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/vr/ - Retro Games


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8127028 No.8127028 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8120993

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
http://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8127030
File: 935 KB, 1024x1024, vr info small +.jpg [View same] [iqdb] [saucenao] [google]
8127030

=== CURRENT RELEASE ===
Hard Fast Faggot Maps
Version 4.0 https://rentry.org/6hwzi
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hardfunv4

=== CURRENT PROJECTS ===
VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8112368
Please use spawnflag 16 for your level exit triggers.

/vr/ HALLOWEEN PROJECT
Info here >>8091348

VRSKINS 4.0
Taking submissions

=== NEWS ===
[9-09] Serious Sam classic games get the (unofficial) ray tracing treatment
https://github.com/sultim-t/Serious-Engine-RT/releases

[9-09] Doomuniverse opens, a new forum for doom related things
https://doomuniverse.com/

[9-07] Rainbow Six mod that combines all classic R6 games into one
https://www.moddb.com/mods/rainbow-six-black-ops-20/downloads/rainbow-six-black-ops-20-release

[9-05] Quakespasm 0.94 out, fully supporting DotM
http://quakespasm.sourceforge.net/Quakespasm.html#s5

[9-05] Dread demo released
https://youtu.be/ZxhO1ZCOZ-M

[9-04] Alkaline Jam released
https://www.celephais.net/board/view_thread.php?id=62095

[9-03] Hedon 2 has been released as an update to the original for those who have it on Steam
https://store.steampowered.com/app/1072150/Hedon_Bloodrite/

[9-02] Dege is restoring the ATI TruForm tesselation renderer for DgVoodoo2
https://www.vogons.org/viewtopic.php?f=59&t=83037

[9-02] DBP39: Carnage Oasis is out
https://doomer.boards.net/thread/2271/carnage-oasis

[9-02] vkquake 1.11.0 released
https://github.com/Novum/vkQuake/releases/tag/1.11.0

[9-01] Zero Master releases demo pack, beats every UVMax record for Plutonia
https://youtu.be/oYVlPv5s8Uc

[9-01] Crusadoom, a Crusader inspired mod for Doom
https://www.moddb.com/mods/crusadoom

[8-31] FTE now fully supports DotM
https://quakeone.com/forum/quake-talk/quake-central/283211-quake-enhanced-is-out-now?p=283384#post283384

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8127035
File: 746 KB, 1200x837, VR HALLOWEEN V2.png [View same] [iqdb] [saucenao] [google]
8127035

/vr/ HALLOWEEN PROJECT ANCHOR POST

>> No.8127046 [DELETED] 

>half life
Disgusting, ruined the golden age of fps games

>> No.8127051 [DELETED] 

>>8127046
Ok halotard

>> No.8127053

MOVE

>> No.8127054

>>8127028
a fitting thread title

>> No.8127056

>>8127028
>Opposing Force
Based

>> No.8127065

reminder that valve never confirmed if adrian shephard was canon or not

>> No.8127071

>>8127028
Organ Grinder is BACK!
https://www.twitch.tv/tastyspleentv

QCDE duel is over, DBT took it like a bitch, Action quake 2 and QW laterv

>> No.8127072
File: 239 KB, 800x600, 1631359898433.png [View same] [iqdb] [saucenao] [google]
8127072

So in case the other dude is already asleep, IT'S SCREENSHOT SATURDAY. I'M SURE A FEW OF YOU GUYS CAN POST A THING OR TWO OF SOMETHING YOU'VE BEEN WORKING ON BEFORE THIS THREAD IS OVER: MAPS, MODS, SPRITES, YOU KNOW THE GODDAMN DRILL BY NOW.

>> No.8127089 [DELETED] 

>>8127046
>Disgusting, ruined the golden age of fps games
Oh, no, it ruined the age of games such as Last Rites, Terminator Rampage, Killing Time, Alien Trilogy, Nightmare 3-D, Terminal Velocity and Depth Dwellers. What an absolute shame.

>> No.8127097

>>8127071
Doombringer looks fun as fuck.

>> No.8127132

>>8127072
made a trailer
webm dropped the last 5 seconds off, but owell
>>>/wsg/4114224

>> No.8127143

>everyone in the quake remaster multiplayer has 100+ ping
shame, i was looking forward to playing but i guess no one on the west coast na plays it

>> No.8127152
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8127152

>> No.8127161
File: 333 KB, 1152x864, doom02.png [View same] [iqdb] [saucenao] [google]
8127161

>>8127072
I think the study is starting to come together really nicely.

>> No.8127167

>>8127143
I tried a few days ago and had the same issue. Also west coast. I couldn't find anyone who wasnt skipping around like a jumping bean...
I can't play atm tho, I'm going to a petting zoo!

>> No.8127203 [DELETED] 

>Crap-Life as the OP image
Yep.
>>8127167
Have fun at the zoo, Anon

>> No.8127215 [DELETED] 

>>8127203
>ban evading

>> No.8127217 [DELETED] 

>>8127215
I've no ban to my name. Crap-Life is just a bad game and undeserving of being an OP image + name.

>> No.8127230

>>8127161
the skull-bookcase really pulls the room together.

>> No.8127252

>>8127161
Too many doomcutes and comfy stuff but I hope it is actually fun to play it

>> No.8127268

I am playing Zone 400 and using that as a learning experience for mapping. Each map contains less than 400 lines. It has an all-original soundtrack and perhaps the levels are merely a vessel for his MIDIs but the megawad is still good. I can't make anything fancy so I will use this as one of my references for maps that are acceptably boxy and fun.

>> No.8127272
File: 1.05 MB, 1920x1080, map07.png [View same] [iqdb] [saucenao] [google]
8127272

>>8127268

>> No.8127281
File: 85 KB, 640x480, doom50.png [View same] [iqdb] [saucenao] [google]
8127281

>>8127072
Posted this before, slowly building up an office-in-hell map.

>> No.8127297

>>8127268
Zone 400 doesn't look particularly impressive, but the encounters are actually really smartly designed. Pcorf has really improved, I would no longer call him a composer first and designer second. He's fully competent at both now.

>> No.8127312

>>8125939
Yeah, near the end.

>> No.8127313

>>8126762
>>8126759
>>8126736
>>8126689
Hey anon, instead of loading your map in Boom Format, make it load in MBF21 format, you don't need to do anything else and you can just start applying the new functions and stuff.

>> No.8127318

>>8126226
>>dude just run backwards and nothing can hit you lmao
>serious sam
Thats just objectively inaccurate, because almost every enemy in SS is faster than you. You cant keep running backwards forever, eventually they'll catch up. I would actually say it has one of the best enemy rosters ever in FPS.

>> No.8127321

>>8126731
>block land monsters
Thats an option in MBF21? Damn, thats useful. For some reason, GZDoom (UDMF format) has "block flying monsters", but not this. When would you ever want to block flying monsters but not walking monsters? Ive only ever wanted the opposite.

>> No.8127449

>>8127318
and projectiles will hit you
and there's hitscanners
and the sheer quantity of enemies will push you to the wall eventually
i have problems with serious sam but the enemy roster is not one of them. it's nicely exhaustive and the designer knows how to make groups that cover each others' weaknesses

>> No.8127493

>>8127152
dame da ne
dame da ne
dame na no yo

>> No.8127543
File: 352 KB, 799x599, hellish map.png [View same] [iqdb] [saucenao] [google]
8127543

>>8127072

>> No.8127581

I downloaded the Halloween resources from OP but the OTEX textures are still wrong. Is that not the latest version?

>> No.8127590

How exactly does sound propagation - i.e. ACTUAL transmission of sounds through the map - work in MBF21?
For example, I noticed how when I place imps in the void, I can still hear them grunt.
Or when I lower a floor a few hundred units and several doors away I can still hear it.
When I have a closet in the void connected to a room I can still hear them in the next room (again with a door).
So does that mean sound is still transmitted through the void? I don't really understand it.

>> No.8127616

>>8127581
Also, are GL light modes broken in DSDA-Doom or something? If I change it to anything but "GLBoom", it looks fullbright. But on "GLBoom", its almost pitch-black without any illumination around you. This is on brightness 160, which is reasonably dim in both software mode and in GZDoom's hardware mode.

>> No.8127623

>>8127616
where even is the brightness slider in DSDA doom? i can't find it for fuck all. i've been having the same problem

>> No.8127625

>>8127616
>>8127623
DSDA is based on prboom, isn't it? gamma control is one of the F keys.

>> No.8127627

>>8127623
Not talking about the brightness. You can adjust that with f11. What I mean is that, in the OpenGL options, you can choose different styles of lighting. And all of them seem to be broken.

>> No.8127630

>>8127623
f11 while playing.

>> No.8127638

>>8127625
>>8127627
oh okay yeah the gamma button right. also i noticed the brightness was absolutely broken in the newer versions of DSDA doom. Everything looks super bright. So i just kept using DSDA 19.7

I think Shaders is the lighting setting thats suppose to be "normal". I did notice with DSDA doom that i'd have to turn my monitors brightness down from a normal setting.
The "boom" setting in DSDA doom is just totally dark

>> No.8127670 [DELETED] 

Who would win, doomguy or steve from minecraft?

>> No.8127686 [DELETED] 

>>8127670
you're mom

>> No.8127709 [DELETED] 

>>8127670
Win at what? Deathmatch? Chess? Go? A debate on the merits of the philosophy of Nietzche?

>> No.8127724 [DELETED] 

>>8127709
>Nietzche
Whoever wins, you will already lost.

>> No.8127726 [DELETED] 

>>8127686
>ESL hands

>> No.8127734 [DELETED] 

>>8127724
>you will already lost
See: >>8127726

>> No.8127740 [DELETED] 

>>8127726
>>8127734
Sorry, wanted to write "you will lose" and then changed my mind. Doesn't change the fact that when trying to sound like a smartass you should have the "smart" down first, you know?

>> No.8127743 [DELETED] 

>>8127740
Kek seethe

>> No.8127750 [DELETED] 
File: 23 KB, 859x159, durresl.jpg [View same] [iqdb] [saucenao] [google]
8127750

>>8127743

>> No.8127768
File: 1004 B, 70x40, bones.png [View same] [iqdb] [saucenao] [google]
8127768

>>8127035
Reposting from last thread because I don't know if anyone has noticed.
Found some bones on R667. They fit size-wise and I adjusted them to look more alike. Not sun-bleached, but also not fresh-bloody. Just something that could be sitting in a crypt or something.

>> No.8127783

Post those sprites without that background.

>> No.8127791

>>8127783
meant to >>8127768

>> No.8127796

>>8127783
Cyan is transparent.

>> No.8127837
File: 445 B, 40x13, SKEDA0.png [View same] [iqdb] [saucenao] [google]
8127837

>>8127768
>>8127783
This one is from "skeleton decor.wad"

>> No.8127846
File: 700 B, 60x15, WLFBA0.png [View same] [iqdb] [saucenao] [google]
8127846

>>8127768
>>8127783
This one is from a "Wolfenstein Gore" wad.

>> No.8127857

>>8127837
>>8127846
Ty, i'll save them.

>> No.8127869
File: 105 KB, 960x720, sool.jpg [View same] [iqdb] [saucenao] [google]
8127869

>> No.8127880
File: 2.71 MB, 1280x720, md-brinstar.webm [View same] [iqdb] [saucenao] [google]
8127880

"Spram's Metroid"
it plays like a metroidvania. i enjoyed it

>> No.8127890
File: 2.63 MB, 1280x720, md-lowernorfair.webm [View same] [iqdb] [saucenao] [google]
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>> No.8127891
File: 504 KB, 890x942, filters.png [View same] [iqdb] [saucenao] [google]
8127891

>>8127869
looking good anon

>> No.8127895
File: 2.75 MB, 1280x720, md-metroids.webm [View same] [iqdb] [saucenao] [google]
8127895

>> No.8127902
File: 2.82 MB, 1280x720, md-overworld.webm [View same] [iqdb] [saucenao] [google]
8127902

>> No.8127905
File: 2.83 MB, 1280x720, md-pirates2.webm [View same] [iqdb] [saucenao] [google]
8127905

>> No.8127913

>>8127902
wad?

>> No.8127923

>>8127913
C'mon now anon, scroll up, it's the first Metroid related post.
This seems kinda like shit though, the weapons feel awful.

>> No.8127926

>>8127581
>>8127035
Come on man, how are we supposed to start our maps if half the textures are broken, a week after the issue was reported?

>> No.8127929

>>8127923
Oh, ok

>> No.8127931 [SPOILER] 
File: 2.81 MB, 1280x720, 1631401326346.webm [View same] [iqdb] [saucenao] [google]
8127931

>>8127913
Spram's Metroid. spoiler webm (if you care)

>>8127923
yeah the combat suffers from the Metroid theme. enjoyed the nostalgia trip regardless

>> No.8127943

>>8127931
It can be done right. Term did it years ago, and I'd like to think I did halfway decent a few years back.
I gotta give this guy credit for not just stealing Dreadnaught's weapons, mechanics, and sprites though

>> No.8128075
File: 500 KB, 1476x775, Untitled.png [View same] [iqdb] [saucenao] [google]
8128075

>>8127072
Made an area today

>> No.8128093

I've been stumbling my way through Hideous Destructor,

I kind of hate having to guess what a good key binding set would be, get some muscle memory in, then later realize that it wants you to hold this key and that key at the same time and have to rejig it to make that more comfortable.

Are there no "generally recommended" key bindings for HD?

>> No.8128101 [DELETED] 

>>8128093
Maybe you should stick to console games, my zoomer friend.

>> No.8128109
File: 67 KB, 253x164, hideous destructor.png [View same] [iqdb] [saucenao] [google]
8128109

>>8128093
I'm pretty biased since I have four additional buttons on my mouse. Beyond that it's just recommending basic stuff like making use of the function keys and keeping a reference card nearby, your phone can help there.

>> No.8128114
File: 324 KB, 340x255, AGITATE THAT MARINE.gif [View same] [iqdb] [saucenao] [google]
8128114

>>8128093
Not really, you'll need to fuck around with stuff to get a feel for what's comfortable for you, but I'd say absolutely vital keys are:

fire
altfire
jump
crouch
reload
alt reload
zoom
firemode
sprint
unload
switch item left
switch item right
drop weapon
use item
use
Strip armor (very useful to quickly remove backpacks and put armor back on too)

From there you'll find yourself making other binds that're convenient for your playstyle. Like I have extra binds for

equip medikit
use backpack
use bandaging
use DERP
place DERP on wall
call DERP back
detonate doorbuster

Best thing you can do is just fuck around and find what's comfy for you, anon. Stay persistent and practice.

