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/vr/ - Retro Games


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8033607 No.8033607 [Reply] [Original]

Okay /vr/ which truly was the better game?

>> No.8033616

>>8033607
I played UT in a clan for 3 years so yeah...that.

>> No.8033657

>>8033607
Q3A still has a huge community, unreal is just a game store.

>> No.8033670

>>8033616
>>8033657
The duality of man

>> No.8033706

>>8033607
When was the last time people talked about the Quake engine lol

Unreal all the way

>> No.8033717

>>8033607
Unreal Tournament 2004

>> No.8033726
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8033726

>>8033607
We actually had an argument at school about this when both games were fairly new. Quake was for the metalheads, UT was for trekkies(huh?)

>> No.8033757

>>8033607
ut2004

>> No.8033761

>>8033607
ok /vr/, how do you mix both these games?

>> No.8033764

>>8033761
You don't because there is no reason to

>> No.8033771

>>8033764
>the life of the party

>> No.8033776

>>8033607
Both were good. For 1v1 Quake wins.

>> No.8033787

>>8033717
>>8033757
That’s cheating, UT2k4 is the best game ever made. Gotta give the other two a chance

>> No.8033817

>>8033657
>Q3A still has a huge community
it doesn't

>> No.8033947

>>8033817
>implying
Quake 3 no question

>> No.8034186

>>8033607
I refuse to believe that anyone actually played quake 3. I played the demo and it was just such an empty, lifeless, artless vehicle for one or two movement mechanics

>> No.8034228

>>8033607
I preferred UT, but they're both good and do different things, so the comparison is more based on them releasing at a similar time than on similarly in gameplay.

>> No.8034234

>>8034228
*similarity, sorry

>> No.8034238

>>8033607
Q3A was a better deathmatching game, but UT was a better team-based game.

>> No.8034251

Neither. Multplayer/botmatch only fps games were pure cancer and killed the arena fps genre.
The biggest irony is that despite being multiplayer only, all UT games and Quake 3 had way worse multiplayer than Unreal, Quake and Quake 2, so they couldn't even get that right.

>> No.8034256

I had a dual disc for Dreamcast with both of these games. Played both but I enjoyed UT way more at that time. I just liked the arenas, the weapons, the smoothness of playing. Quake 3 in comparison to this looked worse.

But I love Q3 too, feels good to play a few CPU matches from time to time. Hever had to play with real people, don't like it.

>> No.8034257 [DELETED] 

>>8034186
>one or two movement mechanics
the plasma gun alone has more "movement mechanics" than the entire weapon set of most similar games. you have no idea what you're talking about and you would get fucking trashed 1v1.

>> No.8034264
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8034264

Blatantly Q3.

I used to also always use Q3 to test new GPU's because i was upgrading every 6 - 9 months around that time, back when high-end GPU's were reasonably priced and not at meme prices. Most of all i remember how the ATI Radeon 9700 Pro was fucking amazing and destroyed Nvidia in performance and image quality.

>> No.8034265

UT, because that was the one I had when I was twelve.

>> No.8034268

Halo

>> No.8034296

>>8033607
Q3 for deathmatch, UT for team games.
That's going to be my answer every time. Q3 has a higher skill ceiling for movement due to bunny hopping and rocket jumping that makes team games succumb too heavily to a single high level player. That's great for eSports, but not teamgames especially not with pickup groups, and especially especially not after many have had 20 years of practice.

UT only had that issue with the translocator and not to the same extent.

>> No.8034362
File: 176 KB, 1680x1050, n-n-n-n-n-nigger_kill.jpg [View same] [iqdb] [saucenao] [google]
8034362

come at me i'll snipe all you tranny cunts

>> No.8034383

>>8033607
Without mods: UT
With mods: Q3

>> No.8034398

>>8034383
To elaborate, CPMA.

>> No.8034412

>>8034268
console pleb BTFO kek

>> No.8034674

>>8033607
Quake 3 Arena
UT fans were all spoiled children. See Angry German
t. Gigachad

>> No.8034682
File: 88 KB, 800x450, halo-combat-evolved.jpg [View same] [iqdb] [saucenao] [google]
8034682

>>8033607
pff, they both suck.

