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/vr/ - Retro Games


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File: 310 KB, 218x120, RCT crash.gif [View same] [iqdb] [saucenao] [google]
8087481 No.8087481 [Reply] [Original]

Previous: >>8041167

Awesome Downloads:
>OpenRCT2 - Currently the best way to play Rollercoaster Tycoon. We use the stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://trigger-segfault.github.io/tools/rct2-tools/audio-extractor/
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
---
YouTube:
>we made it bros
https://www.youtube.com/watch?v=ts4BD8AqD9g

Not sure what happened there, Anons. Although saying that nobody had posted in the thread for about a day so...

>> No.8087575

I don't hate the Hypercoaster for being shit, I hate that it's called the Hypercoaster while having no features and the name doesn't say fucking anything about what differentiates it. At least the Giga Coaster is *technically* a fitting, if useless, name just for the heights it reaches.

>> No.8087653

dead general, no longer a cultural phenomenon

>> No.8088564

>>8087653
My creative ideas are dragging on while I pursue other things, so I for one have nothing to post, and it doesn't seem like we talk about actually designing things or about real coasters here anymore. These threads used to be full of semi-New Element scenery autism, real coaster design and implementing it in RCT, recent developments in coaster tech (I-box woodies being the more prominent in recent memory), splash boats SCIENCE, Togo shitposting and Schwarzkopf worship.

>>8087575
Well, what do Intamin and B&M call them?

>> No.8088640

>>8087575
Hypercoaster was just the name for any rollercoaster over 200 feet tall. The in-game hypercoaster was based on Magnum XL-200 and Pepsi Max Big One.

>> No.8088782
File: 276 KB, 1461x623, Untitled.png [View same] [iqdb] [saucenao] [google]
8088782

I need a name for this piece of greatness.

>> No.8088792

>>8088782
The super-high helixes make me think of something like 'Higher Plane' or 'Mortal Coil'. Might be worth playing with the colour scheme in either case.

>> No.8088806
File: 1.88 MB, 4128x2268, Cascadia Cove 2021-08-31 17-30-53.png [View same] [iqdb] [saucenao] [google]
8088806

Finally finished up the park I’d been working on. I would have extended along the spit and added a few rides there but thought it would be worth leaving a few patches of nature within the park itself. The germ of the idea was the synchronised Freefall Reverser extending underground and out of the park anyway.

Feel free to provide some feedback on the scenario if you get a chance to try it. It’s my first time properly messing around with the settings and the invention order is probably a little uninspired. The interest rate may also be too high ($350,000 @ 10%) but I wanted to make sure the initial difficulty ramped up a bit to compensate for the existing coasters and infrastructure.

Full-Res Giant Screenshot: https://files.catbox.moe/1xtd23.png
Scenario File: https://files.catbox.moe/nb7pcb.sc6
Save File: https://files.catbox.moe/7lzseo.sv6

>> No.8088834

>>8087575
it's based off of Arrow Dynamics hypercoasters, which were the earliest variants of hypercoasters built. RCT tends to base rides off of their first appearing exampled. The first RCT Gigacoaster is based off of the first gigacoasters, which were Intamin Giga Coasters such as Millennium Force. Similar coasters have been built that are not technically gigacoasters on height alone, but have similar trains and track structures to true gigacoasters. But what are you going to call those in-game? They don't have any licensing rights with real ride manufacturers, so they name the rides off of their most striking feature.

>> No.8089451

>>8088806
Looks awesome!

>> No.8089850

>>8088806
You are very, VERY good at ride track/path/scenery interactions. That go kart track under the big helix on Pole Position looks wonderful. Everything about the area Crazy Caterpillar is in would look like a fucking clusterfuck if you didn't do such a good job with the scenery. That train around is a very nice touch.
These kinds of parks will always be more appealing to me than the hyper-dense gigaprojects that NEdesigns posts. Your parks really highlight the comfiness and charm of this game. Excellent work.

Just so this post isn't pure fellatio, you rely on "broken" lift hills (Colonial Classic, Pole Position, Quantum Shift) a bit too much, and it seems like you're scared to use block brakes in your rides. I know you wanted to keep most of them compact and small, but Sequoia was crashed upon loading up.
Good shit, Anon.

>> No.8090358

Is it just me or does every corkscrew you place in a corkscrew coaster make the fucking ride worse statistically? It's like the unbanked turn of inversions.

>> No.8090370

>>8088806
Those Air Powered Coasters(I think that's their name?) rising from the forest are fucking brilliant.

>> No.8090418

>>8090358
Are you spiking lateral gs by taking them too fast? Target speed should be about 32mph. "Unbanked turn of inversions" isn't inaccurate, but taking anything too fast will fuck your stats.

>> No.8090498

>>8087481
>hl2.exe

>> No.8090712

>>8090358
It IS the unbanked turn of inversions. Slow down, don't use it to curve fast sections or where a loop would go.

>> No.8091593
File: 241 KB, 2369x806, hybrid.png [View same] [iqdb] [saucenao] [google]
8091593

Anyone played with the RMC hybrid? It's p neato though it only has rolls and burns off speed like a motherfucker - rather baffling for the I-box steel track, no?

