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/vr/ - Retro Games

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7497313 No.7497313 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last Thread >>7491725

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~


(or Quake, Duke, Marathon, Thief, Deus Ex)

Same thing, in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware
Fileplanet archives
Doom RPG series
4CHAN DOSPACK + Win98 games (pre-configured):


Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/







>> No.7497314
File: 1.00 MB, 1000x900, harder, faster.png [View same] [iqdb] [saucenao] [google] [report]

500ml of /vr/ v 5.0


=== NEWS ===
[3-6] jval releases ENDEDIT, an ENDOOM screen editor with the magical feature of being able to import and convert images

[3-6] Corpse Grinder Deathmatch event by Tastyspleen has begun

[3-6] ViolentBeetle announces skulltiverse

[3-5] Dwars is playing through 2048 Units of /vr/

[3-4] Colourful hell final brown beta build;

[3-4] Corruption Cards mod updated

[3-4] Aleph One 60FPS test build.

[3-4] New Eternity Engine WAD by Skillsaw, called Heartland

[3-2] New QC:DE release; forks Zandronum, adding Quake movement physics and other fixes

[3-1] Raze 0.90 beta released:

[2-28] Release candidate 1 for The Modest Mapping Challenge II released

[2-28] Quake Injector version 4 is out.

=== PREVIOUS ===


>> No.7497316
File: 76 KB, 959x599, ENDDOGE.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7497320

Interestingly, if you crop out the image exactly, and paste it into ENDTEXT, it will come out without distortion or loss (at least what I can tell).

>> No.7497329
File: 2.78 MB, 2916x2309, Turok 1.png [View same] [iqdb] [saucenao] [google] [report]

If If a new Turok game was announced,what would you like to see from it? Like weapons,soundtrack etc.

>> No.7497343

Just the obvious stuff like a cool mix of sci-fi weapons and fancy updated archaic weapons. Well animated enemies is also a must. If a raptor isn't thrashing on the ground as it bleeds out I'm not interested.

>> No.7497350

Civvie's Pro Wolf video gave me a hankering for some Wolf 3D. How many levels will I play through before getting bored?

>> No.7497356

It depends.
The first episode is solid.
Second one is alright.
Episode 3 with Hitler it's where it reaches its peak.

4,5,6 are not that good.

Stay away from the expansions.

>> No.7497358

The furthest I ever got was the first episode

>> No.7497362


>> No.7497368

You can definitely get through the first episode, and it's worth playing up to the third episode for sure. It's a repetitive game, but it works, and it has charm. I would suggest to not try to sit through the entire game in just one day, you'll fatigue yourself, do like one or two levels a day at most.

>> No.7497372
File: 288 KB, 600x626, 1588273051292.png [View same] [iqdb] [saucenao] [google] [report]

Seeing how much of a cesspool the previous thread was, can we make this one a cozy and friendly one? Please? I miss the old days.

>> No.7497384
File: 693 KB, 844x492, mung dall.png [View same] [iqdb] [saucenao] [google] [report]

For anyone who wants to play Wolfenstein 3D but with Doom:


>> No.7497385

Why didn't boom implemenyed locked non-door actions?

>> No.7497404

So why does Wolf3d have push doors but Doom doesnt?

>> No.7497415

Due to the way Doom renders the world, it is not possible for walls to move horizontally. You might ask, "Then what about those rotating/sliding doors in Hexen?" Those are called Polyobjects, and are not part of the BSP tree (that's why they should be used with care, otherwise performance issues might occur).

>> No.7497421

Doing them in Wolf3D is comparatively trivial, because all walls are in perfect increments and angles, a block of wall is always going to be the same size and shape, and always align to the map's grid. For Doom, which renders completely differently and which has a completely different kind of map data, this kind of implementation isn't as easy, the game isn't made to have to move a linedef or sector, their locations are immutable, with linedefs being able to be at any kind of vertical angle imaginable, and sectors being whatever shape you want, pretty much.

Supposedly there was some experimentation with implementing pushwalls into Strife during its beta, but this was abandoned, as they couldn't figure out any simple way to make it not buggy and hacky as shit. It caused a lot of rendering errors.

>> No.7497426
File: 81 KB, 466x486, 1575985623258.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7497427
File: 155 KB, 820x500, Builder_IQwYsxNoZP.jpg [View same] [iqdb] [saucenao] [google] [report]

Who /mapping/ right now?
Just working on a cozy starting area myself desu

>> No.7497429

To the dumb gorilla:
You can remove binds by simply pressing them again when setting them in eternity

>> No.7497434

Nice railings!

>> No.7497439

thanks for answers. I always thought the tech Doom used was fundamentally the same as Wolf3d

>> No.7497442

Thanks! I stole the texture from Valiant

>> No.7497443

yeah but how do you "press" a mouse movement?

>> No.7497448

doomy zoomie newfag here
just finished doom1+2 and plutonia+tnt, what would you consider essential/best WADs to get into some user made maps? cheers

>> No.7497450

I didn't sleep yet

>> No.7497459

I'm phoneposting right now but when I get home I'll make a map with lots of arch-viles

>> No.7497462

wha happun in the old thread?

>> No.7497470

Drama for nothing. See for yourself.

>> No.7497472

Just click your mousewheel jimmy

>> No.7497473
File: 260 KB, 2068x784, ee_mouse_cfg.png [View same] [iqdb] [saucenao] [google] [report]

> vertical sensitivity at 0 still makes you able to look up and down, just very slowly
For me it disabled vertical look completely. Maybe it's the combination of various options I set up. Here you go.

>> No.7497482

When "mouselook" and "always mouselook" are on, mouse movement is completely ignored.

>> No.7497516

What mod is this?

>> No.7497529

thats mouse5 and it doesnt work
weird, have all this set up same way and can still very slowly move mouse vertically
not true, at least for me, both are on and mouse still made me move

anyway i unbinded it with console "unbind mouse3" and disabled mouselook which did the trick, thanks to the anon who pointed out (rather obviously but like i said, im a little tarded) that theres a console

>> No.7497540



>> No.7497542

works on my machine

>> No.7497550


>> No.7497553

happy for you

>> No.7497554

>thanks to the anon who pointed out (rather obviously but like i said, im a little tarded) that theres a console
No problem.

>> No.7497560
File: 400 KB, 709x400, Screenshot_Doom_20201008_005200.png [View same] [iqdb] [saucenao] [google] [report]

This place sure looks familiar

>> No.7497562
File: 7 KB, 229x220, 1348686396077.jpg [View same] [iqdb] [saucenao] [google] [report]

thank you anonymous

>> No.7497565

Alien Vendetta, Scythe and Scythe 2 from the very old stuff. Back To Saturn X Ep 1, Back To Saturn X Ep 2, Ancient Aliens, Valiant and Eviternity from the more modern stuff.

>> No.7497612
File: 78 KB, 1080x1536, 16151314531796531466088864425237.jpg [View same] [iqdb] [saucenao] [google] [report]

What ports people play quake and quake 2 on these days? Anything with a server list?
What about build engine games?
pic crude and quick, but related and I didnt have a better one.

>> No.7497614

Going Down

>> No.7497616

Is there a way to disable vertical mouselook in GZDoom?

>> No.7497619

Definitely cause I did it. But Im not sure where.

>> No.7497620
File: 436 KB, 1280x960, thtthren10h.png [View same] [iqdb] [saucenao] [google] [report]

>Scythe 1, 2, X (some of the most cherished work in the community)
>Nihility (E2 replacement with some very cool DeHacked monsters and weapons)
>Action Doom 2 : Urban Brawl (the first one isn't bad, but it's not nearly as impressive or cool)
>2048 Units Of /vr/ (a 36 level set the lot of us made last year, not perfect, but we think it's pretty good)
>Epic, Epic 2 (first one is just a few maps, second one is 32 levels and the maps are pretty huge too)
>Alien Vendetta (absolutely fucking nuts on UV, but fine on HMP)
>Suspended In Dusk (concrete slabs and rusty plate metal under a filthy brown sky has never been so gorgeous and moody)
>Japanese Doom Community Project
>TNT Revilution
>Plutonia 2
>THT: Threnody (pictured)
>Rekkr (total conversion)
>Alfonzone (big stack of small episodes, GzDoom only, though if you're used to that port, this mapset is a pretty fun place to try out different gameplay mods in due to the variety)
>Doom The Way Id Did (this is a series)
>Back To Saturn X (this too, gorgeous original textures, we're all still waiting for the last episode)
>Doxylamine Moon : Overdose, Deneb Colony, 5Till L1 Complex, Comatose : Overdose 2, Object 34 : Sonar (loose group of maps which are just kind of connected in theme and style, some of these may not run well outside of PrBoom/GLBoom)
>Pirate Doom
A lot of these are as hard or harder than Plutonia, but if you did Plutonia fine on UV (I'm assuming), you should be ready for most of these. If the set is just way too hard for you on UV, try it on HMP, difficulty levels very much exists for a reason, after all. You don't have to play all of these, or in this order or anything (and with some of them being series in multiple parts, you could do one part now and then do the rest later), I'm just listing a whole bunch which I think are really good and memorable.

There's also Doom 64, which has all new levels and graphics, and is quite fun. No longer exclusive to the N64.

>> No.7497621

> What ports people play quake

>> No.7497627

it's "allow freelook" under gameplay.

>> No.7497640


>> No.7497642

Thanks fren.

>> No.7497649

I use VKQuake, which is just Quakespasm but with Vulkan instaead of OpenGL
It has a nice wobbly underwater effect too

>> No.7497651

GZDoom really needs a slider. "Purist" - "I am Graf Incarnate".
Where every slider tick has a small list of what it turns on and off.
Like Purist would have no travel under monsters, jumping, free look, lost soul limit etc... Next one up allows maybe mouse look jumping etc, next changes monster behavior and travel under and such...
I am Graf Incarnate would turn on all GZDoom features and filtering.

>> No.7497658

lovely, yeah i played on UV though i did a lot of saving, ill jump into scythe, thank you

>> No.7497665

>I am Graf Incarnate would turn on all GZDoom features and filtering.
It would also insult you for not running mods built for the newest version of the port.

and turn telemetry on.

and try to force update itself.

>> No.7497683

Play Spear of Destiny instead.

>> No.7497694
File: 221 KB, 825x589, 1479448116449.jpg [View same] [iqdb] [saucenao] [google] [report]

There should be a /vr/'r Recommended WAD Pastebin or something to always keep in the OP. It'd help a lot of people.

>> No.7497695

Would an enemy mod based on CoD zombies be a good idea? I've been playing Cold War zombies recently and I completely forgot how much fun it was.

>> No.7497696 [DELETED] 

I've played through all of the game again recently without getting bored. Each episode really isn't that long. Just do episode 1 and then play Something else and come back to Wolf for episode 2, rinse and repeat so you don't potentially get burned out

>> No.7497706

This isn't news since it's November but I think it's really neat. Someone is working on merging all Quake 1 maps into one.

>> No.7497709
File: 470 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7497710

Just use Vanilla Essence.

>> No.7497712
File: 300 KB, 1671x1143, 1613510318335.png [View same] [iqdb] [saucenao] [google] [report]

As someone who's played all of the levels hundreds of times as a kid, Episode 3 is definitely the peak of the game with Episode 6 being the low point having the worst opening 2 levels in FPS history. It does pick up, and the last 5 levels of Episode 6 are honestly pretty fun for me with how intense they are, plus at least it doesn't throw necessary secret areas for keys like in Episode 4.

