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File: 4 KB, 256x240, Skate_or_Die_2_-_The_Search_for_Double_Trouble-carlme.png [View same] [iqdb] [saucenao] [google]
7905887 No.7905887 [Reply] [Original]

Why do all nintendo's nes games sound so generic and dull? Did nintendo never hire a good musician or a music programmer? Skate or Die 2's music proved what the NES sound chip was capable of, the capability that was never harnessed by any nintendo game, not even any FDS game.

>> No.7905891

Muh Tim Follin

>> No.7905897

>>7905891
Why did nintendo never hire this man?

>> No.7905940

>>7905887
>Skate or Die 2's music proved what the NES sound chip was capable of
It played PCM samples (not DPCM, important distinction) on title screen. PCM playback eats pretty much all CPU resources on NES and that's why it was only used when nothing was happening on the screen.

>> No.7905945

Bongoloids cannot into good game design

>> No.7905949

>>7905940
Yes and all nintendo games have boring title screens. Also, are you too ADHD to sit through the title screen and admire the music and animation?

>> No.7905954

>>7905949
lol what animation?

>> No.7905958

>>7905954
The "SKATE OR DIE 2" text changes colours to the rhythm.

>> No.7905960

>>7905958
Okay this is epic

>> No.7905969

Some Japanese game musicians like Manami Matsumae were really good but most of the time they rarely did anything more than simple melodic tracks and they didn't really have a Tim Follins.

>> No.7905974

>>7905940
>PCM playback eats pretty much all CPU resources on NES
What? It uses 2% of the CPU.

>> No.7905989

>>7905891
>>7905945
This game was developed in the US, but Tim Follins and Ron Hubbard's fame was such that they even did work for American studios.

>> No.7906004

Mother 1 soundtrack is amazing

>> No.7906016

>>7905974
Show me a single game using PCM samples (and once again — NOT DPCM SAMPLES, they are much less resource intensive at the cost of audio quality) where something complex is happening on the screen at the same time.

>> No.7906020

>>7905974
Now on C64 yes samples are a hack that uses 50% CPU and the two SID versions have different, imcompatible methods of sample playback.

>> No.7906129

>>7905969
IDK man, I still humm Bloody Tears in the shower.

>> No.7906184

>>7905949
You can't really do dynamic title screens due to the limited IRQ capability and tight ROM space. The kind of effects you can do on C64 just aren't possible. Nintendo's Q/C guidelines also kind of restricted how you could design a NES title screen.

>> No.7906217

>>7905887
Skate Or Die 2 soundtrack fucking sucked. Skate of Die had a better soundtrack since Konami had their hands on it.

>> No.7906642

>>7906217
the fuck you on? SoD2 had one of the best soundtracks on the NES.

>> No.7906661

>>7906004
Came here to say this

>> No.7906797

I think Tim Follin fans are weirdly defensive about him because while his music is good, he never made a single song that sticks with people.

>> No.7906801

>>7905887
>Did nintendo never hire a good musician or a music programmer?
This is the weirdest, most out of touch with reality anti-Nintendo bait I've seen yet. At least you didn't go on about muh Nintentoddlers and shit, but now that I've said that I'm sure someone will.

>> No.7906805

>>7906797
Jonathan Dunn was better. The music in C64 Robocop will be stuck in your head for days. Trust me.

>> No.7906810

>>7906797
His shit was Prog with 11 minutes of changing melodies and signatures. Of course there's no memeable motif but I can certainly remember his songs.

>> No.7906908

>>7905974
Next time you boot up your NES debugger, do a frame by frame for the DPCM sfx in Battletoads, it takes a good twenty frames to complete the sound process

>> No.7906910

>>7906797
Did he do Pictionary? I did love the music in that game growing up, and sometimes I still think of it. Regardless, though, the best Pictionary track is no match for a good Hip Tanaka composition:
https://youtu.be/ebu38NZ7q0U
https://youtu.be/xYtBAbqJO9k
https://youtu.be/TXOZRsUXVuw

>> No.7906915

>>7905887
Did you skip over the original game on purpose or do you have a fetish for the games you like? That's a way better example of the NES falling short.

>> No.7907027

>>7905949
>Yes and all nintendo games have boring title screens
The Legend of Zelda (the original) probably has the greatest title screen in video game history. Metroid (also the original) isn't far behind.

