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/vr/ - Retro Games


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File: 23 KB, 300x285, Controller%20N64-3-2__95214.1612903748.jpg [View same] [iqdb] [saucenao] [google]
7886575 No.7886575 [Reply] [Original]

It's not great or anything but I haven't had any problems with it

>> No.7886585

Most people who never had one hate it because of the 3 hand memes.
People who actually had it (and mario party) hate that the stick gets loose over usage. Still has more precision than modern controllers though, even if loosened.

>> No.7886589

>>7886585
I fucking had one and it fucking sucked.

>> No.7886592

>>7886589
I had 2 and they were fucking great

>> No.7886594

>>7886575
Protip: Most people do not hate this controller. Only on the internet do I see people bitching and moaning about it. Every millennial I know (that's people from around 25 to 40) just picks this thing up and starts to play, no questions asked.

>> No.7886595

It's an uncomfortable controller for adult hands. Kid me didn't have problems with it however

>> No.7886598

because they're idiot zoomers who never used it and get mad that it's layout is hard to replicate properly with any modern controller

>> No.7886601

At least it's not as bulky as the Dreamcast controller.

>> No.7886605

>>7886585
Ah, the stick on mine is also pretty loose and that kinda sucks. Other than that though I have no complaints.
>>7886589
What didn't you like about it?
>>7886594
Yeah anyone I actually know offline has no problems with it either, guess it's just a case of internet retardation
>>7886601
The Dreamcast controller definitely is bulky but personally I find it kind of comfortable. The only controller I actually remember having problems with is the standard NES controller because the corners dug into my hands a little bit but even that got easier as I got used to it

>> No.7886606
File: 120 KB, 300x428, unnamed (3).png [View same] [iqdb] [saucenao] [google]
7886606

People who defend the controller are fucking retards. Nintendo themselves have never went back to anything close to this retarded design. It literally forces you to choose between a joystick or D pad as well as removing access to one of the buttons. I can't think of any controller afterwards that didn't allow players access to every button while still in grip, and it's something you didn't see much before either. Only the most brainwashed pathetic retard would defend it

>> No.7886610

>>7886606
Most people acknowledge that the stick gets loose and that's the only valid criticism.

>> No.7886612

>>7886606
They defend it because they all had the same 5 games that happened to be tailored for a certain grip. So in their minds, it's the perfect controller... for those 5 games.

Just like the GameCube controller, which was retarded for multiplats, but Nintendo titles are adapted for it.

>> No.7886619

>>7886606
To be honest I can't think of a *single* N64 game that required you to use both the joystick and the D-pad, I don't remember having to switch my hands around very much while playing the 64

>> No.7886634

>>7886612
why would you ever play a multiplat on any nintendo console?

>> No.7886649

>>7886605
The analog stick was hard and made long sessions of Smash or Mario Party a legit pain and the L/R and c buttons feel awful. That being said I love the Z trigger.

>> No.7886651

>>7886649
I don't have much trouble with the L/R buttons but the C buttons could definitely be improved I suppose. The z trigger is nice, I agree. Again the most outstanding problem is the analog stick really

>> No.7886653

>>7886610
>Lose access to buttons on a controller
>Loose stick only valid criticism
Retard
>>7886619
Those games were designed around the limitation of the controller. Had the controller been designed more sensibly with a D-Pad and joystick both accessible to the left thumb then games could have utilized the D pad and L shoulder button more.

>> No.7886654

>>7886634
On N64? Usually 4 players and no loading times were good reasons

>> No.7886656

>>7886585
I don’t think it has more precision, I think it has less, which is what the 64 is tuned to
Which is why using alternatives for 64 which higher control actually functions worse

>> No.7886658

>>7886653
>>Lose access to buttons on a controller
Never had that problem. Name a game that required access to all buttons on the controller at once?

>> No.7886662

>>7886656
I have a very hard time aiming in games like starfox or sin and npunishment using more modern controllers while on the orginal controller it's spot on.

