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/vr/ - Retro Games


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File: 26 KB, 500x351, mission04_12.jpg [View same] [iqdb] [saucenao] [google]
7826764 No.7826764 [Reply] [Original]

It isn't fun.

Defend this drudgery. Can you point to any part of this video that is fun?
>inb4 video
I played it on release. I just include the video for reference for discussion. The guards are passive blood bags, shooting them is a formality, done with the muscle memory. All the 'gameplay' of the level is fucking running around and annoying map. It's like they wanted a Rogue Spear level but without implementing the gameplay which for which those maps are intended

https://www.youtube.com/watch?v=RHOCEtoFszQ

also shit stuff that doesn't really matter but just sucks:
>killing a 100m away sniper by hipfiring an uzi type gun
>bullet impacts make rooms flash DARK, simulating ???
>guards run into fire and other ai-not-implemented behavior (this was ok up to say, goldeneye but one would such things to be addressed in the sequel)

>> No.7826767

>>7826764
forgot
>player is seen to have learned they have to "shake the aim" around to "kickstart" the frame-rate
>frame rate can nevertheless be seen to slow down a lot even when nothing is happening

>> No.7826784

>>7826764
>>killing a 100m away sniper by hipfiring an uzi type gun
The CMP-150 is magical, to be fair, with its alternate fire mode having target-tracking bullets.

>> No.7826801

Well, that's just like, you are opinion, man.

>> No.7826848
File: 1.19 MB, 1224x1632, perfect dark.jpg [View same] [iqdb] [saucenao] [google]
7826848

>>7826764
didnt read any of that shit
are you saying you suck at perfect dark? its okay to be bad but dont blame others for your problems

>> No.7826852

>>7826764
Filtered.

>> No.7826885

>>7826764
>he links a Graslu00 video and thinks he could casually do any of that

Please upload a video of you playing Perfect Dark on Perfect Agent so that we can all laugh at you. If the enemies look helpless it's because that guy literally knows those sections inside and out and can basically trick on enemies and exploit their blindspots in ways that you couldn't casually.

>> No.7826890

Everyone knows console FPS are ass. Trying to start a discussion about some 20fps turd on the N64 is almost pointless as N64 fans are shit connoisseurs who never grew up.
They even defend that shitshow of a sequel.
>Chicago level

>> No.7826901

>>7826885
>you play
can't because the framerate drops makes me clench my teeth to the point of inducing a headache.

>> No.7826926

>>7826901
Doing performative histrionics on the internet is not good for your mental health.

>> No.7826930

>>7826901
Put up or shut up.

>> No.7826932

>>7826764
this thread again? We get it dude you don't like perfect dark. you don't have to make multiple threads
>defend this etc

>> No.7826936

>>7826926
> performative histrionics
well I can see that it sounds like that but sadly this seems to be what happens when i play pd. I thought it was eyestrain but then i was like, why don't i get it from mario 64?. it does seem to be an unconscious straining from low frame rate

>> No.7826937

>>7826932
I haven't made a thread before about the game not being fun

>> No.7826967

>>7826930
i mean, i'm not going to go out and buy recording shit in any case, but fwiw i did beat the game. 20 years ago so i can't really back it up, but I do remember two things
- being mad that the 007 equivalent custom game difficult that you unlock didn't have the same level of detail as GE
- having to, as someone pointed out recently, utilize kind of non-standard approach to beat the perfectsims, like gradually noticing little things they were vulnerable to etc. that person was complaining that that wasn't fun but I can't remember myself to be honest, if beating perfectsims by a great deal of trial and error was fun. maybe it was really satisfying, it's possible

>> No.7826968 [DELETED] 

>>7826848

are you saying you're a nigger? it's okay to be subhuman trash but don't blame others for your problems

>> No.7826983

>>7826890
>20fps
PD often dips into single digits.

>> No.7826984

I used to play this game with my brother all the time. Very fun game. 10/10. Had a lot of laughs, Sorry you didn't enjoy it OP. I watched that video, damn that music was fucking good so thanks for reminding me of that.

>> No.7827014

>>7826764
It's shit, the issue is that console children didn't have good shooters like Rainbow Six so they thought this was good.

I just don't know why anybody would play a 3D shooter without a mouse, joysticks are just vastly inferior. But again, console babies didn't really have a choice.

