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/vr/ - Retro Games


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File: 367 KB, 488x366, scart converter.png [View same] [iqdb] [saucenao] [google]
7841590 No.7841590 [Reply] [Original]

So yesterday I connected my PS2 to 55" Sony Bravia TV and of course it looked absolutely terrible. So I bought a small 20" LED TV just for retrogaming. The reason I didn't go for some CRT is because I need it to have HDMI so I can connect mini consoles to it.

But I still wonder what kind of cable would give me the best picture quality. Right now I use the RCA (red, white and yellow cables) and I also have a SCART converter. I remember back in the day people said that SCART will give you the get the best picture quality but if I used the RCA to SCART converter would the quality stay the same, worse or improved? Should I try to get a native PS2 SCART cable or is there some new better way to connect?

>> No.7841597

>>7841590
Component to RetroTINK 5X to HDMI is as good as you are going to get.

>> No.7841605

>>7841590
>Should I try to get a native PS2 SCART cable or is there some new better way to connect?
You fucked up by getting an LCD over a CRT. RGB SCART or component will give you the best picture. Composite is America tier shit, throw it away, there's no magical conversion to make it into RGB SCART.

>> No.7841627

>>7841590

It depends where you from and what connections your TV has.

If you use your component cables with a scart adapter the picture stays the same.

If your TV has a scart rgb connections, use a scart cable with rgb.

The increase in quality is worth it even with a cheap cable.

>> No.7841629

>>7841597
I use my ossc for ps2. My TV handles 480i okish.

>> No.7841631
File: 882 KB, 2048x1536, 1618190093484.jpg [View same] [iqdb] [saucenao] [google]
7841631

>>7841590
>RCA to SCART converter
How the fuck did you think that this would improve the image? Its like taking a shitty 56kbps MP3, converting it to a 100MB FLAC expecting it to sound better.

Get a native SCART for a better image.

>> No.7841690

my tv stretches rgb through scart to 16:9 no matter what while through ypbpr it displays in 4:3 correctly with black bars. don't know if this issue is due to my television or how ps2 handles component with wide lcds.

>> No.7841851

>>7841690
Assuming you've already set your PS2 to RGB and 4:3 in the console options.
What kind of shit ass widescreen TV doesn't have an aspect option to manually swap between 4:3, 16:9, Zoom, etc.?

>> No.7841854

>>7841597
This, either component or RGB SCART through the RetroTINK 5X is the best you're going to get, or Analogue FPGA systems for individual consoles.

>> No.7841898

>>7841590
Considering the PS2 is pretty much compromised of all interlaced content and you don’t want to get a CRT, you’ll want to try and get a retrotink 5X

>> No.7841905

>>7841898
>my tv stretches rgb through scart to 16:9 no matter what while through ypbpr it displays in 4:3 correctly with black bars. don't know if this issue is due to my television or how ps2 handles comp
>>7841854

it's not only insanely expensive but it's also sold out everywhere

>> No.7841916

>>7841905
>it's not only insanely expensive but it's also sold out everywhere
Mike Chi's making more as we speak, preorders for the next batch open later this month or early July.

>> No.7841920

>>7841898
If picture quality is not the issue, an rgb scart directly into the TV works good enough. Depending on the TV not much lag gets added for 480i

>> No.7841936

>>7841590
VGA with GMS.
You can go VGA to HDMI or many TVs have and had VGA inputs too.
You can even use component instead of VGA.

Or emulate on a VGA CRT with the software renderer.

Don't know why people here overlook this and recommend 15kHz RGB instead.

>> No.7841940

>>7841898
Plenty of good CRT TVs and monitors exist, even ones with built in deinterlacers and plenty of games support progressive mode too.

>> No.7841984

>>7841940
Trust me dude, they don’t look good, I wouldn’t even rate the RT in comparison to playing PS2 on a CRT with component, shit looks so sharp and vibrant

>> No.7842025

>>7841984
It is sharp. That's the point.

>> No.7842042

>>7841605
Keep in mind that the majority of SCART cables are actually composite only.

It's only recently that people have been going hard on the SCART standard because it does have some pins designated for RGB, which these old consoles support, so people have been making cables that support it.

The whole point of SCART was to be this omnitool, where people could still get composite most of the time, but if something could support RGB, then you in theory would have to swap out hardware or components, but in practice, a lot of these people still cheaped out.

>> No.7842059

>>7842042
The SCART cables PS1 and PS2 in Europe came with were RGB, original cables. I think Gamecube or Saturn was too.
Many 3rd party cables back in the day were RGB too.

