[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
[ERROR] No.8047261 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8041463

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~


(or Quake, Duke, Marathon, Thief, Deus Ex)

Same thing, in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Half-Life WON version
Doom Shovelware
Fileplanet archives
Doom RPG series
4CHAN DOSPACK + Win98 games (pre-configured):


Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.8047263

Hard Fast Faggot Maps
Version 3.0 >>8038989

Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8025812

VRSKINS 3.9 (delayed)
Submissions closed

=== NEWS ===
[8-16] Two new powerslave maps released

[8-14] Age of Hell Demo released

[8-12] Quake Enhanced Edition TBA

[8-12] DOOM Retro updated to 4.2

[8-11] Anon releases a map, BigDill.wad

[8-10] Crispy Doom updated to 5.10.2

[8-10] Action Doom 2: Urban Brawl Reloaded released

[8-09] Xaser posted an MBF21 showcase mod

[8-09] DSDA-Doom has reached v0.20.0 which adds beta support for Hexen.

[8-09] Skulltiverse is now on idgames

[8-06] .md2 importing tool for Blender

[8-04] Summer Fun Anon releases a demo

=== PREVIOUS ===


>> No.8047274

what is gafielf shot the demon and then jon was a zombie

>> No.8047275

So, apparently I missed juicy HFFM drama on Doomworld when I was on my sabbatical away from this thread. Does anyone has some screencaps or archives?

>> No.8047276

>Squidward's walls are FIREBLU

>> No.8047278
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google] [report]

Reposting anon's question regarding QuakeCon that kicks off today with my response to it.
What are your expectation when it comes to Quake today?

>> No.8047284

It was just Dew shitposting about the name. You didn't miss out on much.

>> No.8047313

I'm expecting the announcement of Quake Re-spiffy'd and the teaser for a Quake reboot. I'm hoping so fucking hard they keep the horror themes, but I'm mostly just very curious what will happen to Quake Champs.
Releasing a Quake game without multiplayer would be a fucking crime, even if it has a singleplayer focus. But at the same time there are two issues.
>You can't do true Quake Gameplay with a controller. Will a potential NuQuake be neutered for Console accessibility?
>Are they willing to bury Quake Champions to give a new Quake game the most attention possible? Will they try to keep both games seperate?

>> No.8047321

I doubt they would nerf the controls because of consoles, Doom Eternal isn't the best game to play on a gamepad either.

>> No.8047328

What's the deal with Age of Hell? Is it a Doom TC or a stand-alone game like Square?

>> No.8047332
File: 106 KB, 544x370, 1995.png [View same] [iqdb] [saucenao] [google] [report]

>late 1995 build of Unreal 1 engine
>already technically more advanced than Q1, even beating Q2s lighting and texture resolution.


Tim Sweeney and his team easily outdid the IDs in retrospect, without things like Romero's bloated ego.

>> No.8047334

I hope so. I just think of the meeting going 'Oh and console gamers will never be able to play the game at 100% like pc players will because of the control scheme unless they plug in a keyboard."
And some fucking executive pulling a gun.

>> No.8047337

What are some demanding wads that are NOT, and I must emphasize NOT IN THE SLIGHTEST slaughter? Rather the opposite, something that is really stingy with ammo and has you maybe even punch dudes without berserk in a pinch, where a baron is a veritable threat, or even able to work as a "boss" like at the end of Ep1

inb4 play HDest

>> No.8047345

BTSX edges the line of ammo starvation quite often. Mostly because maps are massive even if enemy placement isn't slaughter tier.

>> No.8047387

>where a baron is a veritable threat, or even able to work as a "boss" like at the end of Ep1
Anything that requires Doom 1 instead of Doom 2 likely fits this.

>> No.8047401

does it matter which version of gzdom i use 32 or 64 bit?

>> No.8047405

No, they run equally worse since they are both single-threaded. The 64 bit version just takes up double the process handles.

>> No.8047415

They wouldn't even add a separate button for ice bombs but instead used a toggle because of consoles, rocket jumping and strafe jumping mechanics would definitely not be built in like in champions

>> No.8047416
File: 3.78 MB, 452x498, 1602387625715.gif [View same] [iqdb] [saucenao] [google] [report]

Try this anon:

alias +upjump "+moveup; wait; +jump; say +upjump"
alias -upjump "-jump; wait; -moveup; say -upjump"
bind space "+upjump"

>> No.8047418

Also, in the interest of "teach a man to fish", it might be more helpful looking up half-life / goldsrc / source engine documentation about scripting, such as https://developer.valvesoftware.com/wiki/Alias
IME the basics are the same, i'm not advanced enough with them to know how much their script processing diverges from one another.

>> No.8047419

Are there any maps/mods/assets that can't fit into 2 GB of virtual memory of a 32 bit process when loaded? Is 64 bit GZdoom tested in such conditions at all?

>> No.8047425

You mean Eternal Doom style?

>> No.8047431

>Roundhouse Studios
>Prey 2006
That's good!
>The Quiet Man and Rune II
That's bad!

>> No.8047440

Hmmm, not necessarily. In fact, I'd prefer small-ish levels.

I am even thinking of it maybe having something like a "duel" map, where it's just you against an enemy with only fists or only a pistol or something. Just intimate, but intense encounters. There certainly has to be something that has done this concept.
I don't like using the word, and it's not really accurate and will certainly generate the wrong associations, but maybe "survival horror" kinda approximates most closely what I mean.

>> No.8047447

Try Swift Death or one of the 1024 mapsets. They often have small, tight encounters with few resources.

>> No.8047462

Okay, I am having a really weird problem atm.

Whenever I start up Crispy or PrBoom+, nothing happens when I push any key until I press left mouse. I can't bring up the menu with Esc or press F3 to load or anything.
This is a recent problem and I haven't updated either; however there was a recent update by Windows 10 (inb4 hurr durr windows 10) and I suspect is has something to do with it.
Does anybody have a similar issue or can anybody help me here? It's really annoying.

>> No.8047478
File: 280 KB, 2015x1147, 20210819_120039.jpg [View same] [iqdb] [saucenao] [google] [report]

Re-release is coming to all platforms

>> No.8047489

Don't care, Q1 is brown and boring.

>> No.8047491

Maybe I'm not familiar with Quake's whole bestiary but huh?

>> No.8047496

Can't wait for it to have problems but with less people noticing because of its smaller history and documentation over ports, there's nobody you'd call a "Decino for Quake"
Also, non NIN tracks
Scourge of Armagon is probably included

>> No.8047509
File: 596 KB, 1914x1036, pls help me i gave fifty thousand dollars to a nigerian prince and i'm waiting for him to show up.png [View same] [iqdb] [saucenao] [google] [report]

How the fuck do I fill in a section without using a line? Pls help a poor retard

>> No.8047513
File: 18 KB, 81x173, file.png [View same] [iqdb] [saucenao] [google] [report]

use this.

>> No.8047519

The quack remake or w/e is supposed to be announced tomorrow innit?

>> No.8047520

If you move your mouse to the edges of the screen, do any system overlays appear? It seems that the window loses focus because of something. What other programs are running that can make it happen?

>> No.8047521

thanks, all i need now is for the nigerian prince to show up

>> No.8047523

We know for a fact there's a new port coming, but there's rumors there might be a teaser for a new Quake as well

>> No.8047527

No, nothing. I also suspected it was some loss of focus thing, but it appears to be regular fullscreen and I don't have anything running that wasn't running in the past.
In fact, it also doesn't work if I bring up the taskbar by hitting windows key and then selecting the window or alt-tabbing and then re-tabbing.

>> No.8047531
File: 30 KB, 630x473, E5B9F782-69D4-424F-A1B2-01038352946D.jpg [View same] [iqdb] [saucenao] [google] [report]

Welp, im definately gonna put this texture in my map as a secret, or change it to /vr/'s address

>> No.8047537

That's a nice grass texture, what pack is that?

>> No.8047549
File: 735 KB, 2048x2048, Vol_17_4_Vegetation_Base_Color.jpg [View same] [iqdb] [saucenao] [google] [report]

It's a texture pack I bought for ninety bucks and shrank down. I could upload it somewhere if you want.

>> No.8047550

wonder if they did anything but the bare minimum with multiplayer

>> No.8047553
File: 191 KB, 300x356, disappoint.png [View same] [iqdb] [saucenao] [google] [report]

>a texture pack I bought
Who buys textures? Especially simple NPR stuff that you can create/paint yourself in minutes.

>> No.8047559

>It's a texture pack I bought for ninety bucks and shrank down. I could upload it somewhere if you want.
Jesus Christ, do you live in the desert and couldn't go out to take a picture of grass? But no thanks, it's ok.

>> No.8047560

Is there a way to make an upper texture and ceiling completely black in doom 2 format with stock textures without messing with the lighting?
Need this for a trick that's probably not going to work anyway in a secret in a level I'll probably never finish let alone release.

>> No.8047563

Replaying AA map15, I honestly think this is more a slaughter-lite map, rather than a proper slaughter map.

>> No.8047571

Dew sperged out and acted like we were trying to pull one over on DW or something. It was stupid and really made lose respect for him.

>> No.8047575

>Releasing a Quake game without multiplayer would be a fucking crime
I'm not sure about that one. Tying the release/2.0 version of Quake Champions with strictly single player title would fit in with current trends of AAA titles with F2P MP. Nothing stops them from copying Halo Infinite here, especially if they're all under Xbox now.
Yeah, they had a rough time after Prey 2. MachineGames had a good start with Wolfenstein series and we've seen where it went after Old Blood, so I think the reverse could happen... By that, I mean a new Quake game from them being good. Not having a terrible debut, please no.
Also, I forgot to mention one thing: I would be surprised if this new Quake (if real) isn't a Xbox exclusive.
As >>8047523 said with all the evidence that started to surface, I wouldn't be surprised if a re-release of Quake will be released literally today or in a few days.
As for the actual new title in the series... Well, it may or may not happen. Timing is great for the announcement, but we might as well just get more attention towards Champions. I wouldn't mention that rumor with female protagonist because I just don't trust it. It doesn't fit with the formula that Wolfenstein and DOOM followed and instead sounds like more of a inside joke that was thrown at the guy for the lulz.

>> No.8047586

Oh it 100% is gonna be PC and Xbox exclusive now Microsoft own Bethesda

>> No.8047596

>upper texture
With one of the modwalls you can use the pitch black part provided it's short enough to not need the white borders

>> No.8047603

Probably not, it'll be too profitable to do that.

>> No.8047605

Will they fix Fiends one shotting the player by landing on their head?
>Looks at Unity Doom
Of course not, fixing bugs in your ancient games is inconceivable.

>> No.8047612

I tried using one of the Wolfenstein textures that looked like it had a black strip down the middle but it a grey bar on the bottom. I guess I could make a bunch of smaller sectors to get around that.
Fuck. Maybe I can work around it somehow.


>> No.8047615

After an unspecified amount of time bugs become featurws

>> No.8047619


>> No.8047620

But they did fix bugs with Unity Doom.

>> No.8047621

$10 that instead of getting the NIN music they got Hulshult to do a new soundstrack, guys been pretty quiet since the Eternal DLCs

>> No.8047625

I mean, it's not even infamous. No one except DW mods even talked or gave a fuck about it.

>> No.8047628

>Tying the release/2.0 version of Quake Champions
Is that actually happening? I haven't paid much attention to the game aside from me just playing it.

>> No.8047630

i know they fixed the doomguy shock face rarely showing up bug too
one reason why unity doom got better was because of the one dev in contact with people in a doomworld thread
that and the addons felt like someone at id knew that a fanbase known for "keeping the games alive" is probably worth consulting to make the official ports better
i doubt whoever is making this quake release even knows what quakespasm or mark v are

>> No.8047631

nobody cares about quake

>> No.8047638

They could use the 64 OST by Aubrey Hodges.

>> No.8047641

b-b-but muh ghost monsters!

>> No.8047648

From SoA, makes since to include the best official Quake 1 content.

>> No.8047660

Why not just add an all black texture and flat?

>> No.8047682

No doubt. After all, Quake 4 technically is Xbox exclusive.
>>8047631 is right here. Unlike DOOM 1-2, Quake didn't get a lot of official ports. Homebrew was there, but this game doesn't have that "it can run on anything" mark. They have much more freedom here.
No. This is just my guesses/wishes (even though I haven't played it). Personaly, I think that would literally be the best case scenario.
It would actually be nice to have N64 soundtrack at least as an option. I think it would be pretty embarassing if there wouldn't be a NIN soundtrack in this re-release. Like, if Blizzard managed to get an actual licenced music for Rock n' Roll Racing in Blizzard Arcade Collection, why the hell would id Software & MachineGames with Microsoft behind their back have problems with Nine Inch Nails?