>> No.7886665

>>7886653
Maybe that's true, but riddle me this; utilized for what? Even when the N64's library was designed with the controller in mind, I don't see how any of those games would even need so many buttons regardless of controller design.

>> No.7886672

>>7886654
all the good multiplayer games like mario party, goldeneye, conker, and the wrestling games were exclusives

>> No.7886676

>>7886662
Yeah that’s my point, newer controllers are too precise and dead zones are lower so they’re too erratic and fast for use with a 64

>> No.7886683

>>7886658
>>7886665
>But games designed based on the reality of the actual controller design didn't use the parts of the controller that were horribly designed
Retards missing the point. Again.

>> No.7886687

>>7886683
>I don't see how any of those games would even need so many buttons regardless of controller design

>> No.7886691

>>7886683
Some devs were creative and let you choose different ways to use the controller (for example bangai o is best played with dpad+analog+z+r, but you can also change on the fly and use the face buttons if you want)
Your biased criticism is just that: biased.

>> No.7886694

>>7886653
What game did you "lose buttons" on

>> No.7886702

>>7886683
Name a game that suffers from it then

>> No.7886704

>>7886575
The C buttons on the right are what kills it. It's counterintuitive for me to move on the right and look on the left. It makes the one good game, Conker's Bad Fur Day, tedious to play.

>> No.7886707

>>7886575
It is absolutely based

>> No.7886716

>>7886575
Because the stick's motion isn't smooth and the part that your thumb goes on is a small hard piece of plastic

>> No.7886718
File: 281 KB, 1432x462, 64BE4785-C309-4D23-8992-1FE10FC31A07.jpg [View same] [iqdb] [saucenao] [google]
7886718

>>7886704
>move on the right and look on the left
What?
Are you another one that didn’t know about this?

>> No.7886721

>>7886716
Pretty sure the stick was smooth when it was new but yeah this is the only gripes I have with it, but they are easily fixable

>> No.7886723

>>7886718
The vast majority of games require the C buttons for movement as well as A and B, and the stick is for looking. Adjusting my grip for games that don't support it seems dumb.

>> No.7886724
File: 115 KB, 720x830, 1623368928222.jpg [View same] [iqdb] [saucenao] [google]
7886724

>>7886694
>>7886691
>>7886702
Seething Nintoddlers who fail to grasp that even Nintendo themselves rejected the design, and who don't even address the points. But don't worry keep sucking that corporate cock, you're as pathetic as Snoys.

>> No.7886726

>>7886723
Usually those games allow the dpad use instead of c buttons and a+b are easily pressed with your right thumb on middle prong

>> No.7886727

>>7886724
>nincels
>has no console loyalty and plays all systems
Wow it’s almost like console wars are pointless
You also didn’t post even one example

>> No.7886728

>>7886724
>didn't even answer my question

And this will be your last (You).

>> No.7886731

>>7886726
The only game worth playing, as I mentioned, did not do that. Turok didn't. Neither did Shadows of the Empire.

>> No.7886734

>>7886727
I told you why asking for examples in games developed with the controller as it was in mind is a retarded question, but there are several games like Shadows of the Empire that could have used a d pad for item switching, or even Legend of Zelda. There's no point in arguing with retards who just want to die on the hill of "N64 was good controller design" because pretty much the whole world has presented them with a myriad of reasons why that isn't the case, but they still believe in it. That's because people like you and like them are fundamentally broken and you act like your loyalty should be pledged to a brand or corporation instead of just wanting what's best for video games.

>> No.7886739

>>7886585
>3 hand memes.
It literally requires 3 hands to hold. Do you not have eyes or something? Let me guess, only two of those as well.

>> No.7886746

>>7886739
>Let me guess, only two of those as well.
Aliens pls go

>> No.7886754

>>7886731
Yes they fucking did, I just tested it again

>> No.7886831
File: 183 KB, 675x1200, n64 girls.jpg [View same] [iqdb] [saucenao] [google]
7886831

>>7886575
As a kid it was fine, as an adult I'm stunned at how uncomfortable it is. It's simultaneously too big, but really hollow and cheap feeling while being incredibly cramped. The natural orientation is all kinds of fucked up. Holding it where north = north and not north-west requires active measures to counteract. These days there's more of them with broken fucked up sticks and not suitable replacements. All for a console with not many games to begin with.

