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/vr/ - Retro Games


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8154315 No.8154315 [Reply] [Original]

Is it really the strongest/most powerful retro console?

>> No.8154330

It’s the ugliest retro console that’s for sure

>> No.8154345

>>8154330
Agree there. All the hardware is horrendously hideous. So I guess it really was the American console.

>> No.8154357

No because it couldn't run any ps2 exclusive that targets 60fps lol
>But it can run 30fps cap
Impressive!

>> No.8154362

>>8154357
So the PS2 is the strongest?

>> No.8154365

>>8154362
Always been before /v/ memes

>> No.8154384

Yes but the video encoder chip is shit, you have the flicker filter that if you set it at 5 is stable but fuzzy like N64 bilinear filter, if you set at 1 is sharp but flickers like hell.
All the controllers are not good, there's tons of fake S ones.

>> No.8154391

>>8154362
The PS2 and xBox are very close contenders, each with advantages and disadvantages. The GameCube is, in usual Nintendo fashion, totally lacking by comparison to either, both in terms of technology and in terms of games.

>> No.8154420

>>8154330
>>8154345
Cope. It looks awesome and provides great visuals.

>> No.8154425

>>8154420
If you have to say "cope" to defend an opinion, it's probably you coping.

>> No.8154437

>>8154425
Now THAT is a cope.

>> No.8154446

>>8154315
Considering mine red-ringed and died after only having it for 3 years, i would say no. All my buddies who owned one had theirs die too.

>> No.8154458

>>8154437
If you keep saying no u maybe it'll be true.

>> No.8154460

>>8154446
>>>/v/

>> No.8154465

>>8154420
>great visuals
Anon it's a retro console, graphics are not going to age well either way.

>> No.8154502

>>8154315
What kind of question is this? Yes, unless you don't count the Xbox as retro. Even still it wasn't the best console. That was, for me, The Dreamcast. I still play the games to this day off and on and haven't touched the original Xbox over a decade.

>> No.8154510

>>8154362
>>8154391

The Xbox had the most power/best graphics of that gen. Xbox>GameCube>ps2, anyone alive at the time knows this

>> No.8154535

>>8154458
peak cope

>> No.8154542
File: 290 KB, 1366x624, 1480267293653.jpg [View same] [iqdb] [saucenao] [google]
8154542

>>8154510
>GameCube>ps2
Incorrect.

>> No.8154563

>>8154542
>tfw there's a ps2-mod to make burnout3 perform even better than it is
lmao ninty btfo

>> No.8154643

>>8154315
No, Alienware PCs had finally caught up by around 2005.

>> No.8154791

>>8154542
Oh no cubefags are we gay?

>> No.8154806

>>8154330
Man, if you really think it's uglier than the model 2 NES or the Jaguar+CD, you're definitely way off base.
Also the duke controller was exceptionally comfortable for anyone who didn't live in a country with small body proportions. Doesn't beat the Gamecube controller in comfort, but it's not bad.

>> No.8154817

>>8154542
do you have any actual proof and not a random quote meme screenshot

>> No.8154825

>>8154817
https://sega-16.com/forum/showthread.php?26634-PS2-vs-Dreamcast-Graphics&p=645458&viewfull=1#post645458
Literally right in the picture, there's a whole discussion about this topic with sources.

>> No.8154828

It can be if you fill the 2 empty ram sockets.

>> No.8154837

>>8154391
Then why does most multi platform games run worst on PS2?

>> No.8154840

>>8154837
/v/ meme

>> No.8154871

I've seen people say GameCube is strongest
I've seen people say PS2 is strongest
I've seen people say Xbox is strongest

You're all a bunch of liars

>> No.8154881
File: 2.88 MB, 914x720, spide1comp.webm [View same] [iqdb] [saucenao] [google]
8154881

>>8154837
They don't

>> No.8154919

>>8154881
What a cherry pick

>> No.8154921

>>8154542
It basically depends on what you want. PS2 pretty much wins when it comes to just raw CPU brute force power between the CPU and the Vector Units. It also has the highest bus bandwidth of all the consoles last I checked. So it's able to just brute force it's way through things.

Gamecube on the other hand has a much more advanced GPU that gives it a lot of effects out of the box.

So it really depends on what the game is doing. If it's a more CPU intensive game, then PS2 is going to perform better (Burnout 3). If it's a game that is built more around using the Gamecube's more advanced GPU, then Gamecube is going to perform better (RE4).

>> No.8154931

>>8154919
mad cube fanboy

>> No.8154938

>>8154931
>Cube
kek, fuck gaycube

>> No.8154945

Why's it always ps2 fans that ruin 6th gen threads with this shit. It's like a cult

>> No.8154948

>>8154945
This, 100%
No one starts more shit than PS2 fans, holy shit. And I thought it would be Xbox fans before the rule change, but boy was I wrong.

>> No.8154949

>trying this hard to instigate console wars

>> No.8154956

>>8154921
RE4 is literally the only example of a GameCube multiplat outperforming the PS2.

>> No.8154960

>>8154948
>No one starts more shit than PS2 fans.
N64 fans are pretty bad in 5th gen discussions.

>> No.8154971

>>8154949
Doesn't look like it's trying hard at all.

>> No.8154973

>>8154956
https://www.youtube.com/watch?v=rwjHFsQWWeM

>> No.8154979

>>8154960
Haha what ? No. PSX fans are way worse

>> No.8154982

>>8154973
Not him, but
>Sonic Queeroes
Literally anything else.

>> No.8154986

>>8154960
you literally can't make a nintendo 64 thread on this board without getting shouted down by a playstation fanboy. even saturn people butt in but nowhere on the level of playstation

>> No.8154991

>>8154979
No, not really. The N64 fans are always starting the 5th gen console wars threads.

>> No.8154994

Most powerful, yes, but not best looking games. That belongs to GC for REmake and Twilight Princess and PS2 for Shadow of the Colossus, Okami, and FF12.

>> No.8154997

>>8154994
But if all three ran the same game ...

>> No.8155005

>>8154991
If you say so man. But I'm just gonna rest my case that the majority of 5th gen threads up right now are specifically Nintendo 64 hate and Nintendo 64 game hate threads. I've never seen a nintendo 64 fan start an argument.

>> No.8155008

>>8154986
You can make an N64 thread just fine. The problem is most N64 threads are made with this inflammatory tone about how it's the best console ever. That is just asking for a console war.