>> No.8047685
File: 9 KB, 526x384, raginranger2.png [View same] [iqdb] [saucenao] [google] [report]

you shut up

>> No.8047691
File: 454 KB, 600x600, 1605192078641.png [View same] [iqdb] [saucenao] [google] [report]

frens, recommend some map map pack to play with doomrpg + doomrl arsenal + doomrl monsters
I'm tired of obsidian rng maps, or more specifically, can't find good settings for it

>> No.8047694

I remember having lots of fun playing it with Community Chest 4

>> No.8047786
File: 458 KB, 2560x1440, speedmapkino_jumpin.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.8047793
File: 1.63 MB, 1180x1064, file.png [View same] [iqdb] [saucenao] [google] [report]

Quake 2 RTX is on GOG

>> No.8047798

Oh god, please no. I'm so fucking tired of Hulshult.

>> No.8047808

>no ring on the finger

>> No.8047826

so close, yet so far....

>> No.8047843

>Perdition's Gate Map07
Good god, what a banger of a midi.

>> No.8047847

Computer monitors were different from TVs since the time you got to choose between connecting your computer to an existing TV and a dedicated on-desk monitor that cost additional money. Arcade screens were not intended to be used for reading a lot of sharp text and looking at sharp graphs, and were often just TVs anyway.

Later big screens in certain low resolutions placed lines at some noticeable distance from each other. Probably depended on single scan and double scan among other things. You could not make the beam spot arbitrary big to match the intended physical pixel size at any resolution.

I think a little bit of blur to make the colored rectangles less razor sharp and the tiniest grid to slightly darken the image to pretend you have phosphors is enough. Something like barrel distortion is only needed for making stylized images and videos, you don't even notice it when playing.

>> No.8047886
File: 146 KB, 1024x768, kmquake2_007.jpg [View same] [iqdb] [saucenao] [google] [report]

A new thread already?
Holy fucking shit, how much of a mixed bag this mod is its almost unbelievable - imagine having to download Wally just to resize the needlessly huge textures yourself to prevent the engine crashes...
I guess that getting to mow down furry sparklewolves by a metric truckload is almost a worthy compensation for the hassle involved

>> No.8047894

Looks surreal. Any gameplay vids of this you can share, either OC or existing stuff?

>> No.8047912

I really hope your $90 purchase got you more than just this one texture.

>> No.8047915
File: 2.96 MB, 640x480, ready to rumble.webm [View same] [iqdb] [saucenao] [google] [report]

hey rumble anon

>> No.8047956

inb4 they really replaced NIN but with Code Orange and "their take on the Quake soundtrack"

>> No.8047960

I always laugh about the quake spasm spiked website and how its auto blocked by shit loads of fire walls and virus total says it distributes malware lmao

>> No.8047963

Your opinion always seems to boil down to "it's their ball and they can take it home if they want". I mean, no shit. But they're also the biggest kid in the game and they know that. As for the agreement not to advertise, it's not an agreement at all. It's an ultimatum with vague boundries. They didn't go on the DW forums saying "fuck this place, go to doomwrboards!" It was in their wad. It's as much advertising as acknowledging the author's for their work is.
For the cacowards, they're supposed to be awards to highlight the best of the doom community. If you can make something good enough that even someone who hates you politically has to agree it's among the best... If course you want that. For one it's validation of your work, despite your character. And for two it means outreach that your ad ridden outdated board can't manage. Not unless doomworld does something stupid like causing some Barbara Streisand Effect to direct a shitload of traffic toward your but that's probably fleeting.

>> No.8047978

Cyber Shamblers?

>> No.8047979

I dont get why people wanna argue about doomworld to try and prove a point or something to those people. The site is a joke and people should stop posting their stuff there all together.

>> No.8047984

Does anyone have a complete collection of the "Super Sargent Shooter" wads.

>> No.8047985

Im honestly gonna say it again...

BTW - will the 'living battery' variant be able to launch PlasmaThunderbolt projectile orbs?

Also - Does the direct hit from a Plasma-Shaft's ball-lightning and/or splash from a near-miss counts code-wise as an explosive weapon dmg-type in regards to the Shamblers proggramed resistances?

>> No.8047987
File: 152 KB, 600x600, ST4cover.jpg [View same] [iqdb] [saucenao] [google] [report]

I still have many of those commercial texture CDs from the 90s and early 00s. Tons of great stuff. No crazy 4k resolutions, but more than enough for retro game projects.

>> No.8047997

Very nice.

>> No.8048001


>> No.8048014

There were some changes in focus handling in SDL,
> for better compatibility with modern window managers
and consequent reverts in Doom ports earlier this year.


If your versions are up to date, then Modern Window Manager at Microsoft have changed something once again.

>> No.8048025

>not torrenting terabytes of 4K PBR texture packs and shrinking the albedo of those

>> No.8048060

>want to play some quake on ganoo slash linooks
>quakespasm is laggy and choppy as fuck
>darkplaces works perfectly smooth

what the fuck

>> No.8048062


>> No.8048074

Whats wrong with using a line? Just draw a short line somewhere in the null space (which will make a sector appear) and then delete it.

>> No.8048081

1) Make another site, mirror all known wads/releases. Put some effort into categorizing/metadata/tagging.
2) Make the site simple but pleasant to use, good search feature, etc
3) Have a simple forum (not invision, phpbb, vbulletin, but something simpler, more bespoke). No support for avatars, post counts, or any other cancer.
4) Ban all off-topic posting outside a single off-topic forum.
5) Declare rigid rules around off topic posting - no posting anything knowingly offensive, no posting anything indicating youve taken offense at something. Anyone breaking these rules gets banned from the off-topic board.
6) Maintain this website for several years and watch it grow. When other "communities" implode, your bastion of doom will be vindicated as one of the few archives and project hubs untainted by off topic bullshit such as politics and melodrama.

>> No.8048092

However, if the only change was that minimize hint, and no related code was altered in principle, then it's probably not your case. Reboot, disable antivirus, update Windows, update/reinstall video drivers, and so on.

>> No.8048094

did you try both versions? (SDL1/2)

>> No.8048098

The latest version of Oblige just werks under Wine. Thank you based Wine. Thank you based Oblige.
I wish I had an answer for you, but I haven't played Quake on GNU+Linux yet.

>> No.8048117

Voodoo like this might work:

Although in Crispy it is suspiciously commented:
> // SDL2-TODO UpdateFocus();

>> No.8048124

Dang, I just woke up and was thinking about making one last map that plays normally but exit button teleports you to dark room with this in the middle or something.

>> No.8048134

Ironically the claim of it being infamous is what makes it infamous.

>> No.8048138

Now determine what is knowingly offensive.
/vr/ has done pretty well for itself with little direction other than "keep it doom/old fps related".
Only problem here is organizing projects.

>> No.8048145

Is going down playable in crispy doom? I mean, it launches

>> No.8048150

Where do you get your wads to ask this? Both idgames download page and Doom Wiki state the engine required in the very first lines of description.

>> No.8048151

It's not critical to get it right, since the only penalty for this would be not posting in /offtopic/. If in doubt, the thread is just removed/jannied into a 'jannied register'.
It's not hard, the point isnt to come up with delicate rules to moderate a bunch of fags discussing the weather and trump and furry shit, it's to discourage it, but allow a modicum of agreeable/benign off topic shit.

>> No.8048152

>Port Boom-compatible

>> No.8048157

I think I fixed it, I messed around with the proprietary Nvidia driver options and it works normal now

>> No.8048167

I've seen multiple rumors about this new Quake thing having a "female lead," a new episode, something involving Machine Games, and a remake.
If all this horseshit turns out to be true, my assumption is that it's Quake 1 with a Unity wrapper just like what Doom got, with DOPA+expacs included, another Machine Games episode, and an optional female player model(?).

>> No.8048174

Also I know about the NIN licensing issues and apparently they're getting some punk twits named Code Orange.

>> No.8048180

>since the only penalty for this would be not posting in /offtopic/.
What if you have a controversial stance tied to your doom project. Like Dynamite Duchess or some such? I'm not saying shit like the moonman mod where it's express purpose is to shock people.

>> No.8048183

I am going insane help me cacoman.

>> No.8048184

Why are there NIN licensing issues? I just bought the quake vinyl a year ago or so.

>> No.8048189

Crispy Doom won't crash when you load cl 9 or 11 wads (most of the time), but it doesn't support any of the boom mapping features, so any linedef/sector action from Boom will be completely non-functional.

>> No.8048192

Shitposting wads are a thing and if your wad can't exist without bringing your personal bullshit into it, well, tough luck kid. Maybe get your head out of your ass the next time.

>> No.8048203

>personal bullshit
Anyway, why not just have a containment board for wads considered offensive by general consensus?
Trans rights, btw.

>> No.8048215

Personally i'd prefer an archive keep it hosted, it doesnt have to endorse the content, but i'd want as complete an archive as possible.
I suppose some line would need to be drawn, eg, if someone was spamming enormous files and DOSing the server, or if they were including CP, otherwise i'd be inclined to leave it.

>> No.8048218

>Before this there was the discussion about whether or not Auger;Zenith would win an award. Honestly, I was sure it wouldn't
What did he mean by this? Also holy fuck this wad is pretty, glad he named dropped it so I would look it up.

>> No.8048220

Is 128x128 an OK-ish resolution for custom textures in BUILD?

>> No.8048223

Lmao I remember playing Q3 and choosing Lucy every time because I thought it was funny, if she were in a new game people would write articles about how she fights against fighthobia or whatever
If the new Quake has characters like Q3 I hope they bring all absurd ones though like also Anarchy

>> No.8048224

Augur;Zenith is set to win an infamous award due to all the ass hurt it's caused in the future once things settle down again.

>> No.8048229

I think it's because Reznor/NIN owns the rights to their work and id didn't wanna pay royalties, same goes for Sonic Mayham's Quake 2 OST.
If they had a female model or have one in the new it will probably just be Nyx or Rule 63 Ranger.

>> No.8048231

>and id didn't wanna pay royalties
Hm. Lame.

>> No.8048238
File: 172 KB, 1421x428, 10.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.8048240

The monthly turn around is the appeal. If you want something more complex play something else.

>> No.8048247

Was merely okay, though pretty.

>> No.8048251

I don't know why this isn't working. I've made multiple alias binds in the autoexec now, but whenever +jump and +moveup are in the same alias, jumping takes priority underwater and I move at the slower speed.

>> No.8048252

>releasing in 2021
Boy, that's real optimistic of you, Steve.

>> No.8048257 [DELETED] 

Lullaby was an overrated artsy fartsy map with dull monochrome palette that doesn't deserve the amount of praise it had

>> No.8048260

Sure, why not? But then you'd have to define "considered offensive" again.
I would probably just try to prevent soft cunts joining by calling the off-topic forum the retard place or something.

>> No.8048261

People need to just stop caring about Cacowards already. They clearly have a very narrow perspective and it feels like a bunch of dudes just jerking each other off at this point.

>> No.8048267

it was already a joke when lilith got one

>> No.8048269

t. graf zahl

>> No.8048270

Woah. That's just gorgeous. Great job. How hard was it to make these models and what did you used in the process?
Nah. Again, "female lead" thing just feels slapped into some random rumor for no apparent reason. Like, a bait for the sake of it. It's more likely that they would release something like "Quake in Unity wrapper" with a short teaser for a new game with no specific details. I just don't think they would suddenly go with different protagonist instead of Ranger.

>> No.8048272

What is the track here from? It's sounds so familiar but I can't remember what it is, it's driving me crazy.


>> No.8048275

The best part of all this is that they DO have perfectly valid reasons they could not award it, but they chose instead to needlessly take the political route and now they've made utter fools of themselves and played right into 40oz's hands. They had so many options and they managed to pick the worst one.

>> No.8048281

It's a free stand alone game.

>> No.8048283

you guys ever wonder what a vanilla-compatible dehacked terrywad would be like?

>> No.8048291

Yea. All this would be solved, if all Doom sites hosted their own awards, ours too. Maybe even Wadazine (even though it's not a site).

>> No.8048294

Post hell wasn't a bad idea. It's elimination might've been the start of all this hyper sensitivity. It's when they started the "not in my house" policy.
Is it archived anywhere? I want to see the skeletons in various closets.
Anyway, a simple vote system where someone with an account with a certain amount of activity can vote a topic into the retard board or post hell or whatever would be simple enough. As culture changes so does what is considered offensive. So this would eliminate the mod bias and relegate them to banning people for personal attacks and illegal activity.

But it's all just words right now. I don't plan on starting my own forum any time soon, but if I do I'll keep all this in mind...

>> No.8048296

Mentioned in the text file.

>> No.8048302

>tfw tnt2 has been waiting on one last map for over two years.

>> No.8048305

>Anyway, a simple vote system where someone with an account with a certain amount of activity can vote a topic into the retard board or post hell or whatever would be simple enough. As culture changes so does what is considered offensive.
I don't think that's a good system, because it's prone to abuse/invasion. Imagine we had that system. 4chan would be nothing but /pol/shit or trannyshit because of a few autists generating so many posts they could just do whatever, whereas the people who actually write replies instead of just shitposting - and thus having a lower activity - would get shafted.
Or look what happened to /hr/. It's celeb central now because of a bunch of no-lifers who literally have nothing better to do than spam their dumb waifu shit all day err day.

>> No.8048324

Whirlwind, from Shinobi III

>> No.8048335

I'm sure there's a way to balance it. Just a thought.
>look at what happened to /hr/
High res vaginas! I haven't gone there in years.

