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795952 No.795952 [Reply] [Original] [archived.moe]

DOOM THREAD

====
Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
Also please READ this special message from Impse for all /vr/ to see regarding our threads
http://pastebin.com/BJYFUx20
Both of them say why we're not on /vg/. Please read them.
====

Doom setup tutorial for newfriends:
https://www.youtube.com/watch?v=A0QyGyUmwh8
PRO DOOM STRATS:
https://www.youtube.com/watch?v=HJcf0aOwmiA
Steam Group:
http://steamcommunity.com/groups/vrDOOM

====
What's new?
>Nothing except ZDoom 2.7.0: http://zdoom.org/Download
====

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download

We have an IRC channel too
irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.
http://svn.drdteam.org/gzdoom/

This is a beginner's pack someone kindly put up for everyone
IWAD Pack (80 MB) (Contains all IWADs)
https://dl.dropboxusercontent.com/u/27048651/iwads.zip
Doom Pack (200 MB) (Contains everything required to play and then some)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors) (Contains everything required to play and a ton of extras)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p
Doom Images Folder (compiled by DoctorAmazing)
http://www.mediafire.com/?sp9f1ga0o1tcr49

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop
http://pastebin.com/EfvgZABx

Let's get Doomin'!

>> No.796041
File: 154 KB, 1366x768, 2013-06-12_00003.jpg [View same] [iqdb] [saucenao] [google] [report]
796041

>> No.796258

minimarines what pick up shooty tooties and rooty tooty point and shooty confirmed for fractal

GET HYPE

>> No.796261

>>796041
You're taunting me with your photoshop.

>> No.796326

>>796261
It isn't a photoshop, it's gmdoom with the filter console command that I forget's name.

>> No.796357

Huge wads with crazy huge rooms like sunder? Or just crazy Huge rooms in general?

>> No.796438

>>796357
I really don't understand the appeal of those types of maps/wads, i mean, you just kill tons of shit, but thats fucking it.

>> No.796469

>>796438
It's fun to kill tons of shit (while circlestrafing and swapping for the rocket launcher and BFG when appropriate).

>>796357
I hope the crazy-huge room uses a skybox. Skyboxes are sexy as hell.

>> No.796480

>>796258
I read that an hour ago and dismissed it as gibberish. But, wait.

Do you mean those tiny shotguns aren't useless anymore? Their cocaine-enhanced punching would be undermined.

>> No.796528

>>796480

>Their cocaine-enhanced punching would be undermined.

naw cuz they be havin limits to the shooty numbers what be called ammo

GET HYPE

>> No.796601

What was wrong with having realistic gore in Brutal Doom?

Sorry in advance if this post causes any drama

>> No.796607

>>796601
[DRAMA INTENSIFIES]

>> No.796624

>>796601
well, if you ask me, i think the contrast between aging sprites and HD gore would look bad

>> No.796634

>>796624
I dont remember the last time I played Brutal Doom.. but I'd always play with the optional realistic gore.. not sure why I liked it, I just did.

Never found out why he stopped doing it..

>> No.796646

Can somebody tell me where I should put my WADs for zdoom on Linux?

>> No.796649

>>796646
You can put them anywhere, but if you aren't using a launcher or going to write up parameters and such, it would probably be easiest to just put them all in the same place, as in, with your zDoom executable. This is so it is easier to drag and drop the pwads on top of the executable.

>> No.796654

>>796634
People apparently had weak stomachs, so they decided to stir up drama as usual.

>> No.796663
File: 17 KB, 480x360, doomfeld.jpg [View same] [iqdb] [saucenao] [google] [report]
796663

What's the deal with flesh consumed? Why flesh, and who's consuming it? I think I'll pass this meal!

http://www.youtube.com/watch?v=thEbQkcjUWk

>> No.796670

>>796663
Not remixed enough.

>> No.796749

>>796624

Fucking THIS, I still don't get why people persist on doing that shit.

If you're adding HQ/HD stuff, don't half-ass it, go large or simply don't do it!

>> No.796882

>no mention in the FAQ
Shameless repost for those who may have missed it.
https://thepiratebay.sx/torrent/8557820/Retro_First_Person_Shooter_Compilation

>> No.797057 [DELETED] 

So guys

What happened to Doomtra

>> No.797060

>>797057
I thought he had finished it, I am not sure what else could be added.

>> No.797085

>>796646
The config file has the file paths. Put them in one of those, you can also add your own if you like as an example "~/wads/".

>> No.797094

>>797085
Oh and the config is in ~/.zandronum/ if you're using zandronum. Not sure about other source ports

>> No.797127

>>797060
Levels
Make it a TC

>> No.797313

>>797127
For a side scroller? I have an idea for a semi-original concept. Thin maps, as if it is actually a first person view of a 2d map (see paper mario), where you have just enough room to dodge projectiles and so on. Would end up an action packed and tense game, while also being a nice platformer. I would play it.

could be nice for a TC or contra

>> No.797330
File: 152 KB, 1366x768, 2013-06-12_00006.jpg [View same] [iqdb] [saucenao] [google] [report]
797330

>>796326
It's called downscaling. And man, is it awsome.

>> No.797340

>>797330
Teach me how do

>> No.797351

>>797340
It's under the post-processing tab on the Q menu.

>> No.797360

>>796601
>>796624

Basically this. All the supporters like to pretend that the detractors were wringing their hands and going "omg so disgusting!", but the real reason is because it would look like shit.
Realistic gore with Doom's retro primitive sprites is a terrible, terrible combination because Doom's design is not realistic in any way.

>> No.797576

>>797360
Are there any hi-def monster texture packs?

>> No.797624

>>797576

Nope.
There's certainly been no shortage of attempts, but all of them were abandoned mostly because of the whole "fuckton of work for very little benefit" thing.

>> No.797683

>>797624
has anyone tried to use pre rendered 3D for the sprites?
that could be a little easier

>> No.797834 [DELETED] 

>>797330
What wad is that?

>> No.797896

>>797834
it vaguely reminds me of some screenshots i saw years ago of "city of the damned: apocalypse" by tormentor667

(so, in short, i have no idea...)

>> No.797963

>>797834
>>797896
It's not a wad. It's gmDoom on Gmod.

>> No.797975
File: 49 KB, 640x480, 1371157043.png [View same] [iqdb] [saucenao] [google] [report]
797975

another one i've died on loads of times finally uvmaxed.

(it turned out there was something i missed that made it a lot easier...)

>> No.798003
File: 240 KB, 512x640, 57af29f4276e0ba73ede4106039b377cd5acd4db.jpg [View same] [iqdb] [saucenao] [google] [report]
798003

That third episode of DTWID is pretty damn horrible compared to the much better previous ones. Quite a huge letdown imo. Is the Half-Life TC any good?

>> No.798028

>>797330
whoa
what wad is this?

>> No.798032

>>798028
It's not a wad, it's gmdoom

>> No.798042

>>798032
so are those houses objects or what?

>> No.798043

>>798042
...No, it's the Source engine.

>> No.798046

>>798032
Don't reply to him

>> No.798123
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798123

>>797896
i have unearthed some of the screenshots that caused said confusion (1/4)

>> No.798128
File: 21 KB, 640x480, 14d3b87.jpg [View same] [iqdb] [saucenao] [google] [report]
798128

>>798123
i guess it was the night time scene and the image of the moon in particular that was the memory trigger.

>> No.798130
File: 19 KB, 640x480, rcor2r.jpg [View same] [iqdb] [saucenao] [google] [report]
798130

>>798128
also the orange from the streetlamps is present in the later shots

>> No.798136
File: 16 KB, 640x480, 2qn2rnk.jpg [View same] [iqdb] [saucenao] [google] [report]
798136

>>798130
last one (the only one you can see anything in really, the others are just too dark on 4chan's light background)

>> No.798154

>>798136
link?

>> No.798947
File: 50 KB, 640x480, 1371175566.png [View same] [iqdb] [saucenao] [google] [report]
798947

this one was truly awful, i had died on so many attempts before, then, this time, had 7% health in lava before picking up the radsuit, had 4% health at the end still with 8 chaingunners alive, but finally...

>> No.798956

>>798947
Most of the endgame levels of Plutonia aren't very good. It's like the game gets worse with each map.

>> No.799001

>>798956
i don't agree, i meant awful as in i had died so many times to become frustrated. that said, i could really have done without the trawl through the valley of shotgunners every time at the start.

as for the whole wad getting worse as you go on, well, i _love_ pl29, and can play it over and over again.

>> No.799023

also pl27 is really fun to blast through provided you know how to start (jump off platform in exactly the right way to give yourself invuln to survive initial attack)

>> No.799210

So I'm making a revolver mod and I'm wondering, what's a good sound for a revolver?

I'm talking big, like a handcannon.

>> No.799216

>>799210
hl2 revolver sound?

>> No.799219

>>799216
Nah. Go with the CSS Deagle

>> No.799224

>>799210
Take a cannon sound and raise the pitch until it sounds like a pistol

>> No.799225

>>799210
Record yourself going "pew" or "bang" possibly a really loud and aggressive "bang"

>> No.799227

>>799219
or the handgun in E.Y.E. Divine Cybermancy

>> No.799240

>>799216
This was a little weak for me, even though I like the HL2 revolver. The physics is what gave it power in HL2.

>>799219
A bit overused but still a good one, highly considering.

>>799224
Doesn't sound right.

>>799225
There is already a hand weapons mod.

>>799227
Didn't like the weak handguns, but the Bear Killer had a good sound to it.

>> No.799265

>>799240
Well, decided on the Bear Killer sound.

Next question, what's a real good heavy sound for a shotgun.
Two barrels.

>> No.799519
File: 188 KB, 640x480, Screenshot_Doom_20130612_012916.png [View same] [iqdb] [saucenao] [google] [report]
799519

Why do my graphics look like this when using OpenGL on Linux? It causes so much popup and tearing that it almost makes me vomit when playing.

>> No.799656
File: 10 KB, 640x400, 1364718476047.gif [View same] [iqdb] [saucenao] [google] [report]
799656

>>799519
How did you even get it to look like that?

>> No.799694

>>796438
I'm not talking about slaughter maps, just huge spacious rooms or environments with crazy architecture

>> No.799717

I played on a server with /vr/ a while ago and it had custom weapons, nazis, and what looked like bullet flight time. Or maybe that was lag.

Anyone know what wad that might have been?

>> No.799721

>>799717
If you played it online, then the wad and other files are on your computer, just bring up wherever Zandronum downloads to and you'll find it.

>> No.799771

>>799721

I know but that folder has tons of files in it. I couldn't hope to locate it without knowing the name.

>> No.799778

>>799771
>>799717
ww-nazis

>> No.799786

>>799778

Ah thanks very much!

>> No.799809
File: 2.59 MB, 480x360, doom2jx.gif [View same] [iqdb] [saucenao] [google] [report]
799809

>>799656
Have some more of my fucked up DOOM grafics!

>> No.799836

why are the runner's tits so fake?

>> No.799843

>>799836
Probably has something to do with her being a robot. I mean, you know...just a theory. Last I checked robots didn't grow natural breasts, so they likely look fake because they are fake.

>> No.799871 [DELETED] 
File: 250 KB, 593x1348, TYcGekX.jpg [View same] [iqdb] [saucenao] [google] [report]
799871

>> No.799889

>>799843
Wait, what? I thought she was a woman in a cyber suit or something.

>> No.799892

>>799265
Serious Sam coach gun? Killing floor has a lot of good gun sounds as well.

>> No.799919
File: 20 KB, 393x377, 1365904495462.png [View same] [iqdb] [saucenao] [google] [report]
799919

Was just playing through the 2nd Serenity episode just now. Man, for episode replacements from 1994, these map packs are surprisingly very decent even today.

>> No.799929 [DELETED] 
File: 59 KB, 162x1013, 1371198118143.jpg [View same] [iqdb] [saucenao] [google] [report]
799929

>> No.799962

>>799919
Eternity and Serenity are fantastic

Overdetailed Doom maps tend to forget what Doom was all about

>> No.800152

>>799694
about half of eternal's maps are like this. gravity, epic.wad, hell ground, frozen time, etcetc.
http://www.doomworld.com/idgames/?search&field=author&word=eternal
also check out deus vult 2 if you haven't already

>> No.800230

>>800152
Deus Vult 2 has some kick-ass music.

>> No.800380

Is it just me or does the DOOM 3 weapons mod make hitscan enemies, particularly the chaingunner, deal ridiculous damage? I'm playing through TNT again with it and it is suffering.
On a side note, there seems to be little pistol/machinegun ammo, found or dropped.

>> No.800391

>>800380
Just the way TNT works. You rely on rockets and shotguns

>> No.800465

>>800391
I've played it before, and the mod makes 80% of bullet ammo strictly chaingun ammo.

>> No.800470

>>800465
Then something's gone wrong, or you're having bad luck. I don't know what to tell you!

>> No.800481

>>800380

That's because the mod gives them the exact same kind of chaingun like the one you have, either you need to blast them off with the shotgun before they shoot you, or you'll be pierced by them pretty easily

>> No.800651

>>800230

The music is awesome.
Shame about the gameplay!

>> No.800656

>>800651
Eh, I don't think it's too bad, though it does fall apart the more you get into the levels.

>> No.800658

>>800656
>those 2 secret maps

>> No.800726

>>796749
>>797360

If it wasn't for the unnecessary graphic effects and whatnot, BD would be pretty much playable in ZDoom; and a lot of people would get to play that mod without problems, but Mark is too fucking dumb to realize that

>But there's a mut---

FUCK THE MUTATORS, they shouldn't exist at all. I've never seen or heard about a Doom mod that had optional packs to delete/disable certain stuff related to gameplay

>> No.800751
File: 51 KB, 500x599, tumblr_inline_mobe2eEk6b1qmi7a3[1].gif [View same] [iqdb] [saucenao] [google] [report]
800751

>That feel when Zandronum was created for the sole purpose of keeping the Skulltag multiplayer scene alive, and they pretty much changed just the logo and the icon
>Doom modders are still struggling to adapt their work thanks to the lazyness of the Zandro team

This shouldn't exist at all, guys. What are we doing wrong?

>> No.800770

Been playing Chillax with Russian Overkill. Shame RO doesn't work in Zandronum.

>> No.800813

>>800726
>FUCK THE MUTATORS, they shouldn't exist at all. I've never seen or heard about a Doom mod that had optional packs to delete/disable certain stuff related to gameplay

The way Samsara does mutators is pretty spot-on, imo. Cvar that shit up.

>> No.800850

>>800751
>implying it's lazyness

They're having a hell of a time making Zdoom work with the netcode.

>> No.800872
File: 91 KB, 400x400, 1221551680826.png [View same] [iqdb] [saucenao] [google] [report]
800872

>>799889

Nope. She's a robot.
Which makes all the porn of her kind of funny, really.

>> No.801087
File: 378 KB, 1920x1080, 2280_2013-06-14_00002.png [View same] [iqdb] [saucenao] [google] [report]
801087

>>796041
Fucking shit

I should have bought Garry's Mod. Yes there are people who don't have it.

Anyways this mod is cool, 13 Years of Doom. Long though, need to manually save at regular intervals. I'm not man enough to redo about 40 minutes of killing if I die.

>> No.801107

>>801087
I have it, but I can't figure out how to do shit in it.

>> No.801119

>>800872

Robots can have robot boobs, don't be like this

>> No.801126

I'm wondering. Does Doom Done Quick/Quicker have an lmp file so I can watch it in-game instead of on Youtube?

>> No.801127

I wish Zandronum was easier to update so we could play some Russian Overkill with more than two players at once.

vid related
https://www.youtube.com/watch?v=vhvyy8TFmnE

>> No.801158

>>801126

>mfw looking for "Doom Done Quick"

GOOD FUCKIGN GOD THAT MAP03 SKIP AT 1:15

http://www.youtube.com/watch?v=XkIjnhAa7oI

And to think this was done in vanilla Doom

>> No.801170

>>801158
I was disappointed to see that he didn't rocket jump on MAP07

>> No.801171
File: 29 KB, 450x324, robotic-hos.jpg [View same] [iqdb] [saucenao] [google] [report]
801171

>>801119

>> No.801173

>>801170
Can you even do that in non-source-port Doom?

>> No.801179

>>801173
I'm pretty sure you can

>> No.801181

>>801179
But how could it be possible? You can't look down.

>> No.801183

>>801173

Yep, you can do it in vanilla, but as you may have imagined, it's SO tricky it's not even safe to try it

>> No.801190
File: 170 KB, 499x670, 1363189463210.jpg [View same] [iqdb] [saucenao] [google] [report]
801190

>>801158
NOT FAST ENOUGH

>> No.801203

Fractal Survival Invasion

>> No.801241

>>801183
So you have to be... what? Under a monster to try it?

>> No.801254

>>801241
Above, even. You must be standing above them. Or maybe run atop of a barrel

>> No.801302

>>801254
Which is impossible in vanilla Doom. Z height is not considered in actor collision.

>> No.801303

>>801173
>>801181
in map07 you can rocket jump against one of the mancubi to clear the gap to the exit switch. it's a horizontal speed boost rather than a vertical jump.

when talking about vanilla the term "jump" usually refers to "run, or be propelled, quickly over a gap". for example "strafejump" means "use straferunning to cross a larger gap than you could cross with normal running".

>> No.801324

>>801303
Uh, well rather than complicate things what could be said is "strafe run across the ledge" and perhaps follow it up with "running forwards isn't fast enough, so to clear it you have to strafe run" and then if they ask what it is, you just tell them, or show them.

>> No.801343

>>801324
well, quite. but unfortunately use of the word "jump" to mean "cross a gap at speed" has been around since the game came out and usenet was flooded with messages "HOW DO I GET THE RED KEY ON MAP02? I CAN SEE IT UP THERE ON THE LEDGE"

>> No.801352

>>801170
I doubt that back in 1998 QDQ team knew about that cool trick. IIRC or I just got shit wrong first use of that RJ appeared somewhere in 2001.

>> No.801363

>>801352
2005 actually, for a UV Pacifist run.