>> No.8155018

>>8155008
again that's not true either. Most n64 threads are made with the tone of
>LOOL HOW SHIT THIS IS
>I played (popular n64 game) and it SUCKS

>> No.8155021

>>8155005
Check back on another day then? Less than a few weeks ago there were tons of N64 fanboy threads shitting all over the Saturn and PS1. You literally couldn't discuss the Saturn at all without N64 fanboys coming in and talking about how it sucked at 3D and going on about Quake.

>> No.8155041

>>8155021
I'm sure

>> No.8155043

>>8154542
>>8154825
Wasn't this confirmed to be a LARPer posing as a dev? Criterion is from the UK but this guy is from Germany. Sure, you could counter with "well, people can move to different places, can't they?", but beyond that, just looking at the credits for Burnout 3, you won't find this guy. Also, even on those forums, someone asked him to tell his real name and/or a list of games he's worked on, and he copped out with "I may get in trouble with my current employer if I reveal my identity".

>> No.8155050

>>8155043
no that's just a black falcon trying to cover himself. All "proof" against the guy is conjecture and operates under the delusion that people don't move over the course of 15 years.

>> No.8155075

>>8155043
>>8155050
The idea that the PS2 was more powerful than the Gamecube is farcical. In every port the gamecube had better visuals than the ps2 and there's a really good case that it was more powerful than the xbox. This is no great shame to the ps2 since the gamecube came out years after the ps2, but to claim it is anywhere near as powerful is just silly.

>> No.8155076

>>8155050
Looking at the credits of Burnout 3 on Mobygames shows no one programmer (the position he credits himself with) that also worked on FPSes (a genre he claims to have been doing cutting edge work on).

>> No.8155084

>>8154315
xbox and ps2 are not reto you fucking zoomiggers.

>> No.8155097

>>8154960
Yeah, they're pretty bad, but this was about 6th gen specifically...

>>8155041
I know which thread he's talking about, I even participated in it, but I can't for the life of me find it on >>/vr/.. Someone else who remembers more about the thread might be able to find it.

>>8155084
Rules state otherwise.


On an unrelated note, I got temporarily blocked for "not retro topics", trying to dispute someone calling COVID-19 the "Trump virus".
That post is still up, despite the context being Sega weathered the virus, which... has about as much to do with /vr/ as my post.
Just a tinge salty.

>> No.8155103

>>8155097
>Someone else who remembers more about the thread might be able to find it.
I think it got deleted before it could be archived.

>> No.8155109

>>8155103
Hell no, that thread was up for 2 days.
I've seen threads on /b/ archive faster than it is physically possible to get deleted, I highly doubt 2 days is not enough time to get archived.

>> No.8155115

>>8155097
bullshit, rules don't mean xbox is retro. because it's fucking not LOL.

>> No.8155134

>>8154945
>>8154948
Shit meme, few months ago xboxtards and cubefags would shit on ps2 every thread

>> No.8155136

>>8154945
simply because there were ps2s sold, thus more fanboys

>> No.8155138

>>8155134
I'm sure
It's always playstation fans. Always. Every single time.

>> No.8155154

>>8155097
It's this one >>8147097 seems most threads and posts just disappear these days.

>> No.8155174
File: 385 KB, 3620x918, Burnout 3 LARP.png [View same] [iqdb] [saucenao] [google]
8155174

>>8154542
Hi Rusty.
>>8155043
>Wasn't this confirmed to be a LARPer posing as a dev?
Yep. The guy thinks I'm somebody from the same shitty forum as him too.

>> No.8155189

A black falcon has arrived

>> No.8155194

>>8155189
You've been exposed Rusty.

>> No.8155205

>>8154315
How serious of an issue are clock caps on this thing ? Should I immediately remove mine ?

>> No.8155214

>>8155205
>you can boot up a launch ps2 no issue
>xbox already on life support
Lol

>> No.8155215

>>8155205
They'll leak battery acid over everything

>> No.8155217

>>8155214
>PS2
>no issue
Those things didn't read discs on day one.

>> No.8155218

>>8155205
>Should I immediately remove mine ?
yes

>> No.8155239

I genuinely can't understand why anyone would buy this piece of shit instead of just getting a 360/one and use the BC

>> No.8155241

>>8155239
because it's cool and why would I emulate when I have hardware

>> No.8155245

>>8155241
It's a ps2 without the games

>> No.8155248

>>8155241
>why would I emulate when I have hardware
I don't want an OG xbox, but this is generally how I feel about playing older games. If I can avoid emulation by having the actual hardware, that's what I'm going to do.

>> No.8155250

>>8155245
Any time people list great PS2 games it doesn't take long for multiplats to be listed and with the exception of maybe two Konami games they're always better on Xbox.

>> No.8155252

>>8155214
>launch ps2
Any old factory was hired to make the PS2 to keep up with demand, this ultimately means that a large chunk of PS2s have this problem too.
Also, yeah, see >didn't read discs.

Not to mention, unlike the PS2, no other model causes catastrophic problems with games. A good chunk of PS2 slim models have enough hardware changes to genuinely fuck up certain games, IE:Jak X, and Worms.

Hey Jannies, please unban me. That ban was unfair. I'm not even entirely sure what caused my ban. Maybe it was >>8155097 and the saltiness towards the politicization of /vr/. Either way, I'd like a second chance without having to use a different internet connection. Even if you don't unban me, please at least inform me on what exactly got me banned so noone else falls into the same pitfall as me.

Anyways, this is my last reply. I don't want to end up getting the whole school banned, but just wanted to eek out this reply.

>> No.8155253

>>8155250
objectively speaking there's nothing wrong with multiplats. The differences between 6th gen ones mostly come down to controller preference. or the shadows in sphincter smell.

>> No.8155256

>>8155253
>The differences between 6th gen ones mostly come down to controller preference
The cope is real.

>> No.8155258

>>8155205
Determine which console revision you have. If you have a 1.6 console, don't remove the clock capacitor. If you have any other revision, remove it.

>> No.8155262

>>8155239
Because several good exclusives were never added to the 360/Xbone/Xsex backwards compatibility.

>> No.8155271

>>8155256
You're the one coping for the multiplat meme since you have no games

>> No.8155272

>>8154362
It really is on a per game basis. Some games like Silent Hill 2 have better visual effects, meanwhile there's some games that barely run on Xbox which out probably never run on PS2.
That said, the Xbox has more multiplats which run in progressive scan compared to the PS2's 480i shit.

