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/vr/ - Retro Games


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[ERROR] No.7937948 [Reply] [Original]

Sega themselves couldn't make games look or run well on this piece of shit. What chance did anyone else have?

>> No.7937951

>>7937948
they had no chance at all. over-engineered, dire lack of ram to do anything with it, and people wonder why sega got BTFO from the console industry? truly amazing. the only good thing about this piece of shit is the audio chip. it's excellent.

>> No.7937954
File: 2.95 MB, 654x480, taromaru-boat.webm [View same] [iqdb] [saucenao] [google]
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>>7937948
Ah, the Sega Saturn. If there's a finer example of being rewarded for giving something a chance in gaming it sure must be hard to find. So far in my 5 years with my Saturn I've discovered countless top notch 2D action games like Purikura Daisakusen and Elevator Action Returns. Creative and unique 3D action games like Bulk Slash and Powerslave, shit tons of strategy RPGs like Wachenroder and Valhollian. The games themselves feel as though they carry on the torch of 16-bit games but with greater fidelity. The richly detailed Grandia, the smooth animation of Linkle Liver Story, and the interactivity of Cotton 2 have ignited my love for genres I never even thought I'd like.

Sega Saturn truly is a gamers paradise.

>> No.7937957

>>7937954
>Sega Saturn truly is a gamers paradise.
sure, for blind and mentally disabled children.

>> No.7937958
File: 3.00 MB, 640x480, pdzwei-montage.webm [View same] [iqdb] [saucenao] [google]
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>>7937957
>IP counter didn't go up
I've struck a nerve. Saturnchads, flood the thread.

>> No.7937976

>>7937954
>>7937958
How old is this pasta? You don't need to pretend to be retarded to make Saturn fans look bad. They do it all on their own.

>> No.7938001

>>7937948
>Sega themselves couldn't make games look or run well on this piece of shit.
They could, from time to time. PD Zwei looks great for example.

>> No.7938002

>>7937951
>the only good thing about this piece of shit is the audio chip. it's excellent.
no adpcm lol.

>> No.7938003

>>7937948
But Sega did make games that look and run well on the hardware. Same with Capcom, Game Arts, Treasure, Technosoft, Lobotomy, Traveler's Tales, etc.

>> No.7938004

>>7938002
Actually the DSP in the SCSP can be used to decode ADPCM. Homebrew devs have recently pulled this off and have gotten 8+ channels of ADPCM running of the audio chip alone.

>> No.7938008

>>7938004
Interesting. It is lame that you have to do it in software but I suppose the DSP isn't good for much else.

>> No.7938010

Panzer Dragoon Zwei and Saga look better than most PS1 games, I thought that since the 90s and I didn't own a Saturn until 2000

>> No.7938020

>>7938008
There's two DSPs in the Saturn. There's the one in the SCU which is the one people refer to for helping with 3D Math. The one I'm referring to is the one in the SCSP (The sound chip) which is commonly used for doing certain effects like echo, reverb, etc. So while yes it's technically software, the sound chip itself is doing it without any impact to any of the CPUs or the SCU DSP. And then off course you always have the option of doing ADPCM decompression on the 68000 that controls the SCSP.

Then there's ADX which Sega/CRI developed to run on the SH-2 (though it can run on the 68000 as well) which is a variant of ADPCM. It's designed to leave a very low CPU footprint while still allowing very high quality playback. There's a reason it's still around and being used today.

>> No.7938023

>>7938020
Oh! I got confused between the two. My bad.

>> No.7938024

I don’t think I knew anyone growing up who had a Saturn.

>> No.7938026

>PS1: 4,105 games
>Saturn: 1,047 games
>N64: 393 games
Fair enough, PS1's catalogue was bigger, but Sega Saturn still gets second place.

>> No.7938028

>>7937954
Grandia has got to be one of the most boring "games" I've ever played. The first thirty minutes is just walking around reading dialog written for children.

>> No.7938029

>>7938028
Welcome to RPGs.

>> No.7938031

>>7938026
The Saturn and Playstation libraries are littered with actual non games.

