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/vr/ - Retro Games


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8051263 No.8051263 [Reply] [Original]

quake enhanced 2021
how do you like that?
https://www.youtube.com/watch?v=vi-bdUd9J3E

>> No.8051269 [DELETED] 

>>8051263
Don't care, didn't ask for it plus you're white

>> No.8051326

>>8051263
It's nice for Quake newfags. However gonna be honest, going back to Quakespasm Spiked after spending time with their new engine was a night and day difference. The port feels really janky unfortunately in many ways, including movement. The new episode looks good but I'm gonna wait until Quakespasm Spiked gets an update to run it.

Still, it's really cool of Bethesda to release this, at no added price, so mad props to them. I've never ran Quake through Steam once before this port and I bought it for maybe £1, so it's free content or dirt cheap for people that don't have it. It's certainly not a bad way to experience Quake for the first time, hopefully it'll bring in some fresh blood.

>> No.8051368

>>8051263
Will buy for the new expansion

>> No.8051372

>>8051326
>The port feels really janky unfortunately in many ways, including movement
I barely played it for a few hours and even I noticed the janky movement was like "I don't remember it being this bad"

>> No.8051376

>>8051326
the matchmaking is great for a miserable friendless drunkard like me. the movement does feel off though, and I find hitting shots with the shotgun to be quite hard

>> No.8051398
File: 80 KB, 330x480, niggerballs.png [View same] [iqdb] [saucenao] [google]
8051398

>blood
>this
ruins another classic
>powerslave next

fuck sweden, fuck machine fuck kex and fuck YOU
i'm out, playing AD on vQuake SUCCKKKERRRZZZ

>> No.8051408

>>8051398
actually, make that vkQuake

>> No.8051409

>owns Quake on Steam
>their port is shit but it runs
>get free update
>doesn't run anymore
>minimun specs got upped

Thanks Kex.

>> No.8051413

>>8051409
You can select the old version on startup.

>> No.8051416

This rip-off has has crazy input lag. Totaly shite engine, feels off by a mile.
Go play with the real thing and dump this shite like any Beth abomination

>> No.8051419 [DELETED] 

>>8051398
take your meds schizo

>> No.8051426

-Movement is awful. You're gliding like an ice skater
-Intro eula movies are cancer
-Guns are different models
-Massive crosshair for derp crowd
-Bad customization
-Broken menus, broken keybinds (25 yr old game lol)
-crashes like mad
-obscene HW requirements for such an old title
-Lost Connection to Shitdesda kek
-

How about I /noclip my way out of here?
You took a classic, brilliant 25 year old game and broke it. The new version glitches and the original version no longer even runs. Great work idiots. Free update? Like a free punch in the face.
Get fucked Nightdive you rotten pieces of shit

>> No.8051428 [DELETED] 

>>8051419
Dilate & Seethe you Khazar Queer

>> No.8051432

>>8051426
>Guns are different models
You can disable them

>> No.8051436

This remaster isn't quake, this is another game that ripped quake's skin off and is wearing it like a mask. Fuck you bethesda, stop raping my favorite franchises and go make more elder scrolls trash or whatever you and your new master Microshit decide to rape next

>> No.8051438

>>8051426
Movement is awful because they've managed to add around 300ms of input latency, even in single player. Movement now happens significantly after you press the buttons down, its like playing on drugs (or console which is probably the way these morons play)

>> No.8051451

>>8051263
I just tried it and the ground is fucking stuttering as I'm moving? Good job lel.

>> No.8051461

>>8051368
It's not even a "new" expansion. Machine Games created that map pack back in 2016. You can just download it and play it in quakespasm, but as far as quake 1 map packs it's pretty shit and boring to be honest.

>> No.8051471

>>8051461
I think you're talking of Dimension Of The Past, but Dimension Of The Machine is new?

And that one crashes in Quakespasm. Hopefully someone will make it compatible.

>> No.8051481

>>8051461
Dimensions of the Machine is new, Dimensions of the Past was the last and we got it for the 20th anniversarry I think

>> No.8051483 [DELETED] 

Not retro

>> No.8051487

>>8051398
This man speaks truth. Fucking souless garbage shitting all over absolute classics.

>> No.8051514

Why the fuck is it on that dudes engine used in Turok and powerslave and not made using the original sourcecode and engine?

>> No.8051540

>>8051514
Straight up using the gpl licensed code of the original (or any of the existing decent ports) would probably force them to make the source public which is a big no no for many greedy fuckers. They also really can't just package quakespasm and put it up on steam. They have a mediocre proprietary engine already so why would they bother with anything else?

>> No.8051598

Bethesda is like a spoiled kid breaking his toys on purpose

>They're mine I do whatever I want with them!

>> No.8051604

>>8051263
Fucking thing sucks it crashes constantly. I've had to reinstall it twice now just to get the thing to run again. Glad I got it for free back when they were giving it away on the Bethesda Launcher. I'll be sticking with source ports to play the GoG version which thankfully hasn't been updated to this bastardised port yet.

>> No.8051615

>>8051269
>>8051398
>>8051409
>>8051416
>>8051426
>>8051436
>>8051438
>>8051514
>>8051487
>>8051598
>>8051540
>>8051540
>>8051604
Works on my machine :^)

>> No.8051638

>>8051615
you can also be ignorant without replying to everyone but of course you wouldn't get those sweet juicy (you)s if you didn't

>> No.8051806
File: 88 KB, 1001x720, 1628313051271.jpg [View same] [iqdb] [saucenao] [google]
8051806

Like that Duke Nukem 3D "enhanced" port made by Gearbox, I'll just wait for the new episode to get ported to source ports.

>> No.8051848

>>8051372
Glad I'm not alone, I imagine they'll tweak it with updates like they did with those terrible Doom ports that turned into pretty good Doom ports.

>> No.8051894

The stick aiming on controller is atrociously bad. Either input lag from vsync you can't turn off or some sort of aim acceleration or both combined. It's shit

>> No.8051913

Considering MicroBethsoft’s and MachineGames’ reputation, this “remaster” is one of the better things they’ve done. Sure, the NetQuake/Kex engine abomination sucks; however. the new models aren’t bad and the retard-proof multiplayer is the shot of adrenaline the QW community needed. The new levels are pretty solid as well, by modern TrenchBroom standards. And fortunately, Night Dive didn’t decide to “rebalance” the game like with Turok and Forsaken. As the original .pak files are included, people can still install their own source ports and mods, so this port is a great way to help newfags segue into single-player mods with quakespasm or multiplayer with ezquake or whatever.

>> No.8051932

>>8051913
Inclusion of Quake 64 was a nice surprise too.

>> No.8051953

>>8051894
Yeah, I believe it's acceleration of some kind. Increasing the sensitivity makes it a lot snappier.

Considering these analog sticks have a lot of throw, I don't know why the sensitivity was set so low to begin with. Who the Hell is so incapable of controlling their thumbs?

>> No.8051959

>>8051540
I thought there was an exception considering id and thus by extension bethesda owns the quake ip

>> No.8051961
File: 1.94 MB, 1593x850, compare.png [View same] [iqdb] [saucenao] [google]
8051961

Made a Quake Kex vs Quakespasm Start Demo Splitscreen Comparison

https://youtu.be/f1WTslaPUDg

>> No.8051962

>>8051263
The hub performance in Dimension of the Machine is fucking embarrassing.

>> No.8051964

>>8051932
How do you get Quake64?

I actually own the original cart and played Quake primarily that way as a kid, and as I recall the biggest difference was simplified geometry. The levels were otherwise pretty much the same.

>> No.8051965

>>8051953
I unpacked the switch version and there is a set deadzone value for the sticks. I don't know much about deadzones but doesn't that have to be altered for every controller? Not all sticks are the same.

>> No.8051970

>>8051961
I would have preferred you do a 4:3 comparison with the captures side by side in 21:9 container.

>> No.8051971

>>8051964
It's in the curated mods section. Where Bethesda will upload mod packs and stuff over time like they did with the Doom unity ports.
>Arcane Dimensions will be officially released in out lifetime

>> No.8052049

it was worth the price of entry just to gib newbies for a bit and have a few actual players join in later on for some actual Quake , but the engine is wonky and beyond its accessibility for jump in and mess around frags i dont see myself using it, zoomers will drop it in a week or 2 at which point ill do the 2 new chapters and likely forget about it as well.

>> No.8052058

Literally only exists for normies that don't know a source port from a map pack.

>> No.8052068

It looks pretty good.
https://www.youtube.com/watch?v=nlZzcYbQ_ZI

>> No.8052083

>>8051971
>Arcane Dimensions will be officially released in out lifetime
I’ll encourage more people playing it, but I’ll lament at the inevitable loss of Raven’s Hexen 2 models.

>> No.8052123

I'll probably stick to the existing sourceports, but are the new levels any good?
To be honest I was hoping they would add raytracing bullshit like with Quake 2

>> No.8052143

I'm mad that they changed Nightmare difficulty. Fast monsters was essential to it.

>> No.8052145

>>8051970
I think you are right, might try that another time perhaps. Thanks for the suggestion.

>> No.8052190

>>8051806
This is best in life.

>> No.8052205

>>8051961
even the new monsters look like shit
you don't repaint the mona lisa, you back the fuck off and ruin some other shit

>> No.8052209

>>8052049
>>8052058
red-pilled.

>> No.8052278

if you want to view/edit the cfg file.

C:\Users\username\Saved Games\Nightdive Studios\Quake\kexengine.cfg

seta bnet_silentLog "0"
seta bnet_anonbuid ""
seta bnet_acctType "4"
seta bnet_platformId "YOURSTEAMID"
seta bnet_uuid "###################"
seta bnet_lastbuid "####################"

Can someone check something?
bnet_uuid is that what they use to authenticate on multiplayer? Does your start with 63 and end with 2f? Or do they use steamid?
bnet_lastbuild start with 00 end with e7?
switching bnet_acctType does anything?

>> No.8052279

>>8052068
Why is Clint such a normie? jesus fucking christ.

>> No.8052282

>>8052205
The new models are all very good, I screened the video because I was lazy, so can't judge based off that. They fit perfectly and the polycount has been upped significantly.

Hard to tell off youtube due to shitty compression but they pop better in-game.

>> No.8052294

Why can't I make the game go truly fullscreen? G-sync refuges to engage.

>> No.8052308

>>8052205
Nah, theyre good

>> No.8052313

>>8051263
The soundtrack is still fucking GOAT whatever anyone says.

>> No.8052339

>>8051398
You forgot System Shock.
>>8051961
Can you get some advanced movement heavier demo to see if it will desync?

>> No.8052350

So do normies now stash fuckhuge cardboard boxes of decades old PC games, have multiple CRTs, periferals and tower PCs with Win98, XP and DOS? Or am I missing something?

>> No.8052382
File: 630 KB, 990x778, file.png [View same] [iqdb] [saucenao] [google]
8052382

>>8052308

>> No.8052384

>>8051263
Its was nice to play deathmatches with my friends by using crossplay.

>> No.8052385
File: 731 KB, 1175x1045, file.png [View same] [iqdb] [saucenao] [google]
8052385

>>8052382

>> No.8052391
File: 735 KB, 1183x610, file.png [View same] [iqdb] [saucenao] [google]
8052391

>>8052385

>> No.8052395

MVG was one of the devs involved in the remaster, that's pretty cool.
https://youtu.be/33T7NPxnEKI

>> No.8052421

Those model improvements are nice. Upping the detail without destroying the style.

>> No.8052426

>>8052382
>>8052385
>>8052391
soul soulless

>> No.8052429

I wish bethesda wouldn't fuck with the downloads for their trash rereleases.
I don't want to download 500mb just to play doom.

>> No.8052434

>>8052391
The way the new models change the ogre and shambler's head and shoulders is what annoys me the most. Their whole silhouette changes.

>> No.8052442

>>8052382
>>8052385
>>8052391
I like these, it's subtle enough, while maintaining the core design of the enemies.

>> No.8052489
File: 25 KB, 640x640, 106580495_3478551965489745_1993519251694450646_n.jpg [View same] [iqdb] [saucenao] [google]
8052489

>All thee normies praising this shitjob port

>> No.8052491
File: 47 KB, 219x241, 1629474794733.jpg [View same] [iqdb] [saucenao] [google]
8052491

>>8051263
Stomping controller kiddies through cross-platform multiplayer is good fun.

>> No.8052494

>DUDE JUST SPARE 2GB OF DATA AND 8GB OF FUCKING RAM TO PLAY THIS GARBAGE PORT OF A GAME FROM 1996
FUCK BETHESDA
FUCK NIGHT DIVE
FUCK KIKES

>> No.8052497

>>8052491
The multiplayer will be dead in a week after zoomers stop pretending to love quake.

>> No.8052501

>>8051263
soulless

>> No.8052521

>>8052491
Multiplayer is the only good reason to buy this game on steam, but like >>8052497 said it will probably die off quickly. So many gimmicks added onto fps games, baka my head, when zoomers see this they think "where are my classes, where are the custom skins, where are the hats, where are the rare crate golden axes I can trade on steam".
I wish the multiplayer becomes popular, but I don't think it can happen in the current landscape of games.

>> No.8052550

>>8052434
agree 100%. same with the zombies
it looks totally off, the shambler doesn't look as aggressive and threatening with his silly bald beach ball head

>> No.8052551

PC SPECS
Minimum Spec (1080p/60 HZ)
Windows 10
Intel Core i5-3570 @ 3.4 GHz or AMD Ryzen 3 1300x @ 3.5 GHz
NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
8GB System RAM
Minimum 2GB free space on hard drive (additional space required for optional Add-ons)
High speed broadband connection required for online play

Recommended Spec (*4K/120 HZ)
Windows 10
Intel Core i5-6600k @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz
NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
8GB System RAM
Minimum 2GB free space on hard drive (additional space required for optional Add-ons)
High speed broadband connection required for online play

Who the fuck wants this garbage?

>> No.8052552

>>8052551
I bet it runs just fine in my old i7 / Win 7 machine

>> No.8052554

>just downloaded huge vquake pack
>then this comes out on gamepass
hmm, which to play.

>> No.8052662

>>8051263
I've played it. It looks and feels like absolute fucking dog shit. It doesn't feel like quake, it feels like half assed unfinished game

>> No.8052669

>>8052554
Unless you want to play the new episode or beat the shit out of console kiddies in MP, stick to source ports.