>> No.8155278

>>8155271
Xbox has plenty of games, especially when you consider nearly every multiplat is better on it. There really is no reason at all to play the shitty PS2 versions of the majority of multiplats from that generation.

>> No.8155279

>>8154825
>one random larper on a forum
not evidence

>> No.8155280
File: 5 KB, 162x191, disgust4.jpg [View same] [iqdb] [saucenao] [google]
8155280

>>8154330
Confirmed for shit taste

>> No.8155291

>>8154315
don't know. but i remember being realy impressed about how a game named Tao Feng Fist of the Lotus looked on it.

>> No.8155292

>>8155278
Again, nice meme, Spartan Total Warrior runs at 60fps on the PS2

>> No.8155305

>>8155292
>Again, nice meme
It's reality.

>> No.8155329

>>8155215
>>8155218
>>8155258
Thanks guys
It was a 1.1. the thing was in the very early stages of leaking but nothing major

>> No.8155330 [DELETED] 

>>8154315
Yes, overall it's undoubtedly the strongest of the 6th gen regarding by every conventional metric (highest fill rate, texture memory/size, programmable shaders, resolution) and it showed. However, GC and PS2 have weird, unconventional strengths because not everything was so tediously similar in those days. GC had crazy a fixed-function GPU with stock mipmap/texture combining tricks capable of water effects that couldn't be replicated til DX9. PS2 could handle an obscene amount of particles and alpha transparencies and a ton of geometry, in spite of how shitty everything else about it was. It was cool because it wasn't all the same shit but with clock and vram differences.

>> No.8155332

>>8155329
Make sure you clean up the area with some q-tips, alcohol and maybe a tooth brush if you have a spare for cleaning.

>> No.8155334

>>8155292
Literally who??

>> No.8155358

>>8154315
Yes, overall it's undoubtedly the strongest of the 6th gen by every conventional metric (fill rate, texture memory/size, programmable shaders, resolution) and it showed. Emulators running on modded systems also show this. However, GC and PS2 had weird, outlying strengths and unique capabilities because not everything was so tediously similar in those days. GC had a crazy fixed-function GPU with mipmap/texture combining tricks capable of producing water effects that couldn't be replicated 'til DX9 was mastered. PS2 could handle an obscene amount of particles and alpha transparencies and a ton of geometry, in spite of how shitty everything else looked on it. It was a neat time because it wasn't all the same shit using the same engines, only varying in clock speed and RAM pool.

>> No.8155413

>>8155262
No, but between a modded 360 (don't do this, oh god it sucks so bad, masochists only) and Xemu there's a lot of ground covered.

>> No.8155780

>>8154837
Ehhhh, there's definitely more examples of it performing worse because its architecture differed so much from PS2's and suffered when it was ported to lazily. By 2003 or so it was more-or-less figured out with performance about on par with PS2, but early titles... holy shit it was bad.
>>8154881
GC was often a very bad fit for games designed for a PS2, but it was capable of many effects the PS2 simply couldn't do, and the image quality wasn't complete interlaced, sub-480 nonsense. The Xbox was able do pull off PS2 ports often providing better experiences than the lead platform out of sheer brute force, as it was in fact the most powerful.

>> No.8155785

>>8154956
viewtiful joe is dogshit on ps2 and a near perfect 60 on gamecube

>> No.8155790

>>8154956
Timesplitters 2 and 3 favored GC for sure. Also, I'm not helping GC's case, but I don't really consider RE4 a true multiplat. It was designed for the GC, and of course runs a ton better on it. The C-team intern-tier devs shoved it on to the PS2 much later.

>> No.8155858

>>8155239
isn't it a lot easier to mod an xbox than it is for a 360?

>> No.8155979

>>8155272
its not though is it, theres like 1/2 games people prefer on ps2 and 99% of multiplats run, load and look MUCH better on xbox, i had ps2 for yrs before switching and never looked back.

>>8155292
yeah and takes twice as long to load between stages.... 3 times if you run it from xbox drive.

>> No.8155989

>>8154881
looks absolutely the same

>> No.8156557

>>8155858
Yeah but it's a suicidal system that will still need some soldering skills in time.

>> No.8156565

Anyone here with a Tualatin modded Xbox with double the clock speed and double the ram?

>> No.8156686

>>8156565
double clock speed fucks half the games

>> No.8156754

>>8156686
Does it, though? Not saying you're wrong, but I don't think Xbox games would be as anal about timing as those for other or earlier platforms. They're made like Windows PC games. Most Windows games run fine with better than intended specs, usually with OS/API/driver changes as the culprit for incompatibility. Most of them had FPS caps anyway. I wanna see the compatibility list at double speed/RAM.

>> No.8156772

>>8156754
>>8156686
https://github.com/N64-Freak/Xbox-CPU-interposer
>Downside of this is that retail games need to be patched to run at normal speeds again.
I see. Guess some games had speed tied to framerate. But that's so stupid if your game slows down, though, and I imagine some of these games ran too fast when they weren't as busy too. Reeks of jap-dev. Bet most the problem games are.

>> No.8156868

>>8154315
No. Ties with the Neo Geo. Only reason why the Neo doesn't win, is because it lacked the custom chips of its rivals. If if had been capable of throwing polygons around, then it would be the undisputed god-emperor of retro consoles.

>> No.8156879

>>8156772
For a moment I was really confused as to why this guy was making adapters for this upgrade. Turns out this mad man is putting full-sized desktop chips in these Xboxes!
Didn't even know that was possible. I remember the old Friendtech systems from 15 years ago just shoved a laptop chip in there with no further mods.

>> No.8156908

As others have stated, the video encoder is complete shit. Dreamcast and Gamecube are crystal clear, but Xbox is just blurry n64 quality video 90% of the time.

>> No.8157129

>>8156868
Cool schizo post.

>> No.8157216

>>8156908
Mine's HDMI modded.

>> No.8157223

>>8156868
>if the neo geo was good it would have been good

>> No.8157224
File: 64 KB, 800x600, 1631591031972.png [View same] [iqdb] [saucenao] [google]
8157224

>>8155358
this guy gets it

>> No.8157414

>>8157216
It's a sampling issue rooted in the software of individual games that fucks things up. Even on a CRT, most games have a half pixel shift that results in severe ghosting.

