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/vr/ - Retro Games


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7324438 No.7324438 [Reply] [Original]

I have always really liked the lore of the franchise.

>> No.7324459

>>7324438
Have you seen the Mortal Kombat movie from the 90s? We thought it was amazing back then.

>> No.7324463

>>7324459
I have seen one of the movies. But I was very young so seeing videogame characters in the movie was impressive enough.

>> No.7324468

>>7324463
and there was computer rendered episodes
it was even more impressive

>> No.7324481
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7324481

Why don't video games look like this yet

>> No.7324487
File: 706 KB, 861x587, 12.png [View same] [iqdb] [saucenao] [google]
7324487

Still the best ENTER scene in videogames

>> No.7324629

>>7324438

Shame that the cool lore only lasted for two games.

>> No.7324671

>>7324629
This. The story jumped the shark in 3 and it never recovered.

>> No.7324754

>>7324463
>seeing videogame characters in the movie was impressive enough.

>dude puts on costume

>impressive

????

>> No.7324758

>>7324629
>>7324671
>the NOOOOOOOO U CAN'T MIX SCIFI AND MAGIC CYBORGS RINED MUH MK
Yeah because one of the original human characters having a cybernetic eye didn't already have futuristic implications, I dislike a lot about MK III gameplay wise but expanding the Earthrealm lore is not part of that for me. MK II was very much about Outworld, MK III further expanded the Black Dragon and Lin Quei storylines.

>> No.7324790
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
7324790

>>7324438
What is the best fatality, and why is it Kung Lao's Hat Slice?

>> No.7324927

>>7324758
Even the more mundane designs like Sindel and maskless Sub-Zero looked like Power Rangers cosplayers

>>7324790
Unique, nice balance between hilarious and semi-realistically gory without leaning too far either way

>> No.7325062

>>7324758
>Yeah because one of the original human characters having a cybernetic eye didn't already have futuristic implications,
You are jumping to conclusions anon. Neither I nor the other anon tagged said anything about the cyborgs. I actually don't mind them and thought jax with metal arms was rad.
>>7324927
>more mundane designs
You forgot the shitty cop and token indian character. I did like Shiva and kabel tho. Also majority of the stages were bland as fuck. Do you want to fight in a street, rooftop, church, or subway?

>> No.7325186

>>7324758
It's more the story went batshit insane in 3 with every person on Earth getting killed except for the handful you play as in the game. It's just stupid.

>> No.7325196

>>7324438
Literally the only good fighting game franchise
Midway was the only company with the balls to embrace the fact that fighting games have no gameplay depth and style is more important than substance

>> No.7325271

The fact that the movie is one of the only good video game films (Sonic the Hedgehog being the other one) proves that the lore was decent enough to entertain countless people.

>> No.7325272

>>7325271
That movie wasn't good lol
Neither of them were

>> No.7325296
File: 2.17 MB, 480x480, source.gif [View same] [iqdb] [saucenao] [google]
7325296

>>7325272
>sonic the basedhog wasn't good

>> No.7325302

>>7325272
>Neither of them were
Mortal Kombat while starting to show its age is still the best video game movie ever made. Sorry you were not old enough to experience it in theatres. Trust me anon. It was magical.

>> No.7325303

>>7325296
Neither of the MK movies dumbass

>> No.7325310

>>7325302
I did see it in the theater, and it was shit lol

>> No.7325323

>>7325296

A sequel and millions at the box office while the world was going into lock down prove you wrong.

>> No.7325390

>>7325323
The amount a movie earns means very little in regards to how good it is. Look at modern Stars Wars as just one of many examples. Sonic was at least better than that trilogy though.

>> No.7325405

>>7325062
>You forgot the shitty cop and token indian character.
I didn't forget but it would be a waste of everyone's to point out every retarded-looking character, there are only a couple ok ones

>>7325186
>every person on Earth getting killed except for the handful you play as in the game.
the lore is pretty muddled on wtf was going on there, in every subsequent game the earth is a post-apocalyptic hellscape with no sign of civilization but Sonya still has a job and Johnny Cage is still making movies

>> No.7325643

I'm a huge fan of how they adapted dumb rumors, jokes and urban legends into the lore. Like Rain being based on a silly gag and Ermac evolving from idiots misreading "Error Macro" in the debug menu into his own character with an appropriately mysterious and unnatural origin story

>> No.7325746

>>7325405
I think after Liu Kang won everyone got their souls back so it returned to status quo.

>> No.7325947

>>7324790
Is there a name for this animation/graphic technique? I always thought MK character models looked really good for their time.

>> No.7326079

>>7324754
Yeah, because the actors felt actually like they were the characters. It was credible. It was not cringe like the Street Fighter movie.

>> No.7326091

>>7325272
Nah, first MK movie holds up. Fun as hell.

>> No.7326101

>>7324459
And it still is.

>> No.7326127

>>7325947
>Digitization was the process used to make games Mortal Kombat I through Mortal Kombat Trilogy. It involves actors in costumes in front of a green/blue background making the animations, which were then imported into a computer.

>>7326101
Haven't seen it again since the 90s, I should give it a try.

>> No.7326140

>>7325947
Its just stop motion from live action pictures.

>> No.7326150

>>7324438
mortal kombat is the best fighting game series because it focuses on the lore and fun instead of multiplayer autism
prove me wrong

>> No.7326458

>>7325947
it is called soulmation

a sorceror trapped the souls of the actors in the game

>> No.7326470

>>7326150
Just make it a comic or anime and be done with it. If lore is all you care about the "game" part is irrelevant.

>> No.7326636

>>7326091
It's dookie
I tried watching it again a while back and by the reptile fight I was bored to tears

>> No.7328473
File: 14 KB, 425x319, 814rj2OMwyL._AC_SX425_.jpg [View same] [iqdb] [saucenao] [google]
7328473

>It's dangerous to go alone, take this.

>> No.7328825

>>7326636
Do you have ADD or something?

>> No.7328983
File: 435 KB, 636x479, the-portal.gif [View same] [iqdb] [saucenao] [google]
7328983

>I have always really liked the lore of the franchise.
Is it just me or did the reboot lose this charm? I only played through MK9 and for the other games I watched the story mode. They have some interesting bits but get drowned out by Earthrealm's tree house club trying to save the world. Not only that, MK9 rushed through the MK1-2 story line plus some and then MK11 introduced time travel immediately because they wrote themselves in a corner. Complete freedom to reinvent the franchise and they continue to shovel mundane characters instead of showing off the esoteric Eastern bullshit that made this series cool. Like, I remember looking at MKII's portal stage and being intrigued but I don't get the feeling anymore. I think MKII shined the most because most characters implied a bigger world behind them and then you were given a glimpse to that world with each stage. MK Deception Konquest mode was amazing too. The first time you actually get to explore the other realms.

