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/vr/ - Retro Games


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7877113 No.7877113 [Reply] [Original]

You can go back. How do you save this company?

>> No.7877120

Unironically, by accepting Sony's offer to go 50/50 with the Playstation.

>> No.7877136

Cancel the 32X to focus on the Saturn.

>> No.7877141

>>7877120
Well would that have saved Sony from becoming an American company? i doubt it.
So you'd also need to travel back in time and kill Uncharted at it's inception so they would have lost control over the company to the Japanese division.

>> No.7877145

Make sure to prevent the retarded infighting between Sega of America and Japan from ever happening.

And never hire Bernie Stolar.

>> No.7877167
File: 83 KB, 640x360, snapshot.jpg [View same] [iqdb] [saucenao] [google]
7877167

Partner with NEC and embrace weebshit otaku games.

>> No.7877186

Prevent the merger of Service Games and David Rosen Enterprises.

>> No.7877189

>>7877167
Sauce?

>> No.7877206
File: 21 KB, 400x208, 1620142093076.jpg [View same] [iqdb] [saucenao] [google]
7877206

by removing this asshole

>> No.7877219

>>7877113
Make Saturn a 3d focus console.

>> No.7877238

Delay the god damn Saturn, for fuck's sake.
I'd also say cancel the 32x, but then we might not have Kolibri, so I'm not sure it's worth it.

>> No.7877242

>>7877113
Fire yuji naka

>> No.7877261

>>7877113
Cancel the 32x and Saturn, develop those games for the Playstation instead, give the Dreamcast DVD capability, work with MS or Nintendo far earlier than they actually did.

>> No.7877307

cancel the Saturn, fire all the japs who don't make games and let the US branch run the company, ride the Genesis til 96, release an actual good console capable of running 3D games in 97 with a sonic game available at launch

>> No.7877323

>>7877113
i think you can't
too many stupid decisions all the time
just fire literally everyone? but then you might as well create a new company that has nothing to do with sega if no one of sega is left
it is doomed

>> No.7877472

Make more Sonic games because Sonic is the best game ever.

>> No.7877695

Leave Sega of America alone, don´t do the 32X and push the Saturn back by a full year to find a way to save cost and engineer the thing better. It all began to go wrong there.

>> No.7877709

Make Saturn backwards compatible with Genesis and addons. Yeah it'll be expensive but fuck you if you're gonna go all out with the genesis like they did you might as well go all the way instead of abandoning ship for a risky console that will just bankrupt you anyway

>> No.7877748

>>7877120
That wasn't Sony's offer. Their offer to Sega was for them to basically become a 2nd party developer for their system like Namco basically ended up becoming for the PS1.
https://mdshock.com/2019/03/18/sega-and-sony-new-insight-into-the-partnership-that-never-came-to-be/

>> No.7877756

>no genesis addons
>focus on 3d console hardware
>stop releasing arcade games with next to no extras and much worse graphics on consoles
>add more buttons to dc controller, how they created that after saturn pad is beyond me
There is surely more.

>> No.7877757

>>7877113
Never release the 32X, make the price of the Saturn 349,99 and release it at its original date. Sure the Saturn wouldn't have been as successful as the playstation or probably the N64 but it would probably at least sell between 25 to 28 million consoles this way.

>> No.7877764

>>7877113
At best, you could only buy it more time. The gaming industry isn't big enough for 4 competitors and Sega would've eventually been pushed out by Microsoft and Sony

>> No.7877775

>>7877764
Would Microsoft even try if Sega didn't left?

>> No.7877781

>>7877764
I mean Microsoft primarily entered cause Nintendo and Sega were getting fucked by Sony and it didn't want Sony to control most of the gaming industry. Don't forget that the XBOX was nearly dropped by Microsoft after the failure of the Xbox One. With a successful Sega Microsoft would either not have entered or probably drop out after the sixth gen. Sega support the XBOX immensely as well and also already had online gaming with the Dreamcast which was one of the big selling points of the first Xbox.

>> No.7877809

>>7877113
You can only really save Sega for the 5th Gen. Cause if you ensure that the Saturn isn't a failure outside of japan you would completely change how Sega would approach the 6th Gen. The Dreamcast was entirely build around avoiding the missteps of the Saturn and Sega didn't do any major mistakes with the Dreamcast and only lost cause of their bad reputation, the PS2 launching so quickly and having no money left.

>> No.7877823

>>7877113
Completely dismantle Sega of America because they had no idea what the fuck they were doing and completely ran the company's image into the ground despite SoJ's attempts to save it.

>> No.7877853

>>7877823
Without Sega of America there is no genesis does campaign, no price cut and no Sonic with every genesis. Without those even the genesis would have ended up a failure.

>> No.7877856

>>7877823
t. lives in opposite day

>> No.7877881

1. MD/Genesis launches with a larger color palette. That's literally the only thing wrong with the system, it would make 32X unnecessary.

2. Saturn has Genesis BC. Same for N64 and SNES. Either choice would have kept PS1 honest instead of steamrolling that generation in sales

>> No.7877886

>>7877113
Cancel the CD and 32X, do not make Saturn or Dreamcast, just go to arcades and game making for other systems while cutting out the middleman. Sega's hardware department never knew what the fuck they were doing and constantly fucked over developers. Focus the company, stop running around like headless chickens and make the games, current Sega is as successful as it's ever been just by doing this. All the games you think you'd be losing by doing this just happen on other consoles with no losses and more focused teams.

>> No.7877916

>>7877853
>no price cut and no Sonic with every genesis.
This could've been easily made by anyone.

>> No.7877929

>>7877113
Altered Beast 2 for Saturn

>> No.7877947

>>7877916
Still ignoring the ad campaign which was the established the platform from which Sonic could explode. Also Sega of Japan didn't want to cut the price and was also against bundling Sonic with every genesis. Only was allowed cause the then current president of Sega of japan had only recently hired Kalinske to beat Nintendo and wanted to allow him to at least try his ideas once.

>> No.7877957

>>7877141
Is Uncharted the actual Sony US/JP tipping point or are just using it as a standin?

>> No.7877963

>>7877113
I would go back to the hardware Saturn design team the moment they saw the PlayStation, and stop them from adding a second SH-2 to the Saturn, and instead have them delay it to redesign the hardware to better compete with Sony and launch it alongside the N64, while they ride off the back-end of the 32x / Sega CD in that space of time.

This way Sega doesn't alienate absolutely everyone, from consumers, to developers, to publishers, to distributers, and even if the hardware wasn't that great in the the end, they wouldn't have burnt so much fucking cash and so many bridges in all of their rush jobs to relevant, when they were already doing just fucking fine.

>> No.7877970

>>7877145
You'd still have to deal with the Saturn losing $100 for every console sold.

Which was the entire reason Bernie was axing Saturn ports. He knew the console will only ever have a small user base, so it was better to focus on selling a smaller amount of quality titles.

>> No.7877981

>>7877963
>I would go back to the hardware Saturn design team the moment they saw the PlayStation, and stop them from adding a second SH-2 to the Saturn,

Without the second SH2 the system would not have been capable of doing some of its best games, and delaying the console for a redesign would've meant that they launch in 1996 in Japan, 97 in USA, by which time Sony and Nintendo would've had multi-million console leads.

>> No.7877996

>>7877981
No, they could have gotten it out alongside the N64. It's not like they had to completely start over from scratch.

That second SH-2 was the wrong fucking choice, and hurt them on every front. Only a handful of developers did anything good with it, and even then the Saturn still couldn't compete with the PS2 in terms of performance and visuals, and that's still the best scenario. The only answer is to change the underlying architecture.

Obviously there's no way they ever would have made that move at the time, because it seemed like what they were doing was the future. Only do we know now that Sony l's way was the actual future, and that started to shift over as we entered into 95 and 96.

That's why we have this hypothetical time travelling question. At the end of the day, the Saturn was the wrong choice, and there's no future where the Saturn as it was comes out successfully UNLESS you erase Sony from existence, and the advancements they brought, but that's a dark future. The only saving of SEGA comes from changing the Saturn.

>> No.7878003

>>7877113
You act like they aren't around anymore. They still make games just not consoles

>> No.7878005

>>7878003
We're not talking about software developers here

>> No.7878019

>>7878005
Nobody cared for Sega consoles to begin with. Name a single war they won.

>> No.7878029

>>7878019
But really a lot of people hated Sega consoles back in the 1990s but once they were discontinued they gained cult status. The Wii U is experiencing the same thing

>> No.7878034

>>7878019
They won Europe, Genesis beat NES for a while until the SNES was rolled out, Saturn beat N64 in Japan, etc. Even if those are pyrrhic victories to you they still were a beloved company and they definitely established themselves as a solid competitor.

>> No.7878048

>>7878034
Yeah, but only after it failed did people care. Kind of like the Neo Geo. Thats why the carts are so expensive now.

>> No.7878051

>>7878048
I'd say thats only true for the Saturn in NA. You're insane if you think Americans didn't care about the Genesis or even the Dreamcast.

>> No.7878053

>>7878051
Dreamcast only sold 10 million. Do you even now the sales?

>> No.7878056

>>7878053
No scratch that. it only sold 9 million which is less than the Saturn.

>> No.7878076

>>7878053
>>7878056
And it was famously discontinued very early on, you're not including that at all and you're not even bothering to address the genesis' popularity either. The dreamcast was way more popular than the Saturn when I was a kid (kids my age didn't even know that the Saturn existed), but people didn't own them because they were discontinued early, yet everybody knew about it, it wasn't a hidden gems console people discovered a decade later.

>> No.7878096

>>7877113
Make them put Star Wars Trilogy on the Dreamcast--BOOM instantly millions more in console sales because SW fans during that time bought everything and anything with Star Wars on it. I would have bought a Dreamcast just to play it, and during that time I was taking a gaming break.

>> No.7878109

>>7877113

1. no 32X
2. Saturn backwards compatible with Sega CD games. Re-release MD games on the CD.
3. Saturn simple.
4. Don't release the dreamcast. Team up with Nintendo to release the Sega-Nintendo Dreamcube.

>> No.7878118

>>7877307

Mega Drive in 1996 is a joke. MD was never big in Japan, so it would have to ride out in North America and Europe, but why own a MD when 3D consoles were out? People were sick of 2D games back then and the 3D wave was huge. That's why Donkey Kong Country tried to squeeze some life out of the system by promoting it's "3D" graphics. And if you release a Saturn by 1997, the PlayStation has been out for nearly 2.5 years, and the N64 out for one year. Why add another console?

>> No.7878120

Dreamcast exclusive Rouge the Bat tittyfucking simulator

>> No.7878126

>>7877886
>>7877756

Sega CD was a modest success and was released in 1991. 32X was released in 1995, and was a huge bomb. The CD made sense and it was a good move. If for nothing, it allowed PC-Engine CD games to be released in North America like Snatcher.

>> No.7878130

>>7877881
>2. Saturn has Genesis BC. Same for N64 and SNES. Either choice would have kept PS1 honest instead of steamrolling that generation in sales

I do think these would be good moves, but it would only have a modest effect. It would give 1995-1997 SNES games a lot more life though. Games like Magical Pop'n and other quality titles were never released outside of Japan, and Metal Warriors was given a rushed release that printed few copies. With N64 snes compatibility, we might have seen snes games in the west until 1996.

>> No.7878148

Never make the 32x and cancel the Saturn before announcement. Instead of doing that loon engineering they did on the Saturn, invest more on 3d. Eventually we get a Dreamcast anyway, and then in 1997 or 1998 we release it. Big success, fuck Sony.

>> No.7878160

>>7877242
This

>> No.7878164
File: 136 KB, 640x480, 00000973[1].jpg [View same] [iqdb] [saucenao] [google]
7878164

Secure Resident Evil 1,2,3, on the Saturn after the first game was a hit. They only belatedly released 1 years later towards the end of the system's lifespan. It still had a decent install base in Japan even if the system was ended, so a Saturn version of 2 in 1998 and 3 in 1999 still makes sense as a send-off for people who still own the console.

>> No.7878167

>>7877167
>talk as an option, which requires thinking

well i can tell i won't be able to beat this game

>> No.7878169

>>7877916
>could've been
Wasn’t though.

>> No.7878174

>All of those "cancel the Saturn"
How about make actually good commercials for it instead of whatever the fuck everyone did outside of japan?
Also, don't lose 100 IQ points before releasing.

>> No.7878175

>>7878019
Genesis vs Snes

>> No.7878182

>>7878174
>name console after Satan
>can't understand why it lost

>> No.7878187

>>7878182
>Christcuck doesn't know the name of a planet in our fucking solar system

>> No.7878209

>>7878187
>onions cuckold doesnt know saturn name comes from of a pagan god
>therefore idolatry and therefore satan

>> No.7878213
File: 303 KB, 654x960, 2208682-genesis_virtuafighter2_eu_cropped[1].jpg [View same] [iqdb] [saucenao] [google]
7878213

>>7878174

Anon, the Saturn just didn't have the software to compete with the PS or N64. I think there's only a handful of games that truly shine, like Virtua Fighter 2. But Tekken was seen as good enough, so it wasn't enough for people to buy a Saturn over a PS. Saturn didn't have a major Sonic title either. Other top titles would be Sega Rally and other arcade ports, which while great, still weren't enough to entice people to buy the system. and it was ignoring that the trend was moving away from arcade games to more longer session games. Sega Rally vs. Gran Turismo for example.

If you go through a list of "Best saturn games", it's gonna be a bunch of 2D games, arcade ports, space shooters, and other niche titles.

Grandia? That is not going to compare to something like Ocarina of Time or FF7. It's a 2D/3D game and feels like a snes title with 3D backgrounds.

Panzer Dragoon? Great game, but not a system seller just a modest hit.

This is coming from someone who lvoes the Saturn, owned one as a kid, and has warm nostalgic thoughts abou tit. But it was antiquated compared to the N64 or PS.

>> No.7878218
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7878218

>>7878209
>Implying your god isn't the pagan one

>> No.7878220

>>7878209
Kill yourself retard

>> No.7878226

>>7877206
Bernie isn't the one who designed an inefficacious and expensive piece of hardware to go up against Sony and Nintendo, who created powerful and streamlined hardware. Bernie isn't the one who surprised launched the console without a robust lineup of games that pissed off third party publishers and retailers. Bernie isn't the person who launched with an untextured, visually janky 3d fighter and a 20 fps low draw distance racer vs what Sony's console was able to launch with its console.

