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/vr/ - Retro Games


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7913634 No.7913634 [Reply] [Original]

Now that the dust has settled what did you think of doom 3?

>> No.7913647

I didn't play it when it released but I love it. While I get why it didn't catch on and will concede Doom 2016 (Not Eternal, specifically 2016) was the better way to reboot it, at the time 3 makes sense. I love the aesthetic of 3, and think maybe with a bit more open level design and more emphasis on run and gun, but not too much, it could be a real masterpiece.
As it is, though, it's perfectly fine and good. I haven't finished RoE but it seems good too. Lost Mission is fantastic.
The multiplayer is chef's kiss-worthy, like Quake 3 with some serious atmospheric tension. It's good, try it with a friend sometime if you haven't yet. Also I recommend the LMS Coop Mod.

>> No.7913660

>>7913634
Play original Xbox version on the couch with a buddy

>> No.7913665

>>7913634
It's okay. I am cool with them aiming for a more horror themed angle but it wasn't spooky enough for me. Crazy to think that this game and a few others during this timeframe still have way better lighting effects than most games today, always thought dynamic lighting was gonna be the future but instead it got dropped almost immediately after 2006.

>> No.7913673

>>7913634
It's the first great doom game.

>> No.7913704

>7913673 (No (you) for U)
this is bait

>> No.7913713

>still too scared to get play.

The leaked e3 demo on my ATI Radeon 9700 pro was so cash

>> No.7913715 [DELETED] 

It's better than Black

>> No.7913716

Hey >>7913673 this guy >>7913704 is talking shit behind your back.

>> No.7913735

Played it a few weeks after release.
I thought the people who whined about the whole "flashlight can't be used with guns, this game suuuucks" thing were being ridiculous.
I knew about the shift in tone and gameplay to make be more like Quake 2 but it was still clearly a Doom game and had a lot of those little intangibles.
Not a fan of the gameplay mechanic of the cube. Hated the idea of Martians. Seeing the actual initial invasion was rad as hell.

>> No.7913736

>>7913716
As to be expected. KDITD was really good, every other episode ranged from mediocre to terrible. Doom 2 was lazy cashgrab-tier, getting blown the fuck out in game design by Raven who actually mixed things up with Heretic. id shelved Doom in favor of Quake, which was a smart move because there's no way they could have competed with what came next in the realm of pseudo 2d (Build Engine).

Doom 3 blew everyone away, and rightfully so, because it still holds up today.

>> No.7913741

>>7913735
>I thought the people who whined about the whole "flashlight can't be used with guns, this game suuuucks" thing were being ridiculous.
They weren't whining about that they were pointing out how insane it is A FUCKING MARINE WOULDN'T KNOW HOW TO USE SOME FUCKING TAPE IN A LIFE OR DEATH SITUATION INVOLVING LIGHT AARRRRRRGGGHHHH RAAAAAGE RIP AND TYEEEAARRR MOTHER FUCKER RIIIIP ANNNNND TYEEEEEEARRRRR

>> No.7913742

>>7913741
Case in point.

>> No.7913752

>>7913741
As dark as the game is, taping your only working flashlight to the end of one of your guns is a pretty terrible idea. Regular flashlights get destroyed by the recoil, you'd need a really overbuilt light, or a weaponlight. Taping it to the side of your helmet would be a much less retarded idea, and you wouldn't need to remove and reattach it every time you wanted to use a different weapon.

>> No.7913759

Its a nice comfy game. Not too hectic but it still keeps you on your toes. Nice pace to absorb the atmosphere and details to look at. Only thing I didn't like was listening to an audio log and having the sound of fighting completely drown out what I was supposed to be listening to. Eventually I just went to gamefaqs wrote down every single keycode to all the lockers in the game and if I miss the words I'll check my notes and open the door anyway.

>> No.7913773

I played it a year or two after release and didn't like it at all. Yes, the lighting and shadowing was cool, but the combat was meh. So-so guns, slow movement, and only fighting a handful of enemies at a time in small areas, then having reinforcements warp in. If someone had made System Shock 3 with the engine, it could have been amazing, but IMO it's a bad FPS. I didn't like the hell levels either.

Also, the coolness of its shadows didn't last for long. Other games starting having shadow-casting flashlights and spooky dark areas and did it better.

I will say, though, that Doom 3 still has great animations on its enemies and the industrial stuff in the environment.

>> No.7913779

Why did the assault rifle and the chaingun suck so much ass? Most of the weapons suck desu

>> No.7913782

>>7913634
Good game. Add ons good as well. Not as good as 1 and 2 but very few shooters are. Chaingun pwns, but even the neat little smg cleans up. Those spider fuckers still freak me out.

>> No.7913783

>>7913634
You can see where the monster closets are. It's dark, but not "scary" dark. Just annoying dark. The story is stupid, the acting is bad, the pinky is blasphemy (not as bad as the movie, but what is?), it's slow paced (which is dumb for doom), and there's a lot of backtracking.

Also, normal mapping. Let's put a really detailed texture on a model with 5 triangles.

>> No.7913785

I like it as a standalone experience, but it's not what I would expect (or want) when playing a sequel to classic DOOM. Basically it's a good game, but not a good DOOM game.

>> No.7913787

>>7913779
The assault rifle had unsatisfying sfx, but was effective. The chaingun sounded great and was crazy effective. The shotgun is really the only gun that just didn't work well.

>> No.7913796

>>7913704
no u

>> No.7913815

Long ass opening sequence
First three guns you get suck
Steve Blum
Not scary at all and I'm a fucking coward
Amazing lighting
Enemy designs are a mixed bag of great(Hell Knight) and trash(Pinky)
Lame ass bosses just like classic Doom

>> No.7913816

>>7913634
I think once you add a flashlight mod, it becomes an alright shooter. BFG Edition has a built in flashlight mod, but it also is a lot easier, placing a lot more health and ammo, and cutting some levels.