>> No.7328990

>>7328983
I loved MK9 and the way they redid the old games but haven't played 10 or 11.

>> No.7329007

>>7328983
>whoops we killed Liu Kang and Sub-Zero etc. in story mode, guess you won't be seeing those characters anymore, truly the consequences will never be the same
>oh wait time travel and parallel universes lol
I think we all saw that coming 80 trillion miles away... I dunno how they're still going to be doing it three or four games from now, but I guarantee the whole cast of MK1&2 will still be on the roster

>> No.7329012

>>7324790
I always thought Scorpion's flame was cool or Liu's dragon. Or just doing deep freeze with Sub Zero and not doing the finish.

>> No.7329085

>>7329007
And wasn't the plot of MK9 already time travel?

>> No.7329094

>>7329012
I had a sort of custom finisher I'd do sometimes back in the day. Using Shang Tsung you have to be morphed into Sub when you kill your opponent and then if you're fast enough you have time to do his deep freeze then morph into Scorpion and finish with the flamethrower.

>> No.7329121

>>7328983
>instead of showing off the esoteric Eastern bullshit that made this series cool

Yeah that bothered me about MK9 too, you'd think they'd realize that people loved Shaolin Monks as much as they did because it focused on that stuff, and that stuff alone.
They fucked up with MK3 when they overdid it with the scifi elements. Kano's eye was juuuuust enough of a tech element to not divert attention from that creepy Eastern feel. but then they added robots and metal arms and a shitload of alternate realms just so they'd have more material for tv shows and movies.

They really fucked up the reboot, NRS just doesn't know how to keep it compelling anymore.
they keep writing this B grade 90s scifi tv show thing, where everybody is quipping and has super secret special powers and is conspiring against the rest because of super secret lame reasons.

The first 2 games were clearly accidentally good.

>> No.7329132
File: 1.24 MB, 378x240, reptile-fatality.gif [View same] [iqdb] [saucenao] [google]
7329132

>>7328990
I still liked it but it felt rush is all. I guess my problem is that the next games it seems like Earthrealm military stuff takes center stage and it bores me. I could be misremembering because I did like the parts when they weren't around.

>>7329007
>I think we all saw that coming 80 trillion miles away...
Even then they could go back and let you play through the events of the Shirai Ryu being slaughtered or the original Sub-Zero becoming Noob Saibot instead of showing a stupid flashback every time. They pull stuff like Raiden killing Lui Kang (except not really) instead.
>but I guarantee the whole cast of MK1&2 will still be on the roster
Imagine if they forgot to add Reptile and released characters no one gives a fuck about like Rambo, Robocop, and Sheeva instead? Reptile has been getting fucked since MK4 and it's tiring to see. On that note I'd also like to see Havok.

>>7324790
Definitely my favorite. I'm biased but I also liked Reptile's torso rip because you don't really see how it's done. Kung Lao's hat slice is still way cooler.

>> No.7329192
File: 14 KB, 445x267, unnamed.jpg [View same] [iqdb] [saucenao] [google]
7329192

Can someone post again the youtube that explains mortal kombat system and why it is so bad?

It was posted a week ago and the thread is lost now.

>> No.7329339
File: 1.29 MB, 280x200, sub-zero-mk2-absolute-zero-fatality1.gif [View same] [iqdb] [saucenao] [google]
7329339

>>7329121
Thank you, that sums up what I was thinking pretty nicely. The original games had the simple kumite tournament premise where most participants were super natural and foreign. We were free to fill in the gaps but the games still kept a consistent setting and atmosphere. Then MK3 came out and shattered the illusion. It could still be repaired but they decided to double down with these childish plot points instead. Moron Kombat is becoming a less ironic title over the years.
>>7329121
>and a shitload of alternate realms just so they'd have more material for tv shows and movies.
I'm actually okay with the idea of Chaos and Order realm but they still have so much more to work with and they'd just be a distraction.

>>7329192
The original 2D games? I'd be interested in seeing a video about it but I know UMK3 had stupid shit. Here's some things off the top of my head but someone correct me if I'm wrong.
>Different character normals had priority over another so LP on Kabal would beat out LP on Sheeva
>Dedicated block button which eliminated almost all cross-ups (they should get rid of this)
>Throwing could be blocked by holding back
>No overheads/mids so absolutely no reason not to crouch
>Jab animations could be shortened by pressing the run button (run-jab)
>This made the meta into a turtle/chip fest where the aggressor would slowly chip down health using run-jab pressure and the turtling opponent would try to find a gap in the pressure
>The closest thing the game had to a mix-up was calling out when someone was going to try to escape run-jab pressure by attempting to combo
>Character hit boxes where very inconsistent causing certain dial combos and normals to whiff
>No back dash so zoning mostly wasn't a good option (some exceptions)
>Stryker was unable to run-jab pressure because of bad hitboxes so he became mid tier despite having a midscreen infinite
>Sektor as player 2 couldn't have a smart missile and dumb missile out at the same time but player 1 could

>> No.7329745

>>7328825
Nope
It's just a bloated movie that isn't very good
The fight scenes are snoozers and the "plot" isn't great, you could cut a half hour or more out of the film and lose precisely zero value

>> No.7329885

>>7324438
Agreed. But, if i'm being honest only about 4-5 games from this franchise are worth actually owning.

>> No.7329931

>>7329885
you are being way too generous, more like a two or something like that

>> No.7330272

>>7329745
Meh I don't think it's a great work of art or anything but certainly disagree. I watched it again a few years back and quite enjoyed the campy goodness. Cary Tagawa is awesome, Lambert is hilarious and the Sonya Kano fight is great. Annihilation sucks balls but the first obe was great fun.

>> No.7330926

>>7329339

Yeah, something like this: not technical deep, every character is the same, etc,etc.
I wish I could watch it

>> No.7330958

>>7329121
I like the direction they went with 3, just not the game mechanics.

>> No.7331028

>>7330272
>enjoyed the campy goodness
This phrase is code for "I enjoy it for how bad it is"

>> No.7331129

>>7329085
>And wasn't the plot of MK9 already time travel?
Yeah and before that everybody magically came back to life for MK Armageddon, and before that MK vs DC was a prequel/alternate universe. And before that they permanently 100% definitely killed off Liu Kang forever and then brought him back for the next game. So they have been at this a while and have a million and one ways to bring back whoever they want. No popular character will stay dead for two games straight.

