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/vr/ - Retro Games


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File: 5 KB, 480x320, Metroid - Zero Mission (USA) 00.png [View same] [iqdb] [saucenao] [google]
7877196 No.7877196 [Reply] [Original]

>> No.7877197

You can play both.

>> No.7877198

>>7877197
Yeah, but i want to get to super somewhat quickly.

>> No.7877218

>>7877198
Play the first if you want best historical context and to get Super Metroid's references. Super Metroid's callbacks to Metroid don't work as well with Zero Mission.
Note that NES Metroid pretty much requires you to make your own map on pencil and paper, so if you don't find that fun you might want to use a hack that gives you a map.
You also start with 30 EN every time you die, so you also may want to use a hack to start at full energy when you die.
The threat of 30 EN does make it more intense, though, I'll give you that.

>> No.7877232
File: 559 KB, 809x723, 71003-1.jpg [View same] [iqdb] [saucenao] [google]
7877232

>>7877198
Here is what I predict may happen if you start with Zero Mission: you'll try to move on to Metroid II next, but you'll find it too slow and difficult compared to the relatively quick and forgiving Zero Mission (not that M2: Return of Samus is particularly brutal or anything). Then every other person on /vr/ will try to get you to play AM2R instead, even though it's a completely different experience and sort of shits all over the memory of the Game Boy game by trying to make it more like Super Metroid. And then you'll see me bitching at them and you and calling everyone else in the thread spoiled Gen Z faggots because Return of Samus is my favorite Metroid game.

TL;DR, please heed >>7877218's advice. Grin and bear your way through Metroid and Metroid II by comparison will feel like a stroll in the park, I promise you.

>> No.7877269

>>7877198
just play super if you want to play it so bad theyre just games

>> No.7877276

>>7877198
>Yeah, but i want to get to super somewhat quickly
Mate, Metroid is not exactly story bound

>> No.7877372

>>7877196
Zero Mission comes with NES Metroid as unlockable if that matters. This was back in the days where Nintendo put their old games in newer games (Wrecking Crew in Wrecking Crew '98, Excitebike in Excitebike 64, all those NES games in the original Animal Crossing, etc.), before they realized they could individually re-sell them digitally.
>>7877198
Super Metroid starts with a story recap of the first two games, so you can theoretically start there, though the GBA games (Fusion and Zero Mission) are friendlier to beginners.
>>7877218
>Play the first if you want best historical context and to get Super Metroid's references. Super Metroid's callbacks to Metroid don't work as well with Zero Mission.
This is true. Zero Mission also messes with the timeline a bit, as Samus directly says in Fusion that she only learned the Shinespark technique as late as Super, but she suddenly has it as early as Zero Mission without explanation. I interpreted Zero Mission as an embellished retelling and NES Metroid as the official story.
>>7877232
Yeah, I also recommend trying the Game Boy Metroid II over AM2R or Samus Returns, at least for a first playthrough. Neither remake really matches the original's atmosphere and is missing some of the finer details for an 8-bit game. I would say AM2R is the better of the two as Samus Returns completely shits the bed with a certain endgame boss and the Aeion abilities don't really fit that game all that well (hopefully will be much better in Dread). Maybe get around to it later if you have time, but make it low-priority.

>> No.7877425
File: 439 KB, 640x480, Omega_fusion_suit.png [View same] [iqdb] [saucenao] [google]
7877425

>>7877196
You could also do the following if you're playing original hardware: 1) play through Fusion, which as the most linear Metroid is easiest for newbies, 2) after getting a complete save file, then link up your GBA to Metroid Prime on GameCube to unlock NES Metroid.
You can also do the inverse (beat Prime then link to Fusion) and link up to unlock the Fusion Suit in Prime, which..is kinda lame ngl, you won't even notice the difference most of the time, it should've just let you unlock the classic Power Suit in Fusion instead.

>> No.7877445

>>7877196
Always play in chronological order you stupid fuckin retard

>> No.7877476

>>7877196
Zero Mission is only a very loose remake, in a lot of ways its a totally new game.
Just play both, they both have a lot to offer.

>> No.7877494

If you want to get to Super then you probably aren’t already a fan of the series and may not have the stomach to put up with the archaic nature of the original.

