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/vr/ - Retro Games


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File: 97 KB, 177x206, crt-royale-ntsc-320x-composite.png [View same] [iqdb] [saucenao] [google]
7919647 No.7919647 [Reply] [Original]

What do you guys think of them ? Are they even remotely accurate ? is it a must to have one on or is it just autism ?

Spent the whole day looking at filters and thought the one in the pic was decent, people say that kurozoni is the best preset but meh

>> No.7919650
File: 79 KB, 171x214, crt-royale-kurozoni .png [View same] [iqdb] [saucenao] [google]
7919650

desu I don't really care that much, one thing I have to say they got some stupid bloom on them

>> No.7919654
File: 809 KB, 872x658, 320x-ntsc-composite.png [View same] [iqdb] [saucenao] [google]
7919654

boomed

>> No.7919663

>>7919647
CRT filters are intended to be a cool feature for boomer gamers to go "oh, cool" at. Nothing autistic about it.
True autism is shitting features like this for not looking CRT-y enough.

>> No.7919668

They can be neat, and some games are much more atmospheric with them on. Like SMT1 and 2 are way more comfy with a CRT filter than just as pixels.

>> No.7919673

>>7919647
I dont use filters, i just turn the emulator on, run the game and play it. Looks good enough to me desu

>> No.7919684

>>7919647
Why wuold you want a filter? Looking like that was a limitation of the hardware.
That's the same as preserving film grain and dimming the colours for old anime. They were never intended to be grainy or dark - that was just an unavoidable technical constraint.

>> No.7919687

>>7919647
>Are they even remotely accurate ?
No
>is it a must to have one
Yes
>is it just autism ?
Don't care

>> No.7919714

>>7919684
>the same as preserving film grain
Based

>> No.7919727

>>7919684
Pixels are a hardware limitation, too. One way that artists got around this limitation was to take the CRT's filter into account, causing the pixels to bleed together in such a way that the sprites look more like illustrations. It's a legitimate aesthetic that they intentionally went for as a means to bypass the blockiness of pixels.

>> No.7919728

>>7919714
The only reason to preserve film grain is because you can't remove it without also removing detail around it in the video.
The same is not true for games.

>> No.7919794
File: 1.41 MB, 2928x2368, trin_20210327_032404.jpg [View same] [iqdb] [saucenao] [google]
7919794

>>7919647
> Are they even remotely accurate
i have yet to see a gimmicky one that looks anything like a CRT. most just darken half of the pixels for "scanlines" and it looks atrocious.
bilinear filtering looks the most like a CRT IMO.

>> No.7919814

>>7919728
The other reason is that it makes movies look a lot better. You'd probably shoot at 60fps, wouldn't you? Nerd

>> No.7919817

You're better off getting a CRT computer monitor for $10 (if that) and using CRU to force 240p. ezpz
https://www.youtube.com/watch?v=JbEyuDTrZvA

>> No.7919864

Do you guys have a favorite go to filter on RetroArch ?

>> No.7919894

>>7919684
>That's the same as preserving film grain and dimming the colours for old anime. They were never intended to be grainy or dark - that was just an unavoidable technical constraint.
Film grain on actually old productions should stay, because there's seldom a truly natural looking way to remove it.

>> No.7919939

TEETH

>> No.7919943

>>7919684
no it's not, CRT filters are there so 240p can look native resolution on higher resolution screens

>> No.7919959
File: 1.60 MB, 1880x2200, blurfags.png [View same] [iqdb] [saucenao] [google]
7919959

>>7919894

>> No.7919978

>>7919959
>proceeds to BTFO of nobody in his on man crusade against CRT's

>> No.7919998

>>7919794
>bilinear filtering looks the most like a CRT IMO.
Kill yourself retard

>> No.7920002 [SPOILER] 
File: 166 KB, 489x535, 1625283191752.jpg [View same] [iqdb] [saucenao] [google]
7920002

>>7919939
Based

>> No.7920004

>>7919939
>>7920002
>BTFO anti CRT shills
they'll never have Drac teeth like us

>> No.7920012

>>7919814
>The other reason is that it makes movies look a lot better.
This is a brainless take. There's a lot more to it than that.
Modern film stock for example doesn't look as good as 90s and before because they simplified the film to make it easier to digitally scan.
This is part of the reason why modern movies shot on film(even without digital editing/intermediate etc.) still look soulless as fuck.

