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7283615 No.7283615 [Reply] [Original]

I've been getting deep into Resident Evil (1996) lately. Anyone want to help me complete my documentation of the version differences? (Next post)

>> No.7283623
File: 70 KB, 1527x790, differences.png [View same] [iqdb] [saucenao] [google]
7283623

Calling all autismos

>> No.7283637

>>7283623
This scares me a little. Godspeed tho

>> No.7283643

>>7283623
DS Had a multiplayer mode and new models. DS also had a training mode which is similar to the mode in RE:DC

>> No.7283646

>>7283623
Yikes

>> No.7283649
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7283649

>>7283615
>>7283623
No, thank you

>> No.7283651

>>7283643
New models as in the new costumes? Or something else?

>> No.7283656

>>7283651
new models and new costumes for Jill, Chris and Rebecca

>> No.7283662

https://www.youtube.com/watch?v=3Cfnl6Bt8_o

>> No.7283665

>>7283662
based lotus prince, this shitty ass thread can now rest in piss

>> No.7283705

you will bever be lotus prince

>> No.7283709

>>7283651
new models as in the character models were redone and look better

>> No.7283712

>>7283623
If you want to go full autismo you also need to try the Japanese Biohazard Power VR release.

>> No.7283962

>>7283705
>>7283662
>>7283665
Lotus Prince talks like he's giving a high school presentation. I'm not competing with him. I'm just trying to create a document that tells you all the differences at a glance, rather than a 65-minute video.

>> No.7284005

>>7283962
yea i agree we need in image with all the differences. so add the stuff from his video to you rimage and ask him permission and give credit if nessacry

>> No.7284031

>>7283615
the saturn version uses playstation endgame footage in the credits roll. You can clearly see the different character models

>> No.7284036

>>7284005
I already did. I will credit him, along with GamesRadar and TCRF, once it's done.

>> No.7284057
File: 773 KB, 2498x1267, prince.jpg [View same] [iqdb] [saucenao] [google]
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>>7283623

>> No.7284092
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>>7283623
Impressive anon

>> No.7284307

>>7283623
remember you can poke jills butt in ds
>>>/v/540150680

>> No.7284378

>>7283643
>>7283656
>>7283709
It also has redone animations, but that also affects the gameplay slightly. IIRC, in the old games you could shoot immediately after pressing the "ready gun" button or whatever. In the DS version, you actually have to wait for the animation to finish before you can fire, and that can make the faster enemies much more difficult like the hunters.

>> No.7284638

>>7284378
Could it maybe be the opposite? Startup lag is a real issue in the normal game.

>> No.7284657

Whoa! This hall is DANGEROUS.

>> No.7285497

bump-tism

>> No.7285514

you're doing God's work OP

>> No.7285530
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7285530

>>7283623
>>7283615
Not bad OP, but if you want true autismo, you need to check potential REGIONAL differences of each version

Difficulty may differ on the same version depending on the region. For instance, I'm pretty certain the US PC version has the same difficulty as the og Jap release, which is easier than the og US PS1 release.

Also, iirc Dualshock DC version still has the b&w videos in the PAL version, and does not have the different OST. Despite "uncensored" being the whole point of it.

>> No.7285542
File: 163 KB, 1440x1080, Sat Oct 05 18-33-06 2019.png [View same] [iqdb] [saucenao] [google]
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>>7283615
also
>clip in Final Room

I'm 100% certain that only occurs in the PC version


and really balances changes depending on version AND region is what I was interested in. I wanted to know which version was the hardest. I set out to find iso of every version of every region I could find a while back, do to some testing, the problem is those tests were entirely empirical and therefore could be not be trusted.

I'd have needed to learn how to use a PS1 debugger to actually get to look at the game data. Then, once I'd undesrtand how it works looking at that data, I'd be able to check other versions (PC, Saturn, etc) empirically with less doubt.
But I never ended up doing it. My hats to you if you can pull off a better method.

P.S. be aware there is a 2nd PC version called PowerVR.