The people that destroyed Sega and its place as a hardware producer were present there between 1993 and 1995. I can't think of any reason to be a fan of Bernie outside of his stellar leadup to and launch of the Dreamcast, but he did nothing to hurt or destroy the company.

>> No.7878229

Also the Saturn used 4-sided polygons; 4 is a favorite number of Satan.

>> No.7878230

>>7878213
>the Saturn just didn't have the software to compete with the PS or N64.
And neither did the WII with the 360 and PS3.
The Neogeo shitted on both the Genesis and SNES as far as hardware went but didn't sell as much due to price and non existent commercials.

>> No.7878234

>>7878230
The neo geo was never intended to be a home console that competed with SNES and Genesis, it was always marketed as a hobbyist console.

>> No.7878237

>>7878229
I thought that was 6?

>> No.7878245

>>7878234
Explain the PC engine surpassing the Mega Drive in japan despite the inferior hardware then.

>> No.7878248 [DELETED] 

>>7878237
He hates 6, that's the number of man.
(mod, I will delete this after a minute)

>> No.7878262
File: 9 KB, 640x448, virtua-fighter[1].png [View same] [iqdb] [saucenao] [google]
7878262

>>7878213

Big time irony: Sony saw Virtua Fighter, and then decided that the future was in 3D graphics. They then designed the PlayStation to be a 3D powerhouse. Sega seemingly didn't learn their own lesson, and made the Saturn this complex 3D console with strong 2D support and weaker 3D.

And remember, from a consumer standpoint, the game doesn't have to be better, just good enough to compete. So a consumer sees Mario 64 and other N64 platformers, but also sees Crash and Spyro, so they see the PS as a better value because it can get games just as good plus others. And Tekken 1-2 are seen as just as good as Virtua Fighter, meaning they would still see the PS as the better value. And even for 2D, the PS looked to be just as good as the Saturn at first glance. While teh Saturn can do better 2D, most consumers wouldn't even notice.

Companies created games to undercut any strengths that their competitors had and nullify them, so people would buy their console.

>> No.7878287

>>7878213
I mean, i an alternative world were the saturn supposedly didn't have all its fuck ups before release could've gotten better games, no?
The PS2 was also shit to developed and somewhat underpowered but still manage to succeed.

>> No.7878292
File: 109 KB, 925x400, 96328-NEC_PC-Engine_[TurboGrafx-16]_(GoodPCE_v1.09a)-1[1].jpg [View same] [iqdb] [saucenao] [google]
7878292

>>7878245

PC Engine released first, and was competing vs the Famicom. It was seen as a step up and as a fun second console. Then they extended the life of the thing by adding a CD addon. This allowed a lot of anime themed games with voice acting, which gave it a new niche as the anime fan console. The fact the PC Engine survived from 1987 to 1995 is absolutely insane.

So because the PCE was the fun second console people had in Japan, they were reluctant to buy the Mega Drive in 1988 when the Super Famicom was right around the corner. Outside Japan, the PCE was released in 1989, the same year as the Mega Drive, so people had no interest in buying a weaker console versus the MD.

The PCE being tiny as hell and cheap gives some clue to its niche as the 2nd console to own.

>> No.7878301

>>7878292
What about the Master System losing to the Snes?

>> No.7878303

>>7878301
*Nes

>> No.7878310

>>7877113
Cancel the 32X and partner with Silicon Graphics

>> No.7878321

>>7878245
lewd games

>> No.7878339

>>7877853
Nobody cares outside of the US about the dumb Genesis Does campaign

>> No.7878359
File: 1.32 MB, 4032x3024, v7j8epsvd2d51[1].jpg [View same] [iqdb] [saucenao] [google]
7878359

>>7877113
I'd start in the late Genesis era.

> Get SOA and SOJ to quit being little faggots and co-operate with one another
> Pay a hitman to execute Bernie Stolar and leave his body in a ditch somewhere in the Nevada desert
> Halt any production on the 32X, instead incorporate the technology into Genesis games on a cart by cart basis (like the Genesis port of Virtua Racing) to keep Genesis owners occupied while the Saturn is developed and to avoid splitting your consumer base
> Launch the Saturn at $299, either with a normal launch announcement or a surprise launch that includes every major toy retailer so you don't have major shops like KB Toys refusing to stock it after being left out
> Provide detailed documentation and free middleware to third party developers in order to make it easier to both develop games for, and port games to, the Sega Saturn in an attempt to increase software sales to make up for the additional revenue loss on each system sold due to the $299 launch price
> Stop wasting time with retarded fisheye garbage and develop a solid 2.5d traditional Sonic the Hedgehog game to act as a flagship launch title for the system
> Focus on releasing Saturn sequels to major Sega franchises (Phantasy Star, Golden Axe, Shining Force, Ecco the Dolphin, Outrun, etc) to court existing Genesis owners into upgrading
> Focus on high quality home ports of arcade games to court gamers who weren't as familiar with Sega's IPs
> Be more aggressive with localizing Japanese games to the US and European markets, pushing the system as both a 2D powerhouse and a 3D powerhouse
> Be more aggressive with Saturn's VCD support in Asia
> Aggressively push the Netlink hardware and functionality with a larger lineup of internet-connected multiplayer games and set-top box features

Hopefully all of this would leave Sega in a significantly better financial position, meaning they would not have had to rush the Dreamcast launch.

>> No.7878554
File: 441 KB, 1349x1680, sega master system.jpg [View same] [iqdb] [saucenao] [google]
7878554

>>7878301

I never heard about the Master System until the god damn 2000's. No one I knew had one. It was probably not see as a big enough leap to justify it's existence, and it never had any good software. NEC's play of cheap secondary console was a smart idea, rather than trying to directly compete with the Famicom and Super Famicom.

>> No.7878571

you literally can't. the entire company was a complete dumpster fire on all fronts. You would need to fire 100% of the staff who worked on the Sega CD, the 32x, and the Saturn.

>> No.7878573

>>7877113
Never produce any addons for the genesis and focus all hardware efforts on making a better Saturn.

>> No.7878598

>>7878573
Even though a decent amount of its library was literally just "Genesis port but with CD quality audio", the SegaCD did really well sales wise. A lot of zoomers don't know this, but CD-ROM and "multimedia" support were fucking big deals back in the late 80s and early 90s. Going from a 1.44MB floppy disc to an (at the time) 600MB optical drive was insane. It would be like going from a standard 1TB SSD to a drive that was almost half a Petabyte.

>> No.7878604

>>7878598
This. The Mega CD was not a total failure and this shows in a very decent library, even today. CD-Rom and Multimedia was total hype back then. My best friend even bought a 3DO on launch day, lol.

(Europe here)

>> No.7878605
File: 355 KB, 1582x1938, Screen Shot 2021-06-19 at 3.11.06 PM.png [View same] [iqdb] [saucenao] [google]
7878605

>>7877709
If something like APOLLO CORE 68080 existed in 1995, we could have had Genesis backwards compatibility and Pentium-tier 3D performance.

3D engine:
https://www.youtube.com/watch?v=zvDwt7lgS90

Demoscene:
https://www.youtube.com/watch?v=cVrdQ9GWzaU

>> No.7878608

>>7878554
>It was probably not see as a big enough leap to justify it's existence, and it never had any good software.
(You)

>> No.7878615

>>7878554
Yeah, we all thought "Genesis" was the first SEGA console, based on it's name.

>> No.7878616

>>7878554
Master System was a pretty common and succesful console here in Europe and was marketed as a budget console besides MD and even Mega CD until around 1995. Many of my classmates and other kids from neighbourhood had a SMS at home. I think it wasn't common in the USA.

>> No.7878626

Build the Saturn from the ground up for 3D games like the N64
steal real game designers capable of making complex 3D games and not talentless hacks. basically kidnap Shiggy.

>> No.7878629

>>7878615
It was the genesis of a new era of gaming.

>> No.7878684

>>7878605
In terms of transistor budget the Apollo 68080 probably couldn't have been economically fabbed until at least 1998 with a 250nm process. I do prefer a 68k-based CPU for the Genesis successor as it had a powerful and easy to understand ISA. Maybe a 40mhz 68EC030 instead?

>> No.7878686

>>7878608
>>7878616

What games did Master system even have? I'm checking lists of original titles, and Master of Darkness and Ninja Gaiden seem to be the only things that stand out.

>> No.7878695

>>7878339
Of course because it was only run in the USA and designed to appeal to Americans. But yea it only helped to make the Genesis Sega's big US success so whatever.

>> No.7878697

>>7878686
dragon's trap, golvellius, r-type, golden axe warrior, rambo, zillion, cloud master, the superior double dragon, quintet, it's a great console sold short by idiots who only know nintendo games.

>> No.7878702

>>7878118
Japan is irrelevant as a market and the Genesis had the highest selling version of multiplat titles all the way up until 97. You obviously werent alive back then and think it operated like now where everyone buys a console just to own them.

>> No.7878712

Last time I checked they were still around. And even when things go, be it organizations or individual people, there is always something of them that carries on.

So yeah. I know time travel remains popular as a concept. But, well. Onward.

>> No.7878742

>>7878339
The fact that you're still talking about a marketing campaign that launched over 30 years ago means it must be a pretty good marketing campaign.

>> No.7878743

>>7878174
Good commercials don't make it have any games

>> No.7878749

>>7878686
>>7878697
Phantasy Star was a big one. It was mechanically superior to the NES Final Fantasy games, spawned three sequels on the Genesis, and led to the Phantasy Star Online franchise which still exists to this day.

>> No.7878750

>>7878712
Nah Sega isn't Sega anymore and long since hasn't been. They are nowhere near the limit pushing daredevils that they used to be during the late 1980s and early 2000s

>> No.7878757

>>7878742
All the language about "marketing" seems like it's designed to make marketers feel better about themselves. Including, calling it "marketing" (we have a much better word for what you're doing)

>> No.7878763

Everything posted so far ITT is irrelevant.
All Sega needed, was the ability to play dvds on the Dreamcast and it would have preemptively taken millions of sales from the PS2.

>> No.7878765

>>7878750

I hear what you are saying, and that makes me wonder: who in the realm of game producing companies do you believe to be the most constant, or most similar to how they first began? Nintendo obviously comes to my mind.

>> No.7878770

>>7878763

This is a good point. Of course, it would have raised the cost of the system by a couple hundred dollars, so adoption may not have been as fast as PS2's recorded sales.

>> No.7878772

>>7877970
That worked out well did it?

>> No.7878798

>>7878174
>good commercials
That shit won't work. The Saturn failed not just because the early release, not just because of poor marketing, but because the system itself was a total piece of dogshit that nobody outside of Japan wanted to touch with a 10 foot pole.

The absolute fact of the matter is Western consumers (especially Americans as seen with the insane N64 sales in that market) at the time wanted boundary pushing revolutionary 3D video games. They wanted increasingly complex, content heavy, and lengthy single player experiences. They didn't want an endless stream of decent ports of 20 minute 2D arcade shmups and fighters. The Saturn was never going to appeal to anyone during the 3D revolution with its shitty library and with its awful hardware.

>> No.7878816

>>7878798
>that nobody outside of Japan wanted to touch with a 10 foot pole.
The entire idea the Saturn was some extremely beloved console in japan isn't even true. it was a Virtua Fighter box and that was pretty much it, It sold a bit over 5m units and after VF2 and the release of FF7 for the playstation the console was dead even there.

>> No.7878834

>>7878816
It's true that some pc engine fans migrated to Saturn though, it even received a tengai makkyou sequel.

>> No.7878839

>>7878816

In Japan, it was the "anime" console with tons of visual novels, romance sims. It had a lot of 2D space shooting games and 2D fighting games. It was niche, but it had its fanbase in Japan. Outside Japan it was just seen as an inferior 3D console with nothing going for it.

>> No.7878846

>>7878743
>>7878798
You fucking dumbasses, the PS2 was also an underpowered cluster fuck to develop games for but people still made games for it, you know why? It was selling! Had Sega played the cards right developers would feel obligated to make games for it simply because the Saturn was selling.

>> No.7878847

>>7878816
This is honestly true too. It had strong software sales but the actual hardware didn't even outsell the N64 by that much. People pretend the N64 was some unequivocal monstrous failure in Japan when it sold within 600,000 units of the Saturn.

It's also worth noting that the sales of every Gen 5 console in Japan were poor when compared worldwide thanks to the bubble economy crashing in '92, the N64 in the USA alone nearly outsold all 3 systems combined in Japan.

>> No.7878848

>>7878757
It doesn't matter whether you liked it or not, it still worked. You're still talking about it three decades later.

>> No.7878857
File: 1.03 MB, 1600x2160, Neo-Geo-System-Ad.jpg [View same] [iqdb] [saucenao] [google]
7878857

>>7878234
>The neo geo was never intended to be a home console that competed with SNES and Genesis.

>> No.7878862

>>7878846
The PS2 had DVD playback, backwards compatibility with the PS1, and was the followup to the insanely popular Playstation platform.
It had excellent marketing, great and iconic tech demos, a very strong lineup of initial must-play games, and the official full adoption of the dualshock analog controller as the standard.

Also, the PS2 wasn't THAT underpowered. Games made specifically for it by quality developers tended to look fantastic, it had very capable 3D hardware, especially for something that was made in 2000. The PS2 only tended to look underpowered and shit for multiplatform games.

>> No.7878865

>>7878846
The Saturn didn't sell because it didn't have any games.
No one was buying a console to play shitty ports of a fighting game series no one outside japan has ever cared about, and a 10 minute long racing game that runs at 20fps and looks like dogshit

>> No.7878869
File: 7 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7878869

He killed millions...

>> No.7878871
File: 3.32 MB, 3820x2720, Sega-Nomad-Front.jpg [View same] [iqdb] [saucenao] [google]
7878871

I think I would do it like this
>Never release 32X
>Never Release Saturn
>Release Switch like 32bit Cartridge system in 96
>Release Sega styled competitor to Pokemon
>Upgrade Dreamcast to have two joysticks and a DVD player.
>Pay whatever it takes for NFL exclusivity in 1999

>> No.7878874

>>7878857
It was definitely marketed as a hobbyist console in Japan, though I wouldn't be surprised that American marketers were different. At any rate, this ad says it itself, it compares itself to a luxury car, it knows it's not a 1 in every household console.