I'd say the whole game is worth replaying with either ECWolf sourceport or the GZDoom TC. Only problem with the latter is that some of the enemies react differently than they do in base Wolf 3D, which CAN cause some problems in my experience when guards that normally should not be alerted become altered - namely the secret floor in Episode 4 with the maze of like 100 officers. If just of them become alerted, the whole room will, just like the AI in Doom.
Didn't play this until adulthood, and I definitely enjoyed it, too. The last 3 levels are absolutely fucking brutal, though. They're like the last 5 floors of Episode 6 in Wolf 3D condensed into 3 with bosses thrown in too.

>> No.7497713
File: 620 KB, 1024x576, Screenshot_Doom_20210202_200318.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7497717
File: 22 KB, 480x360, 0.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7497723
File: 252 KB, 1024x576, Screenshot_Doom_20210206_013919.png [View same] [iqdb] [saucenao] [google] [report]

Got it at the right moment before dying.

>> No.7497729
File: 333 KB, 1024x576, Screenshot_Doom_20200314_012034.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7497730

I'm just saying that the menu organization in GZDoom is a fucking mess and their steps to mitigate it by hiding features behind an advanced menu only obfuscated commonly needed features.

>> No.7497738 [DELETED] 

>zoomers on /doom/ hate Wolf3D, to the point a few wanted to outright ban discussion of games like Wolf3D, ROTT, Blake Stone, etc in these threads since they are "primitive maze games" and not actual FPS
>Civvie posts new Wolfenstein 3D episode two days ago
>they all love Wold3D now and want to play it
The Civvie Effect

>> No.7497747 [DELETED] 

Why play Wolf 3D when the vastly superior Return to Castle Wolfenstein exists?

But for real,whenever Civvie says something now they agree with him.
Just like when he made that Quake 2 video.

>A lot of people love Quake 2 and its soundtrack
>Civvie: "It's not that good"
>Now they agree with him

>> No.7497753

>not that one guy always trying to start crap

>> No.7497757

I liked wolfenstein before youtube told me to.

>> No.7497760
File: 209 KB, 500x445, 1595700089168.jpg [View same] [iqdb] [saucenao] [google] [report]

>wanted to outright ban discussion

>> No.7497761

>[3-6] ViolentBeetle announces skulltiverse
Ooh, someone else put me on the news. I feel important.

>> No.7497762
File: 396 KB, 1024x576, Screenshot_Doom_20200314_005943.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7497763

is doom 64 worth it? I fucking despise console fps so I always stayed away from that, but since it can be played on PC I might give it a try

>> No.7497764

What does everyone think of Heartland so far? I think it does some impressive things, but idk if i cba to learn a new engine after all this time.

>> No.7497765

Go for either EX or Retribution.

>> No.7497770

>post lost 3d fps
Well, are there any?

>> No.7497775

what >>7497765 said, both are free options, both are close enough to give you to experience.

>> No.7497779

but is it fun?

>> No.7497784

you are gay

>> No.7497785

Far as I remember, Eternity's based on Boom so mapping for it's mostly an expansion of that.

Scripting's here and there, though, it's got ACS and it's own equivalent to Decorate but I'm not sure of the state of it, and I'm even less sure of it's planned scripting system it's supposed to be getting.

>> No.7497789

I didn't get around to play it, but I watched it on youtube and it seems to be like Duke but with Doom gameplay which is great.

>> No.7497790

It's pretty fun.

>> No.7497793

Yes, but it overuses barons. At least the shotguns and chaingun seem to be a bit buffed

>> No.7497805 [DELETED] 

There was more than one person discussing it

>> No.7497810

Heartland is awesome and Eternity is a fine engine, but there seems to be a bug where the projectile translucency resets to the default value of 66 whenever you load a save. If that were rectified it would be hunky dory.

>> No.7497817

> hitscan drama
Very relatable.

>> No.7497850

Post your top 5 iwad midis. Off the top of my head:
>1: Waiting for Romero to Play
>2: Into the Beast's Belly
>3: They're Going to Get You
>4: Suspense
>5: Blood Jungle
>Honorary Mention: Sign of Evil

>> No.7497856

Kinda messy, but there's at least a search function now.

>to the point a few wanted to outright ban discussion of games like Wolf3D
No, that was in fact you. Kill yourself.

>> No.7497863 [DELETED] 

Deep Into the Code is GOAT Doom midi.
The Slayer song Bobby Prince pretty much lifted (or at least a segment of it) is pretty good too.

>> No.7497865

People keep saying it's like Duke, but I don't remember any Build Engine game having maps this intricate. Not even Ion Fury, although it's definitely the most close one. Gameplay-wise, it starts like kinda sped-up cinematic Doom, but few levels in it morphs into slaughtermaps (less tryhard than what you expect from average slaughtermap, at least for me playing in HMP).

>> No.7497869 [DELETED] 
File: 5 KB, 150x150, 1614593960279.jpg [View same] [iqdb] [saucenao] [google] [report]

>N-no u
This is the future generation.

>> No.7497875

Yeah, it's good as fuck. With something like the modern PS4 controller though, it plays quite ok, particularly given that these versions allow you to rebind buttons as you see fit, and adjust sensitivity and what not.
The PC release allows for classic Doom style mouse turning and WASD, though I hear it has slightly high system specs, so you may want to get the older Doom 64EX port instead if that's the case (which allows jumping, crouching, and freelook, though it's up to you how classic you want to keep it).

>> No.7497889 [DELETED] 

What is crazy is that Romero and Tom Hall had to pretty much hold Carmack at fucking gunpoint to add the push walls to Wolf3D. He stubbornly refused until finally relenting after weeks of them trying to convince him to do it.

>> No.7497898

>but there's at least a search function now.
A-anon there's been a search function for years.

>> No.7497916
File: 160 KB, 320x320, 8e1~01.gif [View same] [iqdb] [saucenao] [google] [report]

So we have Mario,Metroid,Wario Land mods.
Now how would a Donkey Kong mod be like?

>> No.7497929 [DELETED] 
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>> No.7497945

Will changing the player's speed value in DEH slow him down? It's set to zero, can I make it negative?

>> No.7497946 [DELETED] 
File: 56 KB, 720x517, True, Ranger replied.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7497947
File: 621 KB, 1838x1080, Hitscan 2; Scan Harder.jpg [View same] [iqdb] [saucenao] [google] [report]

Inb4 >nu-doom

>> No.7497953

It's not retro, but that design is fucking sick.

>> No.7497954

Not a big fan of industrial stuff, but holy shit this is some epic stuff for sure. Even though there are like only 7 or 8 maps, they have the scale, level of detail, quantity of monsters, and non-linearity, of caliber, that makes it possible to just play it all again right after finishing and still have a lot of new experiences. Some multistorey layouts are very complicated and it will take runs and runs to comprehend and fit them into your mental model if you're not familiar with structures like this already.

>> No.7497958

Half-Life 1 signified the end of the beginning; Halo signified the beginning of the end.

>> No.7497961

Tom Hall fought Carmack to have so much in id games, he didn't even want flying enemies or teleporters to be in Doom.

>> No.7497962

but what good stuff was released in that period between HL1 and Halo?

>> No.7497971

opposing force

>> No.7497973

This fucking guy,again.

>> No.7497974

What they really mean is it's more maps that seem like real places, despite being the Doom engine.

Build kind of got popular for that.

>> No.7497981

Turok 2

>> No.7497982

>"a few"
>links literally 1 person, with whom all replies disagree
i dungetit

>> No.7497984

Descent 3, SS2, UT99, Quake 3 Arena

>> No.7497991

>Soldier of Fortune
>Return to Castle Wolfenstein
>Medal of Honor
>Unreal Tournament
>Quake 3

>> No.7497995

Opposing Force is neat, Turok 2 is cool, Descent 3, SS2, UT99, and Quake 3 Arena are all great, but outside of Descent 3 and Turok 2 the "classic FPS campaign" was mostly dead
all good picks, now I want to play Thief again

>> No.7497997 [DELETED] 

Well I mean it IS true

>> No.7497998

It's the same faggot that's been annoying us for months now.
His next move will be to say "take your meds" or post that one edit of that guy holding the christmas lights. He's a predictable little shit.

>> No.7498000

i fucking hate slaughter maps. why are there so many slaughter maps? why does everyone want to make, let alone play slaughter maps? i am shittershattered

>> No.7498003

>Alien vs Predator
>Alien vs Predator 2
>Tom Clancy’s Ghost Recon
>Tribes 2

>> No.7498010
File: 234 KB, 586x585, evil.png [View same] [iqdb] [saucenao] [google] [report]

>Shielded Chaingunners

>> No.7498020

>Golden Age

To me the Golden Age ended in 2007.

We still got the likes of F.E.A.R.,Condemned,Metroid Prime,ARMA,The Darkness,more Time Splitters,S.W.A.T. games and several others.

The 2010s have been weak for the most part

>> No.7498023


>> No.7498028

>Alien vs Predator 2
All forgetting that 99 had the deepest, darkest FPS of all Pokemon Snap.

>> No.7498035

Deus Ex, from the same cesspool as Daikatana, too. Imagine that.

>> No.7498041

Isn't Deus Ex more of an immersive sim,than an FPS? You can finish the by barely shooting anyone.

>> No.7498045

>doomworld sucks
>remove shill
>kill anon

>> No.7498047

Same company, different team, Romero had nothing to do with it's actual development.

Tom Hall, on the other hand, voiced a lot of characters in Deus Ex.

>> No.7498050

I thought by golden age he meant boomer shooters, but yeah most of my favorite FPS games came out after the boomer shooter era, Rainbow Six, Ghost Recon, SWAT 4, Call of Duty, Titanfall 2

>> No.7498060

my fav boomer shooter is postal 2 desu

>> No.7498061

Never forget when this faggot got btfo by doomworld

>> No.7498072

Except a lot of people don't consider anything post-2000 on the same level of quality.
Despite the fact that even the 90s had a lot of copycats and they weren't even that good.

>> No.7498075

>Nobody Told Me About id
>I Sawed the Demons
>Shawn's Got the Shotgun
>Dark Halls
>Waiting for Romero to Play

>> No.7498076

So alf was pushing the wolf 3d hated meme?

>> No.7498097
File: 317 KB, 405x554, 1528719170514.png [View same] [iqdb] [saucenao] [google] [report]

Kinda non-retro:am I the only one feels that very few games that try to accomplish that "90s style" accomplished that?

Too many of them go for a level design that reseambles Serious Sam with costant arenas and less looking for keys or exploring the enviroment.
Now the gameplay department,they surely made big leaps in terms of gameplay but even art-wise too many feel "pretentious".

"Nightmare Reaper" and "Dusk" are good but graphics wise they look worse than a game from the 90s.
"Ultrakill" and "Hrot" actually feel like something that could've come out during that era.
But that's the minority.

This constant memeing "le boomer shooter" and yet it doesn't even feel like they understand the core design choices they boast about so much.

>> No.7498101

There's the "so you want to play" image, but it's pretty outdated.
I'd update it but I don't have a good memory for wads. I've played a lot of them, but I couldn't name a map from btsx, or scythe or whatever. I remember some locations but not whole maps outside the original iwads.

>> No.7498112

I keep seeing the boomer shooter gatekeepers shilling cruelty squad, and I couldn't possibly give less of a shit about a game. I'm sure it has some redeeming features, but overall it feels like some sort of "it's shit on purpose, it's a deconstruction of the formula, it's subverting your expectations!" bullshit.
Like, what if we made everything ugly, and unfinished - then deliberately made bad or annoying design features. It's not bad, you just don't "get it" shit.

