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/vr/ - Retro Games


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File: 3.01 MB, 1973x1973, curves.png [View same] [iqdb] [saucenao] [google]
7921245 No.7921245 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>7911351

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
https://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.7921248
File: 706 KB, 1024x1024, vr info small.jpg [View same] [iqdb] [saucenao] [google]
7921248

=== CURRENT RELEASE ===
Hard Fast Faggot Maps v 1.1
idgames release TBD

1.3 beta: >>7908218
https://files.catbox.moe/jz0l8g.zip

=== CURRENT PROJECT ===
VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest updates: >>7913391 >>7916927

=== NEWS ===
[7-02] Quake Alkaline devkit released
https://www.celephais.net/board/view_thread.php?id=62066

[7-02] Doom Vanilla Wad Pack updated to revision XI
https://www.doomworld.com/forum/topic/114671/

[6-30] Live Through Doom updated (but the guy fucked up the links)
https://www.moddb.com/mods/litdoom-survival-gameplay

[6-29] New Quake mod and mappack with an aim of balancing the weapons
https://www.celephais.net/board/view_thread.php?id=62065

[6-29] Decay announces Liberosis, releases demo
https://www.doomworld.com/forum/topic/122937-liberosis-wip/

[6-25] Skulltiverse enters public beta (Boom speedmapping)
https://www.doomworld.com/forum/topic/120210/

[6-25] Feature-heavy beta release of vkQuake:
https://github.com/Novum/vkQuake/releases/tag/1.10.0-beta1

[6-25] Woof 6.0.0 update adds MBF21 support
https://www.doomworld.com/forum/post/2339262

[6-22] Sinister 625 for Quake (6 textures, 2 surprises and 5 monster types)
https://www.celephais.net/board/view_thread.php?id=62063

[6-22] Q25-Limits (Quake maps with 1996 limits)
https://www.celephais.net/board/view_thread.php?id=62064

[6-22]Elementalism Teaser Trailer
https://www.youtube.com/watch?v=sUyNX7PSJXQ

[6-22]Copper 1.6 Released
https://twitter.com/itslunaranyo/status/1407232161975996420

[6-22]The Purifier for Quake 1 was released
https://www.quaddicted.com/reviews/purifier.html

[6-22]Quake is 25 Years old!

[6-20] Decino planning a mass co-op event in FTE
https://www.youtube.com/post/UgztyC-TjlDZJAC0bkZ4AaABCQ

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.7921260

1st.

>> No.7921318

i've seen someone say that the doom 3 commander with the tentacle arm felt like a re monster but betruger's head at the tongue of a dragon almost reminded me of the saddler from re4

>> No.7921325

>>7921318
Fuck those guys btw! They were guaranteed to freak me out when playing D3 when they charged from behind.

>> No.7921331

How do I see how many secrets I'm missing with the Eternity Engine?

>> No.7921336
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
7921336

START OF A NEW THREAD, LET'S GET THE SCREENSHOTS ROLLING

>> No.7921347
File: 1.03 MB, 999x999, ram.png [View same] [iqdb] [saucenao] [google]
7921347

>>7921336
not done, but thought I'd post an update to show that I'm still on it

>> No.7921371

>>7921189
It's about Hail to the King Collection, right? From the little gathering I could find, there's no mention of Hendricks266 there: only TerminiX mentioned specifically in Duke Nukem's Fandom page regarding all this shit. Where did you get that part? As much as I believe that Randy is that much of an asshole, it would've been nice to have actually evidence of Hendricks266 having this awful experience during this debacle.
https://dukenukem.fandom.com/wiki/Duke_Nukem_3D:_Hail_to_the_King_Collection

>Brand new bundled collection of the PC, N64, and PS1 versions of Duke Nukem 3D and three expansions.
Despite my lack of interest Duke, it's a shame that this port didn't come out. On that note, I think it would've been awesome if DOOM's "Unity port" had certain stuff from console ports, like option to select Playstation's HUD and DOOM 64's soundtrack that was reused there.
I wonder if it 's possible to get Ion Fury om Android. Probably not, but who knows.

>> No.7921401

>>7921347
>Pickelhaube
DESTROY THIS MAD BRUTE!

>> No.7921416

Does anyone know what is the exact unit range of the Use key triggering linedef specials (doors and switches)? I can't find anything anywhere. Even Unofficial Doom Specs just say you have to be 'right in front of it'.

>> No.7921418

>>7921331
Press - , there's an alternative HUD.

>> No.7921445

>>7921347
Looks great.

>> No.7921449

I Wonder when PrBoom+ UM will get MBF21 support. I imagine it'll be the next one after dsda and woof.

>> No.7921453

>>7921416
Less than 48 units.

>> No.7921456

>>7921418
Pressing that does the 180 degrees turn. I'm playing Tarnsman's Projectile Hell if that matters.

>> No.7921484
File: 2.91 MB, 482x358, avernum.webm [View same] [iqdb] [saucenao] [google]
7921484

>>7921336
I posted it in the last thread. Room behind red door is bigger now and and has a curve, it's probably better.

>> No.7921545

>>7921371
Yea,. mixed up hendrix and terminx

>> No.7921552

Why can't anyone mod in a map in to Quake?

>> No.7921572

>>7921552
because modding in a map into Quake is C

>> No.7921578

>>7921552
the static Thief/Silent Hill type or some sort of Descent/Daggerfall abomination? would anyone even use it?

>> No.7921584

>>7921552
Are there any Quake maps that need a map?

>> No.7921585

>>7921189
Damn what a dick. That sounds like it woulda been cool. Eduke32 really did keep Duke alive

>> No.7921606
File: 33 KB, 661x623, 1595016035374.png [View same] [iqdb] [saucenao] [google]
7921606

https://forums.duke4.net/topic/11732-rookie-mapping-contest-for-duke-3d/

Rookie Duke mapping content. 1 month limit. What do we think, lads?

>> No.7921609

>>7921606
Wrong image but you get the point

>> No.7921625

How do you work with the original Quake source code? The project file refuses to convert for some reason.

>> No.7921628

>>7921552
Because nobody has ever neen so far as for being decided (yet)

>> No.7921647

>>7921347
Dude, nice!

>> No.7921683

>>7921347
Holy fuck. Nice.
I can already tell this sexy bad boy will be trouble in any map he appears.

>> No.7921698

>>7921347
Damn, that's fucking sick. Is that meant to replace the current Rambler model or is it seperate?

>>7921625
You need to use a compiler like FTEQCC and direct it to the 'progs.src' file in the same directory as all the other .qc files.

>> No.7921708
File: 517 KB, 800x800, Beta_4x4_gallery.jpg [View same] [iqdb] [saucenao] [google]
7921708

>>7921245
The link referenced for internal WADs is 404

>> No.7921713
File: 17 KB, 320x200, INTERPIC.png [View same] [iqdb] [saucenao] [google]
7921713

>>7921245
/doom/ Threadly Challenge

Complete Scythe Map01 with 100% kills/secrets on UV-Fast in under 50 seconds!

Example demo made only just for you:
https://files.catbox.moe/gioqk8.lmp

Reply with your demos

>> No.7921720

I just finished Doom 2.
Some of the early to midgame level design was pretty horrible. Particularly the first few city levels.
After that it was smooth sailing though.
I didn't like it as much as the first game, but it was almost as good.

Next up is Quake, which was the first game I played as a child (when i was about 5), with my dad. I'm pretty sure we spent about 30 hours going through it extremely slowly at the time.

>> No.7921726

>>7921698
>Is that meant to replace the current Rambler
however the host anon ends up doing it. the idea was for "rambler" to be melee-only because of the gauntlet restraints, but we can keep the skin for just armored shamblers. and I'm making another model also, living battery themed.
>FTEQCC
the guy meant he can't compile the unmodified engine, I think. I think even id were not sure if winquake sources still compiled at the time.

>> No.7921730

>>7921720
>I didn't like it as much as the first game, but it was almost as good.
I played the first Doom 2 maps and dropped it at the beginning, the level design felt all over the place.
Does it really get better?

>> No.7921745

>>7921730
You are such a baby.

>> No.7921747

>>7921708
which one? first link in the faq works, torrent link in the OP also works

>> No.7921751

>>7921401
Lolz ;)

>> No.7921753

>>7921720
What did you think of the second final map that has a wall you have to shoot to open a door that you never have to do such a thing in any of the other 30 levels in the game?

>> No.7921763

>>7921753
Map 18 zoomie

>> No.7921764
File: 182 KB, 631x1024, 1557620718397m.jpg [View same] [iqdb] [saucenao] [google]
7921764

>show up
>Reveal a 32 level, 4 episode PAK for Quakes 25th anniversary
>Doesn't release it, soon™
>Leaves

>> No.7921772

>>7921753
It was fine, I did it by accident anyway.

>> No.7921778

>>7921720
I just decided to start Doom 2 because I realized I haven't actually played it since I was a small child.
And oh boy is it a hitscan hell. I'm not even sure how am I supposed to approach MAP04 (From pistol-start)

>> No.7921783

DOOM 2 BAD

>> No.7921786

What unseen environment would you like to see in Duke 3D?

>> No.7921792
File: 1.12 MB, 1434x1086, 1583291339937.png [View same] [iqdb] [saucenao] [google]
7921792

D2TWID is better than Doom 2

>> No.7921794

>>7921764
https://m.youtube.com/watch?v=kzkvdSpUxQg
>no release date given
I want to believe.

>> No.7921807

>>7921792
>frogposter has shit taste

>> No.7921812

>>7921786
Duke 2 had all those cool things, like outside the ship that's taking off, or the lab/forest with all the slimes, or some kinda ancient ruins with apocalyptic background.
that's how I remember it anyway, haven't replayed in a while.

>> No.7921815

>>7921713
ok
https://files.catbox.moe/fpshfr.lmp

>> No.7921816

>>7921708
I tried to reply properly but I'm not a 4chan power user anymore, I forgot how to bypass the protection against posting links.
It's the tinycc link referenced in the "SO YOU WANT TO PLAY DOOM" imgur infographic.

>> No.7921817

>>7921720
Thank Sandy Petersen for the fucktarded level design in Doom 2.

>> No.7921827

>>7921745
DOOM 2 just went to the backlog again. There are other games I'd like to try out before returning to it.

>> No.7921832
File: 2.81 MB, 480x360, lightmap.webm [View same] [iqdb] [saucenao] [google]
7921832

>>7921726
You're thinking of the DOS version. Winquake should compile just fine. I believe I tried it a long time ago on an XP machine with VC 6.0.

Quake 2 works just fine on modern Visual Studio. Goes to show how fucking beautiful its code is.

>> No.7921835

>>7921726
>but we can keep the skin for just armored shamblers
If you do that I'd make the armor on one of them copper, or brass or some such. Just so they're not too similar at a distance.

>> No.7921839

I like monster spawning part of Icon of Sin, but I don't like when shot to its brain is difficulty because of movement or something.
What are some icon maps that challenge you to get to the firing position but not to time shots?

>> No.7921851

>>7921827
>>7921817
t.NPC

>> No.7921853

>>7921839
preacher map09

>> No.7921864
File: 244 KB, 1920x1080, 20210703170348_1.jpg [View same] [iqdb] [saucenao] [google]
7921864

>> No.7921865
File: 292 KB, 1920x1080, 20210703170637_1.jpg [View same] [iqdb] [saucenao] [google]
7921865

Quite the comfy building, this!

>> No.7921881

>>7921817
Sandy's maps are my favorites from DOOM 1, so I thought the same would happen with DOOM 2.
Turns out MAP2-6 weren't even made by him, though. It was McGee.
Maybe I should try it again, after all.

>> No.7921901

playing rogue spear again. why rogue spear and swat 3 almost never enters the discussion on 90s shooters is beyond me. strategy, intense action and great level design makes for exceptional games, even if they do dip into trial and error at times.

>> No.7921918
File: 2.67 MB, 1280x960, burstpopdeflate.webm [View same] [iqdb] [saucenao] [google]
7921918

>>7921336
Reposting from last thread because it died shortly after:

Heeded anon's advice (and stole his code) and made the balloon creature deflate and detach from the mask.
This leads to the creature floating around until it hits the ground and also to the mask falling down and, upon hitting the ground, toppling over.
It's not finished yet, I still need something for when it detaches/explodes because as you can see right now it's just the balloon blowing up and then instantly vanishing. Also, I originally had the mask already tip in the air, but it looked dumb, so I went with "there's some kind of residual magic in the mask that keeps it upright, but finally vanishes when it hits the ground".

>> No.7921927

>>7921881
Playing Doom2.wad is more about nostalgia or history or speedrunning than anything else. If you want casual fun, download something newer like Hell Ground

>> No.7921970
File: 34 KB, 601x306, unknown-132.png [View same] [iqdb] [saucenao] [google]
7921970

>> No.7921985
File: 531 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
7921985

>> No.7921995

>>7921970
Based.
Also, Tremordev said they are aiming for release in Q3. Fingers crossed.

