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/vr/ - Retro Games


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7445619 No.7445619 [Reply] [Original]

This is especially funny when you consider how Nintendo is praised for its creativity and innovation.
If it's so creative and innovative, why didn't any of that rub off on its fanboys?
Or are they afraid of being sued into oblivion by the Evil Npire (even if they don't use any of their trademarks)?

>> No.7445635

>>7445619
Illustrations are still illegal, right?

>> No.7445646

>>7445619
>The SNES
Why would you want to waste time and develop for the inferior system? SNES is an 8bit console, apart from the sluggish ricoh CPU. As a dev you probably know your shit. And the nintendo internet defense force is oblivious to tech specs anyway.

>> No.7445657

ITT: Insecure faggots that let Nintendo live rent-free in their heads 24/7.

>> No.7445659

>>7445619
they know they would get DMCA's and sued

>> No.7445662
File: 551 KB, 1500x1050, Unholy-Night-boxart.jpg [View same] [iqdb] [saucenao] [google]
7445662

>>7445619
It could just be because the SNES for whatever reason is much more difficult develop and release homebrew for but it's still not unheard of. Also the Genesis homebrew scene didn't pick up much steam until a few years ago. For the longest time all you really had were a few shitty attempts that were more of a proof of concept cashing in on a small niche market, some Korean crap getting English translations, and Pier Solar which is mediocre.

>> No.7445667

>>7445662
no, it's because they know nintendo loves its lawyers

>> No.7445671

ITT: tendies try to forget how much nintendo fucking hates any kind of unlicensed cart and will sue

>> No.7445672

>>7445667
If that were the case reproduction carts and sold romhacks wouldn't be incredibly common.

>> No.7445674

>>7445672
this is why they made a store to sell you roms

>> No.7445678

>>7445674
*bonks your head*

>> No.7445682
File: 514 KB, 1392x2320, oeEGDHd.jpg [View same] [iqdb] [saucenao] [google]
7445682

>>7445678
>sells you the roms you dumped

>> No.7445684

>>7445662
I just tested this game, and the collisions and movement are terrible.

>> No.7445843

>>7445619
>it's this shitposter again

>> No.7445858

>>7445619
That's because no one knows how to develop for it. Compile did. They took their time, looked at what they had, and created - what some would say - wonders.

>> No.7445904

>>7445619

Super Nintendo games were harder to make games for then genesis

It became all most unprofitable for some publishers to make games for the Snes

>> No.7445906

>>7445667

Its easy to home brew for NES

A snes game took a team of 20-30 people

A N64 team took 15 or less that s why snes was a pain in the ass

>> No.7445909

Doing artwork for super Nintendo games killed profit on capcom snes titles

>> No.7445913

homebrew indie games are hiv-aids, the harry potter and Twilight fan-fiction of gaming.

That being said SNES has good rom-hacks of existing games that are worth checking out.

>> No.7445919
File: 13 KB, 380x176, nb.gif [View same] [iqdb] [saucenao] [google]
7445919

>>7445619
look, a faggot!

>> No.7445921

>>7445913

I like some indie games

I thought micro mages for NES and Paprium for genesis were pretty cool

>> No.7445925

>>7445906
nintendo loves its lawyers so much that kirby is named after one of them

>> No.7445959

>>7445925

Nintendo lives lawyers but theres hundreds of indie games that come out each year for NES and Gameboy

The SNES is a nightmare to make games on

Its easier to make a Modern game in unity or a NES game with NES maker then to make a SNES game.

>> No.7445962

A game like xenocrisis might not be ground breaking but its soundtrack is amazing.

