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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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7866626 No.7866626 [Reply] [Original]

Do you think Nintendo will ever make a new game for one of their old systems?

>> No.7866628

>>7866626
No, it’s a stupid waste of time. Paprium is proof of this.

>> No.7866630

>>7866628
It wouldn't take a lot of effort.

>> No.7866631

>>7866630
Explain.

>> No.7866632

>>7866626
Most you're going to get is a romhack like that Donkey Kong with the cement factory added in.

>> No.7866637

>>7866626
Well technically they did an official translation of fire emblem on nes recently

>> No.7866638

>>7866637
Not even a ROM hack.

>> No.7866639

>>7866631
Those games originally took like 7 people at most to make. They have thousands of employees. They can get 5 losers to make a cheap passion project.

>> No.7866641

>>7866631
The NES/Famicom has a strong homebrew scene and all Nintendo would have to do is pay a small team to make something for them.
SNES/SFC wouldn't be a lot different.
N64 homebrew I'm not as up on but I've seen some very impressive ROM hacks for that.

I think it would get a lot of good press for Nintendo for not much investment. They could release the new game as a Game and Watch initially. If it was an established franchise it would really do well.

It could be marketing for a new franchise too. Like with the Bloodstained games. But in this case a real NES game you could theoretically put on a cart and play on a real NES.

>> No.7866648

>>7866637
That's pretty cool.

>> No.7866651

>>7866641
I suppose I could see them releasing something like that digitally. Maybe a really limited run of cartridges for the hipster collectors out there.

>> No.7866652

For the 40th anniversary of the Famicom they could do a limited run of new systems with a gold Zelda III cart packed in. It would sell out instantly everywhere.

>> No.7866653

>>7866626


They did release Star Fox 2, and that was meant to be for their old console.

>>7866630
>It wouldn't take a lot of effort.

Teams of like 1 or 2 people. They could release them digitally as new ROM's.

>> No.7866654

Digital is a totally different story. I’m assuming OP means releasing a new retro style game on reproductions of NES cartridges.

>> No.7866656

>>7866651
It would be fun to do some kind of thing where you get a code to redeem for a real cart when you complete some goal in the digital version of the game. I know people would end up selling off codes or cheating for them but that's the way things go.

>> No.7866661

>>7866654
Actually I meant either way.
I'd expect both a physical and digital release. Physical at first but eventually on the Switch or its successor too.

>> No.7866668

The manufacturing infrastructure required for something like this is long gone. I suppose they could in theory reintroduce their licensing methodology and allow third parties to submit games to get the official Nintendo Seal of Quality stamp so long as those entities handle all the manufacturing and distribution but at that point Nintendo would just be doing favors for hobbyists for little gain.

>> No.7866669

>>7866653
I think eventually they'll do another set of products like the mini systems, but this time with a cartridge slot and a new cart of some kind. Whether that will be an old unreleased ROM they have sitting around like Star Fox 2 or something brand new I don't know.

>> No.7866676

>>7866668
It's not that hard to make plastic carts and pcbs. The "manufacturing infrastructure" is very minimal for this.

>> No.7866680

>>7866626
Forget this
N64 mini when?

>> No.7866682

>>7866680
Only if it comes with Super Mario 64: The Lost Levels.

>> No.7866686

>>7866682
It would definitely have the F-zero X Expansion Kit on it.

>> No.7866698

>>7866626
No, and that's a good thing. Modern Nintendo has no business touching good consoles.

>> No.7866707

>>7866668
They're just pcb's with standard components dude. It's not like their CRT's or anything.

>> No.7866709

>>7866626
>>7866631
>>7866638
>>7866668
>>7866639
This new port work: https://m.youtube.com/watch?v=KNz3erN87Bw

>> No.7866710

>>7866676
At what scale? If it's like 1000 carts then it's pointless and unprofitable because replication costs don't drop unless you make lots of units. If it's like 250,000 carts then it's actually a pretty big undertaking for all the PCBs, cart shells, boxes, and manuals. If you want the game to interface with a real NES or SNES you're likely going to have to manufacture a custom ASIC for that purpose unless you want to use FPGAs, which aren't exactly cheap. And it's not going to be cheaper to mass produce an NES era mapper just because you're replicating older technology. In fact, it's actually likely to be more expensive because, again, they're not made anymore. Computer technology is largely a market of scale.

>> No.7866716

Only retards would ask this question or think it's even a possibility.

Why would they release an accessory for a product that they haven't produced in literal decades? Anyone who is trying to construct a way it could happen is also a fucking moron.

>> No.7866735

>>7866710
/thread

>> No.7866737

>>7866626
They don't know how.

>> No.7866740

>>7866710
Everything you're saying can be applied to the new Game and Watches.

>> No.7866742

>>7866716
It could be digital only.
I would have rather had a brand new game than Star Fox 2 on the SNES mini.

>> No.7866748

>>7866742
>It could be digital only.
That would require Nintendo to not be Nintendo and not follow an archaic 1980s business model.

>> No.7866750

>>7866740
How is it even remotely similar? The anniversary Game & Watches are all in one units that play an emulated ROM. We’re talking about making a new game and putting it on a reproduction of 30+ year old cartridges meant to be played on 30+ year old hardware.

>> No.7866754

>>7866716
Are.you implying that a novelty, functional NES cart wouldn't sell out fucking instantly

>> No.7866757

first you'd have to assume they still have anyone there who would know NES/SNES programming

>> No.7866761

>>7866740
Those have modern hardware inside of them. It's all easily sourced.

>> No.7866771

>>7866757
This, too. It's not hard to learn 6502 Assembly but you'd be asking people to reinvent the wheel. Sure, hobbyists do it all the time but there's clearly a passion there driving it.

>> No.7866778

>>7866761
And so would any new NES carts.
All the components needed are still made and available. If Nintendo wanted to make a new custom chip that's not very hard either.

>> No.7866780

Nintendo wouldn't release such a game as a digital download because as others have said they're living in 30 years ago and don't know how the Internet works, nor would a physical cartridge because it wouldn't run on any hardware they currently manufacture or support. If it was a digital download, that would also assume you could play the game on an emulator and they refuse to support or acknowledge emulation unless it's something they developed and control themselves like VC.

