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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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7472068 No.7472068 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last Thread >>7456239

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
https://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.7472071
File: 1.21 MB, 1000x900, 1592788763315.png [View same] [iqdb] [saucenao] [google]
7472071

===CURRENT RELEASE===
500ml of /vr/ v 5.0
https://www.moddb.com/mods/500-milliliters-of-vr

=== CURRENT PROJECT ===
HARD FAST FAGGOT MAPS
https://anonymousfiles.io/mFY7Z3TU/
NMN3V9

=== NEWS ===
[2-28] Quake Injector version 4 is out.
https://www.quaddicted.com/forum/viewtopic.php?id=859

[2-28] New fan Quake episode released
https://www.celephais.net/board/view_thread.php?id=62028

[2-26] Updated Champions to 2.9
https://forum.zdoom.org/viewtopic.php?f=43&t=60456

[2-25] https://www.realm667.com/index.php/en/farewell
Tormentor667 is quitting

[2-25] DBP 32 is out
https://www.moddb.com/games/doom-ii/addons/dbp32-tomatomania

[2-24] Quake2Cafe got a FTP archive and it has some old stuff in it deemed lost
http://q2cafefiles.com/files/index.php

[2-24] Saturn exclusive Quake levels ported to PC
https://www.celephais.net/board/view_thread.php?id=62026

[2-21] Hell Frontier E1, an 11 map wad for Doom 2 is now officially released on idgames. E2 in progress.
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hfront_1

[2-21] idgames FINALLY has a web page for uploading with ftp client
https://www.gamers.org/cgi/IdgamesUpload.html

[2-19] DOOM the prequel released
https://www.moddb.com/games/doom-ii/downloads/doom-the-prequel-v1

[2-18] A render plugin for Blender to make Doom sprites.
https://mobile.twitter.com/dietinghippo/status/1362377947605209088

[2-17] Lullaby, a single level GZDoom wad, was released https://www.doomworld.com/forum/topic/119819-lullaby-single-level-for-gzdoom/

[2-15] Doom 2 made of cardboard - Feat - John Romero
https://youtu.be/XKo-CceCXw0

[2-14] Jehar and Tatsyspleen brewing a Multi Quake Challenge, first stage done
https://twitter.com/tastyspleentv/status/1361002484563591173

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0/edit?usp=sharing

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.7472080
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7472080

what's his endgame?

>> No.7472083

>>7472071
>[2-28] Quake Injector version 4 is out.
>Random map button
>25 years for this
ok I guess

>> No.7472090
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7472090

>> No.7472097
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7472097

Did anyone play Radix back in the day? I'd really like to set up a multiplayer session one day, I've never done it and it sounds fun.

>> No.7472101

Well I'll just goddamn delete my thread then, but yours has the wrong previous thread linked.

>> No.7472125

>>7472101
Fuck, I knew I was missing something.

>> No.7472130

>>7472068
Actual last thread >>7464956

>> No.7472139

>>7472125
Always announce when you're making it.

>> No.7472228

>>7470637
> sigil
I think it's great but too short. To me personally feels very refreshing. Last level boss fights I find pretty trashy though. The strongest point is level design. Gameplay is definitely laid back and exploration based, the kind of gameplay I enjoy for chilling, and the one fitting the best with visuals author probably wanted players to take some time to appreciate.

>> No.7472232

Doom Thread,
or
A Sad Story About the Lack of Network Synchronization Primitives

>> No.7472301

>>7472090
>die less, quite easy
Literally "git gud"

>> No.7472306

>>7471107
What happened to LZDoom?

>> No.7472316

>>7472071
Release candidate 1 for The Modest Mapping Challenge II released. Pretty good project, I made a map for it. But I will never do sector limit again, probably.

https://www.doomworld.com/forum/topic/120097-modest-mapping-2-wretched-coven-rc1-out-now/

>> No.7472318

>>7472090
> found ass

>> No.7472323

>>7472306
will drop opengl2

>> No.7472324

>>7472323
Ok, why?
Will it still have software support?

>> No.7472375

>>7472324
>Ok, why?
Because Graf being Graf?

>Will it still have software support?
It never really had. It still renders onto a GL canvas.

>> No.7472386

>>7471107
The same "council" has spent at least the last five years being convinced that Zandronum is going to cave in during the next week and fold their netcode into GZDoom to make it the ultimate source port ever.

>> No.7472402

>>7472386
zandronum should update though

>> No.7472408

>>7472323
What the FUCK is the point then? LZDoom doesn't do anything except provide safe haven from Nochicken's retardition so now it'll be completely pointless.

>> No.7472415
File: 72 KB, 600x716, sandy.png [View same] [iqdb] [saucenao] [google]
7472415

He's tooting his own horn a bit much but he's not wrong, Sandy really kickstarted the community's drive with being more experimental with maps.

>> No.7472421

>>7472402
It does have dev build updates, but the last of those was May of last year, in some ways I don't mind it's slowness so much since they don't break shit.
>>7472408
I think that's the point, cripple it so people using it have to go back to GZDoom, because his ego demands it.

>> No.7472438

>>7472415
He has a short video on his youtube channel about working at id and they really weren't very creative with their mapping at first. I can't imagine Doom having the same long term legacy without Sandy.

>> No.7472441

>[2-25] https://www.realm667.com/index.php/en/farewell
>Tormentor667 is quitting
literally who?

>> No.7472447

>>7472441
me

>> No.7472450 [DELETED] 
File: 222 KB, 1242x609, 86A4B279-E8D5-49AC-AFFE-65A911F11132.jpg [View same] [iqdb] [saucenao] [google]
7472450

Notice how half life is not mentioned.

>> No.7472465 [SPOILER] 
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7472465

>>7472071
>[2-28] New fan Quake episode released
A fucking trillion HP Spawn as a final boss. Who thought this was a good idea?
The episode started good but really pissed me off at the end.

>> No.7472472

>>7472090
>cyberdemons enjoy similar source together

>> No.7472478

>>7472090
>cringe bytes

>> No.7472480

>>7472450
>phoneposting
We get it you are mad because your thread got deleted.

>> No.7472484

>>7472421
Fuck Graf, fuck GZDoom, fuck non-classic fonts and FUCK ZScript

>> No.7472490 [DELETED] 

>>7472480
He’s right though

>> No.7472503
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7472503

>> No.7472514

>>7472503
why do people at wikihow hate cacos so much?

>> No.7472516

>>7472514
They're stupid and dumb tomatos.

>> No.7472521

>>7472450
I wish era of Half-Life imitators started already, the Doom/Quake clone trend has gotten really old

>> No.7472525
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7472525

>>7472503

>> No.7472526 [DELETED] 

>>7472521
The era of half life imitators is modern linear scripted fps games

>> No.7472542
File: 152 KB, 598x450, DMmap.png [View same] [iqdb] [saucenao] [google]
7472542

>>7472438
Yeah, this was Romero's idea of a DM map, it's no fucking wonder it took till Quake for id to make those.

>> No.7472545

>>7472525
This one sparks joy.

>>7472516
This one does not spark joy.

>> No.7472554

>>7472450
Listing other games like that is a low bar attempt at trying to associate nostalgia with a game that you're not nostalgic for.

>> No.7472560

>>7472526
You mean cod imitators
>>7472521
What about Ion Fury?

>> No.7472589
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7472589

Asked and got unnoticed a few threads ago, but I still couldn't figure out so here we go: are there any tools out there to make custom TINTTABs?

>> No.7472597
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7472597

>>7472450
What universal, timeless elements does HL1 have? Also WRATH obviously goes for a different vibe than HL1.

>> No.7472606

>>7472560
>Ion Fury
Come to think of it, this game has one of my favourite features from HL and that is maps being interconnected. Especially that bit where you go up & down between hospital, underground, and Heskell's mansion. Oh my, this game's level design is something.

>> No.7472607

>>7472597
Most of HL1's stuff was merging story progression with gameplay and a bunch of other stuff that made it more resemble modern games in terms of background mechanics and how it was developed.

The linearity was a byproduct of the story shit, but that's what practically every other developer decided was the big thing to take away from it, that shooters could be linear as fuck.

>> No.7472613

>>7472597
HL1 only had two truly groundbreaking features: skeletal animation and having a nerd as the protagonist.

>> No.7472620

>>7472607
Shooters were always linear tho.

>> No.7472630

>>7472375
I thought LzDoom was maintained by someone else? Also, I thought the point with LzDoom was that it would run on toasters? If it doesn't run on toasters, what distinguishes it from GzDoom? I can get gutting out OpenGL2 support from newer versions of GzDoom, because maintaining really old shit like that can be annoying as fuck and have complications over time, but it seems that gutting it out of LzDoom defeats the point when the goal of that fork was support with legacy systems.

>>7472386
I'm not very impressed with the fact that Zandybam lacks full Decorate support, a format which was completed many years ago now. Having Zandybam's netcode and multiplayer functionality in GzDoom would be nice, however, because fuck that P2P bullshit, but I don't expect anyone working on GzDoom to put in the effort to make that a reality.

>> No.7472632

>The schizo is back
Sigh

>> No.7472645

>>7472597
the enemy AI is pretty good. lotta stuff that goes underappreciated, like houndeye pack behavior.

>> No.7472656

>>7472438
He's a big part of it, just like Romero.

>>7472542
That's a single screenshot, so I have to ask, when was this map made, was it intended to be shipped with any commercial product, and is this a level we have access to?

>> No.7472658

>>7472630
>maintaining really old shit like that can be annoying as fuck and have complications over time
No offence, but you don't seem to have much knowledge on this...

>> No.7472665

>>7472083
Don't forget that the mission pack checkboxes now stay saved... not that they seem to do anything...

>> No.7472671

>>7472630
>but I don't expect anyone working on GzDoom to put in the effort to make that a reality.
Nailed it, really, most of the people involved in it's development are either doing shit to satisfy their own bloated egos or are doing shit to enable their pet projects to work with the engine, which is also about satisfying their own bloated egos.

>> No.7472674

>>7472656
>when was this map made
Probably during Doom1 development.
>was it intended to be shipped with any commercial product
No, it was their dicking around, Romero was known for spending way too much time DMing instead of working
>and is this a level we have access to?
Don't think so, it's not like it's worth releasing, it's just a square room.

>> No.7472691

>>7472658
I'm going by what I've heard sourceport devs say, Fabian never wanted to make a CrispyBoom fork out of PrBoom+ because he doesn't want to touch its archaic sound code, and I would assume that Graf's vocal disdain for keeping OpenGL2 support around comes from the fact that it's actually bothersome to keep running. IIRC he describes it as layering hacks upon other hacks, which I figure means that you're forced to write spaghetti code, which you then have to keep updating and adding more spaghetti code onto.

Now, I'm well aware of Graf's many 'tisms and idiosyncrasies ("the crosshair is where you look"), so there's reasons to question him, but he's also done a lot of genuine work with GzDoom over the years, so to a point I have to assume that he knows what he's talking about at times.

>>7472674
Then that's almost a cheap shot at Romero, isn't it?

>> No.7472696
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7472696

What other games or mods have this sort of comfy as fuck setting?

>> No.7472701

>>7472620
>All First Person Shooters are linear
*cough* Strife, Fallout 3, Fallout NV, System Shock, SS2, Fallout 4, Bioshock 1, Bioshock 2, Bioshock infinite, and Deus Ex *cough*

>> No.7472707

>>7472691
>Then that's almost a cheap shot at Romero, isn't it?
Kind of, though it also comes across that he was frustrated at the time about how little fucks any of the others gave about doing a decent DM map.

>> No.7472712

>>7472701
>Spoiler
With the exception of strife, this is correct

>> No.7472714

>>7472701
Fallout 3 and New Vegas aren't shooters, they're action RPG's, with more focus on the action part.

>> No.7472716

>>7472701
A lot of those aren't retro, and most FPSes prior to HL1 had nonlinear level design, if not story progression.

HL1 inspired linear level design, even though a lot of it's levels weren't entirely linear.

>> No.7472721
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7472721

IT'S THAT TIME AGAIN FOLKS, WE'RE BACK!!!
SUNDAY NIGHT SHITSHOW!!!
THIS TIME WE'RE PLAYAN SCYTHE, WITH
FAST MONSTERS!!!

The monsters may be fast, but if we're faster, we might just play another wad as well!

GET IN HERE!!! (ZANDRONUM): 104.128.49.2:10863

>> No.7472723

>>7472712
Strife does open up at a point, and you can do a bunch of things in whatever order you want, or just not do them at all.

>> No.7472727

>>7472714
You could argue the same about the System Shock games, especially 2.

>> No.7472732

>>7472691
>the fact that it's actually bothersome to keep running
No, it's the fact that keeping "legacy" code is against his vision. If that was the case, he wouldn't have bullied the developer of LZDoom into submission.

>he describes it as layering hacks upon other hacks
Yet that's exactly what 90% of his code is...

>> No.7472749

>>7472716
Doom is linear.

>> No.7472754

>>7472732
>If that was the case, he wouldn't have bullied the developer of LZDoom into submission.
Is that actually what happened? Like do we have a link to an exchange or some kind of statement? So far it's only been some anon posts saying this or that happened.

>Yet that's exactly what 90% of his code is...
I'm obviously not a programmer. Are you, can you show some examples of this?

>> No.7472760

>>7472732
Stop finishing sentences with ellipses.

>> No.7472765

>>7472732
>No, it's the fact that keeping "legacy" code is against his vision.
and if there's one thing we know about that asshat, is that he fucking hates legacy support, it gets in the way of him berating people for not doing shit in a way that didn't exist.

>> No.7472768
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7472768

>>7472696

>> No.7472774

>>7472754
>Is that actually what happened?
I did not dive into their forum yet, but LZDoom doing a 180-degree turn overnight is quite suspicious. I do remember some of the core team members shitting on certain threads where people were trying to do bug reports/feature requests.