Sure majority of VHS and DVD cables were composite even if they used SCART. For VHS you didn't even need more since it was a composite encoded format.

The thing is most people seem to only realize now that SCART did RGB and thanks to the US, RGB meme became a big thing now on /vr/.
The reality is unless you cheaped out, plenty of cables, even official or bundle ones on consoles used RGB with SCART.

Either that or it's US butthurt propaganda.

>> No.7842087

>>7842059
my PS2 slim came only with composite in EU

>> No.7842109

>>7842087
Slim was a cost reduction in general and came out when HDMI and component were already taking off. Makes sense.

>> No.7842115

>>7842059
I have lots of old cables from ps1, xbox, game cube that where rgb back then.

Hell the ps2 ones had a switch to change between rgb and composite. As dvd would be green when using an rgb cable.

>> No.7842116

>>7841898
All the games people actually play support 480p though.

>> No.7842118

>>7842087
Yeah they made you pay extra for good cables. Even the dreamcast was released with only an effective cable.

>> No.7842120

>>7842115
This.

>> No.7842126
File: 151 KB, 400x365, 1613920828237.png [View same] [iqdb] [saucenao] [google]
7842126

>>7842118
The default PS1 and PS2 SCART cables from Sony were RGB though.

>> No.7842132

>>7842059
Aftermarket official cables for the consoles typically would, of course, though I'm not sure one existed for Genesis or SNES, but for PS1 and Saturn and some afterwards, sure.

RGB can also be carried by BNC and JP-21, and even VGA HD15. It wasn't especially exclusive to SCART, but it was perhaps more common than the others.

The point is that SCART has downsides as a standard, in that it's not always strictly adhered to, and there can be voltage differences, signal format differences, huge gaps in cable quality, etc. You can have a bad component cable too sure, but nothing as misleading as a SCART cable straight up giving composite and nothing else, or any other format or shielding issues it could have.

In this day and age, I just really wouldn't recommend SCART, unless that's what your CRT has. Especially in the case of a PS2 which does RGsB over SCART (another oddball). Way better off with Component.

>> No.7842142

>>7842132
Genesis had RGB but SNES didn't
Not to mention, most of the games for those where design with composite in mind

>> No.7842143

>>7842126
My ps1 and 2 where only with composite cables in austria. Maybe regional differences?

>> No.7842150

>>7842132
>The point is that SCART has downsides as a standard, in that it's not always strictly adhered to, and there can be voltage differences, signal format differences, huge gaps in cable quality, etc. You can have a bad component cable too sure, but nothing as misleading as a SCART cable straight up giving composite and nothing else, or any other format or shielding issues it could have.

Official hardware and cables mostly always shared to a standard. Just like BNC or composite cables. Usually you get what you pay for (buy cheap cable, get cheap cable, buy official or high end cable, get good cable).
SCART was never marketed as RGB though, it's just RGB capable, composite SCART cables were just as common and valid. I think you have the misunderstanding thinking that SCART = RGB, but SCART is more like modern HDMI, just because a HDMI cable today doesn't support 4k/120 for example, doesn't mean it's not a valid HDMI cable. SCART was a way to add a lot of capability with a single connector.

>In this day and age, I just really wouldn't recommend SCART, unless that's what your CRT has. Especially in the case of a PS2 which does RGsB over SCART (another oddball). Way better off with Component.
This depends on what TV, monitor or console we're talking about.
For example, component is mostly used on newer CRT TVs that do digital processing and add latency, but if you want to use widescreen CRTs, they are better option. But for 4:3 PS2 and older consoles, SCART with RGB would be better.
I'd argue that VGA monitor, with as you said, Sync-on-Green would even be better.

>> No.7842152

>>7842116
Not as many as you'd think, and if his PS2 is EU, then many of those versions of those games did not have progressive, but did have switching between 50 and 60 Hz.

Less of an issue with FreeMCBoot, though, since you can play any region game that way.

>> No.7842174

>>7842142
Actually both can do RGB (only older models of SNES), but it doesn't mean a SCART cable was sold for them.

>> No.7842183

>>7842150
>I think you have the misunderstanding thinking that SCART = RGB
Obviously not as much of my argument that you didn't quote explains that. I was trying to decouple the notion that people often think SCART is RGB, as opposed to just a way to do it, and I was discussing alternatives.

>component is mostly used on newer CRT TVs that do digital processing
Might depend on your region. 15 kHz NTSC TVs of the 90s and early 00s did component as well.