>> No.7285578
File: 746 KB, 2248x3484, oetl3Jy-平均-average.jpg [View same] [iqdb] [saucenao] [google]
7285578

>>7285542
>>7285530

Yeah unfortunately the sprawl of all the potential versions is too much to manage. I've tried to narrow it down to the versions that would be relevant to a US/English player such as myself. Even so, I've already had to add another column as I've realized that there are at least two versions for PC that are very similar, based on the fact that the one I'm playing is different from the one Lotus Prince covered in his video (seems to be the PowerVR/Windows 95 version). That's two US versions, APART from the Ultra2000 version, though I feel I've heard reference to yet others.

Yes, the difficulty question has been on my mind too! I was hoping to get some help for that. TO MY KNOWLEDGE, which is fallible, there are only two difficulties for the standard/original difficulty of the game. The Japanese difficulty (I call "lower" in my document) and the US PS1 ("higher"). It's tough because there is some variance in the hit points of and damage dealt by various enemies. It would be nice if you could tell by exactly how many bullets it took to kill a zombie. I think some of the bosses might have fixed quantities of HP, so I'm planning to test that in due time. Yes, I too would love to see it myself in the game's memory.

Someone mentioned that Deadly Silence delivered some buffs to the player in classic. If that bares out, that would be a third difficulty. And of course, you just never know what random shit they changed across these versions.

>> No.7285584

>>7285578
Also if anyone knows why there are two separate figures for the Beretta damages for zombies, please share. Is it the characters, or something else?

>> No.7285604
File: 173 KB, 1280x960, Sat Oct 12 15-56-06 2019.png [View same] [iqdb] [saucenao] [google]
7285604

>>7285578
>PART from the Ultra2000 version

wait, wtf is that?

> It would be nice if you could tell by exactly how many bullets it took to kill a zombie

This is exactly what I was attempting, however, iirc the amount of bullets to kill a zombie is semi random. Pulling number out of my ass because I don't remember precisely, but it may be 9-12 bullets for a zombie in r og Jap, but 10-15 in OG US, which makes empirical testes a pain as you MAY fall under the same number of bullets for the same ONE zombie under both difficulties. Also, iirc the very first zombie you meet in the corridor may have less HP than a regular zombie, not sure on that one.

This is why I gave up in my research, I just couldn't trust my empirical tests. I know how to use an NES debugger and I'm well versed in NES, but for PS1 it's a little more complicated.

This being said, the number of ink ribbons should be a clue between "lower" and "higher" difficulty. But that won't tell you if there are more subtle things.

>someone mentioned that Deadly Silence delivered some buffs to the player in classic. If that bares out, that would be a third difficulty. And of course, you just never know what random shit they changed across these versions.

Deadly Silence is indeed a whole different thing. Zombies have a different AI, which are harder to dodge, which I guess is supposed to compensate for the extra moves the characters have. There could be other changes to the balance also that I can't recall right now.

is your sheet implying that the PC version has different costumes based on region?

>> No.7285635

>>7285584
it says Floor.Z, which should be Floor Zombies. The zombie type which lay on the floor and never get up, like the one by the kitchen elevator.

>> No.7285647

>>7285635
>>7285578
also, this says 1 hp for Neptune, I'm fairly certain it can be killed before you drain the water, or maybe that's only for the small sharks, which would also mean those are missing from the list?

>> No.7285656

>>7285647
>>7285635
>>7285578
finally, then I'll stop with the triple posts, those numbers for Cerberus doesn't sound right to me at all.

>> No.7285675

>>7285604
>wait, wtf is that?
Don't know much but what's here:
https://residentevil.fandom.com/wiki/Porting_of_Resident_Evil#Ultra_2000

>I just couldn't trust my empirical tests
Yeah, I discovered that quickly too. According to the image I posted, which I believe is an official source, the health of the zombies has a random element to it. That's why I'm hoping the boss enemies are a bit more reliable.