>Are you, can you show some examples of this?
Dude, just have a brief look at their main repo.

>>7472760
No...

>> No.7472781

>>7472386
Nobody who's ever actually looked at it wants Zandronum's netcode.

>> No.7472783

>>7472774
>no proof, just pulling shit out of his ass to import drama that doesn't even fucking exist
shocking truth

>> No.7472794

>>7472765
there's some irony on doom modding happening because of carmack's influence from "hacker culture" and the dev of the most popular/mod advanced port being so restrictive and gatekeeping over what should or shouldn't happen with source ports
you can't even say "fine, we'll make our own source port then"

>> No.7472804

>>7472794
I'm still kind of hoping the Eternity Engine will eventually cause some competition there, because it's the only way shit is going to improve.

>> No.7472812

>>7472727
And the same goes for Deus Ex... So basically the whole list on non-linear shooters is a list of fps/rpg. But I guess some people by non-linearity in context of shooters mean simply level designs allowing you to fuck around and do things in different order.

>> No.7472814

>>7472774
>I did not dive into their forum yet, but LZDoom doing a 180-degree turn overnight is quite suspicious.
Oh fuck off, mindless speculation where you yourself haven't even looked at it is beyond retarded.

>Dude, just have a brief look at their main repo.
I'm not a programmer, neither are most people here, all I know is writing Decorate, so unless GzDoom itself is written in Decorate, just looking at the code itself without any kind of context or explanation won't tell me much, nor will it tell other people very much either.

Can you pull up some examples and describe and demonstrate the flaws?

>> No.7472818

>>7472794
>you can't even say "fine, we'll make our own source port then"
Yes you can? Isn't it all open source?

>> No.7472820
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7472820

Plutonia is my all time favorite game.

>> No.7472829
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7472829

>> No.7472831

>>7472783
>source port undoes it's literal only reason to exist on a whim
Removing legacy support makes LZDoom completely pointless, are you saying the the maintainers just randomly happened to decide to shoot their own project in the head?

>> No.7472854

>>7472820
Favorite map?

>> No.7472863

>>7472854
Impossible Mission, Trapped, Tombstone.
Probably top 3.

>> No.7472870

>>7472863
*Caged

Abattoire, Realm, Ghost town. Tough to pick.

>> No.7472873

>>7472090
> beyond overrated areas

>> No.7472879

>>7472831
Can you post a link to this announcement?

>> No.7472880

>>7472774
> Dude, just have a brief look at their main repo.
https://github.com/drfrag666/gzdoom/commits/master
I don't see anything relevant in recent commits.

>> No.7472885

>>7472879
https://forum.zdoom.org/viewtopic.php?f=1&t=70213

Right here at the top of the post, in a thread on top of the forum.

>> No.7472886

>>7472090
>sorry definitely hexen

>> No.7472890

>>7472701
All the bioshock games are linear.

>> No.7472895
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7472895

>>7472831
>>7472885
>on a whim
Where were you eight months ago?

>> No.7472904

>>7472083
Better late than never. Quaddicted has had a random button for a while, but this is a welcome addition.

>> No.7472905

>>7472721
Come in we only got 4 peeps right now!

>> No.7472909

>>7472885
That's not exactly news, why didn't you speak up back then?

>> No.7472914
File: 74 KB, 1156x1063, everything sucks.png [View same] [iqdb] [saucenao] [google]
7472914

>>7472895
>>7472909
Because telling the truth and explaining that this had happened nearly a year ago isn't as sensational and there's less chance of causing people acting like retards.
Though this brings up a question, cus I've never used it myself: Is LZDoom still potato friendly?

>> No.7472978
File: 295 KB, 563x820, m9ogLQE.png [View same] [iqdb] [saucenao] [google]
7472978

Has any mod made use of these Bruiser sprites from Solmyr?

>> No.7472981

>>7472914
Fuck off, retard

>> No.7472991

>>7472978
I've seen a few use an edit of it.

>> No.7472995

>>7472981
Compelling. Why don't you explain why you didn't bring this up back when it was new?

>> No.7472998

>>7472981
I'm genuinely curious. I don't use LZDoom myself but from my understanding it was an option for people on potatoes.
Unless you're buttpained about the first remark. If so, and you're the original person who tried to cause outrage, that's on you for being stupid.

>> No.7473001

For server anon
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/strg

>> No.7473010
File: 60 KB, 640x480, Screenshot_Doom_20210228_200634.png [View same] [iqdb] [saucenao] [google]
7473010

>>7472721
That's it for scythe, onto the next WAD

>> No.7473013

I joined the server and someone told me to go away because of a server reset or something.

>> No.7473015
File: 27 KB, 226x212, come quick larry.jpg [View same] [iqdb] [saucenao] [google]
7473015

>>7473010

>> No.7473021

>>7473013
We're currently switching wads, we'll make a post when the server is up again. Hang tight.

>> No.7473029

>>7472716
Why should i care?
Also wrong.

>> No.7473043
File: 169 KB, 1024x768, Screenshot_Doom_20210228_180726.png [View same] [iqdb] [saucenao] [google]
7473043

>>7473010
das rite, ONTO THE NEXT WAD!!!
SWIM WITH THE WHALES!!!
:D

GET IN HERE!!! (ZANDRONUM): 104.128.49.2:10851

>> No.7473047

>>7473043
>Sunday night shitshow 10.5
c'mon anon, we talked about this

whatever, let's play some doom.

>> No.7473062

>Hexen
>timeless
Wrath gonna be shit

>> No.7473147

>>7472998
Far as I understand, it was the way to run zscript-based mods on potatoes, which I guess runs counter to Graf's numerous bitchfits about how they should just buy a better system to run GZDoom.

>> No.7473153

Anybody still working on an HFFM Map you haven't posted?

>> No.7473202

>>7473153
I am. I need to make the final room then do play testing.

>> No.7473208

>>7472441
>doesn't know Tormentor667
He founded and ran Realm667, he has been around forever. Zoomers new to Doom may not know who he is though since he hasn't been as relevant as he once was for a long time

DoomWiki article on Tormentor667:
https://doomwiki.org/wiki/Daniel_Gimmer_(Tormentor667)

>> No.7473220

>>7472589
I don't know of any tools that exist, but I have had moderate success creating them with a normal image editor. You can crop the top row of a color map, stretch it to 256px, rotate it 90 degrees and copy it over itself with different levels of transparency to create a basic one. Whether or not that's enough I suppose depends on what kind you're trying to make.

>> No.7473306

>>7473043
That concludes sunday night shitshow #5. Thanks for joining us to put your sanity at risk, everyone. See you next week.

>> No.7473321

>>7472415
Looks like he's quoting FrozenParticle's video, who isn't even the first person to acknowledge Sandy's influence. I remember Tarnsman was saying that mappers are influenced by Sandy a lot more than people even realize back in the Evolution of the Wad series in 2017.

>> No.7473330

>>7472441
He was much more prominent in the community back in the mid-00's through to early 10's, when ZDoom mapping was a lot bigger.

>> No.7473345

>>7473153
Yeah. Didn't get much work done to day because I got nauseous, also I slept a lot of that time away. Someone was looking for some lava textures, right? I could fix some of those.

>> No.7473371

>>7473321
I loved Evolution Of The Wad, but in fairness the videos are also long as fuck, the first one, which is about Sandy, is like over 3 hours.

>> No.7473392

>>7473321
>FrozenParticle
That kid has gotten a lot of exposure really quickly in the Doom video content creator community and YouTube at large. Virtually came out of no where with pretty damn high quality videos. His accent+slight speech impediment can get grating sometimes but that's probably just because I don't hear it every day.

>> No.7473409

>>7472441
>>7473330
Even Blade of Agony's release got overshadowed by Rise of the Wool Ball, which I heard made him pretty salty.

>> No.7473419
File: 1.94 MB, 400x215, pencil.gif [View same] [iqdb] [saucenao] [google]
7473419

>check out that wadazine thing
>the text is all inexplicably formatted for horizontal stacks of vertical columns, like it's a goddamn newspaper, as if they have to be really careful about print space and save money on ink and paper
>for something that people are gonna read on computers or phones
>have to zoom in and zoom out, scrolling up and down constantly to read
Wwwhy...? Why couldn't they just format it like everyone else writes digitally in this day and age?

>> No.7473468

>>7473153
yes

>> No.7473469

>>7473153
Two

>> No.7473474
File: 39 KB, 500x497, eggscelent.jpg [View same] [iqdb] [saucenao] [google]
7473474

>>7473153
I still haven't started mine yet

>> No.7473475

>>7473153
After weeks of procrastinating on it, I'm finally working on a map.

>> No.7473476
File: 92 KB, 1541x866, 20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-l_r561.jpg [View same] [iqdb] [saucenao] [google]
7473476

>>7472415
Sandy's maps have become much more influential in mapping in the last decade or so than they ever were at the time. It's one of those hindsight things, I think it took a while for the genius to shine through.

In 90s level-design, there were two major figures that formed two competing and long-lasting ideologies in regards to level-design. Those were John Romero of Id and Allen Blum of Apogee/3D Realms.

Romero's ideology is basically built around "do what I'd do in your place"/"imitate me" rule. Blum's ideology is basically built around "put yourself in my shoes"/"empathize with me" rule. Romero's levels are perfectionistic and centered around ever changing standards of quality, they are competitive player's levels of choice. While Blum's levels are self-explanatory and transparent (not to be taken literally), they are aspiring amateur level designer's levels of choice.

That is not to say, that the ideologies of 90s level-design are exhausted by those two level-designers. However, Petersen failed to form a trend and remained basically "that one weird guy", Bradley's main work was outside of the FPS genre with Cybermage failing to gain any significant recognition, McGee and Levelord were one-trick ponies, HeXen, while unusual and memorable, remained a B-grade precursor to Hecatomb which has never happened, Unreal was far too spread out between its level-designers to make any of them stick out, and for Half-Life, while HL was definitely highly influential, it's not even all that apparent, just who the hell the actual layout and encounter designers even were.

Romero and Blum are pretty much the only two persons (at least, on the industry side, as opposed to community side) on whom the major level-designing trends could be pinned down more or less exactly.

>> No.7473486

>>7473476
Funny thing is even Romero has stated that his "style" that people attribute to him, isn't totally accurate to him.

Makes it funnier when there's shit like that Romero mapping project that was trying to recreate E1 to toss him off.

>> No.7473493

>>7473476
Unreal is still based.
https://www.youtube.com/watch?v=Bd67viF7Q54

>> No.7473503

>>7473486
While some of Romero's maps are great and I really liked Tech Gone Bad, SIGIL was a turd in my opinion made by someone long past their prime screaming at clouds about how he came up with whatever idea first(the whole REKKR thing)

It's almost like he is lacking in self awareness, he really thinks everything he does is great. Look at his latest game. It's nothing special. I am not so sure it's his skill and more a right-guy-at-the-right-time that made Doom so successful

>> No.7473509

>>7472521
Still waiting for indie hl kino.

>> No.7473524

>>7473503
I dunno, whenever I see a video interview of Romero his eyes are full of doubt and hes never really all that excited to talk about newer things. I bet he knows he was just a flash in the pan, greatly aided by his peers without even realizing it. I'm sure he knew this even in the late 90s. Sigil was his attempt at being creative without being ambitious. Its really reserved compared to the mapping scene today.

>> No.7473529

>>7473524
What that anon and a lot of people don't remember is the whole Daikatana debacle and all the drama that went on with all of it over those years of development were pretty traumatizing for Romero. He was a complete fucking laughing stock for a long time until nostalgia made him relevant again. He knows this which is why you see that doubt about his new stuff, you're right about that. The fact that he someone like him is more comfortable talking about the past than anything new he is doing is all the confirmation you need.

>> No.7473543
File: 77 KB, 743x664, 1613121253144.jpg [View same] [iqdb] [saucenao] [google]
7473543

Alright boys, here's a question for you:
The super shotgun is a pretty fucking great weapon, there's no denying that. But if you were to give it an altfire, what the fuck would you give it? It's a weapon that's got such a strong primary and such a specific niche that trying to add anything else onto it is nearly impossible

>> No.7473554

>>7473543
Firing a single barrel up to two times between reloads with half the damage and less spread. Which plenty of mods more or less have already done.

>> No.7473560

Why aren't you playing Black Mesa for some good modern level design?

>> No.7473562

>>7473560
Because I prefer the original, Xen aside.

>> No.7473564

>>7473503
>someone long past their prime screaming at clouds about how he came up with whatever idea first
This meme is boring now.

>> No.7473567

>>7473503
>the whole REKKR thing
What was that about?
>>7473524
I think Sigil came after that Blackroom thing failed to generate money fast enough for him with it's "we made a demo of it in Doom" idea that just didn't work.

>> No.7473570
File: 29 KB, 2088x1387, wtf is he casting.png [View same] [iqdb] [saucenao] [google]
7473570

>>7473543
Altfire like >>7473554 suggested, but I'd keep the spread somewhat - or make the regular shotgun more accurate and quicker. It's already overshadowed by the SSG and the poor guy needs more love.
>>7473560
They might be less detailed, but I find the original weapon viewmodels a lot more fun to use and that's very important to me in these first person shooters.

>> No.7473571

>>7473560
It makes Xen even worse and I was never that into Half-Life.

>> No.7473572
File: 70 KB, 709x460, 4zvf73(1).jpg [View same] [iqdb] [saucenao] [google]
7473572

>>7473543
It is... Perfection.

The only possible options would be maybe a fire or explosive round for an alt-fire or the same thing Blood did, the ability to fire a single barrel or both at once. Although this eliminates the need for the standard shotgun completely.

