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780136 No.780136 [Reply] [Original] [archived.moe]


Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
Also please READ this special message from Impse for all /vr/ to see regarding our threads
Both of these say why we're not on /vg/. Please read them.

Doom setup tutorial for newfriends:
Steam Group:

What's new?
>Nothing except ZDoom 2.7.0: http://zdoom.org/Download

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum

We have an IRC channel too
irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.

This is a beginner's pack someone kindly put up for everyone
IWAD Pack (80 MB) (Contains all IWADs)
Doom Pack (200 MB) (Contains everything required to play and then some)
MEGA PACK (1 GB) (w/mirrors) (Contains everything required to play and a ton of extras)
Doom Images Folder (compiled by DoctorAmazing)

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop

Let's get Doomin'!

>> No.780168
File: 66 KB, 930x719, U_WOT_CHEEKY_CUNT_GOBBER_M8.png [View same] [iqdb] [saucenao] [google] [report]

News #1:
I'm currently working on a Java based Decorate creator and debugger program.
With it you no longer need to write the shit headers for new actors.
While compiling it analyzes the code (even the states you included) and tells you immediately if there are endless 0-tics loops bugs. For example:

TNT1 A 0

would cause an error. Or something like:

POSS A 0 A_JumpIf(ACS_ExecuteWithResult(1,0)<wbr> == 1,"Spawn")

would cause an error, TOO, because it is INDEED possible to cause an endless loop of 0 tics if the script always returns 1.

Its approx 70% finished. Code generator works, working on debugger at the moment.

>> No.780181
File: 108 KB, 918x630, U_WOT_CHEEKY_CUNT_GOBBER_M8_2.png [View same] [iqdb] [saucenao] [google] [report]

News #2:

You guys once suggested me to make a small robo buddy.
Well here he is. He spawns health or ammo if you run low on them, he displays text messages and makes R2D2 and Wall-E sounds to make him sound less like a cold machine, more like a small cuddly friend who would give his life for you.
He has a simple laser attack which is strong against former humans. I'm thinking about implementing an upgrade system that allows him to repair himself, build and research his own weapons and has his own AI.

Whenever he dies, he displays a small sad message saying that he is proud of having fought with you against those fucking creatures from hell.

He is not designed for multiplayer, only singleplayer

>> No.780185
File: 129 KB, 918x630, U_WOT_CHEEKY_CUNT_GOBBER_M8_2.png [View same] [iqdb] [saucenao] [google] [report]


oops, wrong image.
Oh and I do need new robot sprites. Strife robots look way too ugly and clumpsy

>> No.780197

how cute. are you deliberately using slightly broken english ("i could need some help", not "i could use") for the effect?

>> No.780201
File: 46 KB, 383x323, 1333806890850.jpg [View same] [iqdb] [saucenao] [google] [report]


Thats real fucking neato.

>> No.780206
File: 126 KB, 600x634, 1342537926004.jpg [View same] [iqdb] [saucenao] [google] [report]


>I protected you my master. But I failed. Its ok if you are disappointed. I did not gave my best. Fare well my friend.

Please make it less depressive ;_;

>> No.780209


Yes. Wall-E did the same and he was really cute.
But first I'll finish the Java program completely

>> No.780227

Wait what?
Zdoom 2.7.0? Why hasnt it been announced yet

>> No.780234

Because GZDOOM is the definitive version?

>> No.780289


seems interesting.
will it support ACS too?

>> No.780331

>Because GZDOOM is the definitive version?
no, it doesn't work like that.

>> No.780350

What is even new about it?

>> No.780359

Couldn't you have just told me why it doesn't work like that, I would've thanked you afterwards. Now I've gotta ask why doesn't it work like that!
Why doesn't it work like that?

>> No.780372

Oh god yes please I want this

>> No.780382

Not him, but ZDoom is the actual source port, GZDoom is just an OpenGL fork that keeps itself updated with ZDoom

>> No.780390

I knew that already though. Maybe his point is different to yours, I'll see what he has to say.

>> No.780424

I'm repeating my post from last thread. How do I get bassmidi to work with Doom? I still get general midi after hours of configuration.

>> No.780437
File: 93 KB, 505x379, 1349958681147.png [View same] [iqdb] [saucenao] [google] [report]

>there will never be a WW2 flight simulator where one team are japanese planes trying to destroy ships of the second team on a huge hawaii map

Chill out, I'm still working

Really? I thought I should make it even sadder

>> No.780442


I fucking hate it when firefox crashes and deletes my trip. gay piece of shit

>> No.780457

So, what should I use for custom music?
Everyone says that .mp3's are too big, and I want to put in a specific song, not a midi copy of it.

>> No.780459

Firefox doesn't crash. Get a better computer. I suggest more RAM ad a better processor.

>> No.780463

How many custom songs? .mp3 is fine as long as there aren't too many. Bloated file-size is unnecessary.

>> No.780469

C'mon, you know mp3's can be replaced by something a little more... compact, while still maintaining a decent quality.

>> No.780473

ogg works.

>> No.780490


Looks pretty cool. The only thing I would say is maybe change his name from R2D2, since just having him named the same as the droid from Star Wars seems a little weird and it might throw people off.

What would be cool would be a name based off/reminiscent of that or another known droid that has a punny doom name.

>> No.780517 [DELETED] 
File: 20 KB, 283x283, NIGGER_STOP.jpg [View same] [iqdb] [saucenao] [google] [report]


Doomkartguy get the fuck out
Your shitposting sucks
fuck yourself

>> No.780523 [DELETED] 


DKG pls

>> No.780554

HuGs, short for HUge GutS

>> No.780623


RIP AND TEAR changed to:

>> No.780627 [DELETED] 
File: 53 KB, 325x222, 1366950703574.png [View same] [iqdb] [saucenao] [google] [report]

>Doomkartguy being contributive
It's...wonderful. I knew you had it in you, deep inside.

>> No.780630

Nice. I like it. Any estimation of when it will be downloadable?

>> No.780634 [DELETED] 


>download robot helper and decorate editor
>they display a message saying "fuck you" with the "no fun allowed" robot

I swear to god, DoomkartGuy pisses me off so much. Fuck off you double cock swigger faget raiser

>> No.780637 [DELETED] 
File: 17 KB, 197x250, 1323693511770.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you based mod/janitor for deleting all this shitposting. You are the hero Doom deserves.

>> No.780641

Bite-Sized Friendly Gunner.

>> No.780643 [DELETED] 

>complimenting a guy

I wasn't aware being nice was a terrible offense.

>> No.780647 [DELETED] 


>> No.780649 [DELETED] 


>> No.780663


>> No.780664 [DELETED] 


>> No.780718

I actually like this one.

>> No.780721

Why not call it something like "E1M1"
An episode and map combination.

>> No.780724 [DELETED] 


>> No.780730

anyone playing on zDaemon?

>> No.780732


>> No.780734 [DELETED] 


>> No.780735


Nah, bro, we use Zandronum.

>> No.780737


If there's enough people, then fuck it, I can join

>> No.780743

Nope. Nobody. You're the only person who has the program. Haven't you heard? One guy set up the website and it's all bots, the total amount of visitors is actually a multiplication of the amount of times you've visited the forums by 2,000

>> No.780745 [DELETED] 


>> No.780747 [DELETED] 


>> No.780752

B-b-but people on there use voicechat.
I like zDaemon because it's so easy to use. Just join a server and you're good to go.
However, if you're all using Zandronum I'll check it out.

>> No.780765


Zandronum really is the multiplayer standard for /vr/, bro. All of the multiplayer mods we play and love run off Zandronum.
ZDaemon has some really good levelsets (Cybercrime 3 unnnfffffff), but for the most part we're Zan all the way.

>> No.780773
File: 79 KB, 314x1217, 11094.png [View same] [iqdb] [saucenao] [google] [report]

I wanted to build some sprites out of this from Super Star Wars, but sadly those sprites have no rotations facing all 8 directions.

Shit sucks

>> No.780779

Use your imagination.

>> No.780783


You could take screens of one of the many star wars early 3d games or open up one of their models in a program. There also might be something in dark forces you could use.

>> No.780784

Try sprites from Dark Forces

>> No.780794


This, there's also the robutts from marathon.

>> No.780798

So, can you just throw usable inventory items into ZDoom (for Doom 2) and expect them to work, or do you have to change something? I mean Heretic style items that are saved and used later.

>> No.780801
File: 41 KB, 460x276, dfstormfin.png [View same] [iqdb] [saucenao] [google] [report]


>> No.780919

Hi, I'm retarded and rarely go to these generals and I want to add Marty Kirra's weapons to my game.

How do?

>> No.780920

They'll work fine. The only major issue is that inventory items replace the mugshot on the statusbar. The fullscreen HUD is fine, though.

>> No.780927
File: 382 KB, 376x280, 1366867316072.gif [View same] [iqdb] [saucenao] [google] [report]

>see a cyberrunner server up
>huh time to see what all the fuss is about
>map is some stupid rocketjumping five-sector hell map, giant drop
>pffftttt this is homogay
>jump down
>only a few maps later is the icon of sin
>oh this cocklestial hammer thing seems explosive, wonder what happens if i rj with it

>> No.780938

Awesome, that makes my life a million times easier. One more thing, can you make the item a toggle or reusable item?

>> No.780952

Much easier said than done. Nobody's done scripting for all his weapons, so you'll have to do it yourself. You'll also have to seek out fitting sounds.

Here's your bible, study it well: http://zdoom.org/wiki/Main_Page

Wildweasel's Gunlabs site will also be very helpful, and you should be able to find sounds on Realm667. Failing that, pull from other mods, but ask permission from the author, or at the very least remember to credit them somewhere.

>> No.780958

Reusable items are doable, though I couldn't tell you how. As for toggles, you'd probably have to use multiple inventory items to make that work.

>> No.780963

No problem, just wanted to know if it would be done. I'm making a sort of mod/TC type thing, when it's in some shape to be shown off I may post it.

>> No.781047


Well shit, has anyone at leasts scripted the golden gun or the luger? The are the ones I want especially.

>> No.781052

Actually, I've got another question. Is it possible to display a sort of "PDA Log" screen? So I can drop little documents around for people to find (like in Doom 3). It doesn't have to be perfect, but can it be done?

>> No.781163

Yes, I am sure of it.

>> No.781175

Have you seen a mod that does it that I could take a look at?