>> No.8048341

Quake's modern port is already out on consoles
new episode from MachineGames

>> No.8048350

>Online/local MP and co-op

>> No.8048351
File: 330 KB, 1399x787, apps.25600.14497943460299347.3ad06bb4-d442-43a2-99e0-f41399a5b03e.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.8048354

Not too bad
Quakechads..... this time we won

>> No.8048358


>> No.8048364

hey look, they ripped off that anon's map with the bridge and pipes and stuff.
some of these replacement models look tacky as hell, but it's not the worst I guess.

>> No.8048382

>"I never played Quake as a kid"
Neither did I, but Quake was never meant to be played by the prepubescent.
Also, I do wonder if he will review the Expansions in another video someday in the future.

>> No.8048402
File: 139 KB, 383x364, 1506882641691.png [View same] [iqdb] [saucenao] [google] [report]

>with pc
Even if the console ports have mouse/keyboard support the PC players are still gonna HUH them to death

>> No.8048414 [DELETED] 

lilith is great, don't be as stupid as graf zahl

>> No.8048420

>curated mods
Nice that they're doing that.

>> No.8048432

any signs of a pc release date?

>> No.8048437
File: 31 KB, 266x464, 20210325_173610.jpg [View same] [iqdb] [saucenao] [google] [report]

>after a few years of getting into Doom and casually going through megawads decide to try mapping for yourself and learn doom builder
>find out the community is actually on turmoil about some gay drama

>> No.8048442

dont give a shit about communities, even this one, just do your thing and enjoy doom

>> No.8048445

>Quake on Xbox SeX and PS5

>> No.8048448

NIN soundtrack or bust.

Just ignore the drama tbhfam.

>> No.8048449

You social networks kids have never seen real forum drama. We just pretend it's BIG as if we are 18.

How does anything happening on Doomworld affect you making maps?

>> No.8048450

>Play Together with Crossplay
>Play the campaign and all expansion packs cooperatively or go toe-to-toe in multiplayer matches with your friends regardless of platform! Crossplay is supported among PC (controller-enabled), Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch.

From the Switch store page, it sounds like you'll need a controller for crossplatform play.

>> No.8048451

>hey look, they ripped off that anon's map with the bridge and pipes and stuff.
I doubt that. I didn't invent bridges and pipes.

>> No.8048458

Anon's real identity is Bridgen McPipenheimer Jr., he's the son of the inventor of bridges and pipes, they're stealing from his father.

>> No.8048460
File: 1.85 MB, 563x450, vandalizing Revae's skin.webm [View same] [iqdb] [saucenao] [google] [report]

>How hard was it to make these models and what did you used in the process?
it's not hard, but it is finicky, both working around existing vertex animation, and texturing with 20 pixels to work with. it took a while to figure out the first one, others took about a workday each. used blender and substance painter.

>> No.8048463

While they can easily explain why it wasn't awarded, there are other ways of recognizing the wads at Cacowards. DBPs are never even mentioned as runner-ups or otherwise, aside from butthole one, and while they had a plausible deniability with Spaceballs: The Sequel last year, DRILL;SKY is everyone's darling right now and it not even appearing as runner-up would seem extremely fishy, hence the preventive damage control. I even suspect that these year's nominees will be extremely controversial and committee knows that, so they're stirring shit up to be able to deflect criticism as "evil fascist doomer board chuds raiding us".

>> No.8048465

I have no father! I will not following that man's shadow!
He took his invention a bridge too far and it DESTOYED our family!

>> No.8048469

Post your maps here, I'll play them.

>> No.8048476

the description for the port says it has the trent reznor ost

>> No.8048483
File: 115 KB, 722x937, image_2021-08-19_130143.png [View same] [iqdb] [saucenao] [google] [report]

Sounds like a stellar release honestly. Anyone try it yet?

>> No.8048485

Unfortunately, they overestimated people's tolerance for bullshit and abuse and now their ass is hanging out for the world to see. The new recruits were given too much autonomy, and now they've put the team in a position they can't get out of just by calling everyone fascists like they have so far.

>> No.8048487

Is that armor paint, or substance?
Been looking into those recently.

>> No.8048490 [DELETED] 

>they can't get out of just by calling everyone fascists
Watch them. Like, what could you do about them? Create a thread about it and get it deleted in a second? Make another exodus of three and a half users?

>> No.8048492

I downloaded the Switch version. I'll check it out when I can actually install it.

>> No.8048496
File: 7 KB, 198x57, go.png [View same] [iqdb] [saucenao] [google] [report]

Let's find out

>> No.8048497
File: 242 KB, 1399x787, apps.48398.14497943460299347.3ad06bb4-d442-43a2-99e0-f41399a5b03e.jpg [View same] [iqdb] [saucenao] [google] [report]

The enhanced models look great. Loving that shotgun.
>steam version still doesn't update
Where is it fuuuuck

>> No.8048502
File: 6 KB, 771x136, stop.png [View same] [iqdb] [saucenao] [google] [report]

I guess we're waiting

>> No.8048504

More like the KEKS engine amirite?

>> No.8048506

Night Dive worked on this port apparently.

>> No.8048507
File: 1.46 MB, 508x382, doombro leaves.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.8048509
File: 76 KB, 1280x720, 2043032817464700-CEE4D522FE8C008BAB4481DA42147685[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>weapon wheel
Damn it. No individual binds for console.

>> No.8048513

Is it steam and xbox store only or will gog version get an update too?

>> No.8048516
File: 196 KB, 1920x1080, 20210819211319_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Works for me.

Yep. Also fucking Bethesda.net login required.

>> No.8048518
File: 210 KB, 1280x720, 2043032817500000-CEE4D522FE8C008BAB4481DA42147685[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Bots in MP
Not on the pirated copy :)

>> No.8048519

substance. haven't used armorpaint, maybe it actually supports low-res texturing better (SP is strict power-of-two and no nearest filtering)

>> No.8048520

> added in Quake 64 and crossplay
I hope they do the same for the Unity port of Doom and also bring in playstation Doom.

>> No.8048521
File: 2.89 MB, 2048x2048, 1624334359308.png [View same] [iqdb] [saucenao] [google] [report]

>cross play multiplayer and a new expansion pack


>> No.8048524
File: 980 KB, 1366x768, spasm0002.png [View same] [iqdb] [saucenao] [google] [report]

here is screeny from the quake New episode from machine games, this is the access to nightmare difficulty.
it's near the hard game portal.

>> No.8048525 [DELETED] 

Truly, the Fashys are living rent-free in your head, your deluded, deceived and tricked goon head. Keep on drinking the Critical race theory and ""gender studies"" woke kool-aid, fuckwit. Gender is not a social construct; it is the same as sex, save for how grammar works in languages like Spanish, Italian, Portuguese, and many SouthEast Asian tongues.

>> No.8048526

Since you have it on PC, see if the new expansion is playable on Quakespasm.

>> No.8048527

Who handled this port?

>> No.8048528

to what end

>> No.8048530

Night Dive.

>> No.8048531

>Yep. Also fucking Bethesda.net login required.
Is that just for the multiplayer, or single player too?

>> No.8048532
File: 387 KB, 1920x1080, 20210819141631_1.jpg [View same] [iqdb] [saucenao] [google] [report]

New episode looks dope lads. It feels less "vanilla" and more modern than DOPA.

>> No.8048534
File: 413 KB, 1280x1183, 1449547320460.jpg [View same] [iqdb] [saucenao] [google] [report]

>buy old quake for $1 from reseller
>get new old quake

>> No.8048536
File: 1.59 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]

Seems to work, though messages are broken and it spams some error in console.

>> No.8048537

To the end of actually being able to find people to play with on a version of Quake in 202X

Fuck ND is so based.

Can you run mods and usermaps? What's the file structure if yes. Literally just a "mods" folder?

>> No.8048538

when are they going to get to the firework's factory

>> No.8048541

>To the end of actually being able to find people to play with on a version of Quake in 202X
This. Doom multiplayer is fucking dead because there hasn't been an official way to do it for years.

>> No.8048542

I played it on quake spasm because my computer doesn't have vulcan support.
So unless you know a way to turn it off, i had to use quake spasm.

>> No.8048545

>Doom Multiplayer is dead
Except on Zandy, and Zdaemon, mainly.

>> No.8048550 [DELETED] 

>Gender is not a social construct; it is the same as sex
Except in Russian, where it is the same as floor.

>> No.8048554
File: 972 KB, 900x1200, 23335f7493969744d099ffb935715442.png [View same] [iqdb] [saucenao] [google] [report]

>tfw consoleplebs about to be rammed by pc players that are able to bhop

>> No.8048557

>Is it archived anywhere?
Some of it is in archive.org

>> No.8048559

How's the console aim assist function, if it's even there? It would be nice to know what I'm up against.

>> No.8048563
File: 28 KB, 468x60, banner.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.8048570
File: 314 KB, 1920x1080, 20210819_193355.jpg [View same] [iqdb] [saucenao] [google] [report]

>you wil never own a rotating metallic quad symbol or a 3 inch metallic shambler

>> No.8048573

I'm tempted, but that's a little steep.

>> No.8048574

>try to set this remaster on borderless windowed mode
>get blue screen of death
Kek thanks of the lols jankdive

>> No.8048578

>forever physical
>limited physical release of a game

>> No.8048581
File: 32 KB, 615x456, 1587859420145.jpg [View same] [iqdb] [saucenao] [google] [report]

>only released on steam
>gog's version still has broken music you have to fix yourself thanks to copyright laws

>> No.8048583

woo a box of plastic crap

>> No.8048584

> Lovense also released Quake today
> it's a female masturbator

>> No.8048586
File: 13 KB, 473x309, folder.png [View same] [iqdb] [saucenao] [google] [report]

>Can you run mods and usermaps? What's the file structure if yes. Literally just a "mods" folder?
just regular mod folders like usual.
the game works with steam in offline mode: it tries to connect to beth.net for 10 seconds then gives up. without a beth.net connection the "addons" menu button doesn't work (the curated store), but you can run other mods as usual with "game X" from console.
the new models seem to be in MD5 format.

>> No.8048589

Upload it to mega. Let's see if you can run it without Steam open at all.

>> No.8048594
File: 2.93 MB, 800x450, the future is now.webm [View same] [iqdb] [saucenao] [google] [report]

vr in kex

>> No.8048595

Bought it, played like half a round of DM before I had to go do something. Seemed fun. The movement feels kind of off but I can't really explain why. I'm not a quake veteran so it could be something else going on.

IF anyone else has it, let's DM a bit.
Room code: mcnr

>> No.8048596

Cool cool. I'll be trying armor paint out eventually. I've heard it has crashing issues with larger files, but that was over a year ago, so might have been fixed.

>> No.8048598

worse than what?

is there any multi-threaded doom source port? what's the advantage of MT in a game engine so simple?

>> No.8048603
File: 59 KB, 480x498, 1503676535683.jpg [View same] [iqdb] [saucenao] [google] [report]

>Have to create a bethesda .net account to play MP

>> No.8048605

>Yep. Also fucking Bethesda.net login required.

Wow fuck that noise then. Gonna stick with Quakespasm.

>> No.8048606

Big oof.

Scratch that!

>> No.8048607


>> No.8048609

>Room code

>> No.8048613
File: 222 KB, 511x383, file.png [View same] [iqdb] [saucenao] [google] [report]

Did nightmare always reduce your max health to 50, or is that just an episode 6 thing?

>> No.8048617

It seems that they took it from copper.

>> No.8048618

>multiplayer (both deathmatch and co-op)
>new episode
>quake 64 content
>curated mods
I came.

>> No.8048620

Can you play arcane dimensions and stuff with this new version? all I care about is playing custom maps.

>> No.8048621

sorry, too much of a pussy. for all I know there's my info all across the files, half the console was "telemetry-something".
I did test it on another PC, it tries to launch steam, then if you pick offline mode it fails with something about lacking a configurator.
it's gonna come to GOG anyway, no?

>> No.8048630

>it's gonna come to GOG anyway, no?
The unity port of Doom didn't.

>> No.8048631

The quake mapping discord says this port breaks mods though

>> No.8048638

>all three official expansions
hmh, alright, I'll stop the "dopa is unofficial" pedantry

>> No.8048639

It's a Copper/KexQuake thing. Now NM is actually kinda tough

>> No.8048645

any specifics yet? I won't be surprised if it breaks map hacks, but it did load up violent rumble, custom progs, replaced models and all

>> No.8048649
File: 622 KB, 245x218, j69whSa.gif [View same] [iqdb] [saucenao] [google] [report]

A new episode, multiplayer and Quake 64,

>> No.8048653

>Hairless Shamblers
Thank Lord HUH~mighty!

>> No.8048658

SP is trash and on its way out, thanks to Adobe.

>> No.8048660 [DELETED] 

This guy is playing the new Quake episode. Where do I get it? Googlefu not helping me wtf.


>> No.8048665

It's got multiplayer bots. 8 bots. Nightmare difficulty ai

>> No.8048667

>limited run
>box of crap that will be looked at once and then stuffed in a closet

>> No.8048670

Does this new quake update run on computers with less than 8 gbs of ram??

