Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
File: 100 KB, 1016x635, Job well done.png [View same] [iqdb] [saucenao] [google] [report]
7996543 No.7996543 [Reply] [Original] [archived.moe]

Lets' have a Syndicate thread.

>> No.7996974

I still call my hammer "the persuadeatron"

>> No.7996996

I actually played the SNES version on a whim last week and it's actually pretty good for what it is. It doesn't compare, but it's not as watered down as I thought it'd be, and they translated the controls well.

That being said, you can't pick your org name or logo, so you can't call your gang fartknockers.

>> No.7997016

Is freesynd worth looking at?

>> No.7997117

>>7996543
Gonna keep it a buck fitty with ya nigga, this shit ass motherfuckin game is unwieldy as fuck

harder than a mafucka to control your g's against the op's

>> No.7997120

>>7997117
Read the manual and keep your squad together. There's not a lot of reason to split up a lot of the time, so your unit just moves together

>> No.7997128
File: 6 KB, 315x117, file.png [View same] [iqdb] [saucenao] [google] [report]
7997128

>>7997117
This is the group button, Anon. It makes your life WAAAAAAY Easier. Also what >>7997120 Said. There's a lot of shit in the manual that you'll need to know and the game assumes you've read it.

>> No.7997134

>>7997120
>>7997128

Thanks.

>> No.7997154

>>7996543
cool game, I liked the whole brainwashing the citizens stuff

>> No.7997220
File: 2.65 MB, 640x480, Sequence 1.webm [View same] [iqdb] [saucenao] [google] [report]
7997220

You can also just use one agent with a persuedatron and roll everything like a cyborg charlie manson

>> No.7998125
File: 94 KB, 1021x637, file.png [View same] [iqdb] [saucenao] [google] [report]
7998125

ran out of ammo for the entire team with one enemy agent left. It was tense as hell.

>> No.7998609

Syndicate is awesome. Syndicate Wars on PS1 is awesome, too

>> No.8000503
File: 101 KB, 1016x635, file.png [View same] [iqdb] [saucenao] [google] [report]
8000503

>record scratch
>freeze frame
>yup. That's us. I bet you're wondering how we got into this situation, and it's a long story. It first started when...

>> No.8001953

Is this one of the few games to ever use the high-res VGA mode?

>> No.8002006

>>8001953
Battle Bugs was another one. Also obviously a bunch of windows 3.1 games

>> No.8002187

whats the easiest way to run this game? gog?

>> No.8002219

>>8002187
That's what I do. Syndicate Plus. Seems fine, conquered half the map so far. Although I think it got taken down from their store recently. Could be a problem but probably not.

>> No.8002256

>>8002187
On your amiga

>> No.8003364

Bumping.

>> No.8003423

>>7996543
As much as I love this game, the unit path finding is painfully retarded.
I would mindlessly throw money at a remake that fixed those issues.

>> No.8004350

>>8003423
Holy shit I knooooooooow.
Also, I feel like even with upgraded cyberlegs your guys move too slow, although that might be because I insist on lugging two miniguns around.

>> No.8004445

I really liked Syndicate Wars, but damn if those last 5 stages aren't hard as fuck.

>> No.8004497

>>7996543
I remember the intro was so cool. It was like a violent sandbox. I wished the interiors could be displayed since I had no idea what was going on inside the buildings.

>> No.8004502

>>8004497
Is that your collection? Neat. It's too bad we only got the shitty parts of cyberpunk and none of the cool stuff.

>> No.8004540

>>8002006
Damn, that's soulful. Love the crisp dithering.

>> No.8004712

>>8004445
I hate the last one that is against the clock. Just when you are making progress kaboom.

>> No.8006731

>>8004502
Yeah, it is a theme I like in games. Works well and is a very interesting setting.

>> No.8006759

>>8004712
There's one stage where the punks get those blue lasers (the strongest weapon) before you do, and one shot levels half the city.
I'm not joking, Syndicate Wars had a system where you could destroy buildings with explosives, but they didn't take into account that end-game weapons would be 15x stronger than explosives. So if an enemy shoots a building, you'll have to wait a good 10 seconds while the whole block is leveled.

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
Captcha
Action