>>7329132
>Imagine if they forgot to add Reptile and released characters no one gives a fuck about like Rambo, Robocop, and Sheeva instead?
ah ha ha ha I didn't even know that

but if you're a Prison Guard fan, don't worry, MK New Era remembered to include Prison Guard. btw who the fuck is Prison Guard

https://www.youtube.com/watch?v=DA2c-m_mc8o

>> No.7332465

>>7330926
Very true, all the characters have basically the same normals except some have better hit boxes and startup than others. So basically every one has access to the same things except special moves but they also have stupid properties and quirks you need to feel out. Characters need to fit well with the meta which is to run-jab your opponent until either:
>They throw out a crouching LK to get out
>You guess they were going to stop blocking and land your best combo that hits crouching opponents

This means that most of time what makes or breaks a character is the amount of damage they can do when catching a crouching opponent and how well they can run-jab pressure based on their normal properties. Some characters just have bad auto-dial combos that lead to no damage while other's do stupid damage. Like Scorpion's best auto-dial combo gives him something like 25% damage midscreen while Human Smoke, who has the same exact special moves, can do over 50% because they gave him a different auto-dial combo. This made Scorpion mid tier and H. Smoke top two if not the best depending on who you ask.
Special moves are where characters are really unique but the truth is a lot were useless.
>Most projectiles are too risky and slow to even be useful
>Stryker's sweep that takes way too long to come out and recover from
>Cyrax has a teleport that's to slow to recover
>Sindel can fly that's too slow to startup and not useful
>Shang Tsung volcano is impossible to land
>Lui Kang bicycle kicks and flying high kick is basically the same thing

Then there are some that are only useful for combo damage. Example, Kano has a command grab that can be blocked (because Midway had no clue why grabs are important) and the only good use for it is during a corner combo. Then other moves are stupid good like Kabal's dash spin easily catches opponents airborne opponents, adds to the run-jab pressure game, and leads to heavy combo damage. Basically, no thought was put into the gameplay.

>> No.7332502

>>7331028
Not really, no.

>> No.7332523
File: 166 KB, 938x1190, internation_women's_day.jpg [View same] [iqdb] [saucenao] [google]
7332523

>>7324459
>We thought it was amazing back then
BACK THEN being the operative term.

>> No.7332528
File: 171 KB, 1433x1280, MK11--gameplay_breakdown.jpg [View same] [iqdb] [saucenao] [google]
7332528

>>7332465
>Very true, all the characters have basically the same normals except some have better hit boxes and startup than others
MK has always been a copy-pasta fest of clones -- from its digitised actor days, to today's mo-cap. The only characters that were any different mechanically, were its bosses... But, even they have been homogenised nowadays, for muh "balance" (despite later NRS games having separate "tournament" modes, removing any need to gimp chars. across the board).

>> No.7332994

>>7331129
NRS tends to focus on it more but in general fighting games aren't much about plot and story. Getting rid of main characters due to story reasons is a little pointless.

>> No.7333147

i agree op it does have good lore

>> No.7333471
File: 115 KB, 1280x720, sb.jpg [View same] [iqdb] [saucenao] [google]
7333471

>>7329339
>>7332465
See this is funny because UMK3 is the one people actually play competitively to some extent

>>7332528
I don't know what that picture means

>>7332523
MK11's marxist devs somehow triggered people into pretending NRS/Midway's 3D models were ever not manfaced trannies

>> No.7333536

>>7333471
People never seem to stop bitching about this but I kinda like that the characters in MK don't look like doll faced waifu bait that almost every other game pushes.

>> No.7333698

>>7333471
Sonya Blade is so frickin' sexy.

>> No.7333702

>>7333471
>manfaced trannies

Was still better than Rhonda Rousey.

>> No.7333765

>>7332528
>The only characters that were any different mechanically, were its bosses...
I don't know about that. I only played MK9 (not at a competitive level) but from watching tournaments you can see each character still had a unique play-style although I'm sure it was done by accident. Some notable examples:
>Cyrax had a near touch of death at 80%
>Kabal had stupid zoning capabilities as well as mixing jab to spin pressure
>Skarlet could chip you out for like 50% damage
>Freddy was one of the best zoners apparently
>Johnny aggressively mixed up jabs and finished with a nut punch to reset
>Kung Lao would mixup in the air using divekick and teleport

I know very little about MKX and MK11 so this could be very wrong but it seems like MKX had the right amount of bullshit to keep the game interesting while MK11 tried to balance things too hard. People are terrified of wakeup options in MK11 and no one feels comfortable getting pressure going because they give people too many get out of jail free cards. To be fair, a lot of fighting games have been going down this route of over-simplifying to the point where the game feels limiting. MK11 seems like a boring mistake.

>>7333471
>See this is funny because UMK3 is the one people actually play competitively to some extent
It was and I loved it but I have to admit it only survived because it was Mortal Kombat. It's still fun to play but it lacked depth. Definitely built with the intention of milking quarters from people in the arcade instead of a 1v1 fighter.

>>7331129
>but if you're a Prison Guard fan, don't worry, MK New Era remembered to include Prison Guard. btw who the fuck is Prison Guard
This looks horrible. I hate these MK clones so much but watching it is pretty funny sometimes. They break apart really fast. I'll give it up that as much as I shit on UMK3 it's still a solid enough game to play competitively.

>> No.7333797

>>7333765
I played and liked 9 well enough but also noticed it felt a little off and haven't played 10 or 11 at all. I did get quite deep into Injustice though and that had a lot of good options and worked really well. Didn't play the sequel though.

>> No.7333860

>>7333765
>This looks horrible. I hate these MK clones so much

Its a shame that these creative "fans" just don't understand what made MK cool, so you get them MSpainting every stupid 3D idea into shitty 2D pixels.

>> No.7333943

>>7333471
The only redeeming part of that game is that her nipples are just right there on display.

>> No.7334114

>>7333797
This franchise really was kept alive by the characters and atmosphere.

>>7333860
It's everything wrong with MK taken to the extreme. Copy-paste characters that ruin the game's overall presentation. The ideas sound like they came from someone in middle school.
>What if Reptile was a cyborg?
>How cool would it be if Joker was in MK?
>Robocop would be awesome!
>No wait! A fat joke character that farts as an attack!
>What if subzero was a girl?... AND A ROBOT!

The irony is that Bo' Rai Cho being a comical character could still be thrown into old MK and fit well with the cast. The rest I mentioned are jarring and actually exist.

>> No.7334505

fatality

>> No.7334519

>>7333860
>>7334114
I think people give far too much credit to the Boon/Tobias brains because of their own childhood nostalgia.

This is still a fighting game where guys says "What if a character was the guy from Bloodsport" "What if a character was the scene from Terminator where his metal skull is exposed" "What if Ghost Rider was a ninja" etc etc, modern MK isn't really that far off from the philosophy of the original, you're just nostalgic, and there's nothing wrong with that, but at some point you have to acknowledge that when the source material is as retarded as Mortal Kombat.

>> No.7334969

>>7334519

I guess you're right, but it just became so much more obnoxious when they finally got the bigger budgets and access to advanced (at the time) 3D tech.
Before you'd have Baraka impale some guy, and as a joke give him a present.
then MK turned into this enormous ongoing soap opera filled with jokes, and it just stopped being cool.