>> No.8034683

Q3A personally

>> No.8034709

>>8034682
The embodiment of derivative soulless early 2000s Sci-fi.

>> No.8034716

>>8033607
Unreal when it coms to main series. But Quake had better online gameplay.

>> No.8034720

>>8033607
UT, Quake is for pissfiends

>> No.8034726

I remember asking the dif and some guy said Quake was more about memorization but wouldnt that make Quake more casual? Being good in unpredictable situations would seem to breed better competitiveness

>> No.8034934

>>8034726
I mean that’s blatantly wrong because it still comes down to reflexes most of the time, memorization only gets you so far.

UT has a lot more broken weapons that you can break the game with if you find them so I’d argue it’s the more memorization type of shooter.

>> No.8034983

>>8033607
There's one thing everyone can agree on, UT had the better soundtrack.

>> No.8035102

>>8034983
Yep, better music and comfy atmosphere, more colorful levels. But Q3A excelled in core gameplay mechanics, which were later refined in the CPM gamemode (the faster movement, aircontrol, fast weapon switching, better netcode).

>> No.8035126 [DELETED] 

>>8035102
>caring about music in a competitive shooter
these are the faggots I share this hole with, gott damn.

>> No.8035167

>>8035126
cope of the highest order

>> No.8035254

>>8034983
True

>>8035126
Cope

>> No.8035310
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8035310

>>8033726
>Quake was for the metalheads, UT was for trekkies

>> No.8035316 [DELETED] 

>>8035167
you shouldn't even be playing an arena shooter with the music on in the first place. you are a retarded scrub.

>> No.8035409
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8035409

>>8035316
I prefer fun loving casual you mega autist

>> No.8035575

>>8035316
Disagree you turbo faggot. Is slap your shit if you you ever came across me. It's not enough for me to disagree, I have to beat you into succumbing to my way of life. My way or the highway, slut.

>> No.8035624
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8035624

>>8033607
>>Unreal: nice HUD, creative neat weapons with dual shots (from razorblades to nuclear guided missiles), variety of different levels (from subs to trains, nice skies everywhere), 4 modes, epic soundtrack.
>>Q3A: paintbrush-tier HUD, same lazy weapons with single shot (rocket >>> all), dumb closed lame levels with black background, basically 1 mode, shitty soundtrack.
Is this even a dispute?
Come on, /vr/...

>> No.8035627

>>8035624
Thread theme:
https://www.youtube.com/watch?v=yOd5cXJ3EuY

>> No.8035709

>>8034362
images with sound

>> No.8035712

>>8035624
>rocket >>> all
Please tell me that it's a bait.

>> No.8035952

>>8035316
imagine not being able to listen to music and do something else at the same time

>> No.8036298

Quake 3 had a better engine and better gameplay

UT had more soul and better vibes. Music too

>> No.8036321

For me, it's always UT. No matter what.

>> No.8036474

>>8035624
You see the problem is that the rail gun is literally perfect so fuck you.

>> No.8036502

>>8036474
Railgun is literally perfect in Q2
Q3 one is just alright.

>> No.8036754

>>8036502
Q3 Railgun still slaps.

>> No.8036965

>>8036754
I mean, it is a railgun still, so yeah.

>> No.8036996
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8036996

>>8033607
Not sure why but back then I played and liked more Unreal than Quake, maybe because UT actually ran on Software Renderer and Q3 didn't.

Nowadays I prefer Q3.

I played both with bots tho, didn't have broadband till '05 and at that point I was knee deep into Diablo II

Also pic releated is such an underrated and fun game I wish my friends would play it.

>> No.8037000

>>8036996
Pure Kino, same aura of marketing as Chex Quest. Wish we got more asset flips of awesome FPS games to kiddie shit like this again.

