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/vr/ - Retro Games


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7921092 No.7921092 [Reply] [Original]

What did you think gaming'd be like in the future back in the 90s?

>> No.7921103

>>7921092
He'd sure like to sheathe his Buster Sword in her Materia.

>> No.7921107

>>7921092
I thought we'd be playing them in our flying cars.

>> No.7921113

>>7921092
I thought we'd keep getting better and better 2D games.

>> No.7921116

They've always had erotic games in japan and still do.

>> No.7921126

>>7921116
https://www.youtube.com/watch?v=EL4xbxqx3fA

>> No.7921129

>>7921116
>Japan
Even the fucking Atari 2600 had American-made erotic games

>> No.7921140

>>7921113
Both this and that 3D games would start looking like the FMV of then-current games. Also that things would get more visually impressive but the general design philosophies of the 90s would have stuck around. So there would still be clear delineations between genres.

>> No.7921250

I bet sex with Aeris is heavenly.

>> No.7921270

>>7921107
Same. I really thought that flying cars were a given and they’d be a thing in like 10 or 15 years.

>> No.7921280

>>7921250
Sex can be fun, and it's a good release, but there are more enjoyable things to do. It's a shame our body chemistry naturally makes us feel like sex is the best and most important thing we'll ever need, to the point where even just seeing the side of a tit is enough to light you up and remove all rational thought.

Fuck, I love pussy.

>> No.7921286

>>7921092
I didn't think about gaming in the future because the 90s already seemed like the future to me.

>> No.7921287

>>7921092
Turns out there's actually plenty of Japanese games that so this corny stuff, but the females are rarely sexually interested like in this pic. They're usually ashamed or embarrassed, screaming like shrill girls.

Japan could probably use more media that shows men and women, y'know, in consensual situations, where the women actually look like they want to fuck.

>> No.7921295

>>7921286
In the 90s I thought it was going to all be VR in the future.

When VR finally came, I bought all the headsets, and immediately realized VR is kind of lame because the stuff you can do in it is incredibly limited outside of cockpit games, and the moment I have to completely empty a room and do all this delicate setup to get it just right, is basically a moment where I'd be better off doing an escape room.

>> No.7921312

>>7921270
The 2010s have been pretty stagnant with very minor innovations. I suppose we're all privileged to have grown up through the rapid changes of the late 20th century.

>> No.7921314

>>7921295
You're doing it wrong, the best thing for VR is porn.

>> No.7921341

>>7921295
To me It's been the opposite, I thought VR from a few years ago was just a meme and didn't work since I only played phone demos, but I tried out an Oculus Quest 2 and saw how much VR had evolved that I bought one immediately and I am amazed by how far the tech has evolved. I thought we were further behind but we're not that far away anymore, games now are so immersive.

>> No.7921368
File: 27 KB, 720x438, delet.jpg [View same] [iqdb] [saucenao] [google]
7921368

>>7921092
>Meanwhile in our timeline's future of FF VII
https://www.youtube.com/watch?v=rew5i1gfyoc

>> No.7921370

>>7921341
I really doubt it's ever going to expand beyond a niche, though, like >>7921295 says. And yeah I listened Carmack when he was on Joe Rogan I know it's more than a meme. But people talk about VR like it's going to be the second coming of the 3D revolution in gaming and it's just not, not even close. Mobile phones have had a larger (if negative) impact.

>> No.7921375

>>7921368
where can i get a bf like that??

>> No.7921381

>>7921092
holy ff that's lame as hell

>> No.7921390

>>7921368
I knew they'd make the whole Cloud crossdressing section gayer than it was in the original, but this is ridiculous.

>> No.7921398

>>7921092
All the great games we had but with better graphics
How wrong I was

>> No.7921439

>>7921370
The VR game that has impressed me most is Astrobot Rescue Mission on PS4.
First off, it's actually comfortable to play (you just sit there) and you use a regular controller.
It's a platformer, but VR's depth perception allows it to use camera angles that would be impossible on flat screen.
You're giant robot controlling a smaller robot in game, but you have this 3rd element of having your controller represented in game that has various functions.
For instance, the controller has a water gun attachment and its use in game is far more creative and fun than anything in Super Mario Sunshine.
It made me really wish that Nintendo was creating a Super Mario or Donkey Kong Country game in VR.
It made me excited for games in a way that I haven't been since early 3D or maybe the first E3 demos of Half Life 2.
Having played Half Life Alyx, I don't think VR is well suited for FPS gameplay. That's the dream that's always been in our head for VR, but the mobility in first person is just too big of an obstacle to overcome.
I think platformers are the true future of VR.

>> No.7921460

>>7921092
this was from psm i fucking remember this

>> No.7921467

>>7921295
When they master Augmented Reality programming and make it so that your own home is part of the gaming experience (and put the tech into thin glasses or contacts instead of heavy headsets), everything will change.

>> No.7921468
File: 17 KB, 640x347, 0adb8127.jpg [View same] [iqdb] [saucenao] [google]
7921468

>>7921375
Just get good at stalking and also have a high quality theme song like one winged angel.

>> No.7921482
File: 27 KB, 676x380, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7921482

>>7921092
Didn't think much about it till early 2000s, but still seething.

>> No.7921649
File: 260 KB, 524x414, 00122342.png [View same] [iqdb] [saucenao] [google]
7921649

>>7921368
I'm seriously thinking on not buying this game even if it comes out on PC

>> No.7921656

>>7921370
>Mobile phones have had a larger (if negative) impact.
That's only because everyone had a phone and /vr/ is still prohibitively expensive to most people.

Once VR starts to become more affordable, it will become more commonplace. Of course it seems dumb and gimmicky right now. That's because it's still fresh and new.

>> No.7921658

>>7921482
You know, looking at Noctis just makes me miss the crazy, colorful outfits of X and XII.

>> No.7921661
File: 199 KB, 1394x1635, 1624779578568.png [View same] [iqdb] [saucenao] [google]
7921661

>>7921092
I was so excited for graphics to be just like the cutscenes in ps1/2 games. Now that they're here but with soulless globohomo propaganda it sucks. Take me back bros, I thought life was going to be amazing and the future bright before 9/11/2001..

>> No.7921664
File: 35 KB, 660x371, strangers paradise.jpg [View same] [iqdb] [saucenao] [google]
7921664

>>7921658
Nomura has lost his ways, look at how belt-less are his newer designs

>> No.7921715

>>7921092
not this shitty

>> No.7921727

>>7921390
Which is funny, because before release everyone here "knew" that it was going to be heavily censored or removed entirely for not being politically correct.