Like going from the original Iron Man movie to Avengers part 7 or whatever they're at now.
first you had a serious take with the occasional giggle, then it became nothing but colorful CGI and nonstop quips.
Yes MK was never all that serious, but they kept themselves in check. (or should I say the limitations of the era kept them in check)

It actually becomes more obvious with UMK3 with its entire rainbow of ninjas, nobody was telling them to tone it down.

And then they even have the audacity to put self reflecting moments into the newer one where we have young Johnny Cage make a lewd comment only for the older one to cringgggggge and say "OH. MY. GOD!"
its not clever, its obnoxious.

A lot of shit in gaming is obnoxious now, because they keep trying to trump the other games.
and the only thing that happens is that you have a new generation acting like dicks online because they think this is what life is about, constantly being dicks to each other.

I miss when Johnny Cage just gave you a signed autograph.

>> No.7335014

>>7334114
To me MK was always like a cheesy 80's movie made into a game so I actually think characters like Freddy, Rambo and Robocop are great additions. But then I also liked the turn 3 took brining the fight to Earthrealm, I just never liked the combo system much. When I think of out of place additions to fighting games, it's Spawn in Soul Calibur that makes little sense.

>> No.7335084
File: 1.38 MB, 300x150, bloodsportnutpunch.gif [View same] [iqdb] [saucenao] [google]
7335084

>>7334969
>and the only thing that happens is that you have a new generation acting like dicks online because they think this is what life is about, constantly being dicks to each other.
>I miss when Johnny Cage just gave you a signed autograph.

He also would do the splits and punch you in the nuts like in Bloodsport

>> No.7335108

>>7334519
True, the thing is to me the game was at its best when mythical Eastern martial artists took center stage. I agree with this >>7324629 anon and I know the series is never going to return to that. Even if Moron Kombat was based off of Bloodsport (which is retarded) the idea of it was still really cool. A bunch of foreign combatants in death tournament where each show off a unique style. The illusion of it being reserved only for the best martial artists gets trampled when a guy with a gun or robot with missiles enters the fight. Those things aren't as cool to me but that's normal when your fiction has an identity crisis.

>>7335014
>To me MK was always like a cheesy 80's movie made into a game so I actually think characters like Freddy, Rambo and Robocop are great additions. But then I also liked the turn 3 took brining the fight to Earthrealm,
I guess the series just isn't for me anymore, fair enough.
>I just never liked the combo system much.
I think Reptile had the only challenging BnB combo where you can have fun.
>When I think of out of place additions to fighting games, it's Spawn in Soul Calibur that makes little sense.
Or Yoda...

>> No.7335126

>>7335108
To be fair, I like the look of 10 and 11 but haven't actually played them. I only bother with a new fighting game when I have the time to play it enough to be good and I'm just too busy these days. The last one I was really into was Injustice but I liked what they did with that and Scorpion as an add-on.

With MK3 back then I just didn't like the ridgid nature of them and how it changed the flow of the game. I didn't mind it in 9 though and also to be fair have pretty much not played 3 since it was new.

>> No.7335147

>>7335084
>He also would do the splits and punch you in the nuts like in Bloodsport

Only if you deserved it.

>> No.7335520
File: 1.84 MB, 3500x1200, MKII.jpg [View same] [iqdb] [saucenao] [google]
7335520

Good times, good times..

>> No.7335567

>>7335084
True facts time. Johnny Cage is based on Nicholas Cage, look it up.
And also MK's Raiden comes from Big Trouble in Little China. The series sure is rooted in film.

>> No.7335617

>>7335567
Got a source on that? Even Tobias in this interview says it was Van Damme. >>7335520

>> No.7335631

>>7335617
He was lying, or it's a huge Mandela Effect. I mean, for one, the last name "Cage" is obvious, but no for some reason I can't find a source for this suddenly for some reason now even though it was everywhere and common knowledge or so I thought around a few years ago.

>> No.7335632

>>7335617
I think he meant the name Johnny Cage was taken from Nicholas Cage, the character itself was Van Damme, Mortal Kombat itself began as a Bloodsport game that fell through at the last minute that they turned into an original idea

>> No.7335648

>>7335632
I think this anon is the most correct.

>Mortal Kombat itself began as a Bloodsport game that fell through at the last minute that they turned into an original idea
Which came from the tall, tall tales of Frank Dux and also led to Street Fighter II before MK, Bless his soul.

>> No.7335660

Also Johnny Cage is an action movie star known for wearing sunglasses, just like Nicholas Cage.
The bravado, yes, definitely Jean Claude, but everything else came from Nick 100% and you can't tell me otherwise.

>> No.7335686

>>7335660
So by "look it up" you meant "I assume I'm right" despite the developers themselves saying otherwise.

>> No.7335694

>>7335686
You're a smart one, aren't ya..
>>7335660

>> No.7335762
File: 1.54 MB, 1805x2818, bloodsport.jpg [View same] [iqdb] [saucenao] [google]
7335762

>>7335660
The design is also just Van Dammes character in Bloodsport, it's the same design only with a red sash instead of a yellow one, and with like heavy metal armbands or w/e and sunglasses

>> No.7335778

>>7335762
>The design is also just Van Dammes character in Bloodsport
Yes, for his fighting "scenes" in the game, but otherwise he dresses just like Nick.

>> No.7335890

>>7335694
You said "look it up" do you have a source other than his name is similar and you think you're right?

>> No.7335892

>>7335890
Gamefaqs backs up some of what I say.
https://gamefaqs.gamespot.com/boards/961032-mortal-kombat/59593887

>> No.7335918
File: 71 KB, 550x425, Zebron-e1438787640615.jpg [View same] [iqdb] [saucenao] [google]
7335918

At last, the rule change means we can discuss Zebron. What should Zebron's moveset be? Do you have any favorite Zebron fan fiction? How much does it anger you that NRS are wasting slots on characters like Rambo, Sheeva, and Scorpion instead of including Zebron in MK11? Would you care to sign a petition for Zebron to be added as DLC?

>> No.7335937
File: 41 KB, 720x843, 5ab624607c0050c656edb95325564314.jpg [View same] [iqdb] [saucenao] [google]
7335937

>>7335778
Looks like Jhonny Cage to me, and Jean Claude sounds pretty similar. Tobias has always said that's who he's based on and Nicholas isn't really known for doing the splits and kicking people in the nuts. And you still didn't give us where we should "look it up".

>> No.7335945

>>7335567

Daniel Pesina said that Johnny Cage wasn't actually based on Van Damme, but he pitched it more like being Daniel Rand (Iron Fist) and Cage probably came from Rand's buddy Luke Cage (Power Man) (His real name John Carlton was based of a guy at Midway)
The MK1 Cage look is totally based off Bloodsport Van Damme though.