The chainsaw is fun as fuck.

>> No.7913949

>>7913742
Case in point what? He's right and you're wrong. He's got a much better bead on what Doom is than you and you want it to be a lesser video game.

This isn't a case of some fag wanting things "because". People want to shot dozens of hellspawn with a shotgun in Doom almost mindlessly because it's Doom. You're probably some fag who thinks OG Doom's gameplay was a meme.

>> No.7914018
File: 95 KB, 1024x768, doom-3-pc_124142.jpg [View same] [iqdb] [saucenao] [google]
7914018

>>7913665
After the Quake II RTX, I seriously hope they consider implementing RTX for Doom 3.
The game still holds up today, but I think that Doom 3 RTX (if that ever happens) would blow many current AAA games right out of the water.

>> No.7914025
File: 97 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7914025

I really liked what they did with the lost souls in this one. The crying woman in the level they're introduced was a great intro.

>> No.7914042

>>7913634
Fun game didn't deserve the hate it got back in the day for not being exactly like the old doom.

>> No.7914072

>>7913634
Pretty boring and unmemorable. With the exception of the Hell stages, those were cool. Shame that part is like 15 minutes long.

>> No.7914091

I like this game and quake 4 alot

>> No.7914106

played it recently for the first time and really liked it. good atmosphere, and cool graphics. spooked me like original doom did when i was 10.

>> No.7914167

>>7913634
becomes very tedious after a few stages, resurrection is much better.

>> No.7914187

>>7914072
Gay BOIIIIIIIII

>> No.7914190
File: 2.70 MB, 1020x736, doom3og2.webm [View same] [iqdb] [saucenao] [google]
7914190

>> No.7914191

>>7913783
If you think the movie is bad you’re irredeemably fucked. It’s pure distilled kino.

>> No.7914195

>>7913634
Becomes FUN if you play it 2 player co-op with unlimited stamina so you can leave run on

>> No.7914197

>>7913634
it looked great at the time and still looks good now but the game play is just half life but worse in every way

>> No.7914198 [SPOILER] 
File: 2.84 MB, 1024x768, 1625116673878.webm [View same] [iqdb] [saucenao] [google]
7914198

>>7914190

>> No.7914206

Had nightmares after I played for the first time shortly after it was released, I was 14
Beaitiful graphics though and enemy design is great
I wish more of the game was like the trip to Hell, like the entire second half could be more action paced in Hell

>> No.7914212

>>7914191
The only good parts are some of the shooting scenes, the rest of it is fucking trash, they even censored all the hell and demons.

>> No.7914219

>>7914212
>not enjoying early 2000s doom themed kino with the rock

Faggor

>> No.7914247

>>7914198
It's very rare that a game has cutscene animation that's noticeably worse than its gameplay animation. Look at him jump from wall to wall in just the animation and then look at him in gameplay summon a fireball at the end of the video.

>> No.7914261
File: 644 KB, 2560x1440, DOOM 3 09_10_2019 16_42_01.jpg [View same] [iqdb] [saucenao] [google]
7914261

I enjoy the game a lot myself, even if the shotgun RNG still gets me at times. The pacing is pretty solid with the barebones plot still giving a decent sense of progression as you advance through the game. The fact that you lose all your weapons for the hell section is bullshit as id should've learnt to actually design that section to be challenging. RoE being slightly more challenging is a good thing and the super shotgun is broken as fuck.

Fuck playing D3 on nightmare though as that goddamn sound effect is so fucking annoying. Oh and BFG edition is worth it if you have a 120hz screen as that makes the game smoooooooth like you would not believe.

>> No.7914262

Beat it around 2019 and haven't touched it since. Definitely doesn't feel like a Doom game, which isn't necessarily a bad thing. Playing the entire game on normal felt really mundane, with the exception of the start and certain parts where you're exploring the ship. Will have to consider going through that elite difficulty at one point. Other than that, the atmsophere given by the lighting was nice, although textures lack the grittiness you see in horror games. Liked the way Imp's moved and leapt around, felt like they were intelligent species hunting their prey. Rest of the enemies, not so much. Sound design for weapons and power ups were terrible, dunno who approved them. Music should take a look at Quake or Doom 64's OST, not that it's bad but it felt like it lacked tracks. Finally, for a game set so far in the future, you'd expect soldiers to have NVG's, IR lasers, flashlights, accurate weapons, and some damn competence, which they don't for some reason. For what it was back then, it was great.

>> No.7914268
File: 1.27 MB, 388x369, mike pills.gif [View same] [iqdb] [saucenao] [google]
7914268

>>7914219
>Doom themed
>no hell
>no evil magic or spirits
>no demons
duuuuh they r mutants, dun wanna scarre d audence 2 much

>> No.7914279

>>7914219
I saw it when it was new, I thought it was really fucking garbage back then too.

>> No.7914287

>>7913634
I'm also curious. It's on gamepass and I remember it being a really hyped pc game back in the day even though I didn't even play pc games.

>> No.7914289

>>7914279
Fag boi low test

>> No.7914309
File: 2.09 MB, 400x224, ed209.gif [View same] [iqdb] [saucenao] [google]
7914309

>>7914289
Bitch, it's goddamn Universal Pictures pussying the fuck out with the license and removing what makes Doom actually Doom. You want high test action, watch some Predator or Robocop.

