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/vr/ - Retro Games


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File: 23 KB, 220x300, bomberman94-character-art.jpg [View same] [iqdb] [saucenao] [google]
7811742 No.7811742 [Reply] [Original]

Why did Bomberman kick so much ass in the 90s and where did he go?

>> No.7811761

>>7811742
>and where did he go?
He turned into a real boy.

>> No.7811790
File: 9 KB, 480x360, runner.jpg [View same] [iqdb] [saucenao] [google]
7811790

>>7811761
>real boy
A runner, you mean.

>> No.7811797

kino artwok, whos the autor?

>> No.7811802
File: 342 KB, 1436x707, Screenshot_20210530-110105_Photos~2.jpg [View same] [iqdb] [saucenao] [google]
7811802

>>7811797
It's from the Bomberman '94 manual.

>> No.7811827

>>7811742
online gaming killed local multiplayer

>> No.7811865

>>7811827
I can see online bomberman working.

>> No.7811874

>>7811827
online bomberman is good as fuck

>> No.7811876

>>7811742
He had a couple of games nobody paid attention to and meaningless spin-off titles in the 2000's, then died for 7 years, after which he got resurrected by Konami to whore out and shill Konami franchises. You didn't know about this, because Hudson failed to maintain any momentum the franchise got in the late 90's by pandering to toddlers and doing the same thing over and over instead of trying to innovate or get with the times.

>> No.7811889

What was the last good still retro bomber? The second attack or Generation? Nobody is allowed to say Jetters.

>> No.7811936

>>7811889
If we’re talking about late 90’s/early 00’s Bomberman, I enjoyed Quest, Tournament, Generation, and Jetters (GBA). Is it okay if I say I enjoyed the Jetters anime? I didn’t care much for the Jetters GameCube game, but its multiplayer is still pretty fun.

>> No.7811961

Anyone here played Power Bomberman, a recent fan-made game for PC?
http://www.bombermanboard.com/viewtopic.php?t=1925

>> No.7812016
File: 157 KB, 1400x600, bomberman64_chars.jpg [View same] [iqdb] [saucenao] [google]
7812016

bomberman may never be as soulful as this ever again

>> No.7812040
File: 12 KB, 240x160, Bomberman Jetters (J) (Eurasia)-57.png [View same] [iqdb] [saucenao] [google]
7812040

>>7811889
I liked Generations despite not being the best. Console Jetters is passable but the GBA Jetters is kino.

>> No.7812047
File: 10 KB, 352x240, Saturn Bomberman Fight!!- Shirobon End.png [View same] [iqdb] [saucenao] [google]
7812047

>>7811936
>I enjoyed the Jetters anime?
I enjoyed it immensely. It was a big departure from the base Bomberman world/lore but it was still really good for what is was and it got pretty dark in the end with all that happened with Mighty/Max. The opening was catchy as fuck.
https://www.youtube.com/watch?v=ovZE56Hi4IY

>> No.7812257

>>7811889
Saturn Bomberman is kino.

>> No.7812265

>>7812047
I really wish the Bomberman B Daman anime was more known, the art style in it screams classic bomberman (and the GB B Daman game is pretty cool, I haven't played any of the other games in that spin off series though)

>> No.7812281

It's disappointing that the IP had to land in the hands of Konami, so it's being squandered like most IPs they own since videogames aren't a big focus for them

>> No.7812285

>>7812265
I had a couple of the B-Daman toys, they were pretty fun but I guess you can why they weren't so popular.

>> No.7812347

>>7812265
I would try watching the B-Daman anime, but sadly it doesn’t have a fansub like Jetters. Only was able to watch like 3 episodes because those were subbed on some channel on YouTube.

>> No.7812393

>>7812347
I know brother, being an EOP bomberfan makes me want to kill myself.

>> No.7812510
File: 588 KB, 616x353, 1604255946752.png [View same] [iqdb] [saucenao] [google]
7812510

>>7812281
It's one of the few IPs they do give new video games to, though whether or not they're any good is up to debate. Pic related just went multiplatform last Thursday.

>> No.7812576

>>7812047
>>7812265
This is the first animated appearance of Bomberman
https://www.youtube.com/watch?v=uZy9uONA2pA

>> No.7812579

>>7812510
It feels like there are multiple years of dry spells between titles, most of which have been digital download only and haven't done anything unique and have only rehashed the grid bombers for the newest console generations. Super R feels like the first proper title in over a decade since the 7th gen era of digital download only releases, and then this just feels like an expansion of that rather than a new game. I think it's been over two decades since they've done anything adventurous like the second attack, generation, jetters gba, or any other of the genre-mixing games.

As for bombergirl, the gameplay looks pure kino but I don't know why they couldn't just make it a regular bomberman game. I feel like it would be far more universally praised by bomberman fans if they didn't reskin it. The fanbase is very mixed on it and a lot of people compare it to the aesthetic shift of Bomberman Act Zero.

>> No.7812608 [SPOILER] 
File: 560 KB, 1280x720, 1622405727333.png [View same] [iqdb] [saucenao] [google]
7812608

>>7812579
>Bomberman Act Zero.
Trivia: this is from Act Zero's ending

>> No.7812668

>>7811742
bomberman's pretty much dead, save for a dedicated groups in the japan, where the games are still popular in some circles.
>I want to play bomberman with people

try Power Bomberman, it's a fanmade but has working online mode. You can find people on their discord or on weekends sometimes.

>> No.7813982
File: 210 KB, 370x300, 142107.gif [View same] [iqdb] [saucenao] [google]
7813982

>>7812393
You can still learn, anon. There's time.

>> No.7814274
File: 452 KB, 1705x1381, art-race1.jpg [View same] [iqdb] [saucenao] [google]
7814274

>>7812257
Saturn Bomberman is peak kino Bomberman, along with Bomberman '94, but there still were several good games after those. Are any of the PS1 Bomberman games any good? I played a bit of Fantasy Race but that was kinda meh.

>> No.7814306

>>7811742
Fucking ATF.
They'll be coming for your shootans next. Because they're ALL faggots. Like the DEA.

>> No.7815083

>>7814274
Bomberman Wars is good. I played the Saturn version but the PS1 has a fan translation that might be better.. I really want to like Bomberman World but I find it doesn't introduce anything new to the grid bombers. Weirdly enough it uses all the same characters from Bomberman Wars, where in Wars each character has a unique power up and special abilities, while in World there doesn't seem to be much of a difference between them at all since it's just an ordinary grid bomber and all characters have the same movements/starting powerups.

>> No.7815115

>>7814274
>Are any of the PS1 Bomberman games any good?
Bomberman Party Edition is peak Bomberman.

>> No.7815159

>>7812576
Wow, he looks a bit weird. But since this show was from the mid-late 80's I'll give it a pass because there was only like 3 Bomberman games at the time (the original 1983 computer game, the 3D version, and the NES game). It was weird that at one point, Bomberman was not the Hudson mascot/cashcow.

>>7812579
Yeah, I hope we get something more original one day. I would die for another rpg-type game (Quest, Tournament, and Jetters: Densetsu no Bomberman are a few of my favorite Bomberman games), even if it's just a remake of one of them. Or another action-adventure game.

>> No.7815164

>>7815159
There was a DS or 3DS bomberman game in the works that seemed to be a follow up to The Second Attack/Generation style of gameplay, I think this was the last Bomberman title worked on before Hudson collapsed. I really wish it would be brought back into development for the switch perhaps.

>> No.7815248 [DELETED] 

Just play Power bomberman. It's fun

>> No.7815305
File: 133 KB, 1024x897, i5f9d85j36wy[1].jpg [View same] [iqdb] [saucenao] [google]
7815305

They don't make bomberman games anymore in fear of offending the muslim population

>> No.7816887

>>7815305
Didn't they just release a new one a few days ago

>> No.7816903
File: 187 KB, 917x488, 6526j675.jpg [View same] [iqdb] [saucenao] [google]
7816903

>>7811742
In case someone didn't answer you yet here is the gist:
>Hudson overspends trying to be Nintendo 2.0
>They are bought out by Konami
>Konami no longer makes games
>Hudson therefore doesn't make games
>Bomberman isn't made

>> No.7817402

>>7816887
To be fair, it's just Bomberman R but online only.