>> No.8052670

>>8052554
vquake

>> No.8052687

>>8052662
>like half assed unfinished game
so like Q1 in the first place kek

>> No.8052691
File: 294 KB, 800x600, E9LF4hYXoAQOFoo.png [View same] [iqdb] [saucenao] [google]
8052691

I love it.

>> No.8052701

>>8052670
>>8052669
ok i'll try this later to play the extra episode then

>> No.8052710

>>8052691
kek

>> No.8052732 [DELETED] 
File: 76 KB, 640x400, Quake.png [View same] [iqdb] [saucenao] [google]
8052732

based

>> No.8052750

Here is the new campaign for anyone interested

I haven't fully tested it on Quakespasm Spiked but it does load

https://drive.google.com/drive/folders/1O9t_OowdnsUR7R2Dl9Yi4NOc_5aPvRbM?usp=sharing

>> No.8052753
File: 106 KB, 1277x714, REEEmaster.jpg [View same] [iqdb] [saucenao] [google]
8052753

Great Quake performance, geniuses. 720p on a 2060S btw. No matter what I do this hub just runs like shit with my GPU at 100%. The whole product runs okay otherwise but what the fucking fuck.

>> No.8052759

Absolute horse shit that this isn't free on GOG.

>> No.8052769

>>8052753
works on my machine

>> No.8052774

>>8052769
Yes, but how well? Shit should be in the hundreds of FPS. Just because you lack discernment doesn't mean it's optimal. Post proof.

>> No.8052779

>>8052774
>>8052769
and by that post that exactly scene and angle. Right after difficulty selection with that fan shadow. Dimension of the Machine.

>> No.8052796

>>8052552
all Kex games don't even launch in windows 7

>> No.8052803

>>8052796
Turok 1+2 and Doom 64 run fine for me on Windows 7.

>> No.8052805

>>8051398
They've made the definitive version of Turok: Dinosaur Hunter

>> No.8052819

>>8052796
Yes you retard

>> No.8052852

Switch version's kind of a piece of shit. Doesn't hold 60fps, at least not with all the gay shit they tacked on, even with an overclock. Glad I didn't pay for it, lawl. Bet there are better free solutions for Switch.

>> No.8052882

>>8052796
They work fine on my Windows 7. I have no trouble running this version of Quake on my 5year old business laptop either.

>> No.8052926

>can post about retail 4K-Raytracing-Quake released in 2021
>can't talk about Persona 4 released in 2008
iT's A rEmAkE/rEmAsTeR!1!!

>> No.8052958

>>8052489
normies praise anything unless they are told otherwise by their youtuber/twitch overlords, shouldnt you be used to it by now?

>> No.8052972

>>8052552
GoG version without the update runs on my Dual Core integrated graphics laptop. It doesn't display the resolution properly, nor does 2 and 3, so I have to get around to fixing it. Strange, since all other GoG games from WinXP era and back run perfectly. I've tried the command to change resolution on console, but it says the command is not valid.

>> No.8052975

>>8052926
It's still fucking Quake no matter how high a resolution, or what source port/approximation you run it in.

>> No.8053015

>>8052972
Are you using a source port or trying to play them with whatever the GoG versions comes with?

>> No.8053017

>>8053015
Just the standard GoG version.

>> No.8053046

>>8053017
Use Quakespasm for Quake 1 and Yamagi for Quake 2

>> No.8053097

This thread is a bunch of retards that think a free optional port is raping their already pirated pkg files that they already have on their hard drives. Yall are just dumb as fuck lol. Just don't play it you fucking losers.

>> No.8053113

>>8053097
Hey Kaiser, whatcha doin'?

>> No.8053116

>>8053097
why are you offended you dumb nigger we're not raping your free downgrade exes

>> No.8053118

>>8051961
If the movement is so off why does it sync up perfectly?

>> No.8053213

>>8053097
No. I will not download your 500mb unity port of doom.
No. I will not download your 2gb downgraded version of quake.
No. I will not sign into bethesda.net.

Games from 30 years ago shouldn't need modern graphics cards or more than a single gb of ram to comfortably run.
For the rest of my life, whenever I want to play Doom or Quake or any other games that Bethesda has covered in its slime, I will not be playing the ""official"" versions.

>> No.8053224

>>8052753
Something isn't right there when even my ageing RX 580 can run the hub at 4K at about 80 fps.

>> No.8053327

>>8053224
That's still a fucking problem even if AMD is magically better in that instance. 80fps is extremely suboptimal.

>> No.8053336

>>8053224
and also, resolution makes no difference, it pegs my GPU at 100% regardless of 720 or 4K, and runs at that shitty framerate. The only thing "not right" is the stupid game.

>> No.8053497

I'll consider it when there's a -75% sale

>> No.8053519

>>8052551
>8gb of RAM minimum
How the fuck do you make quake poorly optimized?

>> No.8053549

>>8053519
modern software development becomes bloated quickly unless you are exceptionally good at planing and optimizing your project very early on

>> No.8053641

>>8052442
>>8052421
>>8052382
>>8052385
>>8052391
New models look like shit, is there an option to disable all the «improved» crap in the options on console?

>> No.8053681

>>8053641
options > display > enhanced models > off

>> No.8053730

>>8053046
I've searched for solutions and got them working. Quake 1 need to launch a different .exe from the folder, Quake 2 need to remove a .dll
Quake 3 always ran fine. What I don't get is, is 3 just Arena? Does it not have a "campaign mode" like 1 and 2? Is it just like UT, where you get levels to go through?

>> No.8053754

>>8053730
Q3 had a sort of in-game ladder thing like UT. No story or anything but you worked your way up the same.

>> No.8053761

>>8051326
>>8051372
not me never playing quake before and enjoying this then coming on 4chan to see people say it plays poorly.

whats the best way to play quake guys help me out

>> No.8053781

>>8053761
If you don't want to get to technical about stuff and just want something to mainly play SP and maybe mods then get Quakespasm-Spiked
Here's link: https://fte.triptohell.info/moodles/qss/

>> No.8053847

>>8053754
Got it, so everything's working like the original. Still prefer UT. Played a shit ton of online with friends on a private server one of us hosted about 11 years ago. Good times...

>> No.8054021
File: 9 KB, 235x331, 1601439692130.jpg [View same] [iqdb] [saucenao] [google]
8054021

>>8051398
are you ever going to explain what problems you have with blood or quake remasters or are you going to just continue spamming the thread with this shit

>> No.8054026

All swedes must be nailed to a wall with a nailgun for being the gayest of the gay

>> No.8054029

>>8051426
>has the same movement as netquake
>options bad!!!
>crosshair the EXACT SAME from original game
>works on my machine
why does every game release have to be people making up bullshit to be upset at?

>> No.8054036

>>8053118
it isn't, im assuming people played with vsync enabled and didn't understand why it felt off

>> No.8054059

>>8054036
how do you turn it on and off? a console command? i checked the display input in options. its not there.

>> No.8054064

>>8054021
>blood
Not even using a Build engine under the hood and is a broken mess because of that.
The blame is both on Kaiser and Atari.
>quake
>>8051426
>>8051438
>>8051604
>>8051894
>>8051953
>>8051961
>>8052143
>>8053519
Just from this thread, but there are more stuff, like not being able to bind individual weapons to buttons without using console.
>>8054029
The movement is worse than in other netquake based ports, like Quakespasm too.

>> No.8054092

>>8054064
>Just from this thread, but there are more stuff, like not being able to bind individual weapons to buttons without using console.
This has always been annoying, and I had to check the messages in the console to see where the .cfg was saved just to know what the mouse binds were called.

>> No.8054101

>>8054092
I hope you're not implying that it's okay to have this shit in a modern remaster.

>> No.8054108

>>8053761
>whats the best way to play quake guys help me out
quakespasm with the resolution set to something low like 720p and the res scale at like 50 percent with software style lighting and no monster movement interpolation, and the soundtrack of course which is a whole nother load of shit to work through setting up, or just buy this steam release and get over it.

>> No.8054140

>>8054101
Do you think someone could actually spin that as ‘fun’? Not being able to bind things directly, having to figure out through the port’s console to find the .cfg file? I was hoping the rerelease would’ve at least fixed this. I also don’t think I have the ‘scr_offset’ commands in this port so I can’t change the viewmodel position.
All of this makes more sense when I realize this is the first time since the late 90s/early 2000s that these old Quake’s have been on a console.

>> No.8054146

>>8054064
i do not feel a difference from kex and netquake, and thats all i really play on. are you sure you havent disabled vsync in settings? that said there is a big difference in feel between netquake/kex and quakeworld, and i think quakeworld feels better, but to say the remaster doesn't feel like quake is disingenuous because netquake came first

>> No.8054162

>free update on Steam if you already got the game
Feels good not to get jewed for once.

>> No.8054178

Overall a pretty descent port. I was kinda worried about the requirements but it worked absolutely perfect on my 1050ti so I'm not entirely sure why they listed recommended specs so ridiculously high. The movement could use a little work because yeah it does feel like you're ice skating and the mouse look is sluggish. You get used to it so it's not a big deal. Obviously it's a port for newbies and not for people who use quakespasm or any other popular source port. For a newbie it's a great package. The new episode is awesome with some really cool visuals. It's easy to set up and I'm honestly glad that more people will get to enjoy an actual genuine retro FPS. I'm growing tired of a wave of upcoming retro FPS, most of them are just not that great. Maybe this release will give young people a taste of the real article.

>> No.8054186

>>8054140
lol dude just use the weapon wheel to switch weapons

>> No.8054194

>>8054140
Yes, I did. Considering the amount of defense for most issues I seen here, I wouldn't be surprised by something like:
>JUST LIKE IN THE OLD DAYS, AMIRITE FELLOW ANONS?
Or this >>8054186
>>8054146
I did, but I'm pretty sure that they fucked it up the way how both autorun and +speed work. Maybe their interaction with cl_ settings.

>> No.8054202

>>8054162
>forcing an awful update on you isn't tantamount to jewry

>> No.8054209

>>8054186
>mousewheel even over the number keys
Now that’s just gross - and regardless, options are awesome.
And it’s not like the option isn’t there, just that it still has to be done through the console, ‘bind KEY impulse X” even in an official re-release in 2021.

>> No.8054214

>>8054202
They provide the original too and you can actually get the soundtrack with the game now.
Having the remaster installed too for that is suboptimal, but I'd say that there are more pluses than minuses overall.

>> No.8054298

>>8052701
id even wait for someone to unfuck the new episode so that it can be played on good source ports

>> No.8054305
File: 2.93 MB, 720x810, quake remaster blows - physics.webm [View same] [iqdb] [saucenao] [google]
8054305

>>8054021
have you seriously not read about the input lag, inaccurate physics, and shitty netquake multiplayer?

>> No.8054314

Here is the new campaign for anyone interested

I haven't fully tested it on Quakespasm Spiked but it does load

https://drive.google.com/drive/folders/1O9t_OowdnsUR7R2Dl9Yi4NOc_5aPvRbM?usp=sharing

>> No.8054321

Quake gives me a headache. It makes me dizzy after a few minutes.

>> No.8054334
File: 240 KB, 450x982, E9QYdjMWUAAG_ph.png [View same] [iqdb] [saucenao] [google]
8054334

>> No.8054341

>>8054334
HAHA

>> No.8054350

>>8054321
faggot

>> No.8054354

>>8051263
Nice fucking trailer, makes me remember all the arena matches we did back in high school. Also love that music track, it's such a fucking good intro track.

>> No.8054359

>>8054334
did he lie though? i mean if he got to be apart of the port than yeah he was a
>Dev
on the game. but i guess thats just splitting hairs if its a port.

>> No.8054365

>>8053761
quakespasm spiked

>> No.8054373

>>8054365
search quake spasm spiked's website virus total
>C&C Server
>Malware Distribution
lmao website auto blocked in most fire walls.

>> No.8054382

>>8054373
huh (no pun intended)
oh shit
idk

my malwarebytes browser protector always goes off on the quaddicted site too when I try downloading maps from there

>> No.8054387

>>8054382
I always just laugh and it made me use VKQuake when that happened to me. I have no clue if its malware. It probably isn't but I've never seen it go off for a source port website like that.
Like what ever they're doing the heuristics of AV programs DOES NOT like it

>> No.8054393

>>8053097
>implying you can stop the shitposters whining about something no one in this board will actually download

>> No.8054401

>>8054387
i had malwarebytes freak out over yagami quake 2 quicksaving because it's dumbass heuristics thinks overwriting the same file over and over again is automatically indicative of ransomware if the exe isn't signed

>> No.8054414

>>8054401
lmao the av alt tabs you out of the game to tell you
>We just stopped an infection.
>You're safe now
>Fan starts going off
>It deletes Yamagi
>you're safe

>> No.8054457
File: 356 KB, 1920x1080, 1610699464348.jpg [View same] [iqdb] [saucenao] [google]
8054457

Thank you based Bethesda! Thank you based Nightdive! Thank you based KEKS engine!

>> No.8054472

>>8054387
I scanned QSS itself and it doesn't have any virus/malware.

So what's the deal with VKQuake? I've not tried it, does it also allow the framerate to be raised above 72 without breaking physics? What's good about this port and how does it compare to Spiked?

I guess I'll switch from Spiked since the website might be dodgy... don't wanna go back there if an update for Spiked comes out to accommodate the new episode.

>> No.8054486

>>8054457
it's funny that kaiser didnt tell anyone that he was working on this port kek. after fresh supply he knew we'd shit all over it. he told us long before FS came out that he was working on a blood port but didnt extend us the same courtesy on this one lol. I guess he just knows that it can't compete with the better source ports we all already use. FS also got mogged hard by GDX and NBlood.

>> No.8054556

>>8054486
I don't think that QuakeEX was ever supposed to compete with other source ports in the first place, but instead take a niche as a port for normalfags who don't want to deal with setting up stuff.
Which excuses nothing. If anything, it makes the whole ordeal worse, as newcomers get fed shit.

>> No.8054569
File: 72 KB, 757x695, ribbit.png [View same] [iqdb] [saucenao] [google]
8054569

The absolute state of zoomers

>> No.8054570

>>8054472
>does it also allow the framerate to be raised above 72 without breaking physics
yes, it's based off of QSS, and that's the main reason to use QSS
>What's good about this port and how does it compare to Spiked
for vkquake? it uses vulkan, so it's more efficient. i get hundreds more frames per second on vkquake than i do QSS.

