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/vr/ - Retro Games


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7960361 No.7960361 [Reply] [Original]

Would this have sucked sweaty balls if it actually came out or would it have saved the Saturn?

>> No.7960395

I just read about X-treme's lengthy and arduous development history. What a fascinating story of raw potential being mismanaged so horribly.

>> No.7960396

>>7960361

Nothing could’ve saved the Saturn

>> No.7960415

>>7960361
Have you actually seen the footage? Even if they finished the thing the very concept of the game looked clunky and weird as hell. Looked more like a quirky spinoff game rather than being Sonic's first real foray into 3D.

The thing about the lengthy wait for a 3D Sonic game is that when they finally released Adventure, it was clear they'd approached 3D Sonic correctly. With an actual, full 3D platformer that lived up to the hype at the time (even if some people think Adventure "aged badly" or whatever).

Basically, Sonic Xtreme might have sold some more Saturn units but it wouldn't have been worth the potential damage to Sonic as a franchise by releasing an underwhelming first 3D game. Xtreme would have looked utterly pathetic next to Mario 64 or even Crash Bandicoot.

>> No.7960426

>>7960415
Yeah, looking at the footage and playing the odd fan recreation you can tell this would’ve been a bit of a mess. Too floaty, too fast (ironically) and too awkward. The depth perception with the fish eye lense is just fucked

>> No.7960447
File: 3.57 MB, 352x234, tenor (4).gif [View same] [iqdb] [saucenao] [google]
7960447

>>7960415
>The thing about the lengthy wait for a 3D Sonic game is that when they finally released Adventure, it was clear they'd approached 3D Sonic correctly. With an actual, full 3D platformer that lived up to the hype at the time (even if some people think Adventure "aged badly" or whatever).


this board is full of fucking retards

>> No.7960464

>>7960361
It would of saved it.

>> No.7960480

>>7960396
Sega could save the Saturn and if they supported it well and didn't fucking abandon it by jumping to Dreamcast. But in that case we wouldn't see a glorious Dreamcast game library, so Saturn had to sacrifice itself

>> No.7960515

By holiday 1996 Saturn was a rock-solid last place, so any Sonic adventure wouldn't have made a difference if it wasn't released before that time

Also X-Treme's engine was too complex for 5th gen, any Sonic game that didn't use VDP2 for infinite plane wasn't going to run well on Saturn

>> No.7960528
File: 289 KB, 704x448, X-Treme718.jpg [View same] [iqdb] [saucenao] [google]
7960528

Both. It would have sold well due to being a Sonic game on the new Sega console, but it still would have been shit. X-Treme is one of my biggest fascinations in gaming. All the demos and prototypes, and the hidden content within them, the crazy story of its development. God.
Here's the protos, if anyone's interested.

>v1.00
https://tcrf.net/images/0/01/SONCBOOM_v001.zip
Early PC build, pretty crazy, obviously a protoype.

>V.37
https://tcrf.net/images/b/b2/SonicXtreme_v37.zip
Close to the E3 build. This is the earliest build that looks like a proper game.

>V.40
https://hiddenpalace.org/w/images/c/c7/Sonic_X-treme_%28V40_prototype%29.zip
Not much to say. A build with similar gameplay mechanics than the last one, in a blue room. Both PC and Saturn versions exist.

>V.718
https://hiddenpalace.org/w/images/c/c7/Sonic_X-treme_%28Jul_18%2C_1996_prototype%29.zip
This version uses the engine that they were originally just using for the bosses. If you remove the ground, you can find a texture used in early screenshots for the boss arenas.

>> No.7960540

Saturn was nearly dead on arrival in the US because of Sega's retarded decision to launch early and retailers refusing to stock it. It being $100 more expensive than the PSX and their other bad decisions made it even worse, so no that game would not have saved it even if it was amazing.

>> No.7960558

>>7960361
The Saturn was outsold every year of its existence by the Genesis, and its most successful year it sold 50k more units than the 3DO.
There was no saving the Saturn, it was a stillbirth.