>> No.7473580

>>7473567
>What was that about?
An extremely forced meme.

>> No.7473581

>>7473564
Romero was on a podcast and did an interview with Shacknews saying he came up with the DM areas inside single player maps idea first. On the podcast he acts like he can't even remember it's name while on the later Shacknews interview he claims he was following REKKRs release online and the reviews it was getting.

>> No.7473583

>>7473564
>>7473581
Go to bed John

>> No.7473585

>>7473572
Just make it so that firing one barrel has similar spread to firing both. This way the single shotty would still be preferred for sniping far away targets.

>> No.7473587

>>7473581
Links to the podcast and interview please?

>> No.7473589

>>7473371
That was probably the result of it being a podcast, rather than proper analysis videos.

>> No.7473590

>>7473581
So a man known for a sizeable ego somewhat alters his story to make himself come off better?

>> No.7473594

>>7473590
I guess Tim Willits rubbed off on him.

>> No.7473596

>>7473587
Dev Game Club interview
https://podtail.com/en/podcast/dev-game-club/dgc-ep-186-doom-bonus-interview-with-john-romero/
Timestamp is 91:55

Article and interview on Making of SIGIL from Shacknews:
>“When REKKR came out, I was reading reviews on Doom World, and they were like, ‘Wow, so, here's something new.’ And I was like, ‘Goddammit! I came up with that idea, but they came out with it first!’” he recalled. (An overview of REKKR posted on Doom World in September 2016 indicates the mod’s designers came up with the idea well before the game’s full release in July 2018.)

https://www.shacknews.com/article/110199/icon-of-sin-doom-and-the-making-of-john-romeros-sigil?page=5

>> No.7473598

>>7473543
Smack the enemy in the face with the stock of the gun.

>> No.7473601

>>7473596
>"I thought I did it first but someone else did it before me"
Sure sounds like a guy screaming in rage at the heavens to me.

>> No.7473603

Redpill me on the Mac Doom port.

>> No.7473609

>>7473590
It's possible he lied in the later interview because people said he seemed disrespectful to REKKR. Revae was aware of the podcast before it was ever posted about here which means someone had brought it to his attention already (or he's just a fan of that podcast who knows?)

>> No.7473613

>>7473601
That is not what he said, you paraphrased it to make him look better and that is certainly not how he framed it on DGC

>> No.7473621

>>7473596
I came up with advertising a disappointing game by saying I was going to make the reader be my bitch, it's just that Romero got his ad out before I could.

>> No.7473623

No Rest For The Living > Sigil

>> No.7473626
File: 1.31 MB, 900x1200, 1612995663864.png [View same] [iqdb] [saucenao] [google]
7473626

Since we are talking about Romero, what do you think about his take on Quake 4?

>Quake 4 is where the brand went off the rails. Doom and Quake were mashed up together - looking at Quake 4 you can't tell whether you're in a Doom game or a Quake game. There was biomechanical stuff that belonged in Doom. It was dark like Doom 3. It didn't feel like Quake. Having said that, none of [the later] Quakes did since the original was based on HP Lovecraft and alternate dimensions. That's the pillar that held Quake together.
—John Romero, Retro Gamer.

Is he right here /doom/? I feel like he's a bit harsh on the game just for it having a biomechanical horror aesthetic (something that was in Quake II and even the first game) and using the Doom 3 engine. Besides those aspects I think it bears little resemblance to Doom.

>> No.7473627

>>7473623
I'd agree with this, Russell Meakim is actually pretty great.

>> No.7473630

>>7473626
>Quake 4 is where the brand went off the rails.
Did he put a 4 instead of a 2? Quake 2 wasn't even going to be a Quake game until they couldn't get the name they wanted.

>> No.7473634
File: 113 KB, 512x512, Doom v1.9.jpg [View same] [iqdb] [saucenao] [google]
7473634

Did you mail order come with a CD instead of floppy?

>> No.7473636

>>7473626
That's really odd of him to say considering Quake 4 is devised as a sequel to Quake 2, a game with heavy emphasis on themes like that, and a game he expressed a lot of liking for. Whether Quake 4 is a good game, or a good sequel, I can't say, I haven't tried it, but the cyborgs and bodyhorror stuff is very much in line with Quake 2.

If anything it's the first time Quake was affirmed as a franchise with a style, as it's the first true sequel to a Quake game.

>> No.7473637

>>7473626
Dead wrong. Quake 4 is a good game. Time has been kind to it.

>> No.7473646

>>7473636
He sure was blowing Quake 2 when he wanted Daikatana to jump to it's engine.

>> No.7473652
File: 133 KB, 1280x720, Sandy-Petersen.jpg [View same] [iqdb] [saucenao] [google]
7473652

>>7473626
Agree on the sentiment that no Quake since Quake 1 has truly felt like Quake to me because of the lack of the Lovecraftian cosmic horror theme (yes I know there are lore gymnastics you can do to link Quake 1 and 2 in the same universe etc but you know what I mean). Disagree with the rest.

>> No.7473653

>>7473636
Some people don't like the vehicle sections, though I do, but it's a good sci-fi romp. Likable characters, variety of enemies, great guns, nice setpieces. It's more Half-Life 2 than Quake II, but it's still worth a playthrough if you like sci-fi settings.

>> No.7473659

>>7473636
Funny since according to comments in the press he made back at the time and in Masters of Doom, he was completely floored by Quake II and thought it was the best FPS made up to that point. I don't remember him complaining about the total departure from the first games lore then but I could be wrong.

>> No.7473662

>>7473626
Even if he ignores Quake 2 in this context I can agree with his latter point somewhat. Quake 4 is also probably the most 5/10 game I've ever played.

>> No.7473686
File: 1.76 MB, 1753x852, romerohereticrott.png [View same] [iqdb] [saucenao] [google]
7473686

Reminder that not only are Rise of the Triad and Heretic/Hexen in the same universe but so is Rise of the Triad and Shadow Warrior (or at least Nu-Shadow Warrior, as confirmed by Devolver Digital and Interceptor who made the ROTT remake adding nu-Wang as a playable character)

>> No.7473691
File: 15 KB, 225x300, s-l300.jpg [View same] [iqdb] [saucenao] [google]
7473691

Me love shareware.

>> No.7473705
File: 49 KB, 290x374, HBDXCoverFront.jpg [View same] [iqdb] [saucenao] [google]
7473705

>>7473691
ROTTs shareware was an original prequel episode that wasn't included with the initial full version releases. There was also a deluxe version of the shareware with additional multiplayer and single players maps sold exclusively by Lasersoft.

>> No.7473724
File: 109 KB, 640x853, x2gxfj8dqtm21.jpg [View same] [iqdb] [saucenao] [google]
7473724

>>7473691
The coolest Doom shareware were the early ones sold by retailers before there was even official box art for them to use, they'd just make their own copies of the shareware and sell them. The boring ones used screenshots but the interesting ones got an artist to draw one (or repurpose other art to make it fit with Doom). Romero actually has the world's biggest collection of custom retailer Doom box art in the world.

>> No.7473731
File: 192 KB, 720x960, voifwl2272f21.jpg [View same] [iqdb] [saucenao] [google]
7473731

>>7473691
>>7473724
Here's another cool one.

>> No.7473734

>>7473543
Make it a melee attack that can be used in the middle of reloading, you still have to finish reloading but really drive home making the SSG a close range face-ruiner. Single barrel shots makes it more effecient and steps on the normal shotgun's toes which is underappreciated nowadays. The only thing a melee smash would intefere with is the fist, which sucks unless berserked. I guess it'd also intefere with the chainsaw as well but that weapon is a crapshoot anyway.

>> No.7473739

>>7473734
This is actually a really good idea that I could see seemlessly fitting in with the standard Doom gunplay if done correctly.

>> No.7473747

>>7472542
>Romero & his minions
WEW.

>> No.7473752

>>7472071
Raze (Graf's Build port) 0.90 beta released:
https://github.com/coelckers/Raze/releases/

>> No.7473759

Which is the best shareware/registered version?
1.0? 1.1? 1.2? 1.666? 1.9?
Or should i stick with Ultimate Doom?

>> No.7473760

>>7473686
Remake ROTT is shit, original ROTT was going to be a sequel to Wolf3D.

>> No.7473763

>>7473202
>>7473345
>>7473469
>>7473468
>>7473474
Well nigga get going, I wanna playtest

>> No.7473764

>>7473752
Oh hay, that's the port he started when he went into exile because he got pissed about Lilith.pk3.

>> No.7473780

>>7473626
I honestly find Quake games boring as fuck and the first one only okay, and only because it was more of a tech demo then an actual game, so I give it props for that.

>> No.7473782

>>7472818
There's network effects. GZDoom is most people's first port because it's shiny and supports Brutal Doom, and it's most people's last port because a ton of mods run on only it.
People talk about Quake cabals but there are a handful of people who have Doom modding completely by the balls.
>>7472818
A port that runs all GZDoom's features without being GZD is almost impossible, and most people don't even realize why that would be a good thing to make.
>>7473147
>they should just buy a better system to run GZDoom.
If a company said that there would be a community-wide controversy.
If he's so unlikable, and more importantly makes shit design decisions regularly, why has nobody forked it out from under him?

>> No.7473784

>>7473581
>>7473596
>The forced Romero/REKKR shit comes back when the half life stuff does
We all know you're the same guy. Were you not permabanned or did you shell out for a good proxy?

>> No.7473787
File: 1.43 MB, 1920x1080, vkQuake 2020-08-26 12-14-07-914.png [View same] [iqdb] [saucenao] [google]
7473787

>>7473780
Try some mods out with more enemies and/or weapons like Arcane Dimensions.

>> No.7473790

>>7473784
If it's the same guy then he's ban evading by phone.

>> No.7473792

>>7473782
>If a company said that there would be a community-wide controversy.
Happened with Payday 2, they pulled updating the console versions and a number of the developers said something to the tune of "If a game I liked stopped updating, then I'd fucking buy it on the PC instead", it wasn't good PR for them.
>If he's so unlikable, and more importantly makes shit design decisions regularly, why has nobody forked it out from under him?
It's a shit job and nobody really wants to take the task upon themselves.

>> No.7473806

>>7473790
>If it's the same guy
Wouldn't it be really embarrassing if it's a newfag who's unknowingly indistinguishable from the village idiot.

>> No.7473808

d_intro or d_introa

>> No.7473871

>>7473609
I actually stumbled onto it by chance. I was listening to the dev game club podcast about Chrono Trigger. Then saw they had a romero interview. I was working 10 hour night shifts at the time so I listened to a fuckload of podcasts. The romero interview is p good. The chrono trigger eps were good too because neither had played it beforehand, primarily being more interested in western games.

>> No.7473878

>>7473626
He's right that it visually resembles doom 3 too much.

>> No.7473918

>>7473871
Actually I must've heard the romero one first. Don't remember which episode I found it through. I was randomly searching for video game podcasts at the time though since I was burning through every other podcast I was subbed to.
Whatever. Either way I was podcast surfing.

>> No.7474007

>>7473878
I still mix them up to this day

>> No.7474079 [DELETED] 
File: 70 KB, 1000x800, 29b.jpg [View same] [iqdb] [saucenao] [google]
7474079

is that colossal passive aggressive insufferable faggot on the zdoom forums Marisa something a fucking tranny?

>> No.7474091

Is E2M6 the only Doom map with a trap exit?

>> No.7474102
File: 130 KB, 640x360, 1613706206381.png [View same] [iqdb] [saucenao] [google]
7474102

>> No.7474112

>>7474079
Who cares? Just play some video games

>> No.7474120

Doom Builder crashed and ate my HFFM map.

>> No.7474125

>>7474120
Don't forget to save often.

>> No.7474126
File: 246 KB, 455x512, 1607456772336.png [View same] [iqdb] [saucenao] [google]
7474126

Doom or Quake

>> No.7474130

>>7474125
I was certain I did.

>> No.7474148

>>7474091
E3M9

>> No.7474149

>>7473724
>>7473731
Some of this art is actually pretty decent.

>> No.7474154

>>7473734
>I guess it'd also intefere with the chainsaw as well but that weapon is a crapshoot anyway
The chainsaw is just niche sensitive, risky against anything that can shoot, but can be used with caution, and highly effective against pinkies/spectres as it will stun them like 99.9% of the time, or, the chance that they will get a single bite in while you shove the saw into their face is extremely unlikely.
It can also be used against cacos, if you're willing to take the risk, as they have a pretty high painchance, though mind that their bites are twice as vicious as a pinky's.

>> No.7474163

>>7474154
The fact there's still a chance of getting bit in the process makes me really not want to use the vanilla chainsaw, the viewpull is also aggravating as hell. It makes sense seeing as chainsawing something would be a fucking mess in a lot of ways but it bugs the shit outta me.
With vanilla weaponry I usually avoid melee combat unless I have berserk, but of course with ZDoom based ports making it slightly easier to punch things, that makes it a little easier. Vanilla Doom is definitely not melee oriented, which is fine, the guns are good.

Besides, I just make all of my melee overpowered in my own mods, so I fix my own gripes I have.

>> No.7474164

>>7473571
>It makes Xen worse
That is a truly original opinion anon

>> No.7474172

>>7473782
>If he's so unlikable, and more importantly makes shit design decisions regularly, why has nobody forked it out from under him?
Because that's a massive fucking undertaking, for all of the flaws of Graf and his goons, GzDoom's good/useful qualities come from them having put a whole lot of work into making it happen. You're essentially suggesting that people just go and build a house with their bare hands, which isn't even what Graf did in this analogy.

You would need a cohesive team of programming oriented people with talent to invest a lot of their free time into building something that others have already spent many years building, and that's the crux of the problem, you don't just conjure that with a fingersnap.