>> No.8054597

>>8054472
>So what's the deal with VKQuake? I've not tried it, does it also allow the framerate to be raised above 72 without breaking physics? What's good about this port and how does it compare to Spiked?
You get all of the benefits of QSS (high framerate physics fix, texture filterting options in options) but with native vulkan rendering and anti-aliasing support.

>> No.8054713

>>8054569
Ribbit?

>> No.8054720 [DELETED] 

>>8051269
>you're white
That's a good thing. You will never be white Pajeet.

>> No.8054921
File: 68 KB, 900x900, 83327020_2407497729349814_5400087871891701760_n.jpg [View same] [iqdb] [saucenao] [google]
8054921

>Have to make yet another account

I think I got like 5 so far just to play multiplayer

>> No.8054935

>>8052382
looks the same, just upscaled
>>8052385
improvement
>>8052391
fucking ew, awful

>> No.8054947

Disappointing. Not a good remake, remaster, whatever the terminology is. I'm not an autistic anti-remake purist who hates anything that changes, but this is just bad. The physics jank is just unacceptable, and the discussion has to end there. No amount of graphical improvements or additional content matters if the game itself is unpleasant to play.

>> No.8055001

>>8054570
>>8054597
awesome, thanks. time to switch, wew.

I heard the new episode runs on it too eh?

>> No.8055098

>>8053118
Quake demos are not Doom demos, they do more than play back inputs. Demos will always play back correctly even in shitty Quake ports.

>> No.8055156
File: 242 KB, 588x802, ranger.jpg [View same] [iqdb] [saucenao] [google]
8055156

How do I run this without vulkan?

>> No.8055252
File: 2.83 MB, 1920x1080, comparison.png [View same] [iqdb] [saucenao] [google]
8055252

Comparison between most of the Remaster models and originals in-game.

https://youtu.be/i5iFZxDVAow

>> No.8055258

>>8055252
they didnt do a bad job at all but I still prefer the originals just because theyre more distorted and therefore that much more lovecraftian

>> No.8055269

>>8055252
Most are good but the ogre and shambler are just not
The vore's different mouth is also weird

>> No.8055274

>>8055258
Aesthetically they are amazingly done, because during actual gameplay it's difficult to notice. Someone should port them to other sourceports, so people have an option?

>> No.8055331

>>8055252
Apart from the Shambler I think they're all fine. Shambler is bad though. Looks like a stuffed toy cute version of Shambler that you might keep on your desk or whatever.

>> No.8055349
File: 102 KB, 605x322, i-dont-wanna-live-on-this-planet-anymore[1].jpg [View same] [iqdb] [saucenao] [google]
8055349

>>8054457
>SocialTelemetryBNet
is it what I think it is?

>> No.8055449

>>8054921
in what situation do you have to? i didn't have to create one to play matchmaking

>> No.8055548

I'm about to buy the steam version of this but before I do can anybody tell me if there's any weird performance shit? I have a GTX 960 and I'm worried I won't be able to run it with the new settings because the recommended GPU is a fucking 1070.

>> No.8055557

>>8055548
I was getting a bit of stutter with a 1060 6GB at 4K, especially when there's a bunch of lights moving.

>> No.8055576

>>8055557
I would be playing at 1440p, not 4k, but man I have the 2gb model of the 960, sounds potentially sketchy.

>> No.8055597

>>8053097
>Yall
Speak english you USA domesticated fuck

>> No.8055801
File: 670 KB, 1294x769, convertmd5tomdl.png [View same] [iqdb] [saucenao] [google]
8055801

I found an easy to convert the new rerelease models from MD5 to MDL to be used by most other sourceports, tutorial in the video. Someone just has to put in the work and convert all the models if they want to.

https://youtu.be/u2DhsroPvGc

>> No.8055838

Been playing sourceports for like 6 years and the movement doesn't feel that off to me. Am I just a brainlet?

>> No.8055840

>>8054021
Not him, but post launch support of their games is dogshit, you can excuse Blood because that is all to do with Atari, but every other game still has weird keks engine issues that continue to be ignored.

>> No.8055914 [DELETED] 

Not retro

>> No.8055928

>>8055548
Just refund it if it doesn't work properly. It's hassle-free.

>> No.8055939

What the hell happened to Arcane Dimensions' creator? he deleted his twitter and his website, just found out when I tried to check if there was a new patch for the final version

>> No.8056347

The surface water looks very "glitchy" for me, how do I fix this?

>> No.8056727

First impression? Looks good. It's faithful to the original and looks like your standard retro shooter now, like Amid Evil, Dusk, et al. The new models are great.

I seem to have some input lag, or something. When I move sideways, I notice the walls lag behind, or there's screen tearing. Something. I thought the motion blur might cause that, so I turned it off--same thing. I messed around with my refresh rate, resolution, vertical sync, and no matter what I do, I still have this "latency".

I fired up vanilla Quake 1, and that problem isn't there.

I put +r_rhirenderfamily “d3d11” in Steam's launch options, and I still have the same problem.

>> No.8056760

Why is everyone shitting on zoomers in this thread? Like wtf, not all of us are drool addled cod zombie tier troglodytes who cant tell a source port from a map pack. I beat the fucking game on nightmare using keyboard controls on a school chromebook. Get over yourselves.
All this entitled whining about "waaaah this port is buggy, waah jewthesda destroyed quake". You can literally still run the original game, or if you care that much you can just extract the wads and play on a port.
> But muh purity of the experience!
Ok fine, you can have your purity if you want. Bethesda hasnt taken it away from you.
> a new bad port came out = I must play it and complain
let new players have something that doesnt require them to spend 30 minutes fucking around with .cfg files and settings to get running anywhere near what theyre used too. Jesus Christ

>> No.8056848

>>8056760
>not all of us
Sure, but why are you getting offended if you get that it's about a certain type of people that you described? Like, most "boomers" aren't literal boomers either, those are Gen X and Millennials.
>All this entitled whining about "waaaah this port is buggy, waah jewthesda destroyed quake".
You miss the point.
Also asking for a product that costs money to be worth it isn't entitlement.

>> No.8056865 [DELETED] 

>>8051263
>quake enhanced 2021
not retro

>> No.8056880

>>8056760
I'm not shitting on new players, I just feel kinda sad that some might experience problems that simply don't exist in any other port of the game, kinda ruining their first time view of Quake as a buggy mess.
I do understand that making a newby friendly pack is great to get new blood into the community, and I agree that Quakespasm and it's lack of menu options is off putting to many.
It's clear that the whole port is rushed to meet Quakecon and let's just hope that they make it better.

>> No.8056887

>>8056880
I'd add that some who experienced it with Quake Remastered first might not even realize the problems with movements and controls.
Also the it's options lack in areas like control config too.

>> No.8056916

>>8056848
Sorry I assumed everybody in this thread had already owned an updatable copy of Quake. Look if you don't want it just don't buy it. I'm sure it'll
>Sure, but why are you getting offended if you get that it's about a certain type of people that you described?
Because so many of you assume young = braindead. Just because you first played the game over a dialup connection doesnt mean you need to be tone deaf about the way you come off. The only way that youre going to get younger generations to play your virgin 90's games is by providing some level of leeway. Theres this attitude in the community that
> well i dont want zoomers playing my videogames, they dont deserve to
which just seems manchildish in the extreme. Like christ, would it kill you to admit that maybe video game design and programming wasnt perfected in the 90's? Just because the shooters made then were arguably the funnest ever made doesnt mean there isnt room for improvement.
Sorry, I dont mean to get too mad at you. I'm just venting at the attitudes I see flung around a lot.
Life will never return to the 90's, but at least let later generations get an understanding of what its like.

>> No.8056946

>>8054472
I can tell you right now the website is completely clean. The owner, spike, simply refuses to pay Microsoft money to say it's safe to use.

>> No.8056953

>>8055939
He's alive and still around but keeping a low profile.

>> No.8056954

>>8056880
My first experience of quake was struggling to get it running on modern hardware. Spending about half an hour running various compatibility modes through windows before eventually getting Quakespasm running.

Same experience for Doom, Doom 2, Final Doom. Only old shooter that has worked out of the box for me was Half Life and thats because Valve has put in decades of support into GoldSRC. When I struggled to get doom running on dos box, I eventually gave up and put that game down for years. A buggy first experience is better then one spent navigating your %APPDATA folder trying to find the cfg file you need to change. You misunderstand why zoomers are appealed to old games and eventually get turned off by them. Its because they just came out of experiences like Doom 2016 and want to play something harder, go download those old doom games, and get disappointed when DOSBOX shits itself. They dont start playing because its "hard" or the engine quirks are missing.
That being said, your complaints about zoomers not realizing the differences in controls is valid, but this is not a problem confined to officially released ports of the games. While developing sigil, John Romero complained about level props blocking hits, preventing players from hitting the eye triggers without realizing that is a behavior exclusive to GZdoom. However, my first proper experience with Doom was with GZdoom, and I feel that would be the case for most people post BFG-pre Source rerelease. I did eventually learn how fucked GZdoom was, and I went on to play PRboom+. The only way youre gonna get new players to do that is by providing these entry points to the hobby, however inadequate.

>> No.8056975

>>8056954
Sorry forgot to include
>>8056887
to the post reference.

>> No.8057007

>>8056954
Meant to say "they dont stop playing"

>> No.8057120

I know what you mean, I remember making a portable version of Quake for a friend of mine, it had everything already configured out of the box using Quakespasm and all.
While making I realized how fucked most players would be by going through all the console commands, ripping (or downloading) the music and making the game look closer to the original because default settings of most of these ports are terrible and look awful. (GZDoom and Quakespasm).
And going even further, I'm constantly dissapointed by GOG releases of some games, at some point I started making my own "releases" because they just are better configured out of the box.
Sorry for rambling, I just wish some of these ports or releases were better.

>> No.8057125

>>8056954
Damn, forgot to do it.
>>8057120

>> No.8057139

>>8056760
>>8056916
>> let new players have somthing...
>> at least let later generations...
No one here has the authority to "let" you do anything. What you mean is "don't complain about the thing I like"

Are zoomers literally incapable of liking things other people don't? Christ you people are lame. "Go back to r*ddit" is overused, but it's probably the best place to be if you need everything to be a corporate-approved positiviity cult. Otherwise deal with it. That's pretty much how it was in the 90s anyway.

>> No.8057276

>>8051263
>crosshair CANCER in my Quake
Fuck this dumbass remaster.

>> No.8057312

>>8056916
>>8056954
First thing first, if I was born half a year later, I'd be a zoomer. A lot of my friends are zoomers. It's not a generational issue in the first place. Don't try to make it one.

I'm not even arguing that there shouldn't be an entry level easy to get into source port. Just saying that if you do something then do it justice. The current state of the port is just embarassing. It's prettier, sure, but it lack a lot of quality of life features as well as botching the movement and mouse control, requiring you to tinker a lot to bring it to vanilla level at least. Sure, new player won't know better. By they would get a bad experience with shit like slow backwards speed and think that it's a game's fault.

What remaster needed to do was simple: bring the game as it was and add all quality of life features as it could, perhaps also adding a Steam Workshop, Speedrunning mode and a facelift for MP. Instead, it went backwards, but I guess, they decided that Quake 64 mode was more important than all the issues with everything else, because Kaiser has a hard-on for projects like that.

>> No.8057375

3 expansions? my GoG copy only came with 2 wtf?

>> No.8057380 [DELETED] 

>>8051263
How and where does Quake enhanced fits in the sticky?
This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

>> No.8057389

>>8057380
It's a 2021 release of a 1996 game. Not even a remake.

>> No.8057393

>>8057375
One is new.
Either get it free now and play with FTEQuake or wait until they update the GOG release in a few days.

>> No.8057396

>>8057380
it's a remaster and they were always allowed.
if anything they should get rid of the fucking Xbox, GameCube and PS2 trash

>> No.8057398 [DELETED] 

>>8057389
>It's a 2021 release
obviously. So it’s not retro.
>of a 1996 game
Pong released in 2021 would not be retro either.
So where and how does it fit in the sticky?

>> No.8057402 [DELETED] 

>>8057396
>it's a remaster and they were always allowed.
So why is the sticky that untrue?

>> No.8057406

>>8057380
Because it's Quake 1. Fuck off, retard.

>> No.8057408 [DELETED] 

>>8057406
>Because it's Quake 1
It’s not. It doesn’t run on a 1996 hardware.

>> No.8057418

Anyone sit through the credits of this. It must be the longest credit sequence in history, in Quake of all things.

>> No.8057457

>>8057398
There are re-releases and even remakes being discussed here all the time, Quake or not. Stop yelling at clouds newfaggot.

>> No.8057462 [DELETED] 

>>8057457
>There are re-releases and even remakes being discussed here all the time
So why not just change the sticky?

>> No.8057487

the MP on switch is fun. the weapon balance is amusingly just as bad as doom2 MP but it is sort of charming in that way. I didn't try to play against mouse and keyboard users, fortunately there are controller-only lobbies.

>>8051894
yeah I think the forced accel is the culprit. had to turn up the sensitivity to max which sort of helps but then my aim is all over the place sometimes. hope they'll patch it.

>> No.8057607

>>8057462
Because it's still at the end a 1996 game.

>> No.8057671

>>8057139
>>8057139
> Otherwise deal with it. That's pretty much how it was in the 90s anyway.
psh usability? That sounds like some zoomer nonsense!
Let is rhetorical in this instance. If 4chan got to decide what released and what didnt we would be playing nothing but coomer games and whatever running with scissors decided to put out.
> Are zoomers literally incapable of liking things other people don't?
no jackwad. Im stating that these communities become oddly hostile to anyone younger fans for no fucking reason. I dont get why people idolize toxicity.

>> No.8057697

>>8057312
> It's not a generational issue in the first place. Don't try to make it one.
I am most definitely not the one who made this about a generational issue in this thread. See:
>>8052049
>>8052497
>>8052521
>>8054569
Also, maybe I'm missing something. People in this thread are complaining about low framerates and poor technical performance, but I havent had any issues? Running on an r9 390 and im hitting a solid 120+ fps on base settings, havent had any noticeable hitching or anything. Not being the asshole who says "it runs good on my machine so it must run good on everyone's", but I dont think some of the technical problems are universal. What settings are you using to bring it to vanella? I havent been fucking around in the options menu much, only to alter some controls (which you can see people complaining about in this thread).