>> No.801437
File: 11 KB, 494x120, awshitman.jpg [View same] [iqdb] [saucenao] [google] [report]
801437

>>801363
According to Doomwiki, first Compet-N demo with this trick was recorded back in 2002, so QDQ team didn't even know about that!

>> No.801441
File: 431 KB, 640x480, Screenshot_Heretic_20130614_115048.png [View same] [iqdb] [saucenao] [google] [report]
801441

Why isn't there much discussion or modifications for Heretic? It is just as good as Doom if not better .

>> No.801451

>>801441
Heretic's levels all felt the same to me. Either dungeon, castle, village, church or a mixture of the four.

>> No.801495

>>801441
I think Hexen is better. I even wanted to make a MOBAlike mod for it, but didn't have time for that.

>> No.801513

>>800872
Why does she (or rather it) have teats tho?

>> No.801529

>>801451
I thought there was more variation with enemies and weapons, with many more useful and more usable items. The weapons felt so pleasing, especially my favorite, the firemace. I also felt like the music matched the atmosphere perfectly, and that the maps were intricate and beautiful, with many secrets to be found. The gameplay for me was wonderful, like a first person Galaga, dodging projectiles left and right, hectic gameplay if I say so myself! It was the perfect prequel, yet better than the sequel.

>> No.801537

>>801513
>why does a woman have breasts
i dunno m8

>> No.801549

>>801513
It was just to give it an image, but it isn't gelatinous. I am sure that the feminine form, is the preferred form.

>>801537
It isn't a woman.

>> No.801558

>>801549

I knew futa porn wouldn't lie to me!

>> No.801575

>>801549
>It isn't a woman.
i know what you're saying but this can easily be taken hilariously wrong

>> No.802172 [DELETED] 
File: 424 KB, 1024x945, 7558444888_5e9e4bd17b_b.jpg [View same] [iqdb] [saucenao] [google] [report]
802172

Fractal Doom has received an update!

--Minimarines can now pick up mini clips, shotguns and chainguns dropped by the respective fractal monsters and use them. They will seek out such pickups and pick them up, rather than randomly walking over them. Each items gives them a limited amount of ammo, after which they will switch back to using their fists (though they also use their fists if they happen to be close to a monster they want to attack.) They also use sprites which reflect which weapon they are using/last used as an indicator to the player.

--Minimarines no longer occasionally "hang" and punch the air aimlessly. They also act more intelligently, and will break off from pursuing targets they cannot reach (though they can still get stuck in the rare case where a monster is the last monster alive in a large portion of the map.)

--If the player dies while using the fist altfire to throw marines, whether due to the altfire's health cost or other damage, the player will drop a single minimarine if they died before being able to throw their marine.

--The fist altfire's 30 health cost will now correctly bypass armor.

--The shootable imps and rockets with revenants riding them now check if they are "dead" due to the player shooting them every tic.

--The largest/vanilla sized demons are now resurrectable by archviles.

--The Revenants and MiniRevenants dropped by their respective rockets no longer "disappear" for a second when the rocket explodes.

--The Spider Mastermind now has an alternate death state which triggers if it was killed by a BFG.

--Most smaller fractal monsters are now pushable.
Download link is the same as before: http://www.mediafire.com/download/b0ypy9l0pn40s33/fractal_doom.wad

Also available on the BestEver servers as "fractal_doom_v0.2.1.wad"
Additionally, a server running JENESIS with the new version of Fractal Doom is live:

:: [BE] New York :: /vr/ JENESIS : FRACTAL Survival

>> No.802175
File: 424 KB, 1024x945, 7558444888_5e9e4bd17b_b.jpg [View same] [iqdb] [saucenao] [google] [report]
802175

Fractal Doom has received an update!

--Minimarines can now pick up mini clips, shotguns and chainguns dropped by the respective fractal monsters and use them. They will seek out such pickups and pick them up, rather than randomly walking over them. Each items gives them a limited amount of ammo, after which they will switch back to using their fists (though they also use their fists if they happen to be close to a monster they want to attack.) They also use sprites which reflect which weapon they are using/last used as an indicator to the player.

--Minimarines no longer occasionally "hang" and punch the air aimlessly. They also act more intelligently, and will break off from pursuing targets they cannot reach (though they can still get stuck in the rare case where a monster is the last monster alive in a large portion of the map.)

--If the player dies while using the fist altfire to throw marines, whether due to the altfire's health cost or other damage, the player will drop a single minimarine if they died before being able to throw their marine.

--The fist altfire's 30 health cost will now correctly bypass armor.

--The shootable imps and rockets with revenants riding them now check if they are "dead" due to the player shooting them every tic.

--The largest/vanilla sized demons are now resurrectable by archviles.

--The Revenants and MiniRevenants dropped by their respective rockets no longer "disappear" for a second when the rocket explodes.

--The Spider Mastermind now has an alternate death state which triggers if it was killed by a BFG.

--Most smaller fractal monsters are now pushable.

Download link is the same as before: http://www.mediafire.com/download/b0ypy9l0pn40s33/fractal_doom.wad

Also available on the BestEver servers as "fractal_doom_v0.2.1.wad"

Additionally, a server running JENESIS with the new version of Fractal Doom is live:

:: [BE] New York :: /vr/ JENESIS : FRACTAL Survival

>> No.802192

>>801441
Crappy weapon selection outside of the Crossbow and Phoenix Rod.

Enemies were way too beefy as well. Made a lot of fights not fun unless you had a lot of Time bombs.

There isn't that many mods for Heretic that is quality.

I can't even stand the weapon set, and only went through Heretic with Samsara as Doomguy.
The damage difference is tremendous.

>> No.802230

>>801441
Is that ketchup?

>> No.802247

>>797360
I don't think buckets of blood spraying all over hallways as demon limbs fly everywhere is very realistic...

So I'm halfway through Winter's Fury, are there any good .wads that have really pretty eye candy

>> No.802264

I can't get Zandronum to build on Arch LInux...Is there a way to do multiplayer through GZDOOM?

>> No.802272

>>802230

No, it's mayonnaise.

>> No.802361

>>801495
I found Hexen to be a little boring, but a good game nonetheless. What is a MOBAlike?

>>802192
I disagree! I end up using all of the weapons, each with their own convenience. I absolutely love their chainsaw equivalent, and even their starting weapon is extremely useful. Every weapon uses different ammunition, which is also grand when the ammo seems so plentiful yet you use them up so quickly.

The enemies are large, but are pretty easy to kill. When they trap you in a corner though, panic .

I haven't tried the modifications yet, but the campaign is pleasing for my tastes!

I think you should reconsider playing the game with the original weapons set.

>>802230
Yes, apparently ketchup + Heretic = nearly every enemy explodes. It is quite interesting, and makes all of the weapons feel overpowered and satisfying.

>> No.802391

>>801451
The design wasn't as great, but it was a hell of a lot better than how Doom 2 was all ugly-ass mazes and hidden switches.

The environments were interesting, at least, but gameplay... it felt kinda boring.

>> No.802395

>>802192
>There isn't that many mods for Heretic that is quality.
Actually, Heretic modding has a much better hit-to-shit ratio since most people start with Doom modding and only move to Heretic once they're fairly experienced with the engine. Try Shooting Monsters with Guns, Order and Chaos, or Style Mod for Heretic.

>> No.802408

>>802175
I never got why Doomguy always carried an assault rifle around on his sprites when there isn't one in the game

>> No.802419
File: 14 KB, 320x200, dos4gw_004.png [View same] [iqdb] [saucenao] [google] [report]
802419

>>802408
There was going to be one, but they decided to swap it out for a pistol instead.

>> No.802421

>>802408
Because in the Doom Alpha, the starting weapon is an assault rifle

>> No.802424
File: 6 KB, 200x200, 87653748795860.gif [View same] [iqdb] [saucenao] [google] [report]
802424

>>802408
Same thing with Zombiemen.

>carries a machinegun
>fires pistol bullets
It is ridiculous, and I am surprised to have not seen a modification to fix it.

>>802419
>>802421
But it isn't anymore, and it is the same sprite even with a rocket launcher.

>> No.802427

>>802395
>SMwG
Used it. It was a nice mod but it's pretty old.

>Order and Chaos
Don't know this.

>Style mod
Nah.

Personally I prefer Psychic.

>>802361
My problem is that the weapons really lack that feeling of power due to monsters being unusually sturdy.

I know it's more of a problem with the monsters because Heretic weapons in Doom dominate.

Mace sucks.

>> No.802428

>>802395
Shooting Monsters with Guns is just slightly modified Doom weapons that happen to be compatible with Heretic and Chex Quest.

>> No.802430

>>802424
Beautiful Doom fixes it.
As does Brutal Doom.

>> No.802434

>>802424
>>carries a machinegun
>>fires pistol bullets

Then its probably actually a pistol-calibre carbine.

>> No.802435

>>802427
>Mace sucks
fuq u bro

>> No.802446

>>802419
>>802424
Is there a mod that shows what current weapon a player is holding by any chance?

>> No.802461

>>802434
the zombiemans also shoot single-fire, so i am inclined to believe the carbine angle

>> No.802471

>>802428
>Shooting Monsters with Guns is just slightly modified Doom weapons that happen to be compatible with Heretic and Chex Quest.
It doesn't just "happen to be compatible", it's designed to work with them and actually has balance changes specifically for each IWAD. That said, it was made for Doom first, but I personally find that it works best in Heretic.

>> No.802479
File: 286 KB, 1366x768, Screenshot_Heretic_20130614_203133.png [View same] [iqdb] [saucenao] [google] [report]
802479

>>802395
>Style Mod
What's really impressive about it is that there's not a single new graphic in the mod, everything is pieced together via the TEXTURES lump.

>> No.802486

>>802424
There are assloads of sprites that replace the zombiemen rifle with pistols.
Also to make their rifles rifles.

The community addressed this long ago.

>> No.802491

>>802435
>No tome
>Pittlepattle sound effects
>Tickles enemies
It doesn't even have a satisfying effect when tomed despite the instakills.

It's a really lame 7 slot weapon.

>> No.802502

>>802430
Beautiful Doom looks cool, but I don't like a lot of the sound changes. And changing the plasma rifle entirely was't necessary..

>> No.802505

>>802502
Well, it's in seperate little wads, so use what you want to use.

>> No.802565

Any Doomseeker servers tonight?

>> No.802567

>>802502
I just change sounds to whatever I want.

For example
>Brutal Doom
>Doomnukem's mod that adds the revolver and changes the super shotgun sprite to a sawed off
>Don't like either sounds
>Change revolver sound to a custom CSS Deagle sound
>Shotgun uses the DMC shotgun sound now
It's fucking sex.

I also change any and all Doom 3 plasma sounds to something better, because Pewpewpew is such a shit sound effect.

>> No.802615

>>802247
>I don't think buckets of blood spraying all over hallways as demon limbs fly everywhere is very realistic...

but it adds a nice touch of tarantino-esque fun

>> No.802642

>>802567
the vanilla plasma sounds reminds me of jazz jackrabbit for some reason

>> No.802650

>>802642
I liked the default Doom Plasma rifle sound.

Did not like the PSX/Doom 3 sounds for it.

>> No.802742

>>802408
>I never got why Doomguy always carried an assault rifle around on his sprites when there isn't one in the game
Is that you SgtMark?!?

>> No.803226

>>802742
Nope, I asked a legitimate question that >>802419 and >>802421 answered.

>> No.803316
File: 1.22 MB, 3264x2448, DSCN4191.jpg [View same] [iqdb] [saucenao] [google] [report]
803316

The /pol/ map has been updated!

It is probably complete now, unless there are other bugs that pop up in the future (still gotta put a credits txt in there, though.)

--ALL custom monsters now feature custom sounds, not just Shrek.
--Fixed issue with some monsters clumping together when using zandronum.
--Intermission screen now correctly displays map and author name in zandronum.
--Decorate code, sound info and other lumps are now consolidated to make it easier to merge with future board wads.
--Custom textures, custom sounds, and custom sprites are now organized to make it easier to merge with future board wads.
--All sprite names containing "POL#" have been changed so they do not share sprite names with decoration items in doom2.wad, to make it easier to merge with future board wads.
--For those that missed the last update (which was a while ago), a teleporter for those respawning in the starting area after the end fight has started was added so players don't get stuck there, and the pillars that contain the bfg and exit were altered so that they obviously stand out.

Download link is the same as before:

http://www.mediafire.com/?ewmgmfdafycbtaa

>> No.803381

>>803316
dat stinkmeaner

>> No.803415

>>803381

He is the only one I think that could fit the polbarons.

Maaaaaaybe uncle ruckus, but I dunno.

>> No.803754
File: 396 KB, 1920x1080, zandronum 2013-06-15 22-49-44-12.png [View same] [iqdb] [saucenao] [google] [report]
803754

>>803316
Heads up on the Shrek room, you can escape before the door shuts.

>> No.803923
File: 10 KB, 87x87, chgg.png [View same] [iqdb] [saucenao] [google] [report]
803923

I kinda feel like these threads are dead, posts only occur every few hours, when before it only took a few minutes.
What happened, guys? Did we run out of things to talk about?

>> No.803936
File: 340 KB, 1280x960, Screenshot_Doom_20130610_182231.png [View same] [iqdb] [saucenao] [google] [report]
803936

>>803923
Honestly it is nice to see the threads a little dead as opposed to constantly filled with shitposting and trolling.

>> No.803947
File: 44 KB, 500x343, DOOM.jpg [View same] [iqdb] [saucenao] [google] [report]
803947

>>803936
Well, yeah, but we used to go through threads in a day and have threads very alive without any of that silliness.
Though seriously, what did happen other than shitposting/trolling stopping? Did we actually run out of things to talk about?

>> No.803965

>>803947
There are like five empty servers. We really should hop in one and start tearing shit up again.

>> No.804001

>>803226
I never said it wasn't legitimate. I just think it's funny that he said exactly the same thing. Did the excess of punctuation not clue you in that the post was a joke? Cheer up and stop being so defensive. Thanks.

>> No.804039

>>803947

>Did we actually run out of things to talk about?

Maybe; what we can do, instead of talking, could be learning about something Doom-related. How many of us know about mapping, for example? We could use some mapping bros to create some stuff and have fun, I dunno

http://www.doombuilder.com/index.php?p=tutorials

>> No.804104

Just a quick update, the NES emulator included in the torrent will not have a UI for some reason. It may be because it is one of those "unpack where you play" kind of programs. That said, I unpacked the files into my downloads section, later moved the unpacked files, and did not replace the files with the .zip it came in because I didn't know.

THE BELOW PARAGRAPH CAN theoretically(as in, I haven't tried it) BE FIXED BY THIS HERE INSTRUCTION!
http://forums.emulator-zone.com/showthread.php?t=15849

Additionally, it may ask you to create folders within a user folder you don't even have(but you can just as easily select no multiple times and it will start up), so it may not even be usable(or it may just not save/additional items). This said, the below information MAY NOT EVEN WORK(excluding the redownloading of Nestopia from the host website of course).

If you are uninterested in playing the only game included for the NES in the torrent, this probably doesn't apply to you(since both the game and emulator are so small). If it does concern you, please re-download the files from this website.
http://nestopia.sourceforge.net/
this doesn't mean delete the .zip the files came in from the torrent

ALTERNATIVELY: You could simply drag and drop the .nes file on top of the Nestopia.exe file.

ANOTHER ALTERNATIVE: You could also make the file run by setting the default program to run the file to Nestopia.exe by right clicking the .nes file, selecting properties, selecting the "change" button next to "opens with", and selecting Nestopia.exe. This will allow you to simply double click on the .nes file, and it will auto open with Nestopia.

Also, there is a reason I chose Nestopia. It seems the other emulators don't quite play the game graphically proper(probably because it is a Famicom game).

>> No.804112
File: 144 KB, 1920x1080, Screenshot_Doom_20130615_094937.jpg [View same] [iqdb] [saucenao] [google] [report]
804112

>>804039
Mapping is wonderful. I made a fortress map, but my attempts to build a megawad around it have gone pretty poorly. I might have to release what I have as-is, though right now the map has three exits and none of them go anywhere.

>> No.804172
File: 104 KB, 1016x496, i am going to learn this time god dammit.png [View same] [iqdb] [saucenao] [google] [report]
804172

>>804039
About how long would you say it would take to become proficient in mapping?

>> No.804217 [DELETED] 

>>803316
AMAZING. is there a nigger killer wad?

>> No.804226

>>804217
There are a few, Grezzo, NSDoom, and perhaps some others.

>> No.804240

>>804172

It takes like...what, maybe 2 hours to learn the basics about mapping (in vanilla mode) and then you can check the ZDoom tutorials for some reference if you plan to make a map in ZDoom in Hexen or UDMF format. Be sure to check the tutorials while having Doom Builder opened too, it helps a lot.

Scroton (/pol/map dude) might give you a better hint about this, apparently he went from zero to making the /pol/ map in weeks, or I dunno

>> No.804256
File: 899 KB, 1920x1080, Screenshot_Doom_20130609_092900.png [View same] [iqdb] [saucenao] [google] [report]
804256

>> No.804262
File: 649 KB, 1920x1080, Screenshot_Doom_20130608_115756.png [View same] [iqdb] [saucenao] [google] [report]
804262

>>804256

>> No.804267

>>804240
I might ask him after I watch all of the AlysiumX and Chubzdoomer videos.

>>804256
Which game is that? I mean, it is an obvious photoshop, but I keep seeing that fucking lion. It is always in different places too, does it move or something?

>> No.804302

>>804267
it isn't a photoshop. The lion is an actual piece of graffiti around Chernobyl and it's been used in several of the S.T.A.L.K.E.R. games.

>> No.804309

>>804172
several years at least.

it's very easy to learn to make a *bad* map. it's easy to make a maze of corridors and disjoint rooms that are all so separate from each other that they may as well be different maps.

and it's especially easy to overdetail these small areas and use hundreds of custom textures so the thing looks "modern" and people drool over the screenshots and call you the messiah of mapping.

the easy way to map is to do a room at a time, without considering how the map as a whole fits together.

it's very difficult to learn how to make a good layout. where the map is one cohesive whole, and doesn't feel like a bunch of completely disconnected parts.

it's even more difficult to learn how to make a map with a good layout and balance it properly so the start, when you have no weapons and all the monsters are alive, isn't horribly difficult, but as you go through, becomes trivially easy as you clear out all the monsters and get the big weapons.

in summary: as with many things, mapping is easy to start, but incredibly difficult to master, and few have done so.