>> No.7474183

>>7474120
Doombuilders tend to make backup files by default, your previous save may still exist.

>> No.7474212

>>7474183
Well, I can't find it. Maybe I actually forgot to save.
I'll take it as a chance to improve the scale.

>> No.7474214

>>7474172
>which isn't even what Graf did in this analogy.
No, he basically showed up and started renovating a house, making it better in some ways and in others doing shit like removing a toilet that the people living there were using, and telling them they're retards for not using another toilet that is only half-plumbed in.

Also a few of his yappy pet dogs keep shitting everywhere and rolling about in it.

>> No.7474234

>>7474212
It should be in the same folder as the .wad file you saved as, as a .wad.bak

>> No.7474363

>>7473153
Yep.

>> No.7474371

Im more pissed off at LZD for dropping xp support

Being able to play something like russian overkill on a Pentium 3 sounds really kickass to me for some reason

>> No.7474386

>>7473560
Because I beat it the next weekend after it was released. I've been thinking of doing it again few times, but there are more appealing options, like doom wads I never played before.

>> No.7474437

>>7474371
Move to new hardware instead of loitering on your 500$ IBM, boomer.

>> No.7474443

>>7474371
just use an older version

>> No.7474462
File: 279 KB, 338x423, 1610172595916.png [View same] [iqdb] [saucenao] [google]
7474462

>>7473626
I'd argue Quake as a brand is muddled up in general due to the weird spread of mechanical body horror and Lovecraftian themes between games, so overall people who've heard of Quake these days associate it more with multiplayer than a particular theme or story.

Although if I were to attempt to successfully reboot the series I'd base it on Quake 1's themes due to it being far more distinguished than giant sci-fi tech bases.

>> No.7474471

>>7474462
Basing it on the first game would be more than fair, as Quake 2 got its sequel (and Quake 3, I suppose). In some ways, I kinda like that the brand has a bunch of different things going for it.

>> No.7474478

>>7472783
>>7472814

Hi Graf, how is it going? Are you finally going to drop support for anything that is not an RTX 3080?

>> No.7474484

>>7473626
Biomechanical horror in Q2? Where? It was a totally fresh concept, but closer to Doom than to Quake. But if you meant the bio-engineering practices of the Strogg, it was present in both Q4 and Q2.

>> No.7474489
File: 1.57 MB, 1920x1418, 1584848460408.jpg [View same] [iqdb] [saucenao] [google]
7474489

>>7474471
I really like how the series themes converge in Quake 3/Live with the environment design. There's a great mix of gothic+tech themes going on some maps which you don't see too often in games (only Strife, Unreal Tournament and Warhammer 40k comes to mind).

>> No.7474494
File: 612 KB, 575x800, quake_by_yonaz_dda710p.png [View same] [iqdb] [saucenao] [google]
7474494

>>7474489
>>7474462
I love Quake, well at least the first one.

>> No.7474501

>>7474494
I'd have liked Quake 1 more if it'd had actual bosses, and wasn't as brown and green.

>> No.7474517
File: 905 KB, 1024x768, ad_v1_80_moddb.png [View same] [iqdb] [saucenao] [google]
7474517

>>7474501
Arcane Dimensions

>> No.7474525

>>7474517
>Tears of the False God
It's like they Amid Eviled my Quake.
>>7474501
You could try dm4jam, the environments are based on the blues and dark metal textures of Quake.

>> No.7474540

Is there a guide for Quake co-op on a dedicated server?
I've quickly got an nQuakeSV instance up. Then I /votecoop. This just takes me into Quake 1.
Is there a way of playing mods?

>> No.7474546

>>7474525
>dm4jam
Good choice that one.

>> No.7474583

>>7474102
>hey buddy I think you got the wrong WAD

>> No.7474614

>>7474371
I'm more shocked you're using XP. I liked the OS too, but damn man. What's reason?

>> No.7474634

>>7474437
BUT MUH WIDESCREEN!!!

>>7474614
Not as a daily driver. Its an old hand me down computer from my grandparents that I occasionally hook up to my monitor and fuck around with. Usually I just browse the web or try getting newer games to run on it. If they don't work then I try some workaround to get it working or find something else to try. I guess my inner boomer takes over whenever I turn that old thing on kek

>> No.7474636

>>7474634
Understandable. That was gonna be my guess. Carry on you mad bastard, and make sure to use cool custom skins for Windows Media Player.

>> No.7474668
File: 21 KB, 312x311, processing_plant.png [View same] [iqdb] [saucenao] [google]
7474668

>>7474484
I don't get it, why "bio-engineering practices of the Strogg" are not qualified as "biomechanical horror"?
https://quake.fandom.com/wiki/Processing_Plant

>> No.7474673
File: 121 KB, 640x480, doom82.png [View same] [iqdb] [saucenao] [google]
7474673

I heard you guys like platforming.

>> No.7474679
File: 71 KB, 960x720, h2sp.png [View same] [iqdb] [saucenao] [google]
7474679

Do you pet the sheep or gib the sheep in hexen 2?

>> No.7474686

>>7474091
>>7474148
Can't remember if Doom 2 had one.
TNT Map01
Plutonia map11 (It still exits, you just end up with low health for the next map).

>> No.7474698

>>7473760
Originally but the ROTT we got bears little resemblance to Wolf3D and is set in 1994.

>> No.7474710

>>7474668
'cause I just woke up, and was a total retard, so couldn't comprehend the entire post until reading it for at least three or so times.

>>7474679
What is happening? Someone knows about H2 in this thread? Just how can this be? I know everyone will hate me for this, but I still uphold that it is the best Q1 engine game out there.

>> No.7474716
File: 28 KB, 510x510, 1612712331657.jpg [View same] [iqdb] [saucenao] [google]
7474716

>The Factory on Nightmare
Also this map might be the worst as far as "looking like what it's supposed to be" goes, shit doesn't look anything like a factory

>> No.7474740

>>7474716
Even disregarding the whole "it sucks because it doesn't look like x" thing, The Factory is just simply flat out a boring map.

>> No.7474750

>>7474740
I don't think it's boring, but it's legitimately a nightmare on some parts on the nightmare difficulty

>> No.7474771
File: 281 KB, 2828x1260, Virgin Civvie VS Chad Decino.png [View same] [iqdb] [saucenao] [google]
7474771

/ourguy/ Decino has posted a new video lads, and it's almost 20 minutes long.

Doom Weapon Stats and Mechanics:
https://youtu.be/GLeMj-OYV1c

>> No.7474779

>>7474710
Hexen 2 is fucking awesome, I hate that it seems virtually forgotten now even in communities like this

>> No.7474786

>>7474673
Kind of reminds me of a part of Chex Quest for some reason.

>> No.7474787

>>7474462
>>7474471
Hopefully the rumors about id planning a Quake 1 reboot/sequel like nuDoom with Sandy consulting on Lovecraft lore stuff is true

>> No.7474802

>>7474673
Nobody likes Doom platforming.

>> No.7474848

The puzzle map he released today is quite intriguing too. It requires you to exploit a weird chainsaw bug where wielding one removes the knockback of any projectile you've shot. You also need to do some voodoo doll shit to zombify yourself or you won't be able to get past a room filled with archviles.

https://www.youtube.com/watch?v=3quVQcc1pfY

>> No.7474870

>>7473630
Why couldn't they name it as "Lock n'Load"? What was the big problem?

>> No.7474881

>>7474779
Iiked it better than 1.
Does it have coop? It's probably fun coop with a friend. Might be annoying with a pick up group since they tend to run off at mach 4 ignoring every detail.

>> No.7474891

>>7473543
Attach suppressor

>> No.7474918

>>7474673
I like Doom platforming.

>> No.7474935

>>7474740
I agree, by far it's the level which most strongly deflates the fun out of Hell On Earth for me, I just don't enjoy The Factory at all, coming off the high of Refueling Base and O-Ring Of Fisting, it's a jarring shift.

>> No.7474939

>>7474679
>>7474710
Never knew Hexen 2 was on Q1 engine. I'll have to check it out.

>> No.7474947
File: 74 KB, 540x540, north-korea-threatens-final-doom.jpg [View same] [iqdb] [saucenao] [google]
7474947

found this in my folder lol

>> No.7474956

>>7474947
wew

>> No.7474957
File: 131 KB, 734x724, it gun be gay.png [View same] [iqdb] [saucenao] [google]
7474957

That's about all the areas I planned, except for the exit. It's going to be pretty gay.

>> No.7474958
File: 369 KB, 1800x880, whathappen.jpg [View same] [iqdb] [saucenao] [google]
7474958

>> No.7474965

>>7474679
There a way to go beyond 1280x1024?

>> No.7474996

>>7474965
Nvm found a proper sourceport.

>> No.7475006
File: 1.84 MB, 1920x1080, 1593611334681.png [View same] [iqdb] [saucenao] [google]
7475006

I'm alive

>> No.7475008
File: 1.73 MB, 1920x1080, 1614437901702.png [View same] [iqdb] [saucenao] [google]
7475008

>>7475006

>> No.7475009
File: 2.01 MB, 1920x1080, 1596588470074.png [View same] [iqdb] [saucenao] [google]
7475009

>>7475008
literally 9000 hours in paint3d
the room is out of grid

>> No.7475010 [DELETED] 

>>7475009
>>3816408
that's all, probably will kill myself between the two other towers

>> No.7475015

>>7475009
I need to sleep
>>>/wsg/3816408

>> No.7475016
File: 350 KB, 1000x793, 1614616658945.png [View same] [iqdb] [saucenao] [google]
7475016

>>7475006

>> No.7475025

>>7475006
>>7475008
Gives me strong Half-Life vibes, due to abundant red light + industrial stuff probably.

>> No.7475027

>>7475015
Kino

>> No.7475031

Keyboard only bros...
https://youtube.com/watch?v=t6p1SU5QS54

>> No.7475034

>>7475031
>Furry
Into the trash it goes

>> No.7475035

>>7475031
Not going to watch it
>In this video, I attempt to destroy the myth that Doom was meant to be only played with just the keyboard. This isn't to say you couldn't do it if you wanted to, it's to say that other options were available since day one.
Yeah, it's known that even Romero played it with a mouse. However, it was made in mind with people who still use keyboard too

>> No.7475051

>>7472090
>GZDoom stuff looks great
t. Graf Zahl

>> No.7475064

>>7475035
You do also have to keep in mind that id were playing it on systems way out of the reach of the average gamer at the time,

>> No.7475068

>>7475035
>>7475064
Early 90's was when using mouse drivers could be as taxing as running the game itself, wasn't it?

>> No.7475089

Hideous destructor is one hell of a drug. I literally can't play doom without it at this point. Used to enjoy firing up crispy and circle strafing my way through tnt. Now I spend hours trying to survive a single ambush, Getting owned by fucking barrels, or run away from hell knights.

Don't do hdest bois, it'll ruin you.

>> No.7475106
File: 498 KB, 1440x810, Screenshot_Doom_20181129.png [View same] [iqdb] [saucenao] [google]
7475106

>>7475089
Once I got into it late 2018 it was the primary thing I played until early 2020.

>> No.7475108

>>7475089
Me but with Project Brutality

>> No.7475127
File: 49 KB, 213x257, stare.png [View same] [iqdb] [saucenao] [google]
7475127

do not google Cacodemon holes

>> No.7475138

>>7475089
>>7475108
Ive noticed theres two types of people when it comes to gameplay mods

Those that use Hideous Destructor

And those that use Project Brutality (or Brutal Doom or its million other forks)

>> No.7475139

>>7475031
This is fun to watch, but it misses the only important thing of the whole debate: vertical mouselook. If you don't use it, keyboard with "<>" strafing and keyboard + mouse are pretty similar in terms of flexibility and convenience. Vertical mouselook, on the other hand, can significantly change the way you approach levels, especially in combat oriented wads.

>> No.7475143
File: 87 KB, 640x480, Screenshot_Doom_20210301_071508.png [View same] [iqdb] [saucenao] [google]
7475143

>>7475068
when doom came out i played it keyboard only on a 386SX. I had to shrink the screen size to the minimum just to approach double digit fps, and that only worked on certain levels. Pic related is similar to what i remember but does not even close to how bad trying to play it back then was.

Doom II on the 486 DX-2 was a much, much better experience. Didn't pick up the mosue use until years later when the sourceports were discovered.

>> No.7475147

>>7475138
Babel

>> No.7475161
File: 2.94 MB, 640x360, babelaa04.webm [View same] [iqdb] [saucenao] [google]
7475161

>>7475138
HD really rose in popularity last few years, so I'd look at it as its own "camp" too.
I'd like to say another sizable crowd are those playing "vanilla but", like with smooth animation mods and other cosmetic to mild gameplay changes.
>>7475147
And then there's this bad boy.

>> No.7475165

>>7475089
>>7475108
>>7475138
You people need more Jesus in your lives.

and by Jesus I actually mean play some fucking Dakka already.

>> No.7475230

>>7473476
I agree with you that Romero and Blum were the two level design masterminds of the 1990s. One created Doom with the Carmacks, and the other created Duke Nukem with Broussard and Replogle.

To put very simply: Romero's Doom maps (and in particular, Doom 1 maps) look like a Doom map should look like. The art, the code, the sound, the enemy/weapon roster, everything is designed in the way they are reflected in Romero's maps.

The Casalis created a nice spinoff, with Doom 2 assets of course, but it is how it is: a spinoff.

Blum's maps are similarly the maps that all Duke Nukem 3D assets were meant to be used.

Romero introduced the true 3D (despite the game's 2,5D nature) look, the clever puzzles, the level to level narratives. His style was evolved beautifully to Tech Gone Bad, E1M4b and Sigil. No matter what shitposters and contrarians say here, they were the maps/mapsets of this decade. People tried to imitate him, but failed, so they went with the easier way and started imitating the Casali style, which is more suitable for amateurish laymen (basically the 99,9% of the Doom community).