>> No.8091693

>>8091593
I've messed around with it a little bit.
Would use it more if they figured out how to make it a properly selectable ride type.

>> No.8091753

>>8091593
It's basically Guaranteed High Excitement, the ride

>> No.8091757

>>8090358
Since they're a One Size Only piece, it's super easy to fuck up a corkscrew. Watch your speed.

>> No.8091856

>>8089850
I've played the game since I was 6 or 7 and I never really cared about scenery at all until recently, so it's good to know I've got the eye for it.

As for block brakes, I always get a little anxious about the pauses on them as well as the top of lift hills - beside breaking the flow of the ride, I worry about people getting bored or the excitement going down. I should probably just get over it and try it though, same as I had to with banked turns. As for broken lift hills, I feel like they're a necessary evil sometimes, especially for very limited coasters like the Side-Friction.

>> No.8091859

>>8091856
just run with fewer trains
a well-designed block section ride will never stop on the top of the lift. And if you do it just right... a block section ride will only stop right before the station.

>> No.8091902

>>8091859
let me rephrase this a little and give you my biggest protip with block sections: RCT by default gives you the maximum amount of trains possible when you first test a block section ride. You don't need the maximum. The maximum amount will clog your ride up like a truckstop shitter. I always lower the amount of trains.

>> No.8092059

>>8091902
Would you say it’s a good practice habit to adopt even with the basic design capacity of a coaster, similar to using banked slopes? Even just for the purpose of avoiding potential brake failure crashes.

>> No.8092368

>>8087481
So I just started trying OpenRCT, and I'm noticing that guests in any park absolutely refuse to ride anything that isn't a coaster, spamming the hell out of the "I want to go on something more thrilling" messages. Absolutely zero takers for anything that isn't a tracked ride. Is there any fix for this?

>> No.8092486

>>8092368
>Is there any fix for this?
Yeah, build more roller coasters.

>> No.8093039

>>8092059
Not only is it a good habit to practice, but it's also more realistic. It's a system that modern real-life coasters use. You don't need blocks 100% of the time, but for medium to large coasters, the answer is usually yes.
>>8092368
it's possible that the scenario you're playing on has guests that prefer intense rides. If that's the case, god help you.

>> No.8093801

Just a lift hill and brake before the station gives you three block sections. Maybe add a mid course brake run for another or cheese it with a single lift hill piece at the crest of a hill. Fit two or three trains in and set the minimum station wait time so that a train leaves the station just as another returns. No mid-ride holdups.

I do this for literally every coaster I can. It's better throughput and more realistic.

>> No.8094132
File: 188 KB, 2087x1209, block.png [View same] [iqdb] [saucenao] [google]
8094132

>>8093801
Example. This has five block sections and runs three trains. At 1:25 length, set the station wait time to 18-20 seconds and the only pausing you get, if any, is a few seconds behind the station. With three trains, two block sections in the main course, either MCBR or cheese it with a lift hill, are pretty much required (or run two stations, one entrance and the other exit). With two trains, the second will be fully in the station by the time the first clears the lift hill basically always.

With a holding section behind the station like pictured, all three trains will start right there, but then spread out in operation. Otherwise, a train starting from a mid-run block section would have to be able to reach the station from a dead stop rather than with the velocity it would have while running. You don't have to have two train-lengths of holding track, though. A chain lift counts as a section so simply adding one where the end of the run meets the holding section works.

It's fairly straightforward to configure a block sectioned ride that never stops and can never crash on top of maximizing guests per hour. There's no reason not to.

>> No.8094161
File: 86 KB, 841x728, block2.png [View same] [iqdb] [saucenao] [google]
8094161

>>8094132
>cheese it with a single lift hill piece at the crest of a hill
>a train starting from a mid-run block section would have to be able to reach the station from a dead stop
A lift hill here would work to split the main run into two block sections, but a train starting from there would not make it back to the station.

>A chain lift counts as a section so simply adding one where the end of the run meets the holding section works.
Like so.

>> No.8094165

>>8094132
If the block section is used mid-ride and a train doesn't have to stop at it, does it still forcibly slow it like brakes?

>> No.8094167

>>8094165
A block brake will slow to 4mph, yes. A lift hill will not.

>> No.8094170

>>8094132
Last question, is the very specific "lift hill to flat piece" required to count as a block section, or is it more loose and flexible than that?

>> No.8094178

>>8094170
Transition to flat only. The part that marks the end of a natural lift hill.

>>8094167
Also a block brake will only slow until the train reaches 4mph, then it does nothing. Regular brakes will always slow. The distinction is that, in a MCBR with regular brakes and a block brake, a train rolling out will still be slowed by the regular brakes but not the block brake. Brakes at 9mph, for example, will keep a train leaving from a dead stop from gaining as much speed as it should.

>> No.8094190

>>8094161
>Like so.
One last note on that. If you design improperly or for some reason partially close the ride so that a train stays put behind the station, a lift hill block section behind it WILL cause a crash.