>> No.804312

>>804256
>>804262
doom needs some more 2spooky wads for this Halloween season

>> No.804315

>>804302
No, I meant the Doom weapons when I said photoshop. Thank you for the games name, is it supposed to be a horror title?

>> No.804325
File: 994 KB, 1920x1080, Screenshot_Doom_20130531_183642.png [View same] [iqdb] [saucenao] [google] [report]
804325

>>804315
it's a bit of a survival horror shooter. /v/ is always crazy about it. This is a doom mod that I'm working on as a hobby sort of in the same vein as the stalker series and fallout series.

>> No.804346

>>804325
whats the wad called and is it released? the creepy one

>> No.804356
File: 5 KB, 26x60, HIP1A0.png [View same] [iqdb] [saucenao] [google] [report]
804356

>>804346
my wad? it hasn't been released and doesn't have a name.

>> No.804382

>>803754

Thanks for pointing that out.

Fixed that issue and also moved the multiplayer teleport to an alcove rather than having it pop up from the floor. New version is uploaded, upload link is the same as before.

>>803923
>>803947

I dunno about other people, but I've been spending >90% of my doom time working on doom projects the past couple of weeks, only posting in the thread when I have updates to announce.

>>803965

I'm about to jump on the server I mentioned in >>802175

>>804240

Yeah, the polmap was made in about two weeks (of full on autism mode, I had a lot of free time those two weeks to devote to it, so it wasn't like an hour every night kind of two weeks.)

I watched the tutorials on the doombuilder website and extensively used the zdoom wiki or googled "doombuilder/zdoom thing_I_want_to_do" and learned how from the results. There are a lot of forum posts explaining how most things you'd want to do can be done. It also helped that I had played a lot of pwads before starting, since seeing what other maps had done gave me an idea of what could be done.

>> No.804414
File: 147 KB, 1024x600, 4325674586643.png [View same] [iqdb] [saucenao] [google] [report]
804414

>>804382
I plan on learning it all completely offline, so I can turn off my wifi and keep away from internet browsers. This way, I have more system resources to learn and run the program. I feel like my PC may be too slow for Doombuilder 2.
Currently I am downloading their wikipedia articles and some tutorial videos from youtube.

dis gon be gud

>> No.804434 [DELETED] 

>>804309

>a maze of corridors and disjoint rooms that are all so separate from each other that they may as well be different maps.
>and it's especially easy to overdetail these small areas and use hundreds of custom textures so the thing looks "modern" and people drool over the screenshots and call you the messiah of mapping.
>the easy way to map is to do a room at a time, without considering how the map as a whole fits together.
>feels like a bunch of completely disconnected parts.
>it's even more difficult to learn how to make a map with a good layout and balance it properly so the start, when you have no weapons and all the monsters are alive, isn't horribly difficult, but as you go through, becomes trivially easy as you clear out all the monsters and get the big weapons.

Sounds like a particular /vr/ map that people tend to overhype...

>> No.804439

>>804414
Nevermind, going to download Kiwix and the .zim files supplied by some person on the zdoom forums! Apparently it has support for the search engine sounds useful in this case

http://forum.zdoom.org/viewtopic.php?f=4&t=33357

>> No.804493

>>804039
We should all collaborate on a Community Chest style Megawad.

>> No.804494

I was in the process of making a Doom map,but I gave up when I couldn't manage to get a door to open after the death of a Mancubus.

It was basically three individual paths that gave you a different weapon at the beginning and then put you up to an obstacle course of sorts, with several rooms each. You couldn't backtrack once you had gotten to said path, so it kind of forced replays to get the most out of it. In hindsight, I don't think it would have been very well-liked.

>> No.804504

>>804493
We tried. That was the point of the /boards/ .wad.
The /tg/ wad was made, the /pol/ wad was made, /mlp/ was discussed, and /g/ guy made a huge fool of himself (DIVISION OF LABORRRRRR).

It's better to make maps for existing projects now, honestly.
What /vr/ projects are still going? Fractal Doom doesn't lend itself well to maps. Contra Doom would be nice to have sidescroller maps. Cyberrunner is obvious. What other projects are on?

>> No.804518

>>804504

There are other maps that were made like Dewce's and the space station bro's (moonbase alpha and dark side of the moon) that didn't really have a non-doom theme. I think that's what >>804493 means: a megawad that doesn't have a theme for each map, just maps all made by /vr/.

I'd be down for mapping for that.

>> No.804527

>>804504
I don't mean like the 4chan wad, I mean like a bunch of us just collaborating on a megawad.
Like all of us contribute something, be it textures or a map or an enemy.

>> No.804538

fuck i fucking love DOOM. Came on /vr/ even though i never go on here on the off-chance hope there'd be a thread for this, what do you know its on the front page.

For the last month or so i've been playing through the doomworld top 100 list from the start, giving myself as much skipping of bullshit as i feel like (because some of those old ones really aren't that good. Really liked Flava Beans and the Serenity episodes though). I've played a lot of the classic pwads so its nice to do some other stuff. Currently on Memento Mori II which I've somehow never played, beat the first one a couple times. Classic Doom is just so fucking addictive

>> No.804557
File: 2.72 MB, 640x350, 1363765169391.gif [View same] [iqdb] [saucenao] [google] [report]
804557

:: [BE] New York :: /vr/ VANGUARD : FRACTAL Survival

Password is vidya

Get in here guys

>> No.804570

>>804557
When I copypasta the server name into the search bar, it gets a bunch of "<NO RESPONSE>", and whenever I click on one of them, it says that the data for the server is unavailable. Is there a fix?

>> No.804581

>>804538
>Classic Doom is just so fucking addictive
this was nice feel-good post to read, thanks for writing it

>> No.804582

>>804538
No fucking way, what a coincidence. I LOVE DOOM AS WELL.

>> No.804585
File: 126 KB, 640x480, Have Fun.png [View same] [iqdb] [saucenao] [google] [report]
804585

>>803947
Some people have been busy with work, school, or a friend who just got outta prison; so it's understandable that sometimes the threads slow down. Like an earlier anon said, it's nice to come back to the same thread, and not have to go to a new one due to tons of posting... Which usually means there's some shitposting.

And sometime we should play TLMS Internal Conflict.

>> No.804604
File: 82 KB, 1281x286, Image1.jpg [View same] [iqdb] [saucenao] [google] [report]
804604

>>804570
What I do is use wildcards, *vr* tends to cut out pretty much anything except, well, servers with /vr/ in the name.

>> No.804665

>>804104
Sorry, can't check the torrent right now due to poor internet connection, but what first-person-shooter was available on the NES?

>> No.804670

>>804665
Top Gun?

>> No.804674

>>804670
Does that really count? Its more of a flight sim.

>> No.804675

>>804670
>>804665
Duck Hunt

>> No.804767

muh packets

>> No.804780 [DELETED] 

>>804767

yeah, vanguard seems to be fond of nuts.wad level tributes

blame roman6a

>> No.804884
File: 641 KB, 1280x960, Screenshot_Doom_20130615_094659.png [View same] [iqdb] [saucenao] [google] [report]
804884

nuts

>> No.804887 [DELETED] 

>>804504
Was /mlp/ going to be made by guys that liked or disliked FiM?
Because if it was anti-pony bullshit, then that's just retarded as fuck.

>> No.804907

>>804884
what wad is that?

>> No.804940 [DELETED] 
File: 186 KB, 475x475, 1360994636884.jpg [View same] [iqdb] [saucenao] [google] [report]
804940

:: [BE] New York :: /vr/ ICARUS: FRACTAL Survival

pass will be vidya if we put up a pass

>> No.804949
File: 122 KB, 680x792, RIPANDTEARSTOLENSOMEWHERE.jpg [View same] [iqdb] [saucenao] [google] [report]
804949

>>804907
Dark Tartarus.
http://www.doomworld.com/idgames/index.php?id=17086
IIRC levels have insane monster counter.

>> No.804972

>>804949
>Japanese art-style
>reads left to right
Tch

>> No.805024

>>804949
>ruining doom with anime and asian crudeness
fuck off and die please.

>> No.805059
File: 154 KB, 800x600, take it easy.jpg [View same] [iqdb] [saucenao] [google] [report]
805059

>>805024

>> No.805060
File: 187 KB, 720x720, 34953651.jpg [View same] [iqdb] [saucenao] [google] [report]
805060

>>805024
Will you still say that after looking at this?

>> No.805068
File: 74 KB, 400x270, 1359775927290.png [View same] [iqdb] [saucenao] [google] [report]
805068

>>805024

>> No.805071

>>805060
Post the one where the skeleton is punching the cacodemon for eating his strawberry dessert

>> No.805081 [DELETED] 
File: 57 KB, 455x264, easy-st[1].jpg [View same] [iqdb] [saucenao] [google] [report]
805081

>>804940

Continuing our trend of starting new servers because the wad we were using didn't suit our needs:

:: [BE] New York :: /vr/ HELL REVEALED 2: FRACTAL Survival

pass will be vidya if we put up a pass

>> No.805117
File: 415 KB, 800x1316, 30446508.jpg [View same] [iqdb] [saucenao] [google] [report]
805117

>>805060
>>805071

>> No.805123 [DELETED] 

>>805060
yeah fuck that too. Leave it up to gooks to ruin the dark atmosphere with demons petting each other. Fuck asians so damn much.

>> No.805129
File: 97 KB, 500x596, 33798925.jpg [View same] [iqdb] [saucenao] [google] [report]
805129

>>805060
>>805117

>> No.805132 [DELETED] 

Move to zdaemon or odamex. zandronum is full of new wave mario party doom faggotry, ponies and furries. Worst port ever. I'm very disappointed such a shitty port was chosen for /vr/.

>> No.805136

>>805117
Ahahaha

>> No.805145

>>805136
I don't get it. How is a sunday relevant to anything in doom.

>> No.805151 [DELETED] 

>>805132
>I'm very disappointed such a shitty port was chosen for /vr/
If zdaemon or odamex has people that act like you, then I'm sure it'll be just as bad as you claim Zandronum to be. Yay, I get to play with elitest assholes.

>> No.805156 [DELETED] 

>>805132

>zandronum is full of new wave mario party doom faggotry, ponies and furries

And that's why our servers are password-protected. You're safe with us, brah

>> No.805157 [DELETED] 

>>805132
>>>/v/

>> No.805169
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google] [report]
805169

Demon Dogpile server is up and running again!
Hostname: /vr/ Team LMS Demon Dogpile! (Internal Conflict)
Password: vidya

C'mon and getcha demon on!

>> No.805173

>>805145
It's just fan art, and it wanted to make use of the Revenant punching

>> No.805192

Speaking of ports, any updates regarding the Doom 2 tourney that's going to take place in Qcon and what port are they going to use?

I don't give a fuck if they choose Zandro, odamex, Zdaemon or the vanilla exe, to be honest

>> No.805204

>>805123
>Leave it up to gooks to ruin the dark atmosphere with demons petting each other
have you never read The Green Pile ? as far as i know the author was american and not a "gook".

>> No.805223

>>805204
Don't reply to him

>> No.805225
File: 318 KB, 800x2000, episode11.jpg [View same] [iqdb] [saucenao] [google] [report]
805225

>>805204
"DON'T CUDDLE THE MISSION!"

http://www.doomworld.com/greenpile/

>> No.805231

>>805060
i love this. if i were doing a wad i would use it as the intermission screen picture

>> No.805309
File: 31 KB, 640x480, 1371331780.png [View same] [iqdb] [saucenao] [google] [report]
805309

>>805231
hmm.. doesn't work really, too bright. needs work on the colour matching as well i suppose.

>> No.805373

>>805309
Swap the white background for either black, mahogany, or that red mess used for the interpic in Plutonia

>> No.805729

>>804382
>>804585
Thanks. I also remembered that people are also finishing finals, so that's definitely more important than doom.

>> No.805732
File: 631 KB, 1280x1280, tumblr_mof5t8m2u81r2to8go1_1280.png [View same] [iqdb] [saucenao] [google] [report]
805732

>>805729
forgot pic, not that it matters

>> No.805757

>>805729
Finishing finals in fucking June?

>> No.805768

>>805757
university runs from october to june in the UK, for example

>> No.805914

Need a list of mods to play, please help.

>> No.806001
File: 467 KB, 1200x1200, good-doom-wads.png [View same] [iqdb] [saucenao] [google] [report]
806001

>>805914

>> No.806008

>>805225
Its a shame that comic is pretty much dead..

Anyone know of any other Doom Webcomics?

>> No.806027

>>804493
I want this to happen

>> No.806035

>>805914
>>806001
That is a really nice list, If you want to single out a few just to have some fun with i personal really enjoy Void and Doom Raider Both are great. Void goes pretty good with Brutal Doom running alongside it but it doesn't need it to be fun.

>> No.806074

Does anyone know if there's a way to see who else is seeding a torrent on deluge. Just curious if I'm the only one seeding the retro shooter pack because I'm the only one I can see.

>> No.806237

>>806074
Oh I see now actually. Me and 4 or 5 other people... Not terrible I guess. I'll keep seeding for today and maybe tomorrow at least...

>> No.806249
File: 10 KB, 300x320, edgy.png [View same] [iqdb] [saucenao] [google] [report]
806249

/vr/ SCYTHE 2: Fractal Survival

This thing is impossible for just one person. Get in here.

>> No.806263

>>806249

I'll be in there in like 20 minutes, gotta go get bones for my dogs first.

>> No.806280

>>806249
for the love of god
SV_Coop_SPActorSpawn 1
DMFlags3 16
PLEASE

>> No.806289

>>806249
Scythe 2?
Didn't we just do that?

>> No.806294

Is it possible to store an addban list in a config file for BE?

>> No.806298 [DELETED] 

>>800751
>Skulltag multiplayer scene

people from third world countries (mostly south america (this includes beanerland)) and eastern europe)

shit community, should kill it somehow

>> No.806302 [DELETED] 

>>803316
just we what we need, more LE E/B/IN MEME bullshit

>> No.806307

:: [BE] New York :: /vr/ Team LMS Demon Dogpile! (Internal Conflict)

doesn't have a password it seems, get in here

>> No.806320

>>804887
i thought it was gonna have the enemies reskinned into people with fursuits on

>> No.806331

>>806320
Yeah see that's bullshit

>> No.806332

>>806331
how is it?

>> No.806336
File: 29 KB, 400x272, 1314452030644.jpg [View same] [iqdb] [saucenao] [google] [report]
806336

>>806249
bump

Still plenty of room.

>> No.806340

>>806331
>implying pol.wad wasn't made to satire /pol/
I think you're missing the entire point of this.

>> No.806345

>>806307
It seems I'm the only one.

>> No.806374

>>806332
Because it would be as if the /v/ wad was made by Jack Thomson?

>> No.806417 [DELETED] 

what if the /mlp/ wad was made by someone who liked the show and disliked the fanbase?

>> No.806418

>>806336
>>806249

Gettin in dere now, sorry it took forever to find bones4dogs.

>>806280

It doesn't have the dm weapons in it and dmflags3 is already 16

>>806289

Yeah like last week, there's been 5 or 6 other wads in between. Can switch to another one if someone wants and suggests one. Was thinking of possibly Whispers of Satan.

>>806340

It was, but it was to poke fun at more than scathing satire. Like, it would have sucked if The Happening had just been http://www.youtube.com/watch?v=1ytCEuuW2_A playing instead of the fight because "get it, the tinfoil hats thinks it's gonna happen but it doesn't ever happen cause they're just paranoid lolz XD"

>> No.806425 [DELETED] 

>>806417
I fit that role

>> No.806427 [DELETED] 

>>806418
So, how would you satire /mlp/ without some kind of furry joke or ponykilling?

>> No.806428 [DELETED] 

>>806417
That's most of /mlp/ anyway.

I say that it's be best to simply poke fun at everyone based on the traits they show.

>> No.806429 [DELETED] 

>>806427
more people on /mlp/ are into the r34 pony porn than the actual show

>> No.806430 [DELETED] 

>>806427

Ponykilling would probably be part of it just because of the nature of doom.

Beyond that I dunno, but that's why I don't plan on making the wad.

>> No.806435 [DELETED] 

>>806430
You could kill Changelings and Diamond Dogs

>> No.806438 [DELETED] 

>>806427
The fap threads, tulpas, abundance of shitposters, friendly reminders from other boards, and spaghetti threads.

>> No.806442 [DELETED] 

>>806430
I would see it as a slaughter-filled romp through pville, meaning tons of custom textures, new monsters, etc. It could practically be an iwad.

>> No.806445 [DELETED] 

>>806435
don't forget about Pink Molestia

>> No.806446 [DELETED] 

>>806417
I was the one who was going to make the /mlp/ wad.
I've had my ideas but I've lost the drive to actually make it. Who knows, maybe I could come up with something.

>> No.806454 [DELETED] 

>>806435
How about this
You kill the regular ponies, and they all turn out to be changelings?

>> No.806460 [DELETED] 

>>806454
Maybe we could just say that in the readme or something, so people who'd rather kill the ponies can do it the way they want.

>> No.806465 [DELETED] 

>>806454
i would rather the regular enemies, but they are all wearing mlp fursuits

>> No.806470 [DELETED] 

>>806460
I thought it would be a cool death animation...

>> No.806474 [DELETED] 

>>806470
We could have them explode into green flames and leave behind a skeleton. Even without knowledge of changelings, that'd be metal as fuck.

>> No.806478

>>806474
PERFECT

>> No.806494

>>806454
>>806442
>>806430
One thing you might wanna keep in mind - the Doom community has an abundance of ponyfags, Even if the wad is taking a shit on them, they'll still probably rip the graphics for Zandronum skins and pony mods and shit.

>> No.806508

>>806494
They already do it, though.
What's the point of taking precautions?