>> No.8048671

Then upload the new episode and/or Quake 64.

>> No.8048672

Obviously I'm not spending $175 on a bunch of crap BUT I do kinda want that metal shambler and spinning quad

>> No.8048679
File: 46 KB, 768x1148, 8e38ec90c6397e60dc22798aafbd7f23.jpg [View same] [iqdb] [saucenao] [google] [report]

Where tf do I get this on Steam? Can't find it. I'm in the UK is it not out here yet?

Btw can that new episode be played on Quakespasm? Anybody have a stand alone download link to it?

>> No.8048682

It's literally the same page for Quake on steam. They just updated it to have all the new features.

>> No.8048683

it's an update on steam, not a separate entry

>> No.8048690

That's so fucking cool of them. Is the port they're using good? I hope mp kicks up.

Wow what a nice surprise!

>> No.8048693

The movement feels different, I don't like it.

>> No.8048694

How long have they been working on this in secrecy?

>> No.8048696

Can you run the new episode on Quakespasm? You probably could. I hope so anyway.

>> No.8048697

Probably some fixed tickrate to allow for higher frame rates.

>> No.8048701

MP is weird, it either works or doesn't work. For me it's the latter

>> No.8048703

Does the new episode uses any stuff from the expansions?

>> No.8048704

here's just the episode: https://www.mediafire.com/file/dt2avgyriwrodua
in QS: it loads the maps but crashes when you kill anything, and spams errors. haven't tried running without progs yet. I'm sure eventually it would be possible to patch it to run without, one way or another.

>> No.8048705

someone slap me, I'm legit thinking of buying the new port

>> No.8048708

One thing I have a gripe about is that there isnt an announcement for frags/kills you make aside from the upper left screen. So you have to look up to the left to be sure if you landed a frag or not as opposed to something like in EZQuake I think that has that feature, that or its NQuake not sure

>> No.8048709

Movement feels slippery and enemies on nightmare look like they're firing slower than they used to(?).

>> No.8048710

I'm sure source ports will be updated to run it.
If you own it on Steam or GOG then you own the new version although the GOG version isn't updated yet.

>> No.8048713

Can you connect to Quakeworld servers?

>> No.8048717

>I'm sure source ports will be updated to run it.
yeah, but I'm thinking the other way around. I'm sure the calls that crash QS are achievement-related or something, the new progs could just be reverse-engineered and replaced. idk if ND or nu-id can be expected to just post qc sources.

>> No.8048718

God fucking dammit Todd, you had one job.

>> No.8048727

It just crashes for me.

Perhaps, we'll have to wait for our fellow Quake fans to figure out what they did.

>> No.8048734

>modern official port of quake
>actually attempts to go the extra mile and isn't complete shit

>> No.8048735

Yep, QW servers work just fine. Must be some Kex Engine thing or something.

>> No.8048736
File: 244 KB, 2560x1440, 20210819144259_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Is health on Nightmare now soft-capped at 50 like in Copper Quake or what? I can't pick up any health packs except megahealths right now.

>> No.8048737

They hired people that give a shit instead of outsourcing to some pajeets.

>> No.8048749

Nevermind it's been asked and answered already.

>> No.8048750


>> No.8048754

>ogres had a quake symbol on their shirt, tusks and little fucking hooves this entire time

Never noticed

>> No.8048756
File: 2.18 MB, 852x480, 2021-08-19 21-20-36.webm [View same] [iqdb] [saucenao] [google] [report]

This is how quake runs if you try to use Opengl

>> No.8048757

>red cross
I'm surprised that didn't get changed.

>> No.8048759

why would it?

>> No.8048760

Where is all this discussion coming from, is there a stream where they are showing shit or somethign?

>> No.8048761

The Red Cross are faggots.

>> No.8048762

The console quake has like some sort of aim acceleration. It's awful.

>> No.8048763

It's out anon. We're all playing it.

>> No.8048764

Red Cross considers the use of their symbol in videogames to be a war crime.
I wish I was kidding.

>> No.8048767

it's out mate, keep up

>> No.8048768

The cursed randy version changed the cross to pills

>> No.8048770


>> No.8048771

Wait...I need Windows 10 to play Quake now?!

>> No.8048774
File: 335 KB, 822x438, steem.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8048775

of Duke*
You don't, they just don't include unsupported versions in system requirements.
t. win 7 user, werks on my machine

>> No.8048778 [DELETED] 

talk about “rent free”

>> No.8048780

you don't get it anon
Imagine you're a Taliban in a warzone and you see some enemy soldier with a red cross, you're left thinking "okay this guy's a medic, shooting him would be a war crime... but wait, what if he's actually a Doom fan who likes cosplaying as a berserk pack?!?!?! better shoot him just to be sure!"

>> No.8048785
File: 2.17 MB, 639x511, more_frames.webm [View same] [iqdb] [saucenao] [google] [report]

optimized the heck out of the non-transparent wall drawing and gained a couple fps. about 10ms faster than when I first added lighting.

the transparent wall here is still the slowest part and could probably be improved a bit.

going to add texture mapping next

>> No.8048786
File: 96 KB, 882x640, 1628102422293.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you fuck up the movement and mouse aiming on a game where you have access to the source code for 20+ years?

>> No.8048789

Making a simple forum sounds fun. I mostly program in C and stuff but I wouldn't mind learning Go or whatever the hip thing is for web dev to help /doom/ out.

>> No.8048792
File: 6 KB, 275x183, index.jpg [View same] [iqdb] [saucenao] [google] [report]

Nice to see that Richard Simmons is working on Deathloop

couldnt find a better image

>> No.8048794

That's very impressive anon. All written in 68k assembly?

>> No.8048796 [DELETED] 

the quake "remaster" is out

>> No.8048801

nah, the performance critical parts are in 68k assembly, but everything else is C.

holy shit this new captcha is cancer

>> No.8048803
File: 487 KB, 1442x804, yo.png [View same] [iqdb] [saucenao] [google] [report]

>> No.8048804

the quake "remaster" is out
it comes with a new episode

>> No.8048810

Can you access the console on the new port? I don't want to play Quake without weapon binds.

>> No.8048813


>> No.8048814
File: 1.18 MB, 300x188, 1542594218205.gif [View same] [iqdb] [saucenao] [google] [report]

>"unable to connect to bethesda.net"

You bitch Todd

>> No.8048815

The movement in the new quake port feels awful. I turned off vsync and set max frames to 500, feels better but still a bit off, might be placebo.

>> No.8048818
File: 1.22 MB, 1286x827, vkquake.png [View same] [iqdb] [saucenao] [google] [report]

new episode works in vkquake

>> No.8048820

Very nice. Any long-term goal for this?

>> No.8048823

Also, they've modified the walking speed to be much slower. Some people may hate this but since 90% of people have always run on I guess it's there just to make walking on thin platforms easier.

HUD has to be changed through menus instead of - and =, dunno why.

>> No.8048824
File: 15 KB, 225x225, 1597875342890.jpg [View same] [iqdb] [saucenao] [google] [report]

>it's gonna come to GOG anyway

>> No.8048826

Any info on the release date of Powerslave?

>> No.8048828

Based GOG, I don't want this """"remaster""""

>> No.8048831


>> No.8048832

>add NIN and Audrey Hodges shit
>no superior Methods of Destruction by based Sonic Mayhem

>> No.8048836

Blease help.

>> No.8048837 [DELETED] 

Wait, shills are now also on /vr/? Holy shit 4chan really needs to be nuked.

>> No.8048838

long term goal is just to keep working on it.

I have a map editor, and I'm going to add basic scripting (or at least hardcoded ai routines), so I'll probably throw together at least a few levels if I get to the actual game-making part of the process.

>> No.8048845
File: 26 KB, 552x594, 1457041050896.jpg [View same] [iqdb] [saucenao] [google] [report]

>update if you already had the game on steam
Neat. I was planning on pirating because
>machine games
but I guess I won't even have to bother with that.

>> No.8048846

>Colored lighting
I believe the correct term is "lighting of color." That is pretty cool though. I'd like to play Q64 at some point.

>> No.8048847

late August or early September sometime

>> No.8048850

Man they made it look very N64, it even has the N64 water.

>> No.8048854

Huh, why is it only addressing the Saturn port as a port "to a 32 bit console?"

>> No.8048867
File: 33 KB, 476x400, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

todd wtf is this

>> No.8048868

>boot up Local Play in new port
>it's some sort of split screen not LAN apparently

>> No.8048869

What's a Sega Saturn?

>> No.8048871
File: 338 KB, 2048x1152, 20210819_205832.jpg [View same] [iqdb] [saucenao] [google] [report]

>Also, this is awesome. Split screen on PC in ultrawide. You get a full view of the game on each side which rules.

>> No.8048874

They want to have you volunteer for the human centiquake

>> No.8048879

Don't make me come over there boi

>> No.8048880
File: 59 KB, 415x236, sega saturn watches over you.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm a bit triggered now.

>> No.8048885
File: 659 KB, 1920x1080, 20210819225927_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>Quake 64 addon forces low resolution filter
I know there're people who appreciate such stuff but I'm not one of them. Is there a way to turn that off?

>> No.8048893

Same, hopefully this new version gets the same support the Doom Unity ports did because it has some issues but also a lot of potential.

>> No.8048894

The only difference is the soundtrack and some (ugly) colored lighting anyways, right?

>> No.8048897
File: 82 KB, 1024x576, steamuserimages-a.akamaihd.net.jpg [View same] [iqdb] [saucenao] [google] [report]

Novice Doomer, what's a good WAD that has some dark atmosphere like Demons of Problematique but maybe isn't quite as challenging?

>> No.8048898

>trying to do the first map without shooting on nightmare
Holy fuck this is hard.

>> No.8048904

Legal tiptoeing, they clearly didn't talk with SEGA about namedropping their trademark, so to play it safe they just avoided mentioning it.

>> No.8048905

What would qualify as "Real forum drama"?

>> No.8048908

Is it me, or does movement on this port feel a tad off somehow?

>> No.8048910

Holy mother of fuck. That's incredible, anon.
Any particular settings (health, dmg multiplier, etc.) you want for them? I'll just kinda wing it, otherwise.

>will the 'living battery' variant be able to launch PlasmaThunderbolt projectile orbs?
I could potentially code that actually, but I'm not sure if the ranged attack animation would fit. I'm assuming anon left it as it was.
>Does the direct hit from a Plasma-Shaft's ball-lightning and/or splash from a near-miss counts code-wise as an explosive weapon dmg-type in regards to the Shamblers proggramed resistances?
Interestingly, the resistance is actually hardcoded into AoE damage functions, not part of the Shambler itself. I think it is applied there.

Huh, I wonder what the submission process to consoles will be like. Might do it for the keks...

>> No.8048914

Biggus Dickus. I like.

>> No.8048923

Whatever happened when they were 13-16.

>> No.8048940

Why did they introduce 50hp mechanic from Copper yet left turbo monsters?

There're level design changes to accomadate for weaker N64 hardware.

>> No.8048945

There's already a separate port for Doom 64, if they're gonna do anything more with Doom 64 it should be to do one final round of updates to fix those few small bugs remaining.
A new episode of levels would also rock, but that's me being an optimistic dreamer.

>> No.8048949

it does, try messing with display settings

>> No.8048960

You can run it in QuakeSpasm? Coolio! Share the expansion with us!

>> No.8048976

Making me wonder if I should re-play 64 on my Switch or in VR, because I have it set up...

>> No.8048979

I can't believe I'm saying this, but I think they may have actually cranked the saturation a little too high. There doesn't seem to be a saturation slider in the options, either. Is there a command to change the saturation from the console?

>> No.8048981

yes and no, Yes as it runs, No as in it crashes afterwards because it was made with KexQuake in mind.

>> No.8048991 [DELETED] 

did violent rumble's deadline get pushed back?

>> No.8048992 [DELETED] 
File: 1.22 MB, 1920x1200, Penguins.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.8048994

Yeah the movement is off and its jerky. Feels like physics run a different rate to FPS.
I'll stick with vkquake.

>> No.8048997
File: 136 KB, 256x256, ACH_COMPLETE_E5END.png [View same] [iqdb] [saucenao] [google] [report]

This needs to be shopped into the "haha time for X" image

>> No.8048998

Why would it be "illegal" to mention a Sega thing though?

>> No.8049002

Dunno if it's just me but it looks like you move backwards more slowly in this new remaster, at least compared to Quakespasm which is what I normally use.

>> No.8049014
File: 2.87 MB, 1280x720, Base Profile 2021.08.19 - [View same] [iqdb] [saucenao] [google] [report]

Not a bad port but it has some problems. The mouse feels better than Quakespasm/Spiked in terms of latency but you can't look all the way up which really sucks. Sound design seems a little janky. Movement is not as good for bunnyhopping, I think because you can't enter +speed in console, so it uses autorun movement as opposed to +speed movement which maintains momentum better. Oh well. I'm looking forward to Quakespasm/Spiked being updated for this.

The new episode seems good so far. It feels like a typical decent community made level pack made for Arcane Dimensions but it's strapped by vanilla gameplay.