>> No.7938035

>>7938031
As usual, the Console War and Shitting on Saturn thread was started by an N64 fanboy.

>> No.7938037

>>7938035
I'm not OP and what I said is correct.

>> No.7938039

>>7938037
>IP counter didn't go up
It's ALWAYS the N64 fanboys starting this shit.

>> No.7938041

>>7938039
My first post in this thread was shitting on Grandia.

>> No.7938043

>>7938041
The IP counter didn't go up with that post either...

>> No.7938047

>>7938041
you need new material, we already know who you are n64 fanboy

>>7938039
this, playstation chads respect the saturn for its library, and we stand together.

>> No.7938049

>>7938043
Use 4chanX.
>>7938047
>playstation chads respect the saturn for its library, and we stand together.
Genuine cringe.

>> No.7938050

>>7938026
>>7938031
>>7938035
>>7938037
>>7938039
fucking exposed

>> No.7938068

How many threads about how the Saturn sucked are you going to make? We get it, you didn't get your 3D Sonic

>> No.7938072

Honest question: Has Sega even to this day ever developed (not published) a truly great 3D console game that isn't some arcade shit like racing or fighting? Like a full platformer or adventure game that is actually ambitious in design and is actually decently polished all around.
With other companies I can point to examples. Konami had MGS2 which is amazing and came only 2 years after Ocarina. Ubisoft made Beyond Good&Evil and the Prince of Persia Sands of Time. Sony had many first party games like Ratchet and Sly and Shadow of the Colossus. Capcom had Devil May Cry 1 and 3 and Resident Evil 4 among others.
But to this very day I can't think of a great polished 3D video game from Sega. Sonic Adventure 2 and Billy Hatcher are the closest I can imagine and they're heavily flawed. It's fucking shocking how bad they are at game design, they are like 15+ years behind the competition to this day.

>> No.7938083
File: 17 KB, 523x587, Gigachad.jpg [View same] [iqdb] [saucenao] [google]
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>>7937957
>for blind and mentally disabled children.
Just like all consoles
t.Pc enjoyer

>> No.7938084

>>7938072
Jet Set Radio Future

>> No.7938086

>>7938072
>Honest question: Has Sega even to this day ever developed (not published) a truly great game that isn't some arcade shit like racing or fighting?
The answer to this question is no. Arcade shit is great tho.

>> No.7938087

>>7938072
>Has Sega even to this day ever developed (not published) a truly great 3D console game that isn't some arcade shit like racing or fighting? Like a full platformer or adventure game that is actually ambitious in design and is actually decently polished all around.
Phantasy Star Online? Shenmue? Yakuza? Jet Set Radio?
> Sonic Adventure 2 and Billy Hatcher are the closest I can imagine and they're heavily flawed.
Sonic Adventure 1 and 2 are fine for when they came out. Mario 64 and Ocarina of Time are pretty flawed too if you go back and play them without nostalgia goggles.

>> No.7938089

>>7938084
I love both games and Future does actually play well unlike the first one but if that's the very peak of 3D game design from Sega that's very sad.
I just can't fathom how they go from complete 3D market dominance WAY BEFORE ANYONE ELSE with Daytona USA and Sega Rally and Virtual On and Virtua Fighter but were just completely unable to do anything past the arcade era. Doesn't anybody who works at the company have any fucking game design talent?

>> No.7938098

>>7938087
>PSO
An important entry in the MMO genre but hardly a 3D tour-de-force in its design.
>Shenmue
Very ambitious and actually does attempt to use 3D environments in an interesting way not attempted before but it is a genuinely awful game, almost kusoge tier and gets by solely on personality and cheesiness
>Yakuza
Doesn't use the 3D at fucking all really, just a basic brawler with fun minigames everywhere
>Jet Set Radio
Clumsy but definitely a step up and actually uses the Z-axis that 3D allowed for in design.