>> No.7914319

>>7914309
I think we gotta GAY BOI men I think we got a ZOOMIE

>> No.7914320
File: 345 KB, 1920x790, GOM_501.jpg [View same] [iqdb] [saucenao] [google]
7914320

>>7914289
>>7914279
>>7914219
>>7914212
>>7914191
>>7913783
>>7914319
Fuck both Doom movies, the only true Doom movie is Ghosts Of Mars

>> No.7914393
File: 1.36 MB, 2560x1080, d3pr.png [View same] [iqdb] [saucenao] [google]
7914393

Replayed it for the first time in years last Halloween, a lot better than I remembered it. People shit on this game way too hard. But to be fair I did have issues with some things.
middle third of the game is a boring slog
shotgun is just as terrible as people say
SMG + Grenades are far better than the rest of the sandbox, a shame because I love the Plasma Rifle
Fights are too easy, they need to throw way more shit at you, it starts to improve in Hell but even then it wasn't enough
Boss fights are all extremely lame, Sarge in particular, thinking about it every idtech4 boss fight I ever played was dogshit
That area where you have to use conveyor belts looks really cool and reminiscent of the techbase textures, but it almost never appears again

>> No.7914415

>>7913673
It's the last good doom game*

>> No.7914461

Easiest way to play OG Doom 3 (not the BFG Edition) is with this dhewm3 sourceport : https://github.com/dhewm/dhewm3/releases/ and the original install files. This is how I play my Steam version on Linux, anyway. The original Doom 3 is much better than BFG.

>> No.7914480

>>7914018
It would seriously ruin the atmosphere to have light scattering around everywhere.
The assets will also have to be reworked for PBR.

>> No.7914502

>>7914480
>It would seriously ruin the atmosphere to have light scattering around everywhere.
>The assets will also have to be reworked for PBR.

Different anon here. The BFG Edition ruined the look of the game. Or made it better, if you didn't like the dark environments. I have been playing the original on a VGA CRT using a convertor to my PC. You would need HDR to get these black levels and high contrast light colours. I would imagine, going with ray tracing, yeah, the game textures would have to be redone, and so would the lighting.

>> No.7914507

>>7913815
>Steve Blum
SOVL

>> No.7914554

Only played like thirty minutes if I remember correctly, but everything I played felt like it was in the same room. Boringly repetitive.

>> No.7914632

>>7913634
I remember getting a virus from downloading the leaked E3 Demo that was just like one room with a few zombies and a fan spinning. I really liked the game and the lighting effects. It was really cool have the game used pure black areas forcing you to either use your flashlight or muzzle fire to see. There was one really cool area that was a series of pure dark rooms and the only light source was a glowing tank that moved on a conveyor belt you had to follow.

I remember playing Doom 3 and the expansion first on normal and the hardest difficult before playing Half Life 2 and I was really dissapointed with how boring that game was in comparison. I hated the driving sections and that is what kept me from beating it again on a harder difficulty. It was neat to see Half Life 2 use the type of grabber gun that was in the Doom 3 expansion. I will admit Half Life 2 used the grabber gun concept in more creative ways than Doom, but that is it really.

>> No.7914890

>>7913759
>comfy
Does this word mean anything any more?

>> No.7914905

>>7913634
Doom 3 was mediocre, Resurrection of Evil was pretty good though.

>> No.7915020

>>7914191
The only good part of it is how hot Rosamund Pike looks. The rest of it is trash.
>>7914219
When has the rock done a good movie? Oh yeah. Never.

>> No.7915175

>>7914415
This.

Doom 1, 2, 3, and 64 are all of the Doom games worth playing. Reboot and Eternal were hot garbage and lack any sense of what made Doom great.

>> No.7915190

>>7914247
>It's very rare that a game has cutscene animation that's noticeably worse than its gameplay animation.

It might also be because I recorded the video at 30fps, and Doom 3's in-game cinematic may have been optimized for 60fps? But I agree that the in-game character animation still looks really good. From IDTech 4 onward, it seems like ID put more effort into character model animation/ facial animation. That was the most impressive part of Rage. I think BFG is running on ID Tech 5. It has some odd issues compared to the original. Character model physics in BFG clip through each other and the environments. But the original game; bodies stack on top of each other and they properly collide into objects walls. I would say Play Doom 3 with a flashlight mod, or lighting mod. If you don't like the flashlight gameplay.

>> No.7915446

>>7913634
Most underrated DOOM.

>> No.7915449

>>7914320
based

>> No.7915467

I didn’t like it and didn’t finish it. The best thing to come out of this game was the thief mod lmao

>> No.7915468

>>7913634
https://www.youtube.com/watch?v=esxHGDWtTsg

>> No.7915471

>>7914890
comfy=not stressful

>> No.7915549 [DELETED] 

>>7915468


I'll admit. The facial animation was not up to Half-Life 2's level.
https://youtu.be/y_3vMUOayyc?t=27

Far Cry's in-game models were bad either:
https://youtu.be/dbcSMXWN_JQ?t=344
Though, Far Cry did use some FMV? Or mixed FMV in with real time?

Max Payne 2 was released in 2003, a year before HL2, Doom3, and FarCry. This PC game was noteworthy for adding facial animation too. The original Max Payne had static textured faces that would sometimes change expression. Max Payne 2 added facial animation and in-game cinematic models.

https://youtu.be/RIz9DHr2wyM?t=190

>> No.7915551

>>7915468


I'll admit. The facial animation was not up to Half-Life 2's level.
https://youtu.be/y_3vMUOayyc?t=27 [Embed]

Far Cry's in-game models were bad either:
https://youtu.be/dbcSMXWN_JQ?t=344 [Embed]
Though, Far Cry did use some FMV? Or mixed FMV in with real time?