Also watching people who never had an n64 back then try to figure it out today is a hilarious problem Nintendo has.

To any defenders of it, what is actually GOOD about it? And not made up specifications like the analog stick being "the most accurate ever because it's a ball mouse without the ball!" which was always bullshit.

>> No.7886839

>>7886831
My cousin is 30 years old and played holding the controller like that. He put up a good fight in Perfect Dark and Smash.

>> No.7886840

>>7886746
no hablz

>> No.7886856

>>7886683
Don't bother. 1/3 of the controller is always useless and the devs had to account for that but that shit is way too complicated for the perennial fanboys.

>> No.7886860

>>7886575
The joystick is almost painful to use after it quickly and inevitably degenerates. Other than that it is ok but far inferior to dualshock.

>> No.7886864

>people might not like it so we will be cautious
>half assed analog stickcontroller
>half assed discs
>half assed portability
Fucking Nintendo.

>> No.7887259

>>7886734
You are just as bad as the actual nintendrones who think the controller is flawless, except for you it's the opposite and want to say everything about it is bad.
Many of us already pointed out the actual flaw it has: duration of stick.
Button layout is good, never had any problem with it and actually think the c buttons working as both a second dpad and face buttons is very nice.
Z was also a good addition and a perfect replacement for L (or R if holding in left positivo)

>> No.7887275

>>7886831
>pic of three clueless foids
>"people"

>> No.7887545

>>7886592
I've still got four and they're great (No mario party).

>> No.7887549

>>7886575
The stick fuckin sucks.
>tfw got dared to sniff the stick dust
Gave me perma retardation

>> No.7887572

>>7886634
NBA Hangtime is amazing.
>>7886694
None, if any of these retards had any type of experience with the system, they'd know that Z acted as L when using the analogue stick instead of the D-Pad.

>> No.7887584

>>7886575
I loved it as a kid, but using it with large adult hands is pretty much impossible.

>> No.7887663

>>7886575
Well here's why...

>The N64 controller was designed for 3-handed people.
>It is extremely uncomfortable to hold for two-handed people when trying to have your hand in place of all the buttons, including the Z button and analog stick.
>The stick wears out over time. You have to replace it with a better one.

>> No.7887690
File: 168 KB, 1600x1200, 6th Gen Controllers.jpg [View same] [iqdb] [saucenao] [google]
7887690

>>7886606
>>7886612
>the same 5 games that happened to be tailored for a certain grip. So in their minds, it's the perfect controller
>the GameCube controller, which was retarded for multiplats, but Nintendo titles are adapted for it.
Yes faggot that's how this works. The controller was good for its system's games. The Xbox 360 controller is awful for Wii Sports, go figure.
Go back to /v/ retarded console warriors.


>>7886598
>>7886594
These

>> No.7887701

>>7886575
It’s a necessary step in vidya evolution. In 1994-95 when this thing was in development, an analog stick was considered pretty radical. 2 analog sticks probably seemed nuts at the time. Fuck, PlayStation didn’t even have any analog sticks until they released the dual shock a few years into its life. I do love the controller with warts and all though. If only they had considered something more akin to the Dreamcast controller but with a Nintendo aesthetic, everyone would be singing a different tune.

>> No.7887702
File: 132 KB, 1000x842, 1623709770847.jpg [View same] [iqdb] [saucenao] [google]
7887702

>>7887259
Ok then retard if the controller was good and didn't need the shit on the far left prong, why include it at all? And if you want to say "give players option of dpad or stick" then why not arrange them both within easy range of the thumb, like Nintendo's own later consoles would do. It's just so fucking stupid that you think there has to be some arbitrary half way here. Am I supposed to praise it because it had some good elements that any good controllers would have, or should I be honest about its incredibly dumb aspects? Almost no one in their right mind will tell you the original playstation controller is better than the Dualshock revision. And that's because the Dual Shock was adding options to the player and developers. It's ok for some controllers to be better than others. It's ok that the N64 is a bad controller. It doesn't make the games for the system bad or your experiences enjoying them less worthwhile. But you don't have to defend the obvious flaws or act like you should try to find praise just to appease fan boys. The appeal of this site used to be just going off and telling your opinion without having to filter it with niceties, but now we get people who destroyed the culture and just turned this site into another bland internet forum.