>> No.8128125

I just played Hedon.
It still sucks.

>> No.8128128

>>8128114
Is there a way to make 'cl_run' not just a toggle? I.e. holding space makes it "false", letting go makes it "true"?

>> No.8128132

>>8128128
And this is strictly for HD, since it toggles between a jog and a walk while holding the "run" button activates the sprint.

>> No.8128134

>>8128128
Oh, that's just the toggle run key, that's a default GZDoom bind

>> No.8128148

>>8128075
Ribbiks-ish

>> No.8128149

Is there a command-line option for DSDA-Doom to make it show fps?

>> No.8128163

>>8128149
Type idrate in game. Most vanillish sourceports have that option.

>> No.8128179

>>8127926
you can literally start mapping without using them for a while anyway, that's not an excuse

>> No.8128189

>>8128109
>>8128114
Fair enough, I'll fuck around with mouse buttons and function keys.
I do have a lot of mouse buttons, I just usually keep OS shit like swapping between tabs and windows on them.
Maybe I'll try putting every gun action on the mouse

>>8128101
(You)

>> No.8128193

>>8128128
alias +holdtorun "cl_run 1"
alias -holdtorun "cl_run 0"
bind space +holdtorun

>> No.8128194

>>8128163
thanks

>> No.8128217
File: 361 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8128217

>> No.8128235

>>8128217
>Caleb sucks Shelly

>> No.8128250

>>8128217
>lmao vanilla lack space

>> No.8128252

>>8128179
No, because they have the wrong names and arent formatted correctly, so if I started mapping then Id have to go back and change textures when they were fixed.

>> No.8128258

>>8128217
>bullshit slaughter
words of wisdom

>> No.8128259

>>8128217
>lol unlike vg
>40oz bad

>> No.8128264
File: 76 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8128264

Soooo.... why did that crusher not kill me?

>> No.8128274
File: 2.31 MB, 2550x3509, 2 - heq8Cfd.jpg [View same] [iqdb] [saucenao] [google]
8128274

>>8127030

Not sure if this has been posted before but here's a shit load of Retro FPS magazine scans - https://imgur.com/gallery/R755A

>> No.8128303

>>8128217
>hope meme shot start true fury
school shooting incoming

>> No.8128307

>>8128217
>futa fly
god no

>> No.8128318
File: 65 KB, 344x343, ppzyeyxxjha31.jpg [View same] [iqdb] [saucenao] [google]
8128318

>>8128274
>the most important PC game ever
>single player mode feels like a beta version

>> No.8128332

>>8128193
Lifesaver! Console commando!
>>8128134
HD makes things weird with it's three movement states while standing.

>> No.8128335

I just got to Spirit World in Doom 2.

>> No.8128350
File: 1.10 MB, 538x741, CGWcompgaming.png [View same] [iqdb] [saucenao] [google]
8128350

>>8128274

Full archive of Computer Gaming World - 1981 - 2006

http://www.cgwmuseum.org/galleries/index.php?year=0&pub=0&id=500

>> No.8128364

>>8128350
Some excellent cover art over the years

>> No.8128438
File: 1.44 MB, 1920x1080, indevscreenshot.png [View same] [iqdb] [saucenao] [google]
8128438

>>8127072
running my mod through TNT to see if the gameplay loop is good. no webm because guns need reworked.

>> No.8128485

>>8128264
>120% armor

>> No.8128540

>>8128318
Considering we are still playing Quake, the ad wasn't that wrong.

>> No.8128542

>>8128438
nice

>> No.8128695

Does anyone know that wad that turns the demons to JRPG encounters? Someone on the shitwad stream was talking about it last night

>> No.8128814

>>8128695
Second this information.

>> No.8128818 [DELETED] 
File: 845 KB, 500x265, 52cc93b293ae39957a20a3879390887e.gif [View same] [iqdb] [saucenao] [google]
8128818

How come there are no women enemies in doom?

>> No.8128819 [DELETED] 

>>8128818
Mastermind.

>> No.8128823
File: 19 KB, 75x75, 1407485410937.gif [View same] [iqdb] [saucenao] [google]
8128823

>>8128818

>> No.8128831

>>8128818
mother demon in doom 64

>> No.8128834 [DELETED] 

>>8128823
cacos are trans

>> No.8128836

Any point to using Quakespasm or Quakespasm-spiked over vkQuake these days?

>> No.8128838 [DELETED] 

>>8128834
trans isnt a gender though and i dont see penis

I had this feeling for a long time that cacos were the cuter demons and I dont know why

>> No.8128891

>>8128335
it's one of the better maps imo

>> No.8128931

>>8128831
First time I got to her I played doom 64 I think on watch me die and beat it in the second try. That demon gun with the three artifacts is just op lmao

>> No.8128936

>>8128128
Instead of a toggle I'm experimenting with

bind shift "+speed; cl_run true"
bind z "cl_run false""

So the behavior doesn't depend on what state it's already in, it's always the faster jog after I let go of sprint, and I can just tap sprint by itself to set always run on.

>> No.8128940

>>8128836
some mods are designed for qss
arcane dimensions being the big (and best) one

>> No.8128941

>>8128252
Oh, I guess I may have to go back to fix various textures on my map once that is addressed, that is great.

>> No.8128945

>>8128818
I always liked to believe the Pain Elemental was a pregnant lady that gives birth to lost souls.

>> No.8128946

>>8128945
He's more like a portal to dead souls iirc

>> No.8128965

Wew they put a lot of thought into even friendly fire
https://www.youtube.com/watch?v=a2pIaB07UYo
"If you friendly fire but you're not directly targeting them they don't turn hostile" "Hey watch it with that thing"

>> No.8128978
File: 263 KB, 1282x1570, dark mod.jpg [View same] [iqdb] [saucenao] [google]
8128978

How do I fiddle with the settings so that I can turn this into an assassin simulator?

>> No.8128979

I've been playing Tempus Irae for Marathon. It's actually one of the best level packs for this game. Best part is that they actually give you shotgun shells. These games seem to work best when they involve a lot of close quarters combat.

>> No.8128991

>>8128946
Thats a less fun thing to believe.

>> No.8129002

>>8128438
Can you please un-blur the revolver?

>> No.8129018

>>8128274
Honestly thanks a bunch for posting this

>> No.8129046

>>8129002
the revolver is an awful model render, so I absolutely will once I get to handling the graphics side.

>> No.8129106

is kinsle some doom modder or something? seeing him in quake mapping server and that guy gives off strong "doomworld tranny" vibes.

>> No.8129120
File: 158 KB, 723x666, 1612524009485.png [View same] [iqdb] [saucenao] [google]
8129120

Dario:
>I got bored with being able to beat Plutonia all the time, so I borrowed Milo's idea (he made the last secret level in Plutonia, the one with a billion monsters in it). So I made my own variant of E1M1 and threw in even more monsters. I just loved grabbing an invulnerability powerup and wading through hoardes of monsters with the BFG, never knowing if I'd make it to the other side before the powerup ran out!. I also liked the way that you had to manage ammo and powerup resources carefully and there were lots of ways around the level. Co-op was a blast too. I could beat it every time, but I always had fun beating it. I got a few demos of other people beating it too, so it wasn't impossible!

Reminder that the maker of Plutonia is a slaughter map enjoyer

>> No.8129150

>>8129120
Lot of people credit Go2It as the one to popularize the slaughter map.

>> No.8129156
File: 4 KB, 152x49, 1M_DOOM.png [View same] [iqdb] [saucenao] [google]
8129156

>>8127030
Temporal Tantrum (Test Version 3) is now out!

Featuring 19 MBF21-compatible maps by Brxyz, EnragedEggplant, LunchLunch and Washing Machine Enthusiasts (all from 2048 units of /vr/) across six episodes, with five custom enemies to fight.

See it in action here:
https://www.youtube.com/watch?v=VXxCe8zvJXY

Download it here: https://drive.google.com/file/d/1xA3xJpDECRW40sq_3YZfqoky9MhDZ87U/view?usp=sharing

This is still a test release. Please let us know if you find any bugs or have any suggestions.

>> No.8129182

>>8128940
does vk not work well with it? and any reason to use vanilla qs over qss?

>> No.8129193
File: 332 KB, 640x480, spasm0001.png [View same] [iqdb] [saucenao] [google]
8129193

wanted to have the original experience for quake, did i do a good job anons?

>> No.8129231

>>8129150
The Casalis pioneered that kind of gameplay, they had dabbled in some maps like that before Plutonia, experimenting if you will, and Go2It I think codified slaughter as a genre, showing everyone how it's done.

>> No.8129262

>>8129231
Go 2 It was essentially Milo remaking Dario's Punisher.

>> No.8129270

>>8129262
If you look at that quote it's exactly the opposite of that, Dario got inspired by Go 2 It. He was even asked about Punisher wad there
>What was the deal with your Punisher WAD? Why did you decide to make such a big and hard level? Could you actually beat it?
>I got bored with being able to beat Plutonia all the time, so I borrowed Milo's idea (he made the last secret level in Plutonia, the one with a billion monsters in it). So I made my own variant of E1M1 and threw in even more monsters. I just loved grabbing an invulnerability powerup and wading through hoardes of monsters with the BFG, never knowing if I'd make it to the other side before the powerup ran out!. I also liked the way that you had to manage ammo and powerup resources carefully and there were lots of ways around the level. Co-op was a blast too. I could beat it every time, but I always had fun beating it. I got a few demos of other people beating it too, so it wasn't impossible!
The interview: https://5years.doomworld.com/interviews/dariocasali/

>> No.8129306

>>8129270
Oh wow, I never knew this. I always thought Punisher was first because it came out in 1995.

>> No.8129312

>>8129306
I guess since Plutonia was an official id release it took some time after it was done but for Punisher, Dario just uploaded it

>> No.8129413

THE CURRENT SITUATION IS LOOKING PRETTY GRIM

>> No.8129416

>>8128540
>we
Do you have a mouse in your pocket?
Haven't touched Quake in 20 years and not planning to change that.

>> No.8129420

>>8127035
So, what happened to project lead? Are you dead? Sick? RL caught up? Give us a sign of life!
I really don't want to continue working on my map if I have to replace every single texture when the patches are fixed.

>> No.8129432 [DELETED] 

>>8128818
People getting their kick out of gore, torture and abuse stuff should be on some government watch list.

>> No.8129441

>>8129193
No.
Go back to '96.

>> No.8129448

Why is episode 3 of Scythe so much harder, it feels like a different wad.

>> No.8129454

>>8129448
Because Erik suddenly felt like doing harder maps

>> No.8129456
File: 80 KB, 1022x1024, 1588685713671.jpg [View same] [iqdb] [saucenao] [google]
8129456

>>8129441
I would if I could, bitch.

>> No.8129478

>>8129448
To episode 3's credit, it does still continue the small maps theme. Only map30 went for something a little bigger (and even then, its still not huge).

>> No.8129481
File: 590 KB, 676x676, quadniggur.png [View same] [iqdb] [saucenao] [google]
8129481

>>8129441
>>8129416

>> No.8129486 [DELETED] 

>>8128818
FreeDoom had snake girls as imp replacement back in the day, snake tits and all.

>> No.8129487 [DELETED] 
File: 199 KB, 900x367, 38654fc0f72dc378f319fbb427077d1b7f04aebb67dab49d3d6864b8c6e9072d.jpg [View same] [iqdb] [saucenao] [google]
8129487

>> No.8129496

>>8129448
by episode 3 I thought you meant scythe x at first

>> No.8129501

>>8129487
Unfunny af. 90s Shelly still better. Boring flat brunettes can fuck off.

>> No.8129507

>>8129501
Brunettes are nice, I agree that generic designs are not.

>> No.8129509 [DELETED] 
File: 50 KB, 900x367, 38654fc0f72dc378f319fbb427077d1b7f04aebb67dab49d3d6864b8c6e9072d.jpg [View same] [iqdb] [saucenao] [google]
8129509

>>8129501
Retard

>> No.8129512

>>8129454
But the jump in difficulty is so sudden.
>>8129478
Still small but fucking vicious, like I'm on Anger now and it's brutal.

>> No.8129515 [DELETED] 
File: 59 KB, 400x300, 1570990372342.gif [View same] [iqdb] [saucenao] [google]
8129515

>>8129507
>>8129509
>t. ugly ass mofos that couldn't get a blonde instead settling for the stale ass brunette

>> No.8129517

>>8129507
It's not like Shelly has any non-generic designs, just two different decades' ideas of generic.

>> No.8129520

>>8129517
Indeed, should have gone for "badass sexy cop" though instead of "female NPC mall security"

>> No.8129523
File: 28 KB, 320x512, 197473617362.jpg [View same] [iqdb] [saucenao] [google]
8129523

>>8128978
um still waiting for response

>> No.8129529

>>8129523
Stealing is wrong, anon. So is murder.

>> No.8129531

>>8129416
Mapping scene is second largest after Doom.

>> No.8129538

>>8129531
doubt it

>> No.8129551
File: 406 KB, 500x500, mad.gif [View same] [iqdb] [saucenao] [google]
8129551

>>8129529
i dont like reloading quicksaves every 5 seconds and dont lecture me dammit >:/

plus i want satisfaction after disposing of people in my way. I dont want to shoot someone in the head with an arrow only for them then to come after me trying to kill me (yes this has happened before

>> No.8129553

>>8129551
The proper way to play Thief is ghosting. Git gud.

>> No.8129554
File: 280 KB, 690x689, file.png [View same] [iqdb] [saucenao] [google]
8129554

Any anons that have played this or have more information about it? How is it like?

>> No.8129557

>>8129553
no the proper way is how I want

Im not going to let gay fag developers tell
me how to play my games

>> No.8129563
File: 71 KB, 700x1031, aprabjPo_700w_0.jpg [View same] [iqdb] [saucenao] [google]
8129563

>>8129557
>your games

>> No.8129568

>>8129554
I wasn't really impressed. It looks pretty (and makes GZDoom chug like a hillbilly's gas generator), but the enemy roster barely deviates from Doom's at all. The not-cyberdemon can also kill itself with its own projects.

>> No.8129569

>>8129554
Looks and plays like Doom with some GZDoom sprinkles while being one of the worst running games I’ve played in years.

>> No.8129572

>>8129554
>seven skill levels
The fuck were they smoking?

>> No.8129580
File: 696 KB, 270x270, 1628360289560.gif [View same] [iqdb] [saucenao] [google]
8129580

>>8129554
>How is it like?

10 fps not fucking matter what I do.