>> No.7842186

>>7842152
RGB over SCART is always 60Hz.
Mostly all Euro TVs supported RGB50/60 and NTSC60.

>> No.7842190

>>7842183
>15 kHz NTSC TVs of the 90s and early 00s did component as well.
That was my point. Newer = "/vr/ newer" not "2021 newer".

>> No.7842202

>>7842186
>RGB over SCART is always 60Hz
Untrue. The refresh rate has nothing to do with RGB or connection. You could have 50Hz output over component if you wanted. It's entirely depending on the console output, which is usually dictated by the system, or in the case of later consoles like the PS2, the game.

>> No.7842208

>>7842190
15 kHz means not progressive or digital or adding latency.

As in, in NTSC regions, you have a plethora of Component CRTs that can offer native 240p or 480i output with no additional processing or latency.

>> No.7842218

https://www.youtube.com/watch?v=brMW6KFue-I

This is probably the most comprehensive video I found on the subject

>> No.7842224

>>7842202
15kHz RGB is always 60Hz. The SCART TVs that accept RGB all are 60Hz capable.
Yes, you can do 50Hz too and that's why I said:

>>7842186
>supported RGB50/60

But all consoles and TVs I know about used RGB60.

>> No.7842227

>>7842208
I didn't disagree. I'm talking about component into those TVs using digital processing, not 240p.
I'm quite lost what you mean.

Example, most WEGA widescreen CRTs did digital processing when you input component (they did digital processing for the widescreen anyways even with 15kHz) but plenty on non-widescreen TVs with component only did processing on component and native 15kHz 240p without any processing.

>> No.7842269

>>7842224
If you have a PAL:
Mega Drive
SNES
Saturn
PS1
Neo Geo CD

They only do 50 Hz, even over RGB.

On newer consoles like GameCube and PS2 opting for RGB output isn't automatically 60 Hz. Many games still default to 50Hz in the PAL region, and you either have to select the PAL60 video output format, or set to progressive, which progressive output on the consoles was typically always in 60Hz.

>> No.7842290

>>7842269
Not going to argue, if you want me to believe that, post proof.

There's a reason all those consoles (except PS1) required a 60Hz switch to do RGB. PS1 automatically did that, only console in the list that had identical hardware in every region and all the differences were mandated by software, maybe Neo Geo CD too? Too lazy to look up that, but the rest required mods.

>On newer consoles like GameCube and PS2 opting for RGB output isn't automatically 60 Hz. Many games still default to 50Hz in the PAL region, and you either have to select the PAL60 video output format, or set to progressive, which progressive output on the consoles was typically always in 60Hz.
If you run RGB on a PS2, you're running 60Hz. I don't know what you're trying to do.

>> No.7842293

>>7842269
>>7842290
it's a super common misconception that PAL/NTSC has anything to do with RGB, 15khz RGB is entirely it's own thing and always 60Hz

>> No.7842302

>>7842290
No it doesn't work like that. Ps2 games on pal are 50hz but still rgb over scart.

>> No.7842326

>>7842302
The console switches to 60Hz mode when you use RGB.

>> No.7842337

>>7842326
Do I really have to make you a video showing that when I start a pal game on ps2 its 50hz rgb and when I start a ntsc game ist 60hz over the same cable on the same console.

As the ossc only except rgb via start.

>> No.7842345

>>7842290
Now I see where your confusion is. The PS1 is indeed software controlled, but in the EU you needed RGB to get 60 Hz on compatible televisions. If you're basing the argument entirely on that, then it makes sense.

You absolutely otherwise needed a hardware mod on all those other consoles, including the Neo Geo CD, to get 60 Hz output at all.

>>7842293
RGB is not like PAL or NTSC and does not define resolution or refresh rate. You can spit out a 50 Hz RGB signal, and the older consoles absolutely do (when natively PAL without a mod).

>> No.7842350

>>7842345
Thats the reason I have two sega saturn one pal for 50hz and one ntsc for 60hz games.

As even if you use an oed you only get 50hz an a pal console, even if the game is ntsc.

>> No.7842373

>>7842290
>Not going to argue, if you want me to believe that, post proof.
No need to: Mega Drive, SNEz, Master System, C64, Amiga all support RGB in PAL regions and run at 50hz, fact. In France the SNEz even came with an RGB scart cable.

>> No.7842631

>>7841590
PS2 will never look good on anything other than a CRT. I suggest you buy a shovel, dig a hole, put the PS2 in that hole and backfil. Unless you have a CRT there is no point for a PS2 to exist so just get rid of it.