>> No.7921767

>>7921092
i didnt think about it or worry about it, because for the longest time, everything just seemed to be getting better. graphics, game design, better in-game narratives, everything seemed to be getting better
turns out i was just a dumb kid

>> No.7921790
File: 1.17 MB, 1244x703, 3645338-guilty-gear-2020.png [View same] [iqdb] [saucenao] [google]
7921790

Graphics like the Dragon's Lair QTE arcade, but fully controllable like Mario or any other action game

>> No.7921804

>>7921767
Pretty much this. I remember playing Morrowind on Xbox and thinking "Wow I can't imagine how awesome open world games will be in the future". Turned out pretty much every genre of game I loved died or became a hollow she'll of itself. Good thing is I never would have imagined being able to play all the old games for free, or shit like ROM hacks. There are a few good games released now, but it's mostly from Nintendo and a few other sources. Otherwise everything is pretty much garbage but at least I have enough games of the past to last me a 1,000 years

>> No.7921842

>>7921804
>Good thing is I never would have imagined being able to play all the old games for free, or shit like ROM hacks
this
mods, hacks and everything being F R E E is what sustains me
i can now go back and play anything i missed/couldnt afford, sometimes with gameplay and translation enhancements as well

maybe if i liked nu-gaems id be butthurt, but they dont make games for me anymore, and thats fine because i dont want to give them any money

>> No.7921857
File: 392 KB, 640x478, 1624943113639.png [View same] [iqdb] [saucenao] [google]
7921857

>>7921767
I agree with this except the "dumb kid" part. Just like >>7921804 basically said, video games are a hollow shell of themselves now and I can honestly say objectively OVER ALL (not all cases obviously) that video games got worse. AAA modern games are just long interactive movies with some running and shooting inbetween now. Not only that, everything is shitty propaganda now. It sucks.

>> No.7921859

>>7921727
Most people here are stupid, and will always say the same thing will happen every time, regardless of any context whatsoever

>> No.7921896

>>7921664

For some reason this image made me think of The Bouncer

>> No.7921920

>>7921092
I thought we'd have 3D fmv games
I also thought there would be fewer and fewer games until there were like 20 amazing ones and everyone would only play those over and over again, I guess I was sort of right but I was more thinking "VR so realistic you'll never want to leave" and not MOBAs or phone shit

>> No.7921921

>>7921727
If Link could get away with wearing girl’s clothes in this day and age, I don’t see why Cloud couldn’t.

>> No.7922018

>>7921857
i say dumb kid because what i thought was exponential improvement turned out to be logarithmic, and i didnt realize it till the mid 2000s
i was a dumb kid who thought that things worked that way, and that constant improvement and acceleration was a thing
it wasnt

>> No.7922176

>>7921092
well, I definitely didn't think it was going to be full of trannies and feminists and degenerate sex scenes

>> No.7922178

>>7921727
That pressure always came from the right mostly. It wasn't political correctness concerned with cross dressing it was tradcons/moms. Just that tradcons had more social power in the 90s than they do now.

>> No.7922182

>>7921092
I was hoping it would be like the kind of VR you see in Johnny Mnemonic.

>> No.7922229

>>7921727
Aside from the Censorship comitee that censored blood, Tifa's tits and "mature/classy" dress, what else is censored? And no, I'm not making shit up. It's real, Nomura said so.

>> No.7922232

>>7921092
As a kid I was too afraid to play Resident Evil myself so I imagined a concept where you go to a movie theater to watch someone else play the game. So basically I invented the concept of Let’s Plays.

>> No.7922254
File: 41 KB, 450x345, sdfg.jpg [View same] [iqdb] [saucenao] [google]
7922254

>>7922229
Why don't you go on Youtube and find out.

>> No.7922258

>>7921250
It is. I have done it.

>> No.7922271

In the mid 2000s I had a guy trying to convince me that in the future, the movie industry would be dead because video games would basically just be interactive movies so there'd be no point in just watching a movie instead of playing a game anymore.

I called him retarded. Now I'm starting to worry he might have guessed right.

>> No.7922302

>>7921312
Are you retarded mate? Look at technology in 2019 and compare it to 2010, anyone can see the massive difference even if you're not into more niche tech

>> No.7922312

>>7921312
>>7922302
I think 2010s were more about technological refinement rather than innovation per se. Smart phones, VR and 3D printing technology all already existed but now they're items for the consumer. In the case of 3d printers there was some intellectual property in place that made consumer grade printers impossible for the 2010s

>> No.7922314

>>7922312
*Before the 2010s

>> No.7922335

>>7921092
The first time I used a Sega CD (1996?) and had the concept explained to me the FIRST thing I thought was "Oh, so the new streets of rage game could have over a hundred levels?!?!?"

Oh man, hahaha how naive.

Also, I thought around the PS1 era "Gee I can't wait for the load times to never be a thing. This CD game stuff is brand new so I bet in the future it wont load."

decades later I still have no clue why I see a load screen, even on M2 SSD

>> No.7922360

>>7922312
I look at the mostly uneventful 2010s as the calm before the coming technological storm. Like the 1990s culturally and economically, before the 21st century shitshow

>> No.7922414

>>7921368
The original wasn't even gay at all and they made this into some homo fagfest, wtf

>> No.7922419
File: 153 KB, 605x670, 1590483188125.jpg [View same] [iqdb] [saucenao] [google]
7922419

>>7922414
Opposite of Evangelion then

>> No.7922661

>>7921092
By the late 90's it was obvious gaming would degenerate into cesspool it's become.

>> No.7922667

>>7921103
I dunno, she had a bad experience with the last guy who sheathed his sword in her.

>> No.7922709
File: 229 KB, 317x285, 1609632142201.png [View same] [iqdb] [saucenao] [google]
7922709

>>7922667
Based

>> No.7922714 [SPOILER] 
File: 269 KB, 766x990, 1625371397135.jpg [View same] [iqdb] [saucenao] [google]
7922714

>>7922667

>> No.7922748

>>7921368
>complaining about japanese people doing gay af shit
Get a grip, mate.

>> No.7922950

>>7921295
>all this delicate setup
Buy a quest 2

>> No.7922973

>>7921439
Come on anon... no one wants to play VR third person.
Alyx rules (cope analog smooth movementlets) but the strength of the media is clearly setting up a scene that fits your room scale. Superhot VR is much more immersive than alyx simply because you get to actually physically interact with the game, walking, crouching and doing contortionisms to not get shot. As soon as you give the player analog move and 45 degree rotate controls you simply STOP moving in real life as much to interact with the scenario, pretty much only slightly rotating the head to aim and using your hands. Your example basically reduced VR to a 3D TV but strapped onto your face, no wonder that's how many people think VR's experiences boil down to.

>> No.7922981

>>7922973
i agree that first person VR is the obvious way to do it, but i actually think third person is cooler than you give it credit for. Tetris effect for example is super cool in VR, getting surrounded by the visual effects.

>> No.7922982

>>7921368
Did you know gaming: Final Fantasy is actually called Doki Doki Dad Walks In Panic in Japan.

