[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 101 KB, 256x189, Mega_Man_X_Coverart.png [View same] [iqdb] [saucenao] [google]
[ERROR] No.8019774 [Reply] [Original]

Games where you wouldn't change a thing, where it seems like everything was executed well and then developers achieved their goal. Even games where you can think of things you'd change butnot'd be no noticeable improvement.

Pic related. You're a robot(reploid in canon) who needs to be strong and fast to take down his enemies. During the course of your adventure you only get stronger and faster while facing more challenging situations. You are set up so that you can easily master the game, and even if you don't with enough cunning and brute force you can beat it.

Keep in mind simplicity, cliches and predictability don't need to be a factor. Can you understand the mechanics of the game? Is it fair? Does it accomplish whatnot sets out to do? Most importantly can you sink into it and just play?

other good examples are things like Simcity 2K and Doom.

>> No.8019780

some of the instrument samples sound pretty bad, the mandatory boots in chill penguin stage are so weird and out of place. if you don't bother trying to find all the pieces you look very stupid using only the boots through the whole game. why make it mandatory but have the player choose to leave the stage for last? if the dash ability is essential, why not just start the game with it instead? shit game 2/10

>> No.8019793

>>8019780
>you look dumb
>I dont like the music
thanks for the input

>> No.8019795

>>8019774
It's so fucking close, but it could really be a touch more difficult. Only a few of the bosses really present a challenge, and that's if you don't approach them with their weaknesses. Sigma's second form is the only exception, being a solid challenge even if you use Rolling Shield (which is tough to land a hit with). I'm not saying that it needed to be Ninja Gaiden tier or anything.

Otherwise, yeah fucking awesome 10/10, one of the games I revisit the most often.

>> No.8019820

>>8019795
I agree with that. The game is fairly easy, but you can't ignore how easy it is to get good at the game as well. I can beat Armored Armadillo buster only not taking a hit, I watched my cousin die 20+ times to him a few weeks, and he played the game before a little bit. But, he eventually got him with absolutely no finesse. We played it again last Saturday and he had the pattern locked in and beat him first try. I wish it was mk ore difficult but that'd take away from the flow of the game. As is you can jump in and run through it but only of you're familiar with it.

>> No.8019869
File: 806 B, 148x125, samus_stand.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8019774

>> No.8019874

>>8019780
> if the dash ability is essential
it is not. you can beat the entire game without dashing. i did it once in an SRL race

>> No.8019881

>>8019820
Well, that's why I'd say "a touch" more difficult. It's not the sort of game that needs to be ultra challenging. But Armored Armadillo was one of the few bosses I was referring to: When it comes to challenge in Megaman X, you're basically talking Armored Armadillo, Sting Chameleon, and second form Sigma. Maybe the D-Rex can come to the party, too. And the first two are trivialized if you know their weakness.

I do love that X feels genuinely badass if you hunt down all the upgrades, though, so I wouldn't want to turn up the heat too much.

>> No.8019953

>>8019774
Snes Megaman X is trash even compared to Genesis megaman. Let me guess you're one of the posters claiming Mario Sunshines FLUDD is literal perfection if you git gud.

I would say Tetris is near perfect. Only criticism is when you go on a drought of those long blocks.

>> No.8019963

>>8019869
Earthworm Jim is far better than this.

>> No.8019970

>>8019953
The one Genesis Mega Man game is just a really shitty version of the first three NES games.

>> No.8019981

>>8019963
> and the worrms ate into his braaainsss

>> No.8019990

>>8019981
When Jim shoots his guns it looks like there's force behind it. Everything Samus does looks low effort by comparison.>>8019970
A shitty version of Nes Megaman is still superior to X.

>> No.8019991

>>8019990
>A shitty version of Nes Megaman is still superior to X.
Entry level contrarian opinion.

>> No.8019992

>>8019874
Dash jump. Go far. Neato expansive.
>if you don't collect all the pieces
I guess then you never found the Sub Tank on flame mammoth's stage, that requires the helmet to get to.

>> No.8019993

>>8019990
>>8019991
>he still talks to himself too
im beside myself lol

>> No.8019997

>>8019990
bait

>> No.8020000
File: 59 KB, 418x500, 5103F8A6-C9C4-4468-BB3E-8ED0A52342C7.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8019774
Pic related

>> No.8020006

>>8019991
Do you think SMW, Battlemaniacs and Super Punch Out are salso superior to their NES versions as well?

>> No.8020009

>>8019997
Feel free to post any gun being fired by Samus Vs Jim using his starting weapon. Anyone without a brain injury will see which is more impressive.

>> No.8020018

>>8020006
Only Battlemaniacs is worse because it has half the levels of the NES game. Still better than the original Battletoads shitty Genesis port.

>> No.8020037

>>8020018
God damn, have you even played the NES versions? Who in their right mind would rank SMW above Mario 3? Super Punch Out is a simplified version if Punch Out with a very lame last boss compared to Punch Outs Tyson. And Genesis Battletoads is superior to Battlemaniacs even if it is once again a shitty version of NES Battletoads.

>> No.8020059

>>8019780
Shit zoomer opinion.