>> No.7960563

>>7960540
Why is Sega always dropping their shit in attempt to roll out their products as fast as possible.

Genesis add-ons, Game Gear, Saturn, Dreamcast, Sonic '06, Wii U Boom, Forces.
You think one can learn something from their mistakes but Sega just loves to step on a rake over and over.

>> No.7960567

>>7960361
>>7960396
This. The game wasn't a real 3D system. Only real 3D that Nintendo/PS had would matter

But back to Xtreme, if it was the pre Naka Engine one, hell no. If it was the Naka Engine one, possibly. But that timeline requires him to not be a racist hack or just SoJ being less intimated from him leaving again.

>> No.7960575
File: 202 KB, 313x261, 1624858572763.png [View same] [iqdb] [saucenao] [google]
7960575

>>7960415
>full 3D platformer that lived up to the hype at the time (even if some people think Adventure "aged badly" or whatever).
Did it? No, it only "hyped" up the pathetic sacks of shit desperate for a 3D anything with Sonic. Not because it was good. Look at Sonic now, any shit they shit out fans lap it up no matter how shit it is.

>> No.7960576

>>7960563
SoJ is legitimately one of the worst and most incompetent business branches to ever exist. Left to their own devices they have literally never been successful at anything.

>> No.7960582

>>7960576
Other way around, it was SOA that was incompetent.

>> No.7960589

>>7960567
>a racist hack
lmao what

>> No.7960615

>>7960589
>Naka
>Not racist
Anyone got that interview about what he said and thought about the SoA dev that later worked on Jak and Daxter and even towards Yasuhara?

>> No.7960634

>>7960615
Naka probably isn't any more racist than any other nip, he just also has autism which prevents him from masking it and also lets him think he ever made a good game on his own.

>> No.7960640

>>7960447
He's right you know

>> No.7960707

>>7960582
I don't agree, >>7960576 is right
Even today I've seen Sega do really fucking puzzling decisions
For one example, Valkyria Chronicles was among some of the first few Japanese games on Steam, launched at a lower price and it sold amazingly. And then Sega went and ... did nothing about it. Didn't port the other games and some of the games didn't even release in the West, so they did jackshit until VK4, which probably undersold cause the series had no support in between
Then we're gonna have to talk about Sakura Wars. Was this THE shit in Japan at some point, no? It took goddamn NIS to actually bring it westward in 2010 on PS2 and Wii and Sega ignored the franchise for like 15 fucking years, only to come back with it in a completely different genre, huh?
Then we have the aforementioned Sonic games. Boom and 06 that should have never released in the state they did, on top of 06 not releasing on the Wii because of physics bullshit they shoved in despite, as far as I'm aware, Sonic selling like more on Nintendo's stuff than the other two consoles combined and beyond. So basically Sega put big fucking money on remaking Sonic's image, then completely flubbed it by releasing it in an unacceptable state, also while skipping the audience that is the most receptive to Sonic games in the process and completely destroying the franchise's reputation along with it. This is one of the biggest brainlet move in gaming
And there's many, many, many more questionable Sega decisions and moves they aren't making along the years. One of the overall issues is Sega not taking care and properly supporting of their franchises. There is no fucking reasons why it took this long for PSO2 to come over here or Blue Burst not even coming here either

>> No.7960712

>>7960707
100% fake.

>> No.7960837

It would not have saved the Saturn. The Saturn was destroyed by Sony and Sega's plethora of other bad corporate decisions.

I would still like to have played it. I don't think it would have been too rare compare to other Saturn exclusives.