>> No.7922987

>>7922950
I second this. yeah I don't wanna sound like a facebook shill and i hate the fact that you're forced to make an account with it, but valve fucked up with the index. period. there's no reason your controller should cost half the price of your $1000 VR head set when hardly any game's use it's primary feature. and then there's the built in audio, yeah it's nice, but EVERYONE has a pair of headphones laying around. valve basically forces you to pay for unecessary premium features with their headset.

inside out tracking is also just a lot more convenient that having base stations around your room and really isn't that much worse, either. I'm hoping valve and HTC will screw their heads back on now that the quest 2 BTFO'd them

>> No.7922993

>>7921664
i really don't mind these designs to be honest. you have to keep in mind that this is going to be a soulslike game, you're going to be putting armor on as you go along. it's not like you're going to be in a plain t-shirt the whole time.

and nomura's gimmick has always been fusing fantasy aesthetics with modern fashion.

>> No.7922996

VR is a fucking gimmick that has been around longer than some console generations and yet had produced 0 must play gaming experiences. Meanwhile people will be playing fucking Tetris and Super Mario bros 20 years from now. Fact of the matter is most people don't want to sacrifice awareness of their surroundings to experience a game

>> No.7923005

>>7922996
wrong opinion. vr is like the wii except actually good. half life alyx is the perfect demo for VR because while the physics in half life 2 were very cool for its time, manipulating them with a keyboard and mouse just isn't natural. VR really makes physics-games work

>> No.7923014

>>7921439
>Having played Half Life Alyx, I don't think VR is well suited for FPS gameplay. That's the dream that's always been in our head for VR, but the mobility in first person is just too big of an obstacle to overcome.
For a while, I've been trying to put into words why it doesn't work for me, and you just did, thank you.

>> No.7923027

>>7923005
Tell me one VR game that could even have a prayer at being seriously considered in the top 100 games of all time. Furthermore do you think that all of the shit practices of modern companies are just going to magically stop existing when they turn their attention to developing for VR in 20 years.

>> No.7923035

>>7923005
it will ONLY take off when VR doesn't require glasses or a head set, 3d glasses to see 3d television and movies didn't take off. If you can see the 3d without them, then it would have. Literal 3d projection would need to be used to have it take off. Either in the world around you in a small area or directly beamed into your eyes.

>> No.7923071

>>7923027
most VR games right now are being developed by small studios. there's nothing that's gonna get in some media outlets top 100 (besides maybe HL alyx) but that doesn't mean there aren't games on it that are fucking cool and really fun. Shooters to me feel much, much more dynamic in VR. You might not be able to move as fast as you can in doom, for example, but grabbing an enemy by the ankles in boneworks and hurling them into a wall just isn't an experience you can get outside of VR. Again, the best way to describe it is that it feels like what nintendo marketed the wii as, but real. Yes AAA studios are always going to be cunts. IDK what that has to do with VR being legit

>>7923035
i can agree to extent, I don't think it would require 3D projection to really take off though. It'll eventually become something more like the google glass, which is normie-friendly enough to work I believe. Hell even a lighter headset might catch on with a mainstream audience. You can tell that with the quest 2 was redesigned to appeal to more than just the epic gamer audience.

>> No.7923094
File: 59 KB, 600x800, IMG_6826.jpg [View same] [iqdb] [saucenao] [google]
7923094

>>7921092
I wanna fug aeris

>> No.7923116

>>7921116
>>7921129
Back in the late 90s as games were starting to get more "mature" I was convinced sex and nudity was around the corner. It sort of happened with games like God of War but the context I was imagining was something like Final Fantasy VIII where Quistis would get a shower scene or something, akin to what anime OVAs were doing at the time.

>> No.7923201

>>7922973
Here's the thing. The whole first person Ready Player One type VR is what we've been conditioned into thinking is the definitive VR experience. Alyx taught me that is something I really don't want out of VR. I play games to relax. With Alyx, I'm standing, moving, crouching, etc for hours on end. While Alyx is great at making you feel like you inhabit an environment, I don't think I'd call immersive. Moving in Alyx is a combination of actual physical movement, analog control, and teleportation. All those options together can't match the mobility offered by the traditional flat screen Half Life games. I also think opening doors and drawers is a pretty janky experience in VR because of the lack of any kind of haptic feedback. Ironically, the parts I enjoyed the most about Alyx could be done in a traditional flatscreen game. I love the headcrabs bouncing off the walls and getting stuck on their backs. I love being able to dismember the ant lions. I love the story and characters.

I know I'm never going to constantly replay Alyx like I did the other HL games because Alyx simply isn't a very comfortable game for me to play. I don't want to stand for hours on end with a headset strapped to my face. I prefer sitting at a desk with a mouse and keyboard/controller. With Astrobot, I can do that. I can play it for hours and not feel any nausea. I'm not sacrificing good controls either. It's more than just having a 3D TV strapped to your face. In addition to having control of the camera (your head) and the character (controlled traditionally with controller), your controller is represented in game and almost acts as a second character. For instance, say you have the machine gun equipped. You can control Astro regularly while using your controller in game almost like a floating turret to either defend Astro or act offensively. You can have Astro pick up a beach ball and then instinctively look at your enemy using your head to target them.

>> No.7923214

I thought there'd be a full 3D Pokemon game, where you could explore the towns and catch Pokemon in the wild. Like Pokemon Snap but you're not in a vehicle. Do they have that yet? I don't think so. From what I've seen hasn't lived up to my imagination at least. So fucked.

>> No.7923217

>>7923201
Continued

Astro also gives you added depth perception. Everyone always talks about how in Crash Bandicoot it's difficult to judge the distance of a jump due to the camera being right behind Crash. With VR, this isn't an issue. That added depth perception allows you to judge accordingly. A level that stands out to in Astrobot is one in which you're swallowed by a whale out in the middle of the ocean. You feel some genuine anxiety being in the bottomless ocean because of that added depth perception.

Seriously, Astrobot Rescue Mission is incredible. It really is the Super Mario 64 for VR and I don't say that lightly. If anyone here remembers the sense of excitement and potential that the jump to 3D made you feel, Astrobot evoked that same sense of wonder. It made me realize that 3D wasn't the endgame and that we could still make some big bold leaps to new exciting gaming frontiers.

>> No.7923220

>>7923214
they made that but the graphics were too realistic and sucked, as did the gameplay.

>> No.7923251

>>7923027
Not a top 100, but it wouldn't surprise me if that Tuscany demo will be considered one of those "historical moments" in gaming and contrarian anons will post threads asking for "Games with this aesthetic" and complain about how modern vr games are so soulless. Same with that Superhot game.

>> No.7923261
File: 281 KB, 1436x1080, Ktarian_game_graphics.jpg [View same] [iqdb] [saucenao] [google]
7923261

>>7921092

>> No.7923278

>>7921092
Being dead or anything else.

>> No.7923317
File: 733 KB, 821x600, 2008_55_15.jpg [View same] [iqdb] [saucenao] [google]
7923317

>>7921649
Don't. I loved the original and only played it four years ago, without any nostalgia (because I had a N64). The remake slows down everything to a halt, making every story scene feel like padding (because it is). When important key events occur, the tension is completely destroyed due to the slow pace of the game and therefore, the story is without purpose. Sephiroth also appears every 5 seconds, making it feel like a fan-game. The game-play is also really shit and boring. This remake is terribly mediocre.

