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/vr/ - Retro Games


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File: 400 KB, 640x383, metroid 64.png [View same] [iqdb] [saucenao] [google]
7954570 No.7954570 [Reply] [Original]

Why was there never a Metroid 64?

>> No.7954573

Devs had no confidence in making a 3D metroid at the time and Nintendo has never had much faith in the series. Sakamoto had tried reaching out to other studios and asked if they could try making a 3D metroid and all of them said they weren't up for it.

>> No.7954574

I don't think Nintendo was really ready to bring Metroid into 3D this early.

>> No.7954575

Analog sticks confuse Sakamoto so he thought there was no way to control Samus with an N64 pad

>> No.7954582 [DELETED] 

>>7954574
reddit cope

>> No.7954591

>>7954573
>Sakamoto had tried reaching out to other studios and asked if they could try making a 3D metroid
Which studios?

>> No.7954601

>>7954570
Yokoi died. Nobody else in Nintendo knew what to do with his series, and nobody cared enough to try until Super Smash Bros. got people interested again.

>> No.7954604

>>7954591
Sakamoto wasn't allowed to say, unfortunately:

https://metroid.fandom.com/wiki/Metroid_64

>> No.7954607
File: 53 KB, 539x356, metroid.jpg [View same] [iqdb] [saucenao] [google]
7954607

>>7954570
too busy making 2 castlevanias to release metroid

>> No.7954665

It seriously took Nintendo a whole generation to figure out that first-person would've worked, even though GoldenEye was one of the biggest successes on the Nintendo 64.

>> No.7954676

>>7954570
Because we got Prime instead which was way better than any 64 game would be.

>> No.7954680

>>7954665
except it doesn't work. the Prime series sucks ass

>> No.7954718

>>7954665
In fairness prime didn't do FPS like anyone else. Goldeneye showed how FPS could work on a console but its control system didn't become the standard. Even after dual-stick became the standard console FPS interface Prime came along and did something completely alien to both approaches and yet it worked fantastically. I have to imagine Retro Studios were just that unique team that made it work where so many others would have goldeneyed it and failed.

>> No.7954734

>>7954680
>the Prime series sucks ass
LOL

>> No.7954773

>>7954573
I think too many devs got hung up on Mario 64 at the time instead of aiming lower and succeeding. M64 was full roaming 3D and everyone felt they needed to meet or exceed this when very few people were capable of figuring out gameplay in that environment. Gamers would turn out to be far more receptive to 2D gameplay rendered in 3D (or 2.5D as it became known) and Metroid could simply have been a 3D rendered 2.5D Super Metroid sequel and we would have been happy. Hell, Earthbound64 could have been a top down perspective a la link between worlds or animal crossing and it would have been fantastic. Instead the EB64 team tried to make the fully 3D game of everyone's dreams and realised this was impossible (for them) and drowned under the weight of expectations.

>> No.7954801

>>7954570
Because the series was never all that exciting. It was a novel rental game... at best. I owned an N64 and I would not have been hyped over the prospect of new Metroid.

>> No.7954802

3D Metroid and 3D Zelda are both retard tier

>> No.7954804

>>7954570
>Why was there never a Metroid 64?
Because they didn't make one.

Any other answer from this site is fanfiction.

>> No.7954812

>>7954718
>I have to imagine Retro Studios were just that unique team that made it work where so many others would have goldeneyed it and failed.
Retro was a huge gamble at the time and literally no one thought they were going to deliver considering before Prime they were working on some kind of NFL game and some kind of RPG, both of which looked incredibly underwhelming. Supposedly NCL had to hold their hand the entire time and effectively rebuild their company and design philosophy from the ground up. Prime actually releasing and not being hot garbage was genuinely shocking and a pleasant surprise

>> No.7954873

>>7954607

>metroid, a nintendo ip
>castlevania, a konami ip

uwatm8

>> No.7954876

>>7954801
Well yeah, who can expect retards like you to appreciate something as based as Super Metroid?