>> No.8094467

>>8093039
>it's possible that the scenario you're playing on has guests that prefer intense rides. If that's the case, god help you.
It's all of them. Even fucking Evergreen.

>> No.8094471

>>8094467
Forest Frontiers, I mean

>> No.8094481

>>8094467
Should be impossible. Show us a ride, its stats and price please, in a park that charges no entry fee just for a baseline check.

>> No.8094582

>>8094467
You probably aren't building any thrill rides with more than 4 intensity. Otherwise only coasters will cut it, as you said.

>> No.8095254

>>8094167
>>8094165
Important note about mid-course brake runs: you can still cheese the block brakes. If you don't put any brakes before it, the train stops slowing down once the first car is past the block brakes. You can absolutely have a train plow through the brakes, but be sure that it will never need to stop there.

>> No.8095268
File: 244 KB, 1235x680, no brakes on this brake section.png [View same] [iqdb] [saucenao] [google]
8095268

>>8095254
For example: this train will slow down to 19 mph. It will never need to stop here, because there are enough block sections after for it to stack up on in case of a breakdown. This is another advantage of not running max trains: you can have checkpoints like this where there is little slowdown. The other block slows it from 27mph to 12mph.

>> No.8096482

>>8094471
Forest Frontiers should absolutely find an audience for any low-intensity ride. It's gotta be something else.

>> No.8097334
File: 435 KB, 1280x800, sugarloaf shores.jpg [View same] [iqdb] [saucenao] [google]
8097334

I'll always love this picture.

>> No.8097397

>>8096482
>>8094582
>>8094481
As it turns out, the issue appears to be that my firewall was blocking OpenRCT from accessing the internet. Once my firewall allowed it, the issue stopped. Blocking it through the firewall causes it to start again.

>> No.8097403

>>8097397
What a bizarre glitch.

>> No.8097537
File: 353 KB, 2056x1152, 1624459377680.png [View same] [iqdb] [saucenao] [google]
8097537

.

>> No.8097786

>>8097537
post a larger screenshot, i cant soak in everything wrong here when it's not a giant screenshot

>> No.8098070

>>8097397
That's a disturbing thing to happen from firewall use when playing single player scenarios.

>> No.8098369

>>8097334
that is some nice old vrct right there
>>8097537
thanks doc

>> No.8098676
File: 2.20 MB, 2880x1800, Screen Shot 2021-09-03 at 19.57.03.png [View same] [iqdb] [saucenao] [google]
8098676

Working on a new park/scenario and trying to acquaint myself with block boosters per the previous discussion. Just a simple woodie, but operates completely smoothly with just the default 10 second minimum waiting time.

>> No.8098680

>>8098676
Block brakes*; weird brain explosion.

>> No.8098687

>>8098676
I love the helix bowls

>> No.8098695

>>8098676
that is one quaint island

>> No.8098718

>>8098695
Broader park/campaign expands a bit, I basically just wanted to rip off Fort Anachronism in a way.

>> No.8098725

>>8098718
>spoiler
I hadn't even noticed that, great job.

>> No.8100354

>>8098676
very nice aesthetic there anon

>> No.8100532
File: 69 KB, 800x610, that guy with the question marks.jpg [View same] [iqdb] [saucenao] [google]
8100532

>>8097397

>> No.8100549

Does anyone have a gif of that 9/11 coaster/park

>> No.8100602

>>8100549
which one?

>> No.8100669

>>8100602
Any but the one I’m thinking of had a million burger stalls and a guest thinking something positive about the park while coaster debris rained down on him

>> No.8100680
File: 1.18 MB, 1280x720, RCT's very own 9-11.webm [View same] [iqdb] [saucenao] [google]
8100680

>>8100549
>>8100669

>> No.8102365
File: 3.13 MB, 366x220, rct boat ride.gif [View same] [iqdb] [saucenao] [google]
8102365

bump

>> No.8102973
File: 601 KB, 1920x1080, Magic Quarters 2018-03-11 11-43-46.png [View same] [iqdb] [saucenao] [google]
8102973

Bump

>> No.8104591

What are some pretty things in rct2?

>> No.8105107

>>8102973
magic quarters rocks. I just love that map.

>> No.8105372

>>8104591
build a garden food court
wooden junior coaster within a forest
create your own evergreen gardens ripoff
2-minute long car ride through a custom neighborhood

>> No.8105461
File: 526 KB, 2176x1560, Lodge #6826 2021-09-05 17-32-46.png [View same] [iqdb] [saucenao] [google]
8105461

Acted on an idea that came to me in a dream: a Masonic Lodge-themed park. An attempt at mixing different scenery sets for an arbitrary theme.