>> No.8157425

>>8154362
definitely not but they still managed to do some crazy stuff with it

>> No.8157525

>>8154315
>Is it really the strongest/most powerful retro console?
Yes and 2nd place is GameCube.
PS2 would've exploded trying tu run Morrowind, Kotor, resident evil zero and remake.

>> No.8157761

>>8154330
>Black and green as opposed to dull gray

No.

>> No.8157772

>>8155358
>Fill rate
Isn't this exactly what PS2 exceeded in? You need that to draw tons of alpha effects.

>> No.8157882

>>8156754
the best example i can give is rallisport challenge 2, its tied to processor and runs crzy fast with the mod.

>> No.8157906

>>8154542
why are snoys so fucking autistic?
literally everyone knows the ps2 was the weakest in 6th gen. gamecube and xbox were more powerful, xbox by a long shot.

>> No.8157954
File: 65 KB, 760x872, 20210802_180115.jpg [View same] [iqdb] [saucenao] [google]
8157954

>>8154330
Shit taste

>> No.8158074

>this soulless piece of shit is retro
Lmfao

>> No.8158110

It's basically a Pentium III @ 733MHz similar to this CPU:
https://www.cpu-world.com/sspec/SL/SL5SN.html
But with a modified 8-way L2 cache. The GPU is an Nvidia NV2A and is based on the Nvidia kelvin Geforce 3 with some additional features . The system had 64MB DDR RAM? technically yes, the Xbox has more RAW horsepower under the hood than either the PS2 or GameCube.

>> No.8158195

>>8155075
SIMD vector processing was better on the PS2 but it wouldn't have been enough to call it for the PS2. And it shouldn't have been that way, PowerPC on Macs were doing fine with that capability. It was Nintendo's shortsightedness again that led to cuts that made it being weak.

>> No.8158205

>>8154315
Yes, it shits all over the PS2, it's just only a few games really took advantage of it.
The Splinter Cell games are good examples, Chaos Theory is like comparing a late N64 release to an early 360 release.

>> No.8158241

>>8157954
If the kind of person who likes how that shit looks also posts images like this, I'm glad they disagree with me. Disgusting attracts disgusting I guess.

>> No.8158246 [DELETED] 
File: 318 KB, 854x480, 9f28a95d-1841-450d-81a6-b2764662cbf6.jpg [View same] [iqdb] [saucenao] [google]
8158246

>>8154542
>fake and gay

>> No.8158280

>>8155174
BTFO. How do people keep shamelessly posting that quote?

>> No.8158289
File: 318 KB, 854x480, 9f28a95d-1841-450d-81a6-b2764662cbf6.jpg [View same] [iqdb] [saucenao] [google]
8158289

>>8154956
>RE4 is literally the only example of a GameCube multiplat outperforming the PS2.

https://www.youtube.com/watch?v=EsaOlmu3urA
https://www.youtube.com/watch?v=A0PesBn-5wQ
https://www.youtube.com/watch?v=GbWLZ_AQVw4
https://www.youtube.com/watch?v=9v5NosQE8Tk

Nope.

>> No.8158295

>>8154542
>>8154817
>>8154825
>>8155043
>>8155174
I swear to god I saw this exact same word for word sequence of posts weeks ago

>> No.8158361

>>8158110
>The GPU is an Nvidia NV2A and is based on the Nvidia kelvin Geforce 3 with some additional features

the NV2A in the Xbox is identical to the original GeForce 3 (NV20), but has 2 vertex shaders, while GeForce 3's have only 1 vertex shader. It puts the NV2A in a class closer to the GeForce 4 ti line of cards, as the GeForce 4 also has two vertex shaders.
https://www.techpowerup.com/gpu-specs/geforce3.c738
https://www.techpowerup.com/gpu-specs/nvidia-nv2a.g401

>> No.8158393
File: 87 KB, 1024x768, 579080-921116_20040615_002.jpg [View same] [iqdb] [saucenao] [google]
8158393

I kinda miss how smooth and shiny things looked. Its not a unique look to the xbox but games tended to look that way compared to duller games on other platforms. If the devs could make the game shiny they would do it

>> No.8158725

The Xbox was pretty damn stronk:
https://www.youtube.com/watch?v=UDtKLmiGwj0

Keep in mind that the PS2 was already out on the market, and the GameCube had a release closer to the Xbox's. Microsoft really went out of their way to make sure the original Xbox was going to be powerful console. Though, it is not always 100% clear cut. the PS2 has a large fillrate and could do transparencies better than the Xbox. The GameCube has some pretty damn efficient hardware with a PowerPC CPU, and an ATi (ARTX) GPU, that probably could display about as many polygons as the Xbox. But the CPU is generally slower and more segregated memory. The GPU in the Wii is generally the same as the one in the GameGube, but clocked higher. The GameCube is no slouch. But Microsoft was shooting for the moon with the specs.

>> No.8159026

>>8154357
>No because it couldn't run any ps2 exclusive that targets 60fps lol
A game being built for an asinine architecture not running as well on a system with a completely different (significantly more reasonable) architecture is not a boasting point for the former camp

>> No.8159030

>>8159026
to call x86 more reasonable....
that's just survivor bias.
x86 is so awful

>> No.8159032

>>8159030
Anon, it literally is. Emotion Engine is convoluted trash that actively impeded serious game development unless they had good documentation. x86 made game development for the wide majority of devs significantly easier

>> No.8159035

>>8159032
nah fuck x86

>> No.8159105

>>8159032
>x86 made game development for the wide majority of devs significantly easier

It's not just x86. It was also a combination of Direct X, and other development tools that made porting from Windows to Xbox incredibly easy.

>> No.8159128

https://youtu.be/6Wn9J7AcN7o?t=23
https://youtu.be/JcoPWiwZ4kw?t=293
https://youtu.be/HvzH0H-BuDs?t=179

>> No.8159129

>>8155021
no, that was entirely thanks to some crazy guy saying the saturn did 3d better than the 64 and PS

>> No.8159132

>>8159128
PS2 BTFO

>> No.8159154

>>8159128
max payne 2 in particular was one of the reasons i got an xbox after playing the ps2 version which is an abomination, loading times everywhere, looks shit, runs shit, absolute joke, its night and day on ps2 but i also found some other differences, max payne 1 is much much harder on xbox i assume cus its basically same as pc, theres definitely less leniency on auto aim and enemies are much much more accurate with the sole exception of one area which is harder on ps2 namely that corridor in last level with the rocket launcher guys but thats more to do with how hard it is to aim with the ps2 sticks. Max payne is still decent and playable on ps2 but it pales in comparison, it did have better audio balancing though weirdly. max payne 2 though is an abomination on ps2.

