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/vr/ - Retro Games


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File: 27 KB, 640x472, RB2_Roster.png [View same] [iqdb] [saucenao] [google]
8146060 No.8146060 [Reply] [Original]

Real Bout Fatal Fury 2, not Garou or KoF, was the peak of classic SNK.
>Extremely balanced cast with no non-viable jokes like Tizoc
>Beautiful fluid animation with large, bright, expressive sprites
>Well-developed plane switch mechanic that complements jumping and isn't gimmicky
>Chain combos take good spacing but are transparent to learn
>Strong backdash and plane switch keep focus on footsies
>Classic recognizable full Fatal Fury cast
It's perfection and it's a sin that Garou overshadows it. I defy anyone to prove otherwise.

>> No.8146062

>>8146060
>Real Bout Fatal Fury 2, not Garou or KoF, was the peak of classic SNK
I can't imagine the type of people who are going to populate this thread

>> No.8146068

garou is a mess but just defend is an excellent mechanic
real bout 2 probably is a better game but for all i know chon rei is SSS tier and completely breaks the game

>> No.8146073

>>8146060
100% agree op but i also feel 3 is a close runner up. Both games are also peak aesthetic for the series as well, 3 with its gritty realistic snk style and RB2 with a kind of American comic book feel. MoW just feels like a street fighter 3 style reboot to me and doesn't have the same 80s street brawl movie style energy or flair to it.

>> No.8146078

>>8146068
Just Defend is a horrible mechanic. Just like Third Strike parries, it makes zoning completely non-viable from even an intermediate level onward. Real Bout 2's polished line switch is a far better way to accomplish something similar with more risk involved, plus it keeps footsies going.
Plus RB2 is probably the only Fatal Fury post-3 where the Jins aren't absurd.

>> No.8146080

>>8146073
3 is absolute peak single player SNK but I honestly don't see why anyone would play it versus over any of the Real Bouts

>> No.8146129

>>8146073
AoF 2 and FF3 are the main reason why Southtown is such a compelling setting.
But neither are good games.

>> No.8146203

>>8146060
>non-viable jokes like Tizoc
filtered

>> No.8146205

>>8146129
A lot of early SNK games are hot garbage. Not something I’d want to play today.

>> No.8146226

>>8146203
He's a great concept for a character. And the throw break glitch absolutely ruins him. Poor guy.

>> No.8146235

>>8146078
>like Third Strike parries, it makes zoning completely non-viable
i don't think it's a bad thing to discourage people from standing full screen throwing fireballs
real bout 2 does handle it better though

>> No.8146237

>>8146205
I mean, there is a difference between AoF which is a bad game by design and FF3 which was bested by the Real Bout series as surely as vanilla Street Fighter 2 by its updates.
Both are unsurpassed in terms of developing a single fighting game setting though. What I wouldn't do for a competent game about AoF2 and FF3's Southtown.

>> No.8146242

>>8146235
Yeah, of course there need to be some mechanics to break it. It's just that Garou completely destroys zoning/any fireballs outside of combos while RBFF2 makes it yet another source of mind games with multiple very good options to get in through fireballs, nerfing zoners but keeping them very viable through clever play.
RBFF2 Kim and Rick and generally agreed to be either top or god tier (even though the game's very balanced), but try playing either against a really good Billy or Krauser. You can definitely win, but it feels like an uphill battle, as it should. That's a beauty of a perfect fighting game like RBFF2

>> No.8146262
File: 93 KB, 587x720, 55FC850C-F698-4247-AACD-EF59CAD85011.jpg [View same] [iqdb] [saucenao] [google]
8146262

Agree generally with topic premise but RB2 feels a bit rushed in some respects. I’d go with RBS instead.

>> No.8146276

>>8146262
Aesthetically, yes. RBS is much nicer than RB2, though FF3 still manages to have the most character out of all of them.
The speed, balance, and footsies of RB2 are just a genuine gem though. Don't think any 2D fighter comes close, except the SamSho games in a very different way.