There's all sorts of film stock out there each with its own look.

Now consider that film has been a medium for more than century and had a ton of room to mature while digital cine-cameras are on their infancy so they all look underwhelming still.
Maybe they will look more soulful in the future but who knows...cinema is a dead art nowadays.

>> No.7920019

>>7920002
What is this retarded meme?
Swollen lower lip?

>> No.7920031

>>7920012
Not really, many people intentionally shoot on 16mm because they like the grainy look

>> No.7920057
File: 126 KB, 1024x576, 0AJ4dtY.jpg [View same] [iqdb] [saucenao] [google]
7920057

>>7920019
the guy posting CRT images mistook hiss lip for teeth, kind of like pic related

>> No.7920060
File: 2.50 MB, 2000x3700, Predator Digital Video Noise Reduction.jpg [View same] [iqdb] [saucenao] [google]
7920060

>>7919728
False, it takes away character from the movie.

>> No.7920072

>>7920019
It's mentioned in the tweet in >>7919959
Dummy thought Dracula's lower lip was his teeth.

>> No.7920094

Grain is great when you are watching something on your TV in your living room where you will be sitting a good distance away, but when watching on a computer monitor only ~2 feet away in my desk chair the grain stands out way too much.

>> No.7920213

>>7919814
>You'd probably shoot at 60fps
Yes.

>> No.7920221

>>7919684
>dimming the colours for old anime
gigabased

>> No.7920231
File: 391 KB, 1411x1080, Castlevania - Symphony of the Night-210703-024348.jpg [View same] [iqdb] [saucenao] [google]
7920231

>>7919647
Depends on what tv you owned, this is my filter and the closest to my tv

>> No.7920240
File: 2.85 MB, 936x720, 2021-07-03 02-52-09.webm [View same] [iqdb] [saucenao] [google]
7920240

>>7920231
And the scanlines aren't static, you don't see it as much

>> No.7920306

>>7920060
WTF, Carl Weathers looks like he's made ot of rubber.

>> No.7920309

>>7920306
Yeah, the first blu-ray release of Predator was absolutely raped by DVNR.

>> No.7920335

>>7920309
try the 4K rerelease, it looks fantastic, a lot of first wave bluray stuff fucked with colours

>> No.7920465

I post photos of a real CRT and claim it's a CRT filter and vice versa all the time and /vr/ falls for it every time.

>> No.7920476

>>7920465
Sure they do

>> No.7920484

>>7920476
Yep. In fact, it's already happened in this thread.

>> No.7920507

>>7920484
There is not one image in this thread that has fooled anybody

>> No.7920509

>>7920507
Right, there's more than one.

>> No.7920512
File: 167 KB, 1094x724, Predator Blu-ray Comparison.jpg [View same] [iqdb] [saucenao] [google]
7920512

>>7920306
Arnold looked pretty fucking bad in that scene as well. It's kind of nuts that it took so long for a not gross Blu-Ray to come out, that scene in particular looked glaringly bad.

>> No.7920515

>>7920509
Sure there is anon, sure there is

>> No.7920563

>>7919794
>bilinear filtering looks the most like a CRT IMO.
You are fucking insane.

>> No.7920596

>>7920060
I completely agree, noise reduction is for normies and the evil kind of autists.

>> No.7920614

My eyes have blur built in, it's activated by sitting away from the screen at eyecancer avoiding distance

>> No.7920683

>>7920002
>gimme the gep gun

>> No.7920869

>>7920614
Maybe try going to an optometrist if your vision is blurry at a distance

>> No.7920879

>>7920614
>eyecancer
fake and gay

>> No.7921007

>>7920060
Predator is always my example when I explain film restoration to people. It was shot on location in a real jungle, the conditions of which are not great for film. Every release of the movie looks bad, but the Ultimate edition is especially awful because they overcompensated trying to reverse the damage. The heavy handed use of noise removal pulled out all the grain, but also took away the texture of objects in the shot (which is why the actors look like plastic). Don't even get me started on the colour grading.

