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/vr/ - Retro Games


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7963162 No.7963162 [Reply] [Original]

How did nobody notice how glitchy and flawed this game was on release?
>inb4 it’s just the dx version
Shut the fuck up. The Dreamcast version is a mess. It’s so easy to break the game. How was this acceptable?

>> No.7963164

>>7963162
People didn’t care back then because they weren’t joyless sad little autists like yourself.

>> No.7963172

>>7963164
Why are you so defensive over a game like it’s your identity or something

>> No.7963176

>>7963172
Different anon here. I didn’t get that at all from his post.

Expectations for those types of games were a lot lower then, and I think people were just excited to see a jump in power and presentation from the previous generation that they over looked it.

The game is buggy, but it’s fun and that’s what matters to most people.

>> No.7963179

>>7963162
>Shut the fuck up. The Dreamcast version is a mess. It’s so easy to break the game. How was this acceptable?
It's easy to break any games 20 years later. Have you seen the bugs people have found in Mario 64 or Ocarina of Time?

The US Dreamcast version has far less bugs though so it's more acceptable. The most egregious ones people bring up like the Camera bugging out and killing you, or falling through geometry typically doesn't happen on the Dreamcast version through normal play.

>> No.7963193

>>7963164
fpbp

>> No.7963419
File: 140 KB, 112x112, 1600281159528.gif [View same] [iqdb] [saucenao] [google]
7963419

>>7963162
The presentation was absoluteluy fucking crazy for it's era

Sega's an arcade company primarily, they know(knew?) how to get your attention

Every single solitary aspect of Sonic Adventure OTHER than the actual gameplay is absolute god-tier

>> No.7963426

>>7963179
yeah but it's okay when a nintendo title shows signs of aging

>> No.7963428

>>7963419

This.

I remember seeing footage and photos and absolute drooling over them. Years later i finally played it and realised it was a pos. but yeah, for the time it was nuts.

>> No.7963460

>>7963162
Back then people realized what games were trying to go for and worked with them to have fun instead of fighting against the intended mechanics to get social media clout for "proving" the game is broken.

>> No.7963463

>>7963162
Watch this

https://www.youtube.com/watch?v=zfYwrYw4RJc

Sure its tame now, but you have to imagine seeing this shit all the way back in the fucking 90s. It was 98, Sonic was weirdly missing for several years at this point, his last actual game was Sonic 3. By and large most people forgot about Sonic entirely, but then all of the sudden, Sega randomly throws a curveball with this fucking crazy shit involving giant Godzilla monsters and Gods and the apocalypse and threaded narratives and music featuring actual vocals--again, all back in the goddamn 90s. The shit was absolutely captivating at the time. If Mario was Dragon Quest, Sonic was Final Fantasy--meaning, while not necessarily better, it's just so weird and batshit crazy that it cemented itself as it's own thing as opposed to some generic Mario 64 knockoff

>> No.7963473

>>7963162
have sex, please, I implore you.

>> No.7963482

>>7963162
Because at the end of the day janky games can still be fun you cum-gargling faggot

>> No.7963567 [DELETED] 

It's possible that when it was new people didn't know how to break a 3D game or weven hat "broken" looked like (vs what requires gitting gud)

>> No.7963571

It's possible that when it was new people didn't know how to break a 3D game, or even what "broken" looked like (vs what requires gitting gud)

>> No.7963603

>>7963463
>Now I see what I've gotta do
>Open your heart, it's gonna be your end
Man this is the first time I have actually listened to the lyrics. All this time it's been a song about boss battles.

>> No.7963684

>>7963162
>How did nobody notice how glitchy and flawed this game was on release?
They did. They complained about it.
>>7963164
>People didn’t care back then
They did. I remember people talking about how the Japanese version was even worse with collisions with the world itself, and how you'd have things like Amy just randomly falling through the floor for no reason.

Just how young is everyone here?

>> No.7963686

>>7963684
I'm 28

>> No.7964320

All late 90s 3D games have degree of jankiness to them, SA1 was good in relative to other games from around the same time

>> No.7964581

>>7964320
SA1 came out 2 years after OoT and mario 64

>> No.7964630

>>7964581
>2 years after a game you can't properly jump in and a game with test room-tier level design

I'm not saying SA1 is a great game but it was a hell of a lot more ambitious as a 3D platformer than anything else at the time

>> No.7964651

>>7964581
SA1 came out end of 98, 99 for US retard 9/9/99 gimmick. OoT was 98.

