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7378473 No.7378473 [Reply] [Original]

Thoughts on Silent Hill 4?

>> No.7378502 [DELETED] 

>>7378473
its the only numbered game I havn't played. Maybe YOU should tell me your thoughts so that maybe I and others could convinced to play it.
I think something quite A LOT of people remember about this game is the damn trailer:
https://www.youtube.com/watch?v=lrU_NabHp-c

It was so frightening it put me off every playing the game, back when I was in high shool. I hear A LOT of people saying that about the trailer and how the game is not very frightening and perhaps even comical at times.

>> No.7378504
File: 129 KB, 700x700, walter.jpg [View same] [iqdb] [saucenao] [google]
7378504

>>7378473
Best one out of the PS2 SH games.

>> No.7378517

>>7378473
Is pretty good. I got the "Eileen's D****" ending in my first game.

>> No.7378521

>>7378473
its the only numbered game I havn't played. Maybe YOU should tell me your thoughts so that maybe I and others could be convinced to play it.
I think something quite A LOT of people remember about this game is the damn trailer:
https://www.youtube.com/watch?v=lrU_NabHp-c [Embed]

It was so frightening it put me off ever playing the game, back when I was in high shool. I hear A LOT of people saying that about the trailer and how the game is not very frightening and perhaps even comical at times compared to the living nightmare that is trailer.

>> No.7378525

>>7378473
SH is just the chosen bait franchise for the month isnt it?

>> No.7378537

>>7378473
The definitive anti-social neet game. People will say Henry is flat as a character I think it's just his anti-social personality on full display. The only reason anyone in the game remembers about him is because he hasn't paid his rent. There are subtle hints that no one in the building ever talked to him besides his next door neighbor and building owner. His work being related to taking photos of nature and abandoned buildings also shows his dislike for people. Not to mention his awkward behavior around everyone he meets. It's a game about neet that by bad luck got pulled into a paranormal horror.

>> No.7378545
File: 125 KB, 550x822, fec336a0861dea9771c7e2ab642e580a.jpg [View same] [iqdb] [saucenao] [google]
7378545

>>7378473
Its pretty awesome, its just a shame its built like Ghosts and Goblins where you have to do everything twice to save the girl.

>> No.7378546

>>7378473
https://www.youtube.com/watch?v=GW_is7yL6_U

>comes across as the most terrifying game of all time.
>Is released and all you get is burping monsters and wheelchairs

>> No.7378549

>>7378473
It was my favorite of the 4 games. This is coming from someone who played 2, then 1, then 4 and then 3.
I just wish the game had an option to be completely first person.

>> No.7378569

>>7378473
Some good false marketing there's a haunting not present in the game that's in the trailers better sound effects for monsters in the trailers and overall polished atmosphere
https://youtu.be/R0vPhc63rk8
then when you start playing the gameYou can find a lot of corners cut when compared to the original 3 like for example the minor stuff the lift panels instead of being 2D backgrounds they're just simple IN-GAME buttons and this all throughout the game you'll find these minor but important corners cut everywhere like the effect on the walls is not even close to SH3
I'm not sure why or what happened maybe the developers were just amateurs since we know a lot of the original developers moved on

>> No.7378592

>>7378569
>>7378546
>>7378521
its funny how 3 people all mentioned the trailers and each posted a different one. Just goes to show how much of a lasting impression it gave.I mean what other game discussion do we have where such a signicant amount of attention is given a trailer for it? pretty much never.

>> No.7378610

>>7378537
so its literally a creepypasta fanfic of Welcome to the N.H.K

>> No.7378615

>>7378569
it wasn't the same team that worked on the first three so thats why

>> No.7378648

>>7378615
not really true a lot of them worked on it Tsuboyama and Suguru are both instrumental in SH2

>> No.7378675

>>7378473
Its my favorite easily despite the shit gameplay.
>>7378525
What does that even fucking mean ?

>> No.7378690

>>7378675
>What does that even fucking mean ?
there has been like 30 threads about SH games these last week, a lot of them being just bait threads. Last month it was DK 64.

>> No.7378696

>>7378690
What part of this thread is bait you fucking moron?

>> No.7378703

An interesting game and well worth a playthrough. Hopefully they spin it off into its own series, preferably with VR support.

>> No.7378710
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7378710

>>7378690
What a cancerous mind state you are in right now.

>> No.7378732
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7378732

It has its problems but it’s my second favorite of the series

>> No.7378734

>>7378690
>there has been like 30 threads about SH games
"hurrr durrr I can't buy SH for under fiddy dollas" arent' Silent Hill threads, they're shit.

>> No.7378759

>>7378734
i wasn't even counting those in. There was another SH4 thread like yesterday

>> No.7378776

>>7378732
was there even a point in this game story not taking place in Silent Hill?