>> No.8037005

UT had better modes but that's it. Feels like a budget quake ripoff game. Quake 3 still looks and feels awesome. Q3 is the best MP shooter ever made

>> No.8037006 [DELETED] 

>>8035952
it's not about that, it's about being able to hear your enemy's movements. you don't know this because you, like everyone else on this board, doesn't actually understand these games and your experience with them is passing.

>> No.8037490

>>8033726
Hm no

>> No.8037707

>>8037006
lol

>> No.8037919

>>8036502
>Perfect
As in being completely overpowered? Sure.

>> No.8037963

>>8035624
>same lazy weapons with single shot (rocket >>> all)

Confirmed shit at Quake.

>> No.8037994

People who argue about this shit never played either of them and either weren't born or were still shitting their diapers. People who were actually around then don't care because it doesn't matter. They can play both of them or one of them or none of them. They aren't mutually exclusive.

>> No.8037996
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8037996

>>8037006
Imagine not having 4D hearing and being able to enjoy the rocking tunes of Unreal while also hearing the sweaty ballsack if every fat nerd tryhard bunny hopping around the corner.

Quakefags everyone.

>> No.8038002

>>8033607
Quake 3 mods > UT > Quake 3 vanilla
defrag, cpma, rocket arena and many many others

>> No.8038006

>>8033607
I like Quake III, but I like Unreal Tournament better.

>> No.8038076

>>8037994
Someone was never on Planet Quake back in the day because every other post was UT/Q3 wars.

>> No.8038101

>>8034983
Lol wrong

>> No.8038105

>>8035624
Two words: slime gun

>> No.8038108
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8038108

>>8038101
Cmon bro, you can’t listen to Ut99’s soundtrack and not think it’s the pure kino king.

https://youtu.be/7MSFW8pZ-_4

>> No.8038451

>>8033607
UT, more game modes.

>> No.8038756

>>8036996
I love finding out about games like this. If it were possible to play on linux I'd definitely check it out because I refuse to boot Windows

>> No.8038789

>>8038105
The BioRifle can be a devastating weapon in the right hands, although most of the time it's an area denial sort of weapon.

>> No.8038823

Quake 3, which by the way sold more, lasted longer and had the bigger player base, even if UT was given away for free. Also quake players are more skilled

>> No.8038864

>>8033607
UT99 for overall fun and sheer amount of content, Q3A for competition and high skill ceiling.

>> No.8038870

>>8033607
Quake is the objectively better game.

>> No.8038906

You can lecture me until you're blue in the face as to why Quake 3 is the better game but I have always had more fun playing Unreal Tournament so my vote is and will always be Unreal Tournament.

>> No.8038945

This is the most divisive thread I’d ever seen on this board. Like every other post is disagreeing with the other.

And here I thought /vr/ was a hive mind
The answers still UT2k4 though.

>> No.8039543

didn't the Quake devs admit that they played more UT99 in their offices?

>> No.8039561

>>8033607
I hate ut's artstlye and quake live is still super awesome so for me it's quake

>> No.8039571

>>8038945
You're an idiot then because it's q3 vs ut

>> No.8039640
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8039640

>>8039571
And UT2k4 still wins. I don’t make the rules.

>> No.8039910

>>8038108
I like sonic mayhem a lot more than Ut99.
https://youtu.be/cX4lpJHufS0

>> No.8039958

>>8039910
The problem with the Q3 soundtrack was the lack of variety, it was just the same track remixed 10 times

>> No.8040557

>>8039910
The soundtrack is good, but it’s way to repetitive. UT has a lot of variety

>> No.8040561

>>8038945
UT2004 isn't even the second best UT game

>> No.8040580

>>8033657
doesnt mean shit
UT was the peak of arena shooters and was clearly the dominant shooter of the time

>> No.8040610

>>8033607
Quake III is more hardcore and competitive, Unreal Tournament is more fun and varied.

>> No.8040760
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8040760

>>8040561
>Liking UT3 or UT4
>Gear of Unreal or a tech demo
>Above the breadth of content in UT2k4.

The shittiest of takes.