All round nice release from them, after all it's "free". I don't think I've ever launched Quake before via Steam and it's been sitting there unused since I first picked it up for convenience so it's a nice release from them. For kids that aren't into Quake and don't know about the source ports this should bring a new crowd of them in so that's nice. Imo Bethesda did a good job.

Oh, it's stupid that they didn't allow you to bind your weapon keys via the menu, no kid is gonna know about binding impulses and crap via the menu. w/e

>> No.8049019

Political cleanses. Bans for anyone who happened to support the outcasts (i.e. commented their posts positively more than once). Long posts in personal blogs proclaiming it is the end of everything. 88x31 banners placed on unrelated sites supporting the case. Rage-quits and taking websites offline without warning. DoS attacks from your home PC. Digging for dirt and juicy details. Private mail and message screenshots getting shared.

>> No.8049021

I still don't know how to bind to mouse5
It's "mouse left" in menu, and I can't find the config file anywhere

>> No.8049024
File: 136 KB, 256x256, tfq.png [View same] [iqdb] [saucenao] [google] [report]

>shooped into

There you go:

>> No.8049025

The console version lets you switch weapons with the d-pad.

>> No.8049031

The movement does feel weird. Like you're on skates.

>> No.8049032
File: 418 KB, 1920x1080, E9LOAzeXMA8CPfK.jpg [View same] [iqdb] [saucenao] [google] [report]

The new episode is pretty.

>> No.8049034
File: 405 KB, 1920x1080, chton.jpg [View same] [iqdb] [saucenao] [google] [report]

So what's this? A part of the new episode or they remade the boss fight?

>> No.8049039

Gotta love that level of detail

>> No.8049043

>going to add texture mapping next
leave some room for the ai

>> No.8049046

Because company lawyers are fucking autistic and it's always going to be trouble if you use or even mention someone else's trademark or something in any product release and it's not been negotiated beforehand.

>> No.8049051

Yeah I have ai just need to fix it
I'm probably not going to apply texture mapping to all the walls for performance reasons

>> No.8049053

>Methods of Destruction
stop anon, it's horrible

>> No.8049057

Do mods work? Is the folder structure just "mods" folder?

>> No.8049061

Bethesda/Zenimax has expert jew lawyers who know how to be simultaneously litigious while also being extremely careful towards possible infringement.

>> No.8049065

I hope they somehow make this compatible with Quakespasm. This actually looks good.

>> No.8049067
File: 2.49 MB, 1280x720, 2043032820141000-CEE4D522FE8C008BAB4481DA42147685.webm [View same] [iqdb] [saucenao] [google] [report]

webm related
Up toggles between the shotguns
Right is the nailguns
Down is the RL/GL
Left is the axe and shaft

>> No.8049069

looks like an ut2004 map

>> No.8049070
File: 2.88 MB, 852x480, qne.webm [View same] [iqdb] [saucenao] [google] [report]

Yeah I couldn't find the config in the local files either, that sucks, had to do everything via console screen.

>> No.8049071

I wonder what they made it in. Is it possible to achieve that level of finesse in trenchbroom?

>> No.8049075

>Is it possible to achieve that level of finesse in trenchbroom?
From what I can see on the picture, yes. Candles are trivial, chains are also not hard, that other stuff, dunno, but you could probably do that, too.

>> No.8049079
File: 2.34 MB, 1920x1080, quake-remaster.png [View same] [iqdb] [saucenao] [google] [report]

Trying out the new Quake remaster, overall it's good but the whole Bethesda account stuff I don't like. Unsure how matchmaking works but it feels kinda laggy. Singleplayer is really smooth however, new model work and textures look good.

Does anyone know are they reusing community made assets or are all of these originals?


>> No.8049080

>Is it possible to achieve that level of finesse in trenchbroom?
of course, also you can use obj2map for retarded shit made in 3d studio or something

>> No.8049081


>> No.8049087

my ears

>> No.8049090
File: 60 KB, 528x704, co1xzm.jpg [View same] [iqdb] [saucenao] [google] [report]

Now I just something like this for Wolf3D that has all the sprites, episodes and levels from all the versions including SNES and WolfStone 3D and the extra weapons from the Jaguar port.

>> No.8049092
File: 38 KB, 406x151, 11-afad6af6-f16a-4666-8c53-d5d1e7f134ee.png [View same] [iqdb] [saucenao] [google] [report]

marphy shaking and crying rn

>> No.8049093

Ch'y'all never played Arcane Dimensions boy?

>> No.8049109

On one hand, that would be neat, on the other I dread having to replay the fucking Nocturnal Missions or Return To Danger expansions.

>> No.8049123
File: 2.95 MB, 576x324, Quakespasm - Quake Remastered.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.8049129
File: 20 KB, 294x419, 3.png [View same] [iqdb] [saucenao] [google] [report]

Downloading Quake downloads both the original and Kex. Old on left, new on right. NIN tracks are located in the music folder of id1. I assume anything compatible with the original executables are compatible here, unless they did something stupid under the hood.

>> No.8049137

I swear some of these models are things Chillo made years ago.

>> No.8049138
File: 324 KB, 462x441, 1512948726362.png [View same] [iqdb] [saucenao] [google] [report]

having "always run" on is making me move slow as shit and im too retarded to figure out how to fix it. anyone have any suggestions?

>> No.8049140
File: 36 KB, 1231x124, I'm a chuckster!.png [View same] [iqdb] [saucenao] [google] [report]

with the remaster does quake come with music now?

>> No.8049143

Yes, it even comes with the expansion soundtracks

>> No.8049145
File: 12 KB, 530x303, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8049147

It does now

>> No.8049151

What sourceport? Have you accidentally pressed capslock? Is "regular" walking faster?

>> No.8049169

models ripped yet

>> No.8049170

cl_backspeed ?

>> No.8049176


Yeah I am wondering as well, they fit perfectly however. I hope they didn't just rip them, but you would think they just remade them or compensated the original artists? Not sure.

>> No.8049182

from the trailer they seem to be the same models, soundtrack rip and lights we always knew

>> No.8049191

thats pretty cool, too bad its machine games so im playing the game in a "friend's house"

>> No.8049193

Is Chillo's name Daniel? The credits of the Kex team has a Daniel Albano, might be him, but doubt it. The new grunt looks extremely similar, but some of the other updated models I've never seen anything like, such as the fiends and ogres with moving mouths.

>> No.8049196

It's at 200 by default on the remaster. Quakespasm is at 400.

>> No.8049197
File: 444 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google] [report]

>> No.8049214

im using whatever the new sourceport is that came with the update. no caps lock on, but walking speed is also way slower with "run always" on for me.

>> No.8049217

I wouldnt be surprised if they fixed the movement in a future patch, considering how accurate they wanted the Doom ports to be.

>> No.8049219

Oh, you're talking about Quake? Sorry, can't help you there.

>> No.8049223

Turn on "weapon bob" or w/e they called it in the options. The default bob and roll are a little much for me tho, so I open console with "~" and enter
>cl_rollangle 1.5
>cl_bob 0.003
imo you need at least a bit of roll and bob for it not to feel slidey.

>> No.8049230
File: 78 KB, 825x179, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

I am the 0.1%. gamers fear me...

>> No.8049238

Achievements are not retro

>> No.8049240

I was going to compare with q1mv but all the new models are in md5.

>> No.8049245

Quake has achievements?
What? How?

>> No.8049246
File: 11 KB, 941x84, quack_acheevers.jpg [View same] [iqdb] [saucenao] [google] [report]

Is it cheating if I used quad damage?

>> No.8049251

cheating through console doesn't disable the ebin cheevos

>> No.8049257

>playing prime directive
>finally get the red keycard
>it's only half of the red keycard
Anyone know where the other half is? I swear you can enable sprites in the automap.

>> No.8049263

Someone upload Shambler_dance.gif

I cant find it.

>> No.8049269
File: 85 KB, 396x170, file.png [View same] [iqdb] [saucenao] [google] [report]

git gud

>> No.8049270

What would we need a separate forum for though? /doom/ is the forum.

>> No.8049271

my bad, i should have mentioned that at the start.

>> No.8049273

Name all Quake ports.

>> No.8049274 [SPOILER] 
File: 2.03 MB, 452x457, 1629408245652.gif [View same] [iqdb] [saucenao] [google] [report]

Right here bro

>> No.8049275

>banning current simple experience
fucking bethesda.net

>> No.8049281
File: 350 KB, 1920x1080, 20210819172507_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>they restored the original opening to dismal oubliette

>> No.8049284
File: 98 KB, 300x300, 1613007882825.png [View same] [iqdb] [saucenao] [google] [report]

>quake rerelease comes with both co-op multiplayer and DM + crossplay
is it wrong I'm more excited to play quake DM than to replay the episodes again?

>> No.8049292
File: 1.20 MB, 440x404, Shambler amble.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.8049295

the vsync lag is abysmal (oubliette)

>> No.8049301
File: 1.14 MB, 1280x720, models.webm [View same] [iqdb] [saucenao] [google] [report]

theyre new "enhanced" models

>> No.8049303

Not gonna lie, I'm really glad that Quake 1 MP has another chance because of this. I just hope they update it so you don't have to look at the upper left of the screen to make sure you got a frag or not. Granted ports like NQuake or EZQuake have it but idk if the official port's servers are available on other clients, could be wrong though.

>> No.8049304

Yes, because ezQuake is still way better for Quake MP.

>> No.8049314

Its Nightdive, Machine Games just made the new epiaode

>> No.8049319

>John has three monitors on his desk
>all different aspect ratios
>none of them are 16:9

>> No.8049323

>idk if the official port's servers are available on other clients
Someone should check. The official server IP should be in the console, unless they gutted it.

>> No.8049326


>> No.8049328

>its Nightdive
Even worse.

>> No.8049342

I don't know who Nightdive is but I find it hard to believe they could be worse than m*chine g*mes.

>> No.8049346
File: 1.32 MB, 5000x1655, quake-remodel.png [View same] [iqdb] [saucenao] [google] [report]

You can convert view pretty much anything with this: https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

I am able to load the models but not the skins so far, the changes are MASSIVE. Polycount bumped significantly. Check the image, the dark are originals and white are the new ones, they also have an entire bone system now.

>> No.8049347

So does Arcane Dimensions work in the new port? Anyone expect it to be one of the "curated" ones for console?

Also, does this support keyboard + mouse on console? Doom64 does, but Doom + Doom II and Doom Eternal do not.

>> No.8049351

they've basically done every one of the "retro porting" games of the past couple years.
>blood fresh supply
>doom 64
all those games

>> No.8049360

>>blood fresh supply

>> No.8049362
File: 82 KB, 256x256, player.png [View same] [iqdb] [saucenao] [google] [report]

New player skin btw, seems kind of low resolution.

>> No.8049363

it's mouse_misc1 etc

>> No.8049369

Hmm, I wonder if "Retro Game In HD" modders could learn something from this

>> No.8049371

I actually like fresh supply because both GDX and nBlood give me horrific screentearing. It's not actually in the build engine tho, yeah.
Were there already sourceports for this? Because at the very least it blows the fuck out of the original PC and nshitty4 versions of the game.

>> No.8049382

I hope Quakespasm implements the subtle lighting effects etc, at least make them optional. They're really nice.

>> No.8049383

Doom 64 is a good port (mostly for Kaiser's efforts), but Fresh Supply leaves a lot to be desired, which is mostly Atari's fault for refusing to let them do more updates.

>> No.8049392

>Modern problems require modern solutions

Worked like a charm, great idea

>> No.8049394

>Any particular settings (health, dmg multiplier, etc.) you want for them? I'll just kinda wing it, otherwise.
nah, I'm fine with them being skins but I won't stop you from adding custom stuff.
one thing though, by default shamblers always do an overhead swing on full health, this kinda trivializes the melee-only variant. I think you can add a check for the melee spawnflag to make them a bit faster.
also I've been testing on ancient vr progs, so I'm not up to date with how the speed modifier works currently.

>> No.8049398

Turok 1-2 and Shadow Man are pretty much the only worthwhile KEX ports. Maybe Forsaken too.
>I actually like fresh supply because both GDX and nBlood give me horrific screentearing
Have you tried Raze?

>> No.8049401
File: 2.58 MB, 328x328, 1580673488975.gif [View same] [iqdb] [saucenao] [google] [report]

So when are we all going to stop pretending that Quake 1 is fun?

>> No.8049403

i set cl_forwardspeed and cl_backspeed to 400 and that fixed it. dont know why i needed to do that in the first place, but thats a fix if anyone else runs into a similar problem.

>> No.8049404

Speaking of this image did you guys saw that cringe realms deep teaser of a game where you play as a guys GF destroying his porn collection?

>> No.8049406

the one that seems to suffer the most is blood and only because
>the actual source code is not released
>contract expirations prevented them from fixing other shit
doom 64 has similar issues but it's a better port because kaiser was behind 64 ex

>> No.8049417

Keyboard works on switch. It detects it and you can bind the buttons for it. I think mouse is supported too but I don't have a wired mouse to test. It detects my scroll wheel on my Bluetooth mouse but being Bluetooth probably fucks it up and makes it not ork right

>> No.8049420

i second this try raze and raze works with shit loads of mods. The ones that didn't work for me were ones that had their own EXE but stuff like deathwish, the /vr/ mapset is all literally drag and drop the zip
its a really good port imo.