Blum's style is different, but it's not a competing one. It's the revolutionary style which introduced "conceptual grandness", lowly detailed micro-management with grandiose storytelling and atmosphere. He is a step above Romero, too bad he didn't make his own Sigil. He showed in levels like Golden Carnage he is still an amazing mapper.

The Duke scene is a bit different to the Doom scene, they went with the Bob Averill/Pascal Rouaud style, nowadays they start recognising that it's a dead end, and try to find the ways to recreate Blum's magic with limited success. At least they try, the Doom community doesn't try, they are just creating those shiny irrelevant big places with hordes of monsters, and happy with it.

As for Petersen (and Levelord), they aren't influential at all. They did some great stuff here and there, but overall they were just second bananas.

>> No.7475258
File: 579 KB, 1920x1080, Screenshot_Doom_20210227_145002.png [View same] [iqdb] [saucenao] [google]
7475258

>>7475089
gmota is the same for me. playing it with corruption cards makes it even crazier.

>> No.7475273

I only play HL and Doom.
Why should i bother with the rest?

>> No.7475276

>>7475273
Heretic
Duke 3D
Shadow Warrior
Chex
Blood
In that order

>> No.7475284

>>7475009
Are your genitals still unmutilated from this ordeal Qanon?

>> No.7475294
File: 197 KB, 812x928, 1614443389946.jpg [View same] [iqdb] [saucenao] [google]
7475294

>>7475258
GMOTA is a pretty good axe throwing simulator.

>> No.7475317

>>7475258
>corruption cards
?

>> No.7475323

>>7475258
I see, another mod that pushes GZDoom to the limit, so much that it would be impossible without a GL4/Vulkan renderer.

>> No.7475326

>>7475323
GMOTA is Zandronum compatible

>> No.7475328
File: 367 KB, 532x398, tenor.png [View same] [iqdb] [saucenao] [google]
7475328

>>7475165

>> No.7475330

>>7475323
You've obviously never touched it, and only know the words you're speaking because someone else on this board used them.

>> No.7475337

>>7475317
https://forum.zdoom.org/viewtopic.php?f=43&t=67939

p much pick a card in the start of a map and makes it harder for yourself. pretty fun, works with other mods and shit

>> No.7475341

>>7475230
A little addendum: The problem with games like Blood or Shadow Warrior is that they didn't have a mastermind designer like Romero and Blum were to their respective games.

I honestly can't even tell the difference between Hubbard and Wilson style for Blood. The game has some interesting assets, a rather deep set of weapons and monsters, but other than Kilstrom's ideas (Dark Carnival, Overlooked Hotel), there was nothing to see in the level design segment. 3D, visual narratives, shadows, SOS were barely used, most maps look like the same canyon/cave/temple shit. Kilstrom was the true mastermind for the game, but he wasn't a good mapper at all. Just an artist/idea person. I would have loved to see a Blum/Kilstrom combination in the 90s.

SW's Schuler was a decent mapper, he made the game's best levels, but he didn't have a coherent style, he always looked sideways for ideas. As much as I love Water Torture for example, it was basically a Duke Nukem level in Shadow Warrior clothing.

>> No.7475342

>>7475337
Oh shit like that Ziggurat indie FPS. Do you run stable or latest?

>> No.7475348

>>7475330
while your sarcasm sensors have completely failed

>> No.7475350

Any good fps with rpg elements like hexen? Can be more on the rpg side like deus ex or system shock.

>> No.7475351

>>7475342
I run latest.

>> No.7475353

>>7475351
Righteous. This seems real fun. Thanks.

>> No.7475357

>>7475342
Ziggurat doesn't do that, at least not the first one, the cards are level up rewards / secret room shit.

>> No.7475363

>>7475350
Wrath of Cronos.

>> No.7475364

>>7475350
strife
both heretic and hexen also has mods that adds exp and skills and such

>> No.7475367

Why are these threads always so full of autism and mental retardation?

>> No.7475370

>>7473476
Surface Tension is a Casali level, anon.

>> No.7475373

>>7475367
Reflection of the community as a whole these days, even if this is one of the least retarded parts of the community.

>> No.7475378

>>7475357
Ah, you're right. Been a while. I loved my time with Ziggurat though. As for this Corruption Cards, jesus I'm already being pulled from the productive shit I should be doing.

>> No.7475381
File: 17 KB, 353x278, 1584106501341.jpg [View same] [iqdb] [saucenao] [google]
7475381

>>7475276
>chex before blood
Interesting palette cleanser

>> No.7475391
File: 262 KB, 285x404, Serpent_Staff.png [View same] [iqdb] [saucenao] [google]
7475391

>>7475378
>I loved my time with Ziggurat though
It is a good game, came before the boomer shooter remake craze so it doesn't even whore itself out as retro, despite heavily calling back to the first two Raven games.

>> No.7475398

>>7475381
Makes a lot of sense when you think about it, it's functionally Doom 1.

>> No.7475401
File: 320 KB, 1920x1080, gzdoom 2021-03-01 19-41-35-96.jpg [View same] [iqdb] [saucenao] [google]
7475401

what a fucking cancer level

>> No.7475402

>>7473627
Russell Meakim is a brilliant mapper, although his style in Redemption of the Slain and in his part of NRFTL both felt like he would have been more suitable for the Build Engine, and in particular, Duke Nukem mapping. If I were Bitchford, I would have hired him instead of Levelord for Duke Nukem's World Tour. The comfy gameplay with the easy to read, attractive levels, amazing sense of place would have been a huge benefit there.

We shouldn't forget his partner, now trannie Arya Iwakura. His approach in the second half of NRFTL was amazing, I wish I see him/her once more with a new grandiose Doom project. While not better than Meakim, his style is more suitable for classic Doom 2.

>> No.7475414
File: 87 KB, 640x480, doom84.png [View same] [iqdb] [saucenao] [google]
7475414

I should probably change this brick shade to something else. Maybe bring back the green bricks.

>> No.7475416

>>7475373
Despite the shitpost and memepost galore here, 4chan is a bit of fresh air of sanity after the level 11 retardation on Doomworld and other forums.

The closer you get to your true identity, the more retarded you get in your discussions. FB, Instagram and others are the worst places on the internet, despite the true ID showed there.

>> No.7475426

>>7475416
/doom/ > doomworld > zdoom

There's a lot of clique shit in the community now, and people acting like asshats about what other people have made instead of working on what they've made / are making.

It's partly why you see a lot of the more chill mod devs popping into these threads now and again.

>> No.7475450

>>7475414
idk, looks fine to me

>> No.7475472

Question to the people who were there (I refuse to call them boomers): back when Quake came out, were the system requirements considered to be insane, or were most people able to play it just fine?

>> No.7475501

>>7475450
Everything is brown.

>> No.7475510

>>7475501
and thats ok

>> No.7475516
File: 26 KB, 258x387, Half-Life_Blue_Shift_box.jpg [View same] [iqdb] [saucenao] [google]
7475516

>>7472068
I downloaded and installed Half-Life: Blue Shift. Pirated/cracked, of course. I have to set it to 1280x960 to get my actual max resolution (I don't know why this is), but it runs in 4:3 with nothing on the sides (as in "I can see my desktop on the sides of the game screen"). Does anyone know why this happens or if there's anything I can do about it? Ideally I'd like to play the game displayed in widescreen (without stretching, if that wasn't obvious).

>> No.7475518

again, if they ever reboot quake, please acknowledge the expansions of the first game
>>7474771
neat video although the use of those player weapon sprites felt a bit misleading
inb4 it turns out the missing assets romero wanted to release were extra player sprites based off the actual weapons

>> No.7475520

>>7475472
People ugraded their rigs for Quake yes, though it wasn't as insanse as some games have been for their respective periods.

>> No.7475531

>>7474771
>>7475518
I thought the same thing about the sprites. Those are fan made. Yes its obvious to fans like us who are Decinos main audience but he should've noted it in the video.

>> No.7475537

>>7475516
it's worth pocket change during a steam sale

>> No.7475543

>>7475531
and also credit the artist
or even take a chance to talk about the doom alpha rifle that was cut from the game

>> No.7475551

>>7475516
May be obvious, but did you actually select widescreen? IIRC the HL games require you to set them to 16:9 before you set the resolution.

>> No.7475576
File: 17 KB, 276x200, Whopper_Mastermind.jpg [View same] [iqdb] [saucenao] [google]
7475576

Will the Ion Fury mapping community ever exist?

>> No.7475581

>>7475516
Unless they upgraded GoldSrc recently, I don't think it has resolution-independent scaling. Either you have empty areas, or have it stretched.

>> No.7475583

>>7475576
There are some maps on moddb. Otherwise,
https://www.youtube.com/watch?v=NZzVRKzNWGc

>> No.7475587

>>7475341
There is literally nothing wrong with either Blood's or Shadow Warrior's maps.

>> No.7475592

>>7475576
It caters to an incredibly niche audience, so most likely no.

>> No.7475605

>>7475576
I doubt it. The devs were fags (nah idk it was probably their lawyer) and told people not to rip assets from the game or anything - that's not exactly the same as simple mapping but it does stifle a community of people interested in modding your game from forming.

Not that their request was even granted by everyone or that is the only reason. I don't see there ever being a mapping scene around it more than maybe one or two people. It'll always be that throwback boomer that looks like Duke Nukem 3D to most people. Doom and to a lesser extent Duke mapping stayed alive because it had so many years to make fans and had people who played it as kids coming back to it because those games (or at least the shareware episode) were so ubiquitous in homes with computers during those days. Everyone had those games on their computer. Not so with Ion Fury obviously.

>> No.7475608

>>7475605
*throwback boomer shooter

>> No.7475620

>>7475370
And?

>> No.7475627

>he didn't play with mouse
>he didn't set joyb_speed to 31 for always run
>he didn't use novert to disable vertical mouse movement
You were lazy even in the 90's.

>> No.7475634

>>7475605
Doomworld and the ZDoom forum had a moral panic and crackdown on ripped assets because people were using the Ion Maide- Ion Fury shotgun sprites to make grenade launchers.

>> No.7475639

>>7475620
Literally one the best levels.

>> No.7475656
File: 169 KB, 1920x1080, gzdoom 2021-03-01 20-46-06-56.jpg [View same] [iqdb] [saucenao] [google]
7475656

ok..this is totally not creepy at all..

>> No.7475657

>>7474163
Is the viewpull an engine limitation or a design choice? I seem to recall Romero saying it felt too unnatural to just have a endless attack chainsaw out in front of you that just buzzed through enemies with no feedback besides the enemies being damaged and killed, i.e. the sprite just stationary in front of as you ran through enemies so that was added to make it feel more like you were actually chainsawing a demon - but I could be completely misremembering that or attributing someone else's conjecture to him

>> No.7475660

>>7475639
I didn't even mention that level. I didn't say Romero and Blum the best mappers, I said they were the most influential

>> No.7475662
File: 181 KB, 1920x1080, gzdoom 2021-03-01 20-46-26-03.jpg [View same] [iqdb] [saucenao] [google]
7475662

munched dead bodies and trails of blood everywhere..I wonder what could possibly go wrong..

>> No.7475669
File: 196 KB, 1920x1080, gzdoom 2021-03-01 20-52-02-73.jpg [View same] [iqdb] [saucenao] [google]
7475669

..e-everything is gonna be f-fine..

>> No.7475672

>>7475656
What mod?

>> No.7475681

>>7475669
Oy vey what did this?

>> No.7475695
File: 2.86 MB, 700x394, Powerslave.webm [View same] [iqdb] [saucenao] [google]
7475695

>> No.7475704
File: 1.58 MB, 800x500, Duke Nukem 3D.webm [View same] [iqdb] [saucenao] [google]
7475704

>> No.7475715

>>7475672
I think it's Doom Incarnate.

>> No.7475721
File: 2.76 MB, 854x480, 1613623146797.webm [View same] [iqdb] [saucenao] [google]
7475721

>> No.7475723
File: 325 KB, 714x1000, powerslave_poster.jpg [View same] [iqdb] [saucenao] [google]
7475723

>>7475695
Based Powerslave poster. The sprites are so beautiful in that game. Really great sprite work.

>> No.7475727

>>7475704
Hahaha never thought to do that but that's great. Duke3D levels are so fun.

>> No.7475735

>>7473543
Dragon breath ammo.

>> No.7475738

>>7475605
Consider this meanwhile texture assets under New Blood are free game for modders.

>> No.7475740 [DELETED] 
File: 467 KB, 1030x540, qs5ah47xuhd61.png [View same] [iqdb] [saucenao] [google]
7475740

>>7475721

>> No.7475754

>>7475740
Are you ok, schizo?

>> No.7475762

>>7475031
Why do aspies talk like this every time?

>> No.7475775

>>7475738
Practically everything is treated as free game, yet that was the sacred cow because some modders like Mike12 were involved in it.

>> No.7475781

>>7475738
Right, even asking for people to temporarily (I think they asked people not to rip assets for two years or something) not use their assets in their own custom work left a bad taste in a lot of people's mouths and turned them off from wanting to mod for the game.

>> No.7475815
File: 284 KB, 1280x926, powerslave.jpg [View same] [iqdb] [saucenao] [google]
7475815

>> No.7475820

>>7475127
Is it as bad as space cacodemon?