Max Payne 2 was released in 2003, a year before HL2, Doom3, and FarCry. This PC game was noteworthy for adding facial animation too. The original Max Payne had static textured faces that would sometimes change expression. Max Payne 2 added facial animation and in-game cinematic models.

https://youtu.be/RIz9DHr2wyM?t=190 [Embed]

In comparison to those. Doom 3's character animation looks quite good. Especially the model animation during gameplay.

>> No.7915567

>>7913634
The lighting was god-tier and the shotguns were still fun even though you had to be up in the enemy's ass to do a ton of damage.

>> No.7915571

>>7913634
People don't talk about the surround sound enough. Yeah the machine gun kinda sfx sucked, BUT this game was one of the few epic 6.1 surround sound games at the time. If you had a primo setup and not your janky OEM HP speakers this game was fuckin amazing.
You are doing a disservice to your self if you aren't playing in a pitch black room with a 6.1 setup, that's how the developers truly intended it to be played.

>> No.7915607

>>7913634
Wouldn't mind a more spooky doom game like 3 and 64 again t b h

>> No.7915628

>>7915175
2016 was good, like a more upbeat version of Doom 3 with better combat. Eternal is complete shit though

>> No.7915717

>>7915571
>People don't talk about the surround sound enough. Yeah the machine gun kinda sfx sucked, BUT this game was one of the few epic 6.1 surround sound games at the time. If you had a primo setup and not your janky OEM HP speakers this game was fuckin amazing.
>You are doing a disservice to your self if you aren't playing in a pitch black room with a 6.1 setup, that's how the developers truly intended it to be played.

I recommend trying the Trent Reznor SFX mod.
https://www.youtube.com/watch?v=douuiUdyGEI&t=83s

>> No.7915792

>>7915571
>BUT this game was one of the few epic 6.1 surround sound games at the time
Literally every game with DirectSound3D support could do surround, and better even, because the directionality in Doom 3 is very diffuse.

>> No.7915910

Underrated or so I used to think till I replayed it a few months ago. It starts out OK and it does a great job at creating an oppressive atmosphere but it gets tiring real fast. By the time I finished Delta Labs I was begging for the game to be over already. There are some genuinely nice segments, even the On a Rail rip-off but there's just too much fluff. Not even the fun kind, just hallways filled with hidden spawns. Also features one of the most embarrassingly bad final bosses I've seen.

>walk down a hallway
>hatch bursts open, fat zombie walks out
>sneaky imp spawns in the previous hallway

>> No.7916050

I could not play it at release because my underpowered PSU shut down under load with my new radeon. Some weeks later I played it and was mostly disappointed. The gameplay was bland and the "horror" was boring. That was at a time where we still played doom mp at lans between aoe2, 1.6 and ss. Atleast HL2 hold up the expectations. A year later FEAR was released and I was happy to play a game that goes for horror and is fun to play.

>> No.7916076

>>7916050
Thinking about what I played around that time just hit me with nostalgia. JK2/3, UT2k3, Vietcong, Aquanox 2, Painkiller, SS, Unreal 2 and that were just the FPS. Great time for PC gaming until Crysis as the last big game that was not crossplatform. Many years of dumbed down gamemechanics, bad leveldesign and braindead controls the indie games that were released on Steam brought back a reason to play videogames.

>> No.7916083

>>7914461
The steam version of original doom 3 runs fine on windows 10

>> No.7916170

>>7916083
>The steam version of original doom 3 runs fine on windows 10

Windows 10 does have good BC. Though, I thought Doom 3 had issues on 7/8.1. IDK. I use a linux gaming machine with dhewm3. which seems to work really well.

>> No.7916319

>>7913665
>thought dynamic lighting was gonna be the future but instead it got dropped almost immediately after 2006.


Can you elaborate on this? I think the lighting today looks good but I don’t play many video games.

>> No.7916376

>>7913665
>this game and a few others during this timeframe still have way better lighting effects than most games today

Absolute nonsense, Doom 3 is outdated across the board. Super-sharp shadow edges are the only advantage of shadow volumes and even that doesn't always look good. The fact that you say "dynamic lighting" was dropped shows you have no idea what you're talking about on a technical level. Yeah man, no games today have dynamic lighting, lol.

>> No.7916558

>>7914190
Those robots were kino. I can hear their noises watching this and I haven't played this game in YEARS. Now I realize I miss them.

>> No.7916570

>>7916558
only played the first half, how many times are you assisted by those based bots ? They left an impression on me and I still remember them years later.

>> No.7916582

>>7916570
They show up two or three times in the game, they have a pretty powerful chaingun but a weak amount of health and the demons will prioritize them over you. They're pretty useful and implemented well in the game when they do show up.

>> No.7916692

>>7916376
Why don't you take your passive aggressive attitude... AND STICK IT WHERE THE SUN DON'T SHINE!

>> No.7916982

>>7913660
I played XBox version before PC and was blown away by how much shit they cut out

>> No.7917027

>>7916982
What did they cut out? I thought they were identical?

>> No.7917113

>>7915551

>>7916076
>Thinking about what I played around that time just hit me with nostalgia. JK2/3, UT2k3, Vietcong, Aquanox 2, Painkiller, SS, Unreal 2 and that were just the FPS.

I forgot about Unreal 2: The Awakening and Deus Ex : Invisible War as being 2003 releases. Both are Unreal Engine 2 games as well. So did Postal 2, which was also UE2. I forgot how many UE2 games there were getting released.

https://youtu.be/sudF_Olc2Dg?t=1586
https://youtu.be/ir1Op7lTQu0?t=828
https://youtu.be/O1y44S7R844?t=30

>> No.7917254

>>7913634
Good with a VR md

>> No.7917717

>>7913634
Shotgun was shit.