>> No.7907041

>>7906797
>he never made a single song that sticks with people
https://www.youtube.com/watch?v=sZHF9BPv8p0

eat shit

>> No.7907051

>>7906805
This is true. He's one of a handful of British composers who I believe could stand toe to toe with some of Japan's finest.
>>7906810
Yeah man, but that's the thing about composers from the UK scene, they pretty much all did prog rock type stuff. What I find strange about this thread is that obviously you're impressed by the sound of UK composers of that era, but you're comparing the way their songs sound against the Japanese, whose only goal was to make the catchiest Western style music possible with a limited sound chip. The UK guys already had a headstart on working with limited chips with the SID, which could only do three sounds (plus one using a glitch), not the Famicom's four + a PCM channel + whatever other hardware they had augmenting the 2A03. Basically, someone in the UK figured out that you could do arpeggios to make the SID chip sound fuller, and soon after *every* composer in the UK game industry was copying this meme and bringing it to other platforms they composed for, including the NES. It's not that Nintendo's own programmers weren't clever enough to figure out how to do arpeggation with the 2A03; they did, but the rapidly sequenced arpeggios that create that warbling effect that the Follins used to simulate prog rock guitar solos didn't catch on outside of Europe for whatever reason, probably because it took up at least two sound channels and Japs like Koji Kondo were more interested in doing counter melodies and melodic bass riffs and the like and that cool warble effect wasn't going to make the melody any more memorable.

>> No.7907064

>>7907051
>against the Japanese, whose only goal was to make the catchiest Western style music possible with a limited sound chip.
Japanese liked simple melodic tunes, occasionally there was stuff like the Master System Ghostbusters that was more rhythm-heavy.

>> No.7907127

>>7907064
There was a commercial aspect to that as well. I once read an interview with some Japanese composer, I think it was Hip Tanaka, who said that after Super Mario Bros. came out there was a rush to capitalize on the game's signature theme getting stuck in everyone's heads. The SMB theme was played on the radio, lyric versions were made of it, it was used in commercials, etc. Record companies took notice, and it resulted in the direct commercialization of video game music (i.e. soundtrack albums), which incentivized composers to try much harder to create the next big earworm that would push album sales and create extra revenue for the game companies.

>> No.7907136

European chiptunes were as much related to commercial music but they were not as melodic because EDM/rave was a large part of that arpeggio shit.

>> No.7907142

And it seemed that video game music was not America's strong suit back then. LucasArts had pretty good music guys but you'd rarely have more than a simple melody of a couple notes if that, even in machines like the C64 with proper sound capability.

>> No.7907198

>>7906801
Nice cope. Nintendo games always have the most generic or childish music possible.

>> No.7907407

>>7907198
>childish music
Who the fuck talks like this? Don't even bother posting next time if you lack the musical vocabulary to explain what the everloving fuck you mean. You could have just said "Nintendo music bad" and that still would have been a more meaningful statement than
>durhurr nIntEndO musIc sOunds LiKe tEh KiddY mUsIC

>> No.7907460

>>7907407
Simple catchy melodies, repetitive tunes, and dull doorbell like sound arrangement are what children love, according to nintendo. I dont like how theyre equating their audience to kindergarteners, but maybe in a sense theyre right. I mean, look at the manchildren here, trying to explain why prog rock chord progression, arpeggios inspired by giorgio moroder and other expert electronic musicians, and heavy sounding drumline are supposedly bad because of subjective reasons like theyre not giving you earworms or something.

>> No.7907469

Gimmick! has some of the best music in any videogame

>> No.7907498

>>7905958
https://www.youtube.com/watch?v=hf0GhRZeEmY

>> No.7907502

>>7905887
>Why do all nintendo's nes games sound so generic and dull? Did nintendo never hire a good musician or a music programmer?
https://youtu.be/Q0h5x3AxMYI

>> No.7907558

>>7905887
>Why do all nintendo's nes games sound so generic and dull? Did nintendo never hire a good musician or a music programmer?
https://www.youtube.com/watch?v=V-z1HLxLJto

>> No.7907590

>>7905887
Play Jurassic Park.

It had a decent version of comic bakery.

