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/vr/ - Retro Games


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File: 127 KB, 1493x617, TheAmiga.jpg [View same] [iqdb] [saucenao] [google]
7466118 No.7466118 [Reply] [Original]

Bow down before the King of the 16-bit generation, peasants.

>> No.7466138

Behold the power of Amiga. Marvel at all 5 frames per second.

https://www.youtube.com/watch?v=DvQj8vs_VO4

>> No.7466491

>>7466118
amiga is eurojank crap, the best amiga games were the worst console ports. any mediocre sega genesis title is better than the best the amiga had to offer

>> No.7466495

>>7466118
No games. Shit console, shit thread

>> No.7466527
File: 351 KB, 616x410, amiga_games.png [View same] [iqdb] [saucenao] [google]
7466527

>>7466495
>No games.
keep telling urself that, yankoid

>> No.7466730

>>7466118
The Amiga really attracted just the worst developers. Technically it should've been able to play good games, just nobody made them for it. It's always funny to look at videos compiling every single port of games like Space Harrier and some obscure Japanese business machine with zero gaming aspirations when it was designed manages to have a better version than the Amiga port.

>> No.7466796

>>7466527
americans invented video games
suck on that fat cock tonight nigel

>> No.7466905

>>7466527
Now show us some Anigga games that aren't inferior ports.

>> No.7467251

SIMPLE ASS

>> No.7467317

>be console peasant
>pay 70 buckaroos for a single game
>can't hack games and save states using your action replay II cart
>zero productivity software
>no way to learn coding
>practically non-existent mouse support
Amigachads, we won.

>> No.7467331
File: 82 KB, 400x280, commodorks on suicide watch.png [View same] [iqdb] [saucenao] [google]
7467331

>>7467317
>Be Amigachad
>Your platform ceases to exist after 1994
>Realise you are a retard
>Have to buy a Nintendo

>> No.7467339

>>7466495
No games? There's literally thousands

>> No.7467341

>>7467339
Literally thousands of shovelware.

>> No.7467342

>>7466796
Europeans invented americans

>> No.7467347

>>7466527
>>7467339

Absolutely broken garbage and shovelware maybe

>> No.7467351

>>7467331
That'd be 11 years. So? The SNES lasted less than 6.

>> No.7467352
File: 194 KB, 1150x717, wut.png [View same] [iqdb] [saucenao] [google]
7467352

>>7466138
wut?

>> No.7467383

>>7467339
And how many of them are just shitty ports?

>> No.7467395
File: 6 KB, 287x156, snes lifespan.png [View same] [iqdb] [saucenao] [google]
7467395

>>7467351
Why are you lying to yourself, faggot?

>> No.7467408

>>7467395
/vr/'s resident Anigga poster is both a sperg and a pathological liar.
The only way he can make the Anigga look good is through posting lies so painfully obvious only a schizo would actually believe them.
I would tell him to take his meds, but he can be hilarious when he gets riled up.

>> No.7467413
File: 8 KB, 288x200, blade-warrior_10.png [View same] [iqdb] [saucenao] [google]
7467413

It had some very cool looking stuff, but in general euro devs are completely unable to design compelling gameplay.

>> No.7467417

>>7467395
It only got like 10 titles released in the west by 1997 faggio. The amiga still got new titles well into the late 90s and even the early 2000s. Manufacturing and distributing diskettes is much cheaper than cartridges. Even now we're still getting new Amiga games.

>> No.7467425

>>7467408
His life was turned upside down by the collapse of Commodore and he never matured into a full grown adult, hence the delusions and lies.

>>7467417
Yes it's cheaper to make Amiga games hence why the games are inferior. And we still get releases of SNES games and such today.

>> No.7467429

>>7467417
Oh boy, let's see what hot new releases are available.....
>Wolfenstein 3D
>released March 2019
AAAAAAAAHAHAHAHAHAHAHAHAHAHAHA

>> No.7467432

>>7467425
>>7467429
literally seething
https://www.lemonamiga.com/games/list.php?list_year=1997

>> No.7467437
File: 3 KB, 553x28, lul.png [View same] [iqdb] [saucenao] [google]
7467437

>>7467432
Speccy vibes in 1997, folks. Behold the POWER! of Amiga.