>> No.8049423

anon, DON'T

>> No.8049427

If you removed the moody mood, and ost, it would have been a pretty meh game. But design really is eternal.

>> No.8049428

can't see shit, chief

>> No.8049430

can I download the new map expac for free?

>> No.8049435

when you pretend to stop having bad taste, of course

>> No.8049437

It's a bit tacky to have an external forum IMO.
I could setup a simple file host or do something akin to the idgames hosts, where you upload to ftp and then a page is generated from that.

>> No.8049438

Eat shit. Quake 1 vanilla is more fun then Doom 1&2 Vanilla.

>> No.8049442

>I think you can add a check for the melee spawnflag to make them a bit faster.
I can't really *speed up* an animation, but I could make it start a frame or two later.
>I've been testing on ancient vr progs, so I'm not up to date with how the speed modifier works currently.
It's still just movement speed, except it's a proper multiplier now instead of the weird add 1 then multiply autism it was before... Man I've learned a lot since then...

>> No.8049443

This is literally the exact opposite of how I feel.
>dislike the atmosphere and setting
>really could not give a single fuck about the OST
>but can't help but find the general feel and levels of the game fun as FUCK

>> No.8049447

Quake 2 is better anyway.

>> No.8049451

HeXen's epitaph:
Listen Not To Listen Not.

>> No.8049453

Okay sure anon. I dont find the levels that much impressive , they are fine for the time but okay.

I think the atmosphere IS Quake 1.

>> No.8049454
File: 479 KB, 954x864, sad_ian.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8049456

>I can't really *speed up* an animation
that's not what I meant, I meant make melee-only shamblers able to do a sideways swing as their first attack on full health (for less predictable kiting)
I'm not sure you're correct anyway, I think it's possible to speed animations up, but you'd have to "unwrap" every frame macro and specify nextthink manually. haven't tried it though.

>> No.8049459

>Dislike the Atmosphere
You dislike that 'Dungeon Master throwing the book at you' vibe?

>> No.8049460
File: 2.89 MB, 1280x720, models-3.webm [View same] [iqdb] [saucenao] [google] [report]

reeeee 3mb limits. Chinese moot 8+mb webm update when?

>> No.8049473

not to throw everyone off here but is doom zero good?? also why isn't such a project on idgames? idk seems weird that it'd be only on moddb.

>> No.8049475
File: 38 KB, 630x247, bruh.png [View same] [iqdb] [saucenao] [google] [report]

Weird question, but why does the Kex Engine need this kind of hardware to run Quake?

>> No.8049478

I thought it was fun.

>> No.8049482

yeah i liked it

>> No.8049486
File: 699 KB, 1080x2340, Screenshot_20210819-230426_Twitter.jpg [View same] [iqdb] [saucenao] [google] [report]

Heres the dude that did the updated models btw, wasnt Cheelo

>> No.8049487

Probably the lowest end machine they could test on.

>> No.8049494

>I meant make melee-only shamblers able to do a sideways swing as their first attack on full health
Oh, yeah that's doable.
>"unwrap" every frame macro and specify nextthink manually
That sounds like it would be exceedingly easy to break monsters if you do it wrong.

>> No.8049495

I'm just not into fantasy settings for whatever reason.

>> No.8049496

It hits 60fps on the Switch, so it doesn't need that much overhead.

>> No.8049503

>adds Railgun
Yep, the best id game.

>> No.8049508

Fuck the railgun

>> No.8049509

Does anyone have this working in Quakespasm without errors? I get constant errors and game crashed when I picked up a light armor.

>> No.8049514

Why the FUCK does every game ever made not have a railgun? It's so perfect.

>> No.8049515

Some quick wireframe comparisons between original & new models.


>> No.8049516

Those guys seriously need a Gug-esque ground pound attack to compensate for no ranged attack...

>> No.8049519

By "this" do you mean the new expansions?

>> No.8049523

Yeah, sorry. Both expansions just crash doing random things. First was picking up an armor. Next playthrough was shooting a dog.

>> No.8049547
File: 272 KB, 1920x1080, 20210820005057_1.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't believe such quality episode as Dimension of the Machine could come out officially. It's a little unnatural even, going to that after main Quake campaign and even DOPA.
The "unofficial 6th episode" Epochs of Enmity was more restrained, plus it followed regular continuous episode structure, which I like.

>> No.8049552

>backwards movespeed has been cut in half so shambler dancing is nigh impossible
what the FUCK

>> No.8049559

This is why I found it funny when people were reacting negatively to knowing Machine Games were doing new content for Quake, its their specialty

>> No.8049571
File: 399 KB, 600x453, shambsweat.png [View same] [iqdb] [saucenao] [google] [report]

The only thing I want is that metal shambler.

>> No.8049573
File: 2.36 MB, 320x287, 1502785723188.gif [View same] [iqdb] [saucenao] [google] [report]

>alt isnt a valid key
>left_alt isnt a valid key
Anyone know the fucking name I just want to bind my axe

>> No.8049574

All of Kaiser's ports except Blood have been great and I blame that one on Atari.
He did a great job.

>> No.8049576

I heard somewhere that Machine Games has an A team and a B team, with the A team being responsible for travesties like nu-wolf and the B team doing stuff like this, but it's complete hearsay

>> No.8049583

I thought DOPA was yucky that's why I'm skeptical of MG. I'm going to try the new episode later though so we'll see

>> No.8049584

So, I get why they said fuck it to the better multiplayer experience, but why they didn't indulge speedtrannies with a dedicated mode?

>> No.8049590

>System Shock

>> No.8049597

SW did it first actually... too bad it could kill you with splash-damage and/or send you falling to your demise due to its slightly-backwards-pushing recoil effect...

>> No.8049602

>not using quake 64’s actual crosshair

>> No.8049605

I'm gonna sound like a fucking retard but where in the folder even is the content for the new expansion? Also I hate to say it lads, but this new version simply doesn't look as good as quakespasm tuned to my tastes now that I try both back to back. There's just something messy about the new lighting imo.

>> No.8049608

The new expansions are in the "rerelease" folder in the regular Quake folder. Took me a second to figure it out.

>> No.8049610

i never played doom before
is the movement supposed to feel slidey?

>> No.8049612

Is there anything wrong with the System Shock port?

>> No.8049618

Nothing expressly wrong with his Powerslave port, and he didn't even do System Shock that I'm aware of, Enhanced Edition is based on the old System Shock Portable mod. It's not KEX-based at the very least.

>> No.8049621
File: 1.28 MB, 1920x1080, Base Profile Screenshot 2021.08.19 - [View same] [iqdb] [saucenao] [google] [report]

>fire up the new episode
>retardedly high gpu usage even with all the "improvements" off
do I blame this on machinegames or kaiser?
also is this happening to anyone else?

>> No.8049623

Yeah, it was powerful and fun, but IIRC it wasn't a hitscan sniping weapon, but a piercing projectile.

>> No.8049634
File: 1006 KB, 1833x725, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8049636

>bone system
ragdolls when

>> No.8049639

Yeah unfortunately, imo. if there's a way to make it not feel slidey I'd love to know

>> No.8049640

it doesn't

>> No.8049641

A little yeah.

>> No.8049647

>cl_backspeed 400
also the strafe speed is also reduced to 350

>> No.8049648

Fuck the railgun.

>> No.8049649

Nope, I have weird stutters everywhere.

>> No.8049650

>Nothing expressly wrong with his Powerslave port
It's based on PS1 version, for starters, and levels showcased in the trailer pretty much don't show Saturn elements despite the advertising, even where there are supposed to be some. The lightning is fucked, the physics are a bit strange and we don't even know whether the grenade jumps are in, despite it being a major picture.
Also, whoever redrew the map for the port fucked it up hard.
>It's not KEX-based at the very least.
>System Shock: Enhanced Edition features:
>Adapted to Nightdive's KEX engine

>> No.8049667
File: 5 KB, 1150x39, SS1EE.png [View same] [iqdb] [saucenao] [google] [report]

>Nothing expressly wrong with his Powerslave port, and he didn't even do System Shock that I'm aware of, Enhanced Edition is based on the old System Shock Portable mod. It's not KEX-based at the very least.
SS1EE is absolutely KEX-based. The process name literally shows the same name for the KEX-based Powerslave port that was axed a few years ago.

>> No.8049669

SSEE doesn't feel right

>old System Shock Portable mod
If that was true it would have more resolution options and have fixed some of the things Portable Edition already had. It just doesn't feel right. The KEX engine thing was done later on after the initial port which is where most of the problems come in.
It was likely done for the KEX, and the OG port still had some issues.

>> No.8049676

What is that memory usage?

>> No.8049678
File: 3.92 MB, 1920x1080, 1598115153255.png [View same] [iqdb] [saucenao] [google] [report]

reminds me of this

>> No.8049684

Alt-tabbed but running at 4k. I dunno, Windows does weird shit sometimes.

>> No.8049712

Which Quake Champs game that doesn't have their own series would you like to see get a game where they're the protag?

>> No.8049716
File: 93 KB, 1024x1024, 4ezIzWF.jpg [View same] [iqdb] [saucenao] [google] [report]

Works fine on my RTX 3070

>> No.8049719

Nyx cus I'm a horny boy

>> No.8049721

It's KEX alright. You can always spot it by its process name(sometimes intern). All KEX versions are named after Egyptian deities.

>> No.8049730

I'd play it if they put in some sick wall-jump platforming. Oh and Scalebearer as your rival/nemesis.

>> No.8049734

>original was 320x240
It's barely a downgrade if at all

>> No.8049735
File: 308 KB, 460x351, sweating_loli.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.8049738

hate city maps

>> No.8049740

Do the Scorpions in Scourge of Armagon do that really-fast side-to-side hop/strafe thing intentionally or is that a bug?

>> No.8049742

This just means it's the weakest machine they had available to test it on, the hardware requirements for something like the new Doom 64 and Quake ports are actually much lower than stated.

>> No.8049745

Sincerely it's one of the best wads ever made. It's developer didn't upload it to idgames. It's also on Unity port.

>> No.8049750

the only certainties in life are death, taxes and gay drama

>> No.8049753

Ion Fury thinks you're gay.

>> No.8049756

>play doom
>not turn into a raging homodramaqueen
you are playing doom wrong

>> No.8049759

Yes, I will.

>> No.8049762

It's intentional.

>> No.8049763

I thought as much, I just find it kinda odd considering how chunky the hitbox feels, it dodges, sure. But my nails have TF2Huntsman hitboxes and the scorpions no skinny athlete itself.

>> No.8049764
File: 3.24 MB, 300x170, 1607229816477.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.8049765

BUILD mappers usually did them well.
City maps looked never quite right in Doom imo.

>> No.8049769

it's supposed to be an evasive maneuver against projectiles, but the way they implemented it is jank, try shooting at one in a hallway with a nailgun

>> No.8049773

16:9 should have never been standardized

>> No.8049774

>Essentially playable revenants
Revenant player mod when?

>> No.8049775

I like your solution for depth shading. Subtle, but clear.

>> No.8049780
File: 1.66 MB, 1920x1080, kex1.png [View same] [iqdb] [saucenao] [google] [report]

Comparing Kex with QSS.
Kex seems slightly brighter, this is with brigthness at 0.

>> No.8049782
File: 244 KB, 904x573, bueno (2).jpg [View same] [iqdb] [saucenao] [google] [report]

>new engine
>local multiplayer
>curated mods
>Q64 included
>new episode
I HUHd really hard
Sure, requiring bethesda.net is kinda gay but since that just uses your Steam account I don't really care
You don't. It even runs on Linux with Proton, though these fuckers could have made it run natively since KEX has a Linux version already

>> No.8049783
File: 1.99 MB, 1920x1080, qss1.png [View same] [iqdb] [saucenao] [google] [report]

This is Quakespasm Spiked, default brightness and gamma.

>> No.8049784

>hexen started acs
word cloud is learning

>> No.8049790

Nightdive give me back the original nightmare you bastards.

>> No.8049794

>update the main game models but not the expansion models
God damn it

>> No.8049803

Probably because of copyright issues. It sucks tho.

>> No.8049817
File: 166 KB, 1920x1080, 20210819181013_1.jpg [View same] [iqdb] [saucenao] [google] [report]

reminder that real gamers play with everything ON. you are a real gamer, aren't you?

>> No.8049818

>stop making doomworld
the cloud has spoken

>> No.8049820

Console version has possibly the worst stick aiming I've ever seen.

It's not smooth at all. When rolling the stick in a circle instead of getting a smooth circle you get a stuttery rectangle. The axis are fucked up or something. Probably some acceleration bullshit.