>> No.7842689

>>7841916
I really hope the 5X can do wonders for the PS2. Silent Hill 3 or Yakuza on the regular 2X Pro just look too jagged and rough, others like Timesplitters 1 look fine at least.

>> No.7842696
File: 80 KB, 1254x844, sega-genesis-video.png [View same] [iqdb] [saucenao] [google]
7842696

>>7842293
>15khz RGB is entirely it's own thing and always 60Hz
This is absolutly false. Composite video is often created from RGB, and in many cases the console outputs both RGB and composite at the same time.

The attached image is the video output circuit from the megadrive/genesis. Notice how RGB comes in from the left, and goes to the composite encoder chip. And out comes both composite video and RGB. The AV connector outputs both RGB and composite at the same time, and they must be at the same refresh rate, if the console is outputting PAL50, then its also outputing RGB50.

>> No.7842845

>>7842631
my eyes can't handle CRT flicker anymore. It's like starring into the sun. I have no idea how I could endure that torture for hours as a kid

>> No.7842903

>>7842845
My point still stands, if you cannot stand a CRT anymore than you cannot play PS2 anymore. That door is closed to you, just like someone without hands cannot play either.

>> No.7842914

>>7842903
don't cut yourself on that edge

>> No.7842919

>>7842903
I play my ps2 on my 75" lcd upscaled with ossc. And I think it still looks good enough. But from all console of that era it has the worst picture.

>> No.7842927

>>7842903
People will give you shit for your post, but you are right. 6th gen is a cursed gen that looks like shit on large flat screens, more so than prior generations.

>> No.7842928

>>7841590
PS2 looks best with an RGB scart cable plugged into my Wega CRT. Just out of curiosity I tried Valkyrie Profile 2 over official component cable plugged into my Sony Bravia HDTV and there was no comparison. It has a slight smudged effect on the HDTV.

>> No.7842950

How are RCA to HDMI converters?

>> No.7842959

>>7842927
Its a shame too, because PS2 looks absolutly stunning on a CRT. Gran turismo 3 is especially brilliant, but without interlacing that smooth motion and crisp graphics will just turn to mush.

>> No.7842961

>>7842950
Most are bad. If you dont want to invest money in a good solution, try the to plug it directly into your TV.

>> No.7843085

>>7842025
I’m saying the deinterlacers aren’t

>> No.7843108

>>7842350
You know it’s very easy to have a 50/60hz switch in a Saturn

>> No.7843127

>>7843108
For an crt its the best option but if read about some problems with pal 60 on lcd. And the price for a Japanese saturn was very cheap.

>> No.7843132

>>7842696
You realize you can output 60 and 50 at the same time? Hence why consoles capable of that were newer.

>> No.7843136

Can people please stop recommending people use SD televisions for PS2? There are dozens of high profile games that are 480p and/or widescreen. Hell, GT4 is 1080i.

>> No.7843179

>>7843132
Even if such a device exists that will output both 50 and 60 at the same time. That is completly irrelavent. This comment chain started with the statement that rgb50 did not exist. Which is demostratably false.

>> No.7843216

>>7843179
>This comment chain started with the statement that rgb50 did not exist.
Where?

>>7842186
>Mostly all Euro TVs supported RGB50/60 and NTSC60.
All I see is that it started with the very statement that RGB50 exists.

And of course it exist, you can H/V sync any frequencies you want as long as the CRT can function with them.
But console and TV hardware always used RGB60.

>>7842337
This would be interesting.
Can you do a video showing the vertical sync frequency on a oscilloscope?

>> No.7843231

>>7843216
Sorry but I don't have an oscilloscope.

The ossc shows what signal you input. And also the game in pal runs mostly slower then ther ntsc counterpart.

>> No.7843257

>>7843127
>pal60
No it’s NTSC, mega drive and Saturn both had the same pcb for all regions

>> No.7843263

>>7843136
Because it looks like shit unless you play on SD

>> No.7843316

>>7843136
>There are dozens of high profile games that are 480p and/or widescreen.
The vast majority of games are neither.
>Hell, GT4 is 1080i.
It's just upscaled and looks crap, the game's 480p mode upscaled by your TV will look better.

>> No.7843318

>>7843263
There's no way the interlaced image looks better than the progressive one. Are you really suggesting that Soul Calibur II looks better at 480i than 480p?

>> No.7843328

>>7841590
An RGB SCART cable and component cables are equal quality, but the PS2 forces sync on green when it outputs 480p RGB so if your display also supports component, get component cables instead.

