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/vr/ - Retro Games


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7393740 No.7393740 [Reply] [Original]

>Controlling an FPS with a N64 controller
>Here's your revolutionary game, folks
I never had an N64 as a kid but when i played this game back in 2002 it was one of the worst aging games i think ive ever seen. Awful gameplay and controls, this shit sucks.

>> No.7393767

>>7393740
i think we just had this thread with the valence swapped?

>> No.7393787
File: 123 KB, 750x499, ps1_namco_light_gun.jpg [View same] [iqdb] [saucenao] [google]
7393787

Eh at the time it wasn't so bad. I had a psx but my friends had n64s.
I remember playing goldeneye and conkers bad fur day just fine with them.
It wasn't until I got halo that I realised how much better controllers could be. Though I always have a soft spot for pic rel

>> No.7393790

>>7393740
>Controlling an FPS with a N64 controller

You would be surprised how well you could play with it with practice.

>> No.7393795

>>7393740
>filtered by controls

>> No.7393803

>>7393740
if you use control method 1.2 it plays exactly like a modern fps.

>> No.7393819

>>7393787
If you had a PC and an N64 (like I did) then Goldeneye's controls felt clunky straight out of the box.
It's why so many apologists will specify that Goldeneye is a great console fps, because only a retard would claim that it's in the same league as Quake, or even Duke3D.

>> No.7393821

>>7393795
>Playing an FPS with anything other then keyboard and mouse.
Retard.

>> No.7393824

>>7393740
Imagine getting filtered by Goldeneye lmao like nigga you can use push button codes if you can’t beat it hahaha

>> No.7393826

>>7393819
I like all those games, the thing that goldeneye does is difficulty through missions on stages which I’m kind of disappointed more games don’t do

>> No.7393827

>>7393821
Irrelevant, if you can’t adjust to controls you have no business playing games

>> No.7393836

>>7393819
Understandable but I don't consider it fair to compare any controller to kb+m for fps games

>> No.7393841

>>7393827
It's not a question of adjustment, it's just that controllers are an inherently inferior and less fun way of playing fps games.

>> No.7393852

>>7393841
While this is a true statement, goldeneye is 100% playable with a controller. If you disagree, acquire some skill.

>> No.7393854

>>7393740
long mouth

>> No.7393863

>>7393852
I had no problem with Goldeneye's difficulty.
But keep in mind that the difficulty was balanced for the game's inherently shitty controls.

>> No.7393870

>>7393863
whats your fucking point faggot? youre just confirming his point. its not a pc game, it was made for the n64. take it or leave it

>> No.7393872

>>7393821
>keyboard and mouse
Your word processing tool and OS navigation device was never God's gift to gaming and never will be.

Also, sometimes I need to vary my movement around corners in shooters. Trying to do that with ASDW is a joke.

>> No.7393891

>>7393863
>I had no problem
>also the game was built the controller

Your point here is...?

>> No.7393896

The fact that we have two threads about goldeneye's aiming (for and against) is just an absolute joke considering that as a stealth game you get the most intense experience from it by setting the enemy damage high enough for them to one-shot you realistically, then going through the level with the appropriate tact so that you don't get in any run and gun battles

>> No.7393907

and yet people continue to make rom hacks

>> No.7393923

>people actually, unironically defending playing FPS with a controller
Do you also play platformers with wheel and pedals?

>> No.7393946

>>7393923
>being disingenuous
Goldeneye is a console game. It has console controls. You either deal with what it gave you or play something else.

If goldeneye had a pc version designed around kbm, we'd play that but we dont.

>> No.7393951

>>7393923
i think basically how it works is there's a big tranche of retards like you who think that because the one game you know is a first person shooter, any other first person shooting game should be just like that. even though shooting in first person could be implemented many different ways and feels.
Virtua cop is first person shooting. Goldeneye is more inspired by virtua cop than Quake, to it's benefit.
I'd just wish we'd had more with that influence

>> No.7393957

>>7393923
>he’s never beaten Super Mario Bros with a wheel and pedals

>> No.7393959

>>7393951
Wut

>> No.7393962

>>7393946
Both Saturn and PSX were using mouse controls for FPS. Goldeneye should have been able to as well.