If you want to understand why the series is so beloved either start with Super directly, or play Zero Mission. Zero Mission isn’t a 1:1 remake, but it’s still better than the original in almost every sense. Atmosphere may be the only thing that people can argue is better in the original, but that’s hardly a reason to pick it over Zero Mission.

>> No.7877515

>>7877196
>>7877198
Play em in release order.

For NES Metroid though I strongly-suggest using the Metroid + Saving romhack, it replaces the password system with a proper battery save system like the FDS version or Zelda, implements a very useful map on the pause screen, makes it so that you can manually save with full health instead of always starting with only 30 and having to spend 20 minutes farming for energy, and makes the wave beam and ice beam stackable so you don't need to choose one or the other and potentially fuck yourself over before getting to Tourian.

>> No.7877532

ahaha there's no way you old fags would recommend nes over zero mission if you actually played it. I've played nes and zero mission. Zero mission you'll actually enjoy. Nes metroid isn't a fast game. It's super slow and explorery. You can play it for hours and hours and not really accomplish anything and just be lost as fuck. It's basically nes zelda master quest in space.

>> No.7877536

>>7877196
Zero mission is objectively better in everyway. 1 is very janky and hasn't aged well.

>> No.7877572

Metroid for nes is a janky piece of shit
Metroid for fds though, is one of my favorite Nintendo games and is slept on super hard. The atmosphere in this game was pretty much unheard of back then, and the bright colors on the black background makes for a really good aesthetic. The game starts slow but once you get the screw attack the game really opens up.
Zero mission is good too but is totally casualized and loses the atmosphere of the first one.

>> No.7877573

>>7877536
Retarded zoomer

>> No.7877583

>>7877573
>I’ll call him a zoomer, that’ll show ‘em.

>> No.7877627
File: 358 KB, 565x1021, Justin_Bailey_PM.png [View same] [iqdb] [saucenao] [google]
7877627

>>7877572
Wait. Why is FDS & NES Metroid like night and day for you? I thought they only replaced the save system with passwords and then added bonuses like NARPAS SWORD and JUSTIN BAILEY...minor all things considered.

>> No.7877649

>>7877583
>I'll say it hasn't aged well (meaning I suck at it), that'll show 'em.

>> No.7877682

The first two Metroid games, especially the first, have not aged well at all. They are not fun if you don't have nostalgia for them. I say play the remakes if you care about going in order of the story.

>> No.7877687

>>7877682
>The first two Metroid games, especially the first, have not aged well at all. They are not fun if you don't have nostalgia for them.
Translation: Waaaahh I died while fighting Mother Brain!

>> No.7877693

>>7877687
I've played the first Metroid to completion and drew my own map. It wasn't fun.

In comparison playing Zelda 2 and drawing my own maps was a blast.

>> No.7877707

>>7877627
The rng is completely fucked up in the nes version and makes the game very unenjoyable. Instead of refreshing the rng that controls the drops every time you enter a room, the rng gets refreshed every time you turn on the console. This also fucks with enemy behavior and makes a lot of the enemies more annoying. Also, I’m pretty sure the music has more channels because of the fds hardware, and being able to save is much better than a 32 digit password.
Also, the title screen is better

>> No.7877732

>>7877532
>it’s slow and explorey
Yes, and? That’s exactly what a Metroid game should be

>> No.7877743

After I got the screw attack I did a gram of shrooms and played this game while listening to boredoms and it’s probably one of my favorite games of all time now. Doubt I’d feel the same about zero mission. Make of that what you will

>> No.7877752

play Zero Mission then AM2R

>> No.7877779

>>7877649
A map being added to every other game in the series is self-evidence that it didn’t work well without it. It’s okay that an early entry in a series on older hardware had faults, that’s why they were improved upon in later games.

Besides you can’t suck at Metroid, the game is easy, it’s just less tedious and more enjoyable with the conveniences added. I want the OP to play Super Metroid and enjoy it, and that’s less likely to happen if they can’t get past NES Metroid.

>> No.7877782

>>7877707
>Also, the title screen is better
That's a matter of opinion. I'm sure I'm biased because I grew up with the NES version, but the FDS title screen music just sounds like cheesy 80s synth music. Also, the NES version has the extended Escape Theme and is the only version of Metroid that allows you to play Samus out of the suit.

