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/vr/ - Retro Games


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7922809 No.7922809 [Reply] [Original]

As a kid I used to have dreams of a hidden world behind this waterfall.

>> No.7922812

>>7922809
you can make a hidden world behind that waterfall

>> No.7922813

I would go to bob omb battlefield and take koopa's shell and ride it around for hours, pretending that I was playing a mario skateboarding game.

>> No.7922824 [DELETED] 

Where did it all go bros? The time, the memories. I’ve let let slip away.

>> No.7922826 [DELETED] 

>>7922824
let them*

>> No.7922840 [DELETED] 

>>7922824
Tell me about it, i spent my 40th birthday in a psych ward. And now it seems pointless to kill myself since i must be at least halfway through this shit.

>> No.7922890

>>7922809
You never found out how to get behind the waterfall? Seriously?

>> No.7922896
File: 399 KB, 945x670, cavernofthemetalcap.png [View same] [iqdb] [saucenao] [google]
7922896

>>7922809
Turns out it exists.

>> No.7922952

>>7922809
I always wanted a romhack for this game that just added some extra content to the original game and made it feel like something official.

>> No.7922957

i miss when video games still felt mysterious. as an adult it's so much harder to suspend belief, but as a kid everything felt wonderous. especially once 3d happened, it felt like there could be a fun secret behind anything.

>> No.7923137

I used to dream my turds come down that waterfall when I flushed my toilet after a huge shit. Hope you guys enjoyed swimming in my turds.

>> No.7923156

>>7922809
Did you not play the game?

>> No.7923192
File: 285 KB, 910x1230, 1512293137481.jpg [View same] [iqdb] [saucenao] [google]
7923192

>>7922957
As a kid I remember believing we could go out of bounds in almost any game and explore houses and forests and find all kinds of crazy stuff because the detail looked so realistic (referring to SNES and N64/PS1 games lol).

I was stuck at Web Woods in DKC2 for a couple months and had dreams where the level after it was full of all kinds of crazy shit because it was so difficult and only a hand full of people would ever beat it.

>> No.7923196

>>7922896
>implying a two sided waterfall with no water source

>> No.7923242

>Be a kid playing Pokémon
>"surely if I could just clip past these rocks the developers have programmed in a massive open world that is even bigger than the current map and contains secret towns and monsters"

I miss this innocence.

>> No.7923287

>>7922957
This is pretty much why I'm really interested in prototypes nowadays. Sonic 2 had entire scrapped levels with their own tilesets, while 1 and 3 have some significantly different assets throughout. The Akira game for Genesis never even came out, but a prototype surfaced a year or two ago and it's filled to the brim with unfinished stuff that just leaves me wondering what they would have been like finished. Most protos don't have anything significant, but when they do, it's the closest thing I can think of to that feeling of being a kid and wondering about what kind of unrealistic secrets might be hiding in a game

>> No.7923321

Lands of Lore: Guardians of Destiny is peak secret-mystery gameplay thanks to the lack of item descriptions, the point-and-click interface, and the fact that there are some pretty big secrets in it.

>> No.7923339

>>7923242

Good old days where these invisible walls surely were just there to wall you off from the rest of the explorable world.
I always wanted to explore the WetDryWorld skybox city.

>> No.7923386 [DELETED] 

>>7922824
what the FUCK does this gay shit MEAN?

>> No.7923391

That's where Luigi is.

>> No.7923438
File: 976 KB, 2000x1186, 64_hazymaze_sewer.gif [View same] [iqdb] [saucenao] [google]
7923438

>>7923137
you must be thinking of hazy maze cave

>> No.7923445 [DELETED] 

>>7922824
the jews took it

>> No.7923731

The short period when the custom copies of SM64 meme was booming was pretty tight; especially because the gigaleak also came at the same time. Everything was just so... whimsical, like the games we always knew were becoming bigger.

>> No.7923743

>>7923196
>floating bricks make sense
>two sided waterfalls don't

>> No.7923919
File: 25 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7923919

>>7922809
>>7922809
>tfw you stumble upon a secret and find it opens
I will always love adventure island 3 bros

>> No.7924186

>>7923242
>>7922809
Has anyone ever tried to imagine this in games as an adult to see if they still have imagination?

>> No.7924358

>>7922957
The first Tomba made me feel exactly like that, also helps that I played it as a kid too but never got that far in.

>> No.7924361

>>7922809
No Mario game will ever be able to recreate the atmosphere of Mario 64. You can argue that a lot of 64’s atmosphere was unintentional and only happened because of technical limitations, but that doesn’t change how me and others experienced it.

>> No.7924381

>>7923192
I had dreams about DKC3 through out my childhood, often with mill and factory based stages full of secrets.

>> No.7924428

>>7924186
I still dream about nonexistent areas in video games. I just had a dream this morning about a secret world in Bomberman 64.

>> No.7924434
File: 63 KB, 1050x591, btgp-01.jpg [View same] [iqdb] [saucenao] [google]
7924434

All of the coolest waterfalls did in fact have secret worlds behind them

>> No.7924542

>>7922809
Have you tried standing perfectly still behind it for three minutes?

>> No.7924557

>>7924186
>>7924428
Unironically this is why I play around with drugs, as they can be useful in facilitating and putting me back in touch with the ability to do this every now and then.

>> No.7924559

>>7924542
Fuck off Belch

>> No.7924568

>>7924557
what drugs? weed makes me anxious and psychs feel weird to do alone

>> No.7924667
File: 305 KB, 700x700, world_map.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

i used to wonder what was on this island

>> No.7924859
File: 329 KB, 1280x720, tumblr_ncvqimL8RY1s51c1mo3_1280.png [View same] [iqdb] [saucenao] [google]
[ERROR]

i imagined the great beyonds of the skyboxes in spyro. i wanted spyro to have long range flying so i could discover these mysterious realms

>> No.7924881

>>7922809
I remember being a kid and thinking somehow every single game was literally endless and it was somehow possible to go out of bounds to discover all the crazy stuff. I kinda blame mario64 for making me think this

>> No.7924916
File: 111 KB, 1783x1442, thpsms.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Definitely spent hours in mario 64 trying to get out of bounds. Another one for me was THPS2, specifically trying to get over the fence in this level to explore the town. I remember being pretty disappointed when finally jumped high enough to clearly make it, and hit an invisible wall.