The adavantage the Genesis has over SNES is that the Yamaha sound sound chip is easier to compose with then the SNES sound chip

>> No.7445993

>>7445682
*bops your nuts*

>> No.7445998

>>7445993
faget

>> No.7446003
File: 394 KB, 696x696, Fork-Parkers-Crunch-Out-696x696.png [View same] [iqdb] [saucenao] [google]
7446003

>>7445925
Take five seconds to look at the homebrew scene and use your brain for a moment before making another dumbass post. There was a homebrew release not even two years ago on the SNES by Devolver Digital of all companies and NES homebrew gets released all the damn time. The only reason SNES doesn't get homebrew often is because people who make it most likely don't feel it's worth the effort to make something for such a niche market compared to other consoles.

>> No.7446012
File: 126 KB, 1307x797, Reality.jpg [View same] [iqdb] [saucenao] [google]
7446012

>SNES heavily outselling the Genesis
>Genesis

I keep seeing fucking retarded mutts on here posting this same factually incorrect shit. Why are mutts so fucking stupid??

Meanwhile, back in reality... pic related.

The sole reason that the SNES eventually had the overall worldwide sales lead is 100% entirely down to Japan, with 17 million SNES vs 3.5 million MD sales.

But in MOST countries, by far, the Mega Drive outsold the SNES. SNES wasn't even around for the early 16-bit era because it was released years after the MD. By the time SNES worldwide sales started to surpass MD sales, the PSX and Saturn had already been announced. So for the vast vast majority of the 16-bit era the MD was in the lead, and by the time Nintendo had the worldwide sales lead (due to Japan) the 16-bit war was practically over. Sega had won.


MD easily outsold SNES in UK/Europe:

https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games#Western_Europe

SNES was massacred by the MD in the UK, selling more than twice as many consoles, and in every other major EU country the MD easily won, with the one exception being Germany where the SNES outsold it.

That's why so many homebrew things and so many of these new MD games now come out of this region.

MD also COMPLETELY fucking destroyed SNES in Brazil, which now has a large homebrew community and is is where loads of MD ROM hacks come from.


Even in Yankeestan it's debatable which console had the most sales. For example, a quick search will show these figures:

Overall mutt sales:
SNES: 23.5 million
MD: 20 million

But other sources say:
MD: 24 - 25 million (22.1 million + 2.5 million for the "Genesis" 3)
SNES: 20 million

https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games#North_America

https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games#cite_note-SalesNote2-38


The fact is the Mega Drive won the 16-bit war, not just in sales for most regions on the fucking planet, it also won the peoples hearts.

>> No.7446034

>>7446012
Cool it with the racism and ableism bro this isn't /tv/.

>> No.7446120

>>7445682
>larps the larps you larped

>> No.7446635

>>7446012
Now this is what we call coping.

>> No.7446652

>>7446120
oh is that you kellyposter, how's your sad life with no games, the deeply pathetic cunt who only yaps larp, even when confronted with photographic evidence, even when blown the fuck out of in 300 reply threads

>> No.7446673

>>7445619
SNES is harder to develop for and most passionate Nintendo fans would rather buy another Nintendo re-release / port on the Switch at full-price than a new game for the old SNES.

SEGA doesn't have consoles anymore, so fans are often very interested to see new games for their old consoles. Dreamcast often gets new releases too.

>> No.7446714
File: 117 KB, 1280x720, UranusZero.jpg [View same] [iqdb] [saucenao] [google]
7446714

>>7445619
Because they're all developing 16-bit games for the GBA instead (as well as GB/NES and DS games for other generations). But I'm sure we'll see homebrew for one of Sega's successful handhelds any day now. Enjoy your (You).

>> No.7446724

>>7445619
The SNES only "outselled" the Genesis in the USA, ameritard.

>> No.7446775
File: 87 KB, 640x464, 5751E5D1-71F9-423C-8309-3032D2776173.jpg [View same] [iqdb] [saucenao] [google]
7446775

>>7445619
I don't think it has anything to do with fear of legal assramming from Nintendo, they don't care about homebrew on 30+ year old platforms at all unless you use their characters and trademarked logos without their permission. They have no reason to give homebrew devs trouble for developing games on ancient platforms they aren't supporting, otherwise they would have by now.
iirc the SNES is supposed to be more way difficult to develop for, and probably lacks a more mature and readily available dev environment like SGDK. Amateur devs just don't see it worth the effort and go with what's easier to get into.