>> No.7467442
File: 3 KB, 320x256, teddy_02.png [View same] [iqdb] [saucenao] [google]
7467442

>>7467432
Yeah.....you sure showed me.

>> No.7467447
File: 178 KB, 1200x748, x-copy pro.jpg [View same] [iqdb] [saucenao] [google]
7467447

I had at least six mates at school that all had Amigas and we would all copy each other's games. There was a guy at the local car boot market that would sell cracked games for a quid a disk. Each Sunday we'd go over there, buy a few games each then go home, fire up X-Copy and share the wealth.

>> No.7467450

>>7467447
Car boot guy was probably also a child porn distributor. You enabled child abuse.

>> No.7467462

always surprised they never tried a cash-grab Amiga plug n play style system back when they were the rage like the ZX eventually got

>> No.7467465

>>7467317
consolefags may have not had those features, but they did learn what actually enjoyable games looked, sounded and played like

>> No.7467475

im a total fucking Euroweeb neckbeard burger and have always envied the home computer gaming scene of the 80s and early 90s over there. I imagine being a kid in that era would have been fun. The Amiga and ZX have always been super interesting to me and i got around to importing a model of the ZX that apparently will function without modifications properly on burger crts, but havent gotten around to playing with it yet. Would love to get a Amiga CD 32 to play all the Amiga platform releases on it, but they are so retarded expensive right now.

>> No.7467487

>>7467475
You really aren't missing much. Even at the time they were underwhelming compared to the japanese consoles.

t.euro who had all the micros.

>> No.7467517

>>7467475
>I imagine being a kid in that era would have been fun

It was, my friend had an amiga and his dad had several ice-cream cartons filled with random (marked and unmarked) cracked diskettes. We used to pick diskettes at random and just explore what the fuck was on there, sometimes you'd find really weird shit (weird gore-filled soft-core animated porn cartoons), and sometimes you'd find great games, or anything in between.

>>7467487

I played NES/Sega at the time as well, and while those games were fun I always preferred the mystique and graphical fidelity of the amiga games

>> No.7467601

>>7466118
This is not an X68000

>> No.7467605

>>7466118
Holy shit people are jelly seething so hard itt. Amiga truly is the patricians choice.

>> No.7467614

>>7467450
>probably
>you did this
intellectual heavyweight right here

>> No.7467638

>>7467605
>people are mocking the Anigga
>hurr durr they're seething.
Coping this hard is hazardous to your health
You should consider switching to Diet Cope.

>> No.7467652

>>7467331
>Implying anyone but dumb Yanks bought Nintendo back then

>> No.7467660

>>7466491
It's an American machine, you absolute retard. Fucking ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

>> No.7467669

>>7467638
it's okay dude, you can like your mediocre gaming only consoles as much as you want. plenty of room in this world for faggots of all kinds.

>> No.7467671

>>7467669
>plenty of room in this world for faggots of all kinds.
Yes, your very existence proves this.
Now go back and enjoy your slideshow of Street Fighter 2 on your shitty little Anigga

>> No.7467678

>>7467660
The average American didn’t own an Amiga unless they were a graphic artist. Most kids I knew had either IBM PCs or Macs with the occasional C64 poorfag.

>> No.7467752

>>7466491
Lemmings.
Another World.
Pinball Dreams/Fantasies/Illusions.

>> No.7467860

>>7467678
In the very early 90s, Amigas were being promoted as engineering student computers because they were the most powerful on the market at that time.
I had several friends in engineering school and almost all had an Amiga.

Also because of the Amiga's 12-bit color capability, it was popular for early computer porn.

>> No.7467875

>>7467601
X68000's single channel OKI ADPCM chip was utterly retarded choice.

>> No.7467886

The fact that Shadow of the Beast is considered an Amiga classic says a lot about its library lmao

>> No.7467945

>>7467678
The average nobody nowhere owned any computer in the mid-late 80's fucktard. How young are you that most kids you knew had PCs or Macs, and were you even alive when Commodore went bust?