>> No.781201

Some mod which was heavily influenced by DOOM 3. There's quite a few of them and I can't remember its name, but it's been done. I am certain. I've also played a mod which has notes, and they go to your full screen inventory and you can read it any time you want.

>> No.781204

Not the person you replied to, but I'd think any mod that has an Objectives/To-Do pop-up screen would possibly be worth looking at.

One that comes to mind is that Cold As Hell mod.

>> No.781206

That sounds fucking perfect. I'll go hunting. If you remember which mod it was, please tell me.

>> No.781208

Is there anything I can do to make Quake as fast as Doom?

>> No.781209

Alright, I'll look at that one

>> No.781225

The way you can do it is make it go into an inventory, full-screen is better. Make it a re-usable item and make it a script so it displays an image, (you'll have to write the note yourself)
Also, in that Half-Life DOOM mod, you can do it so it can play sounds when ever you read it and it stops it when you close it. DOOM Source's engine is limited, but it can do some neat stuff.
Go for it, I say

>> No.781236

where is the first key you get in the fifth level of Slaughter Until Death?

>> No.781287

Doom 1 Deathmatch With monsters
:: [BE] New York :: /vr/anilla Deathmatch
password vidya

>> No.781398

I've wanted to implement an objective list, like an early anon mentioned, but I wanted some of the objectives optional (i.e. destroying test tubes) have an impact on the next level like reducing the amounts of certain monsters on the next level because the player destroyed the test tubes.

So the player has the option to bee-line through the level, just getting to the end, but making it harder; or they have the option to go the extra length to benefit them in the next level. Also, the optional things would also do stuff like making ammo more plentiful, making all stimpaks to medkits, doubling ammo pick-ups, and all sorta stuff. I'm just not quite sure how to go about designing it.

Can any ACS wizards offer some good starting links or some advice?

>> No.781438

I have no idea what I'm talking about but maybe you could make it change the difficulty setting if you don't do it.

>> No.781459

This might work, if you don't plan on having different difficulties. Only thing is you'd have to stop it from making the monsters faster\

>> No.781470

Brutal Doom v19 when?

>> No.781528 [DELETED] 

Do you guys have any hope at all for Doom 4?

>> No.781529 [DELETED] 

I do. But I don't have much else to say on the subject.

>> No.781550 [DELETED] 
File: 16 KB, 666x666, 1325028016908.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw people shitposting again
You should all hang yourselves

>> No.781553 [DELETED] 

To the idiot from the last thread.


>> No.781560

Destructor 00 Model, beta testing mode engaged for your pleasure. You may call me D-00-M, or Doombot, if you prefer.

>> No.781606


Scroton here, just set a variable somewhere and only have the stuff do the stuff if the variable is that value. Have the variable start at a value that won't trigger the stuff. When the player performs whatever action, change it to the value that will trigger the stuff.

>> No.781621 [DELETED] 

it's not out yet. stay alert.

>> No.781635 [DELETED] 


>> No.781684 [DELETED] 


>> No.781743 [DELETED] 


>> No.781765
File: 11 KB, 320x240, 1301583844864.jpg [View same] [iqdb] [saucenao] [google] [report]

Server: /vr/ Community Chest 4 Coop
Password: vidya

Get in here, everybody.

>> No.781774


Don't forget this shit

addban perm "Helios pls go"
addban perm "We get it, you hate jews, pls go"
addban perm "We get it, you love cock, pls go"

And keep a record on the serverlog, the BestBot always sends you the link along with the RCON pass

>> No.781802


You forgot sv_forcepassword 1

>> No.781838 [DELETED] 
File: 7 KB, 603x549, Liplarxps.png [View same] [iqdb] [saucenao] [google] [report]

Hosting survival with Wrath of Cronos and Eternal Doom, Player limit is five with more as spectators.

Server Name: /vr/troopers
Pass: vidyagaems

>> No.781871
File: 15 KB, 300x322, 417027-adrian_carmack_large[1].jpg [View same] [iqdb] [saucenao] [google] [report]

So I'm reading the Masters of Doom, and holy fuck Adrian be careful about all those edges.

I'm glad he got fired.

>> No.781873


Explain please.

>> No.781883

>Deathmatch With monsters

I thought I was the only person in the world who loved this.

The only friend I had who would play Doom in this manner with me decided one day his girlfriend was more important than his bros.

>> No.781889


>> No.781901

To be fair the guy did have one hell of a shitty job prior to id. Dude must've seen shit far worse than what was described in the book.

>> No.781914


Uh... what else should a game that takes place in Hell look like?

>> No.781918


But this is DOOM, a game about a lone warrior slaughtering the legions of Hell.

>> No.781921

he was doing all that bitching while working on commander keen

>> No.781934
File: 39 KB, 526x320, ADRIAN CARMACK.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.781937
File: 28 KB, 331x319, le grinning apple.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.781993



>> No.782034

Nah it's still bloody and gory. Just with dickgirls instead.

>> No.782036
File: 236 KB, 380x201, 1363842764596.gif [View same] [iqdb] [saucenao] [google] [report]

Is it me or is the Security Officer overpowered as fuck in Samsara SP/co-op

>Play Episodes 2 & 3 of The Ultimate Doom with him on UV
>Both alien weapons overcompensate for his ammo guzzling weapons
>Enemies are not evasive enough to take advantage of his slow bullet travel speeds
>Doom 2 Megasphere gives him 300 Health/Armor
>Wave Motion Cannon destroys a Spider Mastermind in two fully charged hits with the primary, and a few hits with the secondary

I know he's meant to be the high DPS guy and he's completely different to play in Deathmatch, but still at least Ranger's early game is below average and the player has to be careful by not blowing himself up with rockets.

This being said, I might give him a playthrough on Heretic. The first time I tried using Doomguy on UV, I actually had some trouble since ammo was rather scarce and had to use the chainsaw a lot.

>> No.782051
File: 37 KB, 600x456, ngbbs48492901jff29.jpg [View same] [iqdb] [saucenao] [google] [report]


Honestly, he's too clunky as fuck for me to play. The weapon reloading breaking up his dps and his slow rl really kill him for me.

>> No.782059

Really? for me it's the fact that he fucking floats along like a fucking fairy.

>> No.782062

Not to mention that I think that his shotguns out-damage the SSG when you fire both of them at the same time.

>> No.782075

not even close
one shotgun fires ten bullets doing 8-10 damage, average 9
20*9 = 180

>> No.782084
File: 368 KB, 512x368, squidward's dead body covered in blood and urine.png [View same] [iqdb] [saucenao] [google] [report]

We need more people on the JENESIS server. The levels take forever to complete with only two players.

Password is "vidya".

>> No.782087


I think he's pretty high-tier, but he's not OP.
He's got tools to handle every possible situation, balanced out by a severe lack of range.
Those slow bullets make fighting a serious pain.

>> No.782097

How many tics does it take to fire them?

>> No.782130

If it fires even just a bit faster than the SSG, then it can really make up for the 20 or so difference in damage.
Sage for double post

>> No.782151

43 for the wastems, 50 for the SSG
It is a difference, but barely any, compared to 20 damage.

>> No.782202

"SOON", as said by SgtMarkIV

>> No.782214
File: 603 KB, 847x912, 969606_490762327662759_1070997982_n[1].png [View same] [iqdb] [saucenao] [google] [report]

Jesus, testing for Rise of the Triad has really gotten to him

>> No.782221

some say the commander keens in doom2 map32 were a.carmack's final "fuck you" to tom hall.

>> No.782224

"Gore Consultant"

>> No.782254
File: 60 KB, 480x480, 1302640723356.jpg [View same] [iqdb] [saucenao] [google] [report]

Server: /vr/ Dynamite Deathmatch
Password: vidya

>> No.782363

I don't get why there isn't a manual reloading button yet, though that would technically be a buff and such a thing didn't exist in Marathon

There is more ammo consumption, though. Firing one shotgun alone takes two ammo.

On the other hand, by default in Samsara everyone can carry 100 of Ammo 2 without the expansion, so by using other weapons, you can save up quite a bit of ammo before using two shotguns to wreck shit up...and assuming pistol start, you just need to kill a Commando to get a shotgun off him before picking up the placed one so you can get two.

In deathmatch? Yes, it's a pain in the ass. In SP/co-op? Doesn't mean that much.

I'm going to give him a go on other WADs. Any suggestions?

>> No.782373

The one thing about him that makes him real hard to play in SP is that he fucking BURNS through ammo like a motherfucker

>> No.782374

>I'm going to give him a go on other WADs. Any suggestions?

for the SO?
dark7 and the mission pack
the darkening 2
the vrack series

>> No.782376



>> No.782393
File: 41 KB, 600x582, HNI_0023_JPG.jpg [View same] [iqdb] [saucenao] [google] [report]


I'm currently without a internet-enabled PC (I do have a Compaq with no internet that I use for Douk Three-Dee and Doom) but I do browse online with my >3DS and >PS3

I do still browse 4chan but I don't really follow the Doom threads anymore

I'm really behind on images and I'd have to transfer all the new images from my PS3 to my Compaq (which I'm too lazy for) so no more 4Doom packs

I might be dropping in and out of the Doom threads from now on

>> No.782395

What about this WAD?

It's a single map, but it's fucking huge, it starts with some caves and a castle, to end up in a really neat city, all of it made just with stock Doom textures.

>> No.782401

Maybe someone else should take over, if you're not in a true capacity to do it.

>> No.782405

So, how does doom handle extremely large maps? Say I wanted to make the entire surface of phobos, not including level interiors, would it work?

>> No.782410

Take a look at some of Mechadon's maps. That guy makes some seriously huge stuff.

>> No.782414

Try Planisphere 2, it's huge, but it's so huge that it runs like crap even on modern PCs.

>> No.782418

Yeah, I'm wondering exactly how big I can get without the whole "runs like shit" thing. Especially with slopes and possibly 3D floors included.

>> No.782420
File: 85 KB, 1366x768, where's doomguy.png [View same] [iqdb] [saucenao] [google] [report]

And when I say huge, I mean HUGE.

>> No.782427
File: 382 KB, 1481x1988, mapa.jpg [View same] [iqdb] [saucenao] [google] [report]

That's all?

>> No.782432


That's what she said.

>> No.782435

They're not the biggest maps ever, but they're pretty goddamn massive. Really nicely optimized too, I rarely have framerate issues on Mechadon maps.

