[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 187 KB, 250x347, Megaman4_box.jpg [View same] [iqdb] [saucenao] [google]
7807427 No.7807427 [Reply] [Original]

>enemies have bland movement/attack patterns that really serve as no threat in and of themselves
>90% instead serve as excuses for things to pop on screen to bump you into insta-death pits or spikes

>> No.7807434

Pixel perfect jumps like that fucking pit at the end of the first stage in Comix Zone.

>> No.7807435

>>7807434
The perfect filter

>> No.7807438

>>7807435
If you desperately need the sense of superiority from finishing the first stage of a game then yeah, you can consider it that.

>> No.7807442 [DELETED] 
File: 236 KB, 1079x1430, Screenshot_Chrome.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>The perfect filter

>> No.7807462

>>7807442
Go back to /qa/ with your wojaks

>> No.7807472
File: 183 KB, 640x480, mega conscience.jpg [View same] [iqdb] [saucenao] [google]
7807472

>Enemies don't take damage from spikes/lava, but you do
>climb up ladders/stairs into another area, die if you fall down in that spot
>slow moving platforms where it's less about skillful platforming and more about testing your patience
>birds

>> No.7807489

>>7807472
>climb up ladders/stairs into another area, die if you fall down in that spot
You know that spot in Crash Man's level halfway through the stairs with a big health capsule? If you drop off the stairs there instead of climbing down the game instakills you.
>tfw that happens in a no death run