>> No.7924920

good thread btw

>> No.7924925

>>7924667

The laser suit
https://youtu.be/HJjYfjSWXx8

>> No.7924972

>>7924557
i agree but you can also get really wacky and retarded if you take it too far
there's a reason the adult brain works how it does. not that you shouldn't keep in touch with the magic but you know

>> No.7925003

>>7924859
damn...

>> No.7925012

>>7924186
Can't do it anymore, I'm reminded everything I think of is autistic and cringey.

>> No.7926617

>>7925012
embrace the cringe anon, it's the only way forward. embrace sincerity

>> No.7926660

>>7924186
yea but once you become aware of the inner workings of games, its not the same really, you just know there's usually nothing being rendered off screen

>> No.7926725

>>7924186
New vegas pre-DLC canyon wreckage gave me this feeling.
Obvious map boundary, but marked up with cryptic graffiti. Of course, it was the eventual entrance to the Lonesome Road DLC so it was purposefully evoking this feeling.
But I also got similar feeling from the train track that runs south out of Nipton and is broken where it would pass over the Crescent Canyon, as well as the big crater in the highway that's filled with toxic water near the Tumbleweed Ranch on the northwest corner of the map.

>> No.7926804
File: 8 KB, 64x64, 1377643063538.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924568
If you took a light dose of mushrooms you'd probably have a good time. Maybe you need to try a different weed strain too.

>> No.7926932

>>7926804
playing video games on mushrooms seems like kind of a waste of mushrrom desu

>> No.7926946

>>7924186
Breath of the Wild out of bounds areas gave me that feeling. I hit an invisible wall trying to fly to them, but they evoke a strong feeling of wanting to explore.

>> No.7926957

>>7924568
psychedelics are the best for it, most take a small dose
>>7926932
not if that's what you were going to do anyways

>> No.7926976
File: 97 KB, 270x260, 1403576388682.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924925

>> No.7927021

>>7924186
Witcher 3 sorta did this. Theres a shitton of out of bounds props and assets there, used free cam mod to explore and found an easter egg of the dev team on top of a mountain

>> No.7927225
File: 762 KB, 210x130, tenor-6.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7926660
In other words you just became a fucking boring faggot. What's to say a hidden message won't appear, or that you'll be teleported to some whinsical debug room, or that it was programmed that if you have x item in your hands and you rub up against a certain texture, that spot in the wall won't explode or suddenly lose collision, and you can follow a black untextured tunnel into a hidden room, or again a teleporter? What if your playing a specific version of a game where if you're caught roaming around an area for too long, an untextured enemy appears, spins around three times, and shoots off into the sky? What if the clouds had a message that appeared for only 3 seconds? How many fucking players actually stare at the sky after doing your exact movements for this particularly unique session

>> No.7927283

>>7926660
Why are other forms of media spared from this sort of argument?

>> No.7927292

>>7922809
I used to believe the cannon outside Peach's Castle lead to another world that would've styled after NES Super Mario Bros.

>> No.7927370

>>7927283
Movies and TV are better at worldbuilding. They're more realistic and can seem like actual places (if they're good). With video games the illusion is broken very easily. Just talk to an NPC twice and you'll get the same spiel. Movies like Titanic have made me want to be there, walking the decks and talking to the people.

>> No.7927381

>>7927370
https://youtu.be/iS5jqXWECbI

>> No.7927427
File: 27 KB, 444x374, metal yoshi.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

yoshis home is the metal cap cave.

>> No.7927440

To this day I still have dreams about the Resident Evil mansion.

>> No.7927451

>>7924186
This happened to me with NieR Automata. On release, there were hidden elevators that were locked, but they lost their magic when they eventually became entrances to the DLC areas. There was also a "final secret" that nobody had discovered mentioned by Yoko Taro. It ended up being a cheat to skip to the end of the game, but before someone found it I explored a lot trying to find anything that it could've been. There was a strange area in the desert in particular with an invisible wall that I swear had something behind it, since it was a deliberate path that just randomly gets stopped at an invisible wall

>> No.7927601
File: 105 KB, 600x500, painting_stars.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

admit it, you tried jumping into this painting

>> No.7927607

>>7927601
yeah

>> No.7927730
File: 24 KB, 500x375, stone hill.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924186
haven't been able to do this ever since I hit the invisible wall in spyro the dragon's first level as a 9-year old

>> No.7927735

>>7927601
Of course, I thought it was gonna take me to a world 3-1 coin heaven themed area with a bonus star.

>> No.7927743

>>7922957
You mean like when you killed my dad and covered it up with a bunch of fake shit too?

>> No.7927758

>>7926946
This happened to me too. First time since the 90s. It was the mountains in the north, just off the map. Also, in Skyrim I kept trying to go south and see the capitol city spire. Same thing happened when I played Oblivion. I kept trying to get outside the map in every direction in that one. Its how I found the submerged Aelid dungeon to the Northwest actually.

>> No.7927820
File: 121 KB, 884x612, kart castle.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7927841

>>7926957
This, small dose of shrooms will get you giggling and exploring like you were a kid again.

>> No.7927856

>>7922809
well, there isn't. now get back to work.

>> No.7928059

fucking pathetic, actual manchildren itt
DUDE JUST, LIKE, DRUGS LMAO

>> No.7928093

>>7927820
This was the coolest shit as a kid

>> No.7928094

>>7922957
Sonic CD is much more fun when you're a kid with free time to just wander around looking for rings and secrets. Back then I just didn't care if the level design was blocky or if the different time zones lacked purpose...

