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813714 No.813714 [Reply] [Original] [archived.moe]


Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
Extra message: http://pastebin.com/BJYFUx20
Both of them say why we're not on /vg/. Please read them.
Doom setup tutorial for newfriends:
Steam Group:

What's new?
Nothing except >zdoom 2.7.0


Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum

We have an IRC channel too

irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (80 MB) (Contains all IWADs)
Doom Pack (200 MB) (Contains everything required to play and then some)
MEGA PACK (1 GB) (w/mirrors) (Contains everything required to play and a ton of extras)
Doom Images Folder (compiled by DoctorAmazing)

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop

Let's get Dooming!

>> No.813723
File: 6 KB, 137x244, revenant.gif [View same] [iqdb] [saucenao] [google] [report]

Awww shit, what's going on guys?!?!?!?

>> No.813727

then everyone in the thread died of spookiness

>> No.813729
File: 1.66 MB, 2711x4093, 1368960084521.jpg [View same] [iqdb] [saucenao] [google] [report]

y /vr/ servers gotta be so empty? :c

>> No.813740 [DELETED] 
File: 1.11 MB, 640x960, upset.png [View same] [iqdb] [saucenao] [google] [report]

why are there so many megaman servers

they are so awful guys, wtf.

>> No.813751
File: 39 KB, 630x720, 1368063957232.gif [View same] [iqdb] [saucenao] [google] [report]

ITT: Agitation

>> No.813773
File: 222 KB, 449x401, Laughing Imps.png [View same] [iqdb] [saucenao] [google] [report]


>> No.813779

>He actually likes MegaMan 8-Bit DeathMatch 3 years after its 'release'
It's all there is, and All Out War, Zombie Horde and GvH. I liked Ghouls Forest, but... c'mon

>> No.813787

am I the only person that thinks GvH is horrible?

>> No.813791

GvH is horrible. It's pretty shit, but it's popular for some reason. I played it a few times with my brother

>> No.813805


>It's pretty shit, but it's popular for some reason


>> No.813814

Are we on the same page, here?
There's Ghouls Forest, and there's Ghouls vs. Humans, GvH being the multiplayer... are you saying he played GvH and his fans actually downloaded Zandronum?

>> No.813816
File: 29 KB, 350x350, Impsex.gif [View same] [iqdb] [saucenao] [google] [report]

>He actually likes Doom 20 years after its 'release'
That's how dumb you sound. I rarely ever play MM8DM, but if I do, it's to pub stomp for a little bit while I wait for tea to boil. Aow? GvH? Nigga, you need to broaden your spectrum.

>> No.813819

Nope. Dumbass, why do you have to be obtuse to make a point?
DOOM has variation, MM8BDM doesn't

>> No.813823


One thing lead to another, I guess. Which was first, anyways? They probably kept a track of the Ghouls' series and they found out about GvH

>> No.813827
File: 46 KB, 383x323, 1333806890850.jpg [View same] [iqdb] [saucenao] [google] [report]

>actually enjoying doom
>not just making ironic doom threads on /vr/ and not going anywhere near the servers

>> No.813831

Ghouls Forest was first, then it gor popular then it was GvH and that got popular then it was MM8BDM.
CutmanMike sure got lucky

>> No.813836

lol wut?

>> No.813841

I don't think you can read. I was saying what was popular.

>> No.813845 [DELETED] 
File: 63 KB, 586x587, Thats just dandy.jpg [View same] [iqdb] [saucenao] [google] [report]

>This sucks because it's popular
>It has no variation because I didn't play the variants
You need to play more Doom; like actually play it, don't just talk about it. You're quite un-informed in your opinion, but it's your god given right to be ignorant.

>> No.813846

Stop being obtuse, silly boy

>> No.813852
File: 229 KB, 396x385, saddest-frog[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Just admit it

You have the best ideas ever for anything Doom, but you lack the skills to make it real

That's a horrible fear

>> No.813854

Nope, the exact opposite actually.
I know how to make anything but no ideas.

>> No.813858
File: 4 KB, 385x44, Quakecon_2013_logo[1].png [View same] [iqdb] [saucenao] [google] [report]


Also, any updates regarding the Doom 2 tourney?

>> No.813861

I always think I'm terrible at map design, but then I realize that I've never put any real time into it. Should go and study some custom WADs to get a good feel of what good map design is, but I'll probably just end up playing through mindlessly and learning nothing.

>> No.813868

>reporting my posts
I get it. You're just trying to stir shit up. That's why you state an un-informed opinion.

>> No.813870

I know how this feel.

>> No.813881

What are you talking about now? Have you ever considered that perhaps that you were shitting up the thread and that could cause other people to report it?
I just want you to shut up, you're like a little baby. No, a baby craps its pants less than you do

>> No.813892
File: 50 KB, 640x480, 1371559655.png [View same] [iqdb] [saucenao] [google] [report]

last one uvmaxed!

can now say i've done every plutonia level from a pistol start on UV getting all possible kills and secrets.

>> No.813897
File: 9 KB, 316x208, 1345476746802.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey guys, another question.
My Doomseeker can't seem to find my Doom 2 IWAD, I've tried setting the file paths and stuff but nothings working

>> No.813902

Did you set them in Doomseeker, or in Zandronum?

>> No.813930

The room after you kill the final bosses on the 1st episode in Doom 1 and when you step on the teleporter it transports you to a 'kill room', has anyone ever survived that room?

>> No.813934

Type in the invicibility code and you'll see

>> No.813936

I opened up Doomseeker, went to configure, opened up file paths and there were two IWAD and PWAD paths, one leading to doomseeker, the other leading to zandronum, what do?

>> No.813938

I think I tried it with iddqd before but I'm sure it made me die

>> No.813952


>> No.813957

i wondered if someone would point that out.

one of the four secret sectors is too thin to enter before you go up a step. same bug as with map15 of doom2.

>> No.814051
File: 22 KB, 1918x1180, sector_type_11.png [View same] [iqdb] [saucenao] [google] [report]

in the original game, sector type 11 even overrides invulnerability / godmode.

you don't actually die though. the level exits when your health reaches single digits. it's coded to leave you with at least 1% health, for some reason.

>> No.814064 [DELETED] 

Options > Configuration

Add every file path that contains your WAD files.

Yes, I keep them in Dropbox. Fuck you.

>> No.814071
File: 26 KB, 679x587, doomskr.png [View same] [iqdb] [saucenao] [google] [report]

Options > Configuration

Add every file path that contains your WAD files.

Yes, I keep them in Dropbox. Fuck you.

>> No.814074

It's how they ended episode 1. It was intended to get you riled up and buy the full version of the game.

>> No.814075

>Yes, I keep them in Dropbox. Fuck you.
why is everyone on this site so aggressively defensive

>> No.814079

None of you business. Leave me alone.

Actually I have no idea. It's not like dropbox is bad or anything.

>> No.814080

I was about to say the same thing. Keeping them in Dropbox actually seems like a good idea.

>> No.814085
File: 40 KB, 244x248, Doomguy in love.png [View same] [iqdb] [saucenao] [google] [report]

you guys have conditioned me.
I'm scared to post about things I like on 4chan nowadays.

>> No.814087
File: 8 KB, 118x151, Absolutey Cacodemon.jpg [View same] [iqdb] [saucenao] [google] [report]


Am I missing something for a complete /pol/ experience ?

>> No.814092


i've been really paranoid about keeping doom.wad and doom2.wad backed up ever since that time in the late nineties when i didn't have doom.wad and managed to corrupt doom2.wad somehow. i couldn't play the game for several months until i managed to get a new copy.

i still seem to do this now even though it's trivially available from all over the internet.

>> No.814101

Absolutely unfunny, faggot

>> No.814103

>It's how they ended episode 1. It was intended to get you riled up and buy the full version of the game.
yes, of course. i realise that. but it doesn't explain the technical reason why it was programmed to just leave you with <10% health, not to actually kill you.

cf. http://doomwiki.org/wiki/Damaging_floor#Technical_information

>> No.814105

I have not heard of these wads.
Please enlighten me.

>> No.814110

It's just some racism overhaul, the levels don't change. Only enemies, menus and backgrounds change (nazi crosses everywhere)
pol.wad is the best (the niggers sprites actually come from nsdoom)

>> No.814128

> TFW have great ideas for Invasion maps
> Have no idea how to make Invasion maps


>> No.814134 [DELETED] 
File: 60 KB, 640x400, 12110520[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>G Den-O
Such a goddamn underrated look.

Den-O designs in general are underrated. I loved how modular they were.

>> No.814138


NSDoom.wad was actually created by real extremist racist people

Scrot took the culturally-enriched african american sprites from there.

>> No.814143 [SPOILER] 
File: 34 KB, 200x270, 200px-CaptainobviousChooseOption[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>but it doesn't explain the technical reason why it was programmed to just leave you with <10% health, not to actually kill you.

Because, after E1M8, you end up knee-deep in the dead

>> No.814148

Becuase if it killed the player, you'd have to do the level again. It's not like that Scythe map where you have to kill yourself with a rocket blast to fall into the auto-end-map sector.

>> No.814158
File: 176 KB, 640x360, mmqskw[1].png [View same] [iqdb] [saucenao] [google] [report]


They keep hosting that wad in their site but the link has been removed completely from the "games" section; I wonder if they got heat from either Doomworld or ZDoom

Also, a wild "new" Unmaker has appeared, I remember reading some opinions regarding the previous two PC renditions of the Unmaker acting completely different to what it's supposed to be in Doom 64, though I'm not sure about it myself since I haven't played D64 in its entirety yet


Link is in there, for those who want to test it


Dropbox is cool, the only downside is that it's somewhat tedious to upload a big ass file and wait till it syncs with everything.

I know there's an option to choose what folders you can sync with some PCs and all that shit, but ehh...

>> No.814178

Someone have a tutorial for Invansion maps?

>> No.814201
File: 411 KB, 640x480, polwad.png [View same] [iqdb] [saucenao] [google] [report]

You always die at the end ?

>> No.814228


Yep, because the teleporter spawns you right where the Romero's head is located, you either need to enter with the invulsphere on to skip that part

Protip: It's hard as balls, but it's completely possible

>> No.814239

Have you ever tried to do those things on the port? Obviously not, since you blatantly jump to conclusions. It is a good port, and yes, you can do all of those things. Of course, not as efficiently as on pc, but it is good enough to where you can do those things 75 percent of the time. You can also use a mouse and a keyboard on it if you were so inclined, but for a portable port as is, it is amazing.

>> No.814247
File: 1.22 MB, 400x225, 1368397327696.gif [View same] [iqdb] [saucenao] [google] [report]

i still see that blood as his pants.

>> No.814252

The Writer of the Doom Novels did too

>> No.814257
File: 6 KB, 321x281, Doomguy is happy while shirtless.png [View same] [iqdb] [saucenao] [google] [report]


>Me: "Heh, I recognize that kind of level, that shit comes straight from OBLIGE 4.28"
>"Maybe I should take a look at the OBLIGE forums to see what's currently going on"
>Check their SF forum


It has been out there since the last couple of weeks, how could I miss this shit?