>> No.806516

>>806508
oh, that's true. I probably should have figured somebody shat out a pony mod by now.
I guess you could just use those then and give them a neat death animation.

>> No.806517 [DELETED] 

>>806478
though I'm still a bit disappointed that some wouldn't explode into candy rainbow blood.

>> No.806528 [DELETED] 

>>806517
Well, which pony does the fanbase absolutely fucking hate?

>> No.806530

>>806517
I second this notion - having them burst into treats and skittles-colored blood and viscera would be incredibly entertaining.

>> No.806531 [DELETED] 

>>806528
all of them equally

>> No.806535 [DELETED] 

>>806528
pretty sure the pony fanbase jerks off over all of them. As for everyone else, i'm pretty sure we hate them all.

>> No.806537
File: 197 KB, 284x323, 1360709892181.png [View same] [iqdb] [saucenao] [google] [report]
806537

>>804356
can we hope to have a dl link when its done cause you have piqued my interest sir

>> No.806539

>>806530
Okay, how about the body gibbing into candy blood, then the green flame burns the remains off the skeleton?

>> No.806540 [DELETED] 

>>806516
http://www.youtube.com/watch?v=_oKNw6dlLDg
http://www.youtube.com/watch?v=APHWA8zrR7A
http://www.youtube.com/watch?v=JTZJYlJLphg
(DAT COLOR PALETTE, DAT DISTORTION)
http://www.moddb.com/games/doom-ii/addons/my-little-doomer-crossoving-is-magic

>> No.806545
File: 385 KB, 535x618, argh.png [View same] [iqdb] [saucenao] [google] [report]
806545

>>806540
make the hurting stop

>> No.806565
File: 824 KB, 1165x698, 1359987212193.png [View same] [iqdb] [saucenao] [google] [report]
806565

>>806540

>> No.806603

>>806540
Jesus christ.


Whoever takes it upon themselves to do this, please learn from the horrendous mistakes of these videos.

>> No.806624

>>806418
SPActorSpawn is for the monsters, dummy

>> No.806645

>>806624

Oh, what does it do?

>> No.806647

>>806645
It uses the normal singleplayer monster/weapon spawns instead of the crazy-ass co-op ones which are FUCKING IMPOSSIBLE to go through.

>> No.806669

>>806647

but fractal scythe 2 is already barely a challenge even with sv_monsters 2 and one player

>> No.806684

>>806669
Somebody needs to get a life.

>> No.806685

>>806669
Really?
Show us a demo then

>> No.806712
File: 74 KB, 465x607, fractal doom in a nutshell.jpg [View same] [iqdb] [saucenao] [google] [report]
806712

>>806684
>>806685

I'm joking. It's pretty difficult.

In fact, the difficulty is a large part of the reason fractal doom is such an absolutely fun_ wad.

>> No.806770

Just converted the Rise of the Triad soundtrack with timidity.

https://dl.dropboxusercontent.com/u/27048651/RoTT.7z

Soundfont used: silverspring15.sf2

>> No.806896
File: 507 KB, 1250x688, 1370517139021.jpg [View same] [iqdb] [saucenao] [google] [report]
806896

>>806540
i want to murder the person who made this.

>> No.806984

Post more pictures of Doom monster fanart

>> No.807082

>>806712


Jesus fuck nerf the revenant/cyberdemon ride 'em cowboy rape, it's too easy to get overwhelmed

>> No.807109
File: 119 KB, 583x768, BMUhTM8CcAAplZM.png [View same] [iqdb] [saucenao] [google] [report]
807109

>>806984

Like this one?

>> No.807117

>>807109
Sure. I'm a sucker for Doom monsters not looking menacing. Also of course Japan likes Cacodemons.

>> No.807126
File: 43 KB, 480x500, Flower.jpg [View same] [iqdb] [saucenao] [google] [report]
807126

>>806984

>> No.807150

>>807126
2kawaiii3doom

>> No.807180

Hey guys, I'm looking for a joke wad I played with /v/ a WHILE back. It was like mock 2, but it had this one level in a cave where there was a giant shit coming out of a gianter guy saying he was constipated and asked for help, and when walked under the shit crushed you.
Plus their was a scene where a player was elevated up on a pillar all dramatic and the icon of sins body shot a sjas at you as a cheap scare.

>anon stand there
>why.jpg
>just do it
>FUCKING DO IT FGGT
>sjas cherry popped
>lol dumbass

>> No.807186

Hey guys, I'm looking for a joke wad I played with /v/ a WHLE back. It was like mock 2, but it had this one level in a cave where there was a giant shit coming out of a gianter guy saying he was constipated and asked for help, and when walked under the shit crushed you.
Plus their was a scene where a player was elevated up on a pillar all dramatic and the icon of sins body shot a sjas at you as a cheap scare.

>anon stand there
>why.jpg
>just do it
>FUCKING DO IT FGGT
>sjas cherry popped
>lol dumbass

>> No.807187
File: 65 KB, 400x400, 1357622829424.jpg [View same] [iqdb] [saucenao] [google] [report]
807187

>>807180
It Only Gets Worse.

>> No.807423

So I just played a bit of /pol/ map. Got to the merchant room which raped my ears, decided to finish it later. Are there other boards' maps?

>> No.807450
File: 985 KB, 170x170, HEADS FULLA EYEBALLS.gif [View same] [iqdb] [saucenao] [google] [report]
807450

>>807187
I remember that mod. It won a mockaward IIRC.

>> No.807468

I want /v/ to leave

>> No.807523
File: 7 KB, 150x50, incrediblemeltingman.png [View same] [iqdb] [saucenao] [google] [report]
807523

So, here's a little something i'm working on for a Brutal Doom mappack (with environmental deaths for some enemies)

>> No.807527

>>807523
Neat.

>> No.807531

>>807523
I was thinking about environmental deaths, actually. I've thought of a better looking one, but I won't show you

>> No.807535

>>807531
This is just to improve over the old BD melting death while implementing it for enemies. Those are just the first three frames.

>> No.807690 [SPOILER]  [DELETED] 
File: 1.08 MB, 900x1200, 34689934_p0.png [View same] [iqdb] [saucenao] [google] [report]
807690

>>807117
And of course, this is also a thing.
HERE COMES THE NIGHT TRAIN

>> No.807696

Why doesn't the SSG ever gib anyone?

>> No.807702
File: 8 KB, 320x240, gutssword-wip6.png [View same] [iqdb] [saucenao] [google] [report]
807702

>>807117
speaking of Doom and japan shit, i started messing around with this a good while ago. kinda got stuck on the whole 'how the fuck am i going to animate this or even fit it on the screen' part.

>> No.807704

>>807690
i will need a link... for... err... arcane studies...

>> No.807706

>>807704
it's a guy on Pixiv - it's just one picture at the moment, but it's fairly recent and the description says "coming soon?" so maybe something will actually come of it.

>> No.807720

>>807702
More perspective is all you need...

Hand drawn or 3D?

>> No.807724

>>807720
Hand-drawn, and yeah, was thinking something along those lines, like pulling it off screen and then having a more drastic perspective/angle-change.

>> No.807730

>>807696
Because it isn't doing double the enemy's remaining health

>> No.807737

>>807724
I would just use transform it in photoshit to have the right perspective and work from there.

>> No.807739

>>807730
Well it's not doing double their remaining health with a single pellet anyway.

>> No.807741

>>807730
It does 100-300 damage.
Zombiemen have, what, 20 health?

>> No.807748

>>807737
yeah, probably transforming it to a more horizontal perspective would at least make it useful for a swinging animation. can probably bullshit something for a idle pose that won't block the shit out of the screen.

>> No.807749

>>807739
>>807741
The regular shotgun can gib if you refocus its pellet spread. (make it more of an o shape than a -- "

>> No.807756

>>807741
Shotgun pellets don't do all their damage in one hit like a plasma bullet or a baron fireball, they do a whole lot of little bits of damage scattered in a cone shape. This is why you can fire once and blast four zombies dead in a shot, since once the first zombie is killed they don't absorb any further shots and the rest of the pellets go on to hit whatever's behind, be it a monster, exploding barrel, wall, or whatever.

>> No.807762

>>807756
I once played DM with Monsters On, and I shot a zombieman with the regular shotgun, and still managed to kill my friend with the remaining pelt (and it was quite a distance away)

>> No.807764

>>807756

>This is why you can fire once and blast four zombies dead in a shot

Make it 6, remember that early spot in MAP03 right before reaching that tiny river of water leading to the combat armor, there's like six of them in UV and they all go down with a single blast

>> No.807797
File: 84 KB, 640x480, 1371406477.png [View same] [iqdb] [saucenao] [google] [report]
807797

>>807764
yeah that's the point where most people realise what a weapon the ssg is. i've had people who don't even play doom, who haven't played doom in years, say how that moment has stuck in their minds.

>> No.807803

>>807797

I think my first moment for that was on Underhalls, I got a lucky break when the ambush doors opened across from the blue key and was able to kill every single imp with a well-placed blast.

I think I had to pause the game for a minute after it happened.

>> No.807804

>>799210
Killing Floor's .44 Magnum

>> No.807814

>>799210
Look for old anime gun sound effects. You'll find some really good ones

>> No.807821

>>807814
from what i remember, city hunter had some really neat ones

>> No.807832
File: 38 KB, 351x500, ultimate-doom-thy-flesh-consumed-pc.jpg [View same] [iqdb] [saucenao] [google] [report]
807832

Why is Episode 4: Thy Flesh Consumed so difficult? I'm playing on Hurt Me Plenty and I must have died over 50 times on the first level. Finally beat the first level last night, level 2 is insane! Why so many Barons of Hell???

Do I just suck, or is Episode 4 much more difficult compared to the previous 3 episodes?

>> No.807836

>>799210
Black powder revolvers.

>> No.807837

>>807832
Well it is an episode that was added when Ultimate Doom came around.

>> No.807838

>>807832
After map2 it got really easy for me.

>> No.807854

>>799210
https://www.youtube.com/watch?v=iASTk2xbxMQ
0:43

>> No.807856

>>807832
yeah, the first two maps are a bit hard, mostly from your lack of ammo/health
just try to use the arena at your advantage, and don't hesitate to run

>> No.807860

>>807832
Episode 4 just plain sucks.

>>807797
IIRC PSX Doom changed some shit around making it possible to gib monsters with the shotgun.

>> No.807872

>>807832
No, the beginning of Thy Flesh Consumed is brutal. I sailed through the first three episodes on UV but Hell Beneath stopped me cold and Perfect Hatred... Jesus Christ, just Perfect Hatred.

>> No.807880
File: 142 KB, 613x3180, 2009-12-25-telefrag.png [View same] [iqdb] [saucenao] [google] [report]
807880

>>807872
>tfw you do this for the first time

>> No.807897

>>807880
last panel is wrong, he blatantly should have the rip and tear / evil grin face. he's the doom marine for hitler's sake!

>> No.807901

>>807832
After playing Scythe and Hell Revealed I found Perfect Hatred easy. Now, if that Cyberdemon could move on the final platform, it'd be hard as fuck.

>> No.807924

>>807897
I think he saw a liiiiiiiiiitle too much of the cyberdemon than he would like to see.

>> No.807930

>>807880
rip in piece faraz

>> No.807939

>>807930
Wait what?
Faraz is dead?

Nooooooooo

>> No.807942

>>807939
He went the way of vgcats
>post comic once a week
>post comic once every other week
>post comic once a month
>post comic once every other month
>post comic quarterly
>post comic biannually
I think it'll be a year before he makes another one, if ever

>> No.807950

>>807082

Not him, but that's the fun part. I already nerfed the fractalrockets' death a while ago anyway. I think the fact that fractal can get out of control if things go badly is also what a good number of other players like, from what they've said.

Sorry.

>>807423

Was it too loud or was it the sound effects themselves?

Also

>Are there other boards' maps?

There's the /tg/ map, download link is:

http://www.mediafire.com/?1ndfk840pitd0db

>> No.807956

>>807860
>Episode 4 just plain sucks.
What sucks about it? The maps are well designed and devious.

admit it, if anything sucks it's you

>> No.807959

>>807950
>Was it too loud or was it the sound effects themselves?
I didn't personally like the sound, but I figured it was supposed to be that way. The main problem was the volume, though.

>> No.807964

>>807956
>Well designed
>THIS LEVEL IS BROWN
>THIS LEVEL IS GREEN
>LOOK AT ALL THESE GODDAMN CORRIDORS AND HITSCANNERS BEHIND OPENINGS THAT HAVE TEXTURES BEHIND THEM

>> No.807973

>>807964
>completely disregarding how entertaining the map designs were

I thought the maps were fun, and well thought out. I cannot say I play Doom for eyecandy.

>> No.807980

>>807964
To be fair, there are a fair number of Doom maps like that - Thy Flesh Consumed was more well-designed in its' architecture and shit if i remember correctly. (not to say good architecture always means good level design, but it's been a while since i played episode 4)

Hitscanners in superdark windows / textured openings are still a massive dick move though.

>> No.807985

>>807942

He was supposed to be making a new Doombro comic for /v/ after the April Foolz special.

Also, dem finals, mang

>> No.808030
File: 384 KB, 478x444, whisper in ya ear.png [View same] [iqdb] [saucenao] [google] [report]
808030

:: [BE] New York :: /vr/ WHISPERS OF SATAN: FRACTAL Survival

Password if we put one up will be vidyagaems

Get in here and let me whisper in ya ear. http://lazytownwhisper.ytmnd.com/

Also the sound for one of the enemies or something they put in Whispers of Satan has overridden the item respawn sound so it sounds like a woman's squeal of pleasure whenever an item respawns.

>> No.808035
File: 1.95 MB, 259x202, orson lol.gif [View same] [iqdb] [saucenao] [google] [report]
808035

>>808030
>Also the sound for one of the enemies or something they put in Whispers of Satan has overridden the item respawn sound so it sounds like a woman's squeal of pleasure whenever an item respawns.

>> No.808043

>>807950
Liked the /tg/ map except the ending. There's so many ammo for BFG it's impossible to run out. And it seemed to me like Lost Souls couldn't get to the platform where I stood and spammed the BFG.

>> No.808195 [DELETED] 

is there any reason terminus doesn't want to add caleb/strifeguy aside from being gay?

>> No.808204 [DELETED] 

>>808195
Nah, he's just super mega ultra uber gay.

>> No.808206 [DELETED] 

>>808195
Not really. Terrible decision for Samsara to exclude those icons. It's shitty until they're in.

>> No.808208 [DELETED] 

>>808195
>no caleb/strifeguy confirmed for blunder of the century

>> No.808214 [DELETED] 
File: 488 KB, 499x367, ZtzLvxU.gif [View same] [iqdb] [saucenao] [google] [report]
808214

>>808195
Tell me more about how butthurt you are your shitty games won't be in samsara.

>> No.808225 [DELETED] 

>>808214
>blood
>strife
>shitty

ishygddt
better than fucking marathon and hexen and those cocksuckers got in

>> No.808237

>>808214

At least he's not asking for fucking Witchaven

Good god, the worst game from the "Doom-clones" era, without a doubt

>> No.808276

>>808237
I don't think there is a 'worst game', they all had their ups and downs. Witchaven was actually a pretty good game in my opinion.

>> No.808295

>>808237
>Witchaven
>not William Shatners Tek War

>> No.808320
File: 64 KB, 451x383, lRpdLj38RcSJVXyAw-hOpGQDKfCIEMV6YKhLzcdo1W8.png [View same] [iqdb] [saucenao] [google] [report]
808320

This new surge of displeasure for Samsara is surprising. I thought /vr/ loved it.

I do too.

>> No.808324

>>808320
It's just DKG

>> No.808341

>>808043
That was the point. There's specifically a wall there to prevent the lost souls from flying onto your platform, and you were given assloads of BFG ammo for a reason.

There was a big slaanesh engraving in the bottom of that room, and slaanesh is well known for overdoing things.

>> No.808342

>>808320
We do. It's pretty much just a small batch of people who hate fun that don't.

>> No.808347

>>808320
I fucking love Samsara.

>> No.808349

>>808320
It's really fun.

So is Blood, Hexen, and Strife.

>> No.808356

>>808320
>I thought /vr/ loved it.

You thought right motherfucker.

>> No.808369

Sorry I've been away for so long. Things got really damn busy, and I've since forgotten what exactly I was planning next for PILE.
I'm thinking I might simply wrap it up. Tempted to try making a levelset for it, but I don't have the mapping skills to do so.

>> No.808370

>>808320

There's some butthurt entitled faggots who can't get over the fact that their pet character isn't going to get in and now they suddenly hate the entire mod for it.

>> No.808378
File: 183 KB, 495x272, really faggot.png [View same] [iqdb] [saucenao] [google] [report]
808378

>>808370
It's literally the same person shitposting about how he hates Samsara

>entitled
How old are you?

>> No.808379

Do any of you have the original Extreme Paintbrawl? Can you please upload it? I am adding it in the next update for the torrent, but cannot find a download for it, and this game is mandatory.

I hear it is the worst game ever oh boy

>> No.808384
File: 448 KB, 395x566, gvh creeper cosplay.png [View same] [iqdb] [saucenao] [google] [report]
808384

So... what are some decent Zandronum mods?

I've tested Zombie Horde recently and I'm fucking impressed. It's a decent mod, fun to play. Sure, unbalanced as hell and in the end, if Zombie wins = everyone wins, but still it's fun to play.

GvH is also pretty cool.

Any other funny multiplayer mods?

>> No.808387 [DELETED] 

>>808195
He's probably too lazy to focus on balancing them or whatever because they're not as popular as everyone else.

>> No.808389

>>808378

No, I'm serious.
If you've gone on the servers, there are people who believe they genuinely deserve to have Caleb and Strifeguy.

Thus, entitled.

>> No.808395

>>808384

WhoDunIt, and that one Hangman mod

>> No.808401

>>808395

Played whodunit, it's fun, but playing it too often can make it boring.

What's the Hangman mod?

>> No.808417

What was the one modification for Doom where you began fighting hoards of aliens/other enemies in a rather open map, and each wave you start with different attributes and weapons? I found out about the wad on these threads probably about 2 months ago, and saved the modification, but don't remember what the files name is.