>> No.7817514
File: 33 KB, 316x316, Saturn_Bomberman_Fight!!_cover.jpg [View same] [iqdb] [saucenao] [google]
7817514

PURE LUDO

SATURN BOMBERMAN FAITTO

https://www.youtube.com/watch?v=109AEy8Ke8g

Saturn Bomberman is overrated.

>> No.7817683

>>7817514
This game is fucking shit.

>> No.7817690
File: 52 KB, 600x423, 1616345854784.jpg [View same] [iqdb] [saucenao] [google]
7817690

>>7817683
You are shit.

>> No.7818254

>>7817514
Ah, yes, my favorite radio drama with 3 minutes worth of video game as a bonus.

>> No.7818298

>>7818254
Each character's campaign is 20 minutes long, multiple characters, and it's an arcade format. It has one of the most fun battle modes, it's the fastest paced Bomberman game with intense bomb power from the beginning, it has some of the most fluid controls in the series and introduced platforming into the mix. I love it.

>> No.7819079
File: 165 KB, 437x465, 4wq5b6.png [View same] [iqdb] [saucenao] [google]
7819079

>>7817514
>>7817690

Saturn Bomberman is the best game, period. Your opinion about this is subjective. It's just like Puyo 20th is tbe best Puyo game, there's just the best options, fidelity, and score.

>> No.7819102

>>7819079
>Your opinion is subjective
>But mine isn't, eat shit.
You must be over 18 to post here.

>> No.7819135

>>7819079
go play saturn bomberman fight right now

>> No.7820495

>>7817514
>/vr/ has become this contrarian
I never dreamed the day someone would say that Saturn Fight is anything but bad and Saturn Bomberman is overrated. I dare say Fight is quite possibly the worst Bomberman game I've ever played (even worse than Act Zero, because at least that one plays like a fucking Bomberman game). It's just a cheap clunky game to cash in on Saturn Bomberman's success.

>> No.7820503

>>7820495
There's no way you actually feel that strongly about it.

>> No.7820528

>>7820503
I do. The only salvageable thing from the game is the opening cinematic and the cute chibi models and artstyle which I really liked (like the ending pics >>7812047). Now, if you say you like the game and have a shit ton of fun with it, I believe you because that's subjective as fuck but mechanically speaking, the game is a mess. Some states don't even have soft blocks for power ups (which are temporary anyway), the stages themselves are uninteresting, the AI trips itself most of the time, the "big" bomb mechanic is stupid and everything in the menu/dialogue moves so fucking slow.

>> No.7820557
File: 2.28 MB, 3072x3259, 20210602_042146.jpg [View same] [iqdb] [saucenao] [google]
7820557

>>7820528
Aside from the AI, everything you listed is subjective as well. I just find it hard to be that annoyed by a small arcade style game. I think the stages look really cool, it's like the engine in wars except you can actually move free-form, the dialogue can all be skipped I don't know what you mean by slow, I don't know what stage doesn't have softblocks either. The big bomb mechanic was also a staple in the N64 and GC era bombers. I thought it was just an interesting concept, the way they made bombing into a combat style game with fast paced pummeling of bombs instead of the usual survival mode. The battle mode is also incredibly fun with friends.

Anyway, the Saturn bomberman comment was made with love, I have all of them, I just find myself going to Fight more often lately.

>> No.7820570
File: 54 KB, 256x400, Saturn_Bomberman.jpg [View same] [iqdb] [saucenao] [google]
7820570

>>7820557
Let's agree to disagree, I guess. I'm not shitting on you, by the way, I just feel puzzled (like you it seems) why would someone like Fight over literally any other Bomberman. Wars, for instance, is a great chess x Bomberman concept and a fun game even if a little unpolished.
Mad respect for the your collection, though. I'm still salty we only got the boring boxart for Saturn Bomberman here in Europe back then(pic rel).

>> No.7820587

>>7820570
Wars is awesome, man. I've beat it and the bonus bosses twice so far. I actually probably would say that is my favorite out of all the Saturn games (I didn't actually say Fight was my favorite, just that it was cool) but I go long periods between playing that one.

And yeah it's a real shame about those European Saturn cases. Part of me likes the all black but I don't get why they couldn't get a similar cover to the NA release.

>> No.7820603
File: 69 KB, 640x640, Bomberman Wars Boss 1.jpg [View same] [iqdb] [saucenao] [google]
7820603

>>7820587
We can agree on that, Wars is awesome. I beat it but never got around defeating the bonus bosses. Maybe I'll give a spin again.
>couldn't get a similar cover to the NA release.
Supposedly, Sega pulled a Nintendo one and thought it was too "violent". The black background does give it a more clean and slick look but the american/japan art looks a lot more dynamic and cool.

>> No.7820668

>>7812608
Really, what were they thinking?

>> No.7820689
File: 31 KB, 720x480, bmt_gba.png [View same] [iqdb] [saucenao] [google]
7820689

As with a lot of GBA games, this was pretty comfy to play. Bomberman with some light RPG elements and monster raising.

>> No.7820696
File: 11 KB, 240x160, Bomberman Jetters (J) (Eurasia)-65.png [View same] [iqdb] [saucenao] [google]
7820696

>>7820689
If you liked it, play Bomberman Quest or Bomberman Jetters GBA (this one is japanese only, though, but if you know katakana/hiragana at the very least you'll be fine). To a lesser extent, the Max games also have some light monster raising elements.

>> No.7820697

>>7820696
I can't read Japanese but I know katakana well enough to navigate menus. Will I survive?

>> No.7820724
File: 1.34 MB, 2889x2138, guide-10.jpg [View same] [iqdb] [saucenao] [google]
7820724

>>7820697
You'll be fine then. Even not knowing any JP at all would be fine, but knowing katakana you'll at least understand a little more the items you have. Jetters is a lot less cryptic then Tournament anyway. Just remember that you basically have to get elemental materials to fuse elemental bombs (you only need to do it once) so you can interact with objects blocking your path. For instance, in the first world you'll find an Ice that you fuse with the bomb mold to create Ice Bombs that then can be used to freeze water spouts so you can move along certain paths. If you played The Second Attack, you'll understand.

>> No.7820752
File: 126 KB, 772x525, 1544277566821.jpg [View same] [iqdb] [saucenao] [google]
7820752

>>7820696
>>7820724
Thanks, this looks great, will check it out. I can read some very basic JP as I am on the eternal grind, so will probably be able to get by just fine if it's only basic kana and easy/common kanji.

>> No.7820846
File: 11 KB, 240x160, Bomberman Jetters (J) (Eurasia)-24.png [View same] [iqdb] [saucenao] [google]
7820846

>>7820752
The dialogue is fully kana/hira, so on one hand it's harder to read but on the other hand it's a nice way to train and look up the meaning of words.

>> No.7820889

>>7820846
>kana/hira
Both katakana and hiragana are kana anon

>> No.7820948

>>7820889
Ups, I meant to type kata/hira.

>> No.7821395
File: 239 KB, 392x277, BadBomberSB4.png [View same] [iqdb] [saucenao] [google]
7821395

Why is classic Bomberman art so soulful bros?

>> No.7822125

>>7821395
>tfw shoji is dead
>tfw we're stuck with nu-puyo bullshit in new games
it hurts

>> No.7822134

>>7816903
>>Hudson overspends trying to be Nintendo 2.0
Sadly, Hudson had a lot of great games up to the PC-Engine. Really an amazing dev.

>> No.7822149

>>7821395
Man, I had Super Bomberman 4, I used to play that shit with 3 other friends(or family) almost every day.

>> No.7822160

>>7811742
Bomberman stopped being popular after Israel did 9/11. But hey did you know a new bomberman online game was just released on steam?

>> No.7822165

Hudson was uniquely a first party developer for the PC Engine but also a third party developer on every other console at the time, they really stand out for that to me. They didn't seem to care about exclusivity. They also went above and beyond on their packaging and artwork (they actually started out as a game packaging designer when they were just selling PCs and they offered a service to do custom art for games) and weird hardware gimmicks. They invented their own medium for MSX games in the beecard (later became the hucard), they had a gameboy addon which could download files from computers and add levels and skins to their gameboy games (Pocket Bomberman JP has this)

But of course, just reading this gives you an idea of how much they were spending on shit. They had their eggs everywhere on every system while they were doing their own hardware shit as well.

>> No.7822431

>>7816903
That's not why. Fukushima 2011 murdered them. Konami's buyout had nothing to do with it, even though I agree that was bad.