>>7285604
>is your sheet implying that the PC version has different costumes based on region?
No, not that I'm aware. For my sheet, the ""A/B" are the Jill/Chris pair. I.e., casual is Jill's, Made in Heaven is Chris'.

>>7285635
I mean in the column itself, it shows, for floor.z for example, 9/12 damage, 7/5 shots. I don't think it's a range, as the HP ranges are ~. I also rule out critical hits from Arrange, as the numbers are way off.

>>7285647
Yeah, neptune is unkillable, even by rocket launcher, without draining the water. I guess that's how they expressed it.

>>7285656
Cerberus numbers lines up with my experience pretty well.

>> No.7285686

>>7285675
Do you have an iso of the Ultra 2000 version?

My guess is that it's probably the same version as the og PC one but maybe with better compatibility for video output. None of which would be useful for playing today thanks to the fan made patch of the PC version; but one never know.

>> No.7285706

>>7285686
Wait, Ultra2000 = Mediakite version. I have that, it's the version the fan made patch uses.

It is indeed identical except for the .exe; and as I said it offers different compatibility for video cards of the time

>> No.7285975

>>7284638
It's definitely longer. You can't really do something like this as quickly anymore:

https://www.youtube.com/watch?v=VSev0lGVa_A&t=43m47s

If timestamp doesn't work, then check the 43:47 mark, the plant 42 battle. The inventory animation reset still works though...

>> No.7286005

>>7285975
abusing the inventory menu in RE1 is super lame

I've done knife only runs, speedruns, but I could never bring myself to use that. It's just so lame.

>> No.7286068

>>7284307
You can poke Chris in the butt too.

>> No.7286230

>>7286005
I would feel bad about it if the Hunters weren't so fast relative to your horrible start and end lag.

>> No.7286606
File: 660 KB, 861x641, file.png [View same] [iqdb] [saucenao] [google]
7286606

Problematic!

>> No.7286913

>>7283615
>>7283623
BIOHAZARD (PC)
>Ink Ribbons
3 (Infinite saves with Jill)
>Clip in final room
Gonna need an explanation on that one
If you want the Japanese text from the PC version, Gemini's REbirth patch lets you enable the original Japanese text.

>> No.7286941

>>7286913
>Gonna need an explanation on that one

see screenshot there >>7285542

In the PC versions, and only in the PC versions, there is a beretta clip "hidden" in the Tyrant room.

Porbably a hint by the devs of the port that the Tyrant in the lab can actually be killed with less than a beretta clip.

>> No.7287356

>>7286913
>Infinite saves with Jill
No shit?

>>7286606
lmao

>> No.7287367

>>7283615
The live action and animated FMVs have some censorship. Check out https://youtu.be/mqDA2Z1U78w

>> No.7287516

>>7283962
>Lotus Prince talks like he's giving a high school presentation
Kek, now I can't watch that video without imagining him presenting it to a room full of disinterested urban youths during a public school's mandatory speech class.

>> No.7287970
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>>7283615
Related, is there a resource anywhere with version differences? I'm looking for something that lists "best versions", but I'll take anything at this point

>> No.7287986

>>7287367
For which version?

>>7287970
Isn't that precisely what I'm documenting here? Did you see >>7283623?

>> No.7288840

>>7287970
There is no "best version" of RE1. Each version has its pros&cons.

>> No.7289015

>>7287367
Very underrated channel, his RE retrospective videos are top notch

>> No.7289117

>>7288840
The closest to best is probably the Director's Cut non-dual shock edition.

>> No.7289123

>>7289117
I don't know about that. PC version looks best, and is the only original version which has no loading times between camera angles and where you can skip doors. With the fan made patch, it's also easy to get it running and get it running with the best possible graphics; + apparently the patch allows to switch between Jap and US difficulty.

Finally, the Saturn version has the best extra content. The costumes are the best looking and Battle Mode is God Tier.

>> No.7289165

>>7285584
>Also if anyone knows why there are two separate figures for the Beretta damages for zombies, please share. Is it the characters, or something else?
This may be representative of a chance based critical damage. RE DC Advanced mode the Beretta has a chance for a Colt Python style headshot, not sure about other modes or versions.