>> No.808419

>>808401


this. https://www.youtube.com/watch?v=X7Ksf1Uvn1M

>> No.808424

>>808417

Reelism

>> No.808425

>>808401
Hangman is a wall with each letter of the alphabet on it. You select one letter and if it's correct, there are several blank spots on the wall that'll fill with letters. I mean, it's hangman, it's not terribly complex.

The big difference is that if you fuck up too many times you're sucked into space and explode. If you get the word before any of the other teams, you're allowed to run into a sealed room, arm yourself, and kill the other players.

It's actually super fun.

>> No.808427

>>808417
Shotgun Frenzy? If it had mechs, it was shotgun frenzy.

>> No.808441

>>808424
This was it, thank you.

>>808427
Thanks anyways.

>> No.808563
File: 71 KB, 688x688, 1369787967578.jpg [View same] [iqdb] [saucenao] [google] [report]
808563

>>808389
>people who believe they genuinely deserve to have Caleb and Strifeguy.
didn't the samsara guy say he'd be willing to help out people that want to make add-on chars?

>> No.808702
File: 497 KB, 1024x640, carmack.png [View same] [iqdb] [saucenao] [google] [report]
808702

>rarely anyone plays on the servers anymore
what happened?

>> No.808716 [DELETED] 

>>808702

People are busy modding and the like

That and people probably got burned out of the same megawads being played w/ the same mods over and over.[/spoiler

>> No.808719

>>808702

People are busy modding and mapping and totally not tired of playing the same wads over and over again and the like.

>> No.808746

>>808702
All the mods I'm interested in playing aren't Zandronum compatible.

>> No.808749

>>808746
Isn't there a way to force coop with GZDoom?

>> No.808759

>>808749

Not without horrible desync. ZDoom doesn't focus on multiplayer at all. The most that's completely possible is two player deathmatch.

>> No.808769

>>808749
Yeah, but it's peer-to-peer and desyncs as soon as there's a map transition. Doesn't lend itself well to co-op at all. It's also standard infinite respawns co-op, so there's not even any challenge to it.

>> No.808796

>>808702

I'm about to jump back in the Whispers of Satan Fractal server; I left earlier because of a siren scare that I thought was a tornado siren but just a "severe thunderstorm" siren.

But CTF with samsara is all kinds of fun and we've only been able to play it like 3 times, so I would definitely be down for that too. I think the password to that is vidya, but if not it's vidyagaems, but if not that then it's vidyagaymes, and if not that then it's definitely coltrane. (I shoulda wrote it down when I made it.)

>> No.808805
File: 91 KB, 654x560, 1358946904496.jpg [View same] [iqdb] [saucenao] [google] [report]
808805

>>808796

Just doublechecked, it's vidya.

And I did write it down in a text file. Go me.

:: [BE] New York :: /vr/ CTF SAMSARA

Get in here.

>> No.808821

>>808030
>YTMND

Holy shit, it's still alive?

>> No.808934
File: 1.64 MB, 1280x960, Screenshot_Doom_20130616_214125.png [View same] [iqdb] [saucenao] [google] [report]
808934

Ready whenever you gents are.

>> No.808951

>>808821

YTMND has always been around.

>> No.809076 [DELETED] 

>>808387
Oh yeah no, delete my post because I spoke ill of another guy, how very nazi of you.

>> No.809137

That fucking 99 Problems track. Goddamn.

>> No.809142
File: 7 KB, 247x281, doomsweat.png [View same] [iqdb] [saucenao] [google] [report]
809142

>>807985
>>807942
>>807939
>>807930
Doombro is right here niggas!

Don't forget that I'm a sciences student so I always have a shitload of work to do. Plus, I don't take semesters off so right now I'm in the middle of midterms.

It's true that my comics have been becoming vgcats-ish; but unlike vgcats, I have good reason! I spend more time on each panel, each character design, the scripts (I did 4 rewrites before I settled on the current script), I do actual storyboards. I need to fucking impress you people. Don't forget i'm doing this with a mouse and MSPaint!

tl;dr Doomguy will return soon, and it will be glorious.
>implying I'll ever stop doing my best to release OC

>> No.809148

>>809142

ALL HAIL THE DOOMBRO

>> No.809159
File: 15 KB, 351x314, doomguy waving arms.jpg [View same] [iqdb] [saucenao] [google] [report]
809159

>>809142
DOOMBRO-SAN~

Uguu~

>> No.809248

>>809142
>implying I'll ever stop doing my best to release OC
when you went on a tirade about how seeing content aggregators that can't be named because fucking spam filterslap a shitty watermark over your image then post it to memegenerator and get horrid mutations on redd-- drained your will to live (much less create) I got just a little worried

if only we could make them stop having fun

>> No.809275

>>809142

doombro come play fractal with us

>>808030

>> No.809345

So, how many of you guys are gay?

>> No.809352

>>809345
it's 4chan, it's safe to assume 100% of us then adjust based on what you know for a fact

>> No.809564
File: 217 KB, 1280x720, 1365864740086.jpg [View same] [iqdb] [saucenao] [google] [report]
809564

>>809142
COME KILL ARCH-VILES WITH ME DOOMGUY-SENPAI

>> No.809613

>>809345
I'm Bi, and man enough to admit it.

The question is, are you man enough to accept it?

>> No.809660

>>809613
How do you live with being the very reason Zandronum is shit?

>> No.809673

>>809660
not the poster, but
...what?

seriously that's such a disjointed non sequiteur I don't even know what the hell you mean. Like calling someone a nazi because they wear a wristwatch.

>> No.809680

This is what I get for thinking these threads have gotten better. Back to not being able to talk about DOOM to people who aren't retarded chinchillas.

>> No.809686

>>809680
What DOOM related thing is on your mind, dear anon?

>> No.809687
File: 288 KB, 300x281, wut.gif [View same] [iqdb] [saucenao] [google] [report]
809687

>>809680
>fucking doombro shows up
>still complaining about the quality of the thread

>> No.809689

>>809613
I can only but be reminded of that duke recording.
This is the one, by the way
https://www.youtube.com/watch?v=PGnJrF3TekU at 0:20

>> No.809705
File: 6 KB, 309x215, dukebaka.png [View same] [iqdb] [saucenao] [google] [report]
809705

>>809248
I think that was crossing a line, though. I'm perfectly okay with having my shit posted and reposted (that's why I don't put a title or source or a website URL on any of my comics) but when someone slaps VGMEMES.COM or 9JAG onto it, it really pisses me off. Even worse is when something gets reposted on a site like tumblr where the image quality is 0.0001 megapixels.

It's all minor stuff, anyway. I'm just glad that people enjoy the stupid shit I'm doing, whether it's Doc Croc or Doomguy comics.

>>809564
>>809275
SOON

>> No.809727

>>809705
Where you do host your comics again? I've forgotten the page.

>> No.809751
File: 338 KB, 500x281, ltZg4vg.gif [View same] [iqdb] [saucenao] [google] [report]
809751

>>809660

>> No.809754

>>809751
I don't even fucking know man

>> No.809758

>>809727
http://comics.farazparsa.com/

>> No.809765

>>809758
This should go into one of our pastas (if it isnt already)

>> No.809770

>>809765
Er.. why? There's no reason to, he doesn't (or, rather, hasn't yet) contribute to these threads at all. Even if I did decide to add it to one, what would I put? "THIS GUY MAKES FUNNY COMICS CHECK HIM OUT"? That just sounds stupid.

>> No.809773

>>809770
Or, rather, it sounds out of place.

>> No.809774

>>809770
"Pro doom strats" is in there, and it's fucking nothing.

and
>he doesn't (or, rather, hasn't yet) contribute to these threads at all
how new are you

>> No.809775 [DELETED] 

I'm a huge faggot that ruins everything please rape my face

>> No.809780

>>809774
>"Pro doom strats" is in there, and it's fucking nothing.
Don't knock the pro strats, those are actually legitimate gameplay tips your average Doomer may not know about.

>> No.809781

>>809775
ok
>>809774
That's because PRO DOOM STRATS are actually useful to new players.
Not at all, he did contribute to the /v/ threads, but nothing to the /vr/ threads.

>> No.809784

>>809770
Bro the doom fanbase on /v/ wouldn't exist if it wasn't for him.

>> No.809785 [DELETED] 
File: 84 KB, 615x420, 1369631827422.jpg [View same] [iqdb] [saucenao] [google] [report]
809785

>>809775
>Resorting to using my name

>> No.809791

>>809785
>replying to him
You're just as bad.

>> No.809792

>>809785
Christ, you really are an autistic furry that can't take a joke.
>>809784
Yeah, I already know that /v/ won't care about something if they don't get OC to laugh at for it.

>> No.809793
File: 19 KB, 290x705, doomguy_helmet_gag.png [View same] [iqdb] [saucenao] [google] [report]
809793

>>809758
Thanks.

>>809765
I don't think that's necessary, it's not strictly Doom-only anyway so it would be off-topic (current frontpage is an MGS/DMC comic). And >>809770 is right, I rarely identify myself and if I do it's usually for dumb requests like pic related.

>> No.809801

>>809793
I don't get the point of that comic
Also I am a raging fag

>> No.809803

>>809792
>Christ, you really are an autistic furry that can't take a joke.

Probably wasn't him, either.

>> No.809808

>>809801
This guy isnt, either

>> No.809809

>>809770
because he's the original funny comics guy
it's not about the comics, it's about the history

>> No.809810

>>809808
Neither is this guy

>> No.809817

>>809810
There can only be one

>> No.809823

Disregarding the impersonation going on, what's the most interesting ZDoom mods you guys have played/keep coming back to?

For me it's the Action Doom series, and RTC-3057. I don't think there've been many mods like those which have intrigued me, to be honest.

>> No.809826

>>809823
samsara

>> No.809827

>>809817
Indeed.

>> No.809830

>>809823
I've been loving Cold as Hell

>> No.809838

>>809823
For me, it used to be Aeons of Death.. but then I just started getting sick of it.

I cant really think of any that I'm into at the moment.. That Nitemare 3D remake on the ZDoom Forums looks like it could be fun

>> No.809842

>>809830
Yeah, CaH's great. I don't know why, but I really fucking love those elevators

>> No.809848

>>809826
>>809830
I enjoy those as well.
CAH was good like RTC-3057 because they instilled a sense of wonder where the plot is going to next, and what kind of unsettling or hidden truths you can uncover.

Action Doom was different. With all the references and nonlinear gameplay, it became fun and interesting to see the inner workings of a community.

Samsaras good because it enables variety for a lot of simpler mods you know of already.

>> No.809851

>>809823
Hideous Destructor is really neat. There's a pretty steep learning curve at first but once you figure things out and learn to shoot, it's tons of fun. It makes each kill far more satisfying when you know that messing up even once can and will get you killed.

>> No.809856
File: 13 KB, 320x200, ENDING.png [View same] [iqdb] [saucenao] [google] [report]
809856

Also, I'm a sucker for art.
Reediting Doom sprites instead of modeling a new creation always seemed to fit.

>> No.809871

>>809856
>Also, I'm a sucker for art.

Ironically, this is one of my biggest qualms. The art never keeps Doomguy straight.
One drawing he's a Rambo-guy.
Other drawing he's in full marine attire.

>> No.809876
File: 63 KB, 400x592, 1283060935801.jpg [View same] [iqdb] [saucenao] [google] [report]
809876

>>809856
Its the music that really does it for me
Out with D_Runnin
In with more musical masterpieces
Like this
http://www.youtube.com/watch?v=5YmVmEheAoA

Whats everyone elses favorite Doom Music?

>> No.809885

>>809876

You mean, from PWADS?

Shit, it must be one of the songs in the latter levels in Back To Saturn X, I remember playing it with /vr/ and we almost stopped playing just to listen to that track

Can't seem to find it, give me a sec

>> No.809939

Anyone got some good HEV METL midis that I can convert to IMF? I've got e5m5, e5m2, and Blood and Thunder.

>> No.809953

http://forum.zdoom.org/viewtopic.php?f=19&t=29815

Heres a link to a pretty cool looking WW2 wad for Doom 2
the download link is broken tho, anyone know where a mirror is?

>> No.809964

>>809953
pretty sure everyone's played this by now
also, check on BE's wad host

>> No.809965

>>809953

Nazis by WildWeasel? As far as I can remember, that thing is in the Best-Ever servers. Of course, the one being hosted is the Zandro version. No idea where the GZDoom ver. is

>> No.809972

>>809964
sort of new to doom, experience only goes as far as using GZdoom
whats BE?

>> No.809978

>>809972

Best-Ever, a hosting service put up for those with toasters who wish to host games in Zandronum

>> No.809982

>>809939

Have muh list

https://www.dropbox.com/s/8oi2rfzl4fbqqy6/3_inches_of_blood__goatriders_horde.mid
https://www.dropbox.com/s/gilp5krixmnjg2x/pantera__reprise_sandblasted_skin.mid
https://www.dropbox.com/s/uwaykhzysifdrbv/pantera__yesterday_dont_mean_shit.mid
https://www.dropbox.com/s/by6czib80zci7bm/lazarus_ad__revolution.mid

>> No.809996

>>809982
blood.mid: EOF at 1:22 [ such a shame, converted so well! fuck you, whoever decided it should be MUS that converts to IMF instead of plain midi ]
revolution.mid: EOF at 1:18 [ converted well too :( ]
yesterday.mid: EOF at 2:08 [ fuck you, mus2imf devs ]

>> No.809997

>>809996
guess it's time to try and find another converter :/

>> No.810008 [DELETED] 

>>809792
>/v/ pls go

>> No.810027

>>809997
good christ, after hours of searching I finally found it, and it's literally named "IMFCreator"
WELL, TIME TO CONVERT SOME SHIT!

>> No.810067

>>810027
Converted that list, and reconverted old ones with the new format.
https://dl.dropboxusercontent.com/u/27048651/imfs.zip
For use in wolfenstein 3d mods.

>> No.810228

So, any idea when Zandronum is going to get some alpha/transparency support? That really fucks compatibility with a lot of stuff.

>> No.810279

>>810228
SOnever

>> No.810538

>>809871
Rambo-Guy: 0% armor
Marine attire: 100% armor

>> No.810548

>>810228
It's...already in.

Seriously, sprites use alpha/transparency all the time.

>> No.810685

chex quest with samsara is fucking amazing
that is all

SPLORT

>> No.810898 [DELETED] 

>>810685
Except Term fucked around and changed all of the monsters so it's idiotic and pointless

>> No.810919 [SPOILER] 
File: 182 KB, 1280x1164, 1371495087.wildtraveler_bruiserdemonesscolored.png [View same] [iqdb] [saucenao] [google] [report]
810919

hai guys

>> No.810925 [DELETED] 

>>810898
>so it's 10000x better
ftfy

>> No.810931 [DELETED] 

>>810898
If you seriously thought chex quest was anything of a challenge beforehand I'm really not sure what to tell you.

>> No.810932 [DELETED] 

>>810925
It's idiotic and in no way needed to be done.

>> No.810934

>>810919
I don't even

>> No.810939 [DELETED] 

>>810931
Cyberdemons and Spider Masterminds are easy as fuck too, so why didn't Term muck around and bullshit those up too?

>> No.810945 [DELETED] 

>>810932
>>810898
>idiotic
What, is Chex Quest too hard for you now? Are you scared now that your health is dipping below 50%?

>> No.810948 [DELETED] 

>>810945
see >>810939

>> No.810953 [DELETED] 

>>810948
cyberdemons and masterminds have a lot more mods based around them

just sayin

>> No.810957 [DELETED] 

>>810939
>>810932
>>810898
>this nigga is seriously mad
You should probably chill, bro. Maybe tell him directly instead of bitching in the thread about it.

>> No.810961 [DELETED] 

>>810953
Okay then, why didn't he change all of the Strife enemies so that Strife wasn't pitifully easy? Strife has an awful lot fewer mods than Chex

>> No.810974 [DELETED] 
File: 178 KB, 800x1200, 1366259104420.jpg [View same] [iqdb] [saucenao] [google] [report]
810974

>>810961
>being this dense
he did.
they have more hp.
the big bosses have some new attacks.
just like chex quest.

>> No.810976

So I guess we all know by now that the current "enterable cars" coded for Doom suck big fat cocks, but what about little airplanes?

What kind of maps could be benefited by this addition?

>> No.810980

>>810976

Actually, Doomcenter's enterable cars are pretty neat.

>> No.811014 [DELETED] 

>>810974
Well gee, that's even fucking worse.
So tell me, why doesn't the cyberdemon shoot an endless stream of missiles like a shitty realm 667 monster and act like an IoS?
Obviously, Term was either lying or talking out of his ass when he said that Samsara was supposed to be faithful to the games, so why even pretend?

>> No.811020 [DELETED] 

>>811014
You don't have to use Samsara for anything you know. You can just. Not.

>> No.811024 [DELETED] 

>>811020
So he's just too lazy to even be consistent with his total bullshit.

>> No.811057 [DELETED] 

>>811024
>>811014
Wow, bro, you look really mad. Why don't you tell him this instead of shitting up the thread?

PS the characters are what's supposed to be faithful. Nice try pretending he said something he didn't, though.

>> No.811064 [DELETED] 

>>811014
>So tell me, why doesn't the cyberdemon shoot an endless stream of missiles like a shitty realm 667 monster and act like an IoS?
see >>810953

stop being mad

>> No.811143 [DELETED] 

>>811057
Don't reply to him

>> No.811164

I am not sure if any of you will be interested, but someone made a port (of a port) for Quake on the Android. It runs smoothly, the gameplay is amazing even on a touch screen, and its free.
https://play.google.com/store/apps/details?id=com.n0n3m4.Q4A
The guy also made ports for Quake 2 and 3, but I haven't tried them yet. I think even multiplayer is supported as well.

