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/vr/ - Retro Games


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File: 68 KB, 300x206, GoldenEye007box[1].jpg [View same] [iqdb] [saucenao] [google]
7460013 No.7460013 [Reply] [Original]

Why did they make every single enemy "guy that fires a rifle inaccurately"? Shooters since Doom had already shown that having a varied enemy roster was essential to exciting gameplay.

>> No.7460018

It's a completely different style FPS than Doom, plus on 00 Agent the guards aren't that inaccurate.

>> No.7460042

>>7460013
Have you ever actually watched GoldenEye?

>> No.7460050

>>7460013
i know its a shitpost but Goldeneye is derved more from the tradition of Virtua Cop than doomshit.
Quake also, they said what if we could do polygonal like virtua (fighter).
So these are two separate strains of evolution from virtua games.
I would even argue that since goldeneye is the only one that allows you to sweep the gun around the scene, like what was originally called a shooter (shooting gallery type games), goldeneye should be called the first First Person Shooter, and doomclones should be called Run and Guns

>> No.7460060

>>7460050
like if you ever ask a quake/doom obsessive what to them defines their genre it will be some shit like fast movement, jumping and other nonsense that isn't anything to do with *shooting* (aiming a gun within a scene)

>> No.7460061

>>7460042
Not in many years. But assuming they need to follow the theme of fighting henchmen & soldiers, they could still be creative and have grenade-lobbing guys, rocket-launching guys, shotgun guys, etc.

>> No.7460073

>>7460060
I mean, okay? If you want a game that's nothing but shooting without any other mechanics going on, thats your prerogative.

>> No.7460118

>>7460073
nobody said anything like that

>> No.7460128

>>7460118
Well that poster was being condescending to the idea of FPS mechanics besides shooting, so it seems like it.

>> No.7460154
File: 31 KB, 470x470, 1587594160530.jpg [View same] [iqdb] [saucenao] [google]
7460154

>>7460061
They literally have all of those, though?

>> No.7460183

>>7460013
>Why did they make every single enemy "guy that fires a rifle inaccurately"?
Because Goldeneye isn't actually that good (even by the standards of the day).
The ones who love it are all retarded console kiddies who had never played a FPS on PC before.
Stop idolising mediocrity.

>> No.7460190

>>7460050
>allows you to sweep the gun around the scene
im dumb pls explain

>> No.7460278

>>7460013
There are different enemies in GE, they have varying levels of accuracy and HP depending on what armor + hat they're wearing. They do all use the same base model and animations though.

>> No.7460305

>>7460183
This x1000000

>> No.7460312

>>7460154
Not as regular enemies though

>> No.7460338 [DELETED] 

>>7460013
OP has never even played it apparently, or only played it on easy, along with many in this thread.

There were indeed "elite" soldiers that fired more accurately and with greater rates of fire etc. Usually dressed in black, but not always.

>> No.7460354

>>7460338
Dude, i know not all the enemies are literally exactly the same. The problem that the variance in behavior is extremely narrow, just like you describe. Have you even played Doom? Or Turok, since we're talking N64. Turok had great variety in its enemies and weapons.

>> No.7460375

>>7460013
Because it's based on a movie where James Bond largely shoots at guys shooting at him with guns.

>>7460050
>>7460060
These posts are awfully reductive.

>>7460312
Not often, but they're there, also any enemy can throw a grenade at you, and in some instances they're very likely to, especially on higher difficulties. Shotguns also don't make much of a practical difference from a full auto salvo of bullets, and enemies don't stop in place to fire at you continuously (only machinegun turrets do that).

>> No.7460376

>>7460013
They all shoot inaccurately because they were programmed to behave like they were actually using the shitty N64 controls.

>> No.7460380

>>7460190
In goldeneye the control is like PC's wasd with the analog stick for mouselook but you can hold 'aim' and then use the analog stick to aim while your view holds still. So you can watch your gun sweep arcoss 3 guys like it would in real life, without your stupid head turning to face each guy. It's cinematic and amazing.
And like maybe 2 other games ever did it since

>> No.7460385 [DELETED] 

>>7460013
>Why did they make every single enemy "guy that fires a rifle inaccurately"?
>>7460338
"Not every enemy fired inaccurately"
>>7460354
"Duuuuude.... the variance in behavior is extremely narrow"
That's not what you said in OP. The opposite, actually. Are you jewish? You pilpul like a jew.

