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/vr/ - Retro Games

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7833659 No.7833659 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last Thread: >>7827051

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~


(or Quake, Duke, Marathon, Thief, Deus Ex)

Same thing, in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Half-Life WON version
Doom Shovelware
Fileplanet archives
Doom RPG series
4CHAN DOSPACK + Win98 games (pre-configured):


Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.7833660
File: 706 KB, 1024x1024, vr info small.jpg [View same] [iqdb] [saucenao] [google] [report]

Hard Fast Faggot Maps v 1.0
idgames/doomworld release TBD

Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Short list of updates: >>7821137

=== NEWS ===
[6-4] UT99 retrospective by LGR

[6-2] DBP36: Aquatic Wonder has been released

[6-2] vkQuake has been updated, fixing an issue with dynamic lights

[5-31] floatRand released beta for Delirium (boom-mapset)

[5-30] Complevel MBF21 released and integrated into DSDA-Doom

[5-30] DF Retro covers Quake

[5-27] Zones of Fear updated to version 2.0

[5-25] Combined Arms updated to 2.3

[5-22] GZDoom 4.6.0 released

[5-21] DavidN announces RAMP community project

[5-21] Tarnsman's Projectile Hell released

[5-19] Abandonware anon launches website for his releases

[5-18] Combined_Arms, Malefactors & Space Hunter updated

[5-15] Anon updates his multi-pwad map randomiser, adds mods support

[5-15] Woof! updated to 5.1.0

=== PREVIOUS ===


>> No.7833672

Playing through Blood's Death Wish mod. On the 3rd episode now. Played the first 2 levels and kinda disappointed. It's trying to be different and I don't want different

>> No.7833682

Thanks for baking new bread

haven't made it to the third episode of death wish. Almost done with episode 1 though

>> No.7833694


The first 2 episodes of Death Wish are amazing. Better then the base game. 3rd episode is iffy so far

>> No.7833723
File: 43 KB, 640x400, KEKKR 2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7833735
File: 1.58 MB, 512x512, B7D37AAD-B1BE-4424-BAA3-DCE3086B14C5.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7833758
File: 502 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7833761

He says hes working on a fourth episode. But i guess all the levels cant be great you know. So far episode one has been bad ass.

>> No.7833779

Every time I see this image I think his breastplate are giant tits straining against a tight shirt

>> No.7833782

>toilet found feels interesting

>> No.7833810

Dude, you MUST play Noye! It's the most fun Doom wad!

>> No.7833816

Never heard of it. Sell it

>> No.7833823

It's like Back to Nirvana X, but even better.

>> No.7833825

not him but mock 2 but in boom

>> No.7833860

the virgin HECU vs the chad Black Ops

>> No.7833863

it has a level called "sanic" with sonic music

u gotta go fast

>> No.7833867
File: 675 KB, 1000x793, 1596585163274.gif [View same] [iqdb] [saucenao] [google] [report]

impie thread got locked lol

>> No.7833873

anyone got some context to catch us up

>> No.7833886


>> No.7833892 [DELETED] 

Judging from the situation, and the previous one on zdoom forums, I have a feeling Impie severely lacks self-awareness.

>> No.7833905 [DELETED] 

Relentless self-censorship is not something to be proud of.

>> No.7833909

Can we still download the mod though?

>> No.7833910

Impie sperged the fuck out

>> No.7833915

reading thru the post right now, this is some funny shit

>> No.7833916 [DELETED] 

Posting a mod with a political statement on a forum that is known to align on the other side of politics, and then acting surprised and defensive over it when called out, is a text-book example of lacking self-awareness.

>> No.7833927 [DELETED] 

The mods on DW and ZDF are blatantly hypocritical and only enforce their rules in favor of liberals.
Any time somebody posts a non-liberal opinion (or art with non-liberal undertones), theyre dogpiled by angry liberals, and then the mods blame them for "instigating" it instead of just moderating the thread.
You think they do that when Marisa puts political undertones in his mod? They dont ban him, they banned the guy that (civilly) questioned it. Its the exact reverse enforcement.

>> No.7833940 [DELETED] 

Not to mention making your political statement in such a terrible and hamfisted way and then backpedaling to "I did it to get this kind of reaction!"

>> No.7833941 [DELETED] 

You seem to think that censoring yourself for the benefit of petty middle-aged forum mods is a good and normal personality trait.

>> No.7833946

Still in need of some help with this one, I tried using wadsmoosh but it didn't work (or I probably fucked it up who knows.)

>> No.7833953

You know you don't have to post on doomworld, right?

>> No.7833963 [DELETED] 

You seem to think there's some kind of deep moral injustice in people not wanting to associate with the guy that makes mods about how COVID is a hoax and makes impotent power fantasies about running over BLM protesters.

>> No.7833967 [DELETED] 

The 1st amendment motherfucker.

>> No.7833969
File: 226 KB, 826x777, 1615167630858.jpg [View same] [iqdb] [saucenao] [google] [report]

I just steal modding tips from ZDF and DW. I've never interacted with them or their mods in any meaningful way.

>> No.7833972 [DELETED] 
File: 108 KB, 399x424, 5fd37cf7503e1.image.jpg [View same] [iqdb] [saucenao] [google] [report]

>restricting people's freedom for the sake of public safety is the "liberal" position
I hate clown world.

>> No.7833973 [DELETED] 

You dont have to post there. You dont have to post here. You dont have to post your mods anywhere. You dont even have to use the internet. Theres a lot of things you dont have to do. So what?

>> No.7833974
File: 43 KB, 300x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google] [report]

HFFM Anchor Post
Respond here with bugs and map reviews

>> No.7833975 [DELETED] 

>Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.
Holy shit, Doom forums are congress?

>> No.7833980 [DELETED] 

the 1st amendment does not excuse you from criticism

>> No.7833984

Hi /vr/ I saw some videos and was looking up about the SWWM GZ mod. How is it? Is it good?

>> No.7833985 [DELETED] 

The thread was locked because it was a spergfest. He's not banned and you can still download the mod.

If he's so pro free speech and against self-censoring why did he delete his tank mod?

>> No.7833987

i played an early version of all the maps when not many sprites are in place

i just played the full release and the completed sprites are amazing

good job everyone <3

christ, who fucking cares. i pay attention to a subset of the shit on there and ignore the rest. it's not like it's a homogeneous community.

>> No.7833995

2 op desu, there is clearly a lot of love put into it but I like kegan stuff more because it is strong but not too strong you get me? I guess its worth checking out if you are curious.

>> No.7833998 [DELETED] 

I care because it would be good for the largest sites for finding Doom mods to enforce their rules in an open/fair way and let people post their mods without excessive censorship. Wow, so crazy.

>> No.7834000 [DELETED] 

We don't support manrisa or his garbage here.

>> No.7834003 [DELETED] 

Who's "we"

>> No.7834008 [DELETED] 

Also love the veiled accusation that anyone in the thread who wasn't dogpiling him is only there because we're talking about it here... not because the topic was on the front page of the forum for hours with a HOT sticker next to it. Paranoid much...

>> No.7834017 [DELETED] 

America isn't the only country in the world.

>> No.7834019 [DELETED] 
File: 62 KB, 604x460, pallas stacked.jpg [View same] [iqdb] [saucenao] [google] [report]

The council of elders has decided it is so

>> No.7834025

You are gonna use the HD models now and you are GONNA like it.

>> No.7834028

HFFM doesn't use a custom demo and I want to add one. When recording a title screen demo does it need to be called something specific? And is there anything I need to worry about besides being sure to die at some point and ending the demo?

>> No.7834039 [DELETED] 


>> No.7834042

less /pol/ more Doom, what are you fags playing? Doom II in Spain Only is p gud.

>> No.7834046 [DELETED] 

that and tripfaggotry seem like plenty of reasons.
but there also was something about loading screen texts or w/e.

>> No.7834052

Making my way through Arrival.

>> No.7834058
File: 703 KB, 1920x1080, Screenshot_Doom_20210606_001643.png [View same] [iqdb] [saucenao] [google] [report]

I just put together a pwad version of Freedoom to play through the maps with my existing HDest setup.
I agree about D2iSO, even if those last few maps can get pretty mean.

>> No.7834063 [DELETED] 

>defenders missed that or are being pretty naïve (or worse, telling on themselves -- and it's pretty obvious from timing where certain people who replied got linked this thread from lol)
Look out! They know you browse 4chan now!
Completely dickheaded.
Those people can get bent. I've played a fair bit of the mod, and it's pretty benign. It's somewhat anti-lockdown so far, but it's vague enough that it's not clear what the outcome will be. Not bad really, overall. I like the castle hub.

Has some issues though, like autotargeting being screwy, and not enough ammo on higher difficulties. I guess he expects you to melee more things to death, but it's a bit tedious then. The shield guys should have a pause state before using the shield so you have reasonable time to react. As-is you kinda just randomly get your projectiles shot back at you because they go straight into the shield usage.

>> No.7834071

It's interesting. I actually quite like the story so far.

>> No.7834075
File: 278 KB, 1920x1080, Coop-20210603-212711.png.30dbeb022b26e165c01fc9e75aef16a2.png [View same] [iqdb] [saucenao] [google] [report]

Eternal Slumber Party 3. ZDaemon co-op slaughter with fast weapons, no damage rocket jumping, and insane new DeHackEd monsters. Good stuff.

>> No.7834089

Can't you already run an iwad as a pwad? or am I mistaken about that?

>> No.7834098

I just wanted the maps and textures, I cut out the sprites, sounds and dehacked strings.

>> No.7834106

Playing TNT for the first time. So far, I don't really get the hate for it, but I feel like my opinion will swing once I reach the final third.

>> No.7834117

I always thought it was fine. Just "fine". But that's not bad...

>> No.7834156

TNT is generally a decent megawad, especially for its time. But like Memento Mori 1, it has a few maps that stick out as very low quality compared to even the low points of Doom 1 and 2, and overall has a distinct 1995 tinge to its gameplay design.
TNT is probably a little better than MM1 mainly for being more consistently themed, and primarily was designed with SP in mind.

>> No.7834164

It's really not that different from the base game, which is why people like it so much.

>> No.7834165

That reminds me, if Memento Mori is well known as being built for co-op, why are there so few co-op demos for it on DSDA?

>> No.7834169

Remember that the doomworld users who made the site the way it is tend to post here too. As reasonable as that post you just made is, they refuse to see it that way. The most hateful people in the world are the ones who do their damnedest to prove to everyone how anti-hate they are. Sickening but not much you can do when those cancerous faggots take over a site. Just make what you want and spread it to the world. It's not like anybody can remove it from this general for example.

>> No.7834175

It was one of the megawads accepted into compet-n.
Theres also the fact that recording demos for coop, especially in a competitive sense, isn't particularly easy to do.

>> No.7834178

I never thought co-op demos could even exist.

>> No.7834184

Err, where did i say they couldn't exist?

>> No.7834190

any wads that are supposed to be played in nightmare difficulty ?

>> No.7834193

>could even exist
Oh wait, i misread this as couldn't. Sorry.

>> No.7834195


>> No.7834240 [DELETED] 

How would they know what's on 4chan unless they're on 4chan themselves? It's completely fucking asinine.

>> No.7834267

>920 armor
>919 health
the fuck

>> No.7834271 [DELETED] 

Stop shilling Saturn Quake.

>> No.7834279

What did they mean by this?

>> No.7834286

>goes whole futa
hedon 2 confirmed

>> No.7834297 [DELETED] 

>archvile best
>awesome chaingun
>design better map
>plutonia gold
The Casali section
>whole futa
>dick blood
>end hedon
The cringe paid mod section
>megawad stupid
>thinking archviles
>friend revenants
>douk updated
>barons painting
>durandal moment
Unrelated but I really like these ones, especially durandal moment.

What a shitshow but it was pretty funny to watch someone self-destruct so quickly.

A meme.

Yeah, I never understood why people seem to think this is a cult-site where we're all really gay with each other and suck each other off because WE HATE MINORITIES TOGHETER.
I don't give a shit about Impie, this is the first time I even heard of him outside of some of his earlier mods which I forgot existed.