>> No.811175

>>810980
are they supposed to be reusable or not?
if they are, i guess something was wrong on the wad/not compatible with GZdoom

>> No.811190
File: 50 KB, 640x480, 1371500458.png [View same] [iqdb] [saucenao] [google] [report]
811190

second to last one uvmaxed, only have one left

>> No.811278 [DELETED] 

>>809792
>autistic furry
Could one person be anymore /v/

>> No.811363

>>811164
>quake
>gameplay is amazing even on a touch screen
No. The gameplay is not amazing if you're using a touch screen, at all.
Have you tried bunnyhopping on a touch screen? Have you tried to rocket jump and midair rocket people or pin them with a shaft with a touch screen? Have you tried turning around splitsecond and throwing rockets through tiny gaps?
None of that is really viable with a touch screen.

>> No.811371
File: 174 KB, 800x585, doomguys heaven.jpg [View same] [iqdb] [saucenao] [google] [report]
811371

320Mo of WADs...
I want to play them all...
I must play them all...

>> No.811382

>>809793
I will never get tired of that picture.

>> No.811408 [DELETED] 

>>811278
CuddlyZebesian could.

>> No.811423

>>811382
I don get it

>> No.811430

>>811423
There's no inside joke in there. It's just a funny image.

>> No.811439

>>811430
>>811423
I thought it was a Spongebob reference.

>> No.811440 [DELETED] 

>>811408
>muh buzzwords

>> No.811487 [DELETED] 
File: 59 KB, 200x400, m7agyu6Oba1qzfn59.png [View same] [iqdb] [saucenao] [google] [report]
811487

>>811440
>CuddlyZebesian
>buzzword

>> No.811540

>>811371
if /vr/ ever does a cchest-style megawad it has to use this as the TITLEPIC graphic

>> No.811589

Does anyone here play exclusively with Chocolate Doom on vanilla levels?

DOOM is formerly my favorite game, and playing Back to Saturn X in ChocoDoom last night got me interested in it. I got burned out on these threads because everyone plays with hideous gimmicks such as OpenGL rendering and Brutal Doom and (ugh) fucking crosshairs. Let alone mouselook, jumping, and other bullshit.

>> No.811609

>>811589

>Does anyone here play exclusively with Chocolate Doom on vanilla levels?

I do everyDoom, because I'm hardcore

>> No.811634

>>811589

Contrary to what you might think about us, we rarely play BD in multiplayer sessions, even more now that most of our servers are somewhat ded

And we do ocassionally play in Zandro with reinforced vanilla settings, and no one has complained about it so far.

>> No.811649

>>811589

I play with no x-axis mouselook, crosshairs, jumping, crouching, and no opengl while playing fractal doom

>> No.811670

>>811609

Yeah, I've got five or so sourceports in my DOOM folder. A lot of people don't get that you can't just roll with one sourceport, because so many WADs are built for so many different settings.

I do Chocolate Doom for vanilla levels, prBoom+ for limit-removing levels, ZDoom for ZDoom levels, and ZDaemon and (formerly) Skulltag for multiplayer. Haven't tried Zandronum yet. DOOM was about a year of my life, uh, a couple years ago, and then I got burned out. Gonna try to rekindle the flame today.

>>811634
>And we do ocassionally play in Zandro with reinforced vanilla settings, and no one has complained about it so far.

That's good to hear.

>I play with no x-axis mouselook, crosshairs, jumping, crouching, and no opengl while playing fractal doom

When I refer to "mouselook", I mean only the vertical aspect. *Turning* is absolutely fine, and a mouse is essential for turning (and shooting, and opening) to play at the fullest. I use WASD for movement since nothing goes better with a mouse.

I'll look up this Fractal Doom thing.

First time in this board. It seems swell. The only thing I don't like is the dissociation of "retro", since videogames are videogames in any era and I abhor nostalgia because it clouds judgment, but if that's the distinction that drives away the /v/ shitposters then... great!

>> No.811682

Do we do demo runs? I love picking PWADs and competing for time across each level. It's fun to find ways to shave off seconds, and I think DOOM really shines when you *don't* kill all the monsters, since it is never required unlike most modern FPS games. DOOM is ultimately about exploring the level until there is no more to explore, and once you've done that, it's about getting to the exit as swiftly and efficiently as possible.

>> No.811685

>>811649
>I play with no x-axis mouselook,
wut? So you turn with the keyboard and look up and down with the mouse?

>> No.811686
File: 101 KB, 502x406, by1.jpg [View same] [iqdb] [saucenao] [google] [report]
811686

>>811589
>I got burned out on these threads because everyone plays with hideous gimmicks such as OpenGL rendering [...] and (ugh) fucking crosshairs. Let alone mouselook, jumping, and other bullshit.

Sigh. Another one of these guys.

>> No.811693

>>811589
If you don't like that other people have different opinions and tastes than you, I have a good idea of where you can go. It starts with R.

>> No.811698

>>811685

I messed up the x and y axis.

But you already knew that.

>> No.811701

>>811589
1: Welcome to the thread, great to have you back.
2: Leave your setting preferences at the door.
3: Let's focus more on what wads we enjoy, all right?

>> No.811702

>>811686

I don't blame him, a good portion of /v/ knows Doom because of BD, and they tend to be the most vocal about it more than the other portion of /v/irgins who have rushed all over the most well-known PWADS and moved on with other kind of games

>> No.811703

>>811685

I think he meant Z-axis.

>>811686

Look, I'm sorry. I don't like modernized DOOM. I don't like the hypocrisy of people dissing legitimately great (in vastly different respects) modern FPS games such as CoD4... and then they turn around and play DOOM as much like those modern FPS games as they can.

DOOM is great precisely for all the reasons it is unlike modern FPS games, and those reasons extend to and fundamentally encompass the controls. There is no crosshair because your weapon is centered and aiming is unimportant. Aiming is unimportant because DOOM emphasizes mobility over pointer-precision. OpenGL is hideous because DOOM's palette restrictions and texture resolution don't lend well to modern rendering, and the concept of freelook when confronting 2D sprites is asinine. Look over or under them, and you see cardboard cutouts.

I like playing DOOM the way it was made, and I like discussing DOOM with people who play the same game I do. People who play GZDoom with drastic modifications for levels which weren't designed for them (see: Brutal Doom) are not playing the same game I am, so there's not much point in discussion with them.

>>811693

I don't mind that other people have different opinions and tastes than I. That's grand, and it would be boring to talk to clones of myself.

What I don't like is being in the wrong thread. DOOM the way it was meant to be and DOOM the way it is played by casuals are different games.

>> No.811705

>>811698

Y-axis would be movement, lol. Z-axis is what you're referring to.

>> No.811706

>>811703
>What I don't like is being in the wrong thread. DOOM the way it was meant to be and DOOM the way it is played by casuals are different games.

I don't think this thread is for you, if you have such a narrow view of how to play Doom.
A whole slew of us enjoy vastly gameplay-changing mods.

>> No.811708

>>811703
>I like playing DOOM the way it was made, and I like discussing DOOM with people who play the same game I do. People who play GZDoom with drastic modifications for levels which weren't designed for them...
You're not going to find a lot of like-minded people here.

>> No.811710

>>811686
He's got a point. Scrubs should learn to play Doom like it was meant to be played, like me. I only play with 40 column text mode ascii renderer with my ocz NIA over ssh to a server across the globe on nightmare mode with aiming locked to the eight cardinal directions, against John Romero at the same time.

>> No.811716
File: 28 KB, 331x319, le grinning apple.jpg [View same] [iqdb] [saucenao] [google] [report]
811716

>>811710

>> No.811718

>>811693
Realm667?

ReMood?!

No seriously what begins with R, i don't get it

>> No.811720

>>811705
For doom mapping yes. But, for mouse settings, no. And pretty much every game in existence will shit on your opinion as any of them specify sensitivity for y axis as vertical.
The mouse only has two axises not three. And on that axis, the vertical is used for up and down in front of you, on the mousepad. Y axis.

>> No.811724

>>811703
See, I don't see Zdoom as really being 'Doom'. I see it as a different engine, incredibly accessible, and infinitely moddable.

>> No.811727

>>811706

It's not narrow at all. I play damn near every decent WAD I can, and I play them as the authors designed them to be played. Vanilla engine for vanilla levels, basic limit-removing engine for limit-removing levels, ZDoom for ZDoom levels, and so on. I seek airtight holistic experiences when I play DOOM, and no other game offers that sort of experience with mods like DOOM does.

When you play Brutal Doom or any other weapon/gameplay mod with levels that weren't designed for them, you're no longer having a holistic experience. You're having a gimmicky, amusing distraction at best. That's fine, but it should be by no means the basis of all discussion when we're intending to talk about DOOM.

I like Zen Dynamics because it is complete, and because the levels and enemies are included and designed expressly for the modified mechanics and weapons. Every modification should be made with a holistic experience in mind.

>>811720

Oh, right, I was referring to game-wise, not the actual movement of the mouse, When you move your mouse up or down it is on the Y-axis, but the GAME'S Y-axis refers to moving forwards and backwards.

Hence, if you move your mouse forwards and backwards without mouselook enabled, it will cause you to move forwards and backwards. This is janky and most people disable it.

>> No.811732

>>811703
BD isn't how people play Doom, you retard. It's something that people who play Doom in a lot of different ways play sometimes. No one should play Brutal Doom without having played vanilla first.

They are two totally different experiences.

>> No.811735

>>811589
>Does anyone here play exclusively with Chocolate Doom on vanilla levels?

not quite but i'm on your end of the purism spectrum.

i use (a slightly modified) prboom for everything, except stuff that needs zdoom (but i don't bother much with the latter)

i know i don't fit in here much but nobody seems to mind when i post about classic stuff. i don't get much response either but eh, i'm having fun and that's all that matters...

>> No.811737

>>811703
Original Doom sucks because of the 35fps limit.

>> No.811743

>>811727

>Zen Dynamics

Heh, you reminded me about how broken the Flamethrower was in the game, Xaser completely removed it from the final bossfight for that very reason

>Removing a weapon because it's so OP
>Not fixing it instead

Xaser was such a dumb bastard. All he could retort at the time was to spout emotes in the FAQ.

I would REALLY love to see an enhanced version of Zen, and a weapon pack too

>> No.811747

>>811735
I switch between ZDoom and Choco doom on a regular basis. PRBoom will always run faster, and this is a fact I have proven on several occasions. I do like playing with classic keyboard only occasionally though.

>>811737
The game still simulates things being at 35 FPS max, so it doesn't matter.

PRBoom's framerate uncapping looks better than any other port anyway.

>> No.811750

>>811743

>you reminded me about how broken the Flamethrower was in the game

How broken? "Seven rockets" broken?

>> No.811752

>>811724

I think zDoom is 'DOOM', to the extent that at base it plays very similarly (indistinguishably, to the inexperienced player) to more authentic limit-removing ports, and I would totally recommend zDoom as a newbie's first port so they can learn to appreciate the game, which is necessary to appreciate the vanilla engine.

zDoom allows, of course, for a whole slew of non-DOOM-like experiences which can nonetheless be very fun. I still refer to everything made under the DOOM engine in shorthand as "DOOM", with the exception of certain total conversions or other commercial titles (Strife, HeXen, Heretic, Chex Quest) with a distinct identity.

>>811732
>BD isn't how people play Doom, you retard.

Don't call me a retard when it's something a pretty vast number of people have said they do. Whenever these threads came up on /v/, Brutal Doom was pretty much the only way people played DOOM. They played it with every level they could, and they would not ever shut up about it.

>No one should play Brutal Doom without having played vanilla first.

Everyone does nowadays.

>They are two totally different experiences.

I'm aware of this, and this is what I'm arguing for.

I think you misunderstood me, and we were never in disagreement (other than different perceptions of how many people primarily play the damn thing), so don't resort to insults.

>> No.811760

>>811727
Yes but he's was explicitly referring to mouselook and the direct control of the mouse.

>>811703
meeses have no z-axis unless they include a thumb joystick or rudder button.

>>811705
No, he's referring to the Y-axis. On the mouse.

>> No.811762

>>811752
Don't call me a retard when it's something a pretty vast number of people have said they do. >Whenever these threads came up on /v/, Brutal Doom was pretty much the only way people played DOOM. They played it with every level they could, and they would not ever shut up about it.

This is true. Many people have thrown up huge shitstorms because it's not "brootul doom compatabull"

>Everyone does nowadays.
This is not true in the least.

Reminder/Privilege check: Brutal Doom is a NOVELTY. Like Russian Overkill, Reelism, and Marathon.

>> No.811763

>>811737

You know, this is an interesting argument. I've played DOOM for hundreds of hours either way, and I still can't decide whether I prefer rendering in 35 FPS or 60 FPS. 35 FPS feels much faster, but 60 FPS is smoother, and both of those are independently essential to the overall DOOM experience.

So I just let the framerate run as it does for the levels I play. This means I get vanilla framerate in the vanilla levels, and 60FPS for limit-removing and ZDoom stuff.

Also, you can run 60FPS in prBoom+ without breaking compatibility with the vanilla engine, which is a godsend.

>> No.811764
File: 7 KB, 480x323, tumblr_lx4or62fjn1qmyyan[1].png [View same] [iqdb] [saucenao] [google] [report]
811764

>>811750

>"Seven rockets" broken?

Hah, subtle motherfucker

>> No.811768

>>811703
>casuals

bye bye

>> No.811769

>>811747
>The game still simulates things being at 35 FPS max, so it doesn't matter.
It matter a whole fucking lot.
Interpolated/Extrapolated movement where it's smooth is far better than jittering along and he's not wrong, 35 FPS in Doom sucks donkey balls and if it weren't for source ports Doom would be far worse of a game.

>> No.811773

>>811762
>Reminder/Privilege check: Brutal Doom is a NOVELTY.

I'm aware, and I agree. It seems these threads are different from the threads I remember in that you guys acknowledge this. Excellent!

I only didn't give the benefit of the doubt because I wanted to have this discussion, and because seeing the OP state that one should use GZDoom for singleplayer play as some defacto default popped up red flags in my head.

>> No.811778

>>811762
>Reminder/Privilege check

You need to be permabanned

>> No.811780

>>811763
I had this problem with Quake and Interpolation.

The frames for the axe make it look slower when it swinging when it's interpolated, so I turned it off, but then you gotta turn off interpolation of direction too or the enemies look like they're sliding around.

>> No.811782
File: 45 KB, 200x200, 8b161b26131940287446a9bb01f6030b.png [View same] [iqdb] [saucenao] [google] [report]
811782

>>811773

Your purist attitude has popped red flags in my mind, but I'm willing to give you the benefit of the doubt and assume you're not completely loathing the progression of the engine.
Who knows, maybe you're a bro waiting to happen and there's years of bro-op ahead of us.

So, here's the dealbreaker questions.
A) What do you think of the Doomworld forums?
B) What do you think of Samsara?

>> No.811785

>>811703
>DOOM the way it was meant to be and DOOM the way it is played by casuals are different games.
Get through Doom's first episode with Hideous Destructor on UV and come back here and tell us that mods are for casuals.

>> No.811786

>>811727
>
Don't call me a retard when it's something a pretty vast number of people have said they do. Whenever these threads came up on /v/, Brutal Doom was pretty much the only way people played DOOM. They played it with every level they could, and they would not ever shut up about it.

well, i do enjoy brutal doom, and play it with other wads.
so what? i just enjoy both wads
that's like going: "hey i like cheese and i like honey, why not eat both at once?" (try it, it's REALLY good trust me, i'm french )
of course, some mods won't work with brutal, and i'm fine with it, but i see how you can get "dependent" of BD, with the duke-esque kick, zombies really shooting projectiles and overall eye-candy

as for jumping and other "improvements" i just try not to sequence-break the maps

>> No.811787

>>811762
>marathon
>novelty
Wait what

>> No.811791

>>811782

I really don't like your attitude of self-importance that you think I should prove anything to you to enter your "cool" book.

>>811787

You can only read and appreciate walls of text so many times before it sets in that you're playing an inferior DOOM clone for people with misplaced priorities.

Really, nobody would care about Marathon if it wasn't for the "narrative" conveyed by the terminals, which is ultimately a novelty compared against the more substantial gameplay of DOOM.

>> No.811793

This article is excellent and ya'll should read it.

http://blog.danbo.vg/post/50094276897/the-most-misunderstood-game-of-all-time

>> No.811795

>>811762
>>811787

But marathon is/was a completely different game from Doom, or am I wrong?

>> No.811802

>>811795

It is. He was just being snide. His point stands, though.

>> No.811803

>>811791
>self-importance

You appear to be projecting. Are you confusing me with your former encounters of Brutal Doomers, perhaps?

>> No.811808

>>811782
I wanted to have the discussion too! I feel like we can get through this with some distinguished actual conversation.

>>811778
Shrek your Super Shotgun privilege.

>>811787
Heh.

>>811791
>>811795
>>811802
oh shit they took it seriously
call the whaaaaambulance

>> No.811809

>>811803

No, I'm just reacting to your post, as you wrote it, and not one idea of anyone else.

It might help you understand if you read what I wrote after the word "self-importance".

>> No.811812

>>811803
Don't reply to him

This snippet from an earlier post
>DOOM the way it was meant to be and DOOM the way it is played by casuals are different games.
>casuals

should tell you all you need to know

>> No.811816
File: 61 KB, 500x180, tumblr_inline_mmlaslb8j91qz4rgp[1].jpg [View same] [iqdb] [saucenao] [google] [report]
811816

>>811793

>This pic

Some should make a chess game with Doom figures

>> No.811821
File: 146 KB, 579x1303, revenant.jpg [View same] [iqdb] [saucenao] [google] [report]
811821

>>811816

>> No.811823

>>811812

I am not saying anyone in this thread is a casual, from what I've seen so far. I'm saying those who are incapable of appreciating DOOM the way it is designed, or any level for it is designed, are indeed casuals. Most people have stated that they understand and appreciate DOOM but enjoy a bit of gimmicky novelty on the side, and that's fine. They're not casual. They're not who I'm referring to.

"Casual" is not a buzzword. There are people who take videogames seriously and those who do not.

>> No.811829

>>811809

Mm'kay, reading again.
> that you think I should prove anything to you to enter your "cool" book.
Mm'kay. Changes absolutely nothing about what I asked. But if you want to keep avoiding the question, go ahead.