>> No.8146297

>>8146060
fatal fury is garou densetsu going from the numbered pasding to real bout and ending with mark of the wolves.
did you know king of fighters is the tournament name for garou densetsu

>> No.8146307

>>8146297
Sort of. The Japanese title of Fatal Fury is Garou Densetsu (Legend of the Hungry Wolves). Mark of the Wolves drops the Densetsu from the title. It clearly has more continuity with Fatal Fury/Garou Densetsu than with any other series but I think it's fair to call it a spinoff at best.
The King of Fighters bit was an American addition to the original Fatal Fury, by the way. No subtitle on the Japanese original.

>> No.8146328

>>8146060
Real Bout Fatal Fury Special was more fun.

>> No.8147585

>>8146328
No Geese and slower matches though.

>> No.8147803

line switching filters me. I just cannot with it.

>> No.8148076

>>8146297
>fatal fury is garou densetsu
yeah
when someone says Garou in english though they're talking about Garou: Mark of the Wolves (Rock Howard's game)
art of fighting and fatal fury are about The King of Fighters tournament
KOF is too but it's a reboot. the real art of fighting is set in the 70s but KOF moves it to modern day. also geese is alive in KOF

>> No.8148271

>>8146078
Just Defend doesn't kill zoning just encourage a more aggressive playstyle. Kain's one of the best characters and he's zone heavy.

>> No.8148305

>>8148271
If zoning qua zoning were viable in Garou then Marco vs Kain would be at least somewhat similar to Ryu vs Guile. But it's not, not even a little bit. A competent Kain walks all over Marco because his in your face rushdown is just so safe if you play him right.
Kain really only plays keepaway at rather low levels. Otherwise he's basically a punishing character.

>> No.8148346

>>8147803
It takes a second to get used to. But if you think of it as like jumping, but sustainable, its brilliance starts to shine through. That's what it is: a way to escape corners and pressure and maybe even start a combo, but do it when you're expected to and you'll get punished.

>> No.8148418

Real Bout has the best aesthetics, Garou MOTW has the best engine.
The universe does not want us to have both in one game.

>> No.8148423
File: 92 KB, 621x370, WZZC.gif [View same] [iqdb] [saucenao] [google]
8148423

>>8148418
>Real Bout has the best aesthetics
I disagree but Real Bout is pretty good.

>> No.8148459
File: 95 KB, 752x360, decors-jeu-combat-017.gif [View same] [iqdb] [saucenao] [google]
8148459

>>8148418
>>8148423
There was something satisfyingly chunky about the older RBFF sprites. The Garou ones are more 'KOF' or even leaning on Capcom-ish for an SNK game.
In terms of backgrounds SNK's pixel backgrounds were generally superb, at least until the company imploded after 2000.
Marco's stage in Garou was amazing in that it told you so much about Marco himself and you can tell so much from his character design, the visuals, his animations and the background graphics of his stage without reading a single line of text about him.
picrel is AOF2, and even then they just ooze 'soul' which I use because I really cannot think of any other way to describe this quality of them.

>> No.8148484
File: 292 KB, 284x364, tumblr_ndagd2ZT911ruwpoco7_400.gif [View same] [iqdb] [saucenao] [google]
8148484

>>8148418
Real Bout 2 also has the best and most balanced cast of any SNK game. So much personality in each character. Such distinct playstyles fitting together so harmoniously, with even the worst having its purpose.

>>8148459
Finally someone who understands. I love Capcom's games too. But it was a terrible loss when SNK began to make their style its own.

>> No.8148518
File: 20 KB, 304x224, 114370-fatal-fury-3-road-to-the-final-victory-neo-geo-screenshot.png [View same] [iqdb] [saucenao] [google]
8148518

>>8148423
The shading on those Garou backgrounds is lovely, and those pre-fight introduction animations are some of the most beautiful things ever to appear in an arcade.
I would however call Port Town in Fatal Fury 3 the greatest 2D fighting background of all time. That whole game is about what a place South Town is. And being slowly lifted from the dingy ports to the sky above the city skyline as Cheng catches up in his helicopter is the absolute apex of all this.
Sadly, I can't find a gif of this stage anywhere. Maybe because its animation is just too long. You can look up the single player playthrough on YouTube though.