>> No.7917757
File: 41 KB, 500x500, 4E0F7F16-C49B-46E7-9491-F748672F4AA2.jpg [View same] [iqdb] [saucenao] [google]
7917757

I played it on the original Xbox back when it launched. It’s a good game, and I felt it was fairly decent for the time. But the loading times on the xbox took forever to fucking load, aswell as everything looking really shitty because it was brought to consoles one generation to early. solid 7 in my book

>> No.7917760

>>7917717
At least the insane spread served the purpose of making you have to get closer to secure kills in a game that's supposed to be spooky. Still dumb but at least it's the not the quake 4 shotgun which had the opposite problem.

>> No.7918470

>>7917027
Technical limitations on XBox I would assume

>> No.7918582

>>7913660
it doesn't have splitscreen, only system link/xbox live

>> No.7918682

>>7913634
I thought it was okay as a horror game but boring as a shooter. Considering that at the time you could have been playing FEAR and Resident Evil 4, two of the absolute best video games ever made this was just completely lackluster. And DOOM 64 was both scarier and a better shooter as well.

the co-op version of DOOM 1 that came with the Xbox version was fun as fuck though, I spent way more time playing that than I did the actual DOOM 3 game.

>> No.7918805

>>7913634
> that flashlight
> extremely narrow levels
Well, Far Cry dumped on it

>> No.7918879

>>7913634
Bad. Doom was never a horror game and FPS games with lots of big guns are like the anti-horror genre. Guns were unsatisfying to use, and just because you can make it impossible to see doesn't mean you should. It's not scary, it's fucking frustrating.

>> No.7918894

>>7916170
whats BC?

>> No.7918901

It's a good game, not incredible, but certainly not bad. The way they set up the atmosphere in the first level still genuinely spooks me to this day. Technical achievement for its time too.

>> No.7918959

>>7913660
I’ve only ever played the Xbox port of Doom 3. Recently bought it on Switch so it’ll be my first time playing the actual full game.

>> No.7919005

>>7917027
The Hell level is severely truncated. I'm sure there are other changes but it's been years, I don't remember them all off the top of my head.

>> No.7919027

The atmosphere is good at the start. The areas become too samey and not being able to keep the flashlight on is a dumb mechanic, i.e. you have to switch between flashlight and having a weapon out.

>> No.7919108

>>7918894
>BC?

Backwards compatibility, or just compatibility in general.

>> No.7919297

>>7917027
I remember at the beginning of the game there was a cafeteria type place where you coukd play that Turkey Puncher 3 that was cut out. Replaced the entrance with a wall

>> No.7919850

>>7918894
Body Count

>> No.7919884

>>7913949
>if it has the same word in the title, then it has to have the same goals!

>> No.7919965

>>7919850
B C
B C
B C

>> No.7920050

>>7916076
>Vietcong
Based anon. It's my favorite example of a sometimes-janky and frustrating game that nevertheless had one of the most memorable campaigns I've ever played.

>> No.7920554

>>7919850
>>7919965
Who gave them fuckin' niggas
Those rock guitars?
Who let 'em in the club?
Did you make 'em pay?
Who let 'em on the stage?
Whose lettin' 'em play?
Don't they know rock's just for whites
Don't they know the rules?

>> No.7921104

>>7913752
>>7913752
>you'd need a really overbuilt light
I agree that sacrificng your flashlight for one gun doesn't make much sense, but as for it being overbuilt, you can beat the monsters to death with it.

Either way, the flashlight mechanic was fine and people need to learn to temper their expectations. Anyone who saw any gameplay footage or read any article about Doom 3 should have known going in that it was a different type of game.

I liked it fwiw.

>> No.7921125

>>7918682
FEAR came out a year later.
Re4 was fine, but it held little replay value for me for whatever reason. It was fun, but I just don't care to go through it again. I didn't even finish re5 because it felt exactly the same.
Doom 3 I still replay time to time... FEAR too, and I agree that has better gunplay in general.

>> No.7921137

>>7914025
If you play it in VR you realize those heads are like torso sized. They're huge, and that makes them a fair bit scarier.
A lot of the pick ups are gigantic too. Looks normal on flat screen, but in VR it takes a little getting used to.

>> No.7921169

I think my eyes glazed over at the eighth scripted imp crawling out of a vent or monster closet then casually strutting at me

>> No.7921360

I hate the PDA in this game.
I don't want to stop and read emails or stare a static screen while I listen to an audio log to find out the code to a door/weapons locker.
Finding more ammo cache is something that would have been naturally integrated into the exploration in prior games.
Bioshock did the whole audio log thing much better a few years later.

>> No.7921378

>>7913634
the first 2 were pretty shit and 3 is just more of the same

>> No.7921387

>>7921125
You should replay 4 on professional. It's a much more balanced and enjoyable experience when you aren't dealing with the bizarre difficulty scaling. The HD PC port has proper mouse and keyboard controls which really help.

>>7921360
>or stare a static screen while I listen to an audio log
I haven't played it in a few years so I could be misremembering, but don't audio logs play while you run around?

>> No.7921797

Doom 3 is one of my favorite games of all time, its not as good as Doom 1 or 2, or even 64, but those are games that cant be matched.

Doom 3 is just a really good game that perfectly captures the grimdark and edgy era of gaming and TV shows at that time.

>> No.7921871
File: 1.23 MB, 3840x2160, Doom 3 corridor.jpg [View same] [iqdb] [saucenao] [google]
7921871

>>7921797
Eh I wouldn't go as far and claim doom 3 is truly grimdark and edgy. It certainly skirts it with the high level of gore in many of the environments but that brutality associated with grimdark and other 90's (yeah I know the game is early 00's but it took a few years to wear off) isn't present in doom 3. It does feel like those games the newsreader on TV told your parents to be wary of letting (you) play though which I suppose is close enough.