>> No.7928107

>>7924186
Fallout 4. I would fuck around in the water for hours. I truly thought their could have been an underwater bunker some where. Or that DLC might include an underwater bunker. Far Harbor was close, but more like I accepted the devs wanted this, and not a secret still active military base the is hidden under water. I remember even talking about DLC with friends, and I was adamant one DLC would be underwater, because of how empty, yet water the area was. since then, I try not to get my imagination up, because I know whatever I think won't happen

>> No.7928113

>>7923287
I'm the same way. There are some protos of Rockman X2/X3, two of my favorite games, and playing through those was almost like playing those games again for the first time, not sure what new/different things would show up.

>> No.7928119

I remember the realization around this time to check every waterfall for secrets. I couldn't tell if Devs really thought they were getting clever, if it was lazy, or almost as if it was a joke to just slap a secret behind them because there were A LOT of games that did it.

>> No.7928178

>>7928119
Maybe caves behind waterfalls are just an inherently intriguing concept, even in real life. Honestly the thought of hiding in a little cave behind a waterfall seems comfy.

>> No.7928446

>>7927820
I would uniroinically drive here just to switch games

>> No.7928447

>>7923438
Why am I getting a chub right now?

>> No.7928450

>>7924186
Macbat 64 did this splendidly. Things you'd assume are out of bounds really aren't and usually have an easter egg.

>> No.7928924

>>7928446
You know, now that I think about it, it is frankly a little strange that nobody every created one of those “How to Find Luigi in SM64” rumors centered around just driving him and him specifically up to Peach’s Castle in MK64 and switching cartridges while parked on the bridge or something, especially after Banjo Tooie came out and everyone began to piece together that there could be ways to exchange data between games by swapping them out with the machine on (even though no one actually managed to make that work).

>> No.7928959

>>7928924

No kid is gonna come up with RAM persistence possibilities and what was up with these eggs and key (Stop&Swop) remained a mystery until long after the N64 days.
Only far after it we slowly learned about the whole thing surrounding this mechanic.

Also the machine was not kept on during swapping, that's the whole point, you could swap the games quickly while it was off and turn it on again, which was then unfortunately reduced from 10s to 1s.

>> No.7928973

>>7928959
My cartridges required so many blowings to turn on that even if it did take 10 seconds I just know the game wouldn't boot up the first try

>> No.7929232

>>7924186
>>7924557
>needing drugs to stimulate your imagination and sense of wonder
Imagine being this soulless.
Anyway, I have adventurey vidya-related dreams almost every night. The other night it was about the ruins seen in the background of Marble Garden from Sonic 3.

>> No.7929421
File: 103 KB, 656x428, skybox_sonic_3_marblegarden.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7929427

>>7922809
It wasn't so much childhood imagination as it was you experiencing 3D games for the first time, at any age, and wondering "man, what if there IS something behind that waterfall?" Because we all thought anything was possible.

>> No.7929527

When Melee came out I had dreams about playing a Mario 64 that looked like Melee

>> No.7929606

>minor dose of shrooms
>weed
>soulless
have sex.

>> No.7929769

>>7928973
clean those pins

>> No.7929780

>>7927601
well yea, what did you expect

>> No.7929870
File: 41 KB, 570x390, dk64_aztec_door.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

you will knever know whats behind this door

>> No.7930064 [DELETED] 

>>7927225
God-- shut UP.

>> No.7930191

>>7922957
same but I don't think it's the games, it's us that grew up.
Ocarina of Time blew my mind, I was happy to just walk around hyrule because 3d was a novelty to me. now I just see environments as scenery.

>> No.7930280
File: 158 KB, 788x560, mario 64 underwater house.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

i tried to enter this house

>> No.7930580
File: 58 KB, 640x429, 0wwswvp6nci41.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927225
I played Kingdom Hearts for the first time in 2017 at age 27 and it gave me a huge sense of childhood wonder despite being an adult. It didnt feel exactly the same as I was when I was a kid but it's still felt wonderful.

It's because of how the game starts out with kids on an island. That alone just brings you back to being a kid. But you know you're on only a small part of an island and 20 years and games later we still barely seen it. And the characters themselves want to explore. Then everything about the intro before that where you walk on stained glass. Traverse Town. Hallow Bastion. End of the World. Its just such a fucking great atmosphere that always makes you wonder whats behind this what's beyond that what the fuck is this? Then you get that secret ending and it happens again but in a concentrated amount like a fever dream. Disney nostalgia helps.

DDd actually expanded on Traverse Town in a way that made it feel like if they copied Mario 64s hub world but added a new city to it. It was great.

>> No.7932147

bump

>> No.7932170

>>7930191
>now I just see environments as scenery.
Your brain decays along with the rest of you. Sad, but true.

>> No.7932172

>>7930280
theres a romhack that makes that door enter the banjo kazooie world. best mario 64 hack i ever played.

>> No.7932180

>>7932172
>banjo-pooey
soulless

>> No.7932203

>>7932180
Faggot

>> No.7932247

>>7923196
No, there's a smaller runoff stream inside a cave behind the waterfall. It's not too difficult to imagine it being fed by groundwater infiltrates stemming from the same source that ultimately feeds the primary fall.

>> No.7933985
File: 15 KB, 185x160, Third_District_%28Art%29_2.jpg [View same] [iqdb] [saucenao] [google]
7933985

>>7930580
Literally couldn't find a better pic, but when I was playing for the first time I kept coming back here thinking eventually I would be able to open the "star door", the green shooting star decoration on the left of pic related. I was sure it was a hatch that would open up & probably have a chest inside. At first I thought I needed to upgrade thunder & use on the live wires again, but obviously nothing happened because it isn't even a door.