>> No.7877790

>>7877649
>No map
>Creatures that are too low to shoot
>Start with only partial health and no way to fill it
>Maps all look pretty much the same so combined with no map to reference you get lost easy as fuck

The game is a relic of it's time and should only be played for educational purposes. Zero mission is superior and actually enjoyable to play

>> No.7877795

>>7877494
The sensible response

>> No.7877816

>>7877707
>The rng is completely fucked up in the nes version
There is no difference anon...

>> No.7877818

>>7877782
They’re pretty much the same note for note. The sounds themselves are a little different but it’s not that big of a difference. What I was mainly talking about was the logo, the Japanese one just looks way cooler than the plain METROID on the nes title screen.
Those are two valid reasons to play the nes version but I don’t think they outweigh the janky rng. It really just makes the game a chore to play.

>> No.7877824

>>7877790
>No map
Oh no!
>Creatures that are too low to shoot
What are bombs? What is the Wave Beam?
>Maps all look pretty much the same so combined with no map to reference you get lost easy as fuck
You got lost in the underground deadly space cavern simulator? OH NO.

>> No.7877825

>>7877816
https://tcrf.net/Metroid
Scroll down to other differences
I was wrong about it affecting the drops, but it affects lots of enemies

>> No.7877879

>>7877196
Play AM2R to start the series, then Super Metroid which is its direct sequel, then Fusion. You can play the Primes but they're not mainline story relevant.

Metroid 1 is a nothing story and Super Metroid already retreads it thoroughly and in superior fashion. Zero Mission tries to make Metroid 1 more like Super Metroid but with zero atmosphere or good layouts, and when it's not aping Super Metroid extremely poorly, it's just giving you the worst added content of any remake ever made. If you must play it, play a romhack of Metroid 1 NES that fixes some of the problems, not Zero Mission. ZM doesn't know what the fuck it's doing and waffles between either having no identity at all or strictly a ruinous one.

>> No.7877958
File: 113 KB, 385x512, npower.jpg [View same] [iqdb] [saucenao] [google]
7877958

For NES can someone list the weapon power ups and bosses in the order I should get them? I'm trying to play it semi blind and making my own map, but knowing the order I should get things in would be nice I think.

>> No.7877984

>>7877196
Play them in chronological order.
Don't stress yourself if you don't enjoy them and move to super after 1 and 2, but try them at least.
You will appreciate more the series this way, and eventually 1 and 2 as well.

>> No.7878246

>>7877198
zero mission is clearly intended to be played after super

>> No.7878251

OP here, I am going to get the original. I am asking because my parents bought me a retron 5, so I was looking for some retro games. Both would have worked, but I think I am going with the original.>>7877218
>>7877232
>>7877532
and many other posts helped convince me. A lot of the criticism towards metroid nes is similar to the criticism directed towards Daggerfall's dungeons, which I actually really like. My retron 5 can also make save states, so if that sort of thing becomes necessary outside of any save points the OG may have, then I can just resort to that.

>> No.7878261

>>7877984
>>7878246
makes sense, thank you

>> No.7878309

>>7878251
Based op, exploring an alien landscape is the whole point of Metroid

>> No.7878357
File: 134 KB, 634x451, 1550246932049.png [View same] [iqdb] [saucenao] [google]
7878357

>>7878251
Hope you have fun, OP.

>> No.7878513

>>7878309
Yeah, people complain about "getting lost", but its not an adventure imo if you don't get lost. "Getting lost" just sells me on the game.

>> No.7878647

>>7878251
Oh well if you like Daggerfall then you'll love Metroid. Have fun OP.

>> No.7878659

>>7877687
The environments are repetitive and not very fun to explore, at all. Open up the ROM in MetEdit and you'll see just how repetitive the map structure is, not to mention the way rooms are compressed into predefined object tiles.

I can put up with the janky mechanics, but the super compression limited level design is just plain BORING.

>> No.7878665

>>7878251
>A lot of the criticism towards metroid nes is similar to the criticism directed towards Daggerfall's dungeons, which I actually really like.
It's NOTHING like daggerfall. This game is really crippled by its compression.

>> No.7878667

>>7877232
there is a GBC remake of metroid 2?!
I never knew or is this fake?

>> No.7878671

>>7877232
I've always been wondering: what does
>DX
even stand for?

>> No.7878673

>>7878667
There are colorized hacks, that is definitely the preferred way to play the game as there's no downsides.

Super Gameboy also colorizes it.