>> No.7866782

>>7866757
In all the people working for Nintendo I think there would be a few who are interested in that sort of thing.
>>7866771
Don't make me say /v/'s favorite phrase.

>> No.7866784

>>7866754
1000? Gone in seconds and selling for a grand on Ebay. 250,000? Bargain bin at Best Buy after the initial coomlector rush. There's no real sweet spot for something like this. Either you produce it to be an exclusive boutique item and have to charge $80 to break even, or you produce enough to sell it at $40 at retail...but end up with tons of unsellable merchandise. Nintendo can't even figure out a way to make an N64 classic. They're going to jump at the chance to sell NES carts?

>> No.7866785

>>7866780
>If it was a digital download, that would also assume you could play the game on an emulator
I assumed all through this thread the digital download would only be playable through the Switch or whatever comes after it. Or as an additional game on one of the mini devices. Or as a Game and Watch.
Never had any notion of downloading a straight-up ROM.

>> No.7866790

>>7866784
Again the same points can be said about the Game and Watch yet Nintendo is doing it.

I think if they ever made new carts again they would do a new round of mini systems with cartridge slots.

>> No.7866797

>>7866626
Imagine a new Mario/Zelda/Sonic/Final Fantasy announced for snes/genesis the hype and good press would be unreal. A brand new physical cart from Nintendo/Sega/Square would sell like crazy. Unfortunately the skills to make a good game from this era is pretty much a lost art, these companies have very little in common with their past selves. They would struggle getting a game to run let alone making a worthy sequel to these great 90s games.

>> No.7866796

>>7866626
No? You're more likely to see a software only release of a game. There's no reason to revisit old hardware outside of MAYBE like a special edition just for collecting purposes.

>> No.7866801

>>7866797
even modern homebrew guys can't make anything that really touches the old classics

>> No.7866803

>>7866790
The Game & Watch is immediately usable out of the box. An NES game would require the buyer have an NES around and care to hook it up. That's a pretty small audience in the grand scheme. There's going to be a lot of zoomers who will recognize it...and immediately not buy it because they don't have an NES to play it on. They'd have to print a warning on the box that the thing requires a 35 year old game console to use and isn't compatible with the Switch.

>> No.7866804
File: 656 KB, 1000x1000, HTB1xye_RFXXXXaNXXXXq6xXFXXXl.jpg [View same] [iqdb] [saucenao] [google]
7866804

I think they could do a cartridge that was essentially an Amiibo. So you buy the cart and have it as a keepsake, but it will unlock the digital version of the game on your Switch.
Of course it won't work on an original NES because it's just an Amiibo.

Interesting link
https://www.aliexpress.com/item/32799342264.html

>> No.7866806

>>7866790
It’s not the same at all. The new Game & Watches are literally just emulation machines with a retro looking outer shell. You can keep making that claim but it’s not accurate.

>> No.7866807

>>7866790
You're a retard. Those Game & Watch things are self contained and don't require something they don't produce or make money from anymore to run.

>> No.7866809

exactly above post. the skills to make decent games are gone. all modern games are unreal engine or unity trash. no one actually programs anything anymore. why do games feel samey? everything you play is just a shitty rehash of game store drag and drop assets.

>> No.7866810

>>7866803
The physical carts would be a limited release product anon. You wouldn't be able to buy them in a wal-mart.

>> No.7866814

>>7866804
I expect this as the future of game delivery, honestly.

>> No.7866815

>>7866806
>>7866807
A new mini console with a cartridge slot would probably also be emulation. It would be a official version of the Retron consoles.
Nintendo wouldn't release carts by themselves. There would be a console available to go with them.

Nintendo will make new mini consoles at some point, whether they have a cart slot or not. At which point would be a good time to make a brand new game for that mini.

>> No.7866816

>>7866809
Amiga programmers were decades ahead of their time since half those games used shitty clip art or samples they got off a ProTracker disk. that's why you have a game like Zool where nothing in the backgrounds is coherent or makes any sense.

>> No.7866817

>>7866810
>Make too many and you lose money
>Make too few and people bitch that you're just giving money to scalpers
>If it was an actual ROM the game would be dumped online within hours of release
>If it's not a ROM then it's not actually an SNES or NES whatever game
There are some of you here on /vr/ who are flaunting the double digit IQs hard tonight.

>> No.7866819

>>7866809
>all modern games are unreal engine or unity trash
There's an underbelly of outsider game making that exists. Not talking about indie games. But even further than that. Games like The Soul of Dracula. You just have to get off the steam store.

>> No.7866820

>>7866810
>>7866810
Then that goes back to being too expensive to produce something like that unless it's at scale. There's a reason flash carts are like $250. When you're sourcing parts at low volume you get hammered.

>> No.7866823

they had the NES/SNES Mini, no? surely the carts could just be played on those?

>> No.7866829

>>7866819
>tfw gamehippo is gone.
I never used it, but I always used to see games I knew about uploaded there.

>> No.7866830
File: 120 KB, 300x428, unnamed (3).png [View same] [iqdb] [saucenao] [google]
7866830

>>7866815
You're so fucking dumb it's painful. There are 100 ideas I could think of right now that if Nintendo was really hard up for cash they could do that would be easier than any of this shit. Could Nintendo release some nearly complete ROM they just never actually released like Star Fox 2? Yes. Are they going to make new software that would be incredibly easy to pirate for even casuals? No. Get a fucking grip on reality retard

>> No.7866831

>>7866816
Not really no since you still had to actually program an Amiga in 68000 assembly language. I'm talking literally making trash in Unity.

>> No.7866836

Maybe if they made a new SNES homebrew it might be offered as a VC download, but I can't picture them doing anything else with that.

>> No.7866838

>>7866817
Did you know Nintendo is pretty good at making just the right numbers of things? It's kind of their "thing". I have faith they could figure it out.

The game would be dumped immediately whether it was a ROM or a cartridge. That makes absolutely zero difference. And you what else? That is also true for literally every game they release or re-release right now anyway. If it wasn't a native NES/SNES game then it would still be playable in Yuzu by the very next day if not that same day.
The people who want to pirate will pirate, and the people who want to buy will buy.

