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File: 18 KB, 300x253, sonic_cd_frontcover_large_eHxgCqeIrYb35la.jpg [View same] [iqdb] [saucenao] [google]
7365023 No.7365023 [Reply] [Original]

Name a well known series and its biggest pleb filter

>> No.7365034
File: 57 KB, 554x554, images (15).jpg [View same] [iqdb] [saucenao] [google]
7365034

Mega Man

>> No.7365039
File: 90 KB, 640x905, R629551b73a8f25e07796d3fe680b6555.jpg [View same] [iqdb] [saucenao] [google]
7365039

>> No.7365042
File: 45 KB, 316x316, Fftbox.jpg [View same] [iqdb] [saucenao] [google]
7365042

>>7365039
Any of the three first FF games or pic related

>> No.7365051
File: 25 KB, 318x445, ww.jpg [View same] [iqdb] [saucenao] [google]
7365051

>> No.7365064

>>7365023
That's not a pleb filter, that's a pleb sponge.

>> No.7365114
File: 43 KB, 350x491, FT.jpg [View same] [iqdb] [saucenao] [google]
7365114

>> No.7365120
File: 144 KB, 800x1034, bestxcom.jpg [View same] [iqdb] [saucenao] [google]
7365120

>> No.7365284

>>7365023
>easiest classic sonic
>pleb filter

>> No.7365484
File: 203 KB, 317x314, C_-_The_Contra_Adventure_Coverart.png [View same] [iqdb] [saucenao] [google]
7365484

>> No.7365512
File: 13 KB, 200x348, Kris as Link (Zelda II).jpg [View same] [iqdb] [saucenao] [google]
7365512

>>7365039
I listened to a metal cover of the Palace theme, and I still have it stuck in my head. It's the type of song that echoes in your mind.
https://www.youtube.com/watch?v=7a7Sh82Mzdc

>> No.7365515
File: 35 KB, 265x375, Sonic_Spinball_Box.jpg [View same] [iqdb] [saucenao] [google]
7365515

>>7365023
>Name a well known series and its biggest pleb filter

Hold up, OP.

>> No.7365538
File: 44 KB, 338x350, cg10271232.jpg [View same] [iqdb] [saucenao] [google]
7365538

>>7365042
That's not pleb filter, this is

>Bomberman

>> No.7365747
File: 64 KB, 500x500, 47EA12A8-55CA-402E-9E69-5D56F6956186.jpg [View same] [iqdb] [saucenao] [google]
7365747

The difficulty spike in the postgame literally goes from a 40 floor dungeon to 99 floors with at least one bossfight for the rest of the game. Also throw in bullshit traps that can disable your items, moves, drain a move to zero..

Still the most soulful pokemon game though

>> No.7365772
File: 129 KB, 220x314, 220px-Super_Mario_Bros._3_coverart.png [View same] [iqdb] [saucenao] [google]
7365772

>> No.7365821
File: 770 KB, 940x950, 4A2DBB1E-80CA-4D10-B7AA-8EF8786FC38F.jpg [View same] [iqdb] [saucenao] [google]
7365821

>>7365772

>> No.7365836

>>7365772
SMB 3 is the most played on that most people say its their favorite. 2 i think is more of the hit or miss one.

>> No.7365863
File: 144 KB, 298x298, kirba.jpg [View same] [iqdb] [saucenao] [google]
7365863

not a series you would expect to have a pleb filter at all, but here it is.

>> No.7366061
File: 35 KB, 387x266, mask.jpg [View same] [iqdb] [saucenao] [google]
7366061

>>7365039
>>7365051
I know the game is commonly acknowledged as one of the best in the series, but that's mostly among nerds like us. It still fulfills its role as Zelda's designated pleb filter.

>> No.7366069

>>7366061
It's still Zelda 2, but Majora's Mask is probably 2nd

>> No.7366071

>>7365538
try to convince me it's worth playing

>> No.7366137
File: 1.12 MB, 1000x731, safari.png [View same] [iqdb] [saucenao] [google]
7366137

>> No.7366146

>>7365023
It's not "filtering" "plebs" if the people it "filters" are 100% right about it being shit, OP.