>> No.7907606
File: 7 KB, 320x224, 1555897690273.png [View same] [iqdb] [saucenao] [google]
7907606

>>7907460
>Simple catchy melodies, repetitive tunes, and dull doorbell like sound arrangement are what children love, according to nintendo
>no actual quote of Nintendo saying this
Jesus. You argue like a faggot, constantly spewing bullshit you can't actually back up.
>look at the manchildren here, trying to explain why prog rock chord progression, arpeggios inspired by giorgio moroder and other expert electronic musicians, and heavy sounding drumline are supposedly bad
Except no one in the entire thread said those things were bad, you illiterate cunt. You're proving >>7906797's point by getting defensive to the point that you're attacking strawmen.

Now allow me to save us both some time and simulate the rest of this argument:
>I provide you with links to great Nintendo compositions
https://www.youtube.com/watch?v=pHGOlVRH7_8
https://www.youtube.com/watch?v=p08wyrAYMrs
https://www.youtube.com/watch?v=s-5BVb7hrvw
https://www.youtube.com/watch?v=ErWVpxkdX_o
https://www.youtube.com/watch?v=iMY93Y7I-YA
https://www.youtube.com/watch?v=RJD_ZX6Kr14
https://www.youtube.com/watch?v=nGxZ7_HsSPw
https://www.youtube.com/watch?v=gQppamJoDqc
https://www.youtube.com/watch?v=XQPm6CRAKIM
https://www.youtube.com/watch?v=ZV8PCuLQ-v0
https://www.youtube.com/watch?v=QQCZIb0fbt8
https://www.youtube.com/watch?v=Neuyvr_HWow
https://www.youtube.com/watch?v=hTxbs3nVDik
>You quickly realize you can't call it all kids music, so you focus on one or two and try to say they're shallow imitations of whatever genre or artist is closest to that track, i.e. classical, The Beatles, showtune, John Williams, etc., then move your goalpost to argue that aping them is somehow a bad thing, or that the styles themselves are overrated. Either way you come off looking like an insufferably smug hipster with shit taste in music (not because of what you like, but because of what you go out of your way to slam despite being revered all around the world by people I'm sure you think are all manchildren).

>> No.7907680

>>7905897
NINTENDOOOOOOOOOOOOOOOO

>> No.7907685

>>7907051
>The UK guys already had a headstart on working with limited chips with the SID, which could only do three sounds (plus one using a glitch), not the Famicom's four + a PCM channel + whatever other hardware they had augmenting the 2A03.
The SID has fewer channels but more flexibility in how you can use them. Each NES channel is fixed to a particular wave form and the triangle channel also pitched an octave below the other ones. Having independent volume control is nice however and allows music to have dynamics which the SID could not.

>> No.7907705

>>7905958
Waow! So full of life!

>> No.7907710

>>7907606
>no actual quote of Nintendo saying this
Did i quote someone's statement? Thats not what im saying, but Im quite sure one of the head managers or lead developers said something like this, because all across the boards their music is pretty dull. Nevertheless, what im saying is theyre treating their audience like so.

>Except no one in the entire thread said those things were bad, you illiterate cunt.
Sure there is, like >>7907051
>You're proving >>7906797 #'s point by getting defensive to the point that you're attacking strawme
I'm not even a tim follin fanboy, i think his best composition were made in the zx spectrum era.
>I provide you with links to great Nintendo compositions
Sounds like dull tunes and doorbells lmao. Sure you probably think they're emotional or something, but theyre still dull generic composition with cheap sound arrangements. The NES ones on average aren't even as good as C64's season's greetings demos from the 80s.
>You quickly realize you can't call it all kids music
They're not as earwormy as i thought they would be, so they're less than that lmao.
>so you focus on one or two and try to say they're shallow imitations of whatever genre or artist is closest to that track, i.e. classical, The Beatles, showtune, John Williams, etc.
Nice assumption man. Like i have a problem with that. Some of Rob Hubbard's most memorable songs are a cover of commando on arcade and a ripoff of rick wakemand's White Rock. But he's not composing those melodies as is, he added complex sound arrangements to them, he didnt want his music to sound like theyre played on nothing but doorbells.
>smug hipster
Nice argument buddy, but nintendo music is actually the one beloved by hipsters who listen to lofi stuff and whatnot, not chads who dance to rock, disco, and electronic music.

>> No.7907720

>>7907710
>The NES ones on average aren't even as good as C64's season's greetings demos from the 80s.
There are a lot of good SID tunes but most of them were made by Euros who didn't seem to believe in melody (with exceptions). it's like you really wish there were more C64 games that sounded like Dragon Quest or SMB2 but much of the time is just Euro arpeggio shit.