>> No.8148550

>>8148459
>>8148518
>>8148484
I'm a casual pleb when it comes to fighting games, so for me aesthetics are most of the experience, and SNK games pretty much nail it across the board.

>> No.8149091

>>8148550
They do have a better anime-style world than Capcom, with more of a persistent setting. Southtown and how it changes from AoF to Fatal Fury to MotW is the best fighting game setting there is.

>> No.8149104

>>8147585
Wasn't Geese like a hidden character or something?

>> No.8149107

>>8146060
Post 60 seconds of you fighting another human in a fighting game

>> No.8149641
File: 104 KB, 768x259, decors-jeu-combat-057.gif [View same] [iqdb] [saucenao] [google]
8149641

>> No.8149863

>>8149104
He was a hidden boss in the original Neo Geo version, but for the CD version and ports he was either selectable via an in-game code or default.

He was pretty powerful. I think they toned him down a little for RB2

>> No.8150919

>>8149863
Right. He's banned in RBS.

>> No.8152301

>>8146060
No one plays it tho

>> No.8152610
File: 183 KB, 960x1280, E86gsAwUcAMLfiw.jpg [View same] [iqdb] [saucenao] [google]
8152610

>>8146078
JD is fine, feint cancels are a lot more annoying of a mechanic I feel. Cool idea on paper but feel awkward to input in combos to me.
>>8152301
Brazil sort of does. Japan sticks to Fatal Fury Special mostly and Korea and China are too busy with KoF sadly. RB is real underappreciated.

>> No.8152736

>>8152610
Feint cancels are awkward, but they're a reality of both MotW and of the entire Real Bout series. I don't mind them as much in the RBFF series but perhaps that's because it rarely sees the level of play that would necessitate them to that extent.
Japan's love affair with FFS to the total exclusion of the Real Bout series has always surprised me. They're different enough games that I'd think there'd be room for both. Wonderfully experimental games with wonderful levels of polish for it. The whole series really, except for the original and 3.

>> No.8152743

It looks beautiful and plays great, but they killed a lot of the soul by removing the town map, intro and victory dialogues and any kind of story.

>> No.8152747

>>8152743
Yeah. It's hardly the ideal Fatal Fury game for aesthetics or for atmosphere. That's what one gets with Dream Matches though.
Fatal Fury 3 and Art of Fighting 2 are two of the most soulful SNK fighting games out there. Those just ooze character, with the best rendition of Southtown together and with great dialogue plus great bosses. They are also both very bad fighting games. Fatal Fury 3 is so broken that when I tried playing against some Japanese players, we had to ban Terry and also ban line switching altogether. And Art of Fighting 2 is an Art of Fighting game.
No perfect Fatal Fury exists, sadly. That's the price of it having been subsumed by KoF. But what we have together is pretty damn good.

>> No.8153836

>>8146060
Garou is NOT a legit Fatal Fury game. It lacks the sweaty, half naked, moustache men.

>> No.8153839

>>8146262
>I’d go with RBS instead.
Real Bout Special is peak Fatal Fury.

>> No.8153846

>>8146060
>weird inputs
>falcoon art

Yeah no. I like a lot of SNK games but i was never a huge fan of real bout

>> No.8154041

>>8153839
It's a great game. My problem with RB1 and RBS is how much broken shit everyone has, as opposed to the total refinement of RB2. Nearly everyone has some broken shit they can default to in RB1 and RBS. In RB2 only Bob has an easy infinite, but this is mitigated by just how unsafe he is in all ways and how terribly you have to be playing to get caught with it. RB1 and RBS are fun games about throwing really broken shit at each other. RB2 feels like its footsies game has tons of unexplored depth yet.