>> No.7289329

>>7283623
you need to add a biohazard (saturn) tier too

>> No.7289352

>>7289329
iirc the Jap Saturn version has autoaim but not the PAL one. Not sure about NTSC-U.

>> No.7289417

So what's the best version to play? Should I even bother with the DS version since I already have a 3ds?

>> No.7289439

>>7289417
I think you can safely narrow it down to one of three versions:
1.) The DS Version, Deadly Silence.
2.) The DIrector's Cut (not Dual Shock ver) for the PS1
3.) Gemini's Classic REbirth patch of the PC version. (Don't let the setup intimidate you, it's very easy to set up.)

>> No.7289607

OP the DS game doesn't support rumble, I've tried it and it doesn't work. Doesn't list it on the game box nor in the menus.

>> No.7289614

>>7289352
pretty sure that all the original US releases removed autoaim. Also recall reading that the saturn game has you fight two tyrants instead of just one in the one lab room.

>> No.7289746

>>7283712
>>7289329
For brownie points throw in the GBC proto too

>> No.7290952

>>7289607
Thanks for the heads up.

>>7289607
I'm playing Dual Shock version and it totally has auto-aim. The bolded entries are things I've personally confirmed myself.

>>7289746
Nah. There's no confusion with what you're getting on that one.

>> No.7290971

>>7290952
by original, I meant the very first versions, not re-releases (such as the PSX later releases which restored autoaim)

>> No.7291148

>>7289165
Rebirth Mode on the DS version has that, too.

>> No.7292670

>>7290971
So when you say releases (plural), you're also referring to the PC version? I have tested it myself, there is auto-aim.

>> No.7292938

>>7283623
If I'm not mistaken, the PC US version has the BW intro and the UK release has the Colored intro.

>> No.7292941

>>7292938
Oh yes, I seem to remember that as well for the French PC version.

>> No.7293042

>>7286068
Yeah, but that's gay.

>> No.7293139

>>7291148
The more I read, the DS version makes for a fine definitive edition of RE, I may have to seek it out.

>> No.7293197

cant help you much but i know the Director's Cut has a different amount of Chimeras in one room in the lab. Might be an extra one? Or maybe one less. Can't remember.

>> No.7293206

>>7293139
Yes & no. It's a great version but it feels like a completely different game with the extra moves, the new 3D models, and the re-worked AI of some enemies.

Also the backgrounds look like shit.

>> No.7293374
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7293374

>>7293206

>> No.7293715
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>> No.7293738
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7293738

>> No.7293832
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7293832

>>7293738
sexy

>> No.7295410

>>7289165
>>7285584
It's a distance bonus. You do significantly more damage when closer to an enemy. In RE2 the bonus is much smaller.

>> No.7295416

>>7293374
Of course scaling up a tiny screen makes it look like shit, but overall I'd consider it the best RE version.

>> No.7296079

>>7295410
That makes sense. Its interesting that range damage varables are only applied to the Beretta and only with zombies, crows and cerbs. At least according to this >>7285578 pic

>> No.7296096

>>7293139
I personally don't like the forced knifing segments, mainly because I'm trying so hard not to scratch my screen. Luckily it has a classic mode, but you get non of the extra costumes.

>> No.7296156

>>7293374
My only major problem with DS is the asset degradation from compression, but unfortunately it was a necessity.

>> No.7296158

>>7289123
>PC version looks best
When it comes down to the brass and tacks of it though I'd say that higher resolutions for these kinds of games aren't quite a defining option. In RE's case, it's like Final Fantasy VII through IX as well as other pre-rendered background games; playing at PS1 native resolution better hides the inadequacies of the models and blends them with the backgrounds better. However I can see why some people just prefer higher resolution asset rendering, especially if you were have background upscale mods in place.

>> No.7296170
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7296170

>>7295416
Some DS games look great though. I do believe they could have worked on those backgrounds to make them look better.