>> No.7887707
File: 96 KB, 1562x708, 9D7B97D6-C30C-4910-B2D2-8C44ABF4DA71.jpg [View same] [iqdb] [saucenao] [google]
7887707

>>7886606
Retard

>> No.7887710

>>7886606
> It literally forces you to choose between a joystick or D pad
So did the Saturn 3D controller, except Saturn literally forced you to select with a switch that would disable the other input. N64 gave you the option to choose intuitively by hand placement. No game would use them both, different games had different options either by default play style or by player selected choice.

>as removing access to one of the buttons.
If you hold it the chad way, right hand on the analog and the left hand on the face buttons, you can hit all three L+R+Z buttons.

>> No.7887714
File: 103 KB, 1280x1004, Ideal controller.jpg [View same] [iqdb] [saucenao] [google]
7887714

>>7886575
Only one analog stick

Awkward grip

It was good for the time but sony blew the n64 controller away with the Dualshock

>> No.7887720

>>7887714
>controls analog stick with left hand
Nope.

I hate that this control scheme became standard.

>> No.7887731

>>7887720
T-there are two sticks anon...

>> No.7887735

>>7887707
Thinking the nunchuck is similar in form and function to the N64 controller just shows how dishonestly your approach is. The other end of the nunchuck gives player not only a D-Pad but also a motion sensor, not to mention there isn't an arbitrary third prong. This is what I mean, you'll try to twist any way you can instead of just being rational and able to see it's flaws. Fucking faggot.

>> No.7887742

>>7887731
Default control scheme for all double analog sticks is left moves character and right moves camera. Should be reversed. N64 controller lets me hold analog with my right hand and the c buttons with my left hand if I tilt the controller 90 degrees. Maximum comfiness. When you get used to it you'll never want to move an analog stick with your left hand ever again, fuck lefties.

>> No.7887748

>>7887720
>>7887742
>making EVERY game more difficult because you want special snowflake controls
This is peak fucking autism. No, I will not "get used to" your retarded scheme lmfao

>> No.7887754

>>7887748
Just saying that the n64 is versatile bro. Yeah I'm autistic, so what?

>> No.7887758

>>7887748
>>7887754
Forgot to mention, pretty much all PS1 games where you could move with the left analog stick also let you move with the dpad if you so choose. I can remember that being the case for PS2 as well, except maybe FPS games.
Hey man as long as you're comfortable that's all that matters. I would give anyone who holds an N64 controller like that weird looks though

>> No.7887759

>>7887748
This is how N64 controller defenders think.

>> No.7887762

>>7887758
That's also the case with a lot of N64 games too if you want to hold it like a normal person.

>> No.7887786

>>7887714
The sticks fucking sucked on this, then there's the shitty D-pad.. You can fuck right off.

>> No.7887828

>>7886575
Objectively it wasn't bad at the time of its release. You have the exact same functionality as a PS1 or Saturn controller. I will give Nintendo shit for not updating the design after its release while Sony and Sega did update their controllers.

>> No.7887831

>>7886662
You really think that Nintendo just released the most perfect analog stick ever the first time anyone really did a modern one and that no one ever improved on it?

>> No.7887859

>>7887831
Of course other developers improved on the analog stick over time. But the n64 stick is different from others, and 3rd party controllers that stick modern analog sticks on them are generally way too sensitive to play on an n64, which has a lot of sensitive touch control as it is (like 5 different types of walking/running speed in SM64 for instance).

>> No.7887863
File: 190 KB, 1024x683, dreamcast saturn 3d.jpg [View same] [iqdb] [saucenao] [google]
7887863

>>7887786
Pussy.