>> No.8105539

>>8105461
bizarre, but turned out alright

>> No.8105556

>>8105539
It was largely fulled on half-remembered content of Dan Brown novels and this sketch: https://www.youtube.com/watch?v=c1i-_VFB76o

>> No.8105567

>>8105461
looks more like a vaporwave themed park

>> No.8105579

>>8105567
it would need more neon for that

>> No.8107226

>>8105461
needs more prisoner

>> No.8107558
File: 240 KB, 1097x581, Amity Airfield 2021-09-05 15-20-06.png [View same] [iqdb] [saucenao] [google]
8107558

>The Master Plan is more popular than The Flight Plan
Is there a reason for why my guests are Big Guys? These rides have the same track with nearly the same stats. Is it just pathfinding or does color matter to guests or something?

>> No.8108693

>>8107558
Color doesn't matter until you win the award and still only affects guest spawning. Maybe it's pathfinding. It might also be about seeing the track from different places? I have no idea if guests who watch rides or ride adjacent rides choose to find things they see.

>> No.8108748

How do I make existing scenarios more challenging? Like, what are some good self imposed rules?

>> No.8108798

>>8108748
no prebuilts
no jewcoasters
no powered launch spam

>> No.8109027

>>8108798
based choices
I would also encourage you to try to use coaster types you don't normally use. Or build one of each ride as you research them.

>> No.8109030

>>8109027
>try to use coaster types you don't normally use
based multidimensional coaster enjoyer

>> No.8110357

>>8109030
single rail coaster, suspended swinging coaster, 6-passenger train car wooden coaster, reverser coaster, bobsled coaster

>> No.8110615
File: 2.73 MB, 4100x2345, Bumbly Bazaar 2021-09-06 15-45-19.png [View same] [iqdb] [saucenao] [google]
8110615

finished another park
https://files.catbox.moe/eit4on.png

>> No.8110624

>>8110615
needsmorecoasters/10

>> No.8110650
File: 2.22 MB, 576x1024, 1619030548988.webm [View same] [iqdb] [saucenao] [google]
8110650

>>8110615

>> No.8110658

>>8110615
spaghet

>> No.8110663

>>8110615
autism

>> No.8110672

>>8110650
what's he building, bros?

>> No.8110676

>>8110672
Rollercoasters.

>> No.8110679

>>8110672
Some sorta miniature train loop quite obviously.

>> No.8110723

>>8110650
>that smug smile as she records someone doing something she doesn't approve
wow what a cunt

>> No.8110725

>>8110723
A filthy plebe is what she is.

>> No.8110935
File: 2.81 MB, 4100x2388, RCT1_Workbench 2020-09-01 23-32-37.png [View same] [iqdb] [saucenao] [google]
8110935

>>8110624
how about now?
https://files.catbox.moe/ml0jz5.png

>> No.8110945

>>8110935
better

>> No.8110952

>>8110935
even more autism

>> No.8111715

>>8110935
that is a lot of rollercoasters, anon

>> No.8113083

I'm god awful at designing coasters and have almost 0 experieince in management games (I have maybe 1 hr in Civ 5) but OpenRCT2 looks comfy and I have all the RCT games from GoG that were on sale at some point, or part of a bundle, I can't remember. Is it easy to get into? I'm not looking to build autistic min/max rides or parks, I just want to play around and maybe try a few scenarios

>> No.8113089

>>8110935
that's not enough roller coasters, anon

>> No.8113114

>>8113083
designing coasters isn't too hard once you learn to BANK YOUR FUCKING TURNS.
also knowing how to price things helps as well. It was easy enough for me to understand how to beat scenarios when i was 7 so you'll probably be fine. Play around in the coaster designer mode to get the hang of things.

>> No.8113116

>>8113083
I started playing this game when I was 5. You'll be fine.

>> No.8114089

>>8113083
It's not too hard to get into. Besides being baby's first management game for most of us here, everyone here is willing to help if you run into issues. RCT in general is a pretty good comfort game. You can point OpenRCT2 to your RCT1 install and play those scenarios with it, too.

>> No.8114358

>>8113083
It's easy to get into for pay per ride scenarios (front gate is free and ride charges money). In that, good rides attract more customers and make more money, simple. You are rewarded for good play even if you choose not to employ exploitative strategies.
To not get too-intense coasters, the only real newbie killer is using unbanked turns. Bank your rollercoaster turns unless they are going at very low speed (a normal level piece can start leaning left or right, ie banking, which you follow with a turn or helix. Some advanced rides can start banking on a slope as well).

Pay per entry scenarios are by contrast an obnoxious scale of abuse tactics, where genuinely good building is worthless and you win based on what you've accidentally or knowingly abused about the systems. Fuck these scenarios, open cheats and edit the scenario to be a free entry and pay per ride to play normal unless you have fun making boring short rides, spamming rides to increase guest cap, doing things like not installing bathrooms to make people leave on purpose, etc. Even purposefully not doing these things your success is measured strictly by how unintentionally close you are to these scum tactics regardless of whether you willingly did it or not. If you made any serious rides you know it was a detriment. Awful gameplay feeling.

>> No.8114542

>>8114358
You forgot making death mazes to get more guests to GTFO so they get replaced with fresh wallets.

>> No.8114565

>>8114542
There are so many fucked-up tricks to use for pay-to-enter parks. It was never a balanced game mode.