>> No.7467953

>>7466118
That's not a SNES logo though

>> No.7467965
File: 8 KB, 259x194, fuck off with your consoleshit.jpg [View same] [iqdb] [saucenao] [google]
7467965

>>7467331
>this is your brain on americonsole tard

>> No.7468052

>>7467614
>>7467517
>We used to pick diskettes at random and just explore what the fuck was on there, sometimes you'd find really weird shit (weird gore-filled soft-core animated porn cartoons), and sometimes you'd find great games, or anything in between.

>> No.7468324

>>7467417
COPE

>> No.7468370

>>7467886
No, it isn't. It was an early showcase for the machine's graphical and audio abilities. Only console wars retards (like you) rated it for anything else. Stop it with the revisionist history faggotry.

>> No.7468385

>>7468370
>early
>came out 4 years after Amiga was released
>and it's still shit

>> No.7468834

>>7467601
>literally only good for a Castlevania game
Nah, Amiga still wins.

>> No.7468982
File: 443 KB, 849x480, ironfall.jpg [View same] [iqdb] [saucenao] [google]
7468982

The entire ecosystem was made up of ex-demoscene euro devs who churned out games that looked amazing but had mediocre to poor gameplay.

Most of them moved to the Gameboy and DS line after the Amiga stopped being manufactured. Some, like Shin'en and VD-Dev, are still around making technically impressive and not-fun games.

>> No.7468996

>>7468982
>Most of them moved to the Gameboy and DS line after

https://www.youtube.com/watch?v=CRRISl351YQ

This game absolutely screams "ex-Amiga demoscene guys"

>> No.7469027
File: 169 KB, 752x1063, e328e1c14316702aea1991747d55e0e7.jpg [View same] [iqdb] [saucenao] [google]
7469027

Only Amiga made it possible. :)
(starting the show that is)

>> No.7469028

>>7467660
holy shit, take your meds you fucking sperg.

>> No.7469042

>>7466118
I fell for the amiga meme. Its not as good as people say, i understand at the time of its greatness, it did things other computers couldn't... Though, through the lense of history, it didnt really shine in ways that pentiums did in the early 90s. Amiga had a short, sweet, run, but, it died a death worse than sega and atari. Face it, there's not really any new amiga fans, like atari and sega grab, even. The only notable game that i enjoyed on the amiga was they came from the desert and its a fantastic game, though its not worth buying one over a d i had never even heard of it as a kid. The amiga is even less of a novelty or oddity than the speccy or cpc.

>> No.7469052

>>7469042
>The only notable game that i enjoyed on the amiga was they came from the desert
It Came From The Desert you mean. Also that game was made by Americans not Euros.

>> No.7469060

>>7469042
C64 has aged better than Amiga imo.

>> No.7469063

>>7469052
Yeah, my bad. its been a long time since ive played it.

>> No.7469071

>>7469060
I 100% agree. C64 is a lot more playable today than most of the eyerape that was amiga showing off its potential like an autistic kid using lense flares in gimp.

>> No.7469072

The Amiga wasn't good at arcade games, in fact it was arguably worse at them than C64 simply because it had bitmaps instead of tile graphics. It was best at computer-oriented stuff like RPGs and sims.

>> No.7469087
File: 196 KB, 640x480, FlyerLogo.jpg [View same] [iqdb] [saucenao] [google]
7469087

>>7469027
Basiert. Still owning my A4000/T with CyberStorm + CyberVision + VT4000/Flyer combo + my original HDD array from back in the day

>> No.7469310

>>7467660
Yeah, but all the best game software for it was made by Eurobros.

>> No.7469360

>>7467886
>>7468370
Beast 1 is actually pretty controversial. At the time people were blinded by its presentation, but only the most honest videogame mags at the time had to balls to give it a low rating for its obvious bad gameplay. Who would dare to speak out against Psygnosis? Some did and were not only blacklisted from getting future games early, no, back in those days they would kick your ass at the pub.

>> No.7469368

>>7469087
Holger?

>> No.7469397

>>7469360
A lot of magazines were literally paid off by game publishers for the 5 star review.

>> No.7469454

>>7468834
Ah, another thread where bongs pretend that their computers had anything comparable to the best Japanese pc games at the time let alone console games.

>> No.7469497

>>7469454
Japanese computers were trash. PC88 and 98 were much more expensive than western computers at the time yet much worse at playing anything other than hires VNs. The cheaper computers like the sharp x1 were still more expensive than western computers and had much worse graphics and colours. Also, they didn't sell the MSX in the US because they knew they couldn't compete with the C64 and Amiga.