Yeah, this is basically 100% on point regarding the mod itself, sometimes hitting higher elevation targets is a pain, you have to try to melee shit as much as you can to conserve ammo or you can just spam apples after a certain point.

Me too, I'm still at map21 cause I've been taking a break from vanilla but it's fine so far.

>> No.7834309
File: 3.54 MB, 1080x700, 1616717253526.gif [View same] [iqdb] [saucenao] [google] [report]

>whatever archvile best

>> No.7834313

I have 4gb of texture memory on my gpu but 10k enemies slaughtermap (which is not that much by genre standards) is only playable in one source port and it's fucking dsda and even then it's not perfect 60fps. I'm not sure how other people even play this, there should be some secret source port or graphic option for slaughter.

>> No.7834336

I guess Zones of Fear is not very good for HDest, so what will it be: Factotum, Lithium or DoomRLA?

>> No.7834385

No problem. Its not a big deal in grand scheme of things though, I guess.
AMD Radeon HD 8650G and 1366x768 screen on my old Lenovo laptop. Don't know what else to say about my monitor... even if counts as one. Not an expert.

>> No.7834391

the demos only need to be named DEMO1, 2, 3, and i think 4 can be added. there's no other special condition for them. if you want to record some demos, go for it, it would make the wad feel more complete
i got around to adding the invincibility frames, now not even doom is safe from the doses

>> No.7834392

>10k enemies slaughtermap (which is not that much by genre standards)
The hell? Most slaughtermaps cap out at a few thousand enemies max. At least the ones that are any good. Stop playing meme-slaughter.

>> No.7834405

The Eclipse of Betelgeuse has like 30k+ monsters on UV

>> No.7834406

>hideous cirno

>> No.7834408

>Even the word cloud reminds babby to finish fireblu cirno

>> No.7834424 [DELETED] 

> the guy that makes mods about how COVID is a hoax
Does the game really gives this message though?
If you read a book where a character says that water is dry and then this character is proven wrong later in the story, you don't say the author lies and offends you about water not being wet.
The dw thread gives impression that a similar thing happens in this game's story too.
> Dinah says it because she's mocking her mother and she's fed up with being caged in a pocket dimension. These guys are trying to imply that that's the entire message of the whole game and not the words of a pissed off teenager, which is why they keep grasping at that line of dialogue. In that particular scene Dinah is especially haughty and spiteful, versus the first scene with her mother where she's more resigned and scared.
> Like Talus said, it swings both ways by the end. Dinah's mom is wrong to lock her kid up, the Governor is wrong to take advantage of the pandemic, and Dinah is right to be upset about it all. But the virus itself isn't portrayed as harmless cos it DOES kill someone who isn't implied to have preexisting health conditions -- the very person Dinah was mocking about it, in fact.

>> No.7834426 [DELETED] 

Not wanting it is one thing. Actively preventing access to it, however, really is immoral.

>> No.7834456 [DELETED] 
File: 476 KB, 800x800, 1535736475311.jpg [View same] [iqdb] [saucenao] [google] [report]

>Covid is a hoax
How can one be so cringe...
>fantasies of running over BLM protesters
..yet so based at the same time ?
Not Dooming but Dukeing personally, I'm plowing through Duke it out in DC.

Though I've been thinking of playing DOOM 2 and then purchasing 2016 this summer.

>> No.7834461 [DELETED] 

Unironically restrictions saved this general. When zoomers got into /vr/ as the ps2-generation was deemed retro, they also flooded here. For few months it was just wojak spam, baits and the usual zoomer fixation to bring talk about trannies and their dicks to every discussion, and almost all discussion about retro fps was dead. Then we got our own jannies, and this place became retro fps general again. Zoomers and unrestricted discussion isn't a good combination.

>> No.7834463
File: 290 KB, 960x529, file.png [View same] [iqdb] [saucenao] [google] [report]

>dreamcast awesome
fuck yeah

>> No.7834465

Now remember exactly the wad, but I've seen 80k mentioned somewhere recently.

>> No.7834471
File: 399 KB, 1366x768, scr-e1m5[cwhhrot.ini]-0004.png [View same] [iqdb] [saucenao] [google] [report]

>I feel something cold at my feet!
>Like a key of something like that...

>> No.7834474
File: 829 KB, 1920x1080, hffm_fpinc_is_this_a_secret.png [View same] [iqdb] [saucenao] [google] [report]

> In the final area of [Piss Easy] hell knights and spiders are rarely attacking. Maybe the platforms they standing on are too small, maybe something else.
> In [Fudge Packers Inc.] if you backtrack from the very end of the level back, you can't open the window to get to exit.
> In [Fudge Packers Inc.] I'm not sure if the area up there is a secret, if it is, it's either untagged or tagged in a way that doesn't work.

>> No.7834480

Not him, but I personally wouldn't say 10k is "not that much" by a genre standard just because theres a few maps with even more.
A genre standard implies that it's expected. But slaughtermaps with 5 digit monster numbers tend to be pretty rare compared to 3 or 4 digit numbers, in my experience.

>> No.7834487

I think there was a story behind this gif but can't remember it

>> No.7834498

My experience in this genre is very limited, I got impressions mainly from discussions and comments. Quote from Ribbiks commentary on his "MAP30 - Anathema" from SF2012:
> There are only ~8k monsters on UV so it's not quite as ridiculous as the finale of sf2011, but I was aiming for diversity, a larger number of encounters usually with a couple hundred monsters a piece.
The "only" part here might be a joke or irony ofc.

>> No.7834513

I think he was saying that in comparison to sof2011's final map (which had 10k), more so than in general.

>> No.7834518


>> No.7834525
File: 978 B, 122x25, ss.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7834527 [DELETED] 

same as everywhere but here and maybe the youtube comments section

>> No.7834532 [DELETED] 
File: 33 KB, 407x375, 1591648015529.jpg [View same] [iqdb] [saucenao] [google] [report]

so be it

>> No.7834535 [DELETED] 
File: 655 KB, 624x448, image0-8.png [View same] [iqdb] [saucenao] [google] [report]

>Caring what a bunch of white slave owners scribbled down 300 years ago whilst stoned

>> No.7834541
File: 49 KB, 960x762, 1607940451519.jpg [View same] [iqdb] [saucenao] [google] [report]

ONLY eight thousand monsters

>> No.7834546
File: 404 KB, 1366x768, scr-e1m5[cwhhrot.ini]-0011.png [View same] [iqdb] [saucenao] [google] [report]

Doomguy Look out!!

>> No.7834549


>> No.7834550 [DELETED] 

>visit retro fps thread because I want to talk about retro fps
>half the posts are /pol/ sperging
Liberals don't ruin my threads.

That said, all that Death Wish talk reminded me that I still have to finish Post Mortem.

>> No.7834552

I like the first 2 episodes of deathwish
3 starts Strong then kinda gets weaker till the end

>> No.7834554

Is Shadow Warrior supposed to be insane on Who Wants Some Wang difficulty?
Don't get me wrong I chose the difficulty wanting it to be a challenge but those shadow guys that create a big firestorm are insane. And even the two first maps are rough as hell.
Game's mostly pretty good aside from movement jank even with a sourceport that enables kb and mouse. Love the gore effects and cheesy one liners though.

>> No.7834561

FYI you can see shadow ninjas with night goggles if you have them
Other than that I think they die to one rocket? It's been a while since I played it. They are very annoying at first but as you get used to them and start expecting them they aren't that big of a problem

>> No.7834563

Wanggdx looks better than classic redux on steam
Shadow warrior has my favorite combat and maps
Too bad people dont make shadow warrior campaigns like they do for blood

>> No.7834570
File: 148 KB, 640x480, Scum-Of-Dallas.jpg [View same] [iqdb] [saucenao] [google] [report]

>Liberals don't ruin my threads.

Fortunately political spergouts are pretty rare in those threads

>That said, all that Death Wish talk reminded me that I still have to finish Post Mortem.

After you finish it you can check a another great but less known mod for Blood

Caleb Will Have His Revenge On Toronto - Scum of Dallas

Only the first episode came out and it probably will never be finished, but those 7 levels are Great and they have a nice aesthetic, it also includes new midi and mp3 music



Yeah im shilling it because it rarely is being talked about and it's a really good mod, give it a try!

>> No.7834574

Looks interesting.
I wish I could get into Blood mapping, but I tried the editor during 500ml and got filtered instantly.

>> No.7834579

Yep, doom mappers have it easy, i wonder if someone is going to get around and make a proper build engine level editor

>> No.7834580

you'd think there would be a good one by now

>> No.7834582
File: 1.41 MB, 1920x1080, Screenshot_Doom_20210606_111846.png [View same] [iqdb] [saucenao] [google] [report]

I'm grinding war trophies again.

>> No.7834584

what the fuck did toronto do to caleb

>> No.7834585
File: 240 KB, 1200x1508, misrihalek.jpg [View same] [iqdb] [saucenao] [google] [report]

Did it really deserve number 1? I didn't have the impression that pic related was THAT memorable - it's even above Deus Vult.

>> No.7834589


>Caleb is enraged when the Cabal bribe Team Canada ice hockey player Adam Ace to throw the game with the promise of eternal life, seeing how Caleb had just placed down a considerably large bet. He goes on a rampage to seek revenge for his lost winnings.

Toronto better be ready!

>> No.7834590

Or not since the project will likely never be finished...

>> No.7834591

Ok now where's fiend revenants

>> No.7834608
File: 102 KB, 422x408, zerk.jpg [View same] [iqdb] [saucenao] [google] [report]

recommend me some maps/megawads to play with hideous destructor
already played the usual stuff: iwads, the stuff from hideous HQ, kuchitsu, haotomo, mars war, etc.

>> No.7834610

Hellbound, flares and glowsticks will come in handy in there

>> No.7834621

I remember being a fucking nightmare to navigate. Especially in 8+ player skulltag coop, where I played it most.

>> No.7834627

what do you think of ej gold/gorebag

>> No.7834639

A big part of what makes it more memorable for me than Deus Vult (though that is still memorable) is the fact that it is one of the earliest examples of a vanilla-compatible map to truly push the engine to its limits.

>> No.7834663

Play on No Pain No Gain and come back to me, baby.

>> No.7834696

why do modders bloat weapon mods with a crapton of useless shit?
like fucking weapons of saturn / faspons having different bullet ammo types for each of the fucking bullet weapons that arent shotgun
>pistol ammo
>assault rifle ammo
>minigun ammo
with that mother fucking bloated shit
what is a satisfying weapon mod that

>> No.7834697

Anon I think it's time to make your own

>> No.7834701

play invisible war, it might be what you need

>> No.7834704

>weapon mod has weapons that can only be obtained through console.

>> No.7834705

Got one in mind with that?

>> No.7834729


>> No.7834732


>> No.7834735


>> No.7834738

Final Doomer? All the weapons are either slightly or greatly altered depending, but retain mostly the same purposes, use the same ammo, and there's an optional BFG/Slot 7 'charge' mechanic that gives them a limited, but independent ammo supply.

>> No.7834740

same ammo as Doom*

>> No.7834749
File: 106 KB, 952x573, based.jpg [View same] [iqdb] [saucenao] [google] [report]

It's happening Capstonechads

>> No.7834751

How do I change resolution in Quakespasm in console?

The port im using only has 720p or 1080p and I want to go lower.

Also, does r_scale affect performance or is just aesthetic?

>> No.7834756

Why would anyone want to waste money on this crap when they can just


>> No.7834757

>The port im using only has 720p or 1080p
Where did you download your QS? It goes down to 480p.

>> No.7834774

can just what

>> No.7834775

Best shit I've seen all year. I didn't even know about these before.


>> No.7834776

download them from the OP?

>> No.7834790
File: 240 KB, 1280x1920, 1618119356514.jpg [View same] [iqdb] [saucenao] [google] [report]

>try dick!

>> No.7834791

Why would anyone want to waste time on searching for link to some shady google drive when they can just buy it from steam?

