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/vr/ - Retro Games


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File: 11 KB, 256x224, FuckMode7.png [View same] [iqdb] [saucenao] [google]
7754898 No.7754898 [Reply] [Original]

>Dude flat terrain lmao

Did people actually think this shit looked good?

>> No.7754915
File: 2.31 MB, 360x270, 1612756348399.gif [View same] [iqdb] [saucenao] [google]
7754915

>>7754898
For 1991 on a home console it was pretty impressive, zoomola.

>> No.7755007

>>7754898
It had soul.

>> No.7755010

>>7754898
Your mom's chest is flat and she still gets plenty of action.

>> No.7755023
File: 2.95 MB, 640x480, F-Zero SNES.webm [View same] [iqdb] [saucenao] [google]
7755023

The megacope is real.

>> No.7755024

>>7754898
it didn't blow me away since this technique was already used in the c64 and Amiga demoscene without any dedicated söy chips. Whacky wheels on PC perfected (((mode7))) anyways.

>> No.7755025

>>7755024
Now this is some actual next level coping.

>> No.7755026
File: 95 KB, 701x559, 1587047362007.jpg [View same] [iqdb] [saucenao] [google]
7755026

>>7754898
Yes.

>> No.7755027

>>7755023
Can't get over how shitty f-zero looks.

>> No.7755030

>>7755023
Interesting fact: the zero in F-Zero stands for the number of hills on the tracks.

>> No.7755034

>>7755030
Interesting fact: there isn't a single game on the Amiga that's good.

>> No.7755040
File: 2.94 MB, 640x448, tumblr_pko8nsaskj1roqda3o1_640.gif [View same] [iqdb] [saucenao] [google]
7755040

Yeah, even as a SNES guy, I gotta admit Genesis wins that battle

>> No.7755042

>>7755040
>massively sped up gif
The actual game runs at less than half the framerate here.

>> No.7755060

>>7755042
>sped up
It's running on an overclocked Mega Drive.

BEHOLD THE TRUE POWER OF THE MOTOROLA 68000 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.7755065

It looked good.
It still looks good.

Not really sure what's the problem other than OP being a retarded zoomie.

>> No.7755069

>>7755034
I didn't mention the Amiga at all. You have a mental problem.

>> No.7755075
File: 2.30 MB, 516x360, hMxjw70 - Imgur.gif [View same] [iqdb] [saucenao] [google]
7755075

>>7755042
My bad, I wanted a gif that showed a decent chunk of the stage

>> No.7755105

>>7755024
>>Demoscene

Got that right Nigel, the most impressive bong games are usually essentially tech demos

>> No.7755113
File: 1.22 MB, 1026x837, Rare.png [View same] [iqdb] [saucenao] [google]
7755113

>>7755105
The most impressive actual games from bongland are on Nintendo platforms.

>> No.7755124

That's what happens when you try to do 3D on a console that wasn't designed for it

>> No.7755137

>>7755113
Fuck Rare for betraying arcades and computers to go become consolecucked under Shitendo.

>> No.7755140

>>7755137
Poor Australia, all the best developers betrayed him for better platforms.

>> No.7755285

Mode 7 always looked like pixelated garbage. Never saw why people lost their shit over this terrible "effect"

>> No.7755920

>>7755075
sauce?

>> No.7756397

>>7755920
Panorama Cotton, only for Sayguh Genesis

>> No.7756408

>>7755010
op eternally btfo

>> No.7756410

>>7755040
Hot damn that looks awesome

>> No.7756428

>>7754898
Looked fine for a map screen. Worked fine with Mario Kart as well. Can't think of any other good games that utilised it.

>> No.7756609

>>7754898
Still does niggy.

>> No.7757504

>>7755140
They literally chose to develop just for N64 and ignore the PlayStation. They were under no contract. Seethe.

>> No.7757524

>>7755040
>>7755075
It was a good effort, but that frame-rate makes the game unplayable.

>> No.7757629

>>7755040
>head takes up entirety of distant field of view
not sure about this

>> No.7759116

>>7755030
kek

>> No.7759124

>>7755113
>Mario with fuzzy hair and stache
they took this from us

>> No.7760007

>>7754898
Yeah I thought it looked good, still do.

>> No.7760012

>>7755007
Guess how I know you are underage?

>> No.7760032

>>7757524
Its really not that bad
Tons of good games from that time had low rates

>> No.7760072

>>7754898
Yes 1991 home console

>> No.7760107

>>7760032
20fps with additional slowdown is a bit much. They really should have at least animated the player sprite at a higher frame rate for better control.

>> No.7760110

>>7754898
Mode 7 looked like shit. Seeing this in games was a huge turnoff.

>> No.7760147

>>7754898
>looked good?
Looks good

>> No.7760150

>>7756428
>Can't think of any other good games that utilised it.
F-Zero's a masterpiece, and it looks amazing.

>> No.7760172

That looks awesome, even now.

>> No.7760590

>>7754898
This shit still looks good, faggot.

>> No.7760625

>>7754898
reverse image search gave nothing
whats the game, want to check this shit out

>> No.7760626

>>7760625
Skyblazer

>> No.7760628

>>7760626
thanks anon

>> No.7760640

>>7755023
Flat as a board. Like a Master System game.
That first track always makes me laugh. It's supposed to a track high above a city, but there's no depth and the whole thing looks like garbled shit.

>> No.7760641

>>7760640
You wish the Master System could play a game as good or as fast as F-Zero.

>> No.7760716

>>7760628
this game controls like shit
shame, its a nice looking game

>> No.7760735
File: 792 KB, 256x238, N7vPwf8[1].gif [View same] [iqdb] [saucenao] [google]
7760735

>>7755024
It's called mode 7 because it's a rendering mode native to the SNES hardware, no dedicated cartridge chips doing the rotation effects.
Mode 7 is also not restricted to an overhead angled view for horizons with perspective.

>> No.7760748

>>7754898
Non-zoomies with historical context and a functioning sense of perspective thought it looked very good, because it did.

>> No.7760752

>>7760716
Really? I had no problems with it, it's a pretty responsive game.

>> No.7760754

>>7760752
wall climbing mechanic needs some works
like a dismount button that's not jump

>> No.7762721

>>7755023
Wacky Wheels > Mario Kart (SNES) > F-Zero

Prove me wrong

>> No.7762875

>>7755075
I wish they made more shooting games like this where you get to stare at the semi naked ass crack of a little fairy as it soars through the sky.

>> No.7764774

>>7762721
>bongshit and bingshit
Yes i will

>> No.7765524

>>7755023
Why are there only 2 or 3 sprites on screen?

>> No.7765548

>>7765524
Because SNES can't do much more than that without getting horrible slowdown.

>> No.7765563

>>7760110
zoom zoom