Hopefully that ugly fuck from digital foundry will make a video and call out the shit controls so the patch it

>> No.8049821

I want fucking ambient occlusion in quakespasm, reshade doesn't work

>> No.8049825

>can't scale hud or crosshair
>can turn of fucking depth of field

>> No.8049829

>>can turn of fucking depth of field
wait what

>> No.8049830
File: 1.99 MB, 1920x1080, kex1enhanced.png [View same] [iqdb] [saucenao] [google] [report]

This is Kex with everything enhanced checked.

>> No.8049835

>that ugly fuck from digital foundry

>> No.8049840

There's a blur effect when using the weapon wheel.

>> No.8049847

>turn on motion blur
>instantly makes me feel like Im watching a frag movie
its pretty fun ngl

>> No.8049850
File: 107 KB, 450x450, ogres.png [View same] [iqdb] [saucenao] [google] [report]

It looks pretty good, but I think I still prefer the classic ogre smile

>> No.8049857

now show the remaster from today

>> No.8049858

That is the remaster from today

>> No.8049860

So is that it for Quake stuff this year? The remaster and the grand finals?

>> No.8049864

Probably. I mean theres always a chance that tomorrow or Sat we could get the reboot announcement, but I imagine COVID fucked that hard

>> No.8049870

I was using OGL it didnt run like that

>> No.8049871

That is the new remaster.
I don't know why they added things like fog by default or even changed the levels to be brighter...

>> No.8049872

Read the fucking thread

>> No.8049874

>but I imagine COVID fucked that hard
It's been over a year now for Covid and Microsoft is a company housed in Washington, a state that's had a pretty decent COVID response. They might have a few tricks to share about keeping workflow decent while having people work from home or having to divvy up office space for employee safety.

>> No.8049875

I like it, desu.

>> No.8049876

there's the Code Orange covering a Quake soundtrack thing tomorrow

>> No.8049879

Kaiser tweeted "FYI. There's another surprise" a few hours ago

>> No.8049883

i played it to around level 5 or 6. On UV seems really good. I like the weapon animations.

>> No.8049884
File: 758 KB, 3440x1440, 20210820005511_1.jpg [View same] [iqdb] [saucenao] [google] [report]

This looks really nice. But there's so much detail that it doesn't really feel like Quake.

>> No.8049885

Yes. But this is better than I could have even guessed. Official quality episode, that's like AD architechturally, but otherwise vanilla, and ability to play Quake 1 multiplayer instantly whenever i want.

>> No.8049890

Who in this thread is down to play some QUAKE 1 COOP?

>> No.8049891

It's influenced by modern Quake mods such as UDOB and AD.

>> No.8049892


>> No.8049896


I wish they also borrowed the changes copper makes to the ring of shadows, where aggroed enemies are slightly inaccurate but can still follow you, making the powerup actually useful.

>> No.8049905

Quake 2 and 3 are on gamepass too. Has anyone tried them out?

>> No.8049906
File: 1.54 MB, 1920x1080, kex1translucency.png [View same] [iqdb] [saucenao] [google] [report]

Water is slightly translucent in Kex, more GLQuake then Winquake.

>> No.8049907

>majorly updates quake
>still doesn't include music
>that trent reznor literally did for free
the excuse
>well it was on the CD and you gotta have the CD to have to music and blah blah
is kinda bs.

>> No.8049909

It does include the music.

>> No.8049912


>> No.8049913

works on my machine bro

>> No.8049914

It's included.

>> No.8049915

its not playing, thats weird.

>> No.8049916

Lobby creation failing again and again. Hold up.

>> No.8049923

Alright. Room code is DKLY
If you want VC at all, empty, purpose-made burner discord is https://discord.gg/px4u3wPY

>> No.8049925
File: 210 KB, 1600x1024, download.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.8049926
File: 455 KB, 2560x1080, darkplaces.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the point of that crappy "remaster" when Darkplaces has been around for ages?

>> No.8049929

oh yeh my bad it has the music. i just had the volume on low lmao

>> No.8049930
File: 118 KB, 1280x1024, q1.jpg [View same] [iqdb] [saucenao] [google] [report]

Am I doing it right?

>> No.8049931

>What's the point
to milk consoleplebs
that much is obvious

>> No.8049932
File: 23 KB, 100x99, Suddenly i'm not half the man I used to be.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8049935
File: 520 KB, 1680x1050, Quake_HD_flatface.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.8049937

Who would play a fucking quake on a console? It's PC exclusive that is designed for kb/mouse. Consoles are made for shit like uncharted and fighting games.

>> No.8049942

Found the solution
r_crtmode 0

>> No.8049943

kb/mouse only needed for advanced movement though. kb alone or gamepad is fine for quake

>> No.8049947

>Who would play a fucking quake on a console?
Nu-Doomers, first the foremost. The re-release has the weapon selection sphincter, so it's perfect for them.

>> No.8049949

People genuinely like this garbage?

>> No.8049958
File: 389 KB, 2560x1080, darkplaces2.jpg [View same] [iqdb] [saucenao] [google] [report]

Shiny = Good

>> No.8049961 [DELETED] 
File: 1.35 MB, 1063x927, 1601465422921.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8049962
File: 1.40 MB, 1920x1080, qss2textures.png [View same] [iqdb] [saucenao] [google] [report]

Well, atleast in Kex the texture overlap works correctly unlike in most GL ports.

>> No.8049969
File: 988 KB, 1920x1080, kex2textures.png [View same] [iqdb] [saucenao] [google] [report]

I'm guessing because it's running on Vulkan.

>> No.8049971

The models are significantly better than most we have ever seen before, they fit the game perfectly. A brand new episode is cool too. But if you are here, this won't impress you much cause custom modding can get you the same experience if not better for the most part. For casuals, it's better than nothing. Even if they play on console. Also it's not perfect, the multiplayer kind of lags, quakeworld is WAY better. But overall still captures quake.

If you own quake on steam already you also get it for free, if not you can pirate it or buy a quake steam key for pocket change from greenmangaming or other sources. Not to mention Quake has been given away for free before.

Solid 7/10 for me.

>> No.8049972
File: 1.57 MB, 1600x1399, 1606820589424.png [View same] [iqdb] [saucenao] [google] [report]

stupid cut tool

>> No.8049979

>Movement is not as good
Seems silly to diminish one of the great distinguishing features about quake when making a new engine. That should have been a goal and tested thoroughly.

>> No.8049980

What am I supposed to be looking at as the difference?

>> No.8049981
File: 28 KB, 465x430, snek.jpg [View same] [iqdb] [saucenao] [google] [report]

That's great anon

>> No.8049982

the shadow

>> No.8049983
File: 1.36 MB, 1920x1080, e2m1.png [View same] [iqdb] [saucenao] [google] [report]

oh yeah?

>> No.8049984

Oh yeah, it seems fucked on Spasm.
What source ports do it correctly?

>> No.8049985

yeah, i was surprised at how well it turned out with only 3 lighting levels. It totally breaks on slopes though lol

>> No.8049990

That is a secret platform that raises the player, the textures overlap in OpenGL ports (I don't know why), and it's running correctly in Kex just like software Quake.

>> No.8049991

>no room code exists for DKLY
I'm the anon who got stuck on map loads. New room maybe?

>> No.8049992
File: 1004 KB, 350x249, itsfreesoftware.gif [View same] [iqdb] [saucenao] [google] [report]

Someone upload the new episode only, surely there wont be DRM in the .bsps and .wads.

>> No.8049997


>> No.8049998

Try running it on vkQuake, that one runs exclusively on Vulkan which the Kex port runs on.

>> No.8050001
File: 297 KB, 640x480, vrHalloween_palette.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.8050003
File: 66 KB, 460x352, .png [View same] [iqdb] [saucenao] [google] [report]

>It's 728 megabytes
Was gonna upload to catbox but i'm too lazy kekekekekekek

>> No.8050005

I like the palette and HUD, but if you're gonna mirror the hand, don't mirror the pistol cus now the light source is coming from the right.

>> No.8050012

I'm not fond of the color gradient to simulate a 3d hud being on the bottom rather than top.

>> No.8050013

there's drm in the progs, kinda >>8048704

>> No.8050016

It does include the music, try reinstalling

>> No.8050024
File: 96 KB, 468x500, bye.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.8050039

New mission pack is on par with best community releases of this year. Also it brings shitload of players to multiplayer.

>> No.8050040
File: 21 KB, 700x700, DpQ9YJl.png [View same] [iqdb] [saucenao] [google] [report]

>Consoles are made for shit like fighting games
Keyboard is better suited for playing fighting games than gamepad.

>> No.8050046
File: 397 KB, 492x454, 1572003456755.png [View same] [iqdb] [saucenao] [google] [report]

>he doesnt like peak movement

>> No.8050049

>NIN logo removed from NailsBox
DAY ONE PIRA-oh wait a sec, I've already done that 10 years ago,,,

>> No.8050057
File: 2.93 MB, 720x810, 1629414227403.webm [View same] [iqdb] [saucenao] [google] [report]

repostan from /v/

>They fucked up with the physics.

>I can't remember the specifics, but because of rounding errors and physics being tied to framerate, the best framerate for quake 1 was 72 FPS. In the new engine, there's 2 FPS related commands. One is cl_enginefps, which regulates the RENDERING framerate, and the other is cl_enginehz, which regulates the game logic. This implies they separated the physics and rendering framerates. However cl_enginehz caps at 60, and lower values just have a timescale effect. I recorded a short clip in vanilla and remaster client that shows how different jumping and air acceleration is. I thought I had just gotten awful at strafing, however after hopping on joequake and hitting this strafe first try I realized it was the shitty client lmfao. I should run some more tests in vanilla clients at different framerates too, I guess. cl_enginefps doesn't seem to have any effect on physics.

>> No.8050061


>> No.8050068 [DELETED] 

Honestly I don't know why we're complaining so much about Doomworld when this place is ultimately just as bad. Take one look at the Global Rule 8 and let it sink in.

>> No.8050092

Just about every aspect of the movement has been fucked with. You'd think that these fucks would prioritize one of the game's strongest aspects.

>> No.8050094

there are a gorillion cvars

>> No.8050113

Custom mods can't get you the new expansion though. I'd gladly pay 10 dollars just from it alone. Good stuff.

Getting hyped. Quake 2 remaster next day would be insane. I don't know what else could it be.

Last time i got banned, when i said /vr/ is best out of three, when compared to dw and db. You can't talk positively about this either. :D

>> No.8050114

what's the one for minpitch/maxpitch?

>> No.8050131
File: 281 KB, 1920x1080, 1623723620305.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8050135

>Also it brings shitload of players to multiplayer.
The multiplayer is pretty bare, basically just a simple lobby list with no options and not being able to join games for no reason. I don't see much player retention

>> No.8050143

From Doom With Love (dsda-doom fork) has now gone public.

>> No.8050147

Holy shit Stroggman's Tundra is fun.

>> No.8050170

Also feels like netquake. The lag is unbearable.

>> No.8050175

Is it just me or did Hard become Nightmare?

>> No.8050178

That is true, the good team made DOPA, as well as The New Order and The Old Blood, which were all enjoyable, the shit team did the other Wolfenstein games, Youngbloods and The New Colossus, which were impressively awful.

>> No.8050182

it is just netquake

>> No.8050183

Isn't it based on netquake?

>> No.8050185

>The New Order
Was extremely meh. Old Blood was a step in right direction, but it was too little too late.

>> No.8050189

>It's original netquake (because singleplayer has predictable priority and we weren't in a position to merge QW with vanilla Quake) but dragged kicking and screaming into the modern era between myself and @AlexMax doing some masterful client side prediction work.

>> No.8050191

no idea

>> No.8050203

>we weren't in a position to merge QW with vanilla Quake
I wish they were

>> No.8050216
File: 1.68 MB, 1920x1080, 1603962091022.png [View same] [iqdb] [saucenao] [google] [report]

>no z fix
to the trash it goes

>> No.8050217

Is there an upload of Dimension of the Machine yet? I want to try it on various sourceports.

>> No.8050220

somebody should fix the avatar bleeding on nightmare at max hp, guy needs a break

>> No.8050225

The new weapon models are really sexy. I hope they become the new standard.

>> No.8050227

Hey, fuck yeah!

>> No.8050230

just tried the new update, looks great but I'll stick to quakespasm

>> No.8050236

The new fucking episode which is really good, Dimension of the Past was good but Dimension of the Machine is great.
I have fun playing Doom and Doom2 on my Switch, it's fun to lack back in bed and Doom for a bit.

>> No.8050239

>we weren't in a position to merge QW with vanilla Quake
Can someone explain why?

>> No.8050249
File: 104 KB, 883x1656, doom2foes.png [View same] [iqdb] [saucenao] [google] [report]

Here's something ive been fucking around with, doodling somewhat cartoony redesigns of some of the doom monsters. Figured I'd post them here.

>> No.8050253

Good shit, Anon. You gonna do more monsters? I'd love to see the Revenant in this style

>> No.8050254

>we weren't in a position to merge QW with vanilla Quake)
Is FTE not open source?

>> No.8050261

that means "it was more work than was warranted", like he said it was all about the single player and probably getting it ready by quakecon so they just didn't do it

>> No.8050262
File: 2.00 MB, 400x332, 1625980488658.gif [View same] [iqdb] [saucenao] [google] [report]

I like that Arachnotron, keep up the good work and do a Shambler next.