>> No.8129591

>>8129563
imagine being cucked into playing the game how the developers wanted you to play

>> No.8129592

>>8129538
What retro fps has second largest mapping scene, if not Quake?

>> No.8129595

>>8129592
Douk

>> No.8129596

>>8129592
probably duke

>> No.8129603 [DELETED] 

>>8129592
most likely duke

>> No.8129609

>>8129595
Duke's mapping scene has been mostly dead for 15 years. Has there been anything else besides Duke Forever Mod, Alien Armageddon and World Tour?

>> No.8129656

>The Manhack Arcade[3] is a Combine establishment in City 17 that was cut from Half-Life 2. Located at the end of a business and commercial district between the City 17 Trainstation and Kleiner's Lab, it was to be visited during the first chapters of the game.[1][4] There, Citizens were to be seen playing a video game centered around piloting Manhacks and tracking fleeing human targets for points, unaware of the fact that the Manhacks they were controlling were actually killing fugitive Citizens in real life.[3]
Such a retarded idea it's weird they considered this in the first place

>> No.8129676

i think duke nukem is fucking lame

>> No.8129678

>>8129676
Blow it out your ass

>> No.8129684

>>8129676
I've been playing through Duke3D for the first time and I'm having a fucking blast. Because you didn't ask, here's my current ranking for map enjoyment.
Dark Side
Death Row
Red Light District
Raw Meat
Hollywood Holocaust
Lunar Reactor
Spin Cycle
Space Port
The Abyss
Bank Roll
Overlord
Tiberius Station
Launch Facility
Incubator
Toxic Dump
Lunatic Fringe
Occupied Territory
Warp Factor
Fusion Station

>> No.8129689

>>8129676
Blow it out your ass

>> No.8129697

>>8129684
I like Raw Meat a lot too, people shit on it but it's one of the better maps of E3 imo. I'm not seeing any from E4 or E5 so I guess you haven't finished it yet

>> No.8129705

>>8129697
Nope, still chugging through. Crazy that people don't like Raw Meat, robot geisha booba ftw; and those poor babes shackled underwater made quite an impression. Alien bastards.

>> No.8129706

>>8129684
i didnt fucking ask and you made me yawn
*yawn*
>>8129676
>>8129689
the good thing about doom is that the same cheesy one liners arent fucking repeated constantly thus ruining my experience

>> No.8129707

>>8129706
Eat shit and die

>> No.8129710

>>8129706
Rip and tear and you are big so you must have big guts gets repeated more than Duke quotes because of the zoomer Doom games lmao

>> No.8129712

>>8129705
Oh and the sushi conveyor with the human foot on it was hilarious.

>> No.8129727

>>8129710
>Rip and tear and you are big so you must have big guts gets repeated more than Duke quotes
thats because that quote is cool while duke quotes are just cringe one liners that are better off being turned off

>> No.8129728

>>8129676
Blow it out your ass.

>> No.8129730
File: 2.99 MB, 540x245, no wayne.gif [View same] [iqdb] [saucenao] [google]
8129730

>8129727
>thats because that quote is cool

>> No.8129734 [DELETED] 

>>8129432
Go have a water sandwich you tastelet

>> No.8129738

>>8129730
Lol too much of a pussy to directly give someone a (You)?

>> No.8129746

>>8129727
It's literally a delirious babbling of the man high on combat drugs.

>> No.8129748 [DELETED] 

>>8129487
Someone in the last thread said Ion Fury posts are not deleted. Then where, pray tell, is this post?

>> No.8129754 [DELETED] 

>>8129748
that was more politisperging than actual game discussion

>> No.8129756 [DELETED] 

>>8129748
This getting retarded, if we can't talk about new retro fps with retro engines. Where to draw to line? Why is REKKR Sunken Land accepted and Ion Fury not. Both new retro fps on 90s engines and sold on Steam. I mean of course REKKR should be accepted, but why ban talk of other identical retro fps games solely by taste. There should be clear rules.

>> No.8129759 [DELETED] 

>>8129754
Like it or not, but politsperging is an integral part of actual game discussion.

>> No.8129760

>>8129756
Ion Fury discussion isn't banned you retarded nigger, try starting a discussion actually about the game

>> No.8129761

>>8129760
I didn't read the discussion, so I didn't know it was just shitflinging. But good thing, if it is allowed.

>> No.8129763

>>8129760
This. I'm not a big fan of Shelly either, though the game itself is quite good, but the shitposting is annoying and lowers the quality of the general.

>> No.8129764
File: 44 KB, 379x67, Yqy3Ae2.png [View same] [iqdb] [saucenao] [google]
8129764

>>8128695
>>8128814
Are you referring to colorful hell?
https://forum.zdoom.org/viewtopic.php?t=47980

>> No.8129765

>>8129760
>try starting a discussion actually about the game
Okay, I'll start. Game is okay, enemy roster is honestly meh, but don't you guys think that main character is bland and obnoxious?

>> No.8129767

>>8129764
No, you retard, it starts a turn-based combat each time you encounter a monster or something. I vaguely remember seeing this as well, but I don't remember the name.

>> No.8129768
File: 1.01 MB, 580x807, lara.png [View same] [iqdb] [saucenao] [google]
8129768

>>8128350
Anon, time to play your daily dose of 94 shitwads

>> No.8129769

>>8129765
Main character is fine for me, and better than the original Pamela Anderson bimbo version. That would have been shit. Also I think it's cool, that they made a 90s style spin-off build game for Duke character, even though we can't get new Duke game.

>> No.8129770

>>8129765
>Game is okay
I'd describe it as 'good but not great'
>enemy roster is meh
Some of them are cool, sadly I find the basic cultist-type enemies really boring though; they're not even very fun to kill as they just sort of fall over. A good fodder-type enemy should be more fun to blow apart.
>MC bland and obnoxious
For sure bland

>> No.8129771

Can someone tell me which mod this shit uses for VR?
https://www.youtube.com/watch?v=vDUYLDtC5Qw

>> No.8129773

>>8129770
I liked headshotting the cultists.

>> No.8129774

>>8129767
Did you saw a gameplay vid or just a screenshot? If it was a screenshot it was probably an edit someone made. I know there is a Pokemon mod that allows you to catch enemies, level them etc but turning Doom to turn based sounds like it would make it extremely boring

>> No.8129775

>>8129771
gmod vr with half life source

>> No.8129778

>>8129775
thanks

>> No.8129784

>>8129770
>Some of them are cool
Centipedes looked cool but overall I don't remember any interesting monsters on the roster gameplay-wise, and there certainly was a lack of monsters that dominated encounters like archviles or shadow ninjas.

>> No.8129785
File: 2.09 MB, 851x720, bleh.gif [View same] [iqdb] [saucenao] [google]
8129785

>>8129746
yeah and thats cool unlike cheesie oneliners

>> No.8129786

>>8129771
why is this unfunny shit so forced around everywhere?

>> No.8129787

>>8129786
IDK I just saw that its VR implementation is better than what Xash3D did

>> No.8129789

>>8129784
That's true, there's no real stand-out along those lines, at least not that I remember.

>> No.8129791 [DELETED] 
File: 845 KB, 500x265, 52cc93b293ae39957a20a3879390887e.gif [View same] [iqdb] [saucenao] [google]
8129791

>>8129765
I hate Ion fury

I do not want to play as a girl. Girls are weak and belong in dress up games

How come I cannot kill women in my brutal doom v21?
additional question: are there girl enemies in project brutality?

I cant be the only one who wants to pick shelly up, throw her to ground and deliver a stomp with enough crushing force to send skull fragments and brain matter scattered all over the floor am I?

>> No.8129793 [DELETED] 

>>8129791
have sex

>> No.8129805 [DELETED] 
File: 988 KB, 420x323, spine.gif [View same] [iqdb] [saucenao] [google]
8129805

>>8129793
no

>> No.8129816

>>8129763
Speaking of Ion Fury I just finished it yesterday. Very anti climatic, and really badart. I agree with people saying she deserves better.

>> No.8129821

>>8129816
I'm hoping they spice her up a little in the expansion, although frankly I'm not holding my breath

>> No.8129840

>>8129821
Its not a bad boss fight. Its just a really boring evil guy and it just ends. Its kinda weird, just shitty art of an explosion and it just ends.
At least the levels are a nice journey.

Something went wrong. There is effort put into the game, but somebody forgot about putting some soul into it.

Contrast it to Amid Evil, Dusk or Elderborne, all indie, and very faint story but it is there and you have a more satisfying ending. And better story bits integrated into gameplay while playing.


In fact instead of the old guy I was expecting some twist like the dude was an AI, or some AI of his rebelled and became the true antagonist. Nothing happens. I guess the only sign something is happening is that everybody is dead in the city and HQ.

Man I I would kill for an action fps with some rpg elements like deus ex bu looking like Ion Fury. Can you imagine.

>> No.8129841

>>8129816
Don't tell me there isn't a final boss?

>> No.8129846

>>8129841
No, you fight a wave of enemies, and have to throw some bowling bombs inside a tube that eventually kills heskel. Its a cool arena however although the secret level baseball stadium fight with the mechs is better. And its mid game. And it ends every abruptly. Maybe there is a secret ending if you get 100%?

>> No.8129849

What are some good wads to coop with a friend? Also Brutal Doom or Project Brutality (or something else)?

>> No.8129853
File: 443 KB, 1152x864, doom01.png [View same] [iqdb] [saucenao] [google]
8129853

If I told you this was a roman era ruin, would you believe me?

>> No.8129859

>>8129849
>What are some good wads to coop with a friend?
Bloom is pretty great
>Brutal Doom or Project Brutality
Neither, what the hell is wrong with you? Use Samsara or something.

>> No.8129865

>>8129849
>brutal doom/project brutality
>coop
Probably not since Zandronum's decorate hasn't been updated for years.

>> No.8129867
File: 104 KB, 791x522, Torre-de-Centum-Cellas.jpg [View same] [iqdb] [saucenao] [google]
8129867

>>8129853
Yes kinda. Also dark ages color vibe to it. Depends on region the color vibe to it.
Pic related is a roman ruin in my country.

>> No.8129868

>>8129853
it does look so, apart from the red stuff

>> No.8129874

>>8129420
I'm still here, just attentive for more claimings and sprites suggestions since i'm still working on the project's stuff and others. as I said before you have to wait for the otex textures because I caught up with irl shit too.

>> No.8129876

>>8129853
forgot to say >>8129867
If you can find a better stone tiling texture it would look more roman, those stones look haphazardly medieval.

As you can see from my pic most romans ruins stone work are almost perfect, all the stone masonry is very organized.

>> No.8129878

>>8129853
Kinda looks the part. I'd maybe tone down the stark red into a more pale color.

>>8129865
Don't worry, Mark targets his spaghetti code towards Zandybam.

>> No.8129896
File: 337 KB, 1280x960, houses.jpg [View same] [iqdb] [saucenao] [google]
8129896

>>8129878
>>8129876
>>8129868
>>8129867
I tried going for a wall look like the left, but couldn't find a proper texture, so I chose something akin to the right one.
The red stuff is supposed to be roof tiles. I would have also preferred a less glowing red, but couldn't find anything for that.

>> No.8129908

>>8129896
I think it conveys pretty well.

>> No.8129930

arrg im duke the kem

>> No.8129939

>>8129874
Ah, good to know. Is there anything one can do to support you? I am the bone sprite dude >>8127768 - if you want to accept them I could already write something for the dehacked patch or so so you only need to throw everything into the wad.

>> No.8129954
File: 53 KB, 463x551, on r667.png [View same] [iqdb] [saucenao] [google]
8129954

>>8127035
I saw these spooky statues on Realm 667, anyone other than me wanna put these into their level? They apparently have ambient sound included but we can skip that and just have them for looks only.

>> No.8129961

>>8129841
Not like other FPS games have good final bosses lel. The only one I like is Blood and that's because if you increase the enemy limit to the max you can fight two bosses, actually makes it interesting. And that's a Buildgdx exclusive feature not even a main game thing

>> No.8129975

>>8129961
>GDX slider chad
My guy. It’s great how balanced Extra Crispy spawns are without the Extra Crispy healthpools.

>> No.8129980

>>8129954
I'd find a use for them.

>> No.8129989

>>8129980
Yeah. Looking at the frames, they have lit up variants, which with brightmaps/fake brightmaps would look pretty sick.

>> No.8130017

Does getting shot affect reaction time? I shot an idle chaingunner and he spun around and started shooting without walking first.

>> No.8130024

>>8130017
You must have made him flinch first.

>> No.8130025

thoughts on this?
https://youtu.be/wtn88-aiZjc

>> No.8130052

>>8130017
I think that sometimes monsters will leap towards retaliating immediately after taking a hit, yeah.

>> No.8130125 [SPOILER] 
File: 277 KB, 456x442, 1631463514373.png [View same] [iqdb] [saucenao] [google]
8130125

>> No.8130139

>>8129840
>Elderborn
Is this a good game? I've never heard about it until now, looks kinda neat.

>> No.8130152

>>8129592
Half Life

>> No.8130162

>>8130017
if a monster enters their pain state then they'll attack faster

>> No.8130210

>>8130139
underwhelming and short. Just 3 areas.
the combat is fine I guess
it ends at a point where you suppose you are halfway through, but nope - here are godly powers go slay some guys without effort to "feel the power" then thats it

>> No.8130341

What are some Quake 2 enemies that you would bring to Q1 for gameplay alone?

>> No.8130393

>Download Hideous Destructor
>Go to binds
wtf how can you schizos go with this

>> No.8130413

>>8130393
You really don't need all of them. The mod does have a learning curve though.

>> No.8130425
File: 1.37 MB, 1920x1080, stairhall.png [View same] [iqdb] [saucenao] [google]
8130425

>>8130341
Some of the smaller flying things for sure, Quake is lacking those. Some of the guards for more variety could help I've played a few mods that have been good about this so it's hard to say.
I also don't know how much I enjoy fighting the Q2 enemies vs. how much I like their sounds and appearances. Enemies like the berserker look and sound great but they also function like dumber knights, they're not as fun to fight.

>> No.8130487

>>8130393
>Schizo
I don't think this word means what you think it means anon, even if you did somehow need all the keybinds, that would still fail to make someone a schizo

>> No.8130497

>>8128093
I could post my personal keybinds for you that I'd recommend, if you want. The idea being to have a functional start and then change it to your preferences.

I've been putting together a modpack for friends anyway and include that in a README.

>> No.8130507

>>8130341
Gladiator. Just a fun enemy overall. Could fit into Q1 roster as a slightly weaker Shambler, since you can sidestep rail shots.
Medic. Would work even better in case of Q1 because you can't gib enemies post-mortem.