>> No.7922053

>>7921387
>don't audio logs play while you run around?
yes

>> No.7922449

>>7913634
>Graphics can't get better
Unironically.

>> No.7922539

>>7921378
edgy

>> No.7922567

>>7921387
>I haven't played it in a few years so I could be misremembering, but don't audio logs play while you run around?

If you walk around with the audio log playing you can trigger an enemy ambush and miss any important information the log might have said

>> No.7922586

>>7922567
I don't remember having that happen. Do you use headphones, by chance? I've got a friend who frequently complains about similar things who's been a headphone gamer for a couple decades, but it's never been an issue for me with speakers.

>> No.7924049
File: 398 KB, 750x704, 1618105358683.jpg [View same] [iqdb] [saucenao] [google]
7924049

>>7913735
Anon I agree with you I thought this was great it made the game scary as fuck, fucking based, either vision or safety pick one.

>> No.7924082

>>7913634
least favorite doom game,doom 2016 is them admitting that the fans feel the same.
other than the hell levels,its awful at combat and i have no interest in the story or """scary""" atmosphere

>> No.7924887

>>7924082
>doom 2016 is them admitting that the fans feel the same
Let's not get it twisted. Doom 2016 is admitting that Brutal Doom is an objective upgrade over the original.

>> No.7924926

>>7924887
brutal doom once you get rid of the tactical stuff like ADS and reloads can be pretty good every now and again,still prefer the original,but i see the appeal

>> No.7924949

>>7913634
It's trash just like every Doom game.

>> No.7924952

>>7921378
This %100

>> No.7925030

I love the entire Doom series, hated Doom 3 when it came out, but lately I've been loving it in VR. Atmosphere really works, especially if you're under AC while you play.

>> No.7925857

>>7913735
>>7924049
Yeah, also having your flashlight on at all times ruins great lighting-based moments like that part where you have to follow the glowing pods in a pitch-black area while imps jump out at you

>> No.7926091

>>7913634
Overall a good horror game, but I think they should have just went with new IP instead of making it a Doom game

>> No.7926237

>>7913787
>The shotgun is really the only gun that just didn't work well.
The Plasma Gun was kinda wack. The projectiles were way too slow. But the DPS is good against big guys that don't bob and weave/move around too much.

>> No.7926629

>>7924926
In perhaps the most important way, I believe it's more true to what we've come to see as the classic arcade-like FPS experience, and ends up being less 'tactical' than the original due to the removal of hitscan enemies. Bold statement, and I know a certain someone's going to get irrationally upset about it, but hear me out, because I can rationally explain this.

First, let's touch on the mechanics that you believed didn't fit, ADS and reloading. In modern shooters, ADS is designed as the 'intended' way to engage with combat, via turning shotgun-esque projectile hoses to, functionally, laser weapons. In Brutal Doom, ADS is purely optional. You won't have any issues if you don't use it, the weapons perform perfectly as-is without use of ADS.

Next, reloading. Reloading occurs very quickly, and magazine sizes are generous. I think people tend to have Build Engine induced PTSD from the hassle that reloading can add when implemented poorly (automatic only, no manual reloading by the player). The problems of Build Engine reloading are averted here, as opposed to either having to waste ammo to prep full weapons before jumping into combat, or immediately getting caught having to reload the moment you start shooting, you can simply reload whenever you want to top yourself off. If we compare this to vanilla doom, reloading does far less to break up the combat than having to corner hump rooms of hitscanners does.

Running out of characters, so I'll have to continue this in the next post.

1/2

>>7926237
I don't find the projectile speed to be an issue at the intended range, and as you said, the DPS is great. The big thing here that's often overlooked is that the projectiles have fuckhuge hitboxes to easily destroy enemy projectiles mid-air, often without even intending to, so it's a potent defensive weapon as well, in contrast to the Chaingun which is purely offensive.

>> No.7926641

>>7926629
Continuing:

Now, as those are subjective, I don't quite expect you to be convinced quite yet, so let's jump into the single most important factor in why Brutal Doom wildly surpasses the original in sheer arcade joy. The removal of hitscanners.

What is the most important thing that sets the retro FPS apart from the stereotypical contemporary FPS? Mobility. From a game design perspective, hitscanners inherently exist to limit player mobility. Depending on the game, this isn't necessarily a bad thing if you're going for a methodical, tactical experience, but I don't believe that type of gameplay suits Doom 1/2. Especially on Ultra Violence and Nightmare, playing peakaboo around corners becomes a core part of the gameplay loop when dealing with >1 hitscanner, and I just don't think that makes for good gameplay. It feels very wolf 3d, in a bad way.

Brutal Doom's removal of hitscanners instantly fixes this issue, and the result is elevating the core gameplay far beyond the original. It's ironic to think that such a minor change could completely upend the gameplay. I'm genuinely curious as to what the industry would have looked like going forward had they never made the mistake by implementing hitscanners in the first place. By all accounts, id agreed with this assessment as they clearly took heavy inspiration from Brutal Doom for their new games. There's a reason why every journalist, and even Romero himself, lavished Brutal Doom with praise. I suspect that's why there's so much irrational hostility towards it from the "community", in typical 'popular thing = bad!' herd mentality.

Anyway, that's my little Brutal Doom essay. Hopefully at minimum it may encourage anons who haven't tried it yet to give it a go, or those who quickly dismissed it because it was popular to perhaps see it in a new light. To the person who's reading this, and you know who you are, please just leave this post alone. No rules are being broken, and I'm being completely sincere.