>> No.814258
File: 16 KB, 260x260, 89767564.jpg [View same] [iqdb] [saucenao] [google] [report]

Now we attempt to figure out if hes wearing armor or football gear.

>> No.814264

at least that way we don't have to see his boner

>> No.814267
File: 1004 KB, 360x359, SHIT-FUCK.gif [View same] [iqdb] [saucenao] [google] [report]


>Oblige v5


>> No.814269
File: 63 KB, 500x500, COMEDY GOLD.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.814274

Damn it really looks the same...

>> No.814278

Would you say it is better than obhacks?

>> No.814284

Keeping in mind that the Doom Novels are most likely not canon.

Though I'm probably just saying this, based on the fact that in the Doom Novels they call the cyberdemon Steam Demon

>> No.814289

rolling for seed

>> No.814292


>> No.814293

Allow me to set the scene.

Three main characters, Man, Woman, Child.
Child is driving a druck while the man and the woman are in the back, investigating the exit of a teleporter, the entrance of which is most likely in hell somewhere. Something is about to come through the Teleporter

>> No.814307

From the novel itself..

There was a brief moment of warning, the humming and the glow.
We trained our weapons on the spot, allowing for a split second of identification.
There was always the remote possibility of a human escaping from hell.
Then the thing materialized.

>> No.814312


Hey, what if I told you those are boxing shorts?

I need them so that I can snuff you in the nose easily when you get too comfortable.


The doctor in Infernal Sky says Cyberdemon so I guess its the though that counts.

>> No.814320

I guess thats good enough

It wasnt a recruit for humanity's army. And it wasnt a zombie, an imp, or any other old friend.
The bastards sent us something new.
There was something especially odd about the appearence. This sucker wore clothes!

>> No.814327

He had on red shorts and a white T-shirt.
At a quick glance it looked like a living skeleton in lederhosen.
There wasnt time for a closer look - we already
delayed firing a second too long. The idiotic wardrobe threw us off.
The thing jumped at me, picked me up with one hand and threw me at the wall.

>> No.814336

oh god, how did they make that mistake

>> No.814343
File: 87 KB, 176x314, The agitation never ends.png [View same] [iqdb] [saucenao] [google] [report]

Later on, they call it Mr. Bones.
Same page even.

I'm not kidding.

>> No.814415

Check your name, Faqqet. You've posted just your trip 3 times at least.

>> No.814418

Ok, I mean twice, but you still fucked up.

>> No.814423

Yeah, I know. I dunno why I removed my name.
Also, I'm gonna convert a load of songs to IMF since Terminus just gave me a ton of midis to convert.

>> No.814440

Didn't you say you were going to stop posting and coming to these threads because of increasing drama?

>> No.814442

The drama stopped, and the quality of these threads have increased. And my interest in doom has increased due to my own personal drama.

>> No.814515
File: 33 KB, 600x400, 710485081-sep-28-2012-1-600x400.jpg [View same] [iqdb] [saucenao] [google] [report]

Fair enough.

>> No.814541

I'm not sure about the specifics after all these years, but I do remember actually clearing out that room. It's just a box with a damage floor, so even if you do manage to kill everything in it you will eventually be forced to low health, forcing the end of the map.

>> No.814563
File: 68 KB, 661x650, 1371324062452.gif [View same] [iqdb] [saucenao] [google] [report]

can you host these anywhere? I would love these wads but cant find em.

>> No.814569
File: 72 KB, 1024x576, YxyOhR8h.jpg [View same] [iqdb] [saucenao] [google] [report]

so let's speak hypothetically

who would you want for samsara next?

>> No.814580

NSDoom is here http://www.findthatzipfile.com/search-10790825-hZIP/winrar-winzip-download-wp-game-ns-doom-zip.htm

>> No.814587

Ripley from Alien Trilogy. I don't think there are character sprites, but she has weapons

>> No.814612
File: 36 KB, 357x354, ACTION_MAN_MISSION_EXTREME.jpg [View same] [iqdb] [saucenao] [google] [report]

Action Man

>> No.814639

Don't Hasbro make sweets?

>> No.814656

noah from super noah's ark 3d or Lo Wang from shadow warrior
or jazz jackrabbit, even if it's not an FPS, who doesn't like this crazy rabbit?

>> No.814657

HacX guy

>> No.814665
File: 31 KB, 320x200, hacx2[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Twitch 'n kill!

Dammit, beat me to it.

>> No.814671

Lo Wang

>> No.814686
File: 469 KB, 800x600, 93iOrSo.png [View same] [iqdb] [saucenao] [google] [report]


I love those screen mockups.
I also love Marathon.

>> No.814701

Looks like his name is Danny Evanger.

>> No.814710

i havent tried the new ones but Obhack, although the maps were a bit funkier, the enemy placement and variation was always better. Oblige always seemed to throw every monster into a large room with no ammo for you with like 3 archviles there. Hopefully they fixed that shit

>> No.814781

Update on Fractal Doom:

There ain't gonna be no more autoaim, at least until +notautoaimed is added to zand.

There appears to be no way to get the mini items to be able to be picked up by the minimarines that doesn't trigger the autoaim, even if one of the smart autoaim modes is used.

Sorry autoaimers. But if you was playing zand anyway hopefully you aren't purist enough that this will ruin the mod for you.

>> No.814810

oh well
thanks for trying, bro

>> No.814813

Rebel Moon character, Eradicator character, Caleb from Blood, Quiver character, Depth Dweller character, Rodger Ramrod this can continue

>> No.814815

>Caleb from Blood

/r/ing someone fix the add-on so he's not an op piece of shit

>> No.814819


I am both offended and outraged by this mockery!

>> No.814826

Speaking of, anyone have a download link for Blood? Does it have any sourceports?

>> No.814832

>download link
>any sourceports
Outside of DOSBox, nope.

>> No.814835

The source code was never released to the public, but source ports are being developed. None have been finished, but GoG has Blood on the site. Alse, the shooter compilation torrent has Blood and its add-ons in it.

>> No.814840

Thank you, anons.

>> No.814887

There's no source, but there are reverse engineering efforts.

BloodCM is based of eduke32, and is very nice, but only the first two Episodes are fully working.

There's also XL Engine. I've only ever used it to play Dark Forces, but supposedly support for Blood is "Pre-Release"

>> No.814908
File: 666 KB, 1920x1265, SHITFUCK.jpg [View same] [iqdb] [saucenao] [google] [report]

But of course.

Still, it would be hard, since he's from an entirely different engine than what's been established. In that case. my runner up pick is Lo Wang.

>> No.814928

I saw a video of HacX. I find it amusing that not a lot of games using IdTech 1 change up the weapons at all, besides Hexen and Heretic.

>> No.815129

>Rebel Moon character
Dat game.
Dat game was good. It had potential. I want it again.
It even had a tie-in book. I'm not joking.

Gimme a download and I'll take a look at it.

>> No.815141



Good luck.

>> No.815146

did someone save those pastebins of the bot chat from samsara from the last thread?

>> No.815163










>> No.815186

it isn't the physical box set but it is in the torrent

I included two versions, because I really wanted to get this game to work, and this was the only download available (as in, no disc version). I couldn't get the music to run in the 'portsplice'(In the folder "Rebel Moon Altered Files"), but it fixes the framerate perfectly, and you CAN run the music separately alongside the game with any software that can run .wav files. I also included the original unedited files (In the folder "Rebel Moon Original Files"), but I am no good in DOSBox, so I couldn't get it running correctly. People were telling me previously how to get it to work, but at the time I didn't understand how to make configuration files, and haven't attempted to fix it yet now that I have a basic idea.

It also includes the sequel to the game, which works perfectly!

Currently I am working on the Amiga games again, going to redownload them from source sites to ensure they aren't corrupt and that I know where they came from. Added two more games to the list, WW2 GI and NAM, two build engine games. Still attempting to find Extreme Paintbrawl, as it would be an honor to play the only game to be rated under a 1 on IGN(besides another game that literally ripped off a different game, but that is cheating!). I would appreciate any titles you all may have recovered since the release of the torrent! I don't want to string the amounts of updates the torrent will have, so I want to get as many titles stuffed into each one as possible. I hope to only have to do it 3 times, and am putting a cap on that!

>> No.815217
File: 199 KB, 385x349, YEAH NIGGA YEAH.png [View same] [iqdb] [saucenao] [google] [report]

>"I'd take your dog tags, but I don't deal with baby bracelets."

>> No.815227

Help me out, /vr/os
I'm having a hard time on E4M6 Against Thee Wickedly with difficulty UltraViolence and Fast Monsters on.
Did anyone have a hard time with this level?

I also hate Perfect Hatred.

>> No.815248

>"I'll go over every foot with a fine-toothed comb until I found you."
"until I find you"
Thank me by changing it

>> No.815259

>Go on. Cry. Cry and ragequit. Go on, do it.
No! No! No!
Just say quit. Why do you have to be an internet culture faggot?

>> No.815260

My strategy is to strafe and clear one room at a time

>> No.815263
File: 226 KB, 237x700, 1366222317273.png [View same] [iqdb] [saucenao] [google] [report]

>"I win. Let's get to the next map already."
>"Right in the dick. You weren't usin' it anyway."
>"Go on. Cry. Cry and ragequit. Go on, do it."
>"Go run and patch up your boo-boos, baby boy. I'll wait."
>"You might think I'm just talkin' shit, but I'm preaching the truth."
>"All the sex appeal of a dog's shrivelled dick."
>"I could be gettin' laid now, instead I'm beatin' bitches!"
>"Everyone lined up for a free bitch-slapping. I just obliged."

You know, Duke is kind of a dickhead. I love it.

>> No.815269
File: 26 KB, 640x428, ar_jpg.jpg [View same] [iqdb] [saucenao] [google] [report]

>Why do you have to be an internet culture faggot?
Because Duke says that in Forever.

>> No.815270

Well I didn't play that game so...

>> No.815304

I think it's interesting that this gives personality to mostly-mute or silent characters. Most of them are pretty in-line with what I'd imagined for them as well, though I'd imagine Doomguy to be a little bit more dry-humored.
What kind of personality would someone like Hacxguy, the Unreal girl, or Strifeguy have?

>> No.815324

Duke says "kid" too much

>> No.815353

It is so beautiful, they gave Corvus justice!
"The last thing you will hear will be my laughter."
"I will personally turn this arena into a graveyard."
"You lived and died as a true coward."
"And the ground is stained yet again."

What are these for? Is someone going to create voice clips for these, or are they just for reference/fun?

>> No.815369

Add a bot for deathmatches and those are the lines they'll say.

It'd be awesome if someone voiced them, though. Trying to find someone consistent with everyone's voice would be hard, though.