>> No.7379368

>>7378776
they literally did anything they could to not repeat themselves that was the theme of SH4 "change"

>> No.7379373

It’s my least favorite in the entire series, yes that includes all the western developed ones too.

>> No.7379406

>>7378776

Silent hill has always been an allegorical place. fatal frame and other franchises that take place in japan are much less dishonest than silent hill in that sense

>> No.7380563

>>7378504
Elaborate what makes it best?

>> No.7380604
File: 38 KB, 425x266, dagga.jpg [View same] [iqdb] [saucenao] [google]
7380604

>>7380563
Henry is the most relatable main character. The others are all about people with families or people with jobs. Still solid games, but identifying with Henry makes the game my favorite of the series.

>> No.7380615

>>7380604
you mean you lack any and all personality? fucking gordon freeman and link have more of a character, are you perhaps a retard?

>> No.7380616

>>7378569
>I'm not sure why or what happened maybe the developers were just amateurs since we know a lot of the original developers moved on
>>7378648
They kept firing one by one till a few were left. This is why the franchise was getting worse.
>>7378537
They fired the writer from 2 and 3 and turned the plot into some anti-social neet serial killer campy horror movie.

>> No.7380623

>>7379406
Silent hill is an actual physical place in the canon of the games. In SH4 the story takes place in another city that is not Silent Hill

>> No.7380703

>>7380615
Jobs and families are normie bullshit. Imagine spending 40 hours per week on work when you don't have to. I'm happy to stay home with my parents and play games during that time. With free room and board my money goes a long way. When those stimulus bucks come in I'm picking up a copy of Steel Battalion with a Controller.

>> No.7380763

>>7378615
The guy who directed 1 didn't work on any of the others. The team was constantly changing anyway though I suppose that could still explain the problems if enough core members didn't stick around.

>> No.7380771

>>7378473
I placed a bid on SH4. I might win. I only played 1. I’d like to get 2 and 3 someday soon.

>> No.7380829

>>7380771
>I’d like to get 2 and 3 someday soon.
SH2 PC is pretty much perfect now

>> No.7380837

>>7380623

They managed to connect the characters to silent hill.

If you played 2 or even the first game, you noticed that silent hill is an entity

>> No.7380840

1, 2 and 3 were all 10/10 games, then 4 came along and was slightly less than that. It doesn’t have the same finesse and care put into it. Still it’s close enough that one could prefer it over the others for specific reasons (such as certain gameplay mechanics, story elements, and artstyle choices could appeal more to someone)

It beats all of the western games by default

>> No.7380854

I bought the store's demo copy from PC america back in the day. That was a great store.

>> No.7380964

>>7378473
Really like the atmosphere and art direction, and the ghosts is such a cool idea. Sure SH4 got some questionable moments design wise, but it absolutely worth playing.

>> No.7381102

>>7378473
my least favorite SH from Team Silent, it felt rushed, unfinished, and less scary than the previous games.

this clip sums it up https://youtu.be/TiDz69EqlFk?t=18

>> No.7381106

>>7381102
Is this a fetish video?

>> No.7382339

>>7380703
based autismo

>> No.7382963

>>7380837
In a physical space that you can reach, is a haunted town (i know, don't get dense)

>> No.7382971

>>7382963
But the "fog" that embalms the city of silent hill pursues those who are connected to it.

The city went to the place where he lives

>> No.7383618

>>7382971
>But the "fog" that embalms the city of silent hill pursues those who are connected to it.
Are you getting this because of Eddie's line about the town calling James or whatever? I don't know if too much should be read into that. In 1 Cheryl wants to go to Silent Hill because something is pulling her to reunite with Alessa. In 2 James previously went to SH with Mary and had better memories of her there. Other than that one line from Eddie I don't remember much in the games about the town itself pursuing anyone.

>> No.7383625

>>7383618
you're forgetting about the letter in SH2

>> No.7383639

>>7383625
The one James has in the beginning? I don't really see that as the town pursuing James, just him wanting to go back to when he was happier with Mary and not facing the truth.

>> No.7383696

>>7378776
Yes, I'd say there's a point to that. The thought that maybe things just outside of your room are normal and that you'd be safe if you could just open the door and leave is a big part of the game's setting. And since this is the 4th game in the series, you wouldn't feel that things are safe on the other side of the door if the whole apartment building was in Silent Hill.

>> No.7383724

>>7383696
For people not called there, SH was just a normal resort town

>> No.7383753

>>7383724
The fact that you know what was going on there and what happens to some people when they go there is enough to make it not a safe place.

>> No.7383774

>>7383753
what was safe about SH4? the guy was trapped in a haunted room. The story could have simply been him moving back to SH, he still could have seen the normal side of the town from his window but shit goes down for him alone inside his room

>> No.7383797

>>7383774
That's the point. You know that Silent Hill has an evil fucked-up version. You don't know that about the town where Henry lives. You just know that there's something wrong with his room but safety feels within reach so long as he could find a way to open the door. You don't get that if the game is set entirely in Silent Hill because by the 4th game you know that you're not safe as long as you're in the town. The fact that "only people who are called by the town" are in any danger doesn't make it a normal place. That's way too vague to be reassuring to someone who knows what's going on.