I can forgive a lot of these Dreamcast games for still being early attempts by an inexperienced developer, after all Sonic Adventure 1 came out almost the same time as Ocarina.
What I can't forgive is over 20 years since of Sega continuing to be awful at 3D video games. I just don't understand why they're so far behind basically every other developer on the planet in this area.

>> No.7938101

>>7938087
>Shenmue
>truly great, decently polished all around

>> No.7938109

>>7938101
It’s good for what it is.

>> No.7938114

>>7938089
>were just completely unable to do anything past the arcade era.
Reminds me of SNK

>> No.7938115

>>7938089
>If that's the very peak of 3D game design from Sega that's very sad.
Eh, I mean I agree that JSRF's gameplay isn't mindboggling or anything but it's a solidly designed game if a little carried by the aesthetic and I would consider it to be a great game. Just not nessicarily because of it's gameplay.

>I just can't fathom how they go from complete 3D market dominance WAY BEFORE ANYONE ELSE with Daytona USA and Sega Rally and Virtual On and Virtua Fighter but were just completely unable to do anything past the arcade era.
Maybe they were better at overcomingtechnical limitations moreso than actually designing fully 3D games? Just a theory, I can't back it up with 100% confidence. I don't think that Sega is downright awful at designing in 3D though; JSRF for 2002 was pretty damn well done and they've had some 3D titles do well. It just isn't really their strong suit as a developer

>> No.7938120

>>7938098
Take off the nostalgia goggles. People who played Sega's 3D games back when they came out found them just as polished and enjoyable as the games you're listing from other companies. If you were to go back and play those other games you're listing without the nostalgia goggles you'll see there's plenty of flaws with them as well.
>>7938101
For 1999 it is.
>>7938115
It's just typical fanboyism. These are the kind of people who didn't play any of Sega's games until long after they came out, and now they're trying to compare them to modern standards. Yet their beloved childhood games get a free pass because of nostalgia.

>> No.7938130

>>7938120
I can't tell if you're actually trying to claim Shenmue and Sonic Adventure are just as polished and enjoyable as Ocarina or trying to claim that Ocarina is just as unpolished and messy as Sonic Adventure and Shenmue.
Both claims are absolutely fucking delusional.

>> No.7938131

>>7938130
N64 fanboy confirmed. I don't enjoy playing games at 8FPS thanks.

>> No.7938136

>>7938131
pot, meet kettle

>> No.7938140

>>7938130
Sonic Adventure really isn't that bad as long as you're playing the US DC release instead of its many butchered ports. The biggest problem with that game is its bugginess, and the bugginess was largely absent from that release.

>> No.7938142

>>7938115
>overcoming technical limitations
I wouldn't even say that, Daytona USA ran on a 15,000 dollar supercomputer meant for military simulations. They were just the company willing to spend that much to blow everyone else the fuck out with pure hardware strength.

>> No.7938145

>>7938142
Cruisn USA is better.

Fuck Daytona. Used to live there. More crackheads and prostitutes than any other part of Florida.

>> No.7938146

>>7938130
Well the camera system in both Mario 64 and Ocarina of Time leaves a lot to be desired. For all the crap Sonic Adventure gets for it's camera, it's pretty surreal to see those N64 games get a free pass when their cameras aren't any better.

>> No.7938147

>>7938145
>Cruisn USA is better.
At collecting dust in Pizza Hut's across the country maybe.

>> No.7938153

>>7938146
>Mario
The camera is definitely dated. The game was NIntendo's first real attempt at 3D beyond a few Super FX games like Stunt Race and Starfox.

>Ocarina
literally the best camera of its generation and a major step forward for the entire industry. You're insane to say this game had a bad camera, especially for 1998. The camera is leaps and bounds infinitely better than what was in Shenmue and Sonic Adventure, and in a much more complex game too.

>> No.7938154

>>7938146
>when their cameras aren't any better.
But they are.

>> No.7938157

>>7938147
daytona only has three courses and the port has no multiplayer. i can't imagine defending it. fuck it. cruisn has a shit ton of courses, fun cheesy music, so bad it's good atmosphere, and a pornstar as the trophy girl.