>> No.811832

>>811791
You're talking about priorities and a video game in the same sentence, somehow insinuating that playing Doom and posting on 4chan is a good way to spend your time. And when Marathon can make taking down ten guys at once with an AR seem like a big fucking deal, it's pretty damn substantial As for the story, even though it is a great part of the game, it's not all there is to it, Metal Gear Solid still has real solid gameplay despite having one of the most in-depth stories of all entertainment.

>> No.811834

>>811823
>mindless gore-splattering walk through hell
>serious

Ok, poll here, answer with yes or no: Does ANYBODY here take Doom "seriously"?

>> No.811835

>>811785
If your hardcore Doom skills can't handle that, try Project MSX. If you're still struggling, ww-diaz might be a little more your speed.

You seem to have this idea that either vanilla Doom is a hard game or that mods are inherently casual. Neither are true. Vanilla Doom might've been tough back in the day when people still used keyboard-only controls. Nowadays it's a cakewalk, especially the stock maps that everyone's blazed through several hundred times now. Simply because the casual mods are what's popular does not mean that every mod ever is casual.

>> No.811838

>>811834

I'm not saying you should take it seriously "thematically". I'm saying you should take it seriously AS A VIDEOGAME.

>> No.811845

>>811835
>You seem to have this idea that either vanilla Doom is a hard game

I do not.

>or that mods are inherently casual

I absolutely do not.

You don't understand what I mean by the word "casual", which you seem to think has some connotation with difficulty, which it doesn't. Read my posts again with this misunderstanding corrected and they might make sense to you. Or whatever. I am not talking about how difficult anything is, and never once did I mention anything to that effect.

>> No.811852

>>811782
>So, here's the dealbreaker questions.
this should be good. i'm not the respondee. i was >>811735 . but here are my honest answers:

>A) What do you think of the Doomworld forums?
i've been there for years. i don't post much, but there are some very knowledgable people there and i enjoy sharing information with them (i love the "things about doom you just found out" thread)

>B) What do you think of Samsara?
never played it, have no opinion. i know a lot of people here love it and more power to them if they're having fun.

>> No.811854

>>811852
wait, respondee is the wrong word but whatever

>> No.811862

>>811852
Someone should start up a server.

>> No.811864

>>811835
i get it, he means people who absolutely have to use all these fancypants modern addons because they can't live without all the extra eye candy

(right?)

>> No.811867
File: 13 KB, 500x359, 1370666811651.png [View same] [iqdb] [saucenao] [google] [report]
811867

>>811823
>>811809
>>811802
>>811793
>>811791
>>811773
>>811763
>>811752
>>811727
>>811705
>>811703
>>811682
>>811670
>>811589

>don't I recognize that trip?
>hmmmm
>go to foolz

>I think they're a terribly overrated company and I hate Steam and everything it stands for, from every perspective.
>Answer 1: Fuck indie games.
>I'm not advocating "the homogenization of the FPS genre". I'm advocating the holistic improvement of Halo independently of others. Halo is the only console FPS that matters
>Cognitive dissonance overwhelming.
>GoG is for plebians who can't configure a DOSBox.
>This is idiotic, as I am not "tripfags". My name here is SPC. SPC is not "tripfags". I am not any other "tripfag". I am SPC. Very simple to memorize.

>> No.811868

>>811862
We should play through an IWAD, maybe Heretic or Chex or some shit

>> No.811873
File: 27 KB, 367x451, AH HAHAHA FAGGOT.jpg [View same] [iqdb] [saucenao] [google] [report]
811873

>>811867
MY FUCKING SIDES
HOLY SHIT AHAHAAHAHHAHAHA

>> No.811874
File: 6 KB, 232x301, Doomguy looks for his hands.png [View same] [iqdb] [saucenao] [google] [report]
811874

>>811793

>6th picture

...I'm seriously looking forward to NOT see that shit being included in the mod. Gimmicks/gore/drama aside, the fact that some stupid, outdated, kid-appealing shit is still being included in a 4 year-mod is kind of pathetic.

Those who know me already know that I don't play BD at all but I like a few things included in it just for recreative purposes (ketchupfest and the fatalities), but I'm serious, if that thing is still there in v19, the grease gonna hit the pan.

>> No.811880

>>811845
Alright, but in any case:
>>811703
>DOOM the way it was meant to be
Doom was meant to be modded. This is a major point purists generally fail to realize. Romero and Carmack both pushed heavily for modding, especially after seeing the little hack projects done for Wolf3D. Why do you think it's so easy to make custom maps, replace graphics, sounds, etc even in vanilla Doom? Hell, most of the features brought into the game by G/ZDoom and other modern ports were thought up by Carmack himself when he released the Doom source code. "Doom the way it was meant to be" doesn't mean much when the features you're bitching about were originally proposed by the creator of the engine himself.

>> No.811883

>>811852

You didn't claim Doomworld as the best forum and didn't say Samsara is terrible because it's Zdoom.
Okay, you're cool. Looking forward to seeing you on servers, mate. What sort of levelsets do you like?

>> No.811898
File: 41 KB, 366x488, george-marks-man-smoking-pipe-wearing-fedora.jpg [View same] [iqdb] [saucenao] [google] [report]
811898

>>811852
>i know a lot of people here love it and more power to them if they're having fun.
confirmed for bro. let's play sometime

>> No.811904

>>811867

Those are old statements I made a while ago. Besides, not much of what you quoted is wrong.

>I think they're a terribly overrated company and I hate Steam and everything it stands for, from every perspective.

What's wrong with this?

>Answer 1: Fuck indie games.

This is wrong devoid of context, but I think I was referring to console indie games. At any rate, in the grand scheme of the artform, so-called "indie games" are largely inconsequential, but I do enjoy a good number of them.

>I'm not advocating "the homogenization of the FPS genre". I'm advocating the holistic improvement of Halo independently of others. Halo is the only console FPS that matters

This was written in defense of Halo 4, which many people hated because it isn't Halo Simulator 2013 or exactly the same game as Halo 3. None of this is wrong when you understand the context it was written in.

>GoG is for plebians who can't configure a DOSBox.

This is true, regardless of the puerility it appears in.

>This is idiotic, as I am not "tripfags". My name here is SPC. SPC is not "tripfags". I am not any other "tripfag". I am SPC. Very simple to memorize.

This is pompous, but the message is intact. Many people refer to anyone with garbage text in their name field as some sort of collective entity, which is wrong.

Anyway, whatever, fuck off.

>> No.811906

>>811867
Reminder to report Cordwainer's posts.

>> No.811914

>>811868
There's a server up with Heretic and Samsara right now actually

>> No.811923

>>811868
>Chex

Chex Quest is seriously awesome, just not played online a whole lot. Mostly because mid-episode switching can't be done, and it can be blazed through in just half an hour.
If there were any lengthy and awesome mods for Chex Quest, it'd be awesome for bro-op on.

>> No.811924

>>811923
>mid-episode switching can't be done
Yes it can

>> No.811928

>>811923
There should be a Doom 2 for Chex.

>> No.811929

>>811924

What I mean is if you exit E1M5 via switch, it doesn't start in E2M1.

>> No.811932

>>811914
Yeah, that's my server. I lost the RCON password though, so if you guys want to jump in, I'll reset it

>> No.811935

>>811929
Then a server operator changes it to E2M1 if he's present.

>> No.811938

>>811929
What if it's next on the map rotation?

>> No.811945

>>811880

I like to think of the vanilla DOOM engine as an argument and a statement unto itself, regardless of whether Carmack/Romero would've crammed in mouselook and jumping and OpenGL rendering if they had the tech available to them at the time.

One thing you muddle is that the intentions of them at the time are not necessarily the same as their ideology today... which in Romero's case is to push out disposable mobile games and in Carmack's case is simply to make engines for the sake of engines themselves.

I think a lot of what made DOOM great happened on accident. For instance, they couldn't have fathomed how infighting influences modern map design, and how much depth it contributes to high-level play. Likewise, I think the orthogonal balance of every weapon in the game save for the pistol (which has distinct design purpose still, as being the starting weapon which one must be rid of ASAP) is something indeed miraculous.

I'll ultimately hit a dead end with the argument of "way it was meant to be", and thanks for pointing out the fallacy of ascribing intent. I think I can reword that without changing the validity of the sentiment behind it, but... am I understood yet, anyway?

>> No.811959

>>811945
>am I understood yet, anyway?

Much moreso than before.
For the record, we've had a lot of bad experience with militant purists here. Like, absolutely militant. As in even if you play ZDoom at all you're a fucking horrible person, and just opening up Brutal Doom means you're a filthy casualfag.

Probably along the same lines as your experiences with Brutal Doom players.

>> No.811971

>For the record, we've had a lot of bad experience with militant purists here. Like, absolutely militant. As in even if you play ZDoom at all you're a fucking horrible person, and just opening up Brutal Doom means you're a filthy casualfag.

That's just silly.

Well, I'll go back to playing Back to Saturn X now.

>> No.811987

>>811793
It's not wrong about some things. That's why I like burl tumd. It's brutal doom with the doom put back in it. It's messy but not caring too much, it attempts to balance for weapons strategically. I don't mind headshots, but burl doesn't even bother. Lengthy animations for rip and tear? Not in burl, fuck shit up instead.
Though the lengthy rip and tear animations can be turned off by simply using alt-fire and going into smash mode. The lengthy animations can afford you a few seconds of invincibility that you might use to your advantage for maneuvering as well, but it sure is boring when you're plowing through a few dozen of them.

>> No.812001

>>811945
http://5years.doomworld.com/interviews/johnromero/page2.shtml

Doomworld: What were you expecting to be done with the Doom source after its release? Have these expectations been realized?

John Romero: I was hoping for a 3D accelerated version to be made, mostly. Also, I thought that there might be more detailed TC's attempted since new weapons and items could be added easily. I was just glad that it was released so people could see what made it tick.

>> No.812010

>>812001

you can also quote where Carmack mentioned that he plays DOOM in gzdoom with mouselook

yes I am aware

yes you are missing the point

>> No.812015

>>812010
I just felt it was worth referencing.
I wasn't calling you out or anything. I'm certain someone out there would've called you out on that.

>> No.812025

>>809851
Having just tried it. It's definitely not a game I'd get satisfaction from. Tedium is not something I enjoy.

>> No.812076
File: 1.09 MB, 2415x2195, Doomguy Victory.jpg [View same] [iqdb] [saucenao] [google] [report]
812076

Well with the amount of new blood, I hope some more people join up for Internal Conflict. For some reason I never quite get tired of Team LMS with Internal Conflict; especially with huge teams. The classes seem to matter a lot more when you have different people for different battle roles.

When this diaper cake is done, Internal Conflict shall begin.

>> No.812079

>>811867
>I think they're a terribly overrated company and I hate Steam and everything it stands for, from every perspective.
half life was awesome, but i do hate steam
"hurr let's be social gamers" "hurr DRM are cool, guise"

>GoG is for plebians who can't configure a DOSBox.
i agree 100%
i mean, selling old games you could find for free as abandonware is bullshit, and that's not even thinking about where the money goes
dosbox team? comapnies that made the games they sell? it looks like a 2nd hand shop, except you don't have the good stuff (posters, boxes...)

>> No.812143
File: 64 KB, 342x267, Blake Stone.png [View same] [iqdb] [saucenao] [google] [report]
812143

Someone once asked me to make a Blake Stone one, but I only got around to playing it recently.

Don't know if you people still care about these, but I feel that it is my duty to make some of these from time to time.

>> No.812163

>>812143
I never played that, but I like it anyway. The rest of them too, especially the Lex Luthor and Duke.

>> No.812190

>>812143
Could you do Parias plz? Favorite dude in Samsara by far

>> No.812210

You know what would be awesome?
Samsara on Duel.

>> No.812314

>>811816
DOOM chess? Now, this I can get behind. I fucking love chess. But what would each piece be?

>> No.812329

/vr/ Team LMS Demon Dogpile! (Internal Conflict)
Get the fuck in here

>> No.812334

>>812314

Cyberdemon = King
Archvile = Queen
Bishop = Mancubus
Knight = Revenant
Rook = Chaingunner
Pawn = Pinky Demons (other side could have Imps)

>> No.812379

>>812210

samsara duel is p. good actually

>> No.812450

Don't know if anyone brought it up, but did anyone else playing Samsara CTF last night think the balance wasn't all that grand? I particularly remember the Heretic and Hexen chars being fast, strong, and sturdy, with the rest of the characters being deficient in at least one of those categories. Duke seemed especially underpowered, and Marathoner was extra-useless with his weaponry. Is there any interest in adjusting this, or would it go against the intent of Samsara of exactly recreating characters as they were in their own games?

>> No.812459

>>812314
it's been done loads of times... e.g. Hell Revealed map26 has a chessboard on it. and predictably Deus Vult 2 map03 has several, including one in a secret area, with a giant picture of i think Bobby Fischer on the wall

>> No.812460

>>812450
Also if I just don't know how to use them or something then feel free to throw that back at me. I admit to not playing much of Duke or Marathon, for example.

>> No.812545

>>811816
I used to play chess with a Quake mod that was pretty slick. It felt like playing the holographic chess-like game from star wars. Enemies would hop up and do little attacks and shit. And when you check mated the king your army would get super buffed and over run the remaining enemy forces and rip and tear them up. Good times.

>> No.812563

>>812460
>>812450
Lots of times Samsara balance has been discussed, and nobody can really come up with a solid consensus as to who's op and who isn't
People keep coming up with tier lists and nobody really agrees on it
Lots of people really swear by Duke, others swear by the SO, there's a few that think Corvus a shit, etc

>Is there any interest in adjusting this, or would it go against the intent of Samsara of exactly recreating characters as they were in their own games?
adjusting a mod while it's already in progress is kind of a dick move considering terminus is still working on it
and Samsara isn't about "exactly" recreating characters anyway.

>> No.812571

>>812563
I thought I read that it was about 'exact' recreations at some point, my bad then.

I wasn't aware it was still a WIP either, so my apologies. Perhaps the balance is really just showing who is better in X situation vs. who is better in Y situation, etc.

>> No.812582

>>812079
I disagree with you almost entirely. Steam is fine and GOG is fine. They cater to different audiences who aren't you is all.

>> No.812586

>>812545
That sounds fucking awesome. Do you remember the name of it?

>> No.812597

>>811589
I wouldn't consider OpenGL a gimmick. Just a different rendering option... I play with mouselook on and off depending on what I feel like doing, and when I map I make sure they're playable both ways.

I doubt anyone here play's exclusively in chocolate or vanilla doom though.

>> No.812598

>>812571
Mostly because that's a detraction a lot of its critics bring up
He says on the first page of the release topic, though, order of priority

>1: To provide an interesting competitive mod that will enhance, rather than break, deathmatch/capture the flag/etc play. (...)
>2: To stay true to the spirit of classic FPSes by presenting these characters with as close to their original abilities and weapons as reasonably possible. Playing with them should be very much like playing their original game.

competitive balance higher priority than 1:1 accuracy
Honestly, i'm terrible with half the characters (can't play Parias or Corvus to save my life), but the fact that nobody can really agree on a tier list imo means it's pretty good so far

>> No.812614

>>812598
> the fact that nobody can really agree on a tier list imo means it's pretty good so far
Exactly this.
Some people prefer doomguy because he has the SSG, some people prefer chexwarrior because he never dies, some people prefer Marathonman because he can literally fly across entire maps...

While I prefer Parias, since he runs faster, hits harder, and is entirely a melee brawler.

>> No.812618

Quick question for people that have played fractal doom:

I'm trying to fix the issue of the mini weapons being targeted by autoaim.

Which of these would be best:

1) Prevent mini weapons from being targeted by autoaim, however minimarines will no longer seek out such weapons and will only pick them up when they happen to randomly run into them.

2) Turn off autoaim for all weapons so that mouselook has to be used, and players will be aware of this and turn on autoaim.

3) Leave it as-is, and live with autoaim sometimes targeting the miniweapons (at least until zandronum supports +notautoaim)

>> No.812639

>>812598
>>812614
>tier list

LET ME TRY, THEN

S: Blazko
A: Doomguy, Ranger
B: Marathon
C: Heretic, Chex
D: Hexen, Duke

>> No.812648

>D: Hexen
Nope.
You fail. I disagree on this tier list.

>> No.812667

tier list

A tier: the ones i play best
B tier: the ones i'm decent
C tier: the ones i suck

>> No.812719

>>812618
1 for me. Seems best to accommodate most players. Mini marines gathering weapons is just a bonus anyway.

>> No.812746

I'm googling for Fractal Doom and uh the only place I find it mentioned is these threads, with no links. Help me out?

>> No.812759

>>812746
Here you go:
http://static.best-ever.org/wads/fractal_doom_v0.2.2.wad

>> No.812778

>>812759

Groovy.

Is there a page for it? Does it come with any maps? Is a certain port required? What, essentially, is it, or does it do?

>> No.812790
File: 559 KB, 800x600, Untitled-1.png [View same] [iqdb] [saucenao] [google] [report]
812790

>>812778
zdoom/zandro

>> No.812795

>>812790

And it looks like there aren't any maps made for it.

Oh well.

>> No.812814

What's the bump limit on /vr/ threads? 4chan X is telling me this one's in the red, but I don't trust it.

>> No.812815

>>812795
Well you just use any already existing maps with this, I dunno if there's been any fractal-centered maps made or planned to be made yet.

>> No.812829

New thread soon, fellow rip and tearers?

>> No.812848

>>812746
You're going to want to turn off auto aim. It's pretty much a death sentence with a rocket launcher

>> No.812858

>>811932
What's the password? I cant seem to get it right.

>> No.812860

>>812848

:(

Unless someone can make levels that justify it, I'll have to pass on this. Kudos to those who like it, though.

>> No.812871

>>812860
You could use oblige. But there's no fractal generated levels I can think of...

>> No.812883

>>812746
>Please READ this FAQ before posting, some stuff here is very important!
Inside the FAQ:
>Q: Where can I get /vr/'s wads?
>A: http://pastebin.com/5sKRiJzS

>> No.812931

>>812563
I just ran a game of Samsara with everyone the exact same bot on nightmare, and I not playing. Surprisingly, BJ usually topped the charts.

