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/vr/ - Retro Games


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File: 40 KB, 802x960, 348193-carmack2.jpg [View same] [iqdb] [saucenao] [google]
7456973 No.7456973 [Reply] [Original]

>CARMACK: The quintessential game that has influenced a lot of my game design is Sonic the Hedgehog on Sega Genesis. It's a really simple game: Go fast and be really cool. You don't need 20 little gadgets and gizmos.
Based

>> No.7456981

>>>/v/

>> No.7456993

>When R&D1 began work on Metroid, our initial aim was to try to make something different from the typical side-scrolling platform games of the time. After many weeks of discussion about how to do this, it wasn’t until Yokoi-san returned from a business trip in England that we found our direction. Yokoi-san brought back with him a micro-computer called the ZX Spectrum that was very popular in England at the time. I think its low cost and efficient use of mature microchip technology appealed to his famous design philosophy "Lateral Thinking of Withered Technology” that informed his contributions to the creation of the Famicom and Game Boy. Yokoi-san showed us several games on the ZX Spectrum, but it was two in particular that really stood out: Jet Set Willy and Technician Ted. Both games featured non-linear exploration of a vast, interconnected map and gave a strong atmosphere of solitude and isolation within the game world. It was obvious, almost immediately, that this was the direction we should go in. Yes, I would say that these two games more than any were a direct influence on Metroid.
—Yoshio Sakamoto, Nintendo, speaking at the 2010 Game Developer’s Conference

>> No.7457078

>>7456973
>Sonic the Hedgehog
Its perfect game design.

>> No.7457081

Dragon Skies: Parasites do not belong. This is a fucking game.
Answer. I delved into the game enough to become able to complete it. The same concerns Inquisitor.
Subsequent Rebuttal: Dreamworld/пнк0, you could pass over any winds you fancied in the general direction of me, I still got to the point of handling the game well enough to complete it all by my self in a purely empirical manner.
Typгop. Point is Tension is fart-sniffing. Void is more of a game yep. That is sort of a rehash. Dragon Skies is sort of anti Ruins of Myth Drannor.
пнк0 is somehow related to Tension - and Void - both.
Dragon Skies is a crowning jewel of J2MEs you see designed that way. If you happen to complete it seems like you are not much well thought of in some circles or others. I think that is prejudice, games are one-way communications after all, IRL support of whatever kind disregarded.

>> No.7457162

>>7457081
Position relating to Dreamworld seems self-contradictory.
Aplagiatrism (as in Aplagiatrism is aplagiatrism) you see is neologism, neologism is no neologism.
That's porridge for brains, diplomas fer sciyence or not.

>> No.7457391
File: 231 KB, 466x449, r (19).png [View same] [iqdb] [saucenao] [google]
7457391

>>7457081
>>7457162

>> No.7457424

>>7456973
he's not wrong.

I wouldn't dare call this mentat freak wrong about anything.

>> No.7457432

>>7456973
He was close but really Sonic 2 is the quintessential game.

>> No.7457490

>>7457432
yes, you know more than carmack about game design.

>> No.7457992

>>7456973
sonic has always been a midwit filter

>> No.7458000

>>7457992
Actually, it's a magnet for autism.
Most sonic fans are retarded.

>> No.7458051

>>7457391
I think he's testing some machine learning bot thingie

>> No.7458072

>>7457490
carmack isnt a game designer

>> No.7459694

>>7456973
Guy who made one of the most overrated games of all time was inspired by another one of the most overrated, I don't even care If it's fake, it's still kind of poetic; it rhymes, one could say