>> No.7834795
File: 46 KB, 800x450, 1586710469280.jpg [View same] [iqdb] [saucenao] [google] [report]

>This drive folder everyone in the thread uses is shady
>'Wasting time' when you can find the Witchaven zip in twenty seconds
Would you rather spend ten dollars or twenty seconds, Anon?

>> No.7834796

Why would you even play Witchaven?

>> No.7834803

It's a great example of how not to design your wad.

>> No.7834824

>Archvile best expansion

>> No.7834848

>Why would download a 25 years old piece of garbage game for free after google searching for a few minutes when you can throw 10 dollars to a bunch of rich faggots that had nothing to do with the creation of the game?

This sort of mentality greatly contributes to why the video game industry is so greedy and garbage nowadays, its because retards like this are willing to throw money at everything they can instead of something that truly deserves money and support

>> No.7834849
File: 49 KB, 445x678, file.png [View same] [iqdb] [saucenao] [google] [report]

leaks are my life now

>> No.7834858
File: 2 KB, 602x29, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7834861
File: 7 KB, 616x293, 1619821048717.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7834865

The switch build only has 720/1080 for handheld/docked.

Performance is perfect for vanilla stuff but you probably know yourself that modern user maps push the limits and huge detail maps chug along on my switch. So want to try dropping resolution to 540p if I can in the console

>> No.7834886

vid_width 640; vid_height 480; vid_restart
or use -width 640 -height 480 as launch parameters
no idea about r_scale

>> No.7834894

Fanboys of a certain Youtuber keep deciding to play the shit games he plays because lolrandum.

>> No.7834904

You know its a shit game but I miss that kind of fantasy.

>> No.7834923

heretic and hexen are better, also have some custom content
also tons of other fantasy games

>> No.7834948

I love how you slipped "nowadays" there, even though Witchaven's existence itself proves it's been always the same. You just peddle a different sort of nostalgia than the morons who buy any trash remotely connected to their childhood. Oh how great things used to be when everyone pirated everything! Remember? Anyone?

>> No.7834959

Going for 100% in Doom 1 and Master Levels. Recently finished E1M5 and Trapped on Titan, but still short an item in Virgil's Lead.

>> No.7834962

Just play Skyrim bro.

>> No.7834974

> Trapped on Titan
> 100%
Wow, good job. I remember it took me a while even after killing all the enemies.

>> No.7834983

Don't know, don't care. Would like to play System Shock someday, but so far I've only briefly tried the demo. Sorry.

>> No.7834985

Try playing the level yourself.

>> No.7834991

An official part of the "classic" series doesn't count as vanilla?

>> No.7834996

Did you assume from my post that I haven't?

>> No.7835001 [DELETED] 

Was the thread deleted at any point? I thought it was just locked.

>> No.7835003
File: 147 KB, 640x801, 1622389399554.jpg [View same] [iqdb] [saucenao] [google] [report]

Did anyone else played Tangerine Nightmare and experienced eye strain or is it just me? The colour scheme and contrast kind of fucks with my eyes.

>> No.7835004

Darkening Episode 2 was alright.

I read it wrong and thought your only impressions of it were made through "pic related"

>> No.7835009

Wouldn't you want to play 64 and The Lost Levels in between, even if you're skipping Final and 3?

>> No.7835015

I'm just saying that people should think more when they are spending their money, once again why would you buy something that you can get for free, also there is a difference, because money from the stuff you bought before actually went to the people that worked on it, why would you want to give money (regardless of the product you buy) to someone that just bought the rights to it and re released it on steam, thats why i won't buy DN3D today because i know that my money goes to Bitchford or won't buy Doom on steam because by money goes to Todd. My post has nothing to do with "nostalgia" i myself am from 97 sorry for calling you a retard really, i just think that downloading a game for free is better than supporting some greedy faggots by buying it on steam (and sometimes those paid versions of the games are really inferior look at bethesda port at the beginning) i said nowadays because this sort of greed while being always (It's a video game INDUSTRY after all) is growing with the microtransactions and not actually buying the games just having access to them.

>> No.7835021

I miss that kind of fantasy today.

>> No.7835025

They meant SS2 is a great fucking game?

>> No.7835032

what do you think seperates old and current fantasy?
just wondering

>> No.7835034 [DELETED] 

That one time mods do their job properly and ended up to improve the threads.
I swear this board might have the only jannies that are decent.

And let's not forget that kept the Half Life hater away.

>> No.7835035

Are you serious? Either way not Doom related.

>> No.7835037

Not even that. Everyone with common sense would know to not buy such a shit game.

For example,would you rather pay 100 bucks for a rare game or pick up a rom for your emulator?

>> No.7835039
File: 49 KB, 1920x1080, not sure if secret door or just monster cache.png [View same] [iqdb] [saucenao] [google] [report]

Ended up resorting to a video walkthrough to learn that in a hidden room with a switch, I was supposed to ignore the switch and open the wall to the right. Still a relief to have done. Next up, finding the last item in Virgil's Lead.

>> No.7835042

Never played it.

>> No.7835045

I always have a modded skyrim installed. Its not enough.

>> No.7835050
File: 143 KB, 640x430, tumblr_pqk8rohkKN1qdvhtvo10_640.jpg [View same] [iqdb] [saucenao] [google] [report]

I'd pay 100 bucks for a copy of Double Aught's Duality.

>> No.7835058

Just replayed Misri Halek a few days ago. Getting lost in labyrinthine environments with monsters snorting from every side is peak Doom for me, and this map does exactly that. The mountain climbing segment is a cherry on top of it.

>> No.7835075

>playing through Master Levels' Black Tower, heard it's some cryptic shit
>beat it without getting stuck
I feel like Eternal Doom changed the way I see the maps. Oh, that retarded 'everything can be a switch' 90s logic.

>> No.7835076


>> No.7835087

it's also pretty tough on pistolstart and no saves

>> No.7835101

The fuckers went and bought Redneck Rampage in droves, what makes you think they have common sense?

>> No.7835130
File: 229 KB, 1280x720, >he does it for free.png [View same] [iqdb] [saucenao] [google] [report]

Since I've heard mappers like watching their shit played, for entertainment or to make gameplay tweaks or whatever, I recorded a demo of my playthrough of the beta several weeks ago. After that I had meant to briefly revisit the maps so I could come up with some written feedback aswell, but kept putting it off for so long I figured I might as well play it a second time with a newer beta. So now I have demos of two playthroughs: one long-ass continuous first-try demo and newer separate demos with pistol starts for each map. Both are on UV and use saves occasionally (sometimes a lot).


The respective wad revisions to avoid desync are in the zip. To skip to a particular map in the continuous demo, add -warp x to the commandline. It'll just take a while to process the entire demo up to that point especially for later maps.
I still have very little actual feedback, but tried to say at least a few words about each map. They're in the textfile in the zip.

>> No.7835146

BTW in case anyone's wondering, the workflow to record a -complevel 9 demo that includes saves in prboom+ is as follows (I'm not sure if it's well documented):
1) start recording normally
2) save the game (slot and name doesn't matter)
3) when you want to load, quit the game
4) start the game again with the same -record parameter and it'll load the save and keep recording

Originally I had mistakenly thought that when you load the same save for a second time, it overwrites the previous footage from that save onwards, since I thought I had lost some during testing, so I made it a habit to re-save after every load. That's why there are all those "game saved" messages after reloads in the first demo. Turns out that's unnecessary, though.

>> No.7835163

Is there a way of making the collision box match the shape of a sprite? Let's say I have some kind large quadruped or something and I want to be able to shoot between its legs or something.

>> No.7835164

I'm new. Is Eternal Doom different from Doom Eternal.

>> No.7835167

eternal doom is a series of megawads by team tnt
doom eternal is the 2016 doom sequel

>> No.7835168

No, I meant I haven't played TNT in a while because I've been fucking around with TCs.

>> No.7835175

Played this map today as well.
> duo cyberdemon fight
Surprisingly good. I know it's easy to skip it, but I decided to 100% and realized how the room's layout provides plenty of subtle opportunities for both traversing and taking cover.

>> No.7835195

I wish there were wads that let you shoot jannies.

>> No.7835201

>favorite hell

>> No.7835210

are the shit-tons of bugs fixed in this version? if not then t's not worthy.

>> No.7835223

How can you say they did?
There are other websites that allow you to download the game for free.

Plus RR has an infamous reputation for being kinda shit but with a lot of character,which is not enough to elevate it

>> No.7835224

Did'nt playe'd it.

>> No.7835240

Thanks; and sorry for the missing question mark.

>> No.7835242

Misread; sorry. Thanks for clarifying.

>> No.7835258

Sure, no problem

>> No.7835298

I think the majority of the levels are decent to very good.

>> No.7835340
File: 707 KB, 689x2686, adrian shepard.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7835342

Adrian is a badass.
Imagine fisting a living creature and use it to kill their own kind.

>> No.7835378
File: 615 KB, 1022x764, c8325887-2951-474f-b204-724588007857.png [View same] [iqdb] [saucenao] [google] [report]

When I heard about the orc girls in Hedon had dicks I thought they were joking,only to search it up and it's true. But how the fuck did they found it in the first place?

>> No.7835385

thanks for the feedback on faggot single finish. for the central cyberdemon fight, I've found the most reliable way to get through it relatively unscathed is to take the monsters down in a certain order while trying to stay out of the archville's range. the safest spots is behind the elevator with a bunch of rocket boxes, in the hitscanner lake, and on the second elevator's button.
1. The spectres and hitscanners first
2. The archville on the gorund
3. The hellknights on the ground
4. The archville on the cliff (and the spectres below it so nothing blocks your shots)
after that it's relatively easy and just mopping up the remaining imps and hellknights.

>> No.7835386
File: 48 KB, 1080x607, 1602946165106.jpg [View same] [iqdb] [saucenao] [google] [report]

What GPU and monitor does /vr/oom have?

>> No.7835390

Found a pretty accurate sound canvas VST, but the problem is roland is a bunch of money hungry cucks, so thankfully i found it on archive.org https://archive.org/details/roland-sound-canvas-va
if y'all want accurate sc-55 emulation on your funny gzdooms or dosboxes here's the tools to do so:
https://www.hermannseib.com/english/savihost.htm (VST2, no keyboard)

>> No.7835402
File: 150 KB, 465x465, sniffs.jpg [View same] [iqdb] [saucenao] [google] [report]

1060 6gb, Samsung SyncMaster @ 1920x1200

16:10 for life

>> No.7835405

some cheap monitor I bought I think 13 years ago

>> No.7835410
File: 146 KB, 903x713, 1492109525803.jpg [View same] [iqdb] [saucenao] [google] [report]

A ViewSonic one at 144hz (I forget the exact model), and a 2070 Super

>> No.7835417

1080p laptop monitor

>> No.7835438

Because the creator drew/commissioned art of the character with a dick.

>> No.7835460

The art predates the game.

>> No.7835464
File: 280 KB, 1600x900, 1457398749_half_life_harem_by_raliuga999-d6xq6uh.jpg [View same] [iqdb] [saucenao] [google] [report]

Half Life might be my biggest case of love/hate relationship with a game company.
Both with gearbox and valve.

>> No.7835468

Can anybody tell me what the correct pointer in ZScript is for the activator of a switchable decoration? I tried master, target, tracer, player.mo, owner and others but I can't get it to work.
I also can't get it to work with decorate/acs with regular AAPTR pointers.

>> No.7835494

Probably my favorite meme from here. Totally up for a community project revolving around this

>> No.7835496
File: 2.95 MB, 1920x1080, leap of faith.webm [View same] [iqdb] [saucenao] [google] [report]

play d2twid and learn you some platforming

>> No.7835502


>> No.7835516
File: 2.61 MB, 1384x1990, peter steele caleb.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7835517

This really oughta be the next project.

>> No.7835520

I don't get it. What's the coagulated part?

>> No.7835527

"showcasing the "Coagulated" voxel pack, which voxelizes the enemies in the game"

>> No.7835529

...Are you literally just the same guy replying to it 2 times in a row?