>> No.7446886

>>7446012
When I was a kid I didn't even know SNES existed. Everyone had a Genesis.

>> No.7446901

>>7446012
I'm sorry your parents got a divorce, but you need to cope.

>> No.7446912

>>7445919
It's not really an homebrew game.
The game was developed during SNES lifetime but was canceled at the last minute.

>> No.7446959

>>7446652
The Larper is immunized against all dangers: one may call him a scoundrel, parasite, swindler, profiteer, it all runs off him like water off a raincoat. But call him a Larper and you will be astonished at how he recoils, how injured he is, how he suddenly shrinks back: “I’ve been found out.”

>> No.7447281

>>7445619
yeah because nintendo as a company are cringe faggots

>> No.7447331

SNES has enough good games that we don't need to rely on trannies to make games for up

>> No.7447369

>>7447331

I think a tranny helped make Project Blue indie game for NES

>> No.7447371

>>7446724

The Genesis was a huge hit in Brazil and Europe

>> No.7447614

>>7446652
The delusion is strong with this larper

>> No.7448371

>>7445619
For me I am interested in sega development because I personally like Sega better and think the saturn didn't deserve the fate it got.
Snes had more intro's and homebrew from the 90's, it was also supported in japan upto 1999 while the megadrive was dropped badly in 1995. It feels like snes already reached its ultimate potential but megadrive and genesis has been shit on constantly since the avgn was around because mortal kombat 3 had a level with bad colours. Megadrive still has a lot of potential left for creating very colourful games with little tricks to makes the games look like they have 3 or more levels of parallax. Colour is the genesis biggest limitation which people take as a challenge. Still the hardware should be capable of replicating most 80's arcade games very well. I think its capable of basically arcade perfect fantasy zone, 1943, r type and someone is working on shinobi.

>>7445657
There was a period where snes and nes were worth a lot and sega was considered the cheap system to collect for. Now megadrive games are worth more than snes games because the sega games look way better on a shelf, snes cardboard boxes in a collection can look cheap.

Even magazines started shitting on sega in late 1994 after dkc, next generation even gave batman and robin a bad rating saying it was shit. I wouldn't be suprised if this whole "sega has crap graphics" was because of the very bad rf and composite output of the console while snes has pretty clean composite.

Another thing I really disliked about snes games was that multiplatform games were basically gimped so they wouldn't slow down the snes, stuff like demolition man, hook, superman usually never had more than 3 enemies on screen, double dragon and the conbatribes on snes run very slow on snes, would of been full speed on megadrive.

https://www.youtube.com/watch?v=LXwltySdqdU

https://www.youtube.com/watch?v=hpHN9K7NW3I

https://www.youtube.com/watch?v=Q_f7X37yhVo

>> No.7448493

>>7445662
>For the longest time all you really had were a few shitty attempts that were more of a proof of concept cashing in on a small niche market, some Korean crap getting English translations, and Pier Solar which is mediocre.

The Mega Drive/ Genesis was much easier to reverse engineer. The Motorola 68000 was used in just about every 16bit home PC and arcade board. Electronic Arts made their own dev kit. The SNES CPU was also, kind of "off the shelf" as well. as it was used in the Machintosh II GS line of PC's. The SNES lockout was always an issue for for unlicensed publishers back in the day. The fact that Noah's Ark 3D was the only noteworthy unlicensed SNES game, and it required a legit cart to piggyback off of. The Mega Drive/ Genesis had a lot more unlicensed software, as it didn't take much to work around lockout. Though earlier systems didn't even have a lock-out system.

>> No.7448503

>>7445671
>newfaggots have never heard of the NES homebrew scene
Back to /v/ zoombie

>> No.7448505

>>7446724
So it outsold the Genesis in countries that actually mattered?