>> No.7469513

>>7469497
Why are you bringing up 8 bit computers in a thread about 16 bit computers?

>> No.7469529

>>7469497
And those machines never spawned any kind of scene besides a few enthusiast. The literal definition of a SOULLESS machine.

>> No.7469580

>>7469513
Because there was nothing else better at the time in the mid '80s.
>but muh x68k
Didn't come out till a whole 2 years after the Amiga's release.

>> No.7469681

>>7467462
licensing is probably more complicated since the amiga trademark is still used to this day

>> No.7469683

>>7469580
With shit OS and shit single channel ADPCM chip that made even software mixing practically unusable as it could not play straight PCM.

>> No.7469694

>>7467605
i wonder why americans are so triggered and mad in every thread, like, you see something you know you dont like and go there and act salty when you could just ignore it. I think they secretly wish they ever had anything like the euro c64/amiga scene

>> No.7469741

>>7469694
Circumcision.

>> No.7469836

>>7466527
Amiga games should be avoided at all costs except in the rare case that the Amiga version is the definitive one. A few examples
Star Control 1
Cinemaware games

Other than that most of the good stuff is demos and animations, save yourself some trouble and watch them on youtube.
If you are emulating it here are a few secrets
The budget A500 model with 512K ram is the gold standard for compatibility because euros are poor.
A lot of stuff is in the retarded PAL standard. The PAL/NTSC setting needs to be changed in the chipset menu.

>> No.7469857

>>7469836
>A lot of stuff is in the retarded PAL standard
Also set your monitor to 50Hz.

>> No.7469891

>>7469836
James pond had a lot better copper effects than the snes and shadow of the best 2 is a lot better than the megadrive version. Even galahad has benefits compared to the megadrive but of the extra floppy storage space.

>> No.7469916
File: 23 KB, 540x407, 1575427601917.jpg [View same] [iqdb] [saucenao] [google]
7469916

Not gonna lie, while I think the Amiga (and other related western micros like the C64 and Atari ST) are kinda interesting, I've been put off of the Amiga for a long time since a lot of what I played never completely lived up to the standards I'm used to set by Japanese console and arcade devs of the era. Many of those games only catering to one-buttonfags even when multi button controllers started appearing didn't help.
That said, If anyone's willing to drop some recommendations for games that are actually exclusive or where the Amiga version is considered best, I'd love to hear them. Any genre is fine tho I lean more towards arcade action

>> No.7469952

>>7469916
Exile is the one Amiga game worth emulating imho.
If you are into stuff like Thrust, Solar Jetman, Sub-Terrania etc., I recommend Zarathrusta too. There are a few other games like this for the Amiga, but this is the best one I played
Eco is kinda interesting if you are into life sim stuff, but it is 100% jank.

>> No.7470206

>>7469580
X68k cost a fortune. It was absurdly expensive at the time.

>> No.7471062

do me a favour

plug me into an amigger

>> No.7471087

>>7468996
>>7468982
GBA really did just feel like the next Amiga-dev system when you look at the random trash on it

>> No.7471121
File: 285 KB, 800x1207, AAA74AE3-5DCB-40A4-BBB4-1F4B3D41CE5F.jpg [View same] [iqdb] [saucenao] [google]
7471121

>This triggers the amigafag

>> No.7471128

>>7467331
>living on fairyland
id software crushed nintendo once doom came out

>> No.7472065

>>7471121
>3D videogames
Not retro, zoomer.

>> No.7472115

>>7466138
Someone link the youtube video of the guy who is making a newer version that has better graphics and add some animated backgrounds and everything.
In the comments an original dev give some info about how the game was developed without source code or assets and how they pressured them to have less disks than needed.

>> No.7472157
File: 268 KB, 1062x642, IMG_20210228_212110.png [View same] [iqdb] [saucenao] [google]
7472157

>>7466138
>>7472115
Ok here it is !
https://m.youtube.com/watch?v=33kH9DdNznA
And just in case, I'm not british and never owned an amiga. I just love the tech.