>> No.8159159

>>8158074
so soul = poor loading times, shitter graphics and lower framerate?

>> No.8159160

>>8154315
No because it is not retro.

>> No.8159161

Xbox is just a pc though. Owning one is ridiculous. A pc plays all it's games better natively

>> No.8159162

>>8154315
Xbox is by far the most powerful console of the generation except for edge case games with unorthodox visual effects like Shadow of the Colossus.

>> No.8159167

>>8159161
Giving you a (You) just because I want to see what other (You)s people give you.

>> No.8159169

>>8159167
how am I wrong though

>> No.8159183

>>8159154
>max payne 1 is much much harder on xbox i assume cus its basically same as pc

In many ways, it is closer to the PC game, but still not 100% exact. Some levels are cut-up into smaller stages with loading in between them. Though interestingly enough. The PS2 version was re-released as an enhanced port on PSN.Which does run at 60fps and has a higher resolution and faster loading.

https://youtu.be/AIEMGopv3Bg?t=591

it still doesn't look as good as the PC original.

>> No.8159194

Pretty good Max Payne 2 comparison:
https://youtu.be/nXagDYg0KZY?t=81

i remember the PS2 port being slammed pretty badly for running like garbage, and missing all sorts of lighting effects and other things. While the Xbox port of MP2 was revived favourably well. PC version is still the best looking version .

>> No.8159204

>>8159030
I don't think it's the instruction set that's the issue.

The PS2 is weird, regardless of isa.

>> No.8159206

>>8159204
The instruction set of the VUs sure is an issue lol

>> No.8159208

is a hard drive mandatory for an xbox? I can't just use a memory card?

>> No.8159218

>>8159208
The Xbox has memory cards, but a hard drive is required for operation. The hard drive is built-in.

>> No.8159225

How can it be the strongest if it cant even output 240p?
Wii outranks it for that alone. Most of us dont have PVM's

>> No.8159230

>>8159208
If you have a TSOP (or modchip?) console it can boot without a hard drive but some games won't play because they use the HDD as extra memory.

>> No.8159239

>>8159169
Because it's not just a PC and the emulation of it still needs work. It was a unique device at the time that filled a niche it wasn't even trying to. Once you hacked it you could run emulators and use it as a media center. The kinds of things you would do with something like nvidia shield tv boxes these days. I think Microsoft realized this which is why they added more media functionality in future consoles. You can even install retroarch and kodi on their newest consoles.

>> No.8159241

>>8159208
You could use an adapter for a SSD or maybe even a SD card if you want to eliminate the hard drive. You should have something the console thinks is a "hard drive" though.

>> No.8159292

>>8159241
It's a lot easier to do this with a TSOP or modchipped console because the console expects it to be locked with a HDD key otherwise.

>> No.8159312
File: 163 KB, 2080x1200, nintendorks.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8154315
Yes.
Source: Its the only console from it's generation that had Doom3 and HL2 ports.

>> No.8159383

>>8159183
yeah theres lots of min differences, another one between xbox and ps2 that actually matters strategically is the lift in the late game where you look up and have to take out the trip wires as the life ascends? on the ps2 you can enter the lift and snipe them all before moving the lift as the loasding screen is earlier, on xbox the loading screen is on entry so you have to do it with a moving lift which is much harder and tends to make you use the grenade gun which then drains that for the next bit.

>> No.8159384

>>8159161
this is the dumbest fucking shit ive ever read on VR and thats going some

>> No.8159395
File: 26 KB, 600x300, 1609551284680.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8154315
It's so strong no one even wants to bother emulating it. As a result Conker Live and Reloaded remains forever trapped on that piece of shit. Imagine the mods and enhancements you could do on PC... Or ripping out the 3D model of Miss Sunflower for SFM porn.

>> No.8159397

Why are snoys so threatened by the Xbox?

>> No.8159464

>>8159128
Turok Evolution was originally a GCN exclusive and had it stayed that way it would've been a better game. The PS2 gimped a lot of multiplat games from that generation.

>> No.8159494

should I buy this or is it just a meme?

>> No.8159495

>>8157129
>>8157223
>when you're both gay and retarded beyond comprehension

>> No.8159496

>>8159494
It's piracy friendly so if you can find a list of games you're interested in playing, as in enough to fill up a hard drive, maybe.

>> No.8159512

>>8158295
because every time this topic comes up there's one (1) single autist who posts his burnout meme image screaming GAMECUBE BTFO

>> No.8159615

>>8154315
IMO the best thing the Xbox had going for it was the modding scene. I used it primarily as a media center (xbmc) and emulation box.

>> No.8159631

>>8159397
sonys marketing is on par with nintendos and mcdonalds at creating absolute retard fanatics for its brand that no longer think critically and are subverted into emotional responses thus easy to sell then an inferior product.

>> No.8159674

>>8159395
>It's so strong no one even wants to bother emulating it.

That would require reverse engineering a Pentium III. and Nvidia graphics card. The best way to make it work is to run it in a compatibility layer with current hardware.

>> No.8159689

>>8159225
supposedly the video encoder is capable of outputting 240p but no one has gotten their hands on the instructions how to enable that in a custom bios. and probably never will. it's real shame.

>> No.8159910

>>8159218
>>8159230
>>8159241
Can you play help me run it without a hard drive without modding it? I can't figure it out man. I just wanna play. I can't do this stuff. I'm gonna have to replace the disc drive soon too

>> No.8160052

so there's no way for my xbox to work with my persona 4 disc?

>> No.8160446

>Have to buy a memory card with a gamertag to play PSO
Fuck this;?!!

>> No.8160481

Does Xbox have a single racing game that looks at least as good as Gran Turismo 4 and runs at 60 FPS?

>> No.8160484

>>8160481
Don't be an asshole

>> No.8160495

>>8159674
>Pentium 3
A CPU on a well-known instruction set already in wide use? Why? Do you really need to emulate its internals when you can just run a lot of its code natively?
Even if not native, it's not some alien architecture like Geforce is.

>> No.8160498

>>8160484
I take that as a no, no?