>> No.7393975

>>7393962
>Both Saturn and PSX were using mouse controls for FPS
Fucking what?

>> No.7393987

>>7393962
>being this slow

GE does not have mouse controls. Take it or leave it.

>>7393975
SNES too.

>> No.7393989

>>7393959
What part is confusing you? GE was a rail shooter in its early stages.

>> No.7394004
File: 27 KB, 400x400, s-l400.jpg [View same] [iqdb] [saucenao] [google]
7394004

>>7393987
>GE does not have mouse controls. Take it or leave it.
Which shows how out of touch Nintendo was.
>>7393975

>> No.7394007
File: 21 KB, 300x265, sony-playstation-mouse-boxed.jpg [View same] [iqdb] [saucenao] [google]
7394007

>> No.7394026

>>7394004
>>7394007
Number of FPS games that support these: zero.

>> No.7394040
File: 428 KB, 1492x900, quake2p1.jpg [View same] [iqdb] [saucenao] [google]
7394040

>>7394026

>> No.7394041
File: 2.98 MB, 640x480, perfect_dark_gunplay.webm [View same] [iqdb] [saucenao] [google]
7394041

>>7394004
>a company that makes consoles and consoles games doesn't understand the appeal of PC gaming elements
I mean if you watch the Rare replay videos, they were out of touch with the entire development. It may as well have bloomed on accident.

I fail to see what this has to do with anything though.
The game seems fine for what it is, with the potential to be better. I don't think is being flawed makes it inherently bad, it simply makes it not flawless.

I think the fact that it could be tuned into a K&M game without much work is a testament to the rest of the game's composition. Same is true for perfect dark and people have made mouse and keyboard mods for both.

Would it be better? Sure. Is it that way? It's not.
But what's the point in highlighting that?
I don't think any of this detracts from any other merits the game has.
And certainly the follow up improved on all those aspects as well. Again without having mouse and keyboard support.

Both games have several different control variants as well, long before any kind of standard. One of which is analogous to modern controllers with 2 sticks.

It comes off like some kind of nitpick. Like damn how could they not predict the future. Or, damn why couldn't they just convince Nintendo to make or change the hardware even more (after already convincing them to add 2 more controller ports for 4 player multiplayer)

>> No.7394043
File: 95 KB, 547x720, T-25406H-50_1,,Sega-Saturn-Photo-1-Doom-EUR.jpg [View same] [iqdb] [saucenao] [google]
7394043

>>7394026
Face facts. N64 dropped the ball without mouse support. Starcraft on a N64 controller? Please.

>> No.7394045

>>7394040
look at that fucking "art" on the cover. programmer nerds were fucking allowed to make the artwork back in the day and oof.. you gotta laugh i guess

>> No.7394050

>>7394040
To be literal there are exactly three FPS games that support it: Quake 2, Final Doom and Alien Resurrection. So basically nothing worth playing on Playstation to begin with.
>>7394043
>actually bringing up that sad Saturn port of Doom
Yikes.

>> No.7394054

>>7394050
Alien Resurrection is good you faggot

>> No.7394058

Imagine getting filtered by a game that 10 year olds got the hang of. Imagine being that person. No it's not perfect, but it's more than functional for your needs.

>> No.7394060

>>7394054
It's a cool technical showpiece but god damn does it suck to play. The controls and FOV are ridiculous. And no not because it's Halo's controls one year before Halo was released, I'm talking about the horrid input delay and aim acceleration.

>> No.7394062
File: 186 KB, 800x1353, 66737-duke-nukem-3d-sega-saturn-front-cover.jpg [View same] [iqdb] [saucenao] [google]
7394062

>>7394050
Thought we were discussing controls. Not sure why you're content with less control types.

>> No.7394067

>>7394062
>Not sure why you're content with less control types.
Because it just werks. No one is going to complain about functional controls, which goldeneye has.