>> No.7923330

>>7922258
Zack?

>> No.7923350

>>7922982
wew

>> No.7923354

>>7921468
Judging by this picture they’re taking Sephiroth into a more Griffith-like direction this time.

>> No.7923434

>>7921658
>FFX
Those characters looked like total shit.

>> No.7923436

>>7921664
He’s always been garbage. Amano is vastly superior.

>> No.7923475

>>7923436
I don’t get what people see in Amano.

>> No.7923494

>>7923475
Amano's artstyle gives me Gustav Klimt vibes. Very dreamlike

>> No.7923518
File: 256 KB, 800x1058, 1611151216148.jpg [View same] [iqdb] [saucenao] [google]
7923518

>>7921092
different version

>> No.7923538

>>7923434
at the time they didnt you zoomer

>> No.7923663

>>7921092
Back in the nineties I thought we'd keep doubling the "bits" every few years, but I wasn't really sure what that did except fancy up the graphics and sound.

>> No.7923925

>>7921368
holy shit Nomura

>> No.7923932

>>7921390
I think the sequence itself is hilarious, which is important because the original was just a back and forth fetch quest that would just be annoying in the larger environment of the remake. But the one thing that makes no sense is that the new version of the Honeybee Inn is way too upscale for the slums. In fact the entire Wall Market feels like a happier place overall compared to the original where it was clearly a sad escape from the reality of slum life where you went to a seedy corner to get a hooker dressed in a cheap costume. Now it's more like Las Vegas.

Though I guess that jives with the big twist. The whole game seems to have happier and more positive outcomes for everyone, which pisses off the time ghosts.

>> No.7923935

>>7921664
the game looks like something you find in the early PS2 or late PS3 generation

>> No.7923938
File: 521 KB, 2896x2896, g3uo3cwdjub01.jpg [View same] [iqdb] [saucenao] [google]
7923938

>>7922414
Yeah, 100% straight.

>> No.7923976

I remember a friend saying Mario will look like real life one day, and I said that sounded like shit. Always hated the future, me.

>> No.7924129

>>7923935
>PS2 or late PS3 generation
did you say that in the wrong order?

>> No.7924220

>>7923475
His art has a lot of expression and nice composition

>> No.7924237

>>7924220
He's good but his style requires so much translation to other media that you lose his influence outside of the still artwork. Anime like Vampire Hunter D and the spritework of Final Fantasy really doesn't look anything like Amano. The connection evaporates once you go beyond the promo art.

>> No.7924239

>>7921092
I remember seeing this. My sister used to get...I think it was PS mag? It was definitely in whatever that was.

I just wanted to see more action RPGs and I'm getting them. Kingdom Hearts opened up my mind to a world of wonder.

>> No.7924261

>>7923938
And what's that? Some gay fanfic? Definitely not cannon

>> No.7924309
File: 31 KB, 380x285, unnamed.jpg [View same] [iqdb] [saucenao] [google]
7924309

>>7924237
This is true lol, probably why square only hires him for promo art now. I can definitely see amano in the character portraits of FFVI. Speaking of which, atlus actually released a SRPG with amano art in the late 90s called kartia. As cool as that sounds, it's a little bit odd to actually see his art in game.

>> No.7924351

I always wanted an official manga or OVA of FF7.

>> No.7924379
File: 1.91 MB, 898x1226, es christma.png [View same] [iqdb] [saucenao] [google]
7924379

>>7924351
there has to be one, Square wouldn't miss an opportunity to milk VII like that

>> No.7924551

>>7924261
Not sure if you're being facetious but it's a scene in the original Honeybee Inn. It's actually arguably more gay than the remake since they actually strip Cloud for a bara bath scene as opposed to Remake's drag show.

I think the difference is that the original is played entirely for laughs while the remake insinuates a sexual fetish being fulfilled. Andrea Rhodea is under the impression Cloud wants to publicly be feminized and creates a song and dance number to make it happen. The combination of watching the actual "makeover" while Aeris cheers on and almost fucking climaxes makes it much more suggestive. Cloud is still an unwilling participant but the atmosphere it happens in makes it more like a sexual coming out kind of thing where Andrea will use the stage to fulfill the fetishes of a client in front of an audience.

>> No.7924830

>>7921092
When I was a kid in the 90's I thought that 2D platformers would never die and we'd just get better made licensed games in that genre and that the design philosophies of the 90's would never go away like >>7921140 had mentioned.

When I was a teenager in the early 2000's I thought that 3D action games would get to the point where QTEs would be a thing of the past, where the player can do anything and everything whenever they wanted.
It's also at this point that games like Dead or Alive, Oneechanbara, Rumble Roses and Red Ninja: End of Honor made me think that 3D coom games would be the future.

Sadly, I was disappointed far too much.

>> No.7924831

>>7924551
Aeris is into feminization? What a dirty girl.

>> No.7924868
File: 1.54 MB, 498x278, average female ff fan.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924831
For some reason women love that shit, tons of females love tranny Cloud and pair him with Sephiroth. In a way, we could assume SE was aware of this a they put Aeris there to represent the average fangirl during that very same moment

>> No.7924886

>>7921092
I thought games would be interactive movies called "games" packed full of micro transactions and day one docs that took like 3 hours of wading through bullshit and bloat before the game would actually start. I also envisioned games would be released filled with bugs and game breaking glitches while selling dumb toys and collectibles to keep drawing in the morons that would be willing to pre-order their unfinished trash over and over and over and over again.

>> No.7924902

>>7924551
Describing it like this makes it a lot hotter than I thought. I'm now imagining what other stuff happens on that stage and what Aerith and Tifa would want. Maybe Aerith is secretly into bondage and wants Andrea to introduce her to it in public and there's a big Broadway production number where she's stripped of her evening gown and put into restraints and a collar for the very first time while an audience from the top plate watches and applauds. The fact that everyone is dressed to the 9s during this, except for Aerith who starts that way but ends the night naked, spanked, and exhausted, but still somehow the whole thing is dignified because it's a "proper" way to explore the fetish, makes it insanely hot.

>>7924831
She starts hyperventilating during the show.

>> No.7924938

>>7924551
That's pretty fucking funny, to be honest.

>> No.7925050

>>7921092
is that robert dejesus art?

>> No.7925160

>>7923261
underrated post

>> No.7925162

>>7921092
As good as it was, but with better graphics. Instead we got better graphics and games managed to go backwards.

>> No.7925186

>>7921092
I was expecting super realistic life like AI that would mimic real people. Instead, AI completely plateaued in the late 2000s.