>> No.7960846

>>7960361
Reminder that Sonic Lost World is basically X-treme rehash and it sucks major balls

>> No.7960848

>>7960846
That's always the rumour, but basically the only thing they hare is the weird gravity

>> No.7960891

The fan goes z-treme looks pretty cool

>> No.7961020

>>7960712
200% retard

>> No.7961026

>>7960837
Hold on, it's way dishonest to say Saturn was destroyed by Sony or any particular competitor. That would have been ANYONE. The Saturn was the most badly mismanaged home console of all time. SEGA bears full responsibility for it. They didn't even give video libraries or properly complete, and not blatantly erroneous documentation to devs for YEARS. On one of the most insane and overcomplicated sets of hardware ever. They made last-minute hardware additions and never updated anything to go with it. No video hardware before or since rendered in the same batshit way the Saturn did. This coming directly after having just released a hardware addition to the Genesis, got devs to start making failed software for it on their word, and then set it on fire.

The Saturn would have failed even if its main competition was a kaleidoscope manufacturer that gen. To put it on anyone but Sega is doing a disservice to the magnitude of the fuckups involved.

>> No.7961316

>>7960480
They were losing too much money on making the Saturn, so no, jumping to the Dreamcast was the only good choice.

>> No.7961320

>>7960361
It would have sucked for sure. Hellish development and a severe lack of focus in its design.

>> No.7961385

>>7961026

The Sega Saturn is an ok console from a library perspective. If it was also a good console and SEGA supported the devs - it would still hit a roadblock with Sony charging $100 less for the PS1.

The PS Vita was a superior handheld to the 3DS and, that too, failed on pricing.

>> No.7961390

>>7960846
Lost World was heavily inspired by Super Mario Galaxy. The game's producer has said that the similarities with X-treme are purely coincidental.

https://www.siliconera.com/sonic-lost-world-has-nothing-to-do-with-sonic-x-treme/

>> No.7961404

>>7961385
The Vita probably would have beat the 3DS if the 3DS hadn't dropped it's price after the Vita launched.

They were about the same at the time, and people were really down on the 3DS. And then Nintendo for once actually showed some hubris, and dropped the price big time, and introduced the Ambassador program with 20 old games.

The 3DS and Vita are probably bad comparison points because they lost out to phones quite badly.

>> No.7961524

>>7960837
Considering how much copies like Sonic Jam and R go for, it still probably would’ve been scalped to hell regardless of quality.

>> No.7961940

>>7960528
That's pretty dope, thanks for sharing anon! I can't take a look at it right now, but does this run on modern PCs or can I use a Saturn emulator?

>> No.7962029

>>7961404
Vita failed because Sony saw a game sell 13m on PSP, and allowed it to jump to 3DS

>> No.7962037
File: 89 KB, 986x761, 87458745.jpg [View same] [iqdb] [saucenao] [google]
7962037

>>7960361
The Saturn's library is for Chads. A bing bing wahoo child's game would have put a burden on the system.

>> No.7962103

>>7962037
I want to start getting into Saturn games but most of the super acclaimed ones are RPGs or fighting games which aren’t really up my alley. Any good recommendations? Already played NiGHTS so I know that’s kino already

>> No.7962224

>>7962103
You should check out Powerslave. Fuck me this game is good, i much prefer it over the PC. It's an entirely different experience.

>> No.7962239

>>7960361
The fish eye lens effect would've gotten tiring and nauseating 5 minutes in.

>> No.7962243
File: 284 KB, 785x788, bca[1].png [View same] [iqdb] [saucenao] [google]
7962243

>>7962037

>> No.7962256

>>7960707
>nintendo churns out hit after hit franchise for decades
>focuses on only a handful of them each year
>Forgets about the best ones
>Shit out half hearted sequels just barely in time to keep fans interested
>Sells like gangbusters
>sega does the same thing
>crickets
Weird.

>> No.7962301

>>7960361
Sonic wasn't even a model in that game, his sprite just looked weird among all the actually 3D enemies and background.