>> No.8057853

>>8057697
Change the word "zoomers" to "normalfags" or something and nothing really would change. Despite the words chosen, it's not a generational issue, even if there likely is some correlation.
Points that they are bringing up are at least partially right too.
>What settings are you using to bring it to vanella?
At the very least I double the backward movement and strafe movement in the console, because it's fucked and obviously it's not in the options menu. No, it's not a netquake thing.

>> No.8058003

>>8056953
>low profile
lolwut
nigga wasn't exactly a fucking hollywood celebrity in the first place

>> No.8058203

>>8057408
It's Quake 1. Stop being a fucking moron.
>but i-
Stop. Shh. No.

>> No.8058293

After playing it, I must confess: I kinda like it. The new expansion is cool.
The levels are well designed, which kinda makes up for a lack of new enemies or weapons.

Having Crosshair by default in a Quake 1 remaster is still a mistake, though. Crosshair trash ruins the screen.

>> No.8058306

>>8052521
so what you're saying is

Quake


aged?

>> No.8058342

play VkQuake
It's quakespasm but on vulkan

>> No.8058352

>>8051426
>-Movement is awful. You're gliding like an ice skater
feels the same to me. although i do agree that the newly found input lag is unfortunate

>-Intro eula movies are cancer
-skipmovies in launch options

>-Guns are different models
toggleable option. did you even look at the settings page? they're done faithfully as well.

>-Massive crosshair for derp crowd
options > gameplay > crosshair.
also, you don't use a crosshair anyway? such a quality of life option, granted you don't make it huge

>-Bad customization
what's missing? there's a few settings i'd like to be more expansive such as "color lightmaps" turning specific things off like the lights from buttons instead of everything, but overall its pretty solid

>-Broken menus, broken keybinds (25 yr old game lol)
???
what are you playing the game with dude?

>-crashes like mad
maybe free up some space or update your os. not sure what could be causing this.

>-obscene HW requirements for such an old title
>-Lost Connection to Shitdesda kek
these are both unfortunate.

>the original version no longer even runs.
you play quake on steam and not through an enhanced vanilla sourceport like quakespasm? why?

>> No.8058354

>>8052691
muy baste

>> No.8058356

>>8051263
The line at the beginning "The Dark Fantasy FPS that inspires today's Retro Shooters" sounds really stupid to me. Makes it clear that they're trying to jump on some dumbshit bandwagon based on the rise of these new FPS that ape older graphic styles.

>> No.8058358
File: 2.70 MB, 1643x916, mg102.png [View same] [iqdb] [saucenao] [google]
8058358

>>8058293
The new episode is very good so far. I'm hoping more than two ports can play it soon.
Getting the new models standalone would be nice too.

>> No.8058375

>>8051426
>the original version no longer even runs.
What are you talking about? Steam's Quake (Original) launch option works juts fine.

>> No.8058396

>>8051263

My experience was afwul...

>it's an update to existing Quake Steam entry instead of being actually its own stand-alone Steam library entry like Quake 2 RTX. It caused some damage to my launch setup. Broke ability to launch winquake, quakeworld and glquakeworld through Steam. absolute haram and I started hating it without even launching it once.
>launch it in Win7, has over minute of intro videos and legal eula shit, esc,esc,esc,esc,esc,esc, crash, no fix, changing render, launch params, etc. doesn't fix it.
>launch it in Win10, esc,esc,esc,esc,esc, crashes harder with sound getting stuck playing q1 torch sfx, no fix, changing render, launch params, etc. doesn't fix it.
>launch it in Linux after fucking with Proton's settings, applying a launch parameter to skip the intro video shit, get to main menu but cannot do shit, has to accept a fucking eula that prohibits mods, tweaks, community stuff, etc. well fuck Bethesda, Are U serious?

Literally the joke from 10 years ago about "if the quake was done today" become a reality.

Once in actual game...
>bugs, bugs, bugs, glitches, bugs everywhere, my favourite one being a fucking weapon wheel which slow motion movement and you can glitch it by pressing steam screenshot button to last infinitely even after you've closed the weapon wheel making for a really dope quake experience.
>THEY FUCKED WITH THE QUAKE MOVEMENT!? It's faster now and doesn't feel right as if the origin point of the movement is behind player character model and underneath the feet which is different from regular Quake where it's right middle of the player model in chest area.
>awful new models for weapons, monsters, some textures lack detail in particular skybox doesn't have clouds... oh wait wtf, turning all the new graphics options off fixes most of this sheeet...
>In game physics are weird and wrong in someways. Monsters do jump and down jumps more than they do in regular Quake

1/?

>> No.8058401
File: 488 KB, 904x429, pleasejustfuckingkillme.png [View same] [iqdb] [saucenao] [google]
8058401

>>8054457
>>8055349
i just wanted to play some quake man

>> No.8058452

>>8058396

Continuing...

>not using actual Quake Engine. Uses KEX Engine to make porting the game easier and cheaper to game consoles, most changes are game console specific, new menu graphics with mouse symbol and gamepad symbols look out of place and time
>some keybinds might not register and have to be rebinded twice.
>it takes a lot of time to get into game in enhanced edition when the core design of quake was to get gamers as fast as possible into the game which is why the difficulty and episode selection happens in-game.
>some menus are broken. Press arrow up key, it moves down in menus twice on random, wut? press load on save game, it throws you back into main menu root level, wut? It has to load game logic separately for each save file or something?
>full screen fading menus that cannot be fixed, I got a migrane from that shit
>HUGE MASSIVE INPUT LAG REGARDLESS of selected render, settings, etc. how did they f this ^ so badly?
>Nightmare difficulty is easier than it used to be, but I guess the game console kids need to be able to play it through as well, more people isn't always better but if this is the sacrifice to get Quake V or Quake remake... oh wait... not sure if I want these people making either game.
>telemetry cancer is in the game, every button you press is likely sent to bethesda, every setting, everything you type into chat
>multiplayer is broken af, huge lag spikes, have to play against console kids on crossplay servers with 200ms latency, least amount of lag was 140ms and I still beat those brats like a hammer several times
>most added achievements are cancer, "friendly fire" wut?, "pasifist run" lul?
>Some levels have been changed to contain incomplete and unfinished shit from Romero's 1996 desk drawer boys at id themselves agreed not to include because of limitations they set for themselves and not due any technological reasons. Doesn't make the game levels better but worse in many ways. e2m6 being a primary example.

and more.

2/2

>> No.8058480

>>8058375
That's only for launching glQuake. They removed the ability to launch WinQuake, QuakeWorld and glQuakeWorld through Steam. glQuake has always had issues and it was broken in a number of ways WinQuake wasn't although that has its own issues. So you cannot really run the original version anymore because of this "free update" that should have been its own stand-alone Steam library entry like Quake 2 RTX and not something to throw on top of the existing Quake Steam library item.

>> No.8058492

>>8058480
>So you cannot really run the original version anymore
Well, not through Steam. The files are still in the folder, you just have to manually navigate to them.

>> No.8058664

>>8051438
>they've managed to add around 300ms of input latency, even in single player
No fucking way, really?

>> No.8058672

>>8051471
Is there anyone working on making it compatible, or no details as of yet?

>> No.8058730

>>8052491
I gotta be honest I only see the fun in that if they're deluded retards who think controllers aren't shit.

>> No.8058817

>>8058672
It works on FTE fine.

>> No.8058846

>>8054021
Physics are wrong (you can't do quite a bit of stuff you can do in vanilla)
Movement is more floaty
Weird Mouse smooth/accel or some other shit that makes it behave off even if you turn mouse smoothinh off in the optioins
Moving backwards is slower than forward, and that makes fights different enough.
Weird hitching when sliding against some walls(but not others) makes you stop in place which may ruin your day while strafing away from enemies (which id did for me several times)
No resolution support. Like WTF thats one of the most basic VG functions ever. You always play at your desktop res. No windowed mode either.
Noticable Input lag on many PCs.
And many,many more issues that are unlikely to be ever fixed because Nightdive will abandon it in a week to re-re-release another game.

>> No.8058903

>>8052339
>You forgot System Shock.
anyone have a list of all the issues with the EE port? I always found it worked just fine but I don't have autistic knowledge of the game

>> No.8058948

>>8058846
>No resolution support. Like WTF thats one of the most basic VG functions ever. You always play at your desktop res. No windowed mode either.

It's there but it's slightly behind menu jungle... Options->Display->Video Settings->Resolution, Full Screen, Windowed, Full Display Window & Vertical Sync.

They did a retard release but at least NOT THAT RETARD by at least including most basic settings. This is a release from NightDive Studios and not from some random Japanese company *cough* like e.g. Koei-Tecmo *cough* that vomits out """PC ports""" without a mouse and keyboard support and proper graphics options.

>> No.8058993

>>8058817
Oh sweet, I'll have to try it out then. Thanks man.

>> No.8059125

Which are the 2 new maps in DOPA? Has anything else in it been updated to the point it's worth replaying the entire EP? Does it work in FTE too?

>> No.8059173

>>8059125
>2
Are there two? I found e5sm1 (Forbidden Fortress or something) off the end of e5m3 IIRC, e5sm2 is just House of Doom relabelled.

>> No.8059202

I replay Quake maybe once every 2 years since like 2000, it's my fav fps, been using quakespasm and markV forever, never played multiplayer. For me the port is ok, much better than I expected. You should remember the quake steam release was just old GlQuake with no music, this is a huge improvement. And you're free to use a sourceport of your choosing anyway.

The one thing that really bugged me was the in The Door to Cthon the darkened tiny path that later gets illuminated was so bright in the beginning there was no point of lighting it up. Kinda ruined the point.

Also, 2 questions.
The first time I load a game after starting up I have to do it twice. Does that happen for everyone?
In the new episode there's a level that ends with pillars going up and down in lava, the rune is above. Was there a trick to make the first jump? I couln't make it. In the end I rocket jumped to the first pillar and then continued on.

>> No.8059203

>>8059173
Did you see any other difference through the expansion?

>> No.8059213

>>8059203
I don't remember the 20A version well enough to tell you, sorry.

>>8059202
>In the new episode there's a level that ends with pillars going up and down in lava, the rune is above. Was there a trick to make the first jump? I couln't make it. In the end I rocket jumped to the first pillar and then continued on.
With Vores on some of them, right? I managed to do it by jumping as it was coming down, I think it has to be at or very close to the very bottom of travel for you to get on it the first time.

>> No.8059218

>>8059202

>The first time I load a game after starting up I have to do it twice. Does that happen for everyone?

This happens to me everytime after launching the game and attempting to load previous save game. It's safe to assume it's a thing for everyone. Yet another bug.

>> No.8059239

>>8059218
Thought so. Thanks.

>> No.8059258

>>8059213
>>8059213
>With Vores on some of them, right? I managed to do it by jumping as it was coming down, I think it has to be at or very close to the very bottom of travel for you to get on it the first time.
Yeah, that was it. I tried like three times and then just rocked jumped. It was the only level that forced me to make midlevel saves in the new episode due to bullshit traps. But I'd say it was a pretty solid episode overall, perhaps the best Chthon fight I've played.

>> No.8059292

>>8052205
Quake's original models were blocky minecraft guys and only because of hardware limitations. All the guns had weird asymmetry issues too, they were frankly very poorly modeled. These new models are miles better and probably much closer to what iD envisioned when they made the originals.

>> No.8059298
File: 139 KB, 1137x1113, shit.jpg [View same] [iqdb] [saucenao] [google]
8059298

>>8052391
Lol awful.

Look how sharp/clean the edges of the teeth are against the black inside of the mouth. Yet look how pixelated the rest of the texture is. The cunts are using much higher res textures but they're faking low res textures. They've just used a photoshop pixelation filter, but it's not been applied to the teeth edges.

>> No.8059312

>>8059298
lmao retard
the teeth are separate polys

>> No.8059330

well im a new quake player. this remake is my first time. i play on a five year old computer with a xbox 360 controler and its alot of fun, no problems.

>> No.8059331

>>8059330
>with a xbox 360 controler
what the fuck why

>> No.8059338

>>8059331
so i can sit on the couch instead at the desc

>> No.8059382

>>8055252
Man, these models are the single best thing about this remaster. I've always wanted a refresh of Q1's models done in a tasteful low poly art style, but the community couldn't agree on one cohesive style so the only available model packs have always been a complete mess.

>> No.8059403

>>8059330

>with a xbox 360 controler

Fucking yikes. That's heresy.

>> No.8059513

>>8059382
Exactly. If they came from the community everyone would be drooling over them. They are really nice.

>> No.8059568

>>8059382
I’ve been on the fence between its new models and the ones in AD. I’ve been able to at least get the AD ones separated, the ones in the remaster have been less straightforward and might be in a format that only Kex is comfortable with. If that’s the case I’m sure there’s a way to convert them, this is also the first I’ve ever modded Quake as such.

>> No.8059580

>>8059568
see
>>8055801
They use a Doom 3 format

>> No.8059591

>>8059580
Alright kickass, I’ll mess around with this later this morning.

>> No.8059606

>>8059513
>If they came from the community everyone would be drooling over them.

That is your problem thinking like this. From free community mods you expect cool things but you don't expect them to be faithful to the original game while improving on it in every way.

Kex Quake isn't supposed to be a community mod. It's literally supposed to replace the original game for everyone that isn't a Quake modder, which is the majority of players, for the years to come, while improving it on every side, hence the remaster title.

Those models would be great community models but they're not great Quake models.

>> No.8059616

>>8051326
>It's nice for Quake newfags
You say that, but I installed Quake for the first time ever 2 or 3 years ago, and all I did was read a stickied thread on the GOG forum detailing in very clear instructions what to do, which just amounted to downloading a source port (links were given) and unzipping it in the game folder, and downloading the music (a download link was given) and putting it in a music folder. I don't see how anyone could struggle with that.

>> No.8059645

>>8059606
>Kex Quake
It's actually stunning how much of an insult that port is. Quake's engine is portable open source software (by the express desire of its creator) and a game made for computers with a completely community driven multiplayer. Their "update" is closed source, doesn't have a native version for non-windows computers, has telemetry out the ass (you cannot disable it; it sends to Bethesda all your menu movements, every single setting change you do, every single console command you input to KEX engine along with your physical location as accurately as possible - yes it's most likely for matchmaking, but what happened to just selecting the regions in which you want to be matched with players), they allegedly changed the camera's point of origin to make it easier for controllers at the cost of the M&K experience, they replaced server browsing and community servers with matchmaking on their servers. It's disgusting. Yes some of the issues with the port are bugs that might eventually get fixed, but the shit I listed is by design.