Nintendo still re-releases old games all the time even though people with 2 brain cells to rub together can pirate them in less than a minute. I'm sure they'd go after ROM sites with the new game but they were going to do that anyway so not much is changed.

>> No.7866840

>>7866823
They can't. Despite what a lot of charlatans like the Polymega people will tell you, emulators can't really interface with physical carts. What those kinds of systems do is dump the cart and then play the rom. It ends up being the worst of both worlds. You're still just emulating but now you're just requiring a real cart to be able to play your roms.

>> No.7866842

>>7866823
Those minis won't play original carts.

What I would laugh at is if they come out with a new mini that uses new mini carts. Which just contains a single rom on some cheap flash memory but they charge like $40 a pop for them.

>> No.7866847

>>7866838
>Did you know Nintendo is pretty good at making just the right numbers of things?
Are we just making stuff up now? How do I get to the universe where this is even a little bit true?

>> No.7866849

>>7866823
Those don't really provide that comprehensive emulation. They're good enough to run some basic titles like Mega Man 1 or Ice Climber but I bet you're not running LaGrange Point on a NES Mini.

>> No.7866851

>>7866842
Now THAT is a good idea. I mean, it's a garbage move but it would do gangbusters.

>> No.7866854 [DELETED] 
File: 1.71 MB, 1005x761, 1623365940691.png [View same] [iqdb] [saucenao] [google]
7866854

>>7866838
I hope honestly that you consider suicide. You act like the process or level of hardware needed to emulate an NES or SNES game is anywhere near as demanding or requiring the sort of hardware that Switch or Wii U emulation does. You also literally said "Nintendo does a good job of knowing exactly the right amount to make." People were paying 2-3 times over retail at least for the NES classic when that released. Why can't you just admit to being wrong? Like you have to keep twisting and twisting, are you Jewish?

>> No.7866857

>>7866830
>Are they going to make new software that would be incredibly easy to pirate for even casuals?
This is literally what they currently do with the Switch.

>> No.7866861

>>7866854
>People were paying 2-3 times over retail at least for the NES classic when that released.
Which is exactly what Nintendo wanted to happen. Nintendo does this all the time with planned scarcity of their products. Were you not around for the Wii launch?

>> No.7866867

>>7866854
There's no difference between re-releasing any NES game today vs a "new" NES game from a piracy perspective. Only difference is what it would cost to develop the new game, which would be pennies from Nintendo's perspective. I don't think it would even cost them 500k to pay a few nerds to crank something out in a year.

>> No.7866875 [DELETED] 
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7866875

>>7866857
>>7866861
You are a Jew. You're not even actually responding to the points in an honest manner. You said they know "just the right amount" when they don't. Artificial scarcity to drive consumer interest. Artificial scarcity to inflate a project that would be incredibly hard to even make it worth time and resources that could be spent better and more profitably elsewhere won't happen. And again you're a dishonest Jew. Plenty of normies have NES or SNES emulators and devices to use them on, as well as knowledge of where to get the ROMs. It's a much smaller number that have the same wherewithal for Switch emulation.
You're wrong, kill yourself.

>> No.7866886

>>7866875
I bet you would have the same opinion about the Game and Watch if it didn't already exist.

>> No.7866887

they're very good at milking their old IPs. the natural conclusion to that does feel like making new, old games.

>> No.7866889

>>7866867
Why the fuck would you put it in an NES infrastructure though. And Nintendo doesn't even sell ROMs anymore outside of self contained nostalgia projects like the Game & Watch and the mini consoles.
They know they can't fucking stop piracy of it, and so they aren't going to make a new game using that infrastructure when they could just make a 2d game for the Switch that would make them much more money .

>> No.7866891

NES games are a bitch because too many mapper configurations and SNES games are hard to program due to its janky, overly-complicated hardware.

>> No.7866901

>>7866889
>Nintendo doesn't even sell ROMs anymore
I guess that depends on how you look at it. They just recently did the 3d Mario collection.

>when they could just make a 2d game for the Switch that would make them much more money .
Personally I'd be completely fine with that, especially if it was done like the Bloodstained: Curse of the Moon games and was actually for real 2d instead of 2.5d.

>> No.7866904

>>7866889
This. When they translated the original Fire Emblem for the Switch they used a weird ass system where the game used a Japanese ROM and then overlayed English text on top or something. They won't even translate an existing NES game "for real" but they're going to produce a new one from scratch?

>> No.7866906 [DELETED] 

>>7866901
Whether you would be fine with it isn't the fucking question you duplicitous Jew. No I don't think there is common ground here. The "Duh Nintendo makes a new rom" idea is fucking retarded and people who believe in it should remove themselves from the gene pool.

>> No.7866919

>>7866906
Not even him but you're dumb and annoying. Would literally rather talk to someone who's wrong about everything than keep listening to you.

>> No.7866921

>>7866904
I didn't know that.
I know there can be issues with translations where a proper translation takes up more ROM space than the original Japanese but I wouldn't think that would be a problem in this case.

To do it the way they did it... that's a little worrisome.

>> No.7866927

>>7866921
you'd assume they have anyone with the skill set to disassemble the ROM and translate the text to English, which they don't

>> No.7866929

>>7866921
What's worrisome about it? There's no way they still have the original source code. So it's way easier than reverse engineering the original rom and then having to keep the translation within the strict limits of the original game and have to spend weeks trimming dialogue.

>> No.7866934

>>7866929
>There's no way they still have the original source code
Nintendo are normally quite good at preserving source code, but FE wasn't an in-house job it was a second party game made by Intelligent Systems and that source code is probably long gone.

>> No.7866935

>>7866919
Retards and faggots who come to 4chan and cry about not getting kid gloves belong together, so you'd be right where you belong.

>> No.7866939

>>7866929
>So it's way easier than reverse engineering the original rom and then having to keep the translation within the strict limits of the original game and have to spend weeks trimming dialogue.
I don't know about that. Translation hacking is pretty established these days and they just expand the ROM size. They don't have to trim anymore afaik.

>> No.7866950

>>7866935
Nobody wants to read through your bad attempts at edgy insults every single post. You're not even changing it up. Nothing to do with "kid gloves." You're just a sperg.

