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/vr/ - Retro Games


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File: 28 KB, 480x360, Cheetahmen 2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR] No.8033675 [Reply] [Original]

What are some unbeatable retro video games? I don't mean hard as shit, I mean literally impossible to play through to the end. Shit like Animal Crossing doesn't count, because there isn't supposed to be an ending in the first place.

>> No.8033690

>>8033675
TMNT DOS has an impossible jump in the sewers. Bubble Bobble Revolution for DS has a bug where a boss never appears, making the game unbeatable.

>> No.8033743

>>8033690
That's what I'm talking about. I googled this and got sent to some shitty /r/eddit threads where people were saying "Dark Souls xD"

>> No.8033772

>>8033690
I aways wonder in cases like this if the developers didn’t notice, didn’t care, or didn’t have the time/money to fix things. I’d have to imagine it’s a combination of all three.

>> No.8033789

>>8033772
It's probably all of the above. And the games were likely never playtested.

>> No.8033794

>>8033690
>Bubble Bobble Revolution for DS has a bug where a boss never appears, making the game unbeatable.
So is everyone who bought eligible for a refund? It is literally a broken product.

>> No.8033795

https://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByMistake

me speccy games get their own section lawl

>> No.8033802

>>8033795
I fully expected a lot of britbong and eurojank to be unwinnable

>> No.8033840

>>8033675
In some early adventure games, like Lure of the Temptress, Alone in the Dark, and the Leisure Suit Larry series you can screw yourself out of a victory and paint yourself into a corner, if you fail to obtain a critical key item that is later needed in a puzzle. In Leisure Suit Larry 5, the whole copy protection system was borked. The copy protection code sheet supplied to you was incorrect, which made it impossible to buy the boarding passes at the airport. Al Lowe later posted the correct codes on his website.

>> No.8033842

>>8033675
What about games that don't have an end? Many early arcade games didn't.

>> No.8033857
File: 12 KB, 284x177, index.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I'm not sure if it's possible to beat the Budokan martial arts tournament in Budokan: the martial spirit for MS-DOS. The CPU opponents simply recover their Ki so much faster than you do, it's impossible to beat them once you deplete your own Ki-bar.

>> No.8033887
File: 56 KB, 680x383, Lumi_nukkumata.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Nukkumata meempi. Kohta ompi uninen nyymi.

>> No.8033898

>>8033675
Dodonpachi Saidaioujou. The true last boss of the game is so far unbeatable after 9 years. even with TAS hacks it's hard to beat her. https://www.youtube.com/watch?v=Bwa6N7jnm2c
Is it impossible? Maybe?

>> No.8033913

>>8033675
BMX Racers on the C64. Your move speed progressively slows every time you complete a stage and by the 5th(I think) one you cannot move fast enough to dodge anything.

>> No.8033939

>>8033675
Ghosts 'N Goblins for the Commodore 16
They did the second boss literally unwinnable to hide the fact that there are only two levels in the game. Here's a video where the player had to use CE to actually beat it:
https://www.youtube.com/watch?v=CHlkwZ6w_7Q

>> No.8033969
File: 26 KB, 831x225, a roight classic.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033795
We really missed out by playing Craptendo instead of speccy classics like this

>> No.8034081
File: 250 KB, 1024x929, strikepoint.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

this game is designed to be impossible to beat single player. each mission has a timer that runs out before you can finish half your objectives, triggering an FMV of your helicopter exploding, then the credits roll.
here is a collection of guys failing to beat it:
https://www.youtube.com/watch?v=nFqI4ShzK_M
https://www.youtube.com/watch?v=3pS-pRuab5c
https://www.youtube.com/watch?v=8mMfXA3dpug
https://www.youtube.com/watch?v=3GovSUiImDM
https://www.youtube.com/watch?v=eNNWTSN8HkY
https://www.youtube.com/watch?v=BPzewHTjHk8

>> No.8034094

>>8033675
https://screenrant.com/video-games-impossible-hard-complete/
https://www.vintageisthenewold.com/shattered-dreams-broken-c64-games

>> No.8034187

In Route 16-Turbo by Sunsoft, you can't beat stage 9 due to some error. To complete a stage, you must collect every item. The game checks for required number of collected items and if it matches, you go to the next stage. Stage 9, however, don't have enough items to collect. So you can't get the required number to pass it and is forced to play it until you run out of fuel or die.
If you'll somehow fix the bug, though, you won't be able to beat the game either as it have no ending and just loops over and over. Stage 9 was probably supposed to be the last, so it's most likely not a bug. Nobody just gave a shit to make a proper ending.