>> No.7921021
File: 1.66 MB, 2561x2312, 20210703_104818_19.jpg [View same] [iqdb] [saucenao] [google]
7921021

CRT filters never look accurate, pic related

>> No.7921025

>>7920512
I thought it was some weird 3dcg character at first glance

>> No.7921041
File: 100 KB, 500x382, 1596115541780.jpg [View same] [iqdb] [saucenao] [google]
7921041

>>7920002

>> No.7921060
File: 1.25 MB, 2561x2312, 1625324050093.jpg [View same] [iqdb] [saucenao] [google]
7921060

>>7921021
>actually has a pipe

>> No.7921097
File: 639 KB, 1920x1080, royale256 svideo.png [View same] [iqdb] [saucenao] [google]
7921097

I'm trying setting up royale but i'm not really satisfied with the result

>> No.7921120
File: 808 KB, 1920x1080, ntsc-s_video.png [View same] [iqdb] [saucenao] [google]
7921120

>> No.7921123
File: 877 KB, 1920x1080, hyllian-composite.png [View same] [iqdb] [saucenao] [google]
7921123

>> No.7921132

>>7921123
this one loooks best imo

>> No.7921185
File: 2.09 MB, 1920x1080, royale256svideo.png [View same] [iqdb] [saucenao] [google]
7921185

Are you actually supposed to get blending and transparency with s video?
I mean, it's basically composite without artifacts on retroarch.
I'm brutally ignorant btw.

>> No.7921191 [DELETED] 
File: 1.18 MB, 1920x1080, ntsc-s_video.png [View same] [iqdb] [saucenao] [google]
7921191

>> No.7921201
File: 1.55 MB, 1920x1080, ntsc-s_video.png [View same] [iqdb] [saucenao] [google]
7921201

>> No.7921203

>>7919959
right one looks better tho

>> No.7921204

>>7921185
no, s-video is too clean for that

>> No.7921207
File: 1.79 MB, 1920x1080, hyllian-composite.png [View same] [iqdb] [saucenao] [google]
7921207

>> No.7921219
File: 764 KB, 1920x1080, gtuv50c.png [View same] [iqdb] [saucenao] [google]
7921219

gtuv50 does some sort of composite but there's too much bleeding for me and colors are pretty washed out

>> No.7921734

>>7921060
WOW! JUST LIKE THE DEVELOPERS INTENDED!

>> No.7922250
File: 85 KB, 550x700, drac.jpg [View same] [iqdb] [saucenao] [google]
7922250

>>7919647
I don't care for them, and I think the arguments over them are pointless.

When I'm playing SOTN, I'm gonna be focusing on killing monsters and exploring, not on worrying that the portrait art is too "pixely". If you're playing the game for long enough, the visual appeal will wear off whether you enabled the filter or not.

If I wanted to see the artwork as "intended", I'd just look at a high-res image of the original painting of Dracula instead of worrying if the filter is tricking my eyes the proper way.

>> No.7922264
File: 6 KB, 399x368, 1391649879871.png [View same] [iqdb] [saucenao] [google]
7922264

>>7921734
Literally ahead of their time, amirite?

>> No.7922272

>>7921021
There are a dozen types of CRT filters and even more types of real CRTs. Anecdotal posts with close-ups of a single CRT do not say much.

>> No.7922337
File: 3.45 MB, 1600x1080, royale 1.png [View same] [iqdb] [saucenao] [google]
7922337

>>7921097
Oh dear. Here, three examples of royale at 1080p.

>> No.7922340
File: 3.30 MB, 1600x1080, royale 2.png [View same] [iqdb] [saucenao] [google]
7922340

>>7922337
2/3

>> No.7922342
File: 3.66 MB, 1600x1080, royale 3.png [View same] [iqdb] [saucenao] [google]
7922342

>>7922340
3/3

>> No.7922348
File: 3.34 MB, 4032x3024, sotn.jpg [View same] [iqdb] [saucenao] [google]
7922348

>>7922342
And just for fun, a shot from one of my CRTs to cap it off with based composite.