>> No.7878880

>>7878862
>backwards compatibility
>excellent marketing, great and iconic tech demos, a very strong lineup of initial must-play games,
Now explain to me the Saturn couldn't have been somewhat popular if it had those.
>>7878865
>The Saturn didn't sell because it didn't have any games.
Guess fucking why it didn't have any games.

>> No.7878898

>>7878880
>Guess fucking why it didn't have any games.
because it was a poorly designed console that only existed to port Virtua Fighter to and couldn't keep up to game design standards past that

>> No.7878908

>>7878880
Because its hardware was literally incapable of creating the types of experiences western consumers wanted to have. 3D was the future, 3D was new, 3D was fucking exciting and incredible and mindblowing. 3D was bringing you games that literally couldn't be thought of or experienced before. Were you lucky enough to be playing Ocarina of Time the day it came out? It was like you got to time travel and play a game from 10 years in the future.
The Saturn couldn't bring you that.

>> No.7878914

>>7878898
>because it was a poorly designed
Like the Wii?

>> No.7878925

>>7878914
what does the wii have to do with anything? the wii wasn't even poorly designed it was literally just an overclocked gamecube

>> No.7878932

>>7878862
>Also, the PS2 wasn't THAT underpowered.

It is compared to the Xbox and Gamecube though. The GC is just more advanced and a simpler console to program for.

>> No.7878934

>>7878914
The Wii was easy to develop and can run both 2D and 3D games at steady framerate. The Saturn wasn't.

>> No.7878942

>>7878914
the Wii was fucking excellently designed, it could not be more perfect for the market
>being far cheaper than its rival HD consoles gave it a massive edge when the 2008 Recession buttfucked the US economy and people's savings
>brand new and exciting gimmicky method of playing and controlling games allowed for fresh experiences both casual and hardcore gamers could enjoy
>Wii Sports is probably the best pack-in game for a system ever made
>backwards compatibility for Gamecube games for added value for hardcore players and access to that system's library for new adopters
and probably the biggest most important one one
>not nearly as expensive or difficult to develop for as the HD systems
seriously, when the 360 and PS3 first came about, do you have any idea how many developers and publishers died immediately, unable to handle the massively increased costs of creating games for them? There was a massive flood of studio closures from 2006-2010 caused by companies unable to adapt to the HD market, but companies could easily afford to make Wii games using the same amount of spending and asset creation that they did in the 6th generation.

>> No.7878947

You guys are acting like the Saturn was Jaguar/3DO tier when it came to 3D.

>> No.7878954

>>7878816
Not true, when FF7 came out it had Grandia and Sakura Taisen (either the first or the second) to counter it, and both of those were extremely popular. It was loved a lot in Japan, and the reason it only sold 5-6 million was because Sega themselves STOPPED MANUFACTURING THE CONSOLE because it was the only way they could think to stop the huge losses they got on console sales. Once they hit 1998 they only released a few ten thousand units, plus some V-Saturns and the two limited edition skeleton models.

>> No.7878958

>>7878947
It may as well have been compared to its two rivals.

The most impressive and complex 3D games on Saturn are what, Tomb Raider 1 and Burning Rangers? And both games feel like they're straining against the absolute limits of what the console is capable of.

>> No.7878974

>>7878958
>Tomb Raider
Nearly all fucking 3D Saturn games look better than Tomb Raider.

>> No.7878979

>>7878954
>Not true, when FF7 came out it had Grandia and Sakura Taisen (either the first or the second) to counter it, and both of those were extremely popular.
I don't know what delusional fantasy world you live in where either of those made even 1/100th the impact FF7 did but i hope you enjoy it

>> No.7878987

>>7878974
>look
I'm not talking about looks. I'm talking about complexity of design and level of general interactivity. No shit an on-rails shooter like Panzer Dragoon 2 or a short arcade racer or fighting game looks better.

>> No.7878995

>>7878880
>Now explain to me the Saturn couldn't have been somewhat popular if it had those.

Because then it would've cost $600 and would have been so stupidly complex that you could barely run code on it. Backwards compatibility isn't something you just throw in, it's something you have to design the machine around from the start. And the Saturn was designed as a clean break from the Megadrive which was a huge failure in Japan.

All you idiots who think it could've been done because it also had a 68k have no fucking clue how computers work.
For the Saturn to be a success it would've had to be designed in a completely different direction which the technology was simply not up to at the time. At most you could have made it a Playstation + VDP2 + Megadrive system-on-a-chip, and then it still would've cost $400 at launch and had no Sonic game. And then you still have to deal with the absolute retardation that was SoJ running the company.

>> No.7879008

>>7878979
They were both extremely popular in Japan. Sakura Taisen had a cosplay orchestra of the characters doing shows for a year, sometimes also featuring Segata Sanshiro. Grandia was the highest selling third party game on the console.

They didn't have any impact abroad, I agree, but we were specifically talking about how popular the Saturn was in Japan.

>> No.7879014

>>7879008
Grandia sold 450k. The fact it was the highest selling 3rd party game is exactly what I'm talking about, the Saturn wasn't some beloved console.

>> No.7879015

>>7879008
>Sakura Taisen had a cosplay orchestra of the characters doing shows
anon that's just Japan's fucking hyperconsumerist culture. They have musicals based on fucking Ace Attorney.
A SYMPHONY ORCHESTRA PLAYS MUSIC FROM EUPHORIA, A HENTAI GAME ABOUT EATING SHIT.
If there's any media property in Japan, it gets some form of radio drama and some form of stage performance.

>> No.7879016

>>7878987
>I'm talking about complexity of design and level of general interactivity.
The Saturn had a bunch of 3D FPS and RPGs as well.

>> No.7879029

>>7879016
>3D FPS
really badly playing and also tended to feel like they were straining against the limits of the system unless they leaned on 2D sprites heavily like Powerslave.
>RPGs
Which ones were impressive? Again you're trying to compete against Mario 64, Metal Gear Solid, Goldeneye, Ocarina, Spyro, Crash, Gran Turismo 2.

>> No.7879034

https://w.atwiki.jp/gcmatome/pages/20.html
How about don't listen to westernized 4chan anons if you want to know the opinion of jap otaku on niche games from the 90s.

>> No.7879056

>>7878932
The PS2 was capable of producing a lot of high speed graphical effects that the Gamecube couldn't.

The most famous example of this in action is Criterion explaining why the Gamecube never got a port of Burnout 3 even though the previous two games sold fairly well on the system.

>> No.7879059

>>7879056
I honestly believe that was lying or laziness, or maybe they were absolute dipshitted and just built the game from the ground up exclusively around the PS2 architecture leaving them cucked for porting it elseware.

>> No.7879068

>>7879056
Developers can lie out their ass too. They had to cut the frame rate in half to get RE4 and Killer 7 running on PS2

>> No.7879072

>>7879029
>really badly playing
Duke Nukem 3D played better on the Saturn than on the other consoles, no joke.
>Which ones were impressive?
You got me, i haven't yet played any of them.

>> No.7879074

>>7878987
Quake was a game that was "impossible" to port to consoles, and the Saturn got a version that ran surprisingly well (comparable to a lot of home PCs at the time) and had more complicated level geometry than the later N64 version. It also had the best performing home console port of Duke Nukem 3D of that generation.

I guess the case could be made for Virtual Hylide (solely in terms of expansive 3D environments, I guess), but even the most diehard Saturn fag like me will admit that that game was shit from a butt and the less spoken about it the better.

It's funny that you mentioned Tomb Raider, because the Saturn version actually has a longer draw distance and better water effects than the PS1 version does.

>> No.7879081

>>7879059
It had an Xbox port.

>> No.7879093

>>7879029
> comparing Saturn games against PS1 games that released years after the Saturn was discontinued

We literally have no idea what the Saturn was capable of past second generation game engines. If you want to actually play fair you'd have to use games like Rave Racer, not Gran Turismo fucking 2, anon.

>> No.7879098

>>7879074
>Virtual Hylide

That game is hilariously bad, but you can also see it's going for the same trends that everyone else was, they were just mangling it up. It's the same impetus for a game like Ocarina of Time, or Daggerfall.

Expansive 3D environments? Check.
Realistic graphics? Check.
Orchestral music? Check.

>> No.7879103

>>7879074
>Quake was a game that was "impossible" to port to consoles,

And it was. Which is why they didn't port it, but created a new game that mimicked Quake as much as possible. It's a facimile not a port.

>> No.7879105

>>7879014
450k for third party game on a console that had a user base of around ~5 million is pretty respectable. That's like if you sold 10 million copies on the PS1 or PS2.

>> No.7879108

>>7879103
No one cares, you have no idea what you're talking about.

>> No.7879112

>>7879029
Quake and Duke 3d had the best console ports and used the 3d pad to have a modern control scheme (analog to look, ABXY to move/strafe).

You can't compete the success of Saturn titles to Mario 64, MGS, etc, because those were all released on console with fuckton larger install base and several orders of magnitude higher marketing; and half of them came out by the time the Saturn was dead and buried anyway.

>> No.7879120

>>7879108

They made a completely new engine and then made new assets for the game. It's not a port it's a remake.

>> No.7879126

>>7879105
glad you agree the saturn wasn't extremely popular

>> No.7879128

Make 2d Sonic 4 for Dreamcast. Cancel Saturn and 32x. Get the Ferrari License back. Release Virtua Fighter games more often. Cancel and fire anyone that worked on Sonic Heroes. Obviously rework titles that were popular on Genesis with non shit budgets.

>> No.7879132

>>7879059
Nah. The Gamecube was really dumbed down, design wise. It could do a lot of beautiful effects but they were baked in to the silicon, not freely programmable. Likewise the CPU was fast at a lot of things but just wasn't as flexible as the other ones.

PS2 was "powerful" because it had a fuckton of bandwidth for you to do whatever the fuck you wanted to do, and you could bruteforce any effect you wanted to. Except you had to do this by fucking around with vector coprocessors outside of the main game code, while also micromanaging your texture loading to get around some shortcomings of the system (low memory, broken AA). But it absolutely was as fast if not faster than the Gamecube, it's just the video hardware that was unorthodox while the Gamecubes was straightforward.

>> No.7879134

ultimately, the only true saturn contribution to pop culture may have been its essential status as a vf at home machine

>> No.7879136

>>7879120
Dunning Krugger in full effect

>> No.7879145

>>7879128
>Cancel and fire anyone that worked on Sonic Heroes
Sonic Heroes being bad was honestly Sony's fault more than Sega's.

>> No.7879146

>>7879132
This is absolutely nuts, if you have a cpu you can program any post production effect in it via software. What you're meaning to say is that the gamecube had weaker processing power than the ps2, which it did.

>> No.7879148

>>7878987
The reason you won't find any such "complex" games is because the industry only just started to gravitate towards complex 3d worlds after the success of titles like MGS and Tomb Raider and Mario 64. Programmers had to learn how to code that shit and to design large complex worlds for their new titles, and that took some years.
During which time Sega killed the Saturn. If they kept it around till 1999, it would've ended up having more complex 3d games. Hell, Shenmue was meant to be released on the console, that alone should give you a clue as to what could have been.

>> No.7879159

>>7879148
What exactly is complex about MGS. Outside from first person aiming it's still largely an overhead 2D game like the MSX prequels.

>> No.7879162

>>7879159

MGS2 aadded first person aiming. But MGS is actually genius because it's such a safe conversion of the top down 2D games to 3D. I've noticed that top down games translated better to 3D since they were already trying to emulate 3D environments, while side scrolling games had much harder time and you had to effectively re-invent them for 3D.

>> No.7879165

>>7879146
>This is absolutely nuts, if you have a cpu you can program any post production effect in it via software.
Except that then the CPU is busy doing post processing instead of running game code or particle physics etc. Which is why Burnout didn't work on the Gamecube: the PS2 had vector coprocessors to do a shitload of extra work (post processing, physics calculations, whatever), while the GCN had to do all the grunt work on its main CPU which wasn't fast enough all things considered.

>What you're meaning to say is that the gamecube had weaker processing power than the ps2, which it did.
No, the Gamecube had a stronger CPU, but the PS2 had two vector coprocessors that gave it bigger flexibility and speed. If you consider the vector processors as the CPU then I guess the PS2 had a "faster processor", but it wasn't that simple in reality because the vector processors were only good for certain tasks and were an absolute bitch to program.

>> No.7879190

The only correct answer is to abandon the 32X and bring Sega of America in on the Saturn.
The Saturn being kept a secret from Sega of America while they were developing the 32X was the most baffling decision. And then to announce the Saturn before the thing even came to market, making it obsolete on launch.
Sega themselves ensured that no one was interested in the 32X, because the Saturn was right around the corner.
I cannot even begin to imagine a scenario where it makes sense to sabotage a whole regional branch of your company with "muh secret club" mentality. What the fuck were they thinking?

>> No.7879229

The 32x project is canceled and never comes out.
The Sega CD as we know it is canceled.
The Sega Saturn is renamed as the Sega CD.
The Sega CD (Saturn) is redesigned to have an architecture which is easy to develop for and is well documented.
The American Sega CD is colored white or gray instead of shiny black.
Internal game development shifts away from the cool and edgy aesthetic and moves towards a more Dreamcast-era funk and soul aesthetic.

Capcom is sweet talked into developing big titles for the Saturn and 2d ports of CPS2 games are actually marketed as superior than the PlayStation. Timed exclusivity would be nice too on titles like X-men Vs Street Fighter and Street Fighter Alpha 3.

Most controversial: Virtua Fighter 2 is canceled. A new Sega fighting game series is redesigned from the ground up with a new gameplay style and a focus on home console ports providing satisfying single player content.

Power of hindsight: get Hideo Kojima to develop MGS for the new Sega CD.

>> No.7879237

>>7878871
>>Release Switch like 32bit Cartridge system in 96
I don't think this would have been technologically feasible.

>> No.7879258

>>7879229
The Sega CD was an important stepping stone for learning how to work with CD based hardware. As well as building a partnership with JVC, who made the Saturns CD drives.

And you under estimate how popular VF2 was.

>> No.7879269

>>7877113
make a game gear successor a 32 bit vr headset with stereoscopic 3D using unsold 32x/saturn parts and release along side the dreamcast.

>> No.7879278

>>7879269
forgot to add, basically keep selling the saturn but as a portable discman type system.

>> No.7879289

>>7877113
Say yes to the chip that went into the n64. Sega initially had that option, never let the 32X be a thing.