>> No.8040830

UT always felt more jank to me.

But the way it was:
Q3A for serious competion
UT for casual play with friends

I love Idtech3 and I wish there were more single player games made with it that aren't meme games like those console exclusice James Bond titles

>> No.8040984

>>8039910
I like Sonic Mayhem a lot as well, but he did a better job on Q2 OST, as well as alternative OST for Q1 (Methods of Destruction)

>> No.8041175

>>8040984
Q2’s Soundtrack is honestly his best work. Descent into Cerberon pumps me up every time.

>> No.8042347

>>8040830
Quake 3 with the content of Unreal would’ve been the end all shooter. What a shame,

>> No.8043729

Literally everyone prefers Unreal Tournament. Even people who prefer Quake 3 actually prefer Unreal Tournament (they just don't know it).

>> No.8043754

always kind of felt like anything unreal was store-brand id software, even as a dumb child. i had q3 and ut and almost never touched ut, i even played team fortress more and i barely liked that game

thinking back ut should be better on paper but from what i remember q3 just didn't feel as good mechanically, i think ut had better variety in all regards but the somatic aspect just killed it

>> No.8043818

>>8033726
Kinda funny, considering Star Trek Elite Force multiplayer was basically Quake 3 but for trekkies.

>> No.8043942

>>8043818
Elite Force was the Metal of Star Trek though.

>> No.8043951

>>8040561
Unless you're counting Unreal 1 or Unreal Championship 2 you're a dumbass with shit taste.

>> No.8044349

>>8043951
Even counting Unreal 1 is wrong because UT2k4 blows it the fuck out.

>> No.8044376

Q3 was the game I played when I was alone, UT2003 was what we played at LAN parties. So, overall, I have more fond memories of UT, though in the end they're probably just different kinds of good memories. I wouldn't want to have missed out on Q3 in any case.

>> No.8044406

>>8033616
I also played UT in a clan for 3 years. It's funny, the league has been dead for a decade at this point, but all the stats and match reports are still online.

I think Q3 is the better deathmatch game, because it simply has the higher skill ceiling.

But UT was always the better team game, even Team Arena couldn't change that fact.

It's the overpowered spammy weapons and their area denial capability - they lower the skill ceiling in deathmatch, but in team games, they make defending actually viable.

There's a reason the primary team games in Quake are Team Deathmatch and Clan Arena - it's because holding area in Quake is basically impossible.

>> No.8044972

>>8044406
>There's a reason the primary team games in Quake are Team Deathmatch and Clan Arena
They are?
Whenever I hear about Quake team games it's usually 2x2 duels or CTF, which was super popular ever since Q2.

>> No.8045084

UT>Quake3>Ut2004=Quake Wars>every other UT
Unreal>Quake4> Quake2=Quake1>Unreal II
Quake Engine>Unreal Engine

>> No.8045453

>>8034709
>the derivative sci fi game i grew up with has soul but the derivative sci fi game i didnt grow up with doesnt have soul
top kek

>> No.8045478

>>8033607
i've been avoiding this thread because it's not even a debate, but you'll have hyacktuallies claiming not only is UT better but Q3 is shit and i don't feel like seething, BUT, for the sake of the tally, the answer is obviously Q3.

not saying UT was bad, but it's no Q3. the movement and speed and aim are simply heavenly. until i moved and my internet became bad, i was part of a thriving Q3 community. those who say it's "dead" just don't know where to look (ie: discord). it's obviously a shadow of its former playerbase but for a 20+ year old game, it's a hell of a lot more alive than UT. and that's to say nothing of its clones (Quakelive) and offshoots which are even more thriving due to their easier accessibility.

>> No.8047669

>>8045478
Nothing truly matches the movement and speed of Q3A, especially with mods.

>> No.8049395

>>8045453
The fuck was Quake derivative of?

>> No.8049446

>>8033607
UT was an incredible experience in its day. It had way more content, interesting weapons and map styles.

Q3 was also excellent but just didn't have the charm and variety offered by UT. UT also had amazing mod scene in its time. There were really big mods that had full lobbies all the time they you could play instead.