>> No.7475825

>>7475127
DRR DRR

>> No.7475826
File: 4 KB, 50x50, 1591609036996.gif [View same] [iqdb] [saucenao] [google]
7475826

>>7475815

>> No.7475828
File: 120 KB, 1024x1204, exhumed__powerslave_commission_by_ardathlilitu_dcb84dv-fullview.jpg [View same] [iqdb] [saucenao] [google]
7475828

>>7475815
Nice. Powerslave fan art seems pretty rare unfortunately

>> No.7475859

>>7475762
a mix of
>either sounding too emotional/expressive or not at all
and
>learning certain phrases and speech patterns from media

>> No.7475879

>>7475762
It's the lack of enunciation that bothers me with Dwars, any time says "the" is sounds like "da" etc. His sperg speech is a major sticking point for me and so is the fact he is a legit furry.

He did start a longform scripted review series recently looking at obscure FPS that is pretty good content wise. Last one he did was Mars 3D.

>> No.7475906

>>7475516
Are you using the WON version?

>> No.7475930

>>7474802
I do. What do you have to say for yourself now, loser?

>> No.7475938

>>7475695
Man that's a ludicrous amount of gibs.

>> No.7475958

>>7475727
Neither did he, this was in one of the demos of 1.3d.

>> No.7475979

>>7475958
Ah I see

>> No.7475986
File: 76 KB, 512x320, gibs, ludicrously.gif [View same] [iqdb] [saucenao] [google]
7475986

>>7475938

>> No.7476007

Could anyone give me a rundown on the difference between:
-FTE and FTEQW
-Quakespasm and Quakespasm-Spiked?

Their respetive websites are quite cryptic (no pun intended).

>> No.7476042

>>7475762
>>7475034
It takes a certain type of broken mind to obsess over a 28 year-old videogame.

>> No.7476043
File: 551 KB, 1000x1100, doomgal imps.png [View same] [iqdb] [saucenao] [google]
7476043

>>7472068
Does anyone have the gif of the medkit morphing into an Archvile? 99% sure it's from All Hell is Breaking Loose. Much appreciated

>> No.7476052

>>7476007
Quakespasm is the de facto standard engine. Lots of features and improvements all while staying true to the classic Quake look.
Quakespasm-Spiked is the same thing as Quakespasm except it adds lots of new particle effects more mods. Stuff like fire sparks, rain, snow, etc.
FTE and FTEQW are the same. FTE while also being quakeworld compatible, can also be used for single player as it too supports very large maps and comes with the huge added bonus of hardware rendering. Unless using realtime lighting, your framerate will never drop below 60.

>> No.7476059

>>7476042
True but why don't people like Decino exhibit these symptoms? Is he an exception to the rule?

>> No.7476061

>>7476052
Thank you, kind Anon.

>lots of new particle effects more mods
But without requiring GZDoom-tier hardware?

>comes with the huge added bonus of hardware rendering
So QS and QSS are software renderer oriented?

>> No.7476068

>>7476042
He said on the retro games board of fucking 4chan

>> No.7476076
File: 1.34 MB, 320x180, 1562643916144.gif [View same] [iqdb] [saucenao] [google]
7476076

>>7476043
No but I have this

>> No.7476090

>>7476061
>But without requiring GZDoom-tier hardware?

It shouldn't be as taxing as gzdoom

>So QS and QSS are software renderer oriented?

Mostly yes. Going from a low end to a high end video card will only get you a minuscule improvement on large complex maps.

>> No.7476092

>>7475416
> true ID
Social network accounts being “personal” is a myth in which social networks really want every user to believe. It's just a different type of forums, with all the usual retardation and equally powerless users.

If you haven't heard about it, check how Facebook tried to teach millions of Africans that “using the Internet” means “using Facebook”.

>> No.7476106

>>7476090
I see. I would like to build some experiment from the ground up, and I was eyeing Quakespasm. Too bad the only clean/minimalist QC template I could find uses CSQC, so Quakespasm won't run it, as far as I'm concerned.

>> No.7476129

>>7475284
I don't live in america or europe so yes

>> No.7476219
File: 2.99 MB, 540x403, 1589584177336.gif [View same] [iqdb] [saucenao] [google]
7476219

>>7476043

>> No.7476230

>>7475516
Half-Life WON Resolution FOV MP3 Patch 1.1

>> No.7476241
File: 191 KB, 513x616, 0a4.png [View same] [iqdb] [saucenao] [google]
7476241

>try to load a gun mod with Zmovement to try different gunplay styles while also toying with movement physics
>Zmovement doesn't work

I know that you can use Zmovement's code to make a separate patch for any and all mods that otherwise don't support it, but I can't be assed sometimes. Shame the guy who made it quit Doom modding altogether, but he had his reasons I'm sure.

>> No.7476243

>>7472071
That fan Episode is a piece of shit along wit hthe map along and pseudo slaughtershit

>> No.7476315

>>7473636
>>7473626
Quake 1 NEVER had style and even Sandy and the others admits it.
Q1 was raped so hard by Douk 3d that ranger had to transplant a new butthole out of a goat.

Q2 saved the IP and id on the same way as Morrowind with Bethesda.
Also Romero is a Pathological Liar, he fell in love with Q2 Idtech2 Engine when Daikatana was still being made back at 1997 when Q2Test Trailer was shown and it was another game on Q1 iditech2/Quake Engine, Also that comment against Q4 was mostly because he became Persona non Grata at Raven Software, and if remember well there were comments in magazines of Him praising Doom 3's technological Advancement and Horror style, plus the Deathmatch.

Romero will always lie and bullshit for his 15 minutes of fame, and the Only thing he got right in his life was Timmy being a Snake and Zenimax buyout being a trap that booted camack out, and sent Hollenstead to Nerve Software.

As for Q4, the game "sold well" but it wasnt enlough for Activision's Internal expectations since kiketick wanted more, but Q4 was released Alongside a certain game who Broke raven and i'ds back, and also led to id burning all bridges with Activision to be Bought by zenimax, and sadly Q4 Expansion pack by Ritual Entertainment was a victim in all of this https://imgur.com/a/gQUnZ and the expansion would delve intro strogg origins and even show bitterman alive and well

>>7474787
They will mix both universes lore due to QC's canonical shenanigans with the Strogg serving a certain Elder god related to Technology, Dimensional Travel and Magic, and Quake Forces being Shubby's forces.
Since Strogg were sandy's stuff, you can imagine which sickfuck parts of lovecraft both Shubby and Nyar will have

>> No.7476321

anyone try this? its a fork of Zandronum.

http://qzandronum.com/en/

>> No.7476329

>>7476315
>he became Persona non Grata at Raven Software
Woah, what's the story behind this? Not really surprised, though, eventually he became persona non grata everywhere, even at his own company.

>> No.7476360
File: 2.51 MB, 640x360, EnragedHellKnight.webm [View same] [iqdb] [saucenao] [google]
7476360

What do you guys think for this idea:

Every time a Hell Noble gets damaged, they have an internal counter that adds up. When it reaches a certain threshold, they start reflecting projectiles, and automatically counterattack everything with a homing projectile. The homing projectile can be shot down, and if it can be kited into the Noble, it causes extra damage and ends their rage state early. The internal counter for their rage counts down regularly, regardless of rage state, and (if active) ends when it reaches zero. Thoughts?

>> No.7476364

>>7476329
Inflated Ego about and political bullshit.

>> No.7476396

>>7476360
>need to shotgun every baron to death
No thanks.

>> No.7476398
File: 593 KB, 856x1090, ripandtear1.png [View same] [iqdb] [saucenao] [google]
7476398

>>7474091
Fun fact, E2M6 of Wolf3D also had a fake exit

>> No.7476401

>>7476329
Can't remember exactly but there was some bad blood between them later on.

>> No.7476407
File: 1.37 MB, 320x180, EnragedHellKnight2 for ants.webm [View same] [iqdb] [saucenao] [google]
7476407

>>7476360
Sorry for the tiny resolution, but here's an example with the other interactions. For anyone familiar with Heretical Doom, this is basically an upgraded version of the counterattack idea I had in there for the Nobles when using the Vanilla+ mode.

>> No.7476413

>>7476398
One of the maps from Wolf3D also has two exits blocked by barrels (like a wooden barrel in the elevator, preventing you from entering). You have to find the correct unblocked one later in the map.

>> No.7476421

>>7476364
>>7476401
Couldn't find anything mentioning when and how their relationship went sour, all I could find is nostalgia for the old days (and how he got them a fridge, which is mentioned on the Heretic beta exit screen).

>> No.7476425

>>7476398
>>7476413
Wolfenstein 3D, Rise of the Triad and Blake Stone are not allowed to be discussed here. They are too rudimentary to be considered FPS.

>> No.7476429

>>7476421
I remember it being in the early 2000s, couldbe wrong though

>> No.7476432

>>7476407
>FINAL FLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASH

>> No.7476436
File: 1.40 MB, 320x180, EnragedHellKnight4 for ants.webm [View same] [iqdb] [saucenao] [google]
7476436

>>7476396
Nah, it wears off pretty quickly, the duration depending on how much damage you do past the threshold. it counts down at a rate of roughly 1 per tick. Here's an example showing its average duration.

>> No.7476438

>>7476360
Who are you?

>> No.7476447

Is there a way to change the speed of the game in crispy doom without mods?

>> No.7476449

>>7476447
change_speed0-10

>> No.7476450
File: 29 KB, 604x320, life.png [View same] [iqdb] [saucenao] [google]
7476450

The absolute state of some people, scouring through dead ass threads to find any possible references to them.

>> No.7476454

>>7476438
Heretical Doom guy. I've been working on a standalone version of the Vanilla+ mode that I made for the mod, so that you can use it with other gameplay mods that would benefit than a "like vanilla but tougher" monster set. Main idea is no outside resources, just a lightweight monster mutator with some AI changes and a bunch of options.

>> No.7476475

>>7476450
Guess I have to try out Abandon now.

>> No.7476493

>>7474172
>You're essentially suggesting that people just go and build a house with their bare hands
What do think he meant by this? That it's impossible to make alternate source ports?
>which isn't even what Graf did in this analogy.
Then it's not what anon is suggesting, l2r.
>>7474214
Exactly. Graf isn't Carmack (I'm sorry for even saying their names in the same sentence), he's the current maintainer of riced-up ZDoom.

>> No.7476495
File: 45 KB, 752x664, Wolf3DOfficer.png [View same] [iqdb] [saucenao] [google]
7476495

>>7476425
Is this bait

>> No.7476498

>>7476450
I do see the irony of this faggot's post, but drama is still gay so i'm also gonna call you a poopyhead

>> No.7476504

>>7476360
>>7476407
It looks a little busy with both the reflect and homing projectile effects, but it's still pretty neat.

Also y halo thar, Ryuhi.

>> No.7476518

>>7475634
>Doomworld and the ZDoom forum had a moral panic and crackdown
Day that ends in y.

>> No.7476523 [DELETED] 

>>7476495
No, we had a vote and decided these games shouldn't be allowed in these generals
>>/vr/thread/S7357345#p7360335

>> No.7476530

>>7476518
Right? Impie public memoryholing there comes to mind.

>> No.7476540
File: 75 KB, 500x887, Blazkowicz-Wolfenstein-3D.jpg [View same] [iqdb] [saucenao] [google]
7476540

>>7476523
Looks like you and two bitter homos at most agreeing with you from the reply chain. Wolf 3D is based and so is ROTT, seethe weirdo.

>> No.7476545

>>7476450
I dunno, I read most posts in these threads, and skim the previous missed posts. Maybe Marisa just does the same.
Either way, giving a shit publicly is silly.

>> No.7476547

>>7476504
Yeah, I can see it being a bit much. I'm making all of the enemies behaviors be able to be toggled individually, so if there is a particular enemy you don't like the changes on, you can always choose to keep them vanilla instead. I might make a two step option for the nobles, so people can choose to disable the projectile reflecting if they choose.

Also hello fren :)

>> No.7476556 [DELETED] 
File: 843 KB, 2815x1776, Rekkrromero.jpg [View same] [iqdb] [saucenao] [google]
7476556

>>7476547

>> No.7476568

>>7475859
There's a tinge of video essayist tropes too.
>well boys and girls
>I'm not here to discover why
as well as some NPCisms
>I think it's time to

>> No.7476570

>>7476450
>assume this is shopped and go take a look out of curiosity
>nope, they're already going off on one about it's their master class trolling threads by pretending to be retarded
jesus, some people need to learn to let go, maybe go work on their mods to work off their frustration or something

>> No.7476576

>>7476547
>I'm making all of the enemies behaviors be able to be toggled individually, so if there is a particular enemy you don't like the changes on, you can always choose to keep them vanilla instead.
That's really fucking neat, modular stuff like that is pretty fucking useful.

>> No.7476580

https://www.youtube.com/watch?v=rpzpG5nqwcQ&feature=youtu.be

>> No.7476589

What's the best way to make slow enemy projectiles somewhat dangerous?
Like, something you can avoid mostly and see it move slowly, but there's still some tention to be had
Like the size of it, how many of them are or some other effects to make it dangerous
A basic idea is a slow moving but powerfull rocket

>> No.7476596

>>7476589
High homing / high damage / secondary effects from them exploding

>> No.7476602

>>7476570
>some people need to learn to let go
Certainly, but it's not just me who that should be applied to, it seems. I still see old drama resurface on these threads from time to time, not exactly a good look.
>maybe go work on their mods
I generally don't work on stuff before bedtime, nor on Mondays.

>> No.7476605

>>7476589
>A basic idea is a slow moving but powerfull rocket
What if it started slow but increased in speed the longer it was active?

Maybe with the ability to shoot them down.

>> No.7476608

>>7475341
Blood had lots of room over room. Most levels had some. E1M1 and E5M1 spring to mind as complex examples.

>> No.7476614

>>7476589
>High homing
If it's a lot more than standard homing rockets then it would be nearly impossible to fight in an open area.