Keep Sega owners happy with good Genesis titles until the next console came out, Not release it early

>> No.7879292

>>7879258
The stepping stone will have to be the new Sega CD, which will not be an attachment.
JVC would get on board anyway since they want some of the console game pie.

I know how popular VF2 was and I'm still going to cancel it. I am moving Sega in a new direction.

>> No.7879301

>>7879289
This would have been interesting. A Sega + SGI CD-based system with hardware something like the N64.

>> No.7879314

>>7879301
i forgot how it went down but the company that designed the graphics chip for the n64 initially offered it to sega and they said no for whatever reason

and nintendo got it but sega had first dibbs on it before anyone else

>> No.7879346

Dreamcast did everything right and Sega still died. Nothing could have saved them. Nintendo made a hail Mary move with the Wii and Ds and it paid off. If it weren't for those systems ,nintendo would have gone the way of Sega

>> No.7879352

>>7877189
Not him, but I looked it up and it's the Saturn version of 'Houma Hunter Lime'. Despite the English text in the interface there is no English version.

>> No.7879390

>>7879292
>I know how popular VF2 was and I'm still going to cancel it. I am moving Sega in a new direction.

You are cancelling your highest selling software.

>> No.7879430

>>7879390
Which in turn created a company culture that eventually led to Sega's demise as a console manufacturer.
Virtua Fighter is not marketable to the West. Tekken completely kicks its ass.
Sega needs something that can beat Tekken.

>> No.7879442

Fighting Vipers is also canceled.
Dead or Alive can stay.

>> No.7879446

>>7879430
>Virtua Fighter is not marketable to the West. Tekken completely kicks its ass.

Virtua Fighter and tekken are the same damn game. Tekken is like the cheap knockoff series. If VF was on the PlayStation it would have sold much more and still be a big series to this day and Tekken would have been forgotten about and seen as the knockoff. VF's only mistake is being on Sega consoles for half of it's lifespan, with its first game to appear on the PlayStation 2 well into its lifespan.

>>7879442

Geez, Saturn only had a handful of hits, and you want to cancel these games?! Your'e mad.

>> No.7879449

>>7878616
I really think they could have kept the Saturn going as a more niche console just like the master system. Sega had record revenue in 1993 and they wanted to keep increasing that in the next few years so the idea of Saturn being a master system style success seemed unappealing.

https://mdshock.com/2021/04/14/segas-financial-troubles-an-analysis-of-export-revenue-1991-1998/

When DKC was released I felt that Sega gave up on 16 bit because they wanted to move on, they should have made a few more games with the quality of Comix Zone. Also they seemed to abandon game gear around that time, should of released a smaller version. Smooth parallax was still impressive to me in a time of choppy 3d graphics.

And there is this revision that Sega Saturn was considered a piece of shit right from the start and ps1 was so superior, for the first at least year and a half they were considered about equal and it was considered state of the art at launch, a high end pc would not be capable of panzer dragoon at a good frame rate. I think Porsche Challenge was one of the first where you thought Saturn couldn't replicate it.

https://youtu.be/e-wieD_-PYo?t=1524

If the Megadrive had an extra 8k of cram they could have had 128 colours, they would have been less obsessed with trying to up Nintendo and go to the next generation. If they removed master system capability they probably would have been able to fit it in. So poorfag sega was able to make backwards compatibility work while the giant Nintendo couldn't and ended up hobbling the Snes in the process.

>>7878871
Only Nintendo could have made pokemon succeed, Sony has tried to copy what Nintendo does for years and failed.

>>7878908
When I first played Ocarina of time I though it was kind of shitty in the first area, whoa looks pretty blurry and runs a bit slow and auto jump but when you step outside the village you see why.

Wonder if they could have released DC in USA first and Japan later.

>> No.7879454

>>7879446
>Virtua Fighter and tekken are the same damn game.
You don't play fighting games.
This is like saying Street Fighter and Mortal Kombat are the same.

>> No.7879481

>>7879446
>Your'e mad.
I'm changing the direction of the company. Alternatives will be developed.

Fighting Vipers had a terrible aesthetic imo. Decent gameplay but just not cool.
I would rather try to get Capcom to release Rival Schools for my system instead of Final Fight Revenge.

>> No.7879495

>>7879454

Only turbo nerds care about the innate differences. Casual fans, the ones buying games in the millions, see a detailed cutting edge 3D fighter with a big roster. If Virtua Fighter is released for the PlayStation, it'd be a massive hit on the console and would have appeared before Tekken did. Tekken was clearly made in response to VF.

>> No.7879502

>>7879446
>If VF was on the PlayStation it would have sold much more
Dead or Alive is basically another Virtua Fighter game + ninja boobs. It did well but not enough to topple Tekken.
Battle Arena Toshinden is also Virtua Fighter-esque and although it did well enough to get sequels it's far behind Tekken in popularity.

>> No.7879515

Listen to SoA

>> No.7879519

>>7879502

Dead or Alive appeared in 1997 for the Saturn and 1998 for the PlayStation. VF 1 would have been a release game with VF2 being in 1995 before Tekken. Tekken got huge because it was one of the first fully 3D fighters people played. It's all about timing.

The popularity of Tekken and VF led to a huge deluge o copy cats and most of them didn't do that well. Every company tried to make a 3D fighter. It even led to the SF EX series.

>> No.7879525

>>7879495
No, you're dumbing things down to the point of absurdity. Tekken selling better than other fighters was not just about graphics, it was genuinely more appealing and easier to understand to players. Tekken's gameplay is completely different from Virtua Fighter.
At the time Tekken 2 in particular felt like a real 3d evolution from Street Fighter. More so than the actual 3d Street Fighter EX.

>> No.7879526

>>7877113
Release Floigan Bros Episode 2

>> No.7879527

>>7879519
>Tekken got huge because it was one of the first fully 3D fighters people played. It's all about timing.
This is true but it's also true that Tekken 1 is flat out better than Virtua Fighter 1.

>> No.7879545

>>7879527
Wouldn't it be better to compare Virtua fighter 2 with Tekken 1 since they were released around the same time?

>> No.7879562

>>7879545
In Japan it would.
In the USA I think more people saw Virtua Fighter and Tekken 1 as competitors since they were more likely to be seen in the same arcade, and people were more likely to have played VF1 then Tekken on the PS1.

But if the Saturn launch had gone better maybe VF2 would have had more western exposure.

>> No.7879720

>>7879446
t. Virtuafag

>> No.7879757

Now hear me out on this one boys.

> Cancel the Saturn.
> Ride the Genesis/32X until 1999
> Spend years improving the Dreamcast even more: Better graphics, anti-piracy measures, even more launch titles, the ability to play DVDs and CDs
> With the power of the Dreamcast's internet capabilities, you'd be able to download and play any first party game Sega published on it's prior consoles for FREE.
> Hire Microsoft to help design the Dreamcast if we're truly desperate
> Come up with better killer apps then Shenmue and Sonic Adventure

Just throw everything at the Dreamcast. The Saturn is not our future.

>> No.7879762

>>7879757
>> Ride the Genesis/32X until 1999

That's pathetic. The 32X cannot hold a candle to the other consoles.

>> No.7879794

>>7879757
>Cancel the Saturn and rely on a failure of an add-on for the next 5 years.

Smart.

>> No.7879949
File: 175 KB, 600x300, needs-more-cowbell.png [View same] [iqdb] [saucenao] [google]
7879949

>>7877113
Concentrate on developing and producing more add-ons for the Genesis instead of wasting time with new consoles destined to fail. Become the first vidy company to sell 1 billion units with the Mega Blu-Ray.

>> No.7879960

>>7879237
Probably would have been... Easier? How hard could a composite video switch be to implement?

>> No.7879969

>>7879757
t.Bernie

>> No.7880245

>>7878686
It had many good japanese made european released titles like Asterix, Lucky Dime Caper, Master of Darkness, Power Strike II and many more. The 8bit versions of MD titles like Streets of Rage, Castle of Illusion or the Sonic games were enjoyable, too. Some people over here even prefer the 8-bit versions of Castle of Illusion and Sonic over the bigger MD versions. (I'am not, but they're still very good)

There were much more titles in Europe, than in the USA. It had a very strong PAL library and was quite succesful here. As I said before, many people I know back then had a SMS. That the SMS had a built-in game also helped. Alex Kidd was well known and many people look back fondly to it.

>> No.7880356

>No SegaCD
>No 32x
>accept Silicon graphic's proposal to have a 64bits 3d processor on Saturn.

With that it was a Saturn more powerful than the PS1, and the games cheaper than the N64.

They could have continued the Saturn until 2000

>> No.7880390

>>7879098
it's procedurally generated though, oot couldnt do that

>> No.7880397

>>7879757
Cancel Sega USA along with the 32x.

>> No.7880441
File: 134 KB, 798x629, 1594042161775.png [View same] [iqdb] [saucenao] [google]
7880441

>>7877748
a preposterous offer then, but having the benefit of future hindsight it would've been a better outcome

>> No.7880467
File: 329 KB, 553x547, image_2021-06-20_124313.png [View same] [iqdb] [saucenao] [google]
7880467

>>7877113
1. Kill Kalinske with an office chair
2. Focus on the japanese market exclusively
3. Dont hire jews
4. give the Dreamcast hardcore games, a better security system and a DVD drive
5. Success

>> No.7880479
File: 490 KB, 500x267, 5343665.gif [View same] [iqdb] [saucenao] [google]
7880479

>>7878234
>The neo geo was never intended to be a home console

>> No.7880481

>>7879430
Fighter's Megamix should have included Shinobi, SoR, Golden Axe characters. Maybe the MC from Eternal Champions. That IP had a lot of potential to compete with Tekken since it was more casual and flashy than VF while keeping some of VF core mechanics. But Saturn had to be popular in the West in the first place

>> No.7880485

Sadly, in order to ensure Sega's survival, one needs to go all the way to the early beginning.
They fucked up the design for the global version of the SMS by not including the YM2413 (it was only present as standard for the JP SMS, and as an add-on for the JP MK3). Without it, the SMS produced roughly the same raspy farty sounds as the NES.

They viciously fucked up the European launch of the SMS. Like, it was such a colossal fuckup it boggles the mind. To provide some context, Christmas is a crappy Potemkin holiday in Japan. People don't buy big presents or have get-togethers. They go to a restaurant with the guy/gal they want to smang, then to a love hotel or their homes, and that's basically it. 'Christmas' in Japan is over by noon 26th (hence all the memes about "Kurisumassu Keikku" women).

In their infinite retardation, the Sega of Japan mongos didn't bother checking whether the same applies to other countries.
So they didn't take a close look at the shipping dates, since, as long as they arrived a few days before the New Year, it was all good, wasn't it? Given that, in Japan, New Year is an ancient harvest festival, when people give lavish gifts to their family.

The shipment of European SMS arrived on the 26th, and almost none were sold until way after New Year (with several retailers cancelling their orders right before Christmas, due to tardiness). Their at-the-time subsidiary went bakrupt (and had to reorganize), and some electronics chain managers swore they'd never carry Sega products again.
This was a really bad start, especially since the CEE (no EU at the time) didn't have something similar to Howard Lincoln's mafia lawyer hitpiece factory, so they could've spread as wide as they wanted.
They did eventually gain a decent footing, but that first blunder was a sign of the way SoE were to be treated, as an afterthought in the power struggle between SoJ and SoA.

>> No.7880493

>>7878234
" I'm the one who proposed this idea at SNK, as well as the idea for the HOME CONSOLE version." Takashi Nishiyama (ex) SNK

https://www.culturaneogeo.com/imagenes/entrevistas/streeteng.htm

>> No.7880512

>>7878742
Not him but id never even heard of it until last couple years here and im a 35 yr old sega fag

>> No.7880515
File: 178 KB, 1000x1000, Pulseman-Game-Cartridge-16-bit-MD-Game-Card-With-Retail-Box-For-Sega-Mega-Drive.jpg [View same] [iqdb] [saucenao] [google]
7880515

>>7878871
>Release Sega styled competitor to Pokemon

Sega had Game Freak before Pokemon and this is the niche result

>> No.7880516

>>7879346
>Dreamcast did everything right
>GDROM
>no dvd

not everything.

>> No.7880517

>>7878742
I've just discovered it a few years ago and thought "man, this is dumb". I thought calling the Mega Drive "Genesis" or even worse "Genny" was dumb, but this was even worse.

>> No.7880521

>>7880467
>give the Dreamcast hardcore games
what are you thinking of? because dcast had tons of hard arcade games and very little rpg onions for shut in cucks

>> No.7880725

>>7880521
>dcast had tons of hard arcade games
SEGA stated they didn't manage to sell enough dreamcast software in japan to pull the console into the winning zone. Previous sega saturn fans just didnt buy enough dreamcast games. Because the console was geared towards lite gaming. But the casual gaming crowd didnt care for it either. The rest is history.

>> No.7880752

>>7879502
Toshinden was closer to Street Fighter with sidesteps (vaults, really) and ring outs. It had nothing to share with VF other than being 3d and having ring outs.

>>7879525
Tekken sold more because it was on a console people could access. If you had VF2 for the Playstation 1 in 1995 and then VF3 by 97, then nobody would've given a shit about Tekken.

>> No.7880761

>>7880752
Tekken was a way better fighter than Virtua Fighter, and with a cooler cast to boot. No fucking VF would have competed, ESPECIALLY with Tekken 3.

>> No.7880764

>>7880752
>If you had VF2 for the Playstation 1 in 1995 and then VF3 by 97, then nobody would've given a shit about Tekken.
Definitely.

>> No.7880765

Have Sega put a DVD drive in the DreamCast.

>> No.7880775

>>7880761
Tekken 3 was hilariously behind Virtua Fighter 3 in everything. And it came out 1.5 years after. And here comes the kicker, the Tekken 3 plebstation home port sucked shit, because they reduced the polygonal backgrounds to a lame wallpaper for 3rd worlders like you.

>> No.7880783

>>7880761
Tekken was always a step behind VF, but home ports of VF took so long that you didn't really notice.
Tekken 1 was a clone of VF1
Tekken 2 copied VF2
Tekken 3 copied VF3
Mostly they took the stuff from previous VF games and improved on them, this was especially notable on VF3, which was very experimental and Tekken 3 only took over the stuff that worked.