>> No.7822460
File: 193 KB, 361x500, Mega-Bomberman.jpg [View same] [iqdb] [saucenao] [google]
7822460

Mega Bomberman was fucking awesome (this is the english Sega port of '94). My and my friends/cousins used to see who could find a Louie the fastest. Great music too.
>https://www.youtube.com/watch?v=QDvgwEbHPLM

Bomberman Hero was one of my favorite N64 games too.

>> No.7822470

>>7822165
Yeah, Hudson was unique. It killed itself because of that, though.

>> No.7823117

>>7822431
Interesting. Could you explain more?

>> No.7823127

>>7819079
Puyo 20th is based but it lacks the raw soul of Sun.

>> No.7823723

>>7820668
That Americans don't like cute things and will only play games that are gritty and realistic.

>> No.7824186

>>7822165
>add levels and skins to their gameboy games (Pocket Bomberman JP has this)
Wait, what? This sounds great. Do you have more details on that?

>> No.7824193

>>7824186
https://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html

I would kill to find one on a Japanese auction site. I have most of the games it's compatible with.

>> No.7824194

>>7823723
It's based on the front cover of the Famicom game.

>> No.7825587

The N64 bomberman trilogy have always been some of my favorite games. I know there’s a fourth n64 game in Japan but that seems like the typical gridbased type, which are fun, but there’s like 50 other versions of that kind of game.

That’s one big reason Bomberman dropped off I think, they kept redoing the same multiplayer grid game and completely stopped doing the adventure type games. Obviously the former is way cheaper to develop.

It might sound weird but I also wonder if the lack of world or continuity stopped a wider audience from getting invested, people care about that sort of thing. It’s kind of fun for fans to speculate if Mighty is meant to be the Bomberman from The Second Attack, but that’s about as far as ‘recent’ connections go. Each game past the n64 may as well be a reboot.

>> No.7825605

>>7825587
I respect that, I also think the most interesting games are the ones that did something new with the formula. That said, there is a bit of lore that develops starting from Bomberman 93, Super 2, and on, but a lot of the games were Japanese exclusive and so playing the games we got in America it all seems kind of random. There are longstanding villains and characters but their first appearances were usually in Japanese games.

>> No.7825627

>>7825587
Personally, I'm not a big fan of Bomberman Hero but I love the other two Bomberman 64s (and the Japanese arcade 64). I agree with all that. I wish the games had a more stable and evolving continuity. I loved the Jetters anime because of that as well.

>> No.7825640
File: 9 KB, 380x385, 981273916512.jpg [View same] [iqdb] [saucenao] [google]
7825640

>>7811802
>tfw games don't have manuals full of neat artwork like this anymore
>tfw games don't even have manuals anymore

>> No.7825759
File: 168 KB, 1024x938, 1618562672443m.jpg [View same] [iqdb] [saucenao] [google]
7825759

>>7825640
>tfw games don't even have manuals anymore
I will never not be mad that we only get an empty box with a disk/cartridge these days. Even Japan-imported games are like this now. What a fucking joke.

>> No.7825763

>>7825605
>There are longstanding villains and characters
There are, but from what I’ve seen they show up for a boss fight and that’s it, there isnt much in the way of supplemental lore for dastardly bombers or hige bandits or what have you.

Well, seeing a hige bandit factory in saturn bomberman was actually really cool. I’d never considered the thought of them being mass produced before, and it makes me wonder if the bombers have some connection to that considering the plot of bomberman 1 and how similar in design they are to the higes.

More stuff like that probably wouldve helped a lot in maintaining a fandom or active online discussion.

The main thing is just how repetitive the games got though. It wasnt helped by the adventure focused console games getting very little marketing and ending on a fart like jetters.

>> No.7825775

>>7825763
Tying this back to the manual discussion above, a lot of that stuff was illustrated in the manuals, usually in the form of a comic that would take up one or two pages. A bit lazy by our standards today compared to in-game narrative but this was common practice then, and of course it's what retro people value today. But I do wish there were more narrative in-game. I wish there also could have been an adventure style 2D game for the SNES, PCE, or Saturn. That style wasn't really explored until the handheld eras.

>> No.7825853

>>7825775
>a lot of that stuff was illustrated in the manuals, usually in the form of a comic that would take up one or two pages
That explains why I wasnt familiar with it despite emulating the japan-only games. It’s unlikely that stuff has ever been translated, too.

>>7825627
Glad it’s not just me who felt that way. I started the series with the n64 games and that might’ve spoiled me in terms of plot/story expectations. Not that 64 or hero had much exposition, but it doesnt take much.

>> No.7825861
File: 56 KB, 1280x720, deeq.jpg [View same] [iqdb] [saucenao] [google]
7825861

>>7825640
Wat persend DUK is dat, monsieur?

>> No.7826158

Was there any Bomberman game (not counting pre-1990 Bomberman revival) where the music sucked?
I remember great music in every game.

>> No.7826190

>>7826158
Most music in Party Edition was pretty ass. Land games too, as far as I've heard.

>> No.7826191

>>7811742
There wasn't a way to evolve the series past its simple roots so they chose not to ruin it like that. Its good games still stand and are good, they're just not going to flop around like retards adjusting to change or rehashing, they gave it a dignified burial and moved on. You can always play the games again.

>> No.7826195

https://www.youtube.com/watch?v=nzF3zBP-u0A
There's a b-daman pokémon-like on gameboy color, what makes this special it's entirely menu driven, no overworld map walking or talking to npcs.

>> No.7826221

https://www.youtube.com/watch?v=loOMIlYSOd0
And this weird puzzle b-daman on SNES.
Battle mode works by knocking opponents off an arena, it's like the beach ball minigame from Mario Party or the polar bearone from Crash Bash.

>> No.7826284

>>7826191
What are you talking about, half of the series' library is a different take on the game, with everything from action/adventure, RPG, platforming, strategy, racing, monster collecting, 1st person maze, card games, etc, the whole series was about adjusting and changing. Have you never played anything besides the grid based bombers?

>> No.7826303

>>7826190
I think generation was the veteran composer's last games so it wouldn't surprise me stuff afterwards would suck

>> No.7826309

>>7825853
I'll try and get my manuals out later and run it through translation

>> No.7826491

>>7826158
Games I think that had 'meh' music (from the ones I've played or heard):
Bomber Boy
Neo Bomberman
Bomberman Story DS
Bomberman Max 2
Bomberman B-Daman (SNES)
Bomberman (arcade, Bomberman World, the sequel, had much better music)
Bomberman (DS)
Bomberman Portable
Most Bomberman Land games, minus the DS ones

>> No.7826608

>>7812265
it was the number 1 anime/cartoon in all of the Arab world for a while in the 90's
it was called B Da Ball or something

>> No.7826658

>>7826608
It's weird that the B-Daman anime actually aired in some countries/areas outside of Japan. I believe Jetters only aired in Japan itself.
Sucks that neither show got localized for air in North America/Europe.

>> No.7826673

>>7826658
It's nothing weird that US cockblocked foreign competition unless it was white washed by one of their own companies. They basically been doing this since forever.

>> No.7826679

>>7826658
>>7826673

yeah, the arab world was basically a sponge for oldschool japanese stuff, and got weird shit the rest of the world never heard of most of the time.
like for example, there is this show in japan called "Bakusou Kyoudai Let's & Go" that became a smash hit in the arab world, like think beyblade western world big, but even bigger, kids would beg to get the toy cars and stores all over nations ran out of them fast all the time.

other shows that took the number 1 spot were the dragon quest anime, slam dunk and detective conan case close for example

>> No.7826685

>>7826608
>it was the number 1 anime/cartoon in all of the Arab world for a while
I never would have guessed.
The terrorist jokes about bomberman being popular there practically write themselves.

>>7826658
>>7826673
I wonder what a 4kids jetters dub would be like. First half of the show would probably remain intact fairly well.

>> No.7826693

>>7826679
Dai no Bouken was popular pretty much everywhere, except English speaking countries. Everyone was looking for the next Dragon Ball and noticed the characters were designed by the same guy.