>> No.7878676

>>7878667
Fake.
By the way, I think Metroid 2 is probably better played in monochrome even given the existence of color patches.

>> No.7878678
File: 17 KB, 160x144, 175titlescreen.png [View same] [iqdb] [saucenao] [google]
7878678

>>7878667
>>7878673

>> No.7878679

>>7877532
You know people like that, right?

There are DOS dungeon crawlers dedicated to exactly what you're describing. Drawing maps on graph paper like >>7877218 said.

>> No.7878693

>>7878671
Deluxe

>> No.7878835
File: 1.12 MB, 910x1200, MetroidIIDX-ClubNintendoArticle.jpg [View same] [iqdb] [saucenao] [google]
7878835

>>7877682
Honestly, given >>7877372 and the fact that Dread's flashback suit designs more closely resemble the originals, I wouldn't be surprised if Sakamoto pulls a Pokemon and relegates the remakes as an alternate universe, treating Aeion as new to the game's suit instead of a power Samus had access to previously.
>>7878667
A colorization ala Link's Awakening DX was rumored due to Nintendo's German magazine having a (mockup?) screenshot promoting the Game Boy Color, but nothing ever came of it and Dan Owsen denies it was ever a thing to his knowledge. (There was also a confirmed colorization of The Frog For Whom the Bell Tolls but that vanished as well.) Colorization ROM hacks do exist, however.

>> No.7878840

metroid II is quite a bit closer to the usability standards of super and zero than the nes metroid if you're worried about it being soiled by playing zero first.

>> No.7878863

>>7877958
The first item you need to get is always the missiles. After that, you can get bombs and long beam elsewhere in the starting area. If you keep exploring you can find even more useful items before heading deeper into either lair.

>> No.7878878

>>7877196
The NES game on real hardware + CRT + no guides/maps is better than Zero Mission, but for you I'd say maybe just play Zero Mission

>> No.7878893

>>7877515
>implements a very useful map on the pause screen
It's useful for ruining the game

>> No.7878915

>>7878878
I am one who typically would get the real hardware, but my parents got it for me without asking me and I am trying to be appreciative.

>> No.7878928

>>7878893
Depends on whether or not you enjoy map-making.
Some parts of the game are deliberately designed to challenge the player's cartography skill, so that part of the game is lost if you use a map hack, but if you never enjoyed making maps in the first place, it's not going to ruin anything for you.

>> No.7879052

>>7878928
>but if you never enjoyed making maps in the first place, it's not going to ruin anything for you.
I don't enjoy making maps; I like playing great challenging games, and Metroid is that, unless you cheat. Also there's no reason to draw a map. Just use your head and struggle through

>> No.7879078

>>7879052
The game is specifically designed around the assumption that the player will draw a map. See Kraid's Lair.

>> No.7879480

>>7879078
>designed around the assumption
Mario World is specifically designed around the assumption that the player will use the power-ups and even the extra power-up holding box. But doing that makes the game worse and boring

Ocarina of Time is designed around the assumption that the player will pick up the hearts after beating bosses. But doing that makes the game worse and boring

Let's pretend you're right about Metroid and R&D1 intended the player to draw a map, or even buy a guide with a map. Who cares. At most it would be a mildly interesting anecdote

>> No.7879529

>>7877232
>Metroid II is shit
>n-no don't play the better version it ruins the original
???

>> No.7879649

>>7879529
reading comprehension fail

>> No.7879656
File: 6 KB, 225x225, 1623625930237.png [View same] [iqdb] [saucenao] [google]
7879656

>>7879480
>Mario World is specifically designed around the assumption that the player will use the power-ups and even the extra power-up holding box. But doing that makes the game worse and boring
>Ocarina of Time is designed around the assumption that the player will pick up the hearts after beating bosses. But doing that makes the game worse and boring
Are you fucking dumb? You can't be a real person. What is your mindset?
Does playing with your head above water makes the game worse and boring? Do you deliberately break your own arms because playing without casts on makes the game worse and boring?
Why not glue fucking thumb tacks to all the controller's buttons so you have to impale your finger every time you press a button? Having a controller you can use without injuring yourself makes the game worse and boring.
Fuck you.

>> No.7879807

>>7879656
A lot of early games are designed to be played by all ages, including little kids with little brains. As time passed this became even more pronounced, culminating in the modern state of games, which is partly why we're on /vr/
>What is your mindset?
To make games that are for all ages and levels of retardation fun for an adult without brain damage

>> No.7879828

>>7879807
Dying in one hit doesn't make a game deeper unless you're practically invincible.

