[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 256 KB, 1600x1166, Super_Mario_World.jpg [View same] [iqdb] [saucenao] [google]
8002431 No.8002431 [Reply] [Original]

SMW was the first Mario game I didn't particularly care for. Maybe because that was the first game that seemed to cater more to small children. The game just seemed too "kiddie" for me with the goofy sound effects and music score. I thought Mario in SMB3 was much more intrepid. Much tougher. Much cooler and stoic.

>> No.8002446

Yes SMB3 is very mature. When you bounce on a goomba or slide down a pipe in SMB3, you know you have truly come of age. You have now joined the ranks of Real Men.

>> No.8002452

>>8002431
And you’re still talking about that gay bullshit 30 years later. Sucks to be you, Peggy Sue.

>> No.8003453

>>8002431
....anon they're all just toys for kids, there's no difference between any of them.

>> No.8003509

>>8002431
do you really think mario wasnt already for small children?

>> No.8003525
File: 246 KB, 424x426, 3e567j86748.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

FUCK OFF WITH THE 50TH FUCKING MARIO THREAD, NIGGER

>> No.8003540

Mario started to look all kiddie and cartoonish since USA Mario 2.
All games from Donkey Kong to SMB 1 give him more realistic look, one that chonky italian plumber would have irl. He also looks more serious and determined.

>> No.8003554

>>8003540
Nah snes version went overboard with the kid crap. Not as good. Snes was bad for this. Still a fun game anyway

>> No.8004143

>>8002431
I couldnt care less about the "adult" or "kiddy" presentation if a game is engaging where it counts, but that's really where World went wrong: they fucked up with the ultra-accessible save feature and turned things towards the general company pattern of sacrificing depth and challenge in exchange for universal appeal.

>> No.8004147

That's not entirely Nintendo's fault but NES games were still generally designed around the arcade quarter muncher mindset. The 16-bit consoles saw a move way in most cases from straight button-mashing.

>> No.8004178

>>8004147
>NES games were still generally designed around the arcade quarter muncher mindset
Not that I disagree, but still that hardly applies to NES Mario games.

>> No.8004181

>>8002431
Agreed but Mario was always for kids.

>>8003453
>>8003509
These to be frank.

>>8003554
I've always felt the SNES and its library were childish compared to the NES and Genesis. This isn't a bad thing of course, because that's who video games are best suited for.
Nintendo pushed harder with the kid-friendly, mom-approved systems with the gameboys, N64, and later the purple lunchbox console kek. Nintendo has never cared to target gamers over age 16 and they don't have to.

>> No.8004196

>>8004181
>Nintendo has never cared to target gamers over age 16 and

they kind of always wanted to but couldn't quite pull it off with the Famicom because the market was so new and undefined yet. eventually, given enough time and console generations they succeeded in achieving what they sought all along which was a casual Mario/shovelware box.

>> No.8004219

>>8004181
>I've always felt the SNES and its library were childish compared to the NES and Genesis
That's less an issue with the games than the aesthetic of the console.

>> No.8004234

That may be why Nintendo have never cared much for Metroid. Aside from it being fairly unpopular in Japan, the game doesn't really fit the image they're trying to project.

>> No.8004257

>>8004181
>I've always felt the SNES and its library were childish compared to the NES and Genesis.
The more colorful palette and the lighter sound hardware contributed a lot to this.

>> No.8004270

>>8004196
Well they were making unholy amounts of money in the NES era and threw that all away for making a niche shovelware box, so...

>> No.8004280

>>8004270
Nintendo have very dumb, self-defeating mentality. they would rather sell 20 games they have complete control of than 1k games they have no control of. Yamauchi was always guy who had obsession with extreme control of everything which was why he piss off Sony and other company they work with. even to this day they get upset and send C&D email to guy who make MK64 stream because they yell the F-bomb during stream and Nintendo get mad because they think it corrupt their image as kid friendly company.

>> No.8004290

>>8004280
Some people like to blame NOA for their lawsuit trigger finger but it was always pretty obvious that that wasn't their fault they were just executing orders from Osaka.

>> No.8004302

>>8004290
no shit Sherlock. Japanese copyright laws don't have a concept of fair use. under US copyright law you very much can yell F-bomb in Mario Kart live stream, that's protected under fair use. NOJ never figure that out and they also try to export Japanese laws to rest of world like when they tried and failed to get game rental banned in US and Europe.

>> No.8004309

>>8004178
>Not that I disagree, but still that hardly applies to NES Mario games
Oh boy you never played the NES SMB2 and then the GBA remake to see how much the latter got watered down.

>> No.8004313

>>8002431
you sound like an idiot

>> No.8005320
File: 53 KB, 570x417, 1623806643003.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

You sound gay. It's the contrast between the jubilance and that made the ghost levels, the bosses and all of Bowser stand out and hit harder. That's when Mario came into its own, and it's that contrast that would be perfected to make SM64 as perfect as it is tonally. The games before it have no tonal shifts at all, you can just enjoy a surface level of charm all throughout it while ignoring the general presentation because it's so primitive. SMW proves the SNES soundchip could evoke more from the player. And it took advantage to make you feel pure nintendo magic. Star Road isn't kiddy, it's fucking awesome, and being more charming doesn't make anything more kiddy.