>> No.7866953
File: 51 KB, 445x445, upset-cat.jpg [View same] [iqdb] [saucenao] [google]
7866953

>OP is obviously an autistic retard putting forth a worthless idea that nobody with a frontal lobe could ever hope to want
>anon tries to argue with his autistic retarded idea
>because OP is an autistic retard he doesn't understand any of the arguments as to why his idea is completely useless
>OP tries to come up with reasons why his idea doesn't suck (which it does)
>because OP isn't listening, anon for some reason thinks that OP is a jew trying to jew him with jewish mind tricks
>and then anon was aspergers
What the shit is this thread?

>> No.7866954

>>7866939
also Fire Emblem was translated a long time ago by fans so it's not like it's not been done before.

>> No.7866963

>>7866954
Whether it's been done before is irrelevant, though. They clearly considered their meta method using a wrapper of some sort around a Japanese rom more elegant than direct romhacking. That says a lot about the dollars and cents of making new NES games.

>> No.7866967

>>7866963
More like >>7866927 and >>7866934

>> No.7866973

Probably the source for Kirby's Adventure is gone too since that was also a second party game.

>> No.7866980

>>7866967
When's the last time any publisher has done any kind of direct romhacking? That's a serious question. The Fire Emblem strategy is nothing new. One of the reasons the PS1 version of Chrono Trigger sucked so bad is because it wasn't a port or emulation but instead a wrapper of some kind that was pulling assets from the rom as needed, which was incredibly inefficient. I can't think of any instance where they actually changed the game directly to the point where you could dump it and play the new version on an original SNES or something.

>> No.7866984 [DELETED] 

>>7866973
Better possible chance for it since that was HAL laboratories and Iwata.
>>7866953
It's not a mind trick. It's called pilpull and it's a fairly well known tactic from people who don't use conversations or debate to learn or test their ideas but only as ways to spread propaganda

>> No.7867014

>>7866710
This is pretty much it. You could probably make it cheaper by just making the cartridges be basic flash carts or something, but still all of it adds up.

>> No.7867024

>>7866814
video games now are pretty much like this already though, aren't they? The discs themselves are just authenticators and the games are installed on the hard drive.

>> No.7867032

>>7867024
a disk requires a drive which are currently being phased out. the conversation is about toys with games in them and nfc communication to load them into whatever console you're sold.

>> No.7867037

>>7867024
maybe I'll just illustrate it for you.

Imagine you bought a new console. it looks like a stone altar. you put a new pac man amiibo on the altar and it lights up and awaits instruction. you take advantage of the full body motion controls and bow and touch your head to the floor to start the game. now you're playing pacman.

>> No.7867047 [DELETED] 

>>7867037
>now you're playing pacman.
until the mcdonalds ad break. of course you can skip this by standing with a hand over your heart and saying "I love the mcchicken"

>> No.7867049 [DELETED] 

>>7867047
>now you're playing pacman.
until the mcdonalds ad break. of course you can skip this by standing with a hand over your heart and saying "For me, it's the mcchicken"

>> No.7867053

>>7867037
>now you're playing pacman.
until the mcdonalds ad break. of course you can skip this by standing with a hand over your heart and saying "For me, it's the mcchicken"

>> No.7867089

>>7866641
yeah bro you definitely sound like you know your shit

>> No.7867124

>>7866652
The chips and boards for the original nes aren't produced anymore, anywhere on planet earth

>> No.7867127

>>7866626
Why do I only enjoy racers, shooters and sports for every console?

What's a game to change my mind?

>> No.7867206

>>7866638
it is, it's just done in a way to stop pirating

>> No.7867585

>>7866709
What is this garbage? This isn't even on topic as it's not by Nintendo or Capcom anyway. And why did you mass quote? KYS IMO.

>> No.7867653

>>7866626
No, unless they release a full retro console with Switch like carts and can make an ass load of cash.

>> No.7867686

>>7867124
FPGAs don't exist anywhere?

>> No.7867714

>>7866639
They could, but the question here is would they.

>> No.7867726

>>7867686
Do you have any idea how expensive that game would be? $150 would be a conservative estimate for a low print run of an FPGA based NES game.

>> No.7867736

>>7867726
I think he meant an FPGA implementation of a NES that has a cartridge slot so you can play original carts in it.

>> No.7867738

>>7867736
i see what you mean but for whatever reason Nintendo deemed the NES Mini as it was more cost effective for what it was trying to accomplish

>> No.7867816
File: 189 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7867816

does this not count?

>> No.7867842

>it would be so expensive
flash carts are like 5 dollars bros... you are all certifiably insane and autistic for getting distracted for 100 posts on total bullshit. fgpas? asics? what the fuck are you thinking? a rom can be on flash memory. it doesn't cost 150 dollars to make the memory and serial port for your console to read it. Nintendo doesn't do this because it's fucking stupid. Not because they can't afford it.

>> No.7868079

>>7867842
Sure if you want your brand new NES game to not use a mapper...which caps the system's potential at about Super Mario Bros.

>> No.7868094

>>7868079
you must be a retard. do you think everdrive is selling nes flashcarts at a loss? or do you think they're making crazy profit because the parts are dirt cheap?

choose carefully, stupid ass.

>> No.7868115

>>7866630
>>7866639
>>7866653
Literal children in this thread right here. If you had the most basic understanding of the business world you would know this isn't possible.

1. Games back then were coded differently, the knowledge isn't so easily brought back.
2. They can't use the same methods rom hacks use because that would validate a market they want to pretend doesn't exist and potentially rely on software made by a unlicensed third party
3. Unlicensed means if anything went wrong for any reason Nintendo could then be liable
4. Releasing on an old console has no market value
5. Can't release it as a ROM because this would validate ROMS and emulators which Nintendo has a vendetta against
6. There is a huge amount more to the process than just a team of 1 or 2 people building a game. Large companies like Nintendo first of all have R&D, which incurs time, therefore resources and money. Creating the game itself incurs time/resources/money even if it is a 'passion project'. Localisation between regions becomes an issue again, translation may be needed. Testing the game for bugs, quality assurance, advertising - all cost. Nintendo then has to recoup these costs on release. A physical release would not gain this, a ROM would not gain this. Both would immediately be available for piracy. A physical release would also mean finding and paying a manufacturer to even create the chipboard and cartridge.