Nah. It looks fucking bad. And I don't care what redeeming features it has because they could've put them in a better game.

>> No.7498116

I know I'm in the minority but I like Ion Fury a lot, reminds me of blood, outside of that I'm just happy to see games keep the old engines alive more than anything, brand new games for poorfags

>> No.7498117

black bars still appear when i play fullscreen doom on dosbox.
should i cope?

>> No.7498121

you should seethe instead
and drop dosbox

>> No.7498123

Use Crispy Doom.

>> No.7498126

On the left and right?
It's made for 3:4 aspect ratio, anon. There's no way to change that. The only resolution options you have are low detail and high.

>> No.7498131 [DELETED] 

I doubt it, they just purged all his posts, probably for ban evasion.

>> No.7498135

I recommend Chocolate Doom over DOSBox, only way I play Vanilla Doom is if I'm actually on DOS, Crispy is good too for bugfixes and higher screenres, but Chocolate Doom is pretty much "Vanilla Doom on Windows/Linux/Mac OS"

>> No.7498136 [DELETED] 

If you read the reply chain in that link that was posted you can see there was at least two people going back and forth before that post asking if it should be banned

>> No.7498138

Cruelty Squad looks interesting. I'm not going to buy problably when it's finished. So far it has some cool features and soundtrack but man sometimes it really gives the idea the creators just threw everything to a wall just for the hell of it.

Just being unconvential and weird to justify your nonsensical design choices doesn't sound good.

Ion Fury at least looks gorgeous,the issue is that takes the worst parts of build engine games and pushes them up to 11. Still good btw.

>> No.7498145

What's the fastest reacting monster in Doom 1/2? Chaingunner? Shortest time from noticing player to attacking

>> No.7498146

crispy has weird behavior when use older versions of doom and chocolate returns me an error.

>> No.7498148

>Message for the arch-vile
>On the hunt from e3m6
>On the hunt from e1m6
>Between levels

>> No.7498149

Be sure to play SIGIL from Romero too.

>> No.7498150

I would be willing to update it myself later today if there's enough demand for it. The original authors aren't here to stop me though and that kinda feels wrong.

>> No.7498153

what error? What are you trying to do with older versions of Doom?

>> No.7498156

it needs to be updated, there's a lot of new stuff, let's work on this

>> No.7498161

trying to play the orginal shareware

>> No.7498167

any particular reason you're trying to play the shareware? I think it's only going to work in DOS but I mean, just download the WAD, no one cares at this point, including Carmack himself

>> No.7498171

i bet the shields will still have the exploitable mechanic the shotgunners have and the bullets are now projectiles instead of hitscan
they may make him though but he won't be the same character
also, i swear there was a spriteset of a black helmet chaingunner similar to this one

>> No.7498179

historical reasons

>> No.7498184

Alright, if you mean black bars on the left and right sides of the screen, keep them, it means that DOSBox is displaying properly, you can't get widescreen in DOSBox as it only outputs in 4:3, like an old tube TV

>> No.7498187

ok, it's working fine.

>> No.7498204

Well, alright. What do you think should be added? How about things to be removed or replaced?

>> No.7498205

It's generally accepted that these sort of images are collaborative duct tape updates on top of each other.

>> No.7498206

Why would Carmack care anyway? He is not connected to Id Software or Bethesda in any way anymore. Does he even get royalties for sales of id games with his tech?

>> No.7498212

Still can't believe they sell the games with this shit on Steam and GOG.

>> No.7498219
File: 295 KB, 600x497, building_trouble.gif [View same] [iqdb] [saucenao] [google] [report]

There were maybe three of these "90s inspired" shooters I really liked and wanted to see more of and Ion Fury was one of them.

>> No.7498224

>Still can't believe they sell the games with this shit on Steam and GOG

That's nothing. You don't have idea the BULLSHIT I had to do to make Shogo AND Unreal Gold run properly without glitches.

>> No.7498227

GoG is basically either packaged shit with Dosbox or they've taken decades old community patches and bundled them in preinstalled.

It's kinda scummy DESU.

>> No.7498230

I'm not big into this scene, but I'll take a look

Number one WADs that need to be added are SIGIL and Eviternity, in my opinion, even if people don't like SIGIL it's significant and it can replace the spot of E1M8b and E1M4b, but honestly, we don't need to just edit the original image, we can make an entirely new one

I would get rid of a lot of the multiplayer focused stuff, not saying kill it entirely but Doom multiplayer isn't as big as it once was, a lot of the focus of these threads now is single player modding and level packs, also /vr/'s 2048 should be added as well
It's shit but I still prefer it to them getting rid of the original engine entirely and just throwing shit into Unity

>> No.7498246

Idk, I still take it over Steam anyway.

I similiar case happened with Dungeon Keeper which runs on DosBox. I had to use a different Launcher which allowed higher resolutions and bug fixes etc.

Still they have better versions that Steam sometimes,like MDK which comes with nglide.

Steam is far more scummy.

>> No.7498248
File: 262 KB, 285x404, Serpent_Staff.png [View same] [iqdb] [saucenao] [google] [report]

I liked Ziggurat but that never sold itself as retro-inspired, it just had Heretic/Hexen/Hexen2-like movement and some items and stuff.

>> No.7498250

Sigil, as it's the official sequel to Thy Flesh Consumed. And No Rest for the Living, as it's Doom 2 done right.

And don't forget Romero's E1M4b and E1M8b.

>> No.7498252 [DELETED] 

Really? I have honestly been impressed and surprised with the track record of thr majority of these throwback boomer shooters since the revival started a few years ago. They've been consistently decent and the only one I was completely disappointed in was HROT, that turned out to be a piece of shit.

>> No.7498259 [DELETED] 

>official sequel
It's unofficial. It isn't recognized as such by id, it's considered a mod whose author can call it an official sequel while they look the other way because of who it is

>> No.7498260
File: 266 KB, 1161x552, v9.png [View same] [iqdb] [saucenao] [google] [report]

>we don't need to just edit the original image, we can make an entirely new one
Way ahead of you.
>I would get rid of a lot of the multiplayer focused stuff, not saying kill it entirely but Doom multiplayer isn't as big as it once was
Maybe. I still think multiplayer is notable enough to warrant its sections. I would love to know what other anons think though.

>> No.7498261

Is HROT really that bad?

>> No.7498262

Plain vanilla Dosbox Doom without preconfiguration from GoG/Steam is indeed shit. However MBF 2.04 on Dosbox is bliss and the best way possible if you insist on using DOS(box)

>> No.7498265

If Sigil were an official sequel, Sandy would have had to do 3/4s of the maps with no time to do them in.

>> No.7498270 [DELETED] 

I find it to be absolute fucking garbage trying to coast by on it's Quake similarities alone (it literally has a version of every Quake enemy, you can look at an HROT monster and tell which Quake one its supposed to replace). Civvie and Shillman liked it.

>> No.7498278

Oh I don't mean get rid of it, but I don't think so much of the image needs to to be dedicated to it, that's all

>> No.7498282 [DELETED] 
File: 1.25 MB, 1111x970, Sandy Petersen's review of Ken's Labyrinth Nov93.png [View same] [iqdb] [saucenao] [google] [report]


Unrelated but written by Sandy so posting

>> No.7498284

Just for the Quake similiarities? What about the gameplay.

I liked the mod but it feels it's trying to copy Quake too much.

>> No.7498285
File: 703 KB, 1082x461, goodenemy.png [View same] [iqdb] [saucenao] [google] [report]

>worst parts of build engine games
Haven't spotted killer doors, instant reaction hitscanners or bullet sponges you have to cheese anywhere.
Ion Fury just has too small weapon/enemy roster for such a long campaign.

>> No.7498291

*liked the demo


>> No.7498292

Most of them go for shallow and superficial shit, and don't really understand what made the old games they claim to be inspired by, actually work.

I've not been impressed by any of them really, most of them I can get a similar experience with games that are legit from the 90s, with a couple mods thrown on top to spice things up.

>> No.7498295 [DELETED] 

That's the problem, its just so blatant. The actual gameplay itself is passable but the aesthetics make it so unappealing its hard to play

>> No.7498298

>Cruelty Squad looks interesting.
It's pretty much just E.Y.E but low tier avant garde indie shite that burns your retinas out on sight.

>> No.7498301

I was talking about the backtracking and puzzles.

I was seriously disappointed by the weapons as well.

Build engine games had all sort of gimmick weapons but Ion Fury is just "here's a grenade launcher".

>> No.7498305

So the only way to make new monsters in DEH is to edit existing monsters? I want shotgunners to fire faster, would I just have to take a different enemy that fires faster and edit it to be a shotgunner?

>> No.7498307

Dehacked is basically just taking the deck of cards that is Doom and shuffling them about a bit.

>> No.7498314
File: 559 KB, 924x519, Screenshot_Doom_20210103_163315.png [View same] [iqdb] [saucenao] [google] [report]

Consolation Prize PSX Doom is so good.

>> No.7498319
File: 98 KB, 1280x420, IndieDoom.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7498323

But I can't change AI in a true sense, right? So, for example, I could edit the chaingunner to fire shells, but I couldn't make the shotgunner shoot faster?

Or no, I think I can edit the shotgunner using states, this is weird but I think I can figure it out

>> No.7498330

Dunno, weapons are original enough for me. A revolver with cool altfire mode (which makes it useful for late game), a shotgun/gl combo, fire SMG, freaking homing bowling bombs, a crossbow which becomes BFG if overcharged.
I'd like to have more guns though. And enemies, though not so annoying compared to other BUILD games, are also not so memorable.

>> No.7498339

>are also not so memorable
I think that's what really bothers me about the Ion Maide- Fury mobs, they're just so fucking forgettable.

Not so great for going back to it and having to remember what did what.

>> No.7498345

I love the Build weapon designs, every weapon has its specific purpose and it's easier to make levels with less ammo pickups because of it, I always felt like Blood was the closest FPS to classic Castlevania or Ninja Gaiden design, super tense and methodical

>> No.7498346

It's not a bad idea to make an updated pastebin of recommended wads asking the regurlars here.
There's literally so many to pick from we could do something to trim the choices.

>> No.7498358

This is the best idea, we need a new image that's mostly a "recommended wads" image, that's the number one thing that people come in to ask, just all the best WADs to play, like the Thief recommended level image

>> No.7498360

No coolies or drone types, either. If the expansion adds simple enemy variants like Blood did as well as one or two more mooks I'd probably be fully satisfied with the roster.
For the weapons I just want something more seamless switch between the shotgun and grenade launcher.

>> No.7498413

Vanilla/Boom mapper here. In the future I would like to do something for ZDoom and my question is if should I look to learn decorate or start already with zscript?
I know decorate is old and deprecated but I wouldn't like to get screwed by a zscript update.

>> No.7498425

A proper rocketlauncher-type weapon is something I want. Come on, every game from holy trio had one.
As for enemies, does anybody have that 'BUY FULL VERSION' picture from demo version nearby? Couldn't find it. I remember one of it's screens featured cool enemy which looked like buff DN3D assault trooper. Would love to see that guy in the expansion.

>> No.7498428

If only someone has already done it…

Noobs should be taken there, and if someone appears and says “I've played ALL OF THESE, now recommend me some good stuff”, then we'll have a real talk.

