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/vr/ - Retro Games


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8084870 No.8084870 [Reply] [Original]

Should I put my roms on a HDD or an SSD? Do emulators even benefit from SSDs in general?

>> No.8084875

HDD, don't kill the SSD needlessly early

>> No.8084887

I hooked up a SSD to my latest RetroN, and my wife's son and I both agree games run faster.

>> No.8084889

HDD, it will never seek, trust me.

>> No.8084967

will putting in an ssd makeup for 50hz garbage?

>> No.8084983

If you're talking 8 and 16 bit, the entire game is probably just loaded into RAM. That's why they accept g-zipped files because they're just going to put the uncompressed file in RAM anyway.

>> No.8084994

>>8084870
Everything on SSD if you're not poor.

>> No.8085002

>>8084983
Yep this.
I even play Saturn, PSX, and, Okama Game Sphere, and PS2 games without the HDD seeking.

>> No.8085012
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8085012

>>8084870
HDDs, obviously. They'll perform basically the same as each other, there's no perceivable difference between the two especially if you're playing old games from 20+ years ago.

SSDs still cost more money for less storage, and I don't think emulators really take advantage of them anyway.

>> No.8085029

>>8084870
An emulated ROM should be entirely loaded in RAM anyway so it shouldn't matter.

>> No.8086051

>>8084870
Only 6th gen games could theoretically benefit, and they're only 8 GB in size at most. Not worth it.

>> No.8086061
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8086061

Setup a samba cloud share on hard drives. Just pull down whatever you want whenever you want it. Access via vpn. Classic games are rarely above 5mb unless they're disks so it's quick.

>> No.8086071

>>8086061
>Classic games are rarely above 5mb
you think classic games are atari and below or something? there are nes roms that are bigger than 5mb

>> No.8086464

>>8086071
They still fit in a modern hi-end processor cache entirely.

I wonder if any emulator makes use of local cache access times.

>> No.8086494

>>8086071
>nes roms that are bigger than 5mb
What NES roms? Even +4mb roms for the Mega Drive/SNES are the exception, not the rule. I thought the largest commercially NES games capped out at around 1-2mb.

>> No.8086497

>>8086494
*commercially-released

>> No.8086512

>>8086071
>there are nes roms that are bigger than 5mb
Name 3 officially released (1984-1994) NES games that even come close to 1mb

>> No.8086606

It's not going to matter with games that old, even PS2 games it's going to have mostly the same effect because odds are that HDD is still more powerful than the PS2.