>> No.7827035

>>7827014
Rainbow 6 was literally on the N64. Brainlet lmao

>> No.7827045

>>7826984
>music
I like the music too. I kind of get into the groove of it even thought the gameplay is boring. I think this tricks people. In a sense, that's good - it's all an illusion in the first place.
On the other hand I think gameplay should speak for itself to call a game fun

>> No.7827090

>>7827045
Play it with the 60fps M/KB goldeneye/perfect dark 1964 fork, it actually holds up very well when you remove the crippled framerate and terrible consoleshit controls. Easily holds up against other late 90s PC FPS.

>> No.7827107

>>7826764
Sounds like you suck sphincter at Perfect Dark, a great fps even now on remastered Xbox 360 or emulated PC.

>> No.7827261

>>7826967
I never understood why so many people had problems with Dark/PerfectSims. The only times youre at disadvantage is right after you spawn, in which case it will surely mow you down. However in scenarios where you have the same weapon, you can easily kill it most of the time, just pick the right place to fight it.

>> No.7827270

i still like it. one of the few times ill say its better in an emulator though, so you can use mouse injection

>> No.7827274

>>7827045
the music is still so good. i just spent a week listening to it again

>> No.7827337

>>7826764
I was playing this for the first time since it came out and I was having a blast. This level was actually really cool and fun. But then the game froze at some point inside the building. Haven't played since then lol

>> No.7827656

>>7826764
Every time I pick up and try this game I never get this far. The first level is just so boring.

>> No.7827727

>>7827014
I enjoyed both Rainbow Six and Perfect Dark. Both were a lot of fun and served me well until I started playing CS then I said good bye to console shooters forever.

>> No.7827741

>>7826764
looks fun to me
honestly if you don't like Goldeneye or Perfect Dark's gameplay you are a bitch

>> No.7827782

>>7827741
i fucking love goldeneye and play it every year. maybe that's the problem. I'm so familiar with it that i don't "see" perfect dark, I just see that i'm walking around in the goldeneye like neo sees the matrix code, but in pd it's got slowdown and swishy sounding guns. i can't see what might be "better" in perfect dark because i'm not looking at that layer

But if i do go up to that layer.. there's just something "hollow" about perfect dark. It's got more detail and more crap, but that to seems to expose more of what's lacking in these games

>> No.7827783

>>7827782
*walking around in the goldeneye engine

>> No.7827814
File: 232 KB, 718x369, 1619995859971.png [View same] [iqdb] [saucenao] [google]
7827814

>>7826764
Sounds like a case of something you dislike lives rent free in your mind

>> No.7829685

>>7827814
When you discover a picture you enjoy and decide to simultaneously post it in multiple threads as a low effort reaction image. >>7828565

>> No.7829695

>>7829685
That's how reaction images work, yes.

>> No.7829707

>>7826764
Never heard of a game called It.

>> No.7829719

>>7829707
sorry. the game is called Letdown Dark

>> No.7829950

filtered

>> No.7831220

>>7826764
PD is lucky it's not bad overall since it shares the same inception as Attack of the Clones:
>notion: what if we copy ridley scott's movies, it'll be easy now with Computer Graphics
and quickly finding out
>we were wrong. we were so wrong

>> No.7833254

>>7831220
>the same inception as Attack of the Clones:
>notion: what if we copy ridley scott's movies

What in the fuck are you babbling about? I've never heard ANYONE compare one of Lucas' shitty prequels to a Ridley Scott film.
Are you basing this on that one arena scene? Jesus that's a stretch.

>> No.7833259

>>7826764
why does this guy's avatar look like tranny butthead?

>> No.7833283

>>7827014
playing with a mouse makes it too easy

>> No.7833284

>>7826764
This mission is pure kino, especially on co-op where playing on any difficulty higher than Normal has one of the players starting out as the hostage and the other on a sniper perch protecting them.
No other game I've ever seen has that amount of cool changes to a mission specifically for a submode, specifically on certain difficulties.

>> No.7833397
File: 23 KB, 639x271, r2scan.jpg [View same] [iqdb] [saucenao] [google]
7833397

>>7833254
>I've never heard
D'aww it must not be a thing then. Because Goofus hasn't heard about it

While it's not the basis for my own claim, it's pointed out in the most famous criticism of the prequels, the plinkett reviews, for a start.

He (plinkett) omits many of the copied concepts like Alien's laser fog which was also attempted in Perfect Dark (don't come at me with laser fields are a common thing - not this color. You have to go out of your way to get laser light this color)

>> No.7833453

>>7833397
>the same inception as Attack of the Clones
>what if we copy ridley scott's movies

This is what you said retard, learn the definition of some of those terms and how to properly use them before you try to patronise me again or is English your second language? Either way you're a dumb cunt.
Just because some CONCEPTS in the film (AotC) may be similar to something from Alien or Gladiator, that doesn't mean they (Lucas and/or his creative team) sat down with the intention to completely rip off Scott from the start you utter mong.