>> No.8160509

>>8160495
It depends on how accurate you want to be. Microarchitecturally it's a complete black box and all the timing would be hard to get right. Hopefully games don't need that level of accuracy, but you never know.

>> No.8160515

>>8159910
pls respond

>> No.8160535

>>8160509
>Hopefully games don't need that level of accuracy, but you never know.
Probably a minority, if any. x86 CPU's are supposed to be deterministic with everything but a few specified float operations, and Microsoft development tools tend to only offer tons of abstractions anyway.

>> No.8160540

Why is xbox so hard to emulate? Shouldn't it be native? When I upgrade my cpu and gpu I don't need to emulate my old games
Also I can still play old 90s pc games on my modern pc from a 90s Cd

>> No.8160547

>>8160540
>When I upgrade my cpu and gpu I don't need to emulate my old games
API's

>> No.8160559

>>8154391
I've heard Xbox emulation never took off because there are barely any exclusives.

>> No.8160594

>>8160559
10x as many exclusives as the Xbox One, and the exclusives they do have are bueno

>> No.8160597

>>8160594
doesn't compare to ps2. Not sure why any company tried to compete with sony

>> No.8160598

>>8159512
It's funny because the GameCube had 2 burnout running on the same Renderware engine , the difference is that 3 has an algorithm that stream geometry data for the track directly from the DVD . All the crash scenes are 30fps .

Sonic Heroes also make use of a Renderware engine and the PS2 version runs with half the frame rate.

>> No.8160602

>>8160597
Because Sony a shit

>> No.8160608

>>8160602
sony a goat.
Ps2 has every game you could ever want

>> No.8160615

>>8160598
Have you played Burnout 2 and Burnout 3 back to back? The difference is night and day. Physics, collision detection, modelling, particle effects... all of those things depending heavily on the PS2's vector capabilities, which the Gamecube stinks at.

>> No.8160616

>>8154881
Now do Doom 3 on PS2 and Cube....

OH RIGHT.

>> No.8160620

>>8160608
Can't even name one fun game that somebody else doesn't already have

>> No.8160621

>>8154315
>basically a pc
>can't do vga out
>dreamcast could
Lol what the fuck

>> No.8160624

>>8160621
It can but you need to fuck with the BIOS IIRC

>> No.8160643

>>8160624
I'll fuck up your bios if you don't recall correctly. Tell me how to do it. tell me how to play my xbox without a hard drive

>> No.8160691
File: 9 KB, 214x235, 09u235.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8154542
>ninbros...our only gamecube cope
>GameCube>ps2
>debunked

>> No.8160756

>>8158289
Multiplatform games does not prove that a console is more powerful.
Multiplatform just proves how lazy or unskilled developers really are, since the ps2 were the hardest console to develop games.
No way Xbox or Gamecube is able to handle FF12, MGS3, GoW2, Gt4, Soc, Soul calibur 3...without downgrades.

>> No.8160773

>>8160756
Lol

>> No.8160921

>>8154315
This thing has no jrpgs or hidden gems whatsoever

>> No.8160949

>No dq8
>no ff12
>no windows VNs
What was microsoft thinking

>> No.8161051

>>8160756
None of those are impressive games, lmao

>> No.8161073

>>8160949
>>8160921
xbox has no games

>> No.8161082

>>8161073
It had better games, mostly by being Dreamcast 2

>> No.8161104
File: 276 KB, 792x1011, drihoo1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8160921

>> No.8161110

>>8161082
>>8161082
it wasn't dreamcast 2. Ps2 got more sega games . Can't beat sega ages
Xbox didn't even get skies of arcadia

>> No.8161120

so how do I hard mod my xbox? What's a cheap chip nowadays? Softmodding seems like too much a compromise and soldering is easy

>> No.8161127

>>8161110
As with everything Sony related, they get more games, but none of the ones that mattered

>> No.8161141

>>8161127
and you still don't get persona 4 or dq8 or ff12
Sad

>> No.8161149

>>8161141
Thank god

>> No.8161164

>>8161073
>>8160949
>>8160921
lmfao rpg faggots, you guys are the most pathetic humans in existence you no skill skinny fats with social defecit twtting around spaz forest with potions and FWENDS to slay some gay mushroom with wings avoiding real life like the plague


loser fucks.,

>> No.8161169

>>8160608
>Ps2 has every game you could ever want
with dodgy framerates, poor loading times

>> No.8161173

>>8161169
name 5

>> No.8161176

>>8161169
Ps2 games are mostly 60 fps

>> No.8161215

>>8161164
I'm an xbox fan and I genuinely wish we got those jrpgs. At least something like dq8 or smt 3. Something actually doable as a multiplat
Wish my xbox had more variety

>> No.8161219

>>8160756
Jesus I can't imagine still being this much of a brain-dead Snoy 20 years later. I was a GameCube guy and I still admit the Xbox was more powerful.

>> No.8161236

Yes
>>8154357
>Konami cheaped out on their MG2S and SH2 ports means PS2 better
Nope
>>8154391
>are very close contenders,
Nope. PS2 could throw around framebuffer effects real fast and that's about it.
>>8154446
Considering this is about OG XBOX and not 3shitty I suggest >>>/v/

>> No.8161239

>>8154315
PS3

>> No.8161256

>>8161215
>I'm an xbox fan and I genuinely wish we got those jrpgs. At least something like dq8 or smt 3. Something actually doable as a multiplat
>Wish my xbox had more variety

Back then, Microsoft tried to get as many japanese third parties on their machine as possible. But the Japanese market was not receptive of the original Xbox. Which left Japanese developers to make more western oriented games for the system. The Japanese were buying the PS2 and GameCube.

>> No.8161258

>>8161256
I'm japanese and I bought xbox and 3do

>> No.8161278

>>8161258
>I'm japanese and I bought xbox and 3do

Neat. Did the Xbox actually sell well? I heard the 3DO had a reputation for visual novels in Japan and does have a pretty big library of Japanese only games.

>> No.8161286

>>8161278
just kidding I am not japanese anymore

>> No.8161292

>japanese consider this the shmup console
>literally only 3 mediocre shmups on it

>> No.8161537

>>8160547
If it's all DirectX then why not just execute the API calls on the host machine?

>> No.8161828

>>8159208
Games like Phantasy Star Online require a Xbox Live Gamer Tag on a Memory card to work.