>> No.7922370

>>7919647
I like them, I use them on video captured in 480i originally. It's a pain in the ass to convert video to mp4 for Retroarch though, also Retroarch crashes all the damn time; Retroarch crashes more than Vegas does somehow.

>> No.7922376

>>7922370
Can you even video cap shaders?
as far as I'm aware it kills bitrate

>> No.7922380

>>7922376
It looks better to me. I would give you an example screenshot, but capturing it and uploading it at the correct resolution would be a pain in the ass.

>> No.7922472

>>7919654
Shader name?

>> No.7922502

>>7919959
Holy shit I was there for that thread kek, actually insightful discussion there, no larping fags pretending to know anything.

>> No.7922506
File: 379 KB, 590x698, 1624710202278.png [View same] [iqdb] [saucenao] [google]
7922506

>>7920002

>> No.7922528

I really wish that twitter person had not made that post because now any discussion of composite video will include memes about it.

>> No.7922557
File: 2.99 MB, 1600x1080, royale 4.png [View same] [iqdb] [saucenao] [google]
7922557

>>7922348
One more royale, fangs prominently featured :^)

>> No.7922573

>>7922337
i guess you're using composite there but aside from that i have no idea about your settings

>> No.7922575
File: 624 KB, 1280x1600, glasses.png [View same] [iqdb] [saucenao] [google]
7922575

>>7922528
>stupid and subjective as fuck discussion about something that in reality varies wildly on a case by case basis will now have stupid memes attached to it
It was so inevitable that you're a retard for not expecting it.

>> No.7922589

>>7919684
>That's the same as preserving film grain

film grain actually makes blurry footage look more detailed psychologically because your brain relies on the resolution of the grain and not the image

You get the same effect with the phosphor grid of a crt, as well as all the other shit it does to add complexity to otherwise low information images

>> No.7922591
File: 488 KB, 1920x1080, tr.jpg [View same] [iqdb] [saucenao] [google]
7922591

>>7922575
not him but i don't see anything subjective here

>> No.7922596

>>7922591
not him but yes that is subjective, I prefer composite on a CRT for MD but anyone can see you are sacrificing a lot of the clarity and sharpness of the image

>> No.7922609

>>7920240
Please tell me that filter setup.

>> No.7922612

>>7920240
they should only do that at interlaced resolutions

>> No.7922621

>>7922596
>Sega Genesis used dithering to simulate transparency and create additional colors when the console's video signal was displayed on a television, this was achieved by leaning heavily upon the degraded image fidelity found when using a composite video signal.
Is that an objective fact yes or not?

>> No.7922626

>>7922621
at the expense of clarity and sharpness, yes

>> No.7922643

>>7922626
>at the expense of clarity and sharpness
it doesn't matter it's not relevant in this case as it was a very specific technical choice
don't flip the script anon
answer is yes period

>> No.7922651
File: 3.82 MB, 4032x3024, compsth.jpg [View same] [iqdb] [saucenao] [google]
7922651

>>7922573
That's svideo(ish), >>7922557 is composite(ish). Settings aren't anything close to vanilla royale.

>>7922591
Here you go anon. Composite from a tiny tiny emerson.

>> No.7922652

>>7922621
>>7922643
>developer intentions
Very overrated tbhdesu.

>> No.7922654

>>7922652
>Very overrated tbhdesu
now that is subjective

>> No.7922656

>>7922643
>don't make a logical rebuttal, tell me what I want to hear
do you agree that you sacrifice clarity and sharpness then?

>> No.7922659
File: 2.56 MB, 1920x1080, screenshot-2021-07-04_05:33:26.png [View same] [iqdb] [saucenao] [google]
7922659

Just like my childhood.

Okay but seriously, I got my older brother's Samsung TV and Mega Drive my parents bought for him a few years after the fall of the socialist dictatorship in our country and even that crap didn't have any fucking misaligned beams.