>> No.7383869

>>7383797
The game shouldn't be called Silent Hill 4, it should have been its own ip

>> No.7383920

>>7378473
Okay first half, downright dogshit second half. Overall i'd say it's a shit game that's super overrated because it's the last jap SH so people give a lot of his awfulness a pass not worth your time unless you REALLY are desprate for survival horror

>> No.7383979

>>7378473
Undercooked game. Needed a year or two more to fix some things. But overall, I enjoyed.

>> No.7386145

>>7378473
Ok

>> No.7386369

sh4 stands out because it's very j-horror compared to the other 3 games. the ghosts even with their simple design unnerve me and provide an enjoyable horror experience. i think the biggest flaw in the game is budget constraints and especially how it affected with sound design. theres a lot of ridiculously overused generic soundbits that yank you out of the game every other minute.

>> No.7386423

>>7386369
>the first Game launched in the j-horror wave
>The franchise ends when j-horror dies
>first game to be j-horror

Are you kidding

>> No.7386909

Anyone remember how broken the combat was in 4? You'd be invincible during your attack animation, meaning that if you did a fully charged attack with a slow weapon, you'd get a safe, high damage attack due to the long windup. Was oddly satisfying.

>> No.7386921
File: 42 KB, 800x559, Silent Hill 4_Sunderland.jpg [View same] [iqdb] [saucenao] [google]
7386921

>>7378473
It's hard for me to rate. It has a really good premise with a few really good moments, but it's super flawed in execution.

My favorite parts of the game by far are the early apartment sections, where you're just wandering around the room, trying to find a way to communicate with the outside world. It's a solid blend of comforting quiet atmosphere, with the unnerving knowledge that you're trapped and no one can hear you, even when they're just a few feet away from you on the other side of a locked door.

But the hauntings make the room lose its subtlety, and I think the actual third-person gameplay is a mess. Getting chased by an invincible ghost is spooky at first, but it becomes a lot more annoying than scary after a while. Plus Henry himself is far too bland, even if he's not the real star of the show compared to Walter or Eileen.

>> No.7386928
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7386928

>>7386909
That was satisfying but it could be hard for the player too. The burping nurses walk at you perpetually swinging, when there's a group of them they can stunlock you to death. Especially on harder difficulties.

>> No.7386953
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7386953

>>7386921
Henry works well as Player Insert Man, but thats about it. I like the first person view in the apartment, just dealing with the hauntings. That stuff was fun and unique.

>> No.7386960

>>7386953
I really liked the shock of it at first, because suddenly your only safe place isn't so safe anymore, but thought it became overused by the end. Like laying down a candle and walking through the room with your head down just became another routine, and it stopped letting me explore the room freely for cool changes.

>> No.7387280

the second best in the series after SH3
those who whines about how bad it is are niggers who got filtered and should go back to playing piss easy games with drama cliche story like Reddit Hill 2

>> No.7387323

>>7378473
Trash tier horror game Konami acquired in a buyout, were contractually obligated to release and so slapped the Silent Hill branding onto to help sales and killed the series as a result.

>> No.7387326

>>7387323
Where do you come from with these ideas ?

>> No.7387337

>>7387326
Reality

>> No.7387357

It's shit. I fucking hate the unkillable ghosts, I hate going through areas twice, I hate dragging Eileen through half the God damned game... best soundtrack though.

>> No.7387380

>>7387357
Akira Yamaoka begs to differ

>> No.7387395

>>7387323
That's not true, it wasn't a completely separate game that was taken over. It is quite different from the previous games so I could see why people might think that, but it's incorrect and is only being repeated by people who have no proof. It was always related to Silent Hill from the very beginning and originally going to be a spinoff simply called "The Room" though, and Konami probably did force them to call it "Silent Hill 4: The Room" instead.

>> No.7387401

>>7387395

For the level of naivete of silent hill fans.

I'm already waiting for the $piritual successor on the kickstarter

>> No.7387410

>>7387395
Sorry, but thats apologist drivel. Check with the ex staffers who've come out about it

>> No.7387432

>>7387410
Yes. And they've said that it was always going to be Silent Hill related, just more of a gaiden title.

The main fucking character was mentioned in Silent Hill 2.

>> No.7387467

>>7387410
>Check with the ex staffers who've come out about it
If you can provide a link to one of them saying differently I'll be happy to read it but nobody ever provides proof. From what I've read Silent Hill 4 was being developed at the same time as 3 and there was no takeover of a completely separate game. It was going to be a spinoff title, but that's as far as it goes.

>> No.7387473

>>7387432
Those are the staffers towing the company line. Check with the people not at risk of losing their jobs.