>> No.8130518

>>8129853
not really, the columns look the part but the brick is too generic to be discernible

need more detail, prolly statues

>> No.8130532

>>8130518
>but the brick is too generic to be discernible
Didn't they build generic stone and mortar houses? Also I don't think everyone had statues at their place.

>> No.8130537
File: 22 KB, 217x217, happy.jpg [View same] [iqdb] [saucenao] [google]
8130537

>>8130025
wow the spider demons actually do sound like women

plus when they are just a brain (still alive) you can play soccer :>

sweet!

>> No.8130562

>>8130025
pretty cool, glory kills and rainbow ammo drops are lame though

>> No.8130565

>>8130562
>t. slow paced gamer

>> No.8130572
File: 292 KB, 1300x959, saepinum-the-farmhouses-are-around-the-roman-square-forum-CNMB85.jpg [View same] [iqdb] [saucenao] [google]
8130572

>>8130518
What do you mean "too generic"? What's non-generic brick?
As mentioned in >>8129896 or also pic related, that's the kind of look I was going for.
If we had any white walls, I would have tried making one those, but I have to work with what I have. Though I am still bothered by the lack of pastels I could use for it.

>> No.8130580

>>8129939
>if you want to accept them I could already write something for the dehacked patch or so so you only need to throw everything into the wad.
Nice, that would be helpful. I really appreciate your help.

>> No.8130598

>>8130580
Cool. I just need a few more infos.
>What program are you using? WhackEd4?
>What format is it? Extended Dehacked, right?
>What frames should I use? Just keep going from 1301 on?
>Can the values just be added to the dehacked file in the wad or do they have to be added through Whacked?
>Any naming conventions? Something like HD1A0 (Halloween Decoration 1)?
>Should I just send them to you via email? Or post the sprites and text lumps here?

>> No.8130685

>>8130139
I liked it very much an on, it has some passion in it, cool style and fuck I miss dark messiah type combat.

Its lenghty enough.

>> No.8130756

>>8130025
brutal doom is already a nightmare of poorly thought out excess and pb is like 10 times worse
the weapons and cool and it looks pretty nice. good in a turn your brain off way
i get an aneurysm when i see someone say THIS IS THE BEST WAY TO PLAY DOOM BRO. the levels aren't designed for you to have 40 screen clear nukes, let alone a jump and climb.

>> No.8130859

>>8130497
>The idea being to have a functional start and then change it to your preferences.
Yeah that's the sort of thing I'm looking for, I'd appreciate it

>> No.8130864

>>8130025
Very, very bloated mod. Blurred sprites everywhere look awful. The amount of effort put forth by the team is impressive, but I don't find it fun to play at all.

>> No.8130891

>>8130025
>Project Brutality
>HD textures
>Eternal rainbow drops
Thanks, I hate this

>> No.8130897
File: 28 KB, 239x258, 1598570683147.png [View same] [iqdb] [saucenao] [google]
8130897

>>8130859
Here you go then, these are mine

---

Main Menu -> Options -> Customize controls -> Action

Fire: Mouse1
Secondary Fire: Mouse2
Weapon Reload: R
Weapon Zoom: Mouse3 (middle mouse button)
Use/Open: F
Move: W/A/S/D
Jump: Space
Crouch Toggle: C
Run: Shift

Main Menu -> Options -> Customize controls -> Weapons

UNBIND Next weapon and Previous weapon. We will need the mouse wheel for something else.
Weapon 9: X (this is so we can quickly access medical treatment)
Keep everything else the same.

Main Menu -> Options -> Customize controls -> Inventory

Activate item: Ctrl
Next item: Mouse Wheel Up
Previous item: Mouse Wheel Down
Drop item: B
Drop weapon: V

Main Menu -> HD OPTIONS -> Configure HD Controls

Secondary Reload: T
Weapon Fire Mode: Mouse4 (lower thumb button on my mouse)
Mag Manager: J
Weapon Unload: Mouse5 (upper thumb button on my mouse)
Taunt: M
Strip/Equip Armour: Z
Drop one ammo: I
Drop useless ammo: O
Cycle same-weapon stack: H
Lean Left: Q
Lean Right: E
Range Finder: K
Play Dead: N
Use Grenades: G

---------

Extra stuff that is not keybinds
My preferences

Main Menu -> HD OPTIONS

Server Preset: Normal
Reduce archvile spam: No
Passive sight view: Sights only
Sights visible when moving: No

- Toggle Zoom w/Rangefinder
I personally like having my zoom being a toggle, instead of holding it.

Name=zoomrf_on
Command=+zoom;wait 10;hd_findrange;alias zoomrf_tog zoomrf_off
Name=zoomrf_off
Command=-zoom;alias zoomrf_tog zoomrf_on
Name=zoomrf_tog
Command=zoomrf_on

Now, bind your zoom key to zoomrf_tog . Now thanks to this alias you have a toggle zoom key that also doubles as a rangefinder. Pairs very well with Ugly as Sin's "Focus Zoom" feature if you decide to use that submod.

- Custom messages for changing movement speed

Name=run_on
Command=cl_run 1;echo "Moving quickly.";alias run_tog run_off
Name=run_off
Command=cl_run 0;echo "Moving carefully.";alias run_tog run_on
Name=run_tog
Command=run_off

And then bound my walk/run toggle key to run_tog .

>> No.8130918

>>8130897
There's also a couple that I forgot to add here that are more specific, related to bringing up the backpack quick, placing DERPs on doors and using them, etc - because I felt like those were outside the scope of things for now, but I can also post those if you want

>> No.8130936
File: 519 KB, 500x781, file.png [View same] [iqdb] [saucenao] [google]
8130936

I did it!
I defeated the Icon of Sin

Overall, I didn't like it as much as the first one.
A good chunk of the levels, especially around he middle of the game, were a real bland slog to me.
That's not to say it's bad.
The Super Shotgun is fun.
I love the new enemy types. The Revenant and Archvile especially. Those are my favorites.
And I will say, the last handful of levels were great and I had a lot of fun with those.

I wonder what FPS I should play next. I could go with Final Doom, but I don't want to burn myself out on too much Doom.
What do you recommend anons? What FPS should I play next?

>> No.8130937

>>8130918
>placing DERPs on doors and using them
Quick keys for that are nice, but you can technically still use this function without them.

>> No.8130943

>>8130936
Play one of the Build engine games. Douk 3D is a good place to start there, then you can graduate to Shadow Warrior and then Blood.

>> No.8130945

>>8130937
Of course, which is why I figured including them in an already hefty list was probably a bit much for a beginner. You can always just use the console command for it. If they feel like it, they can always add those in later

>> No.8130946

>>8128945
>>8128946
>>8128991

I always thought he was three lost souls in a caco or something else like three kids in a trench coat. :p

>> No.8130954

>>8130936
heretic, after the build ones before returning for final doom

>> No.8130981

Why would one want to refine toxins?

>> No.8130992

What do you guys think of Moonblood as a beginner-friendly WAD, to bridge the skill gap between Doom 2 and Plutonia?

>> No.8130993

>>8130981
I dunno, why would I ever want to refine a toxic substance like e.g. crude oil?

>> No.8131005

>>8130943
What is the best way to play Duke? I know there is some Steam rerelease, but also source ports?

>> No.8131017

>>8131005
EDuke32, Raze, or RedNukem, each are good.

>> No.8131040

>>8130572
Simpler, more obvious brick

you are aiming for a level of ruins-realism only an archeologist would distinguish

You need to abstract it and make it more "roman" at single glance
the aztec levels in Back To Saturn X 2 are good examples of that

>> No.8131049

>>8131040
Honestly depends if he is going for a temple or house. The roman masonry for temples was ultra fine almost modern.

>> No.8131058

>>8131049
your average doom wad player won't recognize this at a glance.

now, if you actually WANT a realist mod, you shouldn't be caring what others think.

>> No.8131060

>>8131058
Yeah I know what you meant.

I would also just make an idealized roman temple ruin.

But let the anon make what he wants.

>> No.8131070
File: 2.42 MB, 1920x1080, 1629612895241.png [View same] [iqdb] [saucenao] [google]
8131070

My 100% run so far

>> No.8131075

>>8131040
>>8131049
For the record, this will just be a simple rural farm-ish house ruin. nothing fancy. I would even omit the pillars, but without them it might be too obscure.

>> No.8131082

I just beat Quake 2 and the expansions. Fuck turrets. That is all.

>> No.8131085
File: 1.10 MB, 3348x2232, a9ccad9f94fa205c542b063d0675ae46-roman-ruins.jpg [View same] [iqdb] [saucenao] [google]
8131085

>>8131075
Use the columns on the interior garden courtyard, and floor mosaics. pic related is a farmhouse inner garden.

I always loved how roman houses, where always gardens with a house instead of a house with a garden.

>> No.8131094

>>8131085
Sorry, this one's a "single block" house. No atrium, due to room constraints.

>> No.8131095

>>8130598
I'm the guy who made the custom monsters which is the bulk of the existing dehacked. I'm using DecoHack. The format is MBF21, editing it in WhackEd4 is impossible right now because it doesn't have support yet. I think it would be easier for project lead if I added them to my monsters directly and gave him the resulting deh file and wad. Just post a wad with the sprites you want, maybe a text description of what the frames should be for each. Naming should start with SPXX, XX should be whatever the monsters haven't used yet, check the vr_spooktember wad.
I'm also planning an update for the monsters, I'll make a separate post for that when I'm ready.

>> No.8131121

>>8131095
Oh, alright, I thought it was all one dude. But that also explains why that stuff didn't appear in Whacked when I loaded the vr-spooktober.wad.
Anyhow, here's the wad, readme inside.

https://files.catbox.moe/rqhf65.wad

>> No.8131128
File: 394 KB, 702x395, SUNDAY_NIGHT_SHITSHOW_31_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8131128

THAT TIME AGAIN, FAGLORDS AND GENTLENIGGS!!!!!!

>SUNDAY.
NIGHT.
>SHITSHOW!!!

This time we're playan chillax wad, with lotsa cool stuff!

GET IN HERE!!! (ZANDRONUM):
104.128.49.2:10849
104.128.49.2:10849
104.128.49.2:10849

Hope to see you there! :D

>> No.8131130 [DELETED] 

>>8131017
Is this where I download Eduke? https://dukeworld.com/eduke32/synthesis/latest/

>> No.8131135

SHIT

>> No.8131141

>>8131135
what did you do

WHAT DID YOU DO?

>> No.8131179
File: 131 KB, 655x656, 1631221271944.png [View same] [iqdb] [saucenao] [google]
8131179

>>8130598
Oh sorry for the late response, glad Dehacked anon/punch replied you back, he can help us a lot with this stuff since I don't know shit how to use DehExtra.

>>8131121
Also, Punch can you do me a favor... can you add/animate those sprites as well (pic related)? and add some of those sprites that anon asked >>8129954

If you wanna put more spooky decorations by your own just go ahead and send me the wad later. i think this would be just enough for the halloween decorations/dehacked stuff.

>> No.8131192

Is there a way to make movement and mouse in PrBoom+/DSDA feel like Crispy? It's just so... sluggish and unpleasant, whereas in Crispy it's, well, *crisp*.

>> No.8131207

>>8131192
turn off vsync

>> No.8131215

>>8131207
But I also have vsync enabled in Crispy.

>> No.8131230

>>8131215
Why would you do that
Why would you ever use vsync

>> No.8131232

>>8131215
Not all vsync implementations are equal. It's a night and day difference for me in PrBoom+.

>> No.8131236 [DELETED] 

>>8127028
Why does /vr/ defend and like Half Life now?

>> No.8131241 [DELETED] 

>>8131236
welcome back Alf!

>> No.8131242

>>8130025
Interesting. I'd play it without the nu-doom ammo drops and with faster monsters on realism setting. That setting really makes project brutality super fun. Actually have to hug walls and stay outside the lines of fire.

>> No.8131246

>>8130936
I second playing duke 3d if you have it

>> No.8131262

>>8131246
What difficulty do you recommend for a first timer?

>> No.8131263

>>8131128
SERVER REKT

>> No.8131289

>>8131262
I'd say medium. Aka let's rock. Is a good place to start for duke 3d.

>> No.8131298

>>8131262
Either of the middle two should be fine. Unlike Doom, the top difficulty does have rules to its respawning so it's feasible to beat it, but still not a good idea to dive into it before you know what you're doing.

>> No.8131316

>>8131263
Wait nevermind, somehow we survived one of the laggiest maps and it's still going

>> No.8131325

who is the luulubuu of the doom fanbase?

>> No.8131327

>>8131325
u

>> No.8131375

I like that the default secret message sound in PrBoom/DSDA is the multiplayer item respawn sound instead of that awful sounding gong (or whatever its supposed to be) in zdoom based ports.

>> No.8131387

>>8131375
Eternity engine uses the same sound. It's nice.
What was the original doom secret sound anyways ? It's been so long

>> No.8131391

>>8131387
>What was the original doom secret sound anyways?
There wasn't any.
It's been long indeed.

>> No.8131393

>>8131387
Vanilla engine lacked a message/sound for secrets.

>> No.8131397

>>8131391
Ah there wasn't even a sound lol.

>> No.8131413

>>8131393
This. Finding a secret was a secret if it was something you hadn't known but had something beneficial to it. Even if it was as simple as looking behind the couch at the corner.

>> No.8131451

>>8131391
Which is why some old wads have secrets that are very obviously broken (like a row of stairs all tagged as secret) in modern ports but you wouldnt notice while playing in DOS.

>> No.8131452

>>8131230
>Roasting your GPU to play a 28 year old video game

>> No.8131459

>>8131452
Dunno about AMD, but Nvidia drivers allow you to set a framerate limit.

>> No.8131464
File: 113 KB, 894x405, 12521433.png [View same] [iqdb] [saucenao] [google]
8131464

Just made a tier list for Doom source ports. Had to make a fucking twatter account to post it.
>https://tiermaker.com/create/doom-source-ports-1244241

>> No.8131468

Man Hideous Destructor is really fun
I'm a retard so I drop these automatic weapons and pic another one once the clip is empty because I have no idea how to reload them

>> No.8131473

>>8131468
You're making the right call, reloading ZM66 rifles with partially used magazines will make the rifle through a fit and jam on you. Either only reload with fresh mags or just discard them when they're empty.

>> No.8131476

>>8131452
...you don't need vsync to limit your framerate anon, you're just showing your ignorance here

>>8131459
yes, AMD lets you do that. you don't need any specific software for doing it either. More often than not you can limit the framerate from within the game itself too.