>> No.7922004

>>7921985
>Design Quake Monsters

>> No.7922008

>>7921970
I like his videos lmao cause he puts the times for the secrets in the description. Extremely dope also i usually end up watching the whole video anyways but i like to know where the secrets are after i beat a level.

>> No.7922010
File: 2.77 MB, 853x480, SCYTHEMAP01FASTUVMAX.webm [View same] [iqdb] [saucenao] [google]
7922010

>>7921713
Sure why not
https://files.catbox.moe/v2fm3e.lmp

>> No.7922012
File: 61 KB, 500x375, 510RTM0K0SL.jpg [View same] [iqdb] [saucenao] [google]
7922012

>>7921901
Because this is mainly a more regular shooter thread anon.

But there have been tons of tactical shooters discussions and thread on vr.

I dot miss stuff like that , rainbow six, delta force. They just simply disappeared alongside most simulators. We might get them again one day.


A lot of genres just outright disappeared.

Rogue Spear had excellent lan multiplayer. I fucking loved it.

>> No.7922017

>>7921815
Nice 100k dumbass

>> No.7922020
File: 1.69 MB, 1600x1350, try all 5 flavors today.png [View same] [iqdb] [saucenao] [google]
7922020

>>7921336
I've been working Kustam's potions today, rather than the current inconsistent method of having icons on the top right of the screen and color overlays for some, I'm trying to do color overlays for all of them.

I have no idea how accurate I am to the potion colors here, colorblindness is a bitch.

>> No.7922028

>>7921970
pls more Buckethead

>> No.7922032

>>7922020
They appear to match pretty well. What's with the all black screen, does Kustam drink methanol and go blind?

>> No.7922037
File: 111 KB, 640x822, 1624488506051.jpg [View same] [iqdb] [saucenao] [google]
7922037

>>7922012
>we might get them again one day
Check Ground Branch on Steam.

>they just disappeared
Because people kept playing the casualbait.

I suppose Ghost Recon is kind of kicking around but it's ruined by even it's singleplayer portion being GAAS crapola.

But yeah, tactical shooters appeal to a whole different crowd than DOOM/Quake or even Half Life etc.

>> No.7922039

>>7922020
looking good man

>> No.7922042

>>7922037
Third person ghost recon?
Looks like shit desu, not even sam fisher mini dlc made me try it.

I would love to play a big 50 hour long HL game where you are one of the main HECU guys killing the scientist and cleaning shit.

Cant wait for dark matter.

>> No.7922043
File: 46 KB, 600x660, 1625007634233.jpg [View same] [iqdb] [saucenao] [google]
7922043

Just beaten Quake 1 and about to go through the mission packs. What am I in for?

>> No.7922045
File: 2.74 MB, 427x240, SCYTHEMAP01FASTUVMAX.webm [View same] [iqdb] [saucenao] [google]
7922045

>>7922010
Rendering on that sucked so here's a smaller resolution

>> No.7922048
File: 39 KB, 820x750, zzzzap.png [View same] [iqdb] [saucenao] [google]
7922048

>>7922032
He misses with the needle and hits himself in the eyes.
In all seriousness there's only 5 potions so there's just empty space there for the example image.

>> No.7922054

>>7922043
Expect new weapons and powerups.
Scourge of Armagon is fun. The last episode isn't as strong as the first two, but the final boss is cool.

>> No.7922061

>>7921713
36.49
https://files.catbox.moe/odyr2r.lmp

I also accidentally recorded with the wrong complevel the first time. Please steal my barrel strategy.

>> No.7922064

>>7922042
>50 hour long HL game
No you wouldn't. Half Life is an enjoyable game but the gameplay loop just won't support that long of a game.
They can just about keep Half Life 1's environments and gameplay varied enough to last that 10 or so hours but beyond that is stretching it.

>third person ghost recon
Future Soldier's alright.

>> No.7922065
File: 327 KB, 600x727, quake art.jpg [View same] [iqdb] [saucenao] [google]
7922065

>>7922004
>Design Quake Monsters
Been actually thinking about trying to make pic related for Violent Rumble. Could be a cool boss enemy with full bot code, but I don't seem to have the time. Maybe if VR2 ever happens...

>>7922043
>What am I in for?
In the first one, some of the best techbase levels of the 90s in the first chapter, a criminally underused friendly monster summoning powerup, and three pretty cool but somewhat niche new weapons. The second one is more of a mixed bag, some really cool level design here and there, but the final boss is PTSD-inducing and the ammo types are lackluster.

>> No.7922067

>>7922065
Is that pic from Quake 3? Is Quake 3 bad as people say?

>> No.7922072

>>7922067
>Is that pic from Quake 3?
No, it's some guy's fan art from 2007 or so.
>Is Quake 3 bad as people say?
Quake 3 is fucking great as far as arena shooters go. It just lacks a singleplayer.

>> No.7922084

>>7922065
> a criminally underused friendly monster summoning powerup,
Allowing the player to use it more would kinda kill the appeal, though.

>> No.7922089

>>7922084
>Allowing the player to use it more would kinda kill the appeal, though.
I mostly meant in mods that have come out since SoA released.

>> No.7922106

>>7922089
Ah, I see.

>> No.7922107 [DELETED] 
File: 35 KB, 720x720, Yo_Soy.jpg [View same] [iqdb] [saucenao] [google]
7922107

>>7921970
All these years and Doom fans still digging in Romero socks for cum nuggets
It's no wonder he wouldn't get the hint after being snubbed for a Cacky losing out to SNEEDR and having Empire of Sin flop
There'll always be cringey idiots and a money hungry Romero to sell his 'limited' supply of Buckethead boxes for potato points.

>> No.7922132 [DELETED] 

>>7922107
>sell
Sigil is free, tho.

>> No.7922164

>>7922010
>>7922061
TY for contributing. I wanted something easy enough that anyone could contribute, even people who never played the map, but hard enough to still be fun. I will include this goal in the next thread post.

>>7921815
u didnt killed the demons fuc u

>> No.7922167

>>7922067
There isn't really anything bad about Quake 3, it's just that it's basically multiplayer only, with singleplayer being multiplaye instances with bots.
As a multiplayer shooter it's pretty good.

>> No.7922179

>>7922167
>it's just that it's basically multiplayer only,
That is pretty bad, though.

>> No.7922186

Do you guys know of anyone that makes tutorials on making decent maps and/or streams/records themselves making maps? Bonus points for Duke mappers, but any retro FPS mapper is fine.

>> No.7922215

>>7922167
I played Quake 3 some time in the early 2000s and at first I thought it was weird that there were only arenas, no campaign like I expected. Now I understand that they were actually thinking ahead - once I myself started playing multiplayer games on an XBox around 2007, I completely totally stopped playing single-player games altogether and only played multiplayer games like Halo/CoD/StarCraft2/WW2 shooters for over ten years. So them making an arena-only game so early on was because they also saw the future was in multiplayer

I got back into Doom/Duke/Quake relatively recently because my graphics aren't good enough for new games. You ever hear the Chinese fable about how what you thought was a curse turns out to actually be a blessing? That's how I feel about this because it got me back into arguably better games. Like, sure the Doom AI is less than a human opponent, but playing the same multiplayer maps over and over gets old compared to exploring new maps every level

>> No.7922216

>>7922179
It is. Since the basis for a great singleplayer game was there. I guess the engine went to other games but it was never as good as there. The movement.

I got the feeling both id and epic just didnt want to bother.

>> No.7922224
File: 2.14 MB, 1280x960, clowndeath.webm [View same] [iqdb] [saucenao] [google]
7922224

>>7921918
>>7921336
Okay, I worked a bit on the death animation.
I liked having the balloon blow up and burst and having the deflated creature yeet through the air, but I wanted to have some kind of link, so here is what I came up with: Right after bursting, the creature detaches from the mask, so for a few frames you can see a gap in the mask's mouth hole and if the video quality was better you could also see that the creature has a set of teeth like a lamprey or something. Then it's starting to prooot through the air, though I will have to make the sound effects for that. I think I will get me a real balloon somewhere, because I had the idea of making the pain sound from the sound of fingers rubing over a balloon.

>> No.7922235
File: 50 KB, 500x548, 1590212819859.jpg [View same] [iqdb] [saucenao] [google]
7922235

>aleph one updated with uncapped FPS
marathon has never been better to play, just blasted through the trilogy again over the past two days

>> No.7922238

>>7922186
Jimmy hosted lots of map jams and Bob-Ross-style mapping tutorials, but after having played his maps in the form of Deathless, I'm somewhat averse to listening to him for map advice. I realize Deathless are speedmaps, it's limited by being for Doom1, and it's only one of his works, so I'd still reserve judgement and give his tutorials a shot

>> No.7922240

>>7922215
>Halo/CoD/StarCraft2/WW2

I was the polar opposite of you I just wanted to continue playing good rts, and immersive sims. I got the fucking worst both died for 10 years.

To me xbox signalled games dying. I still loathe the fucking console.

Considering the games that people are playing like OW and COD today I guess you are right. Multiplayer was the right choice.

>>7922235

Is it worth it these days? It honestly looks pretty boring when you compare it to other games.

youtube.com/watch?v=prJDMG4mxhA

>> No.7922249

>>7922240
>Is it worth it these days?
definitely on the low octane side of retro fps, but it has still some of the best vidya writing to this day, and the atmosphere of sections in 2 and infinity are unparalleled for the time considering the tech they were working with. would definitely recommend a passing look in [current year] given you don't mind a bit of reading at least

>> No.7922274

>>7922240
Just to be clear, when I say they were thinking ahead, I don't mean they were right or another thing was wrong, I just mean, Quake 3 came out in 1999, and it wasn't until 2007 that I got an xbox to play Halo with friends which is when I quit singleplayer.

Also another bonus for singleplayer is no lag. Lag and poor PC performance make it impossible to be competitive online anymore, but I can still play in Crispy Doom and do fun speedrun challenges

>> No.7922281

just got gzdoom setup with wadmanager and was playing doom for the first time since i played the shareware version back in the day. I got fucked wrecked in the phobos anomolly, any tips.

>> No.7922282

>>7922186
https://www.youtube.com/playlist?list=PLy5NsGLtxdrcIXIZw9TaWU4Q9fIf0dsXq

this is a playlist on how to use Mapster 32

>> No.7922290

>>7922282
>>7922186
https://youtu.be/GZ4gDTBN13A

This is another video about con files and stuff called
>Eduke32 - Set up a Workstation for Making a Total Conversion. Dissecting Duke Nukem. Con File info.

You'll probably learn more about con files from this video than any where on the internet desu

>> No.7922295

>>7922186
Apparently Dragonfly streamed himself mapping for Eviternity. Not sure where the videos are but those maps are generally well regarded.

>> No.7922305

>>7922043
Allegedly the floating SpikeMines can be downed by a single NailGun / SNG shot - can you test if its true?

>> No.7922308
File: 1.76 MB, 854x480, whatever map.webm [View same] [iqdb] [saucenao] [google]
7922308

>>7921336
First time posting a .webm. Probably looks like shit and the map is dark, but whatever, here's the thing I'm working on right now. Damage floor is not on yet.

>> No.7922310

Anyone catch the bridgeburner Romero interview?
I couldn't see it live. Busy.

>> No.7922315

>>7922305
Can confirm from testing them for Violent Rumble that they do. Which reminds me that I need to add DOE projectiles to their detonate on touch list...

>> No.7922325
File: 11 KB, 512x448, bomberman-ii-u-0011.png [View same] [iqdb] [saucenao] [google]
7922325

>>7922224
>>7921918
The way that the burst balloon violently jettisons from the faceplate is pure kino already, but I wish that its eyes at the death frames would act simillary to
>picrel
if thats not a problem or too late...

>> No.7922326 [DELETED] 

The absolute state of this faggot
https://4bans.tk:1776/?com=Half+life&board=&rule=

>> No.7922334

>>7922310
https://www.twitch.tv/videos/1075689896

>> No.7922345

DBP37: AUGER;ZENITH released!

https://doomer.boards.net/thread/2176/dbp37-auger-zenith

>> No.7922352
File: 680 KB, 1600x900, DukeDCArcade.png [View same] [iqdb] [saucenao] [google]
7922352

>> No.7922357

>>7922345
>>7921248
Whoops forgot to report the news properly

>> No.7922425
File: 421 KB, 1920x1080, doom00.png [View same] [iqdb] [saucenao] [google]
7922425

>>7922345
Playing map01, nice textures and palette. Heretic bathroom texture spotted.

>> No.7922428

>>7921347
>even including the spike
Yo, that's fucking awesome.

>> No.7922430

>>7921713
How do I make a demo? I have dsda doom.
Sounds like an easy as piss challenge tho desu.

>> No.7922431
File: 246 KB, 480x480, 1350275336825.png [View same] [iqdb] [saucenao] [google]
7922431

>>7922345
>In the recesses of cyberspace, a maelstrom of evil blood infected the pneumatic tubes of
global biocomputing.

>> No.7922439

Where can I find mods for Heretic? I know you can look with the axis but idk what to do.