>> No.8059647

>>8059616
You're over estimating people's abilities. I've seen plenty of people who couldn't do that without myself either sharing a ready made package for them to extract and run, or me just using some remote desktop utility and do it for them. you're better PC gamer than 75% of the people who play on PCs.

The fact that platforms like Steam exist have made people lazy and forget how to do things. Steam takes care of 99% of the basic things like patching and configuring runtime libraries for them. And as a result people don't learn basic stuff like downloading a source port, unrarring it with music and texture patch and then configuring the game. They just assume everything will work automatically and if it doesn't it's "a bad and outdated" product.

>> No.8059671

>>8059568
The new models use the Doom 3 aka MD5 format, which is open source. QS Spiked or vkQuake should add the support for them sooner than later, I'd say.

>> No.8059697

>>8059616
You're right, but some people just want to buy a game and go. The fact that there's a better option is good for people that want to go the extra mile, but anything that gets Quake into the public consciousness again is good in my opinion. I started my Doom modding journey after playing Doom on XBLA. I'm sure there have been people that started with the GBA versions.

>> No.8059729

BASED NIGHTDIVE
https://youtu.be/b1VAH9pTZmc

>> No.8059776

>>8059606
It's supposed to replace the laughable Steam release. It's better than that version, that's for sure, plus they give you the option to play the old one regardless. The sourceports aren't going anywhere. Has anything happened to the Doom scene after the Unity port release?

It's clear they're not doing it because they love old shooters, they'll be making a sequel and they want people to have Quake fresh in their memory. But the butthurt over this Kex version is unwarranted.

>> No.8059781

>>8059729
Same thing happened for me and the shamblers, rockets just phased through them

>> No.8059813

>>8058401
And you have to log in to get Quake 64.

>> No.8059831

>>8051376
make frens then drunkard

>> No.8059861

I'm not well verserd in Quake but the Doom 64 remaster by the same studio was pretty good, right?

>> No.8059920

>>8052753
Gpu_culling "0" will fix performance issues. There was some shader issue. Patch incoming.

>> No.8059937

>>8055258
>>8059861
It's pretty much perfect. Except theres a big where Red Barons don't deal the correct damage that Bethesda won't let them patch

>> No.8059993

>>8059920
Solves that, thank you, but it still drops frames with every key press shortly after it's launched. Probably the telemetry.

God this thing fucking sucks. The more you look at it the more it sucks dick. I downloaded this for free and it's still been a net loss of my time and sanity. Fuck this game.

>> No.8060009

>>8053781
>>8054108
>>8054365
thanks bros

>> No.8060017

The crossplay netcode is unplayable. Literally can only use the normal shotgun and rocket launcher, everything else feels terrible.

>> No.8060020

>People celebrating the renewed id and Microsoft alliance, which will propel Quake into a golden age because of Microsoft's gratitude towards Quake for its important role in Windows's growth in the 90s.
How are these people real.

>> No.8060036

>>8051438
Of the (many) issues I've noticed with this release, latency hasn't been one for me. Might be a 120hz/gsync thing but when I cap it to 115 it feels totally fine. If you're using borderless or vsync @ 60, I can imagine it feels pretty trash.

>> No.8060042

>>8059993
Are you playing at locked 60? Increase the fps to 120. Has fixed shit for lots of people

>> No.8060046

>>8060042
I have. I don't know what it fucking is, but it'll be 120, locked, 10% GPU usage, but I press any goddamn key (but not the mouse) and it'll drop 10% of the frames and herky-jerk the whole thing. Regardless of what framerate I have it capped to. Regardless of graphical quality. Then it just goes away and acts normal. Weird shit man.

>> No.8060051

>>8060036
I can +1 that input lag isn't an issue on my setup.
144hz monitor, vsync off, capped at 143 fps with nvidia drivers. Single player feels as fine as any other source port.

Multiplayer, on the other hand, is completely fucked. Good luck using the nailgun in deathmatch.

>> No.8060058

>>8052753
It’s been wishy washy for me too. The other ports run fine and even Eternal runs smoothly and more consistent.
If you’re just concerned about playing the new episode, just put a copy of FTE in there. You won’t get new models and the system messages will look_like_this but you get to experience the important parts.

>> No.8060060

>>8059513
Some of them are similar to ones made from community IIRC. I've seen people noting the similarity in those threads and on forums too.

>> No.8060084 [DELETED] 

>>8060046
>>8060042
Funnier, still and this is with a fresh, delete and recreated kexengine.cfg, the more keys I hold, the WORSE it gets. Like it'll drop to 20fps or so if I hold down 12+ keys for a few seconds.

Maybe this is my steam crack sucking, maybe it's My Machine (TM), I dunno, but my shit seems fine and using practically no GPU/CPU idle, and I have no AV or anything gumming up the works. Everything is fine outside of it.

>> No.8060091

>>8060046
Turn off vsync. Turn off antialiasing. Get a better GPU. Update your driver's.

My laptop 1060q runs this shit perfect.

>> No.8060096

>>8060042
>>8060046
Funnier still, and this is with a fresh kexengine.cfg, the more keys I hold the WORSE it gets. Like it'll drop to 20fps or so if I hold down 12+ keys for a few seconds. Maybe this is my steam crack sucking, maybe it's My Machine (TM), I dunno, but my shit seems fine and using practically no GPU/CPU idle, and I have no active AV or indexing or anything gumming up the works. Everything is fine outside of it.

>> No.8060104

>>8060091
>runs perfect
Cool tech analysis, Digital Foundry. How about you confirm that with a frame counter and try what I'm trying? My system's fine and like I said, only happens shortly after the game's first launched and only when I press keys.

>> No.8060107

>>8060096
Bro you have me sitting here with my fist holding down half my keyboard while I watch a frame counter for spikes.

I feel like a full on retard but I'm not seeing problems on my end

>> No.8060115

>>8060104
There's a big with the weapon wheel slowing the game down after opening it. You have to open the main menu and close it. Maybe you're opening the weapon wheel

>> No.8060162

>>8060115
>>8060107
>>8060104
>>8060096
>>8060046
>>8060042
>>8059993
Fixed. I was using a resolution switching hotkey program, that for some reason fucking hates the shit out of Kuake but is fine with everything else. Ripping it out though because who knows what else it's breaking.

Nevermind. So it looks like with backward movement set to 400, gpu culling set to 0, and framerate capped below vsync and using VRR with exclusive mode, this thing approaches usable.

>> No.8060173

>>8060162
You have no one to blame but yourself. This guy is asking for tech support without running the problem programs alone, and it's the dev's fault he gets stutters?

>> No.8060184

>>8060173
It has plenty of other issues. Don't kid yourself. This one was on me though, I just wanted to clarify that.

>> No.8060229
File: 146 KB, 714x546, 1498591940414~01.png [View same] [iqdb] [saucenao] [google]
8060229

>>8060162
>Run the game on my switch
>It just werks™

>"Master race" runs the game on their $9000 704GTRX MEGA big rig
>Takes 4 days of trial and error to get the game to run normally

Every time.

>> No.8060230
File: 119 KB, 1024x505, Rhino_squad.jpg [View same] [iqdb] [saucenao] [google]
8060230

>>8051263
Quake 4 Part 2 when

>> No.8060238

>>8060229
Having pirated the Switch version, I can say it most certainly does not. The performance, latency, and analog stick feel are all shit. Undiscerning peasantry rears its ugly head again.

>> No.8060241

>>8060229
and honestly, I kinda enjoy fucking with stuff more than games anyway

>> No.8060246

>>8060238
Latency and stick feel are the same on the other consoles too —hoping they patch it.

>> No.8060254

>>8060238
Gamepad aiming is fucked on all versions. They're going to adjust it in a patch.

Gyro exists anyway making it the best handling console version.
>Performance
It's literally locked 60 dude with meme settings off like ambient occlusion shit that adds a slightly dark shadow which tanks your fps 10 for literally no benefit. Meme setting.

>> No.8060262

>>8060254
Resolution's still assier than it should be for Quake, new hub's performance is kinda fucked. Even when overclocked, even with those settings off. Pacing just ain't where it should be.

Quake should be able to run 4K on a Switch.

>> No.8060268
File: 2.96 MB, 1280x720, New video-3.webm [View same] [iqdb] [saucenao] [google]
8060268

>>8060246
I've fucked with the values and nothing fixes it. I think their joystick code is fundamentally fucked from the ground up. It literally can't handle two simulatenous axis inputs at once. You press up/left, up/right, down/left, down/right it shits itself. Moving in a simple circle it will draw a square.

How this happens when they already have Turok gamepad experience I have no clue.

>> No.8060301
File: 299 KB, 580x435, 1617764778845.png [View same] [iqdb] [saucenao] [google]
8060301

>>8060268
>emulatg mouse/kb using stream controller config gives you a better result

>> No.8060391

>>8060020
>id and Microsoft alliance
so that's what we're calling it now?
>bioware and ea alliance
>blizzard and activision alliance
>squaresoft and enix alliance

>> No.8060394
File: 575 KB, 1920x1080, dismal.jpg [View same] [iqdb] [saucenao] [google]
8060394

Whats with the new start to Dismal Oubliette? Are other levels changed?

>> No.8060398

>>8060268
Jesus christ; I haven't even used Quakespasm but that webm is exactly what I'm experiencing. Thanks for that. Their Turok stick feel was great, I hope >>8060254 is correct about them fixing it.
>>8060262
The Switch can't output 4K at all —it does run 1080p docked, which is honestly surprising.

>> No.8060414

>"uuuhhh the movement is slightly different so 0/10"
>literally dozens of replies complaining about this

This thread is just proof that /vr/ doesn't actually enjoy Quake and will make any excuse not to play it.

>> No.8060420

>>8060414
I'm actually really excited to play Quake on console, and am enjoying it nonetheless, but the controls do feel lousy. I'm not even a Quake fag. I'm bad at Quake, but I like playing it.

>> No.8060423
File: 1.03 MB, 1920x1080, ftedopa.png [View same] [iqdb] [saucenao] [google]
8060423

>>8060414
>This thread is just proof that /vr/ doesn't actually enjoy Quake
It's more that this place got flooded from the shitstink shitposting seeping from /v/

>> No.8060447
File: 474 KB, 1920x1080, chthons pink sky.jpg [View same] [iqdb] [saucenao] [google]
8060447

>>8060420
I'm playing on Switch and it feels fine. Currently halfway through Episode 3 on Nightmare. Its not perfect though, the gib physics and elevator physics stand out to me most and there's some visual glitches. Hopefully it'll get patched up a bit.

>> No.8060454
File: 824 KB, 1920x1080, texture glitch.webm [View same] [iqdb] [saucenao] [google]
8060454

>>8060447
It also sucks to have framerate drops on such an old game but I know its a different engine

>> No.8060490
File: 439 KB, 708x751, 1616590763400.png [View same] [iqdb] [saucenao] [google]
8060490

>>8054305
the movement in quake is very mouse heavy and these webms do not line up. you are not aiming in the same places, why do you think this is going to be the exact same? how about finally making a demo and running in both engines and actually make an unbiased meme video?

>> No.8060509

Looking through this thread and thank god I'm not an autist who cares about miniscule differences.

>> No.8060537

>>8060454
Please understand, Bethesda and Microsoft are small companies and the budget is tight, and it takes way more than four development teams to bring you an acceptable level of polish . :(

>>8060414
>Nooooo you can't just shit on Microthesda's downgrade, that means you must not like the game!!!!!!!!
Fuck off you shit slurping ape, don't you have to go somewhere to celebrate the renaissance of PC gaming as ordained by Todd Gates?

>> No.8060541

>>8060537
>that means you must not like the game!!!!!!!!
/vr/ has been not-liking Quake since the board was first created.

>> No.8060556
File: 1.43 MB, 1920x1080, ftemdg108.png [View same] [iqdb] [saucenao] [google]
8060556

>>8060537
They are here to stir shit up, hide and ignore. The port may be weird but the new episode is nice.

>> No.8060557

>>8060398
I know, I'm just saying Quake ran on basically nothing. It should run at ridiculous speeds on all hardware.

>> No.8060562

>>8060414
You can play it broken or unbroken, simple as. It's a fine version if you turn your brain off but this isn't consoomer country. We won't pay for this version whether we play it or not. It's good for the new episode and local co-op's kinda neat. That's about it.

>> No.8060563

>>8060394
Yes, levels have changes but mostly subtle like making some hallways much brighter which ruins the atmosphere in them.

But the opening change in e2m6 is bit special. When the boys at id Software were developing Quake, they agree to limit the level size down to 1,44MB mostly for artistic reasons according to Romero to make tight well designed levels. However when making these levels they didn't know exactly how those would turn out and a lot of "cruft" was thrown away. So when Romero first made e2m6 first revision it had this large open cavern which basically pushed the level past their self-imposed level size limit. And it was cut out from the final game and left incomplete. The final Dismal Oubliette is a tight well done level without "cruft".

Years later Romero after Daikatana fiasco was like "Please remember me... look I have all this old shit here from Quake and Doom development days like betas and incomplete maps" and gave them away for community to play around with. Which was fine. It was interesting to see what might have been.

Developers of Quake Enhanced were like "fuck yeah we will take that incomplete and half unfinished opening cavern that Romero made for e2m6 back in '95~'96 and add it back into the game". And that's what you're seeing in the game. It's basically cruft that was cut from the original level because it didn't make sense to add into the game. That's not really fine I think. It should have been its own separate thing available from the add-on menu or something.

Enhanced edition literally has made the E2M6 a worse level and altering history of how it was and should be.

>> No.8060582

>>8060563
How many times do people have to say you can still play the original Quake on steam.

>> No.8060592

>>8060454
i recall this in the original game though. isn't this an addon level?

>> No.8060609

>>8060592
e2m1 right at the start

>> No.8060613
File: 804 KB, 640x360, episode2map1.webm [View same] [iqdb] [saucenao] [google]
8060613

>>8060592
Still there in Quakespasm too, but how did you think it was from an expansion?

>> No.8060618

>>8060563
Interesting...yeah, I agree, it should be an optional thing.