>> No.7879841

>>7879828
It even makes Contra Hard Corps better, so yeah it makes a game with a major lack of difficulty, like SMW, much better

>> No.7880232
File: 773 KB, 512x512, samus_elevator.gif [View same] [iqdb] [saucenao] [google]
7880232

>>7877197
>>7877218
>>7877232
>>7877372
We had four good posts before the thread was taken over by AM2R/Zero Mission/Samus Returns zoomies. It would be nice if we could one day have a retro Metroid (Retroid?) general here on /vr/ that's just for people who aren't filtered by Metroid and Metroid II.
>>7879052
>Also there's no reason to draw a map. Just use your head and struggle through
This guy gets it.
>>7879656
>Why not glue fucking thumb tacks to all the controller's buttons so you have to impale your finger every time you press a button? Having a controller you can use without injuring yourself makes the game worse and boring.
>Fuck you.
Why are you upset? What about that guy's post even remotely warrants this level of anger? To add to what he's saying, the reason you can enjoy the game without a map is because without one you're forced to rely on memory and to use your pattern recognition skills to get you out of, say, the deeper areas of Norfair (I played the game without a map recently and was surprised to rediscover how deep you have to venture into Norfair order to find the Screw Attack. But it makes the challenging of finding it and then finding your way back to the surface that much more gratifying to complete).

>> No.7880246

>>7880232
>>You can play both
>Wow, why do you hate retroid so much
You're a faggot.

>> No.7880259

>>7879656
Good post.

Playing Metroid 1 without a map or without drawing your own is an exercise in pointless masochism that is the opposite of fun for most people.

>> No.7880272
File: 6 KB, 256x240, metroid-bombs.png [View same] [iqdb] [saucenao] [google]
7880272

>>7880246
>You're a faggot.
And you're illiterate, maybe? Try reading again the context in which I quoted that post.

>> No.7880273

>>7880259
Zoomer logic in a nutshell:
>Playing Metroid 1 without a map or without drawing your own is an exercise in pointless masochism that is the opposite of fun for most people.
You will never, ever understand the joy and thrill of actually feeling like you're lost and in serious danger on an alien planet. Spelunkers who have monster and lava pits to contend with have no time for cartography.

>> No.7880280

I'd enjoy the NES Metroid more if it didn't have as many identical looking rooms with no real landmarks. I like the combat with the beam weapons always being kinda shitty and missiles being your real shit-wreckers, and instantly morphing to drop bombs to stunlock enemies and abuse I-Frames is really fun.
Though one thing about Metroid's core gameplay that drives me up the fucking wall is how damage knockback works, if you're high in the air and take a hit, your ass is locked up in a low arc until you hit the ground, and if you're up against a wall or fall into acid it can be a real bitch to get out. It also sucks getting hit while traveling through doors because a Zoomer or one of those flying greebles slams into your ass while you're going through a door.

Still some of the best atmosphere out of the entire series, it does a great job of making you feel like you're struggling to survive in an unknown and hostile environment.
I also recommend Metroid Rogue Dawn, it's a pretty huge ROM hack of Metroid 1 with some cool new shit like walljumping and it's fucking gorgeous.

>> No.7880282

>>7880280
>I'd enjoy the NES Metroid more if it didn't have as many identical looking rooms with no real landmarks.
Even when room layouts are reused, they're not reused in close enough proximity to each other that you should be confused by them. There are different enemies/enemy layouts to set them apart anyway.

>> No.7880285
File: 42 KB, 469x323, WeaponTubes.jpg [View same] [iqdb] [saucenao] [google]
7880285

>>7880282
It still chaps my ass. Not enough to be a deal breaker though, I just really enjoy this series.

>> No.7880287

Play Zero Mission->AM2R->Super->Fusion
Skip NES,M2, and Samus Returns

>> No.7880291
File: 150 KB, 414x362, Screen Shot 2021-06-20 at 1.58.37 AM.png [View same] [iqdb] [saucenao] [google]
7880291

>>7877196
ngl i would fug metroid

>> No.7880295

>>7880287
With only 34 IPs in this thread, I'm beginning to think some of same zoomers are just baiting us Retroid fans over and over for the lulz. Shame on me for taking the bait, I guess.