>> No.815402

I feel like we could do a vocaroo/or other method of voice acting test/ contest , although I am sure everyone will try to do Dukes because his voice is fun to try and emulate. It would be difficult to voice those with no voice, such as Corvus or Doomguy, because they use the exact same damage clips/other sound clips for their characters. Therefore, nothing for reference, and a difficulty to differentiate voices.

then again, if it isn't official, there will always be objections/complaints about the end results

>> No.815409

I'd try to to Corvus, he's a pretty cool guy. I could use my base voice or throw it a bit.

>> No.815410

>those with no voice, such as Corvus

corvus has a voice, actually
heretic 2 has a whole lot of speaking lines

>> No.815415

Well, fuck my idea (>>815409) then.

>> No.815421

I hadn't played Heretic 2 because the third person perspective scared me. How is it?

>> No.815423


i dunno, if you can find videos on youtube of the heretic ii cutscenes, i'd say try and imitate his voice
dude's pretty badass from those botlines, i'd like to see other people's takes on them

>> No.815431

I can't seem to get it to work. What am I doing wrong?

Doomguy'd probably be the easiest. All we'd need is someone who can do his "GRAAAHHHWWWH" taunt from Q3A. John St. John would probably do it for big fat buckaroos. SO (Marathonguy) could probably be voiced by any wimp off the street, since his deathvoice sounds just like a BOB's. BJ doesn't say fuckin' anything so as long as their voice sounds gruff, we've got it. Or we could be funny and just make his 'voice' random PC speaker beeps.

Hey, who did Parias's "REST IN PEACE" anyway?

Well shit.

>> No.815440

>Hey, who did Parias's "REST IN PEACE" anyway?

Terminus did REST IN PEACE and Chex's sounds, iirc

>> No.815442

I think I could do it pretty well.
Not going to record right now because self concious.

>> No.815447
File: 84 KB, 640x480, Screenshot_Doom_20130618_175258.png [View same] [iqdb] [saucenao] [google] [report]

A few notes from v5

If you like the ObHack-styled prefabs like cages, light sources, trees and the like, you're going to love this thing.

Map design has been improved greatly, the BIG ASS ROOMS era is over; the most notable thing from v5 is that the organic caves from 3.57 are totally back. AndrewJ brought back the ObHack-ish tech rooms too, which is great. Water-textured lakes won't inflict you damage anymore (yay) and the room lightning compared to 4.28 is superb

The only downside so far: filesize. A normal limit-removing WAD I often generate was like 10-12MB big in 4.28. In v5, the file is like 27MB.

Also, you're going to see these thingies all over the maps now; platforms with switches. They're kinda cool

>> No.815453

it's not really doom-like at all, or actually like heretic at all, but it's still kind of fun

staff fighting is basically the best part of it

>> No.815458
File: 76 KB, 500x374, no no no no.png [View same] [iqdb] [saucenao] [google] [report]

>JOHN St. John
please don't kill me

>> No.815459


>> No.815468


the dude behind brutal doomguy did a decent parias


>> No.815476

Sounds amazing, I may get into Oblige as soon as I finish all of the games on my list! The torrent gave me many titles I wish to complete before I even begin to scratch the surface for mods and the like. Maybe by that time, Oblige will be even better, so I will get a truly welcoming experience from it.

>> No.815492

Is this some live sketch pad thing?

>> No.815501
File: 616 KB, 1280x800, 3iRsm[1].png [View same] [iqdb] [saucenao] [google] [report]

Incoming pics courtesy of Faqqet


>> No.815505

Thought I'd leave these here:


>> No.815508
File: 470 KB, 1280x800, 3iRuB[1].png [View same] [iqdb] [saucenao] [google] [report]

...and v5

>> No.815513
File: 72 KB, 959x513, 7868546736576475.png [View same] [iqdb] [saucenao] [google] [report]

I am having fun.

>> No.815516


>> No.815526


Scroton here, I would really like to do Chex's voice, or at least provide lines for someone else to do.

I always pictured him as having lines like "I'm going to zorch you freaking demons to heck!", "You son of a gun!" or "I'm going to kick your butt!" or other PG profanity.

>> No.815530

That looks significantly more professional than 4.28

>> No.815531

Why did you link that?

>> No.815534


>not voting 5

>> No.815535

I waited that long, all of that suspense, for some penis

Worth it.

>> No.815553 [SPOILER] 
File: 97 KB, 955x505, 7868546736576475.png [View same] [iqdb] [saucenao] [google] [report]


>> No.815558

help i cant

>> No.815585
File: 225 KB, 1366x768, Screenshot_Doom_20130618_195224.png [View same] [iqdb] [saucenao] [google] [report]

Hideous Destructor: real serious shit.

>> No.815589
File: 41 KB, 800x600, bfdff42d43fda13eb5ecf7e3684d6768[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Those Doom 3 RoE devs were some funny guys

>> No.815593


>> No.815610


>> No.815613


>> No.815620

Doomguy's actually had lines forever:

"I'm ready to kick butt!"
"I'm OK."
"I'm not looking too good!"
"You suck!"
"Next time, scumbag..."
"Come here!"
"I'll take care of it."

>> No.815626

Gameboy doom:


>> No.815632


>> No.815638

where can i get the wad for this?!

>> No.815647



Some of the sprites were from NSDoom.wad, which was the same one some that were pulled from for the pol.wad, but the different ones I dunno.

I looked in the comments section because I wondered the same, but the only link (for "niggadoom") doesn't have any sprites other than the ones already in NSDoom.wad.

It also mighta been that the guy that added the different enemies not in NSDoom in with a gif editor.

>> No.815658
File: 776 KB, 956x638, a5ef44aebb7204f2aa750e6278e3188b[1].png [View same] [iqdb] [saucenao] [google] [report]

The site this came from is pretty meh but this is just such a great image I had to post it here.

>> No.815660

Gina from Unreal has some shitty personality in Return to Na Pali. Originally Gina was just the default character though. You can switch to whatever gender you want, and in-game the hit sounds and jump grunts will sound manly or feminine. And they fucked all that up by having a slightly androgynous narrator for the expansion pack, leaning more toward feminine. So in the mission briefings you sound like a 13 year old boy or a 30 year old woman, and when you get in game you sound like whatever character you picked.

If you're going by the games story though, Prisoner 849 (or Gina if you just rolled with the default character) was on a prison ship full of murderers and other high-level criminals, so he/she very well may just be a fucking psycho, or a normal person with shit luck. Who knows.

>> No.815663



>> No.815667

>Health: 45%

>> No.815668
File: 29 KB, 640x480, oaklel.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.815669

Pretty funny.

>> No.815671
File: 154 KB, 470x705, cd47ccb6626a82e63fe387442557b422[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Dunno the origin of this one, since it isnt sourced, but cool pic nonetheless.

>> No.815674


>> No.815678

Took me a while. Missing the ring on the finger.

>> No.815686
File: 59 KB, 428x200, 3bNvc.png [View same] [iqdb] [saucenao] [google] [report]

Dat background image is cool too.

>> No.815691

Actually in the cutscenes in Return to Na Pali the voice changes apparently. The male voice still sound too fucking young, and they should've just not included mission briefings. Ruins the whole game for me.

>> No.815701
File: 718 KB, 956x638, Untitled-2.png [View same] [iqdb] [saucenao] [google] [report]

I'm joking, I think autoaim is perfectly fine.

>> No.815703

doom jaguar commercial

>> No.815712
File: 229 KB, 750x398, eb14d20f6e68c0ce36c23bb87eea85ba[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.815726

dat ass

>> No.815731
File: 57 KB, 300x322, ID Software stares at you with mild contempt.jpg [View same] [iqdb] [saucenao] [google] [report]

what the fuck is he painting with

>The best doom ever

it's only ok if you're not using mouselook

>> No.815736

>what the fuck is he painting with

caco blood, silly

>> No.815742

Cacodemon blood.

>> No.815763


>Caco blood

It's blue, you ding-a-lings.

And now that I think of it

>Shoot at Hell Knight
>Red blood splatters
>Dying animation shows green guts

>> No.815774
File: 281 KB, 462x308, isdisdoomniggaserious.png [View same] [iqdb] [saucenao] [google] [report]


>> No.815792
File: 112 KB, 1024x667, 3bf719d4c40b38956b0422de18837080[1].jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.815805

Hell Knights are super tough because they're actually made primarily of copper, and their bodies are full of salty gas bladders. The gas bladders are protected by their tough bodies, so when you shoot at em they only lose their blood, which oxidizes and becomes red as hits the air. As for their bodies, upon death the gas bladders implode as a natural defense mechanism (hence why their bodies always fall to pieces like that) and release their salty gases quite violently. Not only does this salty gas make quick work of the Hell Knight's cupric insides, but it also has quite a stench to it. Let's just say that Doom Guy has grown to greatly dislike narrow hallways stuffed with Hell Knights, and greatly wishes that he had his lucky 'New Car' air freshener on those unpleasant romps through fields of Hell Knight guts.

>> No.815807

>It's blue, you ding-a-lings.

hence the blue paint

>> No.815818
File: 497 KB, 1024x640, carmack.png [View same] [iqdb] [saucenao] [google] [report]


>> No.815821
File: 14 KB, 640x640, 1371603490.png [View same] [iqdb] [saucenao] [google] [report]

those blood splats look pretty red to me!

>> No.815823
File: 115 KB, 470x705, 7014d6f6acc9cd9cee7419f6d50be3b8[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Another unsourced piece of doom fanart.

Do you guys want me to keep trekking through to find more of this kind of stuff? Most of it, following the site stats, hasn't been seen since 2005 or so. I think it's pretty neat.

>> No.815829
File: 131 KB, 640x480, 098d1929d2ae5a6d7b9b6e7c4b8929de[1].gif [View same] [iqdb] [saucenao] [google] [report]

I don't even

>> No.815832

The cacodemon sweats red, your bullets make it have panic attacks (hence why it can't attack you back often) and it gets really sweaty as it thinks about dying.

>> No.815836

decent fanart is always welcome. the problem is most of it is terrible - you're doing a worthwhile job finding the good stuff. thank you.

>> No.815837


>> No.815838


>Do you guys want me to keep trekking through to find more of this kind of stuff?

Ehh, go ahead, it's not like we're gonna reach image limit

>> No.815839

smoke weed in the columbine with rasta hitler erry day

>> No.815845
File: 138 KB, 640x403, e8b7682d1cf70bb6a03f5e95dc8136d4[1].jpg [View same] [iqdb] [saucenao] [google] [report]


okay den


>> No.815846


>> No.815860

guys... listen up
okay... right...
Hotline Miami WAD
??? Y/N

>> No.815863
File: 42 KB, 640x480, 2d4b054dc4d95e09e0008aa50c0fb452[1].png [View same] [iqdb] [saucenao] [google] [report]

From somewhere on Doomworld

>> No.815865

haha. imp is uncomfortably close to doomguy

>> No.815878
File: 212 KB, 470x705, 8a1936a3d59ccf9b0cafd645e4d4eff3[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Another unsourced fan art

>> No.815880

May be doing a stream soon.