But regardless if you had VF3 out on the Playstation 1 by 1997, with its uneven arenas and cloth physics, Tekken 3 would've looked like shit by the time it comes out in 1998.

>> No.7880804

>>7880765
And the price ?

>> No.7880808

>>7877957
hard to say. It was certainly a popular game though, and spawned a successful series that spawned what is presently considered the "crown jewel" of their company and of video game advances in general.

>> No.7880843

>>7880775
The "plebstation home port" is one of the most acclaimed home ports ever and a top 10 best seller for the whole console. VF3 home port was rushed to market and bombed.

>>7880783
>Tekken a 3d fighter = Tekken copied VF
Stop it. You never play either if you think Tekken copied VF.

>> No.7880950

>>7880761
lol, VF was the way better game in every way. The only thing that Tekken managed to get right was the expanded lore while VF was almost pure gameplay.

>> No.7880979

>>7880843
Fighters Megamix was the real home VF3 anyways

>> No.7880981

>>7877141
>Well would that have saved Sony from becoming an American company? i doubt it.
If we're going full-schizo on this, you'd need to go back much further and do far more to prevent the absolute state of current year things.

>> No.7881060

>>7879278
>>7879269
wow what a great idea anon, you just saved SEGA!

see? what that so hard? all you have to do is reply to good posts. you made me do it myself this time, but next time I want you, people of /vr/, to reply.

>> No.7881062

>>7878750
>They are nowhere near the limit pushing daredevils that they used to be during the late 1980s and early 2000s
Is anybody?

>> No.7881079

Sonic the Hedgehog: The MMORPG

>> No.7881080

release the 32X two years early and absolutely dominate the market

>> No.7881116

>>7879068
>>7879059
>Developers can lie out their ass too
>I honestly believe that was lying or laziness
What is with all these conspiracy theories about this? Do people really live in denial about the capability of the gamecube?

>> No.7881130

>>7881116
funny how it's always a conspiracy theory when you call out lying faggots.

>> No.7881160

>>7881130
Funny how everything negative about the gamecube becomes a lie when it's convenient. Where's the proof he's lying?

>> No.7881162

>>7881080
whoa, what if they just released the dreamcast back in 1983 they'd be millionaires!

>> No.7881165

>>7881160
Burnout is a shit game that doesn't look nearly as good as every other gamecube game. you and the faggots at criterion are both just super arrogant losers who are clear and obvious liars. Having suspicion for evil snakes like you is normal.

>> No.7881169

>>7881165
Criterion made the most widespread multiplatform engine until unreal engine 3. I think they've earned the arrogance and have a much better technical understanding of the capabilities of the 3 premiere platforms for their engine. Calm down schizo, people who criticize nintendo things are not evil.

>> No.7881232

>>7881169
Criterion makes shovelware.

>> No.7881292

>>7880843
>one of the most acclaimed home ports ever
Welcome to the games industry. Where everything is lies and pretentious bullshit. Now be a good lil sucker and pay up.

>> No.7881315

>>7880843
The VF3 home port bombed because it was a 1996 game with highly experimental ideas, that was popular only in Japan and nowhere else (the arcade machine was extremely expensive), and the home port was released in 1998/9 and by that time other games surpassed it (Soul Calibur, most notably). It also came out on a console with a minimal user base while Tekken was on a console that sold 100+ million.

>You never play either if you think Tekken copied VF.
VF1-3 and Tekken 1-3 copied each other back and forth with crap like evades, follow-up specials (which then became cancellable), throw counters that change your position (VF3 did this first, then it became a big thing in DOA), whiffing parries, etc. Usually VF made a new idea, then Tekken copied and improved on it, then the next VF game refined the thing further.

>> No.7881340
File: 3.95 MB, 4000x3000, Katsuhiro_Harada_-_MiG_-_P1420980.jpg [View same] [iqdb] [saucenao] [google]
7881340

What pisses me off is, that THIS insecure fuckface pops up every single time Virtua Fighter gets public attention. Harada springs into action like a fucking whack-a-mole.

>> No.7881347

SEGA still is a company OP

>> No.7881365

>>7877113
Prevent the release of the 32x and also put out a 3d sonic game for the saturn launch.
Also, they should have matched sonys price for the ps1.

>> No.7881371

>>7881340
SEGA does not have a good work environment judging by their track record. Look at an operation like classic Rare and they have multiple teams all competing with eachother to make their games better, but you didn't see them all pursue fame like "yeah I'm the guy who made banjo good". SEGA is the opposite. You have guys like you mentioned. And then Yuji Naka taking credit for Sonic. And that story of him closely guarding NiGHTS from the American team... None of this is healthy. Rare regularly stole ideas and code from their teams, that's how you get good. You can see it all fall apart when the Goldeneye team split. Suddenly you lose a piece of yourself that was pushing you forward and you degrade. SEGAs default state seems to be degradation, and when they succeed it seems like a miracle.

>> No.7881372
File: 14 KB, 142x250, 1615877445286.jpg [View same] [iqdb] [saucenao] [google]
7881372

double down and create another plugin console that you stick into your 32x to make it into a 64x

>> No.7881375

Make the saturn less complicated to develop games for, change the architecture.

>> No.7881382
File: 82 KB, 600x842, d467dc77ffb43dd1aede9de7026f92be.jpg [View same] [iqdb] [saucenao] [google]
7881382

>>7881372
Yes and then just have like endless add-ons.
It would be glorious.

>> No.7881386
File: 37 KB, 304x425, 1607984088040.jpg [View same] [iqdb] [saucenao] [google]
7881386

>>7881372

>> No.7881397

>>7881372
>requires the user to purchase a second sega genesis and a second 32x and connect them with a special cable

>> No.7881474
File: 166 KB, 694x898, kaiko_smile_full.jpg [View same] [iqdb] [saucenao] [google]
7881474

>>7881371
And yet they created great memorable games that only SEGA could make. Strange, isn't it?

>> No.7881482

>>7877113
Affirmative action. Hire more minorities.

>> No.7881492

>>7881371
protip: the quality of sega's first party games was never their problem

>> No.7881564

>>7881347
it is a shell of its former self

>> No.7881565

>>7881482
this but unironically

>> No.7881642

>>7881474
Yeah that's what I'm talking about. It's crazy. Perhaps it is their fate to experiment, succeed, and fail, and be stolen from forever.

>> No.7881696

>>7877113
SEGA's entire history wrt console gaming was just bad decision after bad decision
The US Genesis launch was the one time they had a really smart idea. I think they were destined to get shoved out once competition in the industry got fiercer and fiercer

>> No.7881725

>>7881347
lmao Sega is a just a holdings at this point

>> No.7881728

>>7881696
It's funny that people bitched about the N64's lack of a CD-ROM, and yet SEGA was on top of that tech from the beginning and failed much harder.

>> No.7881742

Assuming it's 2001 at the time Dreamcast was about to be discontinued:
>Split SoA and SoJ into two separate companies, and sell all console rights (and some western-first/oriented IPs) to SoA, who in turn sells themselves to Microsoft, to help with Xbox (inb4 antitrust, because MSFT was in hot water with feds at the time)
>In process of doing so, also spin off Sonic Team to a separate company to prevent the crapshow that is Modern Sonic today

>> No.7881785

lol I wouldn’t do a god damn thing. Let em burn…

Yeah, Sega does what Nintendon’t— go out of fucking business! Hahahahahahahaha

Aaaaaaahahahahahaha

>> No.7881902
File: 311 KB, 1600x680, goood-goood-let-the-butthurt-flow-through-you.jpg [View same] [iqdb] [saucenao] [google]
7881902

>>7881785

>> No.7881948

>>7881062
Nintendo has consistently been at the forefront of innovation even beyond revolutionizing 3D game design on N64, especially when it comes to motion control.

>> No.7881959

>>7881785
>dont see any Nintendo consoles on the market these days

>> No.7881962

>>7879960
I meant that I don't think 32 bit hardware components can be miniaturized like that at that point in time.

A console similar to the Wii U with the gamepad having a screen on it and receiving video via analog signal seems possible but very expensive.

>> No.7881975

RE: Virtua Fighter 3

By the late 90s 90% or more of people in the west interested in games had never even seen a cabinet, or only played it once or twice when they visited a "big" arcade.

When it was released for Dreamcast it was essentially a brand new game to the West.

>> No.7881985

>>7877113
>release the Sega CD a year earlier
>skip the 32X
>release the Saturn in North America in 1994 with proper 3D support
>make the Dreamcast with a DVD drive, a 500mb hard drive and ethernet stock

>> No.7881986

>>7881975
And Tekken 2 and 3 were everywhere.

>> No.7882001

>>7877113
Step 1. Better marketing for master system and releasing it before the NES.
Step 2. Get TMNT 2 the arcade game as an exclusive on Sega Genesis eliminating the NES Version.
Step 3. Combine the 32x, CD, Saturn, master system and gamegear into one device single device as an add for the sega genesis. Release it and have it ready to go 2nd year of genesis being on market. Make a new controllers Saturn 3d, flight stick, ect.
Step 4. Add a second analog stick to the dreamcast. Make a VMU with larger space and make it a mp3 player. Add hdd to the dreamcast for storage and game isntalls and mods for games like quake 3 arena. Add usb ports and DIVX compatibility. Get licensing deals with I'd software and other PC game studios making it the online gaming system with great PC ports.

>> No.7882006

>>7877881
>larger color palette
This.
Having only 4 palettes was extremely limiting especially for ports.
The vdp design could support 8 palettes, but there was not enough die space to fit the color ram. Maybe there would have been sufficient space if not for SMS backwards compatibility.

>> No.7882020

>>7878126
That's cool for them to have made money on the extension, but developers experienced very few successes on the CD after Sega's promises and mostly a lot of failed products without a good enough install base, and then Sega pulled support and rushed out a new POS to fuck them over in the same way - if you want to fix a company's future, you still do in fact take away the things that were successful to them but caused everyone to start distrusting them.

Allowing Sega to keep making hardware after Genesis was a total mistake and if I were a time traveler who isn't going to spend 30 years correcting errors, I'd simply get them out of hardware ASAP and tell them never to return to it. Their chaotic hardware development, production and treatment of developers were bad, so even if you cancel one or two things and tell them not to make X or Y and let go, their dogshit company organization, collaboration and documentation stances would create new trainwrecks anyway.

Sega unironically cannot responsibly self-determine. They lie, rush things, revise without information, and then hand off the clusterfuck to put-upon developers with insufficient and incorrect information, then tell those developers to suck it up and nothing's wrong. Then they do it again. At least with no hardware other people have to depend on for their living, nobody but themselves is fucked over by their insane ADHD company behavior.

>> No.7882103

>>7877113
Terminate Sega of America's contracts and replace the entire staff with completely new people.

>> No.7882142

>>7882001
>Combine the 32x, CD, Saturn, master system and gamegear into one device single device as an add for the sega genesis. Release it and have it ready to go 2nd year of genesis being on market.
The Megadrive was released 1988 anon.
You're telling me you want to have a 32 bit system out in 1989?

>> No.7882154

>>7882142
Atari tried to do that with the Panther, which was later delayed and turned into the Jaguar, for all good it did.

>> No.7882157

The thing about SEGA is that it was never fully committed to the console market. It always though of itself as an arcade company with a console division. A division which grew into the second largest console maker in the world.
A division which shared about half of the North American market with Nintendo and basically no one else for around five short but extremely memorable years. A situation which did not exist back in Japan or in the European market.

So SEGA was sort of blindsided by the success of the Genesis, I think. And never fully understood their own appeal, nor had the capability in time to capitalize on their opportunity. I think the way history played out was rather inevitable.

>> No.7882179
File: 111 KB, 1565x880, 00lyTjW5Qz468PcV830w9Ud-1.1618415347.fit_lim.jpg [View same] [iqdb] [saucenao] [google]
7882179

At one point there was a thread on /vr/ about what would have happened if Nintendo never launched the NES, but I think it's also interesting to think about what if SEGA never released a console?

Would Capcom and SEGA switch places?

>> No.7882183
File: 531 KB, 620x341, gipghy.gif [View same] [iqdb] [saucenao] [google]
7882183

>>7877113
Fixed point in time. I am so sorry.

>> No.7882282

>no sega cd
>no sega 32X, the genesis is powerful enough to handle 3D graphics
>team up with SGI to design the shitturn
>release dreamcast with voodoo graphics cards

>> No.7882292

>>7882179
NES only won because atari 7800 got delayed for some stupid reason, and atari 5200 should've been like the atari XEGS.

>> No.7882318

>>7877113
Incorporate the Virtua Racing chip into other games to delay the response to the 5th generation.
Avoid production of sega CD.
Avoid production of 32x.
Let SONY alone and come up with a CD based 64bit 3D only console in 1996.
6 right buttons, 2 triggers, 2 shoulder buttons, 8 direction pad, analog on right side controller.
Cancel all production of Shenmue.
Sonic Xtreme as launch title.
Wait for SONY's move onto the 6th generation and respond by making a 6th generation console with better specs than PS2.

>> No.7882340
File: 1.79 MB, 466x480, wrong.gif [View same] [iqdb] [saucenao] [google]
7882340

>>7878175
>Genesis vs Snes

>> No.7882373

>>7882292
The Nes won because the competitors kept making more mistakes than Nintendo.
And remember, Nintendo did it's fair share of screwups.

>> No.7882375
File: 63 KB, 677x673, 1617721886556.jpg [View same] [iqdb] [saucenao] [google]
7882375

>>7877113
Persuade SEGA not to base their business strategy on reacting to Nintendo

>> No.7882384

>>7882340
If that gif was a SNES game it would be cropped, would be slower and the amount of trumps it could show on screen would be reduced to 3.
Trump would have no blood either.

>> No.7882389

>>7877113
>no Nomad
>no 32X
>tell Naka to shit or get off the pot: Either he gets a full-featured, AAA Sonic game on the Saturn at or near launch, or he can kiss his job goodbye.
>mandate that the the Saturn MUST be designed from a programmer-friendly standpoint. It must be relatively easy to program for. Western software houses have budgets and deadlines, they're not going to waste time on clusterfuck hardware. Which leads to the most important point:
>DON'T. FUCKING. UNDERESTIMATE. THE. WESTERN. MARKET.
"Oh, we don't think this item would sell well over there..."
Bull fucking shit. Weebshit was just as popular back then as it is now. The fucking japs at Sega were just being their usual xenophobic, white-hating selves and didn't -want- to share their toys with the rest of the world. And it bit them in their little yellow asses.