>> No.7387516

>>7386909
Seconding this. Shit was rough but kinda fun.

>> No.7387728

>>7387473
>Check with the people not at risk of losing their jobs.
Okay, where?

>> No.7387996

>>7378473
I liked the first room segments inbetween the usual third person stuff. Also you can see some creepy stuff while looking out the window and also call some of the numbers on the billboard

>> No.7388040

>>7378473
Best SH game if not interested in SH lore. Worst PS2 game if interested in SH lore.
>inb4 newspaper clippings from SH2
It has a good premise, unique first person apartment mode, and the key is that you don't need to know about any of the other SH games before it. It's self-contained and fun for that.

>> No.7388054

>>7387996
https://www.youtube.com/watch?v=UWmXaCJ2qQs&ab_channel=Fungo

>> No.7388058

I found Eileen to be one of the most competent npcs in a 3d game ive played. Just gave her the smg and didnt have to worry about her at all.

Hated the undying ghosts. in sh1/2/3 you could just kill all the enemies then get time to explore the environment and check out everything. very annoying to do with those fuckers harassing you every step of the way. Also hated all the fucking golf clubs. Oh great, 4 swings on an enemy until it breaks, then it doesnt auto select the next weapon.

It did feel 'less than' the other SHs. Loved the part when youre finally unlocking all the locks on the door. very tense.

>> No.7388221

P.T was basically room segments from silent hill 4. I am glad that piece of shit got cancelled, it was gonna SH4 except Kojimatrash , nothing coul.d be worse

>> No.7388471
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7388471

>>7378473
like a lot of ps2 games it has a great idea and has ambitious concepts, but shit execution so ends up being mediocre, and is only something people talk about for its ideas, not its gameplay.

it has really bland environments, the worst ive seen in a silent hill game. the worst silent hill enemy designs, and it feels like a rushed hack job. there are bits of brilliance here and there, mainly in the apartment itself which changes from day to day. but that isnt the gameplay and is just a hub you interact with. That shouldnt be the best part of the game but it is. if someone suggests this game to you the motivating factor for them if they admit it or not is the apartment i very interesting and helps carry the weight of every other aspect of the game so it doesnt seem so bad.

the game has a lot of back tracking and is very boring compared to any other silent hill game. as much as people criticize homecoming i would say by a mile it is a better silent hill game than sh4. the enemies were much more creative and the environments felt like they put time into them. sh4 looks l ike a n64 game in some sections.

for people getting pissed off about homecoming being compared to sh4, you can complain about the combat all you want saying the main character is too strong, but compared to the shit combat in sh4, homecoming is the preferable experience.

oh and the music, somehow they didnt even use a lot of the best tracks from the sh4 soundtrack so a lot of what you get is extremely boring to listen to, and the worst part is they had the choice to use better and chose not to for some reason. closing thought is that everything in the game lacks any saturation or color, this would be understandable for setting the mood ordinarily, but because so many environments look the same and recycle the same assets, it just becomes a chore to navigate at times and is boring to slog through.

>> No.7388702

>>7388471
Part of the reason it's so bland is the choice to remove the flashlight so every room in the game has to be well lit so you can see perfectly.
Fuck who thought that was a good idea

>> No.7388863

>>7388702
having a flashlight is always a risky option in a game, its hard to say if games are better or worse having them or not having flashlights.

when i play games i have trouble memorizing routes, and rely on landmarks or notable features to orientate myself where i am. areas of different color can be enough, or areas of light versus areas of dark, or sometimes something as simple as a unique looking tree or chair is fine. from my memory, there were quite a few places in sh4 where i had no idea where i came from or where i had been. This wouldnt have been so annoying if the environment was more interesting to look at, i would have enjoyed back tracking for a second chance to appreciate some of the environment art, but everything just looked very low effort and recycled.

areas like the subways section, parts of the forest, and some of the apartment section when you are exploring different rooms are what comes to mind.

>> No.7389008
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7389008

>>7378473
Probably the most interesting concept of any SH, but SH3 is better at everything and the story could be pretty good but I always found Henry to be a pretty boring character. I have it as the 3rd best in the Team Silent games, but mostly because I don't like SH1. I think it could have been the best one if it had a better gameplay and with a better protagonist, and with a better execution of the whole apartment thing.

It has some of the best Yamoka's songs ever, so that's good.

Also these motherfuckers always made me really anxious and I don't know why

>> No.7389023

>>7389008
>7389008

from>>7388471

those were a good design, i would go as far as to say the only original design from sh4 that was good or felt like they tried. To this day those heads on sticks from the water tower level just piss me off with how lazy and phoned in they were. The cheetahs in the subway were a low tier resident evil style monster that had no place in the game, and it relied way too much on generic shit like bugs and floating corpses that belonged in a siren game.

i really wonder what the inspiration for the monster you posted was, because it shows someone on the staff tried, but none of the rest of the game matches up to that monster.