>>7887828
>I will give Nintendo shit for not updating the design after its release
Why? They didn't need to. Saturn's 3D controller (and Dreamcast's for that matter) was still cheeks. Sony did it right because they went from no sticks to two but there was no reason to update the 64's controller during its life cycle when all of its games were designed for it and only it.

>> No.7887967

>>7886594
Cutoff for millennials is 39

You failed

40 is gen x

>> No.7888015

>>7887967
1981 was 40 years ago, buddy.

>> No.7888020

>>7887967
Millennials is roughly 1980-2000
You can be pedantic and cut off 1980 or the back end of the 90s if you want

>> No.7888047

>>7886575
The left third of the controller (the entire d-pad and the L button) might as well not even be there. In the games where a stick is the primary input method, you can't use the d-pad and the L button might as well not exist. There are no games that feature the d-pad as the primary input method that are worth playing, and the Z button is out of easy reach. The design looks pretty stupid, in all honesty. There's literally no reason to have made it this way besides someone's bad idea at Nintendo. The stick also wears out pretty quickly, while the finger pad on it might as well be intended to give you blisters to keep you from playing. Every third-party redesign that made it look like a regular controller was better in every imaginable way in terms of ergonomics and utility.
The only redeeming quality it gets, even from a historical perspective, is that of Nintendo's many questionable single-generation-gimmicks that were dropped instantly, this one is the least offensive of the bad ones. It's ultimately marginally worse than average, but it was stacked up against one of the best controller designs ever, hands-down-no-contest, in comparison to the dual-shock, so it gets rightfully shit on.
At least it isn't a Wii-U touchpad thing.

>>7886585
I actually had a whole bunch of them, so you can stuff your idiotic opinion up your ass.

>> No.7888068

The only actual flaw is that the analogue stick wears down. anything else is a nitpick or people trying to be contrarian or funny or edgy.

>> No.7888089

>>7888047
At least two of my favorite 5th gen games use the dpad. Goemon 2 and Bangai O
I actually find the dual shock rather bland, never liked the segmented dpad and compared to the 64 and Saturn, 4 face buttons seems barren.
Also didn't the dual shock came out in 98? That's almost 6th gen territory with dreamcast coming out

>> No.7888106

>>7888068
This

>> No.7888136

>>7886575
I've got 2 hands and not 3
this is super weird to hold and use. how do you even hold it and use all its buttons??? oh right you can't.

>> No.7888152

>>7887742
I have never had any issues with using my left hand to control character movement. It hardly ever requires precision control because most of the time you want to run at full speed.

The right hand is much better for camera movement, because you very often want precision movement of the camera especially when aiming. I would hate the analog sticks to be reversed.

>> No.7888260

>>7886619
The Ekans minigame on pokemon stadium required using the d-pad and analog stick

>> No.7888264

>>7888136
This stupid point was addressed 80 replies ago

>> No.7888274

>>7886575
the stick gets loose too fast i went through multiple controllers when i had n64

>> No.7888281

>>7888047
FPS games use both d pad and stick, a lot of games have different control schemes and different ways of holding them too, sounds like you've only played the games with the center+right schemes. Not to mention all the games that can be played with more than one scheme. A good portion of analog games can be played with the stick.

I just don't get it, it's such a versatile controller, you have so many options of holding it and so many ways of configuring the controller game to game, and people still complain about parts of the controller "never being used" or games that don't "take advantage of it" when almost all of my favorite games do in fact take advantage of it and when so many games do in fact use these "never used" parts of the controller.

>Every third-party redesign that made it look like a regular controller was better in every imaginable way in terms of ergonomics and utility.
I've only ever noticed an improvement in racing games. FPS and platformers are quite bad with them.

>> No.7888289

>>7888281
>A good portion of analog games can be played with the stick.
I meant d-pad.