>> No.7843332

>>7843316
When games like God of War, Jak II, and Tekken 5 have the progressive support "the vast majority" of PS2 games don't actually matter much. The games people care about generally support game modes that standard definition televisions won't be able to accommodate. It's obviously not a cut and dry issue, the entire generation is a mishmash of support, but telling people to forgo 480p for mega popular games they're likely to play is deliberately misleading.

>> No.7843338

>>7841590
>CRT looks good
Keep smoking crack.

>> No.7843360

>>7843338
CRT looks good for games designed for CRTs

>> No.7843434
File: 157 KB, 640x554, 1606934746656.jpg [View same] [iqdb] [saucenao] [google]
7843434

>>7843136
Not trying to be a dick, but a CRT really is the best way to get the most of your PS2. Unless you want to invest 100's of dollars to make it look acceptable on your HD or 4K TV. While for newcomers this must be annoying, I am sure you could easily find a CRT at a fair price somewhere in the wild. The only thing that would be annoying is finding the space for the CRT

>> No.7843456

>>7843332
Even for games that support 480p and 16:9 I'd usually rather use a CRT because they won't particularly look better upscaled by the TV. A 31kHz CRT would be the best of both worlds.
But if what display you were going to use with your PS2 was determined by the games you played, there are many major games without 480p. Most games I play don't support it.
https://en.everybodywiki.com/List_of_PlayStation_2_games_with_alternative_display_modes
No 480p for:
>Ace Combat series
>Ape Escape series
>Armored Core series
>Devil May Cry series
>Drakengard series
>Final Fantasy series
>Grand Theft Auto series
>Katamari Damacy series
>Kingdom Hearts series
>Megami Tensei series
>Sly Cooper series
>about half of the Tony Hawk series
>Bemani games except a few DDR games

>> No.7843510

>>7842689
just use a crt...

>> No.7843553

>>7843434
>but a CRT really is the best way to get the most of your PS2.
Not an SD consumer set though. Its undeniable you lose access to progressive.

>> No.7843584

>>7843553
while nice, progressive scan isn't necessary to enjoy the visuals of PS2 games. CRTs simply display all lower resolution games better. regardless of progressiver or interlaced. Being able to get 480p on your 4k set is still going to look far worse than the same picture at 480i.

>> No.7843592
File: 2.65 MB, 642x800, 1600379398950.webm [View same] [iqdb] [saucenao] [google]
7843592

>tfw running PCSX2 in software rendering mode at a native resolution/refresh rate on a VGA CRT behind a PC using a DS4
It looks and feels absolutely amazing

>> No.7843606

>>7843510
I'll get one...one day. Besides my fear of the thing dying out on me, I'm just trying to find some that at least include S-video and arent fuckhueg either.

>> No.7843616

>>7843606
If you have the room, hoard a few. The black concumer Trinitrons from the 90's are nice and have good SCART with RGB and PAL60/NTSC support. Shits can be found for 5€ a pop or even free for pickup. Good luck.

>> No.7843898
File: 239 KB, 700x420, image_2021-06-09_014229.png [View same] [iqdb] [saucenao] [google]
7843898

>>7841590
60GB CECH-A01 / CECHB01 launch PS3's whch are fully PS2 backwards compatible.

You get HDMI output and image smoothing. Mod it with custom firmware and it's region free, can also load ISOs and you can use virtual memory cards.

>> No.7844084

>>7843898
they're also overpriced and bound to fail. terrible advice.

re: OP, I think the OSSC works fine for PS2 once you set it up right. Any decent scaler really depends on the TV you plug it into to begin with though, imo. As far as the question of what can you connect your PS2 directly into the TV with, without passing through any additional hardware? may as well stick with composite cause it'll all look like dogshit until you can get the signal closer to the TV's native resolution

>> No.7844164

>>7842959
Not with the 5x.

>> No.7844173

>>7844164
Just using an LCD qualifies as turning to mush. A ps2 hooked up to a CRT would look better than an LCD hooked up to a PS5

>> No.7844313

>>7844173
Fuck CRTs

>> No.7844323

>>7844313
Enjoy you motion blur

>> No.7844336

>>7844323
What motion blur? Enjoy the high-pitched whining and visible strobing

>> No.7844501

>>7844336
Doesnt that go away after a while anyways?

>> No.7844524

>>7843434
>fair price somewhere in the wild

You can easily find a CRT for free if you live in a decently populated area. I just hopped on facebook marketplace and just about all CRTs for sale are either free or under $20.

>> No.7845079

>>7844501
No, you just get used to it.