>>8131468
I'm glad you're having fun but
>clip
>on automatic weapons
Anon you're hurting me, they're magainzes
The only clips in the mod are for the Boss sniper rifle and the Box Cannon (Mauser) from Peppergrinder

>> No.8131478

>>8131468
ZM66s demand fresh mags with the orange verification strip on them, but you can force dirty mags in by tapping reload again when the legal warning pops up if you absolutely need to. New York reloads are fine though, since the rifles themselves are everywhere.

>> No.8131491

>>8131468
You need fresh mags. You can distinguish them by the red seal on the top. You can force in a used mag by pressing Reload again during the reload sequence, but you shouldn't bother unless you're desperate because it jacks up the jam chance and sealed mags are plentiful. You're doing it the right way by just swapping dropped rifles instead of wasting time repacking the mags.

>> No.8131495
File: 739 KB, 598x1831, 1631423466718.png [View same] [iqdb] [saucenao] [google]
8131495

>he didn't play the original dos version on orginal hardware

>> No.8131501
File: 5 KB, 224x221, an uncanny fellow.gif [View same] [iqdb] [saucenao] [google]
8131501

The healer stalks is such an endearing track to me, it's just so casual and smooth sounding. I always picture some goofy shit going down in maps when I hear it.

https://youtu.be/u5kjih56qpk

>> No.8131503

>>8131495
Wasn't supposed to post that pic, oops

>> No.8131513

is 3DGE a good source port? i'm slightly interested in trying it for whatever reason. idk i saw this star wars mod for it and it was like Dark forces, anybody played this?

>> No.8131514
File: 288 KB, 1080x1498, Screenshot_20210912-183015_Edge.jpg [View same] [iqdb] [saucenao] [google]
8131514

>>8131464

>> No.8131517

retard question but does anyone know how to link source ports in zdl for linux. using mint and lcferrums version

>> No.8131519
File: 11 KB, 259x288, 1358448642813.png [View same] [iqdb] [saucenao] [google]
8131519

>>8130992
Pls respond

>> No.8131525

>>8131517
I'm on Linux but I've never used ZDL, sorry. I have to assume you just click Add on the SourcePort list, no...?

>> No.8131526

>>8131514
based

>> No.8131529

>>8131464
>>8131514
>No DSDA Doom
dropped

>> No.8131532

>>8130992
It's fun but I don't think it's that begginer-friendly, it has some really annoying parts and some really irritating ones
If you're following that Skill progression list thing at Doomworld, just skip Moonblood, you'll find better wads along the way

>> No.8131534
File: 739 KB, 1347x1868, 1631489506028.png [View same] [iqdb] [saucenao] [google]
8131534

>>8131514

>> No.8131539

>>8131464
what's the skull one?

>> No.8131542
File: 309 KB, 1300x825, 1525260348184.jpg [View same] [iqdb] [saucenao] [google]
8131542

>>8131464
>tfw the only two sourceports you use are GZDoom and Zandronum
>and you kinda hate them both

>> No.8131545

>>8131464
Wheres F tier? Thats the only place Doomsday belongs.

>> No.8131547
File: 253 KB, 1920x1080, doom57.png [View same] [iqdb] [saucenao] [google]
8131547

>>8129156
Played up to "The Diabolist". Brilliant set so far.

>> No.8131548
File: 110 KB, 409x437, file.png [View same] [iqdb] [saucenao] [google]
8131548

>>8131464

>> No.8131554

>>8131532
Well, what else then?

Base Ganymede and Sigil are Doom 1 only, so not really relevant for a beginner because I want to expose them to the expanded roster of enemies. TNT goes from mediocre to absolutely terrible towards the latter half. Memento Mori is a historically relevant WAD but very very meh to play.

And then right after those comes Plutonia, so again, I'd love something to bridge that gap.

>> No.8131557
File: 137 KB, 936x465, Doom_Sourceport list.png [View same] [iqdb] [saucenao] [google]
8131557

>>8131464

>> No.8131560

>>8131525
Figured it out. Had to go to the exact file Crispy Doom was in for the path, and I had no idea where it was.
I only just installed linux last night so i'm bumbling around trying to figure out where things are and how stuffs works as a windowsfag.
basically i was trying stupid shit first

>> No.8131561

>>8131560
That's understandable, glad you got it. Congrats on the switch by the way, hope you like it

>> No.8131565

>linux users not setting DOOMWADPATH or DOOMWADDIR
explain yourselves

>> No.8131569

>using linux
>not using it with the Dave Taylor port
Yikes

>> No.8131574

>>8131561
I've only installed it on a family laptop nobody uses, but thanks. I am genuinely interested in making the switch for my main PC at some point.
Now to get see about some wads and other source ports for doom on the go on this bitch.

>> No.8131581

>>8131574
Get yourself DSDA Doom, it'll play anything you throw at it - vanilla, limit-removing, boom, mbf, mbf21. (except of course GZDoom-specific wads, but you just use GZDoom for those)

Speaking of which, if you're on a potato and do want to use GZDoom, check out the GLES experimental build, it's more potato friendly.

>> No.8131583

>>8131565
I just use relative paths with simple bash scripts. It works, so I don't care to change it.

>> No.8131584

>>8131554
If you want wads outside of that list, I'd recommend UAC Ultra, No Rest for the Living, Jenesis and Epic, imo they don't go that hard on the player, and, most importantly, are really fun to play

>> No.8131586

>>8131581
oh, and except Eternity-specific wads but there's like...one of those right now worth playing (Heartland)

>> No.8131594

>>8131586
Cubic Worlds by stewboy is worth playing, too.

>> No.8131598

>>8131584
>Jenesis
I was under the impression this got quite harder towards the end, no? Seeing as it's inspired by Alien Vendetta and other classic WADs like that.

And that's cool, I'm down for that, but I'm trying to find WADs that would bridge the gap between Doom 2 and Plutonia for a beginner.

I'll check out the others though, thanks

>> No.8131601

>>8127035
I'm really sorry but I'm un-claiming MAP18. Don't have it in me, turns out.

>> No.8131602

>>8131583
Ok but explain this>>8131569

>> No.8131603

>>8131565
I don't see a need to, because I just put all my WADs in the ~/.dsda-doom directory (symlinked to ~/wads) and that works

Setting my wad path to ~/.dsda-doom would be redundant because it already looks there

>> No.8131606

>>8131598
First two or three levels are really though, it gets really soft towards the end
Like two maps, 28 I think? and 30 had you killing another texture that spawns monsters, those levels are more of a drag than anything else, specially map30, but the rest of the wad is quite well balanced and fun

>> No.8131607

>>8131602
I play wads that use advanced source port features.

>> No.8131613

>>8131569
the funny thing about that port is that it no longer runs in binary form and trying to build it doesn't work because the source code is full of typos

>> No.8131614

Some retard thinks the Jaguar port is better than PSX one right now.

>> No.8131620

>>8131613
Did someone make it work?

>> No.8131621

>>8131620
i did, once

>> No.8131625

>>8131621
May i see it?

>> No.8131626

>>8131625
i did say once, like a very long time ago. it's probably still possible.

>> No.8131632

>>8131584
>UAC Ultra
This one looks super dope. Only played the first level but I can tell that this might be what I'm looking for.

>> No.8131635

>>8131626
How

>> No.8131638

>>8131635
you run "make" and fix whatever the compiler is complaining about.

>> No.8131663

>>8129954
Adding these now, should they just alternate between the unlit and lit frames? I'm pretty sure MBF21 has a "jumpiftargetclose" function that could make them light up or shut off if you approach them, would that be cool? I've also added the fountains from >>8131179, but not the second set in the rows because they look more like splash impacts to me.

>> No.8131668

>>8131638
On modern linux?

>> No.8131673

>>8131668
linux 10 years ago. one of the reasons the binary releases don't work is because of glibc iirc.

>> No.8131689

is there a game that's painkiller crossed with serious sam? (those count as /vr/ now right?)
like bunnyhopping around a giant map with fully navigable terrain + mowing down hundreds to thousands + the enemies are actually dangerous and have defined roles and you can't outrun or dodge all of them
i guess i should be asking if there are quake slaughter maps that actually work with quake's enemy behavior or tweak it so it does work

>> No.8131691

Does Rise of the Triad have worthwhile source ports?

>> No.8131692

>>8131560
>>8131574
Hey sup fellow linuxfag. If you're using Crispy-Doom, did you compile it yourself or did you install the package for it? If the latter, just keep in mind that the package is seriously outdated and whatever faggot maintains it clearly doesn't want to update it.

>> No.8131694

>>8131632
It's a competent techbase wad with older DOOM sensibilities, that is so well-made it can occasionally seem safe or dull the way BTSX does. I wish 40oz would be experimental more often. Too much Romero, not enough Sandy.

>> No.8131704

>>8131691
Not yet. Only tolerable way I found to play it was to run it in DosBOX and turn off all vertical mouse movement.

>> No.8131705

>>8131691
Rottexpr is the only decent one I can think of - and it really is only decent. Better than dosbox though.

>> No.8131708

>>8131689
The only slaughter map for Quake I can think of is QUCK from 2017. There might be more but I've never seen them

>> No.8131709

>>8131694
>BTSX
I never really got the hype with these. The only standout thing about them is the music, really. Episode 1 is okay but Episode 2 is pretty ugh.

>> No.8131723

>>8131708
>>8131689
Unforgiven by Tronyn.

>> No.8131731

>>8131709
Episode 2 is much better, IMO.

>> No.8131734

>>8131692
I installed the package. In that case I'll switch over to PrBoom+ or one of the forks. I think I actually meant to do that over Crispy, but I got them mixed up.

>>8131581
Cheers. I'll check this one out.

>> No.8131737

>>8131731
Their idea of difficulty is just "spam archviles lol". The encounter design is very boring.

>> No.8131741

>>8131734
DSDA Doom is the best and most actively developed fork of PrBoom+ nowadays. Your other option is the UMAPINFO fork (aka Grafboom), but honestly DSDA Doom is just better even if you're just a casual player that doesn't want to speedrun.

>> No.8131742

>>8131737
>Their idea of difficulty is just "spam archviles lol"
Oh you're that faggot.

>> No.8131747

>>8131741
What does it have over prboom-um?

>> No.8131748

>>8131742
Which one

>> No.8131752

>>8131741
DSDA is a fork of PrBoom+ 2.6um

Friendly reminder that we have our very own in-house autist-approved source port, From Doom With Love, which is a fork of DSDA-Doom

>> No.8131753

>>8131742
He has a point, I like BTSX 2 but the use of Archviles gets pretty predictable after awhile.

>> No.8131757

I stopped using dsda doom cause its latest version makes DNS connections with some pretty shady ips. Nah I'm good. It's a doom source port. I dont need it making dns.

>> No.8131760

>>8131757
Imagine spreading FUD like this

>> No.8131769

>>8131760
It's not fud at all. Upload the exe to virus total and check the relations tab. It does make dns with different ips. None of the other source ports I've used have a relations tab.

>> No.8131772

>>8131757
where's your meds

>> No.8131778

>>8131769
Bruh. The source code is available for anyone to see. You can just check.

>> No.8131779

https://www.virustotal.com/gui/file/32eaac0cf4d94daec66ca91a168ddf44d1c29b10b2eb48319211dad603d474ae/relations

this is the relations tab of the lastest exe of DSDA doom. yes it does make dns

>> No.8131786
File: 98 KB, 1314x848, nope.png [View same] [iqdb] [saucenao] [google]
8131786

>>8131779
I think this is just a you problem, anon
Nothing here, compiled it myself.

Again, quit spreading FUD unless you actually present evidence that there is malicious code on an open source project that is visible to anyone on github (good luck by the way)

>> No.8131787

>>8131786
i just provided you proof. the latest exe of DSDA does make DNS with shady IP's. No other source port i've ever used had a relations tab. where its documented contacting domains and establishing a DNS. It does do that.

>> No.8131791

>>8131779
False positive based on how the auto builds are set up. Chocolate and crispy doom had the same issue for a while.

>> No.8131792

>>8131787
You did not provide proof, you provided an analysis of an EXE that we have no idea where you got. I showed you a counter example of my own, the DSDA-Doom binary compiled on my own machine from the source code on github, has nothing in it.

Go look at the fucking code you dweeb

>> No.8131794

>>8131792
yeah and fuck off. thats the latest version provided in the doom world thread 21.3. It does establish dns. Idc what you say. its not fud. Virustotal is right and you're wrong.

>> No.8131795

>>8131791
its such a false positive versions prior like 19.7 don't do it but newer ones do?

>> No.8131796

>>8131794
Assuming you're not a retard, go ahead and compile the latest release yourself on your own machine. Run the same test. Post results.

You'll see that like the anon said here >>8131791 it's a false positive from the auto-build process.

>> No.8131798
File: 18 KB, 420x300, 1586103639143.jpg [View same] [iqdb] [saucenao] [google]
8131798

I'm watching decino play Foursite. I'm ten minutes in. The map is super bland and boring techbase, somehow worse than Romero's E1 despite having decades of experience to build on. I'm irritated that anyone would ever release this, at least the "site 1" techbase section of the wad. I'm inspired to map because I can make better gameplay than this, but I'm also disillusioned that what makes maps popular is eye candy which I can't into

>> No.8131802

>>8131796
i proved my point. it establishes dns. you proved nothing actually at all. i provided the latest version and it establishes dns.

>> No.8131804

>>8131802
Okay retard

>> No.8131807 [DELETED] 

>>8131804
ok then faggot. i'll trust virus total over you any fuckin day.

>> No.8131809

>>8131796
Do explain how the program making internet connections to who knows where is a false positive. The other guy isn't saying the exe is being identified as a virus, but that the exe is phoning somewhere even though there's no reason it should.

>> No.8131812

>>8131795
Yeah. Autobuilds are done with a compiler that is often used for malicious shit so it finds similarities in the code. It really is that simple.

>> No.8131816

>>8131809
see
>>8131812
It is not actually making connections to anything. You can check this by actually compiling it on your machine. Then upload that to whatever checking site you want. it will come up negative. There's no reason to trust me on this when you can just see for yourself.

>> No.8131818

>>8131809
this is all i'm saying here. theres no reason it should be doing that. thats what dns is

>> No.8131820
File: 7 KB, 640x640, Fdwl (1).png [View same] [iqdb] [saucenao] [google]
8131820

Just use From Doom from Love. I promise I didn't put anything bad in it. Just love.