Bear with me

>> No.815883

go for it man i'll be there

>> No.815885

that contour line effect is weird but good

>> No.815886


anyone else played grezzo 2?
it got an english text translation patch

>> No.815889
File: 426 KB, 1680x1050, Screenshot_Doom_20130618_201227.png [View same] [iqdb] [saucenao] [google] [report]

>Trying the new oblige

Fucking c'mon! Two cyberdemons and a ton of chaingunners? I also think I heard some mancubus too.
There's not enough to satisfy my ripping and tearing lust.

>> No.815891

I seem to remember someone mentioning something like this before. What I think would be cool, rather than pure HM, is something like a visceral combat mod. With combos and grapples (kinda like in HM when you slam their heads into the ground). Weapons, and shit... No 3rd person though... But that'd be quite an undertaking.

>> No.815894

Played the demo that came out a while back, haven't gotten around to the full thing, and nice to hear it has an English patch.

Got a link to said patch, by chance?

>> No.815897


twitch *dot tv *slash mionic_d

Put in the symbol that follows an asterisk.

>> No.815902
File: 53 KB, 400x401, 1370053145595.jpg [View same] [iqdb] [saucenao] [google] [report]

It also got an expansion pack.
Featuring you vs Stephen Hawking in a Triad throne and rampaging through Action Doom with a tank.

>> No.815904

Full version: https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B7D5JJ0xFDqeeWJXMlJtMXRxUXc&pli=1

English patch(Includes other previous patches: http://depositfiles.com/files/8jcfd9l4z

Oh shit, really? I didn't know about that

>> No.815908

Yeah, first-person melee combat seems difficult to create in-depth.

>> No.815912
File: 203 KB, 640x360, nailed the performance.png [View same] [iqdb] [saucenao] [google] [report]

Someone posted this as a "lol check this dumb face he's making, doom movie sux."

But I think he nailed the performance. Edited in the doom sprite for ease of comparison.

>> No.815941
File: 18 KB, 145x180, 14305a1dffeaf1af3d370dc4a8532fc9[1].gif [View same] [iqdb] [saucenao] [google] [report]

according to the site stats, less than 1000 people have seen this

>> No.815943

I didn't like the weird shit they did to the story in the Doom movie... But some parts were entertaining to watch anyway.

>> No.815946


>> No.815948

Should be a taunt...

>> No.815951

All I know about melee combat is Action Doom 2, you probably do too.

>> No.815974

it's pretty good if you ignore the fact that it's called Doom and pretend it's a horrible sci-fi/action B movie named Genetic Mutants Go Mad On Mars or something

also I was very happy that the leading lady was the hero's sister and so there was no horrible romantic subplot

>> No.815985

I mean something more like Zenoclash, but bloodier.

>> No.815991

but how can you do that when the movie HAS TO REMIND YOU EVERY TEN SECONDS?
"The scientist's name is CARMACK LOL!"
"It's the BFG! OMG!"
"Whats-his-face is nicknamed Pinky! Guess what he turns into later?!?"

>> No.815994

That was pretty nice... That would've ruined the fucking movie entirely. Not every story needs a romance.

I haven't seen it since it came out in theaters though. I watched the first person part a few times on the internet since then though. That part was pretty rad...

>> No.816010

you're quite right of course. perhaps i was just determined to enjoy it because of how terrible everyone seemed to think it was, i don't know.

yes the FPS sequence was easily the best part of the whole thing, it's a shame they didn't do the entire movie like that.

instead they have a matrix-style kung-fu fistfight as the final confrontation. blergh.

>> No.816018

i can't believe i never noticed this. i noticed they used a guy's severed hand to open a door, just like in the Doom Bible, but not this

>> No.816037


Chat is working now.

Should suck 10% less...which is to say is will still suck.

>> No.816058

>Oh boy, spriteguy is streaming again!
>is not spriteguy

>> No.816070

oh hey i can hear the game sounds. that's much better

>> No.816149
File: 215 KB, 799x400, CyberWhatever.png [View same] [iqdb] [saucenao] [google] [report]

I haven't made a sprite. Except for cyberrunner. Today I'm working on this. Background is temp, and needs work blah blah blah nostream

>> No.816156





>> No.816223
File: 20 KB, 393x377, 1371199602533.png [View same] [iqdb] [saucenao] [google] [report]


>> No.816229

Theres more to the /pol/ map?
Man, ive been away for way too long.

>> No.816241
File: 336 KB, 500x667, 88k1Mmu.png [View same] [iqdb] [saucenao] [google] [report]

My body is ready.

>> No.816262


Those other wads he's mentioning are separate wads.

But there was an update to the /pol/ map last thread.

>> No.816279

Can somebody get a Cyberrunner server up? I'm dying to play some DM or something in it.

>> No.816326

There's a cyberrunner test server up most of the time, but it's only occasionally DM. I think term admins it. Not sure.

>> No.816337


I can throw up an LMS server. Any idea of a mapset?

>> No.816341
File: 32 KB, 812x308, results.png [View same] [iqdb] [saucenao] [google] [report]

I'm ready to report my findings
Each character was using the exact same script with the exact same number for each modifiable stat. The matches were played "First to 10 frags" in Duel mode.

>> No.816345

ZDoomWars maps work, unless there are CR maps nowadays.

If not I ought to try whipping one up, never done a map before.

>> No.816352

Final result

Doomguy is op


>> No.816358

>tfw Corvus

So based on win counts:

Doom, BJ, Chex


Parias, Ranger

Security Officer


So why is this exactly? Is it how the scripts play? Is it in weapon strength? Do you have other data?

>> No.816372
File: 98 KB, 500x500, mh700zljkm1qinsaoo1_500.jpg [View same] [iqdb] [saucenao] [google] [report]

>relying on bots for tiers

>> No.816373


There's a CR DM map, but just one.
I'll throw up an LMS server with ZDW maps.

>> No.816382

Worth doing. Remember: Badass jumps, and lots of walls kicks.

>> No.816386

Well, here's what I could gander from notes I took in my mind:

Totally OP due to SSG causing OHKOs at point blank.

People hate the chaingunner for the very reason that BJ topped the charts.

This guy could get hit by a train and live to spoon it's headlights out.

Made of goddamn balsa wood, but is loaded like fuck with explosives.

Step 1: Take one of his Melees.
Step 2: Hit someone, Point Blank.
Step 3: OHKO

Explosive weapons and the close corridors of Doom do not mix.

I have little to say about these two, but they seemed to have a slower "weapon power ramp", in that there were more weaker weapons than there were stronger ones.

I will gladly run a rematch on anyone who does not like a result.

>> No.816395

I think the reason Corvus lost the most is because he is more reliant on items, and likewise bots can't utilize his Time Bomb of the Ancients as well as his C4 of the Ancients.

And well, I don't think the Security Officer could lead his fire.

Pretty much this, in bot matches BJ will wreck anyone's shit because he can constantly hit people with ridiculous accuracy and fire rate, I'm quite surprised he lost to Douk and Ranger.

Parias just homes onto people when he has Timon's Axe, which surprisingly can work well, but against BJ his odds are low as fuck

>> No.816401


server name:
:: [BE] New York :: /vr/ plays some stupid running and jumping thing

server password:

Come on, Anon, let's go fast.

>> No.816414

The Doom movie was just a bunch of dumb fun, but I still have no idea why they changed the origin of the monsters from hell to science experiments. Also the FPS part was probably one of the best parts of the movie.

>> No.816429
File: 69 KB, 500x281, lhu6q9m6Fw1qbkz13.jpg [View same] [iqdb] [saucenao] [google] [report]

>I think the reason Corvus lost the most is because he is more reliant on items, and likewise bots can't utilize his Time Bomb of the Ancients as well as his C4 of the Ancients.
>And well, I don't think the Security Officer could lead his fire.

>> No.816438

there's also that bots don't know how to use alt-fire

so basically the so wasn't using grenades or both shotties

>> No.816445


Thanks all for clearing up more details. I look forward to trying Corvus and SO since I've never used htem and they sound neat.

As for Doom Guy, what to do about his instant kill point-blank super shotty? It is the basis of Doom 2 DM, but can you do something to weaken or lessen its effect? or is it just appropriate for DG?

>> No.816457

At the very least, you could either make the SSG reload as slow as Chexter's SLZ, or you could just nerf it's damage a bit. Or maybe... increase it's spread?

>> No.816460

>nerf the ssg

>> No.816469

It is somewhat appropriate. A lot of the other characters have guns that could deal more damage on average than Doomguy's equivalents. If they don't, they have other perks to compensate. Should Doomguy be stripped of his SSG, he's essentially neutered.

The other thing is, most deathmatch maps revolve around vanilla Doom 2 and the SSG, and are not really made for Samsara.

>> No.816591

i would like a download link for this please

>> No.816637


>> No.817158

There are purists, and then there are people who bash on others who enjoy playing the game as it came, then turn around and complain if people make fun of the way they play. Why must the browsers in this thread be so hypocritical?

>> No.817392

I'm sure we only bash on the purists who bash on everyone else for not playing the game as it came.

>> No.817393


You must have missed the part where he said it was a joke.

>> No.817419
File: 106 KB, 1998x1000, pHDkYdc.jpg [View same] [iqdb] [saucenao] [google] [report]

aaaaand done

>> No.817423


>> No.817432

Yeah, I don't think it's even a purist-exclusive belief that forcing jump and crouch upon Doom 1 and 2 is just cheating the game (literally in some spots), since I assume that this is what you're referring to.

>> No.817438

that's very nice, i love those shades of cyan and greeny blue, teal or whatever.

i do think the heel on the right leg's shoe is so dark that at first glance i thought it was missing... maybe that's just me though

>> No.817439
File: 1.47 MB, 593x423, 3rHpJ2d.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.817440

So does anyone just use the crosshair to keep track of their health and not for aiming?

>> No.817456
File: 498 KB, 1920x1080, 1371656874859.jpg [View same] [iqdb] [saucenao] [google] [report]

shit, that looks great
desktop version
gonna clean up some jpg artifacts in a bit

>> No.817457


10/10, nice job


I actually do, see >>815447, I tend to die trying to look up how much health do I have in order to decide if I should just finish a level and stop killing shit in order to save my ass

>> No.817461

I never noticed it but yeah, you're right, the heel is practically gone.

I know I do, it's easier than glancing down to the bottom corner.

I wonder why you couldn't just make a single custom crosshair which turned colors to indicate health and had an ammo counter to tell you how many shots remaining. Maybe that would be too much info but I think it could look good.

Is there a tut anywhere for making custom crosshairs for Doom ports?

>> No.817463
File: 411 KB, 1180x720, 1337071366559.png [View same] [iqdb] [saucenao] [google] [report]


>> No.817467
File: 118 KB, 579x527, 1348167938486.jpg [View same] [iqdb] [saucenao] [google] [report]

>not wiping out every single demon scum even if it kills you.