>> No.7448515

>>7445619
The Super Nintendo has worse hardware, is lacking unique sound hardware that gives a unique sound signature to the games, and has on paper greater graphics performance, the reality is developers needed the extra power a better CPU gives them more than a higher color count or rotating backgrounds. The Genesis/MD has a unique following, an intersection of audio enthusiasts, programmers who adore the 68000, sega fans and filling the niche of being more powerful than the NES yet not as daunting as the 32-bit consoles. It's the ideal development platform for games that easier to make for small teams.

>> No.7449341

SNES is a pos system to dev on
Everything homebrew requires SA1 or SFX, or is some brainless MSU1 remade track.
Once you go past Mode7 smoke and mirrors, no one wants to full asm everything to move 3 sprites.

>> No.7449374

>>7449341
>no one wants to full asm

or at least only asm something that has a wider/more portable use-base. the 68000 vs a 65C816 i would imagine the user generated content is volumes vs leaflets.

>> No.7449416

>>7448493
This. People need to fuck off the board if they think they're clever by instigating a flame war.

>> No.7449431

>>7445619
Why do you waste time making this thread? Why are you so intent on being negative?

>> No.7449448
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7449448

>>7445646
This precisely. The fact of the matter is, there is no homebrew scene on the shit SNES because there is no point developing for something so much inferior, with a CPU running at a mere 1/3rd the speed, not only compared to the Mega Drive, but to ALL it's competitors. Anything you can do on the SNES, you can do either 3 times better on a better 16-bit console or computer, or 3 times easier with a higher level programming language. You will put in more effort for worse results on the SNES, so there's just no point.
Now, I wish those talented NES devs would realize the exact same issues are present in the NES, whereas they would have a far easier time and be able to do far more with a better 8-bit platform.

>> No.7449458

Even a Sega Genesis home brew indie game is very time consuming

Tanglewood and Paprium took more time to make then river city girls and streets of rage 4

>> No.7449512

>>7445619
There actually are some homebrew games, just not a whole lot of them. Either way people prefer Sega over Nintendo when it comes to collecting homebrew games. Probably because of the fact that the games are way more collectible with the plastic cases than the boxes Nintendo has.

>> No.7449527

>>7448505
No such thing as "countries that actually matter".

>> No.7449642

>>7449448
>Now, I wish those talented NES devs would realize the exact same issues are present in the NES, whereas they would have a far easier time and be able to do far more with a better 8-bit platform.
wut

>> No.7449652

>>7449458
>Even a Sega Genesis home brew indie game is very time consuming
The main time budget is in doing the graphics. The programming aspect isn't anything hard, but 4th gen consoles have much more detailed graphics than an 8-bit system does.

>> No.7449667

>>7446003
The SNES homebrew scene is almost entirely romhack shit, and rehashes of Mario/Zelda, and other Nintoddler shit.

>> No.7449670

>>7445619
>despite heavily outselling the Genesis
only because of japan. genesis sold more in the west.

>> No.7449695

>>7449527
>3rd world shitholer cope

>> No.7449724

>>7448493
SNES really was a bitch to reverse engineer, and the fact that theres lack of documentation and development tools. Hell iirc the first non ripped music in cracktro's was in 1994.

>> No.7449725

>>7446912
Yeah, N8ghtmqre Busters is in no way an indie game. There was a prototype cart of a mostly finished version dumped some years before the official release, which even had a Nichibutsu splash screen, seemingly indicating that it was set to be published by them at that point in development.