>> No.7907724

>>7907606
holy fucking based
nice taste in music by the way

>> No.7907725

>>7907469
Sunsoft games have good music. Better than anything nintendo made for certain.

>> No.7907731

If you think first party NES games sounded too cute there are plenty of third party titles (Bad Dudes comes to mind) with badass soundtracks.

>> No.7907735

And Double Dragon, that has one of the top 10 NES soundtracks ever. Even though Technos were an average developer their music was nearly always gold.

>> No.7907750

>>7907720
>with exceptions
Nah, a lot of them are good. Every one of those legendary microcomputer composers has written at least a couple of very memorable melodies.
https://www.youtube.com/watch?v=kl8dAVybwq8
https://www.youtube.com/watch?v=LrdIZ8Ft5k8
https://www.youtube.com/watch?v=uMT-YmKg_Rk
https://www.youtube.com/watch?v=YIA_0cvS2gQ
https://www.youtube.com/watch?v=DS2pdrNzlGk
https://www.youtube.com/watch?v=UHOwXcQ4Gcc

>Dragon Quest or SMB2
>good music
Your weeb is showing.

>>7907731
I don't even hate NES music, it's just Nintendo themselves suck at writing music for it. There are good european, american, and japanese composers, but not nintendo composers.

>> No.7907756

I always found it puzzling the tendency to port arcade games on the C64 and replace the original music with some OC donut steal Ron Hubbard or whoever soundtrack.

>> No.7907785

>>7907750
https://www.youtube.com/watch?v=W-VUVvvlQK8
This is better than any of the earrape you just linked.

>> No.7907796

>>7907785
Zelda II is ok but I wouldn't call it the best NES soundtrack ever.

>> No.7907797

>>7907756
Because they're better. So why not?

>>7907785
>earrape
>not even the FDS version of the score https://www.youtube.com/watch?v=DA-pMvTiys8
Man that's sad. Also Zelda 2's FDS score is pretty good, that's why it never got used by nintendo again. People love to blame NES' sound limitations on why the NES version sounds worse though, but in fact that's just Nintendo's incompetence.

>> No.7907805

>>7907797
The only difference between the FDS and NES version of Zelda II in terms of music is the title screen.

>> No.7907808

>>7907756
Arcade games from that time rarely had good music, usually some underwhelming fart noise soundtrack made with an off the shelf Yahama PSG. Check out for example the arcade Bad Dudes and its very meh music against the killer NES music.

>> No.7907818

>>7907808
>Arcade games from that time rarely had good music,
https://www.youtube.com/watch?v=ocP6q1TXzqA

>> No.7907821

>>7907805
Unfortunately. The title music is the only one that absolutely stands out in that game.

>> No.7907831

>>7907821
The whole thing is memorable. Just because it isn't comprised entirely of ear rape arpeggios doesn't mean it's bad.

>> No.7907836

>>7907831
SMB2 has a better, more catchy soundtrack than Zelda II tbqh.

>> No.7907837

>>7907831
>ear rape arpeggios
You must be fun at parties.

>> No.7907842

>>7907710
>Sure there is, like >>7907051
Which is my own fucking post where I did not say that prog rock was bad or apreggiation is bad. I was right to call you an illiterate cunt. You're at least an intellectually dishonest one.
>Sounds like dull tunes and doorbells lmao. Sure you probably think they're emotional or something, but theyre still dull generic composition with cheap sound arrangements.
Which have been covered, remixed, and performed by orchestras around the world, while your demoscene stuff--which I happen to love and haven't slammed with blanket accusations of being dull or childish or any of the other idiotic labels you've given to this world famous brand of music--hasn't.

I'm done here. You aren't interested in an honest argument about Nintendo melody vs. Euro style so much as being a pretentious twat who, like I said before, thinks his taste of music is superior to vast swaths of the gaming population. Even if I continued to entertain your contrarian nonsense, we wouldn't even be having the same conversation.