>> No.7835532

Why rape perfect vanilla megawad with totally unfitting gameplay mod?

>> No.7835537


>> No.7835539

Quote us all and find out. Or don't. I really don't care. I'd contribute to a Rekkr fan project of an ascended meme.

>> No.7835543

Make your own weapon mod faggot

>> No.7835548

Because Hideous Destructor is a lot of fun.

>> No.7835550

A bunch of people are obsessed with the idea that it's the only way to play Doom now.

Kinda ironic when some of them bitched about the BD fans doing the same stupid thing.

>> No.7835554
File: 4 KB, 401x287, 1612261317162.png [View same] [iqdb] [saucenao] [google] [report]

Actually, the next project should be 94 Protons of /vr/

>> No.7835556

it's probably for the guilty pleasure factor
i dunno, hd has a mod requires some autism to get into while bd was memed by newcomers and game journos
it's the equivalent of people trying too hard to associate tomba 2 with that one meme stream
hd is still niche

>> No.7835561

>A bunch of people are obsessed with the idea that it's the only way to play Doom now.

No one has ever said that Hideous Destructor is the ideal way to play it. It has its fans because it has a lot going on and is different from all the other mods

>> No.7835563

i've been playing abandon and sucker punch 2

sucker punch 2 is short but the levels a fun and stress-free, i revisit random ones practically each day essentially for stress relief

>> No.7835567

anathema is a beast of a map and he's definitely joking at least a little bit

also note this is from before ribbiks really hit his stride with mapping. not he has many maps with low monster count that are still brutal but interesting, see for instance lotus keep in sd20x7

>> No.7835570

learn decorate my guy it's pretty simple to use and simple to learn


>> No.7835572


>> No.7835578

Sure thing,anon.
Keep going pushing that meme,it didn't work the other times or the others comedians here and won't work ever

>> No.7835581

/vr/ community dynmusic pack when

>> No.7835586

>A bunch of people are obsessed with the idea that it's the only way to play Doom now.
"If I say it, it's true."

>> No.7835587

MIDI versions of obscure bands songs or Type O Negative songs

>> No.7835589 [DELETED] 

Is that you Revae? Romero did it first, suck it down mother fucker

>> No.7835603
File: 152 KB, 960x960, 1482890258226.jpg [View same] [iqdb] [saucenao] [google] [report]

Anon you either quit bitching about trying to find your perfect mod or start learning how to do this yourself, or I'm gonna fucking hunt you down and put you in a headlock and MAKE you learn this shit.
If I can learn how to work with all this AND learn how to work with art, even though I'm both colorblind and have a short attention span, you can at least learn how to DECORATE yourself some weapons. Unless you part of your skull is caved in and you have literal flippers for hands, I don't want to see anymore bullshit about "I can't". Your problem is you WON'T, so instead you keep griping about it here in the hopes of someone either finding or making the specific thing you want, and that's going to be a fucking fruitless endeavor.

>> No.7835607

Do any of you guys prowl ModDB for mods that don't get posted anywhere else like DW or ZDoom? Let me tell you there is some weird shit on ModDB.

>> No.7835616

I've uploaded some near lost HL2 mods to moddb. Moddb is a treasure. I'm sure stuff still gets uploaded from filefront too, RIP.

>> No.7835617

Ok the voxels don't look that bad actually, they look better than 3D enemies for doom

>> No.7835618

I do. ModDB has its charm for the weird shit it features even if a lot of them are lame.
Some mugshot addons for Doom are cool,same for other maps that don't get posted in either forum.

It's my main place to go if it's other FPS games on the other hand

>> No.7835623

I found No Hell 2 there, it's kind of fun as unfunny as it may be

>> No.7835625

ModDB is useless for Doom mods. It's all just derivative brutal shit that blends together, partially because no one introduces any new mechanics, and mostly because everyone blurs their sprites for their animations.

>> No.7835626

Same as last thread.

>> No.7835628

>A bunch of people are obsessed with the idea that it's the only way to play Doom now.

Just because a lot of people are playing it doesn't mean that everyone says it's THE way to play doom, unlike the BD fans that comment "This is how doom looked like to people in 1993"

>> No.7835629

The key looks like a frying pan at this angle
*eye sizzling noises*

>> No.7835635

You can find some funky fucking shit on there like Aeons of Death. God bless the Russians, Ukranians, that whole area of the world.

>> No.7835639
File: 678 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

ModDB is absolutely based.

>> No.7835640

oh fuck yeah

>> No.7835645

How the fuck do people make large sprawling detailed maps, even working on this small one has me nearly burned out and I'm not even halfway done

>> No.7835646

I found this mod in 2015 and it's one of my favorite mods of all time despite i never heard anyone talk about it


It replaces enemies with Different types of marines and robots, kind of feels like playing Dark Forces

>> No.7835649

Passion, portfolio building.

>> No.7835650

>WildWeasel helped out with development
No wonder it's so nice. I'm actually curious if there's a single bad thing WildWeasel has done or been associated with.

>> No.7835651

The mod also featured on Zdoom Forums


>> No.7835652


>> No.7835657

That mod wad posted on the Zdoom forums weeks after it came out and it wasn't even by the original creator, it was a dude who wanted to showcase it to more people (because it's fucking awesome).

>> No.7835662
File: 280 KB, 905x720, comparison.png [View same] [iqdb] [saucenao] [google] [report]

>Be an enemy in a retro style shooter inspired by one from 1998
>You look significantly worse

>> No.7835667

C'mon anon one was made by a guy who was teaching himself as he was making the game. HL1 was all pros.

>> No.7835671

Don't you know, anon? Less polygons = more retro!

>> No.7835672

I know but anon gave the impression it was only on ModDB.
Still I like when modders expand on more websites.

I remember when Embers of Armaggeddon was just Discord exclusive and then finally released when reached its first completed version

>> No.7835674

>>7835494 >>7835517
Whose permission are you waiting for?

>> No.7835675

yeah, the cigar was the only survivor that wasn't replaced throughout development

>> No.7835680
File: 138 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>MFW this fag is hating on the game from which the Duke3D DNFmod had lifted their bike sprites from...

>> No.7835683

based gameplay chads dunking on graphic whores

>> No.7835691


>> No.7835692

HL grunts gameplay shit on Dusk soldiers gameplay any day.
They're just a worse version of the Quake grunts

>> No.7835694
File: 39 KB, 640x614, mw4pobod8x071.jpg [View same] [iqdb] [saucenao] [google] [report]

Does vanilla doom have an inverse of the tall building trick with buildings that are shorter than the rest of the sky instead of taller?

>> No.7835702

dodging projectiles > hitscan whack-a-mole

>> No.7835715
File: 61 KB, 640x480, doom224.png [View same] [iqdb] [saucenao] [google] [report]

Sky hack works either way, obviously, but nothing behind the sky will be drawn.

>> No.7835717

You can build a thin box around the building and drop the sky around it, but nothing can be behind it at a certain angle, depending on how your map is laid out.
That's about the only way I can think.

>> No.7835719
File: 3.33 MB, 1757x2298, mammona_portrait_texture_jpeg.jpg [View same] [iqdb] [saucenao] [google] [report]

Any wads where you can play as a mech/robot like in Shogo for example?

>> No.7835725

Hitscan is the ultimate casual filter.

>> No.7835737
File: 9 KB, 241x182, class1driller.jpg [View same] [iqdb] [saucenao] [google] [report]

anyone advocating for it reveals he hasn't played enough games

>> No.7835740

Was it clickbait?

>> No.7835746

Just some old low spec shit. >>7834385

>> No.7835753

I can't vouch for Drillers, having never really played Descent, but Doom 1 & 2, Douk 3D, Blood, and Shadow Warrior would all be really fucking boring without hitscanners. A good variety of enemies is important in old FPS games.

>> No.7835756

>rooms that surround you with these fucking things


>> No.7835757
File: 54 KB, 446x697, Hvyweapons.jpg [View same] [iqdb] [saucenao] [google] [report]

>Dusk dev had the opportunity to do a homage to the cut HL1 Sarge enemy as a mob-leader type miniboss encounter...
>He chose to reimagine Quake2 IronMaiden's as cowboy-bimbo-cyborgs instead...
I just wish he actually did both, not only one of those things

>> No.7835791

sgt mark IV's wads, lainos wads

>> No.7835796

Question about the /VR/ project - is the RingOfShadow powerup as near-useless as ever or did you utilized the Copper mod's fix that changes its vanilla effect of 'temporary notarget' into Doom/2's 'partial invisibility' behaviour instead?

>> No.7835807
File: 308 KB, 1920x1080, behind the dead imp straight ahead.png [View same] [iqdb] [saucenao] [google] [report]

>>7823986 >>7835039
Turns out it was this armor bonus right out in the open. Apparently the wall I couldn't open can't be; just a red herring, or possibly monster storage.

Still don't know how to reach the green armor; but it doesn't count toward the percentage, so I'm ignoring it.

>> No.7835812

Nice crosshair bro lmao

>> No.7835826

currently it has the vanilla behavior.
I wouldn't call it useless, it allows to scout a place out or take on encounters out of order.

>> No.7835841

Like the other anon said, it's vanilla. However, I'll probably be putting together another survey fairly soon and I'll add that in as an option.

>> No.7835843

And I'll never turn it off. Stay mad.

>> No.7835845

Is there a way to take all player's weapons and ammo in a boom map?

>> No.7835854

> to take away

>> No.7835863

how does this exist for blood but not doom

>> No.7835867

ok so make a room with a exit hurtfloor, filled with barrels, and to get there you gotta telefrag a barrel, then in the next level, give the player a soulsphere or berserk via a voodoo doll

>> No.7835869

If he makes a Dusk 2 I hope its less quake style and more hl to be honest.

Keep the big levels but make it more akin to HL\kingpin. It would be great.

>> No.7835873

Ohhh it does, it just, well...


>> No.7835875

there kind of is something like this for doom but it's only for pickups and the lost souls specifically for some reason

>> No.7835878

1060 6GB and a 49 inch 1080p tv

>> No.7835879

It's odd how little fame this has, because it's actually not bad.

>> No.7835881

Simple Quake Launcher 2.5 released
But I don't get what's different

>> No.7835885

not even the same thing and has been around forever
yeah i know about that

>> No.7835886

I can't get into Dusk for some reason i made it through a few levels in that game and was
>this is fuckin boring.
maybe ill try it again

>> No.7835890

It picks up in the later episodes. But it starts out pretty boring.

>> No.7835891

Death exit will reset to 100 hp, no need for health pickups.
Sector type 11 won't take weapon away.

>> No.7835892

These anons are my niggers. Learning how to cope with hitscans and how to fight them is Retro FPS 101.

>> No.7835893

i mean im dumb, what's the difference? i know that those models are different from voxels but what is the difference really and can you even implement something like that in gzdoom?

>> No.7835896

Anon. That second guy you quoted is implying people who like hitscans are wrong.

>> No.7835897

I played through ZOF with Hunter's Moon. There is an official patch. Was really fun, specially enjoyed tearing up the canyon in a giant mech.
Lithium or LithiumHeat are both fine, DoomRLA i don't know. Try them for a run each in Ironman mode, see which one goes farthest. Record demos and load order pls.

>> No.7835903

Well then he's not my nigger after all.

>> No.7835904

i mean like 1:1 voxel assemblies of the doom enemies like that blood mod so they look 3d while still looking as close to their sprites as possible. not completely remade md3 models

>> No.7835907

anybody know a painless way to do rott or quake style gibs in decorate?

>> No.7835909

Schrodinger's nigger?

>> No.7835915
File: 7 KB, 297x297, 1619828784531.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7835917

Kegan is king of decorate around here. Where you at Kustamboy

>> No.7835926

I'm pretty sure there's better folks than me in these threads.

Depends on what you mean by this, if you're talking about having gib deaths that'd apply for only your own mod or monster pack, then it's pretty painless. Just a little on the tedious side. If you're wanting something universal that could apply to any monster pack, then good fucking luck.