>> No.7934376
File: 1.12 MB, 1440x3168, Screenshot_20210708-144422.jpg [View same] [iqdb] [saucenao] [google]
7934376

>>7930280
You guys remember that cannon out front of peach's castle in Mario 64? Kid me spent a LOT of time trying to figure out the trick to open it. There is a sign to the east that vaguely suggests crawling to... somewhere and I took that as a hint to crawl around the entire fucking area to try and unlock it. Life was different before the internet... You had to search for secrets yourself

>> No.7934460

>>7924186
I almost always imagine or speak out loud the voices of enemies in the games I play, such as screaming when I throw a koopa shell off a cliff, I've been doing it for 20 years

>> No.7934636

>>7934460
>You imagine the koopas perceiving that they are plummeting into a quick, early, inevitable exit from the mortal coil, and that they scream in terror as they realize this
Christ, anon, now I’m thinking about it too.

>> No.7935302
File: 221 KB, 512x512, Traverse Town - Dive Mode.png [View same] [iqdb] [saucenao] [google]
7935302

>>7933985
This is actually how big Traverse Town is as of DDD. (It changes based on people who lives there' memories or something) We only go to 1% of it if that. The first 3 rooms are the KH1 rooms.

>> No.7935396
File: 718 KB, 2000x1700, 64_castle_window.jpg [View same] [iqdb] [saucenao] [google]
7935396

whats within this space between windows?

>> No.7935428
File: 174 KB, 1080x1080, 67056575b2fc46632271722572d8ade2.jpg [View same] [iqdb] [saucenao] [google]
7935428

>tfw when you escape through the waterfall and walk mario over your house and you got to meet mario

>> No.7935580
File: 162 KB, 784x631, 1684191.png [View same] [iqdb] [saucenao] [google]
7935580

>>7935396
Maybe it's a hidden burial chamber.

>> No.7935963

>>7923438
Take the bogpill

>> No.7936013

>>7935396
>odd symbol
thats clearly a clock. I bet early tick tock clock used the same texture.

>> No.7936079

>>7935396
it's where peach is trapped

>> No.7936223

>>7935396
I like this lore.

>> No.7936243

>>7924434
where is this?

>> No.7936251
File: 150 KB, 1090x858, 64_diredocks_002.jpg [View same] [iqdb] [saucenao] [google]
7936251

pay attention to the numbers on bowser's beta sub.

>> No.7936375

https://www.mariowiki.com/Behind_the_Waterfall

>> No.7936425

Literally every fucking game has a secret behind a waterfall.

Try to name a single game WITH a waterfall but no secret paths behind them.

>> No.7937310

>>7936425
Paper Mario

>> No.7937334

>>7937310
https://youtu.be/OpHyH5vd_es

>> No.7937440

>>7936425
Sonic Adventure

>> No.7937451

>>7937440
https://youtu.be/BZvLkKL2QD0

>> No.7937512
File: 520 KB, 1920x1080, 1621442128219.jpg [View same] [iqdb] [saucenao] [google]
7937512

>>7924186
I still imagine sometimes, playing non open world games helps a lot, nuDeus Ex and nuHitman got me that feeling

>> No.7937530

>>7936425
Far from retro but the original version of Retro City Rampage. It's one of the many reasons why I fucking hate that game.

>> No.7937532

>>7937530
it really is a bad game, it was a lot more impressive in its early life as a GTA III demake

>> No.7937554

>>7927820
https://www.youtube.com/watch?v=cD1E46RGoNw

>> No.7937621
File: 11 KB, 247x204, dkr.jpg [View same] [iqdb] [saucenao] [google]
7937621

I think I STILL have dreams about the hub world in Diddy Kong Racing. It is so fucking mysterious to me, and might have to do with DKR having so many secrets to begin with (like the lighthouse taking you into outer space). Anyone else feel this way about the DKR hub world?

>> No.7937656

>>7937621
yeah dude, i've always loved it

>> No.7937748 [DELETED] 

>>7930064
t. fucking boring faggot

>> No.7937751
File: 174 KB, 750x531, 1620632842561.jpg [View same] [iqdb] [saucenao] [google]
7937751

>>7934460
>I've been doing it for 20 years
what thee fuck

>> No.7938910

>>7937334
That's color splash. There's nothin behind the waterfall on Mt. Rugged in the original.

>> No.7938912

>>7936425
Super Mario 64

>> No.7939550
File: 685 KB, 550x578, 1548075080084.png [View same] [iqdb] [saucenao] [google]
7939550

>>7924667
It turns out, it was yore own imagination

>> No.7939554
File: 1.77 MB, 500x560, 1570418774222.gif [View same] [iqdb] [saucenao] [google]
7939554

>>7935396
For once, a well-made observation about thisgame

>> No.7939557
File: 32 KB, 396x353, 1505192547563.jpg [View same] [iqdb] [saucenao] [google]
7939557

>>7935428
>when you know the symbolism going on in this picture

>> No.7939560

>>7935580
>burial chambers
>in a pyramid
lol

>>7936251
Too grainy, what does it say?

>> No.7939664
File: 175 KB, 1304x489, cake_IRL.jpg [View same] [iqdb] [saucenao] [google]
7939664

>> No.7939683

>>7923192
>Rouge was designed by a little kid

>> No.7939692

>>7939554
it's made up bullshit never once considered by the development team and you won't change my mind

>> No.7939719

>>7939692
doesnt matter if they planned for the empty space between the 2 windows. it exists and youd know if you hade a basic understanding of geometry

>> No.7939746

>>7928924
Actually...
https://www.youtube.com/watch?v=hxNOb0vn-Nk
The latest Paper Mario speedruns start by using Ocarina of Time to write some data to the expansion pak with arbitrary code execution, and then hotswap the cartridge out to do a credits warp in Paper Mario, I believe. It works more or less like Stop n Swop was meant to. Kind of crazy, and a pretty recent discovery.

>> No.7939756

>>7939719
>doesnt matter if they planned for the empty space between the 2 windows
Yes it does, because otherwise it's just made up bullshit, exactly like I said, retard

>> No.7939813

>>7922809
the Mario 64 world seemed unimaginably vast to me, I often didnt play much of the game and just fucked around on the open world. I even would roleplay as mario in certain scenarios.

