[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

View post   

File: 116 KB, 750x535, 7368EE2D-9E00-4341-8D7D-1A7D55AFCEB9.png [View same] [iqdb] [saucenao] [google]
[ERROR] No.7484569 [Reply] [Original]

What is your personal cut off date for what is or isn’t retro?

>> No.7484583

6th gen, because that's the last gen where most people still had CRTs. I would play gamecube, N64, and sega genesis games with my friends and we wouldn't care about graphics. But then when HDTVs became affordable no one want to play the old consoles anymore.

>> No.7484643

2007. The day this board arbitrarily allows Wii/360/PS3 in due to some arbitrary ascending timeline rule is the day I leave, and the day this board collapses in on itself. There is just an inherently different and much worse philosophy coloring all of gaming past gen 6 onwards.

>> No.7484728
File: 9 KB, 220x219, m68000_cpu.jpg [View same] [iqdb] [saucenao] [google]

Only 16-bit and under systems are truly Retro.

>> No.7484736
File: 81 KB, 577x767, 577px-ToddHoward2010sm_(cropped).jpg [View same] [iqdb] [saucenao] [google]


>> No.7484747

For me it ends with the Dreamcast, though I can at least accept PS2 and stuff.
2004 is the maximum date though, Resident Evil 4 was definitely the first time as a kid I was actually truly stunned by how realistic a game looked that didn't involve cars, so I consider anything 2005 and up modern.

>> No.7484761


>> No.7484765

Somewhere between 16 and 32 bit era. Games really started to change at that point. Only saying this because I started on a Commodore PET.

>> No.7484790

in the context of where things are today, I'd say 6th gen just because they're the last round of consoles released that didn't have an online dashboard/store etc where everything was tied to an account from day 1. the first day you got a ps2/xbox/gc, you brought it home, unpacked it, connected it to your TV (which was most likely a CRT), put in a disc and started playing, none of the other BS, and it hasn't been like that since

>> No.7485407

2009 to me is the year that modern gaming as we know it started. MW2, Arkham Asylum, AC2, Uncharted 2, Borderlands. You can see some mixture of these games in almost every AAA title released today.

But "retro" still ends in 1999.

>> No.7485419

NES and older > Retro
Genesis up to Dreamcast > current gen/modern gaming
PS2 and Beyond > Next generation/future shit

This is how I saw the world back in the day and I still cant break that view

>> No.7485668

anything before Gamecube/Xbox/Ps2

>> No.7485687


>> No.7485693

This. Anything where you HAVE to make an account is not retro and never will be.

>> No.7485894

Anything before 2014 is retro.

>> No.7485916

I agree

>> No.7485963

2010-now and newer = not retro
2000-2010 = little retro
1970-2000 = retro

>> No.7485967

16 bit consoles and older that had pixel graphics are accepted to be retro everyone but n64 and gamecube and maybe even wii are old and give people nostalgia.

>> No.7485991


>> No.7486004

Would consoles released from December of 2004 (PSP) effectively be part of the “not-Retro” club, then? The Nintendo DS released a month prior and didn’t have stuff like accounts and digital stores.

>> No.7486005

Why and in what way would that matter?

>> No.7486018

The PSP didn't have any of that, either, at least not until very late in its life cycle, so the PSP is retro.
In fact, I'd go so far as to say that all 2D and 2.5D games are retro, regardless of year or context.

>> No.7486064
File: 33 KB, 474x266, game consoles.jpg [View same] [iqdb] [saucenao] [google]

After reading through this thread and hearing what everyone has had to say about the subject, it has become very clear to me that there needs to be new definitions of what we consider "retro" for the newer generations of consoles, and perhaps the older ones as well. Calling everything just retro is too much of a broad brush. Generation 7(Wii) and Generation 4(NES) are not both simply retro. While everything grows old, the divide exists with the rise of the digital age.

Regardless of the date, It is as clear as day that games on consoles we played which existed before before the year, 2007, when analog/CRTs were still used, but had been discontinued, due to the fact that there was no longer free channels on tv for people to watch. June 12th, 2007, was the exact date that occured, when HDTVs, and the digital age, along with the use of smartphones, and whathaveyou, officially became the new way people communicated and played. This is also, roughly when the Wii(November 19, 2006), ps3(November 17, 2006), and xbox360 (November 22, 2005) all came out. Late 2005-the End of 2006 saw a large shifting in Video Games from analog to digital.