>> No.7826696
File: 2.28 MB, 3487x2948, 20210603_211557.jpg [View same] [iqdb] [saucenao] [google]
7826696

The comic in Super Bomberman 3 (1/2)

>> No.7826703
File: 2.57 MB, 3684x3072, 20210603_211539.jpg [View same] [iqdb] [saucenao] [google]
7826703

Super Bomberman 3 (2/2)

>> No.7826707

>>7826685
the funny thing is, it was not know as being bomberman, it was thought to be something else entirely not even related to bomberman
(also the only exposure bomberman had was the NES game, the rest were SNES emulated games like super bomberman 3)
>>7826693
it was famous for arabs because of the hype intro mostly lmao https://www.youtube.com/watch?v=Q9kji2fypH0

>> No.7826708

>>7826685
Whenever I rewatch Jetters, I was actually thankful that the show didn't get a 4Kids dub. I feel that obviously, death probably wouldn't be mentioned, so I wouldn't know what they would've done with Mighty or any other character who died. Some of the character's names would probably be changed, especially Misty. Since some of the character designs were questionable, like Mujoe's prodominant bulge, or Dolphin Bomber's chest, that would probably be airbrushed. But since Jetters was already a kid's show (like Kirby and Pokémon for example), not as much would be changed.

>> No.7826714
File: 1.59 MB, 1959x3696, 20210603_212603.jpg [View same] [iqdb] [saucenao] [google]
7826714

There's also this other comic in it but I think this one is just giving instructions and tips

>> No.7826719
File: 1.44 MB, 2935x2403, 20210603_212833.jpg [View same] [iqdb] [saucenao] [google]
7826719

Instructional comic part 2

>> No.7826752

>>7826696
>>7826703
Huh, these seem to be read left to right. How odd.

>>7826708
>Mujoe's prodominant bulge
This might singlehandedly be the reason jetters never got a dub, it wouldve been too much work to edit that out of every frame Mujoe is in. Static shots wouldnt be a problem but when he’s jumping around in a bunch of frames it might be an issue.

>>7826707
That makes me kinda surprised they didnt spin B Da Man off into its own ongoing subseries. I should check them out, but there seems to be little to nothing in the way of English translations.

>> No.7826761

God damn its not his fault he's horny all the time let a dude live

>> No.7826849

>>7826761
This. If mermaid bomber was my coworker I’d have a massive chub all the time too.

>> No.7826865

>>7826714
>I think this one is just giving instructions and tips
Yes, the first thing Bomberman is saying is:
>I'll explain how to clear the game here.

>> No.7827509
File: 1017 KB, 2881x2126, guide-24.jpg [View same] [iqdb] [saucenao] [google]
7827509

>>7826696
>>7826703
Good stuff. Thanks for posting, anon.

>> No.7827883
File: 178 KB, 256x256, Saturn Bomberman.png [View same] [iqdb] [saucenao] [google]
7827883

This is pretty close to the best fucking game ever.

>> No.7828023
File: 24 KB, 640x480, 1484658409162.jpg [View same] [iqdb] [saucenao] [google]
7828023

>>7827883
Indeed. And it never got ported anywhere. Personally, I don't really care since nowadays Mednafen emulates it 100% and my Saturn is still working, but it would be really nice for Konami to make ports or a collection. I mean it's all the rage these days. Probably starting with a SNES Bomberman collection and then a PCE/Saturn/PS1.

>> No.7828108

>>7828023
Power Bomberman is probably worth your while - mostly based upon Saturn but adds a shitton of costumes, characters, and other features from other bomberman games, but it's a PC fangame that basically gives you the best of Bomberman online.

>> No.7828112

>>7828108
Does the latest version allow you to add CPU players? I couldn't find that setting anywhere last time I played yet it seems so obvious.

>> No.7828130

>>7828112
Yeah, it's always had that in local multiplayer.

>> No.7828134

>>7828130
But not in online? Damn.

>> No.7828138
File: 3.65 MB, 946x9999, Bomberman Items.jpg [View same] [iqdb] [saucenao] [google]
7828138

>>7828108
What if I told I have that installed for months but never booted it?

>> No.7828157

>>7828138
I'd say you should probably update it so you can go online, and then play it.

>> No.7830424

Don't die bomberman thread!

>> No.7831017
File: 228 KB, 1183x1173, guide-stickers1.jpg [View same] [iqdb] [saucenao] [google]
7831017

>> No.7832361

What do you think about the bosses being playable on Super Bomberman 4? Do you find them unfair against the regular bombermen?

>> No.7832367

Not retro but the second one on DS is underrated

>> No.7832568

>>7832361
It's unbalanced, but it's fun as fuck.

>>7832367
Based. A fellow anon name dropped Bomberman 2 DS as being a great game, and I fully agree after playing it. It's really great and fun. There is also a Bomberman Blitz on the DSi that it's a full two-screen 8 Bomberman battle mode that was stellar as well.

>> No.7832669

>>7831017
These remind me a lot of the bomberman 64 bosses. I like these sort of designs a lot.

>>7832367
>>7832568
Blessed posts. I consider 2 DS to be hands down the best ‘traditional’ Bomberman game, with the caveat it might have too much going on to be called traditional even if it’s gridbased.

>> No.7832675

>>7832669
the 64 bosses are a continuation of the dastardly bombers idea from 4 and 5

>> No.7832863
File: 7 KB, 282x289, 1452031018532.png [View same] [iqdb] [saucenao] [google]
7832863

>>7811790
>bomberman became a jogger

>> No.7832880

Can't believe how expensive Bomberman Quest is. I got it years ago when I was a kid online but I hit the wrong link and bought the Japanese version instead. I've had that for almost two decades now. Never traded in for the English version. The English version is stupid expensive in the $180 price range. The game isn't that good, God damn.

>> No.7833334

>>7832880
Is it? I’m assuming it’s the American version. Like 2 years ago, my sister got me Quest for our birthday and I think it was less than $20. To be fair, it was the Euro version and it was just the game itself, so no box or instruction manual.
Really good game though. Shame they stopped doing the rpg-style games though because Quest, Tournament, and Jetters: The Legendary Bomberman were all fun to play.

>> No.7833351
File: 102 KB, 720x914, Screenshot_20210605-200213_Chrome~2.jpg [View same] [iqdb] [saucenao] [google]
7833351

>>7833334
Absolute insanity, man. This is up there with The Second Attack, Saturn Bomberman, and even the American NES and SNES bombers as most fucked by the pandemic price hikes

>> No.7833352

>>7811742
The N64 games make me feel all cozy and comfy on the inside. There's something about those textures and music. Goddamn

>> No.7833395

Hudson soft went bankrupt, the IP went to Konami, and Konami did Konami things.

>> No.7834079

>>7832880
>>7833334
I liked tournament a lot but wasnt a big fan of quest. Didnt like how there’s a max of one enemy at a time, and how there’s no combat most of the time and just puzzles instead. I thought Tournament did a much better job of being an rpg zelda version of bomberman.

I think TSA did a better job than either but I’m not gonna keep waiting for another title like that one, gave up on that ever happening years ago.

>> No.7834153
File: 107 KB, 640x474, bomberman64second_03.jpg [View same] [iqdb] [saucenao] [google]
7834153

Pure soul. The Second Attack will always be my favorite. I don't know how many times I rented it as a kid, a ton though. Loved all the different types of bombs and the almost Zelda dungeon-like levels

>> No.7834161
File: 2.93 MB, 400x269, tumblr_ptsn5dwOla1s3uawvo1_400.gifv.gif [View same] [iqdb] [saucenao] [google]
7834161

Best of bombermans waifus

>> No.7834173

>>7834161
>not the cowgirl
Son, I am disappoint.

>> No.7834206
File: 13 KB, 277x182, images.jpg [View same] [iqdb] [saucenao] [google]
7834206

>>7834173
Honey is also based

>> No.7834604

>>7834153
>>7834161
The Second Attack! is fucking excellent. I should really play it again. What's the recommended N64 emulator? I used to use Project 64 years ago but I heard it's now pretty outdated.

>> No.7834643
File: 1.92 MB, 934x1252, 1613597759568.png [View same] [iqdb] [saucenao] [google]
7834643

>>7834161
>>7834173
step aside

>> No.7835268

>>7834643
>furry shit
no, thanks.jpg

>> No.7836920

>>7834153
>I don't know how many times I rented it as a kid, a ton though
I rented it so often my dad eventually bought the game for me cause he knew that would save money in the long run, lol

One of my alltime favorite games. Both the best singleplayer and best multiplayer of the whole series. And even the multiplayer has a singeplayer challenge with the trophies you can earn.

>>7834161
I can hear her song.

>>7834604
I dont know, but the emulation general on /vg/ might be able to help you.