>> No.8131825

>>8131807
It's not fud if its detected. Fud means fully undetected, as in no virus scans find it. It used to be free but I think its paid for stuff now

>> No.8131826

>>8131818
>>8131818
>that the exe is phoning somewhere even though there's no reason it should.
It fucking isn't though. This is a result of a false positive from the aubuild process. Again, you don't have to trust an internet rando on this, you can just compile it and see for yourself.

>>8131820
You do know you're only helping fan the fires of FUD by saying something like "I didn't put anything bad in it", right? As if implying the claim has any merit to begin with?

>> No.8131830

>>8131816
>it will come up negative
Again it isn't about code analysis, how do you false positive a recorded connection over the internet?

>> No.8131831

>>8131705
>Better than dosbox though
Highly debatable. It runs on higher resolutions but busts textures and walls in the process. It eliminates mouse vertical movement (which can be removed in the dosbox version too) but imposes a 90 degree arc on the player. Want to turn more than that and you need to keyboard it. The vertical autoaim is all over the place and the HUD refuses to save its scaling setting.
It's pure WIP.

>> No.8131836

>>8131830
Can you please just stop fucking replying and go compile it yourself. You're going to answer your question real quick by checking that compiled EXE.

>> No.8131839

>>8131836
so you have no response to why its making recorded connections over the internet? okay .

>> No.8131841

>>8131839
AAAAAAAAAAAAAAAAAAAAAAAAA
IT'S LITERALLY NOT DOING THAT
WHY ARE YOU SO DUMB

>> No.8131843

>>8131737
BTSX E2's usage of Arch-viles is not as bad as you're making it out to be. Most levels aren't really any more liberal with them than you're typical mid-late game skillsaw map, and most levels with especially high numbers were more a result of the levels overall size and length, rather than spamming them everywhere. "Perhaps Now The Vultures" and "Fireking Says No Cheating" are exceptions, in that the former is an arch-vile themed map, and the latter is a secret slaughter map.

>> No.8131847

>>8131753
No more predictable than in skillsaw or ribbiks wads.

>> No.8131849

>>8131847
>comparing BTSX with skillsaw and ribbiks
lol
the encounter design in either of their works is miles ahead of anything done in either BTSX episodes

>> No.8131860

>>8131849
Skillsaws encounter design always felt like a mix of speed of doom and BTSX to me, so dunno.

>> No.8131861
File: 1.18 MB, 1920x1080, Screenshot_Doom_20210912_211818.png [View same] [iqdb] [saucenao] [google]
8131861

>>8131128
That's another session down, quite a long one. See you next week.

>> No.8131867

>>8131820
I requested that FDWL be recognized by Doom Launcher
https://github.com/nstlaurent/DoomLauncher/issues/244

>> No.8131912

>>8131547
Thanks very much! Diabolist is one of my favourites too. Lunch Lunch did exactly what I was thinking of making but way better.
Hope you like the later episodes just as much! There's a noticeable difficulty spike in the future episode but nothing too out there.

>> No.8131913
File: 262 KB, 112x112, 1630700583341.gif [View same] [iqdb] [saucenao] [google]
8131913

>>8131867
Bitchin'

>> No.8131916

>novert busts RoTT menus by making the cursor move permanently up
well there goes that

>> No.8131920

>>8131916
Get a dosbox fork that can turn off vertical movement in the conf file instead.

>> No.8131927

>>8131798
dunno it had some interesting parts and a lot of care

anyway if you want a masterpiece, just watch the 20x7 videos.

>> No.8131929

>>8131554
>>8131584
The Darkening Episode 2 and Memento Mori II are great wads that occupy that sweet spot just below Plutonia in difficulty on UV

>> No.8131932

>>8131847
"predictable"
"ribbiks"

nice job trolling. the number of unique, dynamic scenarios in ribbiks maps is staggering.

>> No.8131953

>>8130025
Actually looks pretty sick. More fun than vanilla.

>> No.8131984

>>8131932
>the number of unique, dynamic scenarios in ribbiks maps is staggering
The ones where you make the Cyberdemon infight stuff or the 99 other fights where you make the Cyberdemon infight stuff? You must be the same faggot who keeps bringing up Ribbiks in every new thread so you can suck him off.

>> No.8131993

>>8131984
a bunch of us bring him up, and i go long periods where i don't visit these threads.

one of my favorites is lotus keep from 20x7 and only one of its fights has a cyberdemon.

>> No.8132004

>level is literally impossible on the highest difficulty unless you find a secret
is this good design, asshole design, or retard design?

>> No.8132012

>>8131932
Idle enemies behind invisible walls is practically a recurring trope of his. And more often than not, there happens to be a switch thats sticking out of the ground nearby.

>> No.8132017

>>8132004
I believe secrets should not make or break a level's difficulty, so asshole design.

>> No.8132018

>>8132012
time of death started that afaik, and used it a lot

it is a nice device; when playing blind, you have a chance to gauge what will happen and design a strategy. it can also be really threatening.

>> No.8132023

>>8132004
Retard design, but I doubt that that's what's actually going on in whatever map you're playing

>> No.8132024

>>8132004
retard design

>> No.8132026

>>8132018
It also lets you know that an arch-vile (or more) is going to be in a fight, and thus, not unpredictable.

>> No.8132028

>>8132004
> plays on highest difficulty
> complains map isn't spoonfed to them

>> No.8132030

>>8131984
The revenants switching sides, arch-vile carousel, and section where you need to lure monsters to a crusher all came from the same wad. Please actually play wads before making idiotic posts.

>> No.8132031

>>8132004
Good design. It's the highest difficulty. Learn the map.

>> No.8132034

>>8131734
PrBoom's package is made by an israeli. Compile it from source. if you need help let me know.

>> No.8132035

>>8132030
Sunlust is my favorite wad of all time. It has plenty of formulaic shit in it.

>> No.8132038

Has anyone here enjoyed Ribbiks stuff on HMP? Perhaps I will be the first

>> No.8132039

I need to make 8 levels for a retro FPS I'm working on by January. I have next to no mapping skills, and mapping has been the biggest hurdle in my development cycle so far. Any tips? How do you come up with ideas for maps?

>> No.8132046

>>8131932
Ribbiks is certainly creative and unique with his encounter setups. But I never found any of his maps to be flat out unpredictable.

>> No.8132048

>>8131984
>Hey Not Too Rough

>> No.8132049

>>8132046
it's true that if i see a staircase, i know it's about to get flooded

>> No.8132052

>>8132028
>>8132031
>dude just play through the entire game on a difficulty where nothing's fun or challenging before replaying it on the fun and challenging difficulty
>also nothing on babby difficulty is dangerous enough to force you to find that powerup so you learned nothing from all that time wasted
"no"

>> No.8132057

>>8132004
>Secrets required to have adequate resources for combat
Bad design, no ifs or buts about it.
>Secrets required for map progression
Depends on what the wad is going for. Exploration puzzle wads, I can be more forgiving here. In otherwise straight forward combat driven wads, it just feels like a waste of time.

>> No.8132059

>>8132052
>I want a challenge
>Cries about getting challenged

>> No.8132064

>>8132059
>being railroaded into unavoidable death without a secret or effortlessly beating segment with a secret is a challenge
lol

>> No.8132069

>>8132031
>in order to beat a map you should have to open it up in the editor and study it first

>> No.8132072

>>8132052
I'm confused. You seem to be complaining about a difficulty level forcing you to find secrets on one hand, but then saying that you don't like maps that are so easy that you don't have to find secrets?

>> No.8132073

>>8132034
Is there a written guide anywhere? I just tried compiling DSDA and pussied out, and I don't want treat the thread as a linux support thread or anything

>> No.8132078

>>8131798
It's a linear piece of shit that's occasionally detailed. Yeah, it sucks

>> No.8132079

>>8132072
Huh?

>> No.8132081

>>8132069
>not being able to find secrets without aid of an editor
imagine being this mentally handicapped

>> No.8132082

>>8132079
It's okay, low-iq anon. I see that you're just salty now. Vent away.

>> No.8132084

>>8132073
i compile it myself on linux. just look at the cmake errors, install -dev packages as necessary, and retry until no errors. should be fine.

>> No.8132089

>>8132082
No idea what you're talking about. I didn't say that. Maps should be challenging without secrets but not impossible, and secrets shouldn't trivialize the difficulty.

>> No.8132094

What's with the influx of faux-hardcore zoomers in the past year? DSDA this, demo recording that. Don't you have Dimensions 03 to max like the streamers you worship?

>> No.8132110

>>8132039
Try making basic sketches of interesting fights and progression before detailing and connecting them.

>> No.8132116

>>8132073
https://github.com/superna9999/prboom-plus/blob/master/INSTALL

>> No.8132117

>>8132094
Don't you have to finish plutonia still?

>> No.8132151

>>8132094
I'll bite. DSDA-Doom may be good for demo recoording, but it's also great for casual play because the rewind button is so overpowered. It's like savescumming squared

>> No.8132154

>>8132117
Don't you have to finish Doom 2 still?

>> No.8132168

>>8132094
I'd say it's part Civvie 11 fanboys after he made a video on Final Doom and part zoomers who watch decino.

>> No.8132180

>>8132168
>Civvie 11
The guy who uses GZDoom and thinks plutonia's the hardest shit ever? That's like the last thing I would suspect

>> No.8132185

Is it weird for anyone else switching back to Doom engine games after playing Build stuff and vice versa? The movement feels just different enough to fuck me up for a bit.sajsw

>> No.8132208

So as a first-time Doom mapper, is Boom a good configuration to start with?

>> No.8132209

>>8132208
yes

>> No.8132216

>>8132185
every single game having different physics is annoying yeah
>okay in this one you have to hold w to bunnyhop while steering with the mouse and using a/d messes you up
>and in this one you have to press w for your initial jump then let go of it and steer with a/d and mouse simultaneously
>and in this one you achieve ludicrous speed instantly by doing whatever the hell you want just jump lol
>and in this one you can only bunnyhop in straight lines, moving your mouse or pressing a/d slows you down
>and in this one you bunnyhop faster backwards
>and in this one you never press w, not even for the initial jump, just strafe and wiggle your mouse
>and in this one you can't build momentum on your own but can maintain it from rocket jumps
>and in this one you have to land in water for it to work
>and in this one water prevents you from bunnyhopping
>and in this one you need to crouch
>and in this one crouching slows you down
>and in this one you need to look behind you and kick the ground with each jump
>and in this one you carry momentum in the air
>and in this one you drop like a hammer the second you stop pressing movement keys
>and in this one w goes up a ladder and s goes down
>and in this one ladder movement is tied to where you're looking
>and in this one you can swim up by holding space
>and in this one you have to look up and press w
>and in this one you have to do both
>and
fucking hell

>> No.8132224

>>8132004
what do you mean literally impossible? you run out of bullets? yes that's retarded

>> No.8132229

>>8132224
sticking you in a rail shooter segment where you'll die 100% of the time unless you have super health and super armor because of all the damage you can't dodge and instead of the super health and super armor just being there you have to find them in a secret
actual gating of the game's progression behind secrets

>> No.8132282

>>8132229
well forcing the player to take 200+ damage is pretty shit under normal circumstances
doing that and making the healing items secret is abysmal

>> No.8132306

Are there any other good enhancement mods like Beautiful Doom or EVP? I'd take .deh stuff that works with PRBoom too.

>> No.8132309
File: 343 KB, 320x354, dead doomguy2.gif [View same] [iqdb] [saucenao] [google]
8132309

what are some good non gameplay modifying mods? or minimally modifying

I used smooth doom for a long time but i am getting sick of it, now. I like the vanilla experience mostly

(Doesn't have to be graphical)

>> No.8132310

>>8132306
https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/

Works on everything

>> No.8132313

>>8132310
>>8132306
*Well, everything meaning source ports

It may break with some maps that require DEH stuff, but even then I've played many of those and it was fine with vsmooth.

>> No.8132330
File: 30 KB, 512x381, mystery.jpg [View same] [iqdb] [saucenao] [google]
8132330

>>8127065
all canon is just some fag's headcanon

>> No.8132332
File: 21 KB, 128x128, 1626492992349.png [View same] [iqdb] [saucenao] [google]
8132332

>Find waterfall
>There's no secret behind it

>> No.8132338
File: 433 KB, 500x540, 1599858862348.png [View same] [iqdb] [saucenao] [google]
8132338

>>8132332
>Make waterfall
>Don't put any sectors behind it
>Players assume I didn't put a secret
>But I actually wrote "lol u gay" on the automap behind it

>> No.8132343
File: 63 KB, 900x948, 1624961576613.jpg [View same] [iqdb] [saucenao] [google]
8132343

>>8132332
>find fireplace/incinerator/cremator
>there's no life seed in it

>> No.8132346
File: 12 KB, 476x411, 1441078642268.png [View same] [iqdb] [saucenao] [google]
8132346

>find a stronger weapon
>get teleported away just before you get it

>> No.8132348
File: 16 KB, 400x300, 1621600483258.gif [View same] [iqdb] [saucenao] [google]
8132348

>>8132310
>l_SignalHandler: Exiting on Signal: signall 11
Welp, I'll just do Eviternity with the ol reliables then. But thanks regardless for the recommendation.

>> No.8132350
File: 17 KB, 250x343, 1557849831079.jpg [View same] [iqdb] [saucenao] [google]
8132350

>>8132343
>put a secret on a fireplace
>jk it's not a secret lol it's a key you need to progress through the game

>> No.8132353

>>8132348
If there's one WAD it wouldn't work with it would be Eviternity anon. It has a custom pistol. Right off the bat that's gonna fuck it up because they both use DEH to alter the pistol.

>> No.8132357

>>8132353
I imagined, but something made me think the worst that could happen was the vsmooth animations not syncing with the pistol's rate of fire and just that.

>> No.8132383

>>8132309
dead marine
theres a new version that changes gameplay, you want the older version
it just makes the weapons way more satisfying

>> No.8132426

>>8132110
Thanks anon.

>> No.8132446

>cyberdemon fight
>no invul sphere and no fully loaded BFG before the fight to make it beatable
Fuck outta here with this literal kaizo shit

>> No.8132483

>>8132446
>not going for the kino rocket duel
https://www.youtube.com/watch?v=1Mi11pfUUrk

>> No.8132486

>>8131464
Yeah, switch GZ and Pr and we're good

>> No.8132498

>>8132151
Didn't we have some huge autistic argument several thread earlier about how saving means you're a scrub? How do those people think about the rewind button?

>> No.8132525
File: 578 KB, 1366x768, doom118.png [View same] [iqdb] [saucenao] [google]
8132525

>> No.8132536

>>8129413
Uh, roger that.