>> No.7880301
File: 66 KB, 512x448, metroid- NO THIS IS NOT THE THE NUDE ENDING. GIT GUD..gif [View same] [iqdb] [saucenao] [google]
7880301

>>7880291
A Metroid would suck the life out of your dick if you exposed yourself to it. You'd die within moments, but I bet it would feel amazing.

>> No.7880315
File: 107 KB, 516x700, metroid_07_hi_res.jpg [View same] [iqdb] [saucenao] [google]
7880315

I always thought this old style of Samus' suit was fuckin cool, the layered shoulder pauldrons, the wires, and the arm cannon design are all rad as hell.

>> No.7880335
File: 161 KB, 1223x1718, kraid.png [View same] [iqdb] [saucenao] [google]
7880335

>>7880282
>Even when room layouts are reused, they're not reused in close enough proximity to each other that you should be confused by them.

>> No.7880341

>>7880232
Ahaha oh man you guys are bananas like I’ve done it no map but that shit is deep as fuck with all the hidden floor and ceiling I didn’t think anyone else was that bananas. First area is pretty easy to memorize though.

>> No.7880353

>>7880335
>subterranean maze game
>arguably the most maze-like area of the subterranean
>three identical rooms that all lead to the same place
Game ruined. Checkmate, nostalgiafags.
>>7880341
It gets really creepy, man. Once you read the red part of Norfair, and then the part with the eyeball-like tiles, you start to feel claustrophobic, like there's no way you'll get ever get back in one piece. I find it exhilarating in the same way I get an adrenaline rush after watching a scary movie or riding a scary roller coaster.

>> No.7880354
File: 133 KB, 640x426, Content-Migration-and-Ever-Moving-Goalposts2[1].jpg [View same] [iqdb] [saucenao] [google]
7880354

>>7880353

>> No.7880365
File: 14 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7880365

>>7880353
Why would you play this version and not that excellent romhack, the one with expanded memory (MMC5) allowing for unique and varied level designs????????

>> No.7880368

>>7880365
The main issue I have with the original Metroid is how cramped and repetitive the level design is. What's the best romhack if I want essentially the same experience but with some variety and longevity instead?

>> No.7880372

>>7880368
Rogue Dawn.

>> No.7880389

>>7880365
Because what I've heard of the music in that hack is terrible and un-Metroidlike, and the story feels like fan fiction. I wanted to like it. It's not like a Metroid has to have obscurely hidden secrets for me to enjoy it, but the little bit I played of it had all the earmarks of a tryhard fangame.
>>7879529
Except it's not the objectively better version, no matter how much you crybabies spoiled by Super Metroid and Zero Mission protest. I played it again recently after beating the NES game for the first time in years and I couldn't how easy the GB sequel is to get into. It's not that difficult and you'd have to be an idiot to get seriously lost in the game, so why anyone would get filtered by it is beyond my understanding. Many of the moves and series conventions people think started in SM actually began in RoS. Going from SM to that game is like going backwards from SMW to SMB3 or Sunshine to 64. Anyone who thinks the game needed to be remade in Super Metroid's image in order to be playable by modern standards is no more than a seething faggot spoiled by the coddling and handholding that is part and parcel of modern game design. Even worse, they are utterly deluded with regards to how archaic and unfair they perceive it to be. At least with NES Metroid hater I can tell them to git gud, but with A2MR babies all I can say is "get a brain".

>> No.7880405

>>7880389
I enjoyed the music for what it is. The core gameplay is solid as well, though one area using an invisible maze of sorts is fucking aggravating.
The hack's got a lot of easter eggs and secrets. I enjoyed poking around to see what kinda shit I could find, and the wall jump made that fun.

>> No.7880468

>>7880335
This area bugs me a lot.
The only reward past that red door is a single missile tank, but if you keep exploring you just end up in a heavily recycled area designed to confuse you.

Later games wouldn't waste your time like that, you might hit a dead end in some cases sure, but that dead end wouldn't take the form of a big ass area that doesn't achieve anything.

>> No.7880472
File: 380 KB, 1920x1080, tYY5ndI[1].png [View same] [iqdb] [saucenao] [google]
7880472

As others have mentioned, NES Metroid is best played with a ROM hack that enables battery saves. The original NES game still suffers from gameplay issues like slow stiff movement and awkward rate of fire though.