>> No.8060624

>>8060454
That's z-fighting, which is a "bug" in pretty much every port that isn't using a software renderer.
Some guy actually fixed for all vanilla maps recently, you can try it here:
https://www.celephais.net/board/view_thread.php?id=62085&start=6
It has some other alterations but you can just remove then with pak explorer.

>> No.8060625

>>8060624
>which is a "bug" in pretty much every port that isn't using a software renderer
That explains why I thought it was new

>> No.8060635

>>8052852
https://www.mediafire.com/file/hwr6fj5q5chn8yc/QuakeEX.kpf/file

Create a quake title folder '0100BA5012E54000' and put it in your titles folder in SXOS or wherever titles go in Atmosphere. And put this quakeEX config file in there.

>Vsync disabled
>Aim acceleration turned off
>Intro videos skipped
>backward movement fixed to normal speed
>weapon wheel hidden for whacky bullet time hijinks (turn off motion blur)

It still feels shit but not as shit.

>> No.8060662 [DELETED] 
File: 32 KB, 435x343, 1564675051222~01.jpg [View same] [iqdb] [saucenao] [google]
8060662

>The reason $1000+ GPU's are dropping into the single digits fps is due to some code made to save 3fps on the Switch

KEK fucking switch chads trolling pcucks

>> No.8060689
File: 966 KB, 1366x768, spasm0003.jpg [View same] [iqdb] [saucenao] [google]
8060689

It doesn't work for me because this "remaster" has silly hardware requirements that stops a 25 year old game from working on older computers.
But I'm replaying the original with Quakespasm and having a good time anyway.
Its been a while since I played, I forgot how annoying Vores were, their projectiles are annoyingly good at going around sharp turns.

>> No.8060690

>>8059330
I would recommend mouse and keyboard.

>> No.8060729

>>8060582
It's not an option for newbies/normalfags or console players.
Do you want a shit experience for those whom this port is targeted towards? No, you don't

>> No.8060829
File: 2.87 MB, 1920x1080, rocket.webm [View same] [iqdb] [saucenao] [google]
8060829

nothing personnel

>> No.8060883
File: 2.96 MB, 1280x720, 2021082219172400-CEE4D522FE8C008BAB4481DA42147685.webm [View same] [iqdb] [saucenao] [google]
8060883

Is everyone enjoying their free bullet time?
How did this not kill me?

>> No.8060895

>>8060883
Position + frame where it actually deals damage was off

>> No.8060969

>>8060613
ive played enough maps for quake and doom that its hard to remember what came from who, i just specifically remembered that area and noting that the texture bug was there

>> No.8060987

>>8060883
i like the new models, it makes me wish they touched up on all of them. imagine actual nails coming out of the nailgun and not just pyramids. fuck i might learn how to mod just to do something small like that

>> No.8061281

>>8060987
Come to think of it, why aren't they nails? It is not like that is a hard model to make.

>> No.8061290

>>8061281
probably just didn't think of it at the time

>> No.8061298

>>8061281
Back then? Performance. Now? Probably oversight but they move relatively fast anyway and normies don't care.

>> No.8061312
File: 46 KB, 768x1148, 8e38ec90c6397e60dc22798aafbd7f23.jpg [View same] [iqdb] [saucenao] [google]
8061312

>tfw when just skipped to vkquake from spiked
Wow so sexy. this is def the best port rn. Rip Spiked.

Anyway, someone here said I could run the new episode via vkquake without problems, got a download link?

Btw can I play through the entire remaster via VKquake? So that I get the new effects, models and changes in Nightmare difficulty? Ty.

>> No.8061315
File: 64 KB, 1024x768, Britney-Sexy-Wallpaper-britney-spears-10343096-1024-768.jpg [View same] [iqdb] [saucenao] [google]
8061315

>>8061312
>skipped
*switched

>> No.8061334

>>8060689
>It doesn't work for me because this "remaster" has silly hardware requirements that stops a 25 year old game from working on older computers.
You realize that the enhancements were added BECAUSE most people have better hardware that can handle it, right? How the fuck are they going to get all that shit working on a PC with a fraction of the RAM and GPU?

>> No.8061403

>>8061334
Again, 25 year old game.
Not that it matters, from what I've seen there isn't much of a difference outside of one episode that'll probably be made to be compatible with sourceports soon and some weird bugs/movement nerfs.

>> No.8061412

>>8056954
getting games to run is part of the experience, zoomer

>> No.8061461

>>8061412
a shit part of the experience
get a job dude

>> No.8061474 [DELETED] 

>>8061412
>I *NEED* my mediocre bare minimum slop handed to my for my CONSUMPTION
fuck off tuning shit is fun and you gives you computer skills by extension

>> No.8061550

>>8061461
>I NEED my mediocre slop handed to me for my CONSUMPTION
Maybe you'd have a better one if you learned how to use a computer.

>> No.8061580

>>8061412
>getting games to run is part of the experience
fuck off with this tryhard garbage
t. FELLOW BOOMER GOOMER

>> No.8061585

>>8061580
... but it's fun. I've had more fun getting Kuake to run decently than playing the eh new episode. Now that it works well enough not to hurt me... I kinda just don't care anymore, haha.

>> No.8061615

>>8061334
7/10

>> No.8061627

>>8060987
>>8061281
Pyramids are way better for gameplay reasons, aka visibility. Actual thin nails would just blend in with the environment and would make the point of these being projectiles moot.

>> No.8061647

I legitimately had fun porting software-rendered Quake 1 to SDL audio and PowerPC 32-bit Linux (using cdemu to play music back off a CD image).
I don't think many others would find that particularly fun, though.

>> No.8061687

>>8061550
Maybe you should have sex.

>> No.8061747

>>8061334
this piece of shit caused my rx 580 to reach 78C
not even the newer battlefield games manage to do that

>> No.8061762

>>8051263
Just play quake 1.5

>> No.8061794

>>8061747
lol it was made by modern vintage faggot, what do you expect? Guy is a midwit skiddie who reads off wikipedia page for his videos

>> No.8061804

>>8061794
he was a team member on the console releases only afaik
i think *he's* competent enough because his doom ports were far better than the original versions for switch. i think it's fly-by-night studios insistence on using their garbage KEX engine that's the cause for 90% of these retarded issues

>> No.8061809
File: 3.53 MB, 480x302, sucks to rocks.gif [View same] [iqdb] [saucenao] [google]
8061809

>>8061747
That gpu_culling 1 thing is half the problem with this version as is. After setting it to 0, it uses miniscule GPU where it would use 50-100% and drop frames prior. No idea what their intention was with this option, but the ball was dropped. This, exclusive mode, limiting framerate to VRR range, disabling intro vids, and changing backwards movement to 400 does gif related, mostly.

>> No.8061820

>>8061809
it's funny because i pirated it to see how bad it was for myself, and it wouldn't even get past the intro videos without using openGL, and there were so many fucking graphical issues it was insane. my gun was spazzing out when moving, when i picked up items sometimes there would be a flash of garbled text, other times when firing the nailgun there'd be a cube or tetrahedron looking mesh outline surrounding the player model. fucking awful.

>> No.8061825

>>8061820
Didn't even know it had a GL renderer, thought it only had Vulkan and D3D11. Tried D3D? Are you using Linux/Wine/Proton?

>> No.8061851
File: 8 KB, 568x177, 1620568243639.png [View same] [iqdb] [saucenao] [google]
8061851

>>8061627
why does it have to be low visibility? they could easily be something like this, not like a huge change but just a small detail i would notice maybe only during say, a slow motion option

>> No.8061968

>>8061804
Lol I guarantee he is a KEK engine shill. He doesn't actually care about the games, he just cares about muh nostalgia.

Plus none of this shit has any soul and can't hope to match any of the source ports

>> No.8062119

>>8061825
nope, on windows. i ran it with the command line option +r_rhirenderfamily opengl.
just tried with d3d11 (which is on pcgaming wiki) and now those same issues show up in the fucking demo LOL
i just recorded some gameplay using dx11; ill cut it up and share soon

>> No.8062175
File: 2.93 MB, 640x360, shaky_gun.webm [View same] [iqdb] [saucenao] [google]
8062175

>>8062119
>>8061825
this looks worse at 144 fps; the drop frames make it seem a little less jarring

>> No.8062186
File: 2.54 MB, 1280x720, nailgun_cube.webm [View same] [iqdb] [saucenao] [google]
8062186

>>8062175
look at the left; you can see the outline of a mesh or something

>> No.8062190

>>8062175
looks fine at 240fps

>> No.8062219
File: 2.78 MB, 640x360, ogre_model_spaz.webm [View same] [iqdb] [saucenao] [google]
8062219

>>8062175

>> No.8062259

I'm not a super autist with things like this, but yeah... this port is fucked. After playing Q1 and the two original expansions in QuakeSpasm, this shit feels really off. Not to mention, I only played the first three levels and I noticed all kinds of weird behavior. Grenades exploding by me that should have damaged me. Enemies getting stuck in places they normally wouldn't. Crosshair is not centered perfectly. All the models look weird.

I will say, Idk what's with people's performance issues and the supposed "high system requirements". I have a potato PC. Not even joking, I have an Radeon R7 240. This still runs fine, minus the above mentioned problems I noticed

>> No.8062340

What is it with Quakespasm and its forks not having the goddamn opening demo? Quake doesn't feel like Quake without that title music and even Darkplaces does it correctly.

>> No.8062357

>>8062340
Quakespasm doesn't read in Quake.rc files, it's expecting the winQuake startup file but you probably pirated the DOS Quake in the /vr/ thread like the rest of us. It's an easy enough fix.
Find your id1 folder and make a new file called "autoexec.cfg"
Add the following lines into that file:

startdemos demo3 demo1 demo2
demos

>> No.8062420

>>8062259
It's more of a 'relative' issue. With the stock gpu_culling left to 1, using Vulkan, the Machine hub level is embarrassingly unoptimized after you select a difficulty. 95% of the time it's much better, but still not where Quake should be.

>> No.8062430

>>8062340
You can change that behaviour by adding -fritz to the command-line.
You DO run games from the command-line, I hope.

>> No.8062431

>>8062430
Sorry, it's -fitz, not -fritz

>> No.8062436

>>8062430
Even if you don't, you can just make a shortcut next to the .exe with the needed params

>> No.8062542

>>8051806
>Duke3D 25th Anniversary
>don't even try to fix World Tour

>> No.8062558

>>8062259
>Idk what's with people's performance issues and the supposed "high system requirements". I have a potato PC. Not even joking, I have an Radeon R7 240. This still runs fine, minus the above mentioned problems I noticed

Your post started well but you just had to ruin it with
>Works on my machine ;-)

>> No.8062671

>>8060230
Shortly after the DLC campaign gets finished.

>> No.8063061

>>8062558
But "Works on my machine™" automatically improves any post, anon.

>> No.8063084

I can play it on a laptop with intel 520 graphics igp just fine at 1080p and 60fps. The specs are just a baseline.

>> No.8063143

New MVG
https://youtu.be/7uSMKHByRUs

>> No.8063157

>>8060563
>Enhanced edition literally has made the E2M6 a worse level and altering history of how it was and should be.
Uh-oh... https://twitter.com/romero/status/1429782736626229252

>> No.8063171

>>8051372
>>8051326

just turn off vsync ya tards

>> No.8063318

>>8062186
You can see it here too
>>8060394

>> No.8063378

>>8055252
I don't like these. It looks like someone hit turbo smooth and called it a day.

>> No.8063413

>>8051263
Am I still eligible for an automatic upgrade if I redeem a Quake steam key from somewhere else?

>> No.8063434

>>8063413
You should be. It's an update for same old Steam Quake, not a separate entry.

>> No.8063495
File: 299 KB, 450x982, E9P_qi6XIAIJWG2.png [View same] [iqdb] [saucenao] [google]
8063495

>>8063143
what's with this dude?

>> No.8063512

>>8063495
He does good work, but for this port he literally only worked with the xbox versions.

>> No.8063764

>>8061968
>Ports games on other platforms for fun
>Helps preserve games and prototypes
You should go over here:
>>>/v/

>> No.8063814

>>8063171
But then it has tearing.

>> No.8063843

Most of the graphics options are absurd but at least the toggle is somewhat visible. What does depth of field change? I can't see any difference, is the effect actually used somewhere?

>> No.8063916

>>8063843
Weapon wheel, for console and handheld fags.

>> No.8064095

>>8063157
That doesn't make anything he said untrue.

Also what makes games great is a combination of factor that comes from different people. So, even if Romero thinks the level should have been uncut to begin with (which is not what he's saying here btw) it means jack shit as to asserting the quality of it. Romero alone = Sigil. Romero with other devs = Doom EP1.

>> No.8064105

>>8063157
NOOOOOOOO CONTRARIAN BROS......

>> No.8064117

>>8052691
C'mooooon, is there a way to skip that?

>> No.8064126

>>8054334
He HELPED make this, he didn't MAKE it.

>> No.8064128

>>8064117
` map e2m1?

>> No.8064587

>>8061461
>get a job dude
What kind of job can I do during the 5 minutes it takes me to set up Quake? Also yes, 5 minutes; it's only higher when the game's community is dead and all resources and tutorials to set it up are extremely hard to find, or when I decide to customize a game's install with mods, in which case the extra time invested still pays off.

>> No.8064695

>>8051263
Literally searched "Quake" on the Nintendo e-shop last week because I wanted it, and nothing. Then this happens. Pretty happy.

I think I like Doom better, though.

>> No.8064765

>>8051806
>Duke Nukem 3D "enhanced" port made by Gearbox,

big Duke fan. Was their a remake of Duke3d?

>> No.8064829

>>8063157
Is anyone saying the beta version of e2m6 shouldn't have been included? All I've seen is people saying it shouldn't have replaced the release version of e2m6.

>> No.8064847

>>8064765
Kinda. They also got old level designers Allen Blum and Levelord to make an Episode 5 for the game.

>> No.8064862

>>8064847
>Kinda. They also got old level designers Allen Blum and Levelord to make an Episode 5 for the game.

sound based.

>> No.8064884
File: 56 KB, 151x200, 1570569187278.gif [View same] [iqdb] [saucenao] [google]
8064884

You know how people complained about constantly being disconnected online?

Turns out you can literally kick anyone from any online match whether you are host or not vis console commands. Also, you can enable fucking CHEATS in online deathmatch via console. God mode, no clip.