>> No.8132541

>>8130981
Maybe it's refining toxic waste materials so that they can be used for other industrial applications?

>> No.8132558

>>8131495
>urr i'll have to ask microsoft
just post it anonymously, retard

>> No.8132559

>>8132525
How many imps is that? 6 million?

>> No.8132591

>>8132558
>the one guy who's well documented to have it
>gee, wonder who this anonymous uploader is? surely it isn't Burger Bill

>> No.8132610

>>8132031
based, don't expect to beat the map in one try especially on the hardest difficulty

>> No.8132616

>>8132185
I remember having trouble coming back to Doom after playing Blood since the weapons felt so smooth and fast especially compared to Doom.

>> No.8132618

>>8132185
>>8132616
Try out the "Nobody Told Me About id" mod for doom

>> No.8132624

>>8129520
If Duke drew some inspiration from Harry Callahan, maybe they should have taken some influence from Kate Moore.

>> No.8132629

>>8131082
>and the expansions.
Did you remember to do Juggernaut and Zaero?

>> No.8132652

>>8132624
Now I want to watch Dirty Harry...

>> No.8132675 [DELETED] 

if we can talk about ion fury can we also
talk about dusk, prodeus, and etc?

>> No.8132681 [DELETED] 

>>8132675
Would you kindly just shut the fuck up. Talk about Dusk or what the fuck ever; we all know you're just trying to shit-stir - you have zero interest in actually talking about FPS games.

>> No.8132694 [DELETED] 

doom mods that add a female enemy variety?

>> No.8132734

Just finished Back to Basics. Last level was kinda eh, I grabbed the rocket launcher, the invisisphere and went to town with the Cybie without exploring the rest of the level. However, E2M7 was really great with the hell infestation theme.

>> No.8132735 [DELETED] 

>>8132694
HDoom.

>> No.8132762 [DELETED] 
File: 971 KB, 420x306, example.gif [View same] [iqdb] [saucenao] [google]
8132762

>>8132735
u cant do this in hdoom though

>> No.8132763

>>8131663
For the spooky skellington statues, how about:
>inert unlit ones
>inert lit ones (maybe add an extra frame or two to make it look like a subtly pulsing glow, I can try doing that edit for you if you want)
>special ones which light up once you go near them, or if they "see" you

>> No.8132765 [DELETED] 

>>8132762
Guess you'll have to make it yourself.

>> No.8132780 [DELETED] 

>>8131757
Didn't we go over this a few weeks ago? Go look at the source code, you can see what it does.

>> No.8132791
File: 813 KB, 736x899, angry ghost loli noises.png [View same] [iqdb] [saucenao] [google]
8132791

>>8132338

>> No.8132794

>>8132763
>special ones which light up once you go near them, or if they "see" you
Have them make a "muahahaha" laughter when their eyes light up.

>> No.8132796

>>8132794
I guess we could use that zombie laughter from Eternal Doom

>> No.8132798

>>8132652
Dirty Harry (the original) is dark enough that it's half radio show.

>> No.8132802 [DELETED] 

>>8132765
why though

>> No.8132806 [DELETED] 

>>8132802
Nothing like it out there other than the Citadel, which isn't retro. If you're wanting to see something this specific, you're gonna need to do either do yourself or get some people to do it for you.

>> No.8132807

>>8132798
Get a better TV.

>>8132802
Because nobody else wants to make it, and you refuse to get help.

>> No.8132810

>>8132796
lmao right, that's exactly what I was talking about, though I think it would be funnier if it was even more "shitty tunnel of horror" tier, like this one for example
https://freesound.org/people/djfroyd/sounds/449661/

>> No.8132823 [DELETED] 

>>8132806
>citadel
what a horrible recommendation
kys

>> No.8132824 [DELETED] 

>>8132823
Come do that yourself too, you fucking throwpillow.

>> No.8132863

>>8132807
>Get a better TV.
Clint Eastwood Collection DVD release through my computer on a modern 4K TV. Shit's just ridiculously dark in most of the night scenes, the later films are much better lit.

>>8132794
Low-quality Scooby Doo audio clip or bust.

>> No.8132872
File: 650 KB, 1494x729, shady town.png [View same] [iqdb] [saucenao] [google]
8132872

>>8132151
I'd never use the rewind button in casual play, but it's amazing for testing my maps - much faster than quicksaves and I don't need to remember to do anything - I just rewind when I want to test a different approach or when I fuck up, overall a nice tool
pic related is my spooktober entry in progress
>>8131757
tf is this about? Straight up fake or what?

>> No.8132874 [DELETED] 

Man, I'm eating a cucumber from my garden but I let it grow too big so it's a bit woody and not super pleasant to eat but I'm too lazy to go pick another one and toss this fucker in the compost. Wads for this feel?

>> No.8132880 [DELETED] 

>>8132874
>eating vegetables
im surprised you havent shoved it up your ass

>> No.8132883 [DELETED] 

>>8132880
Based retard

>> No.8132885

>>8132872
Looking nice. Shame we have so few windows.

>> No.8132906

>>8132885
Yeah, I commend the project lead for gathering all the spooky textures and new light source and obstacle sprites because they give a nice distinct feeling, especially with the palette - but still it'd be nice to have some more bread and butter stuff like other windows, or heretic/hexen switches
Since we are doing this in MBF21 and there's no limit to dehacked states we will have more fun decorations like >>8129954
Can't wait for the release, I feel this is going to be a good wad

>> No.8132912

>>8132004
Post the level.

>> No.8132914 [DELETED] 

doom was meant to be played with a mouse

>> No.8132915

>>8130507
>Gladiator.
Damn, I actually had a similar idea of copying him into original Quake. That's just yet another proof that I'm not creative at all as all my "ideas" about "new" enemies can be boiled down to "let's just rip off that game". Maybe that's fine if it works, but to me it's still kind of sad.

>> No.8132916

>>8132914
I'm going to play it with a racing wheel and there is nothing you can do to stop me

>> No.8132921 [DELETED] 

>>8132914
Yes, just not with vertical mouselook.

>> No.8132923

It's been years since I played Quake, and I never played the original mission packs so I'm running through those with the recent rerelease. Did Quake always autoswap weapons when you pick up ammo? Like, when you're shooting enemies with your shotgun and run over some nails so it swaps to your nailgun instead? Because it's fucking infuriating here. I don't know if it's because there's a hundred new reskinned weapons or what but between this and the earthquakes because LOL QUAKE HAS QUAKES NOW that make you ice skate everywhere I'm not having a very good time

>> No.8132925 [DELETED] 

>>8132921
>i cant play without muh crutch
learn to aim
>>8132916
slow = not fun

mouse = fast paced

>> No.8132928

>>8132916
>not playing Doom with a toaster
ngmi

https://www.youtube.com/watch?v=vI7tWd7B3iI

>> No.8132934 [DELETED] 

>>8132925
>>i cant play without muh crutch
Doom’s harder without vertical aim because of the projectiles and no easy sniping. Quake and buildshit are for full mouselook.

>> No.8132938 [DELETED] 

doom was not meant to be played with dedicated strafe keys

>> No.8132940 [DELETED] 

>>8132938
I know, that's why I play it with a touchpad

>> No.8132948 [DELETED] 

>>8132940
touch deez nuts nigga

>> No.8132953 [DELETED] 

>>8132938
>doom was not meant to have strafe running
>quake was not meant to have bunnyhopping
>blood was not meant to have crouching
lol
lmao

>> No.8132964

>>8132923
IIRC it only does that if you switched from that weapon by running out of ammo.

>> No.8132976

>>8132863
>Low-quality Scooby Doo audio clip
Uhhh, I kinda don't have that in my ear right now. Care to provide an example?

>> No.8133010
File: 562 KB, 767x1160, TS1 Lt Malone.png [View same] [iqdb] [saucenao] [google]
8133010

>>8129520
Cyberpunk Lt. Malone, job done.

>> No.8133019

>>8132863
>Shit's just ridiculously dark in most of the night scenes
Meh, they're dark, but that's night.

>>8132938
I don't care.

>> No.8133024

https://youtu.be/29bBXa6yASo

>> No.8133032 [DELETED] 

>>8132694
The Space Pirate.

>> No.8133051

>>8132794
>>8132796
>>8132810
Original sound: https://cdn.discordapp.com/attachments/877766818243174420/886957709482672128/laughter.wav
Fucked with sound: https://cdn.discordapp.com/attachments/877766818243174420/886957705674231808/laughter2.wav

Opinions?

>> No.8133079 [DELETED] 

>>8132934
>i dont want to go faster because muh artificial difficulty
yawn

>> No.8133094 [DELETED] 

>>8133079
>playing as intended means “artificial difficultyyyy”
>”vertical aim makes me go fast!!”
Thanks for the visit ESLretard

>> No.8133102

>>8131663
If possible, what if they alert other monsters when lighting up?

>> No.8133104 [DELETED] 

auto aim good
actually having to aim bad

>> No.8133129

>>8133051
Sounds a little bit unethusiastic. I like the monster sound better, although it misses the 6th laugh (which the first one has). 3 and 4 are ok, but 5 are not good.

>> No.8133142 [DELETED] 

doom was not meant to be played on a computer

>> No.8133147 [DELETED] 

doom was not meant to be played

>> No.8133156 [DELETED] 

doom was not meant to be

>> No.8133157 [DELETED] 
File: 58 KB, 2048x1121, John-Carmack-Embarrassed-scaled.jpg [View same] [iqdb] [saucenao] [google]
8133157

>>8133147
Mmm, absolutely correct. The Doom project was merely a medium for creating an efficiently rendered 3D environment.

>> No.8133163 [DELETED] 

We agree that Sandy bepersen was one of the worst doom level designers, but what was your decent pick/favorite map from him? for me just Map28: Spirit world but that's it.

>> No.8133174 [DELETED] 

Doom was not

>> No.8133184 [DELETED] 
File: 843 KB, 1922x1440, 1545501249951.jpg [View same] [iqdb] [saucenao] [google]
8133184

>> No.8133194 [DELETED] 

>>8133142
>>8133147
>>8133156
>>8133174
Fuck off, Alf

>> No.8133201 [DELETED] 

doom

>> No.8133202

Get ready for sudden Opposing Force and Blue Shift discussion tomorrow.

>> No.8133225

>>8133202
Opposing Force=Best Half Life, Blue Shift is eh but not bad.

>> No.8133229

>>8133225
Opposing Force was pretty good. I really liked the weapon roster it had.

>> No.8133236

>>8133202
when is the hunt down the freeman discussion

>> No.8133319
File: 451 KB, 1152x864, doom02.png [View same] [iqdb] [saucenao] [google]
8133319

Making a half-spiral staircase. I really want to have some yellow highlights somewhere, but this one is just too bright for anything. Maybe I'll just hang some banners.

>> No.8133402

>>8132912
Requiem map24 is like this, though the hidden weapon's cache isn't actually tagged as a secret, and it's near enough to the start that it's sort of excusable.

>> No.8133405

Did they improve the Quake 2021 re-release at all? Fixing the incorrect movement speed default cvars maybe? (I know it's easy to fix by yourself but it shouldn't be like that in the first place, and it should be an extremely easy hotfix.)

>>8129182
AFAIK it works with it but because vkquake doesn't have custom particle effects support, AD's particle effects won't be displayed properly.

>> No.8133406

>>8133405
>Did they improve the Quake 2021 re-release at all?
Nope, but some of the major ports provide support for the new episode now.

>> No.8133407
File: 326 KB, 810x362, 1617085917267.png [View same] [iqdb] [saucenao] [google]
8133407

>DUNAH DUNAH DUNAH DUNAH DUNA DUNAH DUNAH DUNAH DUNA

>> No.8133408

>>8133406
It has to be in the fucking works, they fixed up the Doom ports.

>> No.8133410

>>8133407
>D_RUNNIN, but it's just the first bar

>> No.8133420

>>8133408
If not there's no rush, all the ports can play the new content now while overwriting the old models with the new. I guess it matters more if you're doing some serious crossplay coop?

>> No.8133428

>>8133225
>>8133229
Indeed. Both are great, but if I really had to choose... Probably Opposing Force. Although original Half-Life ain't that bad either, so I would rather say "both" because I'm an indecisive moron.
Blue Shift is just... there. Not really terrible though. It's short, that's about it.
>>8133236
Civvie already made a video about it long time ago.

>> No.8133437

>>8133420
>there's no rush
Yeah I'm not touching this port except to grab the mission pack files, but it's shameful that it's been almost a month and they still haven't fixed stuff that shouldn't have made it past testing in the first place (like the backwards movement speed being halved.)

>> No.8133443

>>8133405
I'm expecting it to be like Unity Doom, where the launch is buggy and shit and they slowly patch things while putting out the occasional curated maps

>> No.8133451

KEXQuake won't get fixed until Digital Foundry does a video on all its problems

>> No.8133459

when is chexquake?

>> No.8133474
File: 632 KB, 1920x1080, doom05.png [View same] [iqdb] [saucenao] [google]
8133474

Alright niggurs, I got a bunch of new decorations. In brief:
New skeletons
Splashes of different colours
Skeleton statues: lit, unlit, and activated when close
Various Eternal Doom sprites
Tombstones

I've also made some requested changes to monsters:
Gargoyle health changed to 25
Satyr pain chance raised to 200
New sounds for King Boner, easier to pick out in a crowd
New XDeath for skeleton with bones flying in different directions and a xylophone noise, no new death sprite animation for now

If you wanna test my changes, download the WIP here, MAKE SURE YOU LOAD WITH VR_SPOOKTOBER.WAD BUT DELETE THE DEHACKED LUMP FROM VR_SPOOKTOBER.WAD FIRST BECAUSE THEY CONFLICT!:
https://www.mediafire.com/file/jxa6aqt64u9sqhl/newspookyshit.zip/file

Any other changes or new shit you want to see for next version?
Some changes I want to make and will accept feedback/submissions for: I want a good ambient water sound for the fountains and a good sound for the activating skeleton statues, something goofy for halloween (I don't think the Eternal Doom laugh fits). Also I want a good "skeleton falling apart" sprite for the Skelly's new XDeath. I'm also thinking of adding purely ambient sound things with no sprite, any sounds you'd like to use in your maps?

>> No.8133485

>>8133202
Explain

>> No.8133501

>>8128217
>wolfenstein repetitive
Blasphemy. Every map is a work of art

>> No.8133531

>>8133319
looks good!