>> No.8020069

>>8019774
>reploid in canon
Where is that ever stated (except by Zero lying to X in the movie)?

>> No.8020084

>>8020037
>Who in their right mind would rank SMW above Mario 3?
A fucking legend. World has more secrets and exploration.
>Super Punch Out is a simplified version if Punch Out
Super Punch Out is faster paced and more satisfying to play.

>> No.8020097

>>8020084
>exploration
>Get Cape and blue yoshi, fly over everything
Not sure how you find Super Punch Out more satisfying considering its a thousand times easier and has a worst roster. There's no ref Mario, training cut scenes, no banter between rounds and is it even little Mac anymore?

>> No.8020101

>>8020097
>Get Cape and blue yoshi, fly over everything
>Super Punch Out is a thousand times easier and has a worst roster
You haven't played these games.

>> No.8020110
File: 50 KB, 491x214, gaaa-1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8020101
Played all the snes games I've talked about since launch. Still have most of them.

>> No.8020142

>>8019774
I love X1 one, but honestly it would benefit from heaving a sort-of new game plus option.
The intro stage is very iconic until you remember that your move-set is mega limited until you collect all the essential upgrade items.
You can do a no-upgrade run, but It'll be mostly for the challenge, since the game was designed with the upgrades as an essential mechanic.
Mega-Man X2 might not be as iconic as X1, but it does fixes several of the pacing issues I've had with the original.
Not only you start the game with the iconic move-set of X1, but the upgrades you collect there are perhaps even better because they allow for much more experimentation in the stages.
The bosses of X2 have the most intricate move-sets of any Mega-Man X game.
It's generally much richer than X1.

>> No.8020592
File: 1.45 MB, 2450x1650, moah.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8020142
You got me thinking that for me, it's the X3 intro stage. The stage design itself isn't the best as it really is just a bare bones tutorial, but cinematically I was on the edge of my seat as a kid.

>After an intro presented against a Dark Outlook of the city sky scrapers, X and Zero hop onto a helicopter just to catch a 2 second taxi ride before destroying it.

>The "oh shit" moment of X being destabilized within 3 minutes of gameplay (my dumb ass seriously thought I messed up already.)

>Zero BUSTING DOWN from the fucking ceiling immediately controllable in search of X.

>Catching up with Mac just to cut his bitch ass up and free X

>Phew, I'm glad that's over I'm just going to go outsi-

>Moah the fucking giant shows up with his giant ass spiked fists crushing the ground around you

I got out barely scathed, but holy shit did Moah feel like an end boss just by his design. He was way more intimidating than CF-0 from X2 imo. I think X1 has the best the best looking intro stage, X3 did the best job getting me Pumped for What Was Ahead, and X2...well it had the sick motorcycle bit at the start.

>> No.8020659

>>8020592
Cringe kino post.

>> No.8020681

The most perfect video game ever created:
https://www.youtube.com/watch?v=CpvlfMyW7XA

>> No.8020772

>>8020142
the music is lame compared to x1, those three extra bosses are really annoying, collecting the zero parts doesn't unlock anything

>> No.8020896
File: 138 KB, 1000x1000, Ikaruga-Switch-eShop.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Perfect challenge, very difficult but not impossible. You just need to master it.
Perfect game mechanics. It´s a shoot em up but also a puzzle game with it's chain mechanic, which makes replaying levels much more fun.
Perfect music. Not only it's really great, but it also fits the levels perfectly, to the point where sometimes it looks like they made the level to fit the music instead.
Try to find a flaw, you probably can't.

>> No.8020920

>>8020896
Honestly, the same can be said of almost all the games developed by Treasure.

>> No.8020925

shadow dancer genesis

>> No.8020945

>>8020920
>all the games developed by Treasure
They were the best, and I still have some of their games pending, like Dynamite Headdy, Mischief Makers and Alien Soldier.

>> No.8020953
File: 103 KB, 269x370, DoDonPachi_DaiOuJou_arcade_flyer.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8021152

>>8020896
I never really liked Ikaruga and Gradius 5 (probably because they felt more like grev games which makes sense)
I really liked Radiant Silvergun though. (probably because that felt more like a treasure game)

>>8020925
You must be me.

>> No.8021175

>>8019793
He's right about the boot capsule placement though. The game kind of railroads you into doing Penguin first, which is a problem in a Mega Man game. And yes you can do any level but, and especially without boots, it has a weird as fuck difficulty curve. Going to Octopus first is practically a challenge mode. And every other armor piece requires the boots so, again, you're kind of railroaded. And getting the hadoken is straight up retarded. They're not big problems but they do exist. X2 addressed all these issues pretty cleanly.

>> No.8021182

>>8020953
too hard

>> No.8021193

>>8019874
>>8019992
It's clear they had trouble figuring out how to introduce the capsule mechanic in a game where you can pick any stage you want and the capsules themselves are meant to be hidden. The dash capsule probably should have been in the intro stage underneath one of those collapsing roads where you fight the giant bees. It would convey that these things are hidden but you conveniently get to discover one by accident and given the maverick stages more freedom by not having to assume you won't have the dash.