>> No.7835940

>If you're wanting something universal that could apply to any monster pack, then good fucking luck.
yeah, god no i can't even imagine how bad making universal gore is
i just need to make a simple gore system for my mod, nothing too complicated

>> No.7835942

Went back to try it with exactly those steps. Apart from the fumbling to actually get to that part of the level (-skipsec 570), got through on second try (that first death lol), just had to change the order on the fly a bit because I accidentally woke up the first vile. https://x0.at/kq30.lmp (this is with v1.0)

Now that I think of it, what throws me off is how even though the second vile obviously is a high threat, it's really fucking uncomfortable to successfully land rockets on him with vertical autoaim because he keeps moving from side to side (even harder with the low turning precision of -complevel 9, but that only affects demo recoorders), so it's kinda instinctive to move on to clearing other shit before trying it out, and that will eventually backfire. I probably would have played very differently if he was stationary or there was a spot from which he'd been easier to aim at. Not saying it needs to be changed, but it's a curiously subtle thing that can effect gameplay a lot.

>> No.7835943

Well then it's just a matter of for each monster's XDeath state to have them throw out a bunch of gibs, I do something like that in GMOTA with bone gibs and blood so I can reuse them for pretty much every monster. In Space Hunter I did something similar but with specific chunks for each monster.

>> No.7835953

btw, SimonOC website doesn't work anymore and he deleted his twitter. Make a back up of his stuff just in case.

>> No.7835964

He's still around. Released two dev maps last month for AD mappers.

>> No.7835967

Hunter's Moon

>> No.7835969

>>7835892 >>7835903
Sure. Everybody loves having to leave gameplay to reload a save and kill enemies in ways that minimize their opportunities to attack (i.e. actual combat), in order to have enough health to survive the next hitscan ambush and memorize its enemy positions in turn. Anyone who claims not to is obviously a secret casual who actually mastered such advanced skills.

>> No.7835971

The only way you can do that is with a death exit.

>> No.7835974 [DELETED] 

Seems to read between the lines of Dairy Air and Downtown Hickston in the original Redneck Rampage (external help: plantationer angle):
Git ravaged nobody'll know xcept little piggie.

>> No.7835981


>> No.7835982

I have most of his tga texture packs, in case anyone needs those

>> No.7835983

Was that English?

>> No.7835996 [DELETED] 
File: 1012 B, 256x256, defaultpicture.png [View same] [iqdb] [saucenao] [google] [report]

P.S. Paraphrases Marathon: fUCK cool.

>> No.7836004

I kind of like his work and think that it would've been great to have some retro game with similar kind of voxel models in id Tech 1/Build Engine-like environment. That could be cool...
You know, it feels like voxels are usually overlooked in games and never really been used as much as they could've been... or it is just me and my lack of knowledge. Bring back Voxlap or something.

>> No.7836008

would that be the equivalent of being based and cringe at the same time?

>> No.7836009

Git Gud

>> No.7836045

Okay, thanks

>> No.7836046

i completely forgot about voxlap and i'm kinda sad it never caught on
also kind of sad no one's ever tried doing anything with build2

>> No.7836051

>crying over a whole ten dollars

>> No.7836054

10 bucks that could be spent on a game that isn't total shit

>> No.7836064

>Takes a 10 dollar bill and burns it
>lol it's just 10 dollars

It's essentially the same thing

>> No.7836069

I like Witchaven!

>> No.7836070

Is there any sub-addon that fixes lagging firing sound of vulcanette with insurgency firing sounds addon?

>> No.7836075

Heh it seems like not only i had this problem

>> No.7836079

It's more common than you think. I believe it's a result of how it's set up in HD.

>> No.7836087

yeah i love witchaven too but even I know you should absolutely NOT spend 10 dollars on it

>> No.7836125

Its been dead since mid-December :(

>> No.7836152

Thanks for the feedback. I needed to do some gymnastics to get the single-map demos to run in prboom+, though
This made me realize my exit door doesn't open from the inside

>> No.7836158
File: 1.14 MB, 1920x1080, Screenshot_Doom_20210606_165754.png [View same] [iqdb] [saucenao] [google] [report]

You're working on that school WAD, right anon?

>> No.7836162

Realistic school wouldn't make a very good map.

>> No.7836163

>using ceiling tiles as the floor

>> No.7836167

That's what my school's tiles looked like

>> No.7836169

>>7835892 >>7835969
>actually mastered
*hasn't actually
I apparently haven't mastered English.

1v1 me

>> No.7836178
File: 209 KB, 3440x1440, doom4gz013.jpg [View same] [iqdb] [saucenao] [google] [report]

lmao. what is wrong with all these russian "modders"?


>> No.7836183

politely bumping for answer

>> No.7836197
File: 1.57 MB, 1920x1080, Screenshot_Doom_20210606_170633.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7836204

My school consisted of six different buildings spread over like a quarter mi2 and a road. Fuck if I'm building that shit.

>> No.7836210

Yeah, it's been really good for practice

>> No.7836220

Looks like it's "no".

>> No.7836221

hahahahaha they put the trophies next to the shitter

>> No.7836237

That doesn't look bad

>> No.7836238

Blame the mapper who used the hitscan in an ambush

>> No.7836241

Yeah it's one guy working on it.
>less quake style and more hl
Nigga what?

>> No.7836243 [DELETED] 

I'm not an edgy white supremacist, so no.

>> No.7836250 [DELETED] 

What does it have to do with being a white supremacist, I'm making it a zombie apocalypse scenario

>> No.7836251 [DELETED] 

fuck off tarnsman

>> No.7836252 [DELETED] 
File: 1.99 MB, 300x300, 1595843665177.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7836256 [DELETED] 

He is a baiting buffoon, obviously.

>> No.7836259
File: 320 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_17_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google] [report]

We're starting off with Scythe X and continuing later with BTSX E1.

>> No.7836262

Just rambling .

Still level focused instead of linear. But with a tighter story and more world interaction, Dusk already does this with some levels like messing around interactive stuff like toilets etc.

A game more like Kingpin Sin and Half life.

>> No.7836272

My high school's trophies were all outside a bathroom, thinking about it.
It just happened to be near the entrance I think.

>> No.7836275


>> No.7836280

Thanks again for filling in. It looks like you managed to nail Alex's style, too, so you have that over me.

>> No.7836286

Where do you live that your school had rough brick walls? Former Yugoslavia?

>> No.7836292

you're under arrest.

>> No.7836294

>A game more like Kingpin Sin and Half life
So a worse game, because Quake is a better game then those.

>> No.7836295

Yes I want a worse game anon thank for clarifying.

>> No.7836313

FUCK!!!!!!!! you I love kingpin

>> No.7836318

Quake singleplayer was fucking boring

>> No.7836337

Southern US

>> No.7836342

That's nice, it's fine if you like extreme RNG damage, bad level design and no enemy design whatsoever.

>> No.7836345

kingpin is pretty, but the actual game is an endless automatic hitscan stunlock/dps race

>> No.7836365

I can forgive the Dusk enemy for not looking better than a fully professional production like Half Life and in fact it's an unfair comparison to begin with but I just don't jive with DUSK because it wants to cuck itself to look more retro.

>> No.7836370
File: 326 KB, 1920x1080, 79451449.jpg [View same] [iqdb] [saucenao] [google] [report]

Fair enough,when I see Dusk it feels like the dev put most of the effort in the scenarios

>> No.7836375

Thank you. That is exactly what I mean. The game is great I muhc prefer it to Ion Fury just for the SOUL.

But looking at gloomwood the fucker has the talent to make an awesome Dusk 2.

Maybe even give the MC a voice.

>> No.7836386
File: 279 KB, 2560x1432, 14_dusk.jpg [View same] [iqdb] [saucenao] [google] [report]

They had the chance to pick Caleb's voice actor and he still got it.

Dusk levels actually feel like they would've been made back in the 90s but then you have others that look gorgeous

>> No.7836389

Its a very cool game. It has some flaws but a really nice attempt.

>> No.7836393
File: 664 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_17.5_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google] [report]

Scythe X did the monster mash and was gone in a flash, but that's not all for tonight. Join us for BTSX E1!

>> No.7836401

Another dumb question, but is there a way of making decals NOT overlay? So if I'm shooting the same spot several times it will still look like the very first decal.

>> No.7836426

I solved that for myself a while ago, and also removed the cartoony splortch sounds used in repairs and booger-flicking. The vulc firing sound is too long, so the engine runs out of sound channels keeping the overlapping sounds playing.

>> No.7836458

Is this the one where the enemy sprites are just barely animated 'cardboard cutouts of a HD model dunked in oil' like in that one .webm posted recently?

>> No.7836483

You have no business of calling anyone else 'greedy' when you steal games and have the nerve to say that just because it doesn't go directly to the people who made it that makes it okay.

>> No.7836490
File: 37 KB, 480x640, 1619723578418.jpg [View same] [iqdb] [saucenao] [google] [report]

From what I can gather there is essentially two versions of this character
They began as the creator's futa porn OC, which, for some reason, he decided to make a non-porn video game of
The version of the character depicted within the games, as far as I can tell, is normal
So I guess what I'm saying is don't get hung up on the dick porn; the version of the character relevant to this thread does not have one

>> No.7836502

Quake was only good because of singleplyer, though.
Half-Life had the mods.

>> No.7836516

half life is a paid quake mod

>> No.7836518

i think we might benefit from somebody making a "pro monster strats/wanna play some doom" type of video, but it's about how to get into modding, maybe a few rudimentary lessons included

>> No.7836520 [DELETED] 
File: 362 KB, 1775x1000, 1566661087_Goodness Girl you H U G E.jpg [View same] [iqdb] [saucenao] [google] [report]

Tbh,even without the dick a lot of people are turned off by the artstyle which is understandable.
It looks odd,I remember a body pillow of Zan and man,that torso was all fucked

>> No.7836527

>Playing Half Life like you would play Quake

You won't make it past the first HECU fight

>> No.7836529

Were you getting some sort of demo format error as well? How did you fix it?

>> No.7836534

Maybe you should just stop sucking at videogames, it's really unbecoming.

You could spend $10 on a game that has widely and rightfully regarded as Not Very Good, with the hope that the re-release here makes it better and fixes some of the glaring bugs and glitches, and then maybe the game that sucks hard doesn't suck quite as hard, OR, you could spend those $10 on some nice fresh ingredients and cook yourself a nice and rewarding meal.

It ain't a fortune, but I still kind of want something of substance out of my money, one way or another, and not something I already know will simply not be good.

>> No.7836543

>level focused instead of linear
What's the difference?

>> No.7836547
File: 202 KB, 1596x1428, 1566696785467.jpg [View same] [iqdb] [saucenao] [google] [report]

>ion fury almost two years old
>Not even a dozen maps made for it

>> No.7836550

I would call a Mega Man game level-focused yet not linear
I'm not sure what he meant by that, though

>> No.7836554

was considering making a guide on how to use decorate for the longest time, i might actually do it this summer

>> No.7836556 [DELETED] 
File: 59 KB, 480x498, doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

Take your shit tier fetish out of here

>> No.7836557


I meant level focused semi exploration like Duke, Or Thief or Ion Fury where you have a location to explore instead of railroaded linear.

The fuck you guys thought about how long have you been in these threads?

>> No.7836560

That texture makes me think of cinderblocks painted white. I went to school in the midwest and that's what all the interior walls were.

>> No.7836562

I've been here a very long time, it just so happens I am also stupid.
I see what you mean now, though.

>> No.7836569

>copying files is stealing

>> No.7836570 [DELETED] 

This fanart is inaccurate. She doesnt look like that at all. Very strange!

>> No.7836571
File: 87 KB, 640x480, E3PDN4aWQAQHWtY.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7836575
File: 834 KB, 1920x1016, file.png [View same] [iqdb] [saucenao] [google] [report]

It may not be easy to navigate, but it is accurate

>> No.7836578 [DELETED] 


Nah the futa faggotry ruins everything.