An anon in another /v/ thread recently brought attention to a fan game called Metroid Planets.
https://forum.metroidconstruction.com/index.php/topic,4952.0.html
https://www.youtube.com/watch?v=bOhr_GllWCg
It's the NES game rebuilt from the ground up, it follows the same gameplay but is polished to be a more enjoyable experience and a bit more accessible to new players.
It features the original NES map exactly as it was, and brand new maps with new content, plus extra modes like randomizer and "Strike mode", where you start with everything but enemies drop no items.

>> No.7880730

>>7877196
If you are based, start with the NES game.

If you are a fag, then play which ever game you like.

>> No.7880739

>>7880335
that part of the game is genius, the reuse is intentional. If you count the rooms you won't get lost.

>> No.7881128

>>7877198
>Yeah, but i want to get to super somewhat quickly.

Just play it first then. There is no requirement to play the other two story wise, the intro in super recaps the story of the first two games entirely.

>> No.7881496

>>7880389
You're shitting on rogue dawn for it's story, when 1) Metroid NES had no story 2) You've just automatically primed yourself to cringe at anything, because you take this shit much more seriously than everyone else.

>> No.7881557

>>7881496
>1) Metroid NES had no story
Its story is one of the best in video games, but you probably played it with a map, if at all, so you wouldn't know

>> No.7881561

Zero Mission. NES Metroid is unplayable by today standards.

>> No.7881563

>>7877218
What callbacks? The intro cinematic?

>> No.7881568

>>7881557
you "kill the mechanical life vein" ok bud

>> No.7881576

>>7881561
There is a half decent game in there but like I've said, the compression techniques necessary to fit the game and all its graphics into 128KB really detracted from the level design.

>> No.7881584

>>7881561
We're on /vr/, people make exceptions for that kind of thing.

>> No.7881586

>>7881568
You make your way through a hostile labyrinth that creates a legitimate sense of tension and isolation, which is more than can be said of 99% of games, including the ones that force you to sit through tedious unplayable cutscenes. But what do you know about story? Your favourite books are probably YA, sci-fi, and fantasy. Or do you even read?

>> No.7881603

>>7881576
>>7881584
The game is good but playing this kind of game without a map is self inflicted torture.

>> No.7881624

>>7881603
Metroid 1's map is so small and simplistic that you should easily be able to remember all of it. The only reason you might not is the blatant recycling of level design throwing off your bearings.

>> No.7881626

>>7881576
>There is a half decent game in there
In Zero Mission? Not really; it's a third rate remake that strips away what makes the original worth playing. ZM's a modern-game-design-informed husk that's super comfy because it lets you to turn off your brain while you fill in the coloured map and collect the items that you've been guided to like you're completing a checklist; a wholesome and satisfying experience for the modern bug

>> No.7881629

>>7881626
>Third
Which was the second?

>> No.7881704

>>7881626
ZM is one of the finest side-scrollers ever. Get outta hea

>> No.7881708

>>7881586
You should play the remake of Metroid for the SNES. It's called "Super" because it's the same thing, but they really "Sup-ed" it up :-)

>> No.7881714

>>7881626
Like dude even if you like getting lost and drawing maps etc, that's fine, but the reused rooms make the whole experience bland. The compression techniques inhibited the creativity of the level design. Bland bland bland BLAND.

>> No.7881756

>>7880472
Oh shit, this looks great.

>> No.7881764

>>7880472
Is there an option in this version to enable Fusion/ZM style controls? Quick missile switching and diagonal aiming, in particular.

>> No.7881778

>>7881764
No diagonal aiming but it does have quick missile swap

>> No.7882034

>>7881714
>but the reused rooms make the whole experience bland.
Not on a good CRT. The game looks amazing

>> No.7882118

>>7879649
No, I read what he said, it was just retarded.

>> No.7883174

>>7882034
The game doesn't even have backgrounds. It's clearly an early NES game. Metroid II is on a whole other level of graphics despite being on a weaker platform.

>> No.7883247

>>7877573
convinced that 100% of people who say shit like this are RPing young people

>> No.7883257

>>7879480
>Ocarina of Time is designed around the assumption that the player will pick up the hearts after beating bosses. But doing that makes the game worse and boring
You're not impressing anyone when you say stupid shit like this. You're actually achieving the opposite: you're making yourself look like a stupid autistic jackass who shouldn't be taken seriously.