>> No.7907861

>>7907842
>where I did not say that prog rock was bad or apreggiation is bad
You called it a meme. And I made my point that the melodies in japanese music doesn't impress me. None of these tracks sound like something written by bach or vivaldi, so why not just make them fun to listen to while we're at it?
>Which have been covered, remixed, and performed by orchestras around the world
Famous=good?
>while your demoscene stuff--which I happen to love and haven't slammed with blanket accusations of being dull or childish or any of the other idiotic labels you've given to this world famous brand of music--hasn't.
Chris Huelsbeck's and Jonathan Dunn's soundtracks have been performed by several chamber symphonies. Of course they're not chamber orchestras from "around the world" because they have always been obscure to begin with, they were written for obscure games without the production budget and marketing power of nintendo.

>> No.7907953
File: 79 KB, 602x499, OP.jpg [View same] [iqdb] [saucenao] [google]
7907953

>>7907731
That's the thing about Nintendo's NES music. For the most part it really isn't "cute". The only people who would describe it that way are dullards like OP who equate happy sounding music with kids' music because they themselves have they have the musical IQ of a child.

https://www.youtube.com/watch?v=yBISfv-6hfo
The SMB2 overworld theme is undeniably a rag (https://en.wikipedia.org/wiki/Ragtime))

https://www.youtube.com/watch?v=h1sUyuBS7xE
The SMB theme has been described as a Latin Jazz style piece (https://en.wikipedia.org/wiki/Latin_music, https://en.wikipedia.org/wiki/Flamenco_jazz))

https://www.youtube.com/watch?v=gFUGG6SFiQQ
Metroid's credits theme seems inspired by action and sci-fi themes by John Williams and Jerry Goldsmith. It's got an undeniable classical bent to it.

https://www.youtube.com/watch?v=fpzQmF_2qwo
The Tetris "Type B" theme is quite obviously inspired by Russian folk/classical music, to the point that most people who play the game just assume it's a cover like Type A and C when it's really an original piece.

https://www.youtube.com/watch?v=hTxbs3nVDik
The SML2 credit theme has the feel of old showtune-style ballads of the 30s and 40s like Vera Lynn's "We'll Meet Again" (https://www.youtube.com/watch?v=HsM_VmN6ytk).).

https://www.youtube.com/watch?v=hTxbs3nVD
And then you've got just atmospheric film-style music that doesn't fit any genre, like Maridia from Super Metroid. Eurofag here will undoubtedly say this sounds like doorbells.

But none of it sounds like doorbells. None of it is particularly childish. Every argument that it's inferior demoscene style music stems from it being simple. No rapidly shifting time signatures. No wild pitch bends happening every other phrase. It only aims to be memorable and to evoke emotions. To brand it "childish" and "dull" for those reasons is to invalidate almost the entire history of western popular music because that's basically what everyone from Buddy Holly to Ed Sheeran has done.

>> No.7907959

>>7907953
I screwed up the links. Corrections:
>https://www.youtube.com/watch?v=J-eOtcyP9l4
>The SML2 credit theme has the feel of old showtune-style ballads of the 30s and 40s like Vera Lynn's "We'll Meet Again"
>https://www.youtube.com/watch?v=hTxbs3nVDik
>And then you've got just atmospheric film-style music that doesn't fit any genre, like Maridia from Super Metroid. Eurofag here will undoubtedly say this sounds like doorbells.

>> No.7908020

>>7907953
>>7907959
>children's music don't come from the same cultural roots as other music
That's a pretty warped thinking.
>But none of it sounds like doorbells
Yeah, at least there are doorbells that don't sound boring.
>It only aims to be memorable and to evoke emotions
And Great Gianna Sisters and Platoon scores aren't emotional? SMB2 has some of the most annoying music I've ever heard in my life, if that counts as emotion.
>oi me spekky
oh no no no nintenbros, even speccy's ear deafening 1 bit bleeper makes more imaginative music than anything nintendo has ever made?
https://www.youtube.com/watch?v=RXHGsLOqtPY
https://www.youtube.com/watch?v=hjgWaBOUAKU
https://www.youtube.com/watch?v=orEXKOBIv_8
https://www.youtube.com/watch?v=0rDYInnzV9Y
>to invalidate almost the entire history of western popular music because that's basically what everyone from Buddy Holly to Ed Sheeran has done
>you WILL NOT experiment with music
>you WILL NOT undermine western "heritage"
>you WILL exclusively listen to 19th century ragtime, folk songs, and super mario world theme

>> No.7908027

>>7907953
>And then you've got just atmospheric film-style music that doesn't fit any genre, like Maridia from Super Metroid
That's some pretty standard new wave music.