>> No.8064894

>>8064862
They also re-recorded all Duke lines to sound like shit and fucked with engine to feel like shit.

>> No.8064907

>>8064884
I joined a random match and about 2 minutes in I was at the top before suddenly being disconnected. I wonder if it was shitty connection or salt.

>> No.8065014
File: 316 KB, 1114x506, unbasedfaggots.jpg [View same] [iqdb] [saucenao] [google]
8065014

>>8064894
>They also re-recorded all Duke lines to sound like shit and fucked with engine to feel like shit.

that sounds unbased

>> No.8065039
File: 59 KB, 1109x626, dtc.jpg [View same] [iqdb] [saucenao] [google]
8065039

e1m6 door to cthon appears to be totally lit up at the start, that's pretty goofy

>> No.8065067

>>8064884
They completely dropped the ball with multiplayer which is really unfortunate because casual Quake 1 multiplayer would have been nice. Somebody was shilling the amount of work that went into crossplay but what's the point of that when multiplayer itself lacks common sense, did they forget they'd be shipping this on PC?

>> No.8065231
File: 467 KB, 1920x1080, azuresky.jpg [View same] [iqdb] [saucenao] [google]
8065231

This dont look right. To nitpick more you can't fight bots in regular maps? Shub's Pit is one of my favorites to just mess around in. That sucks

>> No.8065649
File: 34 KB, 304x623, quake.png [View same] [iqdb] [saucenao] [google]
8065649

What was her name, again?

>> No.8065670

>>8051409
Wasn't it just DosBox and it ran like shit?

>> No.8065698

Also the thing won't even run on my toaster, lmao. QuakeSpasm works just fine. I kinda like the more minimalist HUD though.

>> No.8065767

>>8065698
Try typing 'r_gpuCulling 0' into the console and see if that helps at all.

>> No.8065876
File: 34 KB, 340x547, Lovecraft_cat.jpg [View same] [iqdb] [saucenao] [google]
8065876

>>8065649

>> No.8065990

>>8051413
Not that one.
>>8065670
Pretty sure it was WinQuake and it worked fine.

>> No.8066018

Does anyone have a clue as to why the sou track wouldn't be playing in game? I get music at the menu and music at the end of chapters, but none in game

>> No.8066181

>>8066018
turn your speakers up

>> No.8066261

>>8065649
My wife, Shubby

>> No.8066303
File: 114 KB, 600x604, d7c43e70e88001b21905d54821ebe778.jpg [View same] [iqdb] [saucenao] [google]
8066303

What are the commands you have to enter in console to make your backwards and sidways moving speeds the same as your forward moving speed?

>> No.8066405

>>8064765
Two of them. Megaton Edition, which was then pulled and replaced with World Tour.

>> No.8066432

>>8065231
You can't fight bots ij regular maps cus the bots have a hardcoded path through the levels.

If you watch and notice they don't actually chase after you they just circle around the maps in a path. If they see you in their cone of vision they'll shoot at you but they'll run right past and not come after you. So it's very basic ai behavior. Think of like Perfect Darks enemy ai. They'll fucking come after you.

>> No.8066469

>>8066303
apt-get install vkquake

>> No.8066635
File: 2.92 MB, 426x240, quacking.webm [View same] [iqdb] [saucenao] [google]
8066635

>>8051263
I love the new episode. Not a single bad map so far and goddammit it's a really beautiful mapset filled with SOUL. Honestly wasn't expecting it to be so good since I didn't like Machine Games' episode 5 but this one is damn good. Webm related reminds me a lot of Dark Souls shit in terms of level design/aesthetic. Really cool.

>> No.8066638

>>8066635
it's really good, especially all the slanted stuff, but I think I actually liked DOPA better. DOPA actually felt like an expansion that could have come out back in the day, whereas this new episode feels like a community episode I could have downloaded, a high quality one, but one nonetheless.

The levels are a bit too long for my taste for instance whereas the pacing in DOPA is excellent.

I love all the slanted layouts like what you posted though, and I can't help but get the feeling that all those great levels, for the level designers at Machine Games it's just routinely easy to come up with this stuff, but this stuff isn't, it just feels like for them it is.

>> No.8066639

>>8066635
*Also the new engine, even if it's inferior to Quakespasm/Vkquake, is still really pretty and I really appreciate the understated effects it adds. I really hope QSS and Vkquake get an upgrade to allow for its effects as well.

>> No.8066648

>>8066638
yeah the new episode feels like a top tier modern community map. I hope it gets a community remix version made for arcane dimensions.

>> No.8066664

Somewhat of quake noob. Or, I known about quake, played only the first episode I think, and some multiplayer in mid 2000's during summer for fun. I also have Doom ports on PS4

My friend cannot shut up about the models being bad or something but as far as I've seen, the interpolation is one of best in quake engines. Especially the muzzle flash of nail weapons and I have no idea how quake community has not fixed those or I am just missing out on mod that does.

Overall the graphical style is nice and as far as I understand it has translucent water surface and some version of underwater screen effect that was only in software rendered versions originally as I understand.

I like motion blur. Only problem is that moving camera and moving enemies at high refresh rate at least look shitty, cannot put my finger on it but there is too many too strong ghosts making the movement (by the motion blur) look jittery and I feel like this looks much more fine at 60 fps.

Also, very nice to have the music with the game finally. I was very confused in 2008 when I got quake from steam for first time. I ended up buying a full boxed CD copy of quake from second hand store few years back so I can make my own FLAC rip and include it with source ports.


All in all, at first it seemed like some cool stuff and kinda like DOOM games are AFTER they got fixed but it is clear this version needs a ton of fixes it may or very well may not get. The console focus is very clear and that is not a bad thing but MAN does it suck to make a commercial 2021 released product that can win only in one area against decade old source porting and community modding.


is there any hot stuff to improve animation quality in stuff like VKquake etc?

>> No.8066680

>launch game
>gives me bullshit about Vulkan
>set to opengl in launch options
>crashes on the main menu, error gives no info besides Exception in main loop and that there was a memory violation
It's unplayable for me.
Maybe it's because I don't meet the minimum requirements but how the fuck is that possible? What kind of engine are they using that it needs to be on the most recent version of Windows 10 and have 8 gigs of RAM to run? It's fucking Quake, it runs on my shitty spare laptop from 2004, what the fuck?

>> No.8066704

>>8066469
Bit less easier then that. It's either using it as the already compiled AppImage or compiling it yourself (which isn't that hard anyway.)

>> No.8066715

>>8066664
OK I spoke of some outdated shit.
at least currently newest version of VKquake animates very good. Not sure why the basic soldiers look better in the whatever "remaster" but they look very nice, and the nail weapon animations are fixed among everything else.

I also did not test is Quake remaster also missing any surround sound support for no reason. Yeah I know, 5.1 is a meme and most people do not have that shit but fuck me is it fun to have a setup like that for games if you care and fuck how nice that support is in DOOM and quake through many source ports. For example, VKquake supports it.

>> No.8066787

>>8051263
I've only played Quake once before so I started this and while I do enjoy the lighting, shadows and textures, the movement is far too quick and feels like it's on ice. Went back to quakespasm

>> No.8066860

>>8066635
how do you switch weapons so fast?

>> No.8066991

>>8066860
Just bind your weapon keys around ESDF and select as needed, don't use mouse wheel to scroll through them.

I posted more audio webms here the other day: >>>/wsg/4082365

>> No.8067106

So how do I fix the movement in this? I prefer Quakespasm but I want to play Dimension of the machine

>> No.8067107

>>8066181
I thought you were joshin me but you were right, thanks. I was expecting doom styled beats to pump through but the spooky sounds are much better.

>> No.8067182
File: 67 KB, 655x680, 1600372745997.jpg [View same] [iqdb] [saucenao] [google]
8067182

>>8066680
this whole thread just shows how braindead most of /vr/ is, especially the old FPS fans.
It's a port for modern PCs and consoles. You know why it gave you "bullshit" about Vulkan? Because your shit is so outdated you can't run that or opengl.
This whole thread has so much moaning about system requirements and you idiots couldn't even poke into the files and see that the original DOS, Winquake and GL quake versions are still there.
Why would a modern port that has things like ambient occlusion, dynamic lighting, improved resolution, etc. target machines over 10 years old?

>> No.8067268

>>8051263
Not a big fan of NIN

>> No.8067281 [DELETED] 

>>8067182
Duke Nukem 3D World Tour has the dynamic lights, improved resolution and all that shit and it runs on potatos, and Build is known to be more of a pain to port.

If you check other Kex games official channels you can find devs claiming "it should work in windows 7". For some people it does, for some it doesn't, the devs don't even know but make that claim anyway, and that's the whole thing another dev pointed out, those releases are betas and the paying userbase are the test audiance. This is mostly why shit is broken, and every Kex release has been the same.

>>8067106
>I want to play Dimension of the machine

Most of it is playable in Afterquake aka FTE

>> No.8067284

>>8067182
Duke Nukem 3D World Tour has the dynamic lights, improved resolution and all that shit and it runs on potatos, and Build is known to be more of a pain to port.

If you check other Kex games official channels you can find devs claiming "it should work in windows 7". For some people it does, for some it doesn't, the devs don't even know but make that claim anyway, and that's the whole thing another anon pointed out, those releases are betas and the paying userbase are the test audiance. This is mostly why shit is broken, and every Kex release has been the same.

>>8067106
>I want to play Dimension of the machine

Most of it is playable in Afterquake aka FTE

>> No.8067285

>>8067284
>Build is known to be more of a pain to port
fake news
also fuck DN3D WT

>> No.8067291

>>8067284
Part of it is weird amount of updates and build paths developers can end up in versus end users that still run Win 7. My friend tried to get support from goddamn riot and they kept pestering him for not being in the right build which apparently happens whenever he installed certain windows 7 updates.

Microsoft themselves are making supporting win 7 seemingly ass and not entirely on developers though engines and whatever stuff they aim have something to do with it. Nothing (should) stop vulkan from working in win7 etc.

>> No.8067303

>>8067291
This. Chances are that you A. a generally bad programmer B. a lazy spoiled cunt if you can't make your application work all the way down to XP.

t. application developer for medical imaging tools

>> No.8067314

>>8067284
Duke 3D World Tour sucks and is a downgrade from Megaton or eduke. You losers just find something to moan about. If you didn't already buy Quake on Steam over the last 15 years when it was on sale for a dollar then you're probably one of the newfags that this is meant for. That would also explain the inability to load up the plethora of other ports at your fingertips.
>>8067291
I don't know why you'd run an outdated OS if you're not technically inclined. Not a surprise that the people still running Windows 7 as their daily driver also have hilariously underpowered machines.

>> No.8067320

>>8067314
*shrug* I run Windows 7 Pro on a monstrous workstation, mainly due to the tools that are bound to this specific machine and are not practical to reinstall on W10.

>> No.8067321

>>8067320
idk man, if you're not running Win10 or Linux these days I can't imagine you're using that "monstrous" of software

>> No.8067327

>>8067314
>Duke 3D World Tour suck

It does, and that's my whole point. Kex isn't even on WT's level. At least WT has basic things like running speed and enemy AI right and works on toasters like it should.

>> No.8067330

>>8067321
>I can't imagine
And there is the problem.

>> No.8067386

>>8053761
Darkplaces.

>> No.8067438

>>8067182
>Why would a modern port that has things like ambient occlusion, dynamic lighting, improved resolution, etc. target machines over 10 years old?
Because it can do that easily, just by leaving an old renderer as a fallback.
No extra effects, sure, but an access to the new episode and MP are good enough.

>> No.8067474
File: 3.35 MB, 490x360, ai_uehara_groin_kick.gif [View same] [iqdb] [saucenao] [google]
8067474

>>8067386

>> No.8067479

>>8067438
Except they can't do it easily since it's a different engine with different renderers. My point was that next gen consoles and modern PCs are the target, if you're still playing on an older machine then there's countless options that already suit your needs.

>> No.8067763

>>8067479
>>8067438
I mean, to be fair, and third guy modern systems PROBABLY could handle the software renderer even at higher resolutions though I might be wrong in that and not understanding just how much GPU's improve framebuffer performance and such.

if anything the somewhat PC like way of doing Quake mainly for modern consoles and PC third. If it was meant to be a retro release with minimal remastering, it should have little less options and more of them off by default to make it look more like authentic quake by default. I mean, they scaled the crosshair to match what it probably looked like on 300x200 or 600x400 resolutions but rest of it has a lot of bling on by default.

>>8054108
if someone wants I can make rips of the CD and of course risk getting 4chan police after me or something but I know personally how shitty finding those are, so I can probably do accurate rip of the CD in several formats.

Fucking trent reznor first time I got a digital copy of Hurt.mp3 I thought the file was fucking busted, downloaded a version where the song files are 24 bit bullshit and like 300 megs per one track and I realized only then that it was supposed to sound shit.

Like Quake OST. Minus the shit part but adding the part where my friend starts to yell at the tinnitus frequency melody.

>> No.8067841

>>8067763
people have already had it ripped for ages
https://steamcommunity.com/sharedfiles/filedetails/?id=119489135

>> No.8067896

>>8067479
>Except they can't do it easily since it's a different engine with different renderers.
It's using Quake engine too. Considering that KEX is really that modular, they could easily leave software renderer there too.
>if you're still playing on an older machine then there's countless options that already suit your needs.
My needs are getting into new MP and playing the new episode.
Like, sure, I can do the later on FTE, but it's not exactly an extra mile that they needed to walk for a larger player base.
Not that it works great on machines that support Vulkan (the only supported rendered) either, Not out of the box anyway.

>> No.8067951

>>8067763
>I know personally how shitty finding those are
The ones hosted on quaddicted aren't good?

>> No.8068040

>>8052796
The game launches but multtiplayer doesn't work. It did in Blood.

>> No.8068412
File: 101 KB, 1006x651, quack.png [View same] [iqdb] [saucenao] [google]
8068412

How could they fuck up so badly?

>> No.8068419
File: 8 KB, 229x250, 1627520944473.jpg [View same] [iqdb] [saucenao] [google]
8068419

Alright lads I wanna play Q1 but I'm not touching this shit port with a 10 foot pole, what's my best option that isn't to get a PC from pre-2000?

>> No.8068428

Why not use the original Quake engine but with Unity as a wrapper like the new Doom ports?