In earlier Sunsoft game, Atlantis no Nazo, there is an infamous area called "BLACK HOLE". You can enter it by accident or without knowing. The area is pitch-black screen with no floor where you just fall down and die. If you had multiple extra lives, you'll respawn in this area and will lose all your lives one by one. There's no way to save yourself.
The game is beatable, though, but if you'll reach final zone without required items, you may find yourself in the incredibly challenging world of pain which will result in game over with 99.9% chance.

>> No.8034220

>>8034187
>In earlier Sunsoft game, Atlantis no Nazo, there is an infamous area called "BLACK HOLE". You can enter it by accident or without knowing. The area is pitch-black screen with no floor where you just fall down and die. If you had multiple extra lives, you'll respawn in this area and will lose all your lives one by one. There's no way to save yourself.

Lot of games had rooms like that, including Jet Set Willy. This is only "infamous" among memetards that haven't played many video games.

>> No.8034247

>>8034220
>Lot of games had rooms like that

Name three but none of that should be your zx spectrum shit

>> No.8034301

>>8033939
>People paid money for that trash

>> No.8034306

>>8033969
Willybros it's fucking over

>> No.8034310

>>8034220
I've never played a single game that had that in my life.

>> No.8034349

>>8033675
ooze on action 52

>> No.8034391

The four different non-english PAL versions of Digimon World on the PS have text buffer overflows in two different places that prevent you from progressing through the game and going through the final dungeon.

>> No.8034435
File: 9 KB, 480x360, SQIJ!.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

The one and only.

>> No.8034442

Terminator 2 Judgement Day for the ill-fated Commodore 64 Games System which requires you to press a key on the keyboard to access the main menu.
Only problem: the C64GS has no keyboard.

>> No.8034447

>>8033795
That's priceless

>> No.8034463
File: 136 KB, 384x271, robocop_level7_bug_02.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033939
Reminds me of Robocop for the C64 which shits the bed on level 7.
Instead of fixing the game they made the time limits of the other stages so tight that your average joe player can't complete them.

>> No.8034583

Alex Kidd in Miracle World

>> No.8034662

>>8033857
>I'm not sure if it's possible to beat the Budokan martial arts tournament in Budokan: the martial spirit for MS-DOS.
It is

>> No.8034769

If we regard beatable also as "fully beatable", meaning 100% beatable then there is of course the infamous trophy bug in Space Station Silicon Valley. In each level you can do something to find a hidden trophy, collecting them all unlocks a bonus stage. However, in one level due to an oversight you can spawn the trophy - but then not collect it, you go right through it because its hitbox has no size, making the game un-100-percent-able. The special stage can be unlocked via a cheat code though.

>> No.8034879

>>8033842
>Shit like Animal Crossing doesn't count, because there isn't supposed to be an ending in the first place.
Uuuuuuuuuh idk maybe learn to read

>> No.8034896

>>8034435
Classic. At least Stuart Ashen knows me speccy games were shit
https://www.youtube.com/watch?v=6Shmi76Pax8&ab_channel=NorwichGamesFestival

>> No.8035174

>>8033939
Props to that guy for finding some fun and humor in figuring out such a broken, shitty game.

>> No.8035186
File: 2.87 MB, 584x480, Germs - Going to Church1.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

I heard it has no ending.

>> No.8035262

>>8033795
Half the examples on the TV Tropes page don't really count (as usual).

>> No.8035467

>>8035262
Yeah most of this shit is like “if you meet 20 conditions that would not happen unless you used these 3 glitches you can’t finish the game!!!”