>> No.7460407

>>7460183
>even by the standards of the day
Stop trying to LARP as an oldfag. GoldenEye introduced lots of things that would simply become the norm for 3D action games that are taken for granted. GoldenEye doesn't hold up in the same way as Doom does, but it's still ridiculous to compare them in the same way. There simply weren't any 3D action games or FPS games that had limb damage, degrees of weapon loudness, bullet penetration, very distinct level objectives, important NPCs, vehicles, and lot of the environments, weapons and items that GoldenEye attempted to do. GoldenEye was an absolutely incredible achievement considering the era and limitations. This is coming from someone who has played Doom, Quake, Duke, etc, for hundreds of times longer than GoldenEye. I'm sure the drones here will try to dismiss these claims with extremely vague nonsense that tries to imply GoldenEye didn't actually do anything first, but this is profoundly infantile. Put down baby's first PC fagging and accept that GoldenEye was ridiculously above the standards of the day. If someone had to make a canon of the most significant games ever, GoldenEye would be on it.

>> No.7460413

>>7460278
Correct, enemies will in fact vary in terms of health, accuracy, reaction time, etc.

>7460183
>7460305
Retarded.

>>7460380
System Shock 2 did it years before, if I recall right.
It was pretty suitable for the kind of game which Goldeneye was, because you basically just had one analog stick (it had a control scheme to let you use two gamepads at once for singleplayer, but I have no idea how many people actually used that), and used right it could allow for some pretty rapid fine precision on the spot.

I think however that using the analog or mouse for turning your entire view is much more practical for most games, and is more conducive for faster shooters like Doom and Quake.

>> No.7460418

>>7460385
Youre just playing semantics. Enemies occasionally being more accurate doesnt change anything about the main point, the lack of enemy variety.

>> No.7460432

>>7460413
System Shock 2 came out 2 years after Goldeneye. I swear most of you don't even play games here.

>> No.7460443

>>7460407
>GoldenEye was an absolutely incredible achievement
The only thing incredible about Goldeneye is how rabidly defensive its fanbase is despite its mediocrity.

>> No.7460449

>>7460443
What's mediocre about it?

>> No.7460465

>>7460449
Absolutely everything.
There's absolutely nothing Goldeneye does that other games of its era did better.
It's simply another case of console kiddies arguing from complete ignorance.
The retardation of Goldeneye fans is on par with Halo fans.

>> No.7460610

>>7460465
why keep lying? i'm sure i typed this out like two days ago: show me another 97 game where the guy screams and holds his arm, leg, hand, etc when he gets hit there

>> No.7460649

>>7460432
I'll admit I haven't played that series, and was probably confusing it with the first one, which I don't think used that kind of aiming system. Fuckup on my part, you're right to call me out on it.

>> No.7461276
File: 1.98 MB, 321x223, 1597033822548.gif [View same] [iqdb] [saucenao] [google]
7461276

>>7460183
I played on both and you're wrong, stop being asshurt that people still like this game. Also lose some weight lardass.

>> No.7461329

>>7461276
>I played on both and you're wrong,
No you didn't, you fucking liar.

>> No.7462681

>>7460465
I'm seeing a lot of labels and no arguments.

>> No.7462721

>>7460183
I played Wolfenstein, Doom 1&2, Redneck Rampage and Rides Again, and Quake.

Still liked Goldenye anyways.

>> No.7462724

>>7460443
You ever think that the game is so popular because it drew a large crowd from a movie franchise with several sequels over many decades?

>> No.7462770

>>7462724
The multiplayer put it over though. If you were gonna play local multiplayer with friends you probably had Goldeneye.

>> No.7462859

>>7460013
>he thinks this game was notable or loved for anything except the multiplayer
fuckin zoomers

>> No.7462884

>>7460013
I hate non doom clones too my fellow doom redditor.

>> No.7462890

>>7462884
Doom is just a Wolfenstein clone.

>> No.7462897

>>7462890
So there is no reason for being obsessed with that garbage game?

>> No.7463232

Is it true that the PAL version of Goldeneye is superior to the NTSC version?

>> No.7463548

>>7460013
stop playing on agent

>> No.7463613

>>7463232
it depends if you want your gameplay at normal speed or 20% speeded up like a comedy silent movie

>> No.7463635

>>7462859
It was Half-Life before Half-Life was a thing. Your 20 rage over an old 64 games won't change that.