This is also the first time I ever heard anyone mention Nicholas Cage and MK in one sentence.

>> No.7335946

>>7335937
You're just being an asshole now because it's piss easy to see it's based on Nick Cage.

>> No.7335950

>>7335945
>This is also the first time I ever heard anyone mention Nicholas Cage and MK in one sentence.
Bull. Shit.

>> No.7335957
File: 244 KB, 1454x307, itt baste retards.png [View same] [iqdb] [saucenao] [google]
7335957

>> No.7335970

>>7335950

You can curse all you want, still doesn't make your fanfic true.

>> No.7335993

>>7335631
You're retarded
Johnny Cage was literally always based on JCVD

>> No.7335998

>>7335946
I'm just being honest and now you're getting squirrely and defensive. Other than his name there's really nothing else that implies it and the name sounds more like an American version of Jean Claude. Add that up with everything else like word right from the guy who came up with the character and it's pretty obvious.

>>7335945
This also. Until >>7335950 started talking about it I'd never heard it either which is why I asked for a source. To which all he could muster was a gamefaqs thread lol.

>> No.7336014

>>7335993
>>7335970
>>7335998
Seething zoomers who are allergic to being rightfully corrected.

>To which all he could muster
No, I'm just not going to waste any more time on it. The smart anons know that I am correct.

>> No.7336025

>>7336014
Get better at trolling dude
Maybe go back to r****t and practice or something

>> No.7336035

>>7336025
Your generation is all the same, you're raised on "edits" [lies].
Anyway, enjoy games.

>> No.7336048

>>7336014
I turn 46 next month, dipshit. You came out of the gate with a bold claim and the implication it's easy to look up. I gave your theory more thought than it deserved but you're totally full of it and just want to try and force your head canon as reality despite all the evidence. Grow the fuck up, seriously.

>> No.7336057

>>7336048
Stop falling for such obvious bait you fucking retard

>> No.7336097

>>7336048
>bold claim
It's common knowledge, ya Boomer idiot. No wonder you're so clueless. Being slightly less old as you definitely makes me more informed, that's for sure.
Now, please, fuck off back to Fortnite or however it's spelled.
I am 100% correct and I frankly hate you dipshits that have memories of goldfish and then get angry at the ones who don't have blended chicken mcnuggets for brain cells.

>> No.7336125

>>7335520
>MK almost had a furry character

>>7335126
>With MK3 back then I just didn't like the ridgid nature of them and how it changed the flow of the game. I didn't mind it in 9 though and also to be fair have pretty much not played 3 since it was new.
Yeah the game is pretty rigid. Like with a good fighting game no one plays a character/team exactly the same. I don't see that happening in UMK3. I think MK9 and MKX fixed this. This >>7332528 image doesn't bode well for MK11.

>>7335648
>Which came from the tall, tall tales of Frank Dux and also led to Street Fighter II before MK, Bless his soul.
It's kind of funny how that worked out. An insane man started telling bullshit stories about his life to seem interesting, a movie was made, and then MK. Some of this might have also been laid out in comic books or martial arts magazines that Frank Dux ripped off too but I can't remember.

>> No.7336126

>>7336014
>Seething zoomers

>>7336097
>Boomer idiot

So you pretty much just used both insults, showing that you're an idiot who knows he's wrong but tries to use anger to win his battles.
You're an enormous faggot, and you've just proven that with those posts.

>> No.7336157

>>7336097
>common knowledge
As in, someone once mused on it in a Gamefaqs thread and that overrides everything the people actually involved in the game have said. You're too cute.

>> No.7336207

>>7336126
Cry more. I'm great at games and know their histories.

>> No.7336213

>>7336207
It's a shame they're histories only you seem to have experienced...

>> No.7336219

>>7336213
*their
;)

>> No.7336241

>>7336207
>Cry more

Said the sissy using both boomer and zoomer insults because he's a giant faggot who can't win battles without buzzwords.

>> No.7336263

>>7336241
>uses sissy
>complains about buzzwords
Oh it must be fun having a head full of sawdust. Must feel so free.
t. loves MK 1 and 2

>> No.7336269

>Excited to see an MK thread
>MK2 was the first game i owned
>Thread is mostly just stupid bickering
It's all so tiresome

>> No.7336273

>>7336269
When people are wrong, they need to be told that they're wrong and it's about the history of a video game. You sound like you get riled easily and like to censor people.

>> No.7336279

>>7335648
Also Van Damme almost did Johnny Cage, but he chose SF2.

>> No.7336284

>>7336279

He also almost did MK, but he wanted money up front instead of residuals.
and the SF2 game came after MK became HUGE, so its not like he picked. the only reason they made the digitized SF2 game was because MK was kicking SF's ass.

>> No.7336294

>>7336273

Passive aggressiveness will not yield you your desired results, Johnny Cage's last name always came from Luke Cage.
The only relation that Johnny Cage has to Nic Cage is that from MK4 onward they made Johnny into a huge failure with a slew of terrible movies ala Nic Cage.

>> No.7336325

>>7336294
>Passive aggressiveness
Nothing passive about it. I aggressively fight against falsehoods for any topic.
Do you know how many times the stories change regardless? Nolan Bushnell, he's told many different versions of the story of how good women really were at Pong, so many in fact that we'll now never know the truth.

>> No.7336330

>>7336325

Show me proof that his name was taken from Nic Cage, like a video interview.
There's tons of proof out there about the Daniel Rand relation, solidifying the claim for the Cage name. but I've never seen a mention of Nic Cage in an official interview.

>> No.7336338

>>7336330
>Show me proof that his name was taken from Nic Cage, like a video interview.
Oh so now print isn't good enough. lol
Get over it. (that means accept what I say or move the fuck on)

>> No.7336368

>>7336338

Okay, show me printed proof. and not some mkfans wiki where fans write up their own stuff.
gimme a pesina interview where he says "the last name came from nic cage cuz he was so well known at the time"
come on, you're so sure of this. you must have proof.

>> No.7336385

>>7336368
>just give me my increasingly narrow definitions of what I say and then I might let you win
Fuck off.

>> No.7336394
File: 339 KB, 2048x1434, 987679546.jpg [View same] [iqdb] [saucenao] [google]
7336394

>>7336385

Not narrowing it down, just saying MKFAN2015 isnt a credible source, gimme some Daniel Pesina or John Tobias interview where they mention it, they did tons.
come on man, after all that defensive stuff you must have super proof right?
come on, its easy to debunk my proof. my proof is based on their love for Marvel comics and Pesina admitting to the character being very much based on Daniel Rand, so your proof that you are so sure of must totally trump mine.

Come on, you are so sure of it you MUST have amazing proof. and I can not wait to see it.