There is so much more to it than 1 or even 5 people working on a project. It will never happen.

>> No.7868130

>>7868115
>Can't release it as a ROM because this would validate ROMS and emulators which Nintendo has a vendetta against
Not really, they were fine with VC. It's more like they don't like ROMs and emulators that they don't have control over.

>> No.7868158

>>7868094
Are you an idiot? Everdrives are not cheap. Which is why a competent NES game that uses similar tech would be over $100. Yeah, real great business model for Nintendo. Sell a new NES game for more money than shit cost in the 80s and tell people they better have a 35 year old console laying around if they plan to play it.

>> No.7868167

>>7868158
Everdrive is fleecing you, retard. they are cheap as fuck and making massive profit. you are a goon

>> No.7868180

>>7868167
An Altera Cyclone II FPGA is like $20 alone. Unless you're ordering bulk in the tens of thousands you aren't getting enough discounts to sell the finished product on the cheap.

>> No.7868181

>>7866698
This is true. They'd rather you buy Wii games for your Switch

>> No.7868190

>>7868180
>ordering in bulk
like Nintendo would? man, you are like some listless mudfarting cattle. go chew your cud and stop responding.

>> No.7868198

>>7868115
>Games back then were coded differently, the knowledge isn't so easily brought back
Any of the guys on NESDev could do it, but Nintendo probably wouldn't hire random neckbeards on a website no matter how skilled they could be.

>> No.7868206

I don't really care about the outcome of this argument, but the idea that the leading programmers in the industry right now couldn't be able to figure out assembly is pretty funny. Especially since they would have libraries and libraries of documentation available to them that nobody else would.

>> No.7868215

>>7868206
To elaborate, the point here isn't about the knowledge potentially being a lost art, it's about the adaptability of programmers who are asked to adapt on a daily basis (who also happen to have more tools available to them than anybody else)

>> No.7868319

>>7868115
I mean back in 2015, the people who made Gotta Protectors for 3DS made a brand new NES game "Amazon's running diet" and released it digitally on their website as a .NES ROM file.

>> No.7868340

>>7868319
Wasn't that some boomers who had coded commercial Famicom games back in the day?

>> No.7868356

>>7868340
No idea, I just thought it was a funny thing to do, make a brand new NES ROM and have it for official download in English and Japanese in their website.

>> No.7868358

I remember that that used a 512k ROM? Now I have absolutely no idea what they were doing with all that space.

>> No.7868497

>>7866626
A more likely scenario is what happened with Megaman 9 and 10: an old-looking game on a new system.

>> No.7868504

i mean you don't see Sega making new MD stuff either and they're far less autistic about emulation/ROMs whatever than Nintendo

>> No.7868728

>>7868319
Not saying it's impossible because obviously it can be done by independents, but by Nintendo? Not a chance. Ever.

>> No.7869069

>>7867816
It's pretty close. It's got Nintendo's approval if it's available for Switch.

>> No.7869319

>>7868190
They won't be able to sell that many. You can still find those shitty Super Mario Bros. Game & Watches on shelves despite being "limited." Anything close to mass production of an NES game is going to collect dust after the small stable of coomlectors had their fill.

Think about this: they don't even have to make a new game to pull a stunt like this. They have an actual game ready to go in Star Fox 2. They could produce actual Star Fox 2 cartridges. And they won't even do that. What is even the point of forcing retro compatibility? They could still make a new game with the exact same sensibilities of the NES and SNES while taking advantage of the conveniences of modern technology to both smooth the process and ensure compatibility with current systems. The sole benefit to busting out 6502 ASM would be to make the resulting game play on a real NES. That's literally the only benefit. And the tradeoff is now there are several new hurdles to clear.

>> No.7870459
File: 490 KB, 449x401, Girls.png [View same] [iqdb] [saucenao] [google]
7870459

>>7868079
>he thinks mappers are expensive

>> No.7870509

>>7866626
To be fair we have M2 making 'new' Mega Drive and Game Gear games that can run on the original devices, it's very much possible.
Speaking of which I want to play MD Darius and GG Aleste 3

>> No.7871128

>>7866626
Has anyone ever?

>> No.7871387

>>7871128
>has anyone really been far even as decided to use even go want to do look more like?

>> No.7871736

>>7870459
NES games were not cheap back in the day. Actually the SNES had more games than the NES because it didn't need any banking circuitry and its carts were generally less expensive to produce.

>> No.7871768

>>7866626
No, but they can (and have) done official non-remake localizations of Japan-only games in recent times for Virtual Console and whatever.

>Sin & Punishment on N64 (identical to the Japanese version though, voice acting is in English but all subtitles are still in Japanese)
>Mother on NES (renamed Earthbound Beginnings)
>Star Fox 2 on SNES (cancelled game that was already finished, multiplayer mode cut)
>Fire Emblem: Shadow Dragon & The Blade of Light on NES

The roms for all these games have been ripped and are now playable on real hardware using an Everdrive or repro cart.

>> No.7871926

>>7870509
Nobody is saying its impossible but its hobbyist by nature. These boutique cartridge games are expensive as shit by necessity. You can't make only a few hundred on the cheap and making it inexpensively requires manufacturing tens of thousands, which is unsellable.

>> No.7871986

>>7868158
>>7868167
This. Buy a chinese clone for significantly cheaper. The kikes ED shills on places like reddit love to claim the chinese clones will break your console.

>> No.7872016

>>7871926
Nintendo used to require publishers to order cartridges in multiples of 10k.

>> No.7872117

>>7867585
My reaction on your useless post:>>7870459

>> No.7872145

>>7866626
Well considering that I've been wanting this ever since I was a kid, probably not. The closest they've come in recent years is modifying their old games. For example, everyone here knows about the cement/pie factory level they added to the NES version of Donkey Kong released on the Wii Virtual Console. What fewer people know of, though, is the infinite lives button code they added to the Super Mario Bros. Game & Watch released last year. In both instances someone at Nintendo actually had to revisit decades old code and modify it, in effect creating new content for an old platform... sort of.