>> No.7389081

>>7389023
Now that you say that, I can't remember any other monster besides the twins, those dogs and the ghosts. I think the idea was to create monsters based on Walter's fears and victims, but it kinda failed at that

>> No.7389095

>>7389008
https://yokai.fandom.com/wiki/D%C5%8Dmo-K%C5%8Dmo

I must have seen this monster for the first time in a Japanese movie ... but I don't remember the name.

>> No.7389420

Very different beast to the first three games. Has some great ideas but a bunch of annoyances too.
IMO probably the most scary of the quadrilogy. Past the midway point when your safe room starts to get haunted is pretty sobering, though I hated having to coddle Eileen everywhere.

>> No.7389443

>>7387728
connections bro

>> No.7389489

>>7389008
>I don't like SH1
why?

>> No.7389512

They went just a little too far with the inventory system. You need a gun and a melee, and then maybe an alternate weapon, some ammo, maybe a healing item, that's half your slots possibly taken up. And then if you give eileen a weapon that's another one, anti ghost stuff is another one or two, and sometimes you'll need two or so keys plus items you pick up as you go.

It's not like it's quick to go back to drop stuff off, either. It's into the tunnel, wake up, door, maybe a haunting, box, door, hole, and then you're back. They either should have made a couple things not take up a slot, like keys or ammo, eileen weapons absolutely shouldn't take up a slot, and you should be able to put things into the box just by throwing them into a hole. If you don't want to waste a lot of time you wind up feeling like a low percent player, carrying just what you absolutely need for the next rooms. Everything else is just time on the clock.

>> No.7389539

First Silent Hill game I played on Xbox and I enjoyed it a lot. Only other SH game I played was that one for the Wii.

>> No.7389604

>>7386960
No joke the scariest thing that happened in the Room for me was when you first walk into your room to discover that the fan had fallen down and that the room stopped healing you due to the stuffy atmosphere. Seeing something mundane which provided comforting white noise and something taken for granted suddenly fall apart and land at your feet did more to establish an oppressive atmosphere than all the spoopy ghosts combined. It made me think that there were more creatives ways to convey discomfort in a familiar setting than just having grudge shit happen, which is kind of cliche.

>> No.7389615

>>7388471
Unfortunately, this man is correct.

>> No.7390063

>>7389512
i think the whole point of inventory management was to make the player visit the room on regular intervals. it's certainly not the most elegant design but it serves it purpose.

>> No.7392239

>>7389512
i only got half way through the game and turned it off and got rid of it, i disliked it that much. I stopped around the point where you can explore the rest of the building for the first time, which i think is half way through the game.

Does the item management get harder around that point? i never got to see the main apartment change or any of that which i regret but i just didnt fnd the game fun. i dont remember having a huge amount of trouble with it up to that point. but my memory is fuzzy. does the game difficulty crank up after the 1/2 mark?

>> No.7392254

Was dissapoint when it came out, the post-Team Silent games made it good.

>> No.7392348

>>7392254
>the post-Team Silent games made it good.
The worst kind of opinion you can possibly have.

>> No.7392437

>>7392348
He means that Silent Hill 4 became retroactively good in comparison to how the later Silent Hill's turned out.

>> No.7392447

>>7392437
Yes, I know. He's stupid because the quality of something doesn't increase just because other things are bad. Also several of the post team SH are actually better than 4 anyways.

>> No.7392547

>>7390063
It works, but it wound up making me want to avoid it. I liked hanging around the apartment, but I also want to get things done and it feels kind of at odds with the mood they want you in.

>>7392239
The room stops healing you after that point, and starts becoming a threat to you. It raises a lot of tension, but now you absolutely need to carry a healing item or two on you as well, and a couple of the puzzles involve juggling more items rather than just pick up key, use key.

I found if you get a decent formula going it's not so bad. You'll generally find a new healing item by the time you need it, so you should just trust the game to dole them out like any other SH title. Nothing worse than going back and healing, picking up a spare, and then the very next room has a medkit anyway.

>> No.7392743

It's basically 1408, but not good. Also, half the game is a backwards escort quest. It has all the bad things about SH1-3, but what few good things those games had are largely absent.

>> No.7393251
File: 10 KB, 500x500, SilentHillRanking.gif [View same] [iqdb] [saucenao] [google]
7393251

>>7392254
If it was a disappoint when it came out how it lasted for so many sequels by the same developers?
>>7392437
4 is when started to suck and the reason why the remaining of Team Silent stopped doing. And the later Silent Hills were much worse and were kept because western developers were cheaper. And also because it used the fame of the old good games to sell the bad new games

>> No.7393262

>>7393251
i double down on what i said about homecoming being better than silent hill 4.

people criticize it for being too action orientated, and that they maybe didnt understand certain plot points regarding silent hills lore, but in a fucked up way it is still a better silent hill game.

if the homecoming enemies and bosses were in silent hill 4, people would have said the enemy designs were great.