>> No.7939824
File: 62 KB, 675x523, mario-kart-64-royal-raceway-peachs-castle.jpg [View same] [iqdb] [saucenao] [google]
7939824

>>7939813
based. Also pretty fun to go to the castle in Royal Raceway in mk64 and just cruise around with your bros.

>> No.7939837

>>7936243
spiral mountain , banjo tooie

>> No.7939849

>>7922952
Me too, all the romhacks out there don't understand the art style. The ones in Kaze's F3 all use new shitty designs for thwomps and goombas etc and I just wonder how people so dedicated to the craft can't understand what art style consistency is.

>> No.7939852

>>7922957
It's definitely not that we just grew up, I'm still finding shit out about Ocarina of Time as hard to believe as it is, there's so much packed into these older games that have so much fucking soul and effort in their development.

>> No.7940863

>>7922952
The PC port has some stuff like Render96 that adds a few small things like Luigi Keys

>> No.7940865

>>7927427
Maybe he just has to pass through there, then leap up the next waterfall at the end of the cave.

>> No.7940872

>>7934376
I still remember the first time I got frustrated with a game and realized I could google my issue, it was a hidden key in the snow temple in Twilight Princess. I think it was buried in the snow or something.

It's never been the same since then, now when I get stuck I immediately get the urge to just look it up.

>> No.7941139

>>7938912
There literally is a secret behind the waterfall.

>> No.7941173

Just what the fuck is it about this game? It seems everyone has fond memories of SuperMario64. I know exactly what you mean when people describe how this game was so mysterious as a child.

I remember the kid across the street told me that when you get 120 stars you could go onto the roof of the castle and find Yoshi and for the longest time I thought he was bullshitting me. There were so many strange rumours about secrets in the game. My mind was blown when that one turned out to be real.

I also remember trying to jump behind that waterfall from outside too.

>> No.7941375

>>7939692
The same development team that took pains to meticulously incorporate Peach's Castle with Masonic symbolism?

>> No.7941381

>>7941173
Nintendo were briefly allowed access to the same magic that Disney used when creating Mickey Mouse

>> No.7941409

>>7929421
>"skybox"
>in bitmap/tile based 2D games
fucking zoomers

>> No.7941446

>>7941173
there just wasn't anything else like it. like it was uncharted territory even for them as they were creating it. when it came out i remember even adults with negative interest in games would stop to look at it just because the technology was so crazy. there's no faking that magic

>> No.7941448

>>7941381
benzedrine?

>> No.7942270

>>7924568
>psychs feel weird to do alone
Pussy.

>> No.7942292

>>7942270
why don't you fuck off, degenerate

>> No.7942673

>>7927730
Same, holy shit I found another
I spent SO MUCH TIME trying to go beyond the barrier, the fact they made the invisible wall a forcefeild had me convinced i can go past it and charge run forever in a sea of rolling green hills
I think there is actually a way to do it too, but after a certain point you fall through the floor
When im dying, i hope the last few sparks of brain activity is me passing through the barrier with my mom and we just go on forever
I miss my mom alot

>> No.7942735

>>7928059
it's not the same at all

>>7930191
I don't think it it's that we grew up...I still feel the need to explore, I can't watch "streams" because I'm always frustrated that the person doesn't go explore some places
there's a lot of things being discovered in famous games like oot, not just prototypes

>> No.7942774

>>7934460
>>7934636
Ever since I read these comments three days ago I can't stop imagining the sound Koopas make as they die, I hear it right before I go to sleep

>> No.7944641

>>7922809
As a kid I used to hear screams coming from the waterfall. They'd get louder the farther away I sat from the TV.

>> No.7944708

>>7922952
vanilla-style mods are underappreciated in general
>>7922957
early 3d platformers (or anything with exploration focus) really lent themself to that feeling

>> No.7944740

>>7940872
same, it's something I struggle with anytime something starts to just drain my time
it's not helped when sometimes the things are really bullshit or sometimes genuinely bugged, that fucking sucks
still real satisfying to figure it out by myself

>> No.7945173

>>7930191
Did this while playing Ocarina during teenage years and it definitely wasn't my first 3d game. Playing Legacy Of Darkness on hard mode, with all these little additions that aren't on normal made it feel like I was playing a new game

>> No.7945176

>>7945173
To add to this I found a weird glitch where if you trigger the Malus escape just as one of the dog bites you it will follow you into the next area after the cutscene ends

>> No.7945210

This thread reminds me how much I love games which had more "real" out of bounds areas. My friends and I would call exploring these areas (if you could get to them) going on vacation. Sure it was often buggy but you could spend hours traversing it. Sadly, while many games still use these kind of areas for backgrounds, they wall them off with kill boundaries and other bullshit. What kind of psychopath puts kill boundaries in a singleplayer game?

>> No.7946683

>>7945210
>What kind of psychopath puts kill boundaries in a singleplayer game?
It sounds like they're doing it as a favor to the actual programmers. The fewer potential unstable states you have to account for in the simulation the better, as a general rule.

>> No.7948113
File: 164 KB, 400x504, 400px-MoonsideEB.png [View same] [iqdb] [saucenao] [google]
7948113

We need more of this kind of shit in games.

>> No.7948120

Why did developers wall me out of the coolest areas in the game? Fuck your level I want to go walk around in the backgrounds....

>> No.7948192
File: 69 KB, 1100x500, 64 signs.jpg [View same] [iqdb] [saucenao] [google]
7948192

just like in a dream, the text is gibberish

>> No.7948196

>>7939824
that was such a dope touch. little things like that make games so much more enjoyable

>> No.7948246

>>7939824
I spent so long trying to get into the castle

>> No.7948391
File: 1.84 MB, 544x424, SuperMarioKart64.webm [View same] [iqdb] [saucenao] [google]
7948391

>>7939824

>> No.7948408
File: 27 KB, 400x320, sonicdx.jpg [View same] [iqdb] [saucenao] [google]
7948408

>>7922957
Man, that shit happened to me all the time during Dreamcast era. I don't know how to say that but it sparked a special kind of curiosity in me, I could spend HOURS theorizing about what can be hidden under some suspicious rock in the game and how do I get there.