>> No.7922662

>>7922656
what you're saying doesn't matter in this case cause it wasn't even contemplate in first place
stop trying to turn this around on me

>> No.7922685

>>7922662
>Composite objectively looks better
>Subjectively as you lose clarity and sharpness
>Somehow unrelated to the topic

>> No.7922703

>>7922685
we're not talking about what looks "better" to you but what developers intentions were
now please fellow anon let's drop this discussion

>> No.7922717
File: 1.51 MB, 1542x730, metal slug waifu.png [View same] [iqdb] [saucenao] [google]
7922717

Happy 4th, anon.

>> No.7922785
File: 2.94 MB, 540x540, tumblr_pr0x51jhjP1w1kerio1_540.gif [View same] [iqdb] [saucenao] [google]
7922785

>developers' intentions

>> No.7922798

>>7922703
>we're not talking about what looks "better" to you but what developers intentions were
I see and where is this magical topic title you've randomly inserted into the conversation

>> No.7923032

>>7922609
Custom made https://www.mediafire.com/file/w6cak3tc0fs3i2m

>> No.7923034
File: 103 KB, 946x711, Untitled.jpg [View same] [iqdb] [saucenao] [google]
7923034

>>7922609
I always forget the screenshot dpogvdslvsmlgh

>> No.7923036

>>7922703
>JUST
>LIKE
>THE
>DEVELOPERS
>INTENDED
Most overrated catchphrase in this hobby.

>> No.7923046
File: 96 KB, 500x500, 1591132468380.png [View same] [iqdb] [saucenao] [google]
7923046

>>7923034
>Dilation

>> No.7923052

>>7923046
oh you remind me, that parameter stopped working, idk what I touched, need to look at it

>> No.7923431

>>7923036
"How it is supposed to be" sounds better to you???

>>7922798
What about OP pic, jesus you guys are desperate.

>> No.7923491

>>7923431
>"How it is supposed to be"
this? >>7922250

>> No.7923507

>>7923431
>What about OP pic
what about it?
this is about making it look good, it doesn't matter if it's accurate

>> No.7923569

>>7923507
You are VERY arbitrary

>> No.7923706

>>7923569
Arbitrary is deciding a subjective opinion is the objective truth

>> No.7923723

>>7923032
>>7923034
God bless, anon, it's an amazing shader.

>> No.7923740

>>7919794
Based autist retard

>> No.7923748

>>7920231
Contrats it looks like dogshit.

>> No.7923751

>>7923706
Exactly!
>Are they even remotely accurate ?
OP asked
Developers used dithering to simulate transparency and create additional colors when the console's video signal was displayed on a television
this is an objective truth
AGAIN
your subjective view is not inherent in regard of this

>> No.7923774

>>7923751
You're both right and wrong.

It's a bit subjective, since not all developers for the system did that, and some who made adjustments only did so selectively. We see the same problem with the snes and the 8:7 > 4:3 stretch. So the 'objective' truth of the developer's intentions is that there's unfortunately no one size fits all solution, it depends on the game.

>> No.7923934

>>7923774
Yeah fair enough but anon >>7923706 here, must be like those pricks at my gaming life or whatever the fucking name is.
https://www.youtube.com/watch?v=tT9OnPjQKWY
Here they are, look at them, they are so obsessed with fucking RGB
Do they even care about authenticity ffs about how we used to play this shit back in the day

Meanwhile to support your argument here you have this
https://www.youtube.com/watch?v=3XDyQnY5GHI
this guy is pretty honest in telling you some facts, ironically enough he names at least 3 konami games that used dithering, if that might even be a hint on how konami games were perhaps conceived with composite in mind regarding the playstation.
BUT YES! As anon said IT'S FUCKING SUBJECTIVE! As you could plug easily with RGB and that's it, at least for Playstation, even i used to do that, i still have the fucking old cables and shit.

>> No.7924398

You know, I used to think filters were retarded, but now that I tried them out, they're just a new way to spice up the games I've played to death. Gives them a different look. It's fun to see how different they end up looking.