>> No.8114603

>>8114542
Yeah but there's no sliding scale of how close you are to putting an unbreakable ride's exit underground when you're not trying to do it. You can just not do that and nothing you do while playing normally is like that, whereas every track piece you place is a reminder that this scenario will punish you for not making multiple small coasters, every smallish coaster you make brings you closer to an "abuse coaster", and if you place slightly less bathrooms than needed you are already on the sliding scale to bathroom abuse - stuff like that prevents the scenario from ever feeling organic. Whereas dumping bodies into the void is its own thing to punch the shit scenario type with.

I'm probably communicating badly but being able to do that isn't part of what I feel makes those parks suffering to play.

>> No.8114996
File: 145 KB, 1108x689, Rainbow Summit 2019-09-04 00-15-11.png [View same] [iqdb] [saucenao] [google]
8114996

>>8114603
>height restrictions so you cant even have fun with building what little you can
>pay to enter
i have zero shame in spamming minicorkscrews for this park.

>> No.8115098

>>8094132
Different anon but thank you for this. Using multiple cars never occurred to me and now seems so obvious.

>> No.8115243

>>8114996
that could have been so close to an awesome idea because of all of the hills... but then
>pay to enter
this kills all enthusiasm

>> No.8115259

>>8115243
If it was at least pay to ride i could put up with it. Makes me wonder what the point of ATM machines being added into rct2 was when so many of the vanilla scenarios are pay to enter.

>> No.8115397
File: 213 KB, 2048x1152, 1620771311247.png [View same] [iqdb] [saucenao] [google]
8115397

fuck this shit I'm out

>> No.8115408
File: 22 KB, 312x216, 1539672639629.jpg [View same] [iqdb] [saucenao] [google]
8115408

>>8115397
the madman is putting in ANOTHER glacier!

>> No.8115415

>>8115397
Used the hill tool wrong and pulled up a bunch of terrain you didn't want to?

>> No.8115421

>>8115415
nah it looks like shit and I'm not autistic enough to make a realistic looking mountain

>> No.8115552
File: 69 KB, 233x261, Screenshot at 2021-09-07 23-12-12.png [View same] [iqdb] [saucenao] [google]
8115552

in the process of making >>8110615 I noticed they patched out the ability to do the double interlocking loop things (picrel) in OpenRCT2 (as of 0.3.1 I guess), citing it was an "original bug":
>Fix: Incomplete loop collision box allowed overlapping track (original bug)
It was legitimately possible in vanilla RCT/RCT2 and OpenRCT2 until I guess v 0.3.1. I really don't like that they "patched" it, so to do it now you either have to use an older version or disable clearance checks to set them up. maybe this is old info but I got stuck for a few hours trying to figure out why I couldn't set them up anymore until I realized I couldn't even place saved tracks with those in them and looked at the changelog.

>> No.8115568

>>8114996
You could have just had fun if you changed the scenario to free park entry honestly. It's not worth completion if it's not fun.

>> No.8115572

>>8115552
>fixing things that make the game more fun
why the fuck are people like this?

>> No.8115579

>>8115552
As if loop linking needed to be harder. That was probably Sawyer just deciding to be nice about it, there's no reason to think this is a glitch imo.

>> No.8115593

>>8115552
That looks retarded. Who would willingly do that? If the sprites looked a little fucky from one angle but not others, that'd be one thing, but that's plainly just track running through each other.

>> No.8115595
File: 15 KB, 615x432, 4chan 2021-09-07 23-30-18.png [View same] [iqdb] [saucenao] [google]
8115595

Warning:Golfers crossing.

>> No.8115616

>>8115595
One tile of track and two tiles of path made invisible?

>> No.8115617

>>8115616
Ye

>> No.8115662

Is there a way to make an underwater tunnel for a coaster?

>> No.8115668
File: 68 KB, 154x349, Screenshot at 2021-09-07 23-52-45.png [View same] [iqdb] [saucenao] [google]
8115668

>>8115593
I think it looks cool. Them fixing that bug also stopped the ability to stack interlocking loops like picrel as well. From what I remember, originally you basically had 2 units of height for leniency with interlocking loops. Now, you only have exactly a 1x1 unit where interlocking loops would work. if someone finds it dumb or ugly, then they're free to adjust their track to avoid it, but removing stuff like that just removes interesting interlocking options from the game (which gave it a lot of appeal from my autistic perspective). I think these are pretty advanced interlocking techniques that someone most likely wouldn't pull off unintentionally anyway.

>> No.8115705

>>8115668
Stacked looks good, but trying to cram two side by side does not.

>>8115662
You'll have to fake it to whatever success. Disable clearance checks and run the coaster through the water and then do some cosmetic that looks like a tunnel, perhaps heartline twister track or find a scenery piece that works.

>> No.8115713
File: 130 KB, 591x334, underwater tunnel.png [View same] [iqdb] [saucenao] [google]
8115713

>>8115662

like this?

>> No.8115714

>>8115593
maybe the merry go round is more your speed

>>8115668
the change makes it a massive pain in the ass to make any sort of double loop.