>> No.7954881

>>7954812
The guy who originally ran Retro was more interested in using the money to buy sports cars and running a porn site on company time

>> No.7954891

>>7954570
Sakamoto looked at the controller and said nope. Google it up.

>> No.7954907

>>7954570
SM wasn't as commercially successful as it should have been, it's been a post-mortem hit more than anything. So they weren't sure if the audience was there. The question of developer team would have been solved if they had an active interest like that, but without confirmed consumer interest, nobody pitching concepts and no developers saying they should do it, Metroid wasn't being seriously thought of. It's not like they hated it or wanted to discontinue it, it just wasn't what was going on at the time.

>> No.7954909

>>7954570
I think they could have done it. But it would have taken Ocarina of Time type resources and money and they weren’t gonna spend that on Metroid because Nintendo dgaf about Metroid, especially in 1998 or so.

They could have tried a Jet Force Gemini style game with less collection focus and more labyrinthian exploration. And just done better than JFG in general. Lots of tunnels and vertical chasms, but with enough space to fight and good combat and enemies. An interconnected world the size of OOT. Lots of secrets and good boss battles. Sequence breaks. Classic metroid items as keys setup. Morph ball, spider ball wave beam, ice beam, all the greatest hits. Granted, the control scheme would have been weird since 3rd person shooters weren’t really a match for the n64 controller. If nintendo cared they could have pulled it off though.

What we got instead was Metroid Prime, a great game, which has most of the things I mentioned. Really an A+ game, but its fun to wonder what could have been different. Its not really a third person platformer like Im imagining and I dont know how to feel about the lock on shooting. Is that the way metroid should have gone? It certainly worked. But I always wonder what some kind of 3rd person metroid on the 64 would have been.

>> No.7954932

>>7954734
nice argument

>> No.7954938

>>7954773
This is an excellent point. Like why weren't there 10 or 20 more games that looked like Ogre Battle 64?

>> No.7954941

>>7954570
No Sonic on the Saturn no Metroid for N64 go play some Psx.

>> No.7954981

>>7954773
>>7954938
I don't know what Japan specifically thought about it, but magazines over here were massively trashing 2D games at the time. I'm unsure about 2.5D games, but they probably would have complained about it

>> No.7955002

>>7954981
A few devs stuck to 2D games, but the 3D boom was something virtually every major studio got in on. It was like the space race for gaming.

>> No.7955021 [DELETED] 
File: 225 KB, 800x485, 3d4431f4b7676e7.png [View same] [iqdb] [saucenao] [google]
7955021

>>7954570
Metroid is mainstream. Delete the thread.

>> No.7955028
File: 40 KB, 511x344, crash.jpg [View same] [iqdb] [saucenao] [google]
7955028

>>7954773
If they had made a CRASH Bandicoot style Metroid 64, which made rare use of the D-Pad, it would have been a great game. (Other M was kind of like this but had boring level design and SERIOUS LIMITATIONS witht the 2-button Wii controller.)

>> No.7955056

>>7954676
This.

>> No.7955093

>>7954665
I'm not sure if First Person exploration would've worked on the console, though. It relied on big enviroments

>> No.7955112

>>7954570
nobody to make it
R&D1 was on Game Boy duty

>> No.7955114

>>7954570
Same reason there was no Sonic 3D, hardware limitations.

>> No.7955116

>>7955114
Bullshit
run and shoot works on any hardware

>> No.7955123
File: 1.98 MB, 320x224, Saturn Sonic.gif [View same] [iqdb] [saucenao] [google]
7955123

>>7955116
So does run and jump, but we still didn't get a Sonic S4turn.

>> No.7955131

>>7955123
You shouldn't ever look at Sega to explain why other companies made certain decisions. They did the opposite of everything they should have done.