>> No.8068524

>>8068419
VKQUAKE IS THE NEW GOD AHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.8068528

>>8068428
BECAUSE KAISER AKA MUH KEK ENGINE HAAAAAHAAAAAAAAAAAAA

>> No.8068785
File: 131 KB, 1317x553, Capture2.jpg [View same] [iqdb] [saucenao] [google]
8068785

>>8068428
KEX Engine is a wrapper just like Unity

>> No.8068795

>>8068785
the only thing different is the movement. side and backwards movement is slower, idk why they did that. then they made certain gameplay/stat changes to nightmare difficulty, too, but thats it.

they should just fix the fucking movement, shouldn't be hard to do.

>> No.8068831
File: 63 KB, 770x870, Capture.jpg [View same] [iqdb] [saucenao] [google]
8068831

>>8068795
Speed fuckup was explained somewhere in that DW thread too. Something about original DOS code ignoring cvars or whatever. It's gonna be fixed of course.
Nightmare changes are truly intentional. Personally I hated vanilla NM and loved Copper's, so this change was fine by me. But I think they should make a separate skill level if it's possible.
What I don't like in this port and didn't see any confirmation of devs working on it is fucked up lighting on vanilla levels. Just look at this. The blackness upon Shub-Niggurath is gone too, you can clearly see the ceiling.

>> No.8068863

>>8068831
yeah i've noticed some of those visual differences and i really dont appreciate them either

>> No.8068865

>>8068863
*If I had to choose between OG visuals and this one's I'd choose OG for sure personally.

but there are some cool effects that they added that I hope are ported to vk/spiked

>> No.8068893

I've noticed that I have to load a save twice in order to actually load it.

>> No.8068918

>>8054334
He did the same thing on the Shantae port.

He is a somewhat legitimate port guy, and certainly knows his shit, and I think it's fair to say that anyone who works on a video game release of any kind can call themselves a dev, BUT in the case of taking and porting code, or just putting an existing binary in a wrapper or an emulator, I feel it disingenuous to just cart blanche say "I made this" and post a picture of just the original product.

It's still very impressive to say, "I made the emulator that runs Shantae on Switch", or "I was a senior programmer on this Quake port, where I specifically aided in managing the original Quake source", which he does go on to say in the video, but the clickbait title card is just annoying and misleading, propped up by only the thinnest association.

>> No.8069157

>>8068785
>Nightdive is an amazing group of people
*cough*systemshockremake*cough*

>> No.8069213

>>8068412
>high quality Tidal version
I don't think MQA pseudo-science is really a good gauge of anything

>> No.8069214

>>8068419
Boot into DOS, any PC can do it.

>> No.8069246

I wonder if they do this again for Quake II.

>> No.8069248

>>8068831
The maps were relit in a modern compiler with better lightmaps, hence these changes I guess.

>> No.8069401

>>8068419
https://www.gog.com/forum/quake_series/quake_1_2_quickstart_guide_music_and_source_ports/page1
Follow this, it's the simplest guide.

>> No.8069428

Hey good news, the new mission pack works on vkquake's latest git version.

>>8068785
I'm not sure what aggravates me more in the picture, the fact that he spends five sentences sucking Dumpsterdive's dick before getting to his criticism (which isn't even harsh or mean), the fact that he's sucking their dick for making a fucking wrapper around Quake (and a poor one at that), or that he's sucking their dick for a job they were paid for by Bethesda when the Quake community has been doing an infinitely better job for free (talk about a thankless job, Jesus.)

>> No.8069453

>>8068831
>>8069248

I always bumped up the brightness in classic Quake so the new remaster looks normal to me lol

>> No.8069465

Did they fix the music looping in the first expansion pack? Every copy I ever found was fucked.

>> No.8069485
File: 171 KB, 560x400, 1597779742325-0.gif [View same] [iqdb] [saucenao] [google]
8069485

>waah models bad
You would've bitched if they looked the same anyhow.

>> No.8069976

>>8068412
Oh god, I opened up the title track from the tracks I already had for old versions and compared it to the one from the re-release. The re-release sounds super muffled. I didn't even realise all the detail that was missing.
I don't even know where I got the music, probably from a Steam guide, but at least I seem to have a good version already so I don't have to go hunting for one.

>> No.8069985

>>8068412
Couldn't they have used Trent's remaster?

>> No.8070010

>>8067182
Fucking retard, holy shit. You're an argument for eugenics.
>Because your shit is so outdated you can't run that or opengl. This whole thread has so much moaning about system requirements and you idiots couldn't even poke into the files and see that the original DOS, Winquake and GL quake versions are still there.
I'm not interested in those you fucking buffoon. I've been playing Quake on Quakespasm for years, I just wanted to try out the online.
>Why would a modern port that has things like ambient occlusion, dynamic lighting, improved resolution, etc. target machines over 10 years old?
Why would it be so resource intensive that it can't run on such a machine? GzDoom has all those things and runs completely fine on an ancient XP machine.
Truly only an idiot without standards (ie you) would be fine with a remaster of a game from the 90s requiring a machine from the mid 2010s to play.
Not only this but it's busted in so many ways. (Online where everyone has admin rights, bots that just run around in a circle) - it's pathetic. It looks like an indie game from the early 2010s. There is no excuse why it should necessitate the hardware requirements it has - barring developer incompetency.

>> No.8070024

>>8067314
>I don't know why you'd run an outdated OS if you're not technically inclined. Not a surprise that the people still running Windows 7 as their daily driver also have hilariously underpowered machines
Windows 7 is being run on old machines because Windows 10 runs like shit on old machines and Linux game support sucks on old pre-Vulkan hardware.
Honestly I'm not sure what being technically inclined has to do with it. I don't see a reason to upgrade. I'm certainly not going to upgrade for the sake of playing a shitty Quake port.

>> No.8070028

>>8069157
Of all the ones to bitch about, why that one? Literally what's wrong with it outside of muh lack of muh software texture filtering?

>> No.8070081

>>8069485
Why did they have to remove the soul of the stance?

>> No.8070091

>>8069485
I always thought these were skeletons covered in blood with their hands cut off and swords jammed into their stumps.

Now I see they are just generic knights with light coloured armor.

>> No.8070092

can anyone that’s tried local co-op tell me how respawning works? I was disappointed that you couldn’t prevent the other play from immediately respawning in the Doom port on Switch, as it leads to no stakes.

>> No.8070096

>>8070028
the remake that's in development hell

>> No.8070108

>>8070092
https://www.youtube.com/watch?v=3wcRkPm6j48

>> No.8070146

>>8069485
>You would've bitched if they looked the same anyhow.
No I wouldn't have. The original models have a good artstyle that fits the game, and I'm fine with that level of graphic fidelity. Frankly I don't see the obsession with making 1996 models look like they're from 1998 instead, they look dated either way.

>> No.8070156

>>8070146
What I don't understand is why the stances have been changed. At first when I saw comparison pics I thought the guy making the comparison hadn't chosen the same frames... but now I see the stances are changed on everything. Everything about this knight has been changed, the angle of the shoulders, the arms, the hands, the waist, the legs, even the angle of the sword; and instead of looking like he's dangerous, in an attack stance, he looks just bland like he's resting

>> No.8070236

>>8070091
lol u a lil retarded bro?

>> No.8070263

>>8068412
>fucking up quake-music
FUCK bethesda/zenimax/microsoft

archive.org / details / quake106

>> No.8070268

>>8069485
the old ones looked more like statues with a fucked up helmet looking head and had a cooler stance

>> No.8070559

>>8069985
Trent probably has the sound recording rights to the remaster —could have been way more complicated to clear. ID / Bethesda / Microsoft / whatever probably have the rights to the original tracks in perpetuity.

>> No.8070869
File: 262 KB, 500x497, 1483058352486.png [View same] [iqdb] [saucenao] [google]
8070869

>>8070010
Yet here you are crying that you can't play the remaster

>> No.8070982
File: 549 KB, 651x400, 1597779742325-1.gif [View same] [iqdb] [saucenao] [google]
8070982

>>8070146
>No I wouldn't
Yes you would.

>> No.8071124

>>8070869
>bloat as a standard is fine
You are a part of the problem.

>> No.8071129

>>8070010
>GzDoom has all those things and runs completely fine on an ancient XP machine.
Its almost like Quake is a different beast from Doom.

>> No.8071150

>>8068918
I'm not hating on the port as it's better than I expected but one thing I found really disgusting and I haven't even seen mentioned here is the credits. I mean come the fuck on there's hundreds of names there like in many modern releases, it drags on for minutes and they have the gall not to begin with the original team. It's just a couple of names, it would take a couple of seconds and they wouldn't look like fucking clowns.

>> No.8071172

>>8071129
Unless you go full on Tenebrae (or at least Dark Places) it's not.
If anything it should be more straightforward.

>> No.8071205

>>8070982
jesus christ I can't get over how awful this is

>> No.8071318

>>8071150
Bethesda hates Carmack.

>> No.8071336

>>8071150
Heh yeah I thought this was funny as well
Interesting how nu id is also credited despite having zero involvement?

>> No.8071453

>>8054021
one unit whole is just a prepackaged dosbox and fresh supply is a full remake on some dipshit's custom engine even though there's multiple open source build engine ports

>> No.8071469

>Dunno if this was reported yet or not, but when you're playing through Scourge of Armagon, you can't use the 9 and 0 keys to switch to the new weapons (the laser gun and the mjolnir) and there doesn't seem to be a way to map the new weapons at all to any key. The only way to switch to the weapons would be the weapon wheel.

>> No.8071524

>>8071469
Open the console (~) and type:
bind 9 "impulse 225"
bind 0 "impulse 226"

I've tested this and it still works in the remaster keks engine.

>> No.8071548

>>8071524
I know, it's just me getting minor KEKS out of the situation.

>> No.8071553
File: 6 KB, 180x180, 1629827751204.jpg [View same] [iqdb] [saucenao] [google]
8071553

I can't believe how many of you retards are mad about this, especially the models; most of them don't look that different except for rounded edges and maybe some texture smoothing. They looked like shit back in 1996, and they still look like shit now.

>> No.8071558

>>8071553
It's more of the animations/stances problem

>> No.8071561

>>8071558
what animations?

>> No.8071567
File: 18 KB, 300x200, DZgSXzGVoAAsl4d.jpg [View same] [iqdb] [saucenao] [google]
8071567

>>8071553
>They looked like shit back in 1996
I found the fucking zoomer

>> No.8071573

>>8071561
Read the thread
>>8070982
>>8069485

>> No.8071596
File: 109 KB, 347x268, 1597779742325-3.gif [View same] [iqdb] [saucenao] [google]
8071596

>>8071573
>>8071205
>>8071558
lmao
These gifs I've been posting are from a Quake mod made in 2015 that has no relation to the remaster. The animations from the remaster are the exact same as they were in the original game.
I was hoping you would notice at some point but I guess I overestimated you. Thanks for proving my point, you would complain even if nothing was changed at all.

>> No.8071619
File: 857 KB, 230x290, new knight ruse cruise assist.webm [View same] [iqdb] [saucenao] [google]
8071619

>>8071596

>> No.8071621
File: 367 KB, 400x400, 1597779742325-2.gif [View same] [iqdb] [saucenao] [google]
8071621

Now the question is, would you still have complained if I had told you these were from a mod from the start?

>> No.8071636

>>8071596
>post misleading info that seemed believeable enough, considering that models themselves look pretty similar
>use it as a justification for one own views that Quake remaster isn't full of shit, like slowed gibs and other fuckery
No one complained that much about actually good remasters, like Turok 2, or even just decent ones, like Doom 64. Hell, even Unity Doom in a fine place now.

>> No.8071640

>>8071621
Personally, I'd be indifferent as long as the modder wouldn't charge people money for it.
I wouldn't consider them an improvement though.

>> No.8071647

>>8071636
>misleading info
At no point did I ever say the animations were from the remaster, or that I like the remaster. It was your assumption.

>> No.8071648
File: 2.69 MB, 640x360, newquakemodels.webm [View same] [iqdb] [saucenao] [google]
8071648

>>8071640
Decide for yourself:
https://drive.google.com/file/d/1nDLfarkq9unj6V_sdypUblMewcdl1mrQ/view
I'm on the fence about the ogre because I like the gritted teeth look from the original. Not sure if I like the rerelease or AD super nailgun more.
If you get a pak viewer you can mix and match them, too.

>> No.8071661

>>8071621
I would complain about the remaster being a buggy and terrible way to experience an incredible game when fan made ports made for free are better in almost every single way.
I don't know why you waste your time defending a product that has been rushed out of the door and filled with incredble simple to fix problems and oversights.
I don't mind the models, I think they look fine, but what about the countless bugs? The maps that have wrong visuals? Everything else that is wrong with it?

>> No.8071667

>>8071661
>I don't mind the models, I think they look fine
That's all this discussion ever entailed.
>Everything else
Red Herring.

>> No.8071669

>>8071648
>nails flying out of the screen for the regular NG
Nah, I'm sticking with original.
It's not like I have weapons on my screen when I usually play anyway

>> No.8071686
File: 2.39 MB, 586x282, qssadnail.webm [View same] [iqdb] [saucenao] [google]
8071686

>>8071669
>nails flying out of the screen for the regular NG
That's an issue with Quakespasm and a higher FOV, even with the OG model here.

>> No.8071696

>>8059645
>Quake's engine is portable open source software (by the express desire of its creator)
Carmack also wanted to release it under the BSD license. Would you tolerate that? Be honest.

>> No.8071714

>>8071696
>Carmack also wanted to release it under the BaSeD license
Could've been even cooler for some stuff.

>> No.8071951

>>8071696
The BSD license is an open source license.

>> No.8071959

>>8070982
No I wouldn't. I played Quake for the first time 2-3 years ago. I didn't give a shit about the models' age then, I still don't now.

>> No.8071974

>use save console command to create save
>use "load" console command to load it
>"can't open s0.sav"
nice

>> No.8072525

>>8071205
i really dont see the big deal u sperg
if the original was right and remaster left you'd lose your shit ten times as hard

>> No.8072767
File: 125 KB, 1290x600, 1620429242721.jpg [View same] [iqdb] [saucenao] [google]
8072767

OH NONONONONONO

>> No.8073012

>>8066704
>commands you have to enter in console
I was being a smart-arse, m8.

>> No.8074006

>>8072767
lol