But even if it was just the lesser degree of faggotry like orc snu snu with this art style it would be disgusting as well. I am kind sick of these types.

Its not funny anymore.

>> No.7836581 [DELETED] 

this is why being a furfag rules over all

>> No.7836586

Quake had a lot of mods too although a lot of them did get moved to Goldsrc but yeah Quake was a better single player game that's my point, I do like HL and Sin though but I prefer Quake.

>> No.7836589
File: 17 KB, 194x211, imp.jpg [View same] [iqdb] [saucenao] [google] [report]

would you rather be a bad mapper or a mad brapper?

>> No.7836596

Except is not in there and I can forgive the artstyle considering the areas look good and plays well.

I just wish the creator hires some better artists for it.

>> No.7836604

>Better artists.

Anon that disgusting MC is all you need to know, also the rest to the fantasy style and characters are like an unholy mixture of warcraft and cartoony bilge.

Its trash

>> No.7836610

Seems plausible enough to me, my highschool had lots of brown, really rough texture bricks, for the bottom floor main hallways. They were uniform size and shape, but not that great to look at or lean against, which may have been the point.

>> No.7836613

Did you build that from memory or did you get the floor plan from somewhere?

>> No.7836614

_______________________________________________________________________________________________________________________________________________________________________________________________________________________no u

>> No.7836617

>Build Engine mapping

>> No.7836620

What's the right way to use them? Right in the player's path, so they just have to have an effective weapon ready? In the distance where they can be picked off largely without danger?

Though I'm not sure a safe distance for Drillers is possible in vanilla Descent. Allegedly they weren't even supposed to be so punishing; though I'm not sure how one accidentally ties an enemy's firing rate to framerate.

>> No.7836621

Why doomworld hate other fps?

>> No.7836625

>>7835725 >>7835892

>> No.7836627

Why apple forums hate microsoft?

>> No.7836630

Our schools had a full floor plan in the handbooks that were used for evacuation drills

>> No.7836631


>> No.7836634
File: 70 KB, 548x457, dusk editions on gog.png [View same] [iqdb] [saucenao] [google] [report]

>it's not a professional production like Half-Life, so it's not fair to compare them
>price is double

>> No.7836636

Anon. When did HL1 first come out? What was its launch price?

>> No.7836637

>it's not a mod if it requires a different strategy to play

>> No.7836638

What's so disgusting about it?
This version doesn't have the "third leg" and the character is just a blue tall muscular woman with horns

Among the flaws I would add that some key bindings can be really tricky.
Like "walk" is used for climbing.

And the fact if you don't have a powerful computer you need to run it with a resolution of 640x480 because Unity is a bitch

>> No.7836642

>Our schools had a full floor plan in the handbooks that were used for evacuation drills
And you still have that? My school didn't, btw.

>> No.7836647

The game is completely different.
By this logic Deus Ex is a paid Unreal 1 mod

>> No.7836648

Anon its not about futa. Are you fucking serious? The art style is horrendous even if it was done by a decent artists.

Its the type of fantasy style that attracts retards.

>> No.7836649

I found this one for my middle school, but not for my high school (which also was rebuilt, so I'm really sad I don't have the OG map)

>> No.7836651

>And the fact if you don't have a powerful computer you need to run it with a resolution of 640x480 because Unity is a bitch

Forgot to add >>7836648

Dusk runs fine even on the worst potatos its not an issue. Its a really cool game. The soundtrack is great.

>> No.7836660

>my high school (which also was rebuilt
Atleast they built yours back. The corrupt fuck county politicians wanted to shut down the local one I went to for years, and a year after I graduated they got their chance by claiming it had to be torn down because of air quality problems and just never built it back lol.

>> No.7836663

I give it that,the fact it has so many options on how to make it look,it's great.

I still hold it above other Retro style shooters for one reason: it has a deathmatch style boss fight.

Fair enough,I still feel a good artstyle can improve a game. Not a fan of the designs either.
Let's take Hunter from Q3(tall tribal woman,kinda the same thing),who would look awful in Hedon style.

>> No.7836667

you can't consider yourself a retro fps fan if you only like one game

>> No.7836668

Are you dense anon? Look at Hedon what does it remind you off?
Wow coomer territory among others, its like an amalgam of the worst crowds of modern fantasy.

>> No.7836669
File: 460 KB, 458x858, puritans against pwnage.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7836671

Hunter is perfectly fine. She needed her own game. Heavy Metal style.

Dont even compare it to Hedon garbage.

>> No.7836679

I will give Hedon one thing to end my rant.. I manages to have more personality than Ion Fury.

Which is not hard but hey.

>> No.7836682
File: 92 KB, 800x999, 1622914159386.jpg [View same] [iqdb] [saucenao] [google] [report]

Kegan will you be making HUD faces for the gmota cast?

>> No.7836684

Mentioned this during SNS, roland gm soundfont with higher quality samples. Check it out

>> No.7836687

>it's unfair to use current prices in comparing two similar products currently being sold

>> No.7836689

Not a chance in hell, I don't have room for HUD faces with how the HUDs are structured. It was something I considered but I just don't have the room for it.

>> No.7836692

ah well, at least I got Arti lol.

>> No.7836696

>attracts retards
Isn't it a single-player game?

>> No.7836701

Yes and?

>> No.7836702
File: 688 KB, 1141x876, 293379315081211.png [View same] [iqdb] [saucenao] [google] [report]

>A first person game where you play as Hunter
>In a setting similiar to Turok 1 and 2
>Goes heavy on the melee attacks
>Soundtrack that is based on the likes of Unreal Tournament

One can dream,even if someone based on Hunter would be fine for me

>> No.7836705

A third person game like heavy metal fakk 2 or severance etc. action adventure would also be fine.

>> No.7836709

>Goes heavy on the melee attacks
You bring shame to the devour followers of the Thunderbolt.

>> No.7836712
File: 51 KB, 1024x495, it's him.png [View same] [iqdb] [saucenao] [google] [report]

and even that was a last minute addition that stretched into a last month sorta thing, mainly because I have a problem and went overboard on the HUD faces. I feel like I can get away with not having a HUD face for the GMOTA boys seeing as they all have unique hands, voices and HUDs. Whereas Arti's a mute that uses the same HUD for all classes, and his hands are the same for each. With the exception of Tech Monk I guess, but Arti takes those gauntlets off when using crate weapons.

>> No.7836713

I definitely think third person would be more suitable given how a big appeal of Hunter is to look at her body.

>> No.7836718

>not crash
get out

>> No.7836720

Even if I saw some fanarts that were cool,I feel the game has this "contrast" issue.
Basically the orcs don't feel like they belong in the world they're in.
It takes itself 100% seriously but then you have those designs that feel like they belong from something completely different

>> No.7836724

On one hand, I agree completely and any excuse to check out that ass is a good one, but on the other, third person always feels so jank on id Tech for some reason and doing so with a character originating from the strongest of first person only shooters just feels wrong. unless it's first person with 3P inter-scenes and a Trespasser style cleavage cam

What part of Crash says 'tribal snu-snu' to you?

>> No.7836725
File: 250 KB, 500x500, 1544758623_1533436127006.png [View same] [iqdb] [saucenao] [google] [report]

>snu snu

She's not as tall or fit the category,anon.

Hunter is patrician taste,unlike Trash

>> No.7836726

Yep, you should consider when they came out.

>> No.7836728

>a decent artist couldn't improve the art style
Are you looking for the word "design"?

>> No.7836730
File: 987 KB, 1920x1038, file.png [View same] [iqdb] [saucenao] [google] [report]

I just have the locker rooms in the gym left and then all the rooms will be at least laid out

>> No.7836731

I can’t wait for next threads wordcloud

>> No.7836734 [DELETED] 


They belong to futa fucking other futas vomit inducing Warcraft and worse coomer fandom.

The game can and its creator can fuck off.

>> No.7836736

Messiah and Earthworm Jim 3D are sold at the same price of MDK 1 and 2.
The last two are peak Shiny Entertainment while the former are arguably the worst

>> No.7836737

Because the Build engine is a fucking mess, Raze might change that but not for a while.

>> No.7836740 [DELETED] 

You seem unnaturally upset.

>> No.7836742

I guess show her off during intermission screens and (brief) cutscenes, then.

>> No.7836748 [DELETED] 

I am okay now.

>> No.7836757

A third person game could totally work. But nobody would do it today.
Either "retro" styled or with a more modern engine.

>> No.7836764

A chasecam binding should do the trick.

Let's not forget,the POV of having a tall character.
In fact she should be taller than 6'6'

>> No.7836771

>oh boy, time for another fight with Death Knights!
I need to get this out my system. I love Quake so much (it is my favorite FPS) but the Death Knights are just not fun to fight against. There is nothing particularly hard or special about fighting them.
Can't decide if I dislike them more than Spawns or not, but at least the Spawns are only in Episode 4 and they still (lousily) test awareness + aim.

>> No.7836772

It's odd how for a period Third Person Shooters were so prolific
>Heretic 2
>Blood Omen 2
>Blood Rayne
>Heavy Metal FAKK 2
>MDK 1 and 2

>> No.7836778
File: 171 KB, 331x330, 78sr2hkf2a361.png [View same] [iqdb] [saucenao] [google] [report]

About snu snu,seeing Hunter's eyes in a concept art for Quake Champions feels so wrong

>> No.7836781

They are still today anon. The fuck are you on about. The entire souls games and clones, Control, that jedi game, the faggy new Tomb Raider games.

Its more about no fun allowed cause devs are gay.

>> No.7836787

This school is laid out like a prison

>> No.7836798
File: 116 KB, 409x393, 1612917555899.jpg [View same] [iqdb] [saucenao] [google] [report]

grabbed these
played these already, were good
ty all

>> No.7836802

I mean third person SHOOTERS.

The Souls games are melee focused,same for Jedi Fallen Order.
The last true third person shooter and was good was Max Payne 3

>> No.7836803

All this talk about schools has made some of my old memories resurface. I now remember that I made a map of my school for CS 1.6. I have never had any intention to shoot it up though.

>> No.7836810

They'd probably have made the blindfold an attachment, like they did with Slash's visor. Difference I'd say is that Slash's new design still looks cute as hell with those green eyes while that Hunter is... off.

>> No.7836818
File: 188 KB, 1306x980, 1598179303147.jpg [View same] [iqdb] [saucenao] [google] [report]

GTX580 and dell PLP like this

>> No.7836824

Making your workplace or school as a map for games like Doom or Half-Life was a fairly normal thing in the 90s and early 2000s; "Hey, what if I made it so me and my buddies can play deathmatch in there? That'd be cool!"

It was an easy enough novelty, it was innocuous. If you ever do the iDgames roulette, you may sometimes find a level someone made 25 years ago, based on their school or whatever. Usually they're not very good, as those are school layouts, but they can be interesting to look at, briefly.

>> No.7836829

not him, but: huh? you list Blood Omen 2 as a shooter but aren't going to count Control and nuTR? Dead Space, Vanquish, Gears of War, all those shitty cinematic games - how do you end up with a conclusion that there were more of these in the 90s?

>> No.7836830

ok Foucault

>> No.7836838
File: 107 KB, 1024x1024, 1621284952447.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7836840

Project brutality still cant fix the revolver deagle spawn

>> No.7836841

Recommend me some episodes/megawads that have more of a cozy adventure game feel? Less Plutonia and more Doom the Way Id Did, or Hexen/Heretic. Something not afraid to have you get stuck on a puzzle or switch hunt for 5 mins.

>> No.7836842

Also I don't like the poofy shoulder things, it's a weird design thing that looks like old English royalty and means we can't see her actual (presumably nicely defined) shoulders.

>> No.7836847

Just use you GL/RL

>> No.7836856
File: 35 KB, 600x640, 949.jpg [View same] [iqdb] [saucenao] [google] [report]

If you have a shitty map in progress that you can't really see any way of fixing is it better to try to finish it even if it sucks, or just delete it and start over again

>> No.7836857 [SPOILER] 
File: 483 KB, 458x858, 1623027243303.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7836864

Throwing out work is a slippery slope. At least keep it in a slush pile in case you need filler or something.