>> No.7872150

>>7866641
>I think it would get a lot of good press for Nintendo for not much investment. They could release the new game as a Game and Watch initially. If it was an established franchise it would really do well
Stop, you're too making too much sense. Seriously, it hurts that no one at Nintendo thinks like this. They're either unaware of or choose willfully to ignore the homebrew scenes for their old consoles and handhelds. Probably the latter because it would wound the old guards' (Miyamoto, Tezuka, Konno, etc.) pride to see what a younger team might be capable of working with old hardware.

>> No.7872175

>>7872150
nah it's more like Nintendo are turbo control freaks and distrust anything outside their micromanagement

>> No.7872351

>>7871986
Even the shittiest clone is at minimum $40 and more likely $50-$60.

>> No.7872364

>>7872150
A big part of Nintendo's licensing scheme back in the day was some basic QA to determine that the game was properly functional. For the NES that bar was...low, but it was still a bar to clear. If they let random homebrewers use the Nintendo branding and the game turned out to be buggy trash that would reflect poorly on Nintendo. So the only alternative would be to do internal QA, which has manpower costs.

>> No.7872392

>>7866626
it's probably more profitable to just make a retro-style game and just drop it on the online store. release a limited "physical" edition like sonic mania did to milk the coomlectors

>> No.7872394

>>7872175
>Nintendo are turbo control freaks and distrust anything outside their micromanagement
This is true. Just try to find a Retro Studios game that doesn't have Kensuke Tanabe (been around since SMB2) and/or Risa Tabata (his protege) in the credits somewhere. They're assigned to babysit virtually western dev Nintendo works with.
>>7872364
I see your point, and I know we were talking about homebrewers, but when I wrote that for some reason I was thinking of an NES game developed internally by one of the younger teams like Splatoons'. I'm willing to bet they could make an NES or SNES game that would rival or surpass some of Miyamoto's classics, and the old guys can't have that.

>> No.7872431

>>7872364
That's not a big issue since you can assume the homebrew guys would be doing this as a passion project instead of just a paycheck like all too many commercial programmers back then. Besides that programming tools are so much better now that it's harder to end up with a literally broken game like Atari 7800 Impossible Mission.

>> No.7872454

>>7866980
Trials of Mana from that Switch Mana collection.

>> No.7872485

>>7870459
It's all relative. Setting up an assembly to mass produce a new game that'll have a tiny audience is beyond dumb. They could spend all that money in simply creating a cheap Switch game so it is expensive.

>> No.7872503

>>7866980
>When's the last time any publisher has done any kind of direct romhacking?
SMB Game & Watch has an infinite lives button code. It could be something implemented via a wrapper but no way to know for sure until someone dumps the rom from one of those things.

>> No.7872906

>>7872145
They also cleaned up the Engrish in Zelda.

Nintendo makes little changes here and there in their re-releases.

>> No.7872920

>>7871736
>NES games were not cheap back in the day.
That was then. This is now.
Technology has progressed.
>>7872485
> Setting up an assembly to mass produce a new game that'll have a tiny audience is beyond dumb.
It would cost Nintendo very little in terms of R&D or manufacturing.

>> No.7872924

>>7872364
I think this thread assumes only a handful of new games at most. Not hard to quality control that.

>> No.7872949

Let's say Nintendo makes a limited run of new NES consoles around Christmas time in the somewhat near future.
It's just a clone system-on-a-chip console but it's a good one that supports all the major games. It's also a top loader design so no problems with getting games to work.
At the same time Nintendo also produces a range of reproduction carts of the most famous games. Maybe five to ten of them to start with.
And the big star of the event is a new entry into one of of their big franchises. Either a Mario or a Zelda game.
Boomers and Millennials would buy them for each other for Christmas and it would sell out across the country.
How is this supposed to be a "terrible idea"?
These people are very unlikely to buy a Switch now, or the supposed Switch Pro. So why not make a product that appeals to that market?
Is Nintendo afraid it would damage the reputation of the Switch? I don't think that would happen.

>> No.7872950

>>7872454
Good call! I forgot about that.

>> No.7872969

>>7872920
Why do you think it would cost them very little? They don't have an assembly line from 30 years ago sitting around just waiting for someone to turn the lights on again. They'd have to reinvent the wheel to set up the manufacturing that would have long been replaced.

>> No.7872985

You are an idiot

>> No.7872986

>>7872969
>They'd have to reinvent the wheel to set up the manufacturing that would have long been replaced.
No, they wouldn't. Chinese companies can make anything you want. The carts and controllers are absolutely no sweat. No more difficult than making a new design of a TV remote.
The console is a little trickier but with a system on a chip design it's basically no different than any other little embedded device they already make in the millions.

You've got to understand -Nintendo- wouldn't be making this thing. They'd just be ordering it.
If they want to slap that "Made in Japan" logo on it that's a little more expensive but Japan does still have that capability.

Every little toy and gadget and doo-dad you can think of is made in the same several dozen factories in China that set-up new production lines for something every month.

>> No.7872994

>>7872986
>The console is a little trickier but with a system on a chip design
If you wanted to make the original chipset using 1980s fabrication processes though, good luck with that.

>> No.7872995

>>7866809
If you actually believe or anyone else actually believes there are no good new games being made, you're a fuckin idiot that just parrots bullshit and doesn't actually play games.

>> No.7873000

>>7872949
And zoomers won't give a shit. Don't get it confused, the NES and SNES classics were only hard to find because they made like 20 of them. Look what happened to the Genesis counterpart, manufactured in more normal numbers. You can still find them on shelves. A new fully cart compatible NES model, which is what you're suggesting, will cost at least $80 because that's what an FPGA or newly manufactured custom ASIC would mandate. You're asking people to pay Classic prices and then another $40 minimum PER GAME? There's no way to make this make sense economically to the consumer. How many Milennials are going to drop $120 to play a "new" Zelda on a friggin' NES?

>> No.7873006

>>7873000
That had more to do with the fact that Sega is not as relevant to modern gamers.

>> No.7873007

>>7872986
Sure if you want it to be shit with garbage sound like all the Nintendo clones that currently exist. If you want a "real" NES though they have to R&D a new SoC.

>> No.7873013

>>7873000
Nintendo too busy sell new Switch model and daily game release.