>> No.7463657

>>7463635
Valve changed many things in HL after seeing Goldeneye

https://www.techspot.com/news/80948-valve-impressed-goldeneye-007-changed-half-life.html

>> No.7463747

>>7461329
>too poor to afford a PC and multiple consoles
I was playing Doom 2, Quake 2, and Goldeneye 64 all in the same year, cope harder.

>> No.7463750

>>7463747
>I was playing Doom 2, Quake 2, and Goldeneye 64 all in the same year, cope harder.
Ask me how I know you're a larping zoomer.
kys

>> No.7463779

>>7463750
How, do you think me mentioning Doom 2 next to games which were newer makes it some kind of gotcha, you cocksucking poorfag?

>> No.7463782
File: 176 KB, 965x879, sad face.jpg [View same] [iqdb] [saucenao] [google]
7463782

>>7462721
N-no! You're just a larping zoomer, I'm right and you're wrong!

>> No.7463787

>>7462770
Sure, but the singleplayer was good and played plenty, particularly as the singleplayer would unlock shit for you to use in multiplayer, like levels, characters, cheats, etc.

>> No.7463791

>>7462724
You say that like every magazine wasn't raving about the multiplayer at the time. DOOM had its place at LAN parties, but now normies could play deathmatch on their console too.

>> No.7463816 [SPOILER] 
File: 8 KB, 236x142, 1614317138488.png [View same] [iqdb] [saucenao] [google]
7463816

>>7463750
Do you, though? You're effectively saying
>I personally don't believe you, and because I feel good about that I'll believe it
which is just pathetically delusional but you'll apparently disregard anything that doesn't perfectly reflect your anecdotal paradigm because narcissism goodbye

>> No.7463837

>>7463750
>Ask me how I know you're a larping zoomer.
You just don't

>> No.7463841

>>7463816
>>7463837
I know you're a zoomer because you're devouring such shit-tier bait, and are visibly getting butthurt about it.
This is why I enjoy mocking Goldeneye - not just because it's overrated, but because its fans are overly emotional manchildren.

>> No.7463843
File: 90 KB, 489x489, Clipboard01.jpg [View same] [iqdb] [saucenao] [google]
7463843

>>7463841

>> No.7463848

>>7460013
>Guy that fires a rifle inaccurately
Somebody didn't play 00 agent difficulty

>> No.7463849

>>7463843
My point still applies to you, retard.
Keep seething.

>> No.7463852

>>7463843
Let me guess, the alf schizo?

>> No.7463858

>>7463849
You have no point. You just mocked the poster because you have no argument about the game you were implying.

>> No.7463868

>>7463841
>>7463849
Wasn't walking about Goldeneye. You're the one writing paragraphs and speedposting, friend.

>> No.7464062
File: 220 KB, 1280x720, imp.jpg [View same] [iqdb] [saucenao] [google]
7464062

>>7463841
Wow, you showed us.

>> No.7464202

>>7460465
such as..?

>> No.7464204

>>7464062
Where did you get this picture of me?

>> No.7464212
File: 53 KB, 640x480, F1Y9QqEXbpq5y9s_RlEn7UiKF7aBc29dg-4GifEDzUo.jpg [View same] [iqdb] [saucenao] [google]
7464212

>>7464204

>> No.7464453

>>7463858
That retard thought he could counter me by larping as a PC gamer.
So I rightfully mocked him for his zoomer faggotry.

>> No.7464861

>>7464453
So what you're saying is that you're a faggot and a retard?

>> No.7464882

>>7464453
https://letterc.ytmnd.com/
>>7463816

>> No.7464913

>>7464202
Protip: if someone says something like that and won't provide details when pressed, he is trolling and possibly hasn't even played it.

>> No.7464936

>>7464913
>I got a response, which means I am a master troll
I remember being twelve

>> No.7464939

>>7464936
I think you might want to reread my post.

>> No.7464971

>>7464939
I wasn't specifically referring to you, but hey whatever. I just find it cute how there's posters here that genuinely think being responded to means they "win". Children seek that attention.

>> No.7465060

When golden eye came out I was on a K6 with a matrox mystique video card, which was a decent gaming PC for its time. Quake had emerged the year before but Redneck rampage was the newest, hottest fps by summer of 1997 and while it was fun it wasn't technically impressive, it was just another 2.5D fps. Skynet was a few months older but had 3d enemies so it is probably a better game to compare to golden eye.

Quake 2, Jedi knight, half life, hexen 2 and so many other games came out after golden eye. There was nothing on PC as impressive as golden eye was at launch, least of all vanilla quake or the 2.5D duke clones of the era.