>> No.7394075
File: 295 KB, 479x376, 1444273948473.png [View same] [iqdb] [saucenao] [google]
7394075

>>7393923
I have hundreds of hours in CS, Doom, Quake, etc. but if you don't like Goldeneye, it's probably because you were filtered.
Set the controls to 1.2 and try finishing the game on 00 agent
>>7393975
Saturn mouse is for visual novels, most PS1 FPS games were played with the Dualshock, I definitely knew no one that had the mouse for either console. The Dreamcast, maybe you have a fair point since the keyboard and mouse sold decently and Quake 3/UT were okay ports. >>7394043 You've never even played any of these other console ports or used the accessories but you're larping as if you know what you're saying.

>> No.7394116

>>7394075
>I have hundreds of hours in CS, Doom, Quake, etc.
You're not the only one.
>You've never even played any of these other console ports
I definitely have.
>or used the accessories but you're larping as if you know what you're saying.
5th gen games should have the option for mouse support. Not sure why that'd make anyone mad.

>> No.7394127

>>7394116
They should but the fact is that the majority of 5th gen FPS games do not support mouse accessories and the ones that did were still primarily played with standard controllers. I'm surprised you didn't make a shitpost with the N64 mouse since one exists, it just had the same problem of being supported by a handful of games.

>> No.7394129

>>7394127
Also still posting the "GE bad because no mouse" meme in 2021 is sad, go play the mouse injector version or the XBLA port if you can't wrap your head around the N64's analog stick

>> No.7394131

>>7394116
>5th gen games should have the option for mouse support. Not sure why that'd make anyone mad
Mate, you were shitting on the game, now you’re saying it would be fine with mouse?

>> No.7394132

>>7394116
>Not sure why that'd make anyone mad.
No one here is mad. It's that we see through your bullshit.

>These controls suck
>Actually they are functional - you should practice
>Uhh, I beat the game with no issue
>Then what's the issue
>Uhhh, n64 should have had a mouse

And continue on and on and on until you decide to make this thread again next week.

>> No.7394149
File: 11 KB, 259x194, N64_mse.jpg [View same] [iqdb] [saucenao] [google]
7394149

>>7394131
If saying it should have mouse controls is shitting on it then yeah I was.
>>7394132
You have me confused with OP.

>> No.7394156

>>7393740
Yes, it aged horribly.
But, back in the day, if you were to play any FPS game in a console, it was either this or medal of honor in the psx, so no wonder it got pretty famous

>> No.7394157
File: 598 KB, 806x623, file.png [View same] [iqdb] [saucenao] [google]
7394157

>>7394149
Do you really think that this is more intuitive than just using both your hands on one controller?

>> No.7394181

Goldeneye takes some getting used to, but the only aspect of it that “aged terribly” is the framerate. The controls take some getting used to but it’s not something that takes longer than 5 min tops, the level design is still top notch, difficulty settings are great, and the gunplay still feels top notch.

>> No.7394182

>>7394181
>but the only aspect of it that “aged terribly” is the framerate.
Agreed, especially with the XBLA version of GE out now. It has smoother controls and framerate and the game is still impeccably designed.

>> No.7394184

>>7393740
You are low IQ.

>> No.7394315

Based Mark Edmonds:
>The biggest thing obviously is how shooter controls have changed on consoles in the last 24 years. With the original Goldeneye, there was only a single stick on the gamepad, and I remember our goals with that at the time were twofold: provide some default controls that would be familiar to anyone who played Mario 64, and also allow the player to move around and shoot one-handed. We were basically making up the controls ourselves as no one had made a shooter with a stick before. Things have moved on a long way since then—so the controls are very dated now. I can’t remember what they were like on the XBLA version, but hopefully slightly better at least! [Editor's note: Yes, they're much improved, better resembling games like Halo and Call of Duty.] However, what the controls lack for sophisticated modern-day gamers, I’d suggest that a one-handed system (with plenty of auto-aim) is actually more usable by non-gamers (rather than having to master dual sticks), so, not all bad.
https://arstechnica.com/gaming/2021/02/ex-rare-devs-open-up-about-the-canceled-goldeneye-007-remake-for-xbox-360/

>> No.7394351

>>7393740
The enemies react slow. Which makes up for the controller

>> No.7394410

>>7393740
Yeah there's no reason at all to play a 3D shooter with anything but a mouse and keyboard.