>> No.782438
File: 56 KB, 476x344, HNI_0016_JPG.jpg [View same] [iqdb] [saucenao] [google] [report]

It'd be great if someone could take it over if someone has a collection of the images from these threads.

Also if someone picks it up, keep them organized into folders, give the images relevant filenamesand some funny filenames

>> No.782440

Yeah, something this big is plenty. It'll probably perform better too due to not having so make textures being displayed at once and shit.

>> No.782502
File: 676 KB, 1920x1080, zandronum 2013-06-09 16-05-30-01.png [View same] [iqdb] [saucenao] [google] [report]

I've got the green key, so how do I get up here? Don't see a switch anywhere.

>> No.782516

welcome to heretic

>> No.782534
File: 13 KB, 288x306, 1351669618163.jpg [View same] [iqdb] [saucenao] [google] [report]

I've played through episodes 1 to 3 once, only I forgot how to do this part.

But yeah I did manage to find a switch, though it was hidden in a ridiculous spot. Well, that's every Raven game I guess, not knowing where the fuck to go

>> No.782559



>> No.782576
File: 9 KB, 200x200, 1360805492403.jpg [View same] [iqdb] [saucenao] [google] [report]

>Outta my way musclefuck!

What's with the video quality, it's almost camcorder tier

>> No.782587


>> No.782616
File: 41 KB, 240x348, 1366074848506.jpg [View same] [iqdb] [saucenao] [google] [report]

That's right, I forgot all the good LP's were at SomethingAwful

>> No.782618
File: 21 KB, 250x250, shiggi-diggi mitama.jpg [View same] [iqdb] [saucenao] [google] [report]

>paying money to use a forum

>> No.782620

What about Blip.tv?

>> No.782635
File: 77 KB, 250x262, 1362536836406.png [View same] [iqdb] [saucenao] [google] [report]


>> No.782643

>he's never watched ClementJ642

>> No.782689

>not using lparchive

>> No.782913

Dunno if this has been responded to but a quick hacky way of doing toggleables is this:

Say you want to have item X, toggles between states A and B

One item with the tag of "X - A mode", another item with the tag of "X - B mode" or however you want to do it. Have A mode give a B item to the player, and have B mode give an A item to the player. Have them also do whatever else it is you want them to do.

BAM. Toggleable item.

>> No.782951
File: 2.42 MB, 1920x1080, UT2004 2013-06-09 17-45-12-27.png [View same] [iqdb] [saucenao] [google] [report]

Somebody in a previous thread linked to a UT2004 skin of Doomguy, based on the Doom 1 title screen appearance than the sprites. Trying it in-game, it's actually pretty good.

sage for not retro

Speaking of which I think I made a Mineshit skin of Doomguy two years ago

>> No.782959

UT2004 isn't technically retro, but I think we can give it a pass since it actually tries to capture "good" retro while still being 21st century.

Actually any UT except UT3... Which i still like, but it's decidedly newschool.

>> No.782985
File: 1.11 MB, 1920x1080, zandronum 2013-04-30 18-23-13-08.png [View same] [iqdb] [saucenao] [google] [report]

I'm going to admit, UT3 was my first Unreal game. I liked it enough to get the Unreal Anthology, which consists of Unreal Gold, UT99, Unreal 2, and UT2004. I am glad I picked it up for the latter alone; it has a ton of content, both official and user-made alone, and makes me think how low Epic has fallen these days.

While we're talking about Unreal Tournament, what would Malcolm be like if he was in Samsara? Looks doable and has enough variation from the others.

>> No.783010

>While we're talking about Unreal Tournament, what would Malcolm be like if he was in Samsara? Looks doable and has enough variation from the others.
I like this line of thought.
Let's discuss this.

>> No.783023

He would be powerful. The guns in Unreal were all meant to overpowered (in a great way), so you would have to nerf the guns. That said, if you added him, you would either have to make secondary fire for all characters, or just remove it entirely from Malcolm. It would also be the most complex skin in Samsara, but I am not sure what it takes to transfer skins.

What was the character for Unreal Gold? I vote for that character if anything!

>> No.783024

Why does Samsara fuck with the bosses in Chex Quest?

>> No.783045
File: 154 KB, 320x180, coldturkey.gif [View same] [iqdb] [saucenao] [google] [report]

I'm going to mix up the weapon list a little to fit the slots

>Melee: Impact Hammer
>Starter: Enforcer
>I: Ripper + Double Enforcers
>II: Bio Rifle
>III: Flak Cannon
>IV: Pulse Gun
>V: Rocket Launcher
>VI: Minigun
>VII: Reedemer
>Unique: Either the Shock Rifle, Shield Belt, or Anti-Grav boots

He would just have to be nerfed a lot, especially with my proposed layout of his weapon slots.

The protagonist of Unreal Gold depended on your multiplayer skin, but by default it was some woman. Someone in an earlier thread posted Rule 34 of her.

Thinking about it the Unreal inventory could work better than UT99's own, though the prisoner isn't as iconic. I guess it would have to be a mish-mash of both games for a balanced setup.

>> No.783075

what game mode should I play /vr?/

and whats the best way to harass brony faggots?

>> No.783087

I don't even understand your question. Since when did playing a game mode harass anyone?

>> No.783120 [SPOILER] 
File: 1.21 MB, 708x4744, Doomguy+gets+pissed+OC+.+100+OC.+First+OC+be+gentle.+It_457a3a_4349904.png [View same] [iqdb] [saucenao] [google] [report]


This kills the man.

>> No.783130

i woulda done the first reaction too if i played through a megawad on nightmare and only got a fucking horse at the end

>> No.783137 [DELETED] 
File: 49 KB, 2000x499, zdoom.png [View same] [iqdb] [saucenao] [google] [report]


lmao roflz

>> No.783138 [DELETED] 


sage this ponyshit

>> No.783148 [DELETED] 

You should know by now that we actually tolerate ponies here..

>> No.783154 [DELETED] 

Tolerate. Not accept.

>> No.783157 [DELETED] 

The owners of 4chan don't, and speak for yourself. While I don't mind them, it is pretty obvious that over half of the players in this thread do, so at least respect them.

>> No.783163 [DELETED] 

That is NO excuse to put colorful, cartoon shit inside OUR demon killing simulator, it just doesn't fit!

>> No.783167 [DELETED] 

Neither do a lot of PWADs.

>> No.783178 [DELETED] 
File: 52 KB, 270x247, 1234557510333.png [View same] [iqdb] [saucenao] [google] [report]

A lot of the stuff on the /pol/ map didnt exactly fit either, but we didnt shoot it out of the sky on sight, did we.

Even if its ponies or even a certain gay furry dating sim (I'm not joking), we should give it a chance. Surely there will be someone out there who'll like it, but it doesnt always have to appeal to us.

>> No.783181 [DELETED] 
File: 17 KB, 367x388, 1329949703623.jpg [View same] [iqdb] [saucenao] [google] [report]

>gay furry dating sim

Does something like this even exists as a pwad?
Youve got to be kidding. Furfags are the worst scum on earth

>> No.783187 [DELETED] 

Nah, it was gunned down early in development

>> No.783192 [DELETED] 

I don't know about you guys, but I'd love to see a brutal-doom-esque .wad about murdering the fuck out of ponies/bronies in horrific, gruesome ways.

8/10 would play would bro-op.

>> No.783204 [DELETED] 
File: 15 KB, 500x500, 1341515916062.png [View same] [iqdb] [saucenao] [google] [report]

Guys, seriously.
This is /vr/, not /b/ or /mlp/. Stop shitposting for once.

>> No.783210 [DELETED] 

>for once
I happen to believe that 90% of the time, there is no shitposting going on in these threads.

>> No.783217

>That said, if you added him, you would either have to make secondary fire for all characters, or just remove it entirely from Malcolm.

Uh, why?
SO and Duke already have secondary fires, nobody else got them.

Seems like a pretty solid line-up. Wouldn't the chainsaw make a better I, though?

>The protagonist of Unreal Gold depended on your multiplayer skin, but by default it was some woman.
Prisoner 849, Gina.

>> No.783221

I didn't know Duke had a secondary, just a mighty kick. Malcolm has a secondary fire for all of his guns, and each one completely different. Malcolm would basically have 20 extremely overpowered guns.

>> No.783231

Mighty Foot...IS his secondary...

>Malcolm has a secondary fire for all of his guns, and each one completely different.
Still not seeing why this would mandate everyone suddenly needing one.

>> No.783234

I am just assuming things, nothing new. I had just assumed that only an allotted amount of weapons would be allowed, and that the creator would want the game balanced is all.

>> No.783239

>and that the creator would want the game balanced is all.
You seem to be operating under the impression that alt-fire instantly means super op. It really doesn't.
The SO isn't op at all, and he uses alt-fire for his weapons as well.

>> No.783249

I am not saying that alt-fires make a character instantly overpowered, I am just saying that we are talking about Unreal Tournament, not Marathon. I just see things such as
>a heat seeking redeemer
>a grenade launcher shotgun
>a triple rocket launcher
and so on to be over powered compared to every other character included, not that it matters what I see things as. It is up to the creator if he wants to add it.

>> No.783259

>heat seeking
My mistake, I meant controllable.

>> No.783279

Well, I never saw the chainsaw on any of the official maps.

Also, apart from side-dodging, in the physics department isn't UT slower but tighter than Doom? That could be one of Malcolm's unique traits.

They could just exclude some of the features from the weapons among other nerfs

As long as the UT99 sniper rifle doesn't make it, holy fuck that thing is overpowered

>> No.783291 [DELETED] 

Sorry, this is 2013, not 2007. pls go back to /b/

>> No.783294 [DELETED] 


You are obviously underage.

>> No.783295

Sorry if slowpoking, but the full changelist regarding 2.7.0 has been published


>> No.783302

So for the end user

>New alternate noclip mode (noclip2)
>Support for BFG Edition IWADs

And the rest for modders to make stuff with, which seeing as I don't mod, I'm not sure how useful the new stuff will be

>> No.783309

A few of the coding fixes and additions are bound to influence gameplay in some manner. I am updating anyways.

>> No.783345

Whose the faggot running the Whodunnit "PUBLIC" server? No label of /vr/, but hey you can't ignore "check your chainsaw and shotgun privilege"

>> No.783353

Probably some autist who thinks he's cool by naming his server that

>> No.783354


Nah, but seriously who cares?