>> No.7955143

>>7954680
Based

>> No.7955243

>>7955131
Really disappointing, because even if Sonic X-Tream did not look amazing, it did look interesting
https://www.youtube.com/watch?v=W6kdd8ZVf3g
(Track is called Space Queens btw)
Might have actually released had Sega contained Yuji Naka's tantrum about the Nights engine
... Well, looks like someone made a competent remake, could be worth a play
https://www.youtube.com/watch?v=tD99XpArp3U

>> No.7955258
File: 35 KB, 341x354, w567.jpg [View same] [iqdb] [saucenao] [google]
7955258

>>7954680
The series might have gotten worse with each installment, but you have to admit the first game was very revolutionary for the time and honestly was an easy classic because of the high quality design brought to it.

>> No.7955260

Blessing in disguise. The controller would’ve butchered it

>> No.7955262

>>7955243
Having played the Unity demo it kind of isn’t really. True it might not be exactly like what the original was intended to be but it looks pretty damn close. It’s just an awkward, stiff, slippery game with a serious problem with depth perception and awkward platforming. Would it have saved the Saturn? Maybe. Would it have been good? Probably not.

>> No.7955280

i was wondering growing up with each console about "why no punch-out! 64? why no punch-out! on the cube?".. would have loved a 2.5D metroid game on N64.

>> No.7955292

>>7954881
Bro just wanted the Atari experience.

>> No.7955370

Looking back, im glad it didnt have an N64 game. Easily couldve had terrible controls, and almost certainly wouldve had ugly muddy visuals that didnt live up to the Metroid standard. And a poor game couldve sullied the series' legacy. Well, Other M didnt ruin the series legacy, but that was much later on.

>> No.7955398

>>7955243
>Might have actually released had Sega contained Yuji Naka's tantrum about the Nights engine

I'm sure it goes deeper than one guy's autism. It's a whole toxic corporate culture that had them literally competing with themselves.
Sega US and Japan ate each other

>> No.7955652
File: 241 KB, 600x434, 1604445000646.png [View same] [iqdb] [saucenao] [google]
7955652

>>7954680
>>7955143

>> No.7955659

>>7955652
I'll buy that game you have pic related for $16

>> No.7955669
File: 2.91 MB, 2000x2000, bc0acaf2d61a002ddf624995fcb5d241.png [View same] [iqdb] [saucenao] [google]
7955669

>>7955123
Bullshit. Earth Worm Jim did it better. Fuck sonic.

>> No.7955698

>>7954718
Honestly, Metroid Prime doesn't control that differently from Goldeneye.
>Both use tank controls
>Both have a stop and pop manual aim that snaps back to the horizontal center when you release the button
The biggest thing that Metroid Prime does differently is implement Ocarina style Z targeting. Complete with circle strafing.

>> No.7955723

>>7955669
who's the shithead that drew this, Psy-Crow would never meditate

>> No.7955809
File: 465 KB, 1440x900, Screen Shot 2021-07-17 at 3.52.14 AM.png [View same] [iqdb] [saucenao] [google]
7955809

>>7955652
ur gay

>> No.7955923

Metroid had a track record for consistently being good, and they didn't want to break that streak.

>> No.7956182

>>7954573
I remember reading this in a interview years ago. I think now specifically was that Nintendo said they wanted to make it but they weren't confident they could make a good 3d Metroid at that time. Eventually they did find a studio but it took an entire generation.

>> No.7956443

First gen 3D low polygon 3D metroid would have been kino though

>> No.7956653

>>7954570
metroid prime was made by turok devs

might as well play turok 2

>> No.7956957

Metroid 3D could’ve been the survival horror answer to resident evil had they embraced the horror elements of Metroid instead of phasing them out. The only problem is that you typically can’t jump in those types of games, and Samus is too good at jumping to nix it entirely

>> No.7956976

>>7956957
there were never any horror elements of metroid

there was some kitchy silly ghost ship

>> No.7956982

What would a 3D Metroid by id be like?