>> No.7449760

>>7449652
>The programming aspect isn't anything hard

depends on what you're trying to do really
typical 2d platformer, sure not too difficult, but still time consuming

3d fps, pretty difficult

>> No.7449764
File: 32 KB, 580x561, lmnew2[1].gif [View same] [iqdb] [saucenao] [google]
7449764

>>7445619
because its a lot easier to make shitty SMW rom hack instead

>> No.7450095

>>7449724

Im sure it can reversed engineered like someone said just making the pixel art for a 16 bit game is time consuming

>> No.7450315

>>7449642
Just as the shit SNES is not worth developing for because it's flawed hardware is so thoroughly outclassed by the entire rest of the 16-bit generation, so it goes with the NES as well. The stock NES is slow and extremely constrained, far more akin to a ColecoVision, and requires the programmer to learn how to interface with complex and clunky expansion chips which hacked the NES into being a useful console. Just about every single NES game uses an expansion chip, because the stock hardware was simply far too incapable to be a decent gaming device. Unfortunately, somehow the NES still enjoys a large homebrew community, whereas if these talented devs instead spent their time with more capable 8-bit machines, such as the Master System, MSX2, or Commodore 64, they would be able to create far better games, and spend far less effort doing so.

>> No.7451468 [DELETED] 

bump

>> No.7451501

Now the Apple II, there's a system that doesn't get any homebrew.

>> No.7451514

>>7445671
Anon, there have been brand new NES games for years now. Like actual carts that work in a real NES.

>> No.7451524

>>7451514
The patents on the NES expired years ago. Nintendo couldn't do anything about that if they wanted to.

>> No.7451534

>>7450315
The NES's main asset is being able to insta-stream cartridge data although other machines like C64 can do this with banked cartridges, something not widely seen in their commercial lifespan.

>> No.7451535

>>7451524
>if they wanted to.
They dont want to do anything now. Nintendo does not give a flying fuck about new games on old systems.

By your dumb ass logic, nintendo would have cracked down on flash carts a long long time ago.

>> No.7451598

>>7446012
What is it with you dirty foreigners and being completely unable to talk about anything without mentioning America?

>> No.7452274
File: 1.29 MB, 1200x1704, 16135807195848544613919494049739.png [View same] [iqdb] [saucenao] [google]
7452274

>>7448505
Americans and their bubble they live in

>> No.7452298

>>7445619
It's just too hard to code for.

The SNES is an order of magnitude more complex than the NES, and unlike the Genesis does not have a good C compiler.

68000 > 65816

>> No.7452305

>>7445646
It's not even that the CPU is slow or incapable, it's that the architecture is fuckin gay as shit and 68000 is just easier for 16 bit software.

>> No.7452308

>>7449448
nah the 6502 is a great 8-bit arch, but the 65816 is objectively inferior to the 68000

>> No.7452351

>>7452298
C on the Mega Drive is only really useful for an RPG or adventure game that doesn't have much stuff moving around.

>> No.7452375

>>7452308
The 6502 is perfectly capable when it's not paired with a gimped VDP which is only capable of fetching graphics data from a pittance of ROM storage. The total lack of VRAM on the NES hurts it massively, and makes it entirely inflexible when compared to a better 6502 platform like the Commodore 64. As previously stated, nearly every single NES game had to include an expensive expansion chip in order to hack on the needed functionality to make the NES actually useful, whereas the Commodore 64 is easily capable of matching it's best efforts on stock hardware. Nintendo simply has always been shit at designing hardware.

>> No.7452382

>>7452375
it's easy as shit to throw a tile map and some sprites on the screen though

>> No.7452410

>>7452382
And it is even easier to do the same on the Commodore 64, Master System, or MSX2, because they are wholesale far superior platforms for 8-bit development, just like how the Mega Drive, PC Engine, Amiga, X68000, and Neo Geo are wholesale far superior 16-bit platforms to the shit SNES.

>> No.7452468

As I said, the biggest asset the NES has is being able to spool data out of the cartridge in real time but C64 and other machines can do that as well, but this capability wasn't used much in their commercial lifespan.

>> No.7452484
File: 8 KB, 250x197, mt.jpg [View same] [iqdb] [saucenao] [google]
7452484

>>7446012
You triggered many of pic related.
well done!

>> No.7452526

>>7452468
If the biggest asset the NES has is something the other 8-bit platforms had and simply didn't need, then the NES has no asset.