>> No.7925312

>>7922302
>Look at technology in 2019 and compare it to 2010, anyone can see the massive difference
You have no idea how right you are
https://www.youtube.com/watch?v=JalWT8oNxhk

>> No.7925361

>>7925312
ah yes a team's failure in recapturing old videogame design means technology is getting worse

>> No.7925586

>>7924902
I wasn't thinking about it to that level of depth but I guess that's plausible. The honey bee girls insist they aren't prostitutes and they probably aren't in that they don't have sex with customers but the stage shows likely get really salacious. The tagline is "where all your dreams come true" or some shit so I can imagine Andrea functioning as a sex genie granting people's wishes in the form of a burlesque club. It actually sounds like something that could plausibly exist even. But Aeris wouldn't be the sub. That's Tifa. Aeris would want to domme so they'd strip off her dress and replace it with a dominatrix outfit and her dance number would be her abusing sub men and women. Maybe Tifa would be one of them.

>> No.7925601

>>7921092

Photorealistic. I'm actually happier with the current outcome - specifically with games like hollow knight, Spelunky, and Binding of Isaac. They took 90s/early 2000 graphics and focused on realizing a more complete game rather than driving towards super graphical leaps.

>> No.7925626

>>7921092
We'd still be in the "bit wars" and the "bits" in the consoles would keep going up. Beyond that I never really thought about it too much, I guess. Just figured games would continue to improve in terms of graphics. I didn't predict that FPS would leave the maze-and-key style or that there would be genres full of throwback games.
Honestly, the current state of the Mario and Zelda franchises are pretty much what I thought would happen (save for Zelda no longer having cool dungeons and amazing bosses).

>> No.7925870

video games are gonna get more realistic

>> No.7925881

I expected Gameboy to remain a brand with ever increasing graphic fidelity lagging a generation behind the current gen.

>> No.7925892

I expected to be able to communicate directly with the characters in games. I remember playing Ocarina of TIme and thinking it would be amazing to be able to talk to the characters directly and ask them for more hints on what to do etc. Then Hey you! Pikachu came out and I was blown away, expecting that tech to be advanced on continuously.

Later I played Morrowind and was impressed by the ability to use key words in conversation and that seemed to be an indication that despite no voice control, better communication with in game characters would be a thing.

Jump ahead to now and most games give you a radial dial with like 3-4 options and long voiced diatribes that barely matched what you selected.

>> No.7925952

>>7922661
Even as a kid I realized this. Things didn't start to get bad until much later though. I don't think you can point to a year, that would be a false dichotomy, it's more of a continuum. But I think very few people will argue gen 4 was the peak of video gaming.

>> No.7925958

>>7925952
Argue against*

>> No.7925967

>>7925892
Its truly unfortunate that dialogue trees in modern WRPGs are so simplified. I really want to see a modern shenmue. Not shenmue 3 but a new game with the spirit of the original

>> No.7926045

>>7921092
I remember being super hyped for VR as a teen.
Then it finally comes and the games are shitty, and the eyestrain from the headset gives me splitting headaches after a couple of hours.
Just goes to show how retarded I was in my youth.

>> No.7926067

>>7925892
Key words in conversations have been around since the fucking 80s man.

>> No.7926326

>>7921092
>What did you think gaming'd be like in the future back in the 90s?
I (foolishly) thought that we'd have "Dive" MMOs by now, or MMOs whose worlds were generated entirely by player interaction. And for some reason, I thought games would be more "modular" by now. I thought, for example, that you'd be able to take a character that you beat one game with, and then have them transported over to another game where you'd keep all of your powers and abilities and be able to beat that game with them. I have no clue where I got this idea.

>> No.7926395

>>7921126
Got a download link? It looks sick

>> No.7926417

>>7924902
I never thought of her as pure and innocent, but why they would paint her as some kind of deviant is just odd.

>> No.7926448

>>7921092
I always imagined that the SNES games I liked would be iterated on, because that's basically what happened from NES->SNES.

>> No.7926561

>>7921664
these are very boring

>> No.7926662
File: 66 KB, 718x500, 1612797452786.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7926680

>>7924379
That doujin where Yuffie flicks the bean to Cloud while the girls are all boarding together got my young nut countless times.

>> No.7926685

>>7924237
The irony is that the Final Fantasy games that fans dickride the hardest barely use Amano's art for anything. The sprite based look of the characters in FF5 and FF6, the enemy graphics from the same... that was Nomura too.

>> No.7926701

>>7921103

Funny when you consider "vagina" is Latin for "sheathe".

>> No.7926736

>>7926417
Its not really deviant to get horny at a sex club.

>> No.7926953

>>7926326
>I thought, for example, that you'd be able to take a character that you beat one game with, and then have them transported over to another game where you'd keep all of your powers and abilities and be able to beat that game with them. I have no clue where I got this idea.
Lots of RPGs had this system.

>> No.7926970

I thought the graphics would be better. 20 foot, 1200 DPI screens with full raytracing. Raytracing turned out not to be that important, but the resolution is not that great yet.

>> No.7926975

>>7926736
She wasn't even sexually aroused. She just found it adorable seeing Cloud get emasculated and turned into a cute little girl.

>> No.7927039

>>7926975
She definitely was making heavy breathing noises. She's clearly into either humiliation or feminization.

>> No.7927148

Essentially that the mountains of cgi bullshit trailers for games would be what vidya actually looked like. In some ways we have hit that but not enough.

>> No.7927254

man the new captcha is shit

>>7924129
>cutting off "early"
no why?
also have you play The Bouncer or Spikeout

>> No.7927343

>>7927254
early PS2 games looks very different to late PS3 games, meanwhile late PS2 games and early PS3 games look more on par
also this new captcha is shit, fuck you chinkmoot, i'm still not buying a pass

>> No.7927543
File: 227 KB, 1430x976, misscloud.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927039
I'd always gotten that vibe from the original.

>> No.7927567

>>7926067
True, but I had a limited exposure to RPGs until the early 20AHDMA00s.

>> No.7927787

>>7924551
>>7924902
Muh dick is solid at the idea of a place like this.
>Always wanted to be feminized but never dared try? Do it on stage for one of our "shows."
>Have a secret fetish you never experienced before? Star in one of our "shows."
Oh, but only the best will be personally selected by the entertainer. This is a classy place, after all. Tell us your secrets and we'll make your dreams come true in front of an audience. Don't worry, they're very respectable while we expose you in front of them.

>> No.7928118
File: 427 KB, 1253x1944, 1588393386920.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927543
yeah, she likes to tease

>> No.7928172

I thought games would get better and better. I think it took being poor during PS2 era for me to realize the majority games are shit and the golden era is behind us. Now games are just programmed to be addicting loot boxes instead of being fun, engaging, or challenging.

>> No.7928638
File: 203 KB, 850x1203, cloudrose.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7928118
Can't really blame her, Cloud in a dress is moe as fuck

>> No.7928656
File: 1.24 MB, 1024x576, vlcsnap-2017-06-06-01h46m33s635.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924237
Angel's egg worked but that's a special case

>>7926685
90's Nomura wasn't the same person. He was kept on a leash doing what he was hired to do for the other people in charge giving instructions. When Square imploded and were forced to merge with Enix, he was no longer on that leash. He has no business being in such a high position. In a perfect world all of these lazy Japanese companies would commit sudoku immediately so we can get back to quality products.