>> No.7922441

>>7922430
Sub-40 for you, then.
Here is a how-to video
https://youtu.be/L6s7I_BlmjY

Here is my command line for example. Don't be intimidated, only reason it's so long is all the folders I use to keep stuff organized in my Doom directory
> sourceports\dsda-doom-0.19.4\dsda-doom -iwad iwads\doom2.wad -file mods\perks_sfx.wad wads\1vanilla\scythe\scythe.wad -warp 01 -fast -skill 4 -complevel 2 -nomusic -record Scythe01Fast_

>> No.7922458

Looking for an example wad that uses Dehacked to give a decoration object a projectile. I want to make something like the Revenant tracer spawner from Doom 64 map15.

>> No.7922467

>>7922430
Also, DSDA-Doom has a very handy feature - you can restart recording with the Home key, instead of having to restart the game every time you fail a run

>>7922458
Magnolia.wad turns the evil eyes into turrets

>> No.7922478

Speaking of Ribbiks, I didn't know he submitted demos to DSDA. Here is a pretty gnarly UV-Max I found while looking for a video of magnolia.wad
https://youtu.be/Mh1OLA1dbS0

>> No.7922491

>>7922224
very cool. what is this being used for? some kind of horror themed mod or maps?

>> No.7922503

>>7922491
He's creating a summer time wad, where you have water fights with kids in the neighbourhood. It also features imaginary enemies such as dinosaurs.

>> No.7922512

>>7922425
I think the Heretic mosaic actually looks different.

>> No.7922516

what WADs from this year have you played?

>> No.7922520

>>7922512
Only because of the palette, if you get close more blues show and it's unmistakable.

>> No.7922525

>>7922467
>Magnolia.wad turns the evil eyes into turrets
Cheers

>> No.7922531
File: 390 KB, 830x684, 632929.png [View same] [iqdb] [saucenao] [google]
7922531

>>7921248
Not involved with the project but I decided to do a minor update for HFFM on my own, hope you guys don't mind.

HFFM 1.4? (uncut ver.)
https://drive.google.com/file/d/1IFWI2-pNHMgRlr9FROacrQbyxs6mK9jI/view?usp=sharing

>Titlepic fixed
>M_DOOM improved
>A few SFX added
(It was like a missed opportunity that Aniki didn't use the most iconic sounds like "ANG!" or "OH MY SHOULDA" so I added them for the player's Pain and Death sounds)
>Some new sprites (Menu icon and the Gloves sprites based on pic related)

Enjoy.

>> No.7922534

>>7922308
Looking good so far, anon.

>> No.7922538
File: 852 KB, 1920x1080, entropy.png [View same] [iqdb] [saucenao] [google]
7922538

I just discovered a really good single-level PWAD. I have a really long back-log, but hey, it's just one map :)
https://youtu.be/wlUSAnj1h5E
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/entropy
It's a super hard level but it has difficulty settings:
>HNTR - I prefer run and gun gameplay with the odd slaughter encounter thrown in. I still enjoy a challenge now and then.
I'll prob play on skill 2 first then since I like to play saveless blind

>> No.7922550
File: 477 KB, 499x695, funny horsie 2.gif [View same] [iqdb] [saucenao] [google]
7922550

Alright, I think it's time. Are we all ready to tackle Meridian?

>> No.7922559

>>7922550
ye

>> No.7922562

>>7922559
same
>https://www.youtube.com/watch?v=KUI2HyxB_-c

>> No.7922578

>>7921927
Ended up returning to it after finishing up another game. The Waste Tunnels were fun, first DOOM 2 map I really like.
Super Shotgun in DOOM 2 isn't as enjoyable as the normal shotgun or the one from DOOM 64, though.

>> No.7922594

I can't figure out why PrBoom+ UM feels so sluggish compared to ZDoom. It's running at a locked 60, but it feels like shit when panning the mouse. Anyone else know what I'm talking about?

>> No.7922646

>>7922531
Personally not sure about the new player sounds, those soundbytes are used elsewhere for other monsters; pain sound is used for zombie alerts, DSDIEHI is used for Icon. When I added mine, mostly I followed the previous example by the guy who did the first sounds by mixing them with original ones, so you still have the recognizable audio feedback.
AWW MY SHOULDA I think would work if mixed with the stock death sound (itself slightly lowered in volume), and I think the demon pain grunt would work better if just the same it was mixed with the stock one like that.
In my opinion, anyway, I'd like to hear input from others.

I positively LOVE what you did with the M_DOOM though, and the new menu cursor and New Game patch are great, further, the black fingerless gloves like from Ryker's Web is a PERFECT addition, I'm envious that I didn't have the skills to make sprites like that.

We still have fixes left to do on Map 06 and Map 07, as well as that fix for the DeHacked lump, but that should be pretty easy to do. Hopefully nothing else needs to be altered in the maps.

>> No.7922668

>>7922067
Quake 3/Live is one of the best multiplayer games ever.

>> No.7922704

Anons were asking how to make SP maps in Q2
https://leray.proboards.com/thread/4095/single-player-map-tutorials?page=1&scrollTo=30328

>> No.7922708
File: 84 KB, 620x430, BatteryShambler.png [View same] [iqdb] [saucenao] [google]
7922708

>>7921726
>living battery themed
Wait... Someone actually picked up my stupid idea shown in terrible Paint "drawing"?
Nah, I give myself too much credit. It's not really that original, but still cool that someone is going for it nonetheless.
>>7921764
>>7921794
It will probably take some time as some of Tremor's developers are working on Wrath and stuff. This is a project they were doing in free time from work.

>>7921245
On that note, another Quake project was announced:
>Quake: Mjölnir is an update on the classic first person action game (1996) which draws inspiration from the game’s rich 25-year history. Powered by Keep 1.00, the mod offers Quake’s resilient military rangers a deeper look into the haunting medieval worlds suggested by the original. Explore ancient temples, confront elemental forces, and battle a nightmarish variety of hostile locals. Claim Thor’s hammer, Mjölnir, and other weapons of the Norse gods from Arms of Asgard. Coming in 2021!
Public Beta Version: http://www.quaketastic.com/files/single_player/aoa_beta.zip
https://www.youtube.com/watch?v=GXgBg2sEmqA

>> No.7922710

>>7922704
>KMQ2 has Lazarus implemented

>> No.7922715

>>7921970
>>7921248
This is newsworthy right?

>> No.7922716

>>7922708
Now make the version where he shoots lightning out of his ass.

>> No.7922725
File: 707 KB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google]
7922725

>>7921336

>> No.7922727

>>7922708
>Quake: Mjölnir
Fucking sick. Loving it.

>> No.7922747

>>7922594
Have you tried adjusting vsync?

>> No.7922753

Quake's Keep mod finally gets a trailer:
https://www.youtube.com/watch?v=GXgBg2sEmqA
The project itself is Quake: Mjolnir.
>Keep?
Mod that's fusing every single mod for Quake ever into a single devkit.
>>7922708
Ninja'd

>> No.7922760

>>7922708
To clarify, that beta is just a weapons pack, not Mjolnir.

>> No.7922761

>>7922538
>I like to play saveless blind
I used to do this until I realized it can easily make certain maps more frustrating than they actually are.

>> No.7922763

>>7922578
Okay, finally started playing the Sandy levels. Fun as fuck, even more than what I was expecting. Definitely as good as the first DOOM, if not sometimes better.
Why the fuck the Cyberdemon keeps showing up all the time, though? Not complaining, but lmao.

>> No.7922841

>>7922725
This episode is so great, man Sunstorm deserves more love.
>>7922753
That hammer toss is sick.

>> No.7922848

>>7922841
The hammer toss is akatshucally a feature from ages ago from Drake mod.

>> No.7922850
File: 318 KB, 1417x1808, b0982afa8eeb2b7f5b3c9da070a44f5d.jpg [View same] [iqdb] [saucenao] [google]
7922850

>>7922848
Well it's still cool.

>> No.7922851

>>7921456
then bind a key to shrink screen size retard, can't u figure that out

>> No.7922859

https://www.youtube.com/watch?v=MUeu96TKQwU
Sandy Petersen talking a bit more about Quake and id Software in general

>> No.7922875

>>7922859
that beard is very white, he's becoming santa claus

>> No.7922921

>>7922716
No.
>>7922760
Still nice, but thanks for clarification.

>> No.7922932
File: 201 KB, 1280x960, 4e29408802530b89e4a3d85852f211e6.jpg [View same] [iqdb] [saucenao] [google]
7922932

Can't wait update Nashgore. Can anyone have a v1.2 link?
https://www.youtube.com/watch?v=g6YisF4KE-I

>> No.7922949

>>7922763
It starts being used as a miniboss in Doom 2 and Final Doom. Interesting taste in maps anon, I loved the first 4 maps but hated the Waste Tunnels and half of the Sandy maps (although the other half were among the best of Doom 2 levels), but I also prefer Doom 2 to 1.

>> No.7922958

>>7922859
Is he referring to Kevin Cloud in the last 5 mins of this?

>> No.7922962
File: 116 KB, 1024x768, 1509679883568.jpg [View same] [iqdb] [saucenao] [google]
7922962

>>7922562
Okay, so Meridian looks pretty, but looking pretty doesn't make up for its shortcomings.
>HITSCANS, HITSCANS EVERYWHERE
>MAPS AND MAPS OF HITSCANS
>HITSCANS IN EVERY CORNER OF EVERY ROOM
>Wide open spaces with no cover when 4/5 of the enemies we've encountered are all hitscanners
>Enemy encounters have all felt the same
>I can't walk into the open without getting raped, so the objectively correct way to approach every encounter is to hide in chokepoints and wait for them to come to me
>It's another one of those massive, winding wads where most of your time is spent backtracking through old areas, looking for the one switch or whatever the fuck you missed
>Uses some looping, but doesn't do anything to freshen up old areas, no new enemies to fight and no new drops
>Extremely stingy with health and armour
>Basic room design, square boxes with equally square rooms with equally flat floors
>Keys are tiny and easy to miss
>Doors you can and can't use have the same textures, so you're obligated to try every one you see
>Same with objects you can use in the room, like that one computer which was necessary for opening a gate
>Same with vents, as they use the same textures regardless of whether or not you can use them
>A lot of areas look way too similar to each other
>The plot is just a carbon copy of Halo, just with different names and Cortana is replaced by an inferior meatoid with a gun
>The author didn't bother to spell check his dialogue either
>I'm 99% sure I got softlocked, because one of the reactor doors wouldn't open and I had no idea why
>The barriers at the ending area also didn't go away
>So I was either softlocked or there was a bullshit obscure switch I missed in the winding, labyrinth-like halls of that level
All in all, this is how you don't use hitscan enemies. Also, Marisa saw the Spooktober stream. I wonder if Spooktober made her feel as dead inside as me?

Anon's out for now. Until next time, fraggots.

>> No.7923006

>>7922958
The unnamed person is Tim Willits. I recall he told this story but without redacting the name in a blog post.

>> No.7923012

>>7923006
It's Tim 100%.

>> No.7923019

>>7923006
>>7923012
Sounds like a complete tard. 'inventing multiplayer maps'. What a cunt

>> No.7923025
File: 78 KB, 366x263, 1424114964824.png [View same] [iqdb] [saucenao] [google]
7923025

>>7922859
>vore missiles were originally MORE difficult to escape

>> No.7923029

>>7923019
He's apparently a piece of shit. Or at least an ambitious cunt who never got shown the door.

>> No.7923031

>>7921970
I thought this was going to be like another No Rest for the Living episode, but he said it's going to be a full 32 map megawad, holy shit

>> No.7923039

>>7923006
>>7922958
It can't be anyone else but Tim, he's a careerist to his very core, and a petty little midget asshole who revels in spiting others, with or without reason. He's also described as a level designer, so through deduction it can't be Romero, American, Shawn, Dr. Sleep, or Sandy himself.

>> No.7923040
File: 40 KB, 780x575, excited.jpg [View same] [iqdb] [saucenao] [google]
7923040

>>7923031
>32 level Doom 2 megawad
>all Romero
Pls get Buckethead again, John

>> No.7923047
File: 66 KB, 480x453, themaster.jpg [View same] [iqdb] [saucenao] [google]
7923047

>>7921970
Is this true.

>> No.7923092
File: 546 KB, 1200x900, 1541907454837.png [View same] [iqdb] [saucenao] [google]
7923092

>>7921970
>>7923047
https://www.twitch.tv/videos/1075689896
46:14, he confirms Sigil 2. Confirms it will utilize Doom II as well. Listening for the Sigil Quake confirmation. This is absolutely newsworthy: >>7921248

>> No.7923093

>>7921970
i sure hope he actually gives us an ssg in this

>> No.7923095
File: 941 KB, 875x1000, hamburger everywhere.png [View same] [iqdb] [saucenao] [google]
7923095

Good news aside, I must ask you all, lads, which are the most AMERICAN Doom .wads? Is there one where someone has built a giant sector cheeseburger?

>> No.7923096

>>7923031
inb4 its 16 maps with 16 dm arenas.

>> No.7923097
File: 149 KB, 592x592, 1599822637908.jpg [View same] [iqdb] [saucenao] [google]
7923097

>>7922345
>21 maps
holy fug i thought this was gonna be like 6 like their other projects wew

>> No.7923098

>>7923092
Around 48 minutes he confirms fucking around with Trenchbroom and compliments its ease to work with.