>> No.8115729

>>8115714
>maybe the merry go round is more your speed
Please don't be a massive faggot in these nice threads, thank you. >>8115668 looks good and >>8115552 looks terrible. That's just objective.

>> No.8115984

why isn't there a real-life ripoff of Three Monkeys Park yet? It's probably the most iconic 3-track rollercoaster racer of all time.

>> No.8115989

>>8115595
neat

>> No.8116000

>>8115595
nice, I've always liked making small city parks and carnivals.

>> No.8117506

>>8115595
wonderful little extract

>> No.8117519
File: 51 KB, 500x506, 1627939326751.jpg [View same] [iqdb] [saucenao] [google]
8117519

>>8087481
Thoughts on King's Island?

>> No.8117594

>>8117519
Great park, but kind of overshadowed by the abundance of other great parks in the region

>> No.8117605

>>8117594
What's around Mason, Ohio? I'm Canadian and I want to look into visiting the city sometime.

>> No.8117618

>>8117605
Nothing in the direct vicinity, but Holiday World and Cedar Point are both within a couple hundred miles

>> No.8117760

>>8117618
And Kennywood.

>> No.8117790

>>8117519
Based park. Worked on Mystic Timbers for 2019 season. The park is only second to Cedar Point, in my opinion.
I haven't been to Indiana Beach so it's hard to say if it'll keep the second spot for long.
also
>>8117618
>>8117760

>>8115984
How many people do you know with 500 million dollars lying around to throw at a megaproject to recreate a fictional park from a children's simulator game?

>> No.8117801

>>8117790
>recreate a fictional park
More just the idea of a triple-synchronized coaster, which isn't that far out there.

>> No.8117824

>>8117801
Your post is now making me realize just how rare proper dueling coasters actually are.

>> No.8117860

>>8117824
Double-track woodies were as far as it got, really.

>> No.8118590

>>8115713
Nah, has to dive into a water tunnel visibly like the Incredible Hulk does. I think you could do it with a raised tile of land on a vertical track I guess, which would then go under the ground while pretending to be in a water tube.

>> No.8118612

>>8115668
Mother FUCK that's why I've been having such a hard time lately? They made this annoying undertaking more difficult than base game for no justified reason?

>> No.8119336
File: 60 KB, 339x192, Hulk.png [View same] [iqdb] [saucenao] [google]
8119336

>>8118590
This is about the best you can do to recreate Hulk's tunnel.
The real thing doesn't actually go underwater either.

>> No.8119341
File: 53 KB, 360x358, Diving.png [View same] [iqdb] [saucenao] [google]
8119341

>>8119336
You can also make a decent replica of the tunnel on Diving Coaster Vanish.

>> No.8119640

>>8117860
That reminds me, there was a good attempt at a racing coaster with Dueling Dragons but they're gone now, rest in peace

>> No.8119675

>>8119640
I forgot about that one. Universal studios parks are odd in that they have few coasters but go hard on them.

>> No.8119759

>>8118590
There has to be some water texture scenery objects you can use to help simulate an underwater tunnel. Combine those with the glass pieces from the abstract scenery and go from there.

>> No.8120738

>>8119336
I know and it bums me out because that's what it looked like as a kid. A coaster going through an underwater tube would still be radical as shit though.

>> No.8121709

>>8119336
still looks neat as fuck

>> No.8122852
File: 329 KB, 1433x790, frontiers.png [View same] [iqdb] [saucenao] [google]
8122852

>no one posting
Have a progress shot. I thought I'd get myself back in by doing all the scenarios with some care for aesthetics but I ended up being tediously obsessive and frontloading some expensive shit. I think Ima have to commit to just spacing out bare rides and filling in scenery after scenario completion or as money can be spared.

Woodie needs a station building and an intensive support pass. Bunch more rides in mind. Forest Frontiers is short, though, so I'm probably being an idiot.

>> No.8122867

>>8122852
Very nice anon, I support your endeavours. Always wanted to see somebody do this but I'm too lazy myself.

>> No.8123117

>>8122852
Forest Frontiers is also easy as fuck, so I don't even worry about the scenario most times when I play it. People here have beaten it with only a Merry-Go-Round.

>> No.8123275

I just realized it's been over 2 years since I last went on a rollercoaster. It's gonna feel so extreme the next time I actually get a ride.

>> No.8124279

>>8122852
Just go until you're satisfied imo. FF is so short that you'll have won by the time you're even halfway done a park you'd be proud of that uses the space unless you're a lightning fast designer. FF is a chill time.

>> No.8124290

Speaking of chill times, has anyone had fun on the Rio Carnival park in Wacky World? It was my least fun Beginner scenario so far, the entire thing is finding out problems with it that are sinking you. I didn't even want to correct everything, just mass deleted balloon stalls and entertainers and let the disastrously bad path system (including the winding path up to the Chairlift To Nowhere) keep being shit, then muscled through it with coaster spam. It's paid-entry. Seems like a park made unenjoyable.