After this, the old way of gaming died out(save for indie developers who used digital ways to preserve the way older games were made and played, with a modern twist(Scott Pilgrim Vs. The World, Shovel Knight, other pixelated games and games which mimicked the game mechanics of older consoles, including arcade cabinets)), and became what we know as, "Retro." There are different degrees of what retro is, but people should start calling games that after Generation 6 that are already becoming old(since it's been about 15 years since then), I would call those games, "Post-Retro." That way, they're not confused for the truly retro games like 16-bit and under, and every console and game after that was primarily played on a CRT with bulky cartridges, or discs, or as I said before, in arcade cabinets).

>> No.7486078

under the year 2k for me. But Ill accept the gamecube ps2 era

>> No.7486253

I don't use the word because it's useless and dumb, I just group them in generations which is far more logical

>> No.7486326

I don't give a fuck of the whole "muh retro" concept. This board simply needed to focus on being "anything pre-2000, period". Instead, it will be an endless pushback, because retro isn't fixed, so in 5-6 years we will get a new sticky saying that anything pre-2013 is fine

>> No.7487140


Nice cope zoom zoom. 2007, no further, no less.

Just make a new board called Post-Retro Games, /vpr/. I'm tired of this whole rigamarole where the lazy shit mods force this ascending timeline rule every time a new gen transitions in and adds a flood of new retards screeching "not retro" at everything. Create a hard line in the sand and don't compromise. I mean we have a ton of new shitty extraneous /v/ boards like RPG and mobile so what harm could one more do?

>> No.7487220

06. 07 gave us games like Crysis and Modern Warfare. It's pretty easy to see why the geriatrics here shit their diapers about the rule change.

>> No.7487228
File: 213 KB, 1283x1500, 81oZQd5HSWL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]

Reconsider your position

>> No.7487309

Okay boomer.

>> No.7487339

CDI Zelda is so soulful compared to modern Zelda.

>> No.7487347


>> No.7488065

if a system doesn't have games in GAMESTOP or GAME.

Is retro.That's it.

>> No.7488138

>Classic Era
Arcade games were the dominant form. They were often short and brutal, with an emphasis on racking up the highest score to proudly display on a leaderboard or trying to overcome the toughest challenge to see the end. Game consoles were relatively new and limited, and a vast majority of games tried to replicate this arcade experience at home.
>Neo-Classic Era
The arcade format was starting to be replaced by games with epic sprawling adventures and a smaller emphasis on scoreboards. Save/password features were becoming more common as games became longer. Arcades were still a thing but began to die out throughout the 90s as the arcade experience could be replicated far easier at home thanks to stronger consoles. Despite the lesser focus on arcades though, the vast majority of video games still prioritized gameplay and the concept of "movie games" was still very new. The internet was beginning to make its way into gaming near the end of this era, with online play becoming a neat new frontier.
>Modern Era
The internet has solidified itself into gaming at this point. Downloadable patches, DLC, always online, and much MUCH more games focused solely on online multiplayer. Physical media is becoming obsolete, long gone are the days of having to go to the store to buy a cartridge or disc as most games can simply be downloaded thanks to the ever growing adoption of high speed internet. For a lot of games, the disc you buy at the store is merely a license to download the game when you get home. Differences in console hardware become miniscule and the consoles themselves become multi-media platforms. The games that aren't multiplayer focused are instead very cinematic and streamlined. Arcade games at this point are incredibly niche. However, easier access to dev tools and online platforms to distribute games has allowed a huge surge of indie developers.

>> No.7488157

Anything before 2004.

>> No.7488168

You will never be a woman.

>> No.7489515


>> No.7489530

It's in the sticky dumdum

>> No.7489717

For my definition I would say the fourth generation would be the "cut off date" cause I started playing games mainly in the fifth generation

>> No.7489770

My personal definitions:
1st and 2nd gen are early gaming, let's call it vintage
3rd and 4th are 2D retro
5th and 6th are 3D retro
I don't think 7th gen will ever be retro because those games still feel like modern games. The way I see it innovation stopped during that generation and we are playing the same games just with better graphics.

>> No.7489775

I think the turn of the millennium is a pretty good cut off.
2D games were already fully mature, and early 3D already showcased what was to come.

>> No.7489780

2D peaked in 1995 then it plateaued and since then only gone down.

>> No.7489783

If I can't directly connect it to my TV, it's retro.
If I need to connect it via an analog RF tuner, it's ancient.

>> No.7489810

Whatever's too old to talk about with the zoomers on /v/. We shouldn't need separate boards for every vidya genre just to talk about games of intermediate age.

>> No.7489838

By the time that happens they'll feel like old systems.

>> No.7491143

If your game system's main cpu is faster than 16mhz, then it ain't even retro.

>> No.7491336
File: 61 KB, 1024x783, Passionate Mosley speech.jpg [View same] [iqdb] [saucenao] [google]

Gen 6 is not retro, nor will it ever be retro, with the only exception being the Dreamcast (and even then that's debatable). Simple as.