>> No.7882394

>>7882384
If it were a Genesis it would sound like tincan and only have 6 faded colors.

>> No.7882408

>>7882394
Genesis has unironically better sound than SNES.
The limitation is in the voice overs because of storage restrictions.
Music in Genesis is sweet synth that will be able to be replicated forever in the future.
SNES are slow rancid samples that sounds like shit already and will sound like shit in the future.

>> No.7882436

>>7882408
The N64 was also unironically better than the Saturn and it still sold less.
Being good on paper isn't worth jack if your devs cannot made heads or tails with it to give you something worth selling.

>> No.7882443

>>7882436
I admited for the voice overs being bad.
Genesis music is still better, Cope.
Go listen to the Thunder Force IV ost.

>> No.7882454

>>7882389
Nomad and 32X aren't really to blame for Sega's failure, their insistence on arcade titles is. Literally only the Japanese market cared about arcade by the mid 90s yet Sega pretended that everyone still did. Saturn and Dreamcast were also built with arcade hardware compatibility in mind instead of an actual efficient architecture that works. They refused to work with SGI and 3Dfx partially for that reason. Unlike the PowerVR2, the Voodoo didn't suffer from manufacturing bottleneck, and it would actually save the Dreamcast.

>> No.7882460

>>7882436
>The N64 was also unironically better than the Saturn
Lmao no. It had no CD drive. The games retailed for over $60 while PS1 games were $30 and under, could be as low as $5 at walmart bargain bins.

>> No.7882473

>>7877113
Fire all the jews and never let them hire a single one ever again.

>> No.7882490

>>7882443
Cool, you go listen to Sparkster music. And Final Fantasy. And Castlevania. And Super Contra. And Megaman X.

>> No.7882502

>>7882443
https://www.youtube.com/watch?v=CKAc3nYEatw

>> No.7882507

>>7882443
>Genesis music is still better, Cope.
You know what rymes with cope? NOPE.
https://youtu.be/bQx91RR3Y8o

>> No.7882508

>>7882436
>better than the Saturn
I suppose that all depends on if you can stand the Vaseline graphics or not.

>> No.7882512

>>7882436
Was it better than the PS1 too?

>> No.7882517
File: 78 KB, 848x591, 19838471113.png [View same] [iqdb] [saucenao] [google]
7882517

>>7880981
>If we're going full-schizo on this, you'd need to go back much further
No you wouldn't, despite Sony originally targeting two markets, Uncharted's success was the perfect recipe to turn Sony into a burger.
For the past 9 years there has been an internal conflict between the Japanese and American division over having control over the company.
Uncharted's success paved it's way for the fatal blow in 2016 when Sony moved HQ to California.
It all went wrong at Uncharted and when their American studios got to work with bigger budgets.
So something happened between 6th and 7th gen behind the scenes at Sony that would be the reason why.

>> No.7882518

>>7882512
I am a nintendo fanboy and I will say: lol, nope.
On paper, sure. But the psx was easier to handle and it allowed the deves to do more with less.

Also, more snes music: https://www.youtube.com/watch?v=olzQIWapd-k

>> No.7882531

>>7882490
No one remembers those melodies.
Sample garbage for plebs.
Sonic soundtracks single handedly BTFO them.

>> No.7882532

>>7882531
https://www.youtube.com/watch?v=mI_x41jJaEw&list=PL3bgP3wfXlXq5i2lxuMUP5emN_e1DLVqv

>> No.7882534

>>7877113
Sonic Xtreme

>> No.7882535

>>7882518
I didn't have either console at the time.
I went from SNES, Genesis and my TurboDuo to PC in the mid 90s.
But I gotta say, years later, the PS1 seems much better than the N64.
The cartridge decision was very silly for the time.

>> No.7882537

>>7882507
>Seethes on poor samples
Synth is king. Perfect chip for a 1988 console (SNES wouldn't show up until 1991)

>> No.7882542

>>7882490
Megaman X sounds A LOT better on the Genesis

https://youtu.be/9CzkswHHxQI

>> No.7882569

>>7882542
>Comparing homebrew to official game osts
Come on, don't be that way.

>> No.7882585

huh? are we arguing about sound chips now?
here to represent hudson
https://www.youtube.com/watch?v=gOtFb3sXkTs

>> No.7882586

>>7882389
>Bull fucking shit. Weebshit was just as popular back then as it is now.
weebshit was never popular and still isn't popular. DBZ, Sailor Moon, and Final Fantasy was popular, not Nippon Ichii Bang Bang Girl Party Sympohonia Requiem Megami

>> No.7882607

>>7882585
nice

>> No.7882670

>>7882569
Nice coping, but this is an authentic on-chip recreation bro

>> No.7882728

>>7882531
>no one remembers those melodies
what alternate universe do you come from? all of those soundtracks are widely celebrated as some of the best except sparkster. and frankly sparkster should be because it has the best soundtrack out of all of them

>> No.7882735

>>7880467
>Dont hire jews
Do you know who fucking founded the company, boy?

>> No.7882743

>>7882586
>weebshit was never popular and still isn't popular.
Every game made in japan with a japanese art-style is also weeb shit and that makes for most popular games at that time.

>> No.7882758

>>7882586
Anon, anime and anime games have been a normalfag thing since the ps2.

>> No.7882761

>>7877957
It's funny you say that because the game designer for the original Sonic game was a game designer on Uncharted. Full circle

>> No.7882794

>>7882728
>widely celebrated
More like celebrated by wide people LMAO.

>> No.7882813

>>7882537
SNES was seriously garbage. It was designed to be a console with expandable hardware, yet only a handful of games took advantage of that. It was more expensive and less capable than the Genesis. Luckily being a nintrando console, it got the titles that were very commercially successful though.

Either way, Amiga 500 beats both of them.

>> No.7882814

>>7882743
retard
>>7882758
complete retard. anime has never been normalfag shit. Even DBZ and Naruto were just considered cartoons for kids. You think its normalfag shit because the only interaction you have with other humans are with other maladjusted weebs, and watching videos and streams made by maladjusted weebs. Capeshit is normalfag not fucking chink cartoons

>> No.7882825
File: 134 KB, 1000x562, 8gho4a5vpzez.jpg [View same] [iqdb] [saucenao] [google]
7882825

>>7882814
He's probably mexican.

>> No.7882830 [DELETED] 

>>7882814
Anime is normie shit

>> No.7882837

>>7882814
There's literally no difference between those and other anime besides that those got popular in the west.
>Even DBZ and Naruto were just considered cartoons for kids
Anime are cartoons for kids you fucking idiot.

>> No.7882840

>>7882837
>Anime are cartoons for kids you fucking idiot.
Exactly, which is why they're not normalfag shit you fucking retard. You don't invite a girl over to watch fucking episodes of Bugs Bunny

>> No.7882845

>>7877823
This
>>7877242
Kys

>> No.7882856

>>7882840
>You don't invite a girl over to watch fucking episodes of Bugs Bunny
>>implying
If she doesn't like Based Bugs then she ain't worthy.

>> No.7882861

>>7877823
Why did SoJ keep pumping garbage arcade titles and obscure weeb games nobody played into the console then? Meanwhile the PS1 got GTA and Twisted Metal.

>> No.7882909

>>7882813
>SNES was seriously garbage
>Amiga 500 beats both of them
Explain

>> No.7882918

>>7882909
Floppy disk, huge and expandable RAM, and abundance of games with high replayability. I think Atari ST was a serious contender as well, it was cheaper than the Amiga and had even more and better RPG titles. Console makers hated floppy disks because they were cheapskates.

>> No.7882927

>>7882861
>GTA 1
>Good

>> No.7882932

>>7882861
>"Why did Japan made games that appealed to them?"
Gee anon, i dunno.

>> No.7882960
File: 36 KB, 640x394, 1623144265810.jpg [View same] [iqdb] [saucenao] [google]
7882960

>>7882932
that worked well

>> No.7882965

>>7882960
SoJ were so reliant on arcade machines like the retards they were.

>> No.7882968

>>7882927
London 1969 and GTA 2 were the absolute shit.

>> No.7882971

>>7882960
Who could've predicted the fall of the arcades, honestly?

>> No.7882982

>>7882971
literally every single game company besides sega

>> No.7882985

>>7877113
Kill Yuji Naka. Just saying, in that timeline no one would have had any power to keep SoA teaming up with Sony from ever happening.

>> No.7883003

>>7877113
>MAKE THE CONSOLE WITH 3DFX
>MAKE IT
>MAKE THE GODDAMN CONSOLE YOU SLINT-EYED JAPS

I can accept ETH/BTC for saving sega plz n thank.

>> No.7883028

>>7882982
Capcom and Banco still made arcade games until the early 2000s and then there's SNK who never moved from the arcades.

>> No.7883031

>>7883028
*Namco
Ah fuck

>> No.7883036

>>7883003
The Dreamcast was the wrong console released at the wrong time, but using 3Dfx graphics cards would at least save it from becoming a financial flop. Manufacturing issues killed DC's profitability.

>> No.7883060

>>7883028
Sega had no strong arcade titles like those three. Racing games that were the staple of Sega arcade titles were superseded by the more diverse console driving games. Capcoom, blamco, and snkek were on life support and had to rely on fighting autists and gundam drones. Sega arcades had too few and too obscure fighting games.

>> No.7883085

>>7883036
It also would have saved 3DFX. Sega and 3DFX both fucked up by not making that deal work.

>> No.7883094
File: 1.27 MB, 1280x1440, why SEGA.png [View same] [iqdb] [saucenao] [google]
7883094

>>7877823

>> No.7883105

>>7883060
I've never understood why autists constantly harp on the "Sega arcade experience" or whatever stupid bullshit term they use. I really think they're all just zoomers RPing about something they weren't even alive for. People had a Genesis to play sports games, Sonic, Alladin, Mortal Kombat, Road Rash Toejam and Earl, Comix Zone and games like that. The arcade ports like Mercs or Outrun were games you'd rent over a weekend and have fun with but no one would ever buy them because they were way too short and boring after 20 minutes. The only arcade games Sega made that everyone would always have is Streets of Rage and Golden Axe.

>> No.7883201
File: 19 KB, 383x132, NO FIGHTING.jpg [View same] [iqdb] [saucenao] [google]
7883201

>Pic related to Kalinske and Nakayama
>No 32X.
>Saturn design is simpler and based on the Model 2. If it's financially possible, add Genesis BC.
>Buy health insurance for the tranny that almost died programming Sonic Extreme as soon as she gets hired.
>NiGHTS is an arcade game first, Saturn port comes later.

>> No.7883289

>>7883201
There's no solid evidence chris/christina coffin is a tranny though. Chris senn has always called her christina.

>> No.7883295

>>7878742
People still talk about Earthbound's "This Game Stinks" campaign despite it being a fucking disaster

>> No.7883304

>>7877113
They had a mountain of in-house arcade games they could have brought home, as well as coin-ops from other devs. I would have also bought the between-gen arcade titles spruced up, or as were. Hugely wasted opportunity.

>> No.7883329

>>7882918
Fair enough.
I always heard good things about the Amiga.
What are 20 games that would be better than SNES best games?

>> No.7883382

>>7877113
>How do you save this company
Convince everyone to buy Sony and Sega's consoles and leave Nintendo in the dust.
But you'd also need to ensure that Sony don't turn into the company that they have become today.
Japanese run Sony and Sega ruling the industry is the ideal outcome.
Perhaps it might have forced Nintendo to innovate more often rather than re-releasing their old games all the time and going after rom sites from taking their profits, because their a bunch of greedy assholes.

>> No.7883448

>>7883329
Populous, King's Bounty, Pool of Radiance, Hired Guns, any Ultima and M&M game, Perihelion, Walker, Project X, Moonstone: A Hard Days Knight, Warlords, Executioner, Dune, plus the usual recs such as Turrican, Worms, Monkey Island, Cannon Fodder, and Lemmings. I wouldn't necessarily say they're better than the SNES' best games, you certainly won't find a Chrono Trigger equivalent, but they're really fun, adventurous, and different from your usual SNES sidescrollers and JRPGs. It's got no Chrono Trigger graphics and storytelling, but you can't say the gameplay of Moonstone isn't fun. They also had the advantages of floppy disk. That's a very relevant advantage back then, not now where you could just download ROM files for free.

>> No.7883450

>>7883448
Forgot to mention It Came From The Desert. That game is really stupid fun.

>> No.7883536

1. Delay genesis until 91, use CD instead of carts from the jump. Trash SMS BC for more colors
2. For next gen either strip down model 2 or go with the SGI deal. Make dev kits user friendly/give devs stupid deals to get a software base built up.
3. Release 5th gen appx 1 month before Sony. Sell at cost, and have an actual fucking Sonic game ready to go. Go with 32X branding, more marketable with the 90s in-your-face shit.
Might not "save Sega" but definitely couldn't hurt.

>> No.7883572

>>7882454
Dreamcast was possibly the most efficient architecture they could possibly make at the time, and worked so well that PC ports could be done in weeks. The only reason it had arcade compatibility is because they literally released it in the arcades too.
The PowerVR2 was something like two or three times more efficient to the dollar than competing 3dfx chips due to its tile based rendering.

>> No.7883574
File: 88 KB, 530x800, 64XNomad2.jpg [View same] [iqdb] [saucenao] [google]
7883574

>>7881372
And make it portable!

>> No.7883584

>>7880479
Read the full sentence cunt

>> No.7883603

>>7877113
Focus on handhelds post DreamCast. Could have saved them entering the mobile market after the iPhone released they could have had some kind of arcade revivalism if you had a Sega App which had your credit, highscores, profile saves etc linked to arcade machines.

But it may have been too late even then.

>> No.7883639

>>7883028
>Capcom and Bamco
Always had a very strong home presence, especially Capcom. If anything Capcom were clearly smart and saw the writing on the wall earlier than a lot of others, they could have ended up like SNK.
Also unlike Sega, Capcom actually had an incredibly amazing stable of talented designers and not a bunch of retarded shitty hacks who couldn't make a great game to save their life. Sega is so bad at real 3D games (read: not fighter, rail shooter, or racer) that I still don't think they've made a great one without it being second party.