>> No.7833475

>>7826764
>look at these reductive criticisms, that means its not fun!

That's not how fucking works. Thats never how it fucking worked. Fun isn't graded like a paper. You didn't have fun and you rationalized it after the fact with this dumb shit.

>> No.7833482
File: 12 KB, 154x178, 1622644266660.jpg [View same] [iqdb] [saucenao] [google]
7833482

>>7829685
Shit good idea I'm going to go do that right now

>> No.7833496

>>7833475
>You didn't have fun and you rationalized it after the fact
well, yeah. what's the problem with attempting to figure out why

>> No.7833510

>>7826764
The feel of the Goldeneye engine is a very unique one, it lends itself less to careful & deliberate aiming and more action movie style sweeps of environments, swiftly dipping into and around rooms, swinging around and having your gun snap to the target well ahead of the center of the screen. I think this can feel great and in many cases the GE/PD team captured the feel but to me it feels like it wasn't until Time Splitters, especially the second one where they really "got" what they had on their hands. It's a buttery smooth shooter experience that rivals some of the highest framerate snappiest PC shooters but in a completely different way. PD definitely stumbles more than it succeeds but the DNA there although hindered by weak enemy placement & patterns and horrible performance is remedied by the 360 port to an extent. It can still be enjoyable although it makes a good case for dropping the difficulty so the fun is more in reach.

>> No.7833516

>>7826764
>>7826767
Lol, he thinks people care what he says, see you again in a week when you bitch about some other game for (you)’s
Use an ID so I can filter your bimonthly autism

>> No.7833521

>>7833496
Because fun is additive, there was something there that made it fun or there was nothing there to make it fun. It doesn't matter if there were all these grammar mistakes in the way. It would have to be something so egregious it shuts down the experience, like if a dog bit your dick while you were jacking off. And then you might say "well it was fun, UNTIL". You wouldn't write it off completely.

>> No.7833579

>>7833510
you're absolutely right about the sweeping, not sure about the snapping though since one gets the full pleasure by sweeping for oneself and auto-aim is for girls

>> No.7833581

>>7833579
Auto-aim is a basic necessity for console shooting. If you want to E-peacock play a shooter on a computer. Console shooting is otherwise a gimpy format.

>> No.7833597

>>7833579
There is no shame in realizing that aiming simply isn't very fun when it involves hitscan weapons. When there's no prediction involved followed by a shot, travel and observation until impact (or miss) it's OK to just let auto aim do its job and make the game part come in elsewhere. In the case of the Goldeneye Engine games it's securing chains of kills in the ideal line and enjoying all the reactions and viscera.

>> No.7833745

>>7833597
goldeneye is really fun but perfect dark isn't because the weapon sound doesn't "sell" the hits.
It's similar to how when you watch an action movie scene with no sound it looks comically fake. PD's "cyber" gun sounds make combat feel like laser tag

>> No.7833756

>>7833581
>If you want to E-peacock play a shooter on a computer
So you tipped your hand, you yourself play for that reason. You can't understand that sweeping a gun around with a stick is fun even though it's not as "effective" which has absolutely no importance.

>> No.7834241

>>7833756
The free aim in GE/PD are actually pretty fun because those games are built around methodically picking shots and using the lean mechanics. The general dualstick aim+hitscan doesn't offer much fun in trying to finagle an imprecise medium the way you want it to, the fun in those games come from other places.

>> No.7834537

>>7834241
>those games are built around methodically picking shots and using the lean mechanics
Heh, wait, what? That ultra heavy auto-aim is to give it a more cinematic feel. It's literally how aiming works for the protagonist in hollywood action movies. There's nothing methodical about it.

>> No.7834710

>>7826764
This level was cool. You could shoot wine bottles.

But Perfect Dark single player was not as good as Goldeneye single player.

>> No.7835443

>>7834537
The hipfire aim does, but the pull of that auto-aim is reduced on the higher difficulties and works at shorter ranges, manual aim becomes more and more important when you want to shoot enemies at certain ranges. I think the GE games hit a nice balance though that I wish more console games tried.

>> No.7835562

>>7835443
>I think the GE games hit a nice balance though that I wish more console games tried
Have you never played the timesplitters series? It's 1:1 the same thing.

>> No.7835585

>>7835562
Those are good but they lean harder into the arcade gameplay which makes it less methodical than the 64 games.

>> No.7835593

>>7835585
But the N64 games aren't methodical. At all.