>> No.7938159

>>7938146
>Well the camera system in Ocarina of Time leaves a lot to be desired.
Z-targeting was basically perfect. I won't credit OoT with being a standout title or an innovator or anything like that, but the camera was by no means an issue in this game.

>> No.7938167

>>7938115
>Maybe they were better at overcomingtechnical limitations
I have the exact opposite impression. Even before Model1 the SEGA arcade hardware is the opposite of programming talent overcoming limitations. Whenever Yu Suzuki wanted a feature in his games, the hardware division made a custom chip that did it. Their 3D hardware is like a wishlist of anyone doing 3D at the time. You might have wanted automatic polygon sorting and geometry transforms in 1994, but other programmers had to figure out how to do that on 486 ASM where SEGA apparently just asked for another chip.

>> No.7938171

>>7938157
Daytona is a racing game where a car with basic physics drives around a track avoiding other AI cars that conform somewhat to this physics model. Cruisin on the other hand has more in common with those Tiger LCD games. It's designed to look like a 3D racing game but it's fundamentally like Outrun or something where you're just sort of sliding left-right and avoiding car shaped track obstacles that don't have to obey any rules you do.

>> No.7938187

>>7938171
Throwing shade at Outrun, for shame.

>> No.7938196

>>7938187
I suppose I was, but Outrun isn't meant to be a racing game, it was doing the best it could at the time. What I meant was Daytona was a step forward where Cruisin was a fancy coat of paint on the old system. But then, we have all the source code for Midway's "games" that tell us that player skill was deliberately taken out of the equation in their pursuit of the perfect coin guzzler.

>> No.7938202

>>7938196
>that tell us that player skill was deliberately taken out of the equation in their pursuit of the perfect coin guzzler.
You mean like how the AI is tougher in Daytona if you're good at the game?

>> No.7938205

>>7938153
>literally the best camera of its generation and a major step forward for the entire industry.
It has some nice things going for it, but it still has it's moments of being clunky and making it hard to see what you need to do. It becomes most apparent when you're in narrow and cramped spaces (Sacred Forest Meadow for example). Yes there's things you can do to try and mitigate the issues, but it's still clunky and irritating.
> You're insane to say this game had a bad camera, especially for 1998.
That's the same year Sonic Adventure came out. Are people also insane to say it had a bad camera?
>The camera is leaps and bounds infinitely better than what was in Shenmue and Sonic Adventure, and in a much more complex game too.
How is Ocarina of Time more complex than Sonic Adventure or Shenmue? Hell I'd say Sonic Adventure's camera system is far more ambitious considering it has to keep up with the player moving quickly at far higher speeds than anything in Ocarina of Time. And all things considered the camera does do a fairly decent job keeping up with the player and dynamically moving to show you what you need to see:
https://www.youtube.com/watch?v=qnNTj0zwMFU

>> No.7938206

>>7938171
>you're just sort of sliding left-right and avoiding car shaped track obstacles that don't have to obey any rules you do.
it's called having fun. swerving obstacles is fun. racing against the ai at the hardest difficulty is fun. at any rate, your game is very short.

>> No.7938213

>>7938159
>Z-targeting was basically perfect.
Unfortunately "basically" is orthogonal to perfect in this instance. A 95% solution is fine so long as the 5% failure mode isn't disaster. If your gearbox fails to engage reverse 5% of the time, you just try again until it does. If your brakes fail to operate 5% of the time you're in trouble. Z-targeting is unfortunately the bad kind of failure since you need it to work during combat and so when it fails you are in danger, and worse because you can't reposition the camera any other way than pointing link in the direction and pressing Z, that means that after you're already in harm's way you have to move slightly toward danger in order to focus the camera and hope that this time the enemy is in the Z-targeting detection cone. And if it's a flying enemy, tough shit you can't influence the up direction of the camera and the closer the keese comes, the less of the detection cone they are going to intersect with.
Mario64's camera fails a lot more than 95% but thanks to C-buttons your correction and mario's movement are separate from each other and so with a little practice you can adjust it on the fly and get something that looks perfect from the outside even if you are fixing it a lot more than 5%.
It's why the world standardised on right-stick camera controls and not Z-targeting.