>> No.7962476

>>7962243
Growing up cope

>> No.7962540

>>7962224
Cheers lad

>> No.7962663
File: 196 KB, 1796x1197, sega-dreamcast-new-featured[1].jpg [View same] [iqdb] [saucenao] [google]
7962663

>>7960361
Sega should have just made a solid 2.5D Sonic game instead of wasting time with stupid fisheye bullshit.

Alternately, using the engine from Sonic Jam's "Sonic World" mode would have been amazing as well. It was basically a proto-Sonic Adventure running on the Saturn.

I unironically feel bad for all of the zoomers who weren't around back then.

>> No.7963721

>>7960707
That's a shame since I really like Valkyria Chronicles 4

>> No.7963728

>>7960361
Two 3D Sonic games weren't enough to save the dreamcast so I doubt it.

>> No.7963732

>>7962663
A side-scrolling 2d Sonic on Saturn would have likely been awesome to this day, and would have been roasted by the "everything must be 3d" games media of the 90s. It was unfortunately a better idea to skip a Sonic platformer game for that gen

>> No.7963827

>>7960846
>and it sucks major balls
What's so bad about it? Sure it wasn't great but it wasn't awful from what I remember. Just felt like a 6/10 3ds game.

>> No.7963849

>>7963827
Some people love it, some (like me) absolutely hate it. For me, it's horribly slow, badly designed, tries many things at once and fails at almost everything.

And if we talk about

> 3DS game
The only good thing about it is 2D levels and that snowboardin' bit. Desert ruin can go fuck itself, snowman stage can go fuck itself, Asteroid Wisp can go fuck itself too, as well as gyro-controlled special stage stages.

>> No.7963851
File: 665 KB, 1920x1080, 1541159858268.png [View same] [iqdb] [saucenao] [google]
7963851

>>7961404
>The Vita probably would have beat the 3DS if the 3DS hadn't dropped it's price after the Vita launched.
Nah not even close.
You would have to be legitimately soft in the head to think that would be even remotely possible.
The vita would've still flopped because of how badly sony mis-managed it.
>drm'ed propriatry memory cards that cost twice the amount as regular sd cards
>Countless weeb games but fuck all western games (Sure the's a bunch but the VAST majoritry of its games are anime. That's why it's refered as the weeb machine.)
>creates home console verson of the vita to compete with the ouya and other micro consoles
>Includes arbituary whitelist that only allows specific games to be played.
>flops because there's no point getting a TV Vita that's only allowed to play certian games.

The vita would've been great is sony actually fucking tried making it work instead of just sitting on their ass and expecting other companies to carry the vita for them.

>> No.7963867

>>7963851
They shifted resources away from the Vita when it didn't meet their performance expectations, and that was fairly early on.

The memory cards were bad, too, of course, but most everything else could have been mitigated if the market supported the Vita, which it didn't.

The market did the same thing to the 3DS, but once the stupid thing was almost 100 dollars less, all of a sudden it did much better. If that doesn't happen, there's a chance Vita could have met its metrics.

Not a good chance though. The phone market was still blowing up at the time, and even though mobile games were all shitty, people still wanted to use their phones instead. That's changed a bit now, thankfully, but at the time, it was bad for both the 3DS and Vita, but especially Vita.

>> No.7965347

>>7962663
>Sega should have just made a solid 2.5D Sonic game instead of wasting time with stupid fisheye bullshit.
Solid agree. They could have *maybe* used fished for a bonus stage or something

>> No.7965431

Sonic R should have been tweaked into a short but decent 3D Sonic with some racing elements for bosses and multiplayet and X-treme should if been finished as a PC exclusive for the western market.

>> No.7965442

>>7961316
Based truthposter.

>> No.7965483
File: 52 KB, 640x480, Pandemonium.jpg [View same] [iqdb] [saucenao] [google]
7965483

>>7962663
>Sega should have just made a solid 2.5D Sonic game
You mean a 3D side-scroller, right?

>> No.7965487

>>7965483
Perfection.