>> No.7472163

>>7472115
>someone link the cope

>> No.7472314

>>7472157
Fucking (((devs))), they probably hated our GIRLFRIEND

>> No.7472349
File: 456 KB, 202x150, gillian.gif [View same] [iqdb] [saucenao] [google]
7472349

>>7472157
>Better than the Arcade?

>> No.7472352

>>7472349
Amiggers are nothing if not delusional.

>> No.7472370

>>7472349
Obviously it wont. The color pallette of the character is already too much for me personally. But he obviously meant the animated backgrounds. I'm more interested how they will deal with the game physics and the buttons. I don't think any game on amiga dealt with this correctly.

>> No.7472489

There were some solid games for the Amiga. I wouldn't say Uridium 2 is so good it's worth getting an Amiga for, but if you've already got one, it's a fucking great game.
https://youtu.be/Sn_Ek73m3II

>> No.7472610
File: 2.79 MB, 280x220, Scully_anal.gif [View same] [iqdb] [saucenao] [google]
7472610

>>7472349

>> No.7472615
File: 1.53 MB, 335x974, 1608079403518.gif [View same] [iqdb] [saucenao] [google]
7472615

>>7466118

I kneel....

>> No.7473881

>>7466138
>US Gold
There's your explanation.

>> No.7473981

OI MATE ME AMIGER

>> No.7475556

>>7472065
Typical Anigga cope.

>> No.7475645

God Tier:
Neo Geo

High Tier:
Mega Drive

Mid Tier:
PC Engine

Low Tier:
Super Nintendo

Shit Tier:
Amiga

>> No.7475884
File: 56 KB, 621x465, youfuckinwot.jpg [View same] [iqdb] [saucenao] [google]
7475884

>>7475645
>PC Engine
>16-bit

>> No.7475941

>games making you press up to jump
>games making you choose between playing either music or sound effects

>> No.7475995

>>7475941
thing is it didn't have to be this way. the Amiga could support three button sticks and the "choose music or sfx" thing was a silly vestige of C64 games that devs couldn't move past for some reason.

>> No.7476027

>>7473881
And why do you think Capcom solds the right to their crown jewel, which was the hottest game in the world at the time? Before you attempt another cope, Capcom developed every home port worth a damn and it would have been trivial for their team to knock out an Amiga port.

Except for the pesky fact that the Amiga is incapable of producing a decent port of SF2 because it's a dogshit games machine.

>> No.7476045

>>7476027
>Before you attempt another cope, Capcom developed every home port worth a damn and it would have been trivial for their team to knock out an Amiga port.
The actual dev was Creative Materials who were probably some British teenagers that US Gold hired because they were cheap.

>> No.7476048

>>7466527
Anon, I know this will ruin your childhood, but you have to know the truth: it was an entirely American system.

>> No.7476058

>>7476027
wait wasn't the CPS-1 also a lot newer more advanced hardware than the Amiga?

>> No.7476070

>>7476058
It came out in 88, so three years newer than the OCS Amiga but arcade hardware was advancing really fast in those days, big technological leaps were being made every six months.

>> No.7476080

It's not been mentioned yet but Amiga ports also suffered from often being Atari ST copypaste that didn't even use the blitter. Typically they'd start with the ST version because it was a simpler machine to code for and then just "convert" it for the Amiga.

>> No.7476091

>even the NES didn't get SF2 because they knew it couldn't do it
>yet we were expected to believe the ZX Spectrum could...

>> No.7476098

>>7476045
Creative Materials handled numerous ports. They may not have been rockstar devs, but the idea that the hottest game in the world was somehow acquired by US Gold and palmed off on teenagers is laughable. It's really not that hard to just admit that Capcom knew what it took to run the game and wanted nothing to do with the systems they refused to develop it for.

>> No.7476105

>>7476098
since when did Capcom develop for non-Japanese systems? if anything they'd have been barely aware the Amiga even existed.

>> No.7476113

>>7475995
>if we didn'ts 'after do music and soundy-fecks at the same time on commie-door then I don't see why we 'after do it on the fucking 'migar, simple as

>> No.7476116

>>7476105
>they'd have been barely aware the Amiga even existed
I think they did, unless they used X68000s (or cross assemblers) to develop for M68k-based arcades.

>> No.7476117

>>7476105
Since 1985 when they developed for the CPC 464.