I'll have to test duels in the default Skulltag maps though. Or, at least, in a more scientific way.

>> No.812967

>>812931
>exact same bot
>characters with wildly differing optimal playstyles

>> No.812972

>>812931
Well keep in mind that the AI isn't going to use the weapons as strategically as a human.

>> No.812998

>>812967
Bots are just a bunch of stats dumped in a file.
http://wiki.zandronum.com/BOTINFO
It's dat scripts file that really clinches them. IIRC All the default skulltag bots use the same scripts file.

>>812972
I guess what I'm testing is "pick up and play abilities". Who would win in a brute force deathmatch.

Besides, the bots just circlestrafe, that's not too different from the real thing.

>> No.813009

Bossifyer Alpha 0.01 is coming soon. What is Bossifyer? It is a wad with a script WHICH IS FUCK ALL ANNOYING TO DEBUG FUCK MY LIFE that finds eligible spaces in the map and inserts monsters into them! Specifically, one boss per level. Future versions will put minibosses in, and even allow console variables.

But what I need right now is YOUR input! I have been spending so much time on the script, I have yet to actually create any bosses to include! So as a result, just so people can actually play around with it while I work on more robust updates for it, I want some suggestions about some already existing boss monsters, both vanilla "othergame" (like Heretic bosses) and realm667 "custom bullshit" enemies!

These should fit two criteria:
--No larger than 90x90 in dimensions, maybe 100x100 or 110x110 at the very most, as the empty space checker checks the lattermost dimensions for space.
--Should not be easily beatable under singleplayer, vanilla weapons circumstances. The baseline monster I am using for Bossifyer is my first custom monster, the Monster Spawner. This beastie is a bitch and three fourths to even take on, much less defeat. When you fight it, you face a war of attrition, and you can't win in vanilla without a shitload of ammo. It's agile and it throws monsters at you left and right. It is a fucking horror.

However what I WILL be doing is looking at the DECORATE entries for any suggested monsters and beefing them up and possibly adding to their attacks. No I will not, at this time, be adding to any custom ACS script calls. Just... I just need a break from ACS. Good lord.

>> No.813036

>>813009
hey, that sounds interesting
what you could work on in the dead time (if you didn't do it already) would be a (few) testing area, basically a big empty-ish map with some place for the boss to spawn, and a starting area where you can grab some weapons and ammo

>> No.813040

>>813036
If you do make a testing map, PLEASE don't do what everyone does and make it MAP01. Make it a separate map I can warp to with the MAP command.

>> No.813047

>>813036
What I plan on is creating a randomspawner that throws out a variety of weapons and powerups around the boss wherever it spawns. The intent of this wad is compatibility with other wads. It's not going to use actor replacements at all.

So to that end once I release it I wouldn't suggest using it as a boss rush mode, considering it spawns monsters with about 70% success rate right now.

>> No.813049
File: 57 KB, 720x960, I dunno how to react have an orange.jpg [View same] [iqdb] [saucenao] [google] [report]
813049

Hey guys, every time I try to open a server with Doomseeker, it says
>Client Binary cannot be obtained for game: Zandronum executable for Zandronum client C://Program is a directory or doesn't exist
What do?

>> No.813057

>>813049
Try re-setting the path to the executable in Doomseeker?

>> No.813064

>>812998
Also keep in mind the boss stats may not be entirely even. The bots have their skills distributed on a 1-5 scale, maybe terminus slipped on the numbers.

can you paste the BOTINFO here?

>> No.813078

>>813064
Hmm. If they're uneven, I'll make a new mod with a modified BOTINFO.

Here's the BOTINFO from Samsara
http://pastebin.com/cWWyWHWf

They're all using the same script yay

>> No.813082

>>813057
thanks

>> No.813086

>>812860

Come play multiplayer with us, there's a server up right now.

Just search "/vr/" and it will pop up.

>> No.813087

noob here

will any of the mediafire links work on linux?

>> No.813094

>>813087
well, you may have to look for a linux compatible source port, but the links themselves?
just try, it's not as if you had anything to lose!
you will absolutely need the IWADS anyway

>> No.813095

>>813086

I'm in the middle of nowhere for the next couple months, tethered to an iPhone hitching off a cellular 3G network, and the latency to anything is 500ms+ so I can't do any real-time netplay, 'specially not for something as intensive as DOOM.

Thanks for the invite, though.

>> No.813102

>>813087

The IWADs are cross-compatible with anything DOOM engine, so get those. I'm pretty sure most major DOOM sourceports are Linux-compatible, so you should be fine.

>> No.813123

>>813078
So for testing I just maxed every stat out to 4 except for chatfrequency, which I reduced to 0. Sound good?

http://pastebin.com/TjPjRLG0

>> No.813138

>>813123
>>813078

interesting
i didn't know they had bots

what sort of stuff is in their chatfile?

>> No.813145

>>813095
You should get into Heroes of Might and Magic. Latency wouldn't mean shit.

>> No.813148

>>813145

People play that game online? Wow.

Also I've just been playing Haven & Hearth all weekend since lag doesn't mean shit there either. I'll check out HoMM, though. They do 3, right?

>> No.813154
File: 205 KB, 961x915, classt barron.jpg [View same] [iqdb] [saucenao] [google] [report]
813154

>>813138
That depends
Who do you want to see the chat file of?

COUGH COUGH REST IN PEACE COUGH COUGH

>> No.813167

>>813148
I've seen forums where people do, but you have to connect via tcp/ip over hamachi. Would be cool if there were a server listing somewhere though. There's a /vr/ thread too, I'd ask there.

No idea what Haven and Hearth is.

>> No.813180

>>813167
>>813148
http://hommo.wikia.com/wiki/Heroes_of_Might_and_Magic_Online_Wiki

There's also this which I've never heard about til now...

>> No.813202
File: 1.52 MB, 1920x1020, SS_2013-06-17 19.34.49.png [View same] [iqdb] [saucenao] [google] [report]
813202

>>813167

There's a thread on /vg/ about it: >>>/vg/38582587

https://www.havenandhearth.com/

It's a massively multiplayer isometric survival sim with permadeath. Best when played with partners or friends, since they can spawn beside you and lessen the labor load. Also, open and mostly unrestricted PvP and thievery is in play.

On the character I just started, I'm engaging in a sort of bondage fantasy. I spawned on the same screen as the master of this small settlement, and offered to be his farmer in the little empty annex you see in the pic. Eventually, I will rise up and brutally murder him in his idleness using the tools he has given me to serve him.

>> No.813231
File: 212 KB, 800x600, Screenshot_Doom_20130618_000541.png [View same] [iqdb] [saucenao] [google] [report]
813231

>>813123
NEVER MIND I'M STARTING IT!
AND ALSO I'M KEEPING AN EXCEL SPREADSHEET ON HAND.

>> No.813252

>>813154
EVRRYBODY

>> No.813270

>>813252
IN ALPHABETICAL ORDER:

B. J. BLAZKOWICZ
http://pastebin.com/UgTS15aZ

FRED CHEXTER
http://pastebin.com/9wyytQNV

>> No.813284

>>813270
I ACCIDENTALLY THE SEND BUTTON

CORVUS
http://pastebin.com/npUHhuPH

DOOMGUY
http://pastebin.com/0Ncp3EKY

DUKE NUKEM
http://pastebin.com/JasgFgts
(HOLY FUCKING SHIT THAT ONE'S HUGE)

PARIAS
http://pastebin.com/jQLYrv9c

RANGER
http://pastebin.com/EUxDwE4p
(IDK THESE SEEM OUT OF CHARACTER TO ME)

SECURITY OFFICER
http://pastebin.com/MehjTkWe

STRINGS THAT ARE NOT BEING USED BY ANYONE RIGHT NOW:
http://pastebin.com/Jjd3hRP7

>> No.813321

>>813284
>(IDK THESE SEEM OUT OF CHARACTER TO ME)
A lot of them look to come from his Quake III quotes, so surprisingly no.

>> No.813325
File: 16 KB, 380x300, 1366336429849.jpg [View same] [iqdb] [saucenao] [google] [report]
813325

>>813284
>Go to Doomguy's
>"Never figured out how the plasma grenade went through the shield."

>> No.813327

>>811540
Too bad progress for the board-themed wad has kind of halted in general, despite so many good ideas being brought up noone else knows how to make a map

>> No.813334

>>813325
>http://pastebin.com/jQLYrv9c
I don't get it.

>> No.813337

>>813334
whoops I had something copied. Ignore that link.

>> No.813338

>>813334

Halo. Plasma sticks.

>> No.813340

>>813284
>"Rise again. As many times as you want, I will strike you down again."
>"I have brought the fire and brimstone to this world myself."
>"A thousand times, a thousand deaths will not slay me. I will always return for you."
>"The true warrior is a shadow within the darkness, a whisper among shouts."
>"Avoiding death by my hands is like avoiding fate itself."
>"I am the darkness around you, the stone under you, and the sky above you. You cannot run."
>"And so it ends. Rejoice, for I was merciful."
>"The fire of my soul carresses my enemies. You have withstood the fire well."
>"I have no words adequate for a child like you."

jesus christ parias

>> No.813341
File: 45 KB, 320x200, 1366238698694.png [View same] [iqdb] [saucenao] [google] [report]
813341

>>813270
Fred sounds like a cool guy

>> No.813346

>>813270
>>813284
so if i'm reading this right
BJ: commander
FRED: bro
CORVUS: fucking psycho (and badass)
DOOMGUY: stoic
DUKE: duke
PARIAS: fucking hardcore (and badass)
RANGER: lovecraft survivor
SECOFF: emo

>> No.813349
File: 871 KB, 500x281, straight_face_063.gif [View same] [iqdb] [saucenao] [google] [report]
813349

>>813338
Never played Halo.

>> No.813356

>>813349
tl;dr: Death Battle had a video depicting Doomguy versus Master Chief. Chief won. The video had a lot of people calling bullshit on it, though, with Chief throwing a plasma grenade through an energy shield, which isn't possible in the game.

Sounds like Doomguy's making a joke about this loss.

>> No.813362
File: 19 KB, 490x275, doggie-490x275.jpg [View same] [iqdb] [saucenao] [google] [report]
813362

>>813270
>>813284

>reads BJ
fucking hell what a badass
>reads Fred
fucking hell what a bro
>reads Corvus
fucking hell what a badass
>reads Doomguy
fucking hell what a badass
>reads Duke
fucking hell what a douche
>reads Parias
fucking hell what a badass
>reads Ranger
fucking hell what a badass
>reads Security Officer
...
...
i-it's gonna be okay, man

>> No.813365

>>813356
i saw that vid, the worse was the doomguy's speed at the end
he could have just ran to chief for some RIP AND TEAR carnage

but of course, you have to sell xbawks to the kids...

>> No.813367

>>813356
The only reason chief won that battle is because of the fact that their entire fanbase is full of frats, if they heard the rightful winner beat their blind fanboyism, they would throw a fucking fit, and death battle would possibly lose fans.

>> No.813370

>>813356
The whole thing was nonsense seeing as how they had doomguy walking at like 0.5mph.

>> No.813382

>>813284
>SECURITY OFFICER
>http://pastebin.com/MehjTkWe

Well fuck.
Now i'm depressed.

>> No.813385

>>813356
>>813365
>>813367
>>813370
Don't forget Chief does 2edgy4u ninja flips and whatnot

I say there should be a rematch

>> No.813393

>>813327

scroton here, I'm working on /diy/, but it's taken a backseat as I've had other projects.

Might be doing the /k/ and /out/ boards too, but beyond that I don't think I'll keep going without other people being involved.

The guy that did the /tg/ map is still around (in fact I think that's him there >>808369 ) and I remember he said he wanted to add some custom resources to the /tg/ map and rerelease it as well as start work on another map (though I forget which one it was.)

I think also orangestar is still working on the /mlp/ map.

>> No.813398

>>808369
I was just wondering what happened to you actually.

>> No.813401

>>811649
I would play without x-axis mouselook, but most mods I play (even my own) have recoil, thus preventing that from ever happening.
Oh well.

>> No.813403

>>813393
>/tg/ wad
>damage is dice based
>armor gives you a bonus to AC
>skill points
>enchanted guns
>nonlinear game
i know that's a dream, i just don't want to wake up

>> No.813404

>>813401

the x-axis is changing

>> No.813405

>>813393
I've literally done nothing but a single sketch, and even then I have no idea where the paper is.
Also we need a new thread. This one's getting moldy.

>> No.813408

>>813393
Ah, cool.

I'm a little worried about boards like /a/, /b/, and /v/ though. Being 4chan's biggest boards, we would somehow have to top even /pol/.wad, which was one of the best maps I've ever played.

How many boards are planned anyway?

>> No.813412

>>813404
God damn it, I only got it wrong because I read it like that.
I meant y-axis (not movement because I never play with lookspring)

>> No.813415

>>813412

still mildly bugs me that people refer to the movement of the mouse and not the in-game translation

z-axis mouse movement would be lifting your mouse off the pad, lol.

>> No.813417

>>813398
I've been busy, really. Finished up a story of mine, now I'm working on a novel. 1k words a day isn't as easy as it sounds.

>>813408
As it is, it's just 'first come, first serve'. There isn't a list or anything, except for a list of what's already been done.

>> No.813420

>>813417

Tell me about your novel.

>> No.813421

>>813408
Hopefully, all of 'em.
Probably? 5-15 of 'em.

>> No.813427
File: 177 KB, 800x600, Screenshot_Doom_20130618_013839.png [View same] [iqdb] [saucenao] [google] [report]
813427

SCIENCE IS HAPPENING!

DOOMGUY IS OWNING THE COMPETITION, BUT OTHER THAN THAT, SCIENCE IS HAPPENING!

>> No.813432

>>813427
I DO LIKE SCIENCE

>> No.813438

>>813427
Is that 32in24-3?

>> No.813441

>>813420
Eh, it's mostly low fantasy wank, really. People adventuring about and finding magic artifacts. It's mostly to see if I can finish it.

>> No.813443

>>813438
It's some map from Duel32.

>> No.813452

>>813443
It's king1.wad (i guess)

>> No.813453
File: 101 KB, 800x600, Screenshot_Doom_20130618_014615.png [View same] [iqdb] [saucenao] [google] [report]
813453

FRED CHEXTER BREAKS DOOMGUY'S STREAK. After slaughtering both Parias and Corvus, Chexter pushes through and defeats the brightly-armored hero. And now for a fight with a larger time gap...

CHEXTER VS BJ: GO

"B. J. Blazkowics: The things I do for my country."

>> No.813459

>>813408
>/pol/.wad, which was one of the best maps I've ever played.

It was good, but I dunno if it was that good.

T-Thanks though

>> No.813460
File: 155 KB, 800x600, Screenshot_Doom_20130618_015124.png [View same] [iqdb] [saucenao] [google] [report]
813460

And in like 1 minute, Blazkowicz is on top. Next round: Blazkowicz VS THE Duke Nukem!

>> No.813469

>>813460
AMERICA
FUCK YEA

>> No.813472
File: 158 KB, 800x600, Screenshot_Doom_20130618_015544.png [View same] [iqdb] [saucenao] [google] [report]
813472

...Holy shit. That was probably the most bloody and gory match I've seen in a while and I want to see it again. Sadly we can't. NEXT UP: DUKE NUKEM VS SECURITY OFFICER!

>> No.813474
File: 145 KB, 800x600, Screenshot_Doom_20130618_015919.png [View same] [iqdb] [saucenao] [google] [report]
813474

Hail to the king baby! Duke made short work of him. Now he's facing a true 3D threat: DUKE NUKEM VS RANGER

>> No.813485
File: 33 KB, 500x465, 1367960381656.jpg [View same] [iqdb] [saucenao] [google] [report]
813485

>>813284
>http://pastebin.com/JasgFgts
>"I waited forever before, and look how that turned out."
>"Get out in the open! This ain't some Call of Duty cover-based shit!"

>> No.813512

>>813284
I don't blame the security officer for being so depressed. That game is not only fucking hard, but fucking creepy as hell.

>> No.813529

>>813512

What game?

I haven't seen the bot so "Security Guard" could mean anything.

>> No.813534

>>813529

marathon

also you should try fractal with scythe 2, they go well together

>> No.813540

Whats the best program for making wad or pk3 files?

>> No.813541

>>813540
Slade 3
http://svn.drdteam.org/slade/
http://zdoom.org/wiki/Main_Page

have fun

>> No.813545

>>813541
any tutorials i should know before i start?

>> No.813557

>>813545
the zdoom wiki is the only tutorial you will ever need

>> No.813565

>>813529
>so "Security Guard" could mean anything
Thankfully that's not his name!

>> No.813575

>>813541

Uh, any particular reason not Doom Builder? I thought Doom Builder was the most intuitive map editor available...

>> No.813630

>>813370
Which is hilarious, because that's that's halos speed in the game.
There's a lot of issues with the video.
They also state that doomguy isn't a super soldier. Then they state he's no normal man. Yeah, by his abilities he's a super soldier. If every other solder were 1/10th as competent as him the forces of hell wouldn't have killed them all. There's be an actual war.
That doomguy doesn't rely on strategy.

>> No.813670

We're on page 8, with 650 posts.
Anyone gonna make a new thread?

>> No.813704

>>813701
>>813696
wat

>> No.813706

>>813670
I tried twice but I'm obviously too much of a fucking idiot. We still have a few hours before we prune anyway.

>> No.813707
File: 622 KB, 269x199, 1365806380120.gif [View same] [iqdb] [saucenao] [google] [report]
813707

>>813701
>tries making a thread
>innathread

>> No.813708

okay, I guess I'll make one

>> No.813710

>>813704
>>813707
On the Internet, no one knows you're drunk. No one. Until you do something that stupid.

>>813708
Thank you.

>> No.813716

>>813708
ai'ght niggas
>>813714
new bread

>> No.814309

>>810976
>Not having a WAD where the players are the little airplanes in some sort of airplane capture the flag.

>>
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