>> No.8124306

>>8124290
It was a lot better before they fixed the scenery bug that let you gain loads of money for building track over the balloons.

>> No.8124429

>>8124290
The expansion parks are generally really shit. There's one in WW that's an Expert Park that gives you a shitty ruined part and expects you to clean up the paths and fix rides. Even though completely wiping everything away and starting anew is the vastly superior option.

On top of that, the Victoria Falls one is pathetic. You get this bigass map with a huge waterfall and you think you're gonna have coasters diving off the cliff, but nope. Can't build there, you're confined to a tiny area and they expect you to play the park for 3 ingame years.

>> No.8124576

>>8124429
Even as a kid, I knew they were dogshit. I learned how to use the scenario editor very quickly, because what the FUCK

>> No.8124689

>>8124576
Rollercoaster Heaven pisses me off too. It's a prime example of infinite money actually making a scenario worse. Nothing in the park matters but building those coasters that meet requirements, you might as well just make the coasters in the Coaster Designer. On top of that the park got shat on by the redwood tree god and you can't even mass delete the hundreds of trees there with the scenery clearer in vanilla, or remove them by building.

>> No.8124903

>the merry-go-round music is claimed on youtube
thanks for nothing

>> No.8125032

>>8124903
This made me laugh

>> No.8125109

>>8124903
it's still here anon
https://www.youtube.com/watch?v=ZBiswwhyBXI

>> No.8125134

>>8125109
if you use it, Universal Media Cocksuckers will put ads on your videos.

>> No.8125286

>>8124429
The expansions are shit in general. Sure fan rides are reskins too, but they at least were creative enough to reskin the space rings into bounce mats, twister into a chairswing, etc.

>> No.8125380

>>8125134
And by "use it," I mean that if you have a merry-go-round in your video, they claim your shit.

>> No.8125460

Thought I'd ask here since it's RCT-related: About 10 years ago I remember seeing some quality content on /v/ where someone was making RCT rides themed around contemporary games. I remember one image that had three identical coasters in red, blue, and green called "Mass Effect 3" and I also remember the same image had a spinning ride called "Deus Ex Human Revolution". There was also one of (I think) star wars the old republic, and it just crashed into the ground with text that said "it's a feature" on a sign in the background. Finally, there was a picture of a coaster called the "brofist coaster" which just launched two sets of cars into one another and had a sign saying "Problem Officer?"

I think there were other images in this set, but I don't remember them. I'm hoping that if someone here is from those days then they'll remember the images and be able to upload them for me. Thanks and sorry if I am wasting your time and post count.

>> No.8125520

>>8125460
Oh dude! Someone posted BROFIST already in this thread! >>8097334

>> No.8125931
File: 255 KB, 800x600, RCT's old republic.jpg [View same] [iqdb] [saucenao] [google]
8125931

>>8125460
here's TOR
don't have any of the others sorry

>> No.8127173

>>8097334
>>8125520
>>8125931
goddamn y'all the best niggas

If anybody has deus ex human revolution I'd really appreciate it

>> No.8127209

>>8127173
>If anybody has deus ex human revolution I'd really appreciate it
Yeah I have that game. It's pretty fun.

>> No.8127264
File: 157 KB, 310x267, this lemonade is a really good value.png [View same] [iqdb] [saucenao] [google]
8127264

also, a recent classic

>> No.8127275

>>8125460
>Thanks and sorry if I am wasting your time and post count.
It is literally impossible to waste the post count of these threads, any thread in /vr/ autosages after 2 weeks and we never hit the bump limit before then.

>> No.8127646

>>8127275
why do /vr/ threads autosage after two weeks anyway? We used to have comfy month-long threads, what was the harm?

>> No.8127697

>>8127646
they're taking the poor jannies goddamn jobs

>> No.8127706

>>8127646
no idea
ask the staff

>> No.8127742

>>8127697
They have jobs? I thought they were slaves

>> No.8128521
File: 127 KB, 2048x1152, 1625859843055.png [View same] [iqdb] [saucenao] [google]
8128521

>>8127264
recycling at its finest

>> No.8128861

I need a new scenario to play. Anyone got a suggestion? I want something with either a lot of space, or an interesting landscape

>> No.8128993

>>8128861
go outside and build a real park

>> No.8129082

>>8128993
shut the fuck up

>> No.8129107

>>8129082
Do you not daydream of having a rural homestead on which to build an assortment of small custom roller coasters? A woodie hugging a hillside, a mouse, or a reverse-incline shuttle with an inversion or two?

>> No.8129119

>>8129107
Yeah, that's comfy, but I'm not able to build a rollercoaster on the two-tenths of an acre that I live on.

>> No.8129440

>>8129119
You could build a Bayern Kurve.

>> No.8130496

>>8129119
It's time for stacked mini corkscrews, roll up your sleeves mate

>> No.8130514
File: 163 KB, 1280x973, Heartbreak Lake 2021-09-12 12-00-39.png [View same] [iqdb] [saucenao] [google]
8130514

>> No.8130751

Sherwood Forest just completed itself before I even decided on what new things to do. I know I play slowly but that's fuckin depressing. Should I make a guest count objective for myself or just leave in shame? There's still a million scenarios I haven't touched.