>> No.7393280

>>7393262
>i double down on what i said about homecoming being better than silent hill 4.
I think I actually agree. I'd even say that Origins and Shattered Mems are better and it's not as if SH 4 doesn't do retarded stuff with the lore in regards to how laughably near comically evil it made the cult.

>> No.7393291
File: 26 KB, 588x330, Nurses-With-Bigger-Boobs-and-New-Schism-Monster-in-Silent-Hill-V-2.jpg [View same] [iqdb] [saucenao] [google]
7393291

>>7393262
>if the homecoming enemies and bosses were in silent hill 4, people would have said the enemy designs were great.
Enemy designs did suck in 4 compared to before. And because of that it was Ito last SH. But his designs from 2 and 3 were much better than homecoming. Not because it was scary but because it had meaning. And because Pyramid Head would laugh of that Bananafag.

>> No.7393296

>>7393280
SH 4 was never supposed to be a SH game at first

>> No.7393304

>>7378473
Nothing original. It has tons of good ideas, great atmosphere, and a fantastic OST but its execution, budget and ambitions are lower than its predecessors. Uses embarrassingly stock samples which is weird for someone who understands sound as well as Akira Yamaoka, reuses a bunch for the second half, and everything outside your apartment window is PS1 tier in detail. Just feels they made a direct-to-video sequel with SH3's tech.

>> No.7393313

>>7393296
That's only true early in development actually and at the end of the day they rewrote the plot to make it one so it still applies.
I've said it before about other series but I find the argument that it wasn't supposed to be part of x or you should judge it as it's own thing to be dumb because at the end of the day regardless of what they wanted, it was part of it. If the game creators are going to reap the recognition and sales from slapping a popular brand name on something then it has to deal with what people expect out of said series. You don't get to reap the benefits without the costs.

>> No.7393325

>>7393313
>at the end of the day they rewrote the plot to make it one so it still applies.
Imagine the developers being told to make a game different from SH then comes their boss and tell them to change everything few days before releasing. You can't blame them for shitting the franchise. But their boss sure blamed and fired them later on
>If the game creators are going to reap the recognition and sales from slapping a popular brand name on something then it has to deal with what people expect out of said series.
Konami was the only one reaping recognition. Because at the end was their responsibility specially for changing good devs for bad devs.

>> No.7393326

>>7378703
[bones.jpg]

>> No.7393338

>>7393325
It doesn't matter. I don't give two shits about the devs, I only care about the final product. I'm not attacking the devs by calling SH 4 bad, I'm saying the game is shit. They made a shit game but it's not like they didn't also make good ones.

Also SH4 was only not supposed to be an SH early on so idk where you're getting this whole
>they had to change it into an SH game like a week before it came out
stuff from

>> No.7393357

>>7393280
Im glad we found common ground and could agree. Shattered memories is a game i liked a lot for some strange reason, it always pulls me back and i finished it 3 or 4 times.

I would rate SM>Homecoming>SH4 as far as those 3 games go and my opinions on them. With SM being my favorite of the 3.

Even though there is no combat in SM, I just felt like every environment was interesting to explore and was crafted with care, and the way the game can change in small ways was just an added bonus. the apartment in sh4 was outsanding and the street view and and everything was very well done. But that level of care seems to more or less be there for all or most of the SM levels in their entirety and its very impressive to me.

i want to emulate it but am not sure if there is a good way to get SM working, i just really enjoyed exploring it and if I could get a freecam set up I would probably spend an entire day studying the environment art.

>> No.7393363

>>7393291
i didnt know the same enemy designer from 2 and 3 did 4, thatts actuallly really interesting and sort of fucked up. What happened? did he suffer creative burnout? did he just get sick of SH? or did he follow a new art dire ction from someone above him who made a bad call?

I dont think every silent hill monster needs to be scary, but i do believe they should be interesting in some way, and to try not to be generic. That was the problem i had with most of the sh4 enemies. if they re scary on top of being unique its a bonus. but they should

I remember playing homecoming and being pretty impressed with the guillotine monster that swung its head at you, it was strange and unsettling enough, while having its own iconic look that it just made me feel like i was playing a quality game.

>> No.7393364

>>7393357
The Wii version is not the easiest game to emulate but it can be done. Fairly taxing game on the emulator when upres'd and a physical Wiimote + bluetooth is highly recommended as it uses just about every stupid feature on it. The PS2 and PSP versions look distractingly chintzy and aren't recommended.