>> No.7836947

>>7812608
Aside from aesthetics, is there anything wrong with how Act Zero plays?

>> No.7837360
File: 259 KB, 880x981, n64mame.png [View same] [iqdb] [saucenao] [google]
7837360

>>7834604
NonMAME has an overall spot-on list, except for is baffling preference towards PicoDrive.

>> No.7837386
File: 129 KB, 703x960, 2412984-loderunner_srescue.jpg [View same] [iqdb] [saucenao] [google]
7837386

>>7834161
The fact that Lilith has an UNCANNY resemblance to Lode Runner's daughter tells me that there's a universe where Bomberman BOMBED her womb.

>> No.7837424
File: 333 KB, 160x275, tumblr_ovvr1oL1AX1vi9s9zo5_250.gif [View same] [iqdb] [saucenao] [google]
7837424

>>7822460
Based. I bought this in 2000 the same day I traded in all my Gen games (save for the Sonic ones and Ms Pac Man) for an SNES and 6 games. Later connected with an upper classman in uni that played it when he was in daycare back in the day.
>Bomberman Hero was one of my favorite N64 games too.
Can you get any more based?

>> No.7837759
File: 2.43 MB, 4096x2930, 20210607_040538.jpg [View same] [iqdb] [saucenao] [google]
7837759

I love me some Honey

>> No.7838078

>>7837759
Is this from the japanese only Bomberman Collection?

>> No.7838625

It was never more popular than mario or sonic so it didn't really make a huge impact.

>> No.7838642

>>7811742
Bomberman got stale real fast because the puzzles are virtually the same in every single top-down game. Blow blocks up, get some powerups, the game becomes a joke halfway through.

Bomberman 64 was a breath of fresh air and a sign of hope that it could continue to grow as a series, there was some cool shit you could do to get to secret areas and earn those gold cards. Bomberman Hero was more basic, but was a decent convincing action game. And then yeah, the series just petered out from there.

If there was new mechanics that took advantage of a 3D space, like say engineering a chain reaction of bomb blasts and hitting bosses in specific areas with good timing, that might work. As well as hitting bosses in areas that may not be emphasized by clues but are secret spots that do more damage or lead to beating them faster or provoking a new attack pattern by the boss. I'm just spitballing.

Or how about placing bombs near select pieces of terrain to take out an entire large structure to reveal a secret area or beat the level that takes you on an alternate gameplay path?

>> No.7838685
File: 1.33 MB, 2329x2975, 20210607_115327.jpg [View same] [iqdb] [saucenao] [google]
7838685

>>7838078
Hell yeah motherfucker

>>7838642
idk man, there's like 500 spin off games and even about 10-15 or so mainline games that have nothing to do with the basic grid puzzles.

>> No.7838807

>>7838625
While not as popular as Mario or Sonic, you're underestimating Bomberman's popularity in the 90s. The Super Bomberman games were selling like ice cream on a summer afternoon. At one point, Bomberman was outselling all Nintendo first party games not named Mario (reminder that neither Legend of Zelda or Metroid were popular in Japan).

>> No.7838823

>>7838642
Have you ever played the second attack or generation? Because some of your later ideas were used in those games.

>> No.7838824

>>7838807
No they were not, they didn't even localize the games past Super Bomberman 2 in America.

>> No.7838841

>>7838824
Bomberman was decently successful in America despite that. Most people my age remember the bomberman commercials and magazine promos. Bomberman was on every console at the time, and had a lot of gameboy releases as well. Almost everybody back then played Bomberman in at least one form.

>> No.7838863

>>7813982
The most dangerous thing about learning moon is that if you have a knack for it you'll find it more fun to learn than playing vidya.

>> No.7838868

>>7838863
The danger is getting addicted to live streamers.

>> No.7838904
File: 345 KB, 500x503, pocket-kino.png [View same] [iqdb] [saucenao] [google]
7838904

ENTER: My favourite bomberman game.

Right up there with Bomberman Hero

>> No.7838916
File: 403 KB, 628x761, Screenshot_20210607-133521_Photos.jpg [View same] [iqdb] [saucenao] [google]
7838916

>>7838904
Hell yeah motherfucker, pocket bomberman rules, I'm still looking for the GB Kiss so I can use the level editor.

>> No.7838995
File: 64 KB, 442x250, whatsthatoverthehorizon.png [View same] [iqdb] [saucenao] [google]
7838995

>>7838824
>SB3's EU release: late 1995
I wonder why they didn't bother with the stateside releases. Truly an epic mystery.

>> No.7839007

>>7838995
Hudson of America died by that point. Nothing to do with the popularity of the series, just Hudson spending a shit ton of money as always and ending up in the red. A lot of post-HOA games were published by Nintendo of America themselves, or third party publishers such as Vatical or Eidos.

>> No.7839123

>>7838824
>Japan =/= rest of the world
The Sega Saturn was immensely popular in Japan and failed to even have moderate success in the rest of world. Not everything that is a success in Japan means it will sell and guarantee localizations of sequels.

>> No.7839128

>>7838916
>level editor.
Is there any way to use the level editor in an emulator? As in, is there anything that emulates the GBKiss connection?

>> No.7839158

>>7839128
I really don't know but I doubt it. The software was a Windows 95 program, data was transfered from the computer to the GB Kiss and then shared through gameboy's infrared. The biggest problem is that the GB Kiss is almost completely unknown to the west, very few English speaking people seem to own one, even those YouTube channels which show off the most obscure gaming technology only ever talk about it with stock photos. So not many people would be able to preserve its files, at least in the English speaking world. I've been looking for roms and floppy disk images for a while but the language barrier makes it difficult.

>> No.7839169

I should add that these games have built in infrared inside the cartridges. They were released before the GBC added the infrared port. It was actually the GBC that killed the GB Kiss and these Hudson GB games since it made the thing obsolete overnight, even though the GB Kiss had more functionality.

>> No.7839171

>>7839158
Damn. Figures. The only time I've ever even heard of it was in another Bomberman thread years ago. I guess you also did not find anything about the capabilities of the level editor in Pocket Bomberman? I'm really curious about what could be done with it.

>> No.7839257

>>7811865
It exists. Has a lot of network issues right now though.
https://store.steampowered.com/app/1308380/Super_Bomberman_R_Online/

>> No.7839270

>>7839257
The netcode is good, loading times just take forever, because the Switch is a shitty console and crossplay is enabled by default.

>> No.7839325

>>7839257
How many of you actually play this or the regular Super Bomberman R? I have both installed but I'm too busy finishing Nocturne.

>> No.7839350

>>7839257
Shitty 3d, sadly.
Meanwhile, this king is amazing:
http://www.bombermanboard.com/viewtopic.php?t=1925

>> No.7840624

>>7839325
Havent played online but borrowed the game and a switch from a friend. Singleplayer mode was solid and a worthy successor to the other Super Bomberman games. Not a fan of the cutscenes though.

>> No.7842357
File: 16 KB, 256x224, 14.png [View same] [iqdb] [saucenao] [google]
7842357

Not sure if retro, but started emulating Bomberman Generation and it's kinda nice.

>> No.7842441
File: 461 KB, 1024x1023, b3cfd20f.jpg [View same] [iqdb] [saucenao] [google]
7842441

>>7834161
Doronjo is best Bomberman waifu.

>> No.7842967
File: 295 KB, 720x453, Screenshot_20210608-155436_Photos.jpg [View same] [iqdb] [saucenao] [google]
7842967

>>7842357
Bomberman Generation was pretty cool. I would have liked it more if it didn't have required mini games but at least the levels are nice and it seems to take after The Second Attack and the charabom games.

>> No.7843210

R Online is kind of a flop for me. Part of the fun of Bomberman is the buildup of every round and the item gathering along the way and having colors/characters have stats and a bunch of items right off the bat kills the game's cadence to me. On the other hand it revitalized my drive to play multiplayer Bomberman so I guess I'll start playing Power Bomberman or something?