>> No.7956984

>>7956443
I disagree. I don’t think the N64 hardware was a good fit for Metroid. It would’ve been a crude looking Samus running around in blurry environments and Z-targeting enemies.

>> No.7956990

>>7956982
Not good. Quake was originally envisioned as a much more ambitious game but ended up scaled way back to typical Doom shooting because they couldn’t actually make it work.

>> No.7957059

>>7956976
That post was directed at people who’ve actually played the games, honey

>> No.7957063

>>7954570
there was

>> No.7957075

>>7956957
I disagree. Samus was always depicted as a highly capable bounty hunter that could take on anything that came her way. Symphony of the Night is for people that want Metroid horror.

>> No.7957120

>>7956982
https://youtu.be/iKa6OEgdQzI

>> No.7957154

In all seriousness, the only Nintendo dev that could've pulled off Metroid in 3D back then would've been Rare. No disrespects to Nintendo's talents, but outside of EAD they weren't really pushing the hardware or 3D games as an idea to the greatest limits that are possible. When you consider the fact that Goldeneye gave Nintendo the confidence to make Prime it becomes more apparent. I'm not saying that making Metroid 64 would've been an impossible task, but when you look at the issues that Zelda had with Nintendo's best devs, it seems difficult to imagine it going smoothly.

>> No.7957194
File: 87 KB, 637x631, sdfa.jpg [View same] [iqdb] [saucenao] [google]
7957194

>>7955809
>Mac
>Chrome
>BitTorrent
>Incognito tab
I'm going to have a heart attack.

>> No.7957223

>>7957194
lol fuck off /g/

>> No.7957257

>>7956976
Its heavily inspired by alien, a horror movie

>> No.7957282

>>7956976
Have you somehow played with sounds turned off? Metroid is about dread and suspense, not jumpscares and high string notes.

>> No.7957284

>>7957059
are you retarded or gay or what

>> No.7957287

>>7954665
To be fair, Prime ending up as an FPS was basically a fluke resulting from Retro not being able to figure out camera angles for a bunch of rooms.

>> No.7957289

>>7957282
None of this shit amounts to "horror", it's a sci-fi where the walls look like boogers

>> No.7957324

>>7954665
The aiming mechanics in prime are terrible

>> No.7957514

>>7957324
I got used to controls in 1 hour. Its not a shooter. I wanted to play more but my pc cant handle dolphin.

>> No.7957559

>>7954570
There were lots of games that were being made or being thought about on the N64 that either couldn't figure out how to work in 3d or simply got crushed in development hell and got reworked into games for other systems.
Metroid 64 never left the ideas phase and frankly they were only trying to figure out how metroid could work in 3d. If a metroid 64 were to have happened, I imagine it would have been closer to metroid other m than metroid prime.

>> No.7957591
File: 11 KB, 200x336, Gunpei_Yokoi.jpg [View same] [iqdb] [saucenao] [google]
7957591

>>7954570
Because Shigeru Miyamoto is a literal psychopath and ruins the lives/projects of anyone he sees as a rival, even when they're already dead.

>> No.7957960

>>7957063
No there was not

>> No.7958101

>>7957591
I believe this too, look how all those skinny creator types in the game industry over there turn out. Also look at his fucking eyes/face. Miyamoto looks like a nutjob, and that's probably how he got the job.

>> No.7958134

>>7957514
you are pathetic

>> No.7958153

>>7954591
>>7954604
I bet it was Capcom, after Megaman Legends released

>> No.7958156

>>7954601
what?
the best game in the series was headed by sakamoto

>> No.7958172

>>7958156
The best metroid games aren't even made by japanese people.

>> No.7958187

>>7958172
yeah no, super is still the best metroid game

>> No.7958191
File: 912 KB, 603x595, file.png [View same] [iqdb] [saucenao] [google]
7958191

>>7954570
The N64 simply didn't have what it took. It couldn't do an interconnected world. It couldn't handle it. It was too slow, too stupid even. We needed a more powerful, more capable console. You got your 5th generation Metroid. and it was a vision of the future.