>> No.7928749

>>7928656
>He has no business being in such a high position
him being the main designer (and co writer) of VII and VII being the first world wide mega success for Square catapulted him to that position. So blame VII and it's sales

>> No.7928936

Nomura is like George Lucas. He does good work when surrounded by competent people but gets flighty and too high concept when left to his own devices. He also only really landed the job of top dog because he was the last man standing after the giant exodus of talent on the Squaresoft side after the Spirits Within debacle. He was the equivalent of the designated survivor, the highest ranking guy left after everyone else left.

>> No.7928946

>>7928936
If you ask me, he’s like Shoji Kawamori. You ask him to draw cool shit, and you’re gonna get cool shit. You ask him to take the helm, and you get a trainwreck

>> No.7928951

>>7921092
That art's hot. Sure we've all seen rule34 of her before but something about the amateurish, yet competent and unique style makes it stand out.

>> No.7928960

>>7921092
I thought games would turn more into immersive experiences so perspectives would steered more into first person for all games such as platformers and RPGs, to the point where third person would be an exceptionally rare occasion. I also expected games to give you much more freedom to explore around and with new shit to discover at every corner.
For graphics, I thought they would've been more like those CGI concept art or CGI cutscenes.

>> No.7928968

>>7921092
I thought games would get bigger in scale. Larger maps, more stuff going on in the background, bigger worlds.

>> No.7928972

>>7921129
>implying that's on the same level at all, or that westerners ever made ones that are actually alluring
They were always either corny and dad-jokey or garish FMV/poorly drawn shit. No amazing pixel art and awesome FM tunes, or scenarios that were actually hot.

>> No.7929071
File: 697 KB, 1280x720, monke.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7928951
for me it's the navel and underboob

>> No.7929089

>>7929071
The hips and hint of pubic area for me.

>> No.7929117

>>7924830
DOA is doing alright desu, both the fighting game AND the fapping spinoff.

>> No.7929130

>>7921092
I thought when we transitioned to 3d we would immediately get a sythesis between turn based rpgs and action games, Ala chrono trigger/secret of mana/terranigma. It actually took years for devs to perfect the idea, kingdom hearts being the earliest example I can think of

>> No.7929235

>>7929117
Not really. The series jumped the DLC shark so if you want the good stuff you could end up paying hundreds. They weaponized the coom to monetize every aspect of the game to the point that you get almost nothing unless you open up the wallet.

>> No.7929253

>>7924351
Who'd be a good artist for FFVII manga? Yuu Kinutani? Katsuhiro Otomo? Sho-U Tajima? Yukito Kishiro? On an ideal world, it'd be cool to have a detailed artist for the backgrounds and characters

>> No.7929304
File: 391 KB, 1920x1080, Tie Fighter.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7921092
>>7922996
>>7923027
I'm playing Tie Fighter and I'm INSIDE the cockpit. That's what I wanted 25 years ago.
I agree that the vast majority of AAA are shit though, but VR for cockpit games is fantastic.

>> No.7929308
File: 140 KB, 260x680, yuna.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7923434
Their outlandishness is their appeal.

>> No.7929428

>>7929304
>but VR for cockpit games is fantastic.
Agreed. Cockpit games and driving games are great with VR.

>> No.7929465

>>7921341
>games now are so immersive.
t. boomer, 1977

>> No.7929541

>>7929465
This is /vr/ we're all boomers here.
Not the one you replied to, but modern VR is immersive though even if the games are shit.

>> No.7929552

>>7929541
VR will probably become more expansive once omnidirectional teadmills become commonplace. The best use of it today is driving or flight sims but once you can move without point and click teleportation or other strange workarounds it will open up a ton of options.

>> No.7929557

>>7929304
VR is so much different than regular games that all the best shit is coming from smaller studios. AAA is having trouble adapting to it, it's like they're trying to make their existing games work in VR which doesn't really work, you have to start from the ground up. In some situations VR can be great for re-experiencing games though. Rez is amazing in VR and superhot is an entirely different experience.

>> No.7929564

>>7929557
I should also add that a big reason I like VR so much right now is BECAUSE it's experimental. They aren't many conventions in place yet, it's almost a restart for gaming, think the NES or beginning of the 32 bit era. The indie scene is pretty big too.

>> No.7929568

>>7929557
Whats annoying about VR game development is that nobody is taking full advantage of the fact that the person wearing the headset can't see shit. I want a game where someone has to navigate a dungeon while a bunch of friends with regular controllers and the regular TV are fucking with them by messing with their surroundings. You could do standard D&D style dungeon master shit, horror, or just plain weird shit with this base concept.

>> No.7929582

>>7929552
>once you can move without point and click teleportation or other strange workarounds
things that will never happen

>> No.7929652

>>7929552
>once you can move without point and click teleportation or other strange workarounds it will open up a ton of options
Most games give you the option of his you want to move, and others (boneworks) don't have teleport movement at all. Personally, I don't mind moving around in VR at all, but the seeing the camera turn can make me dizzy, so I use snap turning when I can.

>> No.7929653

https://www.youtube.com/watch?v=UEJDInk1NXQ
Fully dynamic environments fucking never. I've honestly been considering learning blender just so I can play around with the physics simulations.Thanks for nothing, video games.

>> No.7929656

>>7929653
You should learn blender anyway. Ive made pretty decent money doing simple animations and 3d prints with blender

>> No.7930318 [DELETED] 

>>7924551
This brings up an interesting bit of fridge logic. Did they strip Cloud on stage while he was getting the makeover? The camera doesn't show it but they would have had to, right?

>> No.7930352 [DELETED] 

ITT: You realize assuming you know what's really will ever be when we aren't even fucking type 1 on the Kardashev Scale is pure retardation and you deserve this bitter sweet feeling because you masterbated the ideal future instead of hoping for the best while accepting what will actually happen

The more I accept actual reality, the more I appreciate it. Shit like Futurama misses lots of logistical points like "mining out the sun directly" with something actually physically possible like a Dysonsphere/swarm or you know, aliens being everywhere you can meet without issue. How robots only seem to be as advanced as your average AI of today, just with more fluidly adaptable arms and limbs, but we know our "slick and shiny bias" would never make robots ever look like that, and thus, making waifubots more likely to be based on cartoon characters instead of real life humans like they actually covered once, but is clearly not likely how they will be used.

Just because we think of shit for the future, that does not mean it will happen as soon or later than you think it will happen. Some of this shit will likely never happen because they are retarded ideals, like nuclear weapons, as they likely have more of a chance to be recycled now that used ratio active elements can be properly turned back into useful energy.

Basically, it's only your fault if you hate living in today's world, no one entitled you anything they "promised" back in your childhood.