Second place between these to is no mark of shame. Still puts them as one of the finest FPS experiences ever made.

>> No.8049793

>>8045084
Okay taste, but
>dividing MP-only games from SP+MP ones
It's CPMA>UT>Q4>Q3=QL>Unreal Championship 2>UT04=QW>Unreal>Q2>Q1>QC>every other Unreal game

>> No.8049801

>>8047669
>Nothing truly matches the movement and speed of Q3A
Q1

>> No.8049838

The fuck does it matter? I sucked at both. The End.

>> No.8049987
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8049987

>>8049838
Can’t suck if you only play against easy bots.

>> No.8050037

>>8049801

Also, there's Unreal Tournament.

>> No.8050071

>>8050037
Nah. Quake 3 had soul. UT had unreal soul. So some soul, but my god has that soul aged. It's more kitsch now than anything.

>> No.8050087

The UT mutator system was awesome.

>> No.8050198

>>8050071
Fuck off, UT had gigasoul. Even it’s announcers had soul.

>> No.8050206

SHAZBOT

>> No.8050457

Squeal boy, squeal !

>> No.8050946
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8050946

>>8035712
It's not, anon. That's why Q3 gameplay is lame: rocket basically overpowers ALL weapons (high damage, high capacity, fast reload and rocket jump). It's dumb, extremely unbalanced.

In Unreal, if the player is a bit skilled, he can chop your head off with a single razorblade, a single sniper shot, a single flak cannon 2nd fire, a double plasma shot or even using dual Enforcers at close range. All these weapons CAN be dangerous.

>>8036474
Perfect only in Q2. In Q3, you're doomed.

>>8038105
>>8038789
Second anon got it. Bio rifle can kill, but it's not for normies.

>>8038870
Just netcode is objectily better. Rest is mediocre to bad.

>>8038945
>>8039640
>UT2k4.
Terrible game. UT99 is still the most memorable version.

>>8039910
>I like sonic mayhem a lot more than Ut99.
Shit taste, mate. Even Sonic Mayhem in Q2 is better than this crap.

>> No.8052008

Unreal had the best AI of a FPS in its time and UT built on that with great AI once more. AI that for the time actually played like a player. Even now most AI sucks in FPS and feels like a step back from those times.

>> No.8052343

>>8052008
There are reasons for that. After HL1 came out and got praised for its soldiers AI, other games like Unreal pushed in that direction. After that everyone realized that having enemies in single player that behave like "real players" is not fun and only worth it for multiplayer, but since multiplayer with actual people has become more widespread there is no need for bots on that side either.

In short nowadays nobody cares about this because it does not matter.

btw In Unreal the AI gets old fast, very fast, it brings the game down.

>> No.8052371

>>8050946
>>8039958

Funny, when I think of a soundtrack lacking variety, Q2 is the first that comes to mind.

>> No.8052372

>>8050037
>Unreal Tournament.
>matches the movement and speed
No
https://www.youtube.com/watch?v=oFz9tzRUSI4

>> No.8052387

>>8050946
>That's why Q3 gameplay is lame: rocket basically overpowers ALL weapons (high damage, high capacity, fast reload and rocket jump)
LG and Railgun are easily better.
You also really underestimate Grenade Launcher as a zoning weapon.
Rocket is the best only when you suck at everything else.

>> No.8052502

>>8052343
>btw In Unreal the AI gets old fast, very fast, it brings the game down.
Absolutely disagree. It's the highlight of the game seeing these people dodge and leap around on the fly and play like a player against you.

HL1 never really had AI, it was all just scripts. Good illusion and better illusion than many games today though.

Shadow of the Horned Rat and Dark Omen operated on scripts only too and it worked surprisingly well. No proper AI.

>> No.8052515
File: 137 KB, 552x528, 7542F8BE-7346-480B-8366-82D654CB411A.jpg [View same] [iqdb] [saucenao] [google]
8052515

>>8050946
>rocket overpowers all
>using railgun in Q3 means you’re doomed

Tell everyone you’re a casual without saying you’re a casual.