>> No.7888438

>>7886575
The only thing I don't like about it is that it gets uncomfortable if you don't have small child hands.
Been playing a lot of Goldeneye and the middle prong can get pretty annoying when it comes to how it feels against the side of your knuckle.
Otherwise I think it's a decent controller. I like the stick itself, and the face buttons are nice. The D-pad is whatever and the shoulder buttons are fine. It has a generally mushy feel to its buttons but not in a bad way. I prefer it over overtly clicky buttons. Overall I like it, I just wish ergonomics were better. Impressive for an early outing before controllers for 3D games were as standardized as they are now.

>> No.7888454

>>7886575
For actually playing N64 games its fine but there's a reason why Sony's controllers set the standard and not this thing. It's just an obvious product of 3D gaming being brand new.

>> No.7888462

>>7886598
yeah, it's a pain in the ass to emulate. Nothing else has six buttons and three digital shoulder buttons. That's why I have my original and will probably never get rid of it.

>>7886601
that controller was such a mistake. That awful d-pad makes shenmue painful.

>> No.7888471

>>7886575
Because I remember the bruises on my thumb from that shitty hard plastic stick

>> No.7888486

>>7886598
>>7888462
I always map the C buttons to the right joystick and that's worked fine for me
There's probably a couple of games where that'd be too shitty to work with tho

>> No.7888493

>>7886575
best controller because you can stick one part in the ass and one in the pussy

>> No.7888539

>>7886606
wow anon it's almost as though it was their first attempt to design a 3D ready controller during one of the most experimental periods in video game history, and NOBODY knew what they were doing.

What did you want, for them to time travel to 2001 and steal the design of the DualShock? Fuck off.

>> No.7888556

>>7888486
awful for smash bros, rather obviously.

>> No.7889009

>>7886739
It requires 2 hands to hold you mong, it would require three hands to use if you wanted to operate all buttons simultaneously, but few to no games required that.

>> No.7889576

>>7888454
>Sony's controllers set the standard and not this thing.
Without the N64 controller there would have been nothing for Sony to rip off. All they did was replace the C-buttons with another analogue stick, and add rumble (that they now have to pay royalties to use) to a controller that was already a derivative of the Super NES controller.

>> No.7889586

>>7889009
anon why are you even replying to him

>> No.7889594

>>7886575
I think the people that had it and hated using it have small hands.
>>7886589
Do you have small hands?

>> No.7889645
File: 23 KB, 300x300, youmustbenewhere.jpg [View same] [iqdb] [saucenao] [google]
7889645

>>7889009

>> No.7889648

>>7886589
Unfortunately there were only 2 3D consoles with six buttons + 2 shoulders standard, and the other one is WORSE...

>> No.7889649

>>7887714
the grip was not bad on the n64, idk what you're talking about

>> No.7889651

>>7886723
You can reach the A/B buttons pretty easy with your thumb, easy enough for simple interactions such as opening a door in goldeneye or w/e

>> No.7889654
File: 41 KB, 720x540, brawler64-retro-fighters-controller-face-buttons.jpg [View same] [iqdb] [saucenao] [google]
7889654

>>7886575
The layout of the six face buttons is kino

they should have kept the pseudo d-pad even after adding a second analog stick.

>> No.7889656

>>7886575
I don't know anyone that hated it. It's a pretty good controller actually, very ergonomic.

>> No.7889658

>>7889656
the hard plastic control stick really wore out my thumbs, they got so sore on the weekends I had to stop playing .

>> No.7889661

>>7889658
I agreed with that, it was bad ergonimcs for this. And of course, the analog would become loose pretty fast. Nintendo should have revised it though.

>> No.7889696

>>7888047
for games that needed dpad input, it was more comfortable rather than either the stick or dpad playing second fiddle.

>> No.7889729

>>7886723
Take the right hand pill. If you tilt the controller 90 degrees, the three prongs facing the right, you can control the analog with your right and your left hand can sit comfortably over all 6 of the face buttons, you can also hit L, R, and Z all together this way, not one button has to be sacrificed. It is maximum comfiness, feels almost arcade-like.