>> No.7845169

>>7844336
>Enjoy the high-pitched whining and visible strobing
I'm too old to hear the whine.
I'll be using a very good CRT TV with proper phosphors made for the refresh rates to minimize strobing.

>> No.7845230

>>7845169
Isn’t strobing related to the connection you use?

>> No.7845245

>>7845230
It's related to the refresh rate. TVs have longer lasting phosphors to make up for the 50 and 60 Hz refresh rates.

>> No.7845257

>>7843898
This, I modded a few for myself. Going to last me till I die.

>>7844084
>they're also overpriced and bound to fail. terrible advice.
Overpriced? I see them the same price (40-70 eur) as 21XX Slims, which are arguably the best non-compatible PS3's.

Anyways if you're serious about your PS3 you'd spend 100 eur on it, buy stencils to reflow the BGA with lead solder and replace the solid caps. Delid the chips and use liquid metal on the die and good paste on the IHS. Drill some extra holes on the bottom and pop in a SSD, put on CFW and enable proper DS4 support.

You'll have a super PS3 that plays PS1 and PS2 games while being super quiet, cool and will last decades.

>> No.7845385

>>7841590
>people said that SCART will give you the get the best picture quality but if I used the RCA to SCART converter would the quality stay the same, worse or improved?
God damn of course it will be worse, you're just running composhit throuhg the SCART port. If you live in a PAL country you have no reason to not use RGB through SCART.

>> No.7845495

>>7845385
Depends on the system, RGB is really clear but you also lose the blending of pixels

>> No.7845512

>>7845495
Rgb gets you the best results. If you want the picture to look worse. Most tvs have a setting for sharpness. Try turning it all the way down.

>> No.7845569

>>7845512
RGB gives you the sharpest image.
If your media relies of composite artifacting and/or dithering, settings down sharpness alone won't help, it's even related to how the specific composite encoder encodes it.
Modern composite encoders for example are even so sharp that you loose the Sonic waterfall effect even when using composite.

>> No.7845657

>>7845257
oh ok then, that's simple.

or you could just get a PS2, softmod it, and have something that'll play PS1 and PS2 games and actually be able to output 240p, which will also enable you to go higher res than a PS3 is able to output once combined with a scaler, if that's your preference. ps3's are pointless paperweights there's like 3 exclusives on it worth playing and most flagship titles either have better versions on newer platforms or the servers are dead, or both lol

>> No.7845694

>>7845245
I have always been skeptical about TVs having longer lasting phosphors, or at least that it would make much difference. TV phosphors are pretty fast, you can see how quickly they decay when looking at high speed footage of CRTs

>> No.7845715

>>7845657
Why would you want 240p if you're going to use a panel with HDMI? We're talking about OP here and not your personal preference.
PS3's HDMI is lower latency than external converters and you already get access to internal optional filters and scalers. I see no reason to use PS2 over BC PS3.

Everyone who has tested PS2 component on widescreen panel against BC PS3 via HDMI has said that the BC PS3 looks much better, a clearer and sharper picture. The colours look more defined and everything actually looks higher resolution with sharper textures, even when it's not in reality.
Plus you get the option to use DS4 controllers with full compatibility, play ISO files with actual original hardware BC off internal storage, faster loading times, etc.

>ps3's are pointless paperweights there's like 3 exclusives on it worth playing
First, not /vr/ and second, that's just your opinion, my man.

>and most flagship titles either have better versions on newer platforms or the servers are dead, or both lol
Same with PS2, why even bother with either? Plus both can be emulated these days, better than original hardware even, meh, original hardware into the bin I guess.

Just say you're lazy or don't actually like tinkering with your hardware to get good results, no reason for dumb excuses.

>> No.7845719

>>7845694
It makes a pretty big difference.

Run a 15kHz CRT TV at 60 Hz and then put a 31kHz at VGA CRT next to it showing the same image at 60 Hz. The VGA CRT will noticeable flicker while the TV won't, specially visible when comparing side by side and that really hurts your brain over long period behind the VGA CRT, hence why you should run them at higher refresh rates while CRT TVs don't cause headaches that quick.

Same applies to comparing low end and high end CRT TVs. Different price range tubes have better presence, colours, "resolution (lines)", etc.

>> No.7845723

>>7845715
>play ISO files with actual original hardware BC off internal storage
To clarify, yes you can do that on a softmodded PS2 too, but it's far less annoying to manage and set up on a PS3. But it's not really that big of a difference to count, unless you count the faster loading times on PS3 compared to internal HDD PS2 (even if both are using SSDs).