>> No.7923101

>>7923095
32in24-13 literally have giant sector cheeseburgers on the first map

>> No.7923102

>>7923098
>>7923092
51:14, teases Quake project after Sigil 2, doesn't really confirm it. Compliments TB again, compliments Arcane Dimensions.

>> No.7923103

>>7923101
iirc, didnt some people from these threads participate in that?

>> No.7923107

>>7923103
Yes, but a good amount don't come here anymore

>> No.7923113

>>7923102
The q project is gonna be like two years from now if intends to meet ad's fidelity like he said he would.

>> No.7923115
File: 756 KB, 640x630, 1609128260010.png [View same] [iqdb] [saucenao] [google]
7923115

Now that it will be relevant this week, it's time to admit Sigil simply wasn't very good and skates by on Romero's name.

>> No.7923118

>>7923113
>intends to meet ad's fidelity
Gonna be completely real here, I'm willing to wait for him to do the work on that without too much rush, because that sounds simply too delicious.

>> No.7923121

>>7923115
Fuck you, whiteboy, it's nothing groundbreaking, but it's an extremely competent set of levels which are enjoyable to play.

>> No.7923123

>>7923118
i just hope he doesn't lose interest because it's a far fucking cry from the stuff he made for quake and the stuff made for ad in terms of world detail

>> No.7923126

>>7923123
and before some autist tries to get at me, i'm not talking about some quality markers or whatever. i just mean the sheer detail of ad environments as opposed to id1.

>> No.7923129

>>7923115
what feature is he going to steal from rekkr 2 this time?

>> No.7923131

>>7923129
REKKR? I hardly even KNOWR

>> No.7923138
File: 140 KB, 360x360, trying to not laugh.png [View same] [iqdb] [saucenao] [google]
7923138

>>7923131

>> No.7923146
File: 732 KB, 1241x654, 6BUPVnq.png [View same] [iqdb] [saucenao] [google]
7923146

>>7922859
>He was much more human and likeable than John Carmack
>Not saying that John's a bad person or trying to diss him, he just doesn't... seem normal

>> No.7923149

Still waiting on KEKKR II: Assault on King Romero's Castle

>> No.7923150
File: 55 KB, 351x351, 1448420713275.jpg [View same] [iqdb] [saucenao] [google]
7923150

Hey punchmeinmyassman, Alex might not be able to host SNS because 4th of July and he's a burger. Do you think you could fill in for him?
>>7923149
I'm still waiting for any new doom project here. I would be willing to map for lots of things.

>> No.7923157

>>7923150
The Doom 64 project keeps getting floated but I'm going to be real and say that the limitations of Doom 64 in combination with the roundabout and extra challenges in mapping for it leads me to think that it's not going to get off the ground.

>> No.7923161

>>7923157
A Doom 64 /vr/ project would probably have to be something like 500ml of /vr/, where a couple of dudes from here organize together in direct communication with each other (Discord, IRC, etc), and then bring up progress here on the board.

>> No.7923165

Would you guys be interested in a deathmatch project in the future? I'm just gauging interest here, I won't be starting one for a while.

>> No.7923167

>>7923165
Sounds interesting.

>> No.7923168

>>7923165
That was actually my suggestion for a project, but apparently they're a bitch and a half to actually map and test unless you have solid experience making DM maps

>> No.7923171

>>7923168
We do have a handful of deathmatch anons here who would be willing to test, so that solves at least one half of our problems.

>> No.7923172

>>7923129
What was stolen from rekkr?

>> No.7923178
File: 218 KB, 1439x1079, 1623689030145.jpg [View same] [iqdb] [saucenao] [google]
7923178

Contact!

>> No.7923185

>>7923178
shooting in half life always felt like ass to me

>> No.7923202
File: 21 KB, 750x376, 1617983054421.jpg [View same] [iqdb] [saucenao] [google]
7923202

>>7923131

>> No.7923236

>>7923178
He's behind the scientist!

>> No.7923238

>When you realize you put octagonal architecture everywhere in all your maps and can't break out of it

>> No.7923250
File: 760 KB, 1200x1200, ezgif.com-gif-maker.gif [View same] [iqdb] [saucenao] [google]
7923250

>>7923238
Why break out of it? Most of my geometry is aligned to 32 grid and nobody can stop me.

>> No.7923252

>>7922859
Wew after checking out his channel also noticed this vid
https://www.youtube.com/watch?v=etrl9f4ygVc
it is legit impressive his mother is still alive

>> No.7923259

>>7923238
Generally it's a good thing to have diagonal lines. Helps make rooms not feel like a bunch of rectangles.
Try and mix it up with triangular shaped architecture as well.

>> No.7923267
File: 7 KB, 465x467, hmmmm.png [View same] [iqdb] [saucenao] [google]
7923267

>>7923238
Literally everything in my maps is octagons, even outdoor areas. Also this post made me realize there's two sector cocks about to kiss in the map I'm making.

>> No.7923272

>>7923178
https://youtu.be/tCzVlIhf0So?t=207

>> No.7923284

>>7923252
He has some other vids with game development/studio stories as well among the roleplaying and lovecraft nerd stuff
https://www.youtube.com/watch?v=OaO4p7PNN4M
Always cool to hear of the days when they were figuring stuff out on the spot and teams were so small that basically everyone had some say in the design. Gotta thank his son for getting him talking on camera.

>> No.7923291

>>7923267
Shame you didn't submit it to HFFM.

>> No.7923295

>>7922325
Do you mean the 'orgasm upon death' looking thing the enemies do?
Seconding this idea :)

>> No.7923316

>>7922240
>Is it worth it these days? It honestly looks pretty boring when you compare it to other games.
That video looks like either easiest or second-easiest difficulty. The original Marathon never quite reaches Doom levels of Ultra-Violence tempo, but it still gets a lot more hectic than what is in that video.

>> No.7923347
File: 1.78 MB, 640x476, 1612038378751.gif [View same] [iqdb] [saucenao] [google]
7923347

>>7923267

>> No.7923363

>>7923295
Actually yes, kind of - if you put it that way I guess...

>> No.7923372
File: 619 KB, 1280x960, Screenshot_SummerFun_20210704_131402.png [View same] [iqdb] [saucenao] [google]
7923372

>>7922325
lmao, but no, I won't do that. The mask actually does open its eyes wide in the pain state, but I found for death it would be a bit too much, since now the creature isn't really "possessing" the mask anymore, so it can't make its eyes glow anymore etc.

>>7922491
Yes, as >>7922503 already said, it's a TC for GZD where you're a bunch of kids fighting each other and imaginary enemies with water weaponry. This is a take on the "shoot the clown with water" game you can find on fairs.
For some reason it turned out creepier than intended.

Maybe I should start namefagging.

>> No.7923376
File: 29 KB, 1201x246, story in a game.png [View same] [iqdb] [saucenao] [google]
7923376

went through some Sandy's videos and found this little gem. talk about based.
>inb4 "hope you're doing well"

>> No.7923394

>>7923376
I'll take that with some salt, because his memory of those days isn't entirely perfect (he's a very prolific author, he's done a LOT since then). It'd be interesting to hear if anyone else of old iD has an opinion on that.

>> No.7923395 [DELETED] 

The blue key cage in map13 of Hell Revealed has single handedly ruined this wad for me, idk how people can tolerate it when a wad so clearly becomes designed around save scumming. It totally misses the magic of what made Plutonia good.

>> No.7923406

>>7923376
I would take it with a giant block of salt, in a livestream he claimed that willtis tried to destroy id? but he kept mentioning ensemble and not id.

>> No.7923471

>>7923092
>Sigil 2
>It's for Doom 2
I wonder how his encounter setups with the doom 2 monsters will be like. I also wonder if he'll continue to use Cybers a lot,

>> No.7923476

>>7923406
He might mix things up at points, but Tim being a poisonous little fuck can be verified by accounts from other people from iD. It's not so much that he explicitly sought out iD's destruction, it's more like he's like some sort of bizarre cartoon character of a person who's single only drive in life is material gain, at the expense of anyone and anything. iD handled its massive accumulating wealth by an awkward set of bonuses, where you'd get a bigger share for greater success and progress, and a smaller one for underperforming or being a fuckup, which kind of sounds reasonable, but then you get a guy who'll go out of his way to game that, such as by sabotaging his coworkers so that their share gets smaller, meaning he can grab more.

>> No.7923489
File: 173 KB, 800x585, DoomExcitement.jpg [View same] [iqdb] [saucenao] [google]
7923489

>>7923376
inb4. "Hi Sandy, hope you're doing well"

>> No.7923496

>>7923165
I would be very interesting. We would have to organize regular testing sessions though to make it work.

>> No.7923505
File: 111 KB, 1366x768, ss213.png [View same] [iqdb] [saucenao] [google]
7923505

quake purple lol

>> No.7923510

>ywn be as based as Repugnus
Why even live knowing that you will never be able to successfully spark up and manage a mapping project?

>> No.7923519

>>7923406
It's also probably worth taking into mind that these are 30 year old stories from an old man from a work environment that by all accounts ranged from a hilarious shitshow of goofing off with rock star money, to a nightmare of immaturity and incompetency. Although of all the people at id, I'd trust Sandy's account of things probably a lot more than anyone else's, he's never seemed to have the massive ego of the Johns and was just there to make quality vidya.

>> No.7923521

Am I autistic if Hexen and Descent are my favourite retro FPS games?

>> No.7923525

>>7923521
you are autistic because you post here, not because of that

>> No.7923526

>>7922503
>imaginary enemies such as dinosaurs
Pretty sure those things actually existed at some point...
'\_(ツ)_/'

>> No.7923529
File: 199 KB, 1920x1080, 1518599148097.gif [View same] [iqdb] [saucenao] [google]
7923529

>>7923510
Anon, everyone has different capabilities. Just because you aren't good at managing and directing other people doesn't mean you don't have worth yourself. I'm sure there is some cool shit you can do as well.

>> No.7923530

>>7923092
I wonder if he's sticking to vanilla/limit removing, or dabbling in Boom/ZDoom features, and if he's keeping stock textures and monsters or getting some help with that.

>> No.7923534

>>7923526
As in the dinosaurs you're fighting are imaginary, not that dinosaurs themselves aren't real.

>> No.7923535

>>7923526
Reading comprehension faggot

>> No.7923536

>>7923530
he's going to make a gzdoom mapset inspired by kdizd

>> No.7923540

>>7923372
I like how the water-bomb ressembles a small oversoaked Blutwurst for no reason :)

>> No.7923541

>>7923510
I learned well enough from my attempt to head a Heretic project here that fizzled out with like one submission that leading a team is not my strong suit.

>> No.7923545

>>7923525
This place is probably the most normal on the entire website.

>> No.7923547

>>7923529
That's kind of you to say, anon. Thanks.

>> No.7923548

What interests me about Sigil is the potential artwork because the first one had 2 illustrations created years before the wad.

>> No.7923553
File: 11 KB, 450x450, WoodenDummy.jpg [View same] [iqdb] [saucenao] [google]
7923553

>>7923535
>>7923534
I thought the smug-kanji-smiley would suffice for irony filter - guess that I was wrong

>> No.7923554

>>7923547
It's certainly better than /r9k/ or /cgl/ but I wouldn't call a place where people talk about 30 years old games normal honestly

>> No.7923562

>36ish hours to finish a map for RAMP
>It's maybe 10-20% done after a week

>> No.7923584

>>7923548
I hope he'll use UMAPINFO to toss in some cool intermission artwork here and there, it'll work in Chocolate Doom, Crispy Doom, DSDA, GzDoom, etc, and can easily be converted for nu-iD's proprietary SMAPINFO for the official ports.

>> No.7923586

>>7923540
Man, I'm really not good at drawing. This is an attempt at having that thing "sag" in the hand.
That said, I fucking love Blutwurst.

>> No.7923627

>>7923510
Just make your own lmao. It's not hard.

>> No.7923686

>>7923172
Nothing. They both just had the same idea around the same time.

>> No.7923687

>>7922345
WTF, I thought they were supposed to wilt after many people left. Instead we get 21 maps and it's a hit even on DW.

>> No.7923704

>>7923519
Romero is a pathological liar and you cant trust him or even tom hall for any old id related stuff, plus he has retarded fanboys with youtube accounts to shill him.
the "photographical memory" is bullshit once you read the book.

plus Sandy was right about Tim

>> No.7923709

>>7923686
Which was?

>> No.7923724

>>7923709
FULLY, TOTALLY DIFFERENT levels, deathmatch levels, per level. You couldn't do it on this new wad that NINE people created.

>> No.7923728
File: 2.41 MB, 560x488, hungryflesh.webm [View same] [iqdb] [saucenao] [google]
7923728

The hell mouth hungers

>> No.7923737

>>7923584
I don't think he'll shoot for vanilla compatibility. So chocolate would be out anyway.
How does umapinfo work, btw?