>> No.7883643

>>7883105
>the Genesis
there's your fucking problem, you still have to cover two whole systems after that. The Saturn especially. Sega being overly focused on arcade shit western consumers didn't want anything to do with isn't a meme, it straight up happened.

>> No.7883718

>>7883584
Shut your whore mouth auster. No one cares about your altrrnative reality. Get fucked.

>> No.7883721

>>7883572
>worked so well that PC ports could be done in weeks.
The voodoos and banshee were the cards with the highest game compatibility back in the day. They would probably be even faster to port with this card.
>The PowerVR2 was something like two or three times more efficient to the dollar than competing 3dfx chips due to its tile based rendering.
I don't believe it was that far more efficient. If that was the case, PowerVR GPUs would be much cheaper than the Voodoo and everyone would buy it. Both cards actually competed head to head and vooodoo still won, until nvidia GPUs took over the market.
Also efficiency isn't everything, the NEC powervr2 chips were met with manufacturing issues. I'm sure tile based renderer is more bandwidth efficient, but that doesn't matter if they couldn't manufacture consoles fast enough. The reason tile based renderer wasn't popular until the early 2000s was because it required different chips and hence wasn't easy to manufacture. By the time the manufacturing issue was solved, everyone was waiting for the PS2 and they had to lower the price of the console.

>> No.7883747

>>7882408
>>7882443
This. SNES sounds very cheesy and farty. It does sound more realistic as in the brass sounds more like a brass but it objectively sounds like shit. FM synthesis on the other hand is eternal and has aged like fine wine.
Fidelity != Quality

>> No.7883756

>>7882490
They sound like shit. Especially Castlevania IV. It has the most underwhelming OST of the entire series.
>Bu.. but muh strings
They sound like shit too.

>> No.7883825

>>7877113
Insist on licencing tons of saturn games internationally
Change the Dreamcast release date

>> No.7883830

ONE WORD

FINAL
FANTASY

>> No.7883842

>>7883289
Whatever, she's making the 3D Sonic and had a health condition, I just want to avoid a setback like that.

>> No.7883871

>>7882394
If it were on PS1 it would look and sound great but there’d be a 30 second loading screen and you’d have to switch discs halfway through. There’d be a massive library of other Trump gifs as well.

The N64 version has no loading and the best graphics but it’ll have to be shortened to fit on a cart.

The Dreamcast version would be flawless.

>> No.7884702

>>7883871
>N64
> best graphics
Maybe if you have cataracts

>> No.7884847

>>7883603
Handhelds were so hot in Japan at the time, even Sony sold 20 million of them. Even if it wasn't a big hit, a new Sega handheld in the early-mid 00s would have been their best selling hardware in Japan if not WW. Phantasy Star Portable (precursor to Monster Hunter) its biggest seller

>> No.7884870

>>7877261
Also, redesign the dreamcast controller so it has 2 fucking joysticks.

>> No.7885007

What if Microsoft bought them and propped them up instead of using the Xbox brand?

>> No.7885212

>>7883871
If you on reddit the world would be a better place. Just saying.

>> No.7885498

>>7883105
>I've never understood why autists constantly harp on the "Sega arcade experience" or whatever stupid bullshit term they use.
Autists are known for their annoying habits of repeating whatever popular things they hear and dragging them down the ground because they think that just parroting certain words will make them popular and give them the reason.
They also love to try catchphrasing a lot.

>> No.7885629

I would've doubled down on Saturn support and poured money into game development up until 2001. Sega would lose money, but it's better than hemorrhaging money like they did with Dreamcast.

>> No.7886239

>>7883105
Thats maybe your american perspective, I guess? Back then we were hyped for games like Mercs (Originalmode was superb), Toki, Shinobi, Thunderforce IV, E-Swat, Contra/Probotector. Renting games at that time also wasn't a huge thing in my country, rather we swapped them around.

>> No.7886247

>>7877113
Kill Bernie "109 companies" Stolar and Yuji Naka after making Sonic 1.

>> No.7886304

>>7877113
You don't because you can't save something that was destined to perish. You must accept this and move on.

>> No.7886327

I would have bought a stake in Rare before Nintendo could nab them, then put Rare to work on a Congo Bongo remake.

>> No.7886472
File: 73 KB, 432x1200, IMG_20210622_074727_966.jpg [View same] [iqdb] [saucenao] [google]
7886472

>>7882825

>> No.7886476

>>7877113
>Sonic
He had enough motherfucking "friends" by the end of Sonic 3. Franchise got bloated with completely unnecessary retard characters.
>Ristar
Make more than fucking one of these games.
>Ecco the Dolphin
Make it actually fun instead of merely marketing it as such.
>Sega CD, 32X, Saturn
Abort and cancel, nobody liked these.
>Dreamcast
This should have been king. Find out what went wrong and do it right.

>> No.7886512

>>7886476
each had a different mechanic

mario has mario wario peach toad luigi and tons of others so what?

>> No.7886763

>>7886476
The dreamcast ended up sealing less than the Saturn.

>> No.7887004

>>7886763
No FIFA killed the system

>> No.7887184

>>7883721
>The voodoos and banshee were the cards with the highest game compatibility back in the day. They would probably be even faster to port with this card.
That was in ~97 or so. By 1999 DirectX and OpenGL compatibility mattered the most and PowerVR was good at that. Not to mention that for Voodoo cards, games used Glide, which was a subset of OpenGL.
Either way, both used standard ways of drawing, texturing, and litting triangles through an API. You just switch the API commands and after that it's mostly bug hunting, as far as the graphics side is concerned.

>I don't believe it was that far more efficient
It supported hardware texture compression and tile based rendering, which made it extremely memory efficient, which allowed them to reduce costs on the console a LOT.

The powervr PC cards didn't sell as much because 3d accelerators were in their infancy at the time and you had big time driver problems with every game using fully custom support for a card or using GLIDE. By the time this changed and DX/OGL became the standard, the PowerVR3 was up against the Geforce.

>The reason tile based renderer wasn't popular until the early 2000s was because it required different chips
It wasn't popular because it wasn't in any card that sold really well and never became a DirectX spec for the same reason. However nowadays all Geforce cards use it under the hood. AMD cards don't, at least up to the 5700xt, I'm not sure if the 6000 cards use it with their huge l3 "infinity" cache.

>> No.7887190

>>7884870
Bernie wanted the DC to have two analog sticks, a DVD drive, and online functionality, or else they would bomb. Sega of Japan told them they can afford one of those, Bernie chose online.

>> No.7887194

>>7886476
>He had enough motherfucking "friends" by the end of Sonic 3. Franchise got bloated with completely unnecessary retard characters.

It was okay up till Adventure 2 where you had every character having a rival of a sort. But anything that came after that was stupid.

>> No.7887195

>>7887004
Yeah soul has no chance against goal

>> No.7888453

>>7877957
No there were all kinds of things that pushed Sony to commiefornia.
>PS3 flopping and costing billions to recover
>Vita flopping
>Japanese devs struggling making HD games for years, allowing the West to dominate the market
>Japanese consumers moving away from console gaming to mobile
It really was inevitable. Japan was like 35% of PS1's global sales and like 6% of PS4's global sales. It makes total business sense to shift it all to America, but sadly it's when PS sealed its fate.

>> No.7888467

Call Naka's bluff and give the NiGHTS engine to STI to make Sonic Xtreme. Frankly they should have done a back-to-basics style 2.5D Sonic with a NiGHTS/Klonoa style, and a mix of spritework and 3D. It wouldn't set the world on fire but it would have sold a hell of a lot more Saturns.

>> No.7888475

>>7887194
Adventure 2 was the last time Sonic had the correct amount of characters to do anything interesting with. Every single character (even fucking Amy) who's in the game has something compelling to do in the plot and their own reasons for doing so. If anything that game's story is weirdly way too good for a Sonic game. Too bad they ruined it after.

>> No.7888483

>>7879495
Yet Tekken 4 has a bigger roster than VF4 and looks almost as good so the argument doesn't stand. People like Tekken because it has demons and weird fuckers. The characters and aesthetics have more charm and personality than VF. VF is the better game but it goes to show that its popularity was massively eclipsed by Tekken in the west once there was another 3D fighter out there with more style.

>> No.7888541

>>7877113
Cancel the Sega CD, 32x and saturn. Launch a new CD based console focused mainly on 2D games in Christmas 1992. Make licensing cheaper and pass the savings onto customers. Put four controller ports onto the system to sell more controllers.

>> No.7888575

>>7888483
Sega never gave VF fair exposure in the West. The arcade cabinets were expensive to play per credit. It had an impressive Saturn port, except Saturn was DOA (ha). Sega allowed Soulcalibur to get more attention on Dreamcast than their own fighter, which should have been an enhanced port with the extensive tutorial that VF4 had. VF4 and 5 managed to be released both before and after the fighting game revival of around 2009-2016, when newcomers were willing to try anything.

Sega's message to the West has essentially been "if you don't live in Asia, tough luck" regarding VF. Tekken had cheap cabinets, the most popular consoles, marketing and promotion.

Flashy characters is a big part of the appeal, but if Tekken was Japan-only and VF was accessible (I don't mean gameplay, I mean able to play it at all), Tekken wouldn't be more popular in the West than VF

>> No.7888786

>>7877113
Wait to release the damn saturn. Make it good and better at 3d. No sega cd, no 32x. Make better first party saturn games. Sonic. Get some more good 2nd party games on it like nintendo did with rare. Backwards compatible with genny. Release Dreamcast later and do everything right again. Repeat until present day.

>> No.7888863

Everyone that references the SGI story seems to forget SGI's inability to deliver delayed the N64 a year and a half which is fucking forever in the 90's when Moore's law was still real. Arguably they delayed it for 2 years since Nintendo decided to release the console worldwide simultaneously and they needed a half year of manufacturing to make that reality, again because of SGI.

>> No.7889006

>>7882735
Who?

>> No.7889306
File: 946 KB, 1105x1036, Sega Bandai.png [View same] [iqdb] [saucenao] [google]
7889306

>>7877113
>Saves your company

>> No.7890134

>>7888575
VF 1 and 2 were hugely popular in the West. But Sega has always seen the series more as a tech demo than as a real franchise. Hence the gap between 3 and 4 due to no hardware at the time that would surpass the Model 3, and no VF6 because they don't put revolutionary hardware in arcades anymore.

And that's why they've never cared much about VF being flashy or having a story. To Sega that's not the point. The point is the graphics and the combat system. VF4 was an amazing port and it came out around the same time as Tekken 4, so why didn't VF4 take off in the West like Tekken did? VF5 was the first fighting game on PS3, it was a better game than DoA4, so why didn't VF hit any levels of success?

>> No.7890158

>>7890134
>VF 1 and 2 were hugely popular in the West.
no

>> No.7890173

>>7877113
Not make that Many Sonic games. But make other sega franchises. And also

>> No.7890180

>>7877113
>cancel 32x
>cancel surprise Saturn launch
>give Sonic X treme team more resources

>> No.7890201

>>7877113
>cancel Sega 32X, it had no right to exist on store shelves
>release Saturn when it was supposed to instead of early E3 meme release
>make Sonic 4 a launch game, no Bug, no Sonic X-Treme, no 3D Blast, no Knuckles Chaotix, or any of that other dumb bullshit
>design Saturn hardware to be backwards-compatible with Genesis and Sega CD games without inflating the price, giving it a leg up on value and game library over the PSX and allowing Genesis fans that skipped the Sega CD add-on to play those games for the first time
>buy out Eidos, making the Tomb Raider series a staple of the Saturn's library and greenlighting Fighting Force as Streets of Rage 4

>> No.7890214

>>7890134
>why didn't VF4 take off in the West like Tekken did?

The late 90s (arcades dying) to the mid 00s (online play standardized on home console, Street Fighter 4, Daigo parry viral vid, etc) was a dead zone for fighting games. Mortal Kombat and Tekken were established franchises and they weathered that phase because of accessibility (again, as in able to play them at all) in the 90s. Other fighting games didn't sell well in the West until Street Fighter 4 revived the genre, for about 8 years. Sega should have released VF5 Ultimate Showdown with netplay sometime between 09 and 16, it wasn't going to replace Tekken at that point, but it would have generated a lot more attention

And VF was never popular in the West, it was that amazing looking game at the arcade that cost $2 to actually play

>> No.7890221
File: 816 KB, 1678x2048, 1615428278865.jpg [View same] [iqdb] [saucenao] [google]
7890221

>>7877113
easy:
1) line up quality developers
2) don't compete with yourselves

>> No.7890223
File: 694 KB, 1092x1543, 2760_jp-Virtua-Fighter-Mini.jpg [View same] [iqdb] [saucenao] [google]
7890223

Also VF has a story but it clearly hasn't been the focus of the franchise, aside from the Game Gear game

>> No.7890225

>>7890223
>fighting game stories
Bruh

>> No.7890234

>>7877113
Don't focus on Sonic/Phantasy Star only

>> No.7890294
File: 10 KB, 890x43, Captureasg.jpg [View same] [iqdb] [saucenao] [google]
7890294

>>7890158
>>7890214
idk where you guys lived but my small-ass town had three VF2 cabs, as many as Tekken 3. According to Arcade Museum it's the 22 most common PCB in their database.

>> No.7890379

>>7890294
Southern California in the 90s, I went to several arcades and I saw basically every fighting game get heavy playtime, except Darkstalkers and VF. The cabinets were there, but barely anyone played them

I had to go to Japan to see anybody give a damn about VF (and it was insanely popular, if you were around to see peak SF2, imagine that for VF)

>> No.7890472

>>7877113
Put a DVD player in the Dreamcast

>> No.7890632

>>7890472
That would make it too expensive

>> No.7890678

>>7877113
Stop Nintendo from making any deals with Sony. Stop Sega from creating the 32X. Stop Sega from hiring Bernie Stolar and Peter Moore.

>> No.7890685

>>7878019
>>7878029
The only people who hated Sega and never cared for their consoles are Nincels and Sonyncels.

>> No.7890793

>>7890632
But by doing so, the Dreamcast would have never been discontinued, thus saving Sega's hardware efforts.

>> No.7890846

>>7890793
People would buy a 399-499$ console at that time, would they?

>> No.7890867

>>7890846
People bought the NEO GEO AVS. Albeit niche, they still bought it.

>> No.7890914

>>7890793
Nope, they would have ran out of business sooner. Saturn was $400 originally and that didn't work out well for Sega.