>> No.7889874

>>7886575
Personally, I didn't have an issue with it other than the stick wearing out. The 3 grip design is ineffective though. Games could've been so much more had the player had access to all buttons all the time. Imagine how Ocarina of Time could've been improved with an extra 5 buttons. There are 4 pause menu options, right? Why not map each of those to the d pad. That way you wouldn't have to flip to the gear select every time you wanted to change boots during the water temple, you just opened it right up to gear select. Better yet, why not make the d pad buttons specifically for switching gear? Down could cycle through your boots, up could cycle between Master and Biggoron swords, left could be shields, and right could be tunics. R could be a dedicated Ocarina button so you could have it available at all times and not have it clogging up your other item slots. This could've cut so much time flipping through menus since a lot of the time you pause to change items and gear. And this is just one example of how the N64's oddly designed controller hinders the design of its games.

>> No.7889919

>>7889654
this is worse for anything fps because you can't use both the dpad and the stick at the same time comfortably
I imagine only the Dreamcast one is good

>> No.7889924

>>7886575
The analog stick is pretty shit

>> No.7890195

>>7889924
Its fine if you dont play mario party

>> No.7890213

>>7886723
>The vast majority of games require the C buttons for movement
Some FPSs did, but practically nothing else though.

>> No.7890385

>>7886619
Duke 3d

>> No.7890390

>>7886575
I imagine if you have ridiculous sasquatch hands the thing is completely unusable. I have normal size hands so it's perfectly comfy to me.

>> No.7890470

>>7886619
Every FPS game, sin and punishment and a handful of other games

>> No.7890578

>>7890470
The defaults for FPS games used the stick for movement + auto aim and C-Left/Right to strafe. You aimed with the stick by holding down R.

They also came with multiple control schemes available in the options, including the option of using two controllers in GoldenEye and PD The N64 controller was versatile AF.

>> No.7891647

>>7890578
Most of the games as stated previously itt, allow for dpad use instead of c button use, which is a lot more intuitive

>> No.7891678

All it needed was the middle claw removed and the analog moved to the lower left like a Dualshock, the rest of the controller is comfortable and even had a 6 button layout

>> No.7891694

>>7891678
No, it’s fine the way it was, go use your crappy retro fighters controller >>7889654

>> No.7892383

>>7887707
are you retarded or just trying to be disingenuous

>> No.7892385 [DELETED] 

>>7887735
the c buttons are directional

>> No.7892386

>>7887742
>N64 controller lets me hold analog with my right hand and the c buttons with my left hand if I tilt the controller 90 degrees.
the fuck

>> No.7892806
File: 128 KB, 1024x1024, 18607595-1.1024.jpg [View same] [iqdb] [saucenao] [google]
7892806

>>7886575
its actually fine but very outdated and theres a reason why nobody ever went back to that crap design, however the funniest thing with it for me was always reconfiguring it for modern controllers on emulators

>> No.7892820

>>7887742
>N64 controller lets me hold analog with my right hand and the c buttons with my left hand if I tilt the controller 90 degrees.
Post a picture of this right now. I have to see this.

>> No.7892908

>>7891678
>like a Dualshock
Fuck right off.

>> No.7892918

>>7891647
You had a wide choice of control schemes with the FPS games.

>> No.7892949
File: 1.75 MB, 3072x3225, 20210526_113502.jpg [View same] [iqdb] [saucenao] [google]
7892949

>>7892820
Can't hold it with two hands and take a picture, but imagine my right hand is holding the center. The left index hits R and the palm hits L. The thumb has access to all buttons, but you can also hit A and B with your right index (middle finger on the Z) so that your left has simultaneous control of the C buttons as well.

>> No.7892987

>>7892949
11/troll

>> No.7893019

>>7892987
Why would I troll? This is how I've held the controller my whole life. It's objectively better than holding the center with the left hand because you don't have access to all of the c buttons and the A and B with your right hand that way.

>> No.7893035
File: 7 KB, 184x274, index.jpg [View same] [iqdb] [saucenao] [google]
7893035

>>7892949
big brain alert

>> No.7893043

>>7886594
26-39