>> No.7930374 [DELETED] 

>>7930352
Dude, there's a not inconsiderable chance pretty much everyone's future is fucked in the next 4 months minimum, 30 years maximum. I wouldn't worry about it.

>> No.7930383

>>7926326
>I (foolishly) thought that we'd have "Dive" MMOs by now, or MMOs whose worlds were generated entirely by player interaction. And for some reason, I thought games would be more "modular" by now. I thought, for example, that you'd be able to take a character that you beat one game with, and then have them transported over to another game where you'd keep all of your powers and abilities and be able to beat that game with them. I have no clue where I got this idea.
This is just Minecraft lol. And the character part is Terraria kek. Just combine the two and you got exactly what you as asking for.

>> No.7930494 [DELETED] 

>>7930352
How euphoric do you feel anon?

>> No.7930497
File: 507 KB, 1114x1542, tumblr_pnzyuhrruM1sfi7h5o1_1280[1].jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7924309
The Front Mission series uses his for an artist as well, so that's another thing you see him have a touch on.
Irony, though he designed many characters who fit the "hot lady/skinny henchmen/strong henchmen" cliche to the point of nearly inventing the concept for Japan, the one Front Mission game that had that cliche in it wasn't illustrated by him and instead had art duties by Ryūichirō Kutsuzawa.

>> No.7930889

>>7930497
their clothes look like FFX clothes

>> No.7930921

>>7924237
>He's good but his style requires so much translation to other media that you lose his influence outside of the still artwork.
I'd say it's not entirely lost. It's not directly recognizable, obviously, but the 90s Final Fantasy games all had a distinctive look compared other games of its era.

For some comparisons:
Breath of Fire series
Quartet games: Soul Blazer, Terranigma, Illusion of Gaia
Dragon Quest (they were on V and VI at the time)
Phantasy Star series

To be clear, I'm not criticizing the artwork of those games, either concept or sprites, but they all share a lot more in common as far as approach to coloring and character design than Final Fantasy even if you're only looking at sprites and portraits. They're all much closer to the anime standard of the early 90s.

>> No.7931405

>>7924351
There was an OVA of FF7 made years ago. I think it was released with Advent Children? It's Cloud's flashback of Nibelheim events and Zack fighting against Sephiroth. Much better than any garbage that Square-Enix released in that compilation

>> No.7931708

>>7931405
Is it 2D though? I’m not really interested in those mannequins Square uses.

>> No.7931812 [DELETED] 
File: 94 KB, 1280x720, 5CA1218C-D584-4D72-9726-DB3E02EC2781.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7930318
Imagine being dragged on stage and stripped naked with your dick on full display and then put into a cute dress and makeup while the audience laughs? Ha ha. That would be so funny, right? As a joke. ha...

>> No.7932010 [DELETED] 
File: 174 KB, 468x355, gourry_pinkdress_serenahair.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7931812
Sounds like fun.

>> No.7932038 [DELETED] 

>>7921280
i masturbated so much over the decade i don't think i can erect anymore. i need to go back to confession. not having anyone in your life is hard.

>> No.7932146 [DELETED] 
File: 433 KB, 750x554, 1574610485572.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7931812
>>7932010
>>7932038
>>7930318
am I in /v/ or what?

>> No.7932317 [DELETED] 

>>7932038
You need a sexual reset. I get in that funk from time to time.

>> No.7932356 [DELETED] 

>>7932317
i took a year of nofap and it didn't work. could looking at porn and hentai everyday be the reason?

>> No.7932395

>>7921092
is this drawn by that same guy the did all the pseudo anime artwork for SSX3?

>> No.7932404 [DELETED] 

>>7930352
yes I too enjoy the videos of Isaac Arthur

>> No.7932479 [DELETED] 

>>7932356
??? why were you looking at porn and hentai on nofap

>> No.7932563 [DELETED] 

>>7932356
>i took a year of nofap and it didn't work
how strange

>> No.7932586 [DELETED] 

>>7932356
Yes. You can easily get into a sexual rut when your sex life has no real variety. And, no, different kinds of porn doesn't count as "variety." Listen, no shitpost, you need to reset your dick by leaving your norm. I'm not even gay but I got on grindr and found a passable tranny and her gay friend to domme and humiliate me and it worked. Yes, "ha ha you're actually gay" but seriously the effect was that I got rock hard just by the novelty. It kickstarted my sex drive again and it's very easy to find partners for random sex when you try gay shit. You won't want to go back to it even because your real sex drive will be revitalized and you can just start having normal missionary sex with women and enjoy it again. I don't know what the psychology behind it is but it feels like a dick reboot where you shock it into action by subjecting it to something out of it's wheelhouse and it remembers what it's job is again. And, no, I don't feel compelled to do it again and regular straight porn makes me cum buckets now.

>> No.7932598 [DELETED] 

>>7932586
what in the hell

>> No.7933195
File: 629 KB, 1004x881, 1611352427479.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I thought games would only get better.

>> No.7933240

Fun

>> No.7933261 [DELETED] 

>>7932586
Gay.

>> No.7933378 [DELETED] 
File: 28 KB, 768x768, 1351826560632.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7932586
This is not videogames.

>> No.7933665 [DELETED] 

>>7932586
Faggot.

>> No.7933916 [DELETED] 
File: 455 KB, 667x670, file2.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7932586
>I'm not gay but you need to reset your dick by having gay sex

>> No.7934176

>>7926953
Name 3. Or one even

>> No.7934191

>>7934176
Golden Sun and i think Mass Effect

>> No.7934215

>>7934191
Just as I thought, it's extremely limited and not even close to what that guy was talking about. When I played ratchet and clank 2 I could carry over a few guns from the prequel but that's a long shot from being able to retain my old character and all his abilities

>> No.7934216
File: 1.22 MB, 1440x3168, Screenshot_20210708-132042.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7934215
Fuck I forgot the pic. Here

>> No.7934235

>>7934215
In Golden Sun you literally bring everything through, levels. equipments, items, dijjins (super pets that give you powers) psynergies.