>> No.8005334
File: 22 KB, 480x336, SMB3-W8.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8005320
>smb3 has no tonal shifts

Just shut the fuck up.

>> No.8005346

>>8005334
>SMB3: final world is a hellfire landscape loaded with skulls and lava and shit

>SMW: final area is...a fucking grotto

This faggot
>>8005320
is a homosexual. Also 3 was the better game bar none. SMW is fruity and was the bare beginning of "A LOOKA ITS A MEE MARRIO!! XD" era which was fully realized in M64 and we've been stuck with ever since.

3's Mario was from Brooklyn. W's Mario was from "FAGGIE A-PIZZARIALAND" or whatever.

>> No.8005348

>>8005334
It's on fucking NES, nobody took gaming that seriously yet.

>>8005346
So are you going to try and argue SMB3 isn't a more kiddy game than SM64?

>> No.8005369

https://www.youtube.com/watch?v=BlpQk-3SOSQ
https://www.youtube.com/watch?v=MAMZq6UjygY
https://www.youtube.com/watch?v=fdmS4ndSAT8

>boomers will actually try to argue that the boops and beeps of an NES soundchip can match the tonal shifts of SMW

Yeah I'm so immersed in this 5 second loop
https://www.youtube.com/watch?v=XA6xrfUb06E&list=PL001A1024CB49F661&index=8
Just hear that sound quality, I'm really engrossed in the presentation and taking it super seriously. Next you're going to ramble off about Atari games, but no adult would feel the need to point out any kind of tonal shift's until gaming had advanced far enough for it to actually be impressive in the first place.

>> No.8005379

>>8004257
Yeah. SNES sounds fine through old TV speakers but if you play with any kind of external sound system you'll notice there's no low end in the music. It's really a bummer for action games.

>> No.8005404

Takes 10 words into OP for everyone to know they're not here to have a good time in this thread.

>> No.8005436

>>8002431
yeah man that's what i want from my games about an Italian plumber jumping on turtles and rescuing the princess, gritty realism. i don't want bright colors and fun sounds, i want it to be dour and miserable and manly. just as Miyamoto intended.

>> No.8005515

>>8005334
>>8005346
So as I believe was explained before, I think Nintendo's plan (certainly Yamauchi's anyway) had always been to make a locked-down casual kiddie toy console but the Famicom ended up kind of getting too big for them to control (they were able to impose more tight controls on the US and European markets) and the games still ended up being hard as balls in most cases because the hardware was primitive and the arcade mentality still ruled.

Beginning with the SNES they gradually managed to create the casual kiddie shovelware box they'd wanted all along. With the NES it just happened to not work out that way because the vidya industry was still in its infancy and not well-understood yet.

>> No.8007275

ok

>> No.8007298
File: 256 KB, 249x222, 1621828351067.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8002431
Play an edgy horror ROM hack like Coronation Day or I HATE YOU if Super Mario World was too kiddie for your tastes.

>> No.8007370

>>8002431
If you think about it, the Mario franchise is deeply subversive. Shingleroof Mongoloid turned a hard working trade man like your grandfather or even your father into a literal prancing faggot lala homo man, turned a cool dinosaur buddy into a twerking little dweeb with a tranny girlfriend, made the classic princess into a grrrl power symbol and so much more. The only Gayrio games that are of any value are SMB1 and 3. It all went downhill after Yoshi's Island.

>> No.8007749

>>8002431
Yeah man, all those hardcore goombas and turtle monsters were much less kid friendly... I liked how the bombs had little menacingly appealing faces on them, and how the toad man would would smile insinuatingly when he gave you powerups. Much more adult oriented.

You fucking retard.

>> No.8007765
File: 37 KB, 400x400, EC30668A-06AC-4929-AF16-15A4156B68EE.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8002446

>> No.8007790
File: 29 KB, 377x263, Yoshi's_Island_(Super_Mario_World_2)_box_art.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Out of my way best Mario game coming through no fags allowed

>> No.8007804

>>8004143
lmao imagine being such a grumpy old Gen X'er that you think a save feature casualizes a game

>> No.8007860

SMW has plenty of good level design and ideas. Some sprites are really unappealing and it's easier than Mario 3 when it should've been harder.

>> No.8007863

>>8007370
What

>> No.8007871

>>8007860
The levels are bigger and have more stuff in them and the music is certainly better than SMB3's 5 note looped bars, and the Ghost Houses are one of my personal favorite Mario gimmicks but yeah it's pretty easy. I guess if anything the two games pretty much sum up the differences between NES and SNES games--minimalist, punishing arcade action versus easier gameplay but more depth, content, and bigger game worlds.

>> No.8009856

>>8002431
Mario World was too damn easy.