All three games are breakable as fuck but doesn’t detract from fun to be had unless someone’s got an axe to grind

>> No.7964664

Yeah. Expectations were just lower back then. Lots of early 3D games had frame rate issues or some bugs here and there but we usually gave it a pass because of how new and impressive the technology was. It was a sign the game was powerful and was pushing the system to its limits when frame rates lowered. Now we know better and look back at the machines as underpowered, but they felt so ahead of the time back then.

>> No.7964713

>>7963164
OP BTFO and /thread. YouTube and social media truly ruined the zoomer generation.

>> No.7964732

>>7963162
>How did nobody notice how glitchy and flawed this game was on release?
It was first mainline sonic in years and first to actually leap to 3d. same goes to mario 64. Both are dated but loved at the time since it was a new way and new looks for these franchise to the point the can ignore flaws.

>> No.7964770

>>7964651
nobody knew about BLJ and parallel universes in 98/99, or how to do stuff like temples out of order

meanwhile all you have to do is hit a loop or wall wrong in SA and youre falling through the floor

>> No.7964858

>>7963162
I've played DC SA1 half a dozen times over the years and the only bug I can remember was somehow glitching the golden egg out of existence before I could bring it to the chao garden and I was being retarded at the time. I am of the opinion that you are full of shit and making incendiary posts to get a reaction from people.

>> No.7964879

>>7963162
do you mean the overpowered spin dash?
that's only something you do when you get experienced with the game.

>> No.7964978

>>7964770

In the DX version, sure.

>> No.7964997

>>7963179
>typically doesn't happen on the Dreamcast version through normal play
I love/hate SA but this is not true, the game is extremely glitchy on the Dreamcast, SADX is just even worse somehow

>> No.7965051

>>7963164
>>7963419
>>7963460
>>7963463
These guys get it. The term may be overused but this game is chock-full of late 90s SOUL.
I just assumed that Sonic Adventure 2 would improve on the controls, which it did. And the Gamecube port is even better. We had patience back then.
But at the same time, I don't blame modern gamers for raging about cyberpunk or whatever unfinished AAA game gets put out today.

>> No.7965630

>>7963463
How was Adventure any more "actual" than 3D Blast?

>> No.7965650

>>7965630
real 3D

>> No.7965678

>>7964997
>the game is extremely glitchy on the Dreamcast
Only the Japanese version. The US version had a full year of more development time to polish things up and fix bugs. DX is based on the Japanese version for some reason so it has all the bugs of that release, plus more from the porting process.

What bugs/issues remain in the US Dreamcast version are only really there if you actively try to get them to happen.

>> No.7965796

I've never really gotten the complaints about glitches. I've beaten the game and gotten almost half the emblems with very few if any glitches. If you play it like a Sonic game (look for the natural flow of a level and don't actively try to fight or subvert the design) everything works fine. Have you ever tried to play classic Sonic slowly? It makes the game feel like a slippery mess. If you play it the way it was designed to be played... IT WORKS!

>> No.7965803

>>7963603
It is also a reflection of the emotions, narrative, and worldbuilding written into the game.

>> No.7965861

>>7963164
FPBP

>> No.7965892

>>7963162
oh anon you should post that .gif of the first level after the loop to prove your point

>> No.7965893

>>7964320
I’ll give you that but it doesn’t really excuse SA1’s mechanical faults. Just because the game is old doesn’t mean they couldn’t have done better in that department.
>>7965796
>If you play it like a Sonic game (look for the natural flow of a level and don't actively try to fight or subvert the design) everything works fine. Have you ever tried to play classic Sonic slowly? It makes the game feel like a slippery mess. If you play it the way it was designed to be played... IT WORKS!
It kind of just sounds like you’re telling people not to experiment with the game’s mechanics. The fun of Classic Sonic was pushing your skills to the very limit. When you do that in SA1 you trivialize the game. It shouldn’t be my job to restrain myself. Any cheap cheats like >>7964879 should’ve been fixed before release.

Idk when you guys say that SA1 is just as dated as Mario 64 or that it’s not glitchy it comes off as dishonest. Our gameplay experiences may differ but from my experience the collision is screwed, the difficulty trivial for characters like Tails, Knuckles, and Amy, and Sonic has no real mechanical depth. These aren’t things they couldn’t have remidied at the time, because games like Mario 64 or OoT were a lot more technically cohesive. SA1 can still be entertaining but it is WAY more dated than Mario 64, and anyone who says otherwise is a contrarian.