>> No.7924579

>>7923740
based? haha WORDFILTERED

>> No.7925302
File: 1.03 MB, 598x1191, royale rgb test.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Kong(s)

>> No.7925696

>>7919647
I never liked them.
Maybe I just haven't found the right one, but as much as I like the effect CRTs have, filters never accurately replicated it imo, they're usually too distorted and full of fuzziness and lines that aren't actually visible when using my CRT.

>> No.7925702
File: 974 KB, 2072x924, svidsg.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7925696
What kind of crt do you have?

>> No.7925853

>>7919684
Why wuold you want to play a retro game? Playing like that was a limitation of the hardware.

In all seriousness though if ALL consumer televisions had the CRT scanlines, developers simply knew to design with it in mind, thus it is truer to first.
Despite that I hate CRTS amd refuse to own one in 2021. CRT filters are good enough.

>> No.7925886

>>7925302
Can i see the settings for that?

>> No.7925946

>>7919959
But the reason the guy thought they were teeth had nothing to do with the crt but him misinterpreting it, he had the original pixel portrait too and still though they were teeth.
The purpose of the crt is not the detail, but how it displays pixels.
I don't see how people are seeing this guy's inability to make out a picture as anything other than him being stupid.

>> No.7926019

>>7922575
kek, good joke in image
unfiltered texture fags on suicide watch

>> No.7926029

>>7925702
soul v soulless

>> No.7926037
File: 54 KB, 640x466, bir-d013700r.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7922502
>Holy shit I was there for that thread kek

>> No.7926046

>>7920231
Nice, what's the filter setup?

>> No.7926053
File: 144 KB, 500x470, 1619000447349.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7923032
nice

>> No.7926054

>>7926046
See here >>7923032

>> No.7926069

>>7926054
>merge with shaders folder
>No Items found
>glcore

am I retarded? How do I use this. I tried downloading some other presets too and it just flat out tells me failed to load, at least I could select those. I might be too low IQ for retroarch

>> No.7926080

>>7926069
You need retroarch default shaders, check:
Online updater -> Update shaders
Then load the preset, if you merged correctly, it should be 'shaders_glsl\presets\custom_1.glslp'

>> No.7926086

>>7922717
Happy late fourth, Anon. You deserved more love for that post.

>> No.7926124
File: 67 KB, 763x311, 1619197957758.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7926140
File: 424 KB, 1920x1426, 1584246479123.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7926143
File: 493 KB, 1536x1347, 1619611865744.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7926149

>>7920306
> he doesn't know

>> No.7926162

>>7921185
>>7921204
The waterfall effect was made with composite or RF in mind.
https://www.youtube.com/watch?v=x0weL5XDpPs

>> No.7926185

>>7919959
crt one looks like the original but blurred and through some filter
the square pixels one looks like he's been slightly hentai censored

>> No.7926243

>>7921021
>>7921097
>>7922506
Nice teef

>> No.7926319

Hey Beavis, check it out. I'm Dracula. Uhuhuhuhuhu.

>> No.7926878

>>7920060
right needs a gamma boost

>>7920240
This is awful, use a real CRT so you know what one looks like.

>>7922337
Royale is good

>> No.7928231

>>7920012
The correct response to this >>7919728 post is this >>7919814 post. Your post is just you irrelevantly rambling away about nothing of consequence like an old drug-addled homeless guy

>> No.7928331

>>7919654
This one just looks awful.

>> No.7928591

>>7922337
>people NEVER file share their shader edits knowing damn well the default ones were made for 4K

>> No.7928595

I don’t like CRT royale, it tries so hard to be authentic it loops back to being obviously fake
For me it’s Geom, Lottes or Mattias

>> No.7928681
File: 1.82 MB, 1920x1440, 1569872435061.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7929021

the only thing I take away from this is that faux retro pixel art style is cancer.

>> No.7929049
File: 37 KB, 768x256, retro.png [View same] [iqdb] [saucenao] [google]
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>>7929021
What? You got a fucking problem bro? Huh?!