>> No.7873023

>>7873007
>If you want a "real" NES though they have to R&D a new SoC.
That would take a little time and effort but I don't think it would be that hard.
Most of the clones out there take as many shortcuts and use as cheap of components as possible and could be made better already without much effort at all. Like getting rid of the buzz on the audio.

>> No.7873027

>>7873023
they also tend to not be able to use some mappers/banking schemes especially more unusual setups

>> No.7873029

>>7866953
Your comment got me to kek

>> No.7873032

>>7873023
But why do it then? All that "little time and effort" can be directed to better projects than coomlector bait.

>> No.7873042

>>7873000
Are zoomers the only demographic in the world that matters?

Sega shot their load too early by allowing crappy licensed clones for years before the Mini craze happened. And at this point they have nowhere near the pop culture status.
However, the NES seems to be waning in popularity now too.
I think an N64 version of this would be what would really fly off the shelves, but that's a much more complicated thing to reproduce.

$80 seems reasonable for a reproduction NES.
I don't think the games would be $40. Maybe $29.99

>How many Millennials are going to drop $120 to play a "new" Zelda on a friggin' NES?
Well, they could also play the Switch version of the game which would also be available.
But I could see at least 250k sales of the Zelda cart, which they wouldn't have to pay $120 total for in many cases.
You're forgetting how many Millennials still have their original NES. The cart would also work on that.

>> No.7873046

>>7873027
Nintendo could smooth that out. As long as all the 1st party Nintendo titles and important 3rd party titles from companies like Konami and Capcom work is what really matters.

>> No.7873054

>>7873032
>coomlector
Please go back to /v/. I'm pleading with you, please. This board was so much better before you barely of-age fucks started posting here.

>> No.7873059

>>7873032
Diversification. See what happens. Maybe it works, maybe it doesn't. As of now they don't really have a secondary division since the Switch swallowed the 3ds.
And again, it's a product for a market with money that doesn't have current interest in Nintendo's modern line-up. But maybe it could spark them to buy a Switch down the road. Get them back into the mood.

>> No.7873061

>>7873046
>As long as all the 1st party Nintendo titles and important 3rd party titles from companies like Konami and Capcom work is what really matters
Capcom stuff isn't an issue, but a lot of Konami stuff (at least in its Famicom releases) used custom mappers and whatnot. Think the Japanese Contra.

>> No.7873063

>>7873000
A lot more than you think (I'm one of them). Not everyone is an emulating cheapskate like you.

>> No.7873078

>>7873061
Worst case scenario you've got a list of a few notable games that don't work. Would anyone really be that mad? (other than some irrelevant people on twitter and youtube)

>> No.7873087

I doubt this is an issue, FPGAs that emulate nearly every obscure Famicom mapper already exist so Nintendo's homework would already be done for them.

>> No.7873090

>>7873087
How cheap do you think a FPGA for a product like this could be produced at scale?

>> No.7873101

>>7873087
So that same research could be incorporated into a SOAC?

>> No.7873104

>>7873042
>Sega shot their load too early by allowing crappy licensed clones for years
The only proprietary component in the Mega Drive was the VDU and its patent expired years ago.

>> No.7873120

>>7873090
I'd guess around $30 for for most manufacturers, a tiny bit more if they included one Bluetooth NES controller, but Nintendo could probably get it closer to $20 - $25 and mark it up with an MSRP of $69.99. It would be a limited time product and they'd get most of their profit from game and extra controller sales.

>> No.7873129

>>7873104
I mean Sega allowed companies to put their name on the box legally.

>> No.7873178
File: 1.04 MB, 563x1000, file.png [View same] [iqdb] [saucenao] [google]
7873178

>>7866626
This is completely unrelated to the dumb question but rather the OP image. The image came from Nintendo posting a blog post showing someone setting up an original Famicom with Zelda 1 using their archives. They even showed photos of a Disk Writer.
https://topics.nintendo.co.jp/article/0275103c-85e5-11e6-9b38-063b7ac45a6d
What's notable is that we found out later from internal Nintendo messages in the gigaleak that a month before this blogpost Nintendo's FDS backup of Zelda 1 actually died, and they had to go into their archives to get the data from a Disk Writer cartridge to restore it.
https://twitter.com/Zetsuboushitta/status/1311339716302827520?s=20
The original blog post probably came up just because Nintendo's copy of Zelda 1 died. This also proved that Nintendo doesn't just take ROMs from the web like some morons have been parroting, because that's a lot of work to do something when all of this information was supposed to never be seen by people anyway.

>> No.7873195

>>7866637
???

>> No.7873225

>>7866626
Yeah they're making breath of the wild 2 now.

>> No.7873263

>>7866626
Unlikely, but if they ever did, it would be a ROM for a modern console. Hackers would have to extract it to play on old stuff, like Star Fox 2 from the SNES mini.

>> No.7873314

>>7873195
What? They did. They released it on the Switch.

>> No.7873315

>>7866626
Good thread, I’ve thought of this too before, bump

>> No.7873460

>>7871736
You're trolling, right? No one could possibly be so stupid as to claim that the SNES, which used very expensive enhancement chips is many carts, generally used much larger ROMs, and had many more games that used battery backed saves, had more games because carts were cheaper to produce. Could they?

>>7872485
>It's all relative.
The correct phrase is "It's all irrelevant". Literally nothing in your post is relevant to some fuckboi being completely wrong about mappers being expensive. Your entire post is just ignorant cope.

>> No.7873482

>>7873042
Are zoomers the only demographic in the world that matters?
More than boomers, dude. If the goal is to appeal to "boomers and millennials" you're going to get nearly zero sales out of the first half of that group.

>> No.7873486

>>7873482
NES was very popular with boomers

>> No.7873493

>>7873063
More like a lot less than you think. And I'm saying that also as one of them. Give me a realistic number of sales you estimate this idea will generate.

>> No.7873498

>>7873486
It was popular with Gen Xers, not Boomers. Boomers largely ignored video games.

>> No.7873505

>>7873498
>Boomers largely ignored video games.
Just not true. How old do you think Boomers are?
They were the parents who bought the NES, and they also had their fun with it.