>> No.7465195

>>7464971
My bad, I thought you were talking to me, not about the loser we were both dunking on. Sorry.

>> No.7465243

movie license games are terrible, perfect dark is significantly better than goldeneye, as are timesplitters 2 & 3
the goldeneye 'style' died with them, for a good reason

>> No.7465251

>>7465243
Yeah retards prefer doom clones.

>> No.7465279

>>7465251
great reply faggot, enjoy your genre oh wait it doesn't exist lmao

>> No.7465286

>>7465279
You're on /vr/. All worthwhile FPS styles are dead. Doom clones, arena shooters, Goldeneye-likes. It's dead, Jim.

>> No.7465292

>>7465060
>K6
>decent
For a poorfag.
opinion discarded.

>> No.7465305

>>7460380
this is why I always had an appreciation for the shitty first person shooters on wii, it's a shame those pointer controls never really took off compared to the waggle.

>> No.7465478

>>7465292
>poorfag
The AMD cpu was like $50 less than intel, in a time when PC's routinely sold for $2k-$2.5k. The performance difference was less than 5% in the most demanding games, and imperceptible in normal games. Both the P2 and K6 were obsolete within 2 years anyway, as was the nature of the 90s.

>> No.7465757

>>7463613
Did they make the NTSC version too fast?

>> No.7466030

>>7463787
Yeah the features fed into each other with all the unlockables. Good design.

>> No.7466043

>>7465243
Goldeneye is just a Rare personal project which piggybacked off the money and brand of James Bond. It came out a whole 2 years after the movie, extremely anomalous for a licensed property, and it's gameplay was only tenuously related to anything that happened in the movie. There's a reason people only talk about Goldeneye as a Rare first person shooter and not as a James Bond game.

>> No.7466079

>>7465757
ntsc screens refresh at 60hz /30fps and pal at 50 /25 so instead of recalculating a bunch of physics and whatever they just have the whole game and animations etc play at the higher rate

>> No.7466119

>>7460050
this is the only good answer
Goldeneye was a rail shooter at the beginning of development and like you said, heavily inspired by Virtua Cop/light gun games
and the IP is Bond, what the hell is he going to shoot, aliens or monsters? Perfect Dark added other enemy types but it made sense within the setting

>> No.7466167

>>7465243
>>7465251
Faggots and cocksuckers is what you both are.

>> No.7466256

>>7466043
People definitely associate it with Bond. Note how a number of bond games follow the GE formula (Both versions of TWINE, Agent Under Fire, Nightfire) and also how companies like EA made Bond shooters with GE in the name.

>> No.7466320

>>7466043
The James Bond theme is not as shallow as you say it is, they take a lot of liberties but they also put a lot of effort into putting things in the movie as best as the engine and cartridge limitations could support, they did actually visit sets and look at actual props and stuff for reference.

>> No.7466353

>>7466256
>>7466320
Sorry, I didn't mean to apply that the Bond license meant nothing to the development of the game. They definitely had "James Bond Spy game" in mind when making it, but rather than just making a series of scripted recreations of plot points and calling it a day like a more usual license game they definitely were using Goldeneye as a spring board for their ambitious FPS game concepts.

Also so many games followed the formula after Goldneye because it was such a popular success that Rare had forced the brand to be associated with their style of gameplay. At that point the Bond brand was bending to meet the standards set by Rare, rather than the other way around.

>> No.7466398

>>7460465
You're like 14 aren't you? You weren't alive back then, so you never experienced things like Goldeneye, Tomb Raider, Final Fantasy VII, Street Fighter 2, Mario 64 or Metal Gear Solid in-context. You have no fucking clue how or wht thwy were so important and innivative. You recently played some "old games" and learned some basic bitch rhedoric from social media gamer groups, so now you actually believe your own bullshit. You're a laughing stock here.

Goldeneye was a console seller back then. I got my N64 just to play it, because it was so fucking fun to play, had great multi player and was actually fairly impressive in many ways. Such as controls, enemies reacting dynamically to being shot, unlockables and etc. It was ground breaking. And to be honest, a lot of modern games pale in comparison in many ways.

>> No.7466453

>>7466398
It sucks how animations have really not improved that much since Goldeneye in terms of enemy responsiveness to shots. Odd comparison, but only RE4 really measures up in terms of being a later gen game which has the similar level of reactivity to shots.

Also sucks how Multi-objective shooter campaigns never really took off outside of Free Radical's little niche with Time Splitters.