>> No.7498432

>A proper rocketlauncher-type weapon is something I want
I'm happy with the grenade launcher and puck. A "launcher" in the form of some exploding bow bolts like Turok could be interesting but I'm not sure how they'd fit it in.

>> No.7498436

>Haven't spotted killer doors
But those posters warning us how not to be a victim of them is an awesome touch.

>> No.7498443

A bog style QRD webm/gif that melts the viewer's brain with content

>> No.7498447

What happened here?

>> No.7498453

I'm having trouble getting Dimension of the Boomed working in Doom Retro, any suggestions? I have all the Doom WADs in my DoomRetro base folder, right next to the EXE

>> No.7498459

yamagiquake has built a built in mod selector if you want to play custom map sets/add-ons for Quake 2, but Kmquake has way more features and visual options.

>> No.7498460

There is already this though. https://www.youtube.com/watch?v=ietb4JwaaXA

Also this https://www.youtube.com/watch?v=ISSTfix7-iA

>> No.7498468

How about a simple pastebin? there's hundreds of WADs recommended in the Doom wiki page that just points you to cacowards and stuff, we can just link a raw pastebin with recommended WADs in a row with a little description, no?

>> No.7498469

Updating the SO YOU WANT TO PLAY SOME DOOM image is starting to look pretty pointless right now

>> No.7498472

the usual shitposter

>> No.7498474

I just think we should have a simple pastebin with recommended WADs, because that's the number one asked question, making an image is more than we need though, I agree

>> No.7498475

How do you launch it?

>> No.7498479 [DELETED] 

Alf complaining about someone saying we should ban discussion of Wolf3D to bait him

>> No.7498487

I'm opening Retro, and using the pop up menu to select DOTB, I have a big WAD folder, it works for every other WAD

>> No.7498492
File: 4 KB, 100x100, 1600660877230.png [View same] [iqdb] [saucenao] [google] [report]

>Eternity? More like SHITernity! Does it even have texture filtering? Suck Rachael's feminine penis, bigot.

>> No.7498496

Dusk got pretty close. Every weapon had a purpose, was satisfying to use, and each enemy likewise had a purpose and was satisfying to kill. My only gripe with the enemies is how each episode had different enemies with a few exceptions. I would've liked to see more of certain enemies, and I think this design choice caused a lot of enemies to end up feeling similar to each other - in particular, the knight and the horrors both act pretty similar as a chasedown enemy and they show up in the same episode.
On the other hand the fish and the assosciated fish boss only show up once when there's enough water in the other episodes to justify their inclusion

>> No.7498497 [DELETED] 
File: 419 KB, 1280x1739, tumblr_ofghyzLs351u665u1o1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7498498
File: 2 KB, 250x140, UberChaingunner.png [View same] [iqdb] [saucenao] [google] [report]

there it is

>> No.7498507
File: 204 KB, 1920x1200, thumb-1920-624864.jpg [View same] [iqdb] [saucenao] [google] [report]

On the topic of modern FPS games with retro graphics.
Get a load of this:


>> No.7498509

Other methods you could try:
-drag DOTB wad onto doomretro.exe
-make bat file with "doomretro.exe -file *name of DOTB wad file*"
-use launcher, like ZDL: https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable

>> No.7498516

I'll leave the infographic untouched then, unless there's a higher demand for updating it

>> No.7498518 [DELETED] 
File: 29 KB, 640x295, 1611792228278.jpg [View same] [iqdb] [saucenao] [google] [report]

>Id Software Stud

>> No.7498523

That's kinda why the dude did those videos, to provide the same thing in a better format.
This could work, as long as people don't get too fighty over the mods like some other threads get.

>> No.7498526 [DELETED] 

Yes, there is demand. These things are anonymously collaborative to begin with, that's why there no names on there of authors. Anyone can update or make new ones. People were talking about doing a throwback boomer shooter infographic not long ago. Consistently, anytime the Doom infographic comes up people remark about how out of date it is. It's long past time. If you want to update then please do

>> No.7498527

Imagine trying to effectively play Doom on that fucking thing.

>> No.7498534

you know vertical mouse movement isn't that bad

>> No.7498545

>People were talking about doing a throwback boomer shooter infographic not long ago.
Please. There's so many and I don't even know where to start outside of the main stuff already commonly talked about ITTs.

>> No.7498546 [DELETED] 
File: 355 KB, 1129x1564, _1280 (1).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7498550
File: 947 KB, 1024x576, Screenshot_Doom_20210303_232829.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7498558 [DELETED] 

It was supposed to be a list of recommended ones, they were asking for lists. No clue if they're still working on it.

>> No.7498562

It's the same shotgun sergeant model except for gun & some welder mask put on. There'll also be stone imps, exactly the same as regular imps but colored grey. Come on, this is lazy.

>> No.7498564 [DELETED] 

>Dude what if I like, hold the joystick like I'm like fucking shredding on a guitar bro! It'll look great, it'll be bad ass!

>> No.7498569

There is indeed demand, it's just not enough to get me off my lazy ass to update it myself.

>> No.7498575

As written in the fine manual, you should select both PWAD and corresponding — Doom 1, Doom 2, Plutonia, Evilution, etc. — IWAD file if there is more than one IWAD file.

Or just type "doomretro -iwad DOOM2.wad -file DOTB_RC3.WAD" into the console, this shit has worked for everyone for three decades.

>> No.7498579

>eliminate most keyboard commands
Who the fuck did they think they were fooling with that?

>> No.7498583

top cringe

>> No.7498586

Using joysticks was really popular with PC fps gamers for a pretty long time. They only died when optical mice got good. Ball mice were so damn unreliable

>> No.7498587
File: 172 KB, 300x356, tenor.png [View same] [iqdb] [saucenao] [google] [report]

> 4+ berserk punches to down a pinky.
what are some other annoyances from other retro-shooters?

>> No.7498592 [DELETED] 
File: 129 KB, 758x1050, tumblr_pjj3abNw821uz9s3fo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

You dare mock King Romero?

>> No.7498593

Looks cool

>> No.7498595

Alright, so let's go through all the must play WADs

Alien Vendetta
Scythe 2
Doom the way ID did
Back to Saturn X

I'm missing a lot let's just get a big list of WADs and write short descriptions for them

You're right, I got it, thanks, I also remembered in the process that I've played this before and it's great

>> No.7498598

Man ads in game magazines during those times range from neat,to dumb as hell to absolutely disgusting.

>> No.7498609 [DELETED] 

Yeah you can even see people playing with them on Quake at the first Quake Con in 1996

>> No.7498619 [DELETED] 

Who are the spergs in the background? Madcatz or Babbages spokesman in ads at the time? I can't read what their suits say.

>> No.7498625

Imagine playing this bad

>> No.7498628

>A spiritual journey throughout the wonders of the wastes, the majestic cosmos, and the confines of your own mind.

>> No.7498630
File: 18 KB, 640x480, All_SS_E1M1.png [View same] [iqdb] [saucenao] [google] [report]

It's actually quite different, Doom uses what's called Binary Space Partitioning, which means you use a utility to construct a BSP tree (these days level editors have built in 'nodebuilders' but in the old days they were separate programs). The BSP tree is the level cut up into 'leaves' which means all the geometry is separated into pieces, so the game can determine what needs to rendered at what times and what not to. This means that the game will skip rendering almost all things which aren't in the player's view. It's not perfect to 100%, but it culls so much which wouldn't need to render that it works very well. This could also be exploited to have more detail in the level, if the map is constructed in such a way that you can never exceed the visplane limit (thus crashing the game) by simply not being able to see too many surfaces (or 'leaves') at once at any one time. In the early and mid 90s, you still couldn't go completely wild, as being right under the visplane limit would still make a 486 sweat bullets, and iD had to make sure none of their levels dipped too much for 386 computers, even if they had to run in Low Detail Mode and with reduced screen size, so no iD map is even close to the limit.

With the advent of ports like Boom, all the static limits were raised to effectively infinite levels, and by this time computers were getting stronger and stronger, so it stops being a matter of engine limits and instead turns towards what your CPU can calculate. Today, in the future, this can allow for quite complex levels with rather intricate detail.

Binary Space Partitioning predates John Carmack by a year, though he was the first guy to ever apply it to a commercial product like a videogame, to render three dimensional worlds in real time. The Quake games would also use it, as would Half-Life and then Half-Life 2, having their basis in a licensed Quake engine.

>> No.7498637

Knowing Madkatz, whoever was cheapest to hire.

>> No.7498642 [DELETED] 
File: 30 KB, 600x630, 1_v3vvVO3DuvEB-osQDcIqlw.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw not a single ad where John Carmack shills the Atari Jaguar

>> No.7498652

Which black bars? From left and right? From top and bottom? From all sides? Is the whole screen one big black bar? What is the intended result in the first place? Do you want widescreen rendering? 4:3 rendering? Academy ratio rendering? If so, should the sound track be present on the film? Do you want high resolution rendering? Low resolution rendering? Rendering to vector output device? Are you using an upside down projector that is quite far from being perpendicular to the wall, and the wall has a window, so part of the picture just happens to be projected onto the neighbors' house? We can solve it all, but I am fucking amazed at you just complaining and expecting the whole world to start solving your shit.

>> No.7498658

He relented on things like that because he realized that their insistence meant it was likely really valuable to their design goals. He didn't even go "Alright guys, I'll do it, fine, geez." he just had it done already the next time they were gonna ask him about it.

>> No.7498668

I wouldn't call anything about its movement heretic or hexen like. It's one of my favorite fps roguelites, but I'm nearly sure the only reason people associate it with heretic and hexen is witchy aesthethics in fps game. Surprisingly, there were almost 0 games like this until recently. Now we also have Amid Evil.

>> No.7498672 [DELETED] 
File: 11 KB, 195x206, John_Carmack_at_GDCA_2017_--_1_March_2017_(cropped)(1).jpg [View same] [iqdb] [saucenao] [google] [report]

The fellating of so called "BASED CARMACK" in these threads is troubling to me. Do you know anything about John Carmack? he managed to drive off every founding member of iD with his fucking autism and inability to handle the fact that they needed him to keep their edge. Instead of recognizing that he wielded disproportionate power (and backing off to let the other legs of the famous Carmack-Romero-Hall tripod work their magic) he systematically retaliated whenever their creativity didn't jive with whatever programming shit he was currently on., first driving off Hall and then Romero.

I mean, for fuck's sake, this is a man who:

1. Had to nearly be held at gunpoint to add secret walls to Wolfenstein.

2. Thought nothing of disappearing for three weeks down the asshole of Florida somewhere in a motel to write one of the Quake engines (he told no one where the fuck he was, he's the head of the company at this time).

3. Decided at one point than "maximum efficiency" could only be achieved among his employees at iD by pitting their weekly performance against each other "Deathmatch Style". People _were_ fired over this, office morale plummeted (gee, I wonder why?).

4. Is a staunch advocate of the "objectivist philosophy". I have never met a self-proclaimed objectivist who was not an exploitative piece of hypocritical shit, much like its original founder Ayn Rand.

5. Likes Diet Coke. Who the fuck likes Diet Coke? Only goddamn aliens, that's who.

They had the perfect fucking tripod, man: Hall brings the lore, Romero brings the gameplay, Carmack brings the tech. Instead they let the entire enterprise become completely servile to whatever autistic shit Carmack happened to be on at the time.

Who fucking cares? Fuck him, he's a tyrannical prick.

>> No.7498674

Turok doesn't actually have hot lizardgirls, does it?

>> No.7498678

This is like the third or fourth time I've seen this pasta posted.