>> No.7845783

>>7845657
>most flagship titles either have better versions on newer platforms
>muh the fags of us and unshitted
shit games, the best ps3 games never got any ports or remasters

>> No.7846405

>>7845783
What games would that be? Only decent PS3 game that didn't get remaster was MGS4

>> No.7846430

>>7846405
Not /vr/.

>> No.7846485

>>7841590
I got a RAD2X for my Nintendo consoles and I'm quite happy with the result so I might buy another one for my PS2 setup.

>> No.7848446

>>7842218
Thank you for that, it was extremely informative.

>> No.7848827

>>7843434
Someone for sure rubbed their dick in between those analog sticks

>> No.7848848

>>7842087
they all came with a composhit-to-scart _adapter_ not with a scart-cable.
that's why >>7842042 is BS

>> No.7848885
File: 67 KB, 838x481, HehCompositeLooksLikeShitAndIsWrongGuize!.jpg [View same] [iqdb] [saucenao] [google]
7848885

So even after 20 fucking years there are people who still haven't caught on that console games in the 80s/90s where made and aesthetically optimized for RF/composite signal @60hz on a CRT.

You faggots that fell for the RGB meme are delusional, bet you play with a 8:7 aspect ratio as well to complete your absolute retardedly shit take on intended analog video of the day.

>> No.7848898

>>7848885
>ps2 thread
>console games in the 80s/90s
retard

>> No.7848927

>>7848898
>RGB faggot still in denial that the PS2 used, was intended for and came packaged with the exact same video standard cables
>hint: it wasn't RGB, component, s-video or VGA

There just is no breaks with you retards and what ever mental/cognitive issue that compels your exhaustingly retarded behavior.

>> No.7848932

>>7848927
PS2 came with a RGB SCART cable and composite adapter here. Not Slim, the original FAT, so what do you mean?

>> No.7848934

>>7848898
>>7848932
It's bait, even tries to start Hz war and purposefully gets several technical points wrong

>> No.7848936

>OP isn't even talking about a CRT
>hurr use composite on CRT
mental gymnastics

>> No.7848947
File: 3.79 MB, 498x266, OOF.gif [View same] [iqdb] [saucenao] [google]
7848947

>>7848932
>thinks every SCART cable is RGB

>> No.7848952
File: 50 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
7848952

>>7848927
>console comes with lowest common denominator cable therefore it's the only thing you should use
shit I guess the PS3 was made for composite too!

>> No.7848954

>>thinks every SCART cable is RGB
No, but the Sony ones were.
Shit bait, no (You).

>> No.7848960

>>7848952
Fat and Slim came with HDMI, only Super Slim had a model that shipped with composite only, because cost reduction model.
Like the red Wii only has composite vs original Wii being RGB capable.

>> No.7848967
File: 134 KB, 1040x780, aHR0cDovL3d3dy5ibG9nY2RuLmNvbS93d3cuam95c3RpcS5jb20vbWVkaWEvMjAwNi8xMC91bmJveGluZy5qcGc=[1].jpg [View same] [iqdb] [saucenao] [google]
7848967

>>7848960
All PS3 models shipped with composite cables. They all had HDMI support but you had to get that cable separately.

>> No.7848971

>>7848967
https://www.engadget.com/2006-10-24-ps3-unboxing.html
>Our good friends over at IGN have received their PS3 review unit and have documented the unboxing! With all of those cables, it's a shame that they couldn't throw in HDMI (though there may be one in the pic above... but this is likely for IGN to be able to review PS3 games at 1080p).

>> No.7849008

>>7848952
If the console had come out before the advent of HDMI (like the PS2), then absolutely yes. But that's besides the point, we are discussing consoles with analog video only here you massive retard.

>> No.7849009

>>7848967
>>7848971
Honestly didn't know that, I bought all my PS3's from GameStop and they came with HDMI cables.

>> No.7849016
File: 14 KB, 364x196, 1609194777825.png [View same] [iqdb] [saucenao] [google]
7849016

>If the console had come out before the advent of HDMI (like the PS2), then absolutely yes. But that's besides the point, we are discussing consoles with analog video only here you massive retard.
Why do the PS1/PS2 A/V connectors have pins for composite, S-Video, YPbPr and RGBS then?

>we are discussing consoles with analog video only here you massive retard.
I think you're missing anons point.
The PS3 came with composite too in the box, even though having HDMI.
PS2 came with composite too, even though being capable of RGB and Sony officially selling RGB cables (both Europe and Japan).

Either massive fragile ego faggot crying "massive retard" or just some shitty Thursday /vr/ bait.