FYI

>> No.8162031

>>8161828
but I need to forgo a hard drive my friend

>> No.8162163

>>8161120
There's no point modchipping when you can TSOP these days

>> No.8162164

>>8161537
incompatible shaders

>> No.8162165

>>8162163
sounds like a pain. I don't want to deal with any bullshit. Just want to modchip and have everything else be plug and play

>> No.8162301

>>8154542
>shifting topic to avoid the asspain of the PS2 being worse than the Xbox
Typical Snoytranny.

>> No.8162324

>>8154881
turok and sonic were ass on ps2

>> No.8162394

>>8162165
then your xbox will remain as untouched as you

>> No.8162409
File: 24 KB, 385x385, 1631781580698.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

From what I could tell, pretty much every multiplat release's Xbox version usually ran the best.

>> No.8162626

>>8162324
They were ass in general so no big loss.

>> No.8162653

personally i love using the og Xbox with the Upgraded ram mod to be able to play video and emualate consoles :D

>> No.8162672

>>8162165
you sound retarded, the soft mod is easy as fuck, you can even buy the kits with the game needed as apackage

>> No.8162712

>>8161073
Yeah the XBOX has games. Halo, Halo 2, and many more.

>> No.8162958

>>8162672
The soft mod is still a compromise if you want to do anything more than play games off a drive and if you care for longevity

>> No.8162961

>>8162394
>>8162672
The soft mod is literally more work and money than soldering a chip and you get way less functionality

>> No.8163553

>>8161537
It's not just DirectX. There are some important differences, and there are tons of other software API's you can't just port around.

>> No.8163962

>ps4 gets a good emulator before xbawks
whoa

>> No.8163973

>tfw xbox disc drive and hard drive are broken
Can I play games over just the network link and connect it to another machine that supplies the iso

>> No.8164005
File: 461 KB, 1200x655, 1200px-Sega-dreamcast-set.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>this right here because I'm not a faggot

>> No.8164025

>>8154542
>literally muh burnout 3, every single fucking time

>> No.8164326

>>8163962
Liar

>>8164005
Holy based

>> No.8164329
File: 124 KB, 1920x1080, hueg liek xbawks.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8154330

>> No.8164383

>>8164025
>Black
>Shadow of the Colossus
>Gran Turismo 4
>Okami
>Zone of the Enders 2
Many examples of PS2 games completely showing up the underpowered and disappointing GameCube.

>> No.8164738

>>8164383
Half Life is a good game

>> No.8164771

>>8164738
I like it too, I'm gonna try the ps2 version.

>> No.8164809

>>8164329
the xbox is way better to handle than the ps5. The ps5 is so inconvenient in both shape and design and size and weight.
God it's fucking trash. I can't even shift the thing an inch without it falling off it's fucking horizontal stand..the back is all scratched up now too. And it's weaker than a gaming pc from 5 years ago while being more expensive.
I fucking hate sony console designs

>> No.8164817

>>8154315
I really wish they went with a pop top design for the discs

>> No.8164976
File: 49 KB, 800x600, playstation2devkit.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8164809
>I fucking hate sony console designs
2 was peak console design.

>> No.8164986

>>8164976
seen too many of these break to agree

>> No.8165064

>>8154315
>making it a dvd player instead of a cd player which means they have to pay sony
Why would microsoft even do this

>> No.8165140

>>8165064
Because CD is slow. DVD is around 10-15 times faster.

>> No.8165142

>>8165140
nah man it's not worth it. They should have used cds and video cds. Now sony continues to have a total monopoly.
Cds are way cooler than dvd too. More authentic

>> No.8165164

>>8164976
>a black rectangle
A-fucking-mazing, NO ONE'S done that before, EVER.

>> No.8165167

>>8165140
>>8165064
>xbox has the cd logo printed on it
>Its ames all use dvd

>> No.8165202

>>8165142
>More authentic
Not sure what you mean by that, but I think Xbox using a CD player would be a good thing. My idea is it should've had a bigger HDD capacity, like a 16GB removable HDD that could easily be swapped with any generic 3.5 SATA HDD without removing any screw, and you would have to load the games from the HDD rather than the disc. Like a PC, the CD would only be used for FMVs, music, non WAV sound effects like character speech, and DRM checking. 16GB would be good enough for installing like 8-24 games. That's not plentiful, but considering consoles nowadays like the XBox series S only have 1TB of storage even though modern games could reach over 150GB in size, I think it would suffice.

>> No.8165208

>>8165202
maybe they wanted it to feel less like a pc or were worried they'd look out of touch using old tech
Using cds probably would have helped make the xbox cheaper to sell and at least they aren't lining songs pockets

>> No.8165218

>>8154315
I got the PS2 as my first console and didn't get the xbox until the 360 was near launch.
Toys'R'us were clearing them out for $25 new.
I must say after playing the PS2 for years I found the xbox had way better graphics.
And I also loved it's early softmodding scene. Xbmc the precursor to kodi and retroarch were huge on the xbox and along with installing a bigger hdd kept me engaged for years.
Great console.
Loved oddworld strangers wrath, Baldur's Gate dark horizons 1+2, and of course the halo series on it.

>> No.8165226

>>8165167
Why does the Xbox boast about CD playability but there's no DVD logo on it

>> No.8165292
File: 129 KB, 661x919, xboxremotepxb003.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165226
Dvd to play movies was encrypted and licensed. A remote control and dongle which was licensed to play dvd movies from the disc player was released after launch.
Sony owned the licensing to dvd movies hence it was a feature on the PS2

>> No.8165312

>>8160615

https://youtu.be/Ws3nbSve1qI

https://youtu.be/IpJW8BC8Kx0

https://youtu.be/9FdN8s_-ptg

https://youtu.be/uGlPbtst66I

Sure stinks buddy, also game cube had a port of the Xbox game cel damage with the same physx engine and REAl cel shading with toonification and palletization that the PS2 could not do due to lacking a hardware TMU .

>> No.8165330

>>8163973
anybody?

>> No.8165383

>>8165312
so which of these videos is supposed to disagree with any of the things I mentioned

>> No.8165396

>>8159395
Outdated information buddy. Check out XEMU, it's made a ton of progress over the last two or three years. Some games still aren't all the way there yet, like Blinx, but it's working well for things like Jet Set Radio Future, Conker, DOAX, and TimeSplitters 2.

>> No.8165406

>>8165208
Well it would be cheaper, but not significantly. The most expensive parts in the xbox are the NV2A GPU and pentium 3.