>> No.783362

I'm stuck in the days of either:
1) Being in your face completely
2) Being supremely subtle

It just bugs me, I feel old. I would've been playing DOOM for 7 years now. I just think it's silly, using a... 'meme' for the sake of it. Hey, I'm all for fun but I dunno... to me it just springs to be major faggotry.

>> No.783365

Anyone who uses "check your privilege" ironically should be fucking shot. Ironic shitposting is still shitposting.

>> No.783393

Opinion of DTWID anyone?

>> No.783394

It's pretty good

>> No.783397

Are there any sort of "protect the castle" kind of mods?

I can see it now. The map is a rather large, open outdoor fields kind of map with maybe some rocks, ground slopes, and such where you are right smack in the middle. Out in the distance, you would see an insane amount of mobs running to kill you and destroy the structure you are protecting. Each round, you spend points you earn killing the enemies purchasing new guns, bullets, shells, rockets, health, etc.. You win at round limit, you lose if your structure is destroyed. I feel like an idiot spurting ideas without any knowledge of how to actually create it, but just putting it out there.

>> No.783409

Shotgun Frenzy, i guess

>> No.783423

i love it, it actually looks like Doom not some overdetailed modern monstrosity. the only criticism is that it's too easy for the current mouse-and-keyboard straferunning circlestrafer who knows all the tricks.

>> No.783427

Hell Revealed 2 map09 and Speed of Doom map30 are kind of like this

>> No.783458

Thank you both.

>> No.783678

Pretty cool. Reminded me why I prefer the classic megawads. Felt like Doom, and not some attempt to be the next sunder or deus vult.

>> No.783790


>> No.783829


>> No.783880

What's the name of that map in Sunder where you end up hitting a switch near the end of the level and you open a big ass open courtyard with dozens enemies and a group of agitating fuckers attacking you from a far distant place?

That level was right after the map full of crushers and shit

>> No.783881


*dozens of enemies

>> No.783894

Trying to load Mordeth properly is like trying to turn on a submarine.

>> No.783967

haha yeah it's pretty stupid

try websearching for "mfb97dsf", that's the filename of the version that actually works with modern source ports.

for instance try downloading it from this page

hope this helps

>> No.783989

Which parts need to be loaded from this zip? Just the wad and dehacked file and it'll work how it's suppose to?

>> No.784012
File: 287 KB, 1024x768, Screenshot_Doom_20130609_052056.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys, don't mind me. Just testing a new item.

>> No.784018
File: 43 KB, 640x480, 1370797176.png [View same] [iqdb] [saucenao] [google] [report]

and the graphics wad also in the zip.

mordeth.wad mdeugrap.wad mordeth.deh

you'll know if it works when you start map01, run forward, look at the bridge beyond the bars. if it has a wooden floor it's working. if it has teleporter pads, it's not.

>> No.784026

Has anyone ever tried to remake Half Life 1/2 in the Doom engine? That would kick so much fucking ass. Though the gravity gun would be hard to replicate.

>> No.784034

Makes the original levels look like crap in comparison.

>> No.784046

This is the one that took so many years to make right? It doesn't seem that special.

>> No.784049

Well awesome, I'm actually playing Mordeth in a source port. But the mist that's suppose to be everywhere hasn't seemed to have made the trip. The trees are nice though.

>> No.784050


>> No.784052

It's that faggot Roman6a

>> No.784053

Nah, the original Mordeth was pretty timely I think. It's the sequel that was suppose to be a thing that has been in dev hell for well over 15 years.

>> No.784060

>1787 mph


>> No.784061

fastest ass in the west

>> No.784062

Holy fuck
>1787 mph

>> No.784071
File: 91 KB, 205x282, Oh Jesus!!.png [View same] [iqdb] [saucenao] [google] [report]


>> No.784079

nonono that's just the first episode. it's the second and third episodes whose infamously long development have become a running joke.

nevertheless the first episode is very impressive for something made before we had the source code to use for reference and experimentation.

the mist doesn't appear until the later maps, map04 or so i think.

>> No.784113

>Meanwhile, at Doomworld, things turn out as everyone expected after the Qcon announcement


Ohh, port wars~!

>> No.784123
File: 25 KB, 550x400, sonik.gif [View same] [iqdb] [saucenao] [google] [report]

>rollin around at the speed of sound

>> No.784173
File: 1.75 MB, 400x300, GOFF AST!!.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.784176
File: 49 KB, 304x353, 1362904410931.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw I just learned that old Doom replays can be played pretty much flawlessly in PrBoom+


>> No.784193


my nigga

>> No.784196

Could Doom be one of the most timeless video games ever made? I honestly think so.

>> No.784205

I would say so.
>most timeless
Is that even possible?

>> No.784207

Doom makes it possible.

>> No.784214
File: 37 KB, 412x516, mind blown.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.784250

Are you ready for this?

If you would please copy and paste the download into a separate place after downloading, so as to not disturb the seeding process, I would be very thankful.
If you cannot do this because space is an issue, I understand. It is a large file.
If you need somewhere to start, I can recommend a game or two.

To those of you who aren't aware:
I archviled the folders, so you will need archiving software to unzip the files. (http://www.7-zip.org/)
Many computers come with Winzip, which will work as well.

For those who don't know how to use a torrent:
You will need a bitorrent client to download the games. (http://www.utorrent.com/)
Seeding is when other people download the files off of you. It makes others downloads fast because they download from multiple places at once.
To begin seeding, all you have to do is download the files, and do not move the files, change the files in any way, nor delete the entry in your bitorrent client.

>> No.784252
File: 353 KB, 1024x768, Screenshot_Doom_20130609_141721.png [View same] [iqdb] [saucenao] [google] [report]


I decided it wasn't fast enough.

>> No.784270
File: 19 KB, 290x705, Allow me to introduce myself.png [View same] [iqdb] [saucenao] [google] [report]


>> No.784271
File: 194 KB, 540x540, wolfrun wtf.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.784338

>353 KB
>captcha: mupsssi convulsions

>> No.784384
File: 150 KB, 120x98, 1365214415376.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.784424

ZDoom or PrBoom?

>> No.784429


>> No.784449
File: 167 KB, 767x581, 1362523435940.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.784461



>> No.784464


Greatly appreciated, bro, now take a rest, you deserve it!

>> No.784656

former for stuff that needs it, latter for stuff that doesn't

software rendering master race though, fuck hardware rendering, it looks completely wrong...

>> No.784758

ZDoom for the cool features. PRBoom for testing maps. But I prefer Choco doom for testing vanilla compat.

>> No.784778

How can I load PK3 files on Linux?

>> No.784794

surely the same way you load them on any other system, they're just zips..?

>> No.784823

>keeping files zipped
Not the same Anon, but if there is only one file within the zip, I unzip it. I find it works more reliably. For example, Ketchup didn't work when zipped for me, and when I unzipped it, I drowned.

>> No.784856

yes, zdoom will not load zips within zips. this includes pk3s within zips. it will cheerfully load wads within zips though.

>> No.784860

A pk3 is just a renamed .zip file. You know that, right?

>> No.784884

yeah, that's what i was trying to say.

frankly the original question was far too vague so if possible the poster needs to clarify what exactly he's trying to do

you should just be able to type zdoom whatever.pk3 and it will just work

>> No.784932


...but can we go even faster

>> No.785030

What about pk3s in pk3s?

>> No.785048

Can do .wads in .pk3s, though.

>> No.785072

I assume pk7s are the same?

>> No.785080

Bingo. They just use 7zip compression

>> No.785085

Wait... pk7s are renamed 7zs?

>> No.785179

Yeah, but they're pretty much (G)Zdoom exclusive.

>> No.785356

Zandronum can run PK7s too so.

>> No.785382

Zandronum is a fork of Skulltag, which in turn is a fork of Zdoom

>> No.785671
File: 180 KB, 1366x768, Screenshot_Doom_20130609_192240.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.785673


>> No.785689

aight, so, you guys are familiar with gmDoom, yes? If not, http://www.youtube.com/watch?v=Q2yPfWXPIs0

So, it actually pulls data from Doom .wads on the fly, would it be possible (read: easy) to import mods like Russian Overkill or other assets into gMod?

>> No.785691

wait, what?

>> No.785702

I am upset yet intrigued

>> No.785708

Topic: Absolutely disgusting/stupid/fuck off.

Execution: Gorgeous, tell me more?

>> No.785770

I'm interested in this.

>> No.785773
File: 129 KB, 1366x768, Screenshot_Doom_20130609_192246.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.785779
File: 100 KB, 250x250, clean and smear your guts, you are huge, that means you make a huge mess.png [View same] [iqdb] [saucenao] [google] [report]

Oh baby

>> No.785781


There's no way that's the doom engine

what did you do, nigga?

>> No.785782


>> No.785785

Woah, shit, is that a model?

>> No.785792
File: 75 KB, 376x300, 3080848_1353539431579.02res_376_300.jpg [View same] [iqdb] [saucenao] [google] [report]

that's an amazing model

>> No.785796

You're thinking of Stronghold. It is literally that, only stuff is bought before you start protecting the base.

It's well worth playing

What is this wizardry

>> No.785801



Never, try with something easier, let's say, a map

>> No.785803

more seeders plz

>> No.785804

Already done with maps. Can't figure out how to import weapons and such.

>> No.785810

My first inclination is to say you'd have to integrate it into an IWAD first, because gmDoom seems to have no option for PWADs at all. Everything else seems clean and easy.

>> No.785881

Hey guys, I was gone for a couple of days could you filwait what the shit. >>785773

>> No.785894


>> No.785918

>see cyberrunner instantly start fapping and clamoring for MAI WAIFFUUUUUU~
>see a girl that actually looks hot FUCKING DISGUSTING GET OUT

>> No.785941



How about you stop teasing us, triple nugget?

>> No.785997
File: 51 KB, 1366x768, Screenshot_Doom_20130609_212033.png [View same] [iqdb] [saucenao] [google] [report]

I bet you don't think this is GZDoom either.

>> No.786015

It looks more like quake 2 rendering engine.

>> No.786027

The magic of modding

>> No.786064

Show me a video of the mod loading and running or you are a liar.

>> No.786070

>implying somebody is going to waste their time just recording themselves loading a mod JUST so you can have proof

>> No.786074


>> No.786080

But that seems to be imposible without 12 gb of pure text.

>> No.786083


>> No.786090

Sorry bro, can't seed for ya. If I get a bigger harddrive, maybe.

>> No.786092

>or neither
>I was, however, impressed by the rendering

>> No.786112

>A Nexus site for Doom

On one hand this could make Doom modding bigger as it introduces more people to it, but on the other hand we're probably going to get everything wrong with the TES modding community.