>> No.7890923

>>7877113
Instead of the Dreamcast, make a console that's backward-compatible with the Playstation.

>> No.7890932

>>7890914
However, DVD functionality would have carried the platform. Considering DVD player+Gaming console. Two for one may have justified the price more than even the Saturn @ $399.00 with simple CD player functionality.

>> No.7891781

>>7890793
Nope, Sony sold each PS2 at a loss, and that cost for a DVD player would be even higher in 1998. Sony also had money in the movie buisiness and made tons by selling Matrix DVDs. Sega couldn't afford the loss, gained nothing except console sales (which again they would have lost on), and didn't have the reputation of a multimedia company like Sony does.

>> No.7891993

>>7891781
Based assessment

>> No.7892014

>>7890932
It baffles me to no end the dc internet connectivity is always not worth a mention.

>> No.7892136

>>7892014
based

>> No.7892231

>>7883536
>1. Delay genesis until 91, use CD instead of carts from the jump. Trash SMS BC for more colors
It may not have accounted for much of the total sales of the Genesis, but the '88 - ' 90 period was probably pretty important in building up the Sega brand before the Super Nintendo onslaught. Without that buildup period in which it was creating new content and enticing third party developers it may have done much worse against Nintendo. Why trash backwards compatibility for more colors? If you're releasing in '91 you're already a half or full process node smaller and the transistor budget for more CRAM is negligible.

>> No.7892280

Give the MD more VRAM and so that it can have a larger color palette. This would have been so easy to do and it would've fixed the primary weakness of the console.

Don't bother with 32x, or even the SegaCD. These were a waste of R&D money that could have gone into a better 5th gen console.

For the Dreamcast controller, just fucking copy the Playstation Dual shock.

>> No.7892296 [DELETED] 

>>7890201
>>make Sonic 4 a launch game, no Bug, no Sonic X-Treme, no 3D Blast, no Knuckles Chaotix, or any of that other dumb bullshit
Fuck off, Bug is great game and Sonic X-treme could've be good as well

>> No.7892354

>>7892280
>Give the MD more VRAM
Someone here had mentioned in another thread that more vram in '88 might have been too expensive for Sega due to a chip famine. From Wikipedia, "A severe case of chip shortage occurred in 1988 after a pact between American and Japanese chip manufacturers resulted in severely reduced production."

>> No.7892491

>>7878218
Sneed's Feed and Seed for Sega Super 32X.

>> No.7893835

>>7880843
>one of the most acclaimed ports
Thinking that the majority is always right is one of the marks of being an idiot. But you wouldnt know anything about that. Since stupid people arent aware of their stupidity.

>> No.7893839

>>7892280
Color ram.
>>7892354
Sega had the choice of either adding master system backwards compatibility, or more color ram in their Mega Drive VDP. Guess which one they picked...

>> No.7894081

>>7892280
>>7892354
The Megadrive could have had 8k color ram and 128k VRAM which would helped it out immensely. The 128k vram was set up in parallel, so it was twice as fast. This meant that you could've transferred twice as many new tiles per frame, which would have meant that all the games that dynamically generate tiles would have ran at twice the frame rate. This includes stuff Zero Tolerance (wolfenstein 3d clone), any titles that display polygons including Virtua Racing, and nearly all Sega CD games would have had potentially twice as smooth FMVs and twice as smooth scaling effects (meaning they would not have been capped to 10fps).

Because of cost, the console came with 4k color ram and 64k VRAM.
Also the designer of the console mentioned that he put hardware sprite scaling in there but it made the chip too big and not cost efficient to produce, so they had to take it out.

They should've put all those features and an improved PCM chip in the Genesis 2, while retaining backwards compatibility. That way they would not have even needed the 32x.

>> No.7894092

>>7893839
>Sega had the choice of either adding master system backwards compatibility, or more color ram in their Mega Drive VDP. Guess which one they picked...

Nah, the Megadrive was always meant to have that, seeing as it was a master system +1, same way master system was a Mark 3 +1, which was a SG-1000 II +1, which was a SG-1000 + 1.
If you look at the motherboards you'll even see the SMS titled as Mark 4 and the Megadrive as Mark 5.

>> No.7895345

>>7893839
I wonder why Sega didn't take inspiration from NEC and separate the CLUTs and CRAM from the VDP and add a second video chip.

>> No.7895356

>>7895345
besides cost, obviously. I think both more colors and retaining BC would have been important for 1988.

>> No.7895871

>>7878229
yeah, deciding to go with quads was kinda dumb and non standard making porting way more time consuming and difficult.

>> No.7896049

>>7895871
It wasn't really clear at that point that 3d was essential for gaming going forward. Nintendo and Sony failed to follow industry standards, especially Sony with their proprietary nonsense, and they're still around selling hardware

>> No.7896060

>>7895356
>BC
the power base was only an extra 40 bucks if that, it was probably smart to give the consumer the option for a good price than add it to the console and charge more

>> No.7896532

>>7896060
Oh yeah, that slipped my mind. I forgot that BC required a separate adapter purchase anyway. Throw in an extra couple dollars worth of legacy SMS chips into the adapter and pass that cost on.

>> No.7896647

The limited C-Ram in the Mega Drive / Genesis was SEGAs biggest mistake ever.

>> No.7896697

>>7877113
Maximize the accessibility and availability of 32X documentation and dev kit.
Expand the 32X library with PC ports and 3D games that push the limits of its hardware.
Not launch sega CD and shitturn.
Launch a 32X based console with a CD drive and mega drive backward compatibility in 1995.
Partner with Nvidia to develop a RIVA TNT based Dreamcast and launch it in 1998.
Create a Sonic open world ARPG game as 32X's killer app and make a sequel for it for the Dreamcast too.

>>7894081
The 32X has 256 KB VRAM.

>> No.7896703

>>7896697
>Being a 32Xfag unironically

>> No.7896738

>>7896703
It's less risky than competing with nintendo and sony. The 32X was a lot cheaper than the PS1 and N64. I don't think SoJ could be trusted with not fucking up the saturn hardware and not giving it a lacklustre library. A 32X based console with CD drive would be Sega's best bet, it wouldn't be as impressive as the PS1 and N64, but it would still play 3D games while also being $100 cheaper. Give it a 1X mini CD-R drive and no FMV player as a cost cutting measure. Full motion cutscenes would have to be stored as vector graphics just like how they did it with Another World and Flashback.

>> No.7896765

>>7896697
Basically going the Wii route with cheap next gen. PS would be superior at both 3d and 2d. That gen would have been even more humiliating than Saturn, especially with the "3d is the future" narrative pushed in game magazines

>> No.7896831

>>7896765
And despite the PS2 tier graphics, the Wii was still a success. Just like the Wii, the 32X based console would need to have something the competitors didn't. Maybe a steam controller like trackpad on its gamepad, or a trackball, which would make its FPS games more responsive and enjoyable to play despite having lower definition graphics. Look up Shadow Squadron and Metal Head, and how advanced Virtua Fighter was for the era. Although not the best at it, the 32X was sufficiently 3D capable. And Sega would still launch dreamcast in 98 while sony and nintendo would launch their next consoles years later.

>> No.7896834

>>7889006
Jews in Hawaii.
https://twitter.com/sega/status/405818353610416128?lang=da

>> No.7896942

>>7896831
Or just skip the 32X add-on, and release "Neptune" 32X+Genesis combo as the nextgen platform, but the 32x components are more competitive against PS1. It could still be a Saturn-like failure, and probably wouldn't financially cripple the company by the time 6th gen began

>> No.7896946

>>7896738
>>7896831
Since we have the benefit of hindsight, I'd say you're right that ceding the fight in the technological arms race might have been best for Sega in a sense that they could target mass-market pricing immediately from launch at a minimal manufacturing cost for them. They would obviously lose much of the mindshare that Sony and Nintendo would gobble up with their more powerful consoles, but Sega could remain relevant and not bleed money. I'd keep in ROM-based unless you bump up work RAM to at least 1MB, but after that and the CD hardware you're probably talking about a $300 console again.

>> No.7896987

>>7896942
Or they could cancel the 32X and Saturn altogether and build a console based on the 32X hardware without megadrive BC for a cheap price. The 32X was technically inefficient because it had to work in conjunction with the mega drive, a console which unlike the snes wasn't really designed for hardware add-ons.

>>7896946
>I'd keep in ROM-based unless you bump up work RAM to at least 1MB, but after that and the CD hardware you're probably talking about a $300 console again.
I think $249 would be doable. The 32X was cheap to manufacture, it retailed for $160. In 1995 a 1MB RAM would cost you around $30 without buying it in bulk. The price of CDR drive was falling as well.

>> No.7897006

>>7896946
5th gen was so wildly transitional that it was probably smart to sit that generation out. But how tough would it be to court 3rd parties for 6th gen after not competing in the previous one? What would be the point of making hardware powerful enough to survive the MGS2 demo?

Even 6th gen was brutal, Microsoft and their deep pockets ate huge losses, and Nintendo quit the tech race after Gamecube

Sega could have made smarter decisions in 4th+5th gen, but the road wasn't going to get any easier, or less expensive

>> No.7897048

>>7896987
Right, but the 32x was cheap to make because it doesn't include the Genesis hardware. And if you want a console just based on 32x hardware w/o the Genesis you're going to have a lot of sub-30fps 2d and 3d games. You're right about the cost of RAM and CD drives, but let's say those things combined add $60 to manufacturing, you're looking at an additional $100 at retail. So 32x + Genesis + RAM/CD expansion I think you don't sell less than $300. I'd rather have a PSX, desu.

>>7897006
Yeah, this is the most likely outcome. It's an interesting thought experiment, but in all honesty Sega would have been better off joining forces with either Sony or Nintendo and becoming a de-facto second party, especially if they could work out a contract where they pay no royalties for the hardware manufacturer getting the benefit of Sega's production output. Either cucking Namco out of being bros with Sony or cucking Namco anyway by competing with them in similar genres on a Nintendo console.

>> No.7897153

>>7897048
>you're going to have a lot of sub-30fps 2d and 3d games
Virtua Fighter and Virtua Racing were 60 FPS. Those games I mentioned above run as fast if not faster as the average PS1 and N64 games. Pretty sure 2D games would run at a constant 60 FPS easily on the 32X with some remotely good programming, it's even more powerful than the sega CD.
>So 32x + Genesis + RAM/CD expansion I think you don't sell less than $300.
Even if you didn't get rid of the genesis BC, it wouldn't be that expensive. Unified design is cost saving. I figure it could be something like $230 without the genesis BC. Besides, carts were expensive and floppy disks wouldn't make sense in 1995 either.

>but in all honesty Sega would have been better off joining forces with either Sony or Nintendo and becoming a de-facto second party
Sega was huge in the early to mid 90s, that would be a waste. A safer and more successful route would be to embrace PC game studios like Lucas Arts, 3D Realms, ID, Acclaim, Bethesda, and so on, and become the digital publisher/distributor for them, like some kind of proto-Steam. The PC market and internet infrastructure were starting to boom and they had to get with the times.

>> No.7897178

32x VF+VR weren't 60fps anon, that would fundamentally change how those games are played. Even if 32x could do it Sega would cap them at arcade framerate so the games would play the same

>> No.7897205

>>7897178
Oh right, that would be the arcade version.

>> No.7897240

>>7881372
based and profit pilled

>> No.7897251

32X had a framebuffer so the way it drew graphics was fundamentally different from earlier consoles. Probably not good to assume it could "just do 60fps" if it's blitting sprites in software and shit.

>> No.7897506

>>7897153
>Pretty sure 2D games would run at a constant 60 FPS easily on the 32X with some remotely good programming, it's even more powerful than the sega CD.
Refer to >>7897251
As far as computational power, the 32x is much more powerful than the Sega CD. With regards to graphics, it simply builds tiles to be DMAed to the Genesis' VRAM for display. Buffering a 15-bit color bitmap frame over a 16-bit wide source and destination bus will not be as fast and will result in dropped frames. Having the Genesis hardware built in will allow the foreground or background to be displayed separately and genlocked with the new 32x hardware and you'll have smoother framerates in most cases.

>> No.7898662

>Cancel Genesis Add-Ons and Nomad
>Simplify, document, and develop middleware in house for Saturn hardware.
>Make getting a game developed and published on Saturn as accessible or more than the PlayStation
>Merge with Toshiba and get to put out a DVD based game console in 1997 or 1998 with the ability to run Peer to Peer based Netplay allowing it to be included at reduced cost.
>No other sixth gen systems get to use DVD drive and have to settle for their own versions of a GDROM.
>Pay to have FFVIII be a SEGA exclusive.
>Sell at a loss, accelerate the adoption of DVD like the PS2 did before it reaches the market.
>Create games and advertising designed to get more demographics interested in videogames.
>Use one of two plans for Gen 7 based on the success or failure of Gen 6
-Gen 6 fails
>Team up with Microsoft for the XBOX 360 and try to prevent the HD format war
-Gen 6 Succeeds
>Try to prevent the HD format way anyways and release a console that is Unix based with WINE compatibility and have one of the launch bundles include KB&M
>Get exclusivity or timed exclusivity for major third party games as often as can be afforded.
>Allow users to connect their consoles to their Steam accounts instead of their own digital storefront from this Gen and beyond
>Get exclusive rights to the console version of Minecraft

Finally for Gen 8
>Use a better CPU than the Jaguar CPU in the PS4/XBONE
>Use Switch style carts for the games but include a 4K BluRay drive for multimedia
>Release a Lite version with no optical drive for a reduced price mid gen

Gen 9
>Continue with carts for games and BluRay drive for multimedia
>Lite version is all digital
>All versions use output cable formats capable of true native 4K and full HDR

>> No.7898981

>>7898662
Shitturn's hardware is inherently fucked. They should've ditched that garbage.

>> No.7899997
File: 903 KB, 1440x1979, segabandai.jpg [View same] [iqdb] [saucenao] [google]
7899997

>>7889306
Why didn't it become a reality? Sega be dumb I tell ya

>> No.7901705

>>7878048
Bruh, Neo Geo didn't fail, it just was never ment for poorfags, the games have always been expensive.

>> No.7901735

NEVER made any console, just arcade games and ports for computers and consoles made by their own teams, no third parties; then proceeded with just games after the falling of arcades.

>> No.7903980 [DELETED] 

>>7877113
SEGA System

>> No.7904013

>>7877113
sell to nintndo