2/2

>> No.7926645

>>7926629
i meant disabling it,brutal doom lets you do that in the options (like "disable reloading on all weapons") and or you can just pick purist mode for just the brutal part of BD.
surprised you didnt know that,saying its better than the original.

>> No.7926652

>>7926645
I see it as a value added feature, I wouldn't recommend disabling it. Shadow Warrior's reloading is something I'd love to disable.

>> No.7926683

>>7926652
oh god,ive been trying the reboot and its been pretty bad,HL2 feels more like a boomer shooter next to it.
and for me i prefer it off,it feels wrong to have the worry about reloading in a doom game,but i feel in love with doom cause it didnt feel anything like other shooters (zoomer,this was before the word "boomer shooter" was a thing,i was i think 14 at the time,definitely didnt know about stuff like quake or blood or even duke nukem) in a really nice way,made me interested in shooters after thinking i hated them.

>> No.7926726
File: 1.55 MB, 1427x3150, hitscanners and you.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7926629
>I think people tend to have Build Engine induced PTSD from the hassle that reloading can add when implemented poorly (automatic only, no manual reloading by the player).
What, like the pistol in Duke Nukem 3D? That's like barely a second of pausing, you can still maintain rapid fire.

>>7926641
>but I don't believe that type of gameplay suits Doom 1/2.
I don't see why not, it'll still be fast because the player is fast, and all but one hitscanner is pretty slow. I think pic related puts it well.

>playing peakaboo around corners becomes a core part of the gameplay loop when dealing with >1 hitscanner, and I just don't think that makes for good gameplay
Strongly subjective, and I think a misrepresentation.

>Brutal Doom's removal of hitscanners instantly fixes this issue, and the result is elevating the core gameplay far beyond the original. It's ironic to think that such a minor change could completely upend the gameplay.
Brutal Doom also adds shit like headshot mechanics which makes all the high tier enemies far less difficult and menacing. This may have been changed by updates by now, but for a very long time you could kill a Cyberdemon with three shots from the super shotgun, and for the Baron Of Hell, he can pick up explosive barrels and throw them, which is actually really cool, cooler still is that you can shoot it when he's holding it in his hands, but the problem is that this kills him instantly, ignoring much of his intended huge health pool.

>> No.7926728

>>7926683
>made me interested in shooters after thinking i hated them.
I see this a lot, kids who think shooters are boring, because most shooters these days are boring, then find out that the famous ones from the 90s are actually extremely fun.

>> No.7926745

>>7926728
alot of the hate is from when i played on consoles though.
wasnt til i was 17 that i was able to enjoy
games like halo,but only with a certain 5$ controller from valve,and to treat halo as a chill experience.

>> No.7926941

>>7926683
That's a very well-written article, I just don't agree with the conclusion that omitting hitscan enemies is a detriment to the experience. There's an interesting concession at the end about how they must be delicately placed, lest they stray into abusive territory, and I think that really drives home why I don't miss them. Projectile based enemies don't require perfect placement to feel fair; If you get hit, it always feels like it was your fault, and that right there is why I'd guess nearly every "modern" interpretation of the classics went with projectiles.

>>7926745
For some comfy retro consolefriend FPS action, try TimeSplitters 2 and TimeSplitters Future Perfect.

>> No.7926948

>>7926941
>Projectile based enemies don't require perfect placement to feel fair; If you get hit, it always feels like it was your fault
Feels like my fault when I didn't strafe out of the line of sight of a shotgunbaldy in time, or shoot him first.

>> No.7926962

>>7926948
At that point you're talking less about level design, and more about memorizing where the shotgunners/chaingunners are. One of the original points anon made against BD was that it was too tactical, but in that article they say the opposite, mentioning that the player is allowed to stay fully mobile with BD style gameplay, as opposed to having to 'take breathers' and duck behind cover for archviles/etc.

>> No.7926974

>>7926941
im already a full PC guy who finds a controller without gyro aiming,and an FOV lower than 100 to be border-line torture,but will put on the list if it runs in dolphin or PSCX2.

>> No.7927006

>>7926974
Played through both recently on Dolphin and had a blast. The type of auto-aim used, combined with the damage responses from enemies, turns them into the perfect example of FPS that don't feel crippled by controller limitations.

>> No.7927029

>>7927006
can you turn the autoaim off?

>> No.7927038
File: 362 KB, 717x661, AA.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927029
Indeed.

>> No.7927045
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I wish this visual direction lasted well into the decade.

>> No.7927059

>>7927038
good cause that would suck,gyro works more than well enough,forced autoaim would make the game hyper easy and not very satisfying.
will check out fren

>> No.7927075

>>7927059
>forced autoaim would make the game hyper easy
[laughs in "where do the batteries go?"]

>> No.7927097

>>7927059
It's pretty difficult on hard, since it's not just the combat, but there's more things you need to do, same as ge/pd.

>> No.7927108
File: 123 KB, 1152x864, smoking.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7926726
>Pic
Pretty much on-point, I believe. I feel like some of the Serious Sam games got undeserved flak for having hitscan enemies, but I think their design perfectly mirrors that of Doom. The scorpion is a good analogue to the arch-vile, for instance. Both are big and tough, but need to stand still for a while to activate their hitscan attacks.

I also like the depth it adds to the enemy prioritization. If all enemies can be dodged and killed sufficiently fast using über giga weapon combos, why bother with any scheme other than kill whatever is closest to you?

>> No.7927147

>>7913634
the ultimate filter

>> No.7927408

>>7913634
Shooting's not all that satisfying. Since the shadows, normal maps, and specular were pushing hardware so much, you never fought a whole lot at a time, the levels were cramped, and the enemies disintegrated in the unmodded game. It's not all that scary, either. I don't see how people find this or FEAR, scary. It's a 6/10, but boy did it ever justify our graphics cards when it came out.