>> No.7923757

>>7923704
I think Romero has mellowed with age, he's admitted to how massive of a shithead he was in the 90s and I doubt he particularly lies about things so much as he just remembers things from his own self-centered mentality at the time.

>> No.7923758

>>7923724
Wait the only thing that was "stolen" was to have separate deathmatch arenas in each map?
Didn't fucking Memento Mori do that 20 years ago

>> No.7923765

>>7923758
>>7923724
Memento Mori 2 and Requiem both had separate DM arenas in a few maps. Plutonia also did in map30.

>> No.7923770

>>7923704
Romero is the only one who can still remember Adrian Romero, because he has EIDETIC, NEAR-PHOTOGRAPHIC memory.

>> No.7923772
File: 789 KB, 1920x1080, f91e6bd1-9570-4389-9bed-5a958e112031.png [View same] [iqdb] [saucenao] [google]
7923772

I just finished dbp27 earlier today, had a blast and the first map was pretty neat.

>> No.7923775

Actually I won't play Quake next - I'll go in release order so next up is Duke Nukem.

Raze or eduke? I hear the latter has terrible mouse movement, no idea about the former.

>> No.7923782

>>7923775
just download them and test it yourself ffs, it would take you less time than getting a reply to this

>> No.7923793

>>7923775
RedNukem, solely because EDuke has a bug they never fixed where you can see the sky texture when you use silent teleporters. It's a fork of EDuke so it's virtually identical

>> No.7923801

>>7923704
>>7923519
Stop sucking sandy's balls so much, jesus christ. you literally can't deny he was also a terrible level designer.

>> No.7923803

>>7923801
he was barely familiar with the tools and doom 2 was rushed because of romero slacking
these are documented things you can find online

>> No.7923804
File: 520 KB, 559x414, 1589393412653.png [View same] [iqdb] [saucenao] [google]
7923804

>>7923801
You got filtered by the Sandman's levels, didn't ya, pleb?

>> No.7923817

>>7923178
>>7923185
Shooting in half life has always been trash.

Can't wait for Half Life 1 MMod, it looks like it'll improve it.

>> No.7923821

>>7923804
He should have worked on a Build Engine game desu, Downtown is garbage in Doom engine but it would actually be a good map in Duke or others.
He could have made some good Blood maps too. I know he likes Lovecraft shit and even tried to make e2m6 somehow horror/dark map, could have made maps that fit Blood

>> No.7923825

>>7923801
>filtered
continue shilling civvie's memes
His levels were good intricate and nice, same to his Q1 and even remaining Q2 levels.

>> No.7923845

>>7923758
Yeh. But if you didn't play dm on those maps you probably wouldn't know it. And it wasn't a consistent mapping trope for 15-20 years or whatever.

Next /vr/ mapping project should do it.

>> No.7923846

>>7923845
That's up to each mapper. I'll definitely do it though.

>> No.7923852

>>7923770
Iirc it's an autobiographical eidetic memory. He remembers things about his own life better than most people. What he did, when he did it. It doesn't mean he accurately remembers everything he's learned, or everything that happened around him that didn't involve him directly. And it's not infallible anyway.
It's always best to hear all sides and weigh them against known facts to see who is most correct. And I wouldn't assume malice when simply misremembering would be more likely. It's almost been 30 years since doom 1.

>> No.7923862

>>7923150
Yeah I should be able to host. Reminder to all that we'll be playing the Xbox exclusive map Sewers, then Sigil, and then Preacher. 5:30PM EST today

>> No.7923927
File: 502 KB, 1118x973, 3232442.png [View same] [iqdb] [saucenao] [google]
7923927

>>7923510
Not repugnus, but I wanna start a /vr/ Spooktober project around at the end of August-September. Someone suggested that on anon's playing shitwads streams and I think it could be a good idea.

if anyone is interested in this project, maybe you can start to suggest some custom textures for it.

>> No.7923931

>>7922962
>her

>> No.7923969

>>7922061
34.31 https://files.catbox.moe/wfe23k.lmp
It took me a long time to finally tie the 36, and I realized I needed to cut more corners to beat it. I use the barrel strat, and I also skip the two stimpacks and press the switch before killing the zombies

>> No.7923975

>>7923927
88alice's art is a blessing to this community

>> No.7923986
File: 859 KB, 900x900, 1613012396030.png [View same] [iqdb] [saucenao] [google]
7923986

>>7923975
*ahem*

>> No.7924021

>>7923406
The whole point of the expression "grain of salt" is that you dont value it. Taking it with a "giant block of salt" is the exact fucking opposite. But i could care less...

>> No.7924024

Is there some kind of trick to hitting the Icon of Sin, or do I just suck? I just finished Evilution by using cheat codes after about a dozen attempts that kept being ended by running out of rockets. With cheat codes it still took me over 200 fucking rockets. I feel like I must be missing something because there's no way this could be intentionally made to be that retarded.

>> No.7924048

>>7924024
Nevermind, I looked it up. Apparently you're supposed to aim under the hole in his head instead of at the hole in his head. Just went back and beat it "legit" in like 10 seconds. Fuck whoever decided to do that. Onto Plutonia I guess.

>> No.7924126

I went into mapping for Doom because I got sick of games updating and breaking my mods, but turns out not even Doom is safe.

>> No.7924138

>>7921970
ultra-based
cant wait already

>> No.7924150

>>7923986
cringe

>> No.7924163

>>7924048
there is no vertical aiming in base Boom, and the hole is a corridor.
You are supposed to position yourself in a way so the rocket goes through the whole corridor to the brain.
if you try to "aim" at the hole through an unintended angle your rocket will hit the ceiling of the corridor (may still damage the brain actor depending on position).

And this is why you should play vanilla wads in Choco/Crispy/prBoom

>> No.7924171

>>7921995
>Tremordev
who?
what?

>> No.7924176
File: 689 KB, 1920x2560, image0-26.jpg [View same] [iqdb] [saucenao] [google]
7924176

Anyone going to be entering the rookie Duke 3D map contest?

A month to make your first map is doable? Might as well give it a shot. Though a whole map pack of noob maps seems like a recipe for disaster

>> No.7924182

>>7924163
I'm playing in prBoom but I enabled vertical aim and disabled autoaim anyway.

>> No.7924203
File: 256 KB, 637x737, judge death.jpg [View same] [iqdb] [saucenao] [google]
7924203

Played through Quake 1 & 2 + Doom 1 & 2 on OG clients before stumbling into this thread. Just downloaded the fatass torrent, and am now combing through seeing what tickles my fancy.
Any that I should jump on right away? Already got the 'drag n drop' idea of throwing WADs on gzdoom - just need pointed in the direction of the 'peoples choice' on what to start with.

>> No.7924205

>>7924171
looks like twitterspeak for Tremor's public-facing account.
no, I don't know why a map pack would need an account.

>> No.7924223

>>7924203
The OP "so you wanna play doom" image has some recommendations. Personally I would recommend Scythe, Epic, BTSX, UAC Ultra, all very fun and accessible.
>>7924205
According to the trailer they somehow got public funding from a college. They seem to be taking this project pretty seriously.

>> No.7924224

>>7924203
No Rest for the Living and Eviternity for Doom
Underdark Overbright and Arcane Dimensions for Quake
check videos in the OP for deeper cuts - before or after checking the abovementioned, depending on how scared you are of being spoiled on the visuals.

>> No.7924226

>>7924223
aren't you mixing it up with Mjolnir? or did both get the bux?

>> No.7924228
File: 615 KB, 1800x900, death6.jpg [View same] [iqdb] [saucenao] [google]
7924228

>>7924223
>>7924224
Appreciate it fellas - time to get *fucking angry*

>> No.7924232

>>7924226
Oh, I did mix them up, my bad.

>> No.7924236

>>7924205
>>7924223
>>7924226
Can you link me to the rpoject? because I cant find it? All i can find is a Tremor CD for quake from '97 and several other "tremor" games, but none of them are about oldshcool fps.

>> No.7924240

>>7924236
Both Tremor and Mjolnir - I can't find them. I find generic stuff like Mjolnir from Quake expansion, but no info on map pack
The names are damn too generic.

>> No.7924245

>>7924236
https://www.youtube.com/watch?v=kzkvdSpUxQg

>> No.7924246

>>7924240

https://www.youtube.com/watch?v=kzkvdSpUxQg
https://www.youtube.com/watch?v=GXgBg2sEmqA

>> No.7924276

I got the PakExplorer for Quake1&2 installed, but how does one open the WAD and LMP files to see embedded graphic files in the Q1 base folder? Is the WAD file format exactly the same as in Doom/2?

>> No.7924279
File: 837 KB, 1920x1080, doomlauncher.png [View same] [iqdb] [saucenao] [google]
7924279

>>7924203
I recommend Scythe 1 as babby's first PWAD. Play each level with a pistol start if you start to think it's too easy :) Don't go and download a ton of shit because you'll get overwhelmed and not play any of 'em.

Also download these mods:
Perk's Hi-Res SFX
SMOOTHED Doom (smooth doom is another mod!)
BlackOps (or Vanilla Doom Smooth Weapons, both are the same, but black ops has the black gloves like in the doom box art)

There are lots of mods you can download but I chose these since they also work in other source ports, like Crispy Doom and PrBoom+. If you insist on sticking with GZDoom, then this is a must have mod for ZDoom:
Doom Sprite Fix + BrightmapsPlus (I pick Doom Sprite Fix instead of Smoothed Doom because Smoothed Doom doesn't have a brightmaps mod. Brightmaps makes the demons' eyes, switches, etc., glow in the dark.
Smooth Weapons Enhanced (same as Black Ops and Vanilla Doom Smooth Weapons but since it's ZDoom you can toggle left/right-hand and glove color in options menu)
Don't forget Perk's Hi-Res SFX
You can also add stuff like Weapon Sway, Tilt (like in quake), Motion Blur (I only like it when I turn around fast, but not when I move)

You can also get a launcher like pic related so that you can launch all the mods together easily, though click-and-drag should work FOR NOW as load order won't matter with Scythe1 since it's all vanilla doom2 assets.

>> No.7924283

>>7924224
Just wanted to say - I'm about ten minutes into Eviternity and holy shit I'm having a blast - it feels so much smoother, and the faster firing is a welcome change - thanks again.

>> No.7924284

>>7924276
no, Quake uses WAD2, but Slade can open it anyway. AdQuedit can juggle individual LMPs.
TexMex works as a general Q1 wad editor.

>> No.7924285

>>7924171
>who?
One of the guys making the Tremor campaign.
>what?
Tremor is a map pack composed of 32 levels and their goal is to have similar aesthetics of the original 4 episodes of Quake 1, both in terms of looks and level design. Post >>7924245 has the teaser link.

>> No.7924302

>>7922531
Damn, we're going all out with this, aren't we? What else even needs replaced at this point?
Also echoing what this anon said >>7922646 that the new sounds should be mixed in with the originals to make them more subtle and fit in better

>> No.7924308

>>7922531
Bro, can you do the fingerless gloves also for the punches? I think that would really complete the weapons.

>> No.7924316

>>7924283
BTW, don't use any of the mods listed above as Eviternity already has custom weapons (pistol) and monsters and sounds

>> No.7924318

>>7924283
Prepare to get assraped after the first few maps.

>> No.7924325

>>7923927
I'd be interested in maybe doing a small level for it by then. We could aim at making it small overall; it's fine if we don't even get 10 maps.

For themes and textures, I imagine just making sure it looks spooky should be enough, then we can do some simple sprite changes, like Halloween masks on low tier monsters, and candy for health pickups.

>> No.7924331

>>7923510
I have organized a project (not here), and the wad turned out pretty good, but I totally failed at maintaining a schedule/deadline.

>> No.7924335
File: 2.73 MB, 640x480, cmapfire.webm [View same] [iqdb] [saucenao] [google]
7924335

Started making the campfire that spawns the small flame creatures.

>> No.7924337

>>7924325
Hi, I did the HFFM item sprites. I would absolutely be willing to make item sprites for a halloween project too. As for length, I don't have a problem with it not being a complete megawad. There's nothing wrong with an episode length project.

>> No.7924341

>>7924335
Reminds me of the candle lads from SMB3.

>> No.7924345

>>7923927
How many years ago was /vr/y spooky supposed to happen?

>> No.7924349
File: 21 KB, 1000x1000, flame_conc.png [View same] [iqdb] [saucenao] [google]
7924349

>>7924341
Yeah, those are just placeholders until I come up with a satisfying design. Just to have something.
Pic related is my concept drawing.

>> No.7924350

>>7924345
It started in 2017 I believe, so 4 years ago. Time flies.

>> No.7924352

>>7924337
Are you Cap'n Mozzarella?

>>7924345
I believe it was like 2017. Never quite got off the runway.

>> No.7924357

>>7924352
No, Captain Mozzarella did the monster sprites, and he's still seemingly gone.

>> No.7924359

>>7924021
The expression for a grain of salt was that they would take a pinch of salt as a remedy for something less serious. So if you think something has a meh chance of being shite you take it with a grain of salt. If something has a great chance of being shite you probably wouldn't use salt at all, but more salt would imply a greater problem.