>> No.7965493

>>7961940
You can use a Saturn emulator for some and you may be able to get some of the others to run on your PC. Hidden Palace might have more info.
Glad someone's interested. I love seeing these weird, unfinished stages, even if the game looked like trash.

>> No.7965498

>>7962301
They couldn't get it to run on a Saturn with a 3D model for Sonic lel

>> No.7965507
File: 24 KB, 253x394, Bug!_cover.jpg [View same] [iqdb] [saucenao] [google]
7965507

Imagine being a Sega kid who bought the Saturn for Sonic and you get this instead.

>> No.7965524
File: 1.98 MB, 320x224, Saturn Sonic.gif [View same] [iqdb] [saucenao] [google]
7965524

>>7965498
The gameplay footage shown on the commercials was running on a pc instead of an actual Saturn, although the Saturn could do better 3D than any official build of X-treme.

>> No.7965528

>>7960361
It didn't look very good, at least the fish-eye version.

>> No.7965531
File: 24 KB, 252x360, NightsIntoDreamsBox.jpg [View same] [iqdb] [saucenao] [google]
7965531

Superman 64, but a gay clown? Take my money!

>> No.7965561
File: 207 KB, 665x374, free you.png [View same] [iqdb] [saucenao] [google]
7965561

>>7965531

>> No.7966261

>>7962476
seethe sadturd tranny

>> No.7966271

>>7960567
>racist hack

There's those western words again

>> No.7966332
File: 8 KB, 250x250, 1541453085004.jpg [View same] [iqdb] [saucenao] [google]
7966332

>>7966271
>Only the west can be racist

>> No.7966372

>>7960415
Absolutely correct, Gen 5 and 6 were littered with mascots who died because a single bad sequel ruining their credibility. Sonic would’ve been no different. Especially since it was a high profile series. Even without a new main line game for most of the Playstations lifespan Sony still teased a rivalry with their Crash mascot. A bad sonic game would’ve been the last nail in the coffin.

Say what you will about Adventure, it made a more considerate decision in how to reinvent sonic for 3D. Quality issues aside it makes a bold direction and got peoples attention. It felt like a big deal game even if it wasn’t the best.

>> No.7967467

Lol, do people realize Sony could only sell their console cheaper because as a giant electronics company they could take a bigger hit than SEGA could? Then when SEGA dropped the price, Sony did too. It led to a race to the bottom where the one with the biggest pockets won. There was no way they could compete.

>> No.7967496

>>7960361
This really makes me wonder, why did most of SoJ during the Saturn years have very little to no care nor desire to work with their American or European counterparts? Yuji was too obsessed with NiGHTS and his general big ideas to rally in for help, and Stolar didn't care enough to go and speak to directly contact the higher-ups in SoJ and say "why can't you swallow your fucking pride and reconsider what is happening to the rest of Sega!?"
Oh, and the 90s movie deal should never have happened.

>> No.7967508

>>7960361
Sometimes I think of the Sega Saturn as a 32X with actual native 3D rendering capabilities. Yes, it was usually better at doing 2D, but the 3D was still quite better than the CD32, Jaguar, and 3DO. If only Sega at the very least put in more time to touching up and refining VDP1, and maybe also gave it a few hundred KB more built-in RAM (say instead of 512KB, bump it up to 750KB).

>> No.7967531
File: 72 KB, 454x600, nights-nightopia-8090826-454-600.jpg [View same] [iqdb] [saucenao] [google]
7967531

>>7965531
Imagine being Sega America execs in late 1995, sweating bullets as you nervously hope the Japanese side of the company can pull through with a hit game to set a proper course. You've agreed to let the creators behind your hit game mascot a personal project in good faith that they'll deliver a game that will captivate audiences. And then Toshiro, the liaison for the Japanese division walks in with footage of a purple jester flying around. You have no idea what you are seeing. Up until now your perception of video games has been either abstractions of typical genres or mascot games with designs aimed at normal children. You probably haven't actually played a game since Pong back in college. Now you are confronted straight on with a game based on a purple clown flying in vague environments.