>> No.7836865


>> No.7836874
File: 552 KB, 1280x720, 1592752468818.png [View same] [iqdb] [saucenao] [google] [report]

Put it in the eternal map scraps folder and tell yourself you'll fix it some day.

>> No.7836884
File: 963 KB, 480x480, 1588787605404.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7836886
File: 92 KB, 864x740, file.png [View same] [iqdb] [saucenao] [google] [report]

Progress! Blockout is more or less done, although I know I'm gonna have to lop off parts to squeeze under the intended limits. It's like picking which of your kids you like the least. Dammit, Jimmy, I spent four weeks thinking of a way to connect you to that elevator. You make the cut this time. no points for noticing where I started totally half-assing it

>> No.7836891

I've played it and had no issues like that. The visuals are just orange hell like Skillsaw did in Vanguard/Valiant.

>> No.7836894

I just wanted them to be a bit harder. Like starting a localized fire when their arrow hits the ground or something.

>> No.7836897

Reminder that Redneck Rampage sold better than Blood.

>> No.7836913

So in case anyone is interested: I got it to work.
I used the "Activator/Deactivator" virtual functions to do the stuff I wanted. Works exactly as intended.

>> No.7836923

Dusk visuals are the 3D equivalent of indie pixelshit. So polyshit.

>> No.7836930

Holy based

>> No.7836946

It's not stealing, it's a called file-SHARING bro. And sharing is caring.

>> No.7836956

I'm not sure if it came out that way because of a genuine lack of effort or skill. But regardless, its part of its aesthetic to make its enemies look that way.

They come across as a little silly, which seems to be the point. HL1 was meant to feel more realistic so their models are going to look more detailed and believable. Dusk is a Lovecraftish descent into madness, that is consistently tongue in cheek. The aesthetic is fine for what was trying to be done. Their silliness helps emphasize how weird Dusk's world is.

>> No.7836985
File: 54 KB, 450x450, kvlt.jpg [View same] [iqdb] [saucenao] [google] [report]

this one is great
thanks anon

>> No.7836986
File: 535 KB, 1920x1080, Screenshot_Doom_20210606_213709.png [View same] [iqdb] [saucenao] [google] [report]

That's it for SNS. Thanks for playing, was a great session

>> No.7836993

>Orange bomb
Shit, he's still here?

>> No.7837001

Youve probably already heard of Eternal Doom. But that fits your description like a glove.

>> No.7837002

Based. Best games on PC play on integrated graphics anyways.

>> No.7837012

Are there any mapsets for hexen that play more like heretic/doom?

>> No.7837015

Back to Saturn X 2

>> No.7837039


>> No.7837041

Anon, this doesnt look shit in my opinion

>> No.7837052

Argonian Lord's wads (Tower Of Chaos, A New World, Descent Into The Abyss) have hub structures but pretty much no puzzles, just key hunts.

>> No.7837060

Thanks anon

>> No.7837067
File: 88 KB, 566x856, old.png [View same] [iqdb] [saucenao] [google] [report]

alex if ur still confused about what I meant when recommending to play freedoom 1 and 2 for sns, I meant that we could play either freedooms for fun or we could play (for the lulz) this extremely old version (use link in pic related cuz it's being detected as spam) specifically 0.6.3 as it's best representative of it's early days and I think it would be funny cuz of how shit some of the enemies look. It also has a better shotgun sprite and a killer ssg sprite, way better than current freedoom.

>> No.7837071
File: 111 KB, 640x480, .png [View same] [iqdb] [saucenao] [google] [report]



>> No.7837116
File: 864 KB, 500x372, punch monitor.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7837119

Dell E772c

>> No.7837156

Riddle me this, is it right that the guys who bought the license are STEALING profits from the people who made the game in the first place?

If you ask me I say previous games should become public domain when the company goes under or all the original developers leave the company, and until then, the profits go directly to those who are still involved with the company.

>> No.7837161

and by "those involved with the company" I meant those who worked on the game in question of course

>> No.7837163

Thanks so much for doing this

>> No.7837169

what ar

>> No.7837191

I'm getting into mapping but lack much musical talent, I've been scrounging around looking for good MIDIs but its hard to find a really good depository for them. Where should I look around?

>> No.7837197

You'll never know how to fix what you see as mistakes until you gain experience, and you gain experience by making levels, finish it, close the cover, and think about what parts worked well and what parts didn't so you can take it to your next map

>> No.7837218
File: 68 KB, 720x484, d828po-68700802-9324-4615-84cd-5d5ac642607b.jpg [View same] [iqdb] [saucenao] [google] [report]

ma 75

>> No.7837223


>> No.7837407

Is there even any point to this since we already have the Quake injector?

>> No.7837408

just think of a game you like the music in and go nuts my dude

>> No.7837435

are these rips from the games or like an interpretation?

>> No.7837442

>Quote from Ribbiks commentary on his "MAP30 - Anathema" from SF2012
>There are only ~8k monsters on UV so it's not quite as ridiculous as the finale of sf2011
He was basically just saying that sf2012's final map has less monsters than sf2011's final map

>> No.7837472

doomkid has a tutorial for this and links to a bunch of sites

>> No.7837513

it's a website where people submit midi covers of songs from video games
popular songs from notable games will likely have several covers, including special remixes like a metal cover or what-have-you
they're all midi, so no actual rips
but if you have a good midi soundfont these sound fantastic

>> No.7837530

Streamed HFFM for some friends. They said that the FUCK YOU death sound of the cyberdemon is the most hilarous thing of the entire wad.

>> No.7837583

Who the fuck is "impie"?

>> No.7837587

thanks for playing are shit anon. i don't take it you have an archive of that stream, do you?

>> No.7837594

Yeah. I guess you can say the same about Ken Silverman in general. At least it seems like he's doing what he likes and, to me, it feels like he's fine with not being as popular as Carmack.
Perhaps Build2 and Voxlap will get their moments to shine in the future.
>what is wrong with all these russian "modders"?
I wanna know that too. Just пoчeмy?

>> No.7837595

Sorry, no archive.

>> No.7837612

Someone who can't keep his spaghetti from falling out of his pockets.

>> No.7837619

How does one make such isometric map renders?

>> No.7837625

Doom Builder can do it, though I'm not sure it can render this far.

>> No.7837627
File: 1.82 MB, 4032x3024, 12CB6878-68C9-47D5-97F9-544B63A89C1F.jpg [View same] [iqdb] [saucenao] [google] [report]

Need some rest before I continue playing

>> No.7837638

Corruption Cards 2.0 has been released

>> No.7837643

Doom Builder will also render it with a perspective, which is different

>> No.7837647

>demo format error
Sorry about that, I probably should've done more checking before assuming things just work like they're supposed to. The issue is that the older demo was recorded in a pre-UMAPINFO version of PrBoom+, the newer demos with PrBoom-Plus v2.6um. -complevel 9 SHOULD make sure a demo is compatible with any version, after all its sole meaning is to imply compatibility with an earlier engine, but apparently when PrB+um sees a UMAPINFO lump, it decides the wad MUST be only meant to be played in new engines and doesn't consider the case that the lump is just supportive as it is in this case, so it records the demo in a non-backward compatible format. This is definitely handled wrong by the port.

Tl;dr you'll need a UMAPINFO supporting version of prboom+ to play back the newer demos because people developing it couldn't get a basic concept right

>> No.7837651

halp, how do i make a dehacked in whacked to just use the alpha weapon bobbing? iv'e never touched anything dehacked or gameplay changing before,

>> No.7837665

There are no bobbing styles in Dehacked, you'll need to use Decorate for that.

>> No.7837673

how do i change bobbing styles in decorate and what editor do i use to do that then?

>> No.7837678

Does anyone still has Impie's Tank Mayhem mod that got them banned from ZDoom forums?
Can you share?

>> No.7837701


>> No.7837707
File: 67 KB, 800x600, SoldierOfFortunesg.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this the best Shotgun, maybe.
Gearbox peaked with Opposing Force and it's all downhill from there, I cannot fathom why people think the Borderlands series is good.

>> No.7837729

F.E.A.R. says hello

>> No.7837731

Your dead, ya hear me? DEAD!

>> No.7837741

Finally got non-DarkXL Dark Forces running properly without all of the frametime issues and audio crackling.

Borderlands is the textbook definition of a "fun with friends" game.

The shotgun in FEAR 1 is overpowered, but, like the rest of FEAR's weapon selection, doesn't even come close to how satisfying the weapons are in SOF. Having models instantly snap into these bizarre ragdoll poses or just instantly evaporate into red particles isn't remotely on the same level of blowing limbs off.

>> No.7837745

It's called Straydog.
There was a link somewhere but its now dead

>> No.7837749

That ice cream looks like cheap soap which only adds to the brutal old school aesthetics t b h.

>> No.7837751
File: 2.28 MB, 960x540, F.E.A.R ragdoll.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.7837752


>> No.7837767

Did Fear have dismemberment or is this a mod? can't remember it

>> No.7837770

Thanks. That's prettty retarded of the developers of PrBoom+.

>> No.7837772

I remember shotguns being able to decapitate and bisect enemies, but the limb severing is probably >>7837752

>> No.7837775
File: 2.87 MB, 900x506, Gibs.webm [View same] [iqdb] [saucenao] [google] [report]

No mod. I clearly remember being able to shoot or blow limbs off Replicas in vanilla.

>> No.7837780

Is there any way to use ultimate doom builder in dark mode? It's really hard to see details in the texture popup with the white background

>> No.7837782

i don't think theres a dark mode, but there should be an option to have a black background in the texture menu.

>> No.7837787

option should be "black background in image browser" in the interface tab.

>> No.7837796

i had this link in my browser history, seems to still work.

>> No.7837805

>eviternity map25
What an anti-climatic way to end that episode. An arena map thats so generous with ammo and powerups that its barely even a challenge, and is over before you know it. It looks cool, but thats all this map has going for it.

>> No.7837816


>> No.7837817

How do you make a flat end of a rectangle polygon into a spike reliably in Trenchbroom?

>> No.7837818
File: 220 KB, 1080x1080, 11c6f45.jpg [View same] [iqdb] [saucenao] [google] [report]

Beautiful, thanks

>> No.7837856

Graf's developing the UMAPINFO fork, which explains everything.

>> No.7837890

He's not the maintainer of the UMAPINFO fork anymore, and hasnt been for a while.

>> No.7837894

I actually cut off the first 27 bytes of the .lmp files, since I noticed the actual demo header started at the 28th byte

>> No.7837901

I liked the Mossberg from Soldier of Fortune 2 better but SoF 1 had satisfying weapons too.

>> No.7837910
File: 2.72 MB, 640x480, summerfun.webm [View same] [iqdb] [saucenao] [google] [report]

Managed to get the turret working. Please note that the hoose noozle is just a placeholder sprite.

>> No.7837915

IIRC the reason for the quit out error is because the alternative would have been for desyncs that wouldn't be immediately obvious in cases where a UMAPINFO lump is used.
Also, looking at the UMAPINFO lump of the file in >>7835130, it doesn't seem to be doing anything that would warrant its use over a DEHACKED lump with HUSTR_ strings.

>> No.7837962
File: 1.03 MB, 400x212, tenor[1].gif [View same] [iqdb] [saucenao] [google] [report]

my face when realizing there isn't enough time to populate, set up triggers, add difficulties, detail, light, re-light, compile, AND have playtesters

>> No.7837968

Clip it into four segments, grab the center vertex and pull upwards.

>> No.7837978


>> No.7837990


>> No.7837997

The vertex and edge tools are actually super fucking useful once you get the hang of them, arguably moreso than clip.

>> No.7838010


>> No.7838037

Nevertheless, "-complevel 9 with UMAPINFO" as a weird frankensteinian demo format shits on the purpose of complevels and makes only a little sense as a gameplay behavior target for modders and probably none at all anymore now that mbf21 with OPTIONS is a thing. So the port should have a different means to specify it, maybe "-complevel 9 -umapinfo" or "-complevel 9u". Or at the very least allow creation of backward compatible demos with "-noumapinfo" or something.