>> No.7924365

>>7924335
Looks fuckin' mean. Imagine a campfire ambush with imps surrounding you from the outside

>> No.7924384

>>7924335
That's such a good idea - ground-based spawner for small ground-based melee options. Reminds me of The Mummy's flesh-eating beatles. Don't get me wrong, Sandy's screaming lost souls are a great idea, but a spawner for small fast melee monsters fills a nice role. You could even use dehacked to make them lost souls so they are limited to 20 in complevels 2-4. Just need the sprites for such creatures to make it in Doom

>> No.7924385

>>7924384
meant to say melee monsters

>> No.7924393

>>7924384
>Reminds me of The Mummy's flesh-eating beatles.
Oh hell yeah, those things were horrifying.
Since we are talking about it - is there a way to limit the number of active spawns in ZScript? I can only think of bullshit right now, like counting the TIDs (which would warrant hardcoding TIDs, which isn't bad since I could just take negative ones, but still I don't like it).
My brain is like goo atm because I can't seem to find a function for counting the number of things of a certain class, because that would make everything really easy.

>> No.7924435
File: 2.73 MB, 640x480, fireassholes.webm [View same] [iqdb] [saucenao] [google]
7924435

I also started setting up the trail and the jumping attack.
I still don't quite know how to make them look though.

>> No.7924449

I installed deus ex with the GMDX mod and everything, what's the best way to play this game? full stealth? any tips?

>> No.7924535
File: 30 KB, 320x200, mw10.gif [View same] [iqdb] [saucenao] [google]
7924535

Guys, shill me your favorite megawads for Doom 2. I need content.

Pic related is this old megawad i played a lot back in the day.

http://toastytech.com/doom/index.html

>> No.7924547

>>7924449
If it's your first play through you play vanilla.

>> No.7924552

>>7924203
BTSX is probably the best choice for a new doomer,its hard (more than plutonia,but less than scythe) but nothing extreme,and is a good taste of doom wads all around,though ep1 is a little samey

>> No.7924556

>>7924535
valiant by skillsaw would be a good pic for an experienced player

>> No.7924564

>Time to start placing monsters on my map
>So here's where I will put first 4 arch-viles

>> No.7924565

>>7924535
JPCP, Eviternity

>> No.7924567
File: 992 KB, 1585x831, Untitled-7.png [View same] [iqdb] [saucenao] [google]
7924567

Hrm, today I will take my badly underdetailed room and instead of detailing it I'll add shitty lighting

>> No.7924570

>>7924564
>tfw want to make an easy E1 style Techbase level with a bunch of low tier enemies to shoot and shit
>end up adding a lot of difficult Archvile and Revenant fights anyway

>> No.7924572

>>7924535
Go scratch off Valiant and Ancient Aliens if you haven't already for some reason

>> No.7924596
File: 500 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_22_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
7924596

SUNDAY NIGHT SHITSHOW BABY!
We're gonna play the Xbox exclusive (and really shitty) map SEWERS, and then we'll plow through SIGIL! Stick around after the server reset because then we'll play PREACHER!
JOIN WITH ZANDRONUM : 104.128.49.2:10751

>> No.7924609
File: 900 KB, 1795x1016, file.png [View same] [iqdb] [saucenao] [google]
7924609

and it was going so well up until this point

>> No.7924618

>>7924556
>>7924565
>>7924572
Thanks I'll give these a try, already pulled them off of /idgames and everything. I'm always looking for more wads if you got them though.

Here's one of my personal favorites for you guys, maybe you've heard of it?

https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/whitemar

>> No.7924620

>>7921245
How do I make one of those compartments where an untouchable archvile revives another enemy?

>> No.7924626

>>7924620
You put arch-vile in a hole behind next to a pillar with whoever. You might need non-zero height between the floor of one and ceiling of another, but I'm not sure. They need to be woken up.

Blockmap might have some relevance to it.

>> No.7924635

>>7924535
Strain, one of the best of the 90s

>> No.7924647
File: 636 KB, 1862x1055, Builder_smSYmk1iwi.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924626
What am I missing here? They're not over an area of the blockmap.

>> No.7924652

>>7921248
[7-04] Doomworld Mega Project 2021 begins
https://www.doomworld.com/forum/topic/123058-doomworld-mega-project-2021/

>> No.7924654

>>7924647
Can you share the wad? If not me, someone might guess what's up/

>> No.7924659

>>7924635
Yeah, it is, but i played it already :3

>> No.7924668

>>7924654
https://x0.at/Es-v.wad
I can't give the whole wad because it's in a collab with a friend, but this cut and paste of it into a new wad still doesn't work.

>> No.7924670

>>7924567
With this lighting it looks like a '97 Quake map

>> No.7924679

>>7924647
I get a feeling they might be a little too far apart. If you take a look at how this is set up in Plutonia map27, the chaingunner there is restricted inside a very small cage to make sure he doesn't get further than like 8 map units away from the outside lindef of the archie's room.

>> No.7924691

>>7924679
I concur. I couldn't fix the geometry on the provided wad, but I got consistent results by placing them both in 56x56 squares.
Anything smaller seems to impede Arch-vile's AI.

>> No.7924701

>>7922859
Could a kind soul tell me the title of this video? I want to search it but 4chan is awkward on mobile and youtube links don't work.

>> No.7924709
File: 539 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_22.5_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924596
THE SHITSHOW'S STILL GOING BABY!
Hope you're ready to get the fucking poop scared out of you because we're assuming the role of the mad preacher in PREACHER.WAD! I better see some fucking cultist skins!
JOIN WITH ZANDRONUM : 104.128.49.2:10735
https://www.youtube.com/watch?v=KFPI9b9N6CQ

>> No.7924715
File: 67 KB, 569x331, Builder_4gvA2mKKPq.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924679
>>7924691
It definitely was the distance, thank you. I also needed to give the arch vile more headroom it seems.

>> No.7924725

>>7924715
There's some minimal distance a monster would need to travel so its AI won't crap out.

>> No.7924726

>>7924691
Going by the Plutonia example again, I think the archvile doesn't need to be too restricted, so he can have a bit bigger closet to live in. The chaingunner, on the other hand, should have at most 8 units' wiggle room around his hitbox along the axis that distances him from the archvile. I think he should be able to move around a bit more laterally, though still the entire length of the wall behind him should have the slit that connects him with the archvile room.

>> No.7924727

>>7924701
Why is Quake like that?

>> No.7924743

>>7924535
Going Down - very hard, very atmospheric, very creative and very fun. Has some most creative maps. Each of maps is a floor in a building which has it's lowest floors inside hell itself.

Doom Zero - imagines itself as a third final doom megawad. Has it's own unique 90s influenced style, but with only good things from 90s. Addictive fun maps. Also has few new monsters, that are actually good additions.

TNT Revilution - very fun sequel of Evilution with only good influences from it. Maps have modern looks and modern gameplay.

And like others have mentioned Eviternity, Valiant and Ancient Aliens are must play. I won't even bother explaining why, because you will know when you start playing.

>> No.7924758
File: 6 KB, 450x280, NewImage.png [View same] [iqdb] [saucenao] [google]
[ERROR]

So I got this fairly old 'Quake1+RetailAddons compilation for QSpasm .7z' that Ive once accquired from 3dShooterLegends around 2015 and just recenlty noticed this - is that music file order the same for a legit SoA soundtrack stucture or is it something the 7ZIP uploader had done goofed up?

>> No.7924760

>>7924535
Also Speed Of Doom. Most important megawad of last decade. Had hard, but fluid gameplay, which Skillsaw later took to his own style. Also had 2014 sequel Resurgence. But play Speed Of Doom first, because Resurgence is much harder and has some references to the first one.

>> No.7924775
File: 1.17 MB, 1200x837, 382992.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7922646
>>7924302
It's okay, i'm not a sound designer myself lmao. the monster's pain sound is pretty much based on Darkholme's orgasm but low pitched, just wanted to make it sound more gayer but I don't mind if you guys re-edit those sounds but my only suggestion is to keep Aniki's new sounds cuz it's Gachi tradition.

>>7924308
Sure, If I have more free time I can work with them too.

>>7924325
That would be cool, i'm an artist so i will work out some of the graphics too, at least my idea is to make a 32 mapset and maybe we can put some DeHacked monsters as well or something.

We'll be using Boom format for mapping that's for sure, I'll think about the rules another time. All suggestions are welcome

>> No.7924785
File: 851 KB, 1920x1080, Screenshot_Doom_20210704_190702.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924709
Packed shitshow tonight! So many beautiful faces. GGs.

>> No.7924789
File: 92 KB, 597x678, 1449010219703.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924785
It's great to see more anons are joining. Always a pleasure to play with you guys.

>> No.7924829
File: 648 KB, 895x672, BIG monitor.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7921245
HERE YEE HERE YEE ALL YOU AYE-NONS, IT IS TIME... IT'S OPEN SEASON ON /VR/SKINS 3.9!!!!!!

>Minimum/Recommended Requirements
zandronum 3.0 or higher
skin must be of quality (no shitpost or just plain ugly garbage)
no obnoxiously loud or disruptive spammy sounds

>Extra specifications
If we get too many skins, we'll vote on which ones to add later
the deadline? YA GOT 2 WEEKS STARTING RIGHT NOW
To start things off, here is Babbyskins part 2, includes the skins from the first Babbyskins, it include some bonus stuff outside of just skins that I have made and if any of you are quake modders I would really appreciate if you could do me a little favor included cuz idk how to mod quake for shit, It should be easy though.

https://www.mediafire.com/file/yzdmg6fvtz8srmj/Babbyskins2.zip/file

>> No.7924836

>>7924829
Adding on to this post, you can either make your own skins or rip pre-existing ones from other skin packs. Let's get some submissions rolling.

>> No.7924865

>>7924163
Has nothing to do with the source port, TNT map30 is just retarded and places the bossbrain below where it should be visually.

>> No.7924879

>>7924393
You could do something like only spawn SomeActor if CountProximity('SomeActor') < whatever your limit is.

>> No.7924892

>>7924535
Play all the old Innocent Crew megawads: Memento Mori I/II, Requiem, Obituary. Enjoy some peak 90s mapping, before slaughtershit and Plutonia-imitators nearly ruined everything.

>> No.7924898
File: 870 KB, 1920x1080, E5e29kbWUAk03Xn.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7921245
Anybody want to take a stab at how the author pulled off some of these tricks in Goldsrc?

>> No.7924954
File: 346 KB, 1279x719, E5ffMlWXEAIaDH2.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7921245

>> No.7924994

>>7924829
>no shitpost
>no obnoxiously loud or disruptive spammy sounds
As opposed to the pol.wad baron?

>> No.7925004

>>7924994
I was thinking more along the lines of actual earrape white noise

>> No.7925018
File: 364 KB, 1200x1870, Just Corvus.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Was supposed to be a quick sketch before bed, but got a bit carried away and colored it instead.

>> No.7925024

>>7925018
Fine work. It's going in the OP.

>> No.7925026

>>7925018
Pretty fucking cool art anon. I would personally make Corvus less thicc, hes an elf, but its your art.

Why did coll 3d person action adventure die?
Well, it didn't really die now with tons of crap souls clones but still.

>> No.7925056
File: 51 KB, 229x226, 1619480527076.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7925057

>>7925024
>>7925026
Thanks anons!

Yeah, I know he's an elf, it's just when I'm drawing a dude it's automatically defaulted to this body type. Maybe he drank too much of that quartz flask juice lol

>> No.7925086
File: 51 KB, 350x420, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924954
>made one of the best tabletop RPGs that popularized Lovecraft's mythos
>made the best levels for the game that popularized 3D graphics and FPS
>made the best RTS aka Age of Empires
>mormon, follower of the truth
Feeling divine bro and he isn't even dead yet/obtained literal mormon godhood. Of course he wont remember every silly thing cause his legacy is so grand it's an impossible feat.

But are you doing well you hack fraud?
Of course John remembers those few moments of glory from the early 90s cause that's all he has. No new milestones, no new precious memories that compete for relevance; professionally and privately.
He uses "hyperthymesia" as a coping mechanism for being a one hit wonder. Everybody can have an "autobiographical memory" if your autobiography can be written down on a single sheet of paper. Some people are mavericks always on the pry for new ventures, some people are banking on their past deeds for 3 decades.
How you like them apples, John?

>> No.7925098

>>7925086
He also engineered Quake II when it was originally WOR

>> No.7925113
File: 36 KB, 480x360, death4.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Beating my face into a wall in Eviternity - UV Difficulty stage 3: Regicide
Fuck. Also trying to grasp the terminology more, and figure out DoomLauncher. I've been breaking things into its own folder so far, and making copies of GZdoom instead, but I think that will only take me so far.

>> No.7925126

I played doom 2 some while ago and tried out doom eternal just a bit ago
Doom 2 was better desu

>> No.7925150

>>7925026
>>7925057
Sidhe are manly 80s fantasy elves though

>> No.7925158

>>7923165
I think a duel mapset would be rather easy to put together.

>> No.7925163

>>7923165
Count me as interested.

>> No.7925174

Barons should throw one fireball from each hand to make them different from Imps.