>> No.7366293

>>7366071
you don't need to plant the bomb in the same block your character is standing on

>> No.7366307

>>7365034
>>7365039
>>7365042
>>7365114
>>7365120
>>7365484
>>7365515
>>7365821
>>7365863
>>7366137
a game has to be good for it to filter plebs

>> No.7366473

>>7366307
look, some of those games I can see why you wouldn't like, but really?
you don't like megaman zero or ff tactics?

>> No.7366487

>>7366307

if you were good at it, you wouldn't think it was bad.

>> No.7366509

>>7366473
you are expecting honest answers from a fedora tipping contrarian?

>> No.7366761

>>7366307
Filtered

>> No.7366982

>>7366307
Pleb detected

>> No.7366990

>>7365538
Is PSX or Sat version better?
If they're basically identical, which has the faster load times?

>> No.7367000

>>7365064

pleb detected

>> No.7367006
File: 301 KB, 1200x1722, 1200px-Halo2-Cover-Large.jpg [View same] [iqdb] [saucenao] [google]
7367006

>>7365023

Halo 2

>> No.7367007
File: 1.01 MB, 2449x1215, 776.jpg [View same] [iqdb] [saucenao] [google]
7367007

>> No.7367040

>>7366473

You're responding to a faggot, just ignore him

>> No.7367960
File: 107 KB, 640x917, 47900front-1638.jpg [View same] [iqdb] [saucenao] [google]
7367960

Sonic CD is my favorite game in the original Genesis Sonic series.

Also Phantasy Star III.

>> No.7368137
File: 222 KB, 800x1459, 28846-mega-man-bass-snes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
7368137

>> No.7368178

>>7365284
You say that as if any MD sonic is hard, besides maybe sonic spinball.

Really the biggest filter of sonic games is actually wanting to finish one. They get boring by halfway through without fail. I say that even in spite of some of my favorite levels being in the mid- to late game.

>> No.7368191

>>7366307
Though you wouldn't know about that.

>> No.7368194

>>7365821
This is the winner, so many people anymore can barely even beat the first game too, it just gets propped up by its legacy. SMB2 is the filter since it doesn't get free internet fame.

>> No.7368197

>>7367960
>Also Phantasy Star III
This

>> No.7368202
File: 158 KB, 780x1073, mega-man-1502206033.jpg [View same] [iqdb] [saucenao] [google]
7368202

Mega Man

>> No.7368212

>>7366061
>>7366069
>some plot and character-obsessed RPG players get lost in the Zelda fandom: the game

Zelda games heavy in plot/story/etc are the shit that plebs latch onto, a pleb almost always goes for whatever has a lot of good press and a lot of story shit and not a lot of difficulty. It's exactly for that reason that for a Zelda pleb filter, the NES games are the only valid answer, with 2 being a much more obvious choice than 1.

>> No.7368227
File: 31 KB, 256x364, Rally Evolved.jpg [View same] [iqdb] [saucenao] [google]
7368227

>> No.7368253

>>7365023
sonic 1 2 and cd are all literal pleb sponges. once you git gud at sonic only the 3&k engine can handle top speeds without glitching out. ffs in sonic 1 if you corner the loop in green hill act 1 the fuckin camera kills sonic. literally every time i play chemical plant i clip into one of the loops and die and yet all these hold right zoomies keep telling me its the best sonic level. for fuck fuck's sake i tried the adware android version of sonic cd and the thing softlocked on me when i hit the animal capsule. pure garbage. actual sonic fans know that 3&k and adventure games were the best since they were the ones that really evolved and expanded on the sonic formula instead of just bathing in its own vacuous aesthetic like sonic 1, 2, cd and mania do

>> No.7368262

>>7367007
Based and Kagapilled

>> No.7368370

>>7367960
Perfect example

>> No.7368382

>>7365512
I clicked your link expecting the metal cover but its just the regular palace theme.