>> No.7491360

Agreed. 1st/2nd gen as own board, every after as its own up to 7th which could honestly be just lumped with /v/ for a long time

>> No.7491371

1st~4th gen: the 2D Master Race Age

5th~present: the 3D Degenerate Age

>> No.7491375

Interesting take; personally I'd divide the Classic and Neo-Classic era to

Arcades, and arcade-style games dominate; video games with a concrete beginning, middle, and end are a rarity.

This is where we see the shift from endless looping/"arcade style" games to linear video games, i.e. Mega Man and Super Mario. Arcades are still big and although PC gaming is starting to become big, it's still overshadowed by consoles for the most part due to the lower graphics/sound abilities of your average PC at the time. The console wars.

Sega withers and ultimately dies out as a console maker, the Playstation and then Xbox hit the scene. Arcades are eclipsed and start to fade away due to increasing powers of game consoles, PC gaming starts to pick up.

Increasing focus on internet gaming, emulators, DLC, etc. 'PC master race' becomes a thing.

*which itself could be divided between the 5th and 6th gens - both generations had major differences between them.

>> No.7491378

We should just go back to the old rules - 5th gen and older only. /v2k/ should become a thing for the 6th and 7th gens.

>> No.7491401

>we are playing the same games just with better graphics.

The graphics aren't even better in most cases. Only the biggest studios have big enough art teams make use of it. The most anyone else can really do is just put larger numbers of the same objects on screen at once.

>> No.7491405

20 years

>> No.7491408

In that case it might as well do 3 boards per decade - 70s/80s, 90s, 2000. Systems could be based on when they were most prevalent- ie: genesis for 90s board despite releasing im late 80s. Dreamcast probably best for 2000s also to stick with fellow 6th gens

>> No.7491415
File: 198 KB, 778x783, zx spectrum enthusiasts off to play a cheeky round of manic miner.jpg [View same] [iqdb] [saucenao] [google]

To elaborate on why I think that the 6th gen should be the cutoff:
>6th generation saw the solidification of the modern console market - Nintendo vs Xbox vs Playstation, which continues to this day (5th gen was Nintendo vs Sega vs Playstation, 4th was Nintendo vs Sega)
>Several franchises changed/died/were introduced. Fire Emblem came to the West, Sonic became a joke, Pokemon hit its' stride, GTA became a household name, Halo and 'modern' FPS exploded in popularity)
>JRPGs became truly mainstream
>Hardware wise, there were no more CDs or cartridges (for consoles), it was all DVDs or those manlet discs Nintendo uses, Analog sticks became standard
>The death of arcades
>Online gaming becoming mainstream
>Gaming in general becoming mainstream

Maybe I'm just a boomer but I feel as though while the difference between the 4th and 5th gen was bigger in terms of play style*, the overall 'feel' of gaming and the culture surrounding it changed more between the 5th and 6th gen.

>> No.7491859
File: 40 KB, 616x472, Gamer mosley.jpg [View same] [iqdb] [saucenao] [google]

That's an interesting take. I personally think that's unnecessary and impractical - /vr/ is slow, it was even slower before 6th gen was introduced, and a board dedicated to just the 90s or 80s would be hilariously slow. Also in terms of gameplay, market, and 'culture' the difference isn't so clear between decades and console generations - the 3rd and 4th gen are much closer to each other in that regard than the 3rd is to the 2nd and the 4th to the 5th.

That's actually a decent idea for a thread - the evolution of the gaming landscape, the culture surrounding it, and where the major demarcations should be.

>> No.7491926
File: 30 KB, 559x298, v2k.jpg [View same] [iqdb] [saucenao] [google]

anything after 2000 is not retro

>> No.7491929

>2007, when analog/CRTs were still used, but had been discontinued, due to the fact that there was no longer free channels on tv for people to watch
lol what

>> No.7492106
File: 27 KB, 600x399, Cool Max Goof.jpg [View same] [iqdb] [saucenao] [google]

I think the Board Idea is an excellent one. That way, people aren't talking about Wii games on the same board they're talking about GameCube games, or pc adventure games from the 90s, or whathaveyou. Take it easy brother.

>> No.7492132

Made a Mistake, It was actually June 12th, 2009 when they shut down analog. My bad.


But my point still stands, Everything after generation 6 should be Post-Retro.

>> No.7492523

just an FYI, the shutting down of analog was:
1. not the same date in every region
2. was part of a *transition* to digital terrestrial television. there are still a shitload of free TV broadcasts being broadcast over radio waves *right now*

>> No.7492546
File: 7 KB, 320x224, scd.png [View same] [iqdb] [saucenao] [google]

December 31, 1999.