>> No.7938217

>>7938202
It's more like if the player car gets 5% off its top speed or 10% less grip if you're doing too well. Midway's games were designed to fuck you over rather than your common or garden CPU rubber banding.

>> No.7938226

>>7938213
You sound like you're really shit at video games. If the keese are really giving you that much trouble just use the deku nuts or a spin attack.

>> No.7938229

>>7938217
Filtered.

>> No.7938230

>>7938206
>your game is very short.
And this is why your game will always play 2nd fiddle to Daytona USA:
https://www.youtube.com/watch?v=QOluWI6G1z8

>> No.7938234

>>7938226
Sounds like you're making excuses. Ocarina of Time is still a good game, the camera just isn't perfect. Just because your nostalgia for it allows you to tolerate it's faults doesn't change the fact it has some issues.

>> No.7938240

>>7938213
werks on my machine

>> No.7938242

>>7938230
You will never be Japanese. You will never play Daytona USA in a crowded arcade with your best friend. You will always be stuck with MAME and the inferior Saturn port and I will keep playing Cruis'n USA and remembering this conversation, lightly chuckling as I bop to the cheesy music.

>> No.7938247

>>7938234
>>7938213
Nobody is claiming that Ocarina of Time is 100% ultra perfect super flawless. Just because it has some minor flaws doesn't mean it still isn't by far and away the best 3D game of that generation. Trying to compare it to something that is borderline broken and most of the time terrible like Sonic Adventure is a joke.

>> No.7938249

>>7938229
Doesn't matter how good you are, you ain't making that dunk that would put you 2 points ahead because the code says no, meanwhile the CPU has a 250% chance of success on its full court 3-pointer. The game was hard coded to force an extra 2 quarters out of you. Much like SSF2T, the only way to win is to exploit bugs in the AI.

>> No.7938256

>>7938242
>You will never play Daytona USA in a crowded arcade with your best friend.
I've done that multiple times. They have an 8 player set up at my local amusement park. It's also at almost every Dave and Busters in the country. Before the arcade in my town closed they had a 4 player set up as well, which my cousin bought when they closed and has in his basement.
>You will always be stuck with MAME
It doesn't run on Mame.
> the inferior Saturn port
Nah, I'll play the XBLA port with friends online while you play you're inferior N64 port of Cruisin' USA forever alone in your mom's basement.

>> No.7938263

>>7938247
I'm not the guy comparing it to SA. I wouldn't, I can't remember what that's like. My stance is that no camera system is perfect, what makes a game good or not is how it handles the times when it goes wrong and OoT performs poorly in this regard by virtue of giving you practically zero recourse other than try and put some distance between you and the enemy and try again. You know how in RE Japan pressing R1 locks you onto the nearest enemy but sometimes it doesn't? Imagine how much more frustrating that game would be if you couldn't just manually turn left/right? That's OoT, it's RE(J) without manual targeting.

>> No.7938265

>>7938263
The problem is literally just you.

>> No.7938271

>>7938265
No, the problem is once again N64 fanboys who are unable to accept any criticism towards their favorite console and it's games.

>> No.7938278

>>7938271
You and Egoraptor are the only people I've heard of that have this issue with being unable to target things. I've only seen the latter's gameplay and it wasn't pretty.

>> No.7938280

>>7938263
You're nitpicking about an event that will maybe happen 5 or so times in a full 16 hour playthrough of one of the most revolutionary games ever made and trying to say it deserves no credit or acclaim or that it's equally as shitty as games that are considered by most people these days to be awful by modern standards. Grow up and find a better company than Sega to simp over, or at least defend them based on their excellent history of arcade games or something.

>> No.7938286

Am I not playing OoT/MM right? I literally never z-target unless it's a ranged weapon.