Speaking of modular games that lack a Nexus site, I wonder why Mineshit doesn't have one yet

>> No.786115

Play it yourself, turbonerd


>> No.786135

Well Dark Souls nexus is relatively tame.
They would be kind of limited in games they can't make waifus and sex mods in

>> No.786142

and it's forgetting everything wrong with the nexus moderation
you want a cool background song? nope.
anything even remotely copyrighted? nope.
anything from annother game? nope.

>> No.786148

You guys do realize that RO and similar weapon mods use ZDoom features, and this is just an IWAD loader that converts the sprites to .vtfs and uses them in scripted weapons/scripted NPCs?

>> No.786165

No, that's exactly what I *didn't* realize. Therefore, what I wanted to do is impractical.

Thanks for the explanation, even if it was a bit condescending.

>> No.786174

Do enemies respawn in Heretic's Skill 5?

>> No.786175

Ah, sorry. I play and mod for garry's mod a lot so I thought of that immediately, but I forgot that this is a /vr/ thread.

>> No.786187

Now that you say it, why do games like the new XCOM and Dark Souls, the latter being a game with very limited mod support in only retextures and dll's, has a site for it when there are games that are totally modular with more mods but limited to smaller, less dedicated websites? Games like Unreal Tournament would appreciate a Nexus site to centralize everything a bit more.

And the moderators are always sucking up to mod authors who don't do these things. Thanks to them, you can't even criticize a mod fairly without getting banned. Trainwiz, one of /v/'s well-known TES modders (and creator of /v/lancer), got banned for just calling somebody's followers a 'bunch of aliens'. That's how fucking soft they are.

I believe so.

>> No.786192

When watching a replay in PrBoom+, is there a way to pause or rewind it?

>> No.786232


>> No.786241

Nope, the enemies are just 3 times faster, and you get double ammo.
I actually like it better, because it makes it more fast paced, and gives me alot more ammo.

>> No.786251

It's okay... Not really amazing.

>> No.786260
File: 270 KB, 1366x768, Screenshot_Doom_20130609_192206.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know how to upload to best-ever?

>> No.786269

Is it me, or is everything on Doom's Wikia identical to the Doom Wiki, this page here for example



Did they move to the former or something?

>> No.786273

Yeah. The scumbags at wikia won't even let them put a notice up or something saying that they moved.

>> No.786276


wikia is older, the wiki.org one is the most up-to-date version of it

>> No.786284

Why did they move?

>> No.786291

Dunno. Probably because wikia sucks dicks.

>> No.786295

You got to make an account, I think..
It might have to do with the Best Ever IRC Channel

>> No.786307



That still doesnt tell us what it is or where its from.. or if its a WIP or if its even already available to download.

(I'm talking about the screenshots, if you dont already know)

>> No.786312


How big is that thing?

>> No.786350

I did download it. But it was from Wadhost, before the crash. For all I know I have the only copy left in existence.
26.6 megs

>> No.786352


>26.6 megs

Ehh...just upload it to MEGA or anonfiles

>> No.786357

Mediafire, then?

>> No.786361

You mean the worst upload site arround?The one whit the crappy loading screen?and the "you have less than a 25% of your disk free, please clean it to download the file" bug?

>> No.786371

holy fuck is that escalayer

>> No.786373

>and the "you have less than a 25% of your disk free, please clean it to download the file" bug?
What is this bug you speak of? For the entire time I've used MEGA (since it was opened) I've never encountered such a bug.

It's actually not a bad site anon.

>> No.786382

would you upload it already, pls, anon?

>> No.786383

Could just upload it to MediaFire.

>> No.786386

Hold it, gotta zip this shit up. If y'all have any problems opening it, don't be afraid to speak up.

>> No.786394

newfriend here
does the megapack has the important IWADs[Doom.wad Doom2.wad Hexen.wad Heretic.wad]?

>> No.786401



>> No.786408

ok,then i will Doom in a moment

>> No.786414

Anytime than i try to download even a 2 mb file(not joking, a 2 mb file in mega) it gives me a message saying than i need to clean my disk to b able to download from there.
It looks to be completly random and some pcs have it and some pcs dont, is pretty annoying.

>> No.786432

an0n files.com/file/653c462cc6b0a7fc55110738fddc1c85
Just a heads up, MAP01 is broken as shit.

>> No.786436

You guys probably noticed it, but I had to modify the url because >moot

>> No.786451


Next time use a pastebin link and put the url in there. Impse did that thing with the Top 100 WADS thing

>> No.786453

What other gems have you found in Wadhost before it crashed?

>> No.786456
File: 104 KB, 1024x768, Screenshot_Doom_20130609_234724.png [View same] [iqdb] [saucenao] [google] [report]


I don't seem to be doing this right.

>> No.786473

make sure you load the stalker pk3 and then the animecharclass pk3

>> No.786476 [DELETED] 

when will this come?

>> No.786478

Am doing that, same result.

>> No.786479

Well, I found one like this, except that you could play as Yuki Nagato. And you can fight.
Are you playing in software? Cuz this is OpenGL by nature.
What? Stalker? I didn't zip that one. I think...

>> No.786481 [DELETED] 

Never, dubs are disabled on /vr/.

>> No.786484 [DELETED] 
File: 19 KB, 514x402, 1369182931265.png [View same] [iqdb] [saucenao] [google] [report]

Out of curiosity, are there any boards that actually still have dubs?

>> No.786487 [DELETED] 

i feel bad for you though

>> No.786489
File: 55 KB, 192x279, Kornheiser_panic[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>I didn't zip that one

>> No.786492
File: 539 KB, 1680x1050, Screenshot_Doom_20130609_225546.png [View same] [iqdb] [saucenao] [google] [report]

Gee, what are we going to do on the bed !-kun?

In the archive there's the following two files:

>> No.786493 [DELETED] 

only the containment boards and sp

>> No.786494 [DELETED] 


all that i know for sure

>> No.786497 [DELETED] 

So, only the containment boards.

>> No.786501 [DELETED] 

Do all boards still have 000 trips?

>> No.786505 [DELETED] 
File: 69 KB, 465x465, 1368674780378.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.786506

OH FUCK ME! I forgot that existed. That was some old project back on the Skulltag forums. It was canned because it was too much work at the time.

Get out of here S.T.A.L.K.E.R.

>> No.786516

Same here. How do I fix this?

>> No.786518

And here's the other anime wad.


Don't run them together. This one is actually Japanese.

>> No.786521 [DELETED] 


>> No.786524

Just run the AnimeCharClass wad. He's explained the other one here >>786506

>> No.786527

see >>786478

>> No.786531 [DELETED] 

I remember people getting dubs in /vp/, which leaded a lot of people doing dubs threads for nicknaming their Pokemon, but I'm not sure if that's changed or not. I haven't been there since the start of the year.

>> No.786535

No, DON'T run them together. STALKER_B51 is completely unrelated to it.

And don't chose Doomguy as your class ether.

>> No.786541

Does the wad have any custom audio? GZDoom refuses to play any through my G35 headset.

The animu girls also have death and shooting animations from the looks of things, noclipping out of the walls makes me think this was some kind of tech demo

>> No.786548

The classes at the bottom have idle animations too.

>> No.786552

What exactly is the anime themed WAD/pk3 from anyway? Whats it for?

>> No.786557

They have an UNF and a jumping noise.

>> No.786561

If i remember correctly, it looked like a role-playing server.
We should totally set one up.

>> No.786574

That would be terrible.

animu girl: Aishiteru, Doomguy-kun.
Doomguy: Daisy-chan no kawaii. Ima wa RIP to TEAR sono omanko suru jikan desu!!

>> No.786591

Cool concept, I'm not really into this genre though.

But... Damn.

>> No.786595

So I'm trying to load that animu pk3, and my character keeps exploding

>> No.786603

Cool, the website listed in the TXT file still worked, and found there's an updated version of this.


/vr/ DOOM-RadysClass Server when?

>> No.786605

Thats just the player setup screen.
Its fine ingame.

>> No.786606

No it happens to me in game too

>> No.786609

Are you using the latest GZDoom/Zandronum subversion build?

>> No.786630
File: 30 KB, 320x128, cach.gif [View same] [iqdb] [saucenao] [google] [report]

Oh my god this gift.

I tried running the anime girl pk3 in Zandronum 1.0 and it didn't work, switched over to GZDoom and it works fine.

>> No.786652

Has anyone ever made a gif of the Newgrounds flash where Doomguy keeps on BFGing Arch-Viles that resurrect themselves to Foo Fighters music?

>> No.786656


Use Hardware mode.
Models don't work in Software.

>> No.786686

these rabbits
oh yes
oooohhhh yeeeeeessss

>> No.786704

Hmm, sadly I can't get the updated run to run, I get this error when I try loading them:
Script error, "DRCv62_wt_mod.wad:DR1MOOO" line 237: Invalid frame character string 'A'

>> No.786746

Thats because thats one of the major purposes of PrBoom-plus.

>> No.786915

Sorry about that, uTorrent is only seeding to a single person(currently at 200 kbs), which is going to make this a much slower. I will keep my computer on for a couple days to seed until the torrents self sufficient, so you will just need to be patient. I already know its an ironic trawl post, but this needed to be said anyways.

It is all fine. Just be wary, it is 8 gigabytes zipped, and 12 gigabytes unzipped.

>> No.786954
File: 157 KB, 1280x960, Screenshot_Doom_20130609_204049.png [View same] [iqdb] [saucenao] [google] [report]

Requiescat in peace

>> No.787068

i want the head of whoever designed these slimes in quake

>> No.787106

oh yeah, have you guys heard about duke nukem forever?

no, not the shit one they sold you a few years ago, the good one who appeared on modDB recently:

>> No.787117

Bit late. But yeah, we love the shit out of it.

>> No.787176

My favourite Doom wads are Vanguard and Lunatic. Can you guys recommend something in the same style, that is to say with environment that feels and look original for Doom maps but which still feels like Doom and which still plays like Doom?

It's one of the bests Duke3D mod. Check out WGRealms 2, AMC TC and Metropolitan Mayhem as well (they're all on moddb)

>> No.787210



>> No.787306

Now why the fuck wasn't the final product like that but with today's graphics. DNF was such an awful, clunky piece of shit.

>> No.787342


Is this a real wad?