>> No.7843656
File: 283 KB, 680x920, 77531519_p2.png [View same] [iqdb] [saucenao] [google]
7843656

>>7837759

>> No.7843775
File: 56 KB, 854x480, 7EEAC648-78DD-4386-8D12-11E6C314C86E.jpg [View same] [iqdb] [saucenao] [google]
7843775

Did anyone here ever play Atomic Bomberman?
It’s not really that good of a bomberman game, especially once I played bomberman 64 at a friend’s house for comparison, but it was one of the first pc games my parents got for me out of the cutout bin, and despite the low quality of the actual game I have fond memories of it, mostly due to the voice acting from Billy West and Charlie Adler, and I was a big fan of Ren and Stimpy and Cow and Chicken as a kid

>> No.7843779

>>7843656
Honey really is cute. If you don't count her appearance in Bombergirl, she hasn't appeared in a Bomberman game in what, 21 years?
Some other cute girl Bomberman characters only had a one-shot appearance like Cutie Bomber, or Lilith.

>> No.7843806
File: 197 KB, 524x530, 20708727_p0.png [View same] [iqdb] [saucenao] [google]
7843806

>>7843779
Yeah, a lot of the better designs were stuck as one-offs. It's a miracle Regulus was in two games, but he proves how amazing continuity can be for Bomberman.

>> No.7843972

>>7843779
>>7843656
Have you visited Honey's website?

http://web.archive.org/web/19970121175159/http://honey.hudson.co.jp/

She's a real person.

>> No.7843978
File: 39 KB, 375x480, no2_1b.jpg [View same] [iqdb] [saucenao] [google]
7843978

This was Honey, she was the human mascot for Hudson basically, she was particularly the face of their fanclub and their commercials, but Honey does appear in some games and the puzzle series SameGame is supposed to be her signature game (which technically could also count as a bomberman spin off)

>> No.7844872

>>7842357
I felt it was a step down from the n64 titles it follows, but it’s not a bad game.

My fondest memories are from playing the bombrain multiplayer mode with friends. Even my little sis and her friends loved that mode and they usually didnt play any games.

I liked some of the ost a lot too.

>> No.7845547

>>7843978
Knowing Japan, she must've gathered some serious following there. I didn't know she was a human mascot though, I thought it was game-only. Also, she should be in her cowgirl attire. Or the initial attire was of a maid's?

>> No.7846564

>>7832880
These last 2 years everything retrogaming spiked in price.

>> No.7846573

>>7816903
What the fuck is that image?

>> No.7846586

>>7842357
>this fucking crab
Spent like 90 minutes trying to beat this damage sponge fucker in Mega Bomberman last night. You think you've won once you've hit him six (6) times, but no, he just loses his shell and becomes more aggressive at that point.

>> No.7846590
File: 2.81 MB, 360x640, 1607173631178.webm [View same] [iqdb] [saucenao] [google]
7846590

>>7846573
the arcade moba spin-off of bomberman, bombergirl

>> No.7846817

>>7846590
Unironically looks pretty fun. I just wish it used actual Bombermans instead of this waifu shit.

>> No.7847235

>>7846590
>>7846817
Tried a pirated version of this that’s on pc. No online or saves and it freezes after one game, but what’s playable is actually a lot of fun.

The waifushit is surprisingly not as bad as most images make it look, but it’s obviously still pretty heavy. If an exact copy of bombergirl were done but using traditional bomberman designs, I wonder which would make more money.

>> No.7847249

>>7846817
>>7847235
We get it, titties startle your latent homosexuality.

>> No.7848034 [SPOILER] 
File: 98 KB, 960x544, 1623291273224.jpg [View same] [iqdb] [saucenao] [google]
7848034

>>7847249
You're barking at the wrong tree, anon. I just simply don't really see the point in turning a cult-classic arcade series with an established character and universe suddenly shift into a plain waifu-baiting aesthetic. Much like that Castlevania "erotic pachinko", which came out of nowhere. But that alone wouldn't stop me from playing the Bombergirl mobage, mind you.

>> No.7848120

>>7847249
Guess again. The amount of seed I’ve spilled to big heaping anime tits could break a dam. But it’s as >>7848034 says, the aesthetic just feels like a weird fit for a whole Bomberman game and it might’ve killed its chance at ever getting released in the West.

It’s as big a stylistic departure as Act Zero was. It’s fine -even expected- for some old fans to not like it.

>> No.7848870

>>7811742
Where did he come from

>> No.7848987
File: 33 KB, 253x310, 1619668596698.jpg [View same] [iqdb] [saucenao] [google]
7848987

>>7811802
>mfw unironically spent hours and days drawing bombermen as a child

>> No.7849321

>>7848987
Based. Me too. I had a small notebook and drew a bunch of Bombermen and enemies ever since I played the original on the NES.

>> No.7850532
File: 117 KB, 848x646, empty inside.png [View same] [iqdb] [saucenao] [google]
7850532

>>7848987
Anon that's soulful. He's how I got my start so I still draw cringy bomberman shit to the day too.

>> No.7850602
File: 46 KB, 181x300, 1518785135931.png [View same] [iqdb] [saucenao] [google]
7850602

>>7811876

The above is why I kinda wish buyouts/consolidations or monopolies didn't exist... imagine witnessing how one of your favorite VG companies take another down with them when 2010s came around

>> No.7851309

>>7848987
Might’ve been my most drawn vidya character. The simple shapes probably played some part with that, even if I remember him being surprisingly hard to draw well.

>>7850532
I like this art

>> No.7851417

>>7826284
Correct me if I'm wrong but wasn't there going to be some super edgy reboot around the ps2 era?

>> No.7851512

>>7851417
Bomberman: Act Zero was the edgy reboot game that came out on the Xbox 360 in 2006. But it did so poorly, that the franchise went back to its cutesy art right after release.

>> No.7851617
File: 33 KB, 220x301, 053AAB3C-519C-4E27-87F0-9EA7E914E603.jpg [View same] [iqdb] [saucenao] [google]
7851617

>>7851417
>>7851512
Act Zero’s credits ended with a To Be Continued... so it was meant to be more than one game, but the financial and critical response was abysmal.

Truthfully I dont even hate the way Act Zero looked, although if it were meant to be a gritty reimagining based on 1’s cover art it should’ve tried to look something like 1’s cover art.

The real problem is it was 100 floors like the first game, but instead of enemies it was ONLY other ai controlled bombermen, which could’ve been fun, but the options, power ups, items etc were extremely basic (equal to or less than the number of ones in nes bomberman, I think). Just an EXTREMELY shallow and bare bones game at a $60 price released in like sixth or seventh gen, on top of a controversial redesign. NES Bomberman 1 is legitimately a more full game and I dont even like that one.

>> No.7852030
File: 84 KB, 515x401, Bomberman_NES_JP_Box.jpg [View same] [iqdb] [saucenao] [google]
7852030

>>7824194
He looks like a fat little Gundam, though. Not some freakish hell-cyborg with a giant hand.

>> No.7852056

>>7812016
agreed

>> No.7852089

bomber bros, just want to say that this thread was pure kino. big love for all the SNES, gameboy, gamecube, saturn, and N64 bomberman games. here's hoping we get another great one soon.

big shout out to jun chikuma.

>> No.7852642

>>7852089
I love Bomberman threads. Comfy, slow and with nice discussion in general.

>> No.7853894

>>7846590
kino

>> No.7855513
File: 8 KB, 200x160, bunki.gif [View same] [iqdb] [saucenao] [google]
7855513

Never played Super Bomberman 4 and 5. I don't expect them to be as good as 3 but are they worth a playthrough? I remember some anons complaining that 5 was pretty boring.

>> No.7855575

>>7838904
Based

>> No.7855580
File: 221 KB, 428x417, Dangerous_Bomb_Artwork.png [View same] [iqdb] [saucenao] [google]
7855580

>>7855513
4 has probably the best multiplayer features in the Super series and, arguably, the most interesting set of rideables in the whole franchise (strange creatures neither Louie nor Tyra that came from either organic or mechanical eggs). Single player leaves a bit to be desired in my opinion though, some of the bosses are ridiculous. 5 is basically the exact inverse - interesting single player that takes you through the previous four games but they could've really used more work in the multiplayer. You also might need a map if you want the fastest route to the good ending.

>> No.7855602

>>7855513
If you like Super Bomberman 3, have you played Bomberman '94? SB3 is basically a direct sequel and so the games share a lot of the same elements and themes. If not for the lack of single-player co-op, I'd even say B94 is by far the superior experience.

>> No.7855609

>>7811742
>Why did Bomberman kick so much ass in the 90s
Hudson were pretty decent at making 3D games early on.

>> No.7855634
File: 204 KB, 1517x468, Astral_Knights.jpg [View same] [iqdb] [saucenao] [google]
7855634

>>7812016
Astral Knights were the peak of Bomberman.