>> No.7873514

>>7873505
Most parents didn't buy games to play themselves. They bought games to make their kids shut up for a goddamn minute.

>> No.7873518

For the record, the NES Classic supposedly sold 2.3 million units. That's a completely self-contained machine with 30 games on it for $80. Now imagine it's a $60 machine that plays NES carts and you have to buy each game separately for...let's be extra generous and say $20 each. And most of these games are playable for free on Switch.

1) That's a lot of shelf space for a niche product. Stores have to make room for not just the system but the games, too.

2) For the exact same price as an NES Classic you get a "real" NES and...one game. How many games are we talking will be sold for this thing? If it's only like 10 games then we have to start wondering why bother with the carts at all. Literally the only "benefit" to doing it this way is so nostalgic 80s babies can experience buying a "real" NES game again. But by any other metric it just starts looking like NES Classic: Stupid Edition.

>> No.7873524

>>7873514
This. They may have dicked around with Duck Hunt a bit but most boomers didn't know what they were even buying. They may have known enough to get the name of a game correct but if you asked them what the game was about they wouldn't be able to tell you. Hell, one running gag was that boomer parents would call every system "Nintendo."

>> No.7873541

>>7873524
>Hell, one running gag was that boomer parents would call every system "Nintendo."
No, that was the grandparents who were silent generation or greatest generation.

Many boomers, no not all of them, but many of them played more than just messing around with Duck Hunt.

>> No.7873546

>>7873524
>muh boomers said X and did X
You unironicaly sound like a zoomer, just like everyone else who obsesses over baby boomers.

>> No.7873552

>>7873518
Theoretically they could put a lot of games on one cart.
But Nintendo making a 30-in-1 cart seems pretty low-class. Don't think they want that image.

>> No.7874063

>>7873315
Then you too are a fucking idiot congrats

>> No.7874127

>>7873541
>>7873546
You're both retarded.
https://en.m.wikipedia.org/wiki/Baby_boomers

They'd have to be pretty young baby boomers, on the cusp of Gen X, to have anything to do with Nintendo. Boomers born in the 50s were already adults when Atari came out. They weren't picking up gaming as a hobby.

>> No.7874147

>>7874127
>adults weren't getting into video games in the 80s
You're the retarded one if you honestly think that.

>> No.7874164
File: 169 KB, 640x305, 193048582].png [View same] [iqdb] [saucenao] [google]
7874164

>>7866626
I'd rather they'd just get Capcom making games on the GBC honestly.

>> No.7874569
File: 34 KB, 297x331, 1623649373453.jpg [View same] [iqdb] [saucenao] [google]
7874569

>>7868115
Let me just address the handful of points in your tirade that are actually worth responding to.
>Literal children in this thread right here.
The irony is almost palpable.
>1. Games back then were coded differently, the knowledge isn't so easily brought back.
The "knowledge" never left. A fair number of people who were coding at Nintendo back then are still at Nintendo today. Also, 6502 assembly is neither magic nor rocket science, despite what the assembly language larper would have you believe.
>4. Releasing on an old console has no market value
Which is why you spend literally every penny of your birthday money and allowance buying games for this old console, right? This is why you spend every waking moment of your life obsessing over how to fill a shelf with Nintendo-branded plastic crap from an era you weren't even alive for, right?
>6. There is a huge amount more to the process than just a team of 1 or 2 people building a game.
Yes, but it's not anywhere as serious as the drivel you wrote after this. Besides, it worked for them back then and it'll still work today. I'm quite sure they'd still be making a substantial profit if they were selling new games for $100US a copy even after total development costs, and I'm sure you little hipster kiddos would be lined up around the block ready to pay it. ("$100? Hell no! I'm paying $170! Gotta have the special edition! Comes with two extra levels and a Funko!")
>A physical release would also mean finding and paying a manufacturer to even create the chipboard and cartridge.
If indie devs and companies like iam8bit can do it, so can Nintendo. Probably better and with much less expense.
https://www.muramasaentertainment.com/product-category/new-cartridge-parts/nes-game-parts/nes-pcbs/

It sucks that Japanese business culture is still stubbornly stuck in the 1950s. I think Nintendo is willfully missing out on a gold mine. They wouldn't even have to manufacture new consoles, and the customer base already exists.

>> No.7874604

>>7874569
>It sucks that Japanese business culture is still stubbornly stuck in the 1950s. I think Nintendo is willfully missing out on a gold mine. They wouldn't even have to manufacture new consoles, and the customer base already exists.
It is but Nintendo are backward even by Japanese standards.

>> No.7875153

>>7866780
Nigger what are you talking about?
They released an official translation for Fire Emblem 1 as a digital only game for the Switch.

>> No.7875310

>>7874569
Mate you have got some proper projection going on there.

>> No.7875572
File: 534 KB, 1156x999, (You).png [View same] [iqdb] [saucenao] [google]
7875572

>>7874569
>Let me just address the handful of points worth responding to
>Proceeds with weak-ass bait

>> No.7875871

>>7874127
Adults played Atari games. And arcade games. Boomers were in their teens and 20s during the 70s and early 80s.

>> No.7876223

>>7873178
Sure, anyone with a brain knows that. Frank Cuckaldi was an idiot for making that bullshit claim that Nintendo was pirating ROMs.

The reason some internal NES emulators use the ines header format is because the emudev Nintendo had was a contributor to the ines emulator and was familiar with the format. Why re-invent the wheel?

>> No.7876256

>>7875871
You're talking about the youngest baby boomers. The generation ranges from 1946-1964. The oldest boomers were in their 30s by the time Atari came out. Sure, the ones born in the early 1960s would have played but that's a minority of the generation. The boomers who actually remember the Kennedy assassination, as in most of them, wouldn't have been gamers. And even if they were, they certainly weren't playing Nintendo. They would have gotten into Commodore 64 and been indoctrinated into early PC culture. Nintendo was just a toy to them.

>> No.7876304

>>7866807
No you're a retard. Game and watch material costs are way higher than slapping a rom chip on a board and encasing it in plastic

>> No.7876313
File: 32 KB, 759x420, 033203.jpg [View same] [iqdb] [saucenao] [google]
7876313

>>7876256
>They would have gotten into Commodore 64 and been indoctrinated into early PC culture.