>> No.8130772

>>8130751
Keep playing Sherwood Forest, imo I only like the earliest scenarios like Sherwood Forest and Forest Frontiers.
Go for must have X000 visitors and the place must look nice, don't go for less than 2k I'd say.

>> No.8131296

>>8130751
>playing RCT2 expansion scenarios
even the shitty meme scenarios from the map pack in the OP would be a better experience

>> No.8131302

>>8131296
I always find it incredible how hard RCT2 dropped the ball on its scenarios. That said, it seemed to be a problem from Loopy Landscapes onwards.

>> No.8131328

>alcatraz
>it's another "no money, build 10 coasters that meet requirements" park
>just spam down 10 prebuilds in the bay and win by april
literally zero thought went into these scenarios

>> No.8131403
File: 400 KB, 1280x800, Collab.png [View same] [iqdb] [saucenao] [google]
8131403

>>8087481
We died way too early indeed.
>file date: 2014-09-07

>> No.8131520
File: 547 KB, 1280x1024, 1366647950003.gif [View same] [iqdb] [saucenao] [google]
8131520

>>8131403
The further I go, the older the collab parks get

Chrome Dome, I'm still waiting for you to finish the 1v1 collab

>> No.8131853
File: 3.08 MB, 3320x1851, Sherwood Forest 2021-09-12 21-05-41.png [View same] [iqdb] [saucenao] [google]
8131853

>>8130751
>>8130772
Thanks anon. I case anyone thought I was joking about being slow, I'm done now. I decided I didn't need ads, only roller coasters and gardens.

>> No.8131862

>>8131853
very nice

>> No.8131874

>>8130751
it's literally the easiest scenario in the game
you can win in like 3 clicks

>> No.8131878

>>8131520
Oh damn I really should have started putting the date down on my collab slots.

>> No.8131931

>>8131874
Unfortunately it's the 15th Beginner park by list so anyone who would need to know that it's the most baby park will only find that out 15 parks deep. Even in 2003, what was the hypothetical player doing playing an expansion to a game they need such a desperately unlosable tutorial to?

>> No.8132027

>>8131931
well remember that RCT2 listed scenarios by expansion, so it's possible it would have been very early on the list of scenarios for its expansion

>> No.8132157
File: 636 KB, 1899x947, the lost city.png [View same] [iqdb] [saucenao] [google]
8132157

We posting screenshots of old collabs now?

>> No.8132169
File: 301 KB, 1280x720, Xanatos Park 2016-12-09 17-29-27.png [View same] [iqdb] [saucenao] [google]
8132169

>>8132157
yes

>> No.8132232

https://www.youtube.com/watch?v=QdnbzUKwtBU

>> No.8132242

>>8132232
this guy doesn't know when to end a joke

>> No.8132250

>>8132169
WTF is going on with that looping coaster train?

>> No.8132254

>>8132250
s p e e d

>> No.8132585
File: 120 KB, 1158x892, track element.png [View same] [iqdb] [saucenao] [google]
8132585

>> No.8132626

Who is Lukatofe and why is there a child voice constantly calling for them in the crowd

>> No.8132650

>>8132626
Who the fuck is Dora and why does some bitch feel the need to call her name three times before the both of them become distracted, and why the fuck did they take it out of RCT1

>> No.8132695

>>8132650
who the fuck keeps fucking whistling

>> No.8133921

I'm telling you, there is someone in the crowd noise who says "rollercoasters" you have to believe me, it's there

>> No.8134074

>>8132626
>>8132650
>>8132695
>>8133921
TAKE YOUR MEDS, SCHIZOS

>> No.8134113

>>8132695
Why does Mickey mouse tell someone to scram and they cry?

>> No.8134118

>>8134113
Offensive Mickey a la South Park is great. Go to Disney land with siblings and have frequent "Ho ho! This person is an oblivious retard! Ho ho!"

>>8133921
Have you heard the "Bonus helix!" easter egg? Man that guy is a faggot.

>> No.8134865
File: 355 KB, 1920x1018, Raindrop River 2021-09-13 19-14-18.png [View same] [iqdb] [saucenao] [google]
8134865

Im starting a navy boys

>> No.8134896

>>8134865
>ride theme
https://www.youtube.com/watch?v=nmGuy0jievs

>> No.8135052

>>8134896
Is custom ride music for a multi server possible

>> No.8135273

>>8134896
>embed disabled
is there a SINGLE reason why anybody would choose/need to do this?

>> No.8135275

>>8135273
I don't think they get views off an embed

>> No.8135418

>>8135273
You get less of the ad money from an embedded video than from the same video with the same number of ads watched on youtube itself.

>> No.8135426

>>8135418
they're getting the same amount of ad views from me either way so they can quit with their shitty greed.

>> No.8136247

>>8134865
holy shit that's a lotta boats

>> No.8136580

2 weeks reeeee