>> No.7855640
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7855640

Hey guys thanks for keeping the thread bumped, the fascist mods banned me for shit talking in the mister thread, was hoping the thread wouldn't die in the meantime.

>>7845547
Her original outfit was the cowgirl outfit, but I posted the maid one because it's a look people probably haven't seen. Would post more cowgirl Honey but the wayback machine seems bugged now.

>>7855513
Mixed feelings about 5. I love the branching paths system, though they explored it a lot better in the Max series on the GBC and GBA. The problem with 5 is mainly that the levels are all borrowed from 1-4. Pretty cool game to play last in the series as a sign off to the last four games, but it also comes across as uncreative with the recycled levels. Still a fun game though.

Also putting pic related as the best old-school bomberman game. I see '94 and the Super series as the next wave of bomberman games, while this one is closer to the original NES bombers, but much much much much much better. Fucking love this one. It feels like the definitive old-school 1 power up per level Bomber with the most difficult boss battles in the series I think. The graphics and the music are also classic to me.

>> No.7855702
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>>7855640
>I see '94 and the Super series as the next wave of bomberman games, while this one is closer to the original NES bombers, but much much much much much better.
Pretty sure Hudson did too. The whole plot of Super 1 was about Black getting kicked out of his castle by bigger bad guys producing eviler bombers and calling a (what would later turn out to be permanent) truce with White, so it's obvious that the Super series is a direct sequel to the PC Engine games if Super 3 didn't clue you in.

Am I the only one sad that Black Bomberman was more or less replaced as a character by MAX in the 2000's?

>> No.7855728

>>7855702
Where does '94 fit in the timeline? I think it's different enough from '90 and '93 that it shares more in common with the Super series, especially with SB3 being so identical and all.

>> No.7855840

>>7855728
It's either before Super 2/3 or Super 3 is an alternate telling of '94, just like how Super R seems to be a retelling of Super 2&3. All three games have fairly different versions of the Bagman.

>> No.7855845

>>7855640
Nice seeing you back! Just a protip from Internet 101: if a thread is just a circle jerk, then don't go there. Any different opinion is like trying to dry the ocean with a bucket.

Hope to see some Honey pics!

>> No.7855851

>>7855728
Definitely sometime post-Super 1, Black Bomberman now makes an appearance as a minor good guy instead of a bad guy, and Super 2 was the game that made a big deal about him reforming. What I find funny is that '94 is the first appearance of Planet Bomber (by name, not design) and Super 3 is the first appearance of Bomber Nebula, yet Earth is apparently still Bomberman's home planet in Super 3 if the World Bombers are any indication. Seems they had it backwards. Also a weird retcon in general, unless they intended for Planet Bomber to be future Earth.
>>7855634
Patrician taste.

>> No.7855859

>>7855851
>and Super 2 was the game that made a big deal about him reforming.
I mean Super 1. He's strangely mostly absent in Super 2 despite the Super subseries being known for its single player co-op.

>> No.7855893
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7855893

>>7855851
Earth/Bomber was a weird transition, but what I find even stranger is that, despite how rare regular humans are in the series, Saturn Bomberman and later substituted the early established humans with very similar characters. Dr. Mitsumori became Dr. Ein (one game even called him the "creator of Bomberman), Dr. Mook became Dr. Mechado, and flamboyant Carat Diamond was replaced with the even more flamboyant Mujoe. According to unused sprites Dr. Mook at least was going to appear in some form in Super 2 (maybe he was originally planned to be the Dastardly Bombers' creator?) but was rejected. The only character unaccounted for is Mitsumori's daughter Lisa, who has no clear human replacement. If there's a real Super R2, I'd like for the Bomberman Bros.' creator to be "Dr. Ein Mitsumori" to sort of explain away that inconsistency.

>> No.7855912

>>7855893
Yeah, Bomberman was never great with consistancy/canon. In my opinion, Super Bomberman R is a game that takes place in the far future of the Bomberman series (which would explain why the main 8 Bombers are now siblings, the different character designs, a few gender swaps, why the Dastardly Bombers were actually good guys, Pretty being the Bomberman Bros' long lost sister, etc.). I believe the White Bomber of Super R is a separate entity from the White of the earlier games, same with the others. I think it was explained in-game that the Bomberman Bros. are based off of the legendary prototype Bomber (perhaps the White from all the earlier releases?).

>> No.7855919

>>7815159
>I'll give it a pass
Wow thank fucking god you gave it a pass, the people who made the animation must’ve been very worried about it

>> No.7855920
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7855920

>>7855893
Weird thing is Dr. Mitsumori made a cameo in DoReMi Fantasy of all things, under a different name, so it's pretty clear that Dr. Ein replaced him since the original was a rather boring design.

>> No.7855936
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>>7855845
You can see her in some commercials here, plus some of the other characters Hudson did. Unfortunately this seems to be the best video quality we can get.

https://youtu.be/atMuhes2TMI

>> No.7855963
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>>7855912
Continuity is verrrry selective, like the NES Bomberman is basically only relevant to Bomber Boy (the connection is vague but it basically seems like the main character is a new one named "Kid" who's apparently the son of the original Bomberman/Lode Runner and is going around liberating more robots). PC Engine Bomberman more or less started a new (albeit loose) loose continuity as the main series. Then there's Jetters and Land that seem to be their own things, the weird Pocket->Wars->World trilogy that suggests the Bombermen were always the planet's native lifeforms instead of lifelike robots (even though it's implied to tale place after the events of Super 4, where the Bombermen WERE robots), and other one-offs like B-Daman. Then in one of the GB games, they have Bomberman's "grandfather", Indy Bomber, who basically seems like a reinterpretation of the original home computer "Bomber Man" character. Basically continuity is whatever the creators feel like referencing willy-nilly.

>> No.7855974
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7855974

Strange as hell that Bomberman II for NES was actually a sequel to the TurboGrafx-16 game instead of the NES Bomberman.

>> No.7856015

>>7855974
The first famicom bomberman game was really a port of the original MSX game with a reskin and simpler AI. It was funnily enough also ported back to the MSX because the devs thought it was a superior version of the game. So it would make sense that Bomberman II is the first real bomberman game designed from the start as a famicom exclusive title.

>> No.7856042

>>7855936
Thanks for sharing! When I played Super Bomberman 4 back in the day (pirated cartridge), I was kinda confused about their appearence. At first, I thought: "Well... A samurai appearing in past Japan... Ok, I'll buy it". Then, a cowgirl appeared in the city stage and it was pretty zany. After a while, I brought myself to watch the intro and there they were: " Wait! Are they part of the troupe? Bomber-friends or something?". Lack of information was tough. It was years later that I discovered they were mascots, and now you teach me they were originally actors. Nice finding!

>> No.7856052
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7856052

>>7855912
Well, White and Black are already brothers, plus the concept of the Bomberman Bros. (with White sans Black) originated in one of the earlier arcade games (and I swear this can't be a coincidence since that seems way too specific a name with female members), so it wasn't much of a stretch to say the other playable colors are part of the same group.
>>7856015
I know the programmer describes it as a crash-conversion but it's really a such different game that I'd hesitate to call it a port and DEFINITELY not a "reskin". The wikis and Bomberboards have decent coverage, it's a lot rougher around the edges overall and even has things that didn't get recreated like "half-blasts" and the Ballom AI.

>> No.7856085

Bomberman series is weird in that it’s in a state of perpetual semi-reboot. You get some references, but they usually arent more than winks to fans about past games, cause these things dont really ‘fit’ together.

There’s just enough there that I cant write off connections as fanon, but there’s not enough that you can firmly see much of a canon either.

When I was younger I liked to ‘headcanon’ stuff with this series a lot, that was the only way to extrapolate any sort of consistency for it.

I always liked imagining the first game as like an origin myth for the bomber species in general, and that they were at this point some kind of cyborg species. I also liked thinking of Generation as being a different universe from the N64 games, since it would make sense for a different universe to have its own set of elemental stones. And of course I thought of Mighty as the Bomberman we’ve played as for most of the series, even though Jetters is obviously *sort of* a reboot.

Thinking on it, I used to have a theory that the Bomberman series was like seeing one story, but we see different parts of that story play out in parallel universes where things are slightly different. There’s a definite sort of continuing thread even though every other game seems like its own universe. I’d forgotten about this idea but I kind of like it, even if it’s probably just bullshit.

