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/vr/ - Retro Games


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File: 75 KB, 1024x768, Ed4pj9SWsAABZRQ.jpg [View same] [iqdb] [saucenao] [google]
7386164 No.7386164 [Reply] [Original]

you know why these look so good? because there are no textures, just materials interacting with light. only the ground is subject to the indignity of being textured. Textures should go to fuck

>> No.7386170

>>7386164
>you know why these look so good?
it doesn't

>> No.7386172

>inb4 retard pulls up one that has one bump map and says nuh-uh see, missing the point that that's like a tiny accent on a style that was pulling all its beauty out of light on high polys
Once textures starting doing the work that should have been done by materials and light it was all over

>> No.7386173

>>7386164
>just materials interacting with light
do you even know what a texture is?

>> No.7386257

>>7386164
Bowser has scales right there.

>> No.7386260

>>7386170
/thread

>> No.7386269
File: 191 KB, 800x786, 42027-virtua-fighter-sega-saturn-front-cover.jpg [View same] [iqdb] [saucenao] [google]
7386269

you know why these look so good? because there are no textures, just materials interacting with light. only the ground is subject to the indignity of being textured. Textures should go to fuck
now go and render a billion polygon characters in real time on real hardware from 5th gen, you dumb fuck

>> No.7386403

>>7386172
Attempting to awkwardly pre-shame opinions contradicting your own to prevent them would already be embarrassing without the fact that the OP pic HAS bump mapping AND textures

>> No.7386914

>>7386164
Agree

>> No.7386920

>>7386164
It's the simplicity in the model style than trying to go for realism.

>> No.7386967

>>7386164
Why do you care about visual details? it'd be the same game either way unless you somehow can't make out where your character is or what he's doing.

>> No.7386971
File: 194 KB, 700x394, 5b9bb078b354cdbd228b5194.png [View same] [iqdb] [saucenao] [google]
7386971

>>7386164
Early Gamecube games had this look, like Luigis Mansion and Pikmin, its a matter of simple and clean polygons in high resolution.

>> No.7386980

>>7386967
Insisting on the fact that other people are appreciating something wrong is a big part of /vr/

>> No.7387020
File: 91 KB, 564x688, c0b2db16303ae4322f6afa0e8328cb00170fc294.jpg [View same] [iqdb] [saucenao] [google]
7387020

>>7386967
But that's not from the game; it's a promo pic

>> No.7387028

>>7386170
fpbp

>> No.7387035
File: 365 KB, 1200x859, mariojarpig.jpg [View same] [iqdb] [saucenao] [google]
7387035

>>7386164
How come the Mario RPG renders look so bad in comparison to the SM64 ones or even the Donkey Kong Country stuff done years before?

>> No.7387109

>>7387020
Saying it's the same game whether it looks like it actually does or looked like that art instead doesn't disagree with that being artwork and not the game in reality.

>> No.7387115

>>7387109
Can you taste copper anon

>> No.7387118

>>7387115
Can you read?

>> No.7387125

>>7387118
I prefer when writing has some punctuation thrown in, but I guess that's somewhat of an extravagant courtesy at this point

>> No.7387129

>>7387125
Not sure where you're imagining commas would go there.

>> No.7387136

>>7387129
Where they'd made sense, but I do realize the overall conceptual problem.

>> No.7387159

>>7386170
This

>> No.7387353
File: 150 KB, 896x518, its-a-he.jpg [View same] [iqdb] [saucenao] [google]
7387353

>>7387035
It looks ok once it's crunched down to the game's resolution but yeah, the hi-res renders look extremely crude in comparison to DKC for a game released two years later

>> No.7387374

>>7386164
It looks so good because Mario is saying: "Mama, Mia!" and he has a surprised look about him.

>> No.7387472

>>7387374
No he isnt, hes going
"AWAWAWAWA AHHHH!!!"

>> No.7387590

>>7387035
cos they just started using textures.

>> No.7387604
File: 19 KB, 400x266, hmm.jpg [View same] [iqdb] [saucenao] [google]
7387604

>>7387590

>> No.7387691

>>7386173
In 3D graphics a material defines the optical properties of an object: its color and whether it is dull or shiny. A texture is a pattern that breaks up the uniform appearance of the material. Materials may include a texture (or not)

>>7386269
bizarre post. agrees with me, provides a good example but then calls me a dumb fuck for something else that i didn't say or imply.

>>7386967
game?

>> No.7387768

>>7387691
>game?
That's Mario 64 promo art that was part of the Nintendo leak last year you autist. The game it's for is Mario 64.

>> No.7388262

>>7387472
He is saying "Get in ma BELLAY !"

>> No.7388267
File: 147 KB, 389x396, itstime.png [View same] [iqdb] [saucenao] [google]
7388267

>my face when I realize I will probably never get a Mario game that actual looks as good as the N64 renders

>> No.7388330

>>7388267
You have already >>7386971

>> No.7388737

>>7388330
you know, it's not far off. not sure about that image (ingame?) but i look at some footage and while it's too low poly and res, if you simply upped the polys (which you could now) and the res, you'd be .. at least most of the way there.

>> No.7388741

>>7388737
>>7386971
>and high resolution
i mean why is your pic like 10x the actual game's resolution?

>> No.7388759

>>7388741
>700x394

>> No.7388772

>>7388759
ok forget the resolution I thought that that was what was different but it's actually the polys. His nose is a hexagon ingame and yours is like nurbs smooth.
Just say the fucking image source because as far as i'm surmising we're just looking at another render

>> No.7388817

>>7388737
>>7388772
it's in-game, Luigi's Mansion 3
probably one of the best animated games out there but not very engaging to play

>> No.7388896

>>7388817
>Luigi's Mansion 3
ah ok. that's not a gamecube game. but yeah if you modded that to remove the horrible, extreme whole-screen bloom, and turn off that white-glo shit around the edges of stuff
You'd be doing pretty good

>> No.7389589

>>7386164
go back to your blender tutorials fucking sperg

>> No.7389591

>>7389589
that's not me that guy likes bump mapping