>> No.7498679
File: 71 KB, 800x765, flat,800x800,075,f.jpg [View same] [iqdb] [saucenao] [google] [report]

>watch Civvie's new wolfenstein video
Why are they like this

>> No.7498685 [DELETED] 

Question: Is there any reason to play Quake Saturn? It has an original soundtrack and I hear there are changes that make it a different experience. Is that true?

>> No.7498692 [DELETED] 

I knew going in he was going to insert shit like the "THIS SOFTWARE KILLS FASCISTS" joke into this one because it's a game about killing actual Nazis. It was a given he would display his wokeness

>> No.7498697

> And No Rest for the Living, as it's Doom 2 done right.
Wait what? What's wrong with Doom 2 in the first place, and how is it that "No Rest for the Living" fixes it?
I like it, but it's totally different thing, also rather small (9 levels including the secret one), but maps are larger on average and have busy layouts.

>> No.7498701

Nazis are fun to blast. If only there was an equivalent to Wolf3D which was about blasting Commies and turning Stalin into swiss cheese.

>> No.7498710

Foolish amphibious messenger.

>> No.7498714 [DELETED] 
File: 178 KB, 720x1080, 579671-doom-ii-xbox-one-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]

Nothing, Doom II is the superior experience in all ways. It's simply the hip zoomer trend to shit on it's maps and claim the first is better.

>> No.7498715

he got filtered

>> No.7498716

This is 4chan. You forgot the part about the cat, which, again, on 4chan, matters the most.

BTW Orange man drinks Diet Coke too.

>> No.7498728

>t. Sandy

>> No.7498732


>> No.7498737
File: 115 KB, 800x600, hacx209.jpg [View same] [iqdb] [saucenao] [google] [report]

Hacx 3D

>> No.7498740

Are you still at it,just get over it.
I didn't like that episode either but you're seriously taking it too personal now.

>> No.7498742

I'm not even /pol/, it's just retarded how some Youtubers think they have a moral duty to regurgitate twitter hashtags

>> No.7498745

I like episodes 1-3 as levels much more than the Doom 2 levels. But ofc Doom 2 is much better as a base for custom levels because of ssg/revenant/archvile/etc

>> No.7498747

I agree. It doesn't really belong in there but it's easy brownie points and most people nowadays wanna go for the easy route due to how fast information is spread nowadays.

>> No.7498748

With based DeHacked, you can only use existing actors, existing frames, and existing behaviors. Worth noting is that there are a couple of 'hidden' actors in the game, and some unused frames as well. You can of course also alter whatever values they have defined as well.
With the recent PrBoom+ fork and DSDA, there is Extended DeHacked, which allows you add your own actors and your own frames without needing to cannibalize existing actors and assets.

>> No.7498753

Episode 3 of Carnage Galore for Hexen released

>> No.7498760

>he prefers inferno over doom 2 levels

>> No.7498763 [DELETED] 

One of those posts is mine, there is more than one person here that find it obnoxious obviously.

>> No.7498764

t. amerishart mcgee

>> No.7498765

Inferno is fun, though it lacks fantastic levels such as Tricks & Traps and The Living End.

>> No.7498771 [DELETED] 


>> No.7498776

I know,I don't like easy clout either but we talked about it already.
Let's not repeat that.

>> No.7498782

anyone still playing Tremulous?

>> No.7498786

For what I'm trying to do Basic DEH is fine, but what I don't get is, I'm shortening the duration of the shotgunners chase states, and his attack states, I'm trying to make him attack as quickly and as often as the chaingunner, should I add the chaingunners refire state to make him keep attacking if I'm still in line of sight?

>> No.7498791
File: 40 KB, 500x500, 1549272393314.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7498798
File: 576 KB, 953x1468, RCO013_1584023659.jpg [View same] [iqdb] [saucenao] [google] [report]

It did in the comics

>> No.7498813
File: 114 KB, 1500x1287, gravis thunderbird.jpg [View same] [iqdb] [saucenao] [google] [report]

I played the entire Marathon trilogy in picrel as a kid

>> No.7498828

dusk looks worse than a game from the 90s but ultrakill looks like something that could come out in that era? are you on drugs?

>> No.7498830
File: 88 KB, 700x525, hacx220.jpg [View same] [iqdb] [saucenao] [google] [report]

>looked through other screenshots
Now I'm sad it's gone. Looks like Malice but better.
Btw, is the original Hacx worth playing? It looks nice, but I wonder if it suffers from retarded level design like many other shooters of the era do.

>> No.7498840
File: 91 KB, 799x599, 26682573.jpg [View same] [iqdb] [saucenao] [google] [report]

this just came back to my memory

>> No.7498852 [DELETED] 
File: 53 KB, 800x600, Marathon security officer.jpg [View same] [iqdb] [saucenao] [google] [report]

Based Vidmaster

>> No.7498853

>I was talking about the backtracking and puzzles.
Seriously? Ion Fury has WAY more streamlined level design than any classic Build game. I would consider its relative simplicity a flaw. How could you finish the old Build games if fucking Ion Fury filtered you?

>> No.7498854

If that were reversed, it would be pretty cool.

>> No.7498870

Then he'll just stand in place and shoot repeatedly. Try making him call A_Chase more often, instead of him showing SPOSA for 3 tics and calling A_Chase each time (and then again, before moving on to SPOSB), reduce the frame lengths to 1 tics, and instead duplicate the amount of frames to make up the equivalent time the frames are rendered, thus he calls A_Chase more frequently.

Not entirely sure what this would actually do, to be perfectly honest, but give it a try and see. If it comes out hilarious, tell us.

>> No.7498882

It's a game that's entirely about blasting nazis for score, it's one of the few places where it's actually appropriate and relevant.

>> No.7498893

If you're just looking to do simple things, Decorate is alright, it's straightforward, and it's well documented. ZScript is a billion times more flexible, though it has completely dogshit documentation so you'll kind of just have to ask around or experiment.

>> No.7498897

i agree, anti-nazi shit is so forced and just a shortcut to validation for so many today but you should get enthusiastic about killing nazis in Wolf3D because it's literally all you do.

>> No.7498903

Decorate is supported by more engines and versions of engines, Zscript is limited to GZDoom and only from 3.0 onwards (though you don't want to touch 3.0 thru 3.2.3 because it's zscript is maliciously exploitable as fuck in a system-killing way)

>> No.7498908 [DELETED] 
File: 371 KB, 600x480, HACX.png [View same] [iqdb] [saucenao] [google] [report]

HACX is absolutely worth playing, it's quite good.

>> No.7498916

What's the easiest way to make a basic DOOM map? Is there something that's like like MegaMaker (for MegaMan) or LunarMagic (Super Mario World)? Just drag and drop assets, doors, keys, basic scripts.

>> No.7498919

Why didn't you consider ACS? Supported by ZDoom and its derivatives since at least a decade ago, still supported by GZDoom (I hope Graf didn't read this), and if you go really basic, even by vanilla Hexen.

>> No.7498930

It's very simple in general, you just draw shapes and give them textures, heights etc, then put things. I can't imagine further simplification.

>> No.7498940

>Just drag and drop assets, doors, keys, basic scripts
Yeah, you do that in Doom Builder

>> No.7498951

Havent played it yet but apparently it has an actually fucking moving train you ride in. Cant do that in GZDoom.

>> No.7498954

killing nazis is pretty epic indeed

>> No.7498960

Polyobjects predate GzDoom.

>> No.7498962

lmao Doom 64 is a better Doom sequel than II

>> No.7498964

Asking again
which source ports are compatible with doom versions older than 1.666?

>> No.7498967


>> No.7498986
File: 73 KB, 640x434, necpc98A.jpg [View same] [iqdb] [saucenao] [google] [report]



I removed a bunch of the chase frames, gave him the Chaingunners attack, and the chaingunners refire as well, this is closer to what I want, I just have to make him truly act like the chaingunner and boost his damage a bit

>> No.7498995
File: 1 KB, 250x140, StoneImp.png [View same] [iqdb] [saucenao] [google] [report]

And he's not alone

>> No.7498997

So does anyone here play the autism that is Hideous Destructor? I'm trying it out, it's surprisingly entertaining. Anyone know any good wads for it?

>> No.7499006

What's up, Home PC?

>> No.7499018

Polyobjects are one-sided walls, you cant ride in them.

>> No.7499020

No please, call me Homie, Home PC was my father

>> No.7499021 [DELETED] 

Doom 64 is the canonical sequel to Doom II. It's a worthy addition(the real Doom 3) but I wouldn't call it better than II.

>> No.7499024

PrBoom+ with complevel 0 should work for 1.2.

>> No.7499026

>drama deathmatch
>custom crosshairs
>great games probably
>different community move
>eternity version bit based
>bait HFFM trash mappers
>sourceport reviews
>shadow dynamic lighting
>shill retarded
>marisa humor
>hard bad
>scythe fun
This cloud is a gold mine.

>> No.7499030

Cool shot, anon.

>> No.7499045

Asking again

>> No.7499051

fuck off

>> No.7499058

I'm just trying to make you think instead of pressing buttons.

>> No.7499063

Speaking of Doom 64, is there a texture pack out there for it?

>> No.7499065
File: 94 KB, 1844x443, Capture.png [View same] [iqdb] [saucenao] [google] [report]

We're closing in on /doom/'s eight anniversary, and I was reminded of this post. How do you think this place has changed since 2018 within the past three years? I would say starting in 2020, we've undergone a renaissance with a surge in producing content, starting with 2048 and continuing with 500ml and HFFM. Things are looking pretty good to me.

>> No.7499067

I used to have one. They're actually very comfortable to use. If they were reversed they would be for lefties, since the trigger is on the joystick.

>> No.7499073

Guilty. Well I'm not a dev, but I thought Doom's graphics were way worse than they are until I played it.
As for the actual pic, if I saw blocky sprites like that I would think they were emulating very early 2d games and didn't grok (or just didn't care) that it's anachronistic in 3d.

>> No.7499074


>> No.7499079 [DELETED] 

Funnily enough when I first tried to get one of my kids into Doom when they were about 9 or 10, he said "This looks like Minecraft". He was into CoD and shit at the time. I guess he meant the pixelated sprites.

>> No.7499086

Using my right hand for camera control sounds more comfortable.

>> No.7499091 [DELETED] 

Good but I still miss thr days when Term was one of the leading voices

>> No.7499095 [DELETED] 


>> No.7499098

I would say a short lived reinassance. We went back to being the usual.

Man,doombro and several others brought the good fun in the community. I still have some of pics he made.

Now Doom memes seems to be mainly prevalent on social media and they suck ass.
Same overdone garbage.

I feel the downhill really started in 2016,where the community was split between new and old fans.

But then again 2016 was also the year when 4chan officially hit point of no return,where most boards turned into utter shite.

>> No.7499102

Did poorfags really?

>> No.7499108 [DELETED] 

Some, yes. My uncle updated his rig for Doom (and introduced me to it as well)

>> No.7499116

>I feel the downhill really started in 2016,where the community was split between new and old fans.
>But then again 2016 was also the year when 4chan officially hit point of no return,where most boards turned into utter shite.
Just realized it was also the year that marked the end of ZDoom. Coincidence?

>> No.7499119

Since it's a different hand movement from a mouse (unless you're used to a trackball I guess) you don't really notice.
Wonder if they ever made any left handed variants.