>> No.7476628

>>7476450
>dead ass thread
It was posted yesterday

>> No.7476632 [DELETED] 
File: 147 KB, 798x798, Lady Havoc.jpg [View same] [iqdb] [saucenao] [google]
7476632

>>7476602

>> No.7476635

>>7476589
The projectile alerts enemies it passes through or gets near.
For some slaughtermaps that'd be a nightmare scenario.

A more sane suggestion is to have the projectile spit additional projectiles while traveling. I wouldn't make it recursive, of course.

>> No.7476639

>>7476602
I know I shouldn't reply to the lolcow but
>old drama resurface on these threads
I thought the line was "you have the freedom to say whatever you want, and we have the freedom to hold you accountable"? Or does that only cut one way?
>I generally don't work on stuff before bedtime, nor on Mondays.
Yes but the best time to get hypocritically butthurt over anons laughing at your meltdown is never o'clock.

>> No.7476642

Don't reply to touhou trannys. Don't acknowledge touhou trannys.

>> No.7476643
File: 27 KB, 1321x180, reworg.png [View same] [iqdb] [saucenao] [google]
7476643

Ignoring current drama, I gave another shot at the HFFM hud to make it more readable and less fugly while still keeping it appropriately themed with the mapset name. I still need to work on the ammo counters and the large text font but I didn't think it would be a bad idea to show what I have so far anyway.

>> No.7476649

>>7476589
Zigzag movement?

Monsters zigzag, fireballs zigzag, even the doomguy is always running not quite sideways. What a nuthouse!

>> No.7476654 [DELETED] 

>>7476643
I feel like you guys ran with this homosexual theme a little too hard, when this was all coming together people were saying that the Faggot part was the kind of map design that makes the player say "Ah fuck you!" to the map designer while playing, not that they literally take cocks up their ass. It seemed like once one particular vocal anon got involved (the one who always posts memes with some gay porn actor in them) it turned into a completely literal homosexual themed mod

>> No.7476661
File: 240 KB, 1000x952, 1612597567028.jpg [View same] [iqdb] [saucenao] [google]
7476661

>>7476654

>> No.7476664
File: 363 KB, 445x503, disk.png [View same] [iqdb] [saucenao] [google]
7476664

>>7476523
So it's not bait, its autism. Got it.

>> No.7476665

>>7476602
>I still see old drama resurface on these threads from time to time
Stuff comes up in threads, poking it more rarely makes it go away.
>not exactly a good look
I guess we'll have to defer to your expertise on achieving bad looks.

>> No.7476670 [DELETED] 

>>7476664
Half-Life belongs in these threads Alf tranny, Wolfenstein 3D and ROTT do not.

>> No.7476671

>>7476643
This is really fucking stupid, in a good way, though.

>> No.7476681

>>7476654
>it turned into a completely literal homosexual themed mod
One tried to do this on the ZDoom forum and failed, so there's something fucking funny there.

>> No.7476683

>>7476654
I'll keep this in mind. If the project lead thinks the gay theme should be toned down then I'll change the hud accordingly.
>>7476671
Thanks anon, that's exactly what I was aiming for. Stupidly humorous.

>> No.7476684
File: 1.03 MB, 1080x1625, Screenshot_20210301-192058.jpg [View same] [iqdb] [saucenao] [google]
7476684

>>7476670
Keep crying nerd LOL

>> No.7476691

>>7475230
>Petersen isn't influential at all
Opinion discarded.

>> No.7476696

>>7476602
>here I am having a normal ass life, but thanks for the attention
>sips tea
Individually noone here has put any more effort into this than you have. It's not like anyone took a day off to tell you you're silly.

Anyway, Doom.

>> No.7476705

>>7476654
>memes with some gay porn actor in them
Holy newfag.

>> No.7476712

>>7476643
This is great.

>> No.7476716

>>7476643
>>7476683
Why does it feel like this will end up with somebody replacing all the blood with white blood?

>> No.7476739

>>7476716
That'd be way too much work.

>> No.7476758

>>7476450
whats abandon whos marisa

wtf

>> No.7476768

>>7476758
A tranny Doom mapper from Spain and moderator on ZDoom forums
https://doomwiki.org/wiki/Marisa_Kirisame

>> No.7476769

>>7476758
2020 Cacoward-winning map, 2020 Cacoward gameplay judge who won a 2020 gameplay Cacoward

>> No.7476774

>>7476739
It's actually easy as fuck.

>> No.7476775

>>7476758
marisa is u

>> No.7476778 [DELETED] 
File: 154 KB, 360x450, 1608582794228.png [View same] [iqdb] [saucenao] [google]
7476778

>>7476768
>this entire article
>"she"

>> No.7476780

>>7476739
>>7476774
Editing blood on monster sprites would be a bitch, but the impact and splatters shouldn't be too hard.

>> No.7476782

>>7475230
>As for Petersen (and Levelord), they aren't influential at all. They did some great stuff here and there, but overall they were just second bananas.
At the time, yes. Still I believe both have had their levels become more appreciated and as a result become more influential in the last 10 or so years.

>> No.7476801
File: 76 KB, 704x731, splooge.png [View same] [iqdb] [saucenao] [google]
7476801

>>7476780
The process is simpler with slade, but I dunno if I support the idea or not. I had a specific idea in mind when I made the HUD say seed instead of health.

>> No.7476809

>>7476778
Quit avatarfagging.

>> No.7476816

>>7476769
>2020 Cacoward gameplay judge
It's pretty common knowledge that Marisa got the spot on the Cacoward panel due to politics and is favored by the DW inner circle for being a tranny map creator.

>> No.7476820 [DELETED] 
File: 520 KB, 559x414, 1612577777973.png [View same] [iqdb] [saucenao] [google]
7476820

>>7476809
Dial 8.

>> No.7476827

>>7476816
>map creator.
What maps? Are they terrible?

>> No.7476830

>>7476801
That's lewd, bro.

>> No.7476843

>>7476827
Instant Action
Instant Action 2
Total Madness: It Always Gets Better
2010
Instant Action 3
2017
20 Heretics Challenge
MAP15: Thievery at the Forsaken Manor
2018
Soundless Mound
ouch_m
ouch_m 2: abort_m
Doom Tournament
Spooktober Community Mapping Project
SPOOKHUB: Gallery Of Spooks
SPOOK13: Nightmare Fuel Arena
SECRET03: Point Motion
SECRET05: Golden Slaughterer
ZDoom Community 2018 HeXmas Special
MARISA: Viridescent
2019
Doomreal
2020
SWWM GZ

He's won Cacowards so they must have some merit.

>> No.7476849

>>7476843
The cacoward was for a gameplay mod my dude

>> No.7476850

>>7476643
With this one, it would be really difficult to pass off the second F as anything but faggot.

>> No.7476856

>>7476843
>20 Heretics
Oh, fuck, now I remember, their one on that really was balls.

>> No.7476859

>>7476850
This shit is never getting hosted or promoted anywhere except here and other obscure second and third rate places for wads. DoomWorld and ZDoom will never allow this, changing the title to fool people won't work, people like Marisa won't allow you guys to fool anyone and will call it out. It will be called a homophobic hate wad

>> No.7476862

>>7476859
>It will be called a homophobic hate wad
Who cares. Do whatever you want. Who gives a fuck if it ends up on dw or zdf? Doesn't fucking matter.

>> No.7476868

>>7476859
Hasn't stopped other mods getting about, just because they weren't on the two big circlejerk sites.

At least nobody's gonna get de-platformed like Impie did.

>> No.7476871

>>7476862
>>7476868
Just saying it will never get any attention, acclaim or eligible for any awards and will never be played by the Doom community at large

>> No.7476872

>>7476868
i mean he took down all his shit iirc. rehosted all his stuff in his website doe.
>>7476871
who cares about that? most of the people doing maps and mods are doing it out of love of the game and shit.

>> No.7476876
File: 30 KB, 1503x228, hard fast friendly hud.png [View same] [iqdb] [saucenao] [google]
7476876

>>7476850
>>7476859
There, good as new!

Joking aside, I don't really know what to say about DW and ZDF. I guess we can just keep the mapping project here and on smaller sites. When do we update the our wads pastebin btw?

>> No.7476878

>>7476871
I don't think any of the contributors really care that much.

Also stuff does find it's way all over the place, that edgy moonman mod still gets places.

>> No.7476879

>>7476872
I would imagine its disheartening to some to put in a lot of work something no one will play.

>> No.7476881

>>7476878
Moonman gets around for sheer shock value, infamy. This won't even achieve that

>> No.7476884

>>7476876
I know you only made this one to be facetious, but I actually like it. Maybe it's just me, but I would prefer if all the gay shit was just an in-joke, and hastily scribbled over and replaced with other words.

>> No.7476886

>>7476876
That's what I mean, DW and Zdoom staff lurk here. They know what you're doing and the real title

>> No.7476892

> it will never get any attention, acclaim or eligible for any awards and will never be played by the Doom community at large
Since you guys discussing this, why OP post doesn't include 2048 units of /vr/ anywhere?
It's great, some maps are on the level you would expect to see in those "cacoward winners".
Also, it has discussions and playthroughs on doomworld.

>> No.7476895

>>7476881
A lot of the mapping stuff from here gets about just because it's something different.

Hell Dakka gets about despite the developer doing absolutely fucking nothing to promote it, and just quietly updating it on his site. Hell of a lot of respect for that guy for not playing the half-developer half-marketing game a lot of mod devs engage in now.

Similar with stuff like Chainworm Kommando, it gets about despite the developer being pretty fucking quiet about it.

>> No.7476905

>>7476884
I like the idea too. It has some humorous value to it and we would have the added benefit of the wad probably flying by at DW.
>>7476892
Good question, anon. I'm thinking we should include it in an updated our wads pastebin. I'd do it myself but i'm lazy.

>> No.7476909

>>7476892
>Since you guys discussing this, why OP post doesn't include 2048 units of /vr/ anywhere?

Every "our wads" pastebin we've are all hilariously outdated and nobody has stepped up to maintain a new one.

>> No.7476912

>>7476886
Why does their opinion of anything matter?

>> No.7476914

>>7476859
You know that was an impostor, right?

>> No.7476915

>>7476879
>no one
I'll play it. There are over 100 recurring posters on this thread that may or may not give it a shot.
Doomerboards will probably get a kick out of it.

>> No.7476918

>>7476905
>and we would have the added benefit of the wad probably flying by at DW.
I don't care about that, the whole mapset is a meme and should be treated as such. i.e. filtering outsiders who aren't in on the joke

>> No.7476923

>>7476886
Then we'll just highlight the hypocrisy of shit like Action Doom 2 having lots of stuff like this, including a segment where you fight the Village People in a gaybar and then trash someone's car while calling them a faggot.

>> No.7476925
File: 38 KB, 1163x167, dam.png [View same] [iqdb] [saucenao] [google]
7476925

>>7476895
>Dakka
i swear the only guy i seen talking about this mod is gmotadev himself. and its really fucking good too. kinda sucks he doesn't want to shill it.

>> No.7476937

>>7476876
There has to be a better word to use than faggot or friend for the guns.

>> No.7476940

>>7476859
If they don't host HFFM then they're homophobes who hate gay expression.

>> No.7476942

>>7476914
https://desuarchive.org/vr/search/tripcode/%21%21FrQCaIaTfJw/
Just for the record, it wasn't. That was the real marisa.
>>7476918
Well, okay, let's ignore that topic for now then. As for the HUD, I think I should see what the project lead says what theme the project should go with before I pick which version of the HUD I should make unless you are him, then i'll get to work right away.

>> No.7476950
File: 27 KB, 647x516, arms.png [View same] [iqdb] [saucenao] [google]
7476950

>>7476940
That's actually the frag counter, the arms counter is a separate graphic internally, pic related. I'm thinking of calling it either tools or toys.

>> No.7476954

>>7476950
meant to quote >>7476937

>> No.7476956

>>7476925
I've seen quite a few devs that weren't Kegan talking about liking it, and it does get about enough.

It did get covered by that Icarus Youtuber, but not being too bright, he decided it was an inferior Russian Overkill.
>kinda sucks he doesn't want to shill it.
I just respect that Ijon isn't chasing attention, dude sometimes pops up in here but even then he doesn't make a fuss about it.

Kinda reminds me of what the community was like a long time ago, where more people were more "I made a thing, play it if you like".

>> No.7476957
File: 2.03 MB, 452x457, file.gif [View same] [iqdb] [saucenao] [google]
7476957

>>7476950
Toys is way better

>> No.7476959

>>7476937
Bundle of sticks?

>> No.7476960

>>7476942
I mean that the one pretending to be him/her/whatever complaining about HFFM's name.

>>7476950
I like toys, because that can mean such a wide variety of things, innocuous or not.

>> No.7476964

>>7476960
Doomguy would totally think of his weapons as toys with the devious grin he makes every time he picks one up.

>> No.7476965

>>7476950
Oh, I know, make it say TOYS, and then each number on the arms counter is replaced with a heart of a different color.

>> No.7476968

>>7476960
>the one complaining about HFFM's name.
Well, sorry for the misunderstanding then.
>HUD stuff
>>7476957
Toys it is.

>> No.7476971

>>7476965
What? Like arranged in a rainbow?

>> No.7476974

>>7476971
Yeah, the hearts are grey, but when you have the weapon they light up, and each weapon slot has its own color.

>> No.7476983

>>7476965
I love that idea, but I think that would require replacing the small font which is also used for the ammo counters.

>> No.7476992

>>7476983
Oh fuck, you're right. Man, here I thought I had the cutest idea.

>> No.7477001
File: 62 KB, 715x437, trnytwt.jpg [View same] [iqdb] [saucenao] [google]
7477001

Gaining self-awareness perhaps?

>> No.7477005

>>7477001
Hooray for character development.

>> No.7477010

>>7476956
Does Kegan hate it or something?

>> No.7477014

>>7477001
>before
It's a bit too late for that

>> No.7477016

>>7477010
No, he loves it i think.