Also
>UT2k4 being bad

>> No.8052526

>>8037994
>le wise centrist xD
kill yourself

>> No.8052697

>>8052343
Unreal 1 came out before HL

>> No.8052814

>>8052343
Boys still regularly pop up in every Call of Duty game (the biggest and most popular FPS series ever) and Battlefield is introducing its biggest bot collection ever. Battlefront, CSGO, a shit ton of indie shooters and what not also have bots. Even the Doom and Quake reboots have pretty good bots.

Bots ain’t dead and still have a place in shooters, and people obviously still care otherwise they wouldn’t appear so often.

>> No.8052862

>>8033607
Q3 better pure competition, UT more fun

>> No.8052916

I had more fun with UT99, even though the game was loaded with people using trainers, or wall hacks or other hacks. It was also the first online game I remember playing that had 64 players in one map. Quake IIIA could still be just as fun, but players were less chaotic and the skill level was higher amongst players. Also, Unreal Tournemant 99 had a fun Counter Strike knock off called Tactic Ops. Tactic Ops was a mod that was later sold as a retail game. But it never took off like CS did.

>> No.8052960

>>8037994
You pick one over another every time you pose yourself the question "what am I gonna do for the next hour? play ut or quake"? Then you repeat that question for days and the one you pick most often is the one you like more.

It's not fucking rocket science.

>> No.8052969

>>8033787
>UT2k4 is the best game ever made. Gotta give the other two a chance

UT2004 was really just an upgrade for UT2003. 2003 was originally planned to have the vehicles and modes found in 2004, but time crunch and some other limitations like net code, prevented them from being included. UT2004 has all the content from 2003, plus onslaught and assault and some other game modes. It was meant to be backwards compatible with UT2003 , but netcode changers prevented that from happening.

>> No.8052991

>>8052916
Tact Ops was awesome. I played that online a lot too. Funny to think that years ago some of you anon might have been in a game with me back then.

>> No.8053007
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8053007

>>8052991
>Tactic Ops

The original mod can still be found here: https://www.moddb.com/mods/tacticalops-assault-on-terror

The developers did sell a boxed copy as well.

>> No.8053041

>>8052969
So it’s just 2003 but with better everything.

My point still stands, got two games worth of content plus the best Assault mode in the series. It’s perfection.

>> No.8053183

>>8052969
Both are just UT2.

>> No.8053358

>>8053183
It's like comparing Street Fighter Ii to Super Street Fighter II. Basically UT2004 includes all the modes that were promised in UT2003.

>> No.8053590

>>8052969
Okay, and? UT2004 is literally just the finished version of UT2003, it utterly replaces 2003 in every way so I don’t see why you needed to add that it was “just” 2003 again.

I know, but none gives a fuck about 2003

>> No.8053596

It's UT for me, but I'm not going to pretend I'm great at shooters or anything, and I don't go for the 1v1 deathmatch gameplay which I think Quake excels in. For a relative FPS casual, the weapons in UT were more enjoyable, the maps more interesting and aesthetically pleasing, and it had better modes. Its personality also did a lot to win me over.

>> No.8055140

>>8053596
Yeah I get that, Q3 reminds me of how much I really suck at video games, and getting destroyed in Q3A is soul crushing on a level no game can replicate.

>> No.8056182

>>8055140
It crushes your soul, so that you could rebuild it from ground up!
Despite the popular narrative, not everyone in the arena scene is a veteran. There absoulutely is a new blood there.
Git gud! Improving in Arena FPS is not nearly as hard, as you can imagine, especially when you know your maps and your map objectives. Once you'll start getting that, you can work on your movement. Then shooting. Then predicting the enemy's actions based on what options does he have.
Once you'll start feeling yourself improving, even still getting destroyed (but not as decisively) would feel euphoric.

>> No.8056239

>>8056182
I gotta admit, finally pulling of some of the crazier shit in the training room of Quake Live made me feel like a god.