>> No.8166184
File: 2.89 MB, 498x371, luigis-mansion-vacuum.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165383
All examples of particles effects, F-zero GX in particularly throw a shit ton of not only particles but post processing effects on screen with impecable rock solid frame rate and at much higher insane geometry draw speeds!
Also Luigi Mansion alone has more complex particles, physics ,polygon deformation and a dust engine that took 6 months to be completed that put even recent modern games to shame! Cam you show me an example of realistic dust or smoke like this on PS2?

>> No.8166241

>>8166184
>F-zero GX
>post processing effects
It has no such thing. It is also lacking any lighting, as the GameCube was well known to be very deficient with lighting in comparison to the more powerful PS2 or xBox hardware. It's a very basic game visually, relying on very simple rendering in order to achieve fast frame rates, a technique the Dreamcast had been pioneering years earlier with games such as Crazy Taxi and Sonic Adventure 2, the latter of which, might I remind you, has far better lighting on the Dreamcast than on the GameCube.
>Cam you show me an example of realistic dust or smoke like this on PS2?
https://youtu.be/P1gpX0_HCPs
The particle and post processing effects in this game are of nearly next-generational quality by comparison to anything ever seen on the GameCube.

>> No.8166267

>>8166241
>the more powerful PS2
lol that delusion.

>> No.8166268

>>8165406
Ok sonyshill. Xbox should have been a pop up design and cds only

>> No.8166330

>>8166267
>delusion
https://www.youtube.com/watch?v=adXe2VK3qpc
https://www.youtube.com/watch?v=Osnm7kbZDxA
https://www.youtube.com/watch?v=xMKtYM8AzC8
https://www.youtube.com/watch?v=IpKLwIIdvuk
It's funny how the supposedly "more powerful" GameCube seems to consistently be outperformed by the one year older PS2.

>> No.8166335

>>8166330
>shadow of the 5fps
>god of screentearing and dropped frames
lol

>> No.8166364

>>8166335
>dismissing obvious evidence of the PS2 outperforming the GameCube several times
>not offering any examples to the contrary that aren't RE4 (because they do not exist)
If Shadow of the Colossus ran any smoother, it would be competitive with xBox 360 games. The PS2 may be powerful, easily much more powerful than the GameCube, but it is certainly not as powerful as the xBox 360, or even the original xBox, for that matter.

>> No.8166367

>>8166364
>If Shadow of the Colossus ran any smoother, it would be competitive with xBox 360 games
Utterly unhinged levels of delusion.

>> No.8166476

>>8166335
Top kek

Wind Waker also did HDR and tons of other impressive effects like SOTC but with a much better framerate!

>> No.8166495
File: 579 KB, 1080x1591, IMG_20210923_122249.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166330
> Okami not real cel shading
> God of semi fixed camera
> Shadow of Power Pointossus
> The not so real driving simulator

>> No.8166503

>>8166476
Is this a joke? Half the assets in Wind Waker are damn near textureless, which was a deliberate choice to make up for the GameCube's "distinctive" shitty texture quality. It does have lighting effects, I'll grant you that, but at the cost of almost everything else visually, thanks to the deficient GameCube hardware which constantly struggles with lighting. Okami almost looks next generational by comparison.

>> No.8166507

My xbox is loud as fuck, can I just remove the fans

>> No.8166526

>>8166507
Lots of youtube tutorials on replacing the fan if you want. Not sure about removing it outright and letting it go full passive

>> No.8166557

>>8166526
I don't really feel like replacing it.
I've read the gpu can run passively and in fact later revisions of xbox have no gpu fan

>> No.8166591
File: 255 KB, 1024x780, LNomlMc-1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166503

Wut? WW has more than 4000 unique textures !

Please take a time to actually aknowledge about the game technical perspective

https://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy


https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0b575a31127

https://youtu.be/mnxs6CR6Zrk

>> No.8166618

>>8166184
Not the same sort of particle effects at all. Burnout 3 procedurally generates meshes for the sparks between clashing vehicles. These effects even look better on PS2 than Xbox since the PS2's vertex processor is fully programmable, while the Xbox uses a more restricted but faster shader architecture.
Gamecube couldn't do something like that because it lacks programmable vertex processing altogether.

>> No.8166624

why are we debating the graphical capabilities of outdated hardware when nobody on /vr/ could possibly give less of a shit about graphics

>> No.8166628

>>8166335
Show their performance on xbox

>> No.8166631

>>8166628
It's made by japan studio what are you even trying to say

>> No.8166652

>>8166631
>I-I can't
This is why xboxtards are the laughing stock of gaming, you mock what you don't have

>> No.8166668

>>8166652
Man Sony fanboys are just the worst in every thread. This board should stop at 4th gen

>> No.8166713

>>8166668
I'm inclined to agree. They've been shitposting nonstop the moment the PSX was allowed making the same "I hate other game" threads over and over and over again for years. This is an xbox thread and he wont stop whining about the gamecube like wtf is this guy's problem?

>> No.8166720

>>8166713
nintendo u ironically lives rent free in their deranged brains and sadly microsoft and sega threads are caught in the crossfire
I'd be totally okay with losing xbox, dreamcast, and saturn discussion if it meant we lost these fucking obnoxious sonyfans

>> No.8166730

>>8166668
>AAAAAAA STOP ARGUING BACK

>> No.8166746

>>8166730
You're renting about how the gamecube sucks in an xbox thread. Gotta Get a grip

>> No.8166750

>>8166720
>>8166713
>>8166668
>Sony fanboy accusations
>>8166364
>admits the PS2 is not as powerful as the xBox
Which one is it?

>> No.8166756

>>8166750
I just can't care man

>> No.8166786

>>8166746
Did it not occur to you that a fan of the xBox might not like Nintendo?

>> No.8166792

>>8166786
who cares

>> No.8166794

>>8166668
Where were you thinking the conversation you were bringing would go with a post as stupid and low effort as this >>8166335

>> No.8166816

>>8154502
about two years ago me any my bro managed to get Phantasy star online working on dream cast again when some fans turned a private server back online. it was the most fun i had in years. we both neglected our familys for about 2 days before we had to get back to life. it was the most nostalgic thing ive ever done. FurFighters and D2 are my two fav dreamcast games

>> No.8166818

>>8166794
not me and that isn't the root of the reply chain either, it's a cherry pick