>> No.7452578

>>7452526
It can flip sprites in hardware which C64 and Master System can't do, you have to waste memory with patterns for each about-face of a sprite.

>> No.7452590

>>7452578
Wow. Well colour me impressed, then.
https://www.youtube.com/watch?v=xp-_18hT6tQ

>> No.7452649

>>7446012
Too bad the only country that matters when it comes to retro games is Japan (since after all, they developed the greatest games), so for all intensive purposes, the Super Famicom won.

>> No.7454083

>>7449724
SNES is one of the platforms for which a Nocash helpfile exists, so not really. The essential problem is the CPU - the 68000 is both much faster and much more well-rounded for things like C compilers, which obviously broadens the amount of people who'll have a shot at the platform.

>> No.7454158

>>7445619
Because it's an underdog phenomenon.
Just like people go apeshit for unreleased N64 Roms but don't care about unfinished PS1 games.

>> No.7454502

>>7450315
>MSX2
Yeah I too love awful choppy scrolling
https://www.youtube.com/watch?v=eBJIloDJrVQ

>> No.7454520

>>7454502
Nice cherry pick, but it's wrong. Any semi-competent developer could easily achieve smooth scrolling on the MSX.
https://www.youtube.com/watch?v=ojLfo2NcbAY
https://www.youtube.com/watch?v=hYL7mTbsCHM
https://www.youtube.com/watch?v=O2kJoRJpyis
https://www.youtube.com/watch?v=AFRf87SqWrw

>> No.7454637
File: 819 KB, 500x250, original.gif [View same] [iqdb] [saucenao] [google]
7454637

>>7445619
>The SNES, despite heavily outselling the Genesis
When the first lie is in the headline....

>> No.7455226

>>7454520
Are you kidding me?
The scrolling in that first vid is fucking awful.

>> No.7455246

Homebrew comes about because a system doesn't have enough good games to justify owning it.

>> No.7455290

>>7455226
are you talking about the sprites?
the background scrolling is perfectly smooth, you just have to watch more than 30 seconds to see it

>> No.7455291

>>7455246
That's the stupidest take I've ever heard.
Plenty of people want to try programming a system just for fun, or to see how far they can push it.

>> No.7455417

>>7455290
The background and foreground is not perfectly smooth at all even though the game is super slow to compensate for it.
The sprite scrolling is a mess.

To suggest that the MSX2(let alone MSX) was better than Famicom is straight up dishonesty. And this is evidenced by the fact that all of your other examples include vertical scrolling shooters which the MSX2 could do well because it had hardware support for vertical scrolling but not for horizontal.

>> No.7455585

>>7455417
>To suggest that the MSX2(let alone MSX) was better than Famicom is straight up dishonesty. And this is evidenced by the fact that all of your other examples include vertical scrolling shooters which the MSX2 could do well because it had hardware support for vertical scrolling but not for horizontal.

I'm not the person who posted those videos, just watched one and the scrolling seems somewhat smooth

>> No.7455663

If you plan to run on real hardware you are going to run afoul of the CIC chip which Nintendo protects with an iron fist. We have the SuperCIC which is a complete replacement, but Nintendo might sue you just for having the audacity to bypass their lockout.
SNES carts are more complicated to make than genesis. The Genesis was a simpler system with a CPU architecture that was designed to allow for large ROMs to be addressed in a simple fashion. The SNES was built off an 8-bit bank switching system and the carts have to support it. There's also the Lo-ROM and Hi-ROM bullshit.
Finally the Genesis has a modern SDK that leverages the powerful 68000 and tidy address space to let you make games in C. C on a SNES is a clusterfuck so you have to get good with the low level. In a related note the Genesis mostly utilises its CPU again for effects whereas the SNES was dependant on its hardware which was inarguably better than the SNES. However programming hardware is more difficult than simply writing C/ASM that does clever stuff with simple building blocks.
Addendum: Many of your favorite SNES games used expansion chips and only crazy balls people like those behind Paprium go to the effort of making expansion chips. Ironic that they did it on the Genesis.