>> No.8050268

Copyright issues with who? If they had the right to publish the expansions again, they goddamn well would have the rights to put in new models in them if they wanted.

>> No.8050276

Hipnotic and rogue. Bethesda has always got the rights for publishing them, but editing right's are another thing.

>> No.8050282

probably some sort of gpl consideration

>> No.8050284

Editing rights? You're saying they would negotiate for publishing but not go all the way for some reason? Hell, those companies haven't existed for almost two decades, who actually owns the rights then, and why would they be hung up on "editing rights"

>> No.8050297

seems a time constraints thing

>> No.8050317

I like the HUD, and the palette. I second not mirroring the pistol itself because of the lighting coming from the right.

>> No.8050318

No, I mean, doesn't SP work just fine in QW-based clients like ezQuake? Couldn't they just base it on QW in the first place?

>> No.8050319

Do you need to buy Quake on Steam/Windows to play the expansion?

>> No.8050324

The expansion crashes on all Quakespasm based ports when you kill a certain amount of enemies, but that will probably be modded out by the community before long. I'd wait it out if you don't care, but buy it if you want to show bethesda there's Quake interest.

>> No.8050327
File: 143 KB, 398x384, 1629407107550.png [View same] [iqdb] [saucenao] [google] [report]

>giving microsoft/bethesda money in [current year]

>> No.8050336
File: 3.84 MB, 4601x3878, 1629404952157.jpg [View same] [iqdb] [saucenao] [google] [report]

Some of that money goes to Machine Games who put it some good work on the new episode. To be desu they deserve 10 USD for the new double barrel shotgun model alone

>> No.8050342
File: 24 KB, 415x282, DeepinScreenshot_select-area_20210819232135.png [View same] [iqdb] [saucenao] [google] [report]

>you can still use a your sourceport of choice next to the remaster
Fucking based

>> No.8050345

I think pirating physical releases is called "robbery"...

>> No.8050347
File: 16 KB, 422x583, agitatedskeleton.png [View same] [iqdb] [saucenao] [google] [report]

I was still at my tablet and didnt have anything else to do so i decided to whip one together.

I'd like to do more but I don't really have anything solidified besides an imp design ive been screwing around with.

Thanks! I'd do shambler but I just dont think I can top the OG, its very freaky and unique in a way that I think would be really hard to recapture

>> No.8050380

Looks like Arcane Dimensions. What are those candles from? I thought they were from AD.
Of course it can. Theres no Quake editor with a better UI.

>> No.8050385

>What are those candles from?

>> No.8050393

Literally Arcane Dimensions dude.

>> No.8050398

Looks like they probably made efficient use of the space though (almost no unused space, muzzle flash designed to be mirrored).

>> No.8050409
File: 56 KB, 151x200, ranger running.gif [View same] [iqdb] [saucenao] [google] [report]

machinegames is also responsible for developing wolfenstein 2 aka "if you don't buy our game you're a neonazi!!111!!" and their quake episodes have been thoroughly underwhelming.
this new one in particular looks like bethesda strapped another intern to a chair, forced them to watch Retro Boomer Shooter™ footage for a day, and then chained them in front of a pc with trenchbroom, threatening to put them down with a rifle if the final maps weren't 50% trim and didn't take two weeks to compile. virtually any unofficial fanmade episode on quaddicted or func or quaketastic or fucking twitter is more appealing

>> No.8050418

You're trying too hard.

>> No.8050420

Several of the maps were made by Quake veteran czg, creator of the legendary Honey. Other maps were also made by Quake map veterans. Literally no idea what you're talking about but you spoke anyway.

>> No.8050427
File: 296 KB, 640x480, vrHalloween_pal2.gif [View same] [iqdb] [saucenao] [google] [report]

I know, it's just a placeholder sprite anyway.

>> No.8050429
File: 387 KB, 1904x1057, tim willits.png [View same] [iqdb] [saucenao] [google] [report]

no u
who? legit curious, i wanna know who else sold out for those sweet juicy Bethesda Bux™

>> No.8050430

someone plz answer

>> No.8050435

looks more like the matrix than "halloween" lol

>> No.8050436

if all you care about is playing custom maps just stick to quakespasm/qss or another source port :3

>> No.8050437

Play Quake with us. We're doing deathmatch.

>> No.8050439

We're starting another room for Deathmatch if anyone wants to join.
Room code is PLGX.

>> No.8050445

Arcane Dimensions does not run as well as it does on vkQuake/FTE, and it does not have the special FX of Quakespasm-Spiked.

>> No.8050450

What an enormous faggot niggur you are.

>> No.8050452
File: 429 KB, 1280x960, quake goatse.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8050462

>No guts to post real goaste
Pussy faggot niggur

>> No.8050471
File: 51 KB, 728x582, linux-tux-quake-1280x1024-technology-linux-hd-art-wallpaper-preview.jpg [View same] [iqdb] [saucenao] [google] [report]

1v1 me rl only no quads dm6

>> No.8050489

It's not Chillo

>> No.8050530

why did they make quake on steam look like half life source

>> No.8050546

This is why you never give up animation rights.

>> No.8050564
File: 436 KB, 1920x1080, 20210819222800_2.jpg [View same] [iqdb] [saucenao] [google] [report]

GGs. Many niggurs were beaten.

>> No.8050582
File: 428 KB, 1920x1080, 20210819222117_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Was a good time.

>> No.8050583
File: 2.25 MB, 3200x1800, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Hue shift reds toward orange, it looks fucking awesome even in small amount, and you can go full monty because halloween = pumpkins.

>> No.8050630

I love the palettes in this it has some spooky eerie-ish vibes, will work pretty good for horror maps especially for this halloween project

>> No.8050642

Can you host survival co-op with a set amount of lives?

>> No.8050647
File: 1.63 MB, 240x240, AAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]

*in this new Quake port?

>> No.8050648
File: 67 KB, 612x1201, 1498487471051.png [View same] [iqdb] [saucenao] [google] [report]

>> No.8050657

I don't know shit about source ports or anything, but I own Doom I and II on Steam. Is that version of those games good enough or should I look into playing them through a source port?

>> No.8050662
File: 9 KB, 512x245, mg1pak.png [View same] [iqdb] [saucenao] [google] [report]

I wonder if leaving .vscode dir in the pak was deliberate, it seems strange.

>> No.8050668


>> No.8050670
File: 33 KB, 453x500, When+in+doubt+steveos+laughing+face+works+for+pretty+much+_7b6bb11db005a5d424faadf2935c6e26.jpg [View same] [iqdb] [saucenao] [google] [report]

top kek

>> No.8050683
File: 397 KB, 2048x2048, sky_bk.jpg [View same] [iqdb] [saucenao] [google] [report]

A 72MB skybox called sky_test. I'm curious if this is used ingame (given the name...). It's space themed but not in ./space/ like the other 4 large space skyboxes.

>> No.8050690

It's used in one of the new deathmatch maps, the Bad Space

>> No.8050692
File: 33 KB, 357x524, 1567224274713.jpg [View same] [iqdb] [saucenao] [google] [report]

just played through vanilla quake with a couple of bros and had a blast. turning off friendly fire made rockets and grenades do no damage to yourself, which was really too powerful but it was funny just launching each other around haphazardly.
just started the new episode and its great so far (though i thought all of the mission packs/unofficial expansions were really good for quake, so take that as it is). my favorite so far is the scifi mining facility that slowly turns into a spooky chtonic temple where you get the astrologers rune.

>> No.8050720

Yeah the Steam version is easily the best, you're good.

>> No.8050728

Steam versions are fine for just playing the game, but playing Doom without touching any custom wad is like eating beans

>> No.8050734

if you try a source port. Stuff like GZDoom/LZDoom will auto detect your Doom steam files and add them.
So when it opens you can just select which one to play. Also GZ/LZ Doom has tons of graphics options. So you can make it look like anything. If you're cool with the unity port and the wads they have available than why not.
But if you do decide to try a source port. I'd say try either GZ or LZ Doom. If you want also maybe PRBoom+ Umapinfo or DSDA Doom. These ports also have the ability to change around what it looks like DSDA Doom even has settings to make it look like GZDoom lmao.

>> No.8050737
File: 89 KB, 1280x720, F76F2C43-1638-46D4-980F-B545DED9F803.jpg [View same] [iqdb] [saucenao] [google] [report]

I just find out quake remaster run on kex engine
>Blood the fresh supply also run kex engine

>> No.8050741

Actually i think Steam has a few custom wads that can be played. I don't know them all off hand but Back To Saturn X is one of them.

>> No.8050747

its been kinda beaten to death at this point but thats only because Atari wouldn't let them finish patching the game past a certain point. So Nightdive was like hey we did all we could.

>> No.8050760

Speaking of Atari......

>> No.8050770
File: 19 KB, 263x413, KEKS ENGINE.png [View same] [iqdb] [saucenao] [google] [report]

>> No.8050771

They patched Blood and it's decent now.

>> No.8050772

Powerslave/Exumed-PC's epitaph:
Best In Useless.

Nevermind for both.

>> No.8050776

>Still have to click three times to save your game
>Still can't press use after you die to load your last save
>Still runs like ass compared to every other Blood sourceport
The only reason to play Fresh Supply is to play with your steam friends.

>> No.8050780

crispe doom is better

>> No.8050781


>> No.8050783
File: 10 KB, 204x136, 1502521260443.gif [View same] [iqdb] [saucenao] [google] [report]

post revedance

>> No.8050787
File: 1.18 MB, 282x263, 1455284181315.gif [View same] [iqdb] [saucenao] [google] [report]

Kexport doesn't work through proton yet for some reason. Tried it on Windows this morning. Overall I think they did a pretty good job, and the included machine games episode is fantastic.

>> No.8050792

>doesn't work through proton yet
But it does. What problem are you having?

>> No.8050802
File: 27 KB, 132x98, 1628027655885.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.8050808
File: 170 KB, 1024x768, SM213_POSTER.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake Speedmap pack 213 is out
Theme: Low gravity

>> No.8050812
File: 2.97 MB, 2560x1440, q1.jpg [View same] [iqdb] [saucenao] [google] [report]

Huh, that's strange. I had to set it to proton experimental and fiddle with the launch a few times to get it to work.

>> No.8050826

REKKR 2.0 coming soon on the KEKKR engine

>> No.8050841

Doesn't AD have a few Hexen 2 assets?

>> No.8050843

Someone make a page about this new port in the Quake wiki.

>> No.8050849

Yes, which is why it won't get an official Steam release ever unless/until they make new assets for that.

>> No.8050853

Cringe, Quake has four episodes.

>> No.8050881

KEKKR? More like LAMMR

>> No.8050910

I just noticed teh file name.
Nah m8, yours looks better. The whole thing looks great.

>> No.8050919

>Blood the fresh supply
>it also run on kex engine
>Already have these game on steam
>it only for good computer
>have a bad computer
>Can't install it
>Cry inside of myself

>> No.8050921
File: 1.84 MB, 202x360, 1534173271072.gif [View same] [iqdb] [saucenao] [google] [report]

lol wut just pirate Blood and run it on Nblood or BuildGDX. Pirate Doom, Doom64, and get Doom 64 EX.

>> No.8050925
File: 956 KB, 1280x913, Gordon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.8050928

Woah, wait a minute! How are we already on 716 posts at page 8? I didn't even make this thread 24 hours ago! I'll get to baking again.

>> No.8050938

Half Life remaster is coming.

>> No.8050943

>>8050921 I have to get these prirate stuff From internet or I just need go to https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
To download it

>> No.8050947

Yes that is about the size of it. Easy as 123

>> No.8050949
File: 2.76 MB, 2560x1440, q12.png [View same] [iqdb] [saucenao] [google] [report]

That was fun.

>> No.8050951

Could never fathom why people co-op games meant for single player to be desu

>> No.8050954

its now available on steam. anyone want to help /vr/ out and post the paks?

>> No.8050958

Quake remaster and Doomworld drama.

>> No.8050961


>> No.8050990

some consoles nowadays actually support kb + mouse, i know xbox series dors at least

>> No.8051000

dis nigga eating beans!

>> No.8051110

"Keks" is german for cookie.

>> No.8051440

Pretty sure CZG is still doing stuff for MachineGames so I bet he had quite a hand in helping develop this episode.

>> No.8051837

OK that's kino

>> No.8052335
File: 117 KB, 1600x900, kmquake2_011.jpg [View same] [iqdb] [saucenao] [google] [report]

Im afraid its too unstable for my rig to go and try capturing footage of this at non-slideshow framerate at any tense moment...
If you want to torture yourself trying to blast yourself away thru this (cheat in both an invul and nades - they do barrel blast damage ammounts here - works like a charm), heres a link to download page in non-ESL:

>> No.8052358

Good thing i finally got ahold of both the OG Quake trilogy multipack and a Quake4 - with a free Q2 install included - at my local charity store for an equivalent of 3$ recently, just to appease my conscience...

>> No.8052398

I really hope they do HL RTX the same way they did Quake 2.

>> No.8052718

Looks sick, man!

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.