>> No.7477019

>>7476683
Cheesy but nice.
>>7476871
I really, really don't think anyone cares too much here. My intention with the whole thing was to get people here mapping and making shit they'd enjoy and be proud of having contributed to, and I feel like with the way people have been playing and commenting and working on the project that it's been successful as far as that's concerned.
Basically >>7476918
>>7476942
It's me, with this trip. I think we should either vote on it or simply leave it in as an extra you can use with the main wad. I am again not too well versed in modding in shit like that but I don't mind having it uncensored as the main version, with the coy replacement available in the zip, or vice versa.
It also seems like the kind of thing we can work on post-submissions ending, once we've got everything sent in.
Speaking of which, how are we feeling about the deadline? I saw there's a fair amount of unfinished maps from the last thread's post asking, and for the sake of assuring quality if we need more time postponing the deadline/polishing phase works for me.

>> No.7477023

>>7476092
>with all the usual retardation
I actually think 4chan lets people be more honest, as strange as that sounds. Not just that you can speak your mind, but you also don't have to care about your cred.
I've made some bad takes on here (4chan in general, although probably on /doom/ too) and once you realized you fucked up, you can just let the issue die. You don't need to save face by trying to pretend you had a point, and you don't need to grovel to get back on your opponent's good side.
>and equally powerless users.
I wish. Twitter can fire people.

>> No.7477027

>>7477019
I'd suggest at least April for the next deadline, that'll give everyone the time to finish their map.

>> No.7477029

>doomkid is the only person that ever made a video about romero getting blocked to ever release any more doom assets
>not even doom txt used their clout to post something about it
the one popular doom meme account is so fucking useless, i'm surprised they didn't just shut the thing down
even r/doom would've been embarrassed

>> No.7477030

>>7476912
Because those are the people who would never allow this to he hosted either place, making the whole "censored" version a pointless idea.

>> No.7477031

>>7477010
The opposite. I consider it one of the best goddamn gameplay mods out there. I love it so much I wound up drawing my own take on the main character, plus one of the songs that plays at the title screen is so good I kept for my FOOBAR playlist.
Hell I also stole the "Reset ammo and keep weapons" thing DAKKA does and added as a CVAR for Combined_Arms, I also took the mechanic of picking up ammo giving you separate pistol ammo from DAKKA and gave it to Doomslayer in GMOTA.

Ijon's a cool guy. I have a lot of respect for him.

>> No.7477038

>>7477030
The censored version is part of the joke.

>> No.7477042

>>7476914
Marisa posts here all the time unfortunately. He fucking tweeted about shit from the thread and about being a lolcow, why would you think it was an imposter?

>> No.7477056

>>7476768
>tranny
>mod

every single time

>> No.7477057

>>7477042
Because if you search the name Marisa Kirisame in an archived /vr/, you'll see about a dozen different trips from one or more people shitposting their asses off pretending to be him.

>> No.7477062

>>7477029
Doomkid is a fat smelly cunt

>> No.7477067

>>7477062
No matter how fat and/or smelly he is, it doesnt change whether hes right or wrong

>> No.7477068

>>7477030
They can host it, or be homophobic bigots.

>> No.7477074

>>7477031
The reset ammo but keep weapons is a really fucking neat way to deal with fiddling about with ammo balance.

It's also fucking cool seeing it have an influence on other really good mods.

>Ijon's a cool guy. I have a lot of respect for him.
Dude's some kind of ACS warlock.

>> No.7477081

>>7477074
There's a lot of galaxy brain design choices in DAKKA. The really impressive thing is DAKKA is Zandy compatible too.

>> No.7477086

>>7475815
Bastet? more like based tits!

>> No.7477098
File: 6 KB, 125x117, PC Computer - Exhumed Powerslave - Player(1).png [View same] [iqdb] [saucenao] [google]
7477098

>>7477086
Kek

>> No.7477103

>>7477019
>I don't mind having it uncensored as the main version, with the coy replacement available in the zip, or vice versa.
Both it is then. I'll keep at my work.

>> No.7477109

>>7477057
He has a trip he uses, there's a schizo that has pretended to be him that was obvious and a few anons who have put a trip on to make one shitpost jokes as him. I don't think its diputed he lurks and posts here.

>> No.7477113
File: 80 KB, 575x400, c74e1507bd7eba3de21a4d2dc84a3cbf.jpg [View same] [iqdb] [saucenao] [google]
7477113

>>7476876
I think the cum is going a little too far, you should make it look leathery and add some stitching around the borders.

>> No.7477121

I swear next they're going to he putting hardcore gay porn jpeg textures on the walls in the maps like some kind of gay terry wad

>> No.7477126

>>7477121
Put a bandana on the Hitler portrait.

>> No.7477130

>>7477081
It's deeply impressive that he pulls everything off in Zandronum when there's people struggling to pull off some of the same shit with zscript.

Same goes for DRLA having a mouse-based GUI in ZDoom, like, that shit is fucking witchcraft.

>> No.7477132

>>7477121
>>7477126
More like having a "oh shit I'm sorry" cutscene Imp Encounter style.

>> No.7477149
File: 22 KB, 701x394, NEW DOOM MOD SONIC SATAM.jpg [View same] [iqdb] [saucenao] [google]
7477149

HI This is a proof of concept based on a 90's TV show called Sonic the Hedgehog (SatAM), so I thought making a doom mod based on it would be vary cool idea. And some day it would grow, and advance over time, plus this would be vary hard to do if im the only one doing this project and this project has been going around my head for 2 years and I've made two maps but are not finished do to computer problems and software bugs. I am looking for anybody who wants to me with this project and give me any advice on sprites , maps , code ,etc I have a facebook group called
"Sonic SatAM Doom Mod" .

I also made my own thread here
>>7476978

>> No.7477161

>>7477121
Don't be such a bitch.

>> No.7477164

>>7477161
>t. unironic homosexual Doom mapper

>> No.7477174

>>7477126
what if hitler was replaced with mike pence?
and the nazis have some chainsaw attack mimmicking a taser

>> No.7477175
File: 1.94 MB, 500x382, 1572119755412.gif [View same] [iqdb] [saucenao] [google]
7477175

>>7477149
Fuck that, you should make a AoStH mod where you play as Robotnik instead.

>> No.7477184

>>7476868
What happened to Impie? what'd he do?

>> No.7477187
File: 415 KB, 1080x1080, EjUax6KXkAIWoN4.png [View same] [iqdb] [saucenao] [google]
7477187

>>7477164
Naturally.

>> No.7477191

>>7477184
Cancelled by dumbworlders

>> No.7477202
File: 425 KB, 2921x869, Impie&#039;s Lament.jpg [View same] [iqdb] [saucenao] [google]
7477202

>>7477184
Pic related

>> No.7477227

>>7477202
Why am i not surprised Raech threw a major fit over it?

>> No.7477235

>>7477202
No surprises that the ZDoom clique would do this, reminds me of Rachael wingmaning and egging on Graf to lose his shit about Lilith.pk3 before using that as the excuse to lock the original thread for it.

Loops back to the original discussion that there's really no worthwhile benefit to trying to appease those asshats.

>> No.7477252

>>7476801
DO NOT

>> No.7477256

>>7477235
I'm willing to attribute some of Graf's worse decisions to Rachael's influence, they have a very long history of being a manipulative abuser, as well as a backstabber, for instance when they hijacked Skulltag from Brad Carney.

>> No.7477263

>>7476801
ok, nice, but where is the bukkakedemon?

>> No.7477274

>>7476801
Eeeh, that's maybe a little bit too much, also the guns are still guns after all.

>> No.7477276
File: 16 KB, 808x720, doom_concept_sprite__fallen_cherub_by_mryayayify_dclvcpc-fullview.png [View same] [iqdb] [saucenao] [google]
7477276

just found like 4 deviantart pieces of pixel art, starting with the cherub

>> No.7477283
File: 68 KB, 600x631, doom_concept_sprite__walking_punchable_by_mryayayify_ddx98bl-fullview.png [View same] [iqdb] [saucenao] [google]
7477283

>>7477276
this is based off the punchable walls but i thought it was a hell guard at first

>> No.7477289
File: 6 KB, 86x60, ddvrsq2-0a88f917-9480-4bea-80e1-fbc58e284b52.gif [View same] [iqdb] [saucenao] [google]
7477289

>>7477283
>ATATATATATATATATATA

>> No.7477292
File: 21 KB, 120x90, dd95yib-55e579f7-7c79-46eb-b0a4-2ca0fd0e93e4.gif [View same] [iqdb] [saucenao] [google]
7477292

>>7477289
this is the last one
author's name in the filenames of some of these
at least i believe they're from the same guy
just searched "pixel sprite doom" or some variation of it, to find these

>> No.7477296

>>7477292
Something about this backflip is really funny to me.

>> No.7477298

>>7477256
They're both fucking lunatics holding a significant part of the entire Doom community hostage together.

>> No.7477315

>>7477289
>I'm the motherfucking fist of the north star! Jesus Christ!
>>7477296
It's that it's from a normal standing position, makes it come out of nowhere and seem pretty fucking comical.

>> No.7477318

>>7476801
Come on man, semen covered Pinkies? How gay we getting with this?

>> No.7477319

>>7477256
>they
Rachael is a he.

>> No.7477324

>>7477318
I hope we don't actually use this shit.

>> No.7477325

>>7477029
>about romero getting blocked
?

>> No.7477330

>>7477318
hard gay.

>> No.7477331
File: 70 KB, 720x540, WIP1.jpg [View same] [iqdb] [saucenao] [google]
7477331

Here are some WIP shotfrom my SONIC SATAM DOOM MOD

>> No.7477334

>>7477325
Bethesda/id have asked Romero not to leak any new unreleased materials from their games (unused sprites from Doom etc), he confirmed it on Doomworld. He wasn't official "blocked" from doing it I don't think, he just said they "weren't happy" when he did it last time and it won't be happening again.

>> No.7477338
File: 4 KB, 239x134, WIP2.jpg [View same] [iqdb] [saucenao] [google]
7477338

>> No.7477340
File: 50 KB, 526x707, WIP3.jpg [View same] [iqdb] [saucenao] [google]
7477340

>> No.7477354

>>7477340
Someone bake new bread

>> No.7477356

>>7477354
We're only on page 5, settle down.

>> No.7477365

bread? Whats you mean that is a WIP sprite from my SONIC SATAM

>> No.7477376

>>7477340
>Graphicsgale
Oh man I forgot that existed, that was pretty useful back in the day.

>> No.7477387
File: 69 KB, 640x480, zpc_8.jpg [View same] [iqdb] [saucenao] [google]
7477387

Anyone ever heard of this Mac FPS called ZPC? Just saw a thread about it and I have never heard of it before. Any good?

>> No.7477397

>>7477318
Yeah, that's getting too obscene, it's funny, but it also means you couldn't ever stream it or upload videos of it on YouTube.
How about just doing funny details on the monsters overall, like putting a construction helmet on the chaingunner, and a firefighter helmet on the imp?

>> No.7477398

>>7477319
I kind of don't consider them a man anymore either, though not in the way they'd want.

>> No.7477406

>>7477397
>but it also means you couldn't ever stream it or upload videos of it on YouTube.
Doesn't La Tailor Girl have a streamer mode or something for this reason?

>> No.7477409

>>7477318
ngl, hoping for some gachi references/soundbytes.

>> No.7477413

>>7477387
I tried it on some demo disk when I was young. It was a bit trippyand weird but still pretty fun, especially if you liked Marathon.

>> No.7477414
File: 58 KB, 900x900, 1613088224299.jpg [View same] [iqdb] [saucenao] [google]
7477414

>>7477397
See thats the kind of gay shit I can get onboard with, that's funny. I feel like this is sliding into actual penis guns who shoot cum territory

>> No.7477416

>>7477409
Yeah, put shorts on the barons and stuff, put leather chaps and a chest harness on the cyberdemon.

>> No.7477431

>>7477413
Wonder if it works with AlephOne?

>> No.7477437

>>7477406
Does it censor the sprites or something in that mode?

>> No.7477440
File: 3.00 MB, 426x240, Zyxm3K.gif [View same] [iqdb] [saucenao] [google]
7477440

New Thread

>>7477424
>>7477424
>>7477424

New Thread

>> No.7477442

>>7477437
If I'm remembering right, it hides the UI element.

>> No.7477534

>>7477318
>Yeah, that's getting too obscene, it's funny, but it also means you couldn't ever stream it or upload videos of it on YouTube.
who cares?

>> No.7477542

>>7476768
>they have their own home page
As much as I love cheap web hosting, sometimes I wonder if it wouldn't be better to have it be more expensive, so that people don't have another way to stroke their e-peens.

>> No.7477592

>>7475587
They are neither good, nor bad, they are just average. You just can't tell the difference between the styles of Wilson, Hubbard and Hamel, because they didn't have one. Death wish showed how big potential was left on the table, it's far superior to anything in official Blood. And Blood is better than SW or Heretic or Hexen.

In comparison, Romero and Blum were spectacular trend formers, and even the lesser guys like Petersen and Levelord added value with their abstract maps.

If Doom had been relied on Tom Hall, McGee or any of the TNT crew, it would have been a long forgotten game now. The Casalis deserve credit for creating an alternate Doom universe though.

Robert Travis created his own spinoff for Duke, kudos to him, but it was a flawed one, he only created good environment, but poor gameplay

>> No.7477883

>>7477202
>even though white violence happens just as often
I knew I was going to regret reading that.

>> No.7478018

>>7477056
Its almost as if they make anyone a mod so long as they chop their dick off

>> No.7478510

>>7475906
I'm not sure. How to tell?

>>7476230
I'll look into this. Thanks for the suggestion.