>> No.7883258

>>7879807
>As time passed this became even more pronounced, culminating in the modern state of games, which is partly why we're on /vr/
The board title at the top of the page doesn't say "/vr/ - Modern Game Hate", does it?

>> No.7883265

>>7881586
Buddy you have to stop
It's a game where you run through brick hallways and shoot the same reskinned bugs over and over, not an emotionally-driving survival-horror epic.

>> No.7883270
File: 216 KB, 1920x1080, fez-game-4.jpg [View same] [iqdb] [saucenao] [google]
7883270

>>7883257
This sort of map drawing isn't even fun. In FEZ it can be fun to take notes, analyze your surroundings, and even occasionally make a mini little map of something. Not because you ever get lost, but because you're trying to solve some environmental puzzle. Metroid 1 is not like that, drawing a map for it is a boring chore and a crutch for its terrible, repetitive, indistinct environments.

>> No.7883271

>>7882034
is this a bot post
what the fuck is this

>> No.7883272

>>7883270
I think that Zelda 2 is a good retro comparison. Zelda 2 dungeons are nonlinear and sometimes labyrinthine, but drawing maps for them is simply more enjoyable than doing the same for Metroid NES.

>> No.7885556

>>7881778
Any other additions/mods?

I remember back in the day, with Zelda Classic and how they started adding items from later games in the series, like the hookshot. It was the coolest expansion to 8 bit Zelda.

>> No.7885567

>>7883174
>The game doesn't even have backgrounds
8-bit NES sprites on a black background look incredible. I wish more games used black backgrounds

>> No.7885571

>>7883257
I'm sorry that you're more retarded and inept than a little Japanese kid

>> No.7885586

>>7883265
>not an emotionally-driving survival-horror epic.
You sound like a typical modern period stain. Maybe go re-watch Get Out instead of playing classic games

>> No.7885686

>>7885556
Well it looks like in the alternate planet you can play you can combine beams, and in the random generated planet you can aim down in the air, otherwise nothing new yet.
Metroid Classic would be fucking sick, I love Zelda Classic.

>> No.7885691

>>7877425
Ok, yeah. I bet the random Zoomer OP has all of that hardware.

>> No.7885821

>>7885691
Not a zoomer, and I have most of that hardware.

>> No.7886434
File: 286 KB, 1280x720, mappy.jpg [View same] [iqdb] [saucenao] [google]
7886434

Legitimate dumb zoomer question: how do you draw effective maps for this game ( or really any game ). I'm finding it kinda hard to know how long and tall rooms are. I guess for vertical height I could use / count doors maybe... for horizontal not sure. How detailed are you drawing your maps?

>> No.7886440

>>7886434
Rooms in Metroid alternate between being horizontal or vertical scrolling and fit on a regular grid pattern. It should be pretty easy to draw a map that fits given these limitations - it makes misjudging height or width less of a problem.

>> No.7887264
File: 85 KB, 1000x384, mim10.jpg [View same] [iqdb] [saucenao] [google]
7887264

>drawing a map of Metroid 1
Just download the manula in PDF. It's how you're supposed to play because it comes with the fucking game.

>> No.7887318

>>7886434
Consider how much you can see on the screen as one tile. Move beyond that specific tile to add another tile, and so forth. Keep doing that and you'll have a map. It's slow and methodical, but that's how you make a map.

>> No.7887330

>>7886434
You don't have to be cartographic about EVERY single thing, I just did something like >>7887264
with the major portions, or confusing sub areas.

>> No.7887461

>>7877627
>added bonuses like ... JUSTIN BAILEY
Completely ransom password that happens to be seen as valid to the game. The only hardcoded password is the nar password one.

>> No.7888919

>>7886434
buy graph paper & count screens

>> No.7888931

>>7877196
There's a Zero Mission hack that removes beacons and recharge chozo statues that tell you where to go next, making it closer to the OG

>> No.7888994

>>7880472
>It features the original NES map exactly as it was, and brand new maps with new content, plus extra modes like randomizer and "Strike mode", where you start with everything but enemies drop no items.
Does not this contradict what you just said?

>> No.7889045

>>7877218
>make your own map on pencil and paper
Not if you had the Power.

>> No.7889589

>>7887264
>>7887318
>>7887330
>>7888919
nice! thanks you guys thats p helpful