Best part? 5 times out of 10 there WAS something under that rock.
I still remember how I found a hidden grotto with fish in Sonic Adventure while playing as Big. Or a Goblin hideout in Spider-Man 2000 game, that just blew my mind back then.

Then HD era came and all of it just... slowly gone. Not because I grew up, the games have changed. As 3D became more detailed and crispy, the game worlds became less mysterious. Game devs don't even put easter eggs in their games as much as they did before :(

>> No.7948731
File: 2.57 MB, 1600x900, Mournhold.png [View same] [iqdb] [saucenao] [google]
7948731

>>7927758
I had a similar thing in the Dragonborn DLC, looking at Red Mountain over the horizon. Then I just played Morrowind instead.
Speaking of which, I used to always try to use jump spells (levitation is disabled in the area) and fortify acrobatics potions to try and get over the wall in Mournhold, as if there'd be a fully rendered mainland Morrowind there.

>> No.7948753

>>7924186
That fucking Venice island that couldn't be reached in Assassin's Creed II

>> No.7948761
File: 64 KB, 250x250, World_1-1_%28Super_Mario_Bros.%29_End.png [View same] [iqdb] [saucenao] [google]
7948761

My childhood ended the day I used game genie to jump over the flagpole and found it was just an endless loop with no enemies or obstacles.

>> No.7948769

>>7948761
I had a bootleg cart with many romhacks of SMB including one where he could do moon jumps. So yeah, I was a bit disappointed by the fact there's nothing beyond the flagpole but then I discovered worlds A-Z where Bloopers were flying in the fire sky and Piranha Plants were growing out of floating Bowser's ass, and realized my quest has only just began.

>> No.7948792

>>7948391
Why tf did I gasp when I saw the road

>> No.7948795
File: 32 KB, 400x388, nice.jpg [View same] [iqdb] [saucenao] [google]
7948795

>>7924186
>>7923242
this is actually how I discovered Kanto in pokemon Crystal
>be lil me
>beat the game a couple of times
>decide to just goof around and explore
>sail the water next to house
>keep going just cause
>hit roadblock
>use Cut
>keep going right
>run into trainer
>battle time
>wat?! But I beat everyone, who dis?
>keep going right
>land in kanto
>discovered secret game inside game
>feelsgoodman

>> No.7948885

surprised to see this thread resonated with so many. I just had a random memory when looking at a gif of the super mario 64 waterfall, shared it, and assumed it would get pruned in less than 12 hours, but this has become a good story thread. Thanks everybody.

>> No.7948907

>>7939746
call me pedantic, but wouldn't this be considered TAS, since you're explicitly using another tool(different game) to manipulate the memory?

>> No.7948921
File: 284 KB, 1200x900, dq3hotplate.jpg [View same] [iqdb] [saucenao] [google]
7948921

>>7948907
From what I can remember, the speedrunning community is equally pedantic, and things such as putting Dragon Quest III on a hotplate to manipulate the memory aren't strictly considered "tool assisted."
I agree that it is, by the word of the definition, tool assisted, but speedrunners are gonna do their thing I spose

>> No.7948931 [SPOILER] 
File: 396 KB, 1800x1800, 1626284713034.jpg [View same] [iqdb] [saucenao] [google]
7948931

>>7922957
inb4 nintendo white knighting.
Breath of the Wild resparked a little of that excitement i got as a kid playing games by hiding little cool things around the world you could miss by not paying attention.
I remember losing my mind when pic related happened for the first time because its just a random bridge and npc interaction hidden away you could completely miss.
I still wish games hid little things like that in them.

>> No.7948937

>>7923242
>that time you actually managed to clip out of the map as a kid
>just to discover a completely blank wasteland and a bunch of funky textures of the map you were just in, shattering the illusion of it being a real world
I still remember playing spyro and having this moment of revelation

>> No.7948985

>>7948937
I never actually believed it's a real world. But I wanted to believe there's something beyond the boundaries of places you're allowed to explore. At least a little extension to that.

Maybe some locked door that actually opens or building in the faraway distance you can go to.

>> No.7949396

>>7948885
Such was the magic of 4chan, Anon.

>> No.7949454

>>7928107
Not retro faggot

>> No.7949494

>>7948931
i'm that post's op. i agree, botw reignited a lot of that for me.

>> No.7950205
File: 105 KB, 675x1200, 1524659158035.jpg [View same] [iqdb] [saucenao] [google]
7950205

>>7948931
I didn't encounter that NPC until about 3/5s of the way through my first run of Breath, by which time I had completed 80-something shrines, cleared two Divine Beasts and murdered vast quantities of Guardians, Hinoxes and Lynels. I found it jarring and incredibly poorly thought out. Breath was riddled with such moments, as to be expected for an ambitious first time attempt, yet I doubt from its recent track record that Nintendo will correct such measures in 2.

>> No.7950209
File: 83 KB, 330x236, Grenade_Nest.png [View same] [iqdb] [saucenao] [google]
7950209

In an art class, our teacher wanted us to paint a picture of a faberge egg and I painted the grenade eggs from Banjo Tooie because the design was ingrained in my memory

>> No.7950217

just start making your own games lmao

>> No.7950573
File: 40 KB, 396x300, mario64_beta_castle_side2.jpg [View same] [iqdb] [saucenao] [google]
7950573

>> No.7950574

>>7934460
Incredibly based.