>> No.7908041

>>7907710
Look at this faggot calling Good Egg Galaxy and Pokey Means Business! dull doorbell tunes. OI ME SPECCY incarnate.

>> No.7908067

>>7908020
Imagine listening to that 100% grade A ear rape and thinking it's in any way good. Just shocking really.

>> No.7908085

>>7908067
Yeah, but you're responding to someone who thinks music played by orchestras to packed houses are kiddy tunes while demoscene tracks are the height of western musical evolution. A contrarian faggot, in other words.

https://www.youtube.com/watch?v=YrpWBgB6oz8

>> No.7908094

>>7906805
Isn't that the music Dilbert killed himself to?

>> No.7908130

>>7908067
The shocking part is it sounds better than nintendo's music.

>> No.7908204

I think we can all agree that Alberto Jose González is the best.
https://youtu.be/XvneI9hDWAM
https://youtu.be/fLbKW45zRhg

>> No.7908337

>>7908204
The Smurfs OST reminds me of Dunn's Jurassic Park theme. Did he work on it too?

>> No.7908347

>>7905887
not just NES, come to think of it nintendo games generally have dull music

>> No.7908428

>>7908094
Yup. And hopefully the soundtrack >>7908130's suicide in the nearby future.

>> No.7908461
File: 71 KB, 1280x720, don vito.jpg [View same] [iqdb] [saucenao] [google]
7908461

>wishing death upon someone who doesn't like bingbingwahoo soundtrack
nin toddlers are truly something else

>> No.7908513

>>7908461
>nintoddlers
Ah, there we go. I was wondering when this shit was start all the way back here >>7906801

>> No.7908514

>>7908513
>when this shit was start
*would start

>> No.7908528

>>7905887
>Skate or Die 2
This is one of the worst-sounding game on a console filled with most of the best soundtracks of all time
>Did nintendo never hire a good musician or a music programmer?
Metroid's soundtrack is a masterpiece

>> No.7908751

Neil Baldwin brough the NES to a whole nother level. Ambiant, mysterious and cinematic even.
https://www.youtube.com/watch?v=IphE2VCzL24
https://www.youtube.com/watch?v=igLnTDsA6W0
https://www.youtube.com/watch?v=JHK6_F0J7Vk
https://www.youtube.com/watch?v=oRIavlgzSwM

>>7908337
Nah, these two are his only NES soundtracks and he never composed with anyone. But he was a fan of Dunn and Hülsbeck, Ben Daglish and the Follins.
His best work is on the Game Boy. One of the very best 8-bit composers.
https://www.youtube.com/watch?v=ZQ-LNuyVHkA

>> No.7909165

>>7908513
>be given the benefit of the doubt and expected not to act like a toddler
>act like a toddler anyway

>> No.7909182

>>7908751
>Magician
Shit this game looks like a full fledged CRPG, and with good music too, Is it worth a play?

>> No.7909189

>>7908751
HeroQuest is my favorite in this list, shame its for an unreleased game.

>> No.7909195

>>7908027
sounds like slow calliope music to me

>> No.7910680

>>7908528
>This is one of the worst-sounding game on a console filled with most of the best soundtracks of all time
Nintendo is getting MOGGED left and right so you had to play contrarian huh.
https://www.youtube.com/watch?v=4_saBHsoP-0

>> No.7911076

>>7907720
>it's like you really wish there were more C64 games that sounded like Dragon Quest or SMB2 but much of the time is just Euro arpeggio shit.
I do, wish there were more SID covers of iconic NES tracks but they don't seem to really exist for the most part
I like a good chunk of C64 SID music but I prefer the more melodic takes of game music from Japan during that same era.

>> No.7911174

>>7911076
C64 composers were at their best when they covered and did improvisations on popular songs.
https://www.youtube.com/watch?v=0riGcn2l3H4

Still I wouldn't say they're "less melodic" than japanese composers. It's a pretty subjective thing. Miles Davis isn't a bad musician just because he didn't write pronounced motifs.

>> No.7911397

>>7907953
Unbelievably based post. If you think it's baby music because it's not super flashy, it's you that's the baby. It's like saying Nirvana must not be very good because Rush can play circles around them.