>> No.8133537 [DELETED] 

>>8133474
Fucking nice. A question: Do you want to keep the brownish pile of bones as a separate one from the paler ones? If not I would try and make it a littler paler, too.
I also have a bunch of spooky ambient sounds around here, I just have to zip them up and upload, will post them in a few minutes.

Also, I found some vases on R667 that might be cool. And I remember Morbid Autumn having some kind of bloody meat cleaver. I think we need more of that kind of decoration.

>> No.8133541

>>8133474
Fucking nice. A question: Do you want to keep the brownish pile of bones as a separate one from the paler ones? If not I would try and make it a littler paler, too.
I also have a bunch of spooky ambient sounds around here, I just have to zip them up and upload, will post them in a few minutes.
What I also thought about, but I don't know if that's possible in dechaked, to have the skeleton play a random enemy sound, preferably Rev or Archie. That way you could place one in an alcove and when you pass it you suddenly hear an AAAAAAAAAAAAAAA. Of course this might get old real quick if not employed tastefully.

Also, I found some vases on R667 that might be cool. And I remember Morbid Autumn having some kind of bloody meat cleaver. I think we need more of that kind of decoration.

>> No.8133546

>>8133541
Oh, and I also had the idea of replacing the regular chainsaw sound with the "rustier!" chainsaw sound from the Simpsons Poochie episode, you know the one.

>> No.8133571

Is the new Quake stuff on GOG yet?

>> No.8133572

>>8133474
>>8133541
Here are some sounds. A self-recorded evil laughter for the skellies and general spooky ambient/mood sounds. Let me know what you guys think.

https://files.catbox.moe/d1yo9r.zip

>> No.8133616

>>8133474
>Any other changes or new shit you want to see for next version?
I'm making a Chaingun.

>> No.8133625

>>8133474
what was the previous health of gargs? I reckon they are supposed to be somewhat of a glass cannon - high dmg but low health
>Any other changes or new shit you want to see for next version?
Maybe new textures for switches? Ones like SW1JIMMY, and maybe some new windows? If its not a hassle
>any sounds you'd like to use in your maps?
Creaking wood, rustling of leaves. First plague-ridden city maps in Heretic 2 have some nice ambient sounds of people being attacked, crying and screaming in the background - maybe something like that. Overall I think Hexen and Heretic has sounds you could recycle
As always - nice work on all the additions, you're a great lead

>> No.8133634

>>8133571
Nope.

>> No.8133636

>>8133625
Seconding windows. Old ones, modern ones, doesn't matter.

>> No.8133646

>>8133572
Yeah I like the low-res laugh, sounds like some of the halloween toys I had as a kid.
>>8133625
>what was the previous health of gargs?
60. 25 makes them fill that role much better
>you're a great lead
Not the project lead, but thanks. I should make that more clear in the future, I'm doing the dehacked and don't have or want control over the main resource wad.

Also project lead, I'm pretty sure the Gothic textures have the same problem as the OTEX ones, they're patches that haven't been assembled into textures. Could you look at those for the next resource update?

>> No.8133650
File: 367 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8133650

Trying to build some kind of anglo-saxon-up-to-viking house. Can anyone recommend a texture I can sell as thatching? This kind of metal texture is the closest I could find.

>>8133646
If it's possible, maybe can we get some kind of textures we can use as roof? Like reed, roof tiles and so on. Especially for people making villages and stuff this would be really useful.

>> No.8133664

>>8133625
>>8133646
https://www.sounds-resource.com/pc_computer/hereticii/sound/37945/
Nice that people already rip this stuff and upload it
femcry1 and 2, scream1 and 2, cavecreak, sewerdrop, sewerrun and all the wind noises are pretty usable, maybe even the cheesy cauldronbubble noise could be put in for a cartoony halloween feel - of course we shouldn't overdo it and bloat the wad, 1 or 2 sounds from here will be enough

>> No.8133730

>>8133184
SOVL

>> No.8133756

>>8133664
Speaking of bloat, I think it's a bit much to have 12 variants of the same skeleton statue, should I cut them down a bit? Maybe make each colour have a different effect (i.e. remove the colour variants and make the lit/unlit/activating sprites be different colours)

>> No.8133760

>>8133202
>>8133225
Speaking of HL is there a mod that makes enemeims do more damage but not be as bullet spongy as hard.

I forgot how fucking bullshit OPFOR HL ingenerla is on hard.

>> No.8133764

>>8133756
>Maybe make each colour have a different effect
I think that's a good idea. Just make the activating ones the darkest.

>> No.8133774

>>8133756
>>8133764
But that ruins the surprise, if you can tell which one will light up, that's less interesting than if there's like a row of similar ones, but one of them spooks you.

>> No.8133775

>>8133774
I personally wouldn't put them in a row or in the open anyway. Hide them behind a corner or in some wall indent in a dark spot.

>> No.8133785

>>8133774
Then how about removing colour variants altogether and just making it one skeleton? I'm okay with keeping all of them, I just want to make it easy for mappers to pick the decorations they want without scrolling through a massive list

>> No.8133787

>>8133485
A certain YouTuber made a video about them and he usually releases it publically two days after Patreon, so that should happen tomorrow. Usually it resulted in anons here discussing a specific game for a little bit + anyone who has been around these threads somewhat regularly will know how some people act like complete retards when Half-Life gets brought up. So if discussion suddenly shifts towards Opposing Force and Blue Shift, you'll what's the reason for it.
>>8133760
No idea, sorry. I'm still a newbie when it comes to DOOM and Quake mods, so my knowledge is much worse when it comes to other FPS... or any games in general, really.

>> No.8133798

>>8133787
Lads, what do you think he said about opposing force, and by extension what opinions do you think are gonna be echoed here for the next few days? I'm placing my bets on something like plutonia, "it's the hardest shit ever and badly designed"
https://www.youtube.com/watch?v=YGSQmUuwQKY

My take on op4: I like it better than half-life. Much more focused on action and the new weapons and aliens are cool.

>> No.8133801

>>8133785
Frankly, I don't mind scrolling a list of what? 20 items? At least those are discernible, unlike the 1000s of textures.
That said, how about making the inert skeletons each just one type and have the activating one be all three types. That way you could have color variation and be never sure if it's a spooky one or not.

>> No.8133859

>>8133760
I don't know about Steam but I'm 80% sure the retail versions have a skill.cfg somewhere that lets you modify the health of every enemy.

>> No.8133869

>>8133798
>opposing force
Great arsenal. Really fun overall.
>blue shift
Played it once in 2010 and never want to again. Too much time spent in half-life cutscenes and mediocre gunfights.

>> No.8133871
File: 24 KB, 444x758, Capture.png [View same] [iqdb] [saucenao] [google]
8133871

>>8133859
Okay it does
I'm sure messing with it isn't as fatal as the warning wants you to think, but if things get fucked up you can probably just re-validate your files

>> No.8133950

>>8133801
But if we have each of them, then each mapper can pick what they need.

>> No.8134007

>>8133798
>Lads, what do you think he said about opposing force, and by extension what opinions do you think are gonna be echoed here for the next few days?
Opposing Force is nice, Blue Shift is boring + too many overused Randy jokes.
>I'm placing my bets on something like plutonia, "it's the hardest shit ever and badly designed"
...I see, anon. I'll believe your words and just wait for "public" release.
>"Oh man, this Quake remaster..."
It's a fucking re-release, you cunts. Even fucking Bethesda says so.

>> No.8134009

>>8134007
Oh I didn't actually watch the video lmao, I just post them here before they're released sometimes for the five people who would appreciate it

>> No.8134013

>>8132350
Ancient Chinese Secret
*Scooby Doo laugh*

>> No.8134029

>>8134007
>It's a fucking re-release, you cunts. Even fucking Bethesda says so.
Who fucking cares about consoomer nomenclature? He treats it like a re-release, refusing to make a video on it because he says he already covered Quake1. I don't know why people have some tribal reason to slam people even if they have the same opinion on the subject - Civvie is shit but I won't pretend everything he says is wrong just because I hate him

>> No.8134032
File: 40 KB, 1118x514, 1396511353175.jpg [View same] [iqdb] [saucenao] [google]
8134032

>>8133474
>Gargoyle health changed to 25
>Satyr pain chance raised to 200
ty for listening anon!
>New XDeath for skeleton with bones flying in different directions and a xylophone noise, no new death sprite animation for now
I must test this as soon as I can

> I'm also thinking of adding purely ambient sound things with no sprite, any sounds you'd like to use in your maps?
Maybe some minecraft ambient sounds? I assume you've played it and have some favorites but I can make some recs if you've never played minecraft

>> No.8134170

>>8134009
I know. Remember you posting them before, even though I don't checked them out "beforehand".
>>8134029
Then why the hell call it a "remaster" if you treat it like a re-release anyway? That's the petty shit that bothers me because I think it would be better to have more universal distinction between these termins, so idiots don't call the likes of N. Sane Trilogy a "remake" and developers don't abuse the hell out of these "vague" words. Not that Civvie doesn't want to make a video about it: who cares, good for him. It's not like we're back at Fresh Supply release anyway.

>> No.8134174

>>8133474
>New XDeath for skeleton with bones flying in different directions and a xylophone noise
DUDE YES

>> No.8134179

>>8133474
>I'm also thinking of adding purely ambient sound things with no sprite, any sounds you'd like to use in your maps?
The Quake ones I think are pretty obvious, the wind, the pouring water, etc.

>> No.8134217

>>8133104
Na, auto-aim ruins doom. It made it lame before and it still is now. People made fun of it back in the day much like how no one likes how the first vr shooters being arcade like or teleporting around because of a bunch of weak incel minds not being able to handle two screens in their face. Auto-aim is like that and takes the fun out of actually needing to point the gun correctly. I always play with autoaim off and while everything in doom is a rectangle, it makes it where you can miss. Also, autoaim does stupid shit like aim at imps and humans on the ground while just behind them there is a pain elemental spitting out hot heads while cacos are breathing down on ya. Alternatively, it'll also be responsible for going up to the cacos and pain elementals while the cybie behind them has his rockets go under them. No auto-aim == pro

>> No.8134260

>>8134007
>It's a fucking re-release, you cunts. Even fucking Bethesda says so.

how it's a 're-release' if id1 packs are twice as large? sounds like a remaster to me

>> No.8134263

>>8133625
>I reckon they are supposed to be somewhat of a glass cannon
It's a flying imp, but it's HP is super low so that you can place them before even giving the player a shotgun, and they are still very dangerous in large groups because they can surround or block movement. It creates a new priority in large fights because you actually take down those fuckers first. It's like RTS games where you prioritize the low-hp enemies first

>> No.8134363

>>8133869
I like the idea behind OPFOR, and many of its levels are nice, but I feel a bit let down by it, loved the black ops guys but hated the new alien race.

The expansion just needed to be bigger, and I expected more from a soldier viewpoint.

I dont know. Still have a soft spot for it however. The ending is quite nice. And its a fucking shame we will never see Shepard again.
On the other hand blue shift is short and quite modest. I really like GoldSrc content, HL echoes really massaged that love recently.

>> No.8134810
File: 416 KB, 500x500, startrekgog.png [View same] [iqdb] [saucenao] [google]
8134810

>>8127030

GOG has added a bunch of Star Trek games to it's catalog, including Elite Force 1 & 2

>> No.8134819
File: 269 KB, 1024x768, startrekeliteforce2.jpg [View same] [iqdb] [saucenao] [google]
8134819

>>8134810
>>8127030

Shit, forgot to include the url - https://www.gog.com/partner/startrek

>> No.8134836
File: 73 KB, 546x607, ef2_render_22.jpg [View same] [iqdb] [saucenao] [google]
8134836

>>8134810
They have. starfleet command were pretty cool fucking games. We wont ever see the likes again.
Bridge commander was pretty interesting as well. For a pre vr game.

Also obligatory Kleeya post. Something we also wont have gain in games.

>> No.8134847

>>8134810
Also as much as I love kleeya, Elite Force one is a really solid fucking star trek game.

Almost better than most episodes. Its a really solid adventure, a bit short but sweet.

I think the one of the best early implementations of quake 3 engine.

>> No.8134897

>>8133474
Nice! Thank you a lot for this, I'll check em out later and add them to the spooky resources.

I'm almost done with the OTEX bullshit, so stay tuned for the next update. Also, I got a composer for the title screen/intermission/cast sequence.

>> No.8135014

>>8132073
If you want it translated in english, then I can explain.
Basically you need to download the source code. This is available at https://github.com/fabiangreffrath/crispy-doom
The reason why I'm using Crispy Doom as an example is because the guy who manages the project is a complete fucktard, and the source that's released isn't optimized to compile, as in, you'll need to use tools mostly reserved for those who are developing and not simply compiling for usage. So it'll be a good long-term learning experience.
After downloading the .zip, simply extract it to any folder. Then navigate your terminal into the now-extracted folder.
Now, run the command "autoreconf -fiv". This takes all the C files and creates a binary program called "configure," which checks to see if you have all the packages necessary to compile it. After running autoreconf, run "autoconf" just for safety. Then, run the "configure" binary thing using the command "./configure", this will check your system for all the packages you need. For example, if it says "MISSING SDL2-net" or whatever, then find the package for SDL2-Net and SDL2-Net-Dev or whatever it's called. A quick search can tell you what the specific package is called. When all of that is done, use the command "make -jx", with "x" being the number of cores your CPU has for speed, to get the Make tool to compile all of the different .C files into a large project. You can then go into the /src/ folder in Crispy Doom's source code, and you will find the binary files for Doom.
>captcha: 4HSSS

>> No.8135028
File: 82 KB, 500x500, duke okb.jpg [View same] [iqdb] [saucenao] [google]
8135028

>>8129676

>> No.8135076

Is there a way in Boom to give a non-switch texture a switch sound?

>> No.8135136

>>8127152
>>8127493
Mai ya hee
Mai ya hoo
Mai ya hah
Mai ya HA HA

>> No.8135170

it's just me or jimmy made a map stealing our halloween palettes?

>> No.8135175

>>8135170
Link

>> No.8135215

>>8135136
Allo? Salut!

>> No.8135226

>>8127152
VI SITTER HAR I VENTEN OCH SPELAR LITE DOTA

>> No.8135308

>>8135170
You're talking about ''Nameless''? No. that palette he used it was made before the Halloween ones. They look similar but jimmy's palettes are sort of desaturated.

>> No.8135335

NEW THREAD
>>8135326
>>8135326
>>8135326

>> No.8135768

>>8129853

Yeah looks great anon. I'd buy it.

Don't listen to the other fags, who the fuck is expecting accurate Greco-Roman architecture in fucking Doom?