>> No.817478


>Killing every demon in a level
>You run out of ammo because of it
>Next level, few monsters but no ammo nor berserk pack

>Inb4 hurr don't waste your ammo you cunt

Not my fault that sometimes mappers tend to forget to specify if their wads are ammo-scarce

>> No.817479

you're here for "cleaning" after all

>> No.817485
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google] [report]

There's probably not a lot of anons on at this time, but fuck it, let's play some Internal Conflict! In 20 minutes!

Hostname: /vr/ Team LMS Demon Dogpile! (Internal Conflict)
Password: there's no password
>inb4 wut no password? reactionimage.jpg
I've met cool pubs and dumb pubs, the same can be said of /vr/. Also, I'd say the best things to have passwords on are the day-by-day events like Samsara CTF and all that; just a suggestion.

>> No.817494

I only jump & crouch on maps where its required.
The purists I'm talking about are the ones that most likely still play Vanilla Doom on Dos, shunning those who even sneak a glance at a port of any sort, including DosBox.

>> No.817498


If someone's acting like a dumb fuck just ban him, and of course don't forget to add our banlist

>> No.817503
File: 537 KB, 1920x1080, 1371656874859.jpg [View same] [iqdb] [saucenao] [google] [report]

okay, cleaned up some obvious artifacting a bit

>> No.817506

Been out of the loop for some months.

Brutal Doom is having version 19 but I haven't heard anything about it except the new Marine AI which will be in a separate mod. Is 19 all bug fixes or is there going to be some new features?

>> No.817507

What if it was known, only to us, that it was a /vr/ server?

>> No.817513

Theres gonna be new features galore in that thing

Sage'd for doublepost

>> No.817515 [DELETED] 


Well, aside from staying alert, some new custom shit like playing baseball with the limbs of the revs and their heads or some shit like that

Oh and don't forget, zombies won't just whine 'till eternity if you gib them in half, now they will whine 'till eternity and then they'll shoot at you!

Such a great improvement, am I right, guys?

>> No.817520
File: 74 KB, 450x240, m3zqo51kc21r1hp9y.jpg [View same] [iqdb] [saucenao] [google] [report]

sexy as shit

>> No.817523

he posted some previews videos on his youtube channel (http://www.youtube.com/channel/UC_NSOckDnuypJK_FpCO6ogA)
more crushing fun, zombies last stand, more gore

well, i don't think it's a bad idea, and i think we should try it before whining

>> No.817529

I'm in. Literally, I'm in the server.

>> No.817534

Once it becomes populated, someone will more than likely try to join.

>8 minutes till Internal Conflict.
Get hyped.

>> No.817538

Not sure if sarcasm

>> No.817556


All right. Get the fuck in here.

>> No.817561
File: 1.55 MB, 500x250, a.gif [View same] [iqdb] [saucenao] [google] [report]

i on the other hand decided to make a spinny colours gif version...

>> No.817571

Whoah. Trippy.

>> No.817596

So guys.

You know how the doom engine isn't proper 3d, but merely draws textures on a perspective based on the positioning and height data?

Theoretically wouldn't the same technique work from a different perspective, say, top down or isometric? Technically it's still kind of the same thing, or am I thinking of this totally wrong?

If using the ending itself isn't possible, how hard would it be to make a renderer that draws doom maps from this kind of perspective but still uses the same data as Doom maps?

I say all this because I wanna get into amateur game dev stuff, and I have plenty of ideas that the Doom engine seems just about simple and low-tech enough for me to work with, at the same time as not being shitty 2D Game-Maker or whatever. Metal Geartroidvania anyone?

>> No.817605

There are already Doom pwads which have working camera shifts, even working security cameras. It should be no problem whatsoever for you to make games with a different camera perspective in Doom.

And once you get anything you should show us here.

>> No.817627


Any specific examples I should take a look at? That's very encouraging if it has already even been done, less to figure out myself.

>> No.817652

I know there was a map I played in last night online, the game was about a bunch of runners trying to make it through a pathway lined with traps while an 'activator' secretly activated the traps by his command in attempt to trap the runners.

It has both camera shift segments and security cameras, let me see if I can remember the name.

>> No.817657


Ah, Deathrun is the wad. It's actually up on a server right now, you should be able to join the game and get the wad. Also give it a try, it's a neato wad.

There's one level in particular which is a series of narrow hallways, that one has the security cameras. Another one ends in a rocket ship blastoff, that has camera shifts. Sorry I don't recall the level names. Best of luck on your quest.

>> No.817682
File: 3.00 MB, 361x271, kenshiro tank.gif [View same] [iqdb] [saucenao] [google] [report]


There was also this mod that I swear to god I can NEVER remember the name. It was in first person, but it pushed the engine to it's limits. The mod had graphics like that of Call of Cthulhu. And I've also seen a shmup mod posted in the last thread I think.

>> No.817759

I honestly wonder why ALL the deathmatch servers have to be MM8BDM. I mean, yeah, it's an impressive mod, but when I boot up Doom, I kinda want to play Doom, you know?

>> No.817776


I dunno, man, MM8BDM refuses to die even after all these years

They even tried mixing it with GvH, I mean, how does that shit even works?

>> No.817826


Sweet, nice one ladm9s.

>> No.817852
File: 437 KB, 1600x900, Screenshot_Doom_20130619_114218.png [View same] [iqdb] [saucenao] [google] [report]


>> No.817867
File: 770 KB, 697x1000, 1367760162717.png [View same] [iqdb] [saucenao] [google] [report]

Best wad.

>> No.817868


That chainsaw should be in the /tg/ wad, or at least an improved version of it

>> No.818037

Just an fyi that Helios has a new IP:
Previous one being, so it's likely he has a dynamic ip.

so server admins should addban 24.144.*.*, which will cover all instances of him.

>> No.818046

How do you know it is the same person? What did Helios do to get banned, and was he doing it again in the servers?

>> No.818047



>> No.818051

updated FAQ with
addban perm "Helios pls go"
or, additionally, block his area with
addban 24.144.*.* perm "If you're not helios, go over to his house and slap him. He's nearby."

>> No.818054
File: 29 KB, 345x281, 1366506407208.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.818056

Because he joined with that name
and helios has a well-earned reputation of being a gigantic cocksucker who won't shut the fuck up

>> No.818058


>What did Helios do to get banned

Joining servers just to start kickbans; he's ban evading as fuck in the entire Zandro multiplayer server list

>> No.818072
File: 339 KB, 1884x1996, meow.png [View same] [iqdb] [saucenao] [google] [report]

Ok, reading text files, translating into java code and checking for errors work. It also properly reads comments and so on. Lets see when its going to be released.
I just might need help with StyledDocuments on Java.

>> No.818081


>The other thread focusing on the Doom 2 tourney at Qcon got Post Hell'd

You had only one job, Doomworld

>> No.818082


Awesome. Looking forward to it.

>> No.818084

What IDE do you use?
Is the source gonna come with it?

>> No.818089

nice, good to see it's coming along well

will there be tags for flags/functions that work for zandro and only for zdoom, or will it be up to the user to figure that out?

>> No.818091

Why java?
C# is better

>> No.818223

No it hasn't, it's still here and open for posting:


What happened is that the derail was cut out, and put in the gas chamber. Errr, post hell. Same thing.

Anyway, I don't think you can blame Doomworld for when Kilgore and his merry band of brown-nosers come over from ZDaemon and shit the place up. At all other times none of those people ever post and can hardly be considered part of Doomworld's community.

>> No.818227

The CoC-ish mod is Total Chaos.

>> No.818250
File: 1.48 MB, 1998x1000, CyberDancerWhite.png [View same] [iqdb] [saucenao] [google] [report]

Here's the original, so you shant need to clean anything else up.

>> No.818254
File: 1.48 MB, 1998x1000, CyberDancer3.png [View same] [iqdb] [saucenao] [google] [report]

And here's a variant I made last night right before I fell into slumber.

>> No.818272
File: 1.49 MB, 1920x1080, cyberdesktop.png [View same] [iqdb] [saucenao] [google] [report]

And a slightly cleaner desktop res at 1080x1920. All right. This has probably been posted enough now :-p. Just wanted to cover bases.

>> No.818275
File: 63 KB, 400x592, 1371459302481.jpg [View same] [iqdb] [saucenao] [google] [report]


You do great work, spritebro.
What are your plans after this? Some pinups? New poses? New skin? Or work on something else?

>> No.818278

i think i prefer the original to the one with the yellow-topped letters

>> No.818285

pretty stylish, man. i prefer the white letters, tho.

i'm with >>818275
you do awesome work, between doomkart's sprites and this

>> No.818291
File: 734 KB, 1836x2448, 74GHwSS.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm curious about this as well.

i-if you want, sempai

>> No.818292
File: 375 KB, 643x557, covling3.png [View same] [iqdb] [saucenao] [google] [report]

>pretty stylish, man. i prefer the white letters, tho.
>i think i prefer the original to the one with the yellow-topped letters
Really? Hm. I guess I'm the only one then. Heheh.
We shall see I guess. I do have a game I started a while ago that I should be working on here soon. A point and click adventure.

Term is drawing a male counterpart to this chick, so I'll may be popping that out too, but haven't really walked about it. Should probably do that. Talk about it. No idea what it looks like or what-not. I probably wouldn't be doing it in as much detail as this though. It would still look fine in sprite-mode but there wouldn't be any high res renders.

>> No.818295

I'm retarded. Talked that is.

>> No.818316

Has anyone reached MAP08 of any v5 OBLIGE level yet? Are they the same ones from 4.28?

>> No.818334

> I do have a game I started a while ago that I should be working on here soon. A point and click adventure.

hory balls
is that a screenshot of it?

>> No.818338


Oh shit, I mean, MAP07

>> No.818356

Yep. That's the main character on the left. I kind of hit a snag scripting it, and through that and a move and trying to find a job lost track of how important it was to me. But now I'm itching to get back to it.

>> No.818434

Guys, I really need your help.

I'll sound like an illiterate faggot but I never played doom with Wads or mods.

I downloaded Zandronum and wanted to test Samsara out, but the extension is PK7 and that left me totally clueless. Is there some guide about how to use mods in general? I'd really appreciate if you pointed me in the right direction.

>> No.818445

click and drag the file onto zandronum

I think there's an answer in the FAQ too that's probably better than mine

>> No.818448
File: 121 KB, 720x405, 1289138976827.jpg [View same] [iqdb] [saucenao] [google] [report]


If you're clueless, download the .pk3.

Drag and drop the .pk3 onto Zandronum.exe
If you're using a levelset, hold ctrl and click a levelset, then samsara-v0.29b.pk3, then drag and drop both onto zandronum.exe

Welcome to the scene, mate.

>> No.818501
File: 287 KB, 1600x900, Screenshot_Doom_20130619_161421.png [View same] [iqdb] [saucenao] [google] [report]

So, new OBLIGE can be fucking nuts.
Pun not intended.

>> No.818572
File: 91 KB, 144x116, 1365130544059.gif [View same] [iqdb] [saucenao] [google] [report]

A very warm welcome to you

>> No.818589

There was a lot more to the right as well.