>> No.7394431

>>7394410
Except when said game is not developed to use it.

Also funny that people keep harping on controls that millions of children learned to use back in the late 90s. Doubly funny when none of the criticism had anything to do with the game's overall design.

>> No.7394552

>>7394431
>Except when said game is not developed to use it.
Wrong, even if it was.

>harping on
It's a legitimate criticism. You wouldn't play a flight simulator with a trackball, would you? I mean you COULD but there's no sense in it. It's the same with joysticks and shooters.

>> No.7394581

>>7393740
Zoom

>> No.7394597

>>7394552
>You wouldn't play a flight simulator with a trackball, would you?
If the company at hand developed a workable solution to using one like they did with GE, yes.

>> No.7394603

>>7394597
Still doesn't make using a joystick to play an FPS the correct choice.

>> No.7394642

>>7394603
No one here is denying its inferior to kbm. Not a single gle person. The point we've been trying to make this entire thread is that the controls are good enough for the game. If they weren't, none of us would have completed GE in the 90s.

So at this point you can either git gud and learn to use the workable controls, play on an emulator, or don't play at all. So what's your choice?

>> No.7394648

>>7394642
>the controls are good enough for the game
You can play Quake with just the keyboard. That's good enough, too.

For me I'd rather play on an emulator.

https://www.youtube.com/watch?v=S-owuPX4xcc

>> No.7394653

>>7394648
Coolio. Now shut up.

>> No.7394656

>>7393740
kys Alf

>> No.7394662

>>7394653
You first.

>> No.7394675

>>7394662
I didn't make the thread. I'm also not complaining about 20 year old games not having the controls I want, especially when there are options available.

People really coming into this thread talking about kbm as if we don't already know. The difference is, we dealt with it, whereas you post shit takes on a mongolian quilting forum.

>> No.7394676

>>7393819
>even
There is nothing wrong with Duke though

>>7393872
It already is

>> No.7394686

>>7393819
>because only a retard would claim that it's in the same league as Quake, or even Duke3D.
I think GE is better than all "find the key in this maze" fps games. I will take a fine tuned mission FPS over those titles anyday. And I fucking love games like Blood.

>> No.7394689

>>7394686
don't argue with the schizo, he does the same to half life.

>> No.7394695

>>7394689
Are sure it's one schizo? Because I used to see this take on 4chan long before he started shitposting on 4chan.

Some folks just don't understand that quake and goldeneye are trying to accomplish different things. One dude in particular would spam quake movement webms and not ever acknowledge the different design philosophies that the games are aiming for.

>> No.7394816

>>7393872
>Your word processing tool and OS navigation device was never God's gift to gaming and never will be.
Yeah, for any non-3D games it's the hitbox, but kb is similar enough. Mouse is the best device for camera control still.
>Also, sometimes I need to vary my movement around corners in shooters. Trying to do that with ASDW is a joke.
Stop using just one finger at a time, retard.
>>7394157
IIRC, you can reconfigure controls in Q2 PSX, so if you swap gamepad with an appropriate arcade controller it might be decent, yes.

>> No.7394917

>>7393896
Is that even possible in Train?

>> No.7394928

>>7394917
Probably, but his method is kinda silly because GE has equal parts balls to the walls action sequences.

>> No.7394980

>>7393740
A much better FPS game than Half-Life.

>> No.7394984

>>7394980
no

>> No.7395303

>>7394980
Low bar, but even then it might not be true.

>> No.7395309

>>7395303
>Low bar
faggot

>> No.7395364
File: 25 KB, 500x374, olivia_munn_g4.jpg [View same] [iqdb] [saucenao] [google]
7395364

>>7393740
use the C buttons

>> No.7395558

Zoomers hear about some shitty n64 remake and post goldeneye threads over and over. Hey, fuck yourself

>> No.7395595
File: 1.01 MB, 1280x1080, trendz.png [View same] [iqdb] [saucenao] [google]
7395595

>>7393740
This is your mentality

>> No.7396276

>>7394315
>Yes, they're much improved, better resembling games like Halo and Call of Duty.]
have you ever wanted to kill someone

>> No.7396285

>>7395595
you took all this time to make this image that doesn't seem to capture any poster i've seen on the whole board.