>> No.7835758

>>7833259

It's a picture of Joanna from the game boy colour version of PD. I have no idea how they made her that ugly.

>> No.7836419

>>7835593
did you just play on agent or something? there's parts in GE where if you don't shoot a pixel by inching behind a wall, you get one shotted basically

>> No.7836435

>>7836419
I've beaten it several times on secret agent. You can and should stay mobile the entire time, many enemies can be skipped, in the areas where you can't, blitzing them in close quarters where the auto-aim works just fine is a perfectly acceptable strategy.

>> No.7836635

>>7836435
>I've beaten it several times on secret agent.
what an intriguing claim. so much mystery in one little clause. several times...on secret agent. hm!

>> No.7836653

>>7836635
Did you have a stroke?

>> No.7836670

>>7834710
Honestly this, I feel like perfect dark really shined in it's multiplayer. The gamemodes when you could play multiplayer against computers that were beefed up or had certain quirks was my favorite

>> No.7837331

>>7836653
He's suggesting that your post implies - though this seems too absurd to be true - that you did not beat the game on 00 Agent

>> No.7837473

>>7837331
I haven't, no. Are you implying that your argument only stands on 00 agent, and that the game otherwise doesn't play anything like those original claims outside of that one specific difficulty?

>> No.7837547
File: 24 KB, 800x534, hecouldntevenplay.jpg [View same] [iqdb] [saucenao] [google]
7837547

>>7837473
>I haven't, no.
>he admitted it

>> No.7837553

>>7837473
>your argument
I wasn't really following what you guys were arguing about but imagine someone telling you mario bros doesn't require jumping eventually admitting they didn't finish world 1-1 but still trying to pretend it wasn't because you have to jump
haha this has made my day

>> No.7837557

>>7834710
>You could shoot wine bottles.
The wine bottles are calculated using a fuckhuge switch statement every x number of frames. It iterates through the bottles checking if any are unbroken. This presents a performance concern if the bottles are broken in an order that results in only the bottle at the bottom of the switch statement being unbroken.

>> No.7837568
File: 19 KB, 474x323, laptop gun.jpg [View same] [iqdb] [saucenao] [google]
7837568

>>7826764
damn the laptop gun is so fun to use, it really overshadowed every other assault rifle in the game.

>> No.7837572

>>7837557
Jesus christ that's why the fuckin game lags so much in what's a simple corridor. What was supposed to be a dynamic scene of ducking and dodging end up as just a mud-stuck slideshow because of their commitment to stupid bottles that was presumably some persons fixated idea. m*rtin h*llis would never have let that happen

>> No.7837574

>>7837568
>literally goes "Pew pew pew"
yehh nah

>> No.7837635

>>7837553
>beating a game on normal is equivalent to not completing the first level
You've become a parody.

>> No.7837667

>>7837635
It's not about it being the first level. You're specifically claiming you don't need to be careful about getting shot etc, and then you revealed you only played on "don't hurt me" "story mode" difficulty.

Anyway, all posturing aside, what happened man? What happened when you went for 00 Agent? I just can't believe someone would even show their face in a thread let alone pipe up and starting holding forth about the game, in seeming blissful ignorance about how pathetic they are to have not been able to beat the game

I have literally never heard of someone not being able to beat it

>> No.7837689

>>7837667
>medium difficulty is "story mode" and doesn't count
Literally a parody. You've overdosed on /v/ memes.

>> No.7837692
File: 930 KB, 960x669, file.png [View same] [iqdb] [saucenao] [google]
7837692

>>7827014

>> No.7837705

>>7837689
>pretends not to have seen the question

>> No.7837709

>>7837705
No, really. You're unironically regurgitating ironic memes. Literal "you haven't beaten it until youv'e 1cc'd it" baby-tier shit. You should probably take a break from the internet.

>> No.7837725

>>7837709
If you are so mad about this that you are frothing and fighting and calling me names - why don't you just put that energy into beating 00? It's completely surreal because you said you beat Secret "multiple times". This is too suspicious I think I'm being rused here. You're doing a bit

>> No.7837735

>>7837725
I haven't called you any names. Here, I'll turn that around on you. If you're so upset that you're frothing and fighting and imagining insults, why don't you just put that energy into creating high quality posts instead?


As for 00, I've easily steamrolled it with that 60fps mouse/keyboard version of 1964, but that's hardly the same game at that point so I wasn't even going to bring it up. As for why I've never gone back and beaten it on original hardware at that difficulty, secret agent is what I played as a kid, and I can no longer stomach single digit framerates, so I'm not about to force myself to slog through that "the right way" on my n64.