>> No.7938289

>>7938278
Or it's that you're excusing it a way and aren't thinking of all the times you've had to deal with it without thinking about it.
>>7938280
It happens more than 5 times in a 16 hour playthrough. You're just excusing it away and not thinking of all the times you've subconsciously had to make those corrections while playing it.
> Grow up and find a better company than Sega to simp over
Why don't you grow up and find a better console than the N64 to simp over? Learn to take the criticism and accept the flaws your favorite games have.

>> No.7938292

>>7938289
>all the times you've had to deal with it without thinking about it.
It never happens. Maybe learn how to use a controller or something.

>> No.7938296

>>7938286
That's pretty weird ngl.

>> No.7938298

>>7938289
It literally is just you anon. I'm not even an n64fag. you're just making up a nonexistant problem because you have an axe to grind.

>> No.7938302

>>7938292
>>7938298
Go give the game to someone who's never played it before and watch as they suffer with these exact issues.

>> No.7938305

>>7938302
nobody complained when they released the game unaltered on the 3ds for zoomies to enjoy. like I said, it's just you.

>> No.7938306

>>7937948
>Has never played on a real Sega Saturn.
>Only emulates on Mednefan
t.Nincel

>> No.7938307

>>7938140
>The biggest problem with that game is its bugginess
Nope, it was the non-Sonic/Tails gameplay.

>> No.7938310

>>7938278
See
>>7938286
Notice how speedrunners don't z-target except for exploits? Because it's not reliable. It's better to avoid it's use and learn to play it like a normal third person action game. Ergo Z-targeting is not a "basically perfect" camera system, it was a valiant attempt that fell short and has since been replaced by better systems.

>> No.7938315

>>7938305
Because the majority of people buying it for 3DS weren't zoomies but instead Nintendo Manchildren wanting to relieve their childhood nostalgia.

>> No.7938317

>>7938307
All of those characters are fun. Big is the weak link and even he has enough there to last for 3 levels.

>> No.7938318

>>7938310
I'm >>7938286. I don't neglect z-targeting because I think it's unreliable. I've never had lock-on troubles before, it's been very precise. I just always thought it was cheating, desu, like, it made combat too easy.

>> No.7938320

>>7938310
Speedrunners are mentally ill and never play games as they were intended.

>> No.7938323

>>7938310
>the experience of speedrunning a game is comparable to playing it normally
really nigga? This is a reach.

>> No.7938325

>>7938302
You can watch literally dozens of playthroughs of Ocarina on the 3DS of zoomers having their first time with it and they tend to do just fine. Probably because the game is very polished, has a great comprehensive optional tutorial, and has a very well designed gradual difficulty curve.

now watch the dozens of Sonic Adventure playthroughs where people fall through the floor, clip through walls, get the camera stuck up walls, have the camera go batshit insane, fall off stages because poorly tested segments, etc.

>>7938307
E-102's stages are legitimately really good, it's sad how much they fucked the mech gameplay in Adventure 2.

>> No.7938327

>>7938310
Notice how speedrunners exploit programming to literally skip to the end of the game in 20 minutes or less?
What the fuck are you talking about?

>> No.7938328

>>7938325
>now watch the dozens of Sonic Adventure playthroughs where people fall through the floor, clip through walls, get the camera stuck up walls, have the camera go batshit insane, fall off stages because poorly tested segments, etc.
inb4 this is a conspiracy and they're doing it on purpose to make sega look bad

>> No.7938331

>>7938263
>put some distance between you and the enemy and try again
wow that's the worst thing ever
meanwhile in Sonic Adventure the Homing Attack has at least a 15% chance of not working as intended and getting you killed over an endless pit.

>> No.7938334

>>7938331
This doesn't happen.

>> No.7938337

>>7938325
It's almost like the 3DS Port of Ocarina of Time made improvements while the ports of Sonic Adventure keep breaking it more and more.

>> No.7938342

>>7938325
>E-102's stages are legitimately really good
Too bad they are really short and too easy, it actually funny that Gamma would more fun in SA2 while Mech Tails/Eggman would fit more in SA1.