>> No.7499124

Plutonia mapping guidelines:
- if you have a switch, make sure it opens the walls with two chaingunners
- sometimes when you feel like it you can open the walls with two chaingunners when player crosses a random linedef
- bait player into carrying a double shotgun and make monsters behind the door teleport behind the player's back when they cross door's linedef

>> No.7499126 [DELETED] 

If it weren't for the SSG/monsters I would think Doom II was some shit from one of those unofficial expansion packs. Absolute shit.

>> No.7499129

I've never beaten Doom II, I just don't enjoy it, you're making me think I should try No Rest for the Living

>> No.7499131

>all these zoomies filtered

>> No.7499136

I work with vector tools on a daily, so should be okay. My issue was I downloaded SLADE months ago instead of Doom Builder. Whoops.

>> No.7499140


>> No.7499142

Shouldn't really make much difference. The way they work is really similar.

>> No.7499146

I mostly use my wrist to move my mouse, so it's not that big a change for me.

>> No.7499151

Hacx has a moving subway car.

>> No.7499161

Well if you get a chance, try it anyway. I wouldn't buy one on a lark unless you're rich or find one in goodwill for cheap.

>> No.7499162 [DELETED] 

And a very impressive high rise office building with multiple floors and destructible office furniture, and levels set in very believable streets and alleyways.

>> No.7499163

Me too, anon. He really was irreplaceable.
The memes are undeniably shit, I won't argue with you on that. However, the multitude of community projects and semi regular multiplayer sessions recently leads me to believe things are getting better. Or maybe I'm just used to seeing literal shit for so long that any semblance of actual discussion, production, and playing doom is enough to make me think that way.
tl;dr I'm a fagggot

>> No.7499168

Other than the fact that any bugs in it are there to stay, what's stopping people from continuing to play on ZDoom? If they're not fixed now, they weren't fixed at its height.

>> No.7499170 [DELETED] 
File: 229 KB, 900x900, ERgCJDEWAAE83FC.png [View same] [iqdb] [saucenao] [google] [report]

I for one like Kino Fabino

>> No.7499178

That's the exact overdone social media garbage anon was talking about.

>> No.7499179

is there anyway to download cryptic passage for blood? I probably didn't search through the links well enough in OP but internet archive stuff I found seems to not work

>> No.7499180
File: 2.43 MB, 360x147, bladerunner.gif [View same] [iqdb] [saucenao] [google] [report]

Most likely.
Even if the modding scene made some big leaps it surely got worse for the fanbase.
This fight between old and new fans got even worse with the release of Nu-Doom.

The drama reaching absurd levels of idiocy where it didn't involve Doom itself.

The few memes like "Rip and Tear" have been done to death. Very few artists that popped out were actually worth following.
Now the most popular make either meme shit or lewds.

Even the Animal Crossing meme overstayed its welcome to the point it was embarassing.

I swear the modding scene is slowly becoming the only thing worth following the Doom community.

I admire your optimism but too many times I've seen fanbases going to shit.
Even the fanarts lost their "uniqueness".

Remember Nanka Kurashiki? She rarely posts anything Doom anymore.

>> No.7499183

I would take shitty MS paint comics any day of the week desu

>> No.7499185
File: 136 KB, 568x1000, hey_you_guys_remember_quake_3_right__by_maxtheberzerker-d8xha7k.jpg [View same] [iqdb] [saucenao] [google] [report]

haha, imagine

>> No.7499186

That's what I actually thought as a kid lol. Like wtf, it's the same game like before, except uglier. Doom 2 really is fucking ugly, but fun.

>> No.7499187
File: 1.39 MB, 880x1024, xan (1).png [View same] [iqdb] [saucenao] [google] [report]


>> No.7499191
File: 1.37 MB, 1920x1080, nrftl.png [View same] [iqdb] [saucenao] [google] [report]

Make sure to not drop it before "MAP03: Canyon of the Dead". For me it's the highlight of release. Dark fantasy castles feel fitting surprisingly well with standard doom assets.

>> No.7499192
File: 458 KB, 1024x1448, crash_wip_by_ardathlilitu_de6rsst-fullview.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7499201

She's huge, which means she's got huge guts hahahaha just kidding as a joke ofc can you imagine though? Hahaha for a friend.

>> No.7499204

Meh,it depends.
If we're talking about the likes of Doombro comics,then fine.

But the strawmen MSPaint comics done since 2017 with the same 3 images.....I won't take either.

>> No.7499205
File: 70 KB, 482x760, 1528913607341.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7499214 [DELETED] 
File: 111 KB, 900x900, 1613015751464.jpg [View same] [iqdb] [saucenao] [google] [report]

I know, that's why I said I for one like him. And I wouldn't really call it overdone social media, retro FPS memes are pretty niche and there is only a small circle of people on Twitter who make this stuff - Kino, FPS Carol, Marphy and a few others.

>> No.7499221

oh never mind i found it hidden within the google drive

>> No.7499225

>what's stopping people from continuing to play on ZDoom?
Playing? Nobody.
Modding it? The developers of the de facto source port making sure nothing is (backward) compatible with it.

>> No.7499228 [DELETED] 
File: 547 KB, 652x1959, 1613073107885.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7499234
File: 175 KB, 668x1675, Doom 2 Story.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, I was mainly referring to the likes of doombro.

>> No.7499238

>We went back to being the usual.
80% of the shit comes from one or maybe two seriously mentally ill fags who inexplicably haven't been rangebanned, in spite of regularly being banned for posting ridiculously low quality posts and trying to manufacture drama.

Notice how when they get banned and all their posts disappear, the thread actually gets better for a couple of days afterwards?

>> No.7499240 [DELETED] 

>Notice how when they get banned and all their posts disappear, the thread actually gets better for a couple of days afterwards?

>> No.7499241

haha imagine a berserk pack that lets her crush imps under her ass and belly instead of powering up her punches

>> No.7499245

Slade is less flexible as a level editor, but it's useful for handling .wad and .pk3 files, opening them up to add, remove, and alter assets and code. It's kind of like XWE, which is basically Slade from 15 years ago, except if Slade crashed if you looked at it wrong and corrupted your .wad

I fucking hate XWE so much, and Slade, for its quirks and flaws, is a billion times more stable and safe.

>> No.7499247

You're either not paying attention, or you're lying.

>> No.7499252 [DELETED] 

>hasn't noticed when sets of posts will get purged multiple times in the same day

>> No.7499254
File: 294 KB, 680x607, 1583171259661.png [View same] [iqdb] [saucenao] [google] [report]

I almost want to learn to drawfag now

>> No.7499257

I noticed, it's pretty incredible how much the quality goes up. You can tell because we actually talk about mods.

>> No.7499261

DO IT. I'm slowly learning to draw and mod since I don't want to be saying "you know, this could be better, I hope somebody does something with it" forever.

>> No.7499262

You either go for two ways:
1) Pick MSPaint for tradition

2) Pick a free drawing program,like Krita.

>> No.7499272

>look for more Crash art
>find new Hunter porn
Today was a good day.

>> No.7499273

DESU a bit afraid to post this, considering all the previous threads, but here we go: speaking of prominent members of the community who disappeared, anyone know what happened to that enigmatic entity used to go by leilei/leileilol? Besides maintaining OpenArena, they used to develop free replacement assets for various engines (Q1, Hexen 2, Duke3D until it got C&D'd, etc.), among many useful things. But now they seem to be all gone, along with most pretty much all of these projects.

>> No.7499282 [DELETED] 
File: 359 KB, 988x1318, 1615111202437.jpg [View same] [iqdb] [saucenao] [google] [report]

Thr main issue is the rampant amount of Cacoposters

>> No.7499289

I've seen this image posted so many times and just now I noticed there's an SNES controller there.

>> No.7499293

What's wrong with Cacoposters?

>> No.7499294
File: 95 KB, 1200x798, 1200px-Gravis_pc_gamepad.jpg [View same] [iqdb] [saucenao] [google] [report]

Not quite.

>> No.7499295

*sprays with water bottle*

>> No.7499296
File: 10 KB, 288x288, 1588143404916.jpg [View same] [iqdb] [saucenao] [google] [report]

>just dont die lmao

>> No.7499297

well what are you gonna play doom with?
a keyboard? that's laughable imagine trying to play a fps game with a keyboard haha
what's this new invention called a mouse? looks fucking gay man

>> No.7499303 [DELETED] 
File: 281 KB, 2828x1260, 1609629682588.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7499306

>that machine thread insert for a stick
really cool.

>> No.7499307

> sometimes when you feel like it you can open the walls with two chaingunners when player crosses a random linedef
OK, here's a fresh mapping idea: make a non-trivial map in which two chaingunners are discovered roughly EACH TIME player crosses a linedef in the walk-able area.

>> No.7499312

Ive seen this thing in the same stock vector image a million times over

>> No.7499314 [DELETED] 

The stick kind of sucked and it fucking broke off on mine in the one I had as a kid. The bottom was forever threaded into the hole, the rest snapped off while using it one day

>> No.7499315
File: 151 KB, 1319x573, CI_NSwitch_Exclusive_Offers_Product-Slide_SNES_03.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh god.

True champs play Doom with a drawing tablet

>> No.7499317


>> No.7499325
File: 41 KB, 800x586, HPIM1535.jpg [View same] [iqdb] [saucenao] [google] [report]

yeah, it's always shitty in execution but I always liked things like that. havenone of these somewhere I got for like $10 over 20 years ago.

I had one of those too, no concave buttons is enlightenment

>> No.7499326
File: 44 KB, 640x480, Scythe2_titlepic.png [View same] [iqdb] [saucenao] [google] [report]

Sunday Night Shitshow anon is still MIA so i'll be taking over as the host again. Let's play some Scythe 2. Join with zandronum.

>> No.7499332

These things were a mixture of cool, and fucking shit.

That's nifty in concept, but if you screwed in that little joystick extension into there and tried to use it for anything remotely fast, you would bust the DPad eventually and Gravis specifically would not cover it under their warranty or something extremely gay like that.

>> No.7499351

I played this the other day:

>> No.7499353

was this a browser 3d engine? looks familiar

>> No.7499361

File 404s

>> No.7499362

haha, imagine a cacodemon posting, is not like we have hands or something

>> No.7499368
File: 2.11 MB, 4000x2360, CD-i-Gamepad.jpg [View same] [iqdb] [saucenao] [google] [report]

Fun fact, these are the exact same controllers as used by the Philips CD-I (it had many, actually, but this is one of them). It has all the same qualities and flaws, and parts will even interchange to a degree.

>> No.7499375


>> No.7499376


>> No.7499382
File: 26 KB, 474x304, 1614117021675.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7499389

too late for eurobros ;_;

>> No.7499395
File: 65 KB, 733x503, ete.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7499409

I liked the minimal amount of weapons. It gets rid of the choice paradox. It felt more like Doom as in every gun was unique but not gimmicky.

>> No.7499420

Slade's level editor has one lesser known but a very powerful feature: editor scripts (written in lua). I made few scripts for selecting all adjacent floors/walls/stairs that have the same texture as the one currently selected, this makes it less time consuming to switch textures when I want to try something else. But in DB, maybe it's a built-in feature, idk.

>> No.7499460

I replayed it short time ago. Those city maps weren't as bad, as i remembered. I was kid at 90s when i first played it, so i didn't really see any difference with those and structured maps. I have grown to think they were bad, but actually they even had some fun traps. Just have to play with low resolution, or they look like shit, but that's the case with most of 90s wads.

>> No.7499476

You ever wonder about the obsession with the Wolfenstein protagonist's bloodline, in how it's actually pretty nazi eugenicist thematically that he effectively is the superhuman ancestor to a long line of superhuman video game protags, fellating the man's genetic superiority?