>> No.7856101

>>7856052
>and I swear this can't be a coincidence since that seems way too specific a name with female members
Could that be a wonky translation thing?

>> No.7856132

>>7856101
I think it is. In the Japanese version of Super Bomberman R, they’re called the “Eight Bomberman Siblings”, but they’re referred as the “Bomberman Bros.” in English. To be fair, I think the Bomberman Bros. sounds much catchier than “Eight Bomberman Siblings”, despite’s the latter term being more accurate to the team because of the two sisters’ presence.

>> No.7856135
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>>7848034
>DT 2-2
>Monica
MY NIGGA.

>> No.7856147

>>7850532
I like that so much that I saved it. Thanks Anon.

>> No.7856182
File: 1.75 MB, 2160x1080, bombermankyodai.png [View same] [iqdb] [saucenao] [google]
7856182

>>7856132
Well specifically the same word CAN be brothers but it can also refer to nonspecific siblings as a whole. Either way, it's the same phrase in Japanese Bomberman World, minus the number of them in the name.

>> No.7856218

>>7811742
Its a game we would play with great anticipation at parties and then get bored after 10 minutes because theres not much depth.

I like the nes version of 1 for single player.

>> No.7856234
File: 10 KB, 339x175, InsertHoneyTheoryHere.gif [View same] [iqdb] [saucenao] [google]
7856234

>>7855912
>a few gender swaps
That weird PSP Bombermen game did it first, Pink is obviously a woman with a figure in her normal form but her "pixel" form is the classic Pink Bomberman sprite, suggesting the standard design can represent male or female.
>why the Dastardly Bombers were actually good guys
They've sort of been playing with this in games like Saturn Bomberman Fight, where Golem mostly seems like a pretty chill guy and is mismatched from the rest of them. Not sure why they made him pilot a golem suit when they could've just made him smaller like the older games to begin with but whatever.
>Pretty being the Bomberman Bros' long lost sister
Stating for the record I dislike this decision. I get that it's a sly reference to the Land series where they translated Pretty as Pink in English versions but in the long-run it's kind of stupid to have Pretty as basically the original Pink. Whenever Pink made appearances in the classic series (outside of Dastardly Bomber appearances), it's always been implied that she's a knockout that even the main Bombermen find attractive, but having her be part of the Bros (even if robots and not by blood) makes that really weird in retrospect. Doesn't help that Karaoke Bomber is Sexy Bomber in Japanese and she straight-up hits on Black... Plus, wasn't she a cyborg, impying that she's NOT a real Bomberman?

>> No.7856274
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>>7856052
I honestly think of it as a port, I know there's half tile explosions and monster aggression AI in the original, but I just assumed that the half tile thing was a problem with the original engine that they weren't proud about and fixed with an improved FC engine. The different aggression levels of the balloon monsters seemed to me to be reworked into the different enemies of the FC version, so instead of having just balloons that could change their speed and movement patterns, you just had more diverse monsters with those patterns built in instead. The reskin isn't really arguable is it? Bomberman was originally a country dude with a straw hat, it was the FC game where he got his modern design, it was famously being developed at the same time as Lode runner for the FC.

It may be different enough in small areas, but Bomberman for the Famicom was originally intended to be the console analogue of the computer game, and both are extremely bare bones so content wise they are very identical. Whether port is the right word, I don't know, but that's how I've always thought of it.

>> No.7856279

>>7856218
>theres not much depth
>prefers the least interesting single player game

>> No.7856363

>>7856274
>The different aggression levels of the balloon monsters seemed to me to be reworked into the different enemies of the FC version,
Not really. Nothing in the FC/NES game really behaves like them.
>The reskin isn't really arguable is it? Bomberman was originally a country dude with a straw hat, it was the FC game where he got his modern design, it was famously being developed at the same time as Lode runner for the FC.
I thought you mean the game, not the character design.
>both are extremely bare bones so content wise they are very identical.
Entirely different grid size, enemy variation, bomb/wall behavior, an actual ending, the "Bomb Auto Setting Stage" being entirely axed, Bomberman starting at a weakened state and the addition of a real power-up system, etc. make them very different experiences. 3-D Bomberman has more in common with it.
>Whether port is the right word, I don't know, but that's how I've always thought of it.
Maybe "remake" is a better word, but it's a rather loose one. Ports just don't change the fundamentals this drastically. If FC/NES Bomberman is a port of Bomberman, then Super Bomberman 3 is a port of Bomberman '94.

>> No.7856370

>>7856279
The guys an idiot. I pity him

>> No.7856404

>>7811742
>why
because taito still existed
>where
the mafia killed him and everything else taito made

fuck konami, shit ass yakuza company.

>> No.7856435

>>7856052
>HE CREATED CHAOS BY TAKING CONTROL OF THE UN BUILDING
I love how relatively 'adult' the arcade games can be in juxtaposition to the colorful cute Bomberman characters. This isn't just some fantasy bad guy scenario, it's a terrorist taking control of fucking UN headquarters. Reminds me of an arcade machine I played in Japan where the game over screen is Bomberman going "OH MY GOD." while looking like Nagasaki just happened. It's so surreal.

>> No.7856483

>>7856234
>Honey is Pink Bomber
What the actual fuck

>> No.7856563

>>7856483
Honey replaced pretty bomber for a few games, yes. I'm pretty sure the replacement is official canon, but as we've discussed continuity before, take that with a grain of salt.

>> No.7856727

>>7855963
>the weird Pocket->Wars->World trilogy that suggests the Bombermen were always the planet's native lifeforms instead of lifelike robots

I always liked the idea that the Bomberman species is an organic lifeform.

>> No.7856773

>>7811742
>where did he go?

Steam, free to play

>> No.7856793
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7856793

bomberman world was the best multiplayer playstation game prove me wrong

>> No.7856801
File: 58 KB, 980x735, poy-poy-psx-05.big.jpg [View same] [iqdb] [saucenao] [google]
7856801

>>7856793
> not having played poy poy
I'm sorry you had a terrible childhood

>> No.7856884

>>7856801
Poy Poy had a very good concept for a multiplayer game. I just wish the controls weren't so janky.

>> No.7857152

>>7856483
I think they should've been the long-lost siblings instead. Didn't Honey and Pretty appear together in Neo Bomberman?

>> No.7857221
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7857221

>>7822431
>>7822470
No, it wasn't Fukushima. It's because the bank they did all their business with became solvent and all their money disappeared in thin air. Irem was the one that folded because of Fukushima.

https://en.wikipedia.org/wiki/Hokkaido_Takushoku_Bank

>> No.7857225

>>7857221
was meant for
>>7823117

>> No.7857241

>>7856801
Nice, I loved Poy Poy as a kid. Rarely see people talking about it online.

>> No.7857363

>>7857225
Thanks for the explanation! It's pretty strange, isn't it? The bank just went "lol ur mony gone! Fuck off!". I live in a poorfag country and, at least regarding banks, they're more stable (at least, the medium and big ones). Was there a relevant reason for the bank going down or it was just mismanagement?

>> No.7857406

>>7832863
kek

>> No.7857408

https://miscrave.com/articles/bomberman-history/

>> No.7857424

>>7857221
That wiki link says that bank went defunct in 1997, but Hudson lasted until 2012. What’s up with that?

>> No.7857514

>>7855912
It also would explain why they speak normally while old bomber speaks with squeaky voices / goes mute

>> No.7857515

>>7857424
Hudson died in 1997. Konami had them on life support until 2012. You realize when Konami bought them they basically didn't make anything they wanted to.

>> No.7857520

>>7848987
I used to draw lots of comics on my notebooks when I was a kid, they were all TV and gaming parodies. All in portuguese tho but I can provide

>> No.7857562

>>7857520
Do you have a job? I find drawing on school things makes you a failure.

t.expert on failing

>> No.7859028

bombp

>> No.7859087

>>7857408
Good stuff. A shame those Bomberman java games never get any coverage. I remember playing one circa 2000 that was really fucking good. They also forgot the N-gage Bomberman. I heard it was pretty good.

>> No.7859095

>>7859087
I never played any of the Java/early mobile Bomberman games. I saw footage of the N-Gage one, and it looked meh. It was an average looking mobile game from that era. Any of the GBA Bomberman games were much better.

>> No.7859160

>>7811742
>where did he go
downhill

>> No.7859619

While it's not exactly /vr/ related, Super Bomberman R on the Switch is a lot of fun.