>> No.7849025

>>7848885
>80s/90s where made and aesthetically optimized for RF/composite signal @60hz on a CRT.
I agree. PS1 being a 90's console was designed for CRT and mostly composite.

>> No.7849047

>>7845257
I have a ps3 slim, it has CFW on it. Should I burn DVDs for anime? I have some ps2 games on it.

>> No.7849051

>>7849047
Just put your anime on a network share or USB hard drive and play it off that, don't even need CFW for it

>> No.7849063

>>7849008
>But that's besides the point, we are discussing consoles with analog video only here you massive retard.
No, it's an demonstration of the point.
To put the point as directly as possible; the cable that came with the console was chosen because it is the one that would work with as many TVs as possible. A basic composite cable plus perhaps a SCART adapter is the cheapest way to support just about any TV, even if the picture that comes through is shitty.
The PS3, and 360 for that matter, illustrate that this is the rationale. Composite is very clearly not the optimal video output for these consoles, but it is the most compatible one.

>> No.7849070

>>7849063
Just like NES and SNES came with RF even though composite was the better option.

>> No.7849078

>>7849051
My drives are all exfat m8..

>> No.7849086

>>7849078
Pretty sure there's a exfat driver for CFW. Also just saying, exfat is for USB flash drives, for USB HDDs, NTFS is still better.

>> No.7849089

>>7849016
>why do the PS1/PS2 A/V connectors have pins for composite, S-Video, YPbPr and RGBS then?
>Sony officially selling RGB cables

Compatibility for the rare use instances where
the user are limited to those connections/video signals for whatever reason. Fringe use cases does not define the intended use, by that logic the PS1/PS2 was intended for black and white 60hz because the PAL versions produced that result.

I know there is no cure or reasoning with autism and some of you will never ever grasp why you probably should use composite and CRTs for up to and including the 6th console generations (same with VHS/DVD as they correct the rough resolution, banding, judder and other artifacts).

Pictures are worth a thousand words (...but autism is still a limiting factor even facing indisputable photographic evidence), and yes this is relevant to not just the Sega Genesis (popular RGB faggot non-sequitur) but everything before the 7th gen:
https://twitter.com/crtpixels?lang=en

>> No.7849098

>>7849086
Thanks mate.

>> No.7849106

>Compatibility for the rare use instances where
>the user are limited to those connections/video signals for whatever reason.
Then why do many games support 480p when you can't get that with the normal composite output and need to use component for that? When all TVs that do 480p also support 480i and could just use composite instead?

>(same with VHS/DVD as they correct the rough resolution, banding, judder and other artifacts).
VHS and DVD used composite encoding though. By very definition there's miniscule benefit on using anything but composite with them, unlike a PS2.

>Pictures are worth a thousand words (...but autism is still a limiting factor even facing indisputable photographic evidence), and yes this is relevant to not just the Sega Genesis (popular RGB faggot non-sequitur) but everything before the 7th gen:
Everyone already agreed with you that actual 90's consoles are better off with composite.
PS2 is not even a real 90's console, the thing wasn't allowed on /vr/ before recently even.

The only autism I see is you being unable to understand that there's actual content on the PS2 that's designed to be used with component and progressive modes, not PAL/NTSC.

>CRT Pixels
Oh nevermind, this is bait.

>> No.7849136

>NOOO YOU MUST USE THE CONSOLE THE WAY I SAY
another fucking poorfag who was stuck with a shitty small tv and composite in the fucking year 2000 of all things to play ps2 on and now cries about it on /vr/
i don't understand the rgb and best picture autism either people do with modding their nes to output rgb and all that shit
but i used rgb scart with my ps2 back in the day, just a year or two after its launch and i'll use it today, just like i did back then and everyone else i knew

>> No.7849152

>7849106
>writes text walls
>goes out of his fucking way to "not give (you's)"

>endless circular logic based on gross misunderstandings of the topic
>only autistically interested in the conclusion "RGB-all-the-things-all-the-time"
>even though history and reality demonstratively at every turn takes a massive shit on his retarded face

>thinks he's in an argument or being baited but it's only anons trying to help him understand and appreciate decades of entertainment in it's right and intended format

This is your brain on autism guys, never take it or this will be you.

>> No.7849156

>>7849152
>>only autistically interested in the conclusion "RGB-all-the-things-all-the-time"
that's literally the opposite of what he said but okay

>> No.7849239

>>7849156
It's a shitpost anon, it only exist to get replies, nothing they said is said seriously

>> No.7850056

>>7848932
this post was written my American hands