>> No.787382
File: 181 KB, 800x1800, konatabomb.png [View same] [iqdb] [saucenao] [google] [report]

Cool bombs we have there.

>> No.787390

No, it was confirmed a photoshop.

>> No.787430


>> No.787440
File: 1.10 MB, 280x280, le awkward dinner face.gif [View same] [iqdb] [saucenao] [google] [report]

Can Archvilles actually resurrect each other?

>> No.787462

I think there was some mod that disabled arch viles attack but in return it let them revive each other.

I could be remembering things wrong though.

>> No.787473

Archviles cannot resurrect each other.

>> No.787483

Still cunts though. Nothing I hate more then hearing them turning on. I swear they sound more like robots or something them demons.

>> No.787491

You're right about that. They really don't seem like a demon, even now when I play they still feel like a new enemy to me, it's truly strange.

>> No.787519

Huh that's true. Each time one appears I feel like "Oh fuck, I had forgotten about them"

They are a great enemy concept though because they fuck up the sense of control on the situation you've been building so hard until they arrived.

>> No.787525

The way I look at it the Cyberdemons are probably ruled by a council of Arch-Viles. Man, no other enemy makes me more annoyed to go up against them.

>> No.787532

Arch-viles do what they like, but they don't rule Cyberdemons, they can't even resurrect them and die in 3 rockets from them. The Arch-vile wouldn't even scratch the cyberdemon.
I once did a test, it takes about 10 simultaneous Arch-viles to have a chance of taking down a cyberdemon, and even then on average it was 15-20 to actually kill a cyber demon and even then most of them had died.

>> No.787538

'cuz Gearbox is being run into the ground. You'd have to talk to their individual members to figure out what the actual problem is, but the only good series they've put out remotely recently is Borderlands, and even it's sketchy.

Aliens: Colonial Marines was so bad someone was fucking suing Gearbox, and actually may have a case (not because the game was garbage, but misrepresenting the product and suing, something about preorders and reviewers not being able to release reviews until it was 100% released, as if GB knew they were shitting out an awful game).

I'm looking for source, but I'm browsing from my phone at the moment.

>> No.787543

Well, demons wouldn't necessarily be on a "might makes right" power structure, malevolence does not imply stupidity, y'know.

>> No.787546

No monster will ever infight with an Archvile, including Cyberdemons and Spider Masterminds. They're clearly the ones pulling the strings.

>> No.787553

It is probably because of how rare they are. Going through Doom 2 and TNT, it is about one every episode. I honestly have more trouble with Arch-viles than I do with Cyberdemons.

>> No.787557

Not to mention the rumors of them embezzling

>> No.787563

We don't know for sure. There's never been anything documented on their backstory. They're just demons to us.

Well, combine the fact they deal 80 damage from their attack (unless you do that glitch, then it's 20 damage), they hardly flinch, undo all your hard demon slaying work and they can attack you from any range makes them annoying. Cyberdemons require little tricks which are simple for survival. Arch-viles force you to take your time by making you hide when they attack and using a weapon to dispose of them quickly.

>> No.787564
File: 52 KB, 720x480, 1364377067206.jpg [View same] [iqdb] [saucenao] [google] [report]

>See the fire effect starting on you
>Fuck fuck fuck where's coverrrrrrr
>60 health gone

Hate these fuckers.

>> No.787574
File: 65 KB, 285x276, 1369088411067.png [View same] [iqdb] [saucenao] [google] [report]

>in a hallway
>hear fire crackle
>at the end of the map
>at 43 health

>> No.787581
File: 329 KB, 600x613, 1353931476805.png [View same] [iqdb] [saucenao] [google] [report]

I feel you.

>> No.787587

DNF is not Gearbox's fault. If anything they're the ones that finished the game.

A former DNF employee speaks out here

>> No.787601

I actually thought that Duke Nukem Forever was really good. I felt that it was Duke Nukem's gameplay, just with better graphics and a shitloads of scripted events, useless wander scenes that interrupted gameplay(walking around your mansion, looking for dildos and condoms for a stripper, etc), a driving scene or two, and cutscenes. Remove those four things, along with the useless weapon zoom(which to be honest, that bugged me the most), and make the game longer, and it would have been so great, one of the better games out now actually.

>> No.787609

Could do with better writing

>your face when you have no face when DNF made a Leroy Jenkins joke

>> No.787614
File: 213 KB, 800x1188, its time to duke up.jpg [View same] [iqdb] [saucenao] [google] [report]

I found the game alright, DNF wasn't that painful to play but it's still somewhat mediocre. It's just that it is somewhat of a dinosaur that came nearly a decade late - you can see a hybrid of Halo and Half-Life 2 influences in DNF's gameplay.

It's a shame that Douk is a one-hit wonder franchise.

>> No.787617 [SPOILER] 
File: 272 KB, 399x449, something is wrong.png [View same] [iqdb] [saucenao] [google] [report]

Latest update to Eduke32/Duke3D's Hi Res pack.

go home, you're drunk

>> No.787620

I wonder how long it'll take for the DTWID crew to finish D2TWID. I really enjoyed the first one, maybe even more so then the actual Doom 1 levels. I can't wait to see what they do with Doom 2's maps.

>> No.787623

A beta for D2TWID just came out recently, you know.


>> No.787626

Oh shit, it's almost completely done. Other Doom megawad groups should learn something and be as organized as these guys.

>> No.787649

I loved that map as a kid. I used to always go up to the statue and wack off to it flashing its tits(if I am thinking of the right map).

>> No.787802

you can pause with the usual pause key but you can't rewind. demos just record 4 bytes of player movement per tic, the engine would have to store the entire state of the game to be able to rewind to a previous state. sorry.

>Probably because wikia sucks dicks.
that's pretty much the entire reason, it was after wikia decided to revamp their entire interface into something more "social" and the editors decided it was unusable. there was a huge thread on doomworld about it.

>> No.787819

>usual pause key


>> No.787828

you need to play Equinox. it doesnt have an actual written plot but it hints at one, in which the archviles are an alien race that genetically engineered the other demons by either infiltrating or colluding with humans. it's one of the most atmospheric wads ever made

>> No.787832

You know the key which says "pause" on it? Usually near the Scroll Lock key?

>> No.787835

uhhh.... if you are playing back a demo you can press Pause and it will pause it. you know the key on the right of PrtSc and ScrollLock? i don't know how much more i can simplify this...

>> No.787867
File: 83 KB, 182x277, 1365505097613.png [View same] [iqdb] [saucenao] [google] [report]

I feel like an idiot now.

>> No.787987

Between GZDoom and GLBoom, which one gives the better framerate on larger maps like Frozen Time?

>> No.787991

Neither. A better computer is in order.

>> No.788098

Is there any way to play Real Guns Hardcore without the ridiculous game-breaking monsters?

>> No.788169

Ranger currently has effectively 14 weapons. Corvus has effectively 16. Everyone else has... nine or 10.

>> No.788203

>My favourite Doom wads are Vanguard and Lunatic. Can you guys recommend something in the same style, that is to say with environment that feels and look original for Doom maps but which still feels like Doom and which still plays like Doom?


>> No.788232

How about the Memento Moris, Requiem or Reverie?

>> No.788234

Played them all already

>> No.788246


>> No.788253
File: 103 KB, 418x358, 1352657270060.png [View same] [iqdb] [saucenao] [google] [report]

Then I dunno, bro.

>> No.788316

"GLBoom-Plus almost always is fine, GZDoom is slower, but I hope still acceptable."

>> No.788325

"by the same author"

back to saturn X: vanguard/lunatic's author, skillsaw, has several maps in it

sector 666: his original work from c.1997/8

>> No.788370
File: 657 KB, 1024x768, Screenshot_Doom_20130610_130458.png [View same] [iqdb] [saucenao] [google] [report]

SpaceDM9 is beautiful. Shame it's an unplayable piece of shit.

>> No.788384
File: 41 KB, 449x337, 1319249187506.jpg [View same] [iqdb] [saucenao] [google] [report]

God damn.

>> No.788408

Isn't the only thing people play online that Ghouls vs. Humans wad and Dwango5?

>> No.788414

How is it unplayable?

I'm not too familiar with multiplayer, as I usually just like playing by myself, but this looks perfect both aesthetically and functionally.

>> No.788416

the short of the matter is that it's beautiful but also a laggy piece of shit
the sheer amount of 3d floors basically kills most renderers


>> No.788417

No, it's usually Brutal DOOM server, Shotgun Frenzy, Zombie Horde, All Out War, GvH and MegaMan 8-Bit DM

That's just the issue. It looks like it'd work, but in actuality it doesn't.

>> No.788419 [DELETED] 

>the sheer amount of 3d floors basically kills most renderers
Sounds like people should just have a better PC, but whateveeeeer

>> No.788425 [DELETED] 


Confirmed for not understanding the problem.

>> No.788427 [DELETED] 

Confirmed for having a poo computer

Hey. I know having all this shit on isn't healthy to render, but a good processor can do that a whole lotta good.

>> No.788436


Confirmed for still not understanding the problem.
The problem isn't the processing.
The solution isn't "get a better PC", ignoring all of the gigantic gaps in logic that would convince someone to upgrade for the sake of a 20-goddamn-year-old game.
The problem is the engine's renderer, which was not designed to do this adequately.

Sorry, you can't dismiss this problem with the usual smug "tee hee hee get a better PC".

>> No.788439 [DELETED] 

I don't care about what I'm gonna say, but you should care about not sounding so mad, or taking this sorta stuff so heavily. You need to lighten up and stop being so tense. This site is so uptight and I just wanna help

>> No.788441 [DELETED] 

>and I just wanna help
you may wanna start with not posting shitty messages like "have a better pc" or respond to someone with basically "you mad bro"

just sayin

>> No.788443 [DELETED] 

>This site is so uptight and I just wanna help

Hey, you know what isn't helping? Completely ignoring the problem in favor of the typical "get a better PC" and then trying to justify yourself when someone says why you're wrong.

>> No.788445 [DELETED] 

Don't reply to him.

>> No.788446 [DELETED] 

That's what I'm talking about. Always at each other. We're all brought together with common interests, act like it. No-one knows you here, so don't act like anyone cares how cool you seem.
Someone's gotta say this. Or do you just forget you'd like to help people when you sit at your computer?

>> No.788447 [DELETED] 

You assumed that a better computer will somehow make an engine run games that surpass the engines ability, and insult others systems assuming that your assumptions were correct, and now wonder why people are correcting the incorrect information you attempted to stuff down our throats? It isn't being uptight, it is just aggravating.

