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/vr/ - Retro Games


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7452324 No.7452324 [Reply] [Original]

So why didn't you make a game, anon? they gave you the tools.

>> No.7452327

>>7452324
because i'm dumb and i couldn't even finish my 4th grade dry ice volcano

>> No.7452331

>>7452324
just cause you have tools, doesnt mean you know fuck all how to use them

>> No.7452334

>>7452324
My dad wasn't fit to cram this thing down his urethra into his balls so I couldn't use it.

>> No.7452342

>>7452331
a lot of people manage to make something even with their mediocre skillset, but i can't do that!

i can't even make a BAD game because even that requires focused work and a clear head.

>> No.7452372

>>7452324
Remember when Sony was passionate about amateur devs? Then sometime during the PS3 era, they changed their minds and even committed a literal crime to stop them. What happened bros...

>> No.7452390

>>7452372
Guess they realized that 99.99% of people didn't care about all that bullshit and the only reason they did themselves was they were getting paid for it.

At least with fourth gen and earlier you're working with a community.

>> No.7452401

>>7452390
What I mean is "At least with fourth gen and earlier you're working with a community and getting somewhere, and you're working in assembly, you can actually make a decent game without just feeling like you just borrowed everything".

>> No.7453116

>>7452324
You need a proper team if you want to make anything more elaborate than a basic-bitch 2D game.

>> No.7453168

>>7452372
Were they really? I remember wanting a Net Yaroze when I saw it advertised in Game Informer but the price tag made it a no go. But thinking back on it, the only reason it appealed to me was because as a dumbass kid I had fantasies that I could make a video game "if I only had the tools!" It's what made me spend a lot of time fucking around in all those RPG Makers. I quickly realized that my passions evaporated once it started to feel tedious. But has anyone ever really succeeded at turning something made with these general public "devkits" into an actual product? I don't think I've ever heard of a game being sold at market that was made on a Net Yaroze. The gimmick is always "make your own game!" but the hardware was typically so stripped down you couldn't really do a whole lot beyond some Space Invader clone.

>> No.7453181

>>7453168
I think consoles like the Net Yaroze were primarily intended for the education market.

>> No.7453182

>>7453116
Even for a 2D game, you need to have multiple skills to develop something. I can program, but I can’t design graphics or levels.

>> No.7453204 [DELETED] 

>>7452324
>net yarozee
>they gave you the tools.
>no cd access to data
>everything has to me loaded into RAM or streamed from CD audio
>responsible for many shovelware games distributed for free on magazine cover discs
into the trash it goes

>>7452372
>Remember when Sony was passionate about amateur devs?
no. that was a marketing stunt to get suckers to buy a developer's license so they could crush the competition with a tsunami of software. worked well. got a lot of great titles out of it and a tonne of shovelware.

>> No.7453206

>>7452324
>net yaroze
>they gave you the tools.
>no cd access to data
>everything has to be loaded into RAM or streamed from CD audio
>responsible for many shovelware games distributed for free on magazine cover discs
into the trash it goes

>>7452372
>Remember when Sony was passionate about amateur devs?
no. that was a marketing stunt to get suckers to buy a developer's license so they could crush the competition with a tsunami of software. worked well. got a lot of great titles out of it and a tonne of shovelware.

>> No.7453208

>>7452324
I regret not making use of XNA on the Xbox 360 (I know, not retro) all the time. I don’t have the time to learn how to make games now, but that seemed like it had some good tools and libraries for amateur game dev.

>> No.7453220

>>7453208
i made an extremely fun game mockup (played it myself for over a year) but couldn't be bothered to do the thousand more hours work it would have taken to make it a real game and release it on a marketplace. there's so much stuff, like 99% of the work, that isn't interesting in any way. making the game sleep and hibernate properly for when people want to change apps. making sure you don't use a font that anyone anywhere has the license of. making shit you don't care about like music if you like graphics programming and graphics if you like music programming. making it handle different screen resolutions... remembering what it's gonna be like for someone who hasn't been playing it and designing the difficulty curve, (testing?? playtesting??) etc blah blah

>> No.7453221

>>7453208
>>7453220
*with XNA, was the point

>> No.7453228

>>7452324
I did, but not on net yaroze

>> No.7453231

>>7452324
Net Yaroze stations had a few restrictions. You had to become an official developer if you wanted more.

>> No.7453303

>>7453221
Yeah fair enough, was some of that for Windows Phone 7? I mean there’s a reason why even the most simple indie games conceptually still take nearly whole decades to come out due to being just one or two guys, I think even back then I wouldn’t have had the idea to make an entire game to sell, but just program some “tech demo-ish” stuff for fun and possibly to show to employers or a indie dev team

>> No.7453340
File: 79 KB, 750x1000, C3BC13A5-7ADE-45F0-BE40-A0AFC88C7944.jpg [View same] [iqdb] [saucenao] [google]
7453340

>tfw you will never be a developer in 1998 receiving an inconspicuous cardboard box from Japan that contains the development hardware for the next generation of gaming
Must have been properly exciting for those first few months where you are effectively just tinkering around with the hardware to get a feel for what it can do

>> No.7453362

>>7452324
>coding with a ps1 controller
Gee wiz anon, I wonder...

>> No.7453370

>>7453362
Pretty sure you make the game on a Mac or PC anon

>> No.7453371

>>7453362
You code with a PC, you debug with the console

>> No.7453454

>>7452324
Just dropping in this thread to say how much I love the black color scheme on this thing. Somebody should make a black shell for the PS1, I'd buy one.

>> No.7453484

>>7453168
pretty sure that a couple of the Japanese made Yaroze games were adapted into full releases

>> No.7453518

>>7453206
>no cd access to data
>everything has to be loaded into RAM or streamed from CD audio
These are lies perpetuated by Modern Vintage Gamer.

>> No.7453529

>>7453518
Source https://twitter.com/bigevilboss/status/1343689283429924865?s=19

>> No.7453715

>>7453454
same. carcoal gray is top aestehtics for me, with smoked clear shells

>> No.7453893

>>7453220
This is why you develop for NES and release a rom

>> No.7454201

>>7453168
The PS1 game “devil’s dice” was made on a net yaroze