>> No.818612


Thanks for the warm welcome, bros.

>> No.818626

Any help trying to rn OBLIGE on Zdoom with brutaldoom?

>> No.818628

/vr/ in general is much nicer than /vg/ and /v/, A harsh welcoming isn't to be expected.

>> No.818663


Wait, do you want to run OBLIGE on-the-fly while playing Doom?

>> No.818665


I figured this was a nice board, I've lurked since the start but such a welcome is a surprise to me.

Back on topic, I just finished downloading the Doom Megapack in the OP, I'm having a blast with Ultimate Torment and Torture. I've played Doom and Doom 2 since they came out on PC, but I didn't have access to internet back then, so I just played the shit out of the vanilla versions at least once every year. I'm really happy with the amount of mods I got at my disposal, it's like an erotic feeling, except better.

I'll try Samsara out very soon.

>> No.818668

No, I mean se an oblige generated map along with the BrutalDoom mod, I'm getting >W_GetNumForName: PLAYPAL not found! this error, that apparently indicates corrpted wad

>> No.818684



Hmm, that's weird, isn't that the name of the Doom palette?

Try loading the OBLIGE wad first, and then BD in the second place.

But wait, can you actually run BD in ZDoom?

>> No.818716

I've been out of the DOom scene for a couple of weeks, what did I miss?

>New version of ZDoom
>New version of GZDoom
>New version of Oblige

Guess I picked the right time to come back

>> No.818741

Seems so.

>> No.818917

>tfw Lego will never be this awesome again

>> No.819023
File: 733 KB, 1920x1080, Screenshot_Doom_20130619_193025.png [View same] [iqdb] [saucenao] [google] [report]

Let's see those times, /vr/.

>> No.819064


And remember, the zip with Oblige v5 is still a WIP, there's A FUCKHUGE list included in a text file. A few extracts from it

>High Priority

>* liquid areas (escapable too)
>* support for Traps, Cages, Secrets, Powerups
>* add in more scenery: lamps, computers etc
>* symmetrical rooms
>* NSIS installer for Windows
>* proper install for Unix / Linux systems
>* make a Debian package

>WAD Prefabs

> - mirror (horizontally) a 'T' or 'P' shaped hallway piece or big junction
> - do mirroring in prefab space (only really need X)

>New Starting Logic, three main kinds:

> CLOSET : you begin in a very small room, which is connected to a larger room, often by a door. The closet would only contain one or two pickups, e.g. a nice health item and (if you're lucky) a weapon.
> SIDE : you begin in the side or corner of a large-ish room, with nothing particularly special about the start position (except say a pedestal). There are no monsters which can see you (and usually none you can see either). Again, only a couple of items nearby. The starting weapon and ammo will be further away.
> MIDDLE : you begin in the middle of a large room, and often have to get moving to fight or avoid the monsters scattered around. There is usually some useful pickups nearby,especially a starting weapon.


>+ SpiderMasterminds only appear very very rarely
>+ in later levels, low-level monsters should be used in bigger swarms
>- support "Swarms" : a group of 3-N monsters (either a single monster or 2-3 of a certain class), and place all the monsters close to each other, perhaps even have swarm patterns.

>Name generator:
> - create random weird-looking words for names of Bosses, planets or whatever. Use them multiple times over an episode or game to make it seem like there is a actual story to the maps.

>+ ability to replace music using MUS/OGG/MP3 from a bunch of files placed in a certain folder (e.g. "music/"). Needs a Lua API to read a directory.

>> No.819102
File: 626 KB, 1920x1080, Screenshot_Doom_20130619_195806.png [View same] [iqdb] [saucenao] [google] [report]


>> No.819204


How do I play Oblige with Douk?

Using Samsara?

>> No.819229

Yes, that poster was playing Samsara. Have fun.

But OBLIGE is a map generator, not a map, in case there was any confusion.

>> No.819321
File: 248 KB, 1024x768, Screenshot_Doom_20130620_002523.png [View same] [iqdb] [saucenao] [google] [report]



>> No.819341

My current best time is 41 seconds. I beat 50 seconds even before the Celestial hammer was added.

Have fun!

>> No.819364

An online scoreboard somewhere would be cool, but it's not really feasible for doom. It would be cheated through within a day...

>> No.819417

Couldn't there be some check put in place? Much like how on Steam if you enable cheats in a game it disables earning achievements.

>> No.819458

I cant get controls to work in zdoom
what do?

>> No.819701

i'm on linux running wine
the menu works fine

>> No.819721

Anyone here wanna play some Doom 64 EX multiplayer?

I have a server sitting here waiting for me to click launch if anyone's interested

>> No.819731

>i'm on linux running wine
Well, there's your problem. ZDoom can run natively on Linux, you just have to compile the source.


>> No.819732

Just bought quake on steam and notice the music doesn't play....anyone know how to play it with music? I was told I need the disc to have music...this cant be right. Can it?

>> No.819735

Unfortunately, that is right. I'm reasonably certain there's mods out there that fix that issue though.

>> No.819737

I think if you have the music on the PC, you can make a CUE file that points to the music, which you'd then mount said CUE file and run the game.

I think I've seen GOG do this with a game, I can't remember where I saw this initially.

>> No.819743

:( must be an easier way

>> No.819753
File: 172 KB, 1024x768, Screenshot_Doom_20130620_005053.png [View same] [iqdb] [saucenao] [google] [report]


So, turns out repeatedly dodging is faster than running and wall dodges are faster than wall jumps, especially when turbo.

>> No.819756

Well can look into what >>819735 said, I'm sure a few quick google searches can find'em.

>> No.819867


No, it's Redbook audio. It won't read off a mounted CD. It has to be physically in your drive, and in the first-lettered CD drive on your system. I don't know if any way around this has been devised.

There are, however, a great number of Quake sourceports that support mp3 soundtrack playback. You should be using a sourceport anyway.

>> No.819898

Couldn't you burn a CD with the quake soundtrack, and play that?

>> No.819920


You definitely could. I've done so myself on multiple occasions for Redbook-audio games.

You might as well just burn the whole CD image while you're at it.

Oh wait, Steam doesn't sell the actual CD image. Steam sells you a gimped, ripped, pre-installed pseudo-copy with half the information originally contained on the CD removed, including the soundtrack. Don't you feel glad for buying old games from Steam that you could've torrented anywhere else and gotten the definitive version? Oh well.

>> No.819923


Also, by buying Quake from Steam, you've inadvertently supported the development of the next Elder Scrolls game.

>> No.819927

I mean like, if you have the CUE treat them as Track 02 and beyond it could work, it's how redbook is usually done right? Data on track 01 containing installer and such, with music on track 02+

Else how else would you have the game and music on one disc.

>> No.819935


Yeah, but you have to burn the CD regardless. I'm unaware of any Redbook emulator, and simply mounting the disc won't work because it has to be in your first drive, and there may be a restriction beyond that for all I know.

But that is indeed how the data structure is typically arranged. Don't play Track01 in your CD player, heh.

>> No.819949

Doesn't Daemon do it? As I've played games with redbook using Daemon and the music worked in it. (of course need to be in a format that supports redbook).

I wish I could find that game that used that example I gave.

>> No.819969

I realized that after buying, though I thought it was fine because it was enough to play at the time.
Then I torrented quake and everything was happy.

>> No.819986
File: 190 KB, 533x400, BeardlessKyleKatarn-PreTalay-SWDF.png [View same] [iqdb] [saucenao] [google] [report]


Any other choice is wrong.

I don't care how impossible it is

>> No.819992



Also, I'm kind of in an explosively agitated mood because


A huge portion of early PC era games are fucking dead now. Dead. You'll never hear of them. Many of them could only be found on UG.

>> No.820002

Yeah, I found that yesterday. I was shocked, since I went to UG to find Dark Forces.

>> No.820005 [DELETED] 

inb4 ijon spergs and calls hax

>> No.820008

inb4 ijon spergs and calls hax
or nerfs dodging

>> No.820012


It's been down for several weeks now, but I just checked the IRC after a few days and they've announced that it is effectively dead forever. Before, there was hope.

Popular abandonware will be recycled, and the rest will just... disappear. It was only on UG. Underground Gamer was the only site that really cared about the history and preservation of the medium. If those who hold cultural sway ever realize the significance of videogames as an artform, we'll never find many of the early masterpieces, because the only museum that housed them has been burned down by indifferent copyright watchdogs.

>> No.820013

And this is how I realized that copyrights cause maybe a bit more trouble than they're worth.

>> No.820018

I suppose in a bit of irony, this reality makes the medium resemble other artforms even more closely now.

On another note, has anyone tried going through pol.wad using Samsara? Insofar the furthest progress I've made with the map has been with Parias, and I've only made it to the blue key section. Are there just tactics I'm missing with doomguy? Do I just suck?

>> No.820019


Most of the stuff worth preserving specifically (as in, not covered by every other website) wasn't even under effective copyright which anyone would care to enforce. As far as any of us will be concerned, those games originate from UG, because they are impossible to discover elsewhere aside from the rarest of Goodwill offerings. Maybe landfills, as well.

It's a deeply fucked situation that nobody will care about because it's not where the money or the marketing is. People will continue to buy what they have been told to buy.

Every purchasing decision I've made in the past year has been informed by scores of games which I've played through piracy. The only way to save the medium is piracy, because piracy is the only means of developing taste. Otherwise, people will continue to buy shitty games simply because they're the only games they know about. And how can they expose themselves to the broader medium, outside of piracy? There is no way.

>> No.820021


Another thread, please.

>> No.820024

Ultimate Quake Patch bro.


Restores music and gives you the Darkplaces engine so it runs better on modern machines, with more fancy effects if you wish like making the game 2spooky

>> No.820025

You gotta admit that it is kinda related, since we (were) talking about quake and dark forces.
Though UG's demise is a sad ending for it, we'll get along.
I hope.

>> No.820027

Incidentally, DOOM is the game I consider to be the greatest of all time. I've never bought it. I never had the chance to when the money would be going to the right place, and that place exists in a time that has passed.


Started a new thread over here: >>820001

I have nothing more to say about it, so I'll stop derailing. No disrespect intended towards the subject.

>> No.820030

Thanks, bro.

>> No.820048

There's also one for Quake 2 about, if you're interested into playing that.

>> No.820071

What game files do I need to play on a source port? For quake I mean....Quake doesn't use WADs

>> No.820087

Not entirely sure; maybe just the original PAK files?

>> No.820093

Should be whatever is in the ID0 folder...I think.

>> No.820147

anon here who streamed myself practicing doom speedruns
i miss you guys

>> No.820337
File: 502 KB, 1600x900, Screenshot_Doom_20130620_060905.png [View same] [iqdb] [saucenao] [google] [report]

These new Obliged halls are fucking sexy. I've noticed that 5.07 takes a hell of a lot longer to create levels though.
Also, DOOK is really squishy.