>> No.7938343

>>7938337
What improvements to the controls did OoT 3D offer? I can think of gyro aiming for first person items, but that's not relevant to Z targeting or moving around 3rd person environments in general.

>> No.7938346

>>7938317
>Big is the weak link
That would be Amy

>> No.7938347

>>7938346
I don't see any problem with Amy.

>> No.7938349

>>7938334
lmao I JUST watched a friend of mine stream Sonic Adventure all the way through and he died several times as Sonic because the homing attack failed to target an item bubble at the end of a platforming sequence or the next enemy in a line. The Homing Attack is very inconsistent especially in Adventure 1.

For fuck's sake even the Egg Viper final boss of Sonic's story is infamous for just sometimes killing you out of nowhere either through a bad homing attack or not sending you back to the platforms correctly when you hit him.

>>7938337
It had gyro aim, improved inventory management, and the iron boots fix. Aside from that it even uses the source code of the original game and they didn't literally change its entire design, and didn't change the general 3D camera either.

>> No.7938350

>>7938343
Upping the framerate from 20fps to 30fps probably made a big change in how fluidly things move and feel.

>> No.7938353

>>7938310
Even speedrunners who play in categories like glitchless or 100% play in Z-Targeting mode almost the entire playthrough for the increased movement speed.

>> No.7938361

>>7938350
It really didn't and it definitely didn't 100% change the entire mechanics of the game and its camera.

>> No.7938362

>15 ips
kys schizo

>> No.7938363

>>7938347
He platforming sucks

>> No.7938375

>>7938363
*her

>> No.7938378

>>7938334
I have died so many times from the homing attack not working on a sequence of robots in mid-air. I've also clipped through the floor and walls because of the camera changing suddenly. Has happened multiple times. And yes I played the dreamcast version.

>> No.7938391

>>7938378
Liar.

>> No.7938393

>>7938361
>Increasing a games frame rate has no impact on how smooth a game feels and plays!
Ok so then why do we want games to run at higher frame rates then?
>But it wont impact the camera!
It will have an impact on the exact issue described here >>7938213
When the game is running at a higher frame rate, having to readjust it's not going to feel as jarring and movements will be able to be more subtle.

>> No.7938408

Interesting

>> No.7938420

>>7938391
kill yourself. At least the OoT defenders are actually putting up a fight.

>> No.7938426

One thing I've always noticed about shiturn hipsters is how blatantly apparent it is that they very obviously only pretend to like it for contrarianism, and don't even play games.
Anytime any other console or old pc or arcade game is mentioned people will always talk about how they had fun playing it as a kid, or how they would always stay over at friends houses playing certain games, or how they'd stop in at the local arcade to drop quarters in whatever. They'll always have distinct memories and nostalgia of having fun with whatever they're talking about.
But all you'll ever hear from shiturn fags are how it actually had the most vertrex cycles of any console at the time assuming you properly utilized both CPUs and GPUs and did a rain dance under a full moon, or how the shading of a lamp post in the background of a capcom fighter was actually arcade perfect quality unlike the ps1 where its gamma tint was microscopically off. Never do you hear about how you and friends stayed up all night playing saturn games.
It's like the console was complete dogshit and they're all just a bunch of friendless shut in weebs who bought a 25 year old piece of plastic to try to be cool and now spend all their time validating their waste of money to themselves as they play alpha 3 for the 47th time and get KOd by the CPU on stage 2 as they repeatedly struggle to do a qcf to throw a fireball, before waddling over to the $4500 pc their mother bought them, (that they use only to play steam ports of PS3 era JRPGs) and extolling the virtues of whichever japan only release they most recently heard a youtuber talk about and then going on a forum begging for it to be translated so they can actually play it long enough to take a picture of it to post on reddit.

>> No.7938428

>make falseflag saturn thread to end up samefagging the same old n64 hateboner as usual
Your schtick grew old, OP.

>> No.7938436

>>7938098
>moving your retarded goalposts

>> No.7938436,1 [INTERNAL] 

why did this thread get deleted? it was on topic.

i hate you, janny pieces of shit.