>> No.7927424

>>7913634
My impression at the time, when having played both Doom3 and HL2 was that Doom3 was under-rated and HL2 was overrated. I found them to be pretty much on par with each other, both were 7/10 fun (but not amazing) experiences.

>> No.7927426

>>7913660
>dewd, let's play this inferior version of a 2004 game split down the middle with 240p and 12fps between us, dewd
>"yeah, I got a piano lesson or something bro, sorry"

>> No.7927442

>>7913660
This doesn't exist.
This does, though, and would probably run 20x better than that nightmare you're suggesting even with its flaw.
https://www.moddb.com/mods/doom-3-splitscreen-edition

thank fuck, no more of those god awful pic hunt captchas

>> No.7927449

>>7927442
>thank fuck, no more of those god awful pic hunt captchas
Skynet has accumulated enough data. Judgement Day is coming.

>> No.7927483
File: 15 KB, 209x235, 1429333284303.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927449
A rogue AI would be fun as fuck compared to the Rat Utopia ending we're heading towards.

>> No.7927819

>>7913634
My most notable memories pertaining to this game are being perplexed at the multiplayer somehow working on my pirated copy, and talking shit about it with people on CS:S when HL2 came out. At least the plasma rifle and some monsters designs are good.

>> No.7929508

>>7913634
Best and only legit Doom game

>> No.7929549

>>7927408
>I don't see how people find this or FEAR, scary.
That's because you are almost certainly clinically diagnosable as a psychopath, meaning your amygdala is most likely smaller in volume than an otherwise healthy individual and is therefore not functioning properly.

>> No.7929556

>Now that the dust has settled
Fuck off phag, you are asking for opinions. So phrase it like that, not that there is some objective concensus how a game is OFFICIALLY rated.

>> No.7929742

>>7929549
>FEAR
>scary
Sorry bro but derivative western j-horror shits were never scary. At least Doom 3 had jumpscares which always work even if they can be detrimental to the atmosphere sometimes.

>> No.7929760

Doom 3 can be no missed in one sitting.

Therefore, it sucks.

>> No.7929954

>>7929742
Sorry about your deformed amygdala.

>> No.7930019

>>7927424
This.

>> No.7930513

>>7929556
>not that there is some objective concensus how a game is OFFICIALLY rated
NPC OP anon needs to gather data so they can conform to the established narrative as differing from that is a deviation in programming. Beep boop motherfucker.

>> No.7930560

Definitely felt like an engine showcase more then an actual sequel to Doom.

>> No.7930637

>>7930560
This. It's also what ruined Doom. Engine was too heavy, so they could show only few monsters at same time. For same reason they also had to simplify their AI. The game was too easy, so in turn they nerfed the weapons, to balance up the gameplay.

>> No.7930642

Doom 3 is a bad game developed on a bad engine.
The guns both feel and sound like shit.
Level design is non-existent.
Enemy encounters consist of monster closets and enemies that spawn in from behind you.
It really does feel like a full length tech demo designed to show off the lighting more than anything else.
Doom 3 just kind of feels like shit to play.

>> No.7930652

>>7930637
Doom 2016 and Doom Eternal are at least pretty good evolutions of the formula. Even though really those games are a mix of Doom, Quake and Serious Sam systems.

>> No.7930997

>>7930652 (not him)
quake imo is an evolution of doom,so adding that to the mix just makes sense.

>> No.7931017

the only cool part is near the end of the game where you go thru a hallway full of dismembered bodies and some chainsaw guy appears right behind you. you hear some guitar riffs in the background as this is happening and theres lights flickering on and off. its the only part that was slightly tense or scary and it was the only memorable parts. hell wasnt memorable or scary

>> No.7931037

Doom is a shitty series. It was fun when there wasn't anything else to compare it to, but there have been better shooters since Quake dropped in 95. Doom 3 is trash compared to the best shooters, but on its own merits, it's a better game than Doom 1/2. The original games are sinfully ugly with environments and textures that repeat ad nauaeum with very little aesthetic variation, the music is composed of jarring MIDI renditions of Alice in Chains songs that only a skinnyfat could like, there's no fucking Y axis, enemies have 2 frames of animation, only half of the weapons are worth using, enemies are completely lifeless and retarded... the list goes on. At least Doom 3 succeeded in creating a visually interesting, cohesive game with the occasional bout of fun combat. Doom 1/2 are the very opposite, and only get by on nostalgia.

>> No.7931323

>>7931037
Ignoring all the other niggerfaggotry in your post...
>there's no fucking Y axis
... yes there is. I'll assume that you're not completely retarded and that you meant to write Z axis, but the game has one of those as well, because otherwise numerous height checks wouldn't exist, and fundamental parts of the game wouldn't function.

>> No.7932152
File: 703 KB, 627x571, chrome_HYPMrCKs1O.png [View same] [iqdb] [saucenao] [google]
[ERROR]

One of my very first horror games when I played the original Xbox. Didn't finish it at the time but remembering the atmosphere and jumpscares left a huge impression on me. Years later though I picked it up again and played through the entire game. I think it's an okay DOOM game, definitely an interesting take on the shooter genre itself. Gameplay with battling demons is pretty cookie cutter once you figure it out, and the jumpscares get pretty repetitive hours in. One thing I can say about DOOM3 is Hell looking gorgeous, it's my favorite designed Hell in any Doom game. Oh and the Doom 3 main theme is sick as fuck, glad Mick Gordon used it in DOOM 2016 .