"What in the fuck is this fag shit?" you mutter as you look to your coked out fellow execs as they all stand their dumbfounded at what they're seeing. Your stomach is a pit. Immediately you know its all going to go wrong. Toshiro reads the room but cannot go against his programming as he awkwardly reads off Sonic Team's rambling proposition about dream worlds and flight simulation. He can't fathom what he's seeing either but somehow he knows next week will involve him going up to the highest floor of the Sega building and taking off his shoes.

Somewhere in Japan, Yuji Naka is content.

>> No.7967536

>>7967531
i like how everyone tries to pretend like nights wasn't critically acclaimed

>> No.7967537

>>7967536
Based, great game

>> No.7967559

>>7967536
Did it resonate with American gamers though? Did it save the Saturn? It was a critical darling up until it actually got ported outside the Saturn and played by more people and it was met with appreciation, but it didn't wow anybody anymore.

>> No.7967572

>>7967496
It was petty, childish national pride and butthurt that the gaijin had more success than they did in the home market.

>> No.7967586

>>7967536
Any faggot pretentious "art" game has always been praised by critics because they're all desperate to prove they're real journalists instead of a bunch of manchildren writing about toys.
Same exact thing happened with trash like Ico, Shadow of the Colossus, and Flower.

>> No.7967592

>>7960447
>>7960575
I too get my opinions on old video games from internet forums because I wasn't there on 9/9/99.

>> No.7967606

>>7967496
Because they didn't understand how much expectation was on Sega in america after rising so fast with the Genesis. In Japan Sega knew they wouldn't be able to overtake Nintendo. They were content on working on their more creator driven projects.

>> No.7967607

>>7967586
>art game
>nights
retard

>> No.7967613

>>7967607
Nights is the epitome of an art game you retard, its based entirely on presentation. The actual game is literally pressing 1 button and looping through hoops mindlessly

>> No.7967616

>>7967613
ok auster

>> No.7967623

>>7967592
I was there, I just didn't grow up with it to be nostalgiablind
I actually played SA2 in 2003, the same year I later got Heroes, but before than, had Rayman 3. Needless to say, SA2 aged like shit and Heroes was already dogshit. I only "liked" SA2 because it was my first 3D Sonic, which is literally the only reason anyone can like shit like this. If I hadn't played the classics before this I'd likely have shit taste to this day.

>> No.7967624

Isn't one dude literally making a homebrew version of it?
https://youtu.be/4so-XLcDEz4

>> No.7967629

why does the saturn live in australia-troon head rent free?

>> No.7967639

>>7967629
He doesn’t actually like Sega, he just pretends to, he’s actually more into Amigajank.

>> No.7967653

americans ruin everything

>> No.7967679

>>7967613
post webm then

>> No.7967683

>>7967624
>”Isn’t someone doing something?”
>Posts example of that thing in the same post
Well apparently yes anon, tell us more why don’t you?

>> No.7968123

>>7967531
Hugely self-indulgent game that he didn't realize nobody but himself could appreciate.

>> No.7968593

>>7967496
SoA completely blew away the Japanese side's ability to sell anything and thus had to be sabotaged on purpose to save face and their devs buried their heads deep into the sand to pretend like they didn't need Sonic in order to be relevant and they'd prove it, etc.

>> No.7968681
File: 54 KB, 256x400, Sonic_R.jpg [View same] [iqdb] [saucenao] [google]
7968681

This would've made a better base for a Saturn sonic game.

>> No.7968689

>>7967623
>SA2 aged like shit
How? The camera is pretty bad but that's about it, I wouldn't say any of its other gameplay elements or presentation have suffered compared to other offerings in years since. Some of the translation and audio timing is clunky but by and large the cutscene presentation is superior to many dubbed games, even those released today.