>> No.7934242

>>7934235
I've never played that but I would expect it to break the entire game progression so I don't see why devs would allow it

>> No.7934245

>>7934242
not at all, in golden sun 2 you start with a different party and mid game the guys from the first game join you so the levels and balacing are not really a problem, mostly because Golden Sun 2 is like twice as long as the first one so by the time you meet them, you are on par with them

>> No.7934812

>>7934176
I literally googled "importing characters rpgs" and got a list of a whole fuckton:
https://comp.sys.ibm.pc.games.rpg.narkive.com/XRoXDW8C/games-that-allow-importing-characters

>Ultima IV to Ultima V
>Ultima IV or Ultima V to Ultima VI
>Wizardry I to Wizardry II
>Wizardry I or Wizardry II to Wizardry III
>Wizardry VI to Wizardry VII (Gold)
>Wizardry VII (Gold) to Wizardry VIII
>Might and Magic Clouds of Xeen to Might and Magic Darkside of Xeen
>Pool of Radiance to Curse of the Azure Bonds
>Curse of the Azure Bonds to Secrets of the Silver Blades
>Secrets of the Silver Blades to Pools of Darkness
>Champions of Krynn to Death Knights of Krynn
>Death Knights of Krynn to Dark Queen of Krynn
>Eye of the Beholder to Eye of the Beholder II
>Eye of the Beholder II to Eye of the Beholder III
>Gateway to the Savage Frontier to Treasures of the Savage Frontier
>Pool of Radiance or Curse of the Azure Bonds to Hillsfar
>Baldur's Gate to Baldur's Gate II
>Ultima III to The Bard's Tale
>Bard's Tale I to Bard's Tale II
>Bard's Tale I or Bard's Tale II to Bard's Tale III
>Bard's Tale I or Bard's Tale II to Dragon Wars
>Quest for Glory I to Quest for Glory II
>Quest for Glory II to Quest for Glory III
>Quest for Glory III to Quest for Glory IV
>Quest for Glory IV to Quest for Glory V
>Temple of Apshai to Upper Reaches of Apshai
>Temple of Apshai to Curse of Ra
>Alternate Reality - The City to Alternate Reality - The Dungeon
>Warrior of RAS I to Warrior of RAS II
>Warrior of RAS II to Warrior of RAS III
>Warrior of RAS III to Warrior of RAS IV
>Phantasie I to Phantasie II
>Phantasie I or Phantasie II to Phantasie III

>> No.7935009
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>>7934176
Pokémon

>> No.7935123

>>7934176
Arc the Lad series on PS1 where you carry your party forward through games. It made the collection pretty neat. And of course the Xenosaga series. It's more common than you think.

>> No.7935645
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i want to shag the cetra

>> No.7935692

Unironically expecting it will be more like the movies.

>> No.7936567

>>7923201
>>7923217
I think the true, theoretical "ideal" of VR games would be something that you control directly with your mind, which I still don't imagine that we're anywhere close to yet. As it stands, you're right: You're always going to be aware that you're just sort of standing around with a TV shoved in your face, playing video-games more-or-less the same way you always have. But the appeal of actual Ready Player One-style VR is going on an adventure and feeling like you're on that adventure.

>>7924351
I've always thought the world would be a better place if, instead of Advent Children, we had gotten a gritty 90s OVA released maybe a couple of years after the game itself.

>> No.7936757
File: 183 KB, 1280x720, cockpit.jpg [View same] [iqdb] [saucenao] [google]
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>>7936567
>You're always going to be aware that you're just sort of standing around with a TV shoved in your face
Not in cockpit games.

>> No.7936819

>>7935645
Sorry, she's only into dudes with big swords.

>> No.7937079

>>7921092
I thought that Spiderman PS4 was going to come out in 2002.

>> No.7937081

>>7921460
>psm
Yeah, same here. *sighs* Good times.

>> No.7937352

>>7936757
makes me think about a vr steel batallion

>> No.7938264
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>>7936819

>> No.7938723

>>7937352
Unfortunately, aside from ultra-autistic flight and racing simulators, it seems that the only profitable market for VR is to make retarded games that use the motion controls.
The developers of Everspace made a VR version of their game, where you pilot a fucking spaceship, and retards complained that you couldn't flap your arms like a gorilla.

>> No.7938939
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7938939

>>7921092
I remember the FF series being so insanely popular during the PS1 era that I always had conversations with my friends at school of what other types of games could be RPG's just like the FF games.
We always thought how cool it would be if there was a Sonic RPG secretely in the works. We brought up the topic ALL the time. We always wondered what would happen if Square made a Sonic RPG just like how they made a Mario RPG.
The reality that we eventually got was unfortunate compared to what we actually envisioned.

>> No.7939001

>>7938723
Vr motion controls are actually pretty great though. Much more effective than the Wii. Its especially cool for games with advanced physics.

>> No.7939008

>>7939001
Really what would be really cool is if the hand tracking feature of the quest 2 was used in combination with a steering wheel or flight joystick. As cool as using real controllers is with VR, not being able to see your hands interact with them breaks the immersion.

>> No.7939110

>>7937081
The days when print mags were written by college kids rather than suits.

>> No.7939350

>>7922714
how can you do that?

>> No.7939808

>>7939001
Yes, sure, but unless you have a 1:1 scale room or a treadmill you are always somehow constrained and it makes it awkward. This >>7939008 would be the ideal solution, at least for cockpit games.

>> No.7939810

>>7921092
Way less gay than what we got.

>> No.7939990

In the 90s, those SGI renders for Donkey Kong Country, Super Mario 64, etc seemed like an unattainable future.
The PS2 generation kind of satisfied those expectations for me if I'm being honest.

>> No.7940000

>>7939990
god, all I want right now is a game that looks like an those SGI renders, but in real time, plastic lighting and all
which is odd, because back in the day, I hated that shit and thought in-engine graphics looked way better because they didn't look like glossy plastic (if only because the lighting was nowhere near advanced enough to look like any actual material)

>> No.7940037

>>7940000
Its still very rough but there's a Super Mario 64 project trying to do exactly this.

>> No.7940474
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7940474

>>7939350
kinda want tp see a ''big Chungus'' Aeris now

>> No.7940563

>>7921113
We did eventually, with digital distribution. There's now a plethora of excellent hand animated sprite games :-)

>> No.7940581

>>7926701
"Sheathe" is a verb, you dolt. "Vagina" is Latin for "sheath."

>> No.7940593

>>7940581
Is "Penis" latin for sword?

>> No.7940603

>>7940593
tail, actually

>> No.7941071
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7941071

>>7940603
>benis so long it looks like a tail
latin is wild man

>> No.7941441 [DELETED] 
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7941441

>>7932586
Obligatory.

>> No.7941775

>>7921896
I thought this was The Bouncer from the thumbnail...

>> No.7941815 [DELETED] 

>>7921092
I was hoping and praying it would be full of negros, trannies and other crap as well as being developed by incompetent indians. Boy am I glad that my prayers were answered!

>> No.7942415

>>7921896
>>7941775
the vouncer didn't have blacks, why you two thinking about the bouncer

>> No.7942803

>>7921287
That’s not hot at all though

>> No.7943234

>>7921287
>but the females are rarely sexually interested like in this pic.
I don't want jap stuffs (or any stuffs really) but aren't the females in the new animus always horny while the main guy is some weak piece of shit who gets tons women?

>> No.7944521

>>7943234
watch* just noticed it

>> No.7945479

>>7921092
>meanwhile boobies everything in nip and euro games

>> No.7945717

>>7945479
when was the last time a jap game (that's not a porn game) showed a female nipple? Snatcher?

>> No.7945727
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7945727

>> No.7945946

>>7945727
>that thrusting with each shot

>> No.7946323

>>7945727
immortal redneck vr is looking good

>> No.7946353

>>7945727
That kid would be rolling on the floor in his own sick. Early VR was hell with motion sickness. Add to that the nonsense rotation around the bats. Nonsense.