>> No.7965917

>>7965893
>>7964879
Pushing the limits of things like the spindash is essential for skip exploits which are needed for emblems. They are a reward for leaning into the intended play style and following through to new conclusions. Experimenting in classic Sonic is effective, but it still exists within a defined style of gameplay just like SA1. Non-Sonic characters having different difficulties has been true since S3&K.

>> No.7965980

>>7965678
spindash results in so many clipping issues on the US Dreamcast version, don't know what to say bud, you're wrong

>> No.7966507
File: 178 KB, 333x400, 1501135549778.png [View same] [iqdb] [saucenao] [google]
7966507

>>7963162
Sonicniggers had no standards anymore at that point, the autism that's poisoned the series since had just begun. Just the cope a real 3D Sonic game could be real was all they needed to call it a masterpiece, they were THAT desperate back then. And it didn't help when they ported it to the Gaycube, all the little Nintendies finally had Sonic to themselves, and with literally no standards with playing good Sonic games like S3K, they basically killed the series since with their lack of foresight with how bad those games really were as Sonic games, so they just figured "it must be good if he got games for this long".

If SA1/2 were any other literally who 3D platformer they would have been forgotten 20 years ago. That's the point of Sonic autism.

>>7963164
>He said posting on 4chan
Nice cope, fagtoid.

>> No.7966542

Only big problems with this game
>Models twitch and spaz out
Doesn't affect gameplay though. Just looks fucked
>Cutscenes are autistic cringe that you cannot skip on the DC version
Overall, the game's average at best. Has charm though.

>> No.7966550

>>7965980
Pretty sure you just made that up.

>> No.7966682

>>7963162
Because back then everything was just learning 3D and making 3D games. But the important aspects of that era still ring true. That it was about the gameplay and the fun factor than the cutscenes and the models. Yes there was glitches and control faults especially with camera buttons but so did most games back in the wild west of the PS2, Gamecube era.

>> No.7966831

>>7963162
People did, why the fuck do you think the game was pushed back a year from the Japanese release?

>> No.7966993

Adventure 1 has much bigger issues than its glitchiness. Thankfully Adventure 2 is god tier, though no one wants to admit it nowadays.

>> No.7966994

>>7966550
>in denial over a 20 year old game being buggy
Sonic "fans", jfc

>> No.7967047

The glitches are overblown, the only way you'd activate them is if you were a retard.

>> No.7967060

>>7967047
I agree but I would argue that while hunting for the glitches they are definitely more accessible than most, moreso when fucking around clipping through shit in the hubworld than anything else. It’s rare on repeat playthrough seven when spindashing like an asshole as Donic I just outright clip through the floor as people imply.

>> No.7967303
File: 719 KB, 500x384, 1623067914109.gif [View same] [iqdb] [saucenao] [google]
7967303

>tfw playing the demo unit at the mall and the whale starts smashing through the bridge in 5.1 stereo

>> No.7967725
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7967725

The people who hate Sonic Adventure/Mario 64 make it their fucking religion and its so fucking obnoxious.

>> No.7967734

>>7963162
https://www.youtube.com/watch?v=3YhS4nhs8fM
look at what could have been\
management and dev issues i presum,e

>> No.7968580

>>7967725
Most of them are Sony shills so of course they're obnoxious.

>> No.7968582

>>7968580
why are sony consoles allowed here?

>> No.7968602
File: 36 KB, 330x480, 1609005776196.jpg [View same] [iqdb] [saucenao] [google]
7968602

>>7967725
>can't handle critical discussion of a 20+ year old video game

>> No.7968675

>>7968602
The way the OP to this thread is written is hardly "critical discussion" material. No specific examples are given and it's clearly written with an insulting/discrediting spin rather than with the intent to discuss flaws.

Adventure 1's US DC release still has issues but they're hardly things every single player would run into like the JP or DX versions. I think the game itself has aged like fucking milk but I'd hardly call it a broken mess or something that should have been reviled on release like OP is implying.

>> No.7968685 [DELETED] 

>>7963162
The jank is what makes it fun. Part of the reason why games have shit physics nowadays, is because developers are afraid of the jank label.

>> No.7968696

>>7963162
The jank is what makes it fun. Modern games have bland physics.