>> No.7396442

>>7393740
Or you one of those fools that doesn’t use the c buttons to assist in movement?

>> No.7396475

>>7395595
I don't get why zoomers complain about 3D graphics in retro games yet they worship Minecraft

>> No.7396481

>>7396475
by and large zoomers don't give a shit about retro games much less have opinions about the graphics. this board is a bunch of millenials and gen xers calling each other zoomers

>> No.7396485

we need more fps threads that aren't doom, quake or build engine shit

>> No.7396514

>>7393819
The game is leagues better than quake, but the controller isn't.

>> No.7396520

>>7394686
The Mission based gameplay in Goldeneye/Perfect Dark is way more interesting than how singleplayer is done in your typical FPS. And it works great for co-op too.

>> No.7396530

>>7396475
b/c minecraft runs at 40fps

>> No.7396629

>>7393819
>because only a retard would claim that it's in the same league as Quake, or even Duke3D.
I have played both games to death (Quake and Goldeneye) since I was 11 years old when they came out and Goldeneye is by far the better game, it's not even a contest. I like them all though, including Duke. Quake and Duke are a lot of fun sometimes, but not compared to Goldeneye.

>> No.7396760

>... When pressed about his involvement, Bury began his first email with two modest answers: "Not sure that there's too much to tell," and "I'm pretty sure I'm no longer under an NDA regarding it."
>As the project went on, Edmonds and Bury point to a moment—exactly when, they can't recall—when their bosses gave the GE360 team a green light. "We were told everyone had approved it," Edmonds says. The rights were all cleared, with no condition that anybody had to work on a version for a Nintendo console or any other requirements. That was all the team needed to hear to continue work on the Xbox 360 version.
>Later, the eight devs on the project learned the truth about negotiations... when GE360 was unceremoniously canceled.
>"When it was put to Nintendo, everyone there approved it," Bury says. "Except they didn't check with the one guy who mattered." The Nintendo executive who spiked the project was not Yamauchi, due to his no longer officially working at Nintendo, but rather some other Nintendo executive, whose name was left a mystery to the Rare development team. "Mark corrected me on that as it wasn’t actually him since he had left, but someone else high up," Bury writes via email.
>"I believe I was told his response went along the lines of, 'There is no way a Nintendo game is coming out on a Microsoft console,'" Bury adds. (If you're wondering how some of Rare's N64 games eventually wound up on Xbox consoles, remember: Rare took many of its older games' rights with it to Microsoft, but not all of them. 2005's Conker: Live and Reloaded was the first example.)
https://arstechnica.com/gaming/2021/02/ex-rare-devs-open-up-about-the-canceled-goldeneye-007-remake-for-xbox-360/
https://archive.vn/IOYBo

>> No.7396875

>>7396760
Yea its already been posted in the OTHER DUCKING GOLDENEYE THREAD. You stupid pathetic faggot fuck

>> No.7396904

>>7396875
What other thread?

>> No.7396920

>>7394157
Analog movement + mouse is the best of both worlds. Dunno how comfortable holding a controller like that would be.

>> No.7396931

>>7393740
Assholes

Use c buttons for wasd movement, stick to aim

There, its 100% easier to control.
Faggots.

>> No.7396972

golden eye was fucking garbage and not impressive perfect dark and turok 2(even 1 is better and came out a few months b4) were and not just for console games to bad for the shitty frame rates even with an exp pack

>> No.7397196

>>7394157
That is genuinely the most retarded thing I have ever seen in my life.

I guess when people tell themselves stupid things so much (dual analogue is a must, mouse is a must) then to comply with their fundamentalist beliefs they end up doing ridiculous stupid shit like that.

>> No.7397201

>>7393740
You didn't play it enough, you had no idea what you were doing and you gave up.

>> No.7397213

>>7393740
>>7393790
>>7393795
>>7393923
I STILL play modern fps with 1 stick inverted setup i learned from goldeneye

>right stick up/down is look
>right stick left/right is strafe
>left stick up/down is move
>left stick left/right is look/turn

fcuk cod babies

>> No.7397220

Goldeneye sucks but it has pretty much perfect controls. Too bad anything that isn't homogenized 6th gen FPS control and KB+M scares and confuses zoombies.