>> No.7455670

>>7455663
>which was inarguably better than the SNES
My brain exploded there. The SNES hardware was inarguably better than the Genesis, but the Genesis CPU was MILES better than the SNES.

>> No.7455685

>>7446012
In Russia nobody knew what SNES was. Mega Drive was the king for a short time before Playstation became mainstream.

>> No.7455705

>>7455417
>The scrolling in that first vid is fucking awful.
That is my mistake for not vetting my video choices better. I can assure you it is a shitty capture, the game is perfectly smooth on real hardware. Here is a better video https://www.youtube.com/watch?v=9gYhtCJfqYg
>even though the game is super slow to compensate for it.
The game is a hack of a game that originally did not have smooth scrolling.
>it had hardware support for vertical scrolling but not for horizontal.
Incorrect, the hardware supports vertical and horizontal scrolling with no issues.

>> No.7455743

>>7455585
>somewhat smooth
Yeah, exactly, not perfectly smooth

>> No.7455746

>>7455670
>The SNES hardware was inarguably better than the Genesis
To say this is to say that higher resolution at a correct aspect ratio, and sharper audio with more sound channels does not constitute "arguably better". The Mega Drive is capable of 1.25 times the horizontal resolution of the SNES, and further, it's resolution of 320x240 perfectly matches the 3:4 aspect ratio of a TV, unlike the SNES which can only go up to 256x240, which then must be stretched by the TV, causing artifacts, blur, and circular objects to be rendered as ovals. The Mega Drive also outputs audio at nearly twice the sample rate, 52 khz vs. the SNES muffled 32 khz, and at double the bit depth, 8-bit uncompressed vs. the SNES 4-bit compressed audio. On top of that, the Mega Drive has advantages in terms of DMA bandwidth, and the well-known 3 times faster CPU advantage, it is perfectly fair to say the Mega Drive hardware is wholesale better than the SNES, despite being 2 years older and much cheaper hardware.

>> No.7455760

>>7455705
That looks noticeably better but the sprite flickering is still bad...even worse than NES.
And why would you bother with MSX2 compared to the later iteration which had the dedicated VDP for it?

>>7455705
>Incorrect, the hardware supports vertical and horizontal scrolling with no issues.
Not the base MSX2.
Did you even watch the 30 minute video by Displaced Gamers that you linked previously? Because I did and he clearly explains that MSX2 had vertical scrolling but not horizontal which is why some devs came around with workarounds.
The scrolling itself even in the MSX2+(which is upgraded from MSX2 to include hardware support for horizontal scrolling to some degree) is still quite upto par with Famicom.

>> No.7455776

>>7455746
>it's resolution of 320x240
320x224

>3:4 aspect ratio
*4:3

>unlike the SNES which can only go up to 256x240
*256x224
And also the SNES can use different video modes like higher res interlaced 448i and other modes

And btw the Genesis squished the graphics too. So did the PSX.
Firebrandx explains it here
https://www.youtube.com/watch?v=2owtAwcysQI

>> No.7455783

>>7455760
>That looks noticeably better but the sprite flickering is still bad...even worse than NES.
That's quite besides the point. The point of contention was smooth horizontal scrolling on the MSX, which this game delivers. I disagree that the flicker is any worse than the NES.
>Not the base MSX2.
I watched the video I linked a long time ago. I must be honest that I have not seen it in a while, and the exact specifics to which models of MSX can do what tend to escape me, I am not an MSX programmer, merely a Commodore 64, Master System, Mega Drive, Amiga, and Neo Geo programmer who is also aware of the ways in which platforms like the MSX and X68000 compare favourably to their Nintendo counterparts. The fact remains, regardless of whether it's MSX, MSX2, MSX2+, MSX Turbo R, that there is a version of MSX which far surpasses the NES stock capabilities and is far easier to program, thus making it a superior 8-bit platform for modern developers.