>> No.7925220

The less polygons, the better.

>> No.7925234

>>7925174
hell knight should do a funny dance

>> No.7925252
File: 636 KB, 800x500, 1546251691808.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Are you fags ready to go back to Hitscan City and get buttfucked in open rooms?

>>7923927
Also, if you guys finish this project in time, I'll stream it for Halloween.

>> No.7925257

>>7925252
hell ye

>> No.7925263

>>7925257
alright, feet first into hell
>https://www.youtube.com/watch?v=Kry1iCANy3E

>> No.7925264

>Quake Mjolnir is planning 75 maps and a 2021 release
What the fucking fuck these guys are madmen

>> No.7925267

With all these Judge Death reaction images, I'm wondering where did Judge Dredd bro go? I want to see that wad finished.

>> No.7925268

>>7925267
A week and a half ago he posted the last of his work for a while. School and family troubles

>> No.7925280

>>7925086
I love you Sandy but Chasm makes me want to die each time I end up playing through it

>> No.7925290

>>7925113
>Beating my face into a wall in Eviternity - UV Difficulty stage 3: Regicide
Ye I recommend Scythe as babby's first pwad. Harder stuff will expect you to know stuff like how to bait melee attacks and the mancubus firing pattern.
>I've been breaking things into its own folder so far, and making copies of GZdoom instead, but I think that will only take me so far.
Make a directory called Doom. Put your IWADs in there: Doom.wad, Doom2.wad, tnt.wad, and plutonia.wad.
Add more folders: one for Source Ports, one for WADs (maps), one for Mods (things like Perk's Hi-Res SFX). You can further organize your WADs folder by organizing your maps based on their compatibility: vanilla (can run even on DOS Doom), limit-removing (same as vanilla except expanded map size limits), Boom (adds extra features), MBF (a subset of Boom, adds more features), ZDoom (requires ZDoom, a port that makes sacrifices to vanilla faithfulness in exchange for the most modding potential), though you can use Doom Launcher to organize the maps instead (or both)

>> No.7925293
File: 81 KB, 1016x733, le updates 9.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7921248
VIOLENT RUMBLE UPDATE:
>Guardians, Floyd, and Vores can now fire in volleys
>Guardians can shoot bouncy lasers and plasma + some other features
>Vores have settings for projectile speed and homing (if you want more Copper-like vores on your map, here you go... or make them 5x faster super-homing projectiles)
>infighting flags for monsters (needs testing, but the range of options should be sufficient)
>various fixes and tweaks

Alright lads, unless you find any bugs or have a specific feature request, I'm going to spend the next week or so working on the start map, some enemy variants, and getting some modifiers and settings up and running. Then I need to figure out CSQC for the HUD and stuff...

Also, we're now just under two months out from the deadline. If you've made any progress on your map(s) I'd love to see it here.

>> No.7925296

How could anyone in their right mind recommend Doom 64 Steam when EX exists?
Doom 64 Steam
>you can't skip any of the opening cinematics
>doesn't look as good as EX
>Doesn't have any of the small shit EX has
>Doesn't automatically load a last save or even give you a prompt upon death
>automatically pistol starts the same level.
>has no ability to list a status
>has no fps counter
>has no level stats counter
I got it cause it was a dollar on steam and i honestly want to ask for a refund for a fuckin dollar.
I wasted a dollar on a game that already has a superior and free port.

>> No.7925305

>>7925296
-skipmovies
supports more than 60fps

>> No.7925310

>>7925305
i haven't figured out how to skip the movies so i kept getting frustrated like i pressed every button i could think to skip. No skip directly to the menu.
Unless thats the game loading behind all that shit

>> No.7925317

>>7925310
Add -skipmovies to the launch options or just delete the movie files from the folder, you dunce.

>> No.7925318

>>7923165 (Me)
It looks like we have enough interested people here to make about an episode, which I'll be more than happy with. But don't expect it to start for a while though, at least not from me.

>> No.7925320

>>7925317
Lmao thanks I didn't see the -

>> No.7925334
File: 97 KB, 526x847, death7.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925290
Babby is on stage 4 now and has only fractured both orbitals and his nose - I will finish what I started
Good explanation on how I should organize for success, thanks.

>> No.7925346

>>7925293
>Vores have settings for projectile speed and homing (if you want more Copper-like vores on your map, here you go... or make them 5x faster super-homing projectiles)
That's a nice addition.

>> No.7925349
File: 56 KB, 755x768, Apufire.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925293
>Also, we're now just under two months out from the deadline. If you've made any progress on your map(s) I'd love to see it here.
Soon I promise.

>> No.7925363

>>7925264
well the trailer shows some of Tronyn's older maps (guess the vis on that jam6 map finally finished 5 years later).
so maybe this 75 (where's the number from?) may include all of his Soul of Evil stuff. kinda like only about a third of the maps in AD are original.

>> No.7925369

>>7925264
>>7925363
>Where's the number from
The uploader of the video. The 75 is more or less inaccurateish. They've taken lots of maps from over the years and are updating them with detail, vis, and Keep enemies. There will be original maps as well.

>> No.7925372

>>7924898
Just textures.

>> No.7925378

>>7925280
If you're not %100ing it Chasm is actually pretty short

>> No.7925397
File: 16 KB, 128x128, 1581226557562.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925293
>Under two months before deadline
>I haven't made any progress since may
>mfw

>> No.7925404

>>7925263
Fuck this wad with a pineapple

>> No.7925406
File: 112 KB, 1920x1080, Screenshot_Doom_20210704_235955.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925334
>>7925290
Makin' it happen cap'n

>> No.7925410

>>7925293
I haven't been testing much for a couple of updates
but back when you merged various flying fuckers: the vorelings lack a precache for gibbing, and the sentinels lack their 360 sight (you left a duplicate block above when merging rogue)

>> No.7925417

>>7925378
This. You can even skip the blue key entirely

>> No.7925421
File: 9 KB, 419x219, screen221.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925296
How do I turn off this gay cumpy warning pls god

>> No.7925429
File: 2.09 MB, 2560x1440, Screenshot_Doom_20210324_174239.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7925435
File: 566 KB, 469x163, 1609498424019.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925234

>> No.7925439
File: 111 KB, 439x538, you&#039;ll put your eye out kid.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925220

>> No.7925442

>>7925293
hey here's a bug: if you die while charging the lasgun, you won't be able to restart by pressing a key. no sounds for hellscrags either, not sure if wip.

>> No.7925448

>>7924892
While I understand why it was often compared to the Memento Mori's, I find it odd that Requiem gets considered an Innocent Crew wad on doomwiki when it wasn't lead by The Moeller Brothers, and there's no mention of "Innocent Crew" in it's txt file outside of when referencing Thomas Moeller in the credits, who only contributed one map, or other authors citing their inspirations in the credits. Hell, Denis Moeller had nothing to with it.

>> No.7925469

>>7925410
>the vorelings lack a precache for gibbing, and the sentinels lack their 360 sight (you left a duplicate block above when merging rogue
Forgot about the voreling gib, but that's easy enough. Not sure what you mean by the second part though. Above where?

>>7925442
>if you die while charging the lasgun, you won't be able to restart by pressing a key
Ah, that's pretty important.
>no sounds for hellscrags either, not sure if wip.
They do have sounds via PD2 replacement... What engine are you using? Are laser rifle/railgun sounds missing as well?

>> No.7925479
File: 178 KB, 1496x193, sound.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925469
>Above where?
in ai.qc, search for "360 degree", the if/else above it is redundant.
>They do have sounds via PD2 replacement...
seems you've left "sound" in the field so it's a wrong path issue. rifle is fine.

>> No.7925481

So a couple threads ago i came in here asking which version Doom 3 to get, I just got them both. lol

>> No.7925493

>>7925479
>seems you've left "sound" in the field so it's a wrong path issue. rifle is fine.
Ah, shit... I really need to stop testing with QSS...
Thanks for the help. I'll get this stuff fixed and uploaded as soon as I can.

>> No.7925515

>>7925296
It's more faithful.
Also Lost Levels.

>> No.7925549
File: 1.06 MB, 1920x1017, Screenshot_Doom_20210705_145025.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925263
Let's talk about hitboxes. You see this nasty little purple shit? Now make it so it takes about five shots to kill it. Every enemy in this fucking wad has narrow hitboxes for no good reason. Sure, it's not so bad when you have ammo for the machine gun, but this wad is STINGY AS FUCK when it comes to ammo. You get about five bullets for every mook you kill. The only weapon you have abundant ammo for is the shotgun. Keep in mind this shotgun doesn't function any differently to the vanilla Doom shotgun, in that it fires a fan of bullets in a horizontal line. The big difference here is the shotgun is bad because it can never hit anything due to narrow as fuck hitboxes.

Even the fucking Baron stand-ins (which are also hitscan enemies that always come in pairs) have tiny little hitboxes. 50% of your shotgun blast will just plain fucking miss them. If you're going to have an enemy which is a big threat, then they should have a big fucking hitbox. Or you should give the player ammunition for a weapon which can ACTUALLY HIT THEM.

>>7925404
Basically this. Anon's out for now. I don't know if I'm gonna make it through to the end.

>> No.7925551

>>7925296
Steam version is just a better version of EX with new levels made by the same guy.

>> No.7925561

>>7925293
>If you've made any progress on your map(s) I'd love to see it here.
Actually started today. First time trying to make a level.
Wondering how long it will take.

>> No.7925603

>>7925481
Dhewm 3 is best port.

>> No.7925665

>>7925296
The only actual flaw behind Steam version is that they unintentionally fucked up the melee damage values for the Baron. And id won't let nightdive patch it.

>> No.7925697

So I've been thinking about how to put a twist on the Archvile's niche as a resurrector. I came up with the idea of a Necromancer enemy who spawns ghosts. The necromancer itself isn't very strong, but its ghosts can possess nearby corpses and revive them. The ghosts also have very low life and can be shot before they reach a corpse. In your opinion, what would work better in this instance?
>The ghosts raise an enemy as a 'possessed' version, where it has enhanced stats and can't be resurrected by another ghost once slain
>The ghosts just raise the enemy from the dead and can do so an unlimited number of times

>> No.7925704
File: 9 KB, 230x180, BronzeKey.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925293
Hello again dear /VR/anon, what is your opinion of possible implementation of a third 'key class' of bronze variety?

>> No.7925709
File: 36 KB, 1024x576, 1625116161342.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Does anyone have the Duke Nukem 3D Anniversary files? I want the new episode for Raze

>> No.7925723

>>7925704
Not really necessary since you can make whatever kind of key you want for your map via Progs Dump 2 stuff. Couldn't make a hud icon for it anyway without using CSQC.

>> No.7925742

>>7925704
>>7925723
Actually, I've just realised a lot of people probably aren't familiar with Progs Dump 2 features on the mapping end, so I'm going to put the manual PDF in the Mega folder.

>> No.7925747

>>7924203
Play Heretic and Hexen

>> No.7925759

>>7921245
>>7921248
Hey next OP, you should probably put vrskins 3.8 under the current projects tab
>>7924829
VR SKINS 3.9
Submit skins you want to add to the wad
Ends July 18th

>> No.7925760

>>7925018
Kino

>> No.7925762

>>7925759
3.9, whoops. You get the idea.

>> No.7925768

>>7924758
Maybe there was some custom map left on the dudes drive that required such music track nr. when he got around uploading this?
also siemka

>> No.7925854
File: 1.08 MB, 600x609, WeeW.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925234

>> No.7925861

>>7925296
Steam version has ability to use low res on wide screen, so it does look better for me. That and the lost levels makes it superior version.

>> No.7925864

>>7924892
Play Reverie and Jenesis. Both megawads are made in memento mori style.

>> No.7925940

>>7925234
>and make a funny love?

>> No.7925945

>>7925267
>>7925268
>School and family troubles
Not quite "troubles", but real life just doesn't allow working on mods as much as I did the second half of 2020, also felt a bit burnt out desu.
You can get the latest version here https://forum.zdoom.org/viewtopic.php?f=19&t=72460 - most of the mechanics are down and working, it's just that it needs more assets and especially more levels.

>> No.7925953

>>7923775
I personally used Raze and love it. Never tried Red Nukem though

>> No.7926078

>>7923737
UMAPINFO is the new version of GzDoom's MAPINFO, only the format works universally for all ports which support it (ignoring lines for things they don't support). It basically lets you do a lot of stuff which relates less to gameplay and more to level ordering and what not.

>exits to which level
>secret exits to which level
>defining you own episode with which levels
>defining your own list of episodes in the menu
You can make every map you add to have a secret exit and to whichever level you like, and you can have as many secret levels as you'd like. Thus you could for instance have an episode with five normal levels, and five secret levels, or you could do a whole lot of branching paths, because even the secret levels can have their own exits defined.
You can also define your own episode however you'd like, even for Doom 2. There's also a function for defining your own intermission map screen, like in Doom and Hexen, and you can define a unique intermission screen graphic for every level if you you want to.