>> No.788449


Sorry, fell for it. So, Doom!
What would you say are some of the prettiest levelsets you've played through? Doesn't necessarily have to be GOOD, just...pretty.

>> No.788456 [DELETED] 

wasn't serious*

>> No.788458
File: 124 KB, 971x597, dog ebin;D.png [View same] [iqdb] [saucenao] [google] [report]


Consider this:
The archvile can't resurrect the Cyberdemon and the Mastermind because they are it's magna opera, and it would take more than simple magic to fix them up.
They can't resurrect each other because they didn't create each other

>> No.788460

Most if not all maps by Eternal. Especially Hell Ground.

>> No.788462

archviles did 9/11

>> No.788532

SO has 13, 15 if you count his dual pistols and dual shotty as separate weapons

>> No.788597

Greetings mortals, are you ready to die?
Playing Heretic with Samsara on one life survival.
Limited to four people in-game, feel free to spectate.
:: [BE] New York :: Black Plague Posseseth /vr/

>> No.788610

If i want to wait 1 hour to play again after i die while some asshole is camping i play counter strike, i dont get the one-life doom servers.

>> No.788627

Because infinite respawns is for casuals.

If I wanted infinite retries I'd play a kirby game.

>> No.788647

I'm not saying infinite respawns(except for some invasion maps) but 3-4 lifes are better.

>> No.788678

Raised max players to six

>> No.788750

i can't see how all those neon lights, crazy signs and so on can be anything other than a distraction that makes it hard to spot and aim at other players.

however i've never actually played it so maybe it's not as bad as my impression from screenshots would suggest

>> No.788751

How many seeders does the torrent say it has? I hope at least one, because my internet is currently down. Sorry about that.

>> No.788762

like, not even 1, its going at 6-8 kbs for me

>> No.788764

It says there's one, but maybe that's you and I haven't gotten the memo. Anyway, a lot of us are at 75% and can help those 12% guys meanwhile.

>> No.788765

that's fun to play (I'm at the first city level) but dtwid 1 looked more impressive, it featured really nice levels to look at despite being doom

>> No.788772

oh, now it's going up to about 40-70kbs which isn't amazing but much much better than 6-8kbs

>> No.788773

I hopped on, seeding at around 200-300+KB/s

>> No.788782

I loved it personally, also I think the levels looked pretty good despite being "old school". Especially the second episode and the mix of space base with blood and marble

>> No.788783
File: 742 KB, 1200x756, tumblr_mo500adM5q1r2to8go1_1280[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Aight, reposting this again.


Inside that pastie there's a link of a ZIP file containing the Top 100 WADS of All Time, a compilation written by the people at Doomworld a long time ago, featuring maps from 1995 to 2003

Also, a couple of days ago I put up a link to some MIDI file of a Megadeth song which I felt would fit in the /v/ WAD (and, of course, in the Doom-styled music we all know and love to hear), so today I'm doing the same thing. Tell me how they sound, guys.



Hold up, I'll be joining too

>> No.788821

My internet is back, its good that people are nearing completion.

>> No.788909

i'm not really that interested in the contents but i'll download it if it helps streaming it to everyone else (that works as long as i keep the ratio above 1.0 right? thinking about the "economics" of a torrent swarm i always end up confusing myself...)

>> No.789048

Mine says 3 seeds, just got the torrent.

>> No.789202

I guess you could sat that they're the Arch Bishops of hell

>> No.789210

How do I get around ZDL not wanting to launch any goddamn wads with Zandronum?

>> No.789216

You don't need to bother unless you really, really want to help. It seems to be under control. There are 5 seeders now, and I can promise at least one of them isn't going anywhere.

>> No.789508

im getting 5 seeders

>> No.789531

I'd love to seed (hell, love to download it)...

I have pretty solid internet but they throttle the everloving shit out of torrents, so not sure I can do much.

>> No.789592
File: 174 KB, 1280x800, Screenshot_Strife_20130610_183101.png [View same] [iqdb] [saucenao] [google] [report]


>> No.789607
File: 238 KB, 1280x800, Screenshot_Strife_20130610_192503.png [View same] [iqdb] [saucenao] [google] [report]

>> No.789613
File: 178 KB, 1280x800, Screenshot_Strife_20130610_183128.png [View same] [iqdb] [saucenao] [google] [report]


>> No.789614
File: 200 KB, 1280x800, Screenshot_Strife_20130610_183136.png [View same] [iqdb] [saucenao] [google] [report]

>> No.789617
File: 217 KB, 1280x800, Screenshot_Strife_20130610_183203.png [View same] [iqdb] [saucenao] [google] [report]


>> No.789634

What wad is this from?

>> No.789775

GTA: Liberty City: The DooM WAD

>> No.789848

That's because you're not using Polymer. It adjusts the weapon FOV correctly when using it.
Polymer is a unoptimized piece of shit though so why didn't the devs of the HRP make it Polymost compatible as well?

>> No.789852

What the fuck is CSCC

>> No.789868


The city of New York. Not even joking

>> No.789910

>The city of New York
Is there a place to download this crazy wad?

>> No.789994


WAD name is Planisphere 2. Here's the release thread


>> No.790087

Has anyone ITT actually gotten anywhere in Strife?

>> No.790091


In the borderlands and met the Oracle, then I stopped

>> No.790097

I got to the Sewer.
In Samsara

>> No.790162

I've beaten Strife a few times.

It isn't worth it.

>> No.790190

Wow, Quake 2 is quite different from Quake.

>> No.790205


Strife is...eehhnn. Strife is really advanced for what it did for the time, but it's really a pain in the ass, the story is simplistic at best, and the weapons are unsatisfying as all fuck.

>> No.790221

I want to have sex with Blackbird's voice.
Not Blackbird
Not the voice actor
Blackbird's voice.

>> No.790416

In such a great way.

>> No.790418
File: 48 KB, 576x576, 1362030163323.jpg [View same] [iqdb] [saucenao] [google] [report]


It couldn't have been more of a Doom clone if it tried. ZDoom even thinks of it as an IWAD. Weapons suck, enemies suck, locations suck. All round suck. I bet the end sucks too.

>> No.790423

>ZDoom even thinks of it as an IWAD
That's because it... is an IWAD

>> No.790425

It's too shit to be an IWAD. It doesn't deserve to be one.

>> No.790439

I liked it, it wasn't as fast paced as Doom but it was fun. Didn't it have 3d enemies?

It is an IWAD, if it wasn't it wouldn't run on the engine.

>> No.790617

IWAD is not a title that signifies quality, it simply means that the WAD is completely standalone and does not depend on resources from any other IWAD.

>> No.790620
File: 17 KB, 222x260, 1365697568546.jpg [View same] [iqdb] [saucenao] [google] [report]

>Look up some replays of a WAD
>Most of them recorded with over 10 versions of ZDoom each

God damn it. ZDoom is not for replays.

>> No.790665

It should be. The recordings should have a basic compatability mode with normal doom. Zdoom is what I play doom with, why the fuck wouldn't record and play back demos with it?

>> No.790673

>The recordings should have a basic compatability mode with normal doom.
This is literally impossible. The physics changes alone completely ruin any chance of vanilla compatibility.

>> No.790681

Playing back demos in a different version of ZDoom compared to the version of ZDoom the demo was actually made in makes it go terribly out of sync. So when a person makes a replay with a version of ZDoom, it'll be obsolete in a matter of time thanks to a new version of ZDoom appearing and the version being used not being easily found online anymore.

>> No.790686


Got to the border outside of town. Looking to finish all of it, I'm actually really enjoying it.

May do a second play through and throw it up on Youtube.

>> No.790691

Hope you figure out how to get the good ending. It's determined by one choice that you'll have to make relatively soon, and that's all I'm going to tell you about it.

>> No.790706

Zdoom isn't demo friendly in the slightest. No compatibility with vanilla/boom recorded demos, and zdoom recorded demos break every new version. Its the reason why zdoom wads never have built in demos.

If you want to playback demos, you're best bet is prboom-plus. Especially considering its designed with demo playback in-mind.

>> No.790759

>playing TVR!.wad (doom 2: revolution!) with brutal doom
>2 spiders mastermind, barely any cells

>> No.790762

Just use the rocket launcher and aim for the head. It's like you don't even play Brutal Doom.

>> No.790769

the fun thing is that i beat them right after posting this

>> No.790793

Not if I want to playback demos with zdoom or from zdoom.

>> No.790798

Good luck finding the version needed to play it without desync.

>> No.791171

Different RNG, different physics, different collision detection, being able to switch back to the fist without berserk, looking up/down, jumping, crouching. That's what Ii can think of off the top of my head.

>> No.791223

I had forgotten to say many things at the release of the torrent. Here are the Amiga games if you can get them to work well. Would definitely appreciate tips and such to get those bastards working and running smoothly.

Sadly still no email back on the full version of Rodger Ramrod, I know you all wanted it so badly.

If interested, I can recommend titles for videogames to try after you download the shooter compilation torrent. Also, please do warn me if I included a faulty game or non-full game besides those already specified. I was unfamiliar with many of the titles and just did not know what the first level was supposed to be like, or what to even look for to tell if a game was a trial or not. Hope the torrent brings joy to many faces, and I hope it glues nostalgia goggles to many faces as well. Thank you LazyAnon for your amazing help on the torrent, and thank everyone else for your assistance as well.

>> No.791367
File: 130 KB, 1024x768, Screenshot_Doom_20130611_134147.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys.
Some of you thought 3013 mph wasn't fast enough.

I'm eager to please.

>> No.791373

>into a wall

>> No.791376

Is this uploaded yet? I want to defy physics too.

>> No.791380
File: 50 KB, 374x498, Senna Sonic trophy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.791386
File: 49 KB, 338x450, marks-george-man-smoking-pipe-in-studio-portrait.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.791389

I'm like imagining the "SEEEEGAAA" thing playing as he holds that up

>> No.791395
File: 377 KB, 1024x768, Screenshot_Doom_20130611_135716.png [View same] [iqdb] [saucenao] [google] [report]


There will be another test upload soon, hopefully in the next few days.
We're only a few changes away from a genuine release--it's just these few changes (such as "finishing the maps") are a doozy.

>> No.791403

I get that it is fast, but it cannot possibly be fun at anywhere near that speed.