>> No.7968701
File: 126 KB, 640x448, Sonic World.jpg [View same] [iqdb] [saucenao] [google]
7968701

>>7968681
I always wished I could run around the tracks freely in Sonic R with the Sonic Jam controls.

>> No.7968703

>>7960447
When Adventure came out in 99 it really did save sonic. People were floored. You have to remember the times. Still, Sega died and Sonic was never the same.

>> No.7968749

>>7962029
It wasn't just Monster Hunter though. The PSP had a great library loaded with new entries from several heavy-hitting franchises, new IPs that were genuinely fresh and creative, and a ton of really solid ports. Probably most importantly, the new entries in existing franchises that PSP got felt like major games for those franchises that fans wouldn't want to miss. Fans of MGS absolutely bought PSPs just for Portable Ops and Peace Walker. Fans of FF bought PSPs for Crisis Core, Dissidia, and all the ports the series got. Kingdom Hearts fans got Birth By Sleep, Persona fans got arguably the best versions of 1, 2, and 3, Castlevania fans got what would have felt like a new game to most of them in Rondo of Blood, even western franchises like God of War, Ratchet and Clank, and GTA got solid entries on the PSP. Owning a PSP really did feel like having a PS2 in your pocket - almost all the big games you'd want from a Sony console had some analog on PSP, and a lot of those were fully original games with production values on par with their console counterparts.

In comparison, the Vita got 1 updated Persona port, spin-offs for Uncharted and Killzone (franchises that, even at their best, don't inspire the kind of diehard loyalty many of the aforementioned ones do), a couple cool original games like Soul Sacrifice and Gravity Rush, and some decent ports like Muramasa and Dragon's Crown, but most of that is stuff that would only appeal to people who were already gaming enthusiasts. Not the general public who only recognize the big franchises

>> No.7968934

>>7968689
>How?
By being shit, that's how.

>> No.7969136

>>7967613
>The actual game is literally pressing 1 button and looping through hoops mindlessly
and that's really fun

>> No.7969230

>>7961524
Sonic Jam and R came out late in the Saturn lifecycle

>> No.7969539

>>7968681
I mean, it basically did later on, at a mechanical level Sonic games are basically non-linear racing games. The thing is that racing games are usually the kinds of games that require the most hardware to run properly which is why they're often benchmarks for the consoles they're released on, and it's why the converstion to 3D for Sonic was much more uphill than for Mario. I genuinely think NiGHTS was a good call by Sega, it still managed to have the Sonic Team charm, the arcade mechanics and 3D graphics. If anything, considering the 2D prowess of the Saturn, a 2D Sonic with beautiful spritework (like Rayman) would have probably been a better call.

>> No.7970465

>>7967613
>The actual game is literally pressing 1 button
Classic Sonic was like this too though

>> No.7970520

>>7960563
The Genesis/Mega Drive did poorly in Japan but the Saturn sold like crack in a poor house over there thanks to Virtua Fighter, so SoJ forced SoA to push the Saturn forward with little forethought under the assumption that if Americans liked the Genesis, they would ADORE the Saturn.

People blame the 32X for fucking over Sega, but honestly if I was in their positioned I would've double-downed on it instead. Since the Saturn was so expensive, having the 32X alongside it as a low-cost alternative makes some sort of sense.

>> No.7970539

>>7970520
>the Saturn sold like crack in a poor house
It sold 1/4th of what the PS1 sold and 500k more than the N64. The Saturn being some blockbuster success in Japan and the 32X being forced by SoA are the two dumbest fucking things everyone parrots despite every single fact proving them wrong.

>> No.7970554

>>7967613
it's an arcade style game. Most people here would love it. The presentation isn't really that important to it at all, there's barely a story, there's no cutscenes, the levels are short and can be replayed for higher scores and so on. I've never heard it described as an "art game".

>> No.7970607

>>7970539
The Saturn was outselling the PSX in Japan until 1997 with the release of FFVII. After that though, Sony started kicking Sega's ass because they were finally getting killer apps.