>> No.7336482

>>7336394
>Come on, you are so sure of it you MUST have amazing proof
Calm down.
Btw I was saddened to learn years ago that the fatalities in Mortal Kombat II on the GC are impossible to execute, but I still like that version and can beat it. I think it's harder than the first one by far.

>> No.7336549

>>7336482
The guy just gave you a fatality with his arguments and you just try to change subjects. Typical how 4channers escape their arguments and never admit defeat.

>> No.7336578

>>7336549
>nooooo you just can't let things go you need to be like me
>everything needs a TED talk reeeeeeeeeeeeeeeeeee

>> No.7336643

>>7336578

>FUCK YOU ZOOMER
>FUCK YOU BOOMER
>THE TRUTH MUST BE ACCEPTED
>NO PLEASE.. STOP ASKING FOR PROOF!!
>PLEASE LETS CHANGE SUBJECT

Anon..

>> No.7336648

>>7336643
Are you admitting to samefagging?
Btw if you can guess the classic movie I'm about to watch, I'll say you're right just to make you happy.
If you lose I get to call you a zoom-boomer.

>> No.7336663

>>7336578
Just admit your argument has no source at least. Both of you have no proof anyway. He's "proof" is the fact that they love Marvel comics. But Johnny Cage is a hollywood actor and who on marvel is like that? Nicolas Cage is the first name that comes to mind when we associate Cage and Movies, so why would the devs be any different from that just because of an unrelated marvel character. But who knows?

>> No.7336675

>>7336663
>Just admit your argument has no source at least
I've already proved one source and your scholarly response is that you dislike it therefore it's wrong therefore I'm butthurt;etc etc.
Tell me, did your father ever tell you that he was proud of you?

>> No.7336691

>>7336675
Point me the source so I can tell which fag are you. I was talking to the Nic guy btw. Are you the Marvel guy
>Tell me, did your father ever tell you that he was proud of you?
You taking this so personal that gets even funnier. And no my dad is not proud. What about yours?

>> No.7336698

>>7336691
>And no my dad is not proud. What about yours?
He was proud and told me many years before he passed away.

>> No.7336708

>>7336663

Cage's original name was Michael Grimm, Grimm as in BEN GRIMM AKA THE THING.
These guys were totally about Marvel.

>> No.7336710

>>7336698
Good for you. Cuz mine is alive and I'm not proud of him either

>> No.7336715

You know what's a terrible gay comic book character? Shadowhawk. so gay.

>> No.7336779
File: 447 KB, 640x433, 1582222518561.png [View same] [iqdb] [saucenao] [google]
7336779

his blundering was happening even in the retro era

>> No.7336786

>>7336710
>Cuz mine is alive and I'm not proud of him either
Then there's still time to fix it.
Also I dislike MK 3.

>> No.7336802

>>7336786
I only "fix it" with the people I really care about.
>>7336394
my proof is based on their love for Marvel comics and Pesina admitting to the character being very much based on Daniel Rand
And by the way there's no proof that Cage name came from Marvel at all

>> No.7336803

>>7324438
Said it in the last 3 MK threads. I always thought the lore was cool as hell, SF is a bit more iconic to me but MK has the coolest lore hands down. I wanted to go through the original games and beat it with every character. Knocked out MK1 in an hour.

>MKII
>by the 4th fight the AI is countering every single move right away
>throwing me whenever I get close
Still made it to the 8th fight. I found out MKII's AI is notoriously bad and unfair and you have to cheat your way to win. I stopped there and haven't been able to continue on and I don't know how to handle it. I don't wanna look up all the endings, I wanna play it with everyone and do all their fatalities.

>> No.7336807

>>7336779

NOT RETROOOOOOOOOOOOOOOOO

>> No.7336849

https://youtu.be/WfL6ZtXr-vs
Whats the game at 1:50?

>> No.7336874

>>7336849
Mordell Combad
Later they're gonna play Super Mubbio Bruzzers.

>> No.7336916

>>7336779
>naming your new main character "Main Character"
What did they mean by this?

>> No.7336927
File: 125 KB, 745x497, daniel-pesina-game-on-expo-phoenix-mortal-kombat-johnny-cage.jpg [View same] [iqdb] [saucenao] [google]
7336927

https://www.phoenixnewtimes.com/arts/mortal-kombat-daniel-pesina-johnny-cage-interview-9574191
>John Tobias modeled Johnny Cage "after Daniel Rand from Iron Fist"
>Midway owner wanted "to get Van Damme to the game"
>Then later they "threw a little bit of Van Damme into Johnny Cage"
Conclusion: Johnny Cage is the son of a marriage between Daniel Rand and Van Damme.

>>7335945
The only relation to Luke Cage (Power Man) is the fact he was modeled after a Marvel character.
>>7335567
And the only relation to Nicolas Cage is that they both are Hollywood actors.

>> No.7336940

>>7335957
>GG
>` console
> type in quit
> click Windows Shut down
> Turn off monitor
> go outside

>> No.7336943

>>7325272
>That movie wasn't good lol

lmao nice shit taste you've got there fella

it was a B-movie, but it's still great. The now-cheesy CGI somehow actually endears it to me more

>> No.7336997

>>7336927
>And the only relation to Nicolas Cage is that they both are Hollywood actors.
And both star in action films and wear sunglasses a ton. It's based on the Coppola boy for sure.

>> No.7337019

>>7324459
I agree, Ermac

>> No.7337020

>>7336997
The name was changed after they decided to make the Marvel modeled character into a movie actor so the name could be related to Nicolas Cage

>> No.7337104

>>7326091
Best soundtrack too. Some BR bro even made a vid from it.
https://www.youtube.com/watch?v=ZOytoGkzLps

>> No.7337150

>>7336157
>>7336213
>>7336330
>>7336368
>>7336394
>>7336549
>>7336663
>>7336691
STOP FALLING FOR SUCH OBVIOUS BAIT YOU FUCKING RETARDED FAGGOTS HOLY FUCK

>> No.7337152

>>7337150
occams razor son, simplest solution is likely the correct one, its more likely he was retarded than baiting

>> No.7337156

>>7336943
No it was garbage
If you have shit taste I can see how you might think otherwise but it was doodoo

>> No.7337160

>>7337152
>i'm ignorant therefore I am wise
>i can never be wrong
>anything i don't know is a troll
>war is peace
>masks are freedom!

>> No.7337230

>>7337152
If you legitimately can't see such shitty bait for what it is, you are the retard here

>> No.7337517

>>7337230
He started seriously and then couldn't let it go and it eventually turned into just angry bait.

>> No.7337767

>>7324487
Man i always watched the intro for this one
>>7325272
You have to admit the first movie rocked for what its worth, specially looking at the competition and the plot they had to work with ,btw it features a bunch of cutie actresses too
>>7328983
Agree with you 100 %

>> No.7337797

>>7325643

Ermac should've been a lich-like character from the start. Not another ninja palette.