>> No.7837743

>>7837572
To be technical, the switch statement only becomes a problem as more and more bottles are broken. The moment it hits an unbroken bottle, it leaves the loop and waits a few frames. This is... okay performance-wise. The problem is memory access latency of doing a really deep switch case iteration over and over.

>> No.7837830

>>7837735
>can't stomach single digit framerates
well, at least we agree perfect dark sucks

>> No.7837834

>>7837743
Yeah but who's not going to break bottles? You can see in the op vid for example (original hardware) the frames getting down to like 5

>> No.7837958
File: 253 KB, 585x1040, 82c85786-93ad-45f7-8f75-972ef83355cd.jpg [View same] [iqdb] [saucenao] [google]
7837958

>>7826937
You said it yourself that you can't play it, how can you possibly grasp how fun it is for those that actually can play it?
By watching videos of people that have been playing and enjoying the game for more than two decades and thinking "Well, I would probably not be having fun, better make a thread about it"?
What a faggot

>> No.7837984

>>7837958
I think I said I wasn't going to play it today, not that I haven't played it. I beat it on release and played it on and off through the years but I just realise these days that all that time I was still "giving it a change" but not actually enjoying myself

>> No.7837986

>>7837984
*chance

>> No.7838458

OP's sexual preference is sus

>> No.7840571

>>7826764
>half of the threads on /vr/ are OP saying [game] is bad
the absolute state of this board

>defend this drudgery
is this the /vr/ equivalent of "I'm an atheist, debate me"?

>> No.7840573

>>7840571
>is this the /vr/ equivalent of "I'm an atheist, debate me"?
Yes.

>> No.7840689

>>7837568
Too bad there is no real application for the secondary fire at any point in the campaign.

>> No.7840719

>>7840571
>half of the threads on /vr/ are OP saying [game] is bad
What's the actual problem with this? Sounds like it implies balanced and realistic discussion to me. What do you want just nostalgia groupwanking ?

>> No.7841535

>>7826764
These games were fun to play with your bros. People grew up, lost their bros, but still had the game. They play the single player version because it reminds them of better times, not because it's actually recreating said times.

>> No.7841596

>>7840719
Because we aren't probing new depths in the process. If the OP could continue to expand on their points then there'd be a discussion.

But just hammering the same topics over and over when everyone else is coming into the discussion with new views is not balanced.

>> No.7841645

>>7841596
>everyone else is coming into the discussion with new views
what does this mean

>> No.7842258

>>7826848
Perfect Dart

>> No.7843458
File: 51 KB, 500x342, 5107QVRFE4L.jpg [View same] [iqdb] [saucenao] [google]
7843458

>your never play with your bros again

Feels bad. It's so overlooked while being better than goldeneye.

>> No.7843464

>>7843458
Not with that freeware spy music that they used for the game. I don't know why they couldn't secure Bond music for an officially licensed James Bond product.

>> No.7843493

>>7843464
>Not with that freeware spy music
Soundtrack was good, suck my nuts.

https://youtu.be/V5V8qehLLY8
https://youtu.be/ApZ3GwYf9r0

>> No.7843506

>>7843493
Barely sounds like Bond music. I liked the subway music though, but they recycle those songs really frequently as well.

>> No.7843512

>>7843506
It's not that it's not like Bond music. It's just that the game has no Bond theme so it seems like the whole thing is lacking.

That and Rare remixed the Bond theme for like every other stage. Not complaining, because some of those remixes were based.

>> No.7843519

>>7843512
>because some of those remixes were based
Case in point:

https://www.youtube.com/watch?v=qnfEAjNbrbU

I am convinced they put this as the theme for the stage because they knew players would be repeating the stage a lot.

>> No.7844146

>>7843519
>that time a James Bond game had a beat box mix slipped into the middle of the game

>> No.7845608

>>7843464
>I don't know why they couldn't secure Bond music for an officially licensed James Bond product.
Danjaq/EON/MGM were being pricks about it. The game's composer had to hastily substitute original music to replace all instances of the Bond theme.

On the other theme, the GoldenEye film score is one of the best Bond scores precisely because it only has the Bond theme in one scene. The rest of the score is extremely distinct from other Bond scores.

>> No.7845639

>>7845608
>Danjaq/EON/MGM were being pricks about it.
These are the people who keep removing soul from Bond games.

>> No.7845812

>>7845639
The odd part is that the PS1 TWINE game not only got to use the film score, but was allowed to use FMV clips from the movie itself for cutscenes.