>> No.8021198

>>8021175
I feel like X2 was more flexible about stage order which is why I like it more. I also like how lots of the weapons add mobility options, which I'm personally a sucker for. Not a fan of the x hunters though.

>> No.8021203

>>8020896
>>8020920
>>8020945
games made by people that liked to play games

>> No.8021206

Super Monkey Ball, maybe. Guess I'd just make more of it.

>> No.8021214

>>8020006
SMW and Super Punch Out are generally regarded in higher esteem than previous entries, yes. Is that bad, o shitposter of low bait?

Here's a fun fact you may not know, Super Punch Out is essentially a modified port of the arcade game Punch Out. The NES version is very shallow compared to either.

>> No.8021217

>>8021198
X2 was great for respecting your momentum. X1 had to assume you didn't have the boots until the Sigma stages and X3 has just awful level design that forces you to stop ALL THE DAMN TIME, be it from stationary damage sink enemies, miniboss rooms in your way, and minibosses that explode like end level bosses. X2 did it right by hiding the X-hunters away so fighting them was a semi-secret you discovered by going out of your way to look. In X3 the Bit and Byte rooms are just in your way.

>> No.8021691

>>8020097
>There's no ref Mario,
Oh no!!! Game ruined!!!

>> No.8021998

>>8021691
>>8021214
>No Join the Nintendo fan club
>No soda popinski and references to alcohol
>No Mike Tyson instead make way for generic bald guy
>No training cut scenes
>No little Mac
If you think losing this much isn't an issue you're a brainlet.

>> No.8022027

>>8020006
Those three games? Unironically yes.

>> No.8022030

>>8021998
>not a single mention of gameplay
Lmao

>> No.8022036

>>8022030
Already mentioned its a thousand times easier than Punch Out but a zoomer like you would consider that an improvement.

>> No.8022046

>>8019774
>Mega Man X
>Perfect Game

Maybe if you only judge it by its first level.

>> No.8022289

>>8022036
Super Punch Out has a way to defeat every opponent in seconds with the right strategy. The game has more depth.

>> No.8022312

>>8022289
>the right strategy
>hope the opponent doesn't block your attacks until you have special
Everyone and their grandma could get quick kills on Piston Hurricane and Masked Muscle. Glass Joe requires more skill to take down.

>> No.8022324

>>8022312
>hope the opponent doesn't block your attacks until you have special
That is not the strategy for any of the really fast KOs.

>> No.8022343

>>8022324
Explain to the folks how to drop Piston Hurricane quickly.

>> No.8022361

>>8022343
Do I look like a Gamefaqs guide?

>> No.8022479

>>8022361
You're the one claiming my method is wrong. Do you even know how to fight him?

>> No.8022496

>>8019953
>you're one of the posters claiming Mario Sunshines FLUDD is literal perfection if you git gud.
I AM
now WHAT are YOU gonna do about it, child?

>> No.8022528

>>8022496
Frog suit has better mobility and looks cooler. Get a clue you punk zoomer.

>> No.8022721
File: 72 KB, 235x223, 20210728_125051.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8021193
Based

>> No.8022823

>>8020592
I'm not usually into this sort of thing but goddamn is it a good track
https://www.youtube.com/watch?v=XqS72t4zrSg

>> No.8023178

>>8019774
Megaman X is good, but I would change several things.

First I would shorten the game some. For a game of this style, I think it is too long. It is also not quite difficult enough in my opinion. I would start by condensing the final stages down into one hard stage. I would not require you to fight bosses again that you already fought. And I would add some kind of variety to it. Like maybe sometimes you get the spider as the mini boss and other times you get the face room instead.

I also would not require you to play through every stage at the beginning. I would say you need to play through maybe four of the eight stages and then you just go to the final longer stage. Whatever power ups and weapons you found along the way in those four stages, that's all you have to work with at the end. This makes the game much shorter and much harder. and it gives the game more replay value allowing you to try to beat it with different equipment.

I would also hide the dash boots, and I wouldn't let you get to keep anything you picked up unless you beat the stage. And I wouldn't let you revisit a stage you've already beaten either to pick up things you missed. I wouldn't require weapons or equipment from other stages to get hearts or e tanks in each stage. I would maybe have two hearts to find on four of the stages and only one heart to find on the other four.

Lastly, I would cut out all the reading. I don't need Zero and Vile and Sigma and Dr Light to say stuff to me. Just let me play.

>> No.8023314
File: 99 KB, 365x273, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8019774
all of the mavericks suck ass outside of their aesthetics, slowdown has no place in an action game and the game throws health at you so much the only way you can die on a stage is via a pit. X games are in this weird place where they're a mix of run & gun, platforming and exploration. For light platforming run & gun I'd rather something like Contra Hard Corps, hell the bike segment in CHC may have been inspired by X. The only thing that stands out to me about X is the aesthetics and how they nailed the mobility from dashing. really fucked up how X5 decided to create an entire stage whose entire gimmick was standing and waiting for the ceiling to rise

>> No.8023390

>>8019780
>>8019990

Compulsive contrarians

>> No.8023423

>>8019774
Golden Eye