>> No.7950579

>>7939560
>lol
Laughing out Loud at reality is a weird flex, but OK.
>The Pyramids of Giza, like the Egyptian pyramids that came before and after them, were royal tombs, a final resting place for their pharaohs, or kings. They were often part of an extensive funerary complex that included queens’ burial sites and mortuary temples for daily offerings. The pharaoh’s final resting place was usually within a subterranean burial chamber underneath the pyramid. Although the Great Pyramid has subterranean chambers, they were never completed, and Khufu’s sarcophagus rests in the King’s Chamber, where Napoleon is said to have sojourned, deep inside the Great Pyramid.
https://www.britannica.com/story/whats-inside-the-great-pyramid

>> No.7950594
File: 79 KB, 1024x760, 6769223bde133e7b06c80e8690be78d3d25ba6b5_hq.jpg [View same] [iqdb] [saucenao] [google]
7950594

Someone should make a mod of Mario 64 or Royal Raceway with Daisy's castle, which I've always wanted to see more of.

>> No.7950598

>>7922957
I still get that sense of wonder sometimes

>> No.7950601

>>7924186
All the time, I find it mostly with any pre-PS1 games. Graphics really mean nothing, it's all about how you present what you have.

>> No.7950640

>>7948795
Came here to post this. When I discovered that THE WHOLE OF KANTO was in Pokemon Gold “hidden” behind the water at the starting town, that just blew my mind. The world just suddenly became 2x bigger, and I really loved the idea of re-exploring the area from the previous games. It made me start thinking when Ruby came out if there was a way to revisit Johto.

>> No.7950717

>>7922813
dude me too, that or the lava level with a shell.

>> No.7950840

>>7922957
>i miss when video games still felt mysterious
That feeling goes away when you realize how videogames are made e.g. you start seeing whole 3d maps with missing borders etc

The last game that gave me that feeling was Skyrim. Just for a few hours, during my first trip from Whiterun to Winterhold: it felt like true adventure.

>> No.7950845

>>7923192
I had a very realistic dream of playing Super Mario 64 and finding flare traps all over Peach Castle

>> No.7950932

>>7948192
I can read just fine in my dreams.

>> No.7951115

>>7924667
I was so surprised when I fold that patch under the bridge...

>> No.7951148
File: 148 KB, 1400x700, supraland-review-featured-screenshot.jpg [View same] [iqdb] [saucenao] [google]
7951148

Y'all should try Supraland, it's literally Hidden World Behind Waterfall: The Game.
Somehow they've captured the idea almost perfectly (enemies are annoying though)

>> No.7951221

>>7948937
Same with world of warcraft. In some places you can climb up the mountains and see the flat zones on the other side. Major buzzkill

>> No.7951285
File: 306 KB, 480x334, ZWw0T.png [View same] [iqdb] [saucenao] [google]
7951285

I always wanted this to mean something. Doesn't help that I had this faggot friend who would make shit up and kept telling me about the "6 secret levels" in Mario 64. Think he actually believed it and would even tell me about it being in some specific issue of Nintendo Power. When I found that issue in the library and showed it to him he actually looked through it tried to find it but of course it wasn't real. Maybe he's a schizo, now that I think about it.

>> No.7951341

>>7927820
Goddamn, this brings back memories. I remember me and my sister would go into Mario Kart and drive around courses just for fun and basically just like play make-believe within the game. We'd hang around the castle and make up little scenarios for our characters, we'd go to Block Fort in battle mode and declare one of the blocks our house and then set up a "grocery store" by laying bananas and fake question mark blocks all around the top of another one (we'd "buy" groceries by hitting the other items with green shells). We treated games a lot more like toys back then, often not playing them the intended way and just making up our own games to play within the games. I kind of miss that sense of childhood wonder and imagination.

>> No.7951979

>>7951285
yeah, this sign is bothersome because to my recollection it's the only useless sign in the game

>> No.7952050

>>7951979
Perhaps a dropped puzzle mechanic or changed enemy placement? There are at least two enemies in Mario 64 that feature walk speed as a integral method of avoiding or defeating them.

>> No.7952416

>>7951148
don't know anything about this game so not trying to rag on it, but is the point that it's totally stuffed with secrets? i think there's a certain balance that needs to be kept where if the game has too much blatantly telegraphed "secret" shit, you realize none of it is secret at all. playing fez was like that for me, like you can never really get the feeling that you've discovered something hidden and amazing if the game is all about hidden things, if that makes sense. it's more effective when secrets are hinted at extremely lightly or not at all and the game doesn't set a precedent of having significant secrets and surprises you with something huge.

>> No.7952451

>>7952416
I think they went overboard with the clues, too. Maybe they figured that kids might not find most of the stuff. Still, the signs and dialogue are easy to ignore. I found most of the stuff in this game in my own and through talking to friends.

>> No.7952558
File: 14 KB, 436x312, 1602455087316.gif [View same] [iqdb] [saucenao] [google]
7952558

>>7951341
>We'd hang around the castle and make up little scenarios for our characters, we'd go to Block Fort in battle mode and declare one of the blocks our house and then set up a "grocery store" by laying bananas and fake question mark blocks all around the top of another one (we'd "buy" groceries by hitting the other items with green shells
That's adorable, anon. I miss playing with toys with my little sister, we had this entire expansive world with tons of specific toys (with different subsets revolving around different groups of characters who'd mix sometimes) with defined personalities, with an occasional on-going story between play sessions.

>> No.7952735 [DELETED] 
File: 7 KB, 400x400, 1538540011931.png [View same] [iqdb] [saucenao] [google]
7952735

>>7937748
Whatever, you delusional fag.
Santa isn't real and Jesus never happened.

>> No.7952857

>>7952416
It's more like the secrets could be at every corner but sometimes you need to figure out how to get them, solve a puzzle or just be observant and notice a tiny hole you can crouch into to get into hidden room. Or you see a house with a window and something is definitely inside but the door is locked and you gotta find a way to get there.

That's a great concept to me, although some puzzles can be tedious af. The demo is free on Steam, so you can try out a good portion of game for yourself.

I agree that a certain balance between obvious and non-obvious secrets is needed but if the game is chock full of them, you'll never know what else you haven't discovered yet.
I'm still finding new things in NES DuckTales, 30 years later. This game is Capcom's magnum opus.

>> No.7953029

>>7930580
KH3 made me feel the endless exploration I felt as a kid.