>> No.7499493


>> No.7499495


>> No.7499496
File: 494 KB, 1600x1200, 98988733.jpg [View same] [iqdb] [saucenao] [google] [report]

curious question: do you guys jump between WADs playing a level at a time or do you binge a WAD to completion before moving on?

>> No.7499501

If I'm stuck on a specific level, I try playing something else so I don't burn out.

>> No.7499502

wad to completion
jumping wads always ends up with killing my attention span
it's hell to start a wad to begin with without giving up after the first 10 minutes or hour
really sticking to something is a problem for me

>> No.7499503

it's obviously all in fun. I mean, a guy who slaughtered nazis and a guy who went to hell and slaughtered demons are connected by a guy that collected cans of pepsi.

>> No.7499506

so pepsi is the key here...

>> No.7499509

>every scythe2 mirror is failing

>> No.7499513

One at a time. It's like reading somebody's book, imo.

>> No.7499514

depends. I don't really even like playing through the original episodes if I can't finish them in one sitting.

>> No.7499515

Welcome to 90s, bro. People hated nazis back then, because they were part of foreign ex enemy country, not because of the sjw politics.

>> No.7499516
File: 2.98 MB, 640x400, grenades.webm [View same] [iqdb] [saucenao] [google] [report]

What a shame.

>> No.7499523
File: 3.29 MB, 365x498, 1614453977531.gif [View same] [iqdb] [saucenao] [google] [report]

>replaying Marathon
>Colony Ship For Sale, Cheap

>> No.7499527
File: 33 KB, 600x457, pepsi-with-points.jpg [View same] [iqdb] [saucenao] [google] [report]

when it comes to waging war and slaying the unjust, yes

>> No.7499535

Wait, SLADE has a map editor? It can only edit WAD contents and generate a picture of the map.

Oh, I see. It seems that I downloaded SLADE 3.0.2 around 2011, when it was basically a rewrite of SLumpED that didn't implement the SLADE part. Until now, I thought it was all SLADE could be used for.

>> No.7499538

You know how when you pick up ammo for a weapon that was previously depleted you equip that weapon automatically? Is there a way to enable that behavior in Eternity Engine? I can't find it in the options.

>> No.7499573
File: 146 KB, 779x1025, grow up.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7499578
File: 76 KB, 900x300, 1390820521543.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7499594 [DELETED] 
File: 320 KB, 711x475, a476j585s5821 (1).png [View same] [iqdb] [saucenao] [google] [report]


>> No.7499597

then make some fag

>> No.7499598

Isn't that default Doom behavior? Look for a mod setting that disables auto switching of weapons on pick up.

>> No.7499608 [DELETED] 

Is Strife worth a playthrough? Who was Rogue Entertainment?

>> No.7499612
File: 697 KB, 1024x576, Screenshot_Doom_20201205_221424.png [View same] [iqdb] [saucenao] [google] [report]

Man,Chasm models look so good.

>> No.7499619 [DELETED] 

Too bad the game itself sucks

>> No.7499641

It has a lot of enjoyable details.

>> No.7499652 [DELETED] 
File: 197 KB, 500x322, The Early Days.png [View same] [iqdb] [saucenao] [google] [report]

Ever played Blake Stone: Aliens of Gold or Blake Stone: Planetstrike? Maybe you should.

>> No.7499654

I want to enable it because EE doesn't do it that way and it's throwing me off. Picking up a new weapon works normally, it's just ammo for depleted weapons that doesn't switch like it should.

>> No.7499664 [DELETED] 
File: 1.17 MB, 498x976, the final showdown.png [View same] [iqdb] [saucenao] [google] [report]

So far I am enjoying Wolfenstein 3D a lot. I'm on Episode 5 at the moment. I will probably do Spear of Destiny after this and then move on to Blake Stone and Rise of the Triad which both use modified versions of the Wolf3D engine.

>> No.7499682 [DELETED] 

Sounds interesting. ill give it a try

>> No.7499716

Strife anon here, the game is very lacking in combat compared to doom, but it has exceptional presentation, atmosphere, theme, and voice acting. The story is interesting enough and has some twists and turns to keep you invested. It's very light on the RPG gameplay elements, with limited dialogue, merely two static stat upgrades, choices and not many branching paths in the story (though when it does branch, it is significant.) The atmosphere and theme alone are worth a playthrough, but if you're expecting great combat or RPG elements, I would suggest to skip it.

As for who rogue entertainment was, I can't give you much information for their pre-strife history, but I'm fairly certain they shared Id offices and worked closely with them, using their engines and making expansions for Quake 1 & 2. They dissolved in 2001 and most of their employees joined Nerve Software, where I believe most of them still work today.

>> No.7499718 [DELETED] 

First FPS with friendly NPCs

>> No.7499723

Okay, either I'm mistaken or this is a Heartland thing, because I just tested it in plain Doom 2 in EE and it works normally.

>> No.7499730

I like to play through them but I'm not opposed to getting "filtered" if I'm having a bad time.

>> No.7499734

honestly just more of what I see in turok 2. grand adventure in the lost world feel, hub world, awesome character animation. just more refined, more enemy variety, less weapon redundancy or a system that lets you pick / upgrade your loadout at the hub world or something.

as much as the first game has a problem with very samey weapons, 2 suffers from arsenal bloat at least on par with Opposing Forces.

>> No.7499739

Thank fuck somebody gets it, don't let the cringe left claim WW2.
>Pepsi slays the unjust and de-escalates riots
>Coca Cola hates white people
Big think.

>> No.7499759

My big issue as well.
I love most of the weapons in Turok 2 but some of them are completely useless. If they made the Tek-Bow for example,replace the regular one,same for the MAG 60 for the pistol ,like some sort of upgrade it would've worked.

>> No.7499767 [DELETED] 

They were and always have been hated for murdering 6 million Jews, not political reasons

>> No.7499770
File: 770 KB, 1920x1080, map05.png [View same] [iqdb] [saucenao] [google] [report]

skillsaw really outdid himself with this level

>> No.7499794

I don't know about the rest of you, but I hate nazis because it's fun to hate them. Just like commies, anarchists, socialists, zdoom users, egoists...

>> No.7499798

>Stylish Hell
Damn shame the guy who made it disappeared. I even came up with this dumb little headcanon backstory for it based off of Doom-mates.

>> No.7499802

>Strife was based on doom engine 1.666 but not 1.9

>> No.7499845

To add to what >>7499716 said, the maps do get pretty mazey and the RPG elements are lacking subsistence compared to games that came after it. The stealth elements are literally broken (outside of Doom AI nonsense, the robots will fuck up your attempts) and when it comes down to it the combat is pretty mediocre compared to Doom.

If you want to play Strife, you're doing it for everything but the gameplay. If you're on the fence, play until you're up to the sewer level and quit if it breaks you.

>> No.7499854

>play until you're up to the sewer level and quit if it breaks you.
Disagree. Right after the sewers is the attack on the castle, which is the first time you fight alongside friendly NPCs and fight a boss.
Also, some of the later weapons are pretty fun, the end of the sewers is when you get a flamethrower.

>> No.7499858 [DELETED] 

And trannies

>> No.7499864

I agree with pretty much everything you said, it's just that sewer level is pretty infamous for being confusing. It's basically that game's equivalent of Seven Portals; if you can endure that maze, you can endure the worse ones later in the game.

>> No.7499871

We're not done yet, join and let's finish this.

>> No.7499880 [DELETED] 
File: 2 KB, 300x200, hovertank-one_7.png [View same] [iqdb] [saucenao] [google] [report]

What about Hovertank 3D? You save friendly NPCs in that

>> No.7499884 [DELETED] 
File: 11 KB, 167x194, King Romero.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7499886

The levels were ported to PC if it matters.

>> No.7499892 [DELETED] 

They're little more than animated item pickups like a soulsphere in Doom or something. The ones in Blake Stone actually talk to you and give you items

>> No.7499906

That's the thing. If HROT were a Quake mod, it'd be bretty great because of the amount of passion required to make something like that for free. It'd be the Paranoia (HL1 mod) of Quake. But it's a paid product, and it's just mediocre in all ways. BUT, it doesn't matter. There's a sizeable market for classic styled shooters - and boy oh boy am I curious about those age demographics - so however mediocre HROT is, the developer is making infinitely more money than the free Arcane Dimensions. That's what it comes down to.

>> No.7499921 [DELETED] 

It's so bad.

>> No.7499936

Then why are people liking it, smart guys?

>> No.7499942

They fall under commies, anarchists, and egoists.

>> No.7499957

I imagine because everything they wanted to implement was done in ACS it didn't matter which version it was

>> No.7499959

It's basically S.T.A.L.K.E.R.: Call of Dusk, and if you watch the trailers they're fairly self-aware about it. That could pull a lot of people in.
It could also be >>7499906
>age demographics
where a lot of newer players don't particularly care if it doesn't scratch the same itch as the OG 90s FPSes.
They just added Vsync so the game is still being tweaked.
Still haven't played it, so take it with a grain of salt.

>> No.7499962

Heretic and Hexen used 1.2 as a base, IIRC

>> No.7499975
File: 41 KB, 200x200, 1598589484210.gif [View same] [iqdb] [saucenao] [google] [report]

That marks the end of sunday night shitshow #6. See you next week, and hopefully we can get friday night firefight back in action.

>> No.7499989
File: 10 KB, 204x136, yHlLfCP[1].gif [View same] [iqdb] [saucenao] [google] [report]

'Twas a good night for some fine vintage Alm. Cheers.

>> No.7500015

Looks like new id at least isn't afraid of fucking players up

>> No.7500023

All Chaingunners are Bastards.

>> No.7500034

Is this from Doom 2016 or DOOM:Eternal?

>> No.7500051

I'm looking for a nice chill vanilla-like experience, are the freeDoom levels worth playing?

>> No.7500057

What do you mean? Strife didn't have ACS

>> No.7500058

I shit you not, my nephew said exactly the same when he first saw DOOM too.

>> No.7500064

ohoho, I guess I'm a retard

I just signed up for some ancient forum to see if anyone is interested in helping me mod Wolf3D, wish me luck

>> No.7500073

Yeah it's a good time.

>> No.7500081

Thanks, I enjoyed the few levels I played and I actually really enjoyed the "bootleg" feel to it, I just played too many Vanilla style wads that start off strong and end up being incredibly tedious to finish.

>> No.7500087

The music is happenin' too.
>I just played too many Vanilla style wads that start off strong and end up being incredibly tedious to finish.
That's what mods end up being for, but I feel you.

>> No.7500101
File: 1.25 MB, 1111x970, Sandy Petersen's review of Ken's Labyrinth Nov93.png [View same] [iqdb] [saucenao] [google] [report]

>Ken's Labyrinth? More like Ken's Colon Clense, does it even have Lovecraftian lore?

>> No.7500103

Oh yeah absolutely, I didn't even think of mentioning but it's slapping, just the MAP01 track hooked me.

>> No.7500112

>If you're on the fence, play until you're up to the sewer level and quit if it breaks you.
TFW I playtested on Strife till I can do the sewer on muscle memory alone.

>> No.7500117

Yes, both phase 1 and 2 (their version of Doom 1 and 2), you can find versions that are just the maps with monster, weapons, sounds and stuff torn out.

>> No.7500127
File: 4 KB, 70x70, strifeguy.gif [View same] [iqdb] [saucenao] [google] [report]

Based strife chad

>> No.7500134

Were you an actual play tester?