UMAPINFO on the other hand probably should designate a subset of its capabilities that do not effect gameplay at all so that when only them are used (or in the presence of an extra flag that enforces that), backward compatible demos are always output.

And HFFM maybe should drop UMAPINFO since it's used for so little. The only additional things it has are a looping exit in the credits map and the level author names, but the exit can be sealed and the names can be baked into the graphics, right?

>> No.7838090

Reminds me of those old water guns you could just screw directly onto the hose.

>> No.7838118

>Reminds me of those old water guns you could just screw directly onto the hose.
>yo dawg we heard you like water hoses so we put a hose on your hose so you can hose while you hose

>> No.7838208
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google] [report]

So this morning I realized Quake 1 doesn't actually have an ambient lava sound.
>working on map with lots of lava
>wow this is oddly silent, wtf?
>change textures to water and slime, both play ambience fine so long as vis allows it
>back to lava, nothing
>load up an id1 map, nothing
>think maybe it's an engine problem, load up Winquake on E1M8 and turn off music
>still nothing
>compiler has a specific 'no lava ambience' function, all texture creation guides online mention sky, water, slime, and lava having ambience associated with those textures
>poke around further
>apparently the engine supports it, the game just... doesn't have an actual sound file for lava ambience, so it just plays silence
And it was always like this, and somehow I'd been tricked into thinking there was some sort of crispy bubbling sound that went with it normally when there wasn't and never was. What the fuck?

>> No.7838218

You could pilfer a lava sound file from AD.

>> No.7838226

Well, yeah, it'd be inconsequential to pilfer a fitting sound from elsewhere and use progs that support custom ambience. The fucky part is that it doesn't exist at all in vanilla and I somehow never realized it.

>> No.7838296

anybody know what games have the best gib sprites? not like doom's i mean like ones where body parts fly everywhere
i tried looking for redneck rampage's gib sprites but i can't find them and i'm too lazy to rip them rn

>> No.7838358

L4D2 has some pretty damn good gore

>> No.7838361

Oh but it's not sprites

>> No.7838368

yeah but it's a little too early to be doing model to sprite rips rn

>> No.7838385

Maybe since those fireball entities are usually placed in lava, that's what you thought lava sounded like.

>> No.7838395

I think the idea was that UMAPINFO works independently from complevels, as they felt it would add more clutter to the already cluttered complevel list to make new complevels specifically for its use. This is generally fine, because the inclusion of UMAPINFO support for all complevels doesn't affect any wads that lack a UMAPINFO lump anyway. The crash out is primarily meant for wads that do include a UMAPINFO, as they will inevitably desync in ports that dont support the lump as a result if the mapset actually relies on its features (example: exit destinations that stray from the normally hardcoded behaviour).
I also doubt they would bother including commands to ignore UMAPINFO lumps for recording demos, as its kinda expected that wads using the lump are specifically made with its features in mind, and thus not targetting non-umapinfo ports to begin with.

>> No.7838402
File: 30 KB, 480x360, hivehand.jpg [View same] [iqdb] [saucenao] [google] [report]

>repllay Half life
>Suddenly relize that pic related is the most imbalanced gun in the game right after tao gun.
Is civvie a retard ? This thing can easily cheese the game on hard

>> No.7838412

It encourages playing in a really boring way though.

>> No.7838419

if you ever played sven coop on hardcore servers you know the pain of this

>> No.7838425

I only really use it to cancel out Nihilanth's teleport balls.

>> No.7838427

>they're all midi, so no actual rips
How does that follow?

>> No.7838429

Of course the hive hand behaves differently in Sven. I always go for it whenever possible because I have brain problems.

>> No.7838432

No I meant, if one guy is left alive in a hardcore server he'll play safe and kill the monsters with hivehand for 40+ minutes

>> No.7838435

Thankfully I don't play in public servers and none of my friends don't play like that. But yeah that's exactly what I'm talking about with encouraging playing in a boring way.

>> No.7838441
File: 74 KB, 640x480, macdf.jpg [View same] [iqdb] [saucenao] [google] [report]

>Finally got non-DarkXL Dark Forces running properly without all of the frametime issues and audio crackling.
DOS, or the high-res, custom-soundfont Mac version?

>> No.7838445

Here's the super fucky part: those fireballs also don't make sound.

>> No.7838453

the ideal way to play would probably be to rip the mac soundfont, convert it to something a virtual midi synth would read, then play it in dos with the dehacker and the synth

>> No.7838510

Correct, and we should make it in MBF21.

>> No.7838512
File: 1.31 MB, 900x1200, 1612995663864.png [View same] [iqdb] [saucenao] [google] [report]

>those fireballs also don't make sound
What in the actual fuck.

>> No.7838518

Scroton was STUPIDLY good at Decorate, but I haven't seen that lad in many years.

>> No.7838524

He was more of an ACS wizard. His code still makes me shudder to this day. That guy was off his fucking rocker, but man the stuff he made could rival Zscript shit to this day.

>> No.7838537

do you think weapons sharing ammo would be better game design if the weapons had similar or close enough roles, as opposed to what their ammo type is in terms of a certain canon point?
like, both shotguns have spread of hitscan pellets
pistol and chaingun have somethint to do with a single dot and firing speed
rocket launcher is unique
and plasma/bfg have something to do with projectiles
so in some way, it's fitting that both rocket launchers and grenade launchers share ammo because of the explosive part
but plasma guns sharing ammo with rail guns can be weird if those mechanically lean closer to shotguns or chainguns

>> No.7838548

>didn't make the game
Don't see why they deserve my money.

>> No.7838567

did my brain come up with a lava sound to cancel out the silence? great mysteries unfold

>> No.7838586

It's worse than you think.

>> No.7838589

>copying games is stealing

you know what i take that back, you are retarded, have fun buying free games from kikes

>> No.7838636

I just replayed FEAR for the umpteenth time recently, and I definitely couldn't slice off limbs like >>7837751

>> No.7838639

summerfun deathmatch when?

>> No.7838675

Interesting. Guess my memory is shit now. Clear sign i need to replay F.E.A.R and the expansions.

>> No.7838686

Until The Force Engine or some equivalent comes out, anyway. Though I don't know how it'll handle music if it gets that far.

>> No.7838735

Somehow I thought there are many UMAPINFO features not related to map progression or gameplay that would be useful to have in a wad even if support by the port isn't mandatory, but looks like those that can't be done with dehacked are only a few, basically custom intermissions, so that doesn't seem so unreasonable anymore. But wads that don't really need UMAPINFO for progression should probably avoid using it for minor features then to maximize compatibility. On the other hand, with HFFM you could use it to reach the monster cast call... maybe it would be worth it...

>> No.7838736

Seems like it should be the other way around. Two otherwise similar weapons using different ammo pools differentiates them, and encourages the player to use one or the other depending on ammo levels and availability.

>> No.7838761

When it's done.
Although I just realized since I build everything with "advanced" ZScript stuff, it will never come to Zandro.

>> No.7838771
File: 137 KB, 128x128, death_upon_ye.gif [View same] [iqdb] [saucenao] [google] [report]

>it will never come to Zandro.

>> No.7838780

Why are you so obssesed over Romero and this meme? it's not healthy.

>> No.7838852

like the heretic wand, so that makes sense

>> No.7838853

Time for someone to make a proper GZDoom multiplayer port.

>> No.7838886

I long for the day when I can drop in to a random Hideous Destructor game from a server browser.

>> No.7838890

>And it was always like this, and somehow I'd been tricked into thinking there was some sort of crispy bubbling sound that went with it normally when there wasn't and never was. What the fuck?
Maybe you played Quake2 before perhaps??? Why not recycle its ambient lava sounds for Q1 if they are missing?

>> No.7838895


>> No.7838917

Welcome to 4chan post-2016, where anons force a meme by spamming non-stop

>> No.7838946

I swore that there was unused lava ambience in the game files, but I was misremembering the thunder ambience from Qtest. I'm sure that AD or Quake 2 have some though.

>> No.7838967

does anyone play project uber?
is it me or does the button e/action for interaction not work on gzdoom 450?
maybe i should update but it feels like i can't move to the next level

>> No.7839097 [DELETED] 
File: 1 KB, 126x68, meds schizo.png [View same] [iqdb] [saucenao] [google] [report]

No one's posted Kekkrs for months, and the meme spawned from an organic conversation on the board.

/r/ing more OC shoops of Romero wearing a viking helmet

>> No.7839154

It's not very good.

He set it in motion and did some preliminary work, and apparently in kind of an annoying way, but it's handled by other people now.

>> No.7839181 [DELETED] 
File: 6 KB, 668x135, meds.png [View same] [iqdb] [saucenao] [google] [report]

Enemies do gib (red mist + chunks) and you'll often see said chunks strewn around levels, so you're probably remembering that.

Take my meds, me.

>> No.7839204

Anyone baking? Thread's getting close to being archived.

>> No.7839213

time for you to bake it yourself like a big boy

>> No.7839241

does the mbf update mean we'll eventually get zdoom-tier customization with prboom+-tier optimization?

>> No.7839282

lighting is fucking hard

>> No.7839286
File: 164 KB, 1300x956, man-bread-into-oven-to-bake-EME051.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7839308

It's burning. Fix it yourself.

>> No.7839313

In Quake? Yeah, wish Trenchbroom had a lighting preview.

>> No.7839329

I think J.A.C.K. does. A shame it's unintuitive as fucking shit.

>> No.7839345

No, but it means added practical features while retaining demo compat, along with UMAPINFO giving some extremely handy features which really shouldn't require a much more advanced port.

However, with Extended DeHacked letting you define all new frames and actors, and seeming like it's getting new codepointers to use, a lot of stuff which previously would pretty much demand using something like Decorate, should now be possible with DSDA and what not.

>> No.7839349


>> No.7839357

thank god my system is fast enough for quick iterative compiles, but still

>> No.7839393
File: 42 KB, 535x535, cwc doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7839423
File: 18 KB, 222x293, 1568057037984.jpg [View same] [iqdb] [saucenao] [google] [report]

>retarded Pyrocynical

>> No.7839425

>Can't make new thread

>> No.7839440
File: 1.70 MB, 320x294, 1603595838204.gif [View same] [iqdb] [saucenao] [google] [report]

Anyone got the original Thief .exe?

I installed from GOG but it has a newer EXE file that does not work on Windows 98.
Apparently GOG used to ship it with the old EXE (inside the game folder under Backup together with a .cfg file that was needed too), but mine does not have such folder for some reason.

If anyone could share either their Thief exe from non-GOG or a if you have a GOG install that has that Backup folder where the original exe is, please.

You can upload it here: https://catbox.moe/

You can post the link to download in the next thread too, I'll check back later in the thread.
Thank you.

>> No.7839453

y not?

>> No.7839458

4chan fucking up

>> No.7839465

When I discovered Chris Chan I thought it was funny but lately shit has been even more depressing.

>> No.7839504

Dig up an old cracked exe for it.

>> No.7839513

First thing I tried, but all I can find are patchers that patch the retail EXE, there's no actually pre-cracked EXE anywhere
Thanks for caring though

GOG is cool for making old games run on modern systems but sometimes it's the only place to buy old games and when you want to play them on a old system you're out of luck thanks to that

>> No.7839514

Is nobody else making a thread? Fine, then I will.

>> No.7839515

Is there a place to download Duke!ZONE 2 and Duke Xtreme? I had a dream I played them and am getting really curious. Yes I know they are bad

>> No.7839518

It's over

>> No.7839519

I can't. 4chan won't let me

>> No.7839525
File: 160 KB, 1248x727, ends here.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7839526

have you tried the actual disc

>> No.7839534

I don't have the original copy, if I did I'd install from it
I also don't want to pirate the original disks

>> No.7839541





>> No.7839542
File: 9 KB, 580x244, well.png [View same] [iqdb] [saucenao] [google] [report]

well shit i guess that's it, the end of all doom threads has come

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