>> No.8035493

Dr. Mario for Game Boy has a faulty RNG so stage 18 never gets generated. I can't think of any other first party game that has this severe of a bug.

>> No.8035505
File: 578 KB, 800x1008, 0ba5e803-46ef-4ca1-bb8b-5bcc8fb70cdd.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Mine Storm for the Vectrex had a bug that would screw up the game past level 13.
GCE actually sent out free carts of the "sequel" (it's just the first game without the bug) Mine Storm II to anyone who wrote them.

>> No.8035903

>>8033675
dexter's laboratory on gba

>> No.8036810

>>8035505
Aren’t minestorm II cartridges extremely rare?

>> No.8037545

>>8034220
imagine being elitist about playing broken games

>> No.8037547

>>8034349
most games on action 52
special mention to the ninja game where every sprite turns into a garbled mess at the 4th level

>> No.8037550

>>8034769
came here to post that

>> No.8037843

>>8033675
If you're excluding games that aren't supposed to have an ending, then the only thing I can think of is that Yugioh game where there's a glitch in the code for Ojama Delta Hurricane so you can't complete all the challenges. What pisses me off is that's the only Yugioh video game with Great Maju Garzett in it.

>> No.8038052

>>8033794
I believe there might have been some program in the past where you get a list of free games to choose from

>> No.8038123
File: 49 KB, 768x448, ohme.png [View same] [iqdb] [saucenao] [google]
[ERROR]

ghouls n ghosts if you have the sword here. it's really unusual for good games to have softlocks like this

>> No.8038227
File: 64 KB, 300x259, 300px-Pokemon_RBY_SafariZone_Zone4.png [View same] [iqdb] [saucenao] [google]
[ERROR]

In pokemon red and blue if you don't have enough money for the safari zone, sell all sellable items, don't have a mon that knows pay day and have no trainers left to battle you can no longer progress in the story and have to start all over, it was fixed in yellow by having the guy at the desk letting you in as a secret and rematching trainers in future games became the norm gold and silver onwards.

>> No.8038248
File: 31 KB, 256x224, 623829-super_pitfall_nes_screenshot4-jpg.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034220
>Lot of games had rooms like that
I can't even think of one. I know of a few that have instant death rooms like Super Pitfall and Startropics. But nothing that drains all your extra lives. Must be a eurojank trend that didn't make it to North America.

>> No.8038259
File: 59 KB, 608x382, RS_01.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I'm sure that OP meant literally unbeatable games on normal gameplay, and not under arbitrary conditions that will most likely never happen.

>> No.8038260

>>8038227
that's really not what the thread is about. It's about games that you really can't beat
You'd have to be an amazing dumbass and deliberately trying to actually fall in these situations in pokémon

>> No.8038269

>>8033794
I thought they sent a patched version to costumers.

>> No.8038324

>>8033675
Super Mario Bros is literally impossible

>> No.8038343
File: 440 KB, 596x466, impossible mission.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033675
The North American version of Impossible Mission for the Atari 7800 was literally impossible. A glitch in the search mechanic prevented you from acquiring one or more puzzle pieces required to beat the game. A romhack is floating around the internet now that fixes it, but there are still better ports readily available.

>> No.8038406

>>8034220
>Lot of games had rooms like that
No they didn't, faglord.

>> No.8038421

>>8033743
https://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByMistake
You didn't find this page?

>> No.8038473

>>8038421
>>8033795

>> No.8038508

>>8038473
That was my fault, I have "lawl" filtered.

>> No.8038520
File: 908 KB, 334x251, 1616957414459.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033969
>The enemy permantly corrupts game data

>> No.8038526

>>8038227
>the guy at the desk letting you in as a secret

it's pretty smart, the guy is like having pity you're so poor and lets you in with ONE safari ball

>> No.8038627

>>8033675
I once heard that Rayman Raving Rabbids for Wii is impossible to 100% because there's a beat in one of the rhythm game minigames which can't be hit. Not sure if that's accurate. They may have fixed it, or something.

>> No.8040371

>>8038227
>and rematching trainers in future games became the norm gold and silver onwards.
Yeah...about that...