>> No.7393365

>>7393338
>Also SH4 was only not supposed to be an SH early on so idk where you're getting this whole
Where are you getting your idea from? How early you think? Years months? Not enough to save the game at least. 90 percent of the game does not match with other SH games idea. It could be a good horror game but a neet locked in an apt got nothing to do with the mist of the town of SH calling people in

>> No.7393369

>>7393357
I like the idea of SM more than SM itself. If they actually bothered to give it puzzles that aren't gimmick shit or kindergarten lrbrl stupid, randomized it a lot more than it actually is (holy shit replaying it right after you beat it really shows how shallow a lot of the stuff is) and maybe had some of the spooky messages tie into the main plot more it could have been legit amazing

>> No.7393478

https://www.silenthillmemories.net/creators/interviews/2005.04.23_imamura_yamaoka_gameworld_en.htm
>After the underwhelming response SH4 got, we've been gathering opinions from everywhere to make sure we come back strong with the next installment. Sometimes the most vocal opinions, for example the desire for more battles, are not always the best ones, especially for a series like this. We wanted more melee combat in SH4, but realized from fan reaction that there was just too much action, regardless of it being melee or not. That kind of action doesn't make the atmosphere creepy anymore, but kind of obnoxious.

>> No.7393506

https://www.silenthillmemories.net/creators/interviews/2004.08.31_tsuboyama_yamaoka_boomtown_en.htm
>Boomtown: The environments in Silent Hill 4 do not seem quite so daunting or scary as previous games, do you think the decision to make the game more of an action title has lost some of the tension?
>It is hard to say. The brightness of the game, the lack of fog and darkness, is to ensure that combat is fair but it could affect the atmosphere negatively. We didn’t want it that way. This time we wanted to do more obvious horror – to make the question for the player what to do about a monster rather than wondering what or where it is.

>> No.7393626

>>7393369
>puzzles
overrated...
once you play a game once the puzzles dont matter and dot add anything to a game. puzzles are ok at times...they can help on occasion, but adding so much emphasis on puzzles is a fools errand.

if you are a fan of a game, you will ennd up playing it again a few times, and the puzzles will just be an annoyance. they can help but they really dont have a lot of weight. its easier for puzzles to fuck up a games momentum than it is for it to make the game better.

if the puzzles arent great get over it.

>> No.7393628
File: 108 KB, 299x367, fucj you.png [View same] [iqdb] [saucenao] [google]
7393628

>>7393506
>combat
>fair
>regenerating ghosts that dont fuck off


sounds like a after the fact cope to me

>> No.7393640

>>7393478
>After the underwhelming response SH4 got
So basically all the normies whine about MUH FOGG FLASHLIGHT AND ROTTEN MEAT ON CORODED BARWIRE LOIKE EN ESS EIGH THREEEH.

>> No.7393682

>>7393363
>i didnt know the same enemy designer from 2 and 3 did 4,
I got wrong. Ito just got a special thanks on 4. I guess he got fired along the writer in SH3. This explains why the franchise turned shit since 4

>> No.7393684

>>7393628
They didn't do much damage and were easy to avoid, and you also got something later on to disable them. Did you play SH1? It was more important in 1 to dodge enemies in the outdoor areas and I felt like the ghosts in 4 were an attempt to do that again, since 2 and 3 didn't have much of it. I still think 4 had a lot of problems mainly due to how repetitive it got but the ghosts didn't bother me at all and they created some good tension.

>> No.7393694
File: 1.24 MB, 498x498, tenor.gif [View same] [iqdb] [saucenao] [google]
7393694

>>7393682
>fired


>game fails

ungreatful faggots

>> No.7393784
File: 176 KB, 620x413, YSD0620-1.jpg [View same] [iqdb] [saucenao] [google]
7393784

>>7380703
>I dont want to become an autonomous human being and be a burden for society as soon as my parents die, thank you.
Really makes you question other people's sanity.

>> No.7393789

>>7386423
you cant really call the first three games jhorror, theres no folklore, no buddishm, no yokai, nothing.
Sh4 runs a mix, ghosts haunting you in human appearance and stiff motions is more in line to portrayal of ghosts in Jhorror than in western horror.
I could be wrong though.

>> No.7393838
File: 23 KB, 265x375, Siren_art_box.jpg [View same] [iqdb] [saucenao] [google]
7393838

>>7393789
The reason why the creator of SH left the franchise was to make a Jhorror game

>> No.7393853

>>7393789
Japonophilia has dropped in quality in recent decades

>> No.7393885

>>7393838
yeah youre right. Feels in line with my perception.
Recently I wonder if my perception of the games is also biased by "there was nothing comparable and I was young" when I first played them. I tried to restart SH3 and got instantly bored out. Not because ive replayed them so much, but because memories tell me all the negative stuff that is to come. Flawed gameplay, the fog chase bullshit, and so on. I cant remember the good parts despite soundtrack and familiar story/faces, but thats it. Also now at 34 the themes and stories aren't as fabulous as I imagined them as an adolescent.
I will try to play 1 till 4 again after Im finished with Zero series, but I fear I will not complete any sh ever again. Homecoming and games onward soured my opinion I think. Such a shame.