>> No.7476128

>>7476117
I don't remember the Amstrad CPC was ever sold in Japan or that Capcom developed for it.

>> No.7476145

>>7476128
Well then you need to brush up on your history.

>> No.7476151
File: 189 KB, 768x480, Lionheart.jpg [View same] [iqdb] [saucenao] [google]
7476151

>>7466118
The Amiga was all about artful graphics and cool kick-ass music, it was all about mood, ambiance and vibe. When it came to actual gameplay, even the crude by comparison NES got it beat 9 times out of ten. The really good games came out later in it's lifespan when it was going up against the new at the time SNES and the PC platform who was coming into it's own with great stride and eventually absolutely had murdered it by the end of 94.

And let's be honest, copying games for free was probably the biggest appeal for most, for every one NES/SNES/Megadrive game you had there was probably 30-50 Amiga games in your collection you had copied from your friends.

I love the Amiga for what it is/was, it's great on it's own merits and what it did it did better than anything around at the time.

>> No.7476152
File: 23 KB, 200x252, download.jpg [View same] [iqdb] [saucenao] [google]
7476152

>>7476128
He probably saw this box cover or something and thought that...even though this was ported by Probe Software.

>> No.7476154

Great computer for audio and video editing.
Only shitheads like australier-kun like it for video games. He had a shit childhood.

>> No.7476171

>>7476152
Wrong. Let's see if you can redeem yourself.

>> No.7476175

>>7476171
https://www.youtube.com/watch?v=j5SENFfdgfo

Right on the title screen.

>> No.7476192

>>7476175
Yeah but you know what it doesn't say on any screen in that game? Made in 1985.

Try again.

>> No.7476196

>>7476154
Aussie-koon has been burned in too many Amiga threads lately to show his face here.

>> No.7476197

>>7476128
This. I doubt they would sell any, considering how every local electronics company had their line of MSX systems (some of which were remarkably powerful). I couldn't find any records of it either.

>> No.7476198

all those Euro arcade ports were made by getting a license from the UK subsidiary of Capcom, Data East, etc and some shovelware dev with inexperienced teenage programmers would be expected to port it in two months with no source code or arcade assets. the original Japanese dev had nothing to with them and probably didn't even know the ZX Spectrum existed in the first place let alone know some clowns tried to port Bad Dudes to it.

>> No.7476202

>>7476192
wait didn't 1943 come out in the arcades in 87?

>> No.7476208

>>7476202
That's probably the assembly language LARPer you're replying to,

>> No.7476214

>>7476202
Yep.

>> No.7476216

>>7476154
>great for graphics
>great for sound
>shit for games
The blame lies squarely on eurocunts and their cancerous "but it's cheap" design philosophy they brought over from the Speccy

>> No.7476218

>>7476216
It's a US made system.

>> No.7476223

>>7476216
The Euro software industry back then operated like an assembly line and wanted games done quickly and cheaply. They didn't have the same philosophy of game design the US and Japan did.

>> No.7476226

>>7476218
No he's saying the problem wasn't the hardware, it was the lack of halfway decent software support.

>> No.7476227

>>7476223
So where are all the great US & Jap Amiga games hiding?

>> No.7476234

>>7476226
>>7476227

>> No.7476247

>>7476198
As for 1942, that came out in 85 but the computer ports were done by Elite. Actually Capcom didn't even do the NES port in house, it was done by M*cronics who were about as awful as any Euro shovelware dev.

>> No.7476259

>>7476227
>So where are all the great US
EA, LucasArts, and Microprose had some classics.

>> No.7476265

>>7476227
>hiding
they're in plain sight. Everything Microprose, Cinemaware, SSI.
Amiga never took off in Japan. Probably because Jap computers of the era handled moon runes better.

>> No.7476320

>>7476265
They had some big box Amigas in Japan as workstations but no, they never sold consumer models there or made games for them.

>> No.7476340

>>7476265
>Everything Microprose, Cinemaware, SSI

The Amiga had Wolfpack, I believe it was Novalogic's only Amiga release.

>> No.7476362

>>7476058
I think the arcade SF2 had a 4MB ROM and a stock OCS Amiga had 512k-1MB so not nearly enough to hold all the frames for the player sprites.

