>>7976243
it's just a series of "how can we fuck the player as much as we can in this section". It's a series of cheap shit that is you are supposed to react to before you know it.
People clown on the turbo tunnel, but that's only the beginning, and it's not even that hard once you get your rhythm.
>Arctic Cavers
Good stuff, best ice level in the whole NES library period. Aside from few tight jumps - zero cheapness.
>Surf city
No speed horseshit, I would say that it's much easier than TT, but I've heard that it filters people, not sure why, to be honest.
>Karnath's Lair
Climb on snakes, fun stuff. Then you get to the second stage and the game throws a bunch of cheap quater of a second windows for you to make a prejump, bunch of precise jumps from the fast moving snake, at least one blind jump that I can recall and all that jazz. Good luck memorizing this shit with limited lives and no safestates, faggot. Any mistake in an instadeath. Oh, and the end level hole? Yeah, that's a precise jump from a fast moving snake as well. Fuck you.
>Volkmire's Inferno
It's fine. Gets a little crazy in the end, but it's tight an fun, and you can get 1up pretty reliably here. It's just bit too long.
>Intruder Excluder
It's fine, until you get to the boss, which takes 7 years to beat. There are few instadeath traps, but nothing too crazy again.
>Terra Tubes
Pure bullshit. It's long as fuck, it's a water level, it has a few chase sequences that require you to just know that there will be spikes, you have no room for the error and there are spikes and sharks fucking everywhere. It's a slog to play through and there is a whole bunch of "they fucking knew" traps that you will fall into. Good luck memorizing that shit and replaying the whole game just to try it again, faggot.
>Rat Race
Pretty fun until last section which allows for ZERO error. You thought TT was cheap? You will need almost bullethell level of precision here. Pure sadism, and there is a boss at the end as well