>> No.7394523

>>7393885
I'm kind of in the same boat as you. I played 1-3 about four or five times, but started to notice the issues with 2 and 3 more each time and didn't quite enjoy them as much. But I've gone back to replay SH1 a few more times and still enjoy it, and I appreciate the different perspective on it when not only seeing the game through Harry's eyes but also Alessa's.

>> No.7395616

>>7393369
congrats, you get it. SH is great conceptually, but you have a be an ultra weeb to claim it's a good game. The actual gameplay is dogshit.

>> No.7395662

>>7395616
>but you have a be an ultra weeb to claim it's a good game
We are hitting autism levels that shouldn't be possible

>> No.7395679

>>7395662
Watch out with that copium, effects of that shit drop off faster than cocaine

>> No.7396587

it's shit
play 2

>> No.7396603

>>7395616
>The actual gameplay is dogshit.
>Should have better combat gameplay
>Should be a FPS like doom
>Should be a rail shooter arcade

>> No.7396608

>>7378710
Is it weird I fapped to her giant face?

>> No.7396654

>>7396608
I rather fap to a tranny

>> No.7397035

It was a good game, felt quite promising and had a lot to offer. Creepy vibes. Unfortunately the game just never eventuated into much, 5.5/10. Wasted potential.

>> No.7397147

SH3 is my favorite.

>> No.7399092

>>7393838
Where to start with this?

>> No.7401510

>>7378473
I like it.

>> No.7401602

>>7378473
it's the only one of the original silent hills I didnt care to finish

>> No.7401619

>>7399092
1

>> No.7401620

The second best right after Silent Hill 1.

>> No.7401650

>>7378473
That first scene of Henry going down the escalator is absolutely groundbreaking, it's fantastic, it's one of the best cutscenes in the entire franchise. SH4 has a lot of good ideas but flubbed the execution somewhat, the gameplay was also pretty whack IIRC but I'd still say it's solid and should be played.

>> No.7401780

>>7378473
I like it, probably my second favorite. The biggest problem is it is probably the least scary of the original 4.

>> No.7401828

>>7401780
>the least scary of the original 4.
All zoomers care about is combat. These SH4 fan boys know shit about scary gameplay. /vr/ zoomers prefer SH4 because of the combat gameplay and that's it. But boomers hated SH4 because of the excessive combat and the story. The game flopped because of this. Maybe SH4 failure was the reason why japanese devs stopped working on the franchise. SH1 2 3 had scarier gameplay and real boomers preferred that over SH4. And SH2 was the best even with the shit combat gameplay because it wasn't meant to be a combat game in the first place

>> No.7401836

>>7395616
>The actual gameplay is dogshit.
Try this
>>7387419
>>7396713

>> No.7403326

>>7401828
The game play is not what makes SH scary if it did then alone in the dark would be scary, which none of the classic trilogy are. It was always the visual design, sound design and the camera angles that made SH scary. All post 4 games had poor visual and sound design and a complete lack of disturbing imagry which is why none of them are scary. 4's combat has nothing to do with the fact it isn't as scary as the prior entries

>> No.7403379

>>7401836
I always had been more of a SH guy than RE, but how can you say RE4 gameplay is worse than SH? The thing that RE always did better than SH was the gameplay and RE4 isn't exception.
>>7401828
Like the other guy said, isn't about gameplay. SH4 could have the exact same gameplay and it could be more scary if it had better desings in general. SH2 has an awful gameplay (which isn't scary, just bad) but can be scary because the designs and locations are disturbing. SH4 lacks that, they just managed to do it in a few moments

>> No.7403382

the game is either kusoge that stumbles upon brilliance or the dev team are bunch of genious mad lads. the game does everything it can to make you hate the dream world sections while rewarding players who return to the room with brief intermissions. and the absolute peak of the game is when the room gets haunted and the scene where you get to open the door. not the scariest game ever but when they disturbed the sanctuary i had been let to establish in the room i felt very helpless and at the mercy of the game.

>> No.7404910

>>7403326
The gameplay makes SH scary and and this ruins the combat. But on purpose
>Dark visibility
>Camera angles that makes hard to aim at the target
>Limited weapons
This gameplay makes a game scary because removes the combat and makes the player defenseless
>>7403379
SH4 had the best gameplay on combat not horror though

>> No.7405549

>>7401650
SH4 has some amazing cutscenes, especially with how few of them are actually used to exposit. Richard's ghost falling off the ledge is absolutely perfect.

>> No.7407314

>>7404910
>the gameplay makes SH scary
Sh gameplay is janky as fuck, by this logic RDR2 is a scary as fuck game.

>> No.7407856

>>7378473
It's alright. Certainly not my favourite, (nothing can come close to the first game IMO) but not terrible. It was probably the last decent SH game because Team Silent was disbanded after this one. Looking at it through that lens makes me appreciate it a lot more.