>> No.7953040 [DELETED] 

>>7952735
>angsty fedora acting out again
cringe

>> No.7953323

>>7930580
I bought Kingdom Hearts because of this post and have been playing it. Up to Tarzan level.

It hasn't wow'd me but I must admit it's more fun than any recent game (past 10 years) I've played, and I know what you mean by the island setting.

>> No.7955073

>>7951221
Was really cool discovering shit like ironforge airport though

>> No.7956050

>>7953323
It definitely has soul. It has small interactive elements you won't find in the lame sequels.

>> No.7956259

>>7956050
Yeah I've been watching a fee small youtubers do videos on KH1 and there' so many hidden details most people miss. Off the top of my head:

>general focus on platforming
>magic interacting with things
>that fucking hotel clock puzzle
>that fucking hallow bastion chest
>you can crush the rock on destiny islands

Or just that big ass machine with mysterious text and a big ass heartless symbol blocking your path. Its not even hidden but it really gets your imagination going.

Or even graphical details lile all the drawings on destiny islands, all the different hotel rooms. A lot of love was poured into that game.

>> No.7956310
File: 97 KB, 410x287, tje_level0_5.png [View same] [iqdb] [saucenao] [google]
7956310

Level 0 fucked my shit up

>> No.7956323
File: 40 KB, 761x426, destiny.jpg [View same] [iqdb] [saucenao] [google]
7956323

>>7956259
>Yeah I've been watching a fee small youtubers do videos on KH1
Novayon & Regular Pat?
If not then I recommend them.

>> No.7956332

>>7950932
you are in danger
seek spiritual help immediately

>> No.7956381

>>7924186
I remember having a dream about the Legion portion of New Vegas being fleshed out with traveling traders and other outposts visible from Caesar's camp

>> No.7956409

>>7924186
No, I’m not autistic.

>> No.7956417 [DELETED] 

>>7953040
Autism

>> No.7956491

>>7941173
Cause it's a game explicitly about finding shit on your own. You're just dropped in and told 'find shit"

>> No.7956580

>>7956491
Yrwdhddh

>> No.7956582

>>7951341
My brothers and I would do this too, but in Kirby air ride's free play city trial mode. We'd pretend to be car dealers selling all the stars in that basement area.

>> No.7956829 [DELETED] 
File: 92 KB, 300x562, 1423050889748.png [View same] [iqdb] [saucenao] [google]
7956829

>>7956409
Since when was any of that a diagnostic of autism? "Autism" is not shorthand for "anything I don't like or approve of"- it has a predefined meaning fuckhead.

>> No.7956880 [DELETED] 

>>7956829
Autism

>> No.7957141

>>7937621
I remember a rumor when I was a kid that you could fly into the Wizpig head before it was opened, never found out if that was true or not.

>> No.7957148 [DELETED] 

>>7922809
U were a gay kid?

>> No.7957336

>>7956409
I am actually autistic and I have 0 imagination.

>> No.7957356

Did anyone else do worlds.com exploration in the early 2010's? That shit was nuts.

>> No.7957440

>>7956409
>>7957336
Yeah, isn't one of the big hallmarks of autism overly-literal thinking and difficulty with abstraction in general?

>> No.7957469
File: 43 KB, 512x287, mushroomy kingdom.jpg [View same] [iqdb] [saucenao] [google]
7957469

>>7951341
My brother and I would do that with melee and brawl because we had so much to work with

Now as adults, I purposely do extremely cringy scenarios to piss my brother off, he hates Sonic like no other, so I pick the Mushroomy Kingdom stage and pick Sonic, I do impressions of him saying "Woah! This isn't the Mushroom Kingdom I remember!" implying that is some kind of post apocalyptic Mario and Sonic fanfiction that takes itself really seriously. It pisses him off so much. Our friends on discord always join in on it too.

>> No.7957472
File: 18 KB, 480x269, Pokemon_Red_Blue_-_Infamous_Truck_Rumor.youtube.jpg [View same] [iqdb] [saucenao] [google]
7957472

>>7948795
Mah dude, it's so heartwarming reading this. The last time I felt this was in Dark Souls. The number of hidden little things is just insane. Some things like:
>if you do wall-jumping in the hub to reach the top tower and wait 20 seconds curled up in the crow's nest, it will come and take you and you can return to the tutorial level, I swear bro.
>in the swamp there is a hidden wall behind a hidden wall, trust me. After a long descent you can arrive in the unaltered world of dragons, as in the intro cutscene.
Shit like this are "my uncle works at Nintendo"-tier when you think about it.

>> No.7957584

>>7939664
ever since somebody pointed out the fucked perspective in the cake picture I have been unable to unsee it

>> No.7957605

>>7939664
Left:
>THANK YOU

Right:
>TWANKYOU

>> No.7957636

>>7957584
you mean how the table looks tilted?

>> No.7957652

>>7924186
the Souls games and Sekiro were the closest for me

>> No.7957661

>>7957356
I did when it first became a thing on /v/ and /x/

>> No.7957773

>>7948931
Brigo is a good fellow

>> No.7958239
File: 137 KB, 1127x895, 64_castle_001.jpg [View same] [iqdb] [saucenao] [google]
7958239

compass or clock?

>> No.7958350

>>7939557
I'm intrigued, tell me

>> No.7958360
File: 82 KB, 727x677, wojak-blue-feels.jpg [View same] [iqdb] [saucenao] [google]
7958360

>>7957469
what the fuck

>> No.7958734

>>7958239
Why would someone hang a compass on the wall?

>> No.7958829

>>7958239
Clock. And it probably gave them the idea for tik tok clock

>> No.7959231
File: 231 KB, 1222x1078, BTlvl4_P4.jpg [View same] [iqdb] [saucenao] [google]
7959231

2 player battle toads NES my brother and I would warp to the ice level to have snow ball fights

>> No.7959664

Bump

>> No.7960330

>>7951285
Holy shit, flashbacks to when I was tiptoeing around this area waiting for something to happen.