>> No.7911418

>>7905887
Personally I actually get pretty bored listening to most of this so-called "incredible chiptune music" that spams arpeggios and pitchbends. I mean I love Tim Follin but, that's about the only guy who makes interesting music like that for me. Nintendo's NES music isn't showoffy on a technical level but it was usually pretty catchy and more importantly, always perfectly fit the mood of their games. Gyromite, Super Mario Bros, The Legend of Zelda, Metroid, Kid Icarus, Mother 1, Kirby's Adventure, all Nintendo-published and all with a unique tone from one another, and a lot of memorable songs for each game.

>> No.7911454

journey to silius

>> No.7911469

>>7911418
I don't get you. Isn't Tim Follin one of the most show off-y microcomputer-turned-NES musicians. Most of Jonathan Dunn's, Chris Huelsbeck's, Jeroen Tel's, and Rob Hubbard's works are more catchy than his.
>Nintendo's NES music isn't showoffy on a technical level but it was usually pretty catchy and more importantly, always perfectly fit the mood of their games.
And theirs don't? How you could make any song for a skateboard game, or a jurassic park egg collecting game, or a silver surfer game, more fitting than theirs? And those tracks are very catchy too in my opinion.

Songs with the moodiest tones often aren't very "catchy". I think Arkanoid and Tetris on the C64 have the most fitting scores of all 8-bit games. A lot of Nintendo's tracks are more like an annoyance than anything. Gyromite, SMB series, Zelda, and the looping theme song of metroid are pretty annoying and tiring in my opinion.

>> No.7911471

>>7911454
Thats a sunsoft game, not nintendo.

>> No.7912209

>>7907606
based

>> No.7912865

>>7906217
You're fucking tone deaf to think this isn't better than SoD2
https://youtu.be/BjjKp3dHYxs

>> No.7913238

The biggest 8-bit difference is on the Game Boy. Japanese composers never used the wavetable as a lead and sometimes even used the same triangle bass as the NES. Makes them sound very samey, while Europeans got way more creative and their music sounds like it’s from another console.
https://youtu.be/EM3Eai_m-p4
https://youtu.be/v853-hGQLqo

>> No.7913258

>>7913238
>Europeans make GB music that sounds like the C64
>Japanese make GB music that sounds like the Famicom
You don't say.

>> No.7913481

>>7906217
>>7912865
>Skate of Die had a better soundtrack since Konami had their hands on it.
That's made by the same musician idiot. Also it's a poor rendition of the original C64 version.
https://youtu.be/-50h7SMI_Tg

>> No.7913537

>>7913238
>jose alberto pedro gonzalez
>western

>> No.7914520

>>7913258
There is no pwm or filters or ring modulation or sawtooth or even a triangle wave. How does it sound like the C64?

>> No.7914640
File: 27 KB, 495x495, do it.jpg [View same] [iqdb] [saucenao] [google]
7914640

>>7907498
>sounds like Eurojank
>OMG OMG OMG

>> No.7914654

Superior Nihonese melodic and emotional composition folded over 10k times:
https://www.youtube.com/watch?v=eTbRLbVlD5I

Eurojank arpeggio trash "music" cobbled together by hacks:
https://www.youtube.com/watch?v=z8kyhQC5XL8

>> No.7914708

>>7913238
When you do that way though you're making it so the sound effects interrupt your song when you play.

>> No.7914718

>>7910680
We get it, you have the musical palate of a 12 year old and think arpeggio warble is the coolest thing ever and no, nuh-uh, no way is your soundtrack that has been performed by symphony orchestras as cool as my obscure one, I'm not the contrarian, you're the contrarian, MOGGED lol, etc., etc.

>> No.7914729

>>7913238
Ooh, I have to admit that does sound pretty ace.

>> No.7914737

>>7914654
Obvious troll is obvious, but you could have at least picked a different YouTube than that same shitty stereo+reverb one you used for your post here >>7910680

>> No.7914884

Skate...Or....Die...
Skate Or Dieee
Die Die Die Die Die!

>> No.7914891

>>7914654
LOL did I mention the NES Arkanoid is missing the intro sequence since they were too cheap to pay for a big enough ROM?

>> No.7914913

>>7906797
I have the title theme to Solstice stuck in my head rn

>> No.7915552

>>7910680
ahem
https://youtu.be/R3ZE0i610UU

>> No.7916694

>>7915552
ahemmmm
https://youtu.be/oqlaekdUPFc

>> No.7918373

>>7908085
>>7907842
Lots of C64 stuff ends in orchestras too.
https://www.youtube.com/watch?v=vYaimKb6FH0