>> No.7398154

>>7397220
Judging solely on this post, you are extremely cancerous

>> No.7398169

>>7396875
>DUCKING
>You stupid pathetic faggot fuck

>> No.7398186

>>7398169
Probably just his dat ducking dingers

>> No.7398204
File: 32 KB, 292x500, 413GmpOe43L.jpg [View same] [iqdb] [saucenao] [google]
7398204

>>7394816
>if you swap gamepad with an appropriate arcade controller it might be decent, yes.
Playstation mouse + ASCIIware Grip controller is an excellent combo for Q2.

>> No.7398238

>>7396875
DUCK YOU MOTHERDUCKER

>> No.7398940

>>7395303
Half-Life's entire narrative structure was ripped straight from Goldeneye and Valve will happily admit it.

>> No.7398946

>>7398940
Delusional

>> No.7398959

>>7393740
Honestly if you don’t like Goldeneye it’s because you have a problem with yourself

>> No.7399413

>>7396931
This. 1.1 Honey is pretty bad, 1.2 Solitaire makes so much more sense.

>> No.7400028

OH FUCK, MORE GOLDENEYE!!!!

>> No.7400802

I first played it in 2005 and it became one of my favorite games of all time. Sounds to me like you're just a retard who is too smooth-brain to understand context.

>> No.7401025

>he can't use an N64 controller
literally just fucking grip the middle and right prongs you mong.
there's like maybe 4 games that you hold the D-Pad instead and 3 of them are wrestling games.

>> No.7402220

>>7393863
Post your 00 Agent run.

>> No.7402236
File: 1.88 MB, 1920x1080, IMG_3385.jpg [View same] [iqdb] [saucenao] [google]
7402236

>>7402220
My mate would charge kids $10 for the final levels....I could never get pyramid but refused to pay thinking I could do it on my own. I only unlocked pyramid 10 years later.

>> No.7402240
File: 30 KB, 648x346, 1598130114706.jpg [View same] [iqdb] [saucenao] [google]
7402240

>>7402236
>I could never get pyramid
>pyramid

>> No.7402246

>>7400802
fuck off faggot, there's nothing leftist about goldenye.

>> No.7402249

>>7397196
Ironically, it's a better way to play Q2 PSX still, due to how camera control in the game works.
Hell, forsaking strafe and playing with just the mouse is a fine choice for SP too.

>> No.7402251

>>7402246
Look at all Goldeneyes best speed runners. They are mostly male to female or extreme S O Y.

>> No.7402356

>>7402246
What?

>> No.7402394

>>7402251
>speed runners.
>They are mostly male to female or extreme S O Y.
Pick both. People been calling them speedtrannies for a while now. Sadly, it's not an issue with Goldeneye itself.

>> No.7402406

>>7402356
"smooth brain" is a meme from a communist podcast. The level of cringe of using that outside their sub reddit is equal to if someone said "nuhuh, goldeneye is good, it's kekistani as fuck"

>> No.7403343

>>7402406
Take your meds.

>> No.7403928

>>7402406
Ok? Go back to watching your "communist podcast" then, weirdo.

>> No.7404093

I dunno why tendies are so insecure about this
GoldenEye controls like shit, because people who made it didn't know how to make controls work on console.
>yeah but you can play it
You can play Terminator for the NES too, even beat it. It still controlled like shit.
>you're just mad cuz bad!
Not really, I could beat it (I beat TimeSplitters 1 which has basically the same system but with two sticks) but I really couldn't be fucked with when the game isn't very fun to play and controls just make it kind of tedious. Same with searching for mouse injected builds - I have plenty of good shooters that I don't have to find special emulators for just a click away.

P.S. If you're also an OG hardware masturbator then just shoot yourself. I've read pages of War and Peace faster than this game at times ran on N64.

>> No.7404564

>>7404093
>P.S. If you're also an OG hardware masturbator then just shoot yourself
Dat unsolicited beta jealousy

>> No.7404604

>>7402406
I've been on 4chan since 2007 and people were using smoothbrain back then, fuck right off election tourist.