>> No.820342

I noticed the levels taking a long time too, but I thought it was just my shitty computer, must be a bug or something.

>> No.820343

I don't think it's a bug. There's a lot more detail that goes into these new maps.

>> No.820759

I can upload all of the .pk3 files of the music if you want, I still need to upload them for another anon (because I didn't upload the addons music!). All you do, is drag and drop this file on top of the games executable.

Here is the first link to hold you over while I upload the other two.

>> No.820813

If >>820024 fixes it, then disregard this post. If not, then this is for you.

I actually got all of these files from a forum as well,

Sadly, I didn't recover Malice at the time before the link went down.

>> No.820896
File: 58 KB, 646x912, 2344635744354.png [View same] [iqdb] [saucenao] [google] [report]

I had an idea for creating third person character sprites, and I want to know if it could work. What if, you replaced the weapon sprites, with character sprites, and instead of placing the sprite at the bottom of the screen, you would center the sprite? I am no good at spriting, but I feel like it may work, and may be easier than alternative methods of third person cameras.
>pic related

Would this work?

>inb4 old news

>> No.820915

>What if, you replaced the weapon sprites, with character sprites, and instead of placing the sprite at the bottom of the screen, you would center the sprite? I am no good at spriting, but I feel like it may work

It wouldn't work, actually.
First off, weapon bobbing would make movement unbelievable. The only thing that would work for it is mounts.
Second off, it wouldn't be at all representative of the player's hitbox, so you'd have a sprite walking through walls, attacks that go to the right/left and still hit, and etc.
Third off, there's been quite a few ways to force a third person camera in ZDoom with various success--the biggest problem is getting a crosshair on that sumbitch and making the character not centered.

>> No.820931


just sayin

>> No.821004



>> No.821071

or maybe
it's becoming sentient

>> No.821080
File: 557 KB, 1680x1050, Screenshot_Doom_20130620_133408.png [View same] [iqdb] [saucenao] [google] [report]


fight me
(there's still room for improvement btw)

>> No.821081


derp, forgot to namefag
that's me

>> No.821129
File: 37 KB, 366x488, george-marks-man-smoking-a-pipe.jpg [View same] [iqdb] [saucenao] [google] [report]


Well. This might take a while.

>> No.821137

awwwwwww shieeeeeet

it's on like donkey kong

go go go go anon

>> No.821158
File: 53 KB, 506x1200, -83035.jpg [View same] [iqdb] [saucenao] [google] [report]

All right you two, I want to see a clean and fair race. No snaking, no blue shells, no shinesparks, and ESPECIALLY no blue sparks.

>> No.821821
File: 15 KB, 432x599, btsx_palette.png [View same] [iqdb] [saucenao] [google] [report]

I'll be honest, if they start using that variation of blue from Back To Saturn X in later WADS, I won't complain at all.

It gives Doom another whole kind of feeling, it keeps it fresh while still being Doom

>> No.821829

anyone into rocket jumping?

>> No.821853

let's start this shit back up

>> No.821904


captcha: hedseek what
this is saying something about me and I don't know what

>> No.821920

cyberrunner has kind of put some interest in rocketjumping

so yeah

>> No.821932

So I've got Zandronum and every time I get a Soul Sphere or Partial Invisibility, Some dude Screams "SOULSPHERE!" "PARTIAL INVISIBILITY!!" Does this happen to anybody else? And where did they get these recordings because they sound pretty well done.

>> No.821945

That's the skulltag announcer

>> No.821954


>they sound pretty well done.

8/10 you agitated me

>> No.821959

Hey, the deep voiced one is alright.
The other guy is a massive fag though.

>> No.821963

I like the ACG announcer. :(

>> No.821970


Okay, we're cool then

>> No.821972

I wasn't him though, just tossing in my opinion.

>> No.822013

>Does this happen to anybody else?

There are different announcer options to pick
Most people go with one

I use the Samsara 1 because I'm a big fucking fanboy

>> No.822025
File: 18 KB, 400x400, Cacomack.jpg [View same] [iqdb] [saucenao] [google] [report]

>Samsara has an announcer

>> No.822032

Wait, there's a Samsara announcer?

>> No.822184


iirc, never released because terminus didn't like how it came out
bass is a bit too high and volume too low

but for all intents and purposes it's completely functional and i actually really like it

enjoy, niggers

>> No.822225
File: 269 KB, 1024x768, Screenshot_Doom_20130620_205806.png [View same] [iqdb] [saucenao] [google] [report]

Pssst, ijon, terminus.

The runner isn't supposed to be able to poop out tomatos every time she airjumps, right?

>> No.822229
File: 104 KB, 960x960, yHp0cQg.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.822235

Your using GZdoom, aren't you?

>> No.822239


And here I thought we had all the fetishes covered.
Also will be trying to fix this, thank you.

>> No.822258

Does the band Annuals mean anything to you?

>> No.822278


>> No.822302


>> No.822363

[20:44:55] <+ijon>: oh, and by the way, I'm replacing every single sprite in cyberrunner with mozzarella sticks

>> No.822369
File: 124 KB, 1024x768, Helf Lijfe.jpg [View same] [iqdb] [saucenao] [google] [report]

au noh wy techy wy

>> No.822386

>no mention of the new dick textures
ijons sabotaging his own work...

>> No.822393
File: 286 KB, 1024x3071, mystery of the dwemer.jpg [View same] [iqdb] [saucenao] [google] [report]

:: [BE] New York :: /vr/ CTF SAMSARA

Get in here folks

>> No.822397

>[BE] New York :: /vr/ CTF SAMSARA
I'm interested. It'll be my first time
>be gentle

>> No.822429


>Wad ETA: 36 minutes.
Sorry guys, I'm out.

>> No.822446
File: 85 KB, 640x480, Screenshot_Doom_20130620_214238.png [View same] [iqdb] [saucenao] [google] [report]

posting for truth

>> No.822464
File: 425 KB, 1280x1024, Screenshot_Doom_20100806_130957.png [View same] [iqdb] [saucenao] [google] [report]


>> No.822524


Poor Nilah. Gettin' spunked every round.

>> No.822539
File: 234 KB, 1024x768, Screenshot_Doom_20130620_233658.png [View same] [iqdb] [saucenao] [google] [report]


Had to skid across the finishline and hit the very edge of the switch's trigger.
have fun m8

>> No.822559
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>> No.822562


>> No.822569
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>> No.822578

eh, I'll mess with it later

I said there was room for improvement, after all

>> No.822608
File: 259 KB, 1280x749, Mancubi_Wallpaper.jpg [View same] [iqdb] [saucenao] [google] [report]

Trying to get another game together for Internal Conflict. This game gets crazy fun when there's a lot of people playing it.

>Hostname: /vr/ Team LMS Demon Dogpile! (Internal Conflict
>Password: there is no password
No really, there's no password.

>> No.823432
File: 1.79 MB, 2592x1936, RIP AND TEAR!.jpg [View same] [iqdb] [saucenao] [google] [report]

Made this at /co/ for some crossover thing just wanted to post it here to add more Doom related content it's not the best but it will do.

>> No.823804


Lookin' good, bro!

>> No.823893

I hope we play more ctf samsara.
Last one was fun.

-Your friendly neighboor Corvus
watch those time bombs

>> No.823908

What's aiming?

>> No.823987
File: 22 KB, 224x512, dawg.png [View same] [iqdb] [saucenao] [google] [report]

At last! Someone had the guts to make an XDeath for the Wolf3D dog


>> No.824008

poor dawg

>> No.824558

Question: would it make at least cartoon sense for an industrial shop-vac to do chainsaw damage to regular enemies, or would that be stupid?

I ask because I'm working on a custom weapon (looping vacuum noises are a bitch to get not sounding annoying) and think it would be a lot more convenient for the player to just replace the chainsaw entirely, but if it's gonna seem stupid if I do that I might give it a 50% replacement rate or something.

>> No.824732


Don't let whether or not something makes sense dictate your decision.
People have made plenty of nonsensical weapons that deal devastating damage, such as a Rickrolling boombox.

>> No.824806



Now that I think about it, I guess the reason I'm asking is not because it doesn't make sense, but because attacking monsters with it is less satisfying than doing so with the chainsaw, and so is less fun. And even when I get the vacuum sounds the way I want I doubt this will change.

I think what I'll do is have the chainsaw placements spawn both the vacuum and the chainsaw. Or something like that.

Even though it isn't (at least until you altfire later on) that powerful of a weapon, would it make sense to make it a number 2 or 4 weapon, just so 1 isn't that crowded?

>> No.825227

So, my friend gave me a cart of DOOM for the SNES. I know it was supposed to be a complete joke compared to the real version, but dear God I can barely play it.

The controls feel delayed, although I may just be spoiled on today's FPS games. The graphics are ass, but I knew that. I was always under the impression that it was at the very least 'playable' but I don't see how.

I still wanna beat or at least play a bit of it on my SNES, but I am unsure if it's possible.

Any ideas on how to remedy it (aside playing it on PC)

>> No.825301
File: 70 KB, 1360x768, Screenshot_Doom_20130219_074530.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.825316

What wad is that?

>> No.825339

Winter's Fury.

>> No.825347

There MAY be a romhack for Doom SNES that makes the controls more bearable, and the aiming more smooth. Someone MAY have hacked it themselves, and possess a transferable .smc file. Someone in this thread MAY have the files, but I am not sure.

>> No.825348
File: 22 KB, 441x594, 1b8.jpg [View same] [iqdb] [saucenao] [google] [report]

><TerminusEst13> Oh, by the way.
><TerminusEst13> Ijon and I had a discussion last night.
><TerminusEst13> And the short of the matter is that ijon will be stepping down from development for the forseeable future, to pursue non-Doom related opportunities.
><TerminusEst13> He's done an incredible job, so please wish him well for his future.
><ijon> no, don't
><ijon> you'll ruin everything
><TerminusEst13> Okay then, tell him he's a faggot.

death of samsara
calling it here

>> No.825370

It feels like if I aim in the general direction of the demons that my bullets just home in on them. Although, I can barely make them out.

>> No.825372
File: 407 KB, 1000x700, 15-d4yr7rr.png [View same] [iqdb] [saucenao] [google] [report]


hold on
are you bullshitting us

>> No.825391

Awesome, thanks

>> No.825393

>inb4 they stop developing the newly announced character

>> No.825403

I'm gonna assume you're not pulling that out of your ass.
It doesn't mean the "death" of Samsara. It's still Terminus's mod.

>> No.825410
File: 21 KB, 1284x168, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


Nope. Just happened in #samsara.

>> No.825420

the way that is stated makes it sound more like someone got fired

>> No.825443

Pffftttt all right, sure, whatever shitposter, nice try, time to

>> No.825470
File: 123 KB, 216x216, DanceMotherfuckerDance.gif [View same] [iqdb] [saucenao] [google] [report]

Bum chicka bum chicka bum

>> No.825475




>> No.825476


I've just been getting really fucking tired of Doom, and there really was no painless way to finally break ties. I'm still maintaining ACS, but I'm mostly moving to C++ projects now, as I learn the intricacies of SDL. Make a roguelike and get some job skills at the same time. Can't be that bad.