>> No.7476381

>>7475884
It tried.

>> No.7476470

I agree the Amiga couldn't do a 1v1 port of SF2 but still might have been better than what we got with proper time and access to the arcade assets.

>> No.7476491

>>7476227
Literally not one single person in the US or Japan have ever heard of an Amigr, or a Speccy, for that matter.

>> No.7476813

>>7476027
>>7476098
>>7476151
>>7476223
>>7476362
>>7476470

Might or might not find this interesting

>>7472157

>> No.7476891

>>7466118
i like it, but the games dont hold my interest at all, C64 has more soul

>> No.7476946
File: 22 KB, 701x394, Sonic satam Doom mod new logo.jpg [View same] [iqdb] [saucenao] [google]
7476946

HI This is a proof of concept based on a 90's TV show called Sonic the Hedgehog (SatAM), so I thought making a doom mod based on it would be vary cool idea. And some day it would grow, and advance over time, plus this would be vary hard to do if im the only one doing this project and this project has been going around my head for 2 years and I've made two maps but are not finished do to computer problems and software bugs. Im new to this 4Chan stuff and im looking for some help and good advise on map, sprites, and textures and code. If anybody wants to help me with this project join my Facebook group its, called Sonic SatAM Doom Mod of Project Sonic SatAM doom mod.

>> No.7476963

>>7476946
Oh, and did you know Sega originally planned to license US Gold to port Sonic 1 to home computers but then decided to just keep it a console exclusive? Man we did dodge a bullet there.

>> No.7477959

>>7476946
Will it have an Amiga version?

>> No.7478001

Amiga? Fine workstation.
Amiga as a historic retro game platform? LMFAO
Keep making seger system threads

>> No.7478103

>>7466138
https://youtu.be/iD9xk3SDSYc

>> No.7478104

>>7467352
what the fuggg :DDDDD

>> No.7478112

The big failure of the Amiga was really the one button joystick it came with as standard. Because of this many games were designed for one button which is frankly just retarded.

>> No.7478252

>>7478112
Amiga's never came with joysticks as standard. People had to go out and buy them separately because developers were retarded and ignored that every Amiga owner was guaranteed to have a keyboard and mouse for input devices. That one button gimping was self enforced and spread like AIDS.

>> No.7478618

>>7476151
>noo, I like my gameplay being streamlined!
stay on console

>> No.7478630

>>7478618
Oi me amiger

>> No.7478947

Why are eurobros so bad at game design?

>> No.7479262

>>7466118
>>7466730

>The Amiga really attracted just the worst developers. Technically it should've been able to play good games, just nobody made them for it.

I have to disagree here. While it had theoretically good hardware, it was ridiculously difficult to make full use of it, you had to basically disable the OS and hit the obscure hardware directly in assembly. You either follow the programming guidelines from commodore and end up with an average title most of the time, or you screw that, go all in and hope that you can finish the project before the platform becomes obsolete.

If you focused too much on these technical aspects, you spent too much time and resources on it that you ended up with such technical marvels like Shadow of the Beast series, that although beautiful, were complete and utter garbage in terms of gameplay.

>> No.7480225

>>7478947
What's the matter, don't like labyrinths?

>> No.7480981

>>7478947
Because they were pretty much all under 20 with self-indulgent interest in graphic art and tracker music doing tech-demos that got contracted to create games in typically around 2 months. They simply weren't old or disciplined enough to consider what would actually be a fun gaming experience from the perspective of someone not constantly play-testing the game and trying to wrap it up.

It's the same thing you see with the Linux scene today only there it's autists incapable of understanding what makes for a pleasant user experience.

>> No.7481002

>>7480981
yeah except those dudes are like 50 now and still haven't learned a thing ie. >>7468982

>> No.7481013

>>7480981
>Because they were pretty much all under 20 with self-indulgent interest in graphic art and tracker music doing tech-demos that got contracted to create games in typically around 2 months. They simply weren't old or disciplined enough to consider what would actually be a fun gaming experience from the perspective of someone not constantly play-testing the game and trying to wrap it up.
While true I don't think the nature of the European software industry helped. Outfits like Domark and US Gold had no interest in spending two years on a game like happened with SMB3. They wanted it done and on shelves in 2-3 months.