>> No.791426

It seems insane, but they couldn't screw it up too badly, could they? Especially if the maps are appropriate.

In any case, I just want to go 8000mph in Doom. For science.

>> No.791442

You would be going a little over 2 miles per second.
Most maps are not even a mile. It would take an awful long time to create a map appropriate for this.

>> No.791447
File: 345 KB, 1024x768, Screenshot_Doom_20130611_141451.png [View same] [iqdb] [saucenao] [google] [report]


Playing normally (or what counts as normally for this) at 8k+ speed isn't really fun since you'll keep tripping up over everything.
ON THE OTHER HAND, going balls to the wall and noclipping through everything and running across the entire map is really an experience and a half.

Either way, though, it's an server variable, so people can toggle on speed levels depending on what they find fun.
Wanna have a drag race? Fuck it, go 8k+!
Wanna go normal regular Doomguy speed? Go for it!

>> No.791460
File: 29 KB, 400x461, 1367899369649.jpg [View same] [iqdb] [saucenao] [google] [report]

>Wanna go normal regular Doomguy speed? Go for it!
Irony being this is still pretty fast.
Still, awesome. Looking forward to see how crazy we can get.

>> No.791462

what convention are you using to determine the conversion factor between miles and map units?

>> No.791472 [DELETED] 

to expand on this

in regular doom it is usually taken that 16 units is about a foot and the top running speed of the player without using straferunning is around 17 units per tic (i.e. 1/35 seconds)

and 17 units/tic is about 24mph

>> No.791475

to expand on this

in regular doom it is usually taken that 16 units is about a foot and the top running speed of the player without using straferunning is around 17 units per tic (i.e. 1/35 seconds)

and 17 units/tic is about 25mph (sorry, not 24)

>> No.791476


Doomguy's height in map units.

>> No.791491

Normal doomguy speed is the default I think. It's still fast because you have boosts and the like.

>> No.791497
File: 167 KB, 1024x768, Screenshot_Doom_20130611_143854.png [View same] [iqdb] [saucenao] [google] [report]


Basically a combination of
>Game units are the same scale we have had since way back in the Wolfenstein days – 8 units equals one foot.
and >>791476

Of course, if you don't agree with these values, these are a variable you can modify freely as well.
Obviously this means you can artificially inflate the values to go like 102932 mph simply by walking, but that's kind of a sad thing for a dude to do.


Default speed is 1.8x Doomguy speed, actually.

>> No.791508

Ah. The mph readout just said ~60 most of the time which is doomguys max speed... I guess when strafe running you go aroun 90-100 which seems right...

>> No.791514

in the test builds i regularly go about 100 mph or so
i thought doomguy's speed was about 55 or 57 or so

>> No.791516

I mean just straight running you go around 60mph. Which is close to doomguys max speed (when he's strafe running). If you strafe run in cyberrunner (no boosts or whatever) you go around 100.

>> No.791529 [DELETED] 

>viral marketting


terminus plz go

>> No.791540 [DELETED] 
File: 10 KB, 283x447, 7642536475806.png [View same] [iqdb] [saucenao] [google] [report]


>> No.791664

I am not really sure what this sort of thing would be called, but I will just call it a theme pack. Any good Doom Windows 7 Theme packs available? Like changes icons, Doomlike layout, etc?

>> No.791732

No. But you could do it yourself easy. I did it on Windows 95, changing "My Computer" to the icon for Computer Area Map and such

>> No.792497


Whispers of Satan is good

>> No.792782


>> No.792834



>> No.792860

Sweet merciful Jesus.

>> No.792871


>> No.792924 [DELETED] 

>viral marketing

terminus plz go

>> No.792934 [DELETED] 

>for something free
DKG pls go

>> No.793152

You can't even get a mile-long map without clipping issues. CYRC03 didn't even hot a mile in length, and everything started no clipping with everything else.

So yeah.

>> No.793156

hit* wow I can't type

>> No.793523
File: 32 KB, 500x372, tumblr_lmqa0mBekQ1qkm3xxo1_r1_500.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.793529

>that sudden shift into reverse when the integer rolls over to negative values

>> No.793619

Somehow, I think this would've been a more fitting music choice


>> No.793681
File: 49 KB, 640x480, 1371030468.png [View same] [iqdb] [saucenao] [google] [report]

not one of the better maps

>> No.793683

On the whole I think that the Final Doom maps aren't actually that great. It's like when id did that Master Levels thing were the "master levels" were all of the quality you'd find by randoming on idgames.

>> No.793687

I thought they were really good. Also, really challenging. Map 25 of TNT fucked me over for hours.

>> No.794180



>> No.794221

>It's like when id did that Master Levels thing were the "master levels" were all of the quality you'd find by randoming on idgames.
They did pretty much do that. Master levels was user made maps, not by id. Plutonia was made the Casali brothers and TNT was made by TeamTNT.

>> No.794248
File: 98 KB, 1618x1045, OOGA_BOOGA.png [View same] [iqdb] [saucenao] [google] [report]

Pre alpha build released. There are still a few bugs. If you find any, mail them to me.

Note: This is just a sketch of the actual program. Once my exams are finished, I will code the real program in C# or Java. But if you guys like it, I willcontinue working on it.


>> No.794298

I want to play Aliens Total Conversion. How do I do this with a source port like PrBoom or ZDoom? I'm thinking PrBoom would probably work better.

>> No.794312
File: 2.31 MB, 540x360, 1343246016445.gif [View same] [iqdb] [saucenao] [google] [report]

>mfw /g/ wad guy made a big stink about getting others to do sprites for him
>mfw he left in a huff saying that he'd find someone else to do it
>mfw he still has never posted anything about it since


>> No.794317


Seems pretty good so far, DKG, looks like you did some neat work on this one. It's a little primitive, yeah, but it's pre-alpha so that's understandable.
I'm surprised you're gonna be making the "real" program later on and not expanding off this one, though. What'll the main difference be, and what sorts of changes can we expect later on?

>> No.794347 [DELETED] 
File: 13 KB, 595x360, 1358718524406.jpg [View same] [iqdb] [saucenao] [google] [report]

>implying its me

>> No.794357


You might want to try using a different e-mail address, chief.

>> No.794360 [DELETED] 

>dkg makes real program
>displays an image saying fuck you

>> No.794364

Does anyone know of any good "reloading" mods? Like Brutal Doom's reloading mechanics but of course not actually being Brutal Doom.

>> No.794375


...reloading mods? Well, not sure if it counts, but you should try the Doom 3 weapon pack someone made for zDoom

Warning, if you think the vanilla supershotty is OP, wait till you try the one from that mod

>> No.794389

That pack has 404'ed. Can't seem to download it anymore.

>> No.794393

Wild Weasel's Diaz mod uses realistic reloading (drops the partially emptied magazine), so you could try that.

>> No.794417


And google isn't helping too. Hold on, let me upload that thing to Dropbox

>> No.794443
File: 96 KB, 275x259, 1364914601204.png [View same] [iqdb] [saucenao] [google] [report]


Neat. I like it!
Can you make it like Microsoft visual studio? With debugging of the code, live intellisense that tells you anytime that something is missing or stuff like that. And breakpoints and shit like that

>> No.794456


Here it is


Apparently there's a GZDoom version too, and the only trace of it is inside a ZIP file in a torrent

>> No.794493

>Try this
>Get reminded of how nice the Doom 3 Plasma Gun and BFG sound while firing/reloading

Easily counteracts the playing-card-on-bike-wheel machine gun.

>> No.794603

half the maps in E4 are basically PWADs as well
E4M7 is part of a series, the others of which are Master Levels

>> No.794734

>not staying alert, brothers

>> No.794814
File: 33 KB, 400x486, roscoe.jpg [View same] [iqdb] [saucenao] [google] [report]

>Staying alert brothers
>Not dying bitch

>> No.794916
File: 29 KB, 1564x282, DRAMA.png [View same] [iqdb] [saucenao] [google] [report]

>Get back into Doomworld
>See this

Wow, now I know why I left.

>> No.794978

Because of a post from four months ago?

>> No.794980
File: 121 KB, 299x330, 1366517191803.png [View same] [iqdb] [saucenao] [google] [report]

Use AlienTC for Ultimate Doom and shortcut like this: -iwad doom.wad -file atclev.wad alitcsf.wad alitcsnd.wad -deh atcud19.deh
Works fine both in PrBoom+ and ZDoom. Also you might want to use -complevel 3 for PrBoom+ or Doom(Strict) compatibility flags in ZDoom.

>> No.794996

I fucking hate whoever made Polymer because it's un-optimized as all fuck.

>> No.795081

Easier to instal Internet Doom Explorer, go into singleplayer tab, add Zdoom/PrBoom exe file pathes, add pwads from easy list/select iwad and hit start
Protip: dl link http://doomutils.ucoz.com/

>> No.795110

Go hate on nvidia software engineering staff, one of their senior engineers made polymer.

>> No.795112

just use zdl

>> No.795124

zdl is pretty crappy, i find myself faster to type launch parameters for wads faster by hand that by setting it via zdl.

>> No.795219
File: 146 KB, 387x500, wolf lel.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw someone thought polymer was a well-optimized rendering engine near me

>> No.795276

You should also check out the UAC Ultra 2 beta thread, which was posted/released on 4/20 with the message:
>"Happy columbine day. Go kill 'em allllll"
Which is amusing enough, but, the responses were hilarious.

>> No.795395
File: 49 KB, 640x480, 1371082773.png [View same] [iqdb] [saucenao] [google] [report]

>not one of the better maps
this one is though. the layout is excellent, one cohesive whole
although the monster placement is annoying (that cyberdemon)
very happy to have uvmaxed it too. only 4 left...

>> No.795527
File: 2.00 MB, 384x216, 1359536040261.gif [View same] [iqdb] [saucenao] [google] [report]

:: [BE] New York :: /vr/ JENESIS: Fractal Survival

Get in here

>> No.795569

TNT or Plutonia?

>> No.795580

TNT then Plutonia

>> No.795587


But seriously, TNT then Plutonia.

>> No.795718
File: 710 KB, 1024x576, c17_archetype0000.png [View same] [iqdb] [saucenao] [google] [report]

Shit, I think I know that guy
I messed around with him in the Half-Life 2 Beta

>> No.795737

He's referring to EsselFortium.

>> No.795956

And here it is, NEW THREAD


>> No.795963
File: 120 KB, 299x330, carmack.png [View same] [iqdb] [saucenao] [google] [report]


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