>> No.7958208

>>7958191
I have no doubt the 64 could handle this minus the audio and FMV's
it would also vastly improve the load times, oh god the load times on this are the absolute worst I've seen in any game

>> No.7958217

>>7958208
>absolute worst I've seen in any game
lie.

>> No.7958220

>>7958217
have you even played it?
I love the game but my got the amount of loading absolutely kills it

>> No.7958593

>>7958191
Wrong.

>> No.7959273

>>7954665
Based retard.

>> No.7959276
File: 1.51 MB, 1200x1796, hsm.png [View same] [iqdb] [saucenao] [google]
7959276

>>7958101
He may look crazy, but he's the one who keeps things together.

>> No.7960886

>>7954570
idk but man is that samus design so sexy. is it just the art style?

>> No.7960957

>>7958101
Actually the joined the company to make toys and got the job because his dad was friends with Yamauchi. When he got in he was caught off guard they were a Vidya company now.

>> No.7961578

>>7958191
N64 runs perfects dark, so shut the fuck up sonygger.

>> No.7961994

>>7956984
SOUL

>> No.7962175

>>7954570
>ambitious and advanced, but ultimately inadequate hardware- most Ninty devs agreed that 3D graphics tech needed a few more years before a compelling 3D Metroid game could be produced
>"We can't just make a 2D game for a 3D console or it'll flop in the West like Castlevania SotN! And Japan doesn't give a shit about Metroid so it would NEED to do well in the West."
>Sakamoto thought the N64 controller was a piece of shit (and to be fair he was right).
>Nintendo originally sought to contract/license an unknown third-party Western developer to make Metroid 64- but they turned it down because Super Metroid set such a high standard they believed there was no way they could create a follow-up that matched it

>> No.7962971

>>7954570
Probably for the best that there wasn't. Just like it was for the best we didn't get a Saturn Sonic if it had to be in 3D.

>> No.7964838

>>7954570
I like playing Quake 2 on N64 and pretending it's some sort of Metroid Prime prototype.

>> No.7964839

>>7961578
Lmao fucking barely. N64 version is miserable. Replaying the remaster on my series x with 4k and auto hdr in 60 fps is glorious though

>> No.7964865

>>7962971
>Just like it was for the best we didn't get a Saturn Sonic

Part of why the Saturn is awesome. It doesn't need all that childish bing bing wahoo garbage.

>> No.7965685

I headcanon that Samus Returns on 3ds is a retroactive n64 remake lumped in with SF64 3d and OOT 3D. It just gives me those vibes.

>> No.7965687

>>7954570
Mario 64 is the best metroidvania I've ever played

>> No.7965720

>>7958156
No, Sakamoto was only an artist on Metroid 1.

>> No.7965725

>>7965687
lmao I believe there's people who would actually call Mario 64 a metroidvania

>> No.7965729
File: 340 KB, 264x519, 2ae0bc33a7e374f.gif [View same] [iqdb] [saucenao] [google]
7965729

>>7965687
are you fucking dumb? What secret areas have upgrades, and what items you get from enemies or situations help you explore areas previously unexplorable?

>> No.7965730

>>7965729
Mario 64 is the best metroidvania I've ever played

>> No.7965736

>>7965730
that means you haven't played any, or mario 64

>> No.7965797

>>7965720
mate, no one thinks metroid 1 is the best

>> No.7965898

>>7964838
Kind of based.

>> No.7966823

>>7958153
That might be true, after all Capcom did make the Zelda Oracle games.

>> No.7968224

>>7954665
Prime holds up due to 60fps and massive amounts of detail in level geometry. There is no way a Prime type of game could have worked on the N64. At best you could hope for a Turok type of game.