>> No.7455791

>>7455776
>320x224
>*256x224
NTSC vs. PAL.
>And also the SNES can use different video modes like higher res interlaced 448i and other modes
Not without being constrained to a mere 16 simultaneous colours on the screen. If you want any more colours than that, you are limited to 256x240 at the very most. There is a reason those higher resolution modes were entirely unused for anything other than text displays.

>> No.7456940

>>7451501
>Now the Apple II, there's a system that doesn't get any homebrew.

Wouldn't that just be "writing your own games"?

>> No.7457715

>>7450095
>>7454083
Keyword "was".

>> No.7458115

>>7445619
Because Genesis dudes have a really strong need of overcompensating

>> No.7458629

>>7455663
So much stupidity in this post it hurts.

>If you plan to run on real hardware you are going to run afoul of the CIC chip which Nintendo protects with an iron fist. We have the SuperCIC which is a complete replacement, but Nintendo might sue you just for having the audacity to bypass their lockout.
The patent on the CIC expired quite some time ago so they couldn't do anything about that if they wanted to.

>The SNES was built off an 8-bit bank switching system and the carts have to support it. There's also the Lo-ROM and Hi-ROM bullshit.

More accurate to say it uses 64k memory segments like a DOS PC, so the code, data, and stack each go in a separate 64k piece.

>> No.7459109

>The SNES, despite heavily outselling the Genesis,
[citation needed]

>> No.7460149

>>7445662
There project REM and Alisha’s Adventure, which in still development.

>> No.7460164

>>7445962
I all way felt Xenocrsis was easily made on Genesis by Konami. While Hard Corp is perfect on SNES and TG-16.

>> No.7460176

>>7449448
You need rent free, samefag

>> No.7460889

pity that most of this thread is people arguing spec sheets, and maybe 5 posters that know anything about low level development to make some kind of comparison between 2 very different approaches to a computer system...

>> No.7462376

too hard to code for

>> No.7463561

>>7460889
Yeah but i appreciate them for posting
I hope you devs stick around /vr/, I'd love to soak up any of your knowledgebase

How are the handhelds for game development?

>> No.7463987

I think the it's because the SNES has better copy protection.

>> No.7463997
File: 151 KB, 328x420, Capture+_2021-02-25-23-44-25.png [View same] [iqdb] [saucenao] [google]
7463997

>>7463987

>> No.7464107

>>7446012
The only real comment in the entire thread. Everyone else is so far up their own ass with a made up persecution complex to understand they weren't some kind of poor oppressed hipster for playing sega games. Normies in denial the lot of you

>> No.7464113

>>7446724
It got BTFO in Japan as well.

>> No.7464205

>>7446724
found the ESL huebag
SNES outsold Genesis in the USA and Japan, aka the only markets that matter
off you go now, enjoy that Genesis clone you've been playing for 20 years

>> No.7464213

>>7452484
He posted about Romanians, Italians, and Spaniards there?

>> No.7465343

>>7464113
Proving that only Japs and Burgers have good taste.

>> No.7465438

People do homebrew for consoles that don't have games. Hence why Atari Jaguar homebrew is so popular

>> No.7465638

>>7449448
It is not possible for someone to be so retarded. If the problem is specs, then these guys wouldn't be using a Mega Drive in the first place, but they would be producing games for modern computers.
The whole point is to deal with the original hardware limitations.

>> No.7465642

>>7465438
Um, no they don't. Most homebrew is for the big retro systems like Atari 2600, C64, and NES. If what you said was true then people would make stuff for an Intellivision or TG-16, but they don't.

>> No.7465662

Because the 68000 is a more popular and familiar architecture, not to mention the soundchip is easier to work with. All the would be SNES homebrew devs are also too busy making SMW romhacks.

>> No.7465746

>>7463997
Yes, the SNES lockout chip is kinda of a bitch.