And yeah, that also means I'm not gonna bother challenging that one time.

The game stopped being fun. The modding is a pain in the ass. Why continue?

>> No.825480
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>> No.825483

Gonna stick around on irc or pop into the threads occasionally anyway? Had a good convo about scifi and shit the other day.

>> No.825484

Leaving IRC takes more effort than staying in IRC.

I also like talking to people, so I'm staying in there.

>> No.825492


see ya man, you did great work with samsara and cyberrunner
terminus will still be working on them though, right?

>> No.825498
File: 43 KB, 347x405, 1367768075729.jpg [View same] [iqdb] [saucenao] [google] [report]

Awwwwwww yeah.

Awwwwwww no.

>> No.825501


I'll completely disappear only once Terminus ascends and becomes an ACS wizard himself. Any sooner and he'll drag me in every time my shit breaks :V

>> No.825502

Noice. Have fun with your C++ and shit. Best wishes, hugs and kisses.

>> No.825506

Love it.
Still waiting for a sexy pin-up, though...


>> No.825512

>Best wishes, hugs and kisses
gay but i concur

>> No.825513

eeeehhhidunno. Mebbe. If I do it'll be pretty basic. I already have render settings set up for prettier shots so it would just be a matter of posing rendering and coming up with some sort of background or something... Maybe just some colors. I dunno. We'll see... We'll see...

>> No.825515
File: 115 KB, 1280x1024, 1239418268461[1].jpg [View same] [iqdb] [saucenao] [google] [report]

This is the end of the /vr/ threads then.

You heard it here first. Ijon leaving samsara isn't the end or what caused it, but we'll look back on it as a distinct point marking the beginning of the end.

The flow of new creative content from /vr/ will slow even further.

I make a prediction that there will be no new maps/mods released here other than minor updates to existing mods.

If I'm wrong, you can bet the people making stuff here will migrate over to the zdoom or zandronum forums before long and start catering to the pubbies. You don't put hours of work into something to have it enjoyed by a dozen people at most.

People will lose interest in the threads since there's no new content being created here and the content overall for doom doesn't get released very quickly. One day, one of the threads will 404 without a new one being made, and no one will be around to see or care enough to make a new one.

And just like that, the era presence of doombros on /vr/ will be at an end. Sure, people will come on and ask how to play doom or seek recommendations, but the presence of doom on /vr/ will be as it is on /v/ now: fleeting and hounded by shitposters.

Well guys, it was good while it lasted.

>> No.825520
File: 34 KB, 459x600, weed baby.jpg [View same] [iqdb] [saucenao] [google] [report]

>dat melodrama over someone leaving a /vr/ pet project

>> No.825529

Anyone gonna host something on Zandronum tonight?

>> No.825530

Woah buddy. Cool your tits.

A dozen people? Really? If only there were some way to count... Anyway, these things come in waves.

>> No.825534

>stopped being fun
I wouldn't say that is true, you just have been using boring game breaking sourceport exclusive features that remove challenge

You should not have only played Doom, but should have enjoyed different games and only play Doom every so often. If you did this, then you would slowly begin to dislike every game as a whole, instead of quickly disliking only one title.

>> No.825540
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>> No.825541
File: 37 KB, 600x399, doommarine_frontclose[1].jpg [View same] [iqdb] [saucenao] [google] [report]


Haven't you noticed that the servers have been empty lately? That the updates to projects have been slower, and new projects haven't been announced in months outside of "it might be cool if we did this"?

Like I said, Ijon leaving isn't a cause of anything. It's just a symptom. /vr/ threads are dying.

And I'm deeply saddened.


You already know the answer to that, unfortunately.

>> No.825545
File: 1.70 MB, 352x240, bwUar2[1].gif [View same] [iqdb] [saucenao] [google] [report]


>Expecting me to read all that bullshit
>Implying tha someone leaving a project is the end of the world

>> No.825547
File: 15 KB, 570x235, Shrugman.jpg [View same] [iqdb] [saucenao] [google] [report]

There's a lot of people making stuff, and there's always going to be maps to play. I'm personally working on several maps. Are you working on anything anon? I know other anons are.

>> No.825553

Well, the same thing has happened to all the games I have on my hard drive. They just feel so... dull.

Now, making things is still as fun as ever, and is actually rewarding. Hence why I'm still coding; just not in Doom. I might still submit a map now and then, but yeah, I'm largely moving over to my own independent projects.

>> No.825556

>implying samsara or cyberrunner are the only mods
They are alright, but are not the best mods. More than two people create mods for Doom and I fear that you forgot that Doom didn't start out modified. This thread was created in mind of Doom, not the modifications around it.

>> No.825558


I was. But nobody seemed interested in what I was doing so I stopped.

And I think you're mistaken; people talk like they're working on stuff but there's like 4 people including terminus that are working on a single thing, and I'm not even sure about those other three people tbh.

>> No.825561
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]

Maybe with the news it's not the right time to post this. Or it's just the right time enough.

>> No.825562
File: 509 KB, 1600x1200, Doom Battlefield.png [View same] [iqdb] [saucenao] [google] [report]

I regularly host Internal Conflict, and whatever else I feel like hosting. Tonight, I was going to host a hitscan hell episode made through Oblige. It's made for co-op so other people can join.

>I'd like to play some Internal Conflict if we could get enough people though.

>> No.825565
File: 34 KB, 265x115, logo2_zps2a2e0f2a[1].png [View same] [iqdb] [saucenao] [google] [report]

>9 days away for a possible Beta 2 release


Are you hype, /vr/? I am hype


Aw muh dick

>> No.825570
File: 282 KB, 615x462, pitbull-boner-jlo-amas.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.825578

I AM HYPE. It looks very fun.

>> No.825579

I don't know anything about IC... What is.

>> No.825586

Oh shit. I forgot about this. I was looking forward to a decent release and then got sidetracked.

>> No.825603

eh, the melee looks cool

>> No.825605

>all dat increased mobility
cyber ranner vs msx dude when?

>> No.825625
File: 1.09 MB, 2415x2195, Doomguy Victory.jpg [View same] [iqdb] [saucenao] [google] [report]

Internal Conflict is a mod where you can play as the monsters of Doom 2. Each its own class with 3 main weapons, which their ammo regens over time, and an alt-fire function. There's all the monsters except for Cyberdemon and Spider Mastermind. I host a Team LMS server so different classes can be utilized in a better format.

If you want to play, I'd be down; hell, I'm always down to play Internal Conflict.

I'm working on several maps. Things've been going great.

>> No.825635

Think I played that one a /vr/ server once. Got stuck with shitty monsters though, while whoever the Archvile was was stomping shit.

>> No.825650

That actually sounds really fun, I may try it soon.

Is it also a level modification, or can you play it with say, default maps?

>> No.825660

Yeah, you're able to play it with default maps. I've actually played through the whole first episode as a zombieman and an imp.

You're able to pick your class in the player options, or if you pick specifically blue or red team.

I'm down to play Internal Conflict at all times.

>> No.825669

>I'm down to play Internal Conflict
>I'm always down to play Internal Conflict.
>I'd like to play some Internal Conflict

I think
he's trying to say something

>> No.825685

Noticed a big jump on the population of Z& servers recently. WDI had a server going strong most often. I just wish people would set up servers earlier in the day some days. I don't have a steady schedule, but I'm always busy at night.

>> No.825707

WDI has been running nonstop since like january man

>> No.825820

So I'm running through Scythe 2 with Samara as Parias, and having an annoyingly hard time with it. I think it's mainly because I can't get the wraithverge to kill things the way I expect a slot 7 to. Anybody got any tips or explanations on how to use the thing?

>> No.825930

Fire it in a group of enemies. Not really that difficult to use.

>> No.825942

It's less how to gun down swarms of imps, and more how do I get maximum damage against single targets. Even if I peg a cyberdemon with it, it seems like all the ghosts just fuck off without doing much damage.

>> No.825948

>Even if I peg a cyberdemon with it, it seems like all the ghosts just fuck off without doing much damage.

That's because it is. The Wraithverge in Hexen was pretty useless against bosses.
Use the Hammer on Cybers--it forces its radius damage, so the Cyber gets hurt pretty hard from it.

>> No.825953

Alright, thanks for the help.

>> No.826193
File: 54 KB, 324x289, 1365835792842.jpg [View same] [iqdb] [saucenao] [google] [report]


/r/ing sexy catwalk sequence

>> No.826369
File: 285 KB, 676x1188, tumblr_mjmyfo3oGx1r2to8go1_1280[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I'm not sure if I'll be awake when we reach page 6, but if we do and I don't answer in the IRC or in the thread, check this variation I made for the OP post


It has less few characters, and if you feel like changing a few things, feel free to do so; I tried contacting Faqqet but he doesn't seem to respond, so I think I'll just leave this thing here for now

>> No.826391

Nah, these threads are a rotting corpse sure, but it'll never fully vanish.

>> No.826846

>rotting corpse
Are you unaware that this thread is still one of the fastest and largest threads on this board? It isn't dying, you just aren't used to how slow the board is.

>> No.826853

Servers being empty is due to the fact that a lot of people have finals and such to work on.

We haven't made new projects because we don't really have anything to work on (yet).

Old projects aren't being updated as much because they've already been finished and don't need polish.

Ijon leaving doesn't exactly effect us at all anyway, he's still on the IRC and willing to work with terminus.

/vr/ threads are NOT dying, mostly because of the reasons above just delaying them from being faster.

>> No.827052

>[...] you can bet the people making stuff here will migrate over to the zdoom or zandronum forums before long and start catering to the pubbies. You don't put hours of work into something to have it enjoyed by a dozen people at most.

slightly on a tangent but i think this is the wrong attitude to have

i think you should put hours of work into something to make it what you would want to play yourself. if you share it and anyone else likes it, that's a bonus. if not, it doesn't matter because you've still made something you yourself enjoy.

it's not like you do this for a living and have to have 300 people download it / preorder it on Steam / buy the CD just to break even :-)

>> No.827080

i'm going to try to make a new thread, using this text >>826369

>> No.827082

updated the actual OP pasta with that since it's a billion times better than my shitty clustered old version

>> No.827084


Hold on, let Faqqet do it >>827082

>> No.827089

We don't need a new thread yet we're only on --
page 7. Well, okay. Gimmie a sec.

>> No.827092


Be sure to mention about ZDoom 2.7.0 and the new Oblige

>> No.827101

okay, sorry for jumping the gun.

>> No.827126

Okay, just updated the paste a bit.
and the new bread

>> No.827301

Who the fuck draws these and where can I find more?

>> No.827864


88alice, follow her on twitter, she's japanese, and some of her other Doom drawings are in Pixiv, if I'm not mistaken

>> No.827918

Shhh, he's new. By new, I could mean he's been here for a few years... but not much longer. I kinda miss having threads be up for days.

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