>> No.7500138

>People in their late 40s/early 50s browsing /vr/

>> No.7500141
File: 348 KB, 361x441, HarbingerOfDoom.png [View same] [iqdb] [saucenao] [google] [report]

Reminder that the iD RPG Universe is based and you should play the holy trinity of Wolfenstein RPG, Doom RPG and Doom II RPG.

All the iD RPG games are availble here:

Also, Doom II RPG had an exclusive black and white comic book tie-in. You can read it here:

>> No.7500142

No, I was testing my gameplay mod with Strife because I was retarded enough to include compatibility for it.

>> No.7500148

What about Orcs & Elves?

>> No.7500158
File: 86 KB, 385x634, 147377327423.gif [View same] [iqdb] [saucenao] [google] [report]

The two Orcs and Elves games are part of the iD RPG Universe of course, and good games in their own right (one even got a Nintendo DS port) but I consider Wolfenstein RPG, Doom RPG and Doom II RPG the best games in Carmack's RPG engine.

>> No.7500215

Maybe started development before 1.9 released? I dunno.

>> No.7500227

1.9 was ultimate doom and didn't add much to the engine.

>> No.7500245

Speaking of, here is a long and interesting post Carmack wrote about developing the RPG engine for phones on his rocket company website in 2005:

Worth a read

>> No.7500254

And the things that were added/changed for ultimate doom were exclusive to it's version of 1.9, too (Like bouncing lost souls on floors/ceilings, and changed behaviour for bossdeath flag in the boss levels). This is why Complevel 3 exists for Ultimate Doom, rather than sharing complevel 2 with Doom 2.

>> No.7500261

I never made it out of the first map. I got as far as getting red and blue keys and killing everything on sight, but there's a couple of green doors leading to a petrol station that refuse to open.

Looks good, but not for me.

>> No.7500273

It's probably just the version they licensed at the time.

>> No.7500323
File: 335 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Is the generally recommended Doom Map Editor of choice UDB?

That program crashes way too much for me to feel comfortable making complex levels in on Win10. Idk if its just me or what.

Never had a problem with the original DoomBuilder, how much am I missing out on if I just use that?

>> No.7500340


>> No.7500356
File: 48 KB, 640x480, democat_009.png [View same] [iqdb] [saucenao] [google] [report]

>tfw when I like Catacomb more than Wolf3D and maybe more than Doom

It's an abstract kind of feel, I'm trying to find someone who can help me figure this engine out so I can mod it

>> No.7500361

Heresy aside, that is a pretty comfy color palette.

>> No.7500368
File: 348 KB, 1920x1046, frogger3.png [View same] [iqdb] [saucenao] [google] [report]

Positing some SS from my "Doom Disc" rabbit hole. I didn't know anything about them and had no idea what I was in for lol

>> No.7500369

I wanted to mod Doom, before realizing most of what I want to do could be done in Wolf3D, before realizing most of what I want to do could be done in Catacomb

>> No.7500376
File: 441 KB, 1528x822, neverest.png [View same] [iqdb] [saucenao] [google] [report]

Tigger warning

Some of these maps were absolute shit others were pretty creative albeit undercooked. After going through a bunch of them it became an experience in itself with how bad some of these were. It was quite the mind fuck

>> No.7500380

>Don't demons
>Open inside
No that's cool, I wasn't judging you for wanting to mod it, but liking something more than Doom? That's a paddlin'.
[spoilers]Hope it goes well, I hadn't heard of the game but it seems pretty cool.[/spoiler]

>> No.7500383

Apparently Windows Defender hates UDB

>> No.7500385

Mother fucker.

>> No.7500395

Specifically which maps in which wads?

>> No.7500396


>> No.7500406

Which disc you going through? We had DEMONGATE 666 NEW LEVELS FOR DOOM AND DOOM 2
and Doom 1/2 Collection.

>> No.7500408

i don't see no Tigger

>> No.7500416

ctrl+s anon dweeb

>> No.7500421
File: 592 KB, 1528x822, Screenshot_Doom_20201125_173341.png [View same] [iqdb] [saucenao] [google] [report]

From the same map, I actually found some notes I was trying to take while playing lol. They're kind of funny.

>Neverest: An utter nightmare. So many line triggers, false walls, cubbies and dramatic texture shifts combined with brain melting geometry made this level borderline hallucinogenic. Surprisingly ambitious at times some decent looking sections but holy fuck it made me dizzy

I remember this one actually having a neat idea with everything shifting around. Could be cool if polished heavily maybe like a puzzle box type level like that clock tower from that one game. You know the one

>> No.7500431

I usually like to play two or three megawads at a time, usually with one of them being hard/challenging, and one or two being easy/iwad-esque.
This helps make it less fatiguing to get through the harder stuff, as I can just decide to play the easier ones for a little bit before returning to the hard wad if I'm exhausted.

>> No.7500451

Depends on the length, I usually don't have the time or motivation to sit through thirty fucking maps in one go. so I usually end up going for wads that are about ten maps or just stopping a third of the way in and finding a new one to try later.

>> No.7500453
File: 416 KB, 1528x822, Screenshot_Doom_20201125_181908.png [View same] [iqdb] [saucenao] [google] [report]

I believe it was Doom Mania. I snagged the ISO from moddb thought it was rare or something didn't realize how well cataloged all this shit was.

>Tigger warning
Dear God don't give that Scott fella any ideas

This fucking map.. Here is my notes from it apparently lolol

>Halls: Designed by the government to melt your brain. Screen flashing from God spheres, n-vision while being teleported at random all over the place. This might make you vomit

>> No.7500459
File: 1.91 MB, 1916x1080, Battle_Royale_Cookie.png [View same] [iqdb] [saucenao] [google] [report]

>that lift "puzzle"
Escape will make me God indeed

>> No.7500462

Why was "Jules" Adrian's nickname?

>> No.7500478
File: 573 KB, 1528x822, Screenshot_Doom_20201125_182601.png [View same] [iqdb] [saucenao] [google] [report]

My note lol
>Ghost town: If hell is real it looks like this

I was using the online D&D dice roller to pick these maps out not sure why but it was getting worse and worse so I hope there is much better in there somewhere. I used Meat Grinder to blast through them but even then. I don't see how anyone could look at this map and think this fine and dandy.

Weirdly this had a Mt Erebus type layout which could've worked, but.. If you told me Deep Mind made this I wouldn't believe you, it would be much better. I don't smoke weed any more but dear lord two hours or so into the rabbit hole is where the dope kicks in.

>> No.7500479

is it just me or does heartland look super rectangular?

admittedly i've been playing sd20x7 lately, where ribbiks was really playing a lot with non-rectangular stuff

>> No.7500480
File: 63 KB, 800x600, Eye-Of-The-Blood.jpg [View same] [iqdb] [saucenao] [google] [report]

>Never enjoy Doom WADs all that much
>can't figure out why
>never think all that highly of boomer shooters
>fast forward to few years ago
>Blood gets rereleased along with NBlood being playable
>play it
>finally find a boomer shooter I'm in love with, feels like I'm playing Castlevania and Dark Souls
>figure I'll like Blood custom levels but never actually try them, slightly scared that I won't like them and still won't figure out what it is I really like in games
>finally decide to start modding and deep dive into Doom WADs, studying the id tech engines
>redownload Blood to see if I still love it
>I do
>finally download a custom level to try tonight
>some random basic, kinda weird level from 1997
>fucking LOVE IT, feels like playing Arx Fatalis

That's why I never like custom levels for most games, I don't like the core mechanics, no wonder modding always seemed strange to me, the only thing I want to change in most games are core mechanics, maybe I should start working on a Blood map, dude

>> No.7500483
File: 4 KB, 1295x25, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know what might have been updated or changed? I don't see anything in the zip that's different, and the Readme hasn't been changed

>> No.7500484

depends on life factors for me. sometimes i go through whole wads when i have more time. other times, like now, i sort of pick and choose some favorite/hardest maps in a few wads and don't commit to any huge playthroughs.

>> No.7500493

Where do all the Blood mappers hang out?

>> No.7500496
File: 455 KB, 1528x822, Screenshot_Doom_20201125_184737.png [View same] [iqdb] [saucenao] [google] [report]

I think I've posted this screen before. My note

>Kent2: awful. this nigga put a 10 second fireblue elevator in his map. he did that shit

>> No.7500508
File: 134 KB, 1653x949, Bible way to Heaven with Prayer.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7500525

Maybe another time can be arranged. Any ideas?

>> No.7500528


>> No.7500529

i personally don't like modded levels even though many of them are really good
pretty much all of them are fan fiction in a way instead of something of their own
which is honestly why the best mods change everything down to the ui and sounds

>> No.7500534

in Blood or Doom?

>> No.7500538

There is a place for both total conversions, as well as level-only pwads, which can be played by themselves or with your own mods

>> No.7500542

honestly both, i feel like people forgotten the days of when doom mods had random shit that the creator randomly shoved in like random furry characters.
hell i remember counter strike maps with porn as part of the map textures i remember seeing this even in cs go and tf2.

>> No.7500549

I don't care for story in games, I've always loved simple, hard games, WADs help me get that, at least, when I like the game they're based on

>> No.7500551

>i feel like people forgotten the days of when doom mods had random shit that the creator randomly shoved in like random furry characters.
Still happens, a lot.

Even maps like ACS Arcade have furfag shit hidden inside them.

>> No.7500554
File: 351 KB, 1528x822, Screenshot_Doom_20201125_191711.png [View same] [iqdb] [saucenao] [google] [report]


This is where my ride ended. I can't even explain this you have to try it.

Anyway, I recommend the Doom Disc journey. Use the dice roller and pick maps at random. It's like the idgames roulette but I think is these discs being so old, so over packed, probably zero QA etc. makes them quite the memorable experience. Hopefully I'll have time to spend a weekend and burn through a bunch of these with Hideous Destructor. I think it would be fun as fuck to Metal Gear my way though some of these mind fucks. The weirder the better desu

/vr/ should make Doom Disks/demos or whatever. People with random or "throw away"/singular maps without any intent to use in a megawad or something could tag the news post and just give permission to use it in the compilation (don't know how that would be organized). I think it would be cool, maybe along side a megawad people slowly compile a 6-12 map "disk" idk like 3 times a year. Could be fun, an incentive for people to finish things could choose to remain anon or not. Be like old school underground mixtapes or something.

Hell the almighty word cloud could come up with names and some drawfren could whip out some sick "cover art". I seriously would buy that shit lol

>> No.7500569
File: 1.63 MB, 1920x1080, Screenshot_Doom_20210211_060051.png [View same] [iqdb] [saucenao] [google] [report]

Some VeitDoom kino

>> No.7500572
File: 621 KB, 1920x1080, Screenshot_Doom_20210209_213037.png [View same] [iqdb] [saucenao] [google] [report]

Where is the NVA in this image?

Protip: everywhere

>> No.7500581
File: 1.27 MB, 1920x1080, Screenshot_Doom_20210307_120829.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7500587

>Bungie-inspired TC released for GZDoom
Can anybody see if this is any good?

>> No.7500591
File: 2.14 MB, 1920x1080, Screenshot_Doom_20210307_121252.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7500621
File: 1.68 MB, 609x446, portal_lighting.webm [View same] [iqdb] [saucenao] [google] [report]

fixed all the clipping bugs, lost some performance though

also added some lighting effects, only looks good on a ntsc style filter though otherwise the dithering is obvious

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