>defining if your level uses the 666 and 667 specials from Doom 2's Map 07
>defining if you want monsters to be able to telefrag the player in your level, like in Doom 2's Map 30
>defining PAR times
>defining your own intermission text, have an intermission text for every level, as many as you want
>defining any music track
>defining any sky you want
These are things which Vanilla/Chocolate could only do a few of, or to a limited degree with DeHacked, and similar for stuff like Boom and MBF, but much which was only available for ZDoom, GzDoom, Eternity, etc. These are features which really shouldn't need an advanced port though, and now you can use them for Boom or even Vanilla ports, and map authors don't need to be limited, or have to make additional compat patches for different ports.

>> No.7926082
File: 164 KB, 1280x960, Screenshot_SummerFun_20210705_125718.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I am currently doing some performance tests and I noticed that in Software mode I get these weird wrapped textures. The treehouse and tree are made up of over 9000 3D floors, so I assume the problem lies there?
Does anybody know more?

>> No.7926087

>>7925296
other than fov and lost levels,theres not much reason,but doom64EX only really has wads (and better linux/ mac support) going for it so its not really a big deal wither way

>> No.7926109
File: 396 KB, 1026x815, 2021-07-05 08_16_16-PCem v17 - 100% - [Socket 7] Shuttle HOT-557 - Pentium MMX 233 - Click to captur.png [View same] [iqdb] [saucenao] [google]
[ERROR]

haven't had a good nights sleep for weeks, I lost control of my life

>> No.7926114
File: 289 KB, 540x438, 1532481498084.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I wish I could work out even a fraction of what ZScript does.

>> No.7926126
File: 209 KB, 655x573, romero.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7923775
Eduke32 or RedNukem

Neither have bad mouse controls
Megaton Edition and cursed Randy version do
heck even dosbox with bMouse is better than those

>> No.7926129

>>7926126
>Megaton Edition and cursed Randy version do
But it'll be fine if I take the DUKE3D.GRP and DUKE.RTS from one of those and run it with RedNukem, right?

>> No.7926135

>>7926129
I think World Tour works with Raze, Megaton *should* work with rednukem/eduke

>> No.7926206
File: 1.26 MB, 1920x908, 1625488047004.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7921970
Is it going to be for Doom 2? Doom 1's episode list is getting a bit full.

>> No.7926216

>>7926206
devil hlve

>> No.7926221

>>7926216
Good catch. I need to update my fork to latest version at some point.

>> No.7926235

>>7926206
>Doom 2
Yes. Full 32 map wad.

>> No.7926285

>>7924775
I'll see what I can come up with. I think I'll have to edit Map 06's switch myself. Has the author for Map 07 shown up?

>> No.7926296

>>7925293
>possible nightmare miniboss Vores
I both hate and love you for this VR-anon

>> No.7926317
File: 10 KB, 143x146, Quake-Qtest1_Rotfish-messedupanim.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925759
>July 18th
Fugg

>> No.7926321

>>7924898
What do you mean tricks?

>> No.7926332

>>7923775
raze is by far the best,it just works

>> No.7926350

>>7925549
Seems like it could be fixed with a basic patch. How's the level design? Good, bad, atrocious?

>> No.7926363

>>7926206
This episode names aren't too inspired. Like, Devil Hive is alright, but the other ones are just basic place names.

Doom didn't name its episodes Phobos, Deimos, Hell, they were Knee-Deep In The Dead, The Shores Of Hell, and Inferno, far more evocative names.

>> No.7926373

>>7926235
Wonder what would he make the secret levels this time, perhaps a reference to the new Dooms? he said he liked them

>> No.7926386

>>7926350
see
>>7922962
The level design isn't great either.

>> No.7926394

>>7925549
Hey shitwad Anon, this is Judge Doom. Would you mind playing my Meg-1 levels? I suck at level design and I haven't gotten much feedback yet. Since you are gaining a real deep and wide knowledge of level design etc., maybe I could learn a thing or two about level design and manage to continue working on the mod in my currently pretty limited spare time.
Link is in >>7925945

>> No.7926415
File: 136 KB, 450x450, 1597091445209.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7923236
Oh you cheeky bastard

>> No.7926426

>>7926363
I just defaulted to what the dev names were. It's user configurable.

>> No.7926431

NOOM DOOM NOOM NOOM

>> No.7926470

>>7923772
Fuck how much would I love to play this if only Doom had jumping and mouse-aim enabled by default :^(

>> No.7926486

>>7926470
Just play with a port with those features?

>> No.7926509
File: 156 KB, 697x1000, death8.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

On Eviternity Map08 Stench UV - I'll get there dammit, a little bit at a time.

>> No.7926512

>>7926509
Good luck anon, last time I played, I got filtered on map15 UV pistol start

>> No.7926554

>>7926431
best post in this thread so far

>> No.7926621

>>7926486
Will I skip or sequence break ~50% every level of that mod by doing so?

>> No.7926631

>>7925697
Option A. Also, once any enemy is possessed, change their sprites to a bluish palette. This way the player can easily see which enemies have buffed stats, and the player doesn't have to be afraid of any blue corpses, knowing they can't be revived.
If the necromancer is weak though, how is the player going to let him get more than one or two ghosts out? Seems pointless.

>> No.7926634

>>7925945
Are you accepting level submissions?

>> No.7926637

>>7926621
Only if you choose to. If the place doesn't seem like it can be reached without jumping, then probably you shouldn't jump to get there, and instead find another way.

Use you judgment.

>> No.7926657

>>7925252
Take me away from Hitscan City where the grass is dead and the girls are CHAINGUNNERS!.

>> No.7926676
File: 541 KB, 1300x1300, REMEMBERWHAT THEYTOOKFROM YOU.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925439
Old Lara is hnnng perfection.
Fuck shitty nu lara.


Now that I think of it I think Lara would be great in a fps.

>> No.7926702
File: 303 KB, 1081x677, jheran5.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925334

Judge Hershey or Anderson, the eternal question, Dredd is a lucky guy.

I guess Hershey survived more today as a white haired sororitas.

>> No.7926761

>>7926634
Sure, if you want to. Write me a mail to the adress specified in the readme and I'll provide you with further informations.

>> No.7926782

I think it would be fun to make some sounds for the Ricardimp, but I don't actually know if there's any known famous speaking lines of his anywhere.

>> No.7926796

>>7926782
There aren't, the only thing that comes to mind is the song, which I don't even know the name of
https://www.nicovideo.jp/watch/sm12433847

>> No.7926817

>>7926796
It's Open Your Eyes (David Duriez Remix)
https://www.youtube.com/watch?v=MUEWgdhT4YI

>> No.7926851

Any retro games or mods that do blind enemies well?
Like, they reaction to where a sound potentially originated from or went to, instead of simply targeting you after you make a sound.
That and make use of foot step sounds, depending on the floor types.

>> No.7926872

>>7926851
probs thief
never played it tho

>> No.7926909

>>7926851
>>7926872
Thief guards have multiple levels of alert states iirc, if they hear you making noise they will walk to the spot where you made the sound while looking around for you. If you make a huge sound like falling onto a tile floor they'll immediately charge into the scene trying to chase you though

>> No.7926935

>>7925018
>inventory items hanging off his belt
awesome work

>> No.7926940
File: 40 KB, 553x365, ahnold.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924829
I would like to submit a skin I made some time ago. It's an Arnold Schwarzenegger soundboard skin.
It has Ahnold's head and the taunts are selected one-liners from his movies.

https://www.dropbox.com/s/yftepck1b3g00st/Ahnold2019.wad?dl=0

>> No.7927065

WAD idea: lull the player into a false sense of security by leaving certain sections monster-free, like stairs in between encounters. Then, by the end of the wad, have a monster behind literally every corner.

Also, use teleporters to warp in roaming monsters way ahead and behind the player throughout the map, so there are always lurking roaming monsters somewhere

>> No.7927082
File: 23 KB, 762x588, snail.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I have been trying to come up with more concepts for the campfire critter and since I had already called them "flamesnails" I tried out an actual snail.
A fucking red slug, I hate those fuckers. And to make a mockery out of the shelled snails, instead of a shell it has a piece of charcoal on its back. It will also bite, like the slugs from the movie "Slugs".

Opinions? Suggestions?

>> No.7927103

>>7927082
that's just a pokemon.

>> No.7927104
File: 1.24 MB, 3440x1440, Duke_0002.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Right from the start, I can see why pepople like Duke. It's a massive step up from Doom, engine-wise. So much more going on.
Is it normal to feel like I have no ammo though? I'm playing on the second from hardest difficulty, and I've had to kick quite a few enemies to death already.

>> No.7927112

>>7927104
Find more secrets, and place your explosives better, you should have plenty. There's a secret in the first map that loads you up, but you'll need to use your jetpack to find it.

>> No.7927116
File: 29 KB, 688x900, metaphor.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7923236
Deep.

>> No.7927121

>marathon might be getting more internet fame soon

>> No.7927124

>>7927103
No it isn't. The pokemon you're thinking of has an actual shell, and it also doesn't eat people (afaik).
But you're right, the design is probably too close to it.

Also, does anybody else get those new captchas with those completely illegible letters?

>> No.7927128

>>7924898
That specular highlight looks convincing.
Map?

>> No.7927151

>new captcha
It's over shitposters

>> No.7927165

>>7927112
There's a jetpack in the first level?

>> No.7927179

>>7927128
https://twitter.com/GoldsourceGold/status/1411798240463409163
Check out the super sharp tree shadows on the right, although like >>7925372 said it's probably just baked into the cliff texture

>> No.7927189

>>7927165
Yeah its in the secret behind the movie screen

>> No.7927193

>>7926332
Raze can't even load vanilla user duke maps or any mods or tcs it doesn't recognize SSI files, its a pile of shit source port and the only thing it has is it can play the world tour episode and it can't even do that right.

>> No.7927198
File: 62 KB, 676x828, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927193
Since I don't know anything: where is the world tour episode here?
If I start a new game with the DUKE.RTS and DUKE3D.GRP, I only see 4 episodes (and not the world tour).

>> No.7927209

>>7927198
If you have it installed through steam raze should auto detect the 5th episode.
If you did not purchase the files through steam.
You need to place world tour and its entire folder in the raze folder.
When Gearbox made the world tour episode. They changed a few things and did not just modify the base Duke 3d GRP and RTS.
Copy the entire Duke world tour folder to raze

>> No.7927216
File: 22 KB, 528x276, hdhd.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Bet none of you ever played any of this

>> No.7927220

>>7927198
>>7927209
I mean just copy your entire steam Duke Nukem 3d World Tour files, the entire shebangibang to the raze folder

>> No.7927230

>>7923178
Remember to turn gamma to 1.8 and brightness to 0.5

>> No.7927234
File: 593 KB, 1280x800, MilousWhyYouDoThisToMe.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

How long until new bread?

>> No.7927239

>>7927234
We're only on page 2, chill. I usually make them around 8 but some people wait until 10.

>> No.7927241

>>7927216
Any of them worse than the SMD 32x port version?

>> No.7927245
File: 224 KB, 3090x1485, rangerbed.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7921248
>>7925293
Bit of a mini-update:
>fixed voreling gib precache issue
>fixed sentinels not having 360 degree vision
>fixed dying while charging the laser rifle not allowing respawning (it was an animation issue, weirdly enough)
>fixed the deflating sound for Spawns not being mono
>updated 'test' and 'testhellscrag' maps with proper sound paths for Hell Scrags
>added volley firing to Droles

Let me know if I've missed anything.

>> No.7927248

>>7927241
Probably the PC-98 one in terms of sound but it has all levels
https://www.youtube.com/watch?v=cNjBX_TvNDQ
https://www.youtube.com/watch?v=Fj0-KvV0SC0

>> No.7927252

>>7924829
I got these. It looks like we already have a huge surplus of skins so a voting period will definitely take place.
>>7926940
I'll get this one too, but there's some weird mixels going on here. Do you think you could use a higher res body/lower res head?

>> No.7927253

>>7927220
Got it, I'll give that a go when I get to it.

>> No.7927260

>>7927216
I still have my Doom 2 for Macintosh disc from childhood.
15 years ago, I brought it to a cybercafe that had modern Macs (for the time) to email the IWAD to myself so I could stop using FreeDoom on Doom Legacy after our home switched to Windows PCs.
I was a teenager at the time, and it seemed like the easiest solution.

>> No.7927261

>>7927252
>Do you think you could use a higher res body/lower res head?
Ooof, dunno. Lower res head most probably not, this is basically the smallest possible to keep the features. Higher res body - any place I could look for them? I certainly won't make a complete new body, this one was already stolen.

>> No.7927264
File: 81 KB, 732x589, 1614973868065.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927234
Last chance to submit a demo for the challenge

>> No.7927268

>>7927216
No, I didn't play Doom on a $10000 NEXTSTeP workstation, but I did play Doom on Doom95, which was a pretty bad port.

>> No.7927273
File: 560 KB, 1280x720, kmQ2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927239
Its the thread being up since Saturday is what worried me T B H

>> No.7927280

>>7927261
You could probably use the doom neural upscale player sprites for a higher resolution body, but it would sacrifice the exposed arms.
Also these new captchas don't like 4chanx at all