>> No.7368396

>>7368253
who cares about the speed parts of sonic 3 anyway, it's hold right to win shit. That whole game is easy modo, dumbed down for casuals to sell the fast gimmick. Looks cool but it's hardly interesting to play. Also jesus christ, it makes sense that you're an adventure fag since your previous statements already help to establish that you are a retard. But yes, tell me more about how sonic 1 and 2 are broken games while also defending those sloppy shit 3D garbage titles.

>> No.7368809

>>7366061
Thats true, MM sold really bad, even less than Windwaker which is saying something. Both Ocarina and TP sold like 4 times what MM sold so a lot of the recognition is gotten in recent years was online. When i told people i liked it better than Ocarina they always looked at me weird, most irl people i knew who beat Ocarina never even played Majora's

>>7366069
Not really, Zelda II is a bad game everyone should skip and MM is a good one, is the only bad Zelda

>> No.7368871

>>7368396
all the more proof that cdfags are muh product from japan weebs who dont actually like sonic to begin with

>> No.7369216

>>7368871
Your original point is about how the original games can't keep up with sonic and that's a valid point. You'd have a better argument about 3&K if that extra speed meant anything, but unlike 1 and 2, there aren't really points where 3 actually requires that speed to do anything cool, it's basically just spectacle. You could replace it with a scripted event and you'd lose nothing. You just seem to be rambling about various small gripes about the ineffectiveness of the engine, while I'm pointing out that 3&K's superior engine is utterly wasted on bad level design. Since you beg for CD discussion, your forbidden fruit argument for why people like Sonic CD makes no sense as it was in the US too. If you're trying to suggest that no one cares about it but for the soundtrack, then I'll stand to argue that some people like the fact that its open-ended design allows you to consistently and meaningfully USE your speed/momentum for something, and find the path to success. Compare this to 3&K, where levels are so dumbed down that they just throw speed at you. CD is what expanded the gameplay of Sonic, not 3&K. The former asked you what you could do with the momentum to make it more than just time attack, which is actually pretty forward-thinking, when you look at games like Mario 64 and how the next generation of platformers progressed toward that kind of exploration-centric, item-finding, objective-completion gameplay. Sonic 3&K just took what was most heavily advertised about Sonic and polished it to a T. It was technically superior, but it also was huffing its own marketing bullshit, and is the first example of where Sonic actually started regressing, as the effort to emphasize Sonic's speedy gameplay actually undermined the quality of the levels that resulted. You see it continue into Adventure 1/2 which heavily relied on spectacle and offered awful game design to accommodate it.

>> No.7369237

>>7369216
what are you talking about? 3&k has more uses for your momentum than ever. have you seen how huge and how many secrets are in lava reef? it's clear you don't know what i'm talking about and tldr'd your own weird mind palace about cd

>> No.7369340

>>7369237
I'm talking about how the entire point of the CD levels is to explore using momentum and how the entire game is built around that. 3&K as you point out is mostly just side stuff for exploration, and otherwise follows the linear nature of the previous two games.

>> No.7369356

>>7369340
outside of collision chaos using slopes to fling you up in the air, cd doesn't use momentum to encourage exploration any more than any other sonic game does. momentum is also how you get to the upper paths which are in every level

>> No.7369395

>>7369356
it's not momentum to encourage exploration, anon, it's the total marriage of the two. You can't play Sonic CD well without both skills, exploring to find the spots where you can get momentum and actually doing it to do time travel/find the eggman generators. The whole game's point is around exploring the level. It's a natural evolution from how the other sonic games encouraged exploration as a benefit (secrets, etc.) as you pointed out, and now it was a necessity. Again, look at the way that other platformers and the genre as a whole advanced going forward, and you can see how CD aligns more to that idea of exploring a level to accomplish tasks. That's what I'm talking about. Compare to 3&K, it is technically superior as you point out, but it is still the same old design as the previous games, but with larger, more fuller levels. In place of evolution of the formula, they add more characters and story, the two trends which more identify not with the progression of platforming, and more with the degradation of sonic franchise as a whole. 3&K basically set the course for the direction that eventually crashed the whole series.