Everyone except Kabal and excluding Scorpion was a waste in MK3.

>> No.7337835

>>7337517
>i'm on 4chins and very insightful

>> No.7338347

>>7329121
>you'd think they'd realize that people loved Shaolin Monks as much as they did because it focused on that stuff, and that stuff alone.

Shaolin Monks sold far less than the reboot games, only a million if I remember which was even low for MK at that time. And actually, every game since MK9 keeps selling more than the last one.

>> No.7338476

>>7329339
not a big UMK3 guy, prefer MK2 more but manyof things stated as design flaws below just irk me.

>Different character normals had priority over another so LP on Kabal would beat out LP on Sheeva
This is true for every fighting game ever made though...not every crouching forward in SF has the same start up and range. Yeah, buttons beat out buttons.
>Dedicated block button which eliminated almost all cross-ups (they should get rid of this)
There are ways to enforce a mixup to get an opponent off block without crossups like the threat of heavy chip damage from pressure loops, Hit-level mixups, strike-throw/throw loop mixups, and frame traps.
>No overheads/mids so absolutely no reason not to crouch
>Jab animations could be shortened by pressing the run button (run-jab)
>This made the meta into a turtle/chip fest where the aggressor would slowly chip down health using run-jab pressure and the turtling opponent would try to find a gap in the pressure
Why is this bad? Like, you seem to imply a pressure system is superficial or a one-dimensional style of offense, but why can't I say the same for heavy 50/50 mix games? I don't have a proactive role while in a 50/50 mix, its simply I guessed wrong on a coinflip. With pressure loops I have space to gauge how my opponent is staggering his offense and can make better educated guesses when to interrupt. I can't do that with cross ups for instance, its just a pure dice roll in certain setups. If you prefer coin-flip setplay mixups, fine, but lets not pretend those system are like the pinnacle of depth.
>No back dash so zoning mostly wasn't a good option (some exceptions)
Is this really fair? Yeah its true, but that's like complaining about MvC series not being a slow paced neutral heavy FG. Um, it being offense heavy was the intent, not a bug in its design.

>> No.7339232

>>7329121
>>7338347
Ed Boon has stated he'd like to make a second Shaolin Monks but its not really up to him. WB is in control of everything.

>> No.7339432

>>7337517
It was literally always bait you fuckin moron

>> No.7339447

>>7338476
Imagine thinking this deeply about games that have zero depth beyond button mashing lol

>> No.7339472

>>7337835
Ehh, just sayin I think he genuinely thought Johnny was based on Nick Cage and then started getting pissy and doubling down. He's probably young and doesn't realize Cage wasn't always the meme phenomenon he later became.

>> No.7339480

>>7339432
I kinda want to think you're right but it's more likely he's just that dumb. Either way, whatever. It was fun ragging on him.

>> No.7339496

>>7339480


>>7339480
>it's more likely he's just that dumb.
No the fuck it isn't retard
Literally the only dumb person is you for falling for such weak bait and then coping this hard about it

>> No.7339541

>>7324629
Sadly this, it hurts to admit

>> No.7339669

>>7339496
Lol now you sound like him. Either way sorry to upset your delicate sensibilities.

>> No.7339697

>>7339472
He is me, dummy. It's you guys who are wrong. Not my fault some of these content creators change their stories over time for whatever reasons.
I get pissy because I'm sick and tired of lies prevailing over truth all the fucking time.

>> No.7339704

>>7339697
>>7339496
roflcopter

>> No.7339714

>>7339704
Truth is stranger-and usually funnier-than fiction.

>> No.7339981

>>7338476
>This is true for every fighting game ever made though...
This has to do with UMK3's weird system of handling two players hitting each other at the same time. If two players land (not execute) an attack at the same time the faster character will beat the other. An overly complicated way of dealing with draw scenarios.
https://www.testyourmight.com/threads/frame-by-frame-testing-in-umk3.22369/

>There are ways to enforce a mixup to...
That's why I'm saying almost. I know there's ways to vary your pressure but they're not very different from character to character and if they are, it's mostly because of some LP's are faster or weird hitboxes causing certain strikes to whiff. Don't get me wrong, I understand there's a lot of unique things that give the game a new dimension.
>Reptile can lock down with forceballs and has dash mobility
>Teleport ninjas are tougher to lock down into pressure
>Nightwolf has insane rush down from high damage and a combo ender with great wake up
>Kabal's dash catches so many jump and escape options

>Like, you seem to imply a pressure system...
I'm not saying it's one dimensional so much as boring since you see almost the same exact thing between characters. In other games you'll see characters moving and setting up for favorable situations but with UMK3 almost every character has the same game plan. The pressure system has little variety and the game doesn't offer much tools to play differently.

>Is this really fair?
Some characters have cool zoning options but the game design rarely let's them breathe. I think back dash would fix this.
>Sub Zero's ice clone can keep pressure at bay but is impossible to use when the opponent is up close
>Sektor has a homing missile but will whiff during certain opponent animations
>Cyrax bomb setups
>Shang Tsung everything

None of the things I mentioned are bad on their own but they do limit what other people can do in the game. Combining them together makes the game feel lacking.

>> No.7340080

>>7339714
Ohh yes! And the truth of this whole shitfest is pretty dang funny.

>> No.7340247

>>7339669
Kill yourself faggot

>> No.7341150

>>7339232
Why don't Ed Boon makes another Mortal Kombat game but with a different title?

>> No.7341353

>>7341150

Toa Feng: Fist of the Lotus

>> No.7341405

>>7324754
>actually go out of their way to recreate the characters and look and act just like them
>every other "creator" using a license has to add their faggoty "artistic vision" and change up the dumbest shit including major plot points

>> No.7341417

>>7341405

>Okay so like.. what if.. we put my original creation "COLE" into the new MK movie?
>wouldn't that be amaaaaaaaaaaazing?
>He could be the coolest guy and fall in love with Sonya and save the day!

Its like they're letting kids write the scripts for this shit these days.

>> No.7341430

>>7324754
Reminder that the games themselves are also dudes on costumes. And having a movie of it is just like having MGS games with separated cutscenes from the actual game

>> No.7341438

>>7341353
That's not a MK game, its a Tekken game.

>> No.7341776

>>7324754
nigga that's cool as fuck

>> No.7341808

>>7331129
>btw who the fuck is Prison Guard
the most popular character in the franchise

>> No.7341860
File: 166 KB, 480x360, 1602802846103.webm [View same] [iqdb] [saucenao] [google]
7341860

>>7328983
the first couple games had a really nice 80's Hong Kong martial arts fantasy Shaws Brothers movie vibe, and MK3 is like the "shot in America" straight to VHS sequel. i think a lot of those creative choices came from John Tobias, but even after he left, the PS2 MK era was still unabashedly and endearingly cheesy. from the outside looking in though, X and especially 11 are really starting to feel indistinguishable from the Injustice games, in terms of character designs and outfits (Geras, Cetrion and bald chick all look like they could fit right in with Injustice), lame movieline quips and bland orchestral soundtracks. i still plan on giving 11 a go at some point when the definitive final version of the game is out and cheaper, but i do miss that spark that the games had up to about MK9, these goofy games made by some dorks with a vague understanding of Asian cultures (like how they managed to give not 1, but 2 male characters what are actually female Japanese names with Reiko and Hotaru) trying to make their own mysterious asian fantasy fighting series.

>> No.7341879
File: 230 KB, 1280x720, Mortal-Kombat-Screenshot-Fight.jpg [View same] [iqdb] [saucenao] [google]
7341879

>>7328983
They could remake this stage exactly in 3D and it wouldn't give you the same feeling, because it's not 2D and because your adult brain has grown beyond wondering about floating monks around a red sky portal because you're now smart enough to know it's just fanfic tier bullshit made up by manchildren and has no basis in the real world

Playing the remade Living Forest stage in MK9 made me feel nothing, meanwhile playing the original in MK2 still takes me back to that feeling I had when I played it as a like 7 year old. But who's to say, somebody who was playing the MK9 version when they were 7 might have the same nostalgia for it now.

>> No.7341951
File: 1.85 MB, 1811x2415, John_Cage_(1988).jpg [View same] [iqdb] [saucenao] [google]
7341951

>>7335631
>>7335632
It was obviously inspired by composer John Cage.

>> No.7342219
File: 615 KB, 1920x1080, mortal_kombat_scorpion_spear_pit-1920x1080.jpg [View same] [iqdb] [saucenao] [google]
7342219

>>7341879

Don't know about you guys, but the classic MK1/2 stages in MK9 really made me feel like I was a young teen playing MK for the first time again.
but then you end up fighting in those shitty MK3 backgrounds versus a robot and the feeling's gone again.

>> No.7342683
File: 141 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7342683

>>7341879
I actually like the modern takes on some of these stages and even some of the newer ones. Honestly the more I look at it the more I want to go back on some of what I said. Maybe the real problem is the focus on mundane characters and rushed interactions. I think >>7329121 might have explained it better than I did.

>>7341860
>i think a lot of those creative choices came from John Tobias, but even after he left, the PS2 MK era was still unabashedly and endearingly cheesy.
I've heard John Tobias was responsible for the more interesting bits. The PS2 era did a really good job too.
>X and especially 11 are really starting to feel indistinguishable from the Injustice games, in terms of character designs and outfits (Geras, Cetrion and bald chick all look like they could fit right in with Injustice),
Now that you mention it, you're right. Geras was the character I liked the most out of the three and something about him still didn't sit right with me.
>bland orchestral soundtracks
I hate the music and default announcer in the new games. To be fair I never thought the soundtrack of the first games were amazing but they were eerie and Eastern sounding so it fit very well. Very simple compared to an orchestra but sometimes less is more I guess. The PS2 era had some cool stuff. This did a really good job of making you feel uncomfortable in Outworld.
https://www.youtube.com/watch?v=zzGkJiUzOFQ
>these goofy games made by some dorks with a vague understanding of Asian cultures (like how they managed to give not 1, but 2 male characters what are actually female Japanese names with Reiko and Hotaru) trying to make their own mysterious asian fantasy fighting series.
Ha! Didn't know those were female names. It's great and I love their take. All those stories we'd here about crazy ninjas and monks that were supernatural put into a game.

>> No.7342986
File: 1.39 MB, 426x230, 1428330795864.gif [View same] [iqdb] [saucenao] [google]
7342986

>>7342683
>Ha! Didn't know those were female names. It's great and I love their take.
as >>7336916 also said, Shujinko also literally translates to "Protagonist" in Japanese. i bet that shit sounded so cool to Ed Boon and it didn't matter, MK was an asian fantasy story made by endearingly ignorant western nerds FOR westerners.
another thing i love about the old games, especially around the time of like MK4, was every bad guy having a pitched down voice. like Goro, Quan Chi, Shinnok, all clearly voiced by just some shmuck in the office and then they pitched it down 20 octaves afterwards to make it sound "cool and dark". and some of the fuckin dialogue in Shaolin Monks with Kung Lao and Liu Kang bickering about Kitana "she is NOT my girlfriend!!". it honestly felt like at one point in time MK was being made by like 13 year olds lol i guess its why it appealed to us so much as kids. obviously even now i can't say MK isn't goofy still, there was just this to earnest immaturity to those older games

>> No.7343046

>>7342683
>>7342986
>like how they managed to give not 1, but 2 male characters what are actually female Japanese names
>MK was an asian fantasy story made by endearingly ignorant western nerds
They've also been pronouncing Shirai-Ryu and Raiden wrong all this time. They've probably gotten millions of comments from weebs correcting them over the years, some of Raiden's outfits have even featured the kanji that spells his name, so they probably know it shouldnt be Ray-den, but I guess they think that sounds cooler.

>> No.7343207

>>7342986
>it honestly felt like at one point in time MK was being made by like 13 year olds

https://www.youtube.com/watch?v=HxWE7TPK3eA

But yeah, they went full retard during MK3 and never recovered.

>> No.7343386

>>7342219
That's how all of MK9 felt to me but then I never minded the turn 3 took with the series. After two games in Outworld it felt on track to bring the fight to Earth and keep the zaniness going.

>> No.7345586

>>7343207
It's always felt like it was made by 13 year olds to me. That's part of the charm.

>> No.7345597

>>7328983
>Is it just me or did the reboot lose this charm?
DAE on /vr/ think new games suck when compared to retro games???? XD

>> No.7347063

>>7343046
I think they just plain don't care. None of it is meant to be serious.

>> No.7347951

>>7342986
>Shujinko also literally translates to "Protagonist" in Japanese.
I have heard of that actually. It does sound cool to me to be honest.
>there was just this to earnest immaturity to those older games
As soon as some kid talked about Mortal Kombat in school they'd be imitating the moves and sounds. It was great and stupid.
>>7343046
>so they probably know it shouldnt be Ray-den,
Honestly I think Ray-den sounds a lot cooler too.

>> No.7348623

>>7325947
Digitized sprites. If they traced or morphed any effects over it (like Mileenas face), its called rotoscoping.

See Pitfighter, Shinobi on Saturn.

>> No.7351191

>>7342986
>Not giving a fuck about little details people won't notice.
>Saving attention for gameplay and realistic graphics and cool voices.
Based.

>> No.7351993

>>7341951
Makes more sense than Nicholas lol

>